Re:I actually kind of miss the old combat system
on
Review: Mass Effect 2
·
· Score: 1
what I mean is, there are delays put into everything, which creates turns, in a sense. Turns have been streamlined into "you and your opponent take turns at the same time".
It's a concept a lot of people don't want to wrap around, but it exists in most games. I was trying to explain that before.
Sports games, another easy example. FPS just doesn't feel like it because it's fluid. However as an example there, left 4 dead 2 is one. The speed at which you run, the time limits on the respawns, the things the director changes to balance a game (such as more Tanks on the team with the higher score down to making games come within ~100 points very commonly at the end of a map) - it's no accident, but lots of people do not notice these concepts. Where do you think the concept of damage per second is in a game, and I don't mean MMORPG's, I mean first person shooters? That damage # represents a turn.
What you are thinking of turns is a 2d "I take a turn, you take a turn" ala dungeon warrior/pokemon. Most games don't do that anymore because it's considered too simplistic. Just because the turns go faster individually doesn't mean it's not still turns.
In reality, an action is a turn. Ergo, all games have turns in different ways. Just because something else goes on at the same time, to make it feel like things are constantly going on, just hides that "turn".
I'd suggest watching something awful's "let's play" for mass effect 1 (they play through the entire game - ~30min video by video, with explanations of the what and the why, they speed up past boring parts, etc), and also to pick up a savegame from mass effect 1 to go with it. Once you understand the first game, the savegame you select and it's rammifications, it'll make the second game more fun.
As a note: lets play for mass effect 1 costs you $0 to watch. So you're "picking up" the first game, in a sense. Also you can get mass effect 2 on PC via demonoid quite easily if you want to see if it's worth the buying. I'd say that it kinda is, except that you get shafted on having to buy DLC either way.
lots was improved, but new bugs introduced. I get that "you tried to walk up onto a crate that you can't normally walk on" shit constantly. Also, the game is a little *too* linear. It's very clear when you hit the point of "from here on these are the only things to do other than finish the game"
Maybe playthrough 2 will be different. I don't know.
Re:I actually kind of miss the old combat system
on
Review: Mass Effect 2
·
· Score: 1
there exists no game in the last 10 years I can think of that isn't turn based in one form or another. It's just a question of whether it's done in a subtle enough fashion for people to not realize it exists.
examples: mmorpgs: you only attack/swing/etc so fast. Although turns go by fast, in that sense, there is a set actual "turn". Example: world of warcraft global cooldown, or any game that has cooldowns on abilities.
first person shooters: you can only fire so fast, delayed by having to reload. Higher damage weapons obviously get more clips, basically lengthening your "round", so to speak. Also, in mass effect 2, bio/tech cooldowns.
Adventure games with combat: again, you can only "Swing" so fast, thus things become timing. Look at say, any megaman game. You get your turn (and chances to fire), and they get their turn (where you must avoid them).
Strategy game: zerg/terran/protoss. Look at how long the build times are for everything, it's subtle, but it's turns all the same. Tower defense: each round.
Really, turn based picked up around dragon warrior/finaly fantasy 1 era, and very few games has failed to bring the turn based concept into a game.
multitouch is the future of nothing. wireless (without physical contact) multitouch is more significant, and that will come in the next 5 years. Apple does not = multitouch, either. Lots of companies have done it in many ways well before apple simply put it in a device that gained popularity.
5 years on an ipad? You think a device that has an internal battery that can't be replaced is going to really last 5 years?
I'd like to introduce you to every device with a rechargeable battery that every existed on that one.
people are only happy with the simplicity aspect until the product they bought, with it's expectations to work as a normal computer, find out that it doesn't.
What do you tell people about multitasking? What do you tell people about why it can't run certain things just because apple won't let it? Etc.
Merriam webster's definitions don't follow products, and were never intended to. You don't hear a merriam webster definition for apple include the company, do ya? Or definition for windows include MS windows, do ya?
Well, feminine hygiene pads are not elusive products. You get yourself in hot water trying to deny them and/or get even remotely involved with the concept.
It's like this. A battery that would be capable of the power draw of a 9.7" LCD for 10 hours, would weigh significantly more than a pound by itself, excluding weight for the materials of the device. I'm not saying you can't get a battery that can power a 1ghz processor and an LCD for 10 hours, I'm saying it'd be around 4 pounds or 5 pounds. To weigh 1.5 lbs including battery means this thing has maybe 3-5x the battery capability of an iphone, for comparison. Meanwhile, faster processor (double), significantly larger display (again more than double), both of these ensure it's going to draw a lot more power.
I'll let the math kids focus on the specifics, but you'd be not get this to last even 1/3 of it's claim in real usage.
you can jailbreak (root, as I am implying) non apple devices to get more features for less dollars. This is why android is so much more popular lately. For technical people it's basically like the argument of windows vs linux.
bacon is not kosher, and I am a jew who knows about keeping kosher. your argument is moot, you meshuguna.
Let me try a spin at your bacon analogy. It's more like:
you make awesome bacon, and you'd love to eat it how you want, but apple has said you may only eat tripe, and well...a lot of people don't like tripe.
It doesn't matter what functionality exists if you cannot use it. Car analogy #2 today: Maybe my car can get 100 miles to the gallon, but only if I was capable to drive 100% downhill with the engine off. etc.
Meanwhile, every other tablet AND netbook I know has a: multitasking, b: touchscreen, c: flash support and d: realistic battery usage as opposed to magic promises of 10 hrs of battery life that doesn't specify if it's under heavy usage or what. Factor in what battery life a 1.5lb device has, and it's super unlikely that it's more than 10 hours standby.
It doesn't matter what the OS is capable of if apple has restricted it. These are the kinds of things which are the reason that developers, linux users, windows users don't like apple.
To each their own, but I didn't buy a snazzy phone to be unable to do other things while listening to music (or running an application). It's actually kinda important to be allowed to multitask.
The issue here is simple. It's not whether apple will eventually change this or not, it's about the fact that you're buying it knowingly screwed in the first place.
actually, he's quite accurate. You can use things such as a flat object as a gameboard if you are worried about it. Or you could copy the existing design by hand onto a new board for about $0, cost being time and very low material cost.
Meanwhile, lots of people who are apple fans are seriously disappointed with this thing. As an apple hater, I'm not surprised, but I've heard of 1 out of maybe...85+ apple fanatics I know that actually wants the thing.
any capacitative screen already has pretty good touch sensitivity. try running a rooted android phone and it has a tool that analyzes the amount of pressure as well as speed of movements, etc. It seems quite accurate and does what this tocuhscreen tech is advertising.
Your comparison doesn't seem to be accurate. The article is trying to promote ipad's use as a board game. The argument is more like the other way around. Why is someone saying that instead of x, we should buy y (not even remotely related product).
This is like buying a ferrari as a day to day traffic car because the driver's seat is extremely comfortable
we are a product of speciesism, what do you expect us to do, refuse our natural instincts? Remind me of that the next time you try to counterpoint it.
I for one would gladly sacrifice countless amounts of any species if it is done voluntarily and without duress by the sentient/cognizant ones, to benefit humanity and/or the advance of science. Lots of people believe in this kind of concept, even though it is easily subverted. Some call it service (military or otherwise), or employment.
yup. This is just an attempt by apple to make this appealing. The answer is: it's not. There are other apple products more compelling at this price, iphone namely.
you have a good point, and I hope MSI covers it: AKA, let's see this thing be priced well under the apple price (say $300-$400 range). I could definitely see that happening.
Really, it'd be nice to listen to pandora while doing other things. However, it's still all going to be down to the implementation and/or is anything new/significant for it. If it has flash and firefox mobile, that would actually be significant for a tablet.
Cygwin has some issues: notably: it won't work on 64 bit windows *anything*. So as much as I'd love to run it, no bites for what is probably a good portion of the slashie crowd. Virtualbox can do it, but at that point I highly doubt running putty is the concern. I don't get why someone would need an x-session for putty anyway though, putty runs natively on windows - maybe it's my lack of understanding the reasoning/purpose to do so or something.
the windows virtual desktops are kinda crappy, actually. It works if you must have a virtual desktop equivalent for windows, but that doesn't mean it works *well* or successfully.
what I mean is, there are delays put into everything, which creates turns, in a sense. Turns have been streamlined into "you and your opponent take turns at the same time".
It's a concept a lot of people don't want to wrap around, but it exists in most games. I was trying to explain that before.
Sports games, another easy example. FPS just doesn't feel like it because it's fluid. However as an example there, left 4 dead 2 is one. The speed at which you run, the time limits on the respawns, the things the director changes to balance a game (such as more Tanks on the team with the higher score down to making games come within ~100 points very commonly at the end of a map) - it's no accident, but lots of people do not notice these concepts. Where do you think the concept of damage per second is in a game, and I don't mean MMORPG's, I mean first person shooters? That damage # represents a turn.
What you are thinking of turns is a 2d "I take a turn, you take a turn" ala dungeon warrior/pokemon. Most games don't do that anymore because it's considered too simplistic. Just because the turns go faster individually doesn't mean it's not still turns.
In reality, an action is a turn. Ergo, all games have turns in different ways. Just because something else goes on at the same time, to make it feel like things are constantly going on, just hides that "turn".
I'd suggest watching something awful's "let's play" for mass effect 1 (they play through the entire game - ~30min video by video, with explanations of the what and the why, they speed up past boring parts, etc), and also to pick up a savegame from mass effect 1 to go with it. Once you understand the first game, the savegame you select and it's rammifications, it'll make the second game more fun.
As a note: lets play for mass effect 1 costs you $0 to watch. So you're "picking up" the first game, in a sense. Also you can get mass effect 2 on PC via demonoid quite easily if you want to see if it's worth the buying. I'd say that it kinda is, except that you get shafted on having to buy DLC either way.
lots was improved, but new bugs introduced. I get that "you tried to walk up onto a crate that you can't normally walk on" shit constantly. Also, the game is a little *too* linear. It's very clear when you hit the point of "from here on these are the only things to do other than finish the game"
Maybe playthrough 2 will be different. I don't know.
there exists no game in the last 10 years I can think of that isn't turn based in one form or another. It's just a question of whether it's done in a subtle enough fashion for people to not realize it exists.
examples:
mmorpgs: you only attack/swing/etc so fast. Although turns go by fast, in that sense, there is a set actual "turn". Example: world of warcraft global cooldown, or any game that has cooldowns on abilities.
first person shooters: you can only fire so fast, delayed by having to reload. Higher damage weapons obviously get more clips, basically lengthening your "round", so to speak. Also, in mass effect 2, bio/tech cooldowns.
Adventure games with combat: again, you can only "Swing" so fast, thus things become timing. Look at say, any megaman game. You get your turn (and chances to fire), and they get their turn (where you must avoid them).
Strategy game: zerg/terran/protoss. Look at how long the build times are for everything, it's subtle, but it's turns all the same. Tower defense: each round.
Really, turn based picked up around dragon warrior/finaly fantasy 1 era, and very few games has failed to bring the turn based concept into a game.
multitouch is the future of nothing. wireless (without physical contact) multitouch is more significant, and that will come in the next 5 years. Apple does not = multitouch, either. Lots of companies have done it in many ways well before apple simply put it in a device that gained popularity.
5 years on an ipad? You think a device that has an internal battery that can't be replaced is going to really last 5 years?
I'd like to introduce you to every device with a rechargeable battery that every existed on that one.
people are only happy with the simplicity aspect until the product they bought, with it's expectations to work as a normal computer, find out that it doesn't.
What do you tell people about multitasking? What do you tell people about why it can't run certain things just because apple won't let it? Etc.
that's not an excuse for a lack of ability to run standard hardware, though.
he's technically true in a sense. Mac only approves "mac approved software". Thus, you can't get a gaming mac or a mac with a 5870, for example.
Merriam webster's definitions don't follow products, and were never intended to. You don't hear a merriam webster definition for apple include the company, do ya? Or definition for windows include MS windows, do ya?
Well, feminine hygiene pads are not elusive products. You get yourself in hot water trying to deny them and/or get even remotely involved with the concept.
It's like this. A battery that would be capable of the power draw of a 9.7" LCD for 10 hours, would weigh significantly more than a pound by itself, excluding weight for the materials of the device. I'm not saying you can't get a battery that can power a 1ghz processor and an LCD for 10 hours, I'm saying it'd be around 4 pounds or 5 pounds. To weigh 1.5 lbs including battery means this thing has maybe 3-5x the battery capability of an iphone, for comparison. Meanwhile, faster processor (double), significantly larger display (again more than double), both of these ensure it's going to draw a lot more power.
I'll let the math kids focus on the specifics, but you'd be not get this to last even 1/3 of it's claim in real usage.
you can jailbreak (root, as I am implying) non apple devices to get more features for less dollars. This is why android is so much more popular lately. For technical people it's basically like the argument of windows vs linux.
bacon is not kosher, and I am a jew who knows about keeping kosher. your argument is moot, you meshuguna.
Let me try a spin at your bacon analogy. It's more like:
you make awesome bacon, and you'd love to eat it how you want, but apple has said you may only eat tripe, and well...a lot of people don't like tripe.
It doesn't matter what functionality exists if you cannot use it. Car analogy #2 today: Maybe my car can get 100 miles to the gallon, but only if I was capable to drive 100% downhill with the engine off. etc.
Meanwhile, every other tablet AND netbook I know has a: multitasking, b: touchscreen, c: flash support and d: realistic battery usage as opposed to magic promises of 10 hrs of battery life that doesn't specify if it's under heavy usage or what. Factor in what battery life a 1.5lb device has, and it's super unlikely that it's more than 10 hours standby.
It doesn't matter what the OS is capable of if apple has restricted it. These are the kinds of things which are the reason that developers, linux users, windows users don't like apple.
To each their own, but I didn't buy a snazzy phone to be unable to do other things while listening to music (or running an application). It's actually kinda important to be allowed to multitask.
The issue here is simple. It's not whether apple will eventually change this or not, it's about the fact that you're buying it knowingly screwed in the first place.
actually, he's quite accurate. You can use things such as a flat object as a gameboard if you are worried about it. Or you could copy the existing design by hand onto a new board for about $0, cost being time and very low material cost.
Meanwhile, lots of people who are apple fans are seriously disappointed with this thing. As an apple hater, I'm not surprised, but I've heard of 1 out of maybe...85+ apple fanatics I know that actually wants the thing.
any capacitative screen already has pretty good touch sensitivity. try running a rooted android phone and it has a tool that analyzes the amount of pressure as well as speed of movements, etc. It seems quite accurate and does what this tocuhscreen tech is advertising.
Your comparison doesn't seem to be accurate. The article is trying to promote ipad's use as a board game. The argument is more like the other way around. Why is someone saying that instead of x, we should buy y (not even remotely related product).
This is like buying a ferrari as a day to day traffic car because the driver's seat is extremely comfortable
we are a product of speciesism, what do you expect us to do, refuse our natural instincts? Remind me of that the next time you try to counterpoint it.
I for one would gladly sacrifice countless amounts of any species if it is done voluntarily and without duress by the sentient/cognizant ones, to benefit humanity and/or the advance of science. Lots of people believe in this kind of concept, even though it is easily subverted. Some call it service (military or otherwise), or employment.
yup. This is just an attempt by apple to make this appealing. The answer is: it's not. There are other apple products more compelling at this price, iphone namely.
odd. I tried it on my vista and w 7 computers and no bite. I guess I'll go back again.
you have a good point, and I hope MSI covers it: AKA, let's see this thing be priced well under the apple price (say $300-$400 range). I could definitely see that happening.
Really, it'd be nice to listen to pandora while doing other things. However, it's still all going to be down to the implementation and/or is anything new/significant for it. If it has flash and firefox mobile, that would actually be significant for a tablet.
yeah, you're right. It is a bit moot. However, why make it even easier to be tracked in any instance? In no situation is such an idea a good thing.
Cygwin has some issues: notably: it won't work on 64 bit windows *anything*. So as much as I'd love to run it, no bites for what is probably a good portion of the slashie crowd. Virtualbox can do it, but at that point I highly doubt running putty is the concern. I don't get why someone would need an x-session for putty anyway though, putty runs natively on windows - maybe it's my lack of understanding the reasoning/purpose to do so or something.
the windows virtual desktops are kinda crappy, actually. It works if you must have a virtual desktop equivalent for windows, but that doesn't mean it works *well* or successfully.
Ipad as a name is about as bad as it can get for apple, due to all the jokes and the SNL skit. Is itablet also trademarked?
even the first 2 octets can be enough to reliably identify with some digging. what do you think 3 is gonna do?