What do I mean by this? Well have you noticed how there has been endorsement of the apache license for proprietary software as of late? Basically anything proprietary that is labeled open source will be due to apache license compatibility? That's not to promote apache, that's to dilute it. MS-PL is an easy example of that.
you can blame the fact that the websense ceo is the same guy who was ceo of Mcafee during the time when Mcafee was known to be a piece of shit software that wasn't complete or accurate. Is it any more surprising that he's equally badly mismanaging websense, and is selling to the same crowd with both basically?
The issue is a man named gene hodges , the guy is a horrible ceo (and cause for many tech issues relying on anything he is a part of) .
you'll never see a proper review until guess what? until the thing actually comes out!
you don't think that might be because of vaporware or anything? Surely it's because it's so NDA locked, as you said eh? That's a whole lot of nothing.
NDA agreements don't mean anything at all. NDA could be punishable by death and people would still leak anything if there was decent hype around it, for some kind of a cost.
Ever hear of people being sued for breaking NDA's? It doesn't happen often, due to, you know, anonymous information releasing.
You think the people who released the info on (random topic that has hype) were under an NDA at the time? I'd bet every penny that I've ever made or will make in my entire life that they sure as hell were.
the phone will be nice and cheap, I agree. Also, tmobile lets you change your plan even if you signed up with a different one (no charge/no renewal of contract).
So even if you sign up with their wacky $79 plan, you can shift it to a normal plan within a couple days and get it prorated. thus, plan really doesn't matter.
why have you seen nothing? because you never even searched. Helps to keep your eyes open if you're going to say you can't see something. First google result for "onlive review" pulls up a pretty recent result, aka this link:
there isn't a strong NDA, there is just an absence of testing. The requirements for the beta are living within a very short distance of the beta testing area with a high speed connection (not just your average 6mb/s plan), if I recall correctly.
It's called cherry picking, and the phantom would like a word with you if you don't think so.
Almost nothing has been of good evidence about this. If that doesn't raise your vaporware sensors then I have a bridge I'd like to sell you. It's a really great bridge.
none of the job positions you mention uniformly require a uniform in the sense you are implying.
Security guards do it for law enforcement reasons, not because of management. The rest, not all places do require it (although plenty do).
I agree that it's a show of disgusting management though. I hope the IT team quits or something to show the solidarity to match managements in their quest to add uniforms.
I thought they were just saying that republicans are terrorists? Conservative and religious is not exactly a democratic/liberal view.
Re:It still wouldn't work well for rock band
on
OnLive One Step Closer
·
· Score: 2, Interesting
I'd imagine he gets it from reality. This service not only has bandwidth requirements but serious latency requirements. We're talking considerably higher than your average hardcore counterstrike player's latency requirements. Ala 60ms pings will be required and unless onlive plans to install itself in every single state, there's no way they'll make that kind of bandwidth.
See, it's not like streaming an application, where bandwidth isn't an issue (nor resolution), and it's not like streaming video, where latency isn't an issue. You literally would need to be on a 100mb/s lan equivalent to get this to reasonably work without bandwidth and latency issues.
It just highlights that our infrastructure simply isn't there at the moment for gaming. Saying they can make 80ms within 1000 miles is a flat out lie. Someone playing in X state with the fastest server 1000 miles away is going to get at least a minimum 200ms ping.
having been an anon with absolutely no fact behind it I'm pleased to say that their technology won't work. From a bandwidth perspective it's not even feasible. Even 480P takes more bandwidth than they are claiming for 720p. 5mb/s for 720p? At what resolution, 320x200?
It's all hype, and anon #1 is damn correct.
There are a million problems with this approach, and it'll never work for the next 10-15 years. Someday, maybe, but absolutely not right now.
what the hell are you talking about dude? people want to store crap. Not everything should or has to be stored in the cloud. You think google wants to store every one of your MP3s' "in the cloud" and make itself liable for all sorts of ridiculous stuff? Think again, legally and business wise. How many times do I have to state mp3s for you to realize? or Video? Or gaming?
You are absurd if you think people are not going to take a computer in any incarnation to play a game, even if apparently your definition of gaming might require a 30" screen playing UT3 at 2560x1600. There are games of all processor requirements from 66mhz up to faster than we can currently make. Doubly so is if you think stating that people don't want something is an appropriate reason to cut a feature. The entire world would pretty much debate that concept. That's like you saying "you don't need oxygen, lets cut that part out". Yes it's an extreme, but it's no less inappropriate when used to simply raise profit margin.
Having more space doesn't negate that it's still a mobile computer, at all.
Your idea of "plenty of storage space" is completely inaccurate.
Meanwhile, having 8-16GB = less life for the SSD, too. Remember all those reads and writes are not going to be spaced around the drive when the data is stored in a single spot. That spot is a lot less of the drive when it's 64GB than it is when it's 8GB. You think this might have an impact on SSD life? If not, you might want to consider why SSD's are heading on 1TB and didn't simply stop at 32GB. 32GB is *not* enough. What's the big deal with $36 dollars for a bigger SSD (remember that cost for manufacturing doesn't go up linearly, it's an efficiency increase the higher the volume goes - that includes SSD storage space size too). So if a 64GB is $50 and a 8 is $16, why would you get the 8?
Bolds and illogical arguments don't prove a point either.
sorry, anon is right. you're looking at retail cost of 64GB of SSD flash, not OEM or manufacturer cost. Capslock isn't going to help you prove your point.
the site (appropriately called, because it's not exactly factual as a cite), doesn't have anything of hard substance itself. So, what am I missing?
I did read your article link before replying, but I hope you noticed it was a blog post (editorial). comparing cellphone components to netbook component costs is not always accurate but in case you're wondering snapdragon netbooksthat could possibly be chosen for chrome os have been spotted before.
honestly, do better than that. Hardware/manufacturing/assembly costs are *significantly* lower than what retail goes for. The rest being $300 is basically a low margin hardware cost. Considering no cost for operating system, it's probably quite cheap.
EEE pc's and other nettops that cost $500 plus do not cost anywhere near that margin. The reality is they cost around $100-125 to make, and the rest is retail/asus markup. So for google to find something that costs them potentially $200-250 and charging $300 for it does that sound that outrageous?
Actually, when you take out windows margins (cost of windows software and also royalties, etc), it's not that much of a surprise what they are saying they will offer.
not quite. realism has come a long way, and it just takes time for people to adjust. I mean look back at Mario, Pong, Karate Kid, etc. There will always be a small but of realism that won't be there due to making it a game, but the rest is slowly heading towards more realistic games. It may be a while but I do suspect there will be games that will be able to have as much realism as america's army and still be a good game. The reason america's army sucks is that you have to sit through a freakin class if you want to play the game. Honestly now, forcing that "Training mode" on people? It's not a fault of the realism, but just a bad design.
where do you come up with this? People spend millions to billions on software every year, even at small companies that sport their own batch of developers. Having that software cost removed simply removes a cost.
saying GPLV3 is too strict when we know the specific issue at hand here, means that it's just that proprietary things can still be embedded in GPLV2 and can't in GPLv3. So when "too strict" means "you can't shove proprietary shit into a free and open system", that tells me that MS and the lackeys are having quite a hard time dealing with open source.
I thought it was PHP/Python, my apologies if I read wrong.
Apache got screwed in 07, back when this came around.
What do I mean by this? Well have you noticed how there has been endorsement of the apache license for proprietary software as of late? Basically anything proprietary that is labeled open source will be due to apache license compatibility? That's not to promote apache, that's to dilute it. MS-PL is an easy example of that.
I guess it didn't take long for Monty to show his true colors when he joined Microsoft (codeplex), huh.
Man, all that's left of LAMP is linux and python at this point if MySQL fails. Talk about Microsoft attacks on open source.
you can blame the fact that the websense ceo is the same guy who was ceo of Mcafee during the time when Mcafee was known to be a piece of shit software that wasn't complete or accurate. Is it any more surprising that he's equally badly mismanaging websense, and is selling to the same crowd with both basically?
The issue is a man named gene hodges , the guy is a horrible ceo (and cause for many tech issues relying on anything he is a part of) .
too little too late, though. intel and MS teaming up is also something that will draw in FTC antitrust actions even further, as well.
the article should be tagged FUD, really.
MS doesn't like netbooks because of a lack of margin, so they try to put out press whenever they can against the concept.
In reality, netbook sales are WAY up, which isn't a sign of them going down.
only until you look at the fact that silver iodide is hazardous, and so you're basically turning rain into poison rain.
you'll never see a proper review until guess what? until the thing actually comes out!
you don't think that might be because of vaporware or anything? Surely it's because it's so NDA locked, as you said eh? That's a whole lot of nothing.
NDA agreements don't mean anything at all. NDA could be punishable by death and people would still leak anything if there was decent hype around it, for some kind of a cost.
Ever hear of people being sued for breaking NDA's? It doesn't happen often, due to, you know, anonymous information releasing.
You think the people who released the info on (random topic that has hype) were under an NDA at the time? I'd bet every penny that I've ever made or will make in my entire life that they sure as hell were.
the phone will be nice and cheap, I agree. Also, tmobile lets you change your plan even if you signed up with a different one (no charge/no renewal of contract).
So even if you sign up with their wacky $79 plan, you can shift it to a normal plan within a couple days and get it prorated. thus, plan really doesn't matter.
why have you seen nothing? because you never even searched. Helps to keep your eyes open if you're going to say you can't see something. First google result for "onlive review" pulls up a pretty recent result, aka this link:
http://kotaku.com/5181300/onlive-makes-pc-upgrades-extinct-lets-you-play-crysis-on-your-tv
there isn't a strong NDA, there is just an absence of testing. The requirements for the beta are living within a very short distance of the beta testing area with a high speed connection (not just your average 6mb/s plan), if I recall correctly.
It's called cherry picking, and the phantom would like a word with you if you don't think so.
Almost nothing has been of good evidence about this. If that doesn't raise your vaporware sensors then I have a bridge I'd like to sell you. It's a really great bridge.
none of the job positions you mention uniformly require a uniform in the sense you are implying.
Security guards do it for law enforcement reasons, not because of management. The rest, not all places do require it (although plenty do).
I agree that it's a show of disgusting management though. I hope the IT team quits or something to show the solidarity to match managements in their quest to add uniforms.
I thought they were just saying that republicans are terrorists? Conservative and religious is not exactly a democratic/liberal view.
I'd imagine he gets it from reality. This service not only has bandwidth requirements but serious latency requirements. We're talking considerably higher than your average hardcore counterstrike player's latency requirements. Ala 60ms pings will be required and unless onlive plans to install itself in every single state, there's no way they'll make that kind of bandwidth.
See, it's not like streaming an application, where bandwidth isn't an issue (nor resolution), and it's not like streaming video, where latency isn't an issue. You literally would need to be on a 100mb/s lan equivalent to get this to reasonably work without bandwidth and latency issues.
It just highlights that our infrastructure simply isn't there at the moment for gaming. Saying they can make 80ms within 1000 miles is a flat out lie. Someone playing in X state with the fastest server 1000 miles away is going to get at least a minimum 200ms ping.
*anon is damn incorrect. typo.
having been an anon with absolutely no fact behind it I'm pleased to say that their technology won't work. From a bandwidth perspective it's not even feasible. Even 480P takes more bandwidth than they are claiming for 720p. 5mb/s for 720p? At what resolution, 320x200?
It's all hype, and anon #1 is damn correct.
There are a million problems with this approach, and it'll never work for the next 10-15 years. Someday, maybe, but absolutely not right now.
what the hell are you talking about dude? people want to store crap. Not everything should or has to be stored in the cloud. You think google wants to store every one of your MP3s' "in the cloud" and make itself liable for all sorts of ridiculous stuff? Think again, legally and business wise. How many times do I have to state mp3s for you to realize? or Video? Or gaming?
You are absurd if you think people are not going to take a computer in any incarnation to play a game, even if apparently your definition of gaming might require a 30" screen playing UT3 at 2560x1600. There are games of all processor requirements from 66mhz up to faster than we can currently make. Doubly so is if you think stating that people don't want something is an appropriate reason to cut a feature. The entire world would pretty much debate that concept. That's like you saying "you don't need oxygen, lets cut that part out". Yes it's an extreme, but it's no less inappropriate when used to simply raise profit margin.
Having more space doesn't negate that it's still a mobile computer, at all.
Your idea of "plenty of storage space" is completely inaccurate.
Meanwhile, having 8-16GB = less life for the SSD, too. Remember all those reads and writes are not going to be spaced around the drive when the data is stored in a single spot. That spot is a lot less of the drive when it's 64GB than it is when it's 8GB. You think this might have an impact on SSD life? If not, you might want to consider why SSD's are heading on 1TB and didn't simply stop at 32GB. 32GB is *not* enough. What's the big deal with $36 dollars for a bigger SSD (remember that cost for manufacturing doesn't go up linearly, it's an efficiency increase the higher the volume goes - that includes SSD storage space size too). So if a 64GB is $50 and a 8 is $16, why would you get the 8?
Bolds and illogical arguments don't prove a point either.
yeah, maybe someone should ask why management isn't wearing department specific garments that say "management" on them.
All those garment suggestions do spell out, however, is "mismanagement".
sorry I wasn't clear due to my wording. What I meant is that "realism" has evolved from games like Mario to where it's at today.
sorry, anon is right. you're looking at retail cost of 64GB of SSD flash, not OEM or manufacturer cost. Capslock isn't going to help you prove your point.
the site (appropriately called, because it's not exactly factual as a cite), doesn't have anything of hard substance itself. So, what am I missing?
I did read your article link before replying, but I hope you noticed it was a blog post (editorial). comparing cellphone components to netbook component costs is not always accurate but in case you're wondering snapdragon netbooks that could possibly be chosen for chrome os have been spotted before.
so, by citing an editorial, that's fact?
honestly, do better than that. Hardware/manufacturing/assembly costs are *significantly* lower than what retail goes for. The rest being $300 is basically a low margin hardware cost. Considering no cost for operating system, it's probably quite cheap.
EEE pc's and other nettops that cost $500 plus do not cost anywhere near that margin. The reality is they cost around $100-125 to make, and the rest is retail/asus markup. So for google to find something that costs them potentially $200-250 and charging $300 for it does that sound that outrageous?
Actually, when you take out windows margins (cost of windows software and also royalties, etc), it's not that much of a surprise what they are saying they will offer.
not quite. realism has come a long way, and it just takes time for people to adjust. I mean look back at Mario, Pong, Karate Kid, etc. There will always be a small but of realism that won't be there due to making it a game, but the rest is slowly heading towards more realistic games. It may be a while but I do suspect there will be games that will be able to have as much realism as america's army and still be a good game. The reason america's army sucks is that you have to sit through a freakin class if you want to play the game. Honestly now, forcing that "Training mode" on people? It's not a fault of the realism, but just a bad design.
where do you come up with this? People spend millions to billions on software every year, even at small companies that sport their own batch of developers. Having that software cost removed simply removes a cost.
saying GPLV3 is too strict when we know the specific issue at hand here, means that it's just that proprietary things can still be embedded in GPLV2 and can't in GPLv3. So when "too strict" means "you can't shove proprietary shit into a free and open system", that tells me that MS and the lackeys are having quite a hard time dealing with open source.