Now with Photoshop, most photographers only want to do perhaps a dozen or so functions. You want to make the picture more vibrant, get rid of red-eye, remove an object from the scene, and maybe swap the heads of the people in the picture. Oh, yes, and you want to crop. Essentially, you want to optimize the photo.
What are we talking about here? A button for each one of those? Because that kind of operations are often hard enough to do with full-fledged image editing software (do well, atleast). Aren't we asking a little to much?
Anyway, if all that we want is image editing software with the basic operations (selection, basic filtering, cropping, etc), there's plenty of those arround already. No need to use Photoshop.
The GIMP does it just fine, of course. I don't know if you use Linux, but ImageMagick is a great command line tool which lets you do almost anything on a number of image file formats; it's a Godsend when you need to do batch processing.
I also used to do simple image editing with ACDSee too (JPEG conversion, resizing, rotating, etc).
Remember those? I had the time, world and USA versions back in the C64 days, and it did taught me a lot about those subjects... i could even pinpoint capitals in a US map, which back then was quite more than i could do with a map of my own country. Same for world capitals, and trivia facts mentioned in the game.
More info on the series on Wikipedia. The bit of trivia about CS showing up in an Animaniacs episode is true; i did saw that and got a good laugh out of it...
No, my solution is a modern package manager - which calculates the complete dependencies tree of a package and installs them in one sweep, even downloading if necessary. I did read the manual, and suffered the trial & error process of installing RPM packages back then. RPM package tools have improved since, thank God.
I was talking about the package system as a whole, not the tool nor the package format, excuse me if i wasn't clear. RPM (and RedHat, by extension) used to be notorious for circular dependencies issues. I suffered them myself, back in the RH7 days (7.2, to be precise), and even came across packages that simply wouldn't work at all, even if the dependencies were correctly installed.
I moved to Debian for a while, and when Gentoo came out, settled for it. Never had a package installing issue ever since. But yes, i've heard RedHat got a lot better in that aspect... i'll surely try it when i get the chance!
I always had this love/hate relationship with RedHat... on one hand, their Linux distributions (besides tech support, which is excellent) always gave me problems; specially when compared to other more "modern" distros. RPM is a big culprit of this, i might add - you don't fully get how ugly that packaging system is until you try something better, IMHO (apt-get and Portage comes to mind). I haven't tried a RedHat distro since the RedHat/Fedora "split" though, i heard they got a lot better.
But, like you said, Linux wouldn't be what it is today without RedHat. Not only they made Linux a viable alternative for buisnesses (and homes), but they actively contributed to a number of OSS proyects, all the way back to when Linux wasn't the buzzword it is today. We Linux users (and OSS users aswell) owe a lot to RedHat, and yes, Bob Young has been behind much of it. I wish him the best of luck in his future endeavours... and hope RedHat does well.
Come on, i know knitting takes it time and skill, but 5k? Isn't it a bit much? I mean, my grandma would probably do it for the price of the raw materials. And i'm sure it'd look better.
Re:hats off to Bram, Bill Joy, and ATT
on
Vim 6.4 Released
·
· Score: 1
You should try the GUI version of vim (gvim), if only because it's much easier to set the looks of the editor (colors/font combination); when i'm in a GUI session i always use gvim with the darkblue colorscheme, which i find very easy on my eyes.
Anyway, gvim, besides some icons and gui filedialogs, works exactly the same as the regular vim. It's all about comfort:)
(Nothing wrong with Tesla; i've always said he was a remarkably brillant man and have great admiration for what he did. He just lost a few screws in the last part of his life it seems...)
The problem is that, at low levels, bass tends to be "drowned" quickly by ambient noise and even the rest of the audio signal. Loudness kicks up the bass enough so it can be heard well at such levels; if you turn the volume up it quickly becomes annoying.
You can cheat with various post-processing options like parametric EQ and pyschoaccoustic enhancement. These don't actually improve quality, but make things sound "better" to the average lister who doesn't spot the digital crud and nastiness added.
That's in the same league of consumer audio using bizarre EQ presets to "improve" sound - i would expect a quality, premium soundcard to play what i tell it to play and not what it thinks it should.
It seems it's simply an upsampler; your 16-bit/44.1kHz CDs will sound exactly the same, even if the output is 24-bit/96kHz.
It can happen. Cellphones won't (arguably) replace dedicated portable consoles in the short run because, like you said, the format restricts it - all but the latest phones have rather small screens. This might change soon enough though; i've seen some Sony Ericsson phones with screens covering almost 70% of the device. Every new generation of cellphones improves on this dramatically, and cheaper every time.
Such a device wouldn't have a screen much smaller than, say, a GBA SP. Why couldn't it work?
But even then, the market for cheap (like in a few bucks cheap), quick, mind-distracting games is there. An unified platform for game development would simply be the jumpstart needed for "serious" game developers to consider investing in cellphone games.
Think outside the box, man. If, by some chance, cellphone makers standarize on a game platform for cellphones, they might very well take off. No, i'm not talking about Mophun (nice, but only for Sony Ericsson), Java (games run on some phones and not others because of libraries issues) or Symbian (high end models only). Something that works everywhere, regardless of phone specifications. As cellphones get more powerful, this might happen. Most phones nowadays are already more powerful than desktops PCs we used 5 or 6 years ago.
A while ago we had an article here on/. about the more profitable games being those little online flash-games and such. That kind of games are extremely well suited for cellphones.
Looking for any information on how to get my Creative Audigy to not pop my speakers when I suspend or shutdown my PC
Sounds like a DC imbalance problem. Try placing a resistor in parallel of each speaker output (connect them between the output and the ground); anything from 100k to 470kOhm should work. Use 1W resistors if you want to be completely safe, but common 1/4W ones will do perfectly fine in most situations. Pardon the offtopic!
VFAT is the usual filesystem used in flash devices (USB sticks, MP3 players, SD cards, etc); saying that it is common means this days makes some sense, even if it's not completely accurate.
I remember Digital Image Design (an old game developer) made a big fuzz about how realistic their new flight simulator TFX was; one of the points they touched was that rounds shot by planes had realistic physics - it was either that game or EF2000, kind of a sequel to TFX. Both were great games and those details added a lot to the experience. If they could do it the DOS days, they can surely do it now.
But, in a fast paced FPS (a-la-UT2k4, f.ex.), i really don't think it matters much - after all, if we're going to complain about realism, a guy firing a flak gun while doing a flip in mid air comes first:). Tactical FPSs, yes, they could benefit from such touches, and Red Orchestra is a great example. The only other one i can think of is Counterstrike, where bullets don't fly in arcs but you get groupings according to distance instead of bullets that always hit the same pixel.
Well, i don't know about the rest of the suite, but in my experience, Openoffice does an excellent job of importing Word.doc files. I only once came across a document that opened with formating errors (it had some weird tables layouts), and even then, it was easily fixed.
In fact, OO is my preferred way of opening broken.doc files, or.docs that for some reason Word refuses to open altogheter (version issues, etc).
Now with Photoshop, most photographers only want to do perhaps a dozen or so functions. You want to make the picture more vibrant, get rid of red-eye, remove an object from the scene, and maybe swap the heads of the people in the picture. Oh, yes, and you want to crop. Essentially, you want to optimize the photo.
What are we talking about here? A button for each one of those? Because that kind of operations are often hard enough to do with full-fledged image editing software (do well, atleast). Aren't we asking a little to much?
Anyway, if all that we want is image editing software with the basic operations (selection, basic filtering, cropping, etc), there's plenty of those arround already. No need to use Photoshop.
The GIMP does it just fine, of course. I don't know if you use Linux, but ImageMagick is a great command line tool which lets you do almost anything on a number of image file formats; it's a Godsend when you need to do batch processing.
I also used to do simple image editing with ACDSee too (JPEG conversion, resizing, rotating, etc).
Ditto. I love iD games, specially the Quake series, and had no idea Q4 was out already.
Remember those? I had the time, world and USA versions back in the C64 days, and it did taught me a lot about those subjects... i could even pinpoint capitals in a US map, which back then was quite more than i could do with a map of my own country. Same for world capitals, and trivia facts mentioned in the game.
More info on the series on Wikipedia. The bit of trivia about CS showing up in an Animaniacs episode is true; i did saw that and got a good laugh out of it...
Hear, hear.
No, my solution is a modern package manager - which calculates the complete dependencies tree of a package and installs them in one sweep, even downloading if necessary. I did read the manual, and suffered the trial & error process of installing RPM packages back then. RPM package tools have improved since, thank God.
I was talking about the package system as a whole, not the tool nor the package format, excuse me if i wasn't clear. RPM (and RedHat, by extension) used to be notorious for circular dependencies issues. I suffered them myself, back in the RH7 days (7.2, to be precise), and even came across packages that simply wouldn't work at all, even if the dependencies were correctly installed.
I moved to Debian for a while, and when Gentoo came out, settled for it. Never had a package installing issue ever since. But yes, i've heard RedHat got a lot better in that aspect... i'll surely try it when i get the chance!
I always had this love/hate relationship with RedHat... on one hand, their Linux distributions (besides tech support, which is excellent) always gave me problems; specially when compared to other more "modern" distros. RPM is a big culprit of this, i might add - you don't fully get how ugly that packaging system is until you try something better, IMHO (apt-get and Portage comes to mind). I haven't tried a RedHat distro since the RedHat/Fedora "split" though, i heard they got a lot better.
But, like you said, Linux wouldn't be what it is today without RedHat. Not only they made Linux a viable alternative for buisnesses (and homes), but they actively contributed to a number of OSS proyects, all the way back to when Linux wasn't the buzzword it is today. We Linux users (and OSS users aswell) owe a lot to RedHat, and yes, Bob Young has been behind much of it. I wish him the best of luck in his future endeavours... and hope RedHat does well.
Come on, i know knitting takes it time and skill, but 5k? Isn't it a bit much? I mean, my grandma would probably do it for the price of the raw materials. And i'm sure it'd look better.
You should try the GUI version of vim (gvim), if only because it's much easier to set the looks of the editor (colors/font combination); when i'm in a GUI session i always use gvim with the darkblue colorscheme, which i find very easy on my eyes.
:)
Anyway, gvim, besides some icons and gui filedialogs, works exactly the same as the regular vim. It's all about comfort
As long as it's not 1:1 scale...
Thankfully, the script was written for fun and didn't try
to take advantage of unpatched security holes in IE to create a massive MySpace botnet.
Yeah. That would've been a tragedy.
(Nothing wrong with Tesla; i've always said he was a remarkably brillant man and have great admiration for what he did. He just lost a few screws in the last part of his life it seems...)
The problem is that, at low levels, bass tends to be "drowned" quickly by ambient noise and even the rest of the audio signal. Loudness kicks up the bass enough so it can be heard well at such levels; if you turn the volume up it quickly becomes annoying.
You can cheat with various post-processing options like parametric EQ and pyschoaccoustic enhancement. These don't actually improve quality, but make things sound "better" to the average lister who doesn't spot the digital crud and nastiness added.
That's in the same league of consumer audio using bizarre EQ presets to "improve" sound - i would expect a quality, premium soundcard to play what i tell it to play and not what it thinks it should.
It seems it's simply an upsampler; your 16-bit/44.1kHz CDs will sound exactly the same, even if the output is 24-bit/96kHz.
It can happen. Cellphones won't (arguably) replace dedicated portable consoles in the short run because, like you said, the format restricts it - all but the latest phones have rather small screens. This might change soon enough though; i've seen some Sony Ericsson phones with screens covering almost 70% of the device. Every new generation of cellphones improves on this dramatically, and cheaper every time. Such a device wouldn't have a screen much smaller than, say, a GBA SP. Why couldn't it work? But even then, the market for cheap (like in a few bucks cheap), quick, mind-distracting games is there. An unified platform for game development would simply be the jumpstart needed for "serious" game developers to consider investing in cellphone games.
Think outside the box, man. If, by some chance, cellphone makers standarize on a game platform for cellphones, they might very well take off. No, i'm not talking about Mophun (nice, but only for Sony Ericsson), Java (games run on some phones and not others because of libraries issues) or Symbian (high end models only). Something that works everywhere, regardless of phone specifications. As cellphones get more powerful, this might happen. Most phones nowadays are already more powerful than desktops PCs we used 5 or 6 years ago.
/. about the more profitable games being those little online flash-games and such. That kind of games are extremely well suited for cellphones.
A while ago we had an article here on
Looking for any information on how to get my Creative Audigy to not pop my speakers when I suspend or shutdown my PC
Sounds like a DC imbalance problem. Try placing a resistor in parallel of each speaker output (connect them between the output and the ground); anything from 100k to 470kOhm should work. Use 1W resistors if you want to be completely safe, but common 1/4W ones will do perfectly fine in most situations. Pardon the offtopic!
VFAT is the usual filesystem used in flash devices (USB sticks, MP3 players, SD cards, etc); saying that it is common means this days makes some sense, even if it's not completely accurate.
I remember Digital Image Design (an old game developer) made a big fuzz about how realistic their new flight simulator TFX was; one of the points they touched was that rounds shot by planes had realistic physics - it was either that game or EF2000, kind of a sequel to TFX. Both were great games and those details added a lot to the experience. If they could do it the DOS days, they can surely do it now.
:). Tactical FPSs, yes, they could benefit from such touches, and Red Orchestra is a great example. The only other one i can think of is Counterstrike, where bullets don't fly in arcs but you get groupings according to distance instead of bullets that always hit the same pixel.
But, in a fast paced FPS (a-la-UT2k4, f.ex.), i really don't think it matters much - after all, if we're going to complain about realism, a guy firing a flak gun while doing a flip in mid air comes first
You know, i thought exactly the same. I feel kinda uneasy about it, but yes.
"Interesting" as in "May you live in interesting times" :)
Well, i don't know about the rest of the suite, but in my experience, Openoffice does an excellent job of importing Word .doc files. I only once came across a document that opened with formating errors (it had some weird tables layouts), and even then, it was easily fixed.
.doc files, or .docs that for some reason Word refuses to open altogheter (version issues, etc).
In fact, OO is my preferred way of opening broken
I live in another hemisphere and i can hear the guys at Microsoft developing an ulcer!
Seriously, if this is true, things are going to get pretty interesting...
Mom! Mom! I made a funny! :)