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Creative's X-Fi Audio Chip Reviewed

theraindog writes "The Tech Report has posted an in-depth review of Creative's new X-Fi audio processor. The 51-million transistor chip employs a unique audio ring architecture that pushes an apparent 10,000 MIPS, supports up to 128 hardware-accelerated voices for 3D audio, and can upsample and upmix stereo 16-bit/44.1kHz audio to multichannel 24-bit/96kHz. Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD, and although that claim isn't validated by listening tests, the X-Fi does sound better than other consumer-level audio cards. It also performs better in games, in part because precious few sound cards feature hardware acceleration for 3D audio."

336 comments

  1. Can you repeat that? by LiquidCoooled · · Score: 0

    I couldn't quite hear you.

    --
    liqbase :: faster than paper
    1. Re:Can you repeat that? by ackthpt · · Score: 1
      I couldn't quite hear you.

      Can you hear me now?

      Oop. Wrong commercial.

      but can it play the sound of one hand clapping?

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Can you repeat that? by freepudding · · Score: 0, Flamebait

      You should have a comma after yes.

    3. Re:Can you repeat that? by martalli · · Score: 0, Troll

      Despite 3D audio acceleration, Creative's new chip just won't improve your vi viewing experience.

  2. MIPS by PsychicX · · Score: 5, Informative

    Ah, good old MIPS. I always love this number. The first thing they tell you in computer architecture classes is, "This is the MIPS value. People used to use it, but it's very much a bullshit number."

    1. Re:MIPS by ackthpt · · Score: 1
      Ah, good old MIPS. I always love this number. The first thing they tell you in computer architecture classes is, "This is the MIPS value. People used to use it, but it's very much a bullshit number."

      What does a MIP sound like anway?

      "Mission Accomplished", said President Gargamel.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:MIPS by isdnip · · Score: 5, Funny

      It stands for Meaningless Indication of Processor Speed.

      Fortunately the term is obsolete, and instead we have really accurate metrics like PR-ratings, NetBurst MHz and AMD's "+" numbers.

    3. Re:MIPS by Anonymous Coward · · Score: 0

      What does a MIP sound like anway?

      mah-iha-pah

    4. Re:MIPS by mysayso · · Score: 1

      Back in the day, MIPS was million instructions per second - at least in the IBM world.

    5. Re:MIPS by KillShill · · Score: 1

      so then this has how much computing power?

      would you kindly give us an answer?

      --
      Science : Proprietary , Knowledge : Open Source
    6. Re:MIPS by photon317 · · Score: 1


      Don't forget BogoMIPS :)

      --
      11*43+456^2
    7. Re:MIPS by Anonymous Coward · · Score: 0

      "Back in the day, MIPS was million instructions per second - at least in the IBM world."

      It still is even in the computer architecture world. I don't know what kind of computer architeture class would start with that saying since it's fairly important -- at least inside the computer architecture class.

  3. Missing link? by synthparadox · · Score: 5, Informative
    1. Re:Missing link? by gumpish · · Score: 1
    2. Re:Missing link? by unitron · · Score: 1

      I knew I should have held on to one of those mod points! (would have given you a "+1, you owe me a new keyboard and monitor")

      --

      I see even classic Slashdot is now pretty much unusable on dial up anymore.

  4. Umm... no link? by HellSpam · · Score: 1

    It's colored all pretty in green-link color, but it doesn't link to the page...

    1. Re:Umm... no link? by Anonymous Coward · · Score: 0

      It's a <a> without a href.

  5. Why are there no other contenders? by PhrostyMcByte · · Score: 4, Interesting

    Soundstorm gave us a bit of hope but noone knows if that'll ever come back. I'm sure many gamers would just love to keep Creative bloat out of their system.

    1. Re:Why are there no other contenders? by havardi · · Score: 1

      I have an original Gravis Ultrasound-- $50 and it's yours...

    2. Re:Why are there no other contenders? by KillShill · · Score: 2, Insightful

      except soundstorm has/had crappy eax capabilities (only goes up to eax2... eax5 is the current ver in use). its performance wasn't up to the then creative cards.

      people also used to complain about many issues with it, including hissing, crackling and popping (no not those 3).

      what we need is for nvidia or someone else to invest in a high end gaming sound card to compete with the x-fi.... i just don't see that happening. all we have now are semi-pro music cards with eax1/2 (if even that) and relatively bad performance in games.

      creative owns way too many patents though... maybe that's why there aren't any competitors. they even owned a patent related to shadows in games (doom3 debacle) ... now that's just ridiculous.

      --
      Science : Proprietary , Knowledge : Open Source
    3. Re:Why are there no other contenders? by IronChef · · Score: 1

      SoundStorm may be gone but I am getting by with my HDA X-Mystique, which puts out a real Dolby Digital 5.1 signal over coax and optical cable. As far as I know it is the only modern product that outputs 3d game sound (EAX 2, DS3D) as DD5.1.

      The drivers are rarely updated, unfortunately. It's a tolerable product though and maybe the only game in town if you want digital sound output for your gamez0rz. No EAX HD support, of course.

      All those nice DD5.1 computer speakers out there... so few ways to drive them with something other than DVDs. Sigh.

    4. Re:Why are there no other contenders? by Anonymous Coward · · Score: 0

      Hope? Soundstorm didn't *mean anything*. It was merely a specification that could be used for any number of hardware combinations. And the majority of it was crap that used softmixing but has reasonable quality due to decent DACs and mixers. There was nothing magical about "Soundstorm", and that's why they canned it... Because it was bullshit.

    5. Re:Why are there no other contenders? by Kris_J · · Score: 1

      How much RAM?

    6. Re:Why are there no other contenders? by irc.goatse.cx+troll · · Score: 1

      As an asside, thats fine for all the houndreds of thousands of gamers that stick to HL1, which only supports eax2(and gives a HUGE advantage for using it, about twice the hearing distance on average)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    7. Re:Why are there no other contenders? by Anonymous Coward · · Score: 0

      For $50 it better make my breakfast too. Going price for a GUS classic on eBay is $10. Shipped.

    8. Re:Why are there no other contenders? by Anonymous Coward · · Score: 0

      >except soundstorm has/had crappy eax capabilities (only goes up to eax2... eax5 is the current ver in use). its performance wasn't up to the then creative cards.

      It was just a specification listing minimum features hardware needed for qualification. The specs never mentioned the quality of the parts (because they only mentioned technical abilities, e.g. 24/92, mixing, and digital out). The spec didn't do all that much considering 24/92 audio processing still sounds bad if the hardware out (analog) connectors produces a lot of hiss.

    9. Re:Why are there no other contenders? by zilym · · Score: 1

      I call bullshit. Show us a link. You probably can't even find a GUS on eBay these days. I bet these babies are practically collectibles. ;-)

    10. Re:Why are there no other contenders? by ZorinLynx · · Score: 1

      Doesn't compressing to DD 5.1 add some latency, which can be very annoying when playing games?

      Also, receivers sometimes add a tiny bit of latency when decoding DD 5.1, though not very much in my experience....

      -Z

    11. Re:Why are there no other contenders? by IronChef · · Score: 1

      Soundstorm never had that problem and I have not noticed it with this new product either.

    12. Re:Why are there no other contenders? by Anonymous Coward · · Score: 0

      Oh please, EAX was rubbish when it was released and it hasn't improved much since. The x fi has only just caught up by providing 64 3d voices. Soundstorm has been providing Dolby Digtal ENCODING since inception. Poor performance in games? The soundstorm DSP sits at 50-60% under most game loads at the highest settings. Try playing full surround games with the x-fi over an optical or coax link. How old is soundstorm again? Why on earth do people buy soundblaster cards?

      BTW New soundstorm drivers were released in August, so not quite abandoned yet.

    13. Re:Why are there no other contenders? by youta · · Score: 1


      Check this out:
      http://www.xoxide.com/bluegears-xmystique-ddl-gold .html

      It has AC3 real-time encoding like the Soundstorm had. :)

  6. 3D? by Shadow+Wrought · · Score: 1
    precious few sound cards feature hardware acceleration for 3D audio.

    Does that mean that all the others only accelerate 2D audio?

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:3D? by Anonymous Coward · · Score: 0

      Joking: Possibly. If not, I assume it means Direct 3D, the audio part of the DirectX\Direct3D whatever-the-heck-thingy-ma-jig.

    2. Re:3D? by Guspaz · · Score: 4, Informative

      Exactly. The statement might be revised to "Precious few sound cards feature full hardware acceleration for 3D audio", since some cards like the SB Live! do 3D acceleration, just not on enough 3D channels to cover it all in hardware.

      This used to be a big issue in games where 3D (surround) sound was used. These days with faster processors, it isn't such a big issue any more. In fact, many modern games (Half-Life 2's Source engine, and DooM 3) both do all sound processing exclusively in software (though Creative later blackmailed Id into adding hardware support for DooM 3). It was decided for this current generation of games that CPUs were fast enough to do the sound processing in hardware, and that it was the best way to provide a consistent presentation no matter what sound card is used. Both games do all their 3D mixing, and their post-processing (reverb for example) entirely in software.

      Does doing it in hardware still provide a CPU benefit? Yes. Is it that important anymore? No, unless you're going nuts for framerates.

      I seem to recall a benchmark done years ago on an Athlon 1.4 that showed 40% CPU usage exclusively for 3D sound on the SB-Live, and something like 5% on the Audigy. Now, with current high-end CPUs at something like 3x faster than that, spending 15% of a game's CPU budget on sound is fine. Multithreading in games (to support multicore processors) will further reduce this, since you'll be able to offload sound processing to the second core.

    3. Re:3D? by temojen · · Score: 1
      upsampling and upmixing capabilities can make MP3s sound better than the original CD

      ooo... a capacitor...

    4. Re:3D? by Anonymous Coward · · Score: 0

      Woah. Now I can hear my music.. In 3 dimensions!

    5. Re:3D? by typical · · Score: 1

      Does that mean that all the others only accelerate 2D audio?

      A friend (with too much money and who read a few too many "Maximum PC" style reviews) once purchased a Hercules Game Theater card...it had some form of MP3 decoding hardware acceleration. Unfortunately, it also tended to crash his computer.

      Really, all this 84.67 speaker stuff is kind of silly. The only point of more speakers is that they can more closely approximate headphones in the imperfect audio environment that is your room (and you normally have a subwoofer that gives you vibrations). If you have insufficient in-computer modelling of how audio sounds from behind, above, off to the left, etc, then an easy way to solve the problem is to have totally separate channels and just play them back separately and hope that the audio bouncing around the room comes out something like the real thing. A simple, good pair of stereo headphones has significantly more potential for accurate audio however, if your 3d audio model doesn't suck. It doesn't have to deal with all the interference from your room.

      Well, maybe throw in a subwoofer plus the headphones, because you also want the vibrations hitting you. Maybe use a chair with the subwoofer built in (or a subwoofer as a footstool, as I do).

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    6. Re:3D? by 1336 · · Score: 1

      >> precious few sound cards feature hardware acceleration for 3D audio.
      > Does that mean that all the others only accelerate 2D audio?

      If you're old enough, you might remember software accelerated 1D audio ;)

    7. Re:3D? by AvitarX · · Score: 1

      can stereo headphones help you distinguish front from back somehow?

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    8. Re:3D? by SScorpio · · Score: 1

      Not only that but when I had my old Aureal 3D 2 the headphones coudl accurately represent above and below you. To this day A3D kills the EAX in the original Half-Life. It's too bad Creative killed them with frievous lawsuits and then bought their technology never to release it. Oh well, fuck 'em I'll never purchase a Creative product again, though I still use my SB16s in retro boxen.

    9. Re:3D? by mmj638 · · Score: 1

      What is "3D audio" anyway? What I'm getting at is that the only two indicators of where a sound is coming from that we have are its amplitude (which might suggest distance) and the direction in the horizontal plane, which is calculated by our brains from the delay between sound reaching the left and right ears. There is no way for humans to tell whether sounds are coming from up high or down low without other cues, making the 'z' dimension unattainable in sound reproduction. Any other indication of where a sound is coming from is implied by our environment as perceived by our other senses. Or are there really humans with more than two ears?

    10. Re:3D? by Anonymous Coward · · Score: 1, Informative

      You'd think so, but you'd be wrong. The shape of our heads and faces interact with natural sounds to change the way something sounds depending on its position other than on the left-right axis. Google for "head related transfer function" if you're interested.

    11. Re:3D? by Mprx · · Score: 1

      Headphones + sub is not enough. You need headphones + sub + fast head tracking hardware + complicated software + lots of CPU power, otherwise the virtual sound sources will move when you move your head. The multiple speakers approach is much simpler.

    12. Re:3D? by JohnFluxx · · Score: 1

      Actually it's pretty simple. I still have a Dr Dobbs where they made such a pair of headphones using just a digitial compass and by increasing the lag in the left or right channel as appropriate. It was straight forward electronics and they claimed it worked pretty well.

    13. Re:3D? by FromWithin · · Score: 1

      Ever wondered what the foldy bits in your ear are for? That's how we can perceive sound in the vertical axis.

    14. Re:3D? by fbjon · · Score: 1
      Yes. If you do a HRTF measurement of your head+ears, plug that into the algorithm that generates the sound and put on heaphones, you will be unable to distinguish sounds from the headphones vs. sounds from outside (provided the environmental processing is realistic too).

      The only problem is in doing the HRTF measurement. There are generic ones, that are currently used in sound cards, but since everyone's heads are different the generic ones won't match perfectly to most people.

      Simply put: you have two ears. Thus you only need to provide two signals to get a perfect simulation of a real environment.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    15. Re:3D? by fbjon · · Score: 1

      Google for HRTF.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    16. Re:3D? by mmj638 · · Score: 1

      That's interesting, thanks. Do you believe that the sound cards of today actually do this type of processing on the sound, or when they refer to '3D' is it more of a buzzword that really stands for 'surround sound' as many people here seem to be interpreting it? Presumably this effect could be simulated when wearing headphones, but not (feasibly) with room speakers, as the sound will be transformed by your head anyway as it reaches you. Also I would presume that the shape of the individual listener's head and ears would heavily influence the effectiveness of this. So do you think the '3D' as claimed by the manufacturer is valid or a buzzword?

    17. Re:3D? by odourpreventer · · Score: 1
      upsampling and upmixing capabilities can make MP3s sound better than the original CD
      ooo... a capacitor...

      Or rather, ooo... magic...

      The (theoretical) quality gain with upsampling is pretty much useless without high quality D/A converters, pre-amps and connectors, and I have yet to see a Creative card that didn't suck in that department. And what is upmixing? I haven't heard that word before.

  7. Creative Left Out by OneByteOff · · Score: 5, Insightful

    I feel bad for Creative, they are pretty much the one and only sound card manufacturer (yes I know there are others but they are the most popular IMO). But is there really a demand for a bigger and better sound card from the average consumer?. How often are you in the middle of playing [insert game name here] and found yourself saying "man, I need a sound card upgrade, I'm just not getting the performance i need!!". In addition, when was the last time you thought of water cooling your sound card?.

    My point is merely that sound cards provide great sound, but if your not in the Music industry, all the cards sound pretty much the same.

    1. Re:Creative Left Out by elknco1 · · Score: 1

      yea i just use the onboard audio on my epox nforce3 board.. i think the last sound card i bought was the SB Live! Value back in 2000

    2. Re:Creative Left Out by Primotech · · Score: 0

      I feel bad for Creative, they are pretty much the one and only sound card manufacturer...

      That leaves me speechless...

    3. Re:Creative Left Out by EmperorKagato · · Score: 2, Informative

      Try playing Half Life 2 with poor sound. It is one of the few FPS I play where gameplay depends on what you hear and in what direction.

      I also run a mini theatre with my PC: DVD Player/DVD Recorder(Device), DVD Audio(PC), DivX(PC), Mpeg(PC), Avi(PC), DirectX Applications(PC), Flash(PC)

      And a mini studio: Fruity Loops, Vegas, Acid, Reason, Midi In/Midi Out

      --
      ----- You know you have ego issues when you register a domain in your name.
    4. Re:Creative Left Out by phase_9 · · Score: 1

      And the irony is that Creative cards aren't even considered by even Pro-sumer in the sound card market - mainly due to the fact that they used to lock their sample rate at 48Khz due to the ESS audio chipset the Audigy's ran off. (meaning that if you wanted to work in any other samplerate (eg: 44.1khz, which Audio CD's are sampled at) the card had to downsample to it - not good).

    5. Re:Creative Left Out by PhrostyMcByte · · Score: 1

      I think it would be really cool to see a sound card that can simulate sounds bouncing off walls. Not entirely important but the more immersive the better.

    6. Re:Creative Left Out by Jeff+DeMaagd · · Score: 1

      I think the point is that for most people, on-board sound is better than they need. Pros and semi-pros are, of course, going to use something better, but regular old consumers, even the high end gamers? Unless they have money or are picky about their audio, they won't do anything special. A lot of systems have pretty good built-in 5.1 output, and should be plenty good for HL2.

    7. Re:Creative Left Out by kharchenko · · Score: 1

      The performance demands may not be driving the market, but there's surely plenty of hardware and software features that they could explore.
      For instance, until recently, consumer sound cards didn't support digital audio inputs/outputs. That drove me to buy a new soundcard. There's also a ton of functionality they could provide in terms of recording/mixing/ripping/etc.
      Creative could've improved their sales have they been quick to provide consumer with such tools, but they were too keen on protecting the record companies. For instance, my Audigy sound card can play DVD audio, but will shut off digital out when doing so. My stereo system is hooked up to that digital out, but Creative says I shouldn't be listening to it there.
      So I don't feel sorry for them - in my opinion, they could do much better job.

    8. Re:Creative Left Out by Monkelectric · · Score: 4, Informative
      There are those of us, to whom a good soundcard is critical. And weirdly enough, creative has started to make some fairly decent stuff after having been a laughing stock for years.

      They bought E-MU who was a synth manufacturer, and started releasing some very high quality stuff under the E-MU brand. I point to the 1820M which has unbelivable specs which have all been verified by independant tests. This sound card is a low end *MASTERING* grade unit for about 550$.

      --

      Religion is a gateway psychosis. -- Dave Foley

    9. Re:Creative Left Out by Guspaz · · Score: 2, Informative

      HL2 does ALL of it's sound processing (3D, effects, etc) entirely in software. The only benefit a higher priced Creative card can provide is a better SNR, which isn't the end-all-be-all.

      Using a generic onboard card with surround support will not be much of a different experience than using an X-Fi. You'll notice cleaner sound due to the better SNR, but that's it.

      Valve did this because CPUs have advanced to the point where sound processing can be done in software without too much of a processing time investment, and it ensures that everybody gets to hear the same soundscape/quality no matter what soundcard they are using. No longer does environmental audio depend on what version of EAX your soundcard supports.

    10. Re:Creative Left Out by Anonymous Coward · · Score: 0

      Valve did this because CPUs have advanced to the point where sound processing can be done in software without too much of a processing time investment, and it ensures that everybody gets to hear the same soundscape/quality no matter what soundcard they are using. No longer does environmental audio depend on what version of EAX your soundcard supports.

      Funny, all I heard was the stuttering.

    11. Re:Creative Left Out by Murphy+Murph · · Score: 1
      And the irony is that Creative cards aren't even considered by even Pro-sumer in the sound card market - mainly due to the fact that they used to lock their sample rate at 48Khz due to the ESS audio chipset the Audigy's ran off. (meaning that if you wanted to work in any other samplerate (eg: 44.1khz, which Audio CD's are sampled at) the card had to downsample to it - not good).


      That's actually not quite right.
      The problem was not that the DAC could only work with 48Khz material - no biggie - not uncommon. The problem was that the hardware upsampler was flawed - broken if you will - and did a horrible job at upsampling from 44.1 to 48.

      The solution is to have your CD/MP3 player upsample to 48Khz in software, so the broken hardware upsampler doesn't butcher it.

      --
      I dub thee... Sir Phobos, Knight of Mars, Beater of Ass.
    12. Re:Creative Left Out by mr_zorg · · Score: 1
      For instance, my Audigy sound card can play DVD audio, but will shut off digital out when doing so. My stereo system is hooked up to that digital out, but Creative says I shouldn't be listening to it there.
      Unfortunately, they aren't/weren't alone in that most stand-alone DVD Audio and SACD players would do the same thing. Until recently, that is. There are more and more players/receivers that will do digital audio out on such discs, but usually only in pairs from the same manufacturer.
    13. Re:Creative Left Out by flithm · · Score: 1

      First of all you're right! Creative makes some decent stuff. Too bad there's not more of a market for it.

      I think, as a few others have mentioned, this may be changing. With the sudden HTPC boom... MythTV, MCE, etc... people gotta have good sound. Can't do that with onboard that's for sure.

      When I built my MythTV box the first thing I had to do was go out and buy a new sound card! Funny enough, the second was to upgrade / add another tuner card.

      Sound is one of those funny things where you don't realize how much you need it until it's gone.

    14. Re:Creative Left Out by Guspaz · · Score: 5, Interesting

      You're thinking of the Aureal Vortex (http://en.wikipedia.org/wiki/A3D). A3D simulated a low-detail version of the 3D environment and calculated reverb based on the reflections inside that environment.

      A3D died off years ago, and Aureal was bought out by Creative. EAX still can't come close to A3D's capabilities.

      For an idea of the A3D generation, Quake 3 supported A3D for 3D audio, though it was later removed when A3D died off.

    15. Re:Creative Left Out by The+Bungi · · Score: 1
      I got off the Creative crack train a while ago. They make decent hardware, but their drivers and their utility software absolutely suck rocks.

      I've moved on to Turtle Beach and been happy ever since. Much more stable drivers and pretty much comparable hardware (with some nicer high-end stuff).

    16. Re:Creative Left Out by Martin+Blank · · Score: 1

      This was done by Aureal, which would calculate sounds as they bounced around the room based on what the walls were made of. Sounds would linger for longer periods of time if you were in a metal room than if you were in a cave, for example. The processor was also capable of changing it based on the shape of the room. I believe HL1 supported this.

      Aureal, of course, was swallowed by Creative, and I cannot think of any other tech buyout that saddened me more, especially since Creative seemed to have no clue what they were buying and how they could leverage it. Didn't help that nVidia plundered Aureal's dev team.

      Current presentations in EAX will compensate for wall material, but AFAIK they care only about the size of the room, and not the actual shape.

      --
      You can never go home again... but I guess you can shop there.
    17. Re:Creative Left Out by Jonny_eh · · Score: 1

      All I would need for a HTPC is an optical out port, since my audio receiver does all the sound processing. If you're playing a DVD or HD stream, the sound is passed bit for bit to the audio receiver. This is of course if you're using a seperate sound receiver, which I hope you do for a home theatre.

    18. Re:Creative Left Out by superpulpsicle · · Score: 1

      I still run the classic soundblaster live Platinum and it has outlasted every other PC part I have had. This was the most hi-end card before the 5.1 days and costed $250 at the time. Creative however should start selling the 5 1/2 frontend bay piece separately from the cards.

    19. Re:Creative Left Out by phase_9 · · Score: 1

      Hmm, I always personally thought that having a fixed DAC clock of 48Khz was a bad idea for such pro-sumer markets tho, the average enthusiast will only want to work at 44khz (or maybe 96Khz if they get all excited one day) so that they can avoid having to re-sample their material. IIRC, the ASIO dirvers for the Audigy were locked at 48Khz :(

    20. Re:Creative Left Out by Doppler00 · · Score: 1

      Look at that giant screenshot in the article. It's a small little integrated circuit. It doesn't even have a heatsink! I think creative is happy just producing the same product year after year with minimal feature improvements. If they really wanted to sell something that gamers would be interested in, they would pour research money into full sound physics processing such as what Aureal did back in the day. I tell you, I have yet to hear anything as amazing as Aureal for suround sound.

      Until innovation occurs, as a gamer, you're just as well off using motherboard sound than anything.

    21. Re:Creative Left Out by Guspaz · · Score: 1

      The audio stuttering problem, which might I add is currently only experienced by a vey small number of people (the extremely vocal minority) is not directly related to the sound system, but is instead caused by other subsystems inducing hitching. I believe one primary cause of the audio stuttering that was solved early on was due to loading assets at runtime. This was solved, IIRC, by pre-loading more content during level loads.

      It is unlikely that a hardware-accelerated sound engine would have solved such problems.

    22. Re:Creative Left Out by Anonymous Coward · · Score: 0

      "How often are you in the middle of playing [insert game name here] and found yourself saying "man, I need a sound card upgrade, I'm just not getting the performance i need!!""

      I say it every time i load a game now that i have a goddamn SB Live. This thing has been problems since day one, crackling sound, games losing their surround sound, having to go into SB's little utilities every time i reboot to change the settings back to what theyre supposed to be. & forget trying to update drivers, the updater only says "no creative card installed"

      What a terrible fucking card, ill never buy anything with a creative logo on it ever again. & i only bought it because creative was *supposed* to be king shit in the gaming audio market, HAH

      I'm going to go buy another c-media card, sure it was junk, but at least the damn thing didnt have to be constantly reconfigured!

    23. Re:Creative Left Out by rm999 · · Score: 1

      I knew someone was going to say this - I was just looking for the person who got modded a 5 with the statement "who needs a better soundcard?"

      I agree that a soundcard intuitively doesn't do much. At its simplest it is a glorified D/A converter. But realistically, as the summary points out, hardware acceleration makes a difference. When I upgraded from my soundblaster live (a pretty good soundcard) to audigy 2 I got about 10 more frames per second in unreal tournament 2004 (a cpu-bound game). I would like to point out that this is about as much, or better, as I would get if I upgraded my video card to the next level. Plus everything sounds better because I have better control over speaker settings (this is a driver thing - creative is retarded about drivers) and the hardware is slightly better. So, as a gamer, the 70 dollars I spent on the audigy 2 was some of the best money spent on my gaming experience.

    24. Re:Creative Left Out by Achromatic1978 · · Score: 1

      How much audio processing power would be necessary to /require/ a heatsink? Rather a lot more than your PC will probably ever require.

    25. Re:Creative Left Out by Anonymous Coward · · Score: 0

      The other flaw was that some Creative models advertised 24-bit abilities while the A/D convertor was actually 16-bit (with an actual 24-bit digital processor). That turned quite a few off. Those aren't the exact reasons Creative has stayed out of the pro market; Creative simply didn't want to enter that market. (The makers of low-end pro gear--the sub-$1000 stuff is low-end--used their brand recognition to market their own sound cards.) Creative wanted to keep the gaming market while the pro-audio brands stayed out of the gaming market. (A gaming card doesn't need stereo XLR mic inputs while a pro audio card doesn't need hardware 3D sound acceleration. Though, a pro sound card doesn't really need a D/A convertor either: a digital chain should feed into the card (mic -> preamp -> DSP), and a digital out should feed into an analog chain (-> DSP -> amps -> monitors).)

    26. Re:Creative Left Out by StillAnonymous · · Score: 1

      "EAX still can't come close to A3D's capabilities."

      I'm not so sure about that. Sounds like nostalgic delusions to me. Granted, it's been a while since I heard an A3D card, and game technology has come a long way since then as well, but from what I recall, it didn't sound THAT impressive.

      I'd like to see an accurate, unbiased comparison of today's EAX capabilities vs the best A3D that was available.

    27. Re:Creative Left Out by ashpool7 · · Score: 5, Insightful

      Yeah, you left out the part where Creative crushed Aureal by playing dirty and ate the technology to no useful end. Creative threatened to do almost the same thing to ID Software with the "carmack's reverse" fiasco. 3D sound positioning has stagnated because of Creative.

      nVidia probably backed off SoundStorm because of either implicit or obvious threats from Creative.

      In terms of Companies That Are Evil, I'd say Creative ranks right up there with Microsoft. I don't see why we should give them the time of day.

    28. Re:Creative Left Out by deltalimasierralima · · Score: 1

      I remember the times when I was laughing at people that had 'SB Compatible' cards while mine was a SoundBlaster

    29. Re:Creative Left Out by Doppler00 · · Score: 1

      See that's the thing. They are not using their imagination. They are not innovating. The transistors are there, with the latest DSP technology they have GHz of parallel processesing at their disposal. And what do they give us? Oh a few more channels, with some reverb effects or some nonsense. Yes, they perfected the analog side of things over a decade ago, but it's time for more than that.

    30. Re:Creative Left Out by JKR · · Score: 1
      Creative however should start selling the 5 1/2 frontend bay piece separately from the cards.

      They do, at least for the Audigy2. I bought mine from their UK online store.

      Jon.

    31. Re:Creative Left Out by SenorCitizen · · Score: 1

      Creative bought E-mu already in the mid-90's. The first Creative card to use an E-mu DSP (e8000) was the Sound Blaster AWE32, which was basically an SB16 with an E-mu sampler on board. The whole 10k-series, used in Lives and Audigys, is just an evolution of the all-in-one sampler chips once used in E-mu rackmounts.

    32. Re:Creative Left Out by DeadScreenSky · · Score: 2, Interesting
      nVidia probably backed off SoundStorm because of either implicit or obvious threats from Creative.

      My understanding is that Creative actually (surprise surprise) owns some of the patents or even software used inside the Soundstorm. In particular they bought Sensaura, which provided the software for the Soundstorm's DSP. Apparently they then jacked up the prices so it didn't make sense for nVidia to continue with it (especially since it unfortunately never took off on the PCs - though obviously it did well on the Xbox).

      (Though apparently there are credible rumors now that the PS3 may feature some form of next-gen Soundstorm.)
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    33. Re:Creative Left Out by duffahtolla · · Score: 2, Interesting
      from here

      With A3D, a physical model of the environment must be constructed just as with normal visual 3D models in the application. This allows for accurate 3D sounds as the sounds are essentially "rendered" in the environment according to acoustic physics. Hence, reflections off walls that are closer will sound different than reflections that occur further away. EAX, on the other hand, only simulates the effects of environments using real-time effects such as reverberations.

      A3D required you to actually construct a 3D model so that the reverb, sound occlusions, etc were actually calculated for that environment. If there was a column between you and the sound source, it would be muted as in the real world. If you were just inside the mouth of a tunnel, your footsteps would reverb but someone yelling at you from outside the tunnel would not reverb since the sound traveled directly to you and not from wall reflections. Neat stuff.

      With EAX, Walking into a tunnel would cause an abrupt change in sound qualities, (adding reverb, etc) at the threshold of a tunnel, because the programmer would mark that area as needing reverb. This has been masked over with newer EAX versions, (3.0 by merging the two regions, smoothing over the change) but the system is still only doing what the programmer thinks it should at that spot. Hold a watch to your ear while in the tunnel and the ticking would have reverb even though it shouldn't. There is no accurate 3D rendering of environmental sounds.

      To use a visual metaphore, A3D was like Quake 3 and EAX is like Wolfenstein-3D.

      EAX 4.0 is like Wolfenstein-3D with photorealistic textures.

    34. Re:Creative Left Out by jandrese · · Score: 2, Interesting

      Heh, I have an SB Live Value I bought ages ago when I was a poor college student and built-in sound cost extra and was even crappier on motherboards. Thus far I have felt no need to upgrade. My motherboard now has 6.2 sound and optical out and all sorts of stuff that my (equally old) speakers can't handle. But the SB Live supports 8 channels in hardware compared to the 1 my regular card supports. It's no secret why I still use it.

      --

      I read the internet for the articles.
    35. Re:Creative Left Out by F_Scentura · · Score: 1

      Exactly. Creative leads with bells, whistles, and marketing, not with soundquality.

    36. Re:Creative Left Out by Anonymous Coward · · Score: 0

      I agree here. EAX is a complete inferior bullshit standard. We need powerful API like OpenAL covering all aspects of audio in games to evolve and get supporting apps/hardware/drivers. Creative doesn't want progress because they earn more this way, selling outdated crap. Real 3D solutions are probably sitting and waiting in their desk for suing competition and bankrupting them.

  8. Doesn't work in linux, either... by slaker · · Score: 4, Informative

    ...But this guy sounds a lot better, regardless.

    OK, actually, it sounds a lot better when it's connected to a Home Theater receiver/amplifier. Whatever. It's a far better way to spend your $100.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    1. Re:Doesn't work in linux, either... by entrigant · · Score: 1

      I agree that is a nice card, but it lacks the same feature every non creative card lacks; hardware acceleration. I think even the dolby digital live is only hardware assisted. However Creative has been the MS of sound cards for so long I'll still buy the blue gears card. I am waiting for them to introduce a card based on C-Media's next chip. It will have DTS encoding as well as Dolby Digital, but while the Dolby Digital is 384kbps, DTS is 1.5Mbps. That bit rate is high enough for me to not worry that it is recompressing the audio when I play mp3s.

    2. Re:Doesn't work in linux, either... by HunterZ · · Score: 1

      I agree that is a nice card, but it lacks the same feature every non creative card lacks; hardware acceleration.

      I'm sorry, you've fallen prey to Creative FUD. Things have changed quite a bit these days; even on-board sound is catching up to Creative in terms of gaming performance. If you read the reviews you will see that these new C-Media CMI8768+ based cards come very close in game performance to Creative's latest offerings. Really the only thing Creative cards have over the competition is EAX 3.0/4.0 support, but most games don't take advantage of them due to the increasing popularity of on-board sound as a viable gaming sound hardware solution (thanks in part to nVidia, and to a lesser extent Realtek and VIA). Creative would be in serious trouble by now if sound cards were its only product, as they seem to be clinging to EAX as a selling point in the way that 3dfx clung to Glide.

      What really tickles my cynical bone is the knowledge that Creative will never have a DDL-capable card due to the fact that it would never license the technology from Dolby. Creative only seems to come up with new ideas by buying out competitors and reselling their technology as the next Sound Blaster, but even Creative isn't big enough to buy Dolby.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    3. Re:Doesn't work in linux, either... by entrigant · · Score: 1

      I'd be interested to hear more. From what I understand most games don't tax the acceleration capabilities of creative dsps. I've seen reviews where 4 out of 5 games benchmark the same, but a 5th which uses EAX extensively suddenly needs 20% of the CPU to emulate it on the non creative card. I, unfortunately, do not remember the games or where the review was located. Does the C-Media chip even have a programmable dsp? If it does can you show me where to find any details on its capabilities? I've done basic programming on the emu10k1 chip in my sound blaster live. You can do some neat things if you take the time to learn how to program the chip, and I'd love to find a non creative card w/ a programmable dsp in the same price range and with better sound.

    4. Re:Doesn't work in linux, either... by HunterZ · · Score: 1

      I looked at the data sheet on C-Media's web site and it does indeed have a DSP inside (of course). I don't know how programmable it is, though, and you'd probably have to ask C-Media for info on how to program it (and I don't know how willing they'd be to provide such info).

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  9. SOMEONE FIX THE SUMMARY! by Spy+der+Mann · · Score: 2, Informative

    Reads:
    The Tech Report has posted an in-depth review

    Should read:
    The Tech Report has posted an in-depth review

    (Thanks to synthparadox for the link)

  10. If only... by Supp0rtLinux · · Score: 4, Funny

    they'd put in a USB or PCMCIA form factor for use in my laptop...

    MobileOptimized

    1. Re:If only... by Guspaz · · Score: 1

      I would not buy USB (Too much added bulk), however I am also hoping for a PCMCIA version.

      The Audigy 2 Notebook (PCMCIA) was very impressive, as it provided the entire feature set of the Audigy 2 ZS (with the exception of hardware midi synth I think?) in the PCMCIA form factor.

      A PCMCIA version of the X-Fi would be greatly welcomed by me, for the vastly improved SNR over my notebook's onboard audio, as well as the 3D headphone virtualization.

    2. Re:If only... by Novous · · Score: 1

      What the crap? This isn't "funny." This is an legit use for a laptop--a high quality soundcard.

    3. Re:If only... by Anonymous Coward · · Score: 0

      It's funny because the previous generation of cards did come in USB or PCMCIA (PC Card now) versions.

  11. Linux Drivers? by Anonymous Coward · · Score: 1, Interesting

    Anyone know if/when we'll get drivers? Checking google, the ALSA developers don't seem too optimistic about getting specs etc. from Creative. :(

  12. Re:Great but... by mctk · · Score: 3, Funny

    Porting Linux to a soundcard? I've never heard of such a thing. Sounds excessive, but I'll hear you out.

    --
    Paul Grosfield - the quicker picker upper.
  13. Re:Great but... by Snoolas · · Score: 1

    The real question is does it run *on* linux...?

  14. Why? by Hey+Pope+Felcher+.+. · · Score: 4, Insightful

    . . . why does Creative still refuse to include an optical out on its sound cards?

    Yes you can get the live drive, but on a media PC that's designed to be on show, it makes sense to have the digital outputs out the back, where they can be easily concealed.

    HiteC do one, as do turtle beach, why not Creative?

    1. Re:Why? by Ironsides · · Score: 1

      . . . why does Creative still refuse to include an optical out on its sound cards? Yes you can get the live drive, but on a media PC that's designed to be on show, it makes sense to have the digital outputs out the back, where they can be easily concealed.

      My guess would be that they figure anyone who wants optical connections wants the pro-sumer quality live drive. Either that or they ran out of room on the card. Seriously, look at the back of the cards. Unless they remove something else, there doesn't apear to be room for any new connectors. Looks like they are treating the live drives as a breakout box.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    2. Re:Why? by Anonymous Coward · · Score: 0

      why? because the card has a Digital-to-Analog Converter. why would you want to use the crappy one on your speakers when you can use the awesome one on the card?

    3. Re:Why? by FRiC · · Score: 1

      They used to make a dongle with optical in and out that plugs into the same port as the live drive. I've got two of them...

    4. Re:Why? by Superfarstucker · · Score: 1

      I think the thousand dollar reciever sitting underneath my tv has a little bit better DAC then the sound card, and it doesn't have to deal with all the noise inside of a computer. Toslink also avoids a problem with your pc and your sound system being on seperate grounding loops, although that perhaps isn't common. for the record, speakers don't decode digital signals.

    5. Re:Why? by Anonymous Coward · · Score: 0

      Why whine? Just buy the other brand that does what you want, bitch.

    6. Re:Why? by youta · · Score: 1


      You might check this one out too:
      http://www.xoxide.com/bluegears-xmystique-ddl-gold .html

      Has AC3 encoding for your SPDIF/toslink too!

      Yes, SB really annoyed me with their 5.25" bay-of-crap and no AC3 support. (for the $$ spent)

    7. Re:Why? by swv3752 · · Score: 1

      Why do they still include a MIDI/Joystick connector on the back? If there was ever something to go on a breakout box/card, I would think it was that. Can you even buy a joystick that is not USB anymore, and even so why would you want to?

      --
      Just a Tuna in the Sea of Life
    8. Re:Why? by Ironsides · · Score: 1

      Why do they still include a MIDI/Joystick connector on the back? If there was ever something to go on a breakout box/card, I would think it was that. Can you even buy a joystick that is not USB anymore, and even so why would you want to?

      I'm not sure why they still put them on the lower cards. However, my 2 year old Audigy2 ZS doesn't have the MIDI/Joystick even on the breakout box.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  15. Mmmh... by ArAgost · · Score: 1

    Sounds (no pun intended!) like someone at Creative is trying to BS me. How can make an mp3 sound BETTER than the CD? Unless they can restore the lost information in the sampling & compressing, it will sound... DIFFERENT from my cd, at the best. A. PS: This is one of the reasons why I chose a semi-pro product instead of a multimedia-jinglish-aluminium external box-sparkling thing :|

    1. Re:Mmmh... by cornface · · Score: 0, Troll

      Creative's marketing is stupid. However, it is not as stupid as this:

      How can make an mp3 sound BETTER than the CD? Unless they can restore the lost information in the sampling & compressing, it will sound... DIFFERENT from my cd, at the best.

      If it sounded "better," it would obviously have to be "different," at the best. Unless you know of some magical way to make something better by making it exactly the same?

      Sheesh.

    2. Re:Mmmh... by Anonymous Coward · · Score: 0

      You can cheat with various post-processing options like parametric EQ and pyschoaccoustic enhancement. These don't actually improve quality, but make things sound "better" to the average lister who doesn't spot the digital crud and nastiness added.

    3. Re:Mmmh... by shark72 · · Score: 1

      "How can make an mp3 sound BETTER than the CD?"

      With signal processing. Dolby and innumerable others have been doing it for decades.

      --
      Sitting in my day care, the art is decopainted.
    4. Re:Mmmh... by typical · · Score: 4, Funny

      How can make an mp3 sound BETTER than the CD?

      Add bass. It *will* sell.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    5. Re:Mmmh... by neurojab · · Score: 1

      With signal processing. Dolby and innumerable others have been doing it for decades.

      There are two schools of thought on audio reproduction:

      1) We want to reproduce the experience (concert, studio performance, etc) as faithfully as possible. Therefore we will streamline the singal path, get the cleanest headphones we can find (or speakers). To someone of this school of thought, accuracy is better and distortion is bad. To this person, an MP3 can never sound better than a CD, because "better" means more accurate.

      2) The other school wants to warm up, process, or otherwise muck with the sound, to make the original signal sound more pleasing to the ear. This is why you'll find a lot of "processing modes" in low and mid-grade consumer amps, soundcards like this, and people still buying tube amps. To these people, something sounding "better" does not mean more accurate... it means "I like this more".

      Personally, I find that my tastes make them the same. I don't like the "enhanced" sound I get from the processing effects in most recievers. To each his own, though. Enjoy.

    6. Re:Mmmh... by Lisandro · · Score: 1

      You can cheat with various post-processing options like parametric EQ and pyschoaccoustic enhancement. These don't actually improve quality, but make things sound "better" to the average lister who doesn't spot the digital crud and nastiness added.

          That's in the same league of consumer audio using bizarre EQ presets to "improve" sound - i would expect a quality, premium soundcard to play what i tell it to play and not what it thinks it should.

          It seems it's simply an upsampler; your 16-bit/44.1kHz CDs will sound exactly the same, even if the output is 24-bit/96kHz.

    7. Re:Mmmh... by Anonymous Coward · · Score: 0

      More base? How about"more cowbell"?

    8. Re:Mmmh... by jericho4.0 · · Score: 1
      How can make an mp3 sound BETTER than the CD?

      More cowbell!!

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    9. Re:Mmmh... by carlislematthew · · Score: 1
      I have found that most receivers just have terrible DSPs on them. They give modes like "Jazz" or "Rock" which often are just glorified graphic EQs. However, if you look at the expensive DSP units, or even some software DSP stuff, you will find that you'll probably find something that makes your music sound "better". This of course is where the subjectivity comes in...

      I have personally been very impressed with DFX, which is made by FXSound (www.fxsound.com). Give it a whirl on some 256Kbps MP3 and I think you'll be pleasantly surprised. Whatever you do, do NOT turn the settings up high - keep them LOW. If you do this, you'll find that you can indeed make the sound more vibrant (but not more trebly), more rich (but not too bassy) and have a more rounded sound. I was HIGHLY skeptical during our evaluation of this product, but I have been won over.

      I don't work for FXSound, but the company I *do* work for uses this in a lot of installations and we've had excellent results. Give it a whirl...

    10. Re:Mmmh... by omeomi · · Score: 1

      How can make an mp3 sound BETTER than the CD?

      I don't know how Creative is doing it, but one way is to upsample to 96kHz from 44kHz with interpolation. It's the same basic idea as is used with image interpollation, only, you know, with audio (http://www.interpolatethis.com/).
       
      Then, you step the bit depth up from 16 to 24, run the signal through a dynamic expander, and dither it to cover up any quantization noize.

      Will it sound better than the original CD? Probably not, but you can make it sound better than the mp3, and Creative can claim that it's better than the CD because most people have no idea what sample rate or bit depth means.

    11. Re:Mmmh... by TheRaven64 · · Score: 1
      your 16-bit/44.1kHz CDs will sound exactly the same, even if the output is 24-bit/96kHz.

      Actually, it will sound marginally worse. You can't upsample from 16-bit/44.1kHz to 24-bit/96kHz without there being some aliasing. This will probably be negligible, but there will be some loss. Yay for marketing...

      --
      I am TheRaven on Soylent News
    12. Re:Mmmh... by ArAgost · · Score: 1

      That's actually what I was implying. I know that this habit (EQ + Aural Enhancer/Armonic Enhancer/whatever you'd like to call it) is quite common among non audiophiles (I am not one, though), but hearing things like this from creative... well, makes me quite sad.

    13. Re:Mmmh... by F_Scentura · · Score: 1

      Oh, "signal processing". That explains everything!

      Would you care to explain what sort of signal processing they're using?

  16. Re:Great but... by triticale · · Score: 1

    It would have to, in order for us to imagine a Beowulf cluster of these things.

  17. Better than a CD? by Marlor · · Score: 5, Insightful

    Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD.

    In other news, Creative have created a new image compression standard that makes compressed images "look better than the original uncompressed version". A Creative spokesperson has announced that this compression standard uses the same technology as X-Fi to create information out of thin air.

    Seriously, there is no way to make a recording that is compressed by a lossy algorithm such as MP3 sound as good as the original without creating information out of thin air. Of course, X-Fi can't do this, so it must be "guessing" what the original information was. This would of course mean that what you are listening to is just a moderately close approximation of the original recording that has had information added to it to sound "better" (by some Creative engineer's definition of "better").

    1. Re:Better than a CD? by Anonymous Coward · · Score: 0

      Seriously, there is no way to make a recording that is compressed by a lossy algorithm such as MP3 sound as good as the original

      I think you are confusing "good" with "accurate". Obviously, information has been lost, and it's not coming back. That doesn't mean that it isn't possible to make it sound better. Some types of distortion can make a recording sound better to some: just look at the market amongst audiophiles for vacuum tube based amplifiers.

    2. Re:Better than a CD? by mabinogi · · Score: 3, Insightful

      It said "sound better", not "more accurate".

      It's very possible to take even a lossy MP3 and via processing make it "sound better" to the average listener than the more accurate reproduction given by the original CD.
      Just like smoothing can make an image look better even though it loses more information.

      Of course there's no reason why the same processing couldn't also be applied to the CD output, so claiming it makes MP3s sound better than the original CD is a little silly, but otherwise I don't see a problem with the claim.

      --
      Advanced users are users too!
    3. Re:Better than a CD? by Anonymous Coward · · Score: 0

      Some types of distortion can make a recording sound better to some: just look at the market amongst audiophiles for vacuum tube based amplifiers.

      I seriously doubt you could make an MP3 sound "better" than the CD at all. If you could, then why not just add the distortion to the CD? If you process an MP3 in this way, you are just adding distortion to an already distorted recording, and it would be surely better to add it to the original instead.

      So, even if you are processing the audio to make it sound "better" in some way (which I'm dubious about), this processing would surely sound better when applied to a CD, rather than an MP3.

    4. Re:Better than a CD? by morcheeba · · Score: 3, Funny

      It is fairly easy to make an algorithm to improve the quality of losslessly-encoded sound.

      In fact, I just came up with two genre-specific filters:

      Rock music*: fout(x) = x * 1.1
      Rap music: fout(x) = x * 0.0

      (* preliminary research on the rock music filter was done by Spinal Tap Ltd, et al)

    5. Re:Better than a CD? by DrLex · · Score: 2, Informative

      Indeed, this sounds like market speak for "We add some nice sounding junk to your audio, but it'll be nowhere near the undistorted CD audio.".

      Under normal circumstances, there is no room to improve a 44kHz 16bit signal intended for end user audio (I'm not talking about mixing & stuff). Most humans can't hear above 16kHz (20 if you're lucky) and 44.1kHz can represent signals up to 22kHz. The only reason to use higher sampling frequencies, is to make the design of digital low-pass filters easier. 16bit is enough to represent a dynamic range of 90dB, which is far more than what you'll hear in the overcompressed crap that populates the charts today.
      The only way to 'improve' the sound, is to modify it somehow, using some filters or effects. In other words, it will be distorted.
      Maybe they found out what typical MP3 distortion sounds like, and invented a filter that undoes it. But this will also distort other sounds that accidentally have the same characteristic as MP3 distortion. Or maybe they just add some harmonics to the sound. Whatever it is, High Fidelity it isn't. Maybe that's why the name is 'X-Fi' and not 'Hi-Fi'...

    6. Re:Better than a CD? by Anonymous Coward · · Score: 0

      More distorted is better, accuracy is bad, vacuum tubes can't be low distortion. That's an impressive amount of bad information squeezed into three simple sentences. Are you in marketing or politics?

    7. Re:Better than a CD? by antiMStroll · · Score: 1

      While we're on a roll the X-Fi also drains Florida swampland and causes bridges to materialize at the location of your choice with a simple mouse click. Most MP3's have discarded 75% plus of the CD's original data, the odds of Creative's claim being true are very dependent on the definition of 'better' in use. It's not the definition used by most who people who care about sound.

    8. Re:Better than a CD? by Anonymous Coward · · Score: 0

      What crack-smoker marked this offtopic?

    9. Re:Better than a CD? by be-fan · · Score: 1

      16bit is enough to represent a dynamic range of 90dB, which is far more than what you'll hear in the overcompressed crap that populates the charts today.

      Most people who care about music aren't listening to the "overcompressed crap" that populates the charts today :) A commenly cited value (in academia) for the dynamic range of the human ear is 120 dB So 90 dB is definitely quite a bit short of "enough". Moreover, you seem to minimize the importance of higher sampling frequencies. Yes, their primary effect is to make the design of low-pass filters (both digital and analog) easier. However, the low-pass filter is a very significant and complex part of most analog designs, and giving the designer the headroom to use a more gently sloping low-pass filter can have a very big impact on the quality of the signal in the audible band.

      --
      A deep unwavering belief is a sure sign you're missing something...
    10. Re:Better than a CD? by alienw · · Score: 1

      Most systems these days use oversampling and a sigma-delta DAC, which does not need a sharp analog low-pass filter (they do this with a digital filter, which has much better response characteristics). As long as the original source was mastered at a bitrate higher than 44.1kHz, downsampling it to that in the digital domain should not reduce the quality.

    11. Re:Better than a CD? by Anonymous Coward · · Score: 0

      This is not new. Apple innovated "Better than CD" mp3 ripping, but it only works as advertised inside the RDF....

    12. Re:Better than a CD? by anethema · · Score: 1

      While i agree there is no way to recover the information, and that their claim is probably totally bogus...

      It is probably similar to upconverting projectors. You take a dvd, the image gets processed and upconverted to HDTV res, and ive seen images look MUCH better after this process despite having the same amount of information (thoretically i thought it should look worse since it has to guess the value of all the 'in between' pixels but this doesnt seem to be the case)

      I saw a link posted on /. recently that demonstrated this. http://htpcnews.com/main.php?id=ffdshowdvd_1

      It is hard to tell me that the first image is better than the second because it is the original information.

      I think creative is making a similar claim..they upconvert the file and run it through some post-processing then claim it sounds better than the original cd. Whether this is true or not is obviously yet to be seen.

      --


      It's easier to fight for one's principles than to live up to them.
    13. Re:Better than a CD? by Anonymous Coward · · Score: 0

      I could imagine that the original CD might sound better after being upconverted, but a lossy MP3 sounding better than the CD? I doubt it.

    14. Re:Better than a CD? by AdamWill · · Score: 1

      From the graphs in the review, it appears even more sensible than that. They've used the classic Idiots Think This Sounds Better filter: pump up the low end and high end, de-emphasise the midrange. To your average moron listening through $60 pawn shop speakers, this sounds 'better' than the original audio. Just check the frequency response graph with the 'super special make-it-sound-better mode' turned on, compared to the one with it turned off. Turned off, it's a proper-looking curve for a low-end sound card: pretty close to flat, except right at the very ends. With the whiz-bang mode turned on, it looks like a mountain at each end and a valley in the middle...

    15. Re:Better than a CD? by StillAnonymous · · Score: 1

      Huh? There's nothing bad about the information he gave at all.

      "Distorted is better":

      Look up "distortion pedal" when it comes to guitars. If that's the sound you're going for, it's definitely better than not using one.

      "Accuracy is bad":

      If you don't like the way the original sounds, then you don't want it to be accurate to that do you? Change it to suit your liking.

      And he never said that vacuum tubes weren't low distortion. Just that if you like the sound they give, use 'em. Accuracy to the original signal isn't the be-all-end-all of enjoying music.

    16. Re:Better than a CD? by Anonymous Coward · · Score: 0

      I think this post needs to be explained to all you freaking idiot mods. When he says fout(x), he is saying the output function takes the input, which is x, and does this (right side of the = sign) with it. Read as function output.

      Rock music, with the spinal tap reference (11... it's 1 better than 10), we take x (any given input signal), and make it 1.1 times x, which would make 10 become 11, in true spinal tap fasion. This improves rock music because it is louder, and louder is better.

      Now in the case of rap music, in order to improve it we must mute it. So we take the input at x, and multuply the output value by zero, so the output of the function is zero... Dead air being the only way to improve rap music. This is funny and desirves more than a rating of "2 funny".

      In other words, mod parent up. Feel free to mod me down, this is why I posted anonymously. I'm ascared that many a modern slashdot reader won't understand the humor in a great post like this.

    17. Re:Better than a CD? by anethema · · Score: 1

      I also doubt it but i think thats what creative is getting at

      --


      It's easier to fight for one's principles than to live up to them.
    18. Re:Better than a CD? by DigitAl56K · · Score: 1

      Sometimes, Slashdot is full of useful information. Othertimes, it is full of people who would like to think they are experts talking complete and utter bullshit.

      You can, very easily, make audio sound better than a CD, or an MP3, or even *gasp* the original recording!

      Key words: "sound better", *not* "become a more accurate digitized representation of the original waveform".

      You can improve the dynamic compression, compensating for typical processes such as employed by MP3 encoders and preperation for transfer to audio CD (obviously the typical MP3 has a compound effect of these). For MP3s you can make a massive difference in terms of fidelity simply by performing some frequency harmonic reconstruction (check out the DFX plug-in for WinAMP). You can even add *gasp* harmonics above the original sample rate! Perhaps providing a wider stereo seperation for lower frequencies might help (as some lossly audio encoders do the opposite here). Perhaps noise attenuation algorithms will help older or poorly mastered material.

      Even the equiptment used to record a master will have certain properties and characteristics that can be compensated for by a DSP during playback. Sometimes it's even just nice that cards like the X-Fi have such powerful DSPs capable of using such high resolutions to compensate for the reproduction problems of your crappy home stereo system without completely distorting the sound.

      Honestly, I don't claim to be an expert in the field of audio myself, but so many of the posts here are complete tosh I felt compelled to write for once.

      I for one am looking forward to upgrading my Audigy 2 ZS!

    19. Re:Better than a CD? by Anonymous Coward · · Score: 0

      I would think that for most people, "sounds better" and "a more accurate digitized representation of the original waveform" are pretty close to being synonymous, especially for classical music.

    20. Re:Better than a CD? by Anonymous Coward · · Score: 0

      Most of the techniques you are discussing here are just compensating for MP3 inadequacies. Basically, you're saying that it is possible to compensate for loss in the MP3 so much that it ends up coming out better than the original CD!?! That logic makes my head hurt.

      Plus, these techniques would have to be fine-tuned for every encoder, and for every version of each encoder, and for every combination of settings in each encoder.

    21. Re:Better than a CD? by elgatozorbas · · Score: 1
      In other news, Creative have created a new image compression standard that makes compressed images "look better than the original uncompressed version".

      Clearly you don't know much about technology! I have even seen this on TV.
      The police had a noisy surveillance video of a suspect, and they pressed the 'enhance' button, and the noise was gone. And the resolution improved by a factor 100000, such that they could extract the guy's DNA from the video tape. This is true, I saw it myself on TV, and the guy operating the PC was wearing a white labcoat, so he was a real scientist. Besides, the others would have noticed, and they were police (carrying real guns).

      It would not surpise me if 70% of the /. replies would be about this BS line...

    22. Re:Better than a CD? by ratboy666 · · Score: 1

      Actually, you do have additional information -- temporal.
      Data can be extracted, and some of what is missing due to sampling constraints can be regenerated. It helps to buffer a lot of audio before adding it back in.

      --
      Just another "Cubible(sic) Joe" 2 17 3061
    23. Re:Better than a CD? by swv3752 · · Score: 1

      Did you not RTFA? The audio processing on MP3's was more extreme then on the original WAV file. The MP3's sounded more different though it was up to the beholder as to whether it sounded better.

      --
      Just a Tuna in the Sea of Life
    24. Re:Better than a CD? by Anonymous Coward · · Score: 0

      The compression algorithms already make use of this temporal information. I don't see how this sound card can do that much of a better job.

    25. Re:Better than a CD? by Lord+Kestrel · · Score: 1

      Thanks for the link, I'll try getting that working on my htpc.

    26. Re:Better than a CD? by morcheeba · · Score: 1

      Thanks!

      Wish I could mod you up... your post is much more entertaining!

      I originally thought of some more obscure functions, like fout(x)=sin(int(x) * 2*pi), or even fout(x) = (2*x) - x - x , but thank god I used the simpler math.

      - Mo

  18. Creative Bloat by Anti-Trend · · Score: 5, Informative
    You're right that Creative's Windows drivers are bloated, unstable and downright nasty. But the open-source emu10k1 drivers for Linux are actually quite good, and I've found that with a little tinkering, I can get my Audigy2 sounding better in Linux/ALSA than I can in Windows/DirectX. The best part? Zero bloat, and the drivers just work with no extra crazy software required. I just want to hear sound for goodness sake, not run friggin' Creative OS. I wonder if this new card will also have open-source drivers?

    -AT

    --
    Working in a DevOps shop is like playing in a band made up entirely of keytarists.
    1. Re:Creative Bloat by EzInKy · · Score: 3, Interesting


        You're right that Creative's Windows drivers are bloated, unstable and downright nasty. But the open-source emu10k1 drivers for Linux are actually quite good, and I've found that with a little tinkering, I can get my Audigy2 sounding better in Linux/ALSA than I can in Windows/DirectX. The best part? Zero bloat, and the drivers just work with no extra crazy software required. I just want to hear sound for goodness sake, not run friggin' Creative OS. I wonder if this new card will also have open-source drivers?


      I'm with you with Creative cards on Linux...they just work and work pretty well. As far as the poor Windows users go why does Creative feel they have to punish them so? I thought the idea was to sell cards, not piss people off.

      --
      Time is what keeps everything from happening all at once.
    2. Re:Creative Bloat by NcF · · Score: 1

      Hmm...back when I was always on windows, I was able to install only the driver by extracting files and tinkering around ;)

    3. Re:Creative Bloat by EzInKy · · Score: 1


        Hmm...back when I was always on windows, I was able to install only the driver by extracting files and tinkering around ;)

      Yes, but people like us who care to tinker with drivers end up using Linux B-)

      --
      Time is what keeps everything from happening all at once.
    4. Re:Creative Bloat by Cylix · · Score: 1

      Funny thing...

      I had a friend whine and complain about his audio with his SB Live (some edition) and he was right about things being broken. It was EAX or something at the time not working when it was supposed to be.

      Oddly, in that same week, someone wrote on the white board in the lab a horribly long url to compaq's version of the drivers.

      So I downloaded the 100mb+ crap and burned it to cd.

      Those bastards must have rewritten a lot of stuff or simply fixed all the broken pieces. Everything worked, no more audio problems and even his EAX stuff started working. Now the drivers were marked for only working on certain compaq system... um... yeah... right... so I wrote Compaq on his Dell.

      So no shit their drivers are broken. I have this terribly odd thought on occassion... that since I haven't used a product for so long... if I come back to that company they have their shit worked out. Apparently, I'm horribly wrong on this one.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    5. Re:Creative Bloat by Profane+MuthaFucka · · Score: 2, Insightful

      Almost 10 years ago I bought a Creative Soundblaster something or other card, and it disappointed me. Creative made several different models of the card with different hardware, but sold all of them under the same name - Creative Soundblaster PNP. It turned out that most of the cards of that model used 16 bit DMA channels, but the particular revision I had used 8 bit DMA channels. The card literally could not play a 16 bit sound file under Linux. I struggled and struggled with it until I finally threw it in the trash. I bought a no-name Yamaha OPL-3 based sound card and set that one up in 5 minutes.

      Since then, I have never purchased any Creative product, and I probably never will. I make it a habit to only let someone fuck me ONCE.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  19. upmix and upsample? by Anonymous Coward · · Score: 1, Insightful

    upsample and upmix stereo 16-bit/44.1kHz audio to multichannel 24-bit/96kHz

    Umm, how exactly does this work? Once you've sampled and quantized a signal you've already thrown out information--you can't get it back. Has there been some new development since I took digital signal processing, or is this simply marketing?

    1. Re:upmix and upsample? by temojen · · Score: 2, Informative

      Umm... cubic curve interpolation (or even more simply, a capacitor) is probably not new since you studied DSP.

    2. Re:upmix and upsample? by Skowronek · · Score: 1

      OK, I'll be nerdy and needlessly anal now. But hey, I love signal theory.

      Interpolation (at least in the principle) works like this: you fill stuff between samples with zeros. This way you get heavily aliased signal (because it looks like this: 1.5 0 0 0 4.6 0 0 0 -2 0 0 0 etc., so its spectrum is convoluted with a comb, or simply speaking repeated on the frequency axis). Then you pass this through a low-pass filter that cuts off the aliases.

      The shape of this lowpass filter is critical. The "ideal" case would mean cutting off all frequencies over the Nyquist frequency (half of original sampling frequency). This corresponds to a sin(t)/t shape filter in time domain, which maps (via a Fourier transform) to a rectangle in frequency domain. A capacitor corresponds, on the other hand, to an exp(-t) filter in time domain, which maps to something very much like exp(-f) in frequency domain.

      Cubic curves, on the third hand, use a still different filter (in fact they are not nearly as simple to describe as the cases described above). Usually the idea is to approximate the ideal sin(t)/t filter. So no, a capacitor is not the same as cubic splines. Note: I am simplifying stuff here :) BTW. It is perfectly possible to make stuff sound "better", for most people it's enough to emphasize some bass ;)

    3. Re:upmix and upsample? by Anonymous Coward · · Score: 0

      Well, I assume they're doing some post-processing after the conversion. Any DSP done will cause less distortion on a 24/96 signal than it would on a 16/44.1 signal.

      Similar to the way paint programs (and now video cards) internally represent colour in 128-bit colour. The human eye can't distinguish between that many different shades and hues, but when processing it the loss that is introduced is not noticable on the final output.

    4. Re:upmix and upsample? by DigitAl56K · · Score: 1

      Actually the most likely reason this is done in the X-Fi is because the whole idea is that you're likely to be performing a ton of DSP on it. EQ, crystalizer, dynamic adjust, spatialization, and so forth. Now, the crystalizer in itself could easily add frequncy harmonics far above the original sample rate (or half sample rate, before someone shoots me down on that :P), and you probably want all of those other lovely DSP ops to be carried out on a very high resolution representation of the signal rather than at the original resolution, or you're going to introduce a lot more error.

    5. Re:upmix and upsample? by Anonymous Coward · · Score: 0

      I would have liked to know what you were saying but you got a bit technical. How does the signal look after applying the low-pass filter?

  20. It can sound "better" than a CD by dada21 · · Score: 2, Interesting

    A few years ago I listened to a PC app that was destined for hardware that was ahead of its time.

    It upconverted/upsampled, analyzed the headroom and expanded/compressed as needed, analyzed the noise floor and reduced it, analyzed the spectrum and EQ'd it, analyzed the stereo separation and expanded it.

    After 9x the WAV (or was it VOC?) length, it sounded "better" 99% of the time.

    They never got funding and the project died.

    With powerful hardware, you'll definitely get a more aurally pleasant and more dynamic sound.

    But is it what the artist intended?

    1. Re:It can sound "better" than a CD by deesine · · Score: 1
      But is it what the artist intended?
      Or, technically, is it what the producer/recording engineer/mastering engineer intended?

      I have a little music production experience and a ton of anecdotes from a friend who engineers for a major recording studio. Granted, there are artists whose creative visions and talents extend into the mix-down, editing, and mastering phases; but probably the majority of popular recording artists are satisfied with "can we brighten it up there" & "let's feel more bass" sort of adjustments, and leaving the post production magic to others.

      --
      damaged by dogma
    2. Re:It can sound "better" than a CD by usrusr · · Score: 1

      the sound engineer is the artist we are talking about.

      why do the processing decentrally a thousand times with some magic cure-all algorithm in every single sound card if it could be done once by the sound engineer who has access to all the expensive toys? what is left is adopting the signal to crappy speakers, but in this case i'd rather throw better speakers at it than any number of transistors. oh, and a good sound engineer recognizes music that is more likely to be played on the crappy speakers and cares for that (think britney).

      --
      [i have an opinion and i am not afraid to use it]
  21. Gits :( by eggz128 · · Score: 2, Interesting

    Those fuckers killed Aureal. Creative has been on my shit list ever since...

    1. Re:Gits :( by KillShill · · Score: 1

      true but 3d audio at the time consumed 30-50% of the cpu time... you either had a reasonably performing game or you had a slow game and good audio.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:Gits :( by shark72 · · Score: 1

      " Those fuckers killed Aureal. Creative has been on my shit list ever since..."

      And Aureal's strategy was to put Creative out of business. They were not a non-profit, nor would they have been satisfied with 50% of the market. This is competition.

      --
      Sitting in my day care, the art is decopainted.
    3. Re:Gits :( by leathered · · Score: 4, Informative

      Right.

      So fair competition in your eyes involves malicious litigation knowing that the legal burden will drive your much smaller competititor under?

      The only real audio card maker to have the balls to stand up to Creative was Diamond (remember them?). All the others wouldn't touch Aureal's tech while there was question marks over the legitimacy of Creative's claims which meant Aureal lost even more money. Later the courts would throw out every one of Creative's claims but by then it was too late.

      The real injustice was the fact that Creative after losing the court case was allowed to pick over the remains of Aureal and acquire their IP. There is something seriously wrong with capitalism when companies are allowed to do this. Whatever the outcome, Creative was going to end up the winner while you, I and Aureal were most definitely the losers.

      --
      For all intensive porpoises your a bunch of rediculous loosers
    4. Re:Gits :( by Anonymous Coward · · Score: 0

      ..and AdLib, Gravis, MediaVision and countless others.

    5. Re:Gits :( by KowShak · · Score: 0

      The sound card market started to shrink and everybody felt the pinch.

      Creative was in the position of being the big maker of sound cards when PCs didn't come with sound, maybe Adlib were the first but Creative developed the market with the original SB, the SB Pro then the SB16. Then competition arrived and PCs started to come with on board sound, now motherboard chipsets have the sound hardware built in, every motherboard comes with decent audio. Creative is in a difficult position as was every other sound card maker, who is going to pay for a sound card when their PC sounds OK? The majority of people (i.e. non-techs) won't know the difference so the market is pretty small, i.e. the motherboard and chipset makers (AC97 and the like) killed off the various sound card companies and no doubt will kill Creative given time.

    6. Re:Gits :( by peelax · · Score: 1

      Creative stink, it must have been obvious to them aureal had much better tech and so they resorted to dirty play. I loved my aureal card and it still has pride of place in my desk.

  22. Compared to Pro-Audio cards? by Anonymous Coward · · Score: 3, Interesting

    So how does this compare to other sound cards? I've been told by others into pro-audio that the Audigy was an expensive over-hyped POS and sounds really bad compared to pro cards.

    So how does this compare to low end prosumer cards like M-Audio and Emu? Or higher end more professional cards from RME, Apogee, Lynx Audio? Or is this really pointless? If there is DSP accelleration on this new card, I was wondering if it could have pro applications like VST reverb or something along those lines.

    1. Re:Compared to Pro-Audio cards? by LibertineR · · Score: 1, Interesting

      Well you were lied to. I've got the Audigy 4 Pro, which was short lived because of X-Fi, but it carries the same high-end DACs that the top X-Fi board has. I drive a set of Klipsch 5.1 Pro speakers with it and it sounds so good, I now drive the optical output from my DirecTivo in my office into the breakout box, where the Dolby surround signal is decoded by the sound card. If there is a better sounding board than the Audigy 4, I dont need it, cause the thing sounds great. Oddly enough, I waited a year to buy this card because Creative's drivers have a reputation for suckage. I was using a Turtle Beach 5.1 card before, and there is no comparison.

    2. Re:Compared to Pro-Audio cards? by Anonymous Coward · · Score: 0

      Well, the SB Live (and Audigy) _was_ an Emu, and you could even get hacked Emu drivers that supported it, as well as from-scratch after market drivers like the Kx project that were aimed at Pro-Audio usage.

      No Soundblaster card is ever going to compete with a $1000+ pro audio card, but they're still quite capable cards, especially if you're mostly working with recorded audio (where latency doesn't matter) and are satisfied with Sound Fonts for your MIDI / Synth needs.
      If you're expecting to work with softsynths most of the time, then the latency will probably become an issue - although I can get 20ms on my ancient SB Live (using the standard Direct X WDM drivers with Cakewalk Sonar), which is nearly bearable (at least for small or simple parts - if I want to record a longer or complicated part, I'll do it with a similar sounding Sound Font, and then switch to using the softsynth for playback and tweaking afterwards) - I don't know what sort of latencies you can get with the Audigy or with this new card.

      Also, one advantage the SoundBlaster cards have (or at least had, I don't know if its still true for this card), is SoundFonts - in fact it's my biggest reason for not moving to a pro audio card yet. I have a couple of Sound Fonts right now that I have yet to find a softsynth that sounds better than them. Of course I could use a Sound Font playing soft synth in a new card, but that would give me the same sound, at the cost of CPU cycles - whereas the soundfont support in SB cards is done in hardware and have effectively 0 latency, no matter how many parts I have or how complicated the piece. The disadvantage is that since Sound Font tracks are MIDI not audio, I have to record them down to an audio track before I can apply any of the same effects to them that I use for audio tracks - but then when I started doing HD based recording real time host based effects didn't exist, you had to export the track, load it up in an external sound processing tool, and wait half an hour for the effect to apply - and then hope like hell it was what you wanted.

    3. Re:Compared to Pro-Audio cards? by PenGun · · Score: 0

      From a thread on Anadatech that kind of sums it up :

        "I work with audio devices for a living. I've worked with the X-Fi since it was a prototype(as have a couple dozen other people in my lab). Certainly it is an improvement over previous Creative efforts, and at first we were a bit wowed by the paper specs and proposal. However after working closely with it for months, I honestly can say that no one here feels its anything special. Perhaps some of that is the novelty wearing off, but in any ad-hoc test with someone who hadn't heard it before, they could rarely tell the difference between it and an Audigy, and the M-Audio Revolution generally was said to produce clearer sound. Not that our tests were scientific or anything, we weren't trying to write articles for publication.

      I'd really suggest some blind tests with a variety of content. I think you may be suprised to find that while for MP3's the X-Fi sounds good, for CD's and especially SACD's the mid-range is poorly reproduced. Make certain you use a wide range of music, and prefferably classical numbers that you know very well.

      Something else is you could list what type of speakers/headphones and recievers you are using, if you are testing with something like Klipsch then your credibility would go down considerably for anything but games and action movies, after all the card cannot make up for poor speakers(when measured by reproduction accuracy, not volume).

      I would suggest establishing a baseline and going from there. Based on my experience, in the 'consumer' segment the M-Audio Revolution 7.1 is a good baseline, however any baseline that you could compare against would be beneficial to strengthening the credibility of the review. Granted anything audio is subjective, but when you say something is 'better' you need to at least be able to point to some specific reasons as to why.

      And finally, the section that read like Creative marketing PR was your explanation of their audio architecture. There is nothing inherantly 'better' about the approach Creative is taking, it is simply different, there are both advantages and drawbacks. Furthermore, while they make the product seem like the 'next generation of audio' no one has managed to get a commitment from them to support the upcoming Windows Audio Architecture that will be a part of Vista, without that support they will be behind several others. Their lack of support for Linux is also a drawback for many.

      Thank you for the effort, I hope that this feedback will help you improve your audio reviews in the future. I have read AT since the beginning and rarely doubted what is posted here, there just seemed to be some rather glaring flaws in how this review was handled. At least in my humble opinion."

          The card is hype. Get a M-Audio 24/96 for nice sound.

          PenGun
        Do What Now ??? ... Standards and Practices !

    4. Re:Compared to Pro-Audio cards? by Anonymous Coward · · Score: 0

      your listening tests fail to take into account this: if it sounds good to me it doesnt matter

      why would you use classical if you dont listen to classical?
      that test would now fail to take into account what the user actually listens too.

      you basically babble on about how it shouldnt sound good, and im sure once you saw the labels on the brnads you would hate xyz product. how many blind tests have you done?

    5. Re:Compared to Pro-Audio cards? by Anonymous Coward · · Score: 0

      Well...I have a Lynx L22...it converts digital bits into analog audio with very high precision and at the sampling rate of your choice...and thats a good thing! (Its what a sound card is supposed to do!)

      The only thing the Creative cards with their built in DSP and forced resampling are good at is mucking up the sound. And thats not a good thing.

    6. Re:Compared to Pro-Audio cards? by Anonymous Coward · · Score: 0

      "your listening tests fail to take into account this: if it sounds good to me it doesnt matter"

      Things also just "sound better" to audiophiles when they've used their special green markers on the CDs and after using their "stabilizing" magnets to reduce the jitter of their laser-turntables.

      Waste your cash however you want.

  23. Still waiting for the PCIe version by Anonymous Coward · · Score: 0

    When is the PCIe version coming out? In fact when is any PCIe sound card coming out? Until them I am stuck with crappy on board sound with no hardware mixer... grrrr!

    1. Re:Still waiting for the PCIe version by Anonymous Coward · · Score: 0

      You have a motherboard with PCIe and NO regular PCI slots? I didn't realise that such a board exists. What is it?

      Currently, no soundcard requires the bandwidth of a PCIe bus.

  24. Upmix? by bhav2007 · · Score: 1

    Wow, so this card is so obnoxiously unnecessary that it upmixes the sound to be better than it was? I gotta have this. ;)

    That said, I have a creative Audigy2 ZS, and I consider it a great buy, considering that it costs only about as much as 10 good albums. It has an amazing bass and treble boost built in. Of course, I am using the ALSA drivers on linux, so Windows users might get more from a cheaper card with the official drivers.

  25. 10,000 MIPS by Anonymous Coward · · Score: 0

    Don't you mean 10 GIPS??

    1. Re:10,000 MIPS by illerd · · Score: 1

      How old are you? Didn't your teacher tell you that you can't just make up 'illions, like gillions and zillions?

    2. Re:10,000 MIPS by Madoc+Owain · · Score: 1

      How many is a Brazilian?

      Thanks, I'll be here all day.

  26. It's FUNNY, not insightful. by SFalcon · · Score: 0, Offtopic

    Bad moderator, bad.

    1. Re:It's FUNNY, not insightful. by Anonymous Coward · · Score: 0

      There is no karma for funny, so moderators who don't want to waste their mod-points use another moderation instead - generally Insightful or Informative.

    2. Re:It's FUNNY, not insightful. by Tink2000 · · Score: 3, Interesting

      ... and moderaters are stupid who bother at all, and don't use "overrated" and "underrated" ... because you don't m2 over & unders.

      Go ahead, waste your mod points on me: I'm trashing this account down from excellent karma to nothing so I can restart.

      Oh, and I m2 everything negative as well. The moderation system on /. is broken to hell and back.

    3. Re:It's FUNNY, not insightful. by Rod+Beauvex · · Score: 0

      Just make anti-Sony and Pro Nintendo comments. Your karma will be gone in no time. :p

    4. Re:It's FUNNY, not insightful. by Anonymous Coward · · Score: 0

      because you don't m2 over & unders

      Yes. You. Do.

      Over & Under have been in M2 for years now.

      The moderation system on /. is broken to hell and back.

      You breaking it further is real helpful, chump. It might even be useful if you understood how it worked, which you clearly don't.

    5. Re:It's FUNNY, not insightful. by Tink2000 · · Score: 2, Interesting

      Then how come in five years of faithful daily m2 I've never once m2'd an over or under? Hm?

      I understand the m2 system well enough to know that I get one frickin time to get m2'd adversely and never again get mod points. To me, /. is an entertaining newsite with a game: get excellent karma and regular mod points. Well, I got the excellent karma but never ever ever the mod points after someone couldn't figure out why I thought something was funny.

      I love how you say these things and don't bother to back them up in any way. If I "clearly don't" then please enlighten me, oh wise AC. I'm dying to know.

    6. Re:It's FUNNY, not insightful. by CreatureComfort · · Score: 1


      Don't know what the system has against you, but I get mod points regularly. Probably about once a month it seems, though I don't actually track it. I also get M2'd negatively occassionally, but far more often positively. I have to agree that I don't think I've ever seen an over/under when I M2, which I also do regularly.

      One question, do you have anyone on your friends/foes list? I use friends/foes to micromoderate, i.e. friends get +2, foes -2, etc. I'm wondering if mod point assignment has to do with a combination of active friend/foe list, frequency of posting, frequency of login, and M2. I'm also fairly certain that if you get mod points and don't use them before they expire, it will be a long time before you ever get them again. That's happened to me twice. I guess I could scan through the slashcode to figure it out, but having looked at it once, I don't care that much.

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    7. Re:It's FUNNY, not insightful. by swv3752 · · Score: 1

      Underrated/Overated don't get metamodded, but decrease the likelyhood of getting mod points again. Karma and metamodding increase the likelihood of getting mod points. Not using mod points greatly decreases the chance of getting mod points again. Posting and receiving positive mods greatly increase chance of mod points. Using mod points quickly increases chance of mod points. Getting replies to postings increase chance of mod points.

      None of this is from reading code, just observing from many years.

      --
      Just a Tuna in the Sea of Life
  27. Re:Great but... by Anonymous Coward · · Score: 0

    no, LINUX runs IT! (and not just in soviet russia)

  28. This is 100% marketting and 0% sense. by E-Lad · · Score: 1

    If such fanciful upsampling algorithms were able to be done, they would have existed already. But the fact is, is that the sonic "sugar" that this new Creative chip adds makes anyone who is reasonably knowledgable (and I mean in more than "I know what kilohertz means" way) just smack their forehead and groan.

    This sounds like anti-aliased audio on a huge scale, and I rekon the audio this produces comes at a cost to the original audio's dynamics and in a big way. To put it simply, you can polish a turd and expect it to look better.

    1. Re:This is 100% marketting and 0% sense. by KillShill · · Score: 1

      a shiny turd is still better looking than a crusty, dingy and dull turd.

      maybe that wasn't the best example to use.

      1.5 is greater than 1 but not by a lot in most people's estimation.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:This is 100% marketting and 0% sense. by l0rdpestilence · · Score: 0

      Oh I beg to differ http://www.brushybasin.com/

    3. Re:This is 100% marketting and 0% sense. by shark72 · · Score: 1

      " If such fanciful upsampling algorithms were able to be done, they would have existed already."

      Yup, it's been done before. Audio signal processing and psychoacoustics are nothing new... I think the significant thing here is that they're done in real time and on a reasonably affordable product.

      --
      Sitting in my day care, the art is decopainted.
    4. Re:This is 100% marketting and 0% sense. by be-fan · · Score: 1

      To be fair, good upsampling already is done. libsamplerate is supposed to have a particularly good algorithm, though I haven't tried it myself.

      --
      A deep unwavering belief is a sure sign you're missing something...
  29. Crap Drivers by ewhac · · Score: 1
    Are there Linux drivers?

    Hell, are there Windows drivers that don't explode on an SMP machine?

    Nope? I guess it stays on the shelf, then...

    Schwab

    1. Re:Crap Drivers by Anonymous Coward · · Score: 0

      It seems that they don't have access to the specifications.
      There have been some discussions already about it on the alsa-devel ML:
      http://search.gmane.org/search.php?group=gmane.lin ux.alsa.devel&query=x-fi

  30. Gravis Ultrasound by no_such_user · · Score: 3, Interesting
    WRT making audio sound better than the specs of the original file, the Gravis Ultrasound cards claimed a similar feature. IIRC, they claimed to interpolate new samples between those fed into the card from, say, a .wav file. This card was from an era before MP3's were ubiquitous.

    From the The Official Gravis Ultrasound Programmer's Encyclopedia:
    ... it will interpolate the data to give an effective 44khz (or less, depending on how many active voices) sample. This means that an 8khz sample will sound better on the GUS than most other cards, since the GUS will play it at 44khz!

    I don't know if this was ever proven to be effective. Some people said that interpolation made lesser quality files sound "smoother". These same folks might also have had a lot of ink on their hands...
    1. Re:Gravis Ultrasound by RatBastard · · Score: 1

      The only thing I really remember about the GUS was all of the flamewares between GUS users and SoundBlaster users in the comp.sys.ibm.hardware.soundcards (or very much like that) Usenet newsgroup. It was a pathetic screaming match between entrenched camps of brand-obsessive nerds.

      Sadly, while that particular skirmish is long dead, the endless tribal nerdfights continue to this day.

      PS: It's "jibs" with a soft "g", you heaven bastards!

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Gravis Ultrasound by reachinmark · · Score: 1
      From the The Official Gravis Ultrasound Programmer's Encyclopedia:

      My god, the sheer embarassment. That would be me you are quoting there, from something like 15 years ago, and yes - more than just a little ink on my hands..

      I think the thing to remember is how different the Gravis card was compared to the SoundBlaster. The GUS was the first cheap card to perform multi-channel hardware mixing on a chip (the GF-1) which meant that writing a MOD / screamtracker player was trivial - just upload the samples to the cards memory and tell it which samples to play and when. So with all mixing and "upsampling" done at the hardware level it was definately faster, but as for quality... it *sounded* better.. honest.. but that was most likely because the SoundBlaster at the time only did 22Khz sound which would be an issue when mixing 8 tracks. Despite that, there weren't many games that took advantage of it - most of the time we were forced to run a SoundBlaster / Adlib emulator on it to get any sound out of it - and i'm sure the emulator sounded better than the real SoundBlaster! ;)

    3. Re:Gravis Ultrasound by no_such_user · · Score: 1

      No way! That's crazy -- small world!

      At the time I had a GUS, I was an audio engineering student, trying to get a halfway decent synth at negligible cost. I loaded up samples into one of the midi apps with soundfont support and hooked up my Roland Juno keyboard. Between the older (and not "vintage" yet) analog synth and the sample-playback GUS, it was a far cheaper solution than anything else out there at the time -- and sounded pretty good too. I never questioned the (output) audio quality of the GUS -- it always sounded fantastic to me.

      My only gripe was that it only supported 8-bit recording, and by the time the MAX came out with 16-bit support, I was already experimenting with other cards.

      So while I didn't personally use the programmer's guide, I'm more than sure a number of apps I used DID use it -- so THANKS for it!

  31. Marketing BS on the sample rate by Eric+Seppanen · · Score: 4, Insightful

    That line about MP3s sounding better at 96kHz is a bunch of marketing BS.

    There are reasons for 24bit/96kHz, but upsampling just to play it out of a speaker isn't one of them. That's kind of like printing out something at 2400dpi only to scan it back in again at 300. At best, you're going to wind up with exactly the same thing, while at worst you're going to have a bunch of aliasing artifacts from the upsampling.

    Upsampling for playback is worthless even if your source material is perfect CD audio. Taking something even worse than that (MP3) and upsampling it is just turd polishing.

    Want better sound? Buy better speakers. And a sound card that has high-quality analog components. The digitial part is not the weak part of computer sound playback. Hard to market that, though: "Now with 10db more S/N! And better capacitors!"

    24bit/96kHz is good for doing high quality recordings, then manipulating the sound and mixing it. Once that's done there's no point in distributing it in anything better than 16/44.1, if all that's ever done with it after that is playback. If you want your listeners to be able to do their own remixes, that may be another story, but then you have to distribute separate mixer tracks anyway...

    --
    314-15-9265
    1. Re:Marketing BS on the sample rate by Zinglon · · Score: 1

      Actually they do market that their S/N ratio is a lot higher than before. "According to Creative Labs this is not just a development of the seven-year-old EMU 10K chips which have powered everything from the SoundBlaster Live to the Audigy 2 ZS, but a completely new design. X-fi or Xtreme Fidelity when spelled out in full not only supports 24-bit/96 KHz sampling, but it has a minimum 110dB SNR. Which is a step up from the typical 95 and 100dB SNR figures offered by Intel's HD audio." You can turn off the Crystalizer, which some review sites recommend. It's the extra processing, input/out features, standards support, etc. then which should be focused on, as much fun as it is to poke holes in the meaningless PR. :) But then again I just use my SoundStorm to output dolby digital optically to my amp. And as soon as I can upgrade that to a Tripath chip I'll be a lot happier.

    2. Re:Marketing BS on the sample rate by kponto · · Score: 2, Informative
      At best, you're going to wind up with exactly the same thing, while at worst you're going to have a bunch of aliasing artifacts from the upsampling.

      You can't have aliasing from upsampling. Aliasing occurs from attempts to sample frequecnies that cycle at anything more than half the sampling rate. If you think about a wave, you have a peak and a trough. You need at least one sample on the peak and one on the trough to accurately represent that frequency. Any tone higher than one half of your sampling rate results in missed peaks and troughs, which the computer then represents as frequencies lower than what they originally were.

      That said, you're right elsewhere, upsampling a crappy mp3 will only give you a more accurate representation of your crappy mp3.

      WTFHEHO (who the fuck has ever heard of) "upmixing"?

      --
      This too, will end.
    3. Re:Marketing BS on the sample rate by Eric+Seppanen · · Score: 1

      If you upsample a track from, say, 44.1 to 88.2 you can do it perfectly. If you go from 44.1 to 48, or something that's not a multiple of your original sample rate, you have to interpolate a lot of the samples. And that's not a perfect process, because by definition you're guessing at what some of the samples should be.

      Yeah, so maybe it's not aliasing, technically. Maybe I should have said "artifacts". If you use a crappy interpolation algorithm (which I believe mass market sound chips have been known to do) you get damage across a wide range of frequencies, much worse than if you had just left the signal alone.

      It's possible to do very high quality upsampling; the algorithms are just computationally expensive. So I don't know how good theirs is, and I waffled by saying "at best... at worst"

      --
      314-15-9265
    4. Re:Marketing BS on the sample rate by pslam · · Score: 1
      You can't have aliasing from upsampling.

      The way you describe nyquist in terms of having a sample for the peak and trough shows you don't actually understand the theory, and you shouldn't be trying to teach us anything. Upsampling without a filter generates a perfect alias in the range between your old and new nyquist frequency.

      Upsampling is generally less expensive than downsampling because the high frequencies either get killed by a trivial analog filter or by the limits of human perception (i.e not hearing much above 20kHz). It is cheap enough that there is no excuse to distribute audio an an already upsampled form. Hell, 1 bit DACs upsample to the MHz range, so Creative's 96kHz feature is just pure marketing tripe.

      That said, you're right elsewhere, upsampling a crappy mp3 will only give you a more accurate representation of your crappy mp3.

      Upsampling a crappy mp3 will theoretically give you exactly the same crappy mp3. Not more accurate. Whoever did Creative's marketing should be fined for false advertising practices.

    5. Re:Marketing BS on the sample rate by RexRhino · · Score: 2, Insightful

      "Sounding better" is subjective.

      You could upsample the audio, by interpolating values between the samples (in which case the higher sampling rate would have some effect on the sound), and you could run some high quality filters and such, maybe split the frequencies better for sending to your subwoofer, tweeter, etc... Maybe with the higher sampling rate you can run a better algorithm for removing certain mp3 artifacts. I have also heard that due to the properties of some speakers, it is possible to get frequencies higher than the nyquist frequency by using the right set of frequencies together (I don't think it is true, but I have heard people who know about sound say it is true, so who knows)... maybe having the higher frequencies helps that!

      While a professional sound engineer, or some audiophiles might balk at the idea, there ARE things you can do to make the audio "sound better" to a decent slice of people. Think about FM radio stations: The sound is compressed and EQed in such a way that many audophiles think it sucks... but the larger segment of radio listeners love their music sounding like 1980s television.

      It might not be YOUR cup of tea, but don't discount the idea outright. There may be something to it. Only your ears will tell the difference.

    6. Re:Marketing BS on the sample rate by EvanED · · Score: 1

      Upsampling a crappy mp3 will theoretically give you exactly the same crappy mp3. Not more accurate. Whoever did Creative's marketing should be fined for false advertising practices.

      Ah, and there's the rub. They don't say it's more *accurate*, they say it's *better*.

      My friend was going through a bunch of photos of relatives. One would have been a pretty good picture if it weren't so dark. Playing with the levels in photoshop for a bit brightened it up, but it was grainy in places. Blurring it relieved some of the graininess. Both of us thought it looked BETTER after blurring, despite the blurring being an irreversible process.

      It's the same deal with sound; it's perfectly conceivable that it'd be possible to filter the sound so that the subjective quality improves for most people despite the accuracy going down.

    7. Re:Marketing BS on the sample rate by gl4ss · · Score: 1

      good way to bypass crap DAC on the soundcard is to use the digital outputs.

      which is why I loved my old motherboard with that soundstorm thing and dd-live...(freely adjustable subwoofer hz cutoff too)

      --
      world was created 5 seconds before this post as it is.
    8. Re:Marketing BS on the sample rate by Eric+Seppanen · · Score: 1

      It's not the same deal as sound, because they're claiming benefits from that a process that, done right, should only affect frequencies far above the human range of hearing.

      And if it's done wrong, that's like claiming that bleach tastes good on mashed potatoes because your bleach happens to be polluted with salt.

      --
      314-15-9265
    9. Re:Marketing BS on the sample rate by EvanED · · Score: 1

      First, it's not "far" above; it's only a couple kHz. 20 kHz is the number that I most often see for human ranges. The first link in a Google search for "hearing ranges" even gives 23kHz as an upper bound, which is above your Nyquest frequency for CDs and barely below the 48kHz that the X-Fi resamples to. (Not that I think that frequencies that high would add much.)

      I have a sine wave generator program and can clearly hear 17 kHz. Above that there's not a clean sound, and it sounds like there may be artifacts being introduced. (For instance, 18 kHz fades in and out in volume. 20kHz sounds like a buzz at a LOT lower frequency.) Thus I can't give you my personal upper range.

      Second, a couple other posts I've seen say that a higher sample rate simplifies the design of a low-pass filter. I don't know if this is true because I don't know enough signal processing stuff, but I didn't see any rebukes.

    10. Re:Marketing BS on the sample rate by XNormal · · Score: 1

      That line about MP3s sounding better at 96kHz is a bunch of marketing BS.

      In most marketing bullshit there is usually some hint of truth.

      If you take the raw 44.1ksps PCM of the CD (not mp3) and play it through this 96ksps upsampling it may sound somewhat better. The digital to analog converters used on most CD players leave some aliased frequencies above 22.05 kHz. The full 80+db alias suppression of the interpolation low pass filter is usually not achieved until you get to 23 or 24 kHz. You can't hear these frequencies but when they hit nonlinearities in your speakers they get intermodulated with audio content and "folded" down into the first few kHz of the audible band where the ear is most sensitive. The reason this is troublesome is because content at these frequencies is not random noise - it's correlated to the audio signal and nonlinear intermodulation results in distortion.

      This type of alias intermodulation distortion has been discovered relatively recentlu and many audio engineers are not yet aware of it. The "compromise" lowpass filter on DACs by itself is ok, the nonlinearities in speakers are ok when the audio source does not have these aliases, but when you combine them you get new audio artifacts.

      How to fix it?

      If you are mixing content to be played through a standard CD 44.1ksps DAC, make sure that right before you dither down to 16 bits you clean up the 1.5-2kHz region just below the nyquist frequency. Apply a really long and high quality filter (4096+ tap FIR) starting at around 20kHz with a transition band no more than 500Hz wide so you achieve the full suppression well before hitting 22.05. This will ensure that there is nothing to be aliased into the first 1.5-2 kHz above 22.05kHz by the DAC. Note that some dithering/noiseshaping processes that reduce the word length to 16 bits may add significant energy to this band you have just cleaned up but it's not correlated to the rest of the audio signal so it shouldn't be too much of a problem.

      If you are playing 44.1ksps content through a DAC running at a higher frequency (and longer word length to avoid rounding errors introduced by the process) you can upsample like Creative does on this card. When it's not doing multichannel 3D audio. their card should have plenty of spare DSP power to do upsampling at much better quality than typical DACs.

      --
      Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
    11. Re:Marketing BS on the sample rate by Anonymous Coward · · Score: 0

      You have to watch out for mechanical noises (port 'chuffing' and speaker flapping) on very low frequencies, and other non linear artifacts from the amp/tweeters at the top end.

      I had a mate who was convinced that his 24/96 recordings sounded totally different to his 16/44.1 ones. He played me a 96k and src'd 44 version of the same song, and they did sound totally different.
      When I played the same recordings back on my decent speakers at home they sounded very similar.
      Turns out that a di fuzz guitar part had >30khz harmonics that were making his amp and speakers freak out. On my better setup they were produced accurately (and thus inaudibly).

    12. Re:Marketing BS on the sample rate by Anonymous Coward · · Score: 0

      You are ignoring the fact that all modern d/a converters are oversampling already. Most do at least 4x oversampling to make the reconstruction filter design easier/cheaper/better sounding.
      There is no point in upsampling a 44.1k signal before it hits the converters.

      I bet it's cirrus CS4398 d/a converters on those cards. They can do 192x oversampling with a 44.1k stream, and have an internal clock of 33Mhz. It's so much easier and cheaper to let the a/d do this, though the analog design has to be good too, which has never been Creative's strong point.

    13. Re:Marketing BS on the sample rate by XNormal · · Score: 1

      You are ignoring the fact that all modern d/a converters are oversampling already. Most do at least 4x oversampling to make the reconstruction filter design easier/cheaper/better sounding.

      Yes, all modern DACs are oversampling. But the the quality of the anti-aliasing filter used in this oversampling is not good enough. Ideally, the filter should have a "brick wall" reponse, going from 0db attenuation to minus infinity in 0 hz. In practice, these filters are always a compromise: the transition band always has a non-zero width, the attenuation is not infinity and the passband is not 100% flat. The compromise implemented by most of these filters aims for excellent flatness, good stopband attenuation and minimal silicon space - at the cost of a wider transition band. Usually they start the transition at around 20kHz (the -3db point) and achieve the full stopband attentuation of -80db or better at around 24 kHz. Notice that this is ABOVE the 22.05kHz nyquist frequency. At 22.05 many of these DACs get no more than 24db attenuation. They assume that these frequencies are inaudible anyway and allow the transition band to include some near ultrasonic aliases.

      Doing a better job requires either a lot of silicon or compromising some other property. None of these options is attractive in a competitive market. They need specs that sound impressive. A DAC that starts attentuating at 19kHz instead of 20kHz may actually sound better, but systems using it won't be able to boast "20Hz to 20kHz" response.

      --
      Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
    14. Re:Marketing BS on the sample rate by swv3752 · · Score: 1

      Last time I had a hearing test, I could hear a 22kHz tone. It was very faint, but still detectable. This was remarked by the nurse as rather unusual for an adult male. Generally, the younger you are the higher frequency you can detect. Also females have a higher boundary than males. Some prebuscent girls can hear dog whistles.

      --
      Just a Tuna in the Sea of Life
  32. Its not stupid - its advaanced! by Foktip · · Score: 1

    The thing that really bothers me, is no matter how much tinkering i do in windows, i cant ever seem to properly turn off the "sound enhancing" features apart from just NOT INSTALLING the extra creative stuff. AND THEY DONT ENHANCE THE SOUND!! They make everything sound wrong - unless your speakers are bad to begin with, in which case they slightly enhance the otherwise abysmal sound quality. Its like "Loudness" only its a pain in the ass to get it to STAY TURNED OFF (Loudness is for making tiny speakers sound "loud" as far as I know).

    Anyways, when you actually have a GOOD sound system, it isnt susposed to require sound alteration apart from normal band-equilizer modification. All the sound-modifying effects Creative uses are based on the inherent concept of buying tiny, shitty, speakers. Which is a stupid idea.

    Also, as far as I can tell, even the wizard doesnt even shut everything off, and Windows seems to like mysteriously turning 3D mode back on for no reason - then you have to go back and turn all the damn modes off again! I've "fixed" the sound on my brothers computer six times now!

    Meanwhile, My linux box sounds fantastic - i could literally hear a difference in the sound quality after i upgraded from a SB. Live to an Audigy 2. In any case, once you get all the crap turned off in Windows it sounds the same as Linux.

    1. Re:Its not stupid - its advaanced! by rmull · · Score: 1

      Loudness is a slight bass boost so things'll sound better at low volumes.

      --
      See you, space cowboy...
    2. Re:Its not stupid - its advaanced! by Lisandro · · Score: 1

      The problem is that, at low levels, bass tends to be "drowned" quickly by ambient noise and even the rest of the audio signal. Loudness kicks up the bass enough so it can be heard well at such levels; if you turn the volume up it quickly becomes annoying.

    3. Re:Its not stupid - its advaanced! by diablomonic · · Score: 1

      actually the loud buttton is normally a dynamic range compressor. It takes the quieter(sp?) sounds and brings them up to a volume level closer to the louder sounds, with the end result being an apparent increase in volume with no increase in the maximum actual volume outputted (ie: voltage to the speakers).

      --
      watch "the money masters" on google video
    4. Re:Its not stupid - its advaanced! by rmull · · Score: 1

      You know, that's what I thought at first, until I googled it and learned it was a bass boost. Now I don't know what to think...

      --
      See you, space cowboy...
    5. Re:Its not stupid - its advaanced! by Biomechanical · · Score: 1

      I had to buy a soundcard to replace the soundstorm chip on my motherboard, simply because I hated the one-sound-at-a-time/software-mixing crap when I dropped Windows as my working OS - I still boot into it every once in a while to play a game or two, but it's running on an older PATA drive and I never installed the drivers for my SATA's, where Linux lives. :)

      After much dicking around with salespeople who couldn't believe I wanted an older soundcard - "Why do you want a Live man? They're old." - and finding out from all the guys in back rooms of computer shops - I get on well with grunts, working as a grunt myself - and finding out there were no more old Creative Lives to be had, I bought a lower model, i.e. no 5.25" front panel, Audigy2 ZS.

      Physical install took a few minutes, driver install required recompile to create kernel emu10k module - yeah, yeah, ALSA, I know - and soon I was listening to a swede saying in his native tongue from a 5.1 channel wave file that all my speakers were working.

      Happy? Yes.

      Why am I replying to the fellow above?

      I bought a decent soundcard, and before when I was using Windows the soundstorm seemed decent enough too, so I'd bought myself a set of moderately cheap, floor-standing surround sound speakers.

      4 60W satellite speakers (1 large cone, 1 small), a 60W (three cone) centre, and a 100W 12" sub with a front air vent almost big enough to fit my fist in, all providing rich RMS sound to a space barely 2x2x2 metres. Cheap, but niiice, and because I don't need to turn the volume up loud to hear anything, everything sounds good.

      So I agree with the parent post, and I hope that someone from Creative is reading this forum. I don't need equalizing, and I don't need Bass-boost, or whatever it's called. Make it easy, or easier, to turn off all the little extras. If someone's buying a decent soundcard, there's a good chance they're buying, or have already bought, a nice set of speakers too - or at least fairly good ones.

      I'm using Linux, so I'm not worried about driver bloat. My driver is the Emu module in the kernel. My biggest bloat is the KDE sound mixer - 1280 horizontal resolution and that bugger is still 1.5 times the width of my screen - but I don't really mind. I touch it once, and that's it.

      One more thing to any Creative people in the audience. Let's have Linux support for the X-Fi series, please. My Audigy is gonna last a while, but I'd like to think that when I do replace it, I don't have to go through the whole "finding a linux friendly company" crap again.

      You don't even have to actively support Linux, just open up the chips and let us know how they work - not how they're built, but at least what the drivers are supposed to talk to in order to work.

      It's a small effort, and there's an potential revenue stream there of Linux users, not just playing games, but doing film and television editing, music editing, mixing, experimenting with 3D OpenAL audio programming, and more.

      Let us use the good stuff you make. Don't drive us away because you're worried that the driver api's will magically allow your competitors to create clone chips - it doesn't work that way.

      --
      His name is Robert Paulsen...
    6. Re:Its not stupid - its advaanced! by Anonymous Coward · · Score: 0

      whooee - check out the hefty moderation goin' on around here!

    7. Re:Its not stupid - its advaanced! by unitron · · Score: 1
      Way back in the day high fidelity audio components that had a button or switch marked "loudness" used that to engage a circuit that boosted lows and highs at lower volume levels to compensate for the apparent (google Fletcher-Munson curves) loss of them at lower volume levels.

      God only knows what it means after the computer industry latches on to it.

      --

      I see even classic Slashdot is now pretty much unusable on dial up anymore.

  33. It can look "better" than the webmaster intended. by Anonymous Coward · · Score: 0

    "But is it what the artist intended?"

    Sounds like the Greasemonkey issue all over again.

  34. GSIF support? by Prune · · Score: 1

    Did creative add GSIF (Gigastudio) support yet, or do we still need separate musician's and gaming cards? Using a third-party driver with GSIF support (i.e. www.kxproject.com) is a suboptimal option.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  35. Fucking Shitragging Bastards by leathered · · Score: 3, Interesting

    I think my subject line is more appropropriate than yours.

    If there's one hardware firm I despise over any other then it's Craptive for that very reason. Aureal had some superb tech waiting to be unleashed. A3D 2 was superb and was easily a 10 frag head start in Q3 and HL, you could hear exactly where your enemy was and where they were coming from. A3D 3 was going to be even better until Craptive decided to bury Aureal in litigation. Then the vultures bought what was left of them and A3D lies in their vaults while they palm off their inferior reverb engine that is EAX.

    I still take out my Vortex 2 card and cradle it thinking of what could have been. Now I can only dream of Creative going under and someone like Nvidia and the ex-Aureal engineers they employed for SoundStorm finally bringing us true positional 3D audio.

    I don't care how good their latest chip is, creative can fucking rot in hell for all I care.

    --
    For all intensive porpoises your a bunch of rediculous loosers
    1. Re:Fucking Shitragging Bastards by Trogre · · Score: 1

      Now I can only dream of Creative going under and someone like Nvidia and the ex-Aureal engineers they employed for SoundStorm finally bringing us true positional 3D audio.

      Except that nVidia once did something very similar to 3DFX.

      An excellent post otherwise though :)

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    2. Re:Fucking Shitragging Bastards by SScorpio · · Score: 1
      Releasing a better product that your competior and having them go out of business, only for you to purchase their patents and such is much different that frievous law suits bankrupting your competior and then you buying their tech.

      Go ahead tell me the Voodoo5s didn't suck compared to the original GeForces. The major delays and lack of hardware T&L was a dead sentence.

  36. Hardware mixing by cortana · · Score: 1

    Fuck Creative Labs. Doesn't any one make cards that can do hardware mixing any more?

    Dmix won't be good enough until it also works for applications using snd-pcm-oss's /dev/dsp emulation.

    1. Re:Hardware mixing by Anonymous Coward · · Score: 0

      Hardware mixing is completely pointless, which is why nobody does it anymore. It takes more CPU bandwidth to send N individual streams to the hardware than it does to mix, resample if necessary, and clamp the same N streams in software.

    2. Re:Hardware mixing by cortana · · Score: 1

      But it allows two or more programs to use the sound card at once. Without it, trying to use Linux on the desktop is as miserable an experience as is using Windows 98.

    3. Re:Hardware mixing by Dr.+Manhattan · · Score: 1
      Hardware mixing is completely pointless, which is why nobody does it anymore. It takes more CPU bandwidth to send N individual streams to the hardware than it does to mix, resample if necessary, and clamp the same N streams in software.

      Sending 32 44.1KHz 16-bit 2-channel streams is about 5.4MB of data per second. On a standard 32-bit PCI bus, that's about 1/24th of the available bandwidth, and much of it can be done in bursts using DMA, which doesn't involve the CPU at all. I have a hard time believing that mixing and resampling 32 streams in software is that much cheaper.

      I'm not saying you're wrong, but I'm going to need a bit more of an explanation to accept that you're right. It seems more likely that the reason hardware mixing isn't more widely supported is that the game companies can't count on it being there and just do their sound engines in software. In other words, a standard chicken/egg problem.

      --
      PHEM - party like it's 1997-2003!
  37. Remember ? by Anonymous Coward · · Score: 0

    [ ] No sound
    [ ] PC Speaker
    [ ] Gravis Ultrasound
    [ ] Sound Blaster
    [ ] Sound Blaster Pro

    1. Re:Remember ? by robnauta · · Score: 1

      The Civilization start menu has similar choices, although it supported a few cards more.

  38. What about this card? by leipzig3 · · Score: 3, Funny

    I think the moderator missed this announced card by Creative: Silent Card The SNR is way better.

  39. Turning this MP3 around and going home. by Anonymous Coward · · Score: 0

    "Upsampling for playback is worthless even if your source material is perfect CD audio. Taking something even worse than that (MP3) and upsampling it is just turd polishing."

    That depends on weither you believe WAV-->MP3 to be one way. No one's studied to see if the MP3 psyacoustical model is reversable.

    1. Re:Turning this MP3 around and going home. by Anonymous Coward · · Score: 0

      Belief has nothing to do with it. Throwing away 90% of the bits in a file is not a reversible process. It just so happens for audio data that 90% of those bits contributed very little to your sound experience. But if you want them back, they ain't coming back.

  40. Not all sound cards "sound pretty much the same" by rajafarian · · Score: 1

    My M-Audio Revolution 5.1 sounds much, much, much better than my SB Live and my mobo's built-in nforce2 Soundstorm at playing music in both Linux and 'doze, which I do more than play games (in 'doze). But then again I much prefer the Soundstorm for games.

    Most, if not all reviews I read say the Revo sounds better than Audigy 2. ... maybe most do though?

  41. BOSE by Venner · · Score: 1

    >>there is no way to make a recording that is compressed by a lossy algorithm such as MP3 sound as good as the original without creating information out of thin air.
    >>

    Right. I bet Creative's gone the way of BOSE (damn their eyes) and made the audio "sound better." To lay-people at least. BOSE accomplishes this 'amazing' feat by boosting the level of certain frequencies and/or increasing the volume. In blind tests, many people say that a louder soundbyte sounds better, and so forth.

    I personally just want accurate reproduction. I have a very nice receiver/speaker combo that does that trick, and a (now fairly old) Turtle Beach Santa Cruz card that has pretty accurate analog output.

    Amusingly, Creative even has an affordable line of semi-pro cards that do a excellent job in sound reproduction. The tradeoff, of course, is that they don't have all the snazzy 3d game effects and so forth. I personally don't care. For my needs, if I were going to shell out $150-200 for a Creative sound card, the E-MU 1212M would be the superior choice.

    Who knows though; I could be completely off-base. I'll reserve judgement until I read some professional comparisons and hear the thing for myself.

    --
    A preposition is a terrible thing to end a sentence with.
    1. Re:BOSE by Engineer+Andy · · Score: 1

      Preach it, brother.

      I like my music to sound like it was when it was recorded, not "better".
      That is why i took a cd i like to a bose dealership, listened to it, and found that my older, cheaper (NAD + B&W) unit gave cleaner, crisper music, and that the bose sounded muddy.

      the sound card should be transparent, and play the music as it gets it, not engage in low-brow tom-foolery.

      then again, the masses like brittney. abandon hope.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World" 1 John 4:14
  42. Well, not true. by imsabbel · · Score: 4, Informative

    The _usage_ of the "MIPS" here might be mostly marketing bullshit (as it doesnt make the sound "better"), its not compareable to PMPO or co.

    Its just a bit decieving, because getting mips in audio chips is _REALLY_ easy. You are mostly dealing with 16 or 24bit integer values, in neat streams. You can build a whole function unit for a few 1000 transistors...

    So just give the thing 50 adders, 50 mul-units, runn it at 100 Mhz and you get 10 billion possible instruction per second (which might be burned quite quickly if you want to do bigger effects on xx streams, but thats another matter).

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  43. They think it doesn't support 7.1 sound? by ShyGuy91284 · · Score: 1

    I glanced through the article, and I saw in one section that they complained about the small number of jacks on the back, and that 3 analog isn't enough for 8 channel (7.1) sound systems. With my S750 speakers, they use a special cord type. two that are 3-channel (like a stereo one, but with one more black seperator for 3 metal "layers" beneath the tip of the jack), and one that is 2-channel for 8 speaker sound. And my Creative decoder and speakers both came with a 3-to-4 jack cable so they can hook into 4-jack speaker systems. Intelligent idea to cram more onto each plug, don't think it's a standard, but it should be.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    1. Re:They think it doesn't support 7.1 sound? by DarkJC · · Score: 1

      RTFA, they talked about the option of using a special cable, but mentioned that it wasn't included. All in all, it sounds like a pain in the ass, and I'd prefer just to have one more dedicated surround output.

    2. Re:They think it doesn't support 7.1 sound? by TheStonepedo · · Score: 1

      There are a few actual standards in audio jacks. The RCA jack has been the standard for audio applications for decades. The next most common thing for analog transmission would be 1/4" plugs or 1/8" miniplugs of either mono or stereo varieties. Digital signals have well-established standards of RCA jacks for coaxial and TOSLink for optical transmission. If Creative is going to stick to 1/8" miniplug holes they could provide optical digital in that size, provide a mono miniplug for coaxial digital, and leave the rest to stereo miniplugs. Perhaps Creative should use actual standards instead of bastardizing them.

      --
      I'll be your candy shop of infinite deliciousity if you'll be my discotheque of endless rump-shaking.
  44. Done by a lot of audiophile CD players by Estanislao+Mart�nez · · Score: 1

    A lot of audiophile CD players and DACs do this; they upsample CD audio to 24 bit and 96 or 192 kHz before converting to analog. It's claimed that this improves the quality of the analog playback signal. I've never really bothered to try and understand it, so don't ask me. A Google search for upsampling audio turns up a few relevant articles in the first page.

  45. Define Better - The masses don't look for accuracy by nick_davison · · Score: 5, Insightful

    That image technology has been around forever. Just watch an episode of CSI.

    I was going to make much the same observation and then something occured to me:

    Quality of sound is subjective.

    It's why every crappy CD player and walkman comes with a Bass Boost. Boosting the bass doesn't make the sound more authentic than the original but, for the average listener with no idea what clear music should sound like, more bass is appealing and a selling gimmick.

    Similarly, you upsample, apply smoothing algorithms, apply fractal algorithms, whatever, you may be able to give a perception of clarity, of spacial separation, etc. far in excess of what the original CD had. That doesn't mean it's what the artist and engineers intended, it doesn't mean it's more accurate to the original performance, but you'll still get the average 13 year old telling you that Britney's latest masterpiece sounds even better now.

    So, you can make a track sound "better" to an average sampling of listeners without it being more accurate to the environment of the original recording. It's all about their definition of better.

  46. Nice but by Solr_Flare · · Score: 2, Insightful

    For myself, and I know many others, the sound card is something you consider when building a new machine entirely. It is rare that something so good comes out that I feel compelled to upgrade the sound card. For me, when I build a new machine I get the new top of the line card then put my old one in my secondary work machine.

    As others have said, a good set of speakers is really more meaningful these days than the card. Yes, definitely the card can make a huge difference. But the difference between an Audigy 2 and an X-Fi? Not significant enough to warrant a new purchase unless it is a totally new machine.

    Which, by the way, I suspect that is where the majority of Creative's revenue comes from, Dell and others who buy their cards in large quantities for their higher end machines.

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
  47. MP3s sounding better & more by click2005 · · Score: 2, Interesting

    While many might believe this is marketting BS, has anybody actually compared them? As someone has already mentioned, the Gravis Ultrasound could improve audio (I owned one).

    A review on Toms Hardware http://www.tomshardware.com/consumer/20050818/inde x.html also says MP3s sound better.

    The card will also support multiple 3D positioned audio sources in real time.

    While the card is excessive for most users, the card is still very impressive.

    --
    I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
  48. Not Possible by andrelix · · Score: 0, Redundant

    Dont believe the hype, because that is all it is. It is quite simple, you can not make an MP3 sound better than a CD. You can make it sound different, and different to you might mean better. But if you do math, there is no way to make something sound better than the original, only different. This always frustrates me when someone wants to explain why you should buy this or that because of special features. It just cant be done! Why not just advertise it as a kick-ass sound card that will blow your mind in video cames, or maybe it has great preamps that will help the sound, but please dont advertise that it will make your mp3 sound better than the CD. FWIW, if you want the best sound, get rid of the CD, the mp3, and get yourself a good analog turntable! Sorry, just my $0.02!!!

    1. Re:Not Possible by Anonymous Coward · · Score: 0

      I'm guessing that you don't know anything about wavelets.

    2. Re:Not Possible by andrelix · · Score: 1

      I do not understand how wavelets can make a difference. As yes, I do not understand wavelets, much. But I do understand them enough to know that you are trying to take spikes out of what would normally be a smooth lineform that represents an analog signal. I still do not understand how you can make an mp3, or an image in the discussion of wavelets, better than the original. It only makes it different. It might be more appealing, but it is still different. I liken this to me playing a musical instrument. It would sound terrible (I have no musical talent). You could then modify the sounds I created to make it sound better than what I played, but in the end, what I played is what I played. Wavelets are interesting, but I still do not understand the how it makes it better than the original...

  49. intelligent audio design by Splork · · Score: 1

    creative labs clearly believes in intelligent design since they believe something can be created out of nothing.

  50. Solution might be kx project by gkitty · · Score: 5, Informative

    I always had bad experiences with stable machines becoming unstable after installing Creative's drivers, and never liked that you can't seem to just install what seems like a driver but have to screw up your system with what seems more like an application suite / (buggy) driver combo. What's worse is that despite the bloat Creative's stuff never has the features that I actually want in a sound card.

    The only salvation for my SB cards has been the 'kx project' drivers:

    http://kxproject.lugosoft.com/index.php?skip=1
    (sorry I don't know to enter a URL here...)

    If you are a musician these drivers have the features you actually want; WDM, ASIO, GSIF - other than the sound floor (on my SBLive) they make the card competative with a mid level music card. No bloat and I've found the driver to be solid, though the UI is rather yucky.

  51. "Makes MP3 sound better than the CD" ? by Frambooz · · Score: 4, Insightful
    "Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD"

    That's like saying you can make JPEG look better than the uncompressed image. Yes, you can improve the quality of MP3 by careful interpretation of data and perhaps extrapolating information for higher frequencies (which most often suffer from MP3 compression -- MP3Pro does something similar), but it will NEVER be as crisp and clear as the original material, let alone better.

    Not that you'll be able to hear the difference on your $20 desktop speakers you got at the 'Shack anyway.

    --
    No encryption can withstand the power of the Lucky Guess.
    1. Re:"Makes MP3 sound better than the CD" ? by TheSkepticalOptimist · · Score: 1

      Yeah but, CD quality isn't great to begin with. You take recorded material, throw out anything humans can't hear then compress it to make a CD, then you compress the crap out of it and reduce the dynamic range even more to make an MP3.

      I would personally like to start seeing higher sample rate audio files that are ACTUALLY better then CD quality, by storing more dynamic range (we can't here it, but we can feel the lows and highs beyond our audible range). Why not send us the data recorded by the high-end digital music studios rather then corrupting the music into CD quality to begin with?

      So really, Creative is saying they can make JPEG look better then a BMP, but BMP still doesn't store all the information and was in the original image as CD's miss data from the original recording.

      --
      I haven't thought of anything clever to put here, but then again most of you haven't either.
    2. Re:"Makes MP3 sound better than the CD" ? by Frambooz · · Score: 1
      Good point. A lot of studios record in 24|32bit/96Khz or even 32|64bit/192khz nowadays, and downsample it to fit the 16bit/41Khz CD format. There's a bunch of commercially available audiocarriers out there that support high bitrate audio (like SA-CD, but it's not commonly available.

      When you're just listening to CDs though, getting a good CD-player, a good amplifier, a good set cables and a VERY good set of speakers will squeeze the most out of your 'regular' CD experience... it won't really make a difference on your average BestBuy home stereo. Do note that "good" usually means very, very expensive.

      --
      No encryption can withstand the power of the Lucky Guess.
    3. Re:"Makes MP3 sound better than the CD" ? by mkosma · · Score: 1
      That's like saying you can make JPEG look better than the uncompressed image.

      I see nothing wrong with the statement that technology *can* do that, at least in theory.

      Any CD has limited dynamic range, suffers losses through digitization, and loses some dynamics by virtue of being a two-channel recording. My idea of ideal sound is to reproduce the original performance, not (merely) the recording engineer's result. Many CDs (any number of old jazz masters, 1970s albums by the Who, etc., but not limited to older recordings) simply do not ideally capture the original performance. In other words, *every* CD reflects, in some way, a compromise.

      Thus, re-processing of a compressed MP3 can aim at something different than merely reproducing the original CD audio as accurately as possible. To the extent it can reproduce the original recording as accurately as possible, it is possible to exceed the quality - i.e., "sound better than" - the original CD.

      To use your JPEG analogy, it is not so hard to imagine hardware or software that improves the image beyond its original quality. For example, the technology in question might intelligently look for artifacts like red-eye or improper contrast and adjust for them - thus making the rendering of the JPEG "better" than the original uncompressed image.

      A better analogy is found in video, where processing requirements are more intensive and compression is more a fact of life. A DVD contains video at 480i resolution. There is no doubt that hardware that upscales the video (to 480p or 1080i or whatever) improves the image as rendered on a modern HDTV *beyond* what is found on the original DVD. A lot of this has to do with compensating for deficiencies - or taking advantages of benefits - in modern display technology.

      Is it so hard to believe that Creative can achieve something similar with respect to sound - however many MIPS their card may have?

    4. Re:"Makes MP3 sound better than the CD" ? by Anonymous Coward · · Score: 0

      Well I liked this article and found it very interesting. I have read some good reviews like the one over at Toms hardware http://www.tomshardware.com/consumer/20050818/ . I'm interested in the x-Fi Platinum and I have asked people to post them on a thread i started on the Creative X-Fi Forum http://www.productionforums.com/viewtopic.php?t=45 98 . I would prefer to hear what owners say on the Platinum. I would also like to know other good speaker setups I could use for my x-fi

  52. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    It's why every crappy CD player and walkman comes with a Bass Boost. Boosting the bass doesn't make the sound more authentic than the original but, for the average listener with no idea what clear music should sound like, more bass is appealing and a selling gimmick.

    Generally, adding bass makes the sound more audible at low volumes (or when the earbuds are only halfway in your ear).

  53. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    I've never seen CSI, but how do they add information to an image? Surely that violates the laws of information theory?

  54. Someone by Anonymous Coward · · Score: 0

    with little insight and no sense of humor.

    I used my last mod point to mark it funny.

    lheal, #86013.

  55. a-fucking-men by Doktor+Memory · · Score: 3, Interesting

    I am, to this day, probably more bitter about Aureal's end than about any other failed tech company other than the one I was personally involved with. (Don't ask, you've never heard of them.) I still have my MX300 in a drawer, on the off chance that someone with a soul gets an internship at Creative and leaks the driver source so that it can be updated for XP and Linux 2.6. And I will neverever buy a Creative product in my life: it's almost five years later and they still haven't managed to come up with a positional audio codec half as good as the one languishing in their vaults...

    And dear lord am I ever enjoying watching Apple stomp Creative into bloody chunks in the DAP market. Couldn't happen to a nicer pack of thieves.

    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:a-fucking-men by drew · · Score: 1

      I still have my MX300 in a drawer, on the off chance that someone with a soul gets an internship at Creative and leaks the driver source so that it can be updated for XP and Linux 2.6.

      Mine's still in my computer. Works just fine for me...

      --
      If I don't put anything here, will anyone recognize me anymore?
    2. Re:a-fucking-men by swv3752 · · Score: 1

      Like Apple is that clean. If Apple got to be top dog in the 90's instead of MS they would not have acted much different. Just look what they did to the clone manufacturers.

      Anyways, the Muvos are much better than the Shuffles. The Nomads do suck compared to Ipods though.

      --
      Just a Tuna in the Sea of Life
  56. I lost interest... by xigxag · · Score: 3, Interesting

    ... when I got to the part about Creative not using Dolby Digital Live because it's not DRM'ed enough. These guys were taking DRM seriously even before Microsoft made it a priority. Doesn't that make them Officially Evil?

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    1. Re:I lost interest... by malkavian · · Score: 1

      Perhaps this may be one of the aspects that beat them in the derriere. There's a groundswell building that's looking more and more at Dolby Digital Live as an essential (for a media PC, you can't beat DDL as an output).
      A few companies have put out DDL cards now (HDA Digital X-Mystique 7.1 GOLD and the Turtle Beach Montego DDL) alongside the SoundStorm chipset from NVidia (which rumour has it will be making a reappearance at some time in the future, possibly piggy backed onto their graphics cards). I use both the montego DDL and the SoundStorm. The sound quality on DDL with digital out is superb. EAX isn't too well handled (thank you Creative Patent Portfolio), but it's handled well enough for me (EAX2 supported) and my gaming habit.
      Creative won't get my money, unless they have a vastly superior card, with DDL. And it's the DDL that drives my purchase. I don't want the extra cables, I don't want to have to use analogue stages between card and amp.
      I honestly don't understand Creative saying it's a DRM issue. They have the sound tappable from their analogue streams when they leave the card. If they're saying it sounds just as good as digital, then the copy will be indistinguishable either by DDL copy or their analogue stream.
      If it's not, then they're deliberately crippling their cards in quality to maintain a protection scheme for the content industries.
      Yeah, I'd say Creative are officially evil these days.
      I don't buy from them. Although that is made a hell of a lot easier to follow because they don't offer what I want.

  57. Multichannel Digital Out by jeffy210 · · Score: 1

    Okay, Creative is still missing one key thing. I want a card that can encode (NOT decode) to Dolby Digital (EX) or DTS (ES) in real time! None of this ProLogic II or Neo:6 crap, or using 6 (or 8) analog outs. I want to be able to run an optical cable from my sound card to my stereo and get a multichannel digital stream that I can play around with.

    --
    ------
    "And may your days be long upon the earth."
    1. Re:Multichannel Digital Out by Anonymous Coward · · Score: 0

      There is a card called the Mystique 7.1 ... it kicks ass and does live dolby digital encoding ... only thing sounde storm 2 (does dolby ex btw).

  58. Re:Define Better - The masses don't look for accur by timeOday · · Score: 1
    It's also entirely possible to "upsample" a recording to make it more accurately represent the original - if you have out-of-band information. For instance, we "know" what a violin is, and that a violin doesn't make high frequency "popping" noises. So given a sample of a violin with popping, we can use noise reduction on it. The result will not only sound better subjectively, but be closer to the original sound source than the recording from which we're working! Does this violate some rule of information theory? No, because we have prior information about what noises a violin can make.

    Now, if you handed me a completely random picture that looked like TV snow, but with a small part cut out, could I regenerate that missing piece? No way. But hand me a picture of George bush's face with a small piece cut out, and I can recreate that piece very accurately. The point is, most data has some structure that we know about, outside of the particular source in question.

    This is precisely the same reason why lossless compression is possible. Can FLAC compress arbitrary sounds samples, or png compress arbitrary images? No, of course not. But since (almost) all sounds and images of interest have common properties, we can make alternate representations in which data most likely to be of interest is represented by shorter bitstrings.

  59. Re:Great but... by Anonymous Coward · · Score: 0

    Wow, I just spit my coffee all over the place. Thank you.

  60. Donated hardware by tepples · · Score: 1

    Yes, but people like us who care to tinker with drivers end up using Linux B-)

    Unless they have to use a lot of donated hardware that lacks working drivers for linux or bsd-ix86 systems.

  61. Why? To sell accessories. by TheStonepedo · · Score: 1

    Creative forces you to buy more of their own product by making funky digital out. If you get a single PCI slot card with no bells and whistles, Creative makes every last I/O a miniplug. Outputting two digital signals (front and rear, separately) on a stereo miniplug allowed Creative to force customers to buy their PC speakers rather than outputting a standard multichannel encoded SPDIF signal on an RCA jack.

    --
    I'll be your candy shop of infinite deliciousity if you'll be my discotheque of endless rump-shaking.
  62. Digital restrictions management by tepples · · Score: 1

    for the record, speakers don't decode digital signals.

    Yet. Just wait until the record labels mandate it. Search this discussion for "DRM".

    1. Re:Digital restrictions management by StikyPad · · Score: 1

      For the record, my crappy Boston Acoustics do. I borrowed them from a friend to use on my PC after I decided to use my Klipsch's for my home theater; the BAs came with his Gateway. It took me hours of forum searching to discover a) that they were digital, and b) where to find drivers that would enable digital-out for my onboard soundcard, which I never did.. so I found an old SB Live and threw it in. Fortunately XP had its own drivers for the SB Live, so I didn't have to install the Creative Bloatware.

  63. Re:Creative Left Out (Turtle Beach) by WuphonsReach · · Score: 1

    Yes, I still have my old Santa Cruz PCI card laying around. Nice to see that they're still making newer cards.

    What I'm curious about is whether the Turtle Beach cards now support front audio jacks on the newer cases. (One of the reasons my game box is currently using the on-board sound.) Once I started using cases with front audio ports, it became a bit of a pain to use my old Santa Cruz card.

    --
    Wolde you bothe eate your cake, and have your cake?
  64. Bass Boost is a (rawther limited) EQ by tepples · · Score: 1

    It's why every crappy CD player and walkman comes with a Bass Boost. Boosting the bass doesn't make the sound more authentic than the original

    Yes it does. Like any other built-in equalizer, Bass Boost compensates for deficiencies elsewhere in the audio path. It's often used to work around the low-frequency suppression inherent in the tiny speakers used in budget headphones, and it's a lot cheaper to implement in every player than bundling it with a pair of Sennheiser headphones.

  65. no windows 64 bit driver support by Anonymous Coward · · Score: 0

    the bad thing about this card is their is no 64 bit windows driver
    i havnt tested it out in linux (just built a new machine and bought this card)

    another thing i hate is the fact that the card offers 3 modes (a so called feature!) that means if you want to play games you should switch to GAMES mode (other wise you cannot use EAX or other features) if you want to watch movies you should goto entertainment (so you can change sound setups and offer effects) or if you want to make music their is a mode for that as well, luckily i can get good enough sound using GAME mode so i do not have to mess with it, but its their and it can become bothersome.

  66. Just a question by PIBM · · Score: 1

    will it be able to send the 3D sound generated throught the optical connection or it will still send only 2 channel ?

  67. Re:Upmix? - There actually is a need. by Hitokage_Nishino · · Score: 1

    The Audigy 2 isn't really "good enough" because the card is Broken(tm). It cannot do sample rates other than multiples of 48kHz and forces anything else(read: your entire mp3 collection) to be resampled with a less-than-stellar method.

    Alas, it also happens to enjoy great linux and game support.

  68. Re:Define Better - The masses don't look for accur by Klaruz · · Score: 1

    My car stereo is an mp3 player, and has had the antenna unhooked for almost 3 years. When I finally hooked it back up, my friend asked me what was wrong with my stereo, since it had WAY too much bass. I had to explain compression and subjective sound for bad stereos, blah blah.

    Anyway, it's interesting how bad people can butcher sound for the average person.

  69. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    Well I have to respond to this. You had a good post going here for a bit, then:
    This is precisely the same reason why lossless compression is possible. Can FLAC compress arbitrary sounds samples, or png compress arbitrary images? No, of course not. But since (almost) all sounds and images of interest have common properties, we can make alternate representations in which data most likely to be of interest is represented by shorter bitstrings.
    TOTAL FAILURE. Lossless compression is (Hence the name!) lossless, like zip or sit. Ie., if you have a row of 20 zeros, you can compress that to one zero and information that says "This times 20." This is smaller then 20 0s (->"0x20" as a made up example) but can perfectly reproduce the original. So FLAC can compress arbitrary sound. DUH. You are talking about lossy compression, which throws away unheard data.

  70. Media PC? Buy an Envy24 card by bogie · · Score: 2, Informative

    You can get optical out and decent sound for way cheap.

    "Creative Labs, the worst thing to ever happen to sound card industry."

    the runner up was

    "Creative Labs, holding back soundcard innovation for over a decade"

    --
    If you wanna get rich, you know that payback is a bitch
  71. I found myself saying "I need more cowbell!" by Anonymous Coward · · Score: 0

    Yeah!

  72. Bollocks by Shanep · · Score: 0, Redundant

    Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD

    Horse shit.

    --
    War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
    1. Re:Bollocks by Anonymous Coward · · Score: 0

      I have X-Fi. It does make SOME recordings sound better. Depends on source, quality of mix on the CD and the X-Fi settings.
      It really does enhance mp3s especially those encoded at low cbr. I leave the enhancements of for classical music and jazz but load them for metallica and likes, also left them at 50% with King Crimson antology, it sounded spectacular.
      I do not like the marketing bullshit though - they want to make people think this card does make everything sound better

    2. Re:Bollocks by Shanep · · Score: 1

      I do not like the marketing bullshit though - they want to make people think this card does make everything sound better

      CD's don't sound like ANYTHING. They are media which hold audio recordings at a finite level of detail. It is the device which reads these recordings and turns them back into signals which can be converted to sound via transducers, which make the biggest difference to sound quality. So creatives claim is completely and utterly ridiculous. If they had claimed a CD played through their sound card, gave better sound quality than the same CD played through a typical CD player or audio card, then I might be able to believe that. To further extend this claim to an mp3 of a CD sounding better than the original, can be nothing but subjective garbage and marketing bullshit.

      Up sampling in bit depth and sampling rate, to allow the use of less complex antialiasing filters can make the output sound better. But there are CD players which do this also for the same desired effect. They are NOT making the CD sound better, they are making a CD player which sounds better than lesser CD players. The same can be said of the X-Fi. It is NOT providing output which "sounds better than the original CD", it is providing output which sounds better than lesser CD players and sound cards.

      Creative have a very long history of out-and-out lying about their products specs and capabilities.

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
  73. Damn it all to hell by Anonymous Coward · · Score: 0

    If it ain't supported by the ALSA project, then it don't exist in my book. How am I supposed to get excited over something that don't work on the platform of my choice: Linux? Sure it sounds nice and all, but unless Creative is open with the specs on this thing, it sure ain't going to have too many Linux users applauding their new design. And if it ain't supported by ALSA, the probably means that unCreative either locked up the specs or it sucks. So anyone involved with ALSA who can verify how much this chipset sucks? And if anyone mods me troll, I hope your nuts rot and fall off. This ain't no troll. This is truth that I speak, ain't it my brothers?

    1. Re:Damn it all to hell by Anonymous Coward · · Score: 0

      How about you fuck linux and fuck the pile of shit that is ALSA, too?

  74. Re:Define Better - The masses don't look for accur by BiggerIsBetter · · Score: 1

    That image technology has been around forever. Just watch an episode of CSI.

    That's actually not as whacked as it first seems.

    You *can* improve the resolution or quality of an image if you have a video stream to process. It may be possible that Creative is doing something similar with the audio stream.

    I doubt it would produce output more accurate than from an compressed CD source, but it's conceivable that they found a way to make it sound significantly better than a "standard" lossy format decoder.

    --
    Forget thrust, drag, lift and weight. Airplanes fly because of money.
  75. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    I believe what he was getting at was can _compress_ arbitrary sound (not _can_ compress). Feed it random data (white noise) and I'll bet $20 that it ends up as large (if not larger thanks to container overheads) than the "uncompressed" source. Yes it's quite capable of running it's algorithm on the data, but it's not capable of garunteeing that the output will be smaller than the input.

    Heck, you could feed PNG sound data and it would be happy (provided the compressor allowed .RAW input), though I doubt you'd get any reasonable compression (even if it wasn't noise!) since the way in which sound is redundant is far different than the way in which images are.

    Just one AC to another :)

  76. A home musician's perspective on the Xfi-Elite by hotdot · · Score: 2, Informative

    I have bought the card last week, i have plugged it in today in no time, it take's up a psu cable (just as a hard drive) as a nice blue logo (nice addition to modded case) first thing i did was to hook up my jackson guitar in it to test one of the 2 preamplified 1/4 Jack that comes with it. The DAC makes its job well and the noise reduction is very good. Too good in fact that i had some trouble hooking up the hardware effects at first (before finding where to put on effects in the Xfi's pannel) , the noise reduction still give's me a hard time, it works too well. In a 30 minute trial to get to know the main reason to buy the Elite : Does the external module works to record guitar, voice and Bass -> Definitly. It comes packaged with Cubase and WaveLab and Ampli-tube, so everything is there to get started to rock, and do not forget that you can have 8 simultaneous Hardware effects that feels just like any pedal effects would (thrust me i heard worst distortion...metal zone anyone ?) So i definitly recommend this to home musicians who are gamers and want to be able to do anything, not just be able to record in a specialized software like protool cards without 3d accel. I bought the card directly on the site for 399$ US. Its not such a high price, because you would normally have to buy an ASIO sound card and a mini-console with 4 amplified I/O to have the same result.

    My worst fears where that in the past Creative was well known to have horrendrous drivers and bloated install, this one has a package wich only install the tools for audio creation if you asks for it. Remember also that the elite pro comes with 64 MB of onboard RAM, wich frees up a bit of the main RAM for audio processing, tough I do not know if it makes a big difference.

    For those that say its the speakers that makes a difference, try listening to AC98 onboard for 2-3 years, even with good speakers, you can still ear noise when nothing plays at high volume. Same speaker with this card feels like heaven.

    A satisfied customer

  77. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    If you take pure random noise and feed it through FLAC, it will come out the far end BIGGER than when it went it, or at best the same size. FLAC will not be able to COMPRESS it.

    FLAC will be able to handle it, with no problem, and when you decode the FLAC you will get identical samples to what you fed into FLAC.

    The way FLAC works is to find common things about the sound, and replace the sample data with codes that can later expand to the original sample data. If the sound is noise, and it's random enough, FLAC will not be able to find anything it can encode. Thus FLAC is stuck passing the original data unchanged, and probably FLAC has to put some framing data around it so it will be slightly bigger.

    So, OP was correct, because he or she meant "compress" in the sense of "make the output smaller". Or, as the original words said: FLAC "...can make alternate representations in which data most likely to be of interest is represented by shorter bitstrings."

    The same applies to PNG. Random enough image data will leave it unable to make a smaller output, but you will still get the original data back when you decode.

  78. Re:Define Better - The masses don't look for accur by Malor · · Score: 1

    I saw one comment from a sound engineer somewhere..... "Creative is telling you that, given a pile of hamburger, they can make a cow."

  79. Boring by HunterZ · · Score: 4, Informative

    As a former long-time Creative customer who has been burned many times and have seen many others burned, I'm no longer interested in Creative products. What I am interested in is this:

    http://www.hidiaudio.com/products/mystique.html
    http://www.bluegears.com/soundcard_xmystique.html

    That's right, a card that can perform real-time Dolby Digital AC3 encoding (aka Dolby Digital Live, or DDL). The spiritual successor to the nVidia Soundstorm!

    Turtle Beach has a card with the same chip, although their driver support is a bit lacking in comparison:

    http://turtlebeach.com/site/products/soundcards/mt goddl/

    And this is the chip that drives them both:

    http://cmedia.com.tw/product/CMI8768_plus.htm

    The cards are pretty affordable - newegg has them both for under $100. Personally I'd rather go with the X-Mystique due to better driver support and on-board coax output (even though both cards come with optical cables, IIRC).

    I guess Terratec has an Aureon 7.1 card that has DDL as well, but they don't market their cards to the U.S.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  80. Very different by Sycraft-fu · · Score: 4, Insightful

    Basically all pro cards from the low end up are designed to do one thing only: get audio in and out of the computer accurately. You pay for more ins and outs, better converters, etc, but all they do is play and record sound.

    The Creative cards from the Live on up are all DSPs. They are designed to convolute sound. So in a game if they want it to sound like you are in a parking garage, they give the proper commands to the card and it convolutes the sound to do it's best appromation of a parking garage. This leads to both lower CPU usage and more realistic sound than doing the processing all on the CPU.

    So the problem is, because of this consumer focus, sacrafices were made. One was that the Lives and Audigys output (and input) only one sample rate: 48kHz (Audigy 2s have 96kHz, but only in special cases). They'll accept any you like under that, but sample rate convert that. They do an ok job, but not great, distortion is introduced that you can see on a scope and hear on good equipment. So they are right out for good recording. Also, they kinda chepskated on the converters for the cards, so they are noisy, compared to others in their price range.

    But, for all that, they are real, no-shit, DSPs. If you get the OSS kX drivers (http://kxproject.lugosoft.com/index.php?skip=1) you can actually write your own assembly programs for the DSP and control what it does.

    Now the X-Fi is extremely exciting as it fixes most of the problems people had. For one it has three different modes it can be set in. In pro mode it dispenses with all teh resampling crap and does accurate 1:1 bit capture at any sample rate up to 96kHz. In other modes where it does resample, it does it with a kickass high-order filter that introduces essentially no distortion.

    I am unsure if it has the ability to function as a VST plugin built in, but certinaly nothing precludes it from doing so. It's a powerful DSP and has the capability to route sound in and out of it.

    So, really, it's not comparable to pro cards. They are designed to do different things mostly. There are some pro cards that feature DSPs, but very few. These days in pro work, the effect processing is done in software. It's more flexable and real time is non-critical. However in a game, you can't dump 20% of your CPU in to doing a single high-quality reverb, so having a DSP is a real boon.

    Personally, I use both. I have an M-Audio Firewire 410 for pro, an Audigy 2 for consumer. I imagine that'll become an X-fi very soon here.

    1. Re:Very different by Anonymous Coward · · Score: 0

      That's a good response and helps to clarify the differences. I'm interested in accurate quality conversions, and I don't play games much any more. There are a couple professional DSPs, UAD-1 and PowerCore, which are add-on DSP cards which you can use to process effects plugins that are specific to their hardware. And actually, the Emu 1212 has a DSP with effects, but I knew someone who bought one and returned it. Said he didn't like the quality of the DACs and the effects were sub-par.

      UAD-1
      http://www.uaudio.com/products/digital/ultrapak/in dex.html

      PowerCore
      http://www.tcelectronic.com/PowerCoreConcept

      So it sounds like there could be some potential behind this new Creative card if Creative wanted to allow that to happen. What you said makes a lot of sense with the target towards gaming and what-not. My favorite card right now is Lynx Audio. Tight clock and great sounding DACs, but another great product that may work for some people, is Benchmark DAC-1. It takes a digital input signal, and is a little box that converts the signal to analog, and it is really good at it. Costs about $1000 but it may be the best converter for anything in that ballpark. So it has audiophile and pro-audio applications. It will be interesting to see how this Creative card goes once it's been out there considering there is at least potential both in the converters and the DSP even though it's geared towards the gamer/media consumer type. Anyways, just daydreaming here I suppose.

    2. Re:Very different by carpe_noctem · · Score: 1

      The Creative cards from the Live on up are all DSPs. They are designed to convolute sound. So in a game if they want it to sound like you are in a parking garage, they give the proper commands to the card and it convolutes the sound to do it's best appromation of a parking garage. This leads to both lower CPU usage and more realistic sound than doing the processing all on the CPU.

      Actually, convolution is done in software... at least, for the type of convolution that you're talking about (room or space modeling). To make something sound like a parking garage, you need to use a field sampler to first create an impulse response (the proper name for what you referred to as "commands"). Impulse responses can also be used for filtering, but in this case they are generally quite small (a few hundred frames or less). Responses that are created for room modeling can be quite large, on the order of 8-32,000 frames or more. Since convolution is performed on two waveforms, room shaping can't be done on hardware, unless you can somehow store a bunch of wave files on the actual soundcard. As the author of a VST plugin for realtime convolution, I would love to know about hardware support for convolution to which you speak. Please, can you show me where you read about creative implementing this in hardware? I'd love to know how they managed that, especially given the sub-par quality of their pro audio line.

      I am unsure if it has the ability to function as a VST plugin built in, but certinaly nothing precludes it from doing so. It's a powerful DSP and has the capability to route sound in and out of it.

      This is not possible. You own a 400$ fw interface (albeit, a rather bad one, but that's just my opinion ;] ), but do you even use it for composing? I ask only because it seems that you have no understanding of how VST's work... the VST framework requires a host for loading up plugins, which are compiled as dynamically loaded libaries (DLL on win32, Mach-O/CFM bundles on MacOS). For a VST plugin to be run in hardware, the card itself would need to have it's own dynamic library format, a virtual VST host, and a whole slew of other crap normally handled by the OS. For this reason, it would logically be much easier just to take the contents of the process() and processReplacing() methods (which do all of the actual audio processing in a VST) and re-implement them directly in the audio chain.

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    3. Re:Very different by Sycraft-fu · · Score: 1

      Perhaps I'm over using the term but I am using convolution as one would use comvoluted, to make something more complecated. The EMU DSPs do really process sound. They can do EQs, reverbs, delays, etc. Basically any FIR function that can be executed in sufficient time (they execute a fixed number of instructions per sample), I'm not sure if they can do IIR or not, but regardless. So when a game requests a sound be played from a certian location, in a certian environment, the card does the calculation for how that wave should be changed, and what speaker(s) it should be played from. Go to the kX project homepage if you want more technical information on the topic.

      As for VST plugins yes, I am fully aware of how they work. YOU seem to be the one that doesn't understand. VST is just an interface, an API, for plugins to talk to hosts. There is no reason one can't have the other side of that talk to hardware instead of having it be a software alogrithm. Some companies do just that. Universal Audio, for example, has a card the UAD-1. It's basically just a DSP on a PCI card. It supports VST, DX, RTAS, and AU, but the work isn't done by the CPU for those plugins, it's done on the card's DSP (http://www.uaudio.com/products/digital/ultrapak/F AQ.html). The PowerCore PCI MkII is the same basic thing, different company (http://www.tcelectronic.com/default.asp?id=1233).

      For that matter Cubase 3 does something like this. You can set it up to use basically any external hardware processors as VST plugins. It controls the automation of the external device, and handles sending and recieving audio (http://www.steinberg.de/ProductPage_sb51ba.html?P roduct_ID=2442&Langue_ID=4).

      It's not all that common, since most people would rather spend the money on something else and just bounce tracks when needed, however it's not at all a technical problem. You write a plugin as normal, but rather than implementing and processing in software, you have it do it on your DSP.

    4. Re:Very different by Sycraft-fu · · Score: 1

      The effects on the EMU cards are identicle to the Audigys because they use the same processors. Creative is EMU (or rather EMU is owned by Creative). They both use the EMU 10k2 chip, the EMU cards are just a more pro implementation, they have better converters than the consumer cards, and are setup such as to not do undesirable stuff like resampling.

      Now the thing is, it's very likely that the X-Fi processor will find it's way in to the next gen EMU cards. Since they've done it in the past there's no reason to believe they won't do it now. That being the case, EMU cards may be due in for a serious DSP power boost, and my guess is they will allow you access to it more diectly, even if the X-Fis don't.

  81. Even more heinous, they killed Ensoniq and EMU by ArghBlarg · · Score: 2, Interesting

    ... two of the best pro synth makers on the market. It's disgusting that a low-end POS (and I don't mean "point of sale") soundcard company could take over two high-end synthesizer houses, leaders in the sampler/workstation market, and cannibalize their incredible chipsets for *home PC sound cards*. What a waste.

    Imagine if all the bands in the late 80s and 90s had to compose their music on a SB16. That's how shitty 'Creative' has been for the music biz as far as I'm concerned. Bleah.

    --
    ERROR 144 - REBOOT ?
  82. Resampling is very real by Sycraft-fu · · Score: 1

    I can post a demonstration, if you like. In MODs and the like better resampling makes a huge difference. Using something poor quality, like a nerest neighbour for resampling sounds like shit. A good cubic spline algorithm sounds pretty good.

    However with regards to CD playback, it's more questionable. In theory, you can improve quality. Instead of playing 44,100 samples per second with 65,536 voltage levels per sample, you do 88,200 samples per second with 16,777,216 voltage levels per sample. Now the intermediate samples you don't just make copies of the ones next to them, you use an advance interpolation algorithm to figure out what they should be.

    When viewd on a scope with sufficent resolution, this will be a smoother wave. Great, but can we really hear the difference? 44kHz sampling, which gives a maximum playback frequency of 22kHz is pretty much past the limit of human hearing. There's debate about if we can percieve ultrasonic sounds, but it's questioable. Ok, so if you can't hear those interpolated samples, what do they buy you?

    Also it won't be as good as just starting out higher rez in the first place. Advanced Gravis is correct that a GUS interpolating an 8khz sample sounds better than a software program not doing it, but it still doens't sound as good as a sample at 44khz.

  83. "Upmixing" by Laconian · · Score: 1

    Photoshop does that too. Three kinds, actually! "Nearest neighbor", "bilinear", "bicubic"

  84. Re:Mr Anderson by slaida1 · · Score: 1

    Tell me Mr Creative, what good is a new processor if you are unable to make stable drivers?

    --
    Preserve old classics: copy your collection onto all hard drives.
  85. sigh.... by MonoSynth · · Score: 4, Interesting

    MIPS - said before, Meaningless.

    24bit/96KHz - Lots of crap has been made with this label. Please tell me something about the DACs they use. I'd rather have a good (professional) 16bit/44.1KHz board than a consumer-level 24bit/96KHz one.

    'better than CD quality' - how? why? The only way to do this is by interpolating. How does it know if something is an MP3 artifact or if it's part of the music? How will it react to music that's encoded with OGG or AAC (and therefore has other compression characteristics)? Will this be 'better' like applying an unsharp-mask over a JPEG-compressed image which results in ugly squares?

  86. Wouldn't it be neat if... by where's+alderaan · · Score: 1

    ...if they started doing some real audiophile stuff with computer sound? I find it funny reaing all these posts about DSP and how people hope that there will be more DSP options with the next creative sound card. Guess what--in the recording industry, digital does not nessisarily equal good. In fact, when talking in terms of amplification, be it amplifing a guitar or any other instrument, tube driven analog amps are still the weapon of choice. I have a solid state amp with awesome DSP, reverb, everthing. It cost 400 dollars. I just bought an "analog" tube driven amp with no DSP which cost five times that and sounds infinately better. So by doctoring up sound on a computer via shitloads of DSP isn't nessisairly better. To audiophiles, it will probably make it sound worse. What would be neat is if they figured out some way to include a tube preamp on the acutal card. Then mabye watercooling for a soundcard wouldn't be such a crazy idea after all, because even 12AX7 tubes get really hot. And yes, optical out would be great too.

    1. Re:Wouldn't it be neat if... by TubeSteak · · Score: 1

      here's the closest you're going to get afaik
        AOpen's tube driven mobo

      --
      [Fuck Beta]
      o0t!
    2. Re:Wouldn't it be neat if... by nagora · · Score: 1
      if they started doing some real audiophile stuff with computer sound?

      It would only be neat for audiophiles, ie that group of people who suffer from the inability to listen to music without reference to the price of the equipment it is played on. "Delusional" used to be the term.

      I just bought an "analog" tube driven amp with no DSP which cost five times that and sounds infinately better.

      Yeah, right. It may sound different when you listen to it at five am in the dark with every source of noise in a three mile radius covered in acoustic foam. Meanwhile, in the real world, the recording equipment and compression techniques used at the studio put an upper bound on the reproduction quality that swamps anything you can do with the resulting CD/album.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  87. MOD PARENT UP - Actual Experience (Not /. Tools) by Anonymous Coward · · Score: 0

    ffs /.

  88. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    That was the grandparent's point.
    In "CSI" and other bad Hollywood fiction, the Computer Nerd(TM) randomly hammers the keyboard to activate the "enhance" function in a glitzy GUI application (prominently featuring spinning CSI/FBI/CIA/NSA/FOO logos).

    This will make e.g. a car licence plate become perfectly legible from what originally was a 3x4 pixel portion of a satellite/surveillance cam image.

    Fort someone like me who's both a physician and a computer nerd, it's outright painful to watch CSI! They get both forensic medicine/pathology and computer science so horribly wrong.

    (Please excuse my bad English. I'm a damn foreigner.)

  89. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    Ah cool. I misunderstood. I thought CSI must have been some realistic based-on-fact show.

  90. DSP MIPS by XNormal · · Score: 3, Informative

    In the context of digital signal processing MIPS refers to the number of multiply-accumulate operations per second, including incrementing buffer pointers. It is a well-defined number and comparing it is not meaningless even across different architectures.

    --
    Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
  91. MIPS not useless, but difficult to achieve by elgatozorbas · · Score: 1

    It may be a BS number to end-users. However, when you are developing, especially low-level, real-time processing etc, it is an important number. You know in advance you need not bother with processor X or Y if it doesn't meet the MIPS requirement of your algorithm (we are not talking about word processing here). Yout statement is correct in sofar that the MIPS numbers quoted are often difficult to achieve as they require full exploitation of the pipelining of the processor. In other words: if you cannot parallelize your code well enough, a part of the processor will be sitting unused 'wasting' MIPS. But the number is not useless.

  92. And the irony... by XNormal · · Score: 1

    Most audio encoded by MP3 or other lossy codecs doesn't encode anything the top band at all so this process will not improve anything in that case.

    --
    Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
  93. 2005 GUS by halleluja · · Score: 1
    Always regretted I didn't buy the Gravis Ultrasound, and now I don't have any ISA slots..

    Got a SB16 Vibra16 (no, nothing 16bit about it) which I ditched for a cheapo Trident4Dwave DX (most excellent).

    If wanted to make a switch or my 4Dwave craps out (which I expected the day after I bought it and actually saw it but never happened), what would you recommend for best quality/price (~$50-$100)?

  94. Re:Define Better - The masses don't look for accur by Peter+La+Casse · · Score: 1
    It does, sort of. My understanding is that there are algorithms for adding information to an image that guess based on what nearby pixels look like. Depending on the accuracy of the guess, the result might or might not resemble the original. If *I* had to guess, I'd say that the accuracy of the refinement drops with each successive iteration over the image, because on each pass, more of your input data is based on guesses that might be wrong.

    Maybe if we're lucky a math geek will happen by and explain it all to us.

  95. Re:Define Better - The masses don't look for accur by Peter+La+Casse · · Score: 1

    It's just like every other "realistic based-on-fact" show: it's close enough to look cool to the general public, but it makes experts laugh or cry. This is true across many domains; ask a cop what they think about the typical cop show, or a lawyer about the typical courtroom drama show, or a survivalist about "Survivor".

  96. Who needs Dolby Live Encoding by Anonymous Coward · · Score: 0

    Honestly, who needs dolby live encoding?

    It is just one of these things to make people "buy more".
    It makes sense only if you have a $1000 receiver, but most people including myself have analog surround setups that are pretty good (Klipsch, Logitech, Teufel to name jsy a few) and cost less money!

    I really do not see any point in getting a sound solution with a dolby live encoder and this is not only because I had nothing but problems with nForce2 Soundstorm. Full EAX support instead makes much more sense to me.

    So I was looking for a dedicated sound card - after I spent weeks fiddling with my Soundstorm drivers - and never got it to produce crackle-free sound in half life 2 for example.

    I got X-Fi and I am glad I did, sound in games is good, no crackles and such, installation was smooth and I do not need to buy new soundcard for a few years at least.

    It is my first soundblaster card so I have no grudge from the past as many others here seem to have. If I knew what you know from experiance maybe I would not buy. But it is too late now, and, fingers crossed, X-Fi works fine!

    1. Re:Who needs Dolby Live Encoding by HunterZ · · Score: 1

      I could say the same about EAX 3.0/4.0 being the only selling point of Creative cards these days. Also, your statement about expensive receivers is misinformed and/or misleading: I got my Logitech Z-5500 speakers for just over 1/4 of that price, and the older Z-680's support AC3 decoding as well.

      Real-time DDL/AC3 encoding makes a lot of sense for me because my Logitech Z-5500 speakers that support it. I don't take advantage of SPDIF passthrough on my current setup when watching AC3 movies because I'd have to switch settings on my sound card, speakers, and/or player software to transition between games, AC3 movies, and non-AC3 video in order to get the most out of each of them (instead, I currently use analog 5.1, which costs CPU power and quality when decoding AC3). With a DDL/AC3 card, however, I could safely leave my speakers set to coax or optical and have 5.1 sound in games and movies without having to reconfigure anything.

      Also, all sound cards these days have EAX support - just not EAX 3.0/4.0. I haven't spent much time using Creative cards with Creative drivers that support EAX 3.0/4.0, and I really haven't missed it. Few games support EAX 3.0+ due (among other things) to the widespread popularity of non-Creative hardware (mostly on-board 5.1 chipsets like Soundstorm and Realtek ALC6xx/8xx). Instead, they stick to the standard DirectSound3D feature set (and sometimes EAX 1.0/2.0, which like all versions of EAX are just extensions to DS3D) to provide a consistent experience across most modern sound hardware.

      But it really boils down to a conscious choice to boycott Creative products. Here are some of the reasons why I've chosen this path:
      - They don't listen to customers. They ignore feedback and provide poor support.
      - They abandon their products quickly in favor of new ones (much more quickly than most hardware manufacturers), often releasing only one or two driver revisions over a period of a few months before stopping development.
      - Their drivers are notorious for bugs and instability. Install them in the wrong order and expect lots of crashes and/or broken features.
      - They lost credibility with myself and others by engaging in a finger-pointing war with VIA over severe compatability issues between Live/Audigy cards and VIA motherboard chipsets. VIA lost credibility for the same reason. They should have worked together to resolve the issues instead of simply blaming each other and leaving customers out to dry.
      - They don't innovate. Instead, they buy out any company that does and then sell their products relabeled as the next Sound Blaster. Examples include Aureal (who are famous to this day for developing a superior 3D sound engine) who Creative killed with marketing FUD and then bought out, Ensoniq who Creative bought out to get their PCI sound card technology (which became the Sound Blaster PCI64/128 and part of the Live! series), and E-mu Systems whose chips powered the Live! and Audigy series.
      - They compete through marketing rather than innovation. They pay off game developers to add EAX 3.0/4.0 support to their games, while paying off publishers to display their logos on game boxes and cutscenes. Despite this, however, few games take special advantage of EAX 3.0/4.0 features, while consumers are lead to believe otherwise.
      - They're too cheap to license technologies like DDL from companies that they can't buy out (such as Dolby), which again limits innovation and consumer choice.
      - They use a proprietary API (EAX) to maintain their weakening stranglehold on the desktop sound hardware market. This is the same mistake that 3dfx made with their Glide API, except that it won't kill Creative because they've diversified their product line to include more than just sound cards.

      Basically they've become the archetypical evil corporation that relies on brand loyalty, diversification, marketing, and by crushing or buying out its competitors. Their anti-competitive behavior stifles innovation and limits consumer choice, and their attitude towards their customers i

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  97. A DSP guy's defense of Creative... by gmarsh · · Score: 1

    All the stuff that Creative's marketing department spews about MP3's sounding better than the original CD could be "right"... Sound is subjective, and for all I know the X-Fi probably applies bass boost, treble boost and mid cut similar to the "ROCK" equalizer preset that can be found on any portable MP3 player or car stereo. Which for lots of people, makes music sound better.

    (of course, this doesn't mean it's not a load of crap. There's still that whole 'information theory' thing to deal with...)

    But anyway, taking a 44.1/16 file and upsampling it to 96KHz, keeping it at 24 bits after upsampling instead of dithering/truncating to 16 bits, *then* driving a DAC with the resulting 24/96 signal will give you excellent sound quality. Assuming of course that you have a good interpolation filter - since the X-Fi is an audio processing monster, there's no reason they can't do a good job of it.

    Lots of CD players have "4x oversampling DAC" stickers on the front - this is the same thing. The incoming 44.1 audio is interpolated 2 or 4 times using a digital filter chip, and the resulting 88.2 or 176.4KHz audio stream is then fed to a pair of DAC channels. The result is less distortion, less high frequency garbage and less mangling of the audio signal by the analog filter that follows the DAC. Which is a good thing.

    And the X-Fi has some good things - while most common wavetable chips which do linear or simpson interpolation to do a sample rate change, each "voice" on the X-Fi uses an ASRC (asynchronous sample rate converter) to perform it with far less distortion. Which means with a good patch set, it will be a very good sounding MIDI card.

    My only complaint about the card is that I'll never be able to get my hands on the specs to program it... Oh, and I probably won't buy one because I'm still bitter about Aureal. :)

  98. Radio Processing? by TibbonZero · · Score: 2, Insightful

    First of all, anything except a Weiss Linear EQ, or similar is going to induce phase distortion and make it sound like shit. Do you presume to have better speakers AND better hearing (which I am sure you don't) than someone like Bob Katz, or Bob Ludwig, etc? I doubt that you can make better choices compressionwise than they can and have on most songs.

    When it comes down to it, you are (were) doing roughly what they do on the radio- trashing the signal. Bob Katz has a great chapter on the whole process in his main book on audio mastering.

    The only thing that matters to me on a sound card is the Clocking, Lowpass filtering, and D/A.

    --
    Tibbon
    tibbon.com
  99. Re:Define Better - The masses don't look for accur by Bill+Wong · · Score: 1

    Well, assuming the image is from security camera footage, there's a technique to generate high resolution images by compositing multiple frames together. It was covered on slashdot previously, and, it was recently demonstrated on a recent episode of Killer Instinct, a new crime-drama on FOX.

  100. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  101. My bullshit PR detector went off big time by Anonymous Coward · · Score: 0
    ...supports up to 128 hardware-accelerated voices for 3D audio...

    OK, I'm confused here. What, exactly, is a "hardware accellerated voice?" By "voice" do you mean "channel" or are you referring to its MIDI capabilities? And what, exactly, is "accellerated?" What goes faster in this "accelleration?"

    ...and can upsample and upmix stereo 16-bit/44.1kHz audio to multichannel 24-bit/96kHz. Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD

    This is nothing but pure, unadulterated bullshit pure and simple. You can't get sound that wasn't recorded; if you do, what you have is called more properly distortion.

    Distortion is often useful; e.g., if your original recording is a bit "tinny" (say, you have a crap tape recorder) you can add bass, distorting the signal back the orther way from the original distortion. But it's still distortion.

    "Upsampling" (which I assume means converting a 44k sample to, say, a 96k sample) would do nothing but add to the file size. It's not going to sound better than the original. Now, if the original signal was sampled at 96k samples per second instead of the standard 44.1 it will sound better, as there will be less aliasing, but if teh original is 44.1ksps then that's the very best you'll get from that particular sample.

    Otherwise we could sample at 11k, save a ton of disk space, and "upsample" to 44.1. Sorry, folks, but physics gets in the way.

    MP3 is lossy. Once you throw away those bits, you can't get them back. Ripping to MP3 and re-burning those MP3s to CD (like my daughter often does) is NOT going to result in a CD quality copy of your CD. It will sound no better than the MP3 no matter what you do to it.

    Now, the "upmixing" really isn't. It's the same thing they've been doing for sixty years, turning mono into pseudo-stereo.

    The bottonm line, however, is if you want better sound, buy better speakers. The speakers are the weak link in your audio chain. No matter how good your speakers are, better speakers will sound better.

    This guy and this guy got it right. Extra nerd points for those two gentlemen.

  102. Re:Define Better - The masses don't look for accur by Anonymous Coward · · Score: 0

    Worst thing about CSI is that the general public actually believes it. Lots of criminal trials are being lost because juries expect the prosecution to have brilliant computer simulations and genetic profiles of every person.

  103. Why do we need more flaky SB's ? by billcopc · · Score: 1

    (warning: extremely hateful rant)

    Is it just me, or has Creative Labs failed to deliver any great products in the last decade ? Everything after SB Pro has been flaky, software-bugged malaysia-cheap garbage with 23 tonnes of hype and 0.03 grams of prowess.

    The last Soundblaster I tried was the first Audigy, and man did that one ever suck. I returned it a few days later, after enduring countless sound glitches, instability, incompatibility, and driver hell. Good riddance! The Live had less "features", but in this case it meant "less things that can go wrong" and it worked for me, for a while at least.

    Today, I'm sticking to the inbuilt audio on my NForce motherboard. Aside from the very occasional stutter (for which Windows is more to blame than any hardware), it's worked fine for me. Yes, it is a tad noisy to my audiophile ears, and I could easily solve that by using the S/PDIF or optical ports. It does environmental audio, it does 7.1, it does everything a sound card should do: it plays sound. It even does ASIO at 16-20 ms, which ain't bad at all for onboard sound. What more could I need/want that a Soundblaster does any better, and justifies the steep price ? The only selling point I could see is real-time Dolby Digital encoding, which Nforce2 had but was not included in later chipsets to cut costs. Sound is sound; you glue together a bunch of DACs and a FIFO and call it a day. EAX is cute, but could be done in software like we did in the old days. Are you trying to tell me a 3 ghz CPU can't do resonant filtering and phase tricks ? Puh-leez!

    --
    -Billco, Fnarg.com
  104. Re:Define Better - The masses don't look for accur by unitron · · Score: 1
    "Creative is telling you that, given a pile of hamburger, they can make a cow."

    Which reminds me of Lessig's assertion that the RIAA is concerned about artists the way that ranchers are concerned about their cattle.

    --

    I see even classic Slashdot is now pretty much unusable on dial up anymore.