What is even more funny than this debate, is that people think that the phrase "WINE Is Not an Emulator" is some sort of argument in the debate.
Andreas, who started the Wine project, has referred to it as a "Windows emulator" on the Wine mailing list. Also, most dictionary definitions of emulation are broad enough to include Wine. Also, it's completely irrelevant to everything.
If you say Wine isn't an emulator, it doesn't make it work any better than it does for someone who says it is an emulator. No, it's not fricking ZSNES, but that doesn't mean it's not an emulator.
Our editors are all business and turned up their noses at selecting favorite games. These are the kind of people you want to hire to roll out your company desktop systems.
Translation:
"We didn't want to do any research. That doesn't make us bad journalists... does it??
Funny how tons of game sites jump on any story that can make software pirates feel good about themselves.
Copy-protection methods are necessary. It's not the publisher's fault that copy protection is necessary, it's the fault of the software pirates. Placing the blame on the publisher for something that was caused by piracy is pretty poor planning.
The guy should have just said that we need less-intrusive copy protection schemes. Like those little scanners at the exit of every retail store in the United States. Ink tags and things *are* a hassle to consumers, but no one minds because theft drives prices up so much and the hassle is minimal.
This guy's view is shortsighted, but if he wants to self-publish his own games he's welcome to it. That's the proper solution, if publishers are *really* the problem.
Andreas, who started the Wine project, has referred to it as a "Windows emulator" on the Wine mailing list. Also, most dictionary definitions of emulation are broad enough to include Wine. Also, it's completely irrelevant to everything.
If you say Wine isn't an emulator, it doesn't make it work any better than it does for someone who says it is an emulator. No, it's not fricking ZSNES, but that doesn't mean it's not an emulator.
Our editors are all business and turned up their noses at selecting favorite games. These are the kind of people you want to hire to roll out your company desktop systems.
Translation:
"We didn't want to do any research. That doesn't make us bad journalists... does it??
Copy-protection methods are necessary. It's not the publisher's fault that copy protection is necessary, it's the fault of the software pirates. Placing the blame on the publisher for something that was caused by piracy is pretty poor planning.
The guy should have just said that we need less-intrusive copy protection schemes. Like those little scanners at the exit of every retail store in the United States. Ink tags and things *are* a hassle to consumers, but no one minds because theft drives prices up so much and the hassle is minimal.
This guy's view is shortsighted, but if he wants to self-publish his own games he's welcome to it. That's the proper solution, if publishers are *really* the problem.