yeah, we do have a free engine and look at how well it's doing too it's popularity amongst hobbyists is astounding in fact it amazes me how many games are currently being developed for it as i type
correct me if i'm wrong but, at least, one of the ways the FSF says you can make money off a GPL'd program is to sell technical support (ala RedHat) while this is fine for something like Linux, which can be daunting to the new user a game like Quake is not that hard to figure out
the reason i post this, is becuase i see some of you griping that they don't GPL or OpenSource thier current moneymaking programs well, the reason is they would have been out of business shortly after wolfenstien3d. and we really couldn't have that could we?
i know i would be an even sadder person than i already am without Wolf3D, DooM, and Quake
i've been keeping up with this "soap opera" that's going on in Dallas. and here is what i think:
1)John Romero has alot of talent in game design, i don't think many will dispute this. he is undoubtably a man with a vision. the problem is he wants to create a landmark game in the FPS genre. well...i think that is an exercise in futility. Diakatana is intended to be of comparable stature to the Legend of Zelda, or perhaps even Zork. and, suprisingly, it might even be able to do that; if it were to be produced in another genre. FPS is too saturated for a game of this stature to really get noticed.
2) Romero, dispite all his press, still doesn't have enough clout to delay a game this long. i think only Shiguru Myamato (with apologies for spelling) and a very few others could do this without fear of losing funding.
3)the FPS genre itself works against Romero. consumers want fast everything: frame rates, action, and production timelines. That is why, perhaps, so many of the future FPS titles are going multiplayer-only. because single-player is too slow and boring for the all-night caffine-crazed frag-fests (i should know). but, in order to produce a game of such epic proportions as Zelda or Zork, you MUST have single-player. which is something us FPS freaks are increasingly un-interested in.
4)admittedly i am a loyal id software fan, but at the same time i do respect Romero for his ambition and i really wish he could finish his vision of a game, just because i'm curious if he really is that good.
okay i'm done rambling. on a side note: i was really sad to see American McGee go...oh well, i suppose that's how this business works.
COCAINE!
mmm, those tasty white granules have no power over
the insane high from E0.15
E, is your computer on crack!!
roll it up, light it up, hack it up.
yeah, we do have a free engine
and look at how well it's doing too
it's popularity amongst hobbyists is astounding
in fact it amazes me how many games are currently being developed for it as i type
ahh sarcasm...how i love thee
correct me if i'm wrong
but, at least, one of the ways the FSF says you can make money off a GPL'd program
is to sell technical support (ala RedHat)
while this is fine for something like Linux, which can be daunting to the new user
a game like Quake is not that hard to figure out
the reason i post this, is becuase i see some of you griping that they don't GPL or OpenSource thier current moneymaking programs
well, the reason is they would have been out of business shortly after wolfenstien3d.
and we really couldn't have that could we?
i know i would be an even sadder person than i already am without Wolf3D, DooM, and Quake
just a thought...
i've been keeping up with this "soap opera" that's going on in Dallas. and here is what i think:
1)John Romero has alot of talent in game design, i don't think many will dispute this. he is undoubtably a man with a vision. the problem is he wants to create a landmark game in the FPS genre. well...i think that is an exercise in futility. Diakatana is intended to be of comparable stature to the Legend of Zelda, or perhaps even Zork. and, suprisingly, it might even be able to do that; if it were to be produced in another genre. FPS is too saturated for a game of this stature to really get noticed.
2) Romero, dispite all his press, still doesn't have enough clout to delay a game this long. i think only Shiguru Myamato (with apologies for spelling) and a very few others could do this without fear of losing funding.
3)the FPS genre itself works against Romero. consumers want fast everything: frame rates, action, and production timelines. That is why, perhaps, so many of the future FPS titles are going multiplayer-only. because single-player is too slow and boring for the all-night caffine-crazed frag-fests (i should know). but, in order to produce a game of such epic proportions as Zelda or Zork, you MUST have single-player. which is something us FPS freaks are increasingly un-interested in.
4)admittedly i am a loyal id software fan, but at the same time i do respect Romero for his ambition and i really wish he could finish his vision of a game, just because i'm curious if he really is that good.
okay i'm done rambling.
on a side note: i was really sad to see American McGee go...oh well, i suppose that's how this business works.
dude, can't you see that TheMan has bought your soul?
How does it feel to be a soulless human?
intellectual property is for pigs and sheep.
the sheep follow the pigs.
over the cliff.
to death.