cool, nice to see my images linked on slashdot:) hopefully we'll have some gpu-accelerated results to show you all soon (and for those with opencl supporting cards, executables).
btw interested parties might like to check out my 3840x2400 resolution render of the 7th degree version here: http://lyc.deviantart.com/art/siebenfach-139038934 (it's buried deep in the thread, and fractalforums is creeking a bit)
oh yeah, one last thing: yes, firefox has been getting steadily WORSE. i remember a time when it surfed just like it does now, minus all the bullshit and crashing. anyone else? basically, wtf?!
it's opera time for me, i love opensource and all but that's no reason to use decaying/rotten software.
WAY too damn often, when i have a couple instances open loaded with tabs, the piece of shit will just spin at 100% cpu usage, totally unresponsive, and not allow me to save any tabs. don't get me started on the "obsessive update" "feature" that just wants to update like crazy every 5 minutes in some previous version; took them HOW long to fix that?
[i know it's "extra" and not to be taken for granted that people fix free software, but DAMN people, make some good use of your time or don't bother haxx0ring it. better use of your time would be to write a little doc on how people could understand the code base, and fix things properly]
while i'm on the topic, dammit, it's 2005, how hard can it be to write a program (esp with the myriad APIs like dx, gdi etc that make even the scrolling someone else's problem!) that loads, displays and maybe even saves some pages, without crashing or locking up? it's just *text and images*, what is so fancy and difficult about these browsing "engines" that hasn't been done a million times in the last who knows how many years of programming history?
being a programmer myself, i find it amazing that even though this is exactly the sort of thing we've been doing (and trained to do- oh my, have we had the training: flow charts, extreme programming, etc etc AD NAUSEUM) for yeaaaars, it STILL manages to just get worse and worse somehow! if the codebase weren't so huge and bukkake-style-coded i might been able to do something about it, perhaps even other mere mortals...
the main problem is, as with most graphics-related things these days, caching and bandwidth. i'd like to see you squeeze 10m ints/s out of 1GB/s or so of normal ia32 bandwidth, along with os contention etc. right now 3m ints/s is pretty good for some good homebrew code on a fast machine.
ingo wald's phd thesis nicely outlines the memory and caching systems they use, and you just can't beat a dedicated bus... they'll have the flops to back it too, of course.
anyway, you can all rest assured that interactive global illumination will arrive fairly soon:)
oh wow, paul kahler :) i remember you from the heady realtime ray tracing days, all those years ago now...
cool, nice to see my images linked on slashdot :) hopefully we'll have some gpu-accelerated results to show you all soon (and for those with opencl supporting cards, executables).
btw interested parties might like to check out my 3840x2400 resolution render of the 7th degree version here: http://lyc.deviantart.com/art/siebenfach-139038934 (it's buried deep in the thread, and fractalforums is creeking a bit)
if i had mod points, i'd rate this up. it's DIREFOX!
oh yeah, one last thing: yes, firefox has been getting steadily WORSE. i remember a time when it surfed just like it does now, minus all the bullshit and crashing. anyone else? basically, wtf?!
it's opera time for me, i love opensource and all but that's no reason to use decaying/rotten software.
WAY too damn often, when i have a couple instances open loaded with tabs, the piece of shit will just spin at 100% cpu usage, totally unresponsive, and not allow me to save any tabs. don't get me started on the "obsessive update" "feature" that just wants to update like crazy every 5 minutes in some previous version; took them HOW long to fix that?
[i know it's "extra" and not to be taken for granted that people fix free software, but DAMN people, make some good use of your time or don't bother haxx0ring it. better use of your time would be to write a little doc on how people could understand the code base, and fix things properly]
while i'm on the topic, dammit, it's 2005, how hard can it be to write a program (esp with the myriad APIs like dx, gdi etc that make even the scrolling someone else's problem!) that loads, displays and maybe even saves some pages, without crashing or locking up? it's just *text and images*, what is so fancy and difficult about these browsing "engines" that hasn't been done a million times in the last who knows how many years of programming history?
being a programmer myself, i find it amazing that even though this is exactly the sort of thing we've been doing (and trained to do- oh my, have we had the training: flow charts, extreme programming, etc etc AD NAUSEUM) for yeaaaars, it STILL manages to just get worse and worse somehow! if the codebase weren't so huge and bukkake-style-coded i might been able to do something about it, perhaps even other mere mortals...
*phew*, sorry about that.
windows media player still looks (and renders) like shit. where's all the alphablending? drop shadows? most of this stuff is already possible with xp!
the gloss-transparency effect used throughout the new gui is nice though (and easy on the gpu).
while we don't have broadband here in south africa because of the fscking telkom monopoly, we CAN in fact search for democracy...
missed that joke by about a mile... "insightful?"
since i have a 2560x1024 (crt) setup myself i've made some spangly wallpapers for that resolution...
they're available as the "pixelbath" series on deviantart (http://lyc.deviantart.com/ and on a faster server (http://mysticgd.com/thomas/slinkyspace).
i wonder where we are on the list...
wow, someone calls me mr trace3d (that program sucked btw)!
;)
and yeah, ray tracing is definitely more than just a hobby
oh really? 10m ints/s?
:)
the main problem is, as with most graphics-related things these days, caching and bandwidth. i'd like to see you squeeze 10m ints/s out of 1GB/s or so of normal ia32 bandwidth, along with os contention etc. right now 3m ints/s is pretty good for some good homebrew code on a fast machine.
ingo wald's phd thesis nicely outlines the memory and caching systems they use, and you just can't beat a dedicated bus... they'll have the flops to back it too, of course.
anyway, you can all rest assured that interactive global illumination will arrive fairly soon
ray tracing will *so* usher in a new era of realtime graphics when we can do something like 10-50m intersections per second.
it's amazing to me that nvidia have ignored this up until now, their existing simd architecture and memory subsystems can be easily adapted...
all we need now is consumer push!
swiss rolls rock, especially if you're a student with a sweet tooth ;)
stop hiring tards.