"Until RTS games have decent enough AI that when your grunt is done building that fort you assigned him to build he goes and either returns to his previous job or starts doing some other productive job, I won't play them."
From what I've seen of the newest version of Warcraft 3, the peons do this; I've had ones finish building a structure, and by the time I go back to tell them what to do, they're already off gathering reasources again. I haven't figured out the exact rules, whether they return to what they were doing before, or what, but they do seem to be a little bit more intelligent.
Also, the melee AI seems to be a bit better too, you don't have your dozen guys all trying to attack the one unit you clicked on when half of them can't even reach it. They seem to have a lot lower 'timeout' before they start looking for another nearby target to attack.
Can't say anything about large-scale AI yet, though, since the game is only multiplayer so far, alas.
As far as I can tell, what this is saying is that Gnutella is scaleable because it doesn't use a tree, (with each node connected to only a few 'nearby' others) but rather as a more complex graph, with each node having connections to many nodes which aren't really nearby. In a true tree, there's really only one route from one node to another. In contrast, a hypercube has many many paths from one node to another.
In reality, I'm pretty sure no actual large-scale networks are like this, for obvious reasons, but I surmise they tend to be more treelike than gnutella is, where each client tends to try to make as many connections to other clients as it can. Therefore, it should be pretty scaleable; since if each new client is making connections to a bunch of other clinets that might not otherwise have a short distance between them, there aren't really goingto be any bottlenecks.
I have a 680 (With a keyboard and 640x240 screen) for which you could download a 16-bit (64K) color driver, though it was originally only 256 colors. The change was very obvious, though I don't have any real good way to ascertain it IS actually 64K colors, but since it wasn't listed in the errata, it may just be this particular model (548) that isn't actually 16-bit.
Of course, if that IS your model, you might be right...
Well, I don't want to comment for everyone, but I'm gay, and I really have no desire to play a female character outside of the strategy aspects everyone's already mentioned. Also, I know personally several people who play females for the sake of RP rather than strategy (I mostly frequent social settings anyway (Like FurryMUCK, which REALLY doesn't deserve the reputation it seems to have)) and the majority of them are NOT gay. Would have been interesting if sexual orientation was included in the study, though.
Well, he could always be simulating the accent over the e, given he didn't make the same mistake on 'jobs'.
"Until RTS games have decent enough AI that when your grunt is done building that fort you assigned him to build he goes and either returns to his previous job or starts doing some other productive job, I won't play them."
From what I've seen of the newest version of Warcraft 3, the peons do this; I've had ones finish building a structure, and by the time I go back to tell them what to do, they're already off gathering reasources again. I haven't figured out the exact rules, whether they return to what they were doing before, or what, but they do seem to be a little bit more intelligent.
Also, the melee AI seems to be a bit better too, you don't have your dozen guys all trying to attack the one unit you clicked on when half of them can't even reach it. They seem to have a lot lower 'timeout' before they start looking for another nearby target to attack.
Can't say anything about large-scale AI yet, though, since the game is only multiplayer so far, alas.
"Imagine if Microsoft changed the format for Word files every 6 months, and you get the idea."
;o)
What do you mean 'imagine'?
Word 6 to Word2K to WordXP within 3 years, all with back-compatibility issues, far as I've seen.
As far as I can tell, what this is saying is that Gnutella is scaleable because it doesn't use a tree, (with each node connected to only a few 'nearby' others) but rather as a more complex graph, with each node having connections to many nodes which aren't really nearby. In a true tree, there's really only one route from one node to another. In contrast, a hypercube has many many paths from one node to another.
In reality, I'm pretty sure no actual large-scale networks are like this, for obvious reasons, but I surmise they tend to be more treelike than gnutella is, where each client tends to try to make as many connections to other clients as it can. Therefore, it should be pretty scaleable; since if each new client is making connections to a bunch of other clinets that might not otherwise have a short distance between them, there aren't really goingto be any bottlenecks.
DO you have hte same model of Jornada?
I have a 680 (With a keyboard and 640x240 screen) for which you could download a 16-bit (64K) color driver, though it was originally only 256 colors. The change was very obvious, though I don't have any real good way to ascertain it IS actually 64K colors, but since it wasn't listed in the errata, it may just be this particular model (548) that isn't actually 16-bit.
Of course, if that IS your model, you might be right...
Well, I don't want to comment for everyone, but I'm gay, and I really have no desire to play a female character outside of the strategy aspects everyone's already mentioned. Also, I know personally several people who play females for the sake of RP rather than strategy (I mostly frequent social settings anyway (Like FurryMUCK, which REALLY doesn't deserve the reputation it seems to have)) and the majority of them are NOT gay.
Would have been interesting if sexual orientation was included in the study, though.