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User: Pfhreakaz0id

Pfhreakaz0id's activity in the archive.

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  1. I can't believe nobody's nominated.... on But What About the Commercials? · · Score: 2

    The "bohemian rhapsody" Mountain Dew commercial. My wife and I laughed our ass off.
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  2. Re:relive the magic on But What About the Commercials? · · Score: 2

    Geez. I happen to think this corporate internet thing is pretty cool. I LIKE being able to trade stocks for $8 instead of paying a brocker $35 - $75 a trade. What the hell is wrong with that? I'm starting to think /. is nothing but a bunch of socialists!
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  3. Like your "right" not to take a breathalyzer on Encryption Debate at Mitnick Trial · · Score: 2

    .... but you go to jail for not doing it (in my state, it's worse).

    So the state'll probably do the same thing.
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  4. Re:games on Linux... on Heroes of Might and Magic III Demo Released · · Score: 2

    Well, I had a Mac for years and I couldn't ever understand it. I always said to people, "Yeah, it's a small market, but you know what? There's not as much COMPETITION for that market either."

    How do you make your game stand out against 20,000 other win95 games? Lots of marketing. For linux, any new game is going to garner a good piece of that small market.
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  5. Re:The Road Ahead --- and some pitfalls. on XML and Transcoding - How Would You Do It? · · Score: 2

    You can connection pool with SQL server 7, btw. Also, M$ says COM+ will be available "A month or so" after Win2K

  6. Re:Bah, it's patented... on "Virtual Motion" for Future Video Games? · · Score: 4

    Why the hell wouldn't you patent this? It's not like it's some really obvious computer algorithm. It's a thing. It's an invention that other's shouldn't be able to steal until the designer has been allowed to make a fair profit on their R&D.
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  7. Re:Cure for Motion Sickness? on "Virtual Motion" for Future Video Games? · · Score: 3

    Of course, presumably it would just get confusing for you, unless the "artifical" stimulation is much stronger than the natural ones. Other wise they'd be vector, much like you'd have trouble playing pinball on a bumpy boat ride.

    Of course, to be really effective, you setup motion sensors on the boat and then the your sensors are wired to the boat's computer, which sends signals INVERSE to the force sensed by the sensors. If you could do it quick enough, it'd just cancel out and your brain would think you were rock steady...
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  8. Re:I got your point. It was a good one. on The Future of Console Gaming · · Score: 2

    Your're right. I tried to sit down and play mechwarrior 3 a while back. I played for two hours and I was still going through tutorials trying to learn to play. Maybe I should've started on Mech1, but that's ridiculous. Too unaproachable. Give me a simple setting and I'll get to all that advanced stuff later.

    At the same time, I got Star Wars pod racer, which I thought would be fun. Lame. Looked beautiful, but went through a progression of levels like this: Very easy ->> very hard with no in-between. PROGRESSION people!

  9. More than pictures.... or why I love MAME on The Future of Console Gaming · · Score: 2

    I've played video games continually (at least 4-5 hours a week) for the last 17 years. That's arcarde, console, PC, etc. These days, despite having a high-powered 3d machine that can play the latest games. I spend the vast majority of time playing games on MAME. Games like Galaga, centipede, Super Basketball, etc. I just find them more entertaining. Maybe I'm just reliving my youth, but most of those hold my attention longer. I think gameplay/learning curve has been sacrificed at the altar of Resolution * Weapons * Textures * FPS = Great game!

  10. Post office is actually pretty tech on U.S. Post Office and E-mail · · Score: 5

    My dad is retired from the Technical Training Center here in Norman, OK and they had some neat stuff. Post Office (along with Pitney Bowes (sp?)) did some pioneering research on Optical Character Recognition for auto-sorting letters. This HUGE fricking computer/letter sorter thing that took up this giant room. These letters flying (lots a second, I don't recall the number) through a scanner reading the addresses and sorting them.

    People bad mouth the postal service all the time. My success rate at sending packages through the mail is still way higher than my sending attached files in an email to any non-geek. I still say, for them to deliver a physical piece of paper in a few days to any house, anywhere in the country is damn impressive.

  11. Re:Sounds like a call to hackers on Let the Simpsons be Your Free ISP · · Score: 2

    Ohhh... you mean like my little VB program that fires up iWon.com every day and racks up my entries by clicking on random links......

  12. Re:Novell is getting wiser on Novell Launches Anti-Win2k Campaign · · Score: 2

    60 people for a marketing team for a company the size of Novell is a joke. What is their yearly gross revenue? I worked at an AIR CONDITIONING company which had a yearly gross of $50 mil or so that had 5 marketing people (and I considered that small). I know people here think marketing is a joke, but COME ON. The best product in the world is useless if nobody ever figures out it's the best product.

  13. Win2k should fix this crap! on AOL's Upgrade of Death · · Score: 2

    Apps can no longer overwrite System dlls. Well, they CAN, but win2k instantly restores them. I'm sorry, app makers may bitch, but this is the way it SHOULD be. Besides, they can run any version of DLL's that they want in the new Win2k "side by side" mode from their own directory. This is why Win2k improves' stability. For the skinny on dll hell and Win2k's attempts to fix it and how it's going more and more to *nix style static libraries read this article on the MSDN site.

  14. Re:AOL 5.0 Versus Windows 2000 In A Steel Cage! on AOL's Upgrade of Death · · Score: 3

    Ummm.. that's what an operating system SHOULD do. An app should not be able to overwrite the OS. WIn2k has FINALLY gotten it right. If AOL follows the new procedure, they can run their .dlls in "side by side" mode so they can run any version they want, from their own directory and not unduly screw up everything in the OS as they have been doing for years..

  15. Ummm. Win2K isn't written in VB... on Microsoft Vows Security Commitment on Win2K · · Score: 2

    It's C++

  16. He already said he was working for an MCSP on Microsoft Vows Security Commitment on Win2K · · Score: 2

    ..... subject says it all.

  17. I agree on Western Digital Pulling Out Of SCSI HD Business · · Score: 2

    I started CD burning on my mac with Toast. It FORCED you to do nothing else. (gotta love that cooperative multitasking ). Literarly. Win & Linux users won't know what I'm talking about, but a Mac app can completely take over. anyway, I got used to the same thing too.

    When I got my IDE burner at home, I don't do anything while it's burning. sometimes I will read email, but that's only, like, once or twice. Coincidentally, I've never burnt a coaster with it.

  18. Wow! That's intinuitive on Western Digital Pulling Out Of SCSI HD Business · · Score: 2

    I mean geez. Talk about ease of use! Sign me up!

  19. Re:"Thin Clients" are pretty much dead. on SCO Tuning for Services, Ports Tarantella · · Score: 2

    Why not just use SMS?

  20. My login name comes from M2, btw on Bungie Releases Marathon 2 Under GPL · · Score: 2

    The Pfh stuff is from the Pfhor.

    also, there were lots of custom mods using "Pfh" stuff. Phfreakaz0id was my Marathon playing name.

    Anyone remember Disco Inferno? A mod of a classic multi-player map with lots of lava as I recall. The "disco" one just added a flashing strobe in the shape of a mirror ball :)

  21. Re:Real 3D?!? on Bungie Releases Marathon 2 Under GPL · · Score: 2

    See above posts. I meant in terms of how you played it. You had to actually AIM up and down, not just point in the general vicinity. You had to get to funky places by using the recoil from your rocket launcher, among other things... I know this is passe' now, but at the time, NO OTHER GAME EVEN THOUGHT ABOUT IT. Remember. M2 was released well before Quake.

  22. Re:This game ROCKS! on Bungie Releases Marathon 2 Under GPL · · Score: 2

    Touche! OK, so I guess I was trolling a little :)

    I just got really tired of "Oh, you don't have a PC? You don't play Quake? You must really suck as a gamer" If I'd spent 1/4 of the time playing Quake most of those guys did, I'd kick their ass!



  23. Re:An explanation for PC owners on Bungie Releases Marathon 2 Under GPL · · Score: 2

    Doom came out and sold MISERABLY for the mac. Why? Because Marathon already existed and if you looked at the two side by side DOOM SUCKED.

    I'm sorry, but it's you that doesn't understand. I am not a Mac head. I don't even use the Mac anymore, I just had one at work then. But marathon rocked. As I mentioned in another post. I person know three Quake-I fanatics who came to one of our Marathon2 sessions and bought a powerPC for the sole purpose of playing Marathon2. That's how good it was.

  24. Re:This game ROCKS! on Bungie Releases Marathon 2 Under GPL · · Score: 2

    And this is what you define as 'real 3d shooting'. Interesting choice of words. Anyway, when you are running around with a rocket launcher kind of device in the real world, precision is not really that important (not getting your own hair on fire is I would imagine, is that in M2?). No, but one of the many things you had to do in the solo game was do a thing called "gernade jumping", which meant using the blast from a gernade launcher to propel yourself in the air (at a cost to your health, of course). You were in a low-grav environment (space). If you had a powerup for health, you could do the same with a rocket launcher. The launcher "shook" and moved you when you shot it. It did variable damage based on how close you were. Also, if you killed someone with the rocket launcher, you got the treat of watching there body distintegrate into a bloody mess as it arched accross the room. It was especially spectacular if they were high on a ledge. As for "realistic" shooting. I mean you couldn't hit somebody clear across the room. If you used a fast, single point weapon like a laser pistol, or pistol, it was to difficult to aim. If you used an area affect weapon, like a gernade launcher or rocket launcher, the person could see it coming and move. I didn't mean to turn this into a whole "bash doom and quake" thing, but the fact of the matter is, Marathon1/2/Infinity was more a "thinking person's shooter". It stuck religously to a physics model. It had a good story. It had, as someone else said, a great balance of weapons. It had great team events. And most people never saw it. My windows freinds who were Quake heads who came and watched (and joined) us playing were blown away. Every one of 'em. I personally know three people who bought a power PC for the sole purpose of playing Marathon.

  25. Re:Hope people can fix some bugs on Bungie Releases Marathon 2 Under GPL · · Score: 2

    There was a patch that fixed that shortly after M2 was released, as I recall.