Slashdot Mirror


Heroes of Might and Magic III Demo Released

mackman writes "Head on over to Loki Games' Web site to waste a few hours with the latest hit (but let me finish downloading it first!). " Warning: It's 93 megs. But there are several mirrors up on the site. I've played this game before - it's a huge blast to play. Have fun!

151 comments

  1. Re:the Grumpy Old Man post by jesdynf · · Score: 4
    } ... that stupid amulet if it's the last thing my character ever does! Oh, wait...


    Oh, no. You think that GETTING the Amulet is your trial? Don't you recall your instructions?


    That's right, chummer. You have to get the Amulet -and bring it back-. And the bearer of the Amulet, uhm, can't teleport. You gotta hoof it back up all fifty levels, with the Wizard of Yendor all over your ass and with no help from your god.


    Not that you're done yet. Remember the rest? You gotta bring the Amulet -to your God-. So you'll need to take a short jaunt through the four Elemental Planes -- bring your pickaxe!


    Heh. But I'm not done yet. Nothing's ever fair, is it? Welcome to the Astral Plane, home of the three High Altars of the Gods. And their attendants. And you know what? The other two Gods really AREN'T the least bit interested in your God gaining ascendancy over all things. Get ready to kick some Archon butt.


    And who invited THOSE guys? For -no apparent reason-, the Horsemen of the Apocalypse want to kick your butt too, and you can't make those bastards stay dead. Fun fun fun.


    And you thought -one- Wizard of Yendor was bad news...?


    So fight your way back up through all fifty levels of the dungeon, traverse the Elemental Planes, and fight your way through that warzone they call the Astral, puzzle out which altar your God owns -- don't botch this one -- and offer the Amulet.


    And THAT will be the last thing your character does -- except for the gloating. Lots of gloating.


    Happy hacking...

    --
    Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
  2. THANKS by Fiore2 · · Score: 1

    Thanks. I will try it this weekend. I have cable modem so 90 meg download is no problem :)

  3. HOMM 1, 2, 3 by Per+Abrahamsen · · Score: 1

    I like your scale ;-)

    I loved HOMM1 but for some reason got bored with HOMM2, and the screenshoots of HOMM3 looks identical to HOMM2. What is new in HOMM3 compared to HOMM2?



    1. Re:HOMM 1, 2, 3 by edremy · · Score: 1
      What is new in HOMM3 compared to HOMM2?

      The biggest change IMHO is the new magic system. Each spell falls into earth/air/fire/water, and each hero has a skill when casting spells of that type. Expert skill often affects an entire army, not just a stack, so all of a sudden the best spells for an expert are things like Haste, Slow, Curse, Bless, StoneSkin and the like. It's an entirely new flavor to magic combat. They've added an underground area on some maps, kind of like Myrror in Master of Magic, reduced the number of artifacts a hero can carry, and greatly revamped the money from castles so that you can make a lot more if you have all the structures.

      It's a worthy addition.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
  4. Re:Not for me... by corbosman · · Score: 1

    yer right, I wasnt running the latest afterall. The latest one works fine. Thanks.

  5. Re:HOMM3 is one of the best games I've ever played by edremy · · Score: 1
    That being said I've heard that the music was better for HOMM2

    It was. HOMM2 had the best music I've ever heard in a game bar none. Not only did it fit perfectly with the game, it was so good I transferred it to tape just to listen to it in the car.

    Also I have the AB expansion pack, the Conflux (elemental) race is a mediocre addition (at least they didn't include the "forge" race *shudders*), but the new campaigns and creatures made it worth recommending for HOMM3 fans.

    The AB pack is fun: the HOMM3 campaign didn't do anything for me (The HOMM2 campaign I've played through at least four times.) but the AB new campaigns are for the most part fun. You'll get used to the Conflux: the strategy with them is different- you've got crappy low and high end troops, but the middle is solid and you'll always move first, which is a serious advantage.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  6. Re:sawmill and HOMM3 by msphil · · Score: 1

    Sounds like HOMM3 is running with the DGA extensions. You may want to run it as 'heroes3 --windowed' (or 'heroes3 -w') to get around that.

    Mind you, that's the full release, but I expect the demo behaves the same.

    --
    This .sig intentionally left blank.
  7. I played that one (on a Mac) by Anonymous Coward · · Score: 0

    You're right. Great game back in the day!

  8. PC games... by veldrane · · Score: 1

    Do you feel Blizzard sucks or did you accidentally leave them out?

    -Vel

  9. Re:games on Linux... by Pfhreakaz0id · · Score: 2

    Well, I had a Mac for years and I couldn't ever understand it. I always said to people, "Yeah, it's a small market, but you know what? There's not as much COMPETITION for that market either."

    How do you make your game stand out against 20,000 other win95 games? Lots of marketing. For linux, any new game is going to garner a good piece of that small market.
    ---

  10. Why such hefty hardware requirements? by edremy · · Score: 1
    I looked at the review on LinuxWorld and they say that you need at least a "300 MHz Pentium II, 64 MB of RAM, and a 16 bit graphics card." I've run HOMM3 on a P200 laptop with 32 MB RAM and el-cheapo 2MB graphics under Win95 and had no problems at all, other than a bit of swapping when switching between towns of different types, which went away when I upgraded to 96MB RAM. Why does the Linux version take far more hardware: it's not like the OS is any bigger.

    Eric

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  11. Re:Bard's Tale by Strog · · Score: 1

    I played I, II and III on the Apple IIe and later got the enhanced versions for my IIgs. I wonder if I still have some character disks. The gs is still running at my mom's house (I did get her over to a PC finally). I found a good emulator for the Apple IIe and having been playing it again for time to time. Anyone ever play Wings of Fury from Broderbund? Ah the good ole days.

  12. Re:Atmosphere in Games (maybe a wee bit offtopic) by Anonymous Coward · · Score: 0

    I wholeheartedly agree!! Thief was an innovative game that is much more "the thinking man's FPS" thatn any other FPS game out there. The story, while not anything special, was presented wonderfully - I LIKE the lack of movies in the game - the still almost graphic-novelesque art conveyed perfectly the mood and atmosphere. The characters - the corrupt nobles, and Hammerites, and techno-medieval atmosphere was a breath of fresh air into the current FPS worlds of high technology(Unreal, Quake, Shogo), modern(Rainbow Six), and fantasy(Heretic, Hexxen).

    It is also the first shooter I have seen that FULLY integrated the sound as an active part of the environment. I mean, you had to use the sound to navigate and listening often meant the difference between life and death!

    I would LOVE to see a Linux port of Thief!

    Respectfully,
    Kevin Christie
    kwchri@wm.edu

  13. If you have Windows then get... by GoofyBoy · · Score: 1
    ...these two ftp clients:

    http://www.gozilla.com/

    http://getright.com/

    They won't speed up the download but it can resume if interrupted and uses mirrors.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:If you have Windows then get... by juhaz · · Score: 1

      So who needs those stupid winblows-toys, when we have wget? It can resume just as well as those, and is not any bloated GUI-monster but good old command-line tool. Well, there may be some front-ends if you really want to torture yourself with GUI software...

    2. Re:If you have Windows then get... by Mawbid · · Score: 1

      If you want to "torture yourself with GUI software", Darxite is pretty cool.
      --

      --
      Fuck the system? Nah, you might catch something.
    3. Re:If you have Windows then get... by Anonymous Coward · · Score: 0

      Yeah

      GoZilla uses > 10MB ram + something like 2MB per download, it's full of ads, bloated, slow, and it's crashing a whole lot. ;^B

      wget has never crashed for me
      haha

  14. Re:Anyone have a partial T3? by wass · · Score: 2
    Remember M.U.L.E.????? Hell's yeah!!! Loved that one back in '85. Last year, in fact, before I killed my windows box, I played it a bunch with my friend, using an Atari emulator (I think). If I looked hard enough, i could probably find the same emulator for linux, just don't have the time. :-)

    Oh yeah, have you found the Archon port to linux?!? It's somewhere, if you search the linux games archives. X-Archon, i believe it's called. Trying to remain true to the original.

    --

    make world, not war

  15. That's nice. by antizeus · · Score: 1
    I have a few scattered observations.
    • This is a great game, one that I would spend money on. The only problem is that I already did, for the Winblows version. I hope they can get their ports out sooner in the future.
    • I'd like to see a port of a game with more intense video requirements. Diablo or Might and Magic 6 and 7 (not Heroes) would be interesting to see.
    • Overall I appreciate the tendency to port strategy games. Those are my favorites.
    --
    -- $SIGNATURE
  16. Re:Open Source and pricing models by >:^D · · Score: 1

    Have you ever tried to download something after it's gotten a write-up on here or after it's just been released? Try it sometime. The queue won't move or you'll get 421ed. And, as a rule, I do NOT hammer sites. It's just bad mojo >:^D

  17. 10mbit mirror by aheitner · · Score: 4

    I've set up a mirror at

    ftp://templestowe.res.cmu.edu/pub/lokiga mes/

    I notified Loki of this by email, and told them if they request me to take down the mirror, I will.

    Till then, enjoy.

    1. Re:10mbit mirror by generic-man · · Score: 2

      \begin{CMU inside reference}
      Did you also notify your good friend and mine Mr. John Lerchey about this? Hundreds of people pulling almost 100MB apiece might garner some attention.
      \end{CMU inside reference}

      --
      For more information, click here.
    2. Re:10mbit mirror by vovin · · Score: 1

      me too :-)

      ftp://ftp.tancheff.com/pub

  18. Key difference: by TheDullBlade · · Score: 2

    If it's open source, it doesn't matter who wrote it, anyone can copy it.

    The people who could most benefit from this situation are the CD-ROM manufacturers, who could spend their idle time burning popular open source software and passing it to the local software merchants. If they had to compete, they could sell at a loss, as long as they didn't go below the losses they'd take from having idle factories.

    The key objection to open source as a base for a profitable business is not that nobody would pay for the service of delivery, but that people who don't actually produce any software will have a competitive advantage over those who do. If hypothetical company Maroon Hat does everything Red Hat does, but doesn't spend money on any software developers, Maroon Hat has the same profitability with smaller expenses.

    I think profitable open source development should be viewed as more of a busking model than any sort of traditional "give me your money, or you don't get what I'm selling" model. If it were convenient to do so (say, with a web-based micropayment system), I bet people would be more than happy to send out a few bucks here and there to the authors of their favorite free software.

    --
    /.
    1. Re:Key difference: by Anonymous Coward · · Score: 0

      well, arguably, this is what happens already (CheapBytes vs. RedHat). Both are doing fine on their own. Of course, CheapBytes doesn't relabel RedHat as their own, or otherwise make it as if they had anything to do with RH other than distributing it cheaply...

    2. Re:Key difference: by timothy · · Score: 2
      TheDullBlade wrote:

      The key objection to open source as a base for a profitable business is not that nobody would pay for the service of delivery, but that people who don't actually produce any software will have a competitive advantage over those who do. If hypothetical company Maroon Hat does everything Red Hat does, but doesn't spend money on any software developers, Maroon Hat has the same profitability with smaller expenses.


      This is an interesting point, but could another company do "everything Red Hat [or whomever] does" without spending any money on software developers?

      Mandrakesoft seems to do just this -- and Mandrake Linux is well-respected. They obviously spend some money on software development, but I bet much, much less than Red Hat. As you point out, why should they? Red Hat's doing most of their R&D for them, then they do some tweaking. OK, no skin off anyone's nose -- Red Hat beats them with some features, and can wrap Mandrake additions into upcoming versions.

      Red Hat, TurboLinux, and several others are doing well ... yes, you can buy CDs from cheapbytes, but for many people (new users, or businesses that need outside support), a CD in a blank sleeve is a lot less than they need. By sponsoring software development, the Big Linux Distributions make themselves more valuable as sources of service. And since for software companies, the old "perception is reality" kicks in -- Red Hat and a few others are making themselves look good in the community and in the larger world by sponsoring software development. Whether it will work out long term, well, let's see what Red Hat stock will fetch in 5-7 years! And I wish I knew the answer to that, of course;)

      timothy



      --
      jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  19. Re:Links by jvmatthe · · Score: 3
    Here's my review that I did for Linux Games. Rather in-depth and specific to the Linux version...

    Regards,

    matt

  20. Now how am I going to get any work done? by TheDullBlade · · Score: 3

    As a programmer, when I moved from Windows to Linux a couple of years ago I increased my productivity 100-fold.

    I doubled it by not having the system crash from under me, and I increased it by 50 times by not having any great games to distract me.

    If this trend continues, I almost might as well move back to Windows; I mean what's the point of dealing with logging in every few weeks when I reboot for a measly double productivity gain?

    --
    /.
  21. Re:Atmosphere in Games (maybe a wee bit offtopic) by CrimsonHarvest · · Score: 1

    Heh, you aughta play System Shock 2 from the same company. Uses the Thief engine, but it's.... well a Sci-Fi rpg, I would call it. They have a demo (Win98 only :( ) at www.shock2.com i think it is (too lazy to look)

    CH

  22. Re:LInux ports by Anonymous Coward · · Score: 0

    That was a little ignorant. Most Windows gaming companies still run Linux/BSD on their web/ftp servers.

  23. Oooh! Am I the first? by Mustang+Matt · · Score: 0

    This is a cool game. I've played it before. I'll have to download the demo tonight and see how it compares on Linux.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  24. Re:Games for Linux (we are working on an engine) by KSeghetti · · Score: 1

    We have a 3D game engine and asset production pathway which was commercial, but has now been GPL'ed at www.worldfoundry.org We are looking for artists and designers to make some games with it (as well as programmers to help finish the linux port). Kevin Seghetti

    --
    Kevin Seghetti: kts@tenetti.org, HTTP: www.tenetti.org GPG key: http://tenetti.org/phpwiki/index.php/KevinSeghett
  25. Don't bother downloading. Buy! by drig · · Score: 2

    I picked up this game as a XMas gift to myself. I have to say that it was worth every penny. Forget the 90-something meg download, and just go out and buy it. You'll want to buy it after you play, so why bother wasting the bandwidth?

    --
    Citizens Against Plate Tectonics
  26. Re:Another Don Knotts post by Anonymous Coward · · Score: 0

    Hey Frank, when you post on a personal website, personal info is included.

    Frank T. Clark
    230 East 9th Street #3C
    New York, NY 10029
    212-831-0882
    http://www.dorsai.org/~delchi/delindex.htm
    http://www.dorsai.org/~delchi/index.htm
    delchi@dorsai.org

  27. Mirror This by Anonymous Coward · · Score: 0

    These sites always get slashdotted.
    If you get it before it crashes please post a link

  28. Re:93 MB for a DEMO??? by Chandon+Seldon · · Score: 1

    Well, it wasn't too bad, I just went
    wget -r ftp://path/to/folder
    and went do bed... this morning the nice new shiny demo was waiting for me in my home directory.

    And I've only got a 33.6 modem...

    --
    -- The act of censorship is always worse than whatever is being censored. Always.
  29. the Grumpy Old Man post by hkon · · Score: 5

    Oh, you kids today have it so good... I'll tell you one thing, young man, when I was young we didn't have all this fancy-schmancy games with, like, graphics and surround sound and all these silly effects. We had NETHACK, that's what we had, and I'll tell you one more thing, we LIKED it, and we didn't want anything more, that's for sure.
    I mean, who decided that UNIX should have games, anywyay? Back in the old days, all a SysAdmin would ever want was a LART, rm, and the occasional luser and that's all we needed to have good, clean, wholesome fun.

    *grumble*mumble*
    oh...my back's killing me...
    *mumble*

    1. Re:the Grumpy Old Man post by watanabe · · Score: 1

      I played the mines of moria on CDC's Plato system up through the mid 1980s, actually! Wow, this totally takes me back. I'd play until 3 am every day of the summer (3 being when the system went down)... And, another one I just loved, called...Oh, damn. Don't remember. It was a pre-wizardry type game with 3-d isometric wire graphics, hundreds of levels, multi-user parties, and a full economy, including supply and demand based shopping.

      Gameplay has not actually improved very much in the last 15 years. Anyone else want to reminisce about Plato?

    2. Re:the Grumpy Old Man post by SheldonYoung · · Score: 2
      We still have Nethack, it still runs in text mode if you want, and it's still wayyyy to addicting.

      I wish I never found it year ago on the Amiga. Every couple of months I come back to it only to find it consumes more of my time than I shoudl let it. I WILL get that stupid Amulet if it's the last thing my character ever does! Oh, wait...

    3. Re:the Grumpy Old Man post by wayne · · Score: 2
      We had NETHACK, that's what we had, and I'll tell you one more thing, we LIKED it, and we didn't want anything more, that's for sure.

      Nethack?!? Well you *are* a young'n. Back in *my* day we had The Mines of Moria on the CDC Plato system. (Late 70's) and it was, uh, well, graphical, multi-user and you played with folks from all over the country. Anyone who plays HoMM would immediately recongize it.

      My father back in the 50's, on the other hand, got stuck with this new game called "Adventure". Plugh. (One of his roomates at MIT helped write it.)

      Actually, what amazes me is how good games just keep getting reincarnated. Yeah, they are *much* flashier now a days, but the themes are the same.

      --
      SPF support for most open source mail servers can be found at libspf2.
    4. Re:the Grumpy Old Man post by SheldonYoung · · Score: 2

      Oh... my.... god. I can either spend the rest of my life trying to escape the dungeon or I can spend an hour hacking the source to be 50/10 levels. It's tempting, but I think I'll do it the hard way, even if it means little sleep.

      Stupid freakin' addictive games!

    5. Re:the Grumpy Old Man post by Zombie_Magick · · Score: 1

      You youngin's were spoiled, back in my day we had Rogue and we thought somebody got if from the future.

    6. Re:the Grumpy Old Man post by msphil · · Score: 1

      (Slightly off-topic, but...)

      My father back in the 50's, on the other hand, got stuck with this new game called "Adventure". Plugh. (One of his roomates at MIT helped write it.)

      Given the plugh reference, I would point out that Crowther and Woods wrote Adventure in the early Seventies. (Reference 1: T he Craft of Adventure, chapter 2 [P DF]) (Reference 2: A History of 'Adventure'). So, it's a little improbable that the Adventure of plugh fame was available in the 50's =)

      (You can play it on-line at any of several locations these days, including here and here.)

      --
      This .sig intentionally left blank.
  30. Re:Serious question, not a troll by double_h · · Score: 1

    Do any people get turned to stone in this game?

    Yes. There are Medusas in HOMM3 which have a petrification attack. It is a temporary effect which lasts for several rounds of combat.

    Is it possible for any attractive women to be turned to stone in the game?

    I think so. I'm pretty sure that one of the troop types is female elven archers, and that said female elves are susceptible to being turned to stone. There are also harpies and probably other female creatures, though it has been a while since I've played the game, so I don't remember the complete creature roster.

  31. 93 MB for a DEMO??? by TrentC · · Score: 5

    Maybe it's just me, but I think game designers are starting to ask a bit much. That's a hell of a long download time for people who are still largely on modem connections (and not very fast ones -- I haven't found anyone in my area who can get me better than a 28.8 speed, and I'm waiting until I move before I look at DSL).

    Maybe it's just hitting me because last night I did a full install of Freespace 2 and had that top out at 1.2 GB of disk space -- and here I thought I'd be set for a long time when I got a 13 GB drive for my PC...

    Jay (=

    1. Re:93 MB for a DEMO??? by Loligo · · Score: 4

      At some point the Linux game industry will reach the volume needed to justify a magazine targetted at Linux gamers (or serious inclusion in the Windows gaming mags), at which point you'll be able to get the demos on CD's that come with many magazines or are handed out at computer stores...

      Perhaps until that point, some enterprising soul could offer CD collections of assorted Linux game demos (as more become available, and as [copyrights,licenses] allow), even by snail mail. I don't know what kinds of agreements the mags make with the game companies on anything except "exclusives", but...

      If licenses allow it, charge a nominal fee for the service to cover media, labor, and shipping and maybe a little profit to support the operation (or be donated to a righteous cause, like dvd/decss defense fund?).

      Just a thought. It works to some extent in the Windows world (and probably Mac, too).

      -LjM

    2. Re:93 MB for a DEMO??? by msphil · · Score: 1

      At some point the Linux game industry will reach the volume needed to justify a magazine targetted at Linux gamers (or serious inclusion in the Windows gaming mags), at which point you'll be able to get the demos on CD's that come with many magazines or are handed out at computer stores...

      Actually, that's sort of what Maximum Linux seems to be. Granted, there's only one issue to judge it by (and that one has a TurboLinux eval CD bundled with it), but its headline article is "Linux Got Game!". A lot out of date now (Myth2 was the current Loki game at that point), but closer to the "mainstream" PC (gaming) mags than either Linux Journal or Linux Magazine.

      It grated a little on me, but I can imagine them having cover CDs with various demos in forthcoming issues. In fact, I'd welcome it. I have a 33.6 =/

      (Actually, people with fat pipes and CD burners can make demo and patch CDs for their friends ;-) )

      --
      This .sig intentionally left blank.
    3. Re:93 MB for a DEMO??? by double_down · · Score: 1

      I would have to say 93 megs for a demo is a bit much as well. Although some times when you got such a good game it is hard to decide what makes the demo and what doesn't. I have to say that a 93 meg download is long even if your on DSL. Even on Campus T1 it still takes forever because everyone gets there share of the T1's speed and it is still going to take me all night. Just start it and sleep is best stragey.

    4. Re:93 MB for a DEMO??? by Anonymous Coward · · Score: 0

      Yeah, I got that issue...now if they did one with all the big iron RDBMSs, developer licenses probably, of course: Oracle 8iEE, DB2/Universal Server, Sybase, Informix, and maybe Interbase... OK, and throw in mySQL, too.

    5. Re:93 MB for a DEMO??? by grizzo · · Score: 1

      take it from a DSL kid-- while the difference seems great at first, it's still going to take a hell of a long time (especially if your lines suck as badly as mine).

      personally, i'm going to go home and crack open my copy of warlords III: darklords rising and play that for awhile until i finish the download... once i get bored with that, i'll start going through my mp3s and deleting the adam sandler ones so i can make a little more room-- 93 megs is more than i can afford at this point, and the install is going to wreck me! once i'm done with that, i'll read some slashdot posts about this very subject for awhile... then i'll go kick around the frisbee... then i'll take the Citation out for a spin... then-- i'll finally be ready to install.

      YEAH!

      --
      grizzo: totally insecure, but very convenient.
    6. Re:93 MB for a DEMO??? by six809 · · Score: 1

      At some point the Linux game industry will reach the volume needed to justify a magazine targetted at Linux gamers

      Isn't that what Linux Format is going to be? Rumour has it this will be out in Feb/March (UK).

    7. Re:93 MB for a DEMO??? by Elbereth · · Score: 1

      Game demos have always been large. Back when 2400 bps modems were fast, the game demos tended to be around a megabyte (or more). It was somewhat uncommon to have more than 120MB of hard disk space back then, but games could easily take up 20-30MB if they had lots of graphics and sound (like later Origin games).

      If you want to keep up with cutting edge technology (ie, games), then you need to spend money upgrading your computer every so often. Right now, a Pentium III/450 with 256MB of RAM and 18 gigabytes of EIDE/SCSI at 7200 RPM is a pretty good gaming machine, and it won't put you into too much debt. Plus, it'll last for a little while longer, especially if the motherboard is dual processor or upgradable to the 750 MHz Coppermine.

      Celerons, 5400 RPM 8.4 gig EIDE hard drives, and 64MB PC66 memory are all quite cheap these days, but you can't expect to run cutting edge software (ie, games) on something that cost a total of $250 to put together.

      Hopefully, you'll get cable modem access soon. Keep bugging your cable provider. Call them every day and demand it.

  32. Re:Anyone have a partial T3? by watanabe · · Score: 1

    Wow.

    I believe you and I are in exactly the same gaming universe. I would rate all games on the same scale as you, in fact. Impressive!

    I played Ultima IV on the PC, but other than that.. I just played nethack tonight. (solidarity solidarity solidarity)

  33. Games for Linux by Life+Blood · · Score: 1

    Games for Linux is good, but I'll consider it a real victory when we get games out for linux first instead of being treated like we use MacOS or something...

    Anyone have links to good open source games/development projects built primarily for linux? I would expect that there's some in the pipeline now that some of the older game engines (like quake) are being open sourced.

    --

    So far I've gotten all my Karma from telling people they are wrong... :)

  34. Re:So niave... (Was: Games for Linux) by Life+Blood · · Score: 1

    I was asking for people working on open source game projects. I don't expect to see companies putting out linux games first, but that shouldn't stop us, the OS community from developing some cool stuff ourselves.

    --

    So far I've gotten all my Karma from telling people they are wrong... :)

  35. Re:Shit... still waiting for BT ASDL by chialea · · Score: 1

    define "full version" -- I have the game, not a demo...

    Lea

  36. Damn, no PPC binaries by bomek · · Score: 1

    Why the PPC is always forget... I thought loki was doing ppc version of all their games.

    1. Re:Damn, no PPC binaries by Anonymous Coward · · Score: 0

      Hmm... i think someone else is doing the Mac ports ala Loki.

  37. Age of Wonders by kenoyer · · Score: 1

    Its not a linux/unix port but Age Of Wonders is an awsome game if you like the HOMM type of game. It is also real fun (if a bit buggy) in multiplayer. Lets you do simultanous turns and also view battles between players.

  38. Sorry guys by aheitner · · Score: 2

    Sorry to the 6 people on right now, i've gotta restart the ftpserver to raise the limit from 10 to 150 users....

  39. Re:Open Sourced? by Denor · · Score: 2

    Nope, Loki games isn't opensourcing the games so far as I know, they're just porting them over. They have, however, open-sourced the library they used to port the games over. It's SDL, and it works on many different platforms (though I, personally, have only used it for Linux and Windows).

    --
    -Denor
  40. Fast mirror by slashdot-me · · Score: 3

    I have a fast mirror. My link tops out about 900 kbytes/s. Check the realtime monitor for current conditions.

    http://www.ryans.dhs.org/heroes.html

    Realtime server status

    Ryan Salsbury

  41. Wow! by aheitner · · Score: 2

    How about that, wu-ftpd maintained the connections through the '/etc/init.d/wu-ftpd restart'.

    That's awesome!

    Go, wu-ftpd!

  42. Mirror by Slash+Mirror · · Score: 1
    ftp://128.253.254.56/heroes3-demo-x86.sh

    SlashMirror: Where to put files for fellow /.'ers

    --

    SlashMirror: Where to put files for fellow /.'ers

  43. Re:Open Sourced? by norton_I · · Score: 1

    Loki games are licensed by Loki from the companies that write the original, and thus are not Open Source. Their Linux based installer, which they wrote, is (I belive) Open Source, and was used by the Linux version of Unreal Tournament.

  44. This game is insane. by Anonymous Coward · · Score: 0

    My wife got the game for our Mac last Friday. We spent the entire weekend playing it. We were up unit 8am sunday morning before we had to quit.

  45. Heroes III Demo by Anonymous Coward · · Score: 0

    It's AWESOME. You should probably just forget the download and buy the game... But if you're like me, and you just HAVE to try something before you even consider buying it, go ahead. The demo is quite fun. :-) Now, if my copy would just hurry up and get here........

  46. Re:Hemos has played it before! by Anonymous Coward · · Score: 0

    Umm...It's been in the stores for a month or two.

  47. It needs work on the multiplay though by Anonymous Coward · · Score: 0

    Anything more than 2 players is really slow, just in terms of waiting for the guy to finish his turn. If they get in a multiplay patch, that would be nice. Allies should be able to take their turns at the same time.

  48. Re:Good Enough to make my wife want Linux! by MEGASTeP · · Score: 2

    The AI bug as well as many other game-related bugs have been fixed in the forthcoming 1.3 patch for Heroes that should be released in a few days (it's almost ready internally, now in QA).

    Hang on :-)

    Stéphane Peter

    --
    Stéphane Peter
    Codehost, Inc.
  49. How efficiently can one download? by Anonymous Coward · · Score: 0
    Well personally I've downloaded 300MB game demos on a 33.6k modem. (Just upgraded to a 56K :-) Maybe it's just psychological.

    But what I really want to know is if there are any download manager type things in linux. I'd want something that'll automatically resume if it times out. I'd want it to get multiple connections to the same file (no reason I can't start in the middle of a file if I don't have the first half). I'd want it to act as a http proxy, so it does all this for my browser (using 127.0.0.1 as it's proxy). Yeah, and other stuff. Maybe speed limits on downloads. And, and... scheduling and stuff.

    You can get programs which do this for windows. But then you'd have to use windows.

    1. Re:How efficiently can one download? by Anonymous Coward · · Score: 0

      More chance that your connection won't be waiting for ACKs

    2. Re:How efficiently can one download? by firstnevyn · · Score: 1

      Darxite is a really good download manager type program it works off ftp and will resume connections automaticaly

    3. Re:How efficiently can one download? by Anonymous Coward · · Score: 0

      Try being on the other side of the world from most servers and using a modem. Some sites get very bad latency and packet loss. Having 6 or so connections to one file goes a long way towards saturating your bandwidth. I guess if you live in the USA and/or have a fat pipe it may not help. Maybe they just need a better transfer protocal?

    4. Re:How efficiently can one download? by bugg · · Score: 1

      Why would you want to have multiple connections open to a single site?

      Your TCP/IP stack isn't that bad, is it?

      --
      -bugg
    5. Re:How efficiently can one download? by grepMeister · · Score: 1

      Download manager? You mean like Go!Zilla type thing, equivalent to a reget? Yeah, there's a KDE program called Caitoo.

    6. Re:How efficiently can one download? by Anonymous Coward · · Score: 0

      I think you can get ncftp to pause/resume.

  50. Re:A major disappointment. by norton_I · · Score: 1

    Of course, Loki has open sourced quite a bit of software, including their installer and libraries they use to port games. ie. code that someone else actually could use (Unreal Tournament for Linux uses the Loki installer).

    But yeah, there is a double standard for games :) Games rock :)

  51. Hemos of Might & Magic III Demo Released by Anonymous Coward · · Score: 0

    At least, that's what it looked like when I just caught a glance of the headline.

  52. size of demo... by dick_long · · Score: 1

    the version of the demo i'm grabbing seems to be only 25 megs, not 94

    1. Re:size of demo... by Etam · · Score: 1
      the version of the demo i'm grabbing seems to be only 25 megs, not 94

      The copy from the tux ftp site is perhaps incomplete. The complete download should be about 93MB.

      --

      - Etam

  53. failure by Anonymous Coward · · Score: 0

    I downloaded 3 times from 3 different sites and all have different checksums and one is a different size.

    Does anyone have the correct checksums?
    48925 93269 heroes3-demo-x86.sh1
    50803 93269 heroes3-demo-x86.sh2
    22070 93269 heroes3-demo-x86.sh3

  54. Re:Fast mirror -- Thank you! by norn · · Score: 1

    Finally, some decent speed!

    % fetch http://www.ryans.dhs.org/heroes3-demo-x86.sh
    Receiving heroes3-demo-x86.sh (9497152 bytes): 100% 9497152 bytes transferred in 40.2 seconds (230.77 Kbytes/s)

    ...goes to test this out on FreeBSD

    -Chris

  55. 200 K/sec!!! by DrSpoo · · Score: 1

    Nice mirror man, I'm getting 200 K/sec over my cable modem. I'll have this downloaded in 5 minutes at this rate. Sweet, keep it up :)

    --
    Sig (appended to the end of comments you post, 120 chars)
  56. The sad thing is... by Anonymous Coward · · Score: 0

    Some people (a lot of people) actually agree with what your saying. I'm not a big fan of trolls, but some of you deserve it.

  57. Re:games on Linux... by Webmonger · · Score: 1

    Let's assume your numbers are right.
    But remember, even 2% of the market is a LOT of people. If porting can be done 45 (90/2) times faster (in total person-hours) than creating the original game, the port will have at least the same profit margin as the Windows version. Probably a better profit margin, because of linux game scarcity.

  58. Re:Fast mirror -- Thank you...not by Anonymous Coward · · Score: 0

    Ack, of course it doesn't look like you've finished
    downloading it :-).

    -Chris

  59. Serious question, not a troll by Anonymous Coward · · Score: 0

    Do any people get turned to stone in this game?

    Please describe. Details.

    Is it possible for any attractive women to be turned to stone in the game?

    Thanks.

  60. Re:A Tale of Hot Manly Love and the Slash Source by Evangelion · · Score: 0

    Apologies for noting this, but why is this marked Redundant? I don't see any other Hot Manly Love comments here.

    Maybe I'm just not looking hard enough.

  61. Re:Hemos has played it before! by msphil · · Score: 1

    Umm...It's been in the stores for a month or two.

    And I'm sure the /. guys get in on the betas a lot =) (Wasn't there a blurb in Geeks in Space about one of the betas?) For that matter, so do the LinuxGames folks.

    And HoMM3 absolutely rocks! Much more fun and addictive than I expected. Now I really hope that the rumors of a port of Armageddon's Blade (the add-on) are true...

    --
    This .sig intentionally left blank.
  62. Re:Anyone have a partial T3? by Anonymous Coward · · Score: 0

    www.emux.com

  63. Re:Open Source and pricing models by norton_I · · Score: 1

    It takes about as much time to drive out to CompUSA and buy the game as it does to download over my 256K link, and I can surf /. while I do it. It less time to order the game, but it takes longer to get it. I, of course, downloaded the demo AND ordered the game (hadn't been paying enough attention to see that it was released)

    HOMMII was one of the very, very few games I found it worth rebooting into W95 to play.

  64. Re:LInux ports by Forkenhoppen · · Score: 1

    Small problem; linux gaming companies run linux. Thusly, their pipes are a bit more stable, and not quite so easy to clog as them NT boxes.. ;-)


    James

  65. HoM+M III for Windows for sale by Klash2 · · Score: 1

    I have this but my computer is too lame to run it smoothly. Please e-mail me if you are interested.

    --
    The Root Of All Evil: that "mom" on 7th Heaven.
  66. Re:Good Enough to make my wife want Linux! by msphil · · Score: 1

    I know that feeling. Now that my wife is getting hooked on the games on my Linux box, she's demanding her own Linux box. It'd be a lot easier if we could actually afford one...

    Ah well...

    --
    This .sig intentionally left blank.
  67. Re:Open Sourced? by msphil · · Score: 2

    Loki has released several Open Source projects:

    In addition, they are quite supportive of SDL (no surprise -- Sam Latinga co-founded Loki)
    --
    This .sig intentionally left blank.
  68. Re:Fast mirror -- Thank you...not by slashdot-me · · Score: 2

    Ah crap. I forgot to replace that partial dl. Everything should work now.

    RYan Salsbury

  69. Re:overnight download by Anonymous Coward · · Score: 0

    sleep? what is this concept of which you speak?

  70. HOM&M's Long Lost Ancestor by sesquiped · · Score: 1

    While we're all having fun with the newest member of the series, don't forget to pay homage to what I consider one of the best games of all time: King's Bounty. It was the first HOM&M before it was called HOM&M. I believe it came out around 1991, +/- 1. You can pick up a cracked copy at
    http://underdogs.gamingdepot.com/
    It's for dos, but it'll probably run under dosemu. I haven't tried, though.

    This was also the first game I tried "hacking", albeit in very limited ways. Mainly, I messed around with the saved game files in a hex editor. I was young then... don't laugh at me :)

  71. Processor Pentium-class processor or better by David+Roundy · · Score: 1
    According to the web page, the processor requires a Pentium-class processor or better. I know that my PPC 604e is definitely much better than a Pentium. Since I'm running linux 2.2, does this mean I can play HOMM3?

    ...bummer.

    1. Re:Processor Pentium-class processor or better by Anonymous Coward · · Score: 0

      I would bet that it's an Intel binary...

  72. Re:Man by firstnevyn · · Score: 1

    Man u outta it :) Loki is WORKING on AC right now I also Like SC but I now refuse to buy/play it as there is no linux version and Blizzard are not allowing Loki to port it. Blizzard lost me as a customer

  73. Re:So niave... (Was: Games for Linux) by Ccaves · · Score: 1

    You must realise, that game companies are just that, companies that are in it for fun and muney, money most probably being the first on the list. Now, with Windows holding a 500+ billion dollars market share, now dare I say it that Windows will be the first OS game companies will create games for, MacOS next, and maybe, juuuust MAYBE they would consider Linux as an after thought; and dont expect many game companies to relese the source either.

  74. Re:Machiavelli by Anonymous Coward · · Score: 0

    *WOW* someone else who loves the game!

    I own the ORIGINAL version - made by Several Dudes Holistic Gaming (who now does Pen & Paper RPGs) and published by QQP (too bad they didn't survive the early 90's) - It was called "Merchant Prince".

    The best part about it is the whole political offices part (and abusing them), and I just get a sadistic kick out of hanging opposing families' senators!

    I would LOVE to help you on your project, but I'm just a poor ol' college student who is just beginning to learn Linux programming. I CAN reccomend some libs to consider in the project nonetheless..

    OpenGL might be a bit of an overkill! Some good graphical/game API's for Linux are:

    SDL - Loki uses this API to port many of it's games - it's quite low-level and designed for cross-compatibility.
    URL - http://www.devolution.com/~slouken/SDL/

    ClanLib - Not quite as advanced or mature as SDL, but it's in C++ and designed for easy portability of code.
    URL - http://www.clanlib.org/

    Allegro - I am currently using this library to programm a few game projects of my own. It is a C/C++ compatible library (written in ASM/C) and can be used in DOS, Linux(both console and X), and WinXX. It has a lot of nice features, but the GUI stuff is a bit primitive, so GTK/QT/FLTK is probably a better idea instead of its native GUI functions.
    URL - http://www.talula.demon.co.uk/allegro/index.html

    Hope this helps a bit! And I wish you luck with the project - I know I would love to play it!

    Respectfully,
    Kevin Christie
    kwchri@wm.edu

  75. Re:Anyone have a partial T3? by Anonymous Coward · · Score: 0

    Yeah, cool games. As far as Bards Tale, I worked with a guy (Bill Whitson...) in Seattle who was way into it, and he managed to coax some of the mod tools that the original developers used to make it for the PC (I played it on the C64). I was thinking today that BT would be a cool game to try and move into a Quake engine game with some mods, of course... you'd probably need a little "radar" window or something like DukeNukem has, but one cool thing could be flipping between the views of the chars in the party. Then there is the spells, and the variety of weapons... But imagine going into the non-important buildings in the city, with sort of a random building interior program (like Nethack's level generator)? Of course, you'd have to do somethings different (like the BT experience points hack: the spot in the castle with 4x99 baddies, where if you had a bard with the frost horn and a couple of strong fighters in front you could wack them off for 200000 xp, then exit the castle, and go right back and do it again)... and then the network version would have 4-6 players in the party working together... (could the party split in two? would fratricide be allowed?) etc...

  76. games on Linux... by garcia · · Score: 2


    I really don't understand the gaming programmers reluctance to move to Linux. w/the popularity of the Quake series, etc, etc, don't they see the market expanding?

    I say forget about Office and other MS products, we need more serious games to be ported. Do you really think that people bought the Commodore64 so that they could write papers w/the GEOS word processor?

    1. Re:games on Linux... by Life+Blood · · Score: 1

      How many people use linux on their desktops vs. windoze? That's why shear numbers... Sure, Carmack likes linux so he puts Quake out for it, but other than that if you had to aim at a target audience, would you go for 90% or 2%.

      Note: above numbers are estimates I have no idea about the true makeup of the PC OS market.

      --

      So far I've gotten all my Karma from telling people they are wrong... :)

    2. Re:games on Linux... by edunbar93 · · Score: 3
      I really don't understand the gaming programmers reluctance to move to Linux.

      Because they've already written the program once already? Personally I hate it when I'm writing something (software or text) and I lose today's changes through either my own stupidity, or some software screwup, even if it's only like, 15 lines that I've lost. I've already put all my creative blood and sweat into doing the thing that I'm going to have to do all over now. I've already done it perfectly,(or not... even so it was good enough) and now I have to remember how I did it, or reinvent it. And if I don't think it's all that important, it's simply not going to _be_ redone, and the entire project gets set aside, never to be finished.

      Then you also include the fact that most gamers who use linux at home dual boot anyway. (porting office apps is a different thing, especially when a computer is being used almost exclusively for a small number of applications at most workplaces.) This does not impress the boss or the accountant, especially when it comes to the cost of porting the game.

      I suspect the reasons that games get ported to linux at all are things like "because the programmer really wants to," or "because there's not much to change," or "because the boss has been fooled into thinking there's a really big market for linux games." The first reason is the reason Doom was ported at all. Management didn't think it was a good idea, and didn't really want the programmer doing it to waste his time.
      ---
      I can't wait for proper speech-recognition.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    3. Re:games on Linux... by goldenfield · · Score: 3
      I think at some point linux gamers will reach some critical mass point, and companies will almost have to start pumping resources into developing for linux. Hell, its only been relatively recently that video card makers have started releasing linux/XFree86 drivers, or even better open sourcing them.

      I think that linux gaming is now where PC gaming was in the late 80's/early 90's - B.W95 (Before Windows 95). Too many different computers, graphics possiblities, etc. Microsoft came and established a standard API for graphics, sound, and PC games took off. I think SGI open sourcing OpenGL will really help establish a graphics standard for linux games.

      Just give it time...

  77. HOMM3 is one of the best games I've ever played. by Rotten168 · · Score: 3

    It's funny. I SHOULDN'T like this game. No 3d graphics. Cardboard cutout figures in the fight scenes. Yet this game had something that other games lack. It's weird but every game I play is like a story that tells itself. Even on the same map. It also has a bewildering variety of creatures and random events which really add to it.

    The music is also fantastic. The tower and desert land music is the best. Also the amount of detail they put into regular sounds is also quite good.

    For me it was totally the atmosphere of the game which put the hook in me. Castlevania3 is only game which can compare in terms of excellent atmosphere.

    That being said I've heard that the music was better for HOMM2. Also I have the AB expansion pack, the Conflux (elemental) race is a mediocre addition (at least they didn't include the "forge" race *shudders*), but the new campaigns and creatures made it worth recommending for HOMM3 fans.

    Anyway don't take my word for it. Download the demo and find out for yourself.

  78. High quality game by Kirby · · Score: 3

    I picked up the commercial version of this about a month ago, and have spent far too many hours locked in its entrancing spell.

    Technically, this is a solid achievement. I haven't had a single crash. It looks and sounds as good as in Windows.

    And gameplay is superb. It isn't dramatically different than HOMM2, really - but that's not much of a complaint. This is, no doubt, one of the premiere strategy games on the market, regardless of platform.

    Another nice note - if you do the full install (which is, I grant, huge), you don't need the CD to play. You could probably play it remotely over X, if you want to. It put an icon in KDE under games, which I thought it should do. I installed it as root, and can play as myself - which is better than some things, like Star Office.

    Kudos for Loki for an exceptional port of an unusually addicting game. I'm becoming decreasingly interested in even keeping a windows box around for any reason.

    --
    -- Kate
  79. 93 megs? Well worth it. by BlightX · · Score: 1

    For all of you who've played this game on windows, you'll understand what I mean. I doubt linux users will want to just jump into this game without trying it first, but it's definitely a worthwhile download. Many of us have spent hours playing this game, all night even, and haven't gotten tired of watching your the little man on the horse gallop around collecting resources and slaughtering creatures and enemy heroes. The grand strategy lite is the perfect blend of action and resource management. The game recieved an 86% from PC Gamer (though it deserved more) if that kind of thing sways your decision. Also, I wouldn't mind a process-killing mod for this (like the doom process manager)...

    So a baby seal walks into a club...

  80. Mirror by CrusadeR · · Score: 1
    --
    :wq
  81. Open Source and pricing models by timothy · · Score: 5

    This post interested me because it speaks to my interest in pricing models ...

    drig suggested buying the game, not downloading it (and at 90 megs, it is a huge download!). If you ever hear Free / free software impugned with the increasingly silly rhetorical question "But how can that stuff stick around? How can anyone make money off it?" you've got one more data point to fling. Even on a fattish pipe, most people are not interested in downloading 90 megs at a time, but pop in a disc and 90 megs is no sweat.

    (Of course, this could go either way -- in 3 years, will you be on a DSL2* line with no metered charges and 90MB is three minutes whistling? Or will you be on a clogged cable modem loop with by-the-K download charges and a meter outside the house? I certainly hope the first trend is winning ...)

    CD-burners may not be DVD-RAM, but they certainly constitute a great way to pass around big files, and for a well-done manual, brand assurance and support, I think Loki is offering great deals for Linux games.

    Whee!

    timothy

    *Strictly hypothetical. Not real. Restrictions apply. See local dealers for details. Not availabile in all areas, terms and conditions apply and are subject to change without notice or obligation.

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    1. Re:Open Source and pricing models by Tomahawk · · Score: 1

      Move to Ireland. By the time we read these posts, either everyone has Slashdotted the site, and it's back up again, or everyone is in bed snoring away. Either way, usually hassle free downloads for the first few hours of the day. Then the US wakes up, and everything gets slow again.


      T.

    2. Re:Open Source and pricing models by >:^D · · Score: 1

      Your corollary can easily be refuted (to the advantage of your primary argument) by the fact that new features, better graphics, and tighter realism will make these new games an order of magnitude larger than the piddly 90Mb we're seeing today (remember when we whined about 10/20MB demos just 3 years ago, when EVERYONE was on 56k or less at home). Either way, no matter how you slice it, the more bandwidth available, the more we, the proud, bleeding heart internet users, will take it all and pine for more. The games ain't gonna get any less complex and code-heavy. But, the price of games today is in the box, the flash, and the fat cofers of the publishing conglomerates. Take away most or all of that, and you're left with some great games at prices we'd all be stupid not to pay considering the time we'd be sitting downloading all that stuff. Biff text writing kids can d/l for hours a day, but professionals can't be bothered with that nonsense. Shooting the shit on ./ however is worth wasting some time on. >:^D

    3. Re:Open Source and pricing models by Evangelion · · Score: 1

      but professionals can't be bothered with that nonsense.

      Is it that hard to queue up a download for when you're not actually at your computer?



  82. Hemos has played it before! by Anonymous Coward · · Score: 2

    That means he must have used

    *gasp*

    Windows!

  83. I have a double standard by roystgnr · · Score: 2

    I don't care so much if a game isn't free software (although having as many libre low level libraries as possible, as Loki's games and Unreal Tournament do, is a huge plus) because I don't depend on a game. If a game maker goes out of business next year, I don't care that their game will never again see another upgrade. If I'm feeling security conscious, I think it's crucial that my daemons running as root are open source, but I'm not so concerned about games running as a user account. And if a game crashes every so often, it doesn't worry me much as long as the save game files aren't corrupted.

    Besides, games are (or should be) about *content*. Graphics, level designs, sounds and music, story line, character development, interactivity... these things are often aided by improved software engines, but they primarily aren't part of the software. In fact, I can't think of a game besides half-life that took an existing software engine and made it heavily better. Some games license an engine and use it to run new content, some games have an engine written from scratch, but how many games are subject to the steady, incremental improval process which free software so benefits?

    And starting with Quake (to my knowledge; I'm probably wrong), a heavy component of game development has been driven by almost-open source: the code-level mods that the user community puts out so enthusiastically is made possible by the release of a significant chunk of source code for the base game.

    For an operating system, on the other hand, having it crash every month, much less every week, is not acceptable. Security issues for OS and daemon software are critical, and ongoing, steady development on top of the same code base should be as fast as possible without compromising stability.

  84. Re:Atmosphere in Games (maybe a wee bit offtopic) by Random_Task · · Score: 1

    Man, theif has got to be the creapiest game I have ever played. The level with the zombies was almost too much excitement for me. I was playing in the dark with the sub woofer turned up. I had to wipe my hard drive to do a clean install (while installing Linux.. imagine that ) and now I am afraid to play the game again because I don't want to have to go through that creepy zombie level.

    --
    "I can hoist a Jack. I can lay a track. I can pick and shovel too. I'll do anything you hire me to." - John Cash "Legen
  85. OT: on the subject of Lokigames by jazzman45 · · Score: 1

    has anyone who preordered quake3 received their "limited edition" box yet (and the other packaging)?? if i'm going to shell out 55 bucks for this and not the 40 i could pay for the win32 version at best buy, i at least want the cool box!

    bye,
    -jimbo

  86. Re:Anyone have a partial T3? by MattXVI · · Score: 1

    Archon, Mule, and ultima IV ate my choldhood. And do you remember Bard's Tale? I had to give up comptuer games after that. Whew. Why aren't games that addictive anymore?

    --
    When I'm singing a ballad and a pair of underwear lands on my head, I hate that. It really kills the mood.
    -Tom Jones
  87. Creepy is right by Anonymous Coward · · Score: 0

    Funny you say that, did almost the same thing: the level called "Down in the Bonehoard" is downright eerie. I've never got that kind of sensation from other games, not myst, not Tomb Raider, not even Resident Evil does it so well.

    And the best part is that there are other, even creepier level later on, like the ones that take place in the ruined quarter of the city.

    I only hope Thief II: The Metal Age is done as well as the original.

  88. Machiavelli by Random_Task · · Score: 1

    Someone earlier was mentioning great games that should be ported. I actual have a question. Does anyone know if "Machiavelli the Prince" has been ported to linux? It was made by microprose in the early nineties. It was for ms-dos. It has to be one of the greatest games of all times.

    I have logged hundreds of hours playing it and I still spend many long nights playing away. It was a hot seat politcal intrigue/ trading game. Very cool. I would also be interested in a web version. Is anyone interested in an open source version of this game, or maybe something similar so we wouldn't step on Microprose's feet? I've been contimplating this for a while now. I'd need some help moving my develoment mindset into Linux (I'm a prof. windows programmer but I know OpenGl) but using a proper setup we could bust a linux version of this game out in no time.

    --
    "I can hoist a Jack. I can lay a track. I can pick and shovel too. I'll do anything you hire me to." - John Cash "Legen
  89. homm3 is bad + history of homm by Rainy · · Score: 1

    First there was homm1 and it was good. Strategy was refined, no unnedeed bells and/or whistles, the only problem was that it was a bit too easy to beat. Only one campaign that took perhaps 10 hours if not less.
    Then there was homm2 and it was a bit better: while there were more bells and whistles that made strategy a bit messy, and there was unneeded variety of units and artifacts (they were too specialized to be useful, at least some of them - consider one that increases sea movement by 2 on a level with no sea), but it was REALLY TOUGH. homm1 fans sure had alot more fun with this one, even if only because it took much longer to beat. Exp pack was even tougher, perhaps a bit too tough: I could only beat one campaign and the last level took me longer than whole of homm1. Basically homm2 and exp pack was targeted at fans.
    Lo and Behold, homm3 is out and all the fans who've been reading about all the new perks, finally get to play with it. Big disappointment: it starts out so easy you get bored before getting any worthy challenge. Beleive it or not I couldn't get farther than a few levels because of that. On top of it, there's much more units, spells, artifacts, this abundance basically kills refined strategy of homm1 and 2.
    This might have been fun for new comers, but I'm sure most series fans were somewhat disappointed. A contributing factor might have been that the game was way too slow for a non-3d game: on my p200 it was almost unplayable at some places, like animated magic fields where you first get archangels. One more minor gripe: instead of cool black dragons that really looked impressive and powerful (no game ever gave me the feeling of having 50 black dragons... mmm) you get dorky-looking archangels. Blah.
    3 my favorite game series were civ, homm and fallout. 2 out of 3 ported to linux, how about the 3d, the best of three too?

    --
    -- ATTENTION: do not read this sig. It doesn't say much.
  90. Re:Open Sourced? by Anonymous Coward · · Score: 0

    No. They do the ports on contract with Hasbro/Activision/MicroProse, which are definitely not open-source oriented...

  91. Man by Anonymous Coward · · Score: 0

    All I want is Alpha Centauri and Starcraft. It doesn't look like SC will ever happen, but I thought I heard some talk about an Alpha Centauri port. Anyone know the details?

    Yeah yeah I'm offtopic.

  92. don't expect any problems by aheitner · · Score: 1

    I've mirrored stuff before (the Star Wars trailer ... served like 8 gigs the day the first one game out). Never had a problem.

    Except if Loki gets cheesed at me for IP violation, i'm not breaking CMU's guidelines. I can run nonprofit websites as long as the use isn't excessive. We're talking about small bursts here over a day or so. It's not a big deal. At least I hope he doesn't think so ...

  93. Re:HOMM3 is one of the best games I've ever played by Sharks · · Score: 1

    I agree, the Conflux race isn't that great. However, you should check out the new 'extra' creatures that they have added. The fairy dragon, azure dragon, rust dragon, and crystal dragon are pretty cool.

  94. Re:93 MB for a DEMO??? I agree! by antdude · · Score: 1

    Soldier of Fortune and Nortune demos were huge as well! Ugh! I am stuck with 26400 modem connections due to crappy phone lines and no high speed bandwidth services are in my area (e.g. cable modem and DSL).

    Anyone want to let me borrow his/her T1? =(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  95. Re:Anyone have a partial T3? by Anonymous Coward · · Score: 0

    Ahhh, Temple of Apshai on a TRS-80 Model III. Heaven!

  96. Re:Shit... still waiting for BT ASDL by chialea · · Score: 1

    it's been out for quite a while now -- I'm going to reinstall everything and then install it. *drool*

    and if you look at EB games, you can probably find it for $30 still -- $20 off what the list price is, which is about $15-$20 better than everywhere else!

    Lea

  97. Re:LInux ports by chialea · · Score: 1

    well, there's always the sort of support that involves money. personally, I'm not dl'ing the demo, perhaps because of this nice shiny box next to me that says "Heroes of Might and Magic III"... and the other one labeled "Civilation: Call to Power".

    :)

    Lea

  98. sawmill and HOMM3 by tweek · · Score: 2

    Has anyone seen any oddities when running the demo under sawmill?

    The X server zaps to 800x600 and then the title bar with a solid black window covers the actual game. I can kill sawmill and run without a wm and I dont have this issue. I spose I should report it to loki or maybe the sawmill team? I havent tried wit hany of the other windowmanagers yet because once I got the game in a playable state I am now realizing it's 2 am and I have to be up in 4 hours ;)

    Needless to say if anyone can point me to who would be a better person to get notice of this tiny problem, I'll document for them straightaway. I know a few of the loki guys peruse slashdot on more than a regular basis.

    --
    "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
  99. Can a newbie play this game? by Fiore2 · · Score: 1

    I played the first one, for the first time last year. Work allows me little time to play unfortunately. I LOVED the first one.

    My question is can a newbie play this game or do you need experience from the previous two?

    Thanks

    1. Re:Can a newbie play this game? by Elbereth · · Score: 2

      Yes, a newbie can definitely play this game. It has an excellent tutorial that explains everything in detail. Really, the rules are quite easy to understand. Getting a good strategy might take a little longer, though. The manual has many hints and tips on gameplay.

      You'll definitely want to bump up the difficulty level once you start winning scenarios. It defaults to "easy mode", despite what they call it ("normal" or something).

      I've won scenarios at "impossible" difficulty, and it surely is not impossible (though the first week or two is very, very difficult).

  100. Anyone have a partial T3? by Elbereth · · Score: 3

    This is probably my favorite game in recent memory. It ranks up there with the best of the mid 80s Commodore 64 games: Archon, M.U.L.E. (anybody remember that one?), Pool of Radiance, Temple of Apshai, and Ultima IV. PC games suck, except for id, Origin, and New World Computing.

    Heroes of Might & Magic is one of the best series of games I've ever seen. And I've been playing computer games longer than some Slashdotters have been alive. :)

    On a scale of 1 to 10, where Ultima 8 is a 1 and NetHack is a 10, I would give HOMM3 an 8.5 (9 with the additional scenarios).

  101. Shit... still waiting for BT ASDL by Tet · · Score: 2

    The Heroes of Might and Magic series has been great, and I'm eagerly awaiting HMM3 for Linux. However, at 93MB for the demo, I'll have to give it a miss, and just wait for the full game. Even with my ISDN, it's just too big to be practical. Until BT get off their fscking backsides and sort out ASDL, those of us in the UK are stuck with comparatively slow net access :-(

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
    1. Re:Shit... still waiting for BT ASDL by Tet · · Score: 2
      it's been out for quite a while now

      Yes, I know it has. I already have the Windows version. I'm just waiting for the full version to be released on Linux. BTW, here in the UK, EB don't tend to sell stuff at a discount (apart from second hand console games).

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    2. Re:Shit... still waiting for BT ASDL by number6 · · Score: 1

      It is possible to get cable modem access in some parts of the UK. Okay, I was only getting around 16K/sec when I started downloading it this morning before I left for work, but I don't care because it doesn't cost me anything (well, other than the montly flat rate fee), and I'll be able to play it tonight when I get home.

      Still got to finish the (120MB) Thief 2 demo though which I downloaded earlier this week...

      I think NTL are still the only cable company providing cable modem support though (www.ntl.co.uk). Just noticed that they're also trialing ADSL.

      --
      I'm a number, not a free man!
  102. Atmosphere in Games (maybe a wee bit offtopic) by Count+Fragula · · Score: 1

    It's not out for Linux (alas, nor will it likely ever be) but the game that I would vote for "Best Atmosphere" would be Thief: The Dark Project, from Looking Glass (dist. Eidos).

    It's an FSP that is squarely un-FSP-like, in that the object is not to just run around and frag everything that twitches. It's a game that, if you let it, will give you the same feeling you get when you leave a really good movie - like you've been "somewhere else" for the last two (or eight or 12) hours. By "let it" I mean that you shouldn't rely on saving every 5 minutes, or immeidately look up the walkthroughs, or turn up the gamma to see better (it relies heavily on both shadows and sound as plot and gameplay devices) Play it in a dark room, alone.

    I highly recommend it to any serious gamer, now all we need is Eidos to take Linux seriously...

  103. LInux ports by FreshView · · Score: 2

    I've seen a lot of posts here that say "see, everyone should port to linux!", but I'd like to point out that mere days ago the Soldier of Fortune demo was released. It weighed in at over 95 megs, and it still had something ridicioulous like 500,000 downloads. All 5 mirrors were clogged. Now I know that it's a different game genre, perhaps a more popular one. But if we want companies to port games to linux, we have to support them when they put out demos like this. I know 90 megs is large, but from what I've been hearing, it looks like a great game. Let's see if we can clog a few pipes with this one.

    --
    -------- "All I want in life's a little bit of love to take the pain away" --Spiritualized
  104. Links by turg · · Score: 4
    Thought I'd share some bookmarks,

    Tips, Cheats, Hints

    Fan Pages


    ========

    --
    <sig>Guvf vf abg n frperg zrffntr
  105. Good Enough to make my wife want Linux! by Black+Art · · Score: 4

    I recieved a copy of Heroes 3 for Christmas.

    Soon after my wife and daughter got a chance to play it, they demanded accounts on my Linux box.

    After playing Quake III Arena, she wants Linux on HER box!

    A seriously adicting game. I would enjoy it more if they fixed the AI player bug involving regenerating armies... But even then, it is still a hell of a lot of fun to play and worth the money. (Loki did a fantastic job on the port.)

    I can't wait to see what they do with Alpha Centari.

    --
    "Trademarks are the heraldry of the new feudalism."
  106. OT: StarOffice by six809 · · Score: 0

    Install StarOffice with setup /NET then every user can have their own mini-install.

  107. Dont rush to download by michaelsimms · · Score: 2

    As of Monday, Tux Games will be offering a CD with all of the Loki demos on it. This will be sold at break-even price (about $7 shipped anywhere in the world). If you are from a country that charges you for local calls, it would probably pay you to hold off on the download and pick up the CD on monday.

    --

    Tux Games. Your complete source for native Linux games.
  108. game crashes by corbosman · · Score: 1

    It seems using an sblive crashes the game. At least for me. I use the latest sblive drivers. Anyone else using an sblive?

  109. Not for me... by Greyfox · · Score: 2

    I installed a SBlive a couple of days ago, just in time to use it for this demo. Didn't have a problem at all. I'm using the latest (As of a couple of days ago) code off opensource.creative.com and the 2.3.40 kernel.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  110. overnight download by MagPulse · · Score: 1

    That's what sleep is for, of course.. overnight downloads :-)

  111. Open Sourced? by Midnight+Ryder · · Score: 1

    Just a quick question - are Loki Games open sourced? This isn't flamebait - I'm just looking to find out. I know they support a couple of Open Source projects from looking at thier pages, but, I was more interested about the games that they provide. I assume they aren't Open Source, but, if that isn't the case, someone please correct me :-) (Correct me, not flame me ;-)

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  112. Another link. by antizeus · · Score: 1

    astralwizard.com. I'm not affiliated with this site in any way, except for the amount of time I've spent there.

    --
    -- $SIGNATURE