The uncertainty of the App Store is the number 1 reason I have not spent significant time and resources writing iPhone apps this year. I don't mind working on apps for other companies as a contractor, but it is discouraging to see what's been happening with the App Store.
I'm also miffed that Apple didn't get back to my iPhone development application that I submitted in February until August or September--long after "everyone else" had been able to test on real hardware and get significant sales traction. Apparently this is because I registered as a company. In July I submitted an application as an individual and got approved the same day. Thanks a lot.
When Apple has complete control over your destiny even down to distribution, it's hard to justify setting up an iPhone development house when the development costs have to be paid long before you can generate a dime of revnue--and with the App store, Apple can shut you down after months of development and no way to recoup those costs. It's a huge risk.
I realize this might have been a joke, but I've been to both the SF museum in Seattle and the Star Trek Experience in Vegas.
Trust me, the SF museum in Seattle has nothing on the Star Trek Experience. No disrespect to Paul Allen; it's just the magnitude of the two isn't even close.
The Star Trek Experience was absolutely incredible--very well done, terrific actors, great museum, the rides were stellar, and Quark's bar had some kind of fish bowl alcoholic drink with dry ice--all in all, an unforgettable experience. And I say this as someone who was never very interested in Star Trek.
The Flex SDK is open source; the Flex Builder is $250 (was $500 earlier this year, they have cut the price though). The Builder is well worth the money, its bugs and frustrations aside.
The uncertainty of the App Store is the number 1 reason I have not spent significant time and resources writing iPhone apps this year. I don't mind working on apps for other companies as a contractor, but it is discouraging to see what's been happening with the App Store.
I'm also miffed that Apple didn't get back to my iPhone development application that I submitted in February until August or September--long after "everyone else" had been able to test on real hardware and get significant sales traction. Apparently this is because I registered as a company. In July I submitted an application as an individual and got approved the same day. Thanks a lot.
When Apple has complete control over your destiny even down to distribution, it's hard to justify setting up an iPhone development house when the development costs have to be paid long before you can generate a dime of revnue--and with the App store, Apple can shut you down after months of development and no way to recoup those costs. It's a huge risk.
I realize this might have been a joke, but I've been to both the SF museum in Seattle and the Star Trek Experience in Vegas.
Trust me, the SF museum in Seattle has nothing on the Star Trek Experience. No disrespect to Paul Allen; it's just the magnitude of the two isn't even close.
The Star Trek Experience was absolutely incredible--very well done, terrific actors, great museum, the rides were stellar, and Quark's bar had some kind of fish bowl alcoholic drink with dry ice--all in all, an unforgettable experience. And I say this as someone who was never very interested in Star Trek.
What are some of the problems you've had with Virtual Center?
I'm very curious if you can elaborate on this (what virtualization software, what kinds of problems, what backup software).
The Flex SDK is open source; the Flex Builder is $250 (was $500 earlier this year, they have cut the price though). The Builder is well worth the money, its bugs and frustrations aside.