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iPhone App Pricing Limits Developers

HardYakka writes "According to this post in the Fortune blog, the iTunes app store has been a boon for users but some developers are saying the number of free and 99 cent apps make it difficult for developers to create complex, higher priced apps. Craig Hockenberry of Iconfactory says the iPhone may never get its killer app like the spreadsheet was for the Mac. If Apple does not do something, the store will be left with only ring tones and simple games. Some are suggesting that overpaid developers are the problem and the recession will soon lower the wages and costs for complex apps."

437 comments

  1. Spreadsheet by penguinboy · · Score: 5, Informative

    Visicalc was an app for the Apple II, not the Mac.

    1. Re:Spreadsheet by morgan_greywolf · · Score: 4, Insightful

      Yeah, I have no idea why people think the 'killer app' for the Mac was the spreadsheet. The Mac's killer app was desktop publishing and, later, graphic design. To this day, there is still no better platform for DTP and graphic design than the Mac.

    2. Re:Spreadsheet by poetmatt · · Score: 1, Flamebait

      Umm, Linux does quite a bit better for graphic design. Especially bigtime movie producers (pixar, etc) don't run Mac. They run linux.

      Jeez, when will people accept that the only thing the mac is good for is paying for things that other people get free? It used to be premiere for DTP and graphics design. No longer.

    3. Re:Spreadsheet by Evanisincontrol · · Score: 2, Funny

      (Score:0, Troll)

      To be fair, you shouldn't have been modded troll -- you should have been modded flamebait.

    4. Re:Spreadsheet by truthsearch · · Score: 1, Insightful

      Jeez, when will people accept that the only thing the mac is good for is paying for things that other people get free?

      Jeez, when will people accept that time is valuable and sometimes Mac's "just work" while other systems take more time to maintain.

    5. Re:Spreadsheet by Colonel+Korn · · Score: 1

      Jeez, when will people accept that the only thing the mac is good for is paying for things that other people get free?

      Jeez, when will people accept that time is valuable and sometimes Mac's "just work" while other systems take more time to maintain.

      Isn't this advantage almost exclusively for those entirely new to each respective OS? When I can do everything you can do better and faster than you can do it, and your only response is, "But if neither of us had any experience I could do it faster with my system," I think you need a new system.

      --
      "I zero-index my hamsters" - Willtor (147206)
    6. Re:Spreadsheet by poetmatt · · Score: 1

      all OS's tend to "just work". Linux not excluded, windows not excluded.

    7. Re:Spreadsheet by ishobo · · Score: 2, Insightful

      Umm, Linux does quite a bit better for graphic design. Especially bigtime movie producers (pixar, etc) don't run Mac. They run linux.

      Graphic design is not computer animation.

      Jeez, when will people (like you) get a clue before posting comments?

      --
      Slashdot - The great and glorious cluster fuck of Internet wisdom.
    8. Re:Spreadsheet by poetmatt · · Score: 2, Insightful

      Ah, it is a bit flamey but the intended statement remains, that Mac is not superior for design. People just like to use it. That's fine and all, but it doesn't mean it's the best or worst solution or something. Just a competitor just like every other brand.

      Lots of people are hanging on the 10 years prior mentality of "mac is superior for design".

    9. Re:Spreadsheet by poetmatt · · Score: 2, Funny

      If you think all pixar does is animation, and that animation is not a category of graphic design, then maybe you need to break out a dictionary.

    10. Re:Spreadsheet by Evanisincontrol · · Score: 3, Insightful

      Oh, don't get me wrong, I agree with you. I'm just pointing out that exclaiming the truth is often flamebait. For example, I can start up a discussion about Scientology, but we all know what a steep hill that would be...

    11. Re:Spreadsheet by truthsearch · · Score: 5, Interesting

      Isn't this advantage almost exclusively for those entirely new to each respective OS?

      No. My company switched from all linux desktops to all Mac desktops and laptops about 3 years ago. We're all software developers and very experienced on linux desktops. Our productivity is way up because we spend so little time fussing with the Macs compared to how much time we spent maintaining the linux desktops.

      I'm not saying the case will be identical in every situation. But sometimes linux just takes more time to maintain.

    12. Re:Spreadsheet by poetmatt · · Score: 1, Insightful

      I hear you :)

      The thing is though, if nobody speaks up, no voice is heard. And people do hate truth and logic, but you have to just be willing to take the hits as you walk forward, so to speak. It does indeed suck at times, too though. People are impressively malicious overall.

    13. Re:Spreadsheet by aliquis · · Score: 1

      I would believe that he meant designing 2D things in various Adobe apps and such and not animate movies, which probably few of both the Linux and mac users do ..

    14. Re:Spreadsheet by stewbacca · · Score: 4, Informative

      Pagemaker (or Quark), Freehand (Aldus), Authorware/Director, and Photoshop v1.0 were the killer apps back in the late 80s and early 90s. Those programs are what made the Mac "insanely great" and the IBM compatibles go "beep" in all their mono-color glory.

    15. Re:Spreadsheet by stewbacca · · Score: 1, Insightful

      Jeez, when will people accept that Macs are designed by people who themselves are designers and the OS is built around the typical workflow of designers and not that of code geeks and techies?

    16. Re:Spreadsheet by aliquis · · Score: 1

      I guess it's possible to do color management in Windows even if support for that isn't there in the OS from the beginning, or? Except from that shouldn't most apps be available for Windows to? And Wintel offer faster machines for a lower price?

    17. Re:Spreadsheet by ishobo · · Score: 4, Informative

      How about I ask my wife? She works as an artist. Honey, is computer animation a form of graphic design. She says no. You would get no animation training in a BFA or MFA graphics design program. The field is about typography, print and editorial design, branding, information design, and packaging.

      --
      Slashdot - The great and glorious cluster fuck of Internet wisdom.
    18. Re:Spreadsheet by morgan_greywolf · · Score: 5, Informative

      As others pointed out to you, what Pixar and other movie studios do with Linux is CGI, not graphic design or DTP. Those are completely different and unrelated concepts.

      Additionally, I'd like to point out that while you can certainly do professional graphic design on Linux these days (I do, personally. Surprise! I don't even own a Mac!), there isn't much depth in terms of software choice, and the software that does work is still immature.

      You have two good illustration programs -- Inkscape and Xara. Inkscape isn't too bad and it's gotten lots better, but is still missing key features like automatic drop shadows. Xara is okayish, but uses a non-standard file format, is limited in some ways and is pretty unstable.

      You have one good photo editing application -- the GIMP. And it lacks a lot of Photoshops really slick 3rd party plugins and the ability to modify photos in CMYK mode. -- But note that it does do CMYK seps, which is really all you need.

      There's only one good DTP layout package, and that's Scribus. Scribus is still lacking in some areas compared to major closed-source apps like QuarkXPress and PageMaker -- mostly in the prepress area. It's also less stable than I would like. It does output to PDF, which is good enough for many service bureaus, however.

      Now let's compare with the Mac: You have industry standards like Adobe Illustrator and Macromedia Freehand on the illustration front. Plus, you can run Inkscape on OS X. You have Photoshop, you have QuarkXpress, you have PageMaker. And you have Scribus and GIMP.

      And that just touches the surface. There are so many more applications on the Mac. Plus, Macintosh fonts tend to be rather better than their Windows/Linux equivalents -- the font designers pay much more attention to kerning details and such on the Mac than they do on Windows for some reason.

      After having said all that....I don't own a Mac, though I have used one in the course of my professional graphic design work. I use Linux because I prefer the concepts free and open source software over closed-source, proprietary stuff ripe with vendor lock-in, etc.

    19. Re:Spreadsheet by Anonymous Coward · · Score: 1

      Ha! Back in the day I had VisiCalc for the ZX81 with 1k RAM. Loaded by tape recorder...

    20. Re:Spreadsheet by FishWithAHammer · · Score: 4, Interesting

      For crunching, yes, Linux tends to be used (in part because it makes the boxes doing the crunching cheaper). But the individual artists' workstations are extremely rarely Linux-based, sorry.

      I mean--are you seriously going to try to say that Linux beats either platform capable of running Adobe's software when it comes to actually doing the graphics design part of the job? (And if you say GIMP, I'm just going to laugh at you. It's nice if you haven't got anything better, and that's about it. Cinelerra is okay for what it does, but unfortunately for your argument it runs on OS X, too. I'm not enough of a video editing guy to say whether I prefer it over Premiere/After Effects, though. And I will call the men in white coats to take you to be fitted for a very long-sleeved jacket if you try to compare Inkscape with Illustrator.)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    21. Re:Spreadsheet by rh2600 · · Score: 1

      "You would get no animation training in a BFA or MFA graphics design program."

      utter nonsense...

    22. Re:Spreadsheet by Dahamma · · Score: 4, Interesting

      You are just digging yourself deeper with every ignorant post you make.

      Who the hell cares what a demo artist or your friend uses. The "bigtime" (your word) studios have clear separations of software and personnel for modelling, animation, and rendering (etc). Some of these steps, especially rendering of late, is done on Linux-based server farms, but a LOT of work is still done on Macs with both commercial and proprietary software.

      To your Pixar example... DUUH! Steve Jobs is Chairman of both Apple and Pixar, and trust me, he makes sure Macs do and always will have a significant presence there.

    23. Re:Spreadsheet by piojo · · Score: 2, Insightful

      Jeez, when will people accept that Macs are designed by people who themselves are designers and the OS is built around the typical workflow of designers and not that of code geeks and techies?

      That's well said--I have had a hard time explaining my dislike of Macs. However, a lot of geek techy coworkers of mine use Macs at home, so I'm not sure it's true.

      --
      A cat can't teach a dog to bark.
    24. Re:Spreadsheet by Anonymous Coward · · Score: 0

      Visicalc was an app for the Apple II, not the Mac.

      Tell that to all the people that ran it on their Ataris...

    25. Re:Spreadsheet by piojo · · Score: 1

      Umm, Linux does quite a bit better for graphic design. Especially bigtime movie producers (pixar, etc) don't run Mac. They run linux.

      Linux might be better if you're willing to write your own tools, and to pay hundreds(!) of people to work on them. And would you know that Pixar has tons of Macs, as well?

      --
      A cat can't teach a dog to bark.
    26. Re:Spreadsheet by mysidia · · Score: 2, Insightful

      These were all decent apps to make some users choose Mac. But none of these were really killer apps, at least not after 1990. Mac only has 8% market share.

      If there ever is a real killer app, Apple should have 50% or more of the market.

      By definition a "killer app" is an application so compelling that massive numbers of users buy into the platform to have the benefit of the application.

      I.E. The app is at a real risk of hurting other platforms.

      Vista for the Intel platform (and Microsoft EOL'ing XP) may eventually proev a killer app benefitting Apple's platform, though.

      Just waiting for the owners of the 90% market share, Windows users to change platforms, so that the market share is: 10% Windows, 60% Mac, 30% Linux

    27. Re:Spreadsheet by Saffaya · · Score: 1

      Visicalc was also available on ATARI 800XL.
      Given the price difference between those two machines, this detail is important.

    28. Re:Spreadsheet by Saffaya · · Score: 3, Insightful

      Uhm, no. You only say this because you never knew about the ATARI ST and its 1040 ST + SLM laser printer combo.

    29. Re:Spreadsheet by binarylarry · · Score: 1

      That sucks for you guys.

      Linux has come a long way in three years. The desktop has gotten quite polished and nice, especially the "just works" variants (Ubuntu, Fedora, Suse, etc).

      I guess it's not that bad though, Macs are okay.

      --
      Mod me down, my New Earth Global Warmingist friends!
    30. Re:Spreadsheet by binarylarry · · Score: 5, Funny

      No, Macs are designed by programmers like every other OS.

      The difference is: Mac OSX programmers have a very angry man in a black turtle neck furiously yelling at them as they develop new features. This "turtle necked fire," so to speak, is what drives the high quality components of the modern Mac operating environment.

      It's a bit like a Katana forged by a master craftsman.

      --
      Mod me down, my New Earth Global Warmingist friends!
    31. Re:Spreadsheet by tsm_sf · · Score: 1

      I haven't taken a look in a while, but the main barrier to using Linux for DTP was the lack of decent CMYK support in Gimp. I know there's a plugin that uses (the awesome) LittleCMS, but I'm not sure if they've improved the accuracy enough for professional use.

      Anyone in the print industry tested this recently?

      --
      Literalism isn't a form of humor, it's you being irritating.
    32. Re:Spreadsheet by disunencoded · · Score: 2, Informative

      You would get no animation training in a BFA or MFA graphics design program. The field is about typography, print and editorial design, branding, information design, and packaging.

      That sort of depends on the school and the artist's interests. Specialty art schools usually offer several computer animation courses and you can take as electives. At my former college, (http://www.ccad.edu) it was pretty common for advertising and graphic arts majors to take a computer modeling class that had some animation training as part of the coursework. Hell, that was true for me even over a decade ago.

    33. Re:Spreadsheet by atmurray · · Score: 2, Informative

      "Bigtime movie producers" can afford to employ people with the sole purpose of maintaining and configuring linux. Small/Medium businesses that specialise in graphic design like to do just that, graphic design. They don't want to have to open up a console to pair a bluetooth mouse (although I am told the latest version of Ubuntu has changed this). Yes linux is getting better by the day, but it isn't quite there for some users.

    34. Re:Spreadsheet by Chief+Typist · · Score: 1

      Maybe that's what I said in the original essay. Maybe you read it, too.

      -ch

    35. Re:Spreadsheet by mabhatter654 · · Score: 4, Insightful

      and the first rounds were cheap... prices for good software rise as the market proves GOOD software is hard to make.

      Right now iPhone is in "gold rush" mode. Every body is making everything thing at every price because nobody knows what the market is yet, it's been 6 months.. hardly time for doom and gloom.

      I think it's time to START complex apps as small apps and see how the market reacts. What can you sell for $1.99? The market is not ready to commit $29.99 to ANY app yet.. frankly if somebody else can make the same app for $2.99 then your app is not worth the higher price.

      There's three kinds of "complex". There's problems that are purely hard to solve like encoding video or building 3D game engines that take real talent to make it look easy. There are projects that are large and take lots of grunt work... ERP systems come to mind as simple programs but you need lots of them to work well or they take lots of content or research... think encyclopedias or the Sims again, it takes resources or creativity to make the volume of content required in a manner to sell it, not easy for good quality without money. The last are simply programs that are big... like office programs... They are easy to duplicate functions, but control the market because they have lots of little pieces and people using them. Unless you are in the first two groups don't expect to charge a lot.

    36. Re:Spreadsheet by mabhatter654 · · Score: 1

      Linux has poor GRAPHIC DESIGN programs... you got Scribus and Gimp and LaTex. Design is about page layout.. fonts, lines, drawings, and colors have to be PERFECT. Not "good enough" but as perfect as a printed page, every time, no mistakes... that's where Linux falls down dead versus Mac. For the most part Windows does too, but there's so much money in the Windows market people accept the mistakes MS Windows software makes or they pay lots of money/time to work around the problems "because everybody has to".

    37. Re:Spreadsheet by profplump · · Score: 5, Interesting

      There are lots of things linux is great for, and depending on your usage it might even be a decent desktop OS. But that's certainly not the case for every desktop user, even with releases from the "last X years" (though I agree they are getting better).

      I've run and used daily both an OS X and an Ubuntu workstation for several years, and in that time I've essentially given up on trying to make A/V playback, browser plugins, or even multiple-screen use work on the linux box. 95% of the stuff works fine -- I can play back most codecs, use most browser plugins, and display video on both screens. But that last 5% takes hours to fix, if it can be fixed at all. There are still some codecs I just can't make work, some plugins that won't run, and my cursor is either displayed incorrectly or slightly mis-aligned on my second and third monitors, even after hours of tweaking.

      I'm not saying my Mac never annoys me, but when it does the answer is almost always cut and dry -- "it can't be done". Compare that to the linux machine, where "it works for me", or "you just have to do to get it going, unless you have GPU X, then you need to do ". Now sometimes those extra 28 steps are worthwhile, because I can do things that aren't possible on my Mac. But sometimes those extra 28 steps just eat 30 minutes of my life, and if I was using my Mac I wouldn't have wasted the time.

      If I were just doing basic computing tasks, and didn't care to muck with the configuration, a linux desktop would be perfectly acceptable and would require little maintenance. But as someone who wants to play with things, and who isn't willing to accept that it works for others but not for me, a linux desktop can be a huge distraction and time sink.

      / Would give my grandmother linux on the desktop

      // Still has a linux desktop in daily use

      /// Just also needs a unix-like computer that works well enough to keep me from getting distracted by administrative tasks

    38. Re:Spreadsheet by ishobo · · Score: 1

      I do not use Wikipedia; I cannot trust the data it contains. I copied what my wife said.

      A graphic designer may indeed use 3-D tools to create stills, which are not animation. Look at the design of a stamp, the stop sign, your car manual, frozen food packaging, posters in a bus terminal, and corporate logos. Those are items of graphic design. Animated demos are not graphic design. Animated anything is not graphic design. You can call a chair a fork but it is still a chair.

      If your friend does animation then she got a BFA in something else other than GD. Although, you may indeed take animation electives, GD is not about animation. Never has been. If she indeed majored in GD, she wasted her education.

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    39. Re:Spreadsheet by ishobo · · Score: 2, Informative

      Well, since GD has nothing to do with animation, it is not nonsense. You can use 3-D tools but that does not equate GD to animation. The field has nothing to do with animation. You could take electives on photography and scultpure, but you cannot say photography is the same as graphic design. Animation and GD are two distinct fields in the the realm of visual arts.

      --
      Slashdot - The great and glorious cluster fuck of Internet wisdom.
    40. Re:Spreadsheet by andrewbutts · · Score: 5, Informative

      I am sitting at my desk at Pixar right now. Our graphic designers use macs.

    41. Re:Spreadsheet by Anonymous Coward · · Score: 0

      What graphic designer in their right mind would use a bluetooth mouse?

    42. Re:Spreadsheet by drix · · Score: 1

      That is definitely the CW, but I wonder about it. It seems like it was much more the case before Adobe came along and started crushing QuarkXPress into oblivion. The UI for Mac and Win InDesign is practically identical now. What's the argument for spending extra money for a Mac as a publisher or designer nowadays?

      --

      I think there is a world market for maybe five personal web logs.
    43. Re:Spreadsheet by Xaoswolf · · Score: 1

      But does Linux come in pretty colors?

    44. Re:Spreadsheet by UnknowingFool · · Score: 1

      What you are confusing is computer animation and graphic design. In computer animation, Linux is the predominant OS in the rendering. However the everyday workstation is mixture of different OS's. Pixar runs OS Xboth. They use Macs for their everyday design while Linux does the heavy number crunching in their render farms. While Macs are not the only machines you can use for graphics design, by far, more graphic designers use Macs. Windows users are second. Linux is almost negligible.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    45. Re:Spreadsheet by UnderCoverPenguin · · Score: 1

      fonts, lines, drawings, and colors have to be PERFECT. Not "good enough" but as perfect as a printed page, every time, no mistakes

      Even with the best tools on the best platform, humans still make plenty of mistakes. I am not saying those tools do not make it easier to avoid mistakes.

      Maybe FOSS graphic design tools are poor, but I know some professional designers who are able to do great work with these tools.

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    46. Re:Spreadsheet by Anonymous Coward · · Score: 1, Funny

      No mother. I don't want to. She's nice.

    47. Re:Spreadsheet by teg · · Score: 2, Insightful

      These were all decent apps to make some users choose Mac. But none of these were really killer apps, at least not after 1990. Mac only has 8% market share.

      A "killer app" can be restricted to specific segments - the Mac market share was much higher than 8% in some specific areas, like graphics design and desktop publishing.

    48. Re:Spreadsheet by Anonymous Coward · · Score: 0

      Ask her to make you a sandwich.

    49. Re:Spreadsheet by earlymon · · Score: 1

      Correct - the summary is wrong, TFA is correct -

      But he (Hockenberry) warns that pricing issues are choking off innovation and could prevent development of an app that could do for the iPhone what the spreadsheet did for the Apple II or desktop publishing did for the Mac.

      --
      Pathological kinda promises Path + Logical - but instead, you get stuck with pathetic.
    50. Re:Spreadsheet by martinX · · Score: 3, Insightful

      Linux may have come a long way in three years, but a business can't just up and change to a new desktop operating environment just because it has passed some arbitrary point for usability. I work in an organisation with about 75 000 employees and we use a frozen XP standard operating environment. Change, though not impossible, is difficult enough that is doesn't happen "just because". This may explain why we still use Novell...

      --
      When they came for the communists, I said "He's next door. Take him away. Goddam commies."
    51. Re:Spreadsheet by Anonymous Coward · · Score: 0

      Umm, you can't be serious. With what? Gimp?

      Pixar runs Mac for their production work and Linux for their renderfarm. There are many things Linux is good at, but graphic design is certainly not one of them.

      Lots of people will gladly pay for something that will insulate them from anything more technical than plugging a pendrive into a USB port.

      Jeez, when will people realize that money is easier to come by than spare time?

    52. Re:Spreadsheet by SuperDre · · Score: 0

      Uhm.. not a better platform as the Mac? that my friend is nothing but a fanboy speaking.. Why do you think even apple is flocking over to 'pc'-hardware.. A long time ago Mac was the best, but these days it surely isn't, and certainly not the best in regard to financially as apple computers are way overpriced (these days they're nothing more than a regular pc running OSX). The windows platform is an equally if not much better (it's cheaper) platform as the Mac is. But because you like the Mac doesn't make the Mac the best platform for DTP anymore.. If you like your Mac just keep using it, but don't scream it's the best platform as it surely isn't (anymore).. Maybe in a couple of years Linux has become more userfriendly (and with MUCH less different distro's that are slightly incompatible with eachother) it will be one of the best platforms around.. But in the end you just use what you like and works best for you, if it's Mac, use Mac, if it's Linux, use Linux, if it's Windows, use windows, but don't try to enforce your choice on somebody else....

    53. Re:Spreadsheet by drsmithy · · Score: 1

      Umm, Linux does quite a bit better for graphic design. Especially bigtime movie producers (pixar, etc) don't run Mac. They run linux.

      I doubt you'll find many people in the industry think the a bunch of machines in a render farm are doing "graphic design".

    54. Re:Spreadsheet by nmg196 · · Score: 2, Insightful

      > Linux does quite a bit better for graphic design.

      Er no! All you have is the Gimp, which although very useful, is a child's toy compared to Photoshop CS4.

      > Especially bigtime movie producers (pixar, etc) don't run Mac. They run linux.

      What are you talking about - movie producers like Pixar don't do graphic design. They're a computer animation company! And they're using Linux only for render farms - their desktop computers are Macs!

      > It used to be premiere for DTP and graphics design. No longer.

      What do you mean "no longer"? Windows is still well behind in this area (and I'm a self confessed Windows lover), and in turn Linux is MILES behind Windows for DTP and graphic design, so what platform are you thinking of?

      I have a feeling I'm simply falling for your troll.

    55. Re:Spreadsheet by JohnnyBGod · · Score: 3, Informative

      I've run and used daily both an OS X and an Ubuntu workstation for several years, and in that time I've essentially given up on trying to make A/V playback, browser plugins, or even multiple-screen use work on the linux box.

      Nowadays, all it takes to make A/V and plugins work on Ubuntu is "sudo apt-get install ubuntu-restricted-extras". Really, that's it.

    56. Re:Spreadsheet by MrAngryForNoReason · · Score: 1

      For the most part Windows does too,

      I find it hard to see what you are getting at here. All of the tools that professional graphic designers used are exactly the same on Windows as they are on OSX. Adobe Creative Suite and Quark are the main tools used by designers and they are identical across the two platforms.

    57. Re:Spreadsheet by Perky_Goth · · Score: 1

      Was I misunderstading or did you really meant that you prefer macs because they do less?

    58. Re:Spreadsheet by Nursie · · Score: 1

      You're doing something wrong...

      VLC is the answer to your video playback ills.

      As for screens, they are a pain to get going at all, but once running I've never even heard of cursors being misaligned.

    59. Re:Spreadsheet by Anonymous Coward · · Score: 1, Funny

      Yes but, you're software developers - being crap at maintaining your OS and any IT task other than code is almost a job requirement. /me ducks

      Anon 'cause, you know.

    60. Re:Spreadsheet by Threni · · Score: 1

      That's now. Back then, the PC was a piece of shit, and practically any other computer on the market was better than it. Sure, now there's a choice, but who'd choose Windows? Most Windows users are either told to use it (at their place of employment) or don't know any different (it's installed on a PC they buy and they aren't aware of any alternatives).

    61. Re:Spreadsheet by Ilgaz · · Score: 1

      OS X and the entire suite of Mac apps are designed in a way to never, ever bug the user (designer) while he is working on a project. Windows always had colour management, at least Adobe etc. pro apps installed their own colour management.

      Once the designer gets "Updates available for your OS, click here to install them" stealing the focus, Windows loses. The magic of OS X is, it is a Unix/NeXT OS but can be still used as "cooperative multitasking" (politely, not multi tasking) machine. That is what designers love.

    62. Re:Spreadsheet by Anonymous Coward · · Score: 2, Funny

      I wish I could mod this +1 Owned.

    63. Re:Spreadsheet by Veamon · · Score: 0

      Those companies render the output on Linux. The creation takes place on a Mac.

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    64. Re:Spreadsheet by geminidomino · · Score: 1

      Jeez, when will people accept that the only thing the mac is good for is paying for things that other people get free?

      Jeez, when will people accept that time is valuable and sometimes Mac's "just work" while other systems take more time to maintain.

      Jeez, when will slashdot mods figure out that the verbatim spewing of marketing drivel is not "insightful" even it is about the "One Twue Pwatform?"

    65. Re:Spreadsheet by calmofthestorm · · Score: 3, Funny

      -1 Flamebait.

      Poster has not accepted Linux as his Operating System and Kernel.

      Now...why are we OS bashing? I wanted to read about iPhone apps damnit

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    66. Re:Spreadsheet by radarsat1 · · Score: 1

      there isn't much depth in terms of software choice

      I see what you're saying, but you have to admit something here: there isn't much depth in terms of software choice for graphics elsewhere, either. People pretty much use Adobe products, period. There may be other choices out there, but they aren't really used. When someone needs to do something, they use Photoshop and Illustrator.

      and the software that does work is still immature.

      It's getting better. :) Sometimes I wonder what would happen if every graphics studio in the world hired a single programmer for a single month to add a feature to GIMP or Inkscape. Of course this wouldn't happen, but it's fun to think about.

      Anyways, I think there are a few options for Linux that you didn't list. Aren't there some more KDE-centric tools that are also pretty good, like Krita?

    67. Re:Spreadsheet by Gr8Apes · · Score: 1

      You're not quite correct. The "bigtime movie producers" run rendering farms on linux to actually create final frames, a distributed heavily compute based task. I wonder what they actually do their design on? (I honestly don't know).

      Macs come out of the box with calibrated screens, so your colors are representative of what you'll see when you print, provided you also have a calibrated printer and software to utilize it. After all, it's things like Photoshop and FrameMaker that set Macs apart. For some reason, even though they're available on Windows, graphics artists still prefer Macs. And since Photoshop predates Gimp and the artists learned Photoshop, they're not really going to switch.

      --
      The cesspool just got a check and balance.
    68. Re:Spreadsheet by gid · · Score: 1

      And I had an Amiga in all it's 4096 color, 4 channel audio goodness. Lots of fantastic applications, but somehow commodore screwed it up. No, I'm not bitter. Maybe in a parallel universe everyone is still enjoying their Amiga's, fragmented memory, and Guru Mediation errors. :)

    69. Re:Spreadsheet by Yvan256 · · Score: 1

      You can call a chair a fork but it is still a chair.

      Ok, sure, but wtf do you call that?

    70. Re:Spreadsheet by Yvan256 · · Score: 1

      I wonder if your co-workers call you "I drew butts" (being in design and all).

      Also, I'm sorry if I just started a new tease about your name.

    71. Re:Spreadsheet by Yvan256 · · Score: 1

      I know this is slashdot, but stop acting like a bunch of twelve year olds with nothing better to do, preaching about your platform in this case.

      You must be new here.

    72. Re:Spreadsheet by enigma9 · · Score: 1

      I thought Pixar used RenderMan on the Mac.

      --
      My other post is +5, Interesting
    73. Re:Spreadsheet by Nazlfrag · · Score: 1

      So where, pray tell, can I get my hands on one of these free pixars?

    74. Re:Spreadsheet by jonas_jonas · · Score: 1

      Score: 10, Funnynsightful

    75. Re:Spreadsheet by qoncept · · Score: 1

      To this day, there is still no better platform for DTP and graphic design than the Mac

      Except Windows.

      --
      Whale
    76. Re:Spreadsheet by cawpin · · Score: 2, Funny

      Yeah, I'm so glad they finally got that high quality sorting of folders before files...oh wait.

    77. Re:Spreadsheet by Kamokazi · · Score: 1

      It's a bit like a Katana forged by a master craftsman.

      Or a doomsday device created by a mad scientist.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    78. Re:Spreadsheet by drerwk · · Score: 2, Informative

      I'm not positive that the Laser Writer was the first laser printer - but it sure did work well. I think this was critical in addition to the applications you list.

    79. Re:Spreadsheet by knewter · · Score: 1

      Both Inkscape and GIMP have come a ridiculously long way in the past year. GIMP has made the transition to GEGL on the backend, and that's going to both (a) further GIMP and (b) lower the barrier to entry for a linux programmer to make a serious GIMP competitor. Also, looked at GIMP's preferences screen lately compared to, say, 2.4's? It's great.

      Also, Inkscape. Inkscape can open multipage .ai documents just fine (it used to fail on this), it can import pdfs just fine (it used to fail on this), it can be used to do at least a few company's entire line of branding and make them very happy. We use exclusively open source software at http://www.isotope11.com/

      --
      -knewter
    80. Re:Spreadsheet by aliquis · · Score: 1

      But his claim was: "To this day."

      Because Windows run most software and runs on plenty of hardware?

    81. Re:Spreadsheet by docgiggles · · Score: 2, Insightful

      Macs cannot compete with Microsoft because of Steve Jobs' compulsive need to throw innovation down our throats. Do we really need yet another iPod? I don't think so. Microsoft is working on OS 7, where Apple has gone far above that in much less time then Microsoft. Why? To allow them to feel superior by adding inconsequential new shiny features. Macs concentrate on unnecessary new appearance stuff. The only reason they are recognized as more secure is because Macs haven't attracted the market share that will allow the big time hackers to really go to work

    82. Re:Spreadsheet by Anonymous Coward · · Score: 0

      You mention a few "good enough" and "okay" apps for Linux, but nothing "outstanding" or "killer".

    83. Re:Spreadsheet by Anonymous Coward · · Score: 0

      Man... Flamebait, Troll, Troll... If this is the reward for speaking the truth... screw the truth.

    84. Re:Spreadsheet by tehcyder · · Score: 1

      Now...why are we OS bashing?

      We're on slashdot and there's a "y" in the day.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    85. Re:Spreadsheet by Anonymous Coward · · Score: 0

      The Mac's 'superiority' for design lies not in the Mac itself, but in the software written for it which has been established as the 'industry standard' and without a doubt runs more smoothly on the Mac than on any other platform (namely Windows). This isn't flamebait or trolling, it's a widely acknowledged fact and this is WHY the Mac remains dominant in the sector. When Adobe begins to release it's CS packages and Quark ports Xpress for Linux you may see some switching, but not before.

      Who do you think kept Apple alive during their mid 90's slump? That would be the creative industries. We kept buying no matter what crap was released - just to keep ourselves productive by using MacOS rather than suffer the hell of 'doze and it's constant borkedness.

    86. Re:Spreadsheet by morgan_greywolf · · Score: 1

      I've played with Krita, but the last time I did it was pretty unstable and crashed a lot. Maybe they've improved it since then. Inkscape has an advantage in that it was already based on a pretty mature package, sodipodi.

    87. Re:Spreadsheet by Dishevel · · Score: 1

      I'm gonna sue you if you even use that word again.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    88. Re:Spreadsheet by terrymr · · Score: 1

      Pixar ... formerly steve job's other company don't run macs ? You might want to check that again.

      I've seen movie companies use clusters of Linux boxes to handle rendering, because there's no per computer license hassles presumably, but Mac's are used a lot where actual hands-on design work is being done.

    89. Re:Spreadsheet by JohnBailey · · Score: 2, Insightful

      Those companies render the output on Linux. The creation takes place on a Mac.

      Not strictly true. Mac hardware perhaps. If you just do a name check for the apps used, you will go away with the wrong impression. Many CGI companies used Unix based systems extensively from the start. The old SGI workstations were usually running Unux, and then Linux was brought in to run on cheaper commodity hardware, and reduce the rewrites needed to do the changeover. Basic good business case scenario. Linux was a smaller move and a cheaper option than the expensive workstation grade systems they were using. Which is why Nvidia has been supporting Linux for so long. Cinepaint was a fork of an early Gimp version that was heavily customised for the movie industry. ILM even created EXR, which was open sourced so other apps could use it. It is commonly used for retouching jobs instead of Photoshop. Practically a custom app for hteis very job. Massive, the crowd control software used in movies such as Lord of the Rings and others for animating large numbers of figures also works on Linux, and according to one article I read, works better on Linux than on Windows. Ever wonder why Maya is available on Linux? could it be that the top CGI studios who have been using Unix for years, and are Maya's main user base, and have been changing to Linux wanted it. And if you read up a bit, there are plenty of articles about Linux being used in the production side. Sometimes even on Apple hardware running Linux. http://www.linuxjournal.com/article/9951 An interview with the makers of the Spiderwick chronicles. Not a great movie, but some very nice effects. Linux software for content creation running in Apple hardware. http://digitalcontentproducer.com/dcc/revfeat/video_linux_hollywood/ Basically a rundown of Linux in the high end CGI field. Particularly interesting, and shows how wrong you are. There is way more than you think happening with Linux in the CGI world. Off the shelf apps are not enough by a long shot for the movie industry. They have the money and the technical resources to make custom apps that are strictly in house, and will likely never be released to the wider world. For them, Linux works, and works well. And allows them to use the millions of lines of old code from the Unix days that they still need. So basically.. the movie industry uses whatever works, and some of the really big studios have the resources to overcome any limitations of existing software where required. It is a pity they don't release more of their code, but such is life. They don't have to. And much of it would no doubt be useless without the other tools they use for various things. Although the thought of ILM contributing code to Blender and Gimp is quite a nice one.

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    90. Re:Spreadsheet by Anonymous Coward · · Score: 1, Insightful

      So a company owned by Steve Jobs for 20 years uses Macs? I'm shocked. Shocked.

    91. Re:Spreadsheet by Rich0 · · Score: 1

      Hmm - am I showing my age by commenting that the only Mac I ever owned was 1-bit monochrome, while a PC I used from the same era actually had 2-bit CGA? Granted, Macs got color not long afterwards and I'll concede your points regarding desktop publishing / etc.

    92. Re:Spreadsheet by GweeDo · · Score: 1

      "make A/V playback, browser plugins, or even multiple-screen use work on the linux box."
      (note, all my answers are in reference to Ubuntu 8.10)
      - A/V Playback? Try and listen to an MP3 in something like Rythmbox and it says "do you want to install that codec?" You click Yes.
      - Browser plugings - See A/V Playback...
      - Multi-screen - my only experience here is with Nvidia chipsets. You install the restricted driver, which Ubuntu asks you the first time you boot up and have nvidia hardware. Again...it is as hard as clicking "yes". Then the nvidia-settings app (which is in your Preferences menu now) has an applet just like on windows for turning on multiple displays, laying them out, ect. My laptop even autodetects when there are one or two displays and sets it up accordingly...because I used a GUI tool and clicked "yes"...

    93. Re:Spreadsheet by Anonymous Coward · · Score: 0

      A graphic designer may indeed use 3-D tools to create stills, which are not animation. Look at the design of a stamp, the stop sign, your car manual, frozen food packaging, posters in a bus terminal, and corporate logos. Those are items of graphic design. Animated demos are not graphic design. Animated anything is not graphic design.

      You know what else are examples of graphic design? Interactive digital applications (operating systems, information kiosks, etc), television/motion picture credits - you know, motion graphics. But congratulations - aside from the fact that you're totally wrong, spot on.

    94. Re:Spreadsheet by MobileTatsu-NJG · · Score: 1

      To this day, there is still no better platform for DTP and graphic design than the Mac.

      That may be true in 2D land, but once you cross over into 3D, Mac's popularity drops dramatically. It's kind of sad, really, because I don't think that happens for technical reasons.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    95. Re:Spreadsheet by Anonymous Coward · · Score: 0

      I use Linux because I prefer the concepts free and open source software over closed-source, proprietary stuff ripe with vendor lock-in, etc.

      While "ripe" may be a valid description of the situation (it has an alternate meaning of "smelly"), you probably meant "rife" ("abundant, overflowing").

    96. Re:Spreadsheet by MobileTatsu-NJG · · Score: 1

      Umm, Linux does quite a bit better for graphic design. Especially bigtime movie producers (pixar, etc) don't run Mac. They run linux.

      Small correction: They mostly run a mixture of Windows and Linux. There's a good deal of 'off-the-shelf' software used and Windows is the most popular OS to release software on.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    97. Re:Spreadsheet by Anonymous Coward · · Score: 0

      I hate that about Windows!!! Is there a way to make it go away??

    98. Re:Spreadsheet by MobileTatsu-NJG · · Score: 0

      So a company owned by Steve Jobs for 20 years uses Macs? I'm shocked. Shocked.

      All the illustrators I've met at every studio I've worked at had Illustrators using Mac. Your Steve Jobs comment is amusingly ineffective.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    99. Re:Spreadsheet by Haeleth · · Score: 1

      But note that [GIMP] does do CMYK seps, which is really all you need.

      "All you need" is not the issue. Having proper CMYK editing makes life easier, while GIMP's incredibly primitive separation support makes life harder. I mean, theoretically, "all you need" is a hex editor, and then you can edit your pictures by typing in hex values ...

      Of course, the whole CMYK thing is a bit of a red herring, because most people -- even many professionals -- don't need CMYK at all. But GIMP has other, deeper failings, like its terrible layer support. Seriously guys, I would like to be able to apply the same effect to multiple layers at once. I would like to be able to group layers, too. These are basic things that make life a hell of a lot easier, and GIMP can't do them, which is one reason why I run a commercial photo editor under VirtualBox instead of using GIMP.

    100. Re:Spreadsheet by pressman · · Score: 1

      Ok... I have to question your authority on this subject as you are referencing PageMaker and Freehand. Freehand hasn't been updated in over 5 years and PageMaker hasn't seen an update in over a decade!

      Both are relatively obsolete programs at this point.

      In page layout, the battle is between Quark XPress and Adobe inDesign. In vector illustration, the battle used to be between Macromedia Freehand and Adobe Illustrator... Illustrator was the market leader and the purchase of Macromedia by Adobe pretty much guaranteed the death of Freehand... and I can't say I'm sad to see it go.

      As for modifying images IN CMYK, well, it's rather important actually. Some image manipulations will misfire on you if you do the change in RGB and then convert it to CMYK.

      And no one does separations out of Photoshop. Hell, people rarely do seps out of Illustrator. Usually, you will place the Illustrator or Photoshop file on a Quark or InDesign page and output the seps from one of those apps. They are designed with color separation in mind and far superior to either Illustrator or Photoshop.

      This was also one of the strengths of Freehand and Pagemaker over Quark back in their heyday; the ease with which you could do separations. Although, the industry's acceptance of Quark as the preferred dtp solution made the output itself far more reliable as back end print server apps were tuned for Quark and not the other two.

      GIMP is a great open source experiment and has a place in the design world, but it is going to have a very hard road trying to compete head to head with Photoshop as Adobe spends TONS of money developing it for end users and not programmers. Programmers will gravitate to GIMP because of ideological reasons primarily and then claim it's equal in power to Photoshop... when it's not even close. GIMP today is comparable to Photoshop 4 in terms of capabilities. Photoshop 4 came out in 1996.

      --
      Pooty tweet
    101. Re:Spreadsheet by wall0159 · · Score: 1

      So, are you saying that your reason for liking the Mac is knowing that if you can't do something, at least no one else can either?

    102. Re:Spreadsheet by Mr.+Pibb · · Score: 1

      This might have been the case before 2002, but...
      Have you seriously looked at the printing interface for OS X? It's garbage. Splitting everything onto small screens with non-intuitive descriptions in that drop-down box might look pretty and uncluttered, but it really isn't productive.

      Case in point: A couple months ago, I was helping someone with FileMaker over the phone and we couldn't find the option to print only the current record. The answer: it was in the specific FileMaker print dialog, which was so far down the drop-down list that you had to scroll to it.

      While I'm not a fan of application-specific open/save/print dialogs, I'd wish Apple could have come up with something better. For people who keep saying "graphic design, graphic design, graphic design" they must do web-only or have gotten used to how ghastly this is.

    103. Re:Spreadsheet by Tweenk · · Score: 1

      Disclaimer: I've worked a bit on Inkscape.

      You have two good illustration programs -- Inkscape and Xara. Inkscape isn't too bad and it's gotten lots better, but is still missing key features like automatic drop shadows. Xara is okayish, but uses a non-standard file format, is limited in some ways and is pretty unstable.

      Inkscape does support nearly-automatic drop shadows if you define a custom filter in the Filters dialog (the smart way, and I admit that the filters dialog is rather complicated right now), or alternatively you can duplicate your object, convert everything to paths, union them, and apply blur (the stupid way). I don't think drop shadows are a "key feature", because this is a very small part of what people want to with vector graphics - much more important are vinyl cutter output and true CMYK handling.

      When it comes to Xara, it's far behind Inkscape - the first time I tried to use it it crashed on me, and there are many quirks that are really annoying (e.g. rotation center is a property of the selector tool, not of the object!)

      --
      Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
    104. Re:Spreadsheet by hawk · · Score: 1

      > and the first rounds were cheap... prices for good software rise
      > as the market proves GOOD software is hard to make.

      $100 for an Apple program was fairly high at the time--though $500 would become common quickly . . . and stick around for several years.

      hawk

    105. Re:Spreadsheet by Lars+T. · · Score: 1

      You can call apps "Linux software" as long as you want, if people run them on Mac OS X (or Windows) instead of Linux, they aren't running Linux, period.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    106. Re:Spreadsheet by FishWithAHammer · · Score: 1

      I'm not saying GIMP hasn't improved. But it's simply not on the level of Photoshop for professional work when you keep in mind that professionals are accustomed to Photoshop, its workflow, and its quirks. (And until you get an MDI interface for GIMP that doesn't suck ass, it's not gonna get far on Windows at all.) GEGL is nice, but not a winner, at least not yet.

      Inkscape has made strides, too. But it isn't Illustrator; that alone is a massive demerit from a professional graphics perspective (fair or not, it's still the case). The workflow sucks in comparison, too--the biggest plus of Adobe is how tightly integrated logical parts of the system are. The Unix Way sucks for desktop apps, I think, and tight integration is good. Workflow is everything.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    107. Re:Spreadsheet by ToasterMonkey · · Score: 1

      OK, but how many colors did DOS have? *ducks*

    108. Re:Spreadsheet by theanorak · · Score: 1

      re: Fonts, um not so much. I haven't bought a non-opentype font in years, and they are a single download for Mac & PC, ergo the kerning is the same on both (subject to the apps/OS interpreting the kerning info correctly).

      It's worth pointing out that all of the commercial apps you mention also run happily on Windows. There are plenty of professional graphic designers who use them, particularly in-house types.

      --
      === Ask yourself if it's really necessary...
    109. Re:Spreadsheet by stewbacca · · Score: 1

      Right click + sort by type. Spare the one-button mouse comments...

    110. Re:Spreadsheet by JohnBailey · · Score: 1

      You can call apps "Linux software" as long as you want, if people run them on Mac OS X (or Windows) instead of Linux, they aren't running Linux, period.

      So what do I call an app running on Linux? A carrot?

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    111. Re:Spreadsheet by cawpin · · Score: 1

      That would be sorting by type. I want folders before files when sorted by name. You know, like every other OS out there. I'm not saying make it the only way, or even the default, just give me the option.

    112. Re:Spreadsheet by Lars+T. · · Score: 1

      What do you call a banana? A carrot? Call me when you try to make sense.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    113. Re:Spreadsheet by stewbacca · · Score: 1

      I don't get your complaint. If you are sorting by name, why would you want folders before files? By definition, you are sorting that directory based on the name of the contents, not whether it's a folder or a file. To do what you are asking you sort by type. It seems you are applying XP logic or user bias towards OSX, as you can do what you are trying, but aren't doing it right.

      "Folder" is a type and it is different than "File". When you sort by type, folders sort separately from files, and they do so alphabetically. Click the black triangle to reverse the sort order. That way you get an alphabetical sort, with folders being separate from files. So you can have it both ways, whereas in Windows, you only get a sorted alphabetical list with files first then folders. At least in OSX you get that "option" that you are seeking.

      Even though I don't get your complaint at all, there are far worse abuses in Windows. Try renaming a file that is open...sorry, can't do it. How about sorting numerically? Windows thinks 10 comes before 1, so you have to label your files 01-09 in order to sort the way humans work. Color labels (assigned by the user, and sortable) in Windows? Nope. Add a new file in OSX and it goes in the list where it fits, not the bottom like Windows. What's a "refresh" key?

    114. Re:Spreadsheet by cawpin · · Score: 1

      It seems you are applying XP logic or user bias towards OSX, as you can do what you are trying, but aren't doing it right.

      I'm not applying any bias except that every other OS at least has the option. Also, the steps you just went through don't do what I'm asking.

      How about sorting numerically? Windows thinks 10 comes before 1, so you have to label your files 01-09 in order to sort the way humans work.

      Have you not used Windows in the last 5 years? The numerical sorting problem is long gone.

      As for color labels, I've never understood the use. Why would I need a color to identify a file?

    115. Re:Spreadsheet by Rich0 · · Score: 1

      With or without the use of ANSI.SYS? And what graphics adaptor (if any)? :)

      With an EGA you cold have 16-color glory in DOS...

    116. Re:Spreadsheet by stewbacca · · Score: 1

      As for color labels, I've never understood the use. Why would I need a color to identify a file?

      Since you can sort by color, and assign whatever meaning you want to each color, the user gains the ability to sort based on user-defined criteria, as opposed to being limited to the default options. If red means "not started", yellow "in progress", and green means "finished" you now have the ability to sort by completion status, or visual quality, or degree of interest, or... When I was developing tests that used audio cuts, I would often have to preview hundreds of cuts a day to find source material that could be used in the lesson plan AND a similar/matching cut for the test. Color coding would have saved us tons of time. Instead we had to setup a bunch of different folders and move files all around and we lost the ability to sort cuts the way we would have liked. We also could have color coded cuts to assign to different developers to go through after an initial scrub.

      except that every other OS at least has the option. Also, the steps you just went through don't do what I'm asking.

      Not only does this do what you are asking (sort alphabetically, and put files before folders, or folders before files), it also does what WinXP doesn't...it gives you the option to list everything in a directory alphabetically (regardless if its a file or a folder) OR to list everything in a directory alphabetically with files first followed by folders. OSX is MORE flexible in this manner. Please explain how this doesn't do what you are asking? I'm not at home right now, so I can't double check, but I'm pretty sure the steps I describe are accurate.

      Have you not used Windows in the last 5 years?

      Hey, that's a pleasant surprise! I guess I haven't worked with my audio cuts (labeled "01-99") in a few years, because that's when I discovered this pain. Seems to be gone now. Still doesn't fix the "can't rename an open file" problem, which is by far the most egregious interruption of work flow today. Nor does it fix the problem of not reordering lists without having to "refresh" (annoying, but not a show-stopper).

    117. Re:Spreadsheet by Anonymous Coward · · Score: 0

      http://mediak.yle.fi/kotimaa/areena/1/71/79/1717929_1016898.wmv
      Resolving mediak.yle.fi... 195.248.86.140
      Connecting to mediak.yle.fi|195.248.86.140|:80...

      Your beloved media server is inaccessible, dipshit. Go bitch at whoever's responsibe for that, but not here.

    118. Re:Spreadsheet by Anonymous Coward · · Score: 0

      The poster mis-summarized this aspect of the article. The article writer claimed spreadsheet was the killer app for the Apple 2 (which it kind of was), and DTP for the Mac.

    119. Re:Spreadsheet by ToasterMonkey · · Score: 1

      Why do you think even apple is flocking over to 'pc'-hardware

      Is all PC hardware the same? NO. Compare an eMachine with a IBM or HP workstation. Compare a PC desktop with a PC server. Heck, pick any two models of PC servers, and go to town.
      Thanks, please come again.

      A long time ago Mac was the best, but these days it surely isn't, and certainly not the best in regard to financially as apple computers are way overpriced (these days they're nothing more than a regular pc running OSX).

      You don't know a God damned thing about computer hardware, from Apple or anyone else. As far as I can tell, you think all PC's are identical.

      The windows platform is an equally if not much better (it's cheaper) platform as the Mac is.

      This is getting old buddy, what is the Windows platform? Again, you display a complete ignorance of computer hardware, how it is priced, or why any two computers might be priced differently.

      If you like your Mac just keep using it, but don't scream it's the best platform as it surely isn't (anymore).. Maybe in a couple of years Linux has become more userfriendly (and with MUCH less different distro's that are slightly incompatible with eachother) it will be one of the best platforms around.. But in the end you just use what you like and works best for you, if it's Mac, use Mac, if it's Linux, use Linux, if it's Windows, use windows, but don't try to enforce your choice on somebody else....

      This is rich, a Linux user telling a Mac user not to enforce an OS choice on somebody else. I'm going to shit my pants, that is so hilarious!
      Hey, if all Linux users just ignore everyone and pretend other OS's don't exist, Linux becomes the best OS in the world by default! Why bother draw comparisons to Solaris or OS X, or Windows when you can just wish them out of existence right? I mean, comparing OS's is soooo hard, there are all these boring technical details, all these industry specific needs, the whole debate over how overrated GUIs and ease of use are, what the exact definition of beta really is (it's a myth right, because all software is the same, just open (good) or closed (bad), duuuuh) Yes, everyone please just use whatever OS you want, and stop talking about it unless it's the One True OS. Nobody is interested in learning about different OS platforms, or computer architectures, sheesh, drop it guys, we only need one right?

    120. Re:Spreadsheet by MobileTatsu-NJG · · Score: 1

      Gee, my personal observation from several big studios is 'overrated' but the assumption that only Pixar uses Macs because of Steve Jobs is insightful.

      I wish my life was as blissful.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    121. Re:Spreadsheet by Anonymous Coward · · Score: 0

      I am sitting at my desk at on Mars. So do we.

    122. Re:Spreadsheet by Anonymous Coward · · Score: 0

      Okay... Talk about digging yourself in. Steve Jobs' presence on the board doesn't matter a hill of dung when it comes to what systems the developers use. I worked for Garreth Chang who was simultaneously on the boards of a dozen companies including Nike and Apple. We used PCs and I wore friggin Reeboks. If a brilliant CG innovator at Pixar wanted to use a hopped up PC with four video cards, he/she would get it.

    123. Re:Spreadsheet by Anonymous Coward · · Score: 0

      On x86 Linux GIMP can use Photoshop's 3rd party plugins:

      http://www.gimp.org/~tml/gimp/win32/pspi.html

      Linux fully supports Mac style Type 1 fonts from all commercial suppliers. Some (though unfortunately not so many) free fonts are expertly kerned.

      WINE also has great support for Photoshop and Illustrator, thanks to investment from Disney.

      However comparing Scribus to PageMaker, a program discontinued 7 years ago, is damnation by faint praise.

      As is often the case Linux wins the hi-end (TeX support) and low-end (buy dint of having the relevant tools preinstalled), but loses the rather large middle ground.

  2. Add Top Apps for more price ranges by justcauseisjustthat · · Score: 5, Interesting

    Simply add Top Apps categories for more price ranges...
    $1-$5
    $5-$10
    $10-$50
    $50- ??

    1. Re:Add Top Apps for more price ranges by Anthony_Cargile · · Score: 5, Insightful

      I'm more worried about the usage of the oxymoron "overpaid developer".

    2. Re:Add Top Apps for more price ranges by frosty_tsm · · Score: 4, Insightful

      Agreed. Especially when you consider the low product quality that results and higher developer-count required to deliver with lower-cost developers.

    3. Re:Add Top Apps for more price ranges by Anonymous Coward · · Score: 3, Insightful

      What makes it an oxymoron? There are plenty of developers who get paid way more than they are worth. Heck, some developers actually have negative value, because they can damage projects and cost money to clean up after.

    4. Re:Add Top Apps for more price ranges by Anthony_Cargile · · Score: 5, Insightful

      And if thats not bad enough, Apple may at any time remove an app designed by us "overpaid developers" just because it may conflict with an existing (or to be existing) Apple app, or if it just pisses Apple off (IAmRich).

      I've joked ever since I found out about this that Opera, the Mozilla Foundation and Sun should release their software for the jailbroken iPhones only, in addition to an Android port.

      Mobile platforms are the new platform wars: Android (representing Linux), iPhone (Mac), and Windows Mobile (Win). The next generation developers will have to port apps painfully across these platforms, or pick and choose at the cost of some customers. Not to mention other platforms like Blackberry and the like that don't fall into those categories, save Sun's JavaME portability.

      If I were ever asked to write a mobile client for any application of mine by anybody, public or not, I would probably shoot myself at the first thought of "But I have this phone". You can have it, spare me until the dust settles.
      </rant>

    5. Re:Add Top Apps for more price ranges by Anthony_Cargile · · Score: 4, Insightful

      No I wasn't talking about the same developers you are, e.g. coders that throw function pointers in directly with raw input and similar shit and wonder where the bugs/exploits come from (and get paid a wad to write those patches).

      I'm talking about the high quality, underrepresented programmers that get stuck in a low-end job that not only underminds their ability, but pays much lower than the quality of code is that they write, which would be much more suitable for the big companies the shitty programmers get put in. When they would hear "overpaid developers", the first thing they would think of is "Yeah, all I need is less pay".

    6. Re:Add Top Apps for more price ranges by tapehands · · Score: 5, Insightful

      oy. Seriously...if I were a developer that was considering writing an app that could be construed as "killer", the #1 turnoff would be Apple's ability to cannibalize my work.

      What recourse, if any, would there be if Apple decided to yank my $XX app off the store, only to have the same functionality trumpeted in a new firmware release? (like they already have done)

      Futhermore, Apple chooses when and where to enforce their store rules. Google is allowed to break rules. Would a small development firm be so lucky?

      There just isn't enough incentive or security to develop something much more useful than a game, ringtone, or eggtimer.

    7. Re:Add Top Apps for more price ranges by lysergic.acid · · Score: 1

      i think a lot of Apple's policies are despicable too, but are you seriously complaining that they remove a $1000 application that does absolutely nothing useful?

      sure, Apple could have sit by and watch their loyal customers get scammed out of a thousand dollars with a single click (and collect their cut on each sale), but they'd probably have a lot of pissed off customers and attract even more bad press.

      this isn't like their intentionally creating firmware updates that brick unlocked iPhones. nor is this like their forcing developers to sign NDAs in order to suppress information about App Store rejections. this isn't even the same as their rejecting applications that might compete with their own products. this is one of the few instances (perhaps the only instance) of Apple actually protecting consumer interests in regards to the iPhone rather than screwing over their customers to protect their own interests.

      if you're going to talk about Apple exploiting hardworking developers, at least pick a better example (for instance, an application that actually does something--anything--useful).

    8. Re:Add Top Apps for more price ranges by Anonymous Coward · · Score: 0, Insightful

      Not only that, but they need to do something about user reviews. With iTunes music reviews, there's a reason to allow people who haven't bought those songs or albums to review them - there are a ton of people who will know them from other sources. With iPhone apps, though, Apple still allows people to review apps they haven't bought - even though Apple is the only source for them - and that policy lets dumb kids whine about complex applications being too expensive at a whopping $4.99, even though they've never used those apps and probably aren't the target audience.

    9. Re:Add Top Apps for more price ranges by adisakp · · Score: 1

      FWIW, I had a T-Mobile G1 Android briefly before returning it. There are currently no pay applications in the Android market (or at least none that I could find -- they were all FREE). The girl at the T-Mobile store mentioned it as a plus that all the apps on Android are currently free.

      Unfortunately, with the exception of a few ports from iPhone or other cell-phone apps (i.e. Shazam, Pacman, etc.), most of the G1 applications are lagging *FAR* behind their iPhone counterparts.

    10. Re:Add Top Apps for more price ranges by Anonymous Coward · · Score: 0

      Java ME, Opera Mini, Firefox Mobile, Midpssh.

    11. Re:Add Top Apps for more price ranges by arminw · · Score: 1

      ... high quality, underrepresented programmer...

      could write a high quality, useful program on their own and send it to the iTunes App store. In software, as in most things, marketing, advertising and distribution are the hard part for an otherwise productive individual. The App store also ensures against piracy and thereby a programmer gets paid for each copy put on each iPhone. Apple does all that for only a 30% cut. What a deal for a little guy with programming talent Even if only one in a 100 iPhones has such a person's $10 program, that makes for a nice chunk of change. Maybe, if the program only costs a dollar, one in 10 iPhone owners may buy it, it the program is any good..

      --
      All theory is gray
    12. Re:Add Top Apps for more price ranges by joshv · · Score: 1

      The apps are free because the Android market is in beta, and the payment system has not yet been activated. If I wanted to charge for the two apps I have in the Market right now I couldn't.

      I don't know about whatever iPhone counterparts might exist for my apps, but they do what they do very well.

    13. Re:Add Top Apps for more price ranges by compro01 · · Score: 1

      most of the G1 applications are lagging *FAR* behind their iPhone counterparts.

      What do you expect, really? The iphone came out about a year and a half before the G1. Of course they're going to be lagging behind for awhile.

      --
      upon the advice of my lawyer, i have no sig at this time
    14. Re:Add Top Apps for more price ranges by Trillan · · Score: 1

      I'd love to see proof that IAmRich was removed because it pissed Apple off. It seems far more like that IAmRich was removed because people only ever bought it by mistake and then asked Apple for refunds. That's called protecting your customers.

    15. Re:Add Top Apps for more price ranges by Kooty-Sentinel · · Score: 1

      Year and a half? Dude, I hate to bust your bubble, but the App Store has only been out for 5-4 months. App Store

      And how much easier do you think it is to write programs for the Android. It IS in fact a Linux based-os. Surely someone could have ported some decent applications over to the Android already. It isn't an under powered device!

      --
      Your evaluation period for Productivity 1.0 has ended. Please purchase more coffee to continue using this product.
    16. Re:Add Top Apps for more price ranges by Kooty-Sentinel · · Score: 1

      *burst damnit. Stupid Slashdot commenting system.

      --
      Your evaluation period for Productivity 1.0 has ended. Please purchase more coffee to continue using this product.
    17. Re:Add Top Apps for more price ranges by Ilgaz · · Score: 1

      It is in fact re-inventing J2ME in Google way. I still fail to understand the point of Android rather than being re-inventing an already invented and successful (Look to getjar.com scene, numbers) J2ME.

      Programmers demand real C and C++ to code bigger, commercial apps. iPhone, Symbian, Windows Mobile offers it. For "write once and ship for millions", J2ME is there and it is in fact way successful than many think. Opera Mini for example.

    18. Re:Add Top Apps for more price ranges by Octorian · · Score: 2, Interesting

      Standard J2ME is way too limited. That's why Android starts from a more modern Java level, with their own APIs. That's why BlackBerry, even though they are more J2ME compatible, add a crapload of additional APIs to fill in the gaps.

    19. Re:Add Top Apps for more price ranges by teh+kurisu · · Score: 2, Informative

      Old news, this has already been fixed.

    20. Re:Add Top Apps for more price ranges by mc900ftjesus · · Score: 1

      Americans really don't know much at all. S60 is the other platform by the world's biggest phone maker, ever hear of Nokia? It's Linux too, btw.

      The problem is that Apple controls the store because they can't have t compete with their own apps. Developers are going to run for Android as soon as some more phones hit the market.

      Hell, I prefer Windows Mobile because I can browse to a forum or website, download a CAB file and install the application. You know, like I own the phone and not MS. I don't even really like Windows, but I like being able to do what I want with my stuff.

    21. Re:Add Top Apps for more price ranges by Bill_the_Engineer · · Score: 1

      I also think that Apple's excessive control of the App store and lack of independent app stores are a disincentive for some application developers. However the ability to easily sell to the large number of iPhone and IPod touch owners is more than enough incentive for other developers to navigate the Apple minefield and make some money.

      I think the biggest appeal of the App store is that it's designed as a way for software developers to make some extra money without leaving their day jobs.

      I also think that your OTA podcasts is a weak example of Apple being the bad guy. Software that does nothing more than add a missing feature to an existing application are often short lived in the market place. Anyway, why wouldn't Apple already have OTA updates in mind for their iPhone?

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    22. Re:Add Top Apps for more price ranges by Anonymous Coward · · Score: 0

      I also think that your OTA podcasts is a weak example of Apple being the bad guy. Software that does nothing more than add a missing feature to an existing application are often short lived in the market place.

      There is a huge difference, both for users and for developers looking to commit, between "short-lived" (most platforms) and "stillborn because the single platform gatekeeper refused its release" (iphone).

    23. Re:Add Top Apps for more price ranges by IronChef · · Score: 1

      I'm not buying any app over $5 without a demo.

    24. Re:Add Top Apps for more price ranges by YodaToad · · Score: 1

      Until Apple decides that the app shouldn't be on the store and then we end up with a high quality, underrepresented, PISSED OFF programmer.

      Not to mention the underrepresented programmer would have to buy an overpriced Mac to do the app development in the first place, so then you're left with a high quality, underrepresented, PISSED OFF, poor and demoralized programmer.

      Joking aside, I'm hoping they (Apple) release/announce a Mac Mini refresh in January as the rumors are saying. I've been interested in messing around with app development for my iPod Touch I picked up a few weeks ago.

    25. Re:Add Top Apps for more price ranges by Lars+T. · · Score: 1

      most of the G1 applications are lagging *FAR* behind their iPhone counterparts.

      What do you expect, really? The iphone came out about a year and a half before the G1. Of course they're going to be lagging behind for awhile.

      But the Android SDK came out long before the iPhone SDK.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  3. What a whiner. by Whiney+Mac+Fanboy · · Score: 5, Insightful

    Iâ(TM)ve been thinking about whatâ(TM)s causing this rush to the 99Â price point. From what I can tell, itâ(TM)s because people are buying our products sight unseen. I see customers complaining about how âoeexpensiveâ a $4.99 app is and that it should cost less. (Do they do the same thing when they walk into Starbucks?) The only justification I can find for these attitudes is that you only have a screenshot to evaluate the quality of a product. A buck is easy to waste on an app that looks great in iTunes but works poorly once you install it.

    Why not release a free, crippled version of your app that allows people to look at it, evaluate it & decide if it's worth $2.99? Now where have I heard of that business model before?

    Honestly, there's so many development restrictions on iPhone apps, why bother publicizing this non-story.

    --
    There are shills on slashdot. Apparently, I'm one of them.
    1. Re:What a whiner. by Anonymous Coward · · Score: 0

      Tag the article 'BAWWW'

    2. Re:What a whiner. by MrNonchalant · · Score: 1

      Iconfactory, the company this Craig Hockenberry guy is from, does that. They have Twitterific (free) and Twitterific Premium.

    3. Re:What a whiner. by Fluffeh · · Score: 4, Insightful

      This is what most of the developers are doing. I have bought a ton of full priced games (that are $5-15) as well as a few apps after trying the free versions.

      I think the article could be slightly amended to read: "Poor quality high priced apps won't sell for iPhone" or even "high priced apps without a demo version won't sell on the iPhone" and it would be much closer to the mark.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    4. Re:What a whiner. by Sparton · · Score: 1

      You call $15 high priced, compared to the $20-$60 of every other handheld or console game?

      In addition, I don't think I've heard about any game on the App store that has sold decently and hasn't either launched at $10 or has had a price reduction to lower than $10.

    5. Re:What a whiner. by Anonymous Coward · · Score: 0

      Are the free demos actually extensive enough to get a feel for the software? Or are they like the "demos" that come on my phone, and let you play the game for 15 seconds before popping up the "Please pay $5 a month for software that you could get for free on a PC"

    6. Re:What a whiner. by lysergic.acid · · Score: 2, Insightful

      i don't think he ever said $15 was high priced. he's simply referring to the "more complex" software referred to in the letter using the author's own terminology. and if you look at the graph in TFA, $15 is relatively high priced for the average App Store application.

      and what is a "high" price is largely relative. while $100 might be a high price for a stick of gum, it wouldn't be a high price for a Ferrari. so whether a price is high or not depends on the value of the product. games for other handheld consoles might start at $15-20, but they're also much more complex and thus more costly to make.

      just because $30 is a reasonable price for titles like: Mobile Suit Gundam SEED: Rengou vs. Z.A.F.T., Burnout Legends, Killzone: Liberation or Warhammer 40k: Squad Command does not mean it's a reasonable price for the average iPhone game.

      i'm not saying that there aren't games for the iPhone worth $20~30, or games for the PSP worth much less, but the vast majority of games for the iPhone simply do not justify a price higher than $10 IMO. they might still be fun games, but so far Flash games that are freely available on the internet. so it's unreasonable to charge PSP prices for iPhone titles.

    7. Re:What a whiner. by Fluffeh · · Score: 2, Insightful

      For the most part - in a game for example, you get a few levels with full features.

      I haven't really come across a demo yet that didn't give me a good indication of whether the game was worth buying or avoiding.

      There have been some annoying demos that did in fact turn me off wanting to even investigate further, but I would call that a poor demo. I don't expect all the levels in a demo, but I would expect a few levels with a good array of features to get a proper idea for the game.

      If a company is serious about selling a product, they should be serious enough to put together a proper demo of the product that will make people WANT to buy it.

      I worked on the Unreal series of games up to and including UT2004. I can tell you that the detail that was payed to demos and shows was JUST as high as the final product. The levels had to be perfect, the functionality there and most of all people had to ENJOY the things.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    8. Re:What a whiner. by Fluffeh · · Score: 1

      I haven't seen anything over $30 yet on the store (That's the oxford dictionary by the way). Having said that, I haven't found a single game anywhere NEAR the complexity of most handheld games competition. I won't pay more than $5-$15 for a game that lets me tilt my phone around to move a ball through a maze. No matter how good the maze. It's simply not INTERESTING enough.

      However, if a game did come out that would keep me interested for the length of time that I might get from a console, I would be more than happy to shell out a similar price.

      I should point out though, that the main motivation of me buying an iPhone wasn't to play games on it, but rather some of the other functions, like email, the touchscreen, good maps.google and a few others. The games are a nice distraction - nothing more.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    9. Re:What a whiner. by sirambrose · · Score: 3, Informative
      Lots of developers are making free versions, but apple restricts the developer from using the free version as an effective demo for the full version in the same ways that developers could on palm or windows mobile. Nearly all complex applications for palmOS had a time limited demo that allowed the user to try all the features. Usually the software would have a popup that reminded the user to pay for the software. If you didn't register after a few weeks, the software would disable all the advanced features or display a nag screen for 30 seconds at startup. Apple forbids an iPhone application from doing all these things.

      As a result, developers have to find a way to produce a fully functional free version of their software that lacks a few features that the majority of their users will pay extra for. In many cases, the majority of users will not pay extra for premium features even though they would have paid for a well built application on palmOS. People porting applications from palmOS are finding that they need to price their application lower on the iPhone store even though it is better than the other choices in the category. For example, the PocketMoney finance application cost $30 on PalmOS and it costs $10 on iPhone because people are reluctant to try applications without a demo version. If the author released a free version, it would probably be better than the vast majority of similar applications and very few users would pay for the full version.

    10. Re:What a whiner. by scuba0 · · Score: 1

      You say that Apple limits demo-functionality but the only example you give is that they do not allow time-based demos. I have seen plenty of "limited" apps/games so without any proof or facts I cannot believe it.

      If the premium functions does not sell well, then it shows that those functions are not wanted and will not sell the product. So, why develop something you on beforehand knows does not sell very well? That is just stupid and very similar to the music industry thinking.

      You also blindly compare palmos and the iphone without any regard of what customer base it has. For example the iphone does not have the core "businessman" customer base has palmos has or have had.

    11. Re:What a whiner. by Anonymous Coward · · Score: 1, Interesting

      I prefer to call that kind of crap "crippleware," "nagware," or "trials," or "demos."

      Back in the good old days, when shareware was first thought up, it was typically used for games. These games--consisting of three or four episodes usually, and usually around 10-12 levels per episode, had shareware versions featuring an entire freakin' episode (often the first). You were able (and encouraged) to enjoy, have fun and share it with friends. Enjoy being a key word here; it felt like they really did want you to at least be able to try a nice section of the game, even if you're not able to whip out your wallet and pay 30-50 bucks just yet. It often showed in their wording. Very generous.

      An episode was typically a lot of content, and surely plenty for a lot of people. It's practically a game all on its own. I admit, while I wasn't able to buy these games back then (no money), in most cases the shareware episodes were "complete" enough that it didn't really even matter.

      Then came this other crap (usually not games, often some random utility software of vastly varying quality) that cheap bastards put out which they *also* called shareware, which would:

      -greatly limit the features you could use
      -nag you to buy it (often every time you launch it, requiring a conscious point and click)
      -switch around the buttons to force you to actively seek the correct one each time
      -limit the amount of time you can run it at any given time
      -limit the time you can use it, at all, to a certain number of days
      -allow you to "see" what it will do but not actually do it unless you pay (partition editors, disk defragmenters)
      -a seemingly unlimited number of disgusting

      Sure, you could "share" this crap with your friends too, but would you want to? It's usually so damn butchered in functionality, even I wouldn't want to have the crap on my machine--I can't imagine anyone else would. Honestly, it's disturbing that today's "shareware" gets its name from something which originally was so much better and far less crippled.

      It's even more disturbing that shareware as it once was no longer even exists in PC gaming; it's all crap demos that are so short they're not even good for demoing what the "full" game is like. Sorry, but one random level or (gasp!) a fraction of a level is not good enough to determine the quality of a game. Not at all. But that's the shit that's getting passed as demos of PC and video games these days.

      *sigh* I miss the good old days...

    12. Re:What a whiner. by Anonymous Coward · · Score: 0

      If you have to do that for an item selling for $3 you are not in a good business to begin with.

  4. Like spreadsheets for the MAC? by way2trivial · · Score: 5, Informative

    What the Hell? spreedsheets were the killer app for PC's period.

    it was not mac-specific-- it was a much earlier dawn of the PC age.

    "VisiCalc was the first spreadsheet program available for personal computers. It may well be the application that turned the microcomputer from a hobby for computer enthusiasts into a serious business tool.[1] VisiCalc sold over 700,000 copies in six years.[2]"

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:Like spreadsheets for the MAC? by Anpheus · · Score: 3, Funny

      If we're going by sales, StarCraft and Half-Life crush VisiCalc :)

    2. Re:Like spreadsheets for the MAC? by Anonymous Coward · · Score: 1, Insightful

      VisiCalc was first released for the Apple (not Mac), and sales skyrocketed. Apple's were the original business desktop computer.

    3. Re:Like spreadsheets for the MAC? by Anonymous Coward · · Score: 0

      what exactly do you think MAC stands for? the name of the computer company is not an acronym, and should not be in all capitals like that

    4. Re:Like spreadsheets for the MAC? by _Sprocket_ · · Score: 5, Insightful

      VisiCalc was first released for the Apple (not Mac), and sales skyrocketed. Apple's were the original business desktop computer.

      And not only that, they were a key part of getting IBM to consider the microcomputer more than a toy. Enter the IBM PC.

    5. Re:Like spreadsheets for the MAC? by jackbird · · Score: 4, Insightful

      Not if you adjust for the number of PCs in the wild at the time.

    6. Re:Like spreadsheets for the MAC? by rampant+mac · · Score: 1

      Indeed, someone mod this up.

      --
      I like big butts and I cannot lie.
    7. Re:Like spreadsheets for the MAC? by Anonymous Coward · · Score: 0

      What the Hell? spreedsheets were the killer app for PC's period.

      VisiCalc is known as the original "Killer App" because it was originally only available for the Apple II, so business people bought an Apple II just to run VisiCalc.

      Sure, later, spreadsheets came to the PC.

    8. Re:Like spreadsheets for the MAC? by Danimoth · · Score: 1

      Visicalc came out for mac first because the programmers only had access to macs when they were writing it. This is attributed as one of the major lucky breaks for the platform.

      --
      No smoking sigs indoors.
    9. Re:Like spreadsheets for the MAC? by UnderCoverPenguin · · Score: 2, Informative

      Visicalc came out for mac first....

      Sorry. Visicalc was running on the IBM PC before Macs were made. It actually came out for Apple ][, first - before the IBM PC was made.

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    10. Re:Like spreadsheets for the MAC? by emlyncorrin · · Score: 1

      What the Hell? spreedsheets were the killer app for PC's period.

      No need to get menstrual about it ;-)

    11. Re:Like spreadsheets for the MAC? by CountBrass · · Score: 1

      If you're going to be picky then try and get your facts straight. Mac is short for Macintosh, which is the name of a series of computers made by Apple. Apple is the name of the computer company.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    12. Re:Like spreadsheets for the MAC? by Danimoth · · Score: 1

      Sorry, I was using Mac in the general sense of the brand. (As it is currently recognized) not in reference to the specific model the Mac.

      --
      No smoking sigs indoors.
    13. Re:Like spreadsheets for the MAC? by LMacG · · Score: 2, Informative

      WTF? Who "currently recognizes" an ancient Apple II as a "Mac"?

      --
      Slightly disreputable, albeit gregarious
    14. Re:Like spreadsheets for the MAC? by Yvan256 · · Score: 1

      Spreadsheets for the MAC? What?

    15. Re:Like spreadsheets for the MAC? by maxume · · Score: 1

      Danimoth.

      --
      Nerd rage is the funniest rage.
    16. Re:Like spreadsheets for the MAC? by Anonymous Coward · · Score: 0

      But there WAS a period of time when VisiCalc was THE spreadsheets program, and if you were in a field that required number crunching, you had to go and get a "VisiCalc Machine", otherwise known as the Apple ][.

  5. Right by Junior+J.+Junior+III · · Score: 5, Insightful

    Some are suggesting that overpaid developers are the problem and the recession will soon lower the wages and costs for complex apps."

    Because in the Shitty New Economy, people will be blowing all kinds of money on applications for their overpriced smartphones.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Right by jellomizer · · Score: 1

      It is not so over priced. the iPhone is actually a very well designed phone, and it replaces well say an iPod Nano, a decent Cell Phone and a PDA. Plus you also have Wi-Fi and a bunch of apps and a usable interface. So say you pay $50 for a good phone on a contract, then $100 for an iPod Nano, and an other $100 for a PDA. and still not have all the features of the iPhone.

      As for over priced developers, being that these people are developing apps from scratch from a new platform you have about 150% added to the cost of development as you need to add the R&D time learn best practices, and any glitches that iPhone development gives to you. I doubt it will the the poor economy but the fact that people will be getting better at making these apps which would make the next killer app more affordable.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:Right by Red+Flayer · · Score: 1

      Because in the Shitty New Economy, people will be blowing all kinds of money on applications for their overpriced smartphones

      as opposed to, "In Shitty Old Economy, smartphone blows you"?

      Sorry. Couldn't resist. But that's an app I'd pay more than 0.99 for.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Right by Ethanol-fueled · · Score: 1

      And they will be paying for these apps with their credit cards. Already tens of thousands of dollars in debt? Hell, what's another $1000 here or there, the media says we're fucked anyway ;)

    4. Re:Right by morgan_greywolf · · Score: 1

      But that's an app I'd pay more than 0.99 for.

      They have that. But for some reason, you can only get it Nevada...

    5. Re:Right by Anonymous Coward · · Score: 0

      I'm in Michigan, and you can get that here too. You just have to drive on the right streets of the right cities (cops may give you something extra, but you can still get what you were requesting).

    6. Re:Right by plover · · Score: 1

      Because in the Shitty New Economy, people will be blowing all kinds of money on applications for their overpriced smartphones

      as opposed to, "In Shitty Old Economy, smartphone blows you"?

      "In Shitty Old Motorola, smartphones blow."

      --
      John
    7. Re:Right by mini+me · · Score: 1, Insightful

      Last time I checked, the iPhone will typically run you $2000-$3000. Not a few hundred dollars like you have stated. The iPod Touch does fit into that price range, however.

    8. Re:Right by iluvcapra · · Score: 4, Insightful

      Last time I checked, the iPhone will typically run you $2000-$3000.

      By that logic, a Blackberry will run you $2000-3000; a Motorola POS with no money down will push $1500.

      --
      Don't blame me, I voted for Baltar.
    9. Re:Right by Anonymous Coward · · Score: 0

      Really? Since when Motorola make point of sale hardware?

    10. Re:Right by MrAngryForNoReason · · Score: 1

      And they will be paying for these apps with their credit cards. Already tens of thousands of dollars in debt? Hell, what's another $1000 here or there

      Do you not realise that it is possible to take advantage of the consumer protection that a credit card offers but to pay off the balance each month and incur no interest?

      Using a credit card offers many benefits, the main one being that you are paying with the banks money and not your own so if something goes wrong then it is the bank's money lost and not yours.

    11. Re:Right by he-sk · · Score: 1

      Check again. Prices for an iPhone 3G are 590 Euro (8 GB) or 675 Euro (16 GB) in Germany. These have no simlock and sell without a contract.

      PS: When will Slashdot finally support Unicode!

      --
      Free Manning, jail Obama.
    12. Re:Right by Anonymous Coward · · Score: 0

      Because in the Shitty New Economy, people will be blowing all kinds of money on applications for their overpriced smartphones.

      Is that where "Shiney" comes from?

    13. Re:Right by maxume · · Score: 1

      The credit card company usually turns around and screws the merchant, so the merchant is the one who pays when something goes wrong.

      Of course, the card companies are the ones who could improve security, but they make money on transaction volume, not security, so they are happy to sit on their hands. That a company can open a line of credit based on my name and a magic number, and then call me and tell me I owe them money, is ridiculous.

      --
      Nerd rage is the funniest rage.
    14. Re:Right by eison · · Score: 1

      Motorola POS = ~$50/month * 24 months = ~$1200. Sounds reasonably accurate. What, exactly, is wrong with the logic? Why would you not want to talk about the actual price of the thing people are buying? You don't say your house cost $1000 because that's all the monthly payment is, why should you with your phone?

      --
      is competition good, or is duplication of effort bad?
  6. Prices will go up by omeomi · · Score: 3, Interesting

    I think a lot of these free and low-priced apps will eventually go up in price. With the exception of the ridiculously simple apps like all of the various flashlights, I have a feeling that companies are putting apps out for free to get a lot of great reviews, and then plan to eventually jack up the price. I have to admit, though, there are so many free apps out there, it's difficult to find a niche that is likely to have a reasonable pay-off. That's life, though, I guess.

    1. Re:Prices will go up by joshv · · Score: 3, Interesting

      I code Android apps in my spare time. So basically I've got zero cost. Each of my apps has at least 3 competitors, which seem to be coded by people like me. Granted, many of my competitor's apps look like crap, but they work and provide a valuable service. Most people aren't going to pay top dollar for teh shiny - they are going to buy the cheapest thing that works. So I don't envision ever being able to charge a lot for my apps. I also don't see professional development shops being able to compete with zero cost hobbyists.

    2. Re:Prices will go up by chartreuse · · Score: 1

      An interesting analysis, but you've left a few things out.

      First, hobbies are by definition leisure-time activity; if, Bob forbid, you were to lose your job your time could be severely limited and irregular in availability.

      Second, if your app is free then tech support (which would be necessary if your UI is any more complicated than a big red button bearing the label PRESS ME) will probably have to be free as well, which scales poorly for more than, say, 50 users. (If your app is popular enough a community might spring up and handle this for you, or you could do a blog/site yourself.)

      Third, there's the possibility that you will miss a catastrophic bug in a public release (like when iTunes deleted hard drives that had more than one word in their names, back around Y2K).

      People buy pro-developed apps because they know it's reasonable to expect timely tech support, a continuing upgrade path (particularly for new machines), and a target to sue the bejezus out of if something goes wrong (or, to put it another way, some type of responsibility on the part of the developer under pain of law).

      But maybe the kind of apps you do are atypical in all this. At any rate, good luck with your coding. Hobbyists bootstrapped the space program, personal computers, the Web, open source, and I hope much of our future to come. Remember also the words of Coder Duke: "When the coding gets weird, the weird turn pro."

    3. Re:Prices will go up by Aphoxema · · Score: 1

      I make 3D stuff on IMVU, and I sell my products on there for quite a bit less than some people, I even make my 3DSMax sources available for anyone to use.

      My purpose in making all my products cheaper in general is that the hobby it is is more for self-fulfillment than money, I wanted more sales, I might have given many things away for free if IMVU's model allowed it.

      Now I'm starting to wonder if it might be better if I had increased my prices a bit. But then, I worry people will come to me more when something goes wrong. My products are generally in a constant state of "not quite finished but will eventually be" and I try to make this clear to people.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  7. BS by Architect_sasyr · · Score: 4, Interesting

    This is utter crap on behalf of any developer. If you make a decent software app and it sells to 100,000 people for $0.99 then how much have you actually made. Yes it is a competitive market, but you sell your app for 0.50c and let people go with it. 100,000 people buying an app for 50c each should more than pay for it. An idea could be as complex as you like and I still can't see spending more than $100 Grand on it for an iPhone app.

    Unless you're a shitty developer or you're not writing a good app.

    --
    Me failed English...
    FreeBSD over Linux. If my comments seem odd, this may explain...
    1. Re:BS by pseudonomous · · Score: 3, Insightful

      It might not be that you're writing a shitty app, you could be writing an app that appeals to a limited market segment. Suppose you wrote a great app for the iphone that transcribed single melody line audio input to classically notated sheat music. Your target market would then be people who can read sheet-music, have an interest in transcription, and own an Iphone. How many people fit that description? Suppose further, your software just outputs finale files, now you're market is the subset of music enthusiasts who own both Coda products and an Iphone. Suppose further that your software actually only transcribes bowed string instruments well, great now your market is for people interested in transcribing music played by strings who also own Coda software.

    2. Re:BS by lucas+teh+geek · · Score: 3, Insightful

      i think if your product is as niche as the examples you've laid out, you shouldnt have a problem with competitors undercutting you to the $.99 price point. in fact, if you're writing software that niche you can pretty well set the price to whatever you want since there's nobody else for people to buy such a product.

      on the other hand, if you're writing throwaway software (eg. todo lists) expect a lot of competition and that you're not going to be able to change as much as you want

      --
      TIAEAE!
    3. Re:BS by Anonymous Coward · · Score: 0
    4. Re:BS by ScrewMaster · · Score: 4, Insightful

      and I still can't see spending more than $100 Grand on it for an iPhone app.

      100k goes fast, and that's not even considering non-development-related costs. If your app requires hosting or has any server-side component, that's going to be an ongoing expense. If you aren't selling your product as a service, or have a subscription fee, those costs are going to have to be paid out of the take from new sales. If your app proves to be really popular, odds are you're going to need a support staff. That hundred grand is gone. Pfft.

      This is particularly true because any Apple-related product is going to be heavy on the graphics, and that's going to require art support (not many coders know their way around Photoshop or have any animation skills whatsoever.) Ditto on sound effects and music. A hundred grand sounds like a lot, but when it comes to software development and support nowadays, it really isn't.

      --
      The higher the technology, the sharper that two-edged sword.
    5. Re:BS by mevets · · Score: 1

      The long, expensive tail ? I think they should open source the iPhone, then people wouldn't have to worry about making money writing apps for it.

    6. Re:BS by molarmass192 · · Score: 1

      I take it you think apps support themselves. If software was about writing, selling the app and then telling people they're on their own for anything after the sale, I might agree with you. However, in real life, people expect continuing support, upgrade paths and bug fixes. Writing and selling the software is the easy part since it scales to infinity with no added costs. Support is the part that doesn't scale.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  8. Well, that is the problem right there by rolfwind · · Score: 4, Insightful

    One developer said:
    "Both developers and designers cost somewhere between $150-200 per hour."

    That's too much. I haven't used iTunes, but if it isn't based on simple popularity but has some kind of after-the-purchase rating system, there shouldn't be too many worries. If there isn't, they should implement one. With reviews and ratings like Amazon.

    I also have a hard time believing that only the most simple apps will get made, there seems to be a "10 Most Useful" iPhone App list every other week popping up at some social sites like Digg.

    1. Re:Well, that is the problem right there by Lumpy · · Score: 4, Insightful

      Exactly. It's a bunch of really whiney people complaining they are not making Millions overnight on the iphone.

      Guess what. Cellphones APPS DO NOT SELL IF THEY ARE EXPENSIVE.

      This is a fact that has been around ever cince the cellphone could run apps. Now we have a bunch of whiney babies complaining about the prices they can sell their crap apps at.

      What's next? They going to ask Washington for a bailout as well?

      IF Haji can write a app and sell it for $1.99 that you want to write and sell for $29.99, Haji is going to kick your ass in sales. Whining like little crybabies will not change that fact.

      --
      Do not look at laser with remaining good eye.
    2. Re:Well, that is the problem right there by mathx314 · · Score: 1

      I haven't used iTunes, but if it isn't based on simple popularity but has some kind of after-the-purchase rating system, there shouldn't be too many worries. If there isn't, they should implement one. With reviews and ratings like Amazon.

      There is.

    3. Re:Well, that is the problem right there by linzeal · · Score: 1

      200 dollars an hour designing or developing Yet Another iPhone application in this economy? Lol, you are shitting me right? Whoever is smoking the weed and handing out the VC money needs to be fired and you need to move shop to a reasonable place where glorified programmers aren't considered kings. The problem is this bloated development model that puts these sort of idiots in charge in the first place will never produce anything remotely close to the crap Google gives away for free. The model is bad and it won't matter how much money you have to throw at it.

    4. Re:Well, that is the problem right there by vena · · Score: 1

      of course the problem IS that the top apps are listed by purchases, not by ratings. there are several apps in the top apps list that have bad ratings, but finding their competitor product is often difficult. apps are categorised very simply and simply thrown into a bucket.

      remember, there are no refunds on app store purchases. the cheapest of competing apps are invariably the most visible.

    5. Re:Well, that is the problem right there by Anonymous Coward · · Score: 1, Funny

      Wouldn't it get raw after a few hours?

    6. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      $150-200 per hour

      That's $400k per year. Where can I get *that* job?

    7. Re:Well, that is the problem right there by merreborn · · Score: 1

      Both developers and designers cost somewhere between $150-200 per hour.

      That's straight bullshit. The median wage for programmers is well under $50/hr. Only expensive consultants bill anywhere near the rates quoted.

      It's not hard to find developers here in the U.S. for half the rate quoted in TFA. And that's before you consider the fact that much of the shovelware in the iTunes store is outsourced.

    8. Re:Well, that is the problem right there by p0tat03 · · Score: 4, Insightful

      Well, contract developers *do* cost that much. I think the real headliner here is: "Useless People Who Must Contract Everything Out Find There's No Profit"... which is kind of a no-brainer. The people who can do their own design, code, and whatnot can operate in the iPhone space. If you're a PHB type who can't code, can't design, and just can't do anything except cook up wacky iPhone application ideas, then there's no room for you. Seems like there's nothing wrong here :)

    9. Re:Well, that is the problem right there by mini+me · · Score: 2

      $150-$200 per hour doesn't seem out of line for a decent company providing those services on contract. I don't think anyone is talking about an employee being paid those kind of rates here.

    10. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      IF Haji can write a app and sell it for $1.99 that you want to write and sell for $29.99, Haji is going to kick your ass in sales.

      Why is racism acceptable when it's anti-Indian?

    11. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      Extra insightful if I had mods (and could be bothered logging in).

      Its really, really cool. I know that when I buy an app, I'm often directly supporting the developer. I know exactly how much apple is taking for marketing, the rest is going to the coder in many cases. Then again, most of my apps I've paid for have been single developer apps.

      Besides... what app needs to be on a phone, doesn't come with the iPhone already and is so complex it justifies a higher price. Spreadsheets? on a phone?

      To put it another way, if Apple made 80M in a few months on the App Store (and I'm working of vague memory here), that means developers made four times that much in the same time period. Somebody is getting paid. I really would like to have apple release the actual break down (e.g. Top X % made $Y, next X% $Z...)

    12. Re:Well, that is the problem right there by Free+the+Cowards · · Score: 2, Informative

      Guess what. Cellphones APPS DO NOT SELL IF THEY ARE EXPENSIVE.

      Tell that to Omni, who are making a killing off of OmniFocus at $20 a pop.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    13. Re:Well, that is the problem right there by Anonymous Coward · · Score: 3, Funny

      Because Americans haven't outsourced racism yet. Be patient.

    14. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      I wouldn't whine unless Bandit was kicking my ass in sales.

    15. Re:Well, that is the problem right there by Speare · · Score: 1

      One, a "programmer" is not a developer. Two, as a programmer, you might take home $50/hr, but do you think the manager is paying for your health, unemployment, life, computer, furniture, electricity, backups, network, phones, roof and walls out of their own pocket? This is what a manager calls "total loaded cost." A "programmer" costs the company $80-$120/hr. A true developer, who knows more about full product cycle planning and execution than just some clever Objective C hacks, costs the company $150-$200/hr.

      --
      [ .sig file not found ]
    16. Re:Well, that is the problem right there by profplump · · Score: 1

      I didn't know that:
      A) "Indian" was a race (unless you meant the indigenous people of North America). As far as I know India is a country (or at best a sub-continent) and so discrimination toward Indians would be nationalism, not racism.
      B) That only Indians can be named Haji. Aren't you being racist by assuming that names are tied to race?
      C) That living someplace where the cost of living and common wages are lower and therefore being available for the same work at lower rates constitutes discrimination. Presumably Haji is being paid less because he lives in India (at least if I follow your line of reasoning) and has lower overhead, not because of his nationality, culture, or skin color.

    17. Re:Well, that is the problem right there by p0tat03 · · Score: 2, Interesting

      Precisely. The iPhone is *not* a productivity tool, it is a lifestyle device, and the apps that will show up on the phone will reflect the user base in the form of lifestyle applications that may be worth a few bucks each.

      And for that very reason I don't think there will be much of a market for $20+ "productivity" tools.

      And honestly, people are looking for "widgets" when it comes to iPhone apps - simple things that support their lifestyle like movie times, bus schedules, concert schedules, etc. That's not to say there aren't some very cool things being done in the iPhone sphere, but that developers looking to spend oodles upon oodles of money developing their apps and selling them for $25 a pop probably aren't going anywhere.

    18. Re:Well, that is the problem right there by Nyeerrmm · · Score: 1

      In fact, I believe Hajji is actually a term for a Muslim who has participated in the Haj, the pilgramage to Mecca.

      Of course, it has been taken by Americans in the area as a denigrating term, and some Americans have trouble distinguishing Indians from Arabs, and the existence of Indian Muslims (including Pakistan) makes it all the more complicated. But basically, in my mind, in this sense it was a racist term, made even more embarrassing by the fact that it showed a gross misunderstanding of basic geography of non-American peoples.

    19. Re:Well, that is the problem right there by chartreuse · · Score: 1

      I don't think there will be much of a market for $20+ "productivity" tools.

      People might buy one in the category, if it's got everything in it. And the expectations of the users will be high -- it'll have to integrate well with the other stock software (Music, Photos, Video, Mail, iCal) instead of just building up its own data silo.

    20. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      Well if you are hiring contractors, then expect to pay contractor rates.

      Hire a full time salaried developer (£35k - £60k) and designer, and your per-hour costs go way down. Only have one 2 month project to give them? Then the contractor is cheaper overall.

      I've seen an outsourced £120k software project cost £10k in programming and £110k in content creation (technical (medical) writers, artwork, reviews, quality audits), servers, travel, etc.

      As regards software developers, it isn't a trainable skill like being a postman that you can pick up in a week. To be a good developer takes years of learning, lots of theory (maths, computer science), self-management, a certain aptitude, and so on. That's why you pay more, because there aren't a lot of excellent software developers. There are a lot of middling software developers, and this route leads to hiring extra developers to get things done, and eventually mythical man month books being read by management.

    21. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      Cellphones APPS DO NOT SELL IF THEY ARE EXPENSIVE

      Eh. I've paid in total $200 for a single Windows Mobile application (what it adds up to when you add almost all the dictionaries). That program has sold pretty well too, I believe.

    22. Re:Well, that is the problem right there by powerlord · · Score: 1

      Of course the fact that Omni has a long established reputation has nothing to do with people spending money for their product.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    23. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      Exactly. The proper response is to declare Haji a terrorist and invade his homeland. Duh.

    24. Re:Well, that is the problem right there by Free+the+Cowards · · Score: 2, Insightful

      I never said it didn't. The person I responded to made a blanket statement with no provisions for reputation or anything of the sort. OmniFocus proves him wrong. That it's due to their massive reputation doesn't change this fact one whit.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    25. Re:Well, that is the problem right there by DrgnDancer · · Score: 1

      I'll agree that $200 an hour is still a bit steep, but he wasn't saying he paid the developer that. He specifically references developers and designers. We're talking about a three to four man team here I'm sure. Certainly overkill for "Bob's Recipe Storage App (it stores recipes!)", but not at all unreasonable for "Super Monkeyball". Pay each of those guys 25-30 an hour (not at all unreasonable and some might argue pretty low), give them health insurance, pay the employment taxes, unemployment insurance... You can get there pretty easily.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    26. Re:Well, that is the problem right there by Pollardito · · Score: 1

      arguing about apps pricing being too high or too low is pointless, if they really are too cheap than most of the developers will move on to another platform where they can make money and then the people that stick around can start charging more. The free market can't solve everything, but it does a pretty good job of setting prices for non-essential goods.

    27. Re:Well, that is the problem right there by Anonymous Coward · · Score: 0

      Thank you, thank you, thank you. And might I add: fuck anybody who thinks the solution to his problems is for me to work for less--because the fact that he can't come up with an idea whose profit potential is more than the development costs, just means his idea isn't good.

  9. competition? by arbiter1 · · Score: 5, Insightful

    Another limiting factor on iphone app's is fact apple will kill off any app that competes with their's or anything they are about to put out.

    1. Re:competition? by Ilgaz · · Score: 2, Insightful

      Imagine coding something like http://www.quickoffice.com/ and Apple somehow decides "iPhone enterprise edition" and triggers kill switch on your app using an excuse like "but it does do excel macros, it is against rules".

      The real limiting factor is iPhone community which is totally unhealthy. "Cry me a river" etc. type crap comments from people who doesn't even have a clue about what developing a professional application is or who Hockenberry and Icon Factory is.

      It seems Symbian will be my mobile operating system for many years. Not like it is great, it has a huge, democratic community who doesn't shoot the messenger. Also a healthy competition between commercial apps, freeware and even open source. It is all up to user to pick that .sis or .sisx or even .jar file from web browser.

      I also blame iPhone only developers. They should keep releasing their stuff for Symbian and even Windows Mobile too. Relying on App Store and iPhone really looks like risky especially with such community.

    2. Re:competition? by ceejayoz · · Score: 1

      Uh, the SDK is free.

    3. Re:competition? by raynet · · Score: 1

      Uh, IRCC the limited feature SDK is free. If you want to test run/debug your apps on the actual device, iPhone/Touch, you need to pay 99 bucks.

      --
      - Raynet --> .
    4. Re:competition? by ceejayoz · · Score: 1

      You're just reiterating what I said.

      The SDK is free. $0. You can develop anything you want in it, at no cost to you.

      Deploying to the iPhone requires $99, but that's an entirely different issue. If your apps aren't worth paying a one-time fee of $99 to distribute on the App Store, you really might as well not be writing apps at all.

    5. Re:competition? by raynet · · Score: 1

      The SDKs "emulator" is not fully featured thus can make development and debugging difficult.

      --
      - Raynet --> .
  10. It needs open apps no store lock in like Symbian p by Joe+The+Dragon · · Score: 1

    It needs open apps no store lock in like Symbian phones.

  11. Cry me a river... by Anonymous Coward · · Score: 0

    I think the article can be summed up by one phrase used often in MMOs:

    QQ

    Maybe if the devs could spend time writing apps people might want to buy as opposed to emo /wristing all over blogs and the rest of the Internet, maybe they would get somewhere. Should someone write something that people use, they can easily charge $15, $25, or more. However, if they write yet another Tetris clone, they shouldn't expect much.

    The iPhone is the first and foremost platform for cellphones these days. Windows Mobile, Symbien, Android, and others have been relegated to niches or bit players. With this wide a market, even just a little bit of market penetration would gain an iPhone app developer a lot of marketshare. With all this laid out for iPhone devs on a silver platter by Jobs himself, they really can't complain.

    Now where did I put that smallest violin...

    1. Re:Cry me a river... by Red+Flayer · · Score: 5, Informative

      The iPhone is the first and foremost platform for cellphones these days.

      [citation needed]. Truth is, Symbian still dominates the mobile platform market, with RiM in second (though Apple is closing in on Rim).

      Apple's market share is about 1/4 that of Symbian.

      Please, don't talk out your ass about market share without doing your homework.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Cry me a river... by c_forq · · Score: 3, Interesting

      While the iPhone may have a fraction of the marketshare as symbian, I would have a hard time arguing against Apple's strategy to reach that marketshare. The App store is on every iPhone, meaning any app you get into the App store is easy to access on every iPhone. If I have a symbian handset how do I know about your app? How do I get your app? How do I pay for your app? How do I read reviews for your app? When it comes to marketability of an app, I think the iPhone wins over the phones with bigger market share.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    3. Re:Cry me a river... by Achromatic1978 · · Score: 1

      Although admittedly Nokia -does- need to improve it, its N series phones -DO- have an app store, too.

    4. Re:Cry me a river... by Anonymous Coward · · Score: 0

      The iPhone is the first and foremost platform for cellphones these days.

      [citation needed]. Truth is, Symbian still dominates the mobile platform market, with RiM in second (though Apple is closing in on Rim).

        Apple's market share is about 1/4 that of Symbian.

      Please, don't talk out your ass about market share without doing your homework.

      1/4 the Symbian marketshare? How long has Symbian been around and how long has the iPhone SDK been around, and tell me which one is the more relevant platform these days.

  12. Trism by whisper_jeff · · Score: 2, Insightful

    Trism is a very simple example of an app that proves that developers can make money, and a lot of it. Last I hear, the guy that wrote the program has made over $250,000 on an app that he sells for $4.99. Why? It's really simple - it's a great game that's well worth the price. Free is fantastic and a majority of apps on my iPod Touch are free apps but, if the content is of quality and worth it, I'll pay for it. And so will thousands and thousands and thousands of other people. Complaining that some people are willing to do some coding for free isn't a way to make money. Make a quality product. If the people who complain about free apps making it hard for people to make money spent more time coding and making a quality app and less time complaining, they might make more money...

    1. Re:Trism by BigZaphod · · Score: 3, Insightful

      No, he made a bunch of money because he was there on day one with a ton of press lined up and ready to go and managed (against all odds, IMO) to actually be one of the more decent games at launch. (The prices were a lot higher back then, too, since no one knew how the market would evolve.) He either got lucky or was a marketing genius... The app doesn't sell for $4.99 anymore, either. I'm leaning towards luck.

    2. Re:Trism by mini+me · · Score: 1

      Trism originally launched via Installer.app. That gave the developer plenty of time to get all of the kinks worked out long before the App Store became available.

    3. Re:Trism by Free+the+Cowards · · Score: 1

      It should make you wonder why you keep hearing about Trism and not much else. The reason for this is that making a quarter million from an App Store app is an anomaly, not a common occurrence. Trism made a ton of money because A) it's very well done but also B) it was there from the start. It's a lot easier to make a ton of money when you're one of a couple dozen choices than when you're one of thousands as is the situation now. The idea that writing iPhone apps was a quick way to get rich was always fairly bogus but it had an element of truth at the beginning. That is completely gone now.

      The problem is that if developers can't make a decent amount of money with good apps then they aren't going to make good apps and we'll all lose out.

      --
      If you mod me Overrated, you are admitting that you have no penis.
  13. iPhone Darwinism by actionbastard · · Score: 3, Insightful

    Code something that is 'insanely great' and you will survive to charge $4.99 for your app. Otherwise, perish in flame.

    --
    Sig this!
    1. Re:iPhone Darwinism by adisakp · · Score: 1

      It's quite possible you will sell more than 5X the number of units at $0.99 than at a $4.99 price point. If that's the case, you will actually make more money selling the app at $0.99 than $4.99.

      The big problem is there is no way for an iPhone user to tell which are the quality $0.99 apps and which are the crappy $0.99 apps. If there were a way for users to see which $0.99 apps were the highest quality, they would sell significantly better and increase the payoff for the developers.

    2. Re:iPhone Darwinism by setagllib · · Score: 1

      If you sell 5x the units you'll pay for 5x the support. Support is an ongoing cost if you want ongoing users.

      --
      Sam ty sig.
    3. Re:iPhone Darwinism by adisakp · · Score: 1

      What sort of support do users expect from a $0.99 app. A big point of this article is there is so much shovelware (or as the articles call them "ringtone apps") at the $0.99 price range that users just buy and if it doesn't work, they don't care because $0.99 is cheap.

    4. Re:iPhone Darwinism by Sparton · · Score: 1

      What sort of support do users expect from a $0.99 app.

      You'd be surprised. Check out the comments for any 99 cent app; I've seen games where people have "demanded" features for what similar games have in the $5 price point, despite being a fifth of the cost.

      People in the app store are god damn greedy.

  14. It's a stupid rant by tkrotchko · · Score: 5, Insightful

    It's a stupid rant. Look at the market for PC software.

    There are a lot of *free* applications. Lots. More than I can every use.

    Then there are inexpensive shareware stuff. $5-15

    Then there are the mainstream shareware apps. $40-60

    From there, applications go as high as you want to pay.... $100-500 $1000, $5000

    All are available on the internet. Do free applications limit the abilities of developers to churn out $50 software? Or $100 software? No. People will pay what the software is worth.

    This guy seems to be making the argument that somehow a low price sets the expectation of low prices. It's a dumb argument. If developers come up with an application that's worth $500 guess what... they will pay $500.

    What he's really saying that the $1 applications are so good that he can't compete. And that's probably true. What he needs to do is make his applications worth more than $1. It's not the platform that's holding him back. It's not the price of cheap software holding him back, it's his own inability to write valuable software that commands a premium price. Seriously. Does he even understand that you can't write a general purpose iPhone app and expect to get $50 for it? He's going to have to hit some vertical market software (highly specialized) to command premium dollars. How about a full-blown VST/Softsynth app that will accept plugins for the iPhone? I'd pay $200 for that. How about working with a high-end electronics company to write apps to control lighting/music for home-automation? He could probably get $300-500 for that.

    Just being a good programmer isn't good enough. He should know better.

    Seriously, he's all wet.

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
    1. Re:It's a stupid rant by shivamib · · Score: 0

      It's a stupid rant. Look at the market for PC software.

      There are a lot of *free* applications. Lots. More than I can every use.

      Then there are inexpensive shareware stuff. $5-15

      Then there are the mainstream shareware apps. $40-60

      From there, applications go as high as you want to pay.... $100-500 $1000, $5000

      All are available on the internet.

      PC software in this case is a bad analogy. All are available for FREE on the Internet, legalities aside.

      It doesn't scale to higher apps because the business model is closed-source retardedness.

    2. Re:It's a stupid rant by c_forq · · Score: 4, Insightful

      To add to your point, I work at a company that uses a wide mix of programs (FOSS and closed source). Our company also staffs over 30 programmers (we are not a software or computer-related company, the programmers just do in-house stuff). There are still programs we pay for that are $3,000+ a seat [plus the worker that runs it, who gets $60,000/yr plus benefits, in the midwest (where the cost of living is WAY lower than the coasts or large cities)]. Something that gets the job done, and done well is worth that.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    3. Re:It's a stupid rant by tkrotchko · · Score: 1

      I wasn't assuming copyright violations. What I was pointing out was that there are a wide variety of applications available for purchase on the Internet (much like the iTMS) and that the availability of legal, free software doesn't preclude a developer from making a $5,000 application and being successful with it.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
    4. Re:It's a stupid rant by ScrewMaster · · Score: 3, Informative

      There are still programs we pay for that are $3,000+ a seat

      Some of the simulation programs my company uses cost $75,000 a seat. It's a thunk, but it's not a huge market and compared to the cost of building and tweaking dozens of prototypes ... well worth the money.

      --
      The higher the technology, the sharper that two-edged sword.
    5. Re:It's a stupid rant by mini+me · · Score: 1

      The fact that IAmRich, a program that does absolutely nothing, sold seven copies before it was pulled just goes to show that there is (or at least was) a market for expensive applications.

    6. Re:It's a stupid rant by timeOday · · Score: 3, Funny

      Some of the simulation programs my company uses cost $75,000 a seat.

      Boy will they be ticked when I release my competitor on the iPhone for $4.99!

    7. Re:It's a stupid rant by Anonymous Coward · · Score: 0

      3000 a seat? Pssht.

      Kodak charges 5,000 a YEAR for access to their image capture software, which is tiered based on usage. That is on top of the cost of the actual scanner, which ranges from a few hundred to a few hundred thousand.

      At the top tier (unlimited use), it costs 15,000 a year for each license, the license it tied to a particular scanner (by dongle on both scanner and computer) and required yearly renewal.

      As another example, there is a microfilm scanner called Sunrise, these machines cost in upwards of 100,000. The software is included and good for life.

    8. Re:It's a stupid rant by mrluisp · · Score: 1

      You've completely missed the point. The problem that the author (and various other developers in the iPhone community) are complaining about is the ranking of applications in the AppStore. Getting your app into the top 100 apps list is how you make the majority of your money, how you get noticed.

      The problem is, criteria for the top 100 app is purely on units sold. A $5 app needs less sales to break even, but is also a lot less likely to enter the Top 100 (as it is currently decided). The complaint the developers are putting forward is to reform this Top 100 to something more sensible (something as simple as gross revenue would address this).

      As it is now, most apps get priced at $1 so that they'll even have a chance to sell.

      You can argue that there other ways to market your apps, and I would agree with you, but the top 100 is the main way to attract attention from iPhone customers, since the majority of them aren't spending their time reading reviews outside of the AppStore.

    9. Re:It's a stupid rant by Anonymous Coward · · Score: 0

      $5 software is an impulse buy. Teens look at what's hot and plunk down $5.

      $50 is not an impulse buy. People will be willing to search for it. That kind of software will get reviewed in magazines.

      Trying to sell productivity apps alongside games works just fine even with the price disadvantage because for a productivity app, people can search, they can read magazine reviews, they'll actually do some research.

      The author of the article just doesn't know how to market successfully and so he's blaming apple. As are you. Presumably you are another frustrated app author.

    10. Re:It's a stupid rant by elcid73 · · Score: 1

      While I agree with your point, he also has a significant concern that, even if he creates an app that is valuable and worth more, it won't get any visibility. He mentions he welcomes the competition etc.

      I somewhat agree, there needs to be a more thought out structure to the store.

    11. Re:It's a stupid rant by ScrewMaster · · Score: 1

      Some of the simulation programs my company uses cost $75,000 a seat.

      Boy will they be ticked when I release my competitor on the iPhone for $4.99!

      Cool! With such a substantial cost savings, I'm sure I'll get a bigger bonus next year.

      --
      The higher the technology, the sharper that two-edged sword.
  15. Non-sequitur? by micheas · · Score: 1, Insightful

    This seems like a complete non-sequitur.

    If an large expensive app will make me money what does the existence of 99cent ringtones have to do with my purchasing decision?

    It sounds to me like developers of useless, unusable, and or badly marketed applications are not finding buyers and blaming free cheap apps for their failings.

    Personally I have a hard time seeing many cases where it is worth signing the apple developers license (or whatever it is called, I cannot remember and cannot be bothered to download it again.)

    As I recall the license that the developers agreed to basically said: All Your Base Belong to Apple, Suck it up.

    OpenMoko, Symbian, and Android seem to have much better terms for developers. If you have a killer app and someone will buy the phone for your app, why put yourself at Apples mercy?

    BSD Networking Release 1 was $1,000 per tape. and sold several hundred copies.

    If you can sell BSD licensed software for $1,000 a pop, don't tell me you can't sell a high priced useful program on the iTune app store.

    High priced crap on the other hand . . .

    1. Re:Non-sequitur? by ScrewMaster · · Score: 1

      If you have a killer app and someone will buy the phone for your app, why put yourself at Apples mercy?

      Why? Because Apple is cool, that's why. Okay, I didn't say it was rational.

      It sounds to me like developers of useless, unusable, and or badly marketed applications are not finding buyers and blaming free cheap apps for their failings.

      Which is generally the same reaction that many large closed-source software houses have to the advent of sophisticated open-source operating systems and applications. Hard to compete with dirt-cheap (or free), especially if it's as good or better.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:Non-sequitur? by FishWithAHammer · · Score: 2, Insightful

      OpenMoko, Symbian, and Android seem to have much better terms for developers. If you have a killer app and someone will buy the phone for your app, why put yourself at Apples mercy?

      The latter part of your "if" statement will revaluate as "false" the vast, vast majority of the time. You go where the market is, and that's Apple (whether we like it or not--I don't like it, but I also don't do handheld development).

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  16. Half truth by cpct0 · · Score: 5, Informative

    I'm an iPhone developer. My company have been in the top sellers in US and Canada. And I agree, with some reserve, to what is being written.

    If you look at the games that are produced on the iPhone, they are very good, frankly, many of them have many hours of replay value, many of the apps are top notch, and compared to other phones, they are of insane quality. And for a game that we sell more than $20 on any PC, and even more on consoles, we can only barely nudge a $5 on the iPhone, for nearly the same production quality. That's thousands and thousands of man-hour of work, sold at $5. Think about that. Even then, we got average results: either the comments were raving on our game, either people were giving one star and saying it was way too expensive. That's total bull. And that's what's pissing off people creating solid applications.

    When the iPhone started, some games (like Monkey Ball) were $10. Some productivity apps were $10 to $15. I paid for a few $10 software, and they were with ample merit. Omnifocus is such a tool, real great, well made, even the v1 was excellent. Then, the top sellers became $5 software. Now it's mostly $1 software.

    And that's where I put my grumpy developer shell on the shelf. Frankly, I congratulate $1 games and free games and $1 leisure and productivity tools. They make sure we are not paying $5 like on other phones to get a total piece of crap snorted out by a subcontract firm in 2 weeks. They make sure if we want to pay $5, it's for a good reason. That a software becomes a meme and gets sold by the thousands for 2 weeks and then get replaced by the following meme, I congratulate them. The only reason we are noticing these is because the way the ITMS works "free" and "pay" tops, and nothing else.

    Many good applications cost much more, and hopefully they are getting their own crowd and their own push, with their own publicity. Like on PC with freewares and sharewares and commercial software, you pay mostly by merit.

    1. Re:Half truth by Zarf · · Score: 1

      I am not an iPhone developer ...yet. I am a Linux developer but I have just picked up the iPhone SDK and I fully intend on writing a few free apps. I fully expect my apps to be total garbage next to yours. Honestly. I'll be spending a few nights and weekends on banging something out and you've spent full time on something. Naturally my work will pale.

      But I would think that if you really can't expect to sell an iPhone app for more than $5 a pop you would try and find other ways to get people to spend money via the app and get some kind of kick back that way. I'm not sure what that would be... but I'm sure there's something that would be fair and simple that people would shell out an extra buck or two here and there for via your app. I guess it depends on what that something is...

      --
      [signature]
    2. Re:Half truth by Anonymous Coward · · Score: 0

      Thousands of man hours of work for $5? Then stop developing for the bloody platform and do something more productive with your time.

      If no one shows up to the party, I'm sure apple will do something to encourage developers. Whining about it while you continue to develop and sell your products only encourages them.

      Sweet Reptillian Christ, you idiots deserve to be exploited. Go work in a Nike factory or something.

    3. Re:Half truth by Kent+Recal · · Score: 3, Insightful

      I don't get the whining. You can whine about apple banning apps that they don't like but whining about pricing? C'mon it's a free market (unless you step on apple's toes) and it works like every other market: People buy what gets the job done for as cheap as they can get.

      If you build a top notch app that people want and that has no competition then it will most certainly sell for $5, maybe even for $10 or $50.

    4. Re:Half truth by cpct0 · · Score: 1

      Hey, Zarf, who says my app is good or bad compared to Ocarina for example? Man-power and man-hours might be a good factor, but it's not the sole factor for crappiness or goodness for an app. You might have the best idea in the world, taking 2 minutes to code, and that will make you rich beyond imaginings, while I might work my #($(# off for months in a row, only to get a bad software.

      For the "other ideas", yeah. Well, you can still make a living out of an iPhone app, but any developer who will put all its eggs in one basket is still stupid anyways. So there are other ways :)

    5. Re:Half truth by cpct0 · · Score: 1

      lmao! It is certainly all black or all white for you isn't it?

      VERY HYPOTHETICAL (and frankly totally out of the reality): 1 million copies worth of $5 would still make it 5 millions bucks no? If we leverage our work on 10 other markets and 4 products, it's even better, meaning our 1000 hours of work are split in 40x 25 hours. So for an iPhone version that took us 25 hours, we'd be making 5 million dollars? You can keep your Nike :)

      Thaaat's right, I forgot the rule: don't feed the trolls :)

    6. Re:Half truth by cpct0 · · Score: 1

      You get my point . It's a free market.

      However, the pricing is whineable because Apple made the iTMS the way it is, and meaning it rewards the cheaper apps instead of rewarding the top notch apps. And because people think most of everything that sells and that's good is either free or 0,99$ (A whiner would say: hey, look at the top apps, they're mostly all 0,99$ -- proof!) ...

    7. Re:Half truth by Anonymous Coward · · Score: 0

      Hrmmm, sounds like you have nothing to complain about with all them millions, mr mcduck :)

    8. Re:Half truth by Anonymous Coward · · Score: 0

      And for a game that we sell more than $20 on any PC, and even more on consoles, we can only barely nudge a $5 on the iPhone, for nearly the same production quality. That's thousands and thousands of man-hour of work, sold at $5. Think about that.

      hrmmm... after thinking about that, I've realised I should get into PC software development and milk it for as long as possible before people realised they've been paying too much for too long. just because you're used to ripping people off in another market, doesnt mean people in another market are going to put up with it. I know i dont even consider purchasing an iphone app priced north of $5; so an app priced at $4.99 makes infinity more money from me than one priced at $5.99 (4.99 / 0 = inifinity).

      you can whine that $4.99 isnt very much money, and I can tell you to go stick it cause if you price it higher than that you get NO MONEY from me and I go get a pirate version.

      it works in reverse too though. most of the launch apps worth owning were hideously overpriced. I pirated a lot of them and some were pretty good games. I regularly check on the appstore to see if they've dropped the price to a more reasonable one, and as they have I've bought them.

    9. Re:Half truth by Anonymous Coward · · Score: 0

      What annoys me most about iPhone development is bootant.com

      Those fucks release an "update" every two days for each of their shitty games so they constantly spam the new games list and push off real new games. My christmas would come early if they were barred from iTunes, or at least prevented from pulling that shit. It is fast becoming a joke on there now and other developers have cottoned on to the trick as well, making it even worse.

      FUCK BOOTANT!

      Message brought to you by the "bootant are cunts association"

    10. Re:Half truth by Nyeerrmm · · Score: 1

      One system that works well, at least for me (as a buyer), is breaking it up into chapters. One of my favorite games on the iPhone is Toy Bot Diaries, which was fairly short, and cost $4, but was released with the expectation of more chapters later... which they recently released Toy Bot 2, again for $4.

      In the end I can see myself paying upwards of $20 or $30, if they made that many chapters; in fact, I wouldn't feel ripped off if the chapters were quite a bit shorter, I feel like I get a lot of game out of it as it is... and, if you charge less for chapters, you dont get the feeling that your committing to something you're not sure you'll enjoy, making it an easy impulse buy. If it had been a much longer game at $10-$20 I would have been much more cautious about purchasing the first one.

    11. Re:Half truth by Richard+W.M.+Jones · · Score: 1

      That's thousands and thousands of man-hour of work, sold at $5

      So what? Really, so what?

      I spent thousands of hours cataloguing my navel fluff by length and color and making a giant encyclopedia of it, so everyone should pay me thousands of $$$ for it ...

      If users will only pay $5 a copy for your software, you'd better find a cheaper way to produce it, or just not do it at all. No one owes you a living.

      Rich.

    12. Re:Half truth by BlueBoxSW.com · · Score: 1

      But the itunes store takes care of marketing, distribution, payment, etc. So it's hard to compare to a game bought in a store. All of these things add to the cost of a game or application bought in at the mall but add no value.

    13. Re:Half truth by Anonymous Coward · · Score: 0

      When the iPhone started, some games (like Monkey Ball) were $10. Some productivity apps were $10 to $15. I paid for a few $10 software, and they were with ample merit. Omnifocus is such a tool, real great, well made, even the v1 was excellent. Then, the top sellers became $5 software. Now it's mostly $1 software.

      Are you blaming the developers for selling cheaper software, the iPhone users for wanting cheaper software, or the global economy for compelling people to spend less on nonessential software?

      I'm sorry, but I still don't get the complaint. Apple can't help it if a successful App Store means that customers have a wider range of choices and can now opt for the least expensive one available.

      Apple isn't promoting the free and cheap apps, they promote themselves by being free or cheap.

    14. Re:Half truth by Sparton · · Score: 1

      But I would think that if you really can't expect to sell an iPhone app for more than $5 a pop you would try and find other ways to get people to spend money via the app and get some kind of kick back that way.

      Except you can't. Apple doesn't let you do micro transactions, nor paid updates. The only money you can get from people is those who buy your app, and those who buy your next app. Nothing more.

    15. Re:Half truth by ahabswhale · · Score: 1

      I don't think it has much to do with iTMS. I have yet to see an application (and I've looked at quite a few now) that I would be willing to pay $5+. There's simply nothing important or significant enough that I can run on the iPhone that's worth that much. Before you get any ideas about me being a cheap bastard, I spend at least $1000 on software every year. So $5 for an app is nothing for me. But lets face it, if it's on the iPhone it's a toy. It might be neat and all but it's just never gonna be worth a lot to a majority of people. That said, I'm looking forward to the day when I do see an app that is worth $5+. I'm just not holding my breath.

      --
      Are agnostics skeptical of unicorns too?
    16. Re:Half truth by Zarf · · Score: 1

      Well friend. That truly sucks then. You could force me to give the app away but please let me transact for a tiered subscription service or something. Hey, I understand Steve Jobs needs to buy turtle necks but I need pay for my AT&T bill...

      But I would think that if you really can't expect to sell an iPhone app for more than $5 a pop you would try and find other ways to get people to spend money via the app and get some kind of kick back that way.

      Except you can't. Apple doesn't let you do micro transactions, nor paid updates. The only money you can get from people is those who buy your app, and those who buy your next app. Nothing more.

      --
      [signature]
  17. Spreadsheet? by cowdung · · Score: 1

    Wasn't the spreadsheet the killer app for the Apple ][?

    I thought the killer app for the Mac was desktop publishing.

    1. Re:Spreadsheet? by ScrewMaster · · Score: 1

      Wasn't the spreadsheet the killer app for the Apple ][?

      I thought the killer app for the Mac was desktop publishing.

      You're correct.

      --
      The higher the technology, the sharper that two-edged sword.
  18. iElephant in the Room? by fuzzyfuzzyfungus · · Score: 4, Insightful

    Sure, having to compete with el-cheapo apps isn't anybody's idea of fun; but I find it very odd that their presence would act against complex apps. If the simple stuff is a mass of cheap and/or free, then the profit motive will lead developers to try to build products that distinguish themselves from the mass and can command a higher price(or, y'know, lobby for new laws, RIAA style).

    Rather than "OMG cheap competition!" I'd be inclined to suspect a couple of things: First and foremost: Uncertainty over App store approval rules. Apple can, and sometimes does, just yank the rug out from under an app during the approval process. The rules are underdetermined and don't seem to be followed terribly consistently, and there is no real appeal. This is Apple's right, legally speaking; but is it any huge surprise that people are not rushing to make large investments in highly complex products?
    Secondly, cellphones, even nice ones, are mediocre platforms for big highly complex stuff. Apple has done a substantially better job than usual; but nothing(presently available) can really disguise the fact that you are working on a tiny screen, with very limited input options.

    Somehow, those terrible, terrible, innovation killing people who give software away have failed to destroy large, complex applications on the PC, I strongly doubt that they are managing that here.

    1. Re:iElephant in the Room? by Zarf · · Score: 1

      Somehow, those terrible, terrible, innovation killing people who give software away have failed to destroy large, complex applications on the PC, I strongly doubt that they are managing that here.

      Basically, this goes back to the old saw about how we get developers paid for their work. The answer might not be in charging for the end application if you can't jack the price up beyond a certain level. You may have to go for other funding sources like advertising, subscriptions, service tiers, and sale of enhancements and support. If you can't sell an iPhone app for $5k ... you'll just have to figure out how to get the other $4,999 from some place else.

      Of course, I'll admit that's easier said than done.

      --
      [signature]
    2. Re:iElephant in the Room? by Mitch+Haile · · Score: 1

      The uncertainty of the App Store is the number 1 reason I have not spent significant time and resources writing iPhone apps this year. I don't mind working on apps for other companies as a contractor, but it is discouraging to see what's been happening with the App Store.

      I'm also miffed that Apple didn't get back to my iPhone development application that I submitted in February until August or September--long after "everyone else" had been able to test on real hardware and get significant sales traction. Apparently this is because I registered as a company. In July I submitted an application as an individual and got approved the same day. Thanks a lot.

      When Apple has complete control over your destiny even down to distribution, it's hard to justify setting up an iPhone development house when the development costs have to be paid long before you can generate a dime of revnue--and with the App store, Apple can shut you down after months of development and no way to recoup those costs. It's a huge risk.

  19. How about an "Open market" by Anonymous Coward · · Score: 0

    Hmmmm,

    How about an open market? The "other" smartphones which were around much earlier than the iphone and are still more functional have open application markets. I have a Blackberry and have found that the free apps are the best anyway. Even the $50 apps don't even come close to the functionality and complexity of the free Google apps or even some of the open source ones. I would not mind paying you guys if you did not produce utter crap ware. I saw one application that was an icon that launched the weather in the blackberry web browser for the low price of $30. What a joke!

    Produce real applications that do useful things and sell them at a reasonable price. Most of the apps out on the market are useless "gee whiz" apps that take a very short time to "hack" together and are useless.

    This guy is bitching? He has the gravy train of vendor lock in and a single marketplace to peddle his wares. I wonder how he would react with a market full of free open source apps and overpriced crap ware aimed at dumb executives with too much time and money on their hands.

  20. Right on my cornflakes... by Zarf · · Score: 1

    overpaid developers are the problem and the recession will soon lower the wages and costs for complex apps.

    wizzed right on my cornflakes! Come over here and say that real slow sonny. Mr. Knuckles doesn't hear so well.

    --
    [signature]
  21. What is this? by AceofSpades19 · · Score: 3, Funny

    Is this "Please give me a bail out because I can't figure out how to compete" week on slashdot?

  22. Re:Skin pliancy limits Ball-sac capacity by Anonymous Coward · · Score: 0

    I for one welcome our scrotal-inflating overlords.

  23. Stop Crying... by Anonymous Coward · · Score: 0

    ...and vote with your wallet. You people buy iPhones like they're going out of style and then spend your days complaining. Buy a Blackberry, already.

  24. Good software can demand higher prices by redfood · · Score: 1

    I spent $20 on omnifocus and couldn't be happier with the purchase. Good software can demand higher prices.

    1. Re:Good software can demand higher prices by phpsocialclub · · Score: 1

      here, here , worth every penny,

  25. Craplication...the new by Organic+Brain+Damage · · Score: 1

    buzzword for the 2nd decade of the century. Usage: "I just downloaded another craplication for my smart phone."

  26. How is this different? by olddotter · · Score: 2, Insightful

    How is this different from other for pay software? I walk into a store and buy shrink wrapped software and 99% of the time I can't return it if I've opened it, much less decided I don't like it. They need something called MARKETING. And all they want is free marketing on the itunes store, but word of mouth or actual ads might work as well or better.

    Would a digg like site for the app store help?

  27. Bravely Stupid? by Gary+W.+Longsine · · Score: 4, Insightful

    Your hired. You'll be paid $100k a year, and you'll write a new iPhone app for me every six weeks. An idea could be as complex as I like, and I still can't see it taking you more than six weeks to implement, unless you're a shitty developer or wasting time, in which case, you're fired.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
    1. Re:Bravely Stupid? by Douglas+Goodall · · Score: 1

      OK, say I work for $100K, that is all right. Now you want your apps in six weeks. May I assume that you will be providing a complete specification for the software that you want. That completely defines the inputs and outputs, and all of the screen interaction. The spec also includes exact screen shots of what each dialog will look like. I ask this because trying to implement half baked ideas in an environment like cocoa could drive a real software engineer mad. It is very troublesome to hack together software for this environment. You have to lay it out at design time, then code it up, and assure the implementation is correct. It also has to be efficient. If the clock starts on the six weeks the first time you mention your idea at lunch, that doesn't work for me. Programs proposed by people who don 't relate to things like common user interface standards, the difficulty of writing software that can be localized, creeping functionality.... All these things make 6 weeks shipping schedules a joke. I am a software engineer, not a hack. I spent decades learning to write reliable efficient software that meets a specification, and is maintainable. I didn't hear any of these values in your proposal.

  28. Do people really only list apps by lowest price? by OrangeTide · · Score: 2, Interesting

    I think it would be far more interesting to list apps by highest price. If someone wants $1-$2 for a puzzle game, that's cheap. But not crazy, I suppose.

    But if you were selling something more substantial, like many of the utility apps seen on Palm (databases, pdf viewers, word processors, spread sheets, electronic checkbooks, etc). I don't see why people wouldn't fork out $10 for it. Obviously in smaller numbers, because that $1 price barrier is soo easy.

    Are people really buying 10 games/ringtones instead of 1 power app that offers something important? I find it hard to believe.

    Apps that I would like to see, that could be worth something:
    * Spending program, you can take a picture of your paper receipt and it logs the total(using simple OCR) and the time. And then lets you organize the data in powerful ways.
    * Generic Inventory Database, store lists of any old thing. the obvious DVD library, CD library, etc has been done to death. Being able to track inventory of any widget with custom fields would be great. How many ming vases do I have with jade? I should be able to list them all immediately and include photos.
    * Password keychain
    * RSA SecurID softtoken - turn your iphone into a securid fob. get rid of that little keychain you need to log into your work's VPN. (this is indeed possible, I had them for other OSes)

    (I'm tired of coming up with examples, but I think there are 20-30 solid utility apps that were done in one form or another for PalmOS that I haven't seen yet on iPhone)

    --
    “Common sense is not so common.” — Voltaire
  29. free market by shitzu · · Score: 1

    It all boils down to free market. This is like complaining that all those cheap apples ruin the market for selling an apple for 10$ - "We used to sell the apples for 10$ a piece. And we can still charge 10$ per apple in some markets, like Iceland where they do not grow. But somehow our 10$ apples dont sell very well here, i wonder what that is. It must be those hippies that give their friends an apple or those who sell it by the pound!"

  30. nope, that's not it by Gary+W.+Longsine · · Score: 3, Interesting

    There are lots of issues with making complex apps under this pricing universe, and it's definitely a deterrent to making more interesting complex apps. People seek technical support for complex apps. If the app costs $0.99, and they ask you a single question about a problem they caused themselves, they have burned enough time to tank a whole day's worth of sales.

    Another issue is that Apple doesn't provide software vendors with contact information for our customers, but does allow (and with iPhone OS 2.2 actively encourages) them to complain in the app store, under essentially anonymous handles, about issues that they caused themselves. For example, an app we make is highly praised by most users, but a few complain vociferously that it's "unstable" or "crashes a lot". Yes, in fact our QA tells us this is definitely true -- but only if you run it on a Jail Broken iPhone. Doh! So sorry you didn't contact us for support. So sorry you don't understand you shot your foot off and we neither gave you the gun nor pulled the trigger.

    iTunes App Store is basically an ongoing experiment. It's not clear that third party software developers can devise a business model on it which will make a profit.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
    1. Re:nope, that's not it by msimm · · Score: 1

      Why's everyone so excited about the iphone market anyway? Seems to me that just about any market is difficult, particularly right now. The whole mobile markets still fairly new ground and it's even more splintered then the desktop market.

      If I had a great idea right now (and great ideas aren't something that happen most of time, to anyone) I'd have to consider the available platforms and the cost of realistically bringing it to market. Then I'd probably end up building anything I could as a web service, simply because of the penetration. Let the kids play with the iPhone. When the mobile market settles down enough to become the center of focus we won't need some pundits telling us it is, because we'll all be working on it.

      --
      Quack, quack.
  31. Supply and demand by GiMP · · Score: 1

    This is a matter of supply and demand, equilibrium prices, etc. The economic theory is that if vendors and customers will naturally settle upon a price that is both mutually agreeable and in a way that maximizes profits at a price agreeable to the consumer. Customers that feel the prices are too high, or vendors that feel the prices are too low will have to either wait until prices meet their expectations or will leave the market. A case in point, on the consumer side is waiting another year before buying a new television because your reasonable expectation, based on trends, is that the price will decrease.

    If this application developer isn't willing to supply at the current equilibrium price level, then they can charge more but will likely see a decrease in overall profits versus selling it for the equilibrium price at which they can move more units.

  32. not exactly by Gary+W.+Longsine · · Score: 2, Insightful

    No, you have definitely got it wrong. Most of the iPhone developers I know are exactly the opposite of whiny. They are energetic, hard working, play by the Apple defined rules, and working really hard to justify their really expensive hobby of making cool software. They tend to do this because they have experience with lots of other technologies, and they like the Apple technologies better, they are more fun for developers, but they are, often, less profitable.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  33. The drive towards FREE... by HockeyPuck · · Score: 0, Troll

    Let's see...

    I want a high quality OS, that has many expensive alternatives and ALSO not pay for it: Linux
    I want high quality applications and NOT pay for them as well: MySQL/Postgres/Gimp

    How do these companies make money when they give away their products? They sell services and support.

    So all of you that push FREE open source software; congrats you got it on the iPhone as well. Developers need to find another revenue stream than trying to sell a million copies at pennies per copy until someone wants to sell something for cheaper that is "close enough."

    1. Re:The drive towards FREE... by mini+me · · Score: 1

      Slashdot already posted a story maybe a week ago that supporting OSS is a flawed business plan because OSS typically doesn't require support in the first place.

  34. merit by Gary+W.+Longsine · · Score: 3, Interesting

    My company, illumineX, makes a blogging client for the iPhone, iBlogger. There are a dozen competitors, most of them are free. We charge $9.99. We are told that it's one of the most expensive apps on the store. We're also told that it's one of the most complex (blogging client apps are surprising complex, if they support more than one blog type). Many of our customers used most or all of the other applications, first, and were happy to pay for iBlogger, because they feel it's worth the price. Are we making enough money to justify the work that it took to make the app? Not even close. Are we going to lower the price? Well, one of our few competitors who charged money lowered their price for a month. It went back up. Why? I'm gonna guess that sales didn't go up much, and tech support costs went way, way up.

    Apple's long term success may not depend on complex apps being available. If it does, however, then there are serious problems with the iTunes App Store market.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
    1. Re:merit by cpct0 · · Score: 1

      If you account for the experience you gathered, add the other platforms or products you are offering (leveraging Ecto in your case), and the full "suite" of tools, it then becomes a nice stepping stone for the future products. Any company relying on only one product isn't very smart, and you definitely are doing more things.

    2. Re:merit by martinX · · Score: 1

      My brother sells mowers (and other things) at a cheapish place

      Hey bro, I said, I want a mower for $200 like (discount store) sells. And give me a family discount.

      Don't have 'em, he said. But we get lots of people coming in saying their $200 mower (from discount store) is crap and they want a good mower, so they buy one off me and they pay $500.

      So I bought a $500 mower. And I'm happy.

      I'm starting to sound like the governor off Benson...

      Mind you, I didn't get a spectacular deal from him for the iPod Touch...

      --
      When they came for the communists, I said "He's next door. Take him away. Goddam commies."
  35. As one of those overpaid developers ... by Tjp($)pjT · · Score: 3, Interesting

    I have 4 programs for the iPhone on the App Store. They are $1.99 for all but one which is $0.99. I paid a graphics artist $1000 (actually a split of the first $5000 of sales, little did either of us guess) and I spent an average of about 3 weeks per app. The two word oriented games have huge dictionaries in Spanish, Russian and English. So far my net payments from Apple are no stellar, well under $1000. The reasons... 10,000 other apps. The jockeying for the current release spots. (we have had issues on 2 of the four that buried them 4 pages in on current releases so no great buzz...) and a whole bunch of imitators that follow on with limited functionality knock-offs for free or 99 cents. Not to mention the competitors who on day one would give a bad review which just kills sales. Even though they didn't buy a copy. That is corrected now. My competitors will at least have to pay all of $2 to say my app crashes on startup. (It won't get through Apple screening if it does that, well, anymore)...

    So professional developers will just not be able, as the co-sympathizer over at Icon Factory notes, be able to put the effort into really feature-full apps. And they at least have a decent marketing engine behind them. They can get sales over 100,000 for each app. I am hoping to get something like 3-5000 in sales for each app.

    Apple just makes it hard for me to have an independent sales effort as well. I had a major chain store's buyer interested in having my App(s) for sale in their store. I wrote Apple a nice letter pointing out the issues. And they acted on the portion suggesting a promo code so I could get reviews but have so far rejected things like selling me a code for the app at their cut of the purchase price, so I can do things like sell it myself to brick and mortar stores. Create my own storefront online to increase the sales of my App(s) without Apple recommending my competitors products at checkout, and so on. And on. And on.

    So yes. Great for the iPhone user. There are a lot of applications that are free or well under $5 most hovering at either 99 cents or $1.99. And before you say anything derogatory about paid software will sell if its good and so on, people buying games will take a free version if it is just for minor diversions and live with the limitations instead of a paid version, and for some of us programming is not an avocation, its the way we pay rent and put food on the table.

    --
    - Tjp

    I am in wallow with my inner money grubbing capitalistic pig. ... Oink!

    1. Re:As one of those overpaid developers ... by shutdown+-p+now · · Score: 1

      And before you say anything derogatory about paid software will sell if its good and so on, people buying games will take a free version if it is just for minor diversions and live with the limitations instead of a paid version

      Nothing new here. It's the same on the desktop.

      or some of us programming is not an avocation, its the way we pay rent and put food on the table.

      In this case, it was probably not a good idea for you to specialize in iPhone apps (or, in general, selling cheap boxed or downloaded applications - the survival rate for shareware on Windows desktop is similarly low for the same reasons).

      Anyway, what is your suggestion, exactly? Apparently someone else is willing to do the same job you are doing for less - maybe it's because he's doing it for fun, or maybe it's because he is living in a country with lower living expenses. Do you propose to ban selling software below a certain price, or what?

    2. Re:As one of those overpaid developers ... by Tjp($)pjT · · Score: 1

      Not proposing a solution in the broadest sense, except, I'd love to be able to sell my own apps. Now I depend on the app store. It is different than the desktop environment where you can actually sell your own product. In reality I have one customer. Apple. They sell my app to the rest of the world. I also want to be able to pay Apple their overhead fee (or discounted since I'll collect the money), and sell my own app by having the ability to sell the download codes directly. And for heavens sake. Apple advertises the free and competing paid apps on the receipt for the purchase. Thankfully there is no shopping cart for apps ... It comes down to my ability to merchandise my app is severely limited in comparison to desktop software. Fortunately the games we are publishing are minor titles, each meant to enhance or major products (in non-obvious ways each allows us to master a portion of the iPhone UI and APIs in general that differ from the desktop) and I have a "master plan" of games that allows be to develop for reuse the objects for the business app I am developing. The business app has a different revenue stream model and I can actually give it away for free or at drastically lower than would be expected for development effort costs would normally indicate. It really is just a barrier to entry for small developers as 9.99 USD games are out there and sell, but from well known sources; but the new and novel games and apps in general that take significant effort will be in general developed by people that do it for the sheer fun of programming. It doesn't make them lesser in quality as an absolute, but it also limits the creative individuals who do this as their mainline work and drives them to other platforms.

      --
      - Tjp

      I am in wallow with my inner money grubbing capitalistic pig. ... Oink!

  36. I must be missing something by Voyager529 · · Score: 1

    There are only a handful of reasons why iphone users wouldn't buy an iphone app:

    1. They don't know about the application. AirSharing took care of this one quick, fast, and in a hurry.

    2. They don't need the function. You will never win these users unless their situation changes.

    3. They would like the function, but the user does not want to pay your price. These people will simply do without your app until the price is lowered or...

    4. The user has found a lower cost, freeware alternative. If you're selling an app for $10 that does the exact same thing as a free app, then you need to figure out what makes your app worth $10.

    As has been said, this is the issue across every market segment, IP or tangible, goods or services.

    I seriously don't know why these companies don't do time-bombing demos. SwirlyMMS has done it with great success. They charge $8 for an app that addresses one of the biggest gripes about the iphone, give you 14 days to make sure that you can configure it properly, and last I checked they did a pretty good job at it. If they can implement all of that - without the App Store - then why can't all these other developers who are writing apps?

    Joey

    1. Re:I must be missing something by sirambrose · · Score: 1

      Time limited demos are not allowed in the application store. I doubt the author of the article would be complaining about pricing if the app store allowed potential users to try his software before paying. People will pay for quality, but they won't pay just because a developer claims the software is high quality or the screenshot looks pretty.

  37. Bad user reviews? by Anonymous Coward · · Score: 0

    Maybe it has something to do with 80% of the reviews I see for apps complaining about price.

    "I'd give this 5 stars, great app! Except $10 is too much so I'm giving it 2. Get with it!!"

  38. Publilius Syrus by Anonymous Coward · · Score: 0

    Everything is worth what it's purchaser will pay for it...

    He later added: so lower your prices ya halfwits

  39. Re:Do people really only list apps by lowest price by mini+me · · Score: 1

    * Spending program, you can take a picture of your paper receipt and it logs the total(using simple OCR) and the time. And then lets you organize the data in powerful ways.

    I have seriously considered writing an application along those lines, but the fixed-lens camera puts it out of reach. I know there has been some amazing progress in sharpening a blurry image in software, but implementing that kind of technology with my limited resources is virtually impossible.

  40. Re:It needs open apps no store lock in like Symbia by Duradin · · Score: 1

    Just because their (Apple) platform exists does not obligate them to cater to everyone's whims, on their dime none-the-less.

  41. Just out of curiosity... by Free+the+Cowards · · Score: 1, Insightful

    Are all you guys talking about how this guy is a whiner and should be able to compete with cheap apps the same group of people who whine like a stuck pig whenever somebody mentions the idea of hiring coders or IT workers from India instead of the United States?

    --
    If you mod me Overrated, you are admitting that you have no penis.
    1. Re:Just out of curiosity... by Ilgaz · · Score: 1

      Either they are insane cult members or they are recently switched to Mac people. Perhaps they are ones who never coded a single commercial quality app in their lives.

      I use Mr. Hockenberry'es code, iPulse which is a design miracle for 5 years straight. It is a system monitoring tool and it runs whenever my system is up. Not a single crash, memory leak or anything. It is currently selling for $12.95, I guess I paid the same price.

      What if he hired a Cocoa beginner developer who had no experience, the massive amounts of "hacks" which iPulse target user profile uses, no idea about how long will the app be running and shipped it for $5?

      I hope the "overpaid" developers will never cease to exist. That is what makes OS X and its Application availability (in terms of quality, not quantity) so good.

    2. Re:Just out of curiosity... by Toll_Free · · Score: 1

      And pretty much the same whiners that scream when someone actually pays for software, rather than using a free downloadable one from the internet.

      Gee, in dire economic times, people bitch about having to pay, and having to actually compete financially.

      Simply amazing.

      --Toll_Free

    3. Re:Just out of curiosity... by Larryish · · Score: 1

      Yes.

  42. What's an iPhone? by istartedi · · Score: 1

    OK, just kidding. In my case though, I'm limited as an iPhone developer because I don't want an iPhone. Of course, I don't usse FaceBook, MySpace or any of that crap. I only use IM occasionally because I know some other people who use it. And yes, GET OFF MY LAWN.

    At least now I don't have to buy an iPhone to re-train for all those jobs where they're looking for iPhone devs (no, really, they are looking). I can rest assured that it's a waste of time because by the time I'd be any good at it, all those companies will have folded because their VCs realized they are a black hole. The last job lead I got was for a job with a financial company. It doesn't matter if the market is going up or down, people alway want to keep track of their money. Seems like a winner, especially since I'm officially over the hill now. :)

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  43. over paid. by timmarhy · · Score: 1

    since when? lead me to this land of highly paid developer positions

    --
    If you mod me down, I will become more powerful than you can imagine....
  44. Re:Do people really only list apps by lowest price by iluvcapra · · Score: 1

    I use 1Password for a password keychain, the Mac sync is pretty slick. I don't think the camera on the iPhone could manage a receipt.

    --
    Don't blame me, I voted for Baltar.
  45. Yes, bail me out, baby by PolygamousRanchKid+ · · Score: 0

    What's next? They going to ask Washington for a bailout as well?

    I does seem to be the business plan du Jour now, doesn't it?

    Just replace "overpaid developers" with "overpaid union workers", and it sounds creepily familiar to the big 3 auto company Senate hearings.

    No, it can't be that the management's business plan is Blagojevich'ed, blame the workers salaries. And the executives are earning how much?

    Yes, Ballmer will testify before the Senate, that although he does not need money now, if the iPhone app industry had problems, he might need a few billion on a credit line, because that will affect him, as well.

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
  46. Sarcasm is dead. by Gary+W.+Longsine · · Score: 4, Insightful

    Uhm... "Flamebait" this was not. Using the exact same argument as its parent, applied on the flip side of the developer relationship (cost, rather than revenue) should have merited an Insightful mod. Alas, there is no "understands subtle arguments" requirement for moderators.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
    1. Re:Sarcasm is dead. by poot_rootbeer · · Score: 2, Insightful

      Using the exact same argument as its parent, applied on the flip side of the developer relationship (cost, rather than revenue) should have merited an Insightful mod.

      Except the parent poster intentionally tweaked the numbers to try to make the grandparent look foolish.

      The grandparent's assertion was that for $100K, it should be possible to develop an iPhone app of any complexity, given the practical limits of the device. The parent's sarcastic job offer did not rebut this assertion, but rather argued a strawman that for $100K it should be possible to develop more than 8 iPhone apps of any complexity. Or, that for about $12K is should be possible to develop a single iPhone app.

    2. Re:Sarcasm is dead. by Pollardito · · Score: 1

      the parent was accounting for the 3 bosses that make twice as much as the developer who will all take a cut of the money, you have to make more than the 100K that's going to the developer

  47. Re:Do people really only list apps by lowest price by Anonymous Coward · · Score: 0

    There is a password keychain, 1Password. And you sync it with your browser. They'll have to improve the camera to get OCR.
    I swear there are Inventories available, and Delicious Monster is coming, maybe soon.
    If I sign into my bank on a different computer, it sends me a number via messaging. I type in the number, boom!

  48. you think that's bad? by Eil · · Score: 1

    Just imagine the whining that would be going on if the iPhone were open source.

  49. Rediculous by Anonymous Coward · · Score: 0

    That's rediculous. It's all about supply/demand. The cost for an iPhone app, like anything else, will be based on the work required to create it and the value it provides. If higher priced apps are replaced with lower cost 99 cent versions it's simply because the app was overpriced to begin with! You can't overcharge for an app and expect no one to undercut you. If you write a truely worthwhile app then you can charge appropriately. Don't be silly.

  50. The Blizzard Phenomenon by Anonymous Coward · · Score: 0

    There just needs to be a company that has the balls to make something so good that everyone has to buy it for years to come. Someone who will make an app for the iPhone that's actually worth $15 or $30.

    These developers shouldn't complain if their shitty $5 apps aren't selling for $10. If it was so frigging great they could price it at $10 and people would buy it. Stop whining about price pressure, that's bullshit. The Apple et al way is to say "I think my product is the best so I'm going to charge $X. If you don't want to pay it I dare you to look for something equivalent. You won't find it for any price, and it's not like I'm charging that much you cheap bastard."

  51. That doesn't make any sense by SoupIsGoodFood_42 · · Score: 1

    How does the price of non-related apps affect demand? There are many more cheap apps for desktops than there are expensive apps, so how is the iPhone any different? And if these really cheap apps are duplicating the functionality of some of the more expensive apps, then how is that anything other than good competition? If people don't want to buy a certain app because it is more expensive than what they usually pay for apps, then they must not see much value in it to begin with, and that is the developer's problem.

  52. CMYK is not a legit need by r00t · · Score: 0, Troll

    CMYK is device-dependent and not orthagonal.

    You have to convert anyway. You might as well work in a colorspace with tolerable math properties.

    Conversion belongs in your printer driver or in the printer itself.

    Direct editing of CMYK makes people feel special. They get to pretend they are all professional. It's pure idiocy.

    1. Re:CMYK is not a legit need by tsm_sf · · Score: 2

      CMYK is device-dependent - it's all device dependent

      and not orthagonal - get a modern browser w/ a built in spell checker

      You have to convert anyway. You might as well work in a colorspace with tolerable math properties. - You don't work in CMYK

      Conversion belongs in your printer driver or in the printer itself. - You really don't know what you're talking about

      Direct editing of CMYK makes people feel special. They get to pretend they are all professional. - You don't know what I was talking about

      It's pure idiocy. - and you're an asshole.

      --
      Literalism isn't a form of humor, it's you being irritating.
    2. Re:CMYK is not a legit need by r00t · · Score: 1, Interesting

      CMYK is device-dependent - it's all device dependent

      Yes and no. There are a few reasonable standards for RGB. CMYK lacks that.

      You have to convert anyway. You might as well work in a colorspace with tolerable math properties. - You don't work in CMYK

      I don't. Lots of people with aspirations of being "professional" expect to work in CMYK.

      Conversion belongs in your printer driver or in the printer itself. - You really don't know what you're talking about

      Direct editing of CMYK makes people feel special. They get to pretend they are all professional. - You don't know what I was talking about

      It's pure idiocy. - and you're an asshole.

      Sorry if you're one of the people I speak of!

    3. Re:CMYK is not a legit need by Anonymous Coward · · Score: 0

      Conversion belongs in your printer driver or in the printer itself.

      Dammit, you're right! Hold on while I phone up the printers and demand that they throw out all their equipment and buy some stuff that accepts RGB inputs, so that I can do things the way a random guy called "r00t" on Slashdot says is better, instead of following industry-standard workflows.

  53. Missed the point by jdogs60 · · Score: 1

    Every single comment here missed the point but I'm sure few actually read the article. The developer was not whining about not getting in to the top apps list. He was saying that most sales are done during the few weeks in the top apps list and that his company can't legitimize spending the money to develop complex applications because there may not be enough of a return.

    He's not whining that he isn't in the top apps section, he's saying that the system is flawed if that's the only way to get prominent placement enough to generate sales. He doesn't suggest a solution; rather, he points out that Steve Jobs and everyone at Apple is smart enough to figure out a solution. It's a valid point that was, unfortunately, lost on most people who read the letter.

  54. Oh frabjous day! by TechnicolourSquirrel · · Score: 1

    We should all be rejoicing at the prospect that Apple's ridiculously walled garden of a smartphone app distribution model might crumble into ringtones and other nonsense, since the more it is taken seriously the more our future handheld freedoms are in danger through copycatting and industry-wide adoption (think it won't happen? cf. PlaysForSure + iPod = Zune). Sadly, however, TFA'S argument is bogus, since on desktop systems, people publish extremely complex apps for free, every day. Oh well. Guess it's back to hold out all of our wrists for velvet handcuffs...

  55. What is Happening Here? by Bob9113 · · Score: 3, Insightful

    Hockenberry is a former developer turned business owner.

    His complaints seem to stem from three things:
    1. Developers are selling cheap straight to the customer.
    2. Developers charge too much for him to be guaranteed a profit from their labor.
    3. These cheap apps don't reflect his ideals of a good application.

    Could this be a microcosmic view of a sea change that is at our doorstep? Software engineers, labor, can now sell directly to the customer - and the product reflects "scratching an itch" simplicity. Corporations like Hockenberry's take a share of the income and add a certain level of quality control and interface polish. The customer has the power of the purse - and is choosing the discount route buying directly from the developer.

    There is an advantage to being the low-price competitor, but such is the free market. It seems a more fundamental question is being raised by this market demonstration: Is the corporation adding sufficient value to the products that software engineers create to justify its piece of the action?

    Over the past 30 years, the wealth-creation potential of knowledge workers has exploded. No longer the single-buyer creations of the factory worker, 21st century labor creates infinitely reproducible information products. The products themselves have seen an unprecedented rate of advance from the black and white blobs and monospace text of 20 years ago to the fledgling storefront websites 10 years ago to today's globally connected life utilities.

    During the same period, wealth has been concentrating with executive management (see income distribution, 1970 to present). The 90th to 95th percentile of income, largely the range software engineers occupy, has seen its income remain flat relative to GDP. Meanwhile, the top 0.1% has seen its share of GDP increase by about 6x (see Piketty Saez 2007).

    Another point to consider is advertising. The corporation, which uses advertising to create a perception of value (sometimes justified, sometimes not), has not yet figured out this new market. The market is acting without the benefit of the siren song (for better and for worse).

    Interesting data points, those:
    1. Over the past 30 years, the wealth creation potential of knowledge workers has been on a meteoric climb.
    2. In that same time, the income of the pay bracket those knowledge workers occupy has stagnated - while that of corporate senior officials has risen by a factor of 6.
    3. The distorting effect of advertising has not yet reached this particular market.
    4. Customers are foregoing corporate products in favor of buying direct from the software engineer at a discount price.
    5. A representative of the corporation, the traditional bearer of risk in ventures, is complaining that he cannot be guaranteed a profit.

    Seems to me there may be a force other than foolhardy consumers at play here.

  56. Apple doesnt place limits on app prices. Devs do. by Jackie_Chan_Fan · · Score: 1

    Devs decide on the price.

    The real story is how users seem to have a say in the price they're willing to pay on itunes. If an app doesnt sell on itunes, its price goes down quite fast. It has nothing to do with apple. Its market demand.

    Gameloft appears to make all of its games using chinese developers and they charge $10s for each of their games. Thats considered a high priced game on itunes. I know its not really that high but gamelofts games, while better polished than the rest, still feel like cheap Chinese imitations of real games.

    Gameloft seems to be raking in the cash, as are other devs of popular apps.

    Most .99 cent apps arent even worth .99 cents. If developers are whining... they should raise their prices. BUT be warned, the itunes app consumer is pretty picky and will wait until you're forced to come down to a "fair" price.

    Yes, It may be some time before there is a $200 MS office sweet on the iphone but who wants it? The iPhone isnt really designed to be a workstation. There isnt the need for heavily developed programs because working on the iphone aint exactly something you want to do for a long period of time. Thats what laptops are for.

  57. It's UNIX! I Know This! by SuperKendall · · Score: 5, Insightful

    Jeez, when will people accept that Macs are designed by people who themselves are designers and the OS is built around the typical workflow of designers and not that of code geeks and techies?

    If you knew anything of the internals you'd know just how wrong you actually were. Who among the code geeks and "techies" would not appreciate a mainstream computer that comes with Bash, Apache, Perl, PHP and Ruby built right in? Or can appreciate upcoming things like OpenCL?

    It's true there are ALSO a lot of great design oriented features added atop the very nice technical layer - but the technical innards are very much aimed squarely at the people you think have no interest.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  58. People always forget marketing by SuperKendall · · Score: 1

    I am an iPhone developer, and I knew from day one that the App Store was going to be very crowded, and I would (to make money as a full time app developer) have to (a) produce very high quality apps, and (b) market them. That's right, Market. Even though Apple provides an excellent channel and about as direct a path to consumer adoption as there could possibly be, unless you are an Apple featured app marketing is an important part of the equation to help customers find your application, and to explain just why they might want to pay a little more.

    That is how software has always been, the first people in the app store were lucky because there was so little competition but now it's (as a friend of mine puts it) a marathon, not a sprint. You have to be committed to your app, to your users, and to promotion of your own application - that in the long term is how you get sales.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  59. Plug-ins are a crummy business by Animats · · Score: 1

    The problem is that iPhone apps are really plug-ins to a larger application. Nobody makes real money selling plug-ins for any application, phone or otherwise. You're in too inferior a marketing position.

    1. Re:Plug-ins are a crummy business by Supergibbs · · Score: 1

      So when you write for Windows you are really just writing plugins? What makes it an application?

      --
      First post! (just in case I am...)
    2. Re:Plug-ins are a crummy business by Ilgaz · · Score: 1

      no background allowance, no allowance of integrating to system, no allowance of "duplicating functionality", no allowance of interpreting.

      iPhone (official) apps are indeed plugins. They have less power than a completely unsigned J2ME app which gets the ultimate sandbox punishment from java security model.

  60. Background Processes by Omniscientist · · Score: 1

    Based on what I've read and heard from my peers, I believe I am correct in saying that developers are not permitted to spawn background processes. I have not had the opportunity to develop on an iPhone, so let me know if I am incorrect in making this assertion.

    I can see the logic behind the decision; it allows Apple to achieve an immediate goal of preventing its application store from becoming a source of persistently annoying and intrusive apps. That being said, I still feel that being able to spawn other processes is something that I should be able to do when developing on any system made post 1960.

    Being required to pay a fee in order to develop on a platform is "annoying" I guess, but if there is anything that is making "it difficult for developers to create complex" applications, I'd attribute the process restriction as a more likely source.

  61. Comment from the news article by Anonymous Coward · · Score: 1, Interesting

    From the original article:

    "Both developers and designers cost somewhere between $150-200 per hour."

    Well gee, maybe that's the problem right there. I've been coding on the Mac for fifteen years, and I own my own Mac OS X software company. I've written apps that have been featured in MacWorld and on Apple.com, and I make about $28 a day. Yes, a day. I'm going broke, sure, but my yearly expenses are only about $18k a year tho. And I live quite comfortably at a $18k expense output. So if I can get a regular 9-5 at the grocery store next month to supplement my Cocoa programming I think I'll do fine...

    My point though, is that maybe if these designers/developers spent more time actually writing code and less time planning their next snowboarding trip in Switzerland, some of these problems might resolve themselves.

    $200 an hour for a couple thousand lines of Objective-C? Are these people out of their $#@ minds? Get a grip on reality."

  62. How is this Apples fault? by Supergibbs · · Score: 1, Troll

    So wait, you're complaining that your costs are high and you have to compete with cheaper, inferior products? What is Apple supposed to do? Figure out how to lower your cost, or raise prices and market more. Convince people that your app is worth paying a few more dollars for. You don't even have a solution, all I hear is whining...

    --
    First post! (just in case I am...)
  63. Re:Do people really only list apps by lowest price by OrangeTide · · Score: 1

    It's not innovated enough for me, but fine for what it is. Roughly equivalent to the PalmOS ones. Can you merge the password databases? I could only sync them on Palm.

    --
    “Common sense is not so common.” — Voltaire
  64. Do you know what they use Linux for ? by Builder · · Score: 1

    Do you even know what these big time movie producers use Linux for? Math!

    Most of the Linux farms are there for rendering or simulations of various kinds (water, crowds, fire, etc.) They're just crunching numbers and returning data. These are tasks that are easy to break up into pieces and have lots of machines work on just a bit of the problem so that you can get your results back quicker - grid computing type solutions.

    All of the actual creation of textures and image work is still mostly done on either a mac or a windows box.

  65. Linux blasphemy by SimHacker · · Score: 2, Insightful

    Linux is only free if your time is worthless.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
    1. Re:Linux blasphemy by Nursie · · Score: 1

      Eh, you spend just as much time trying to get windows to work.

      Windows is not only not free but you actually pay MS for the privilege of fighting with it to get things working.

      Macs only "Just Work" because of the hardware monoculture. You could easily pick the "perfect" hardware set for linux or windows and have them just work to the same extent.

      That old quote is bullshit.

    2. Re:Linux blasphemy by Aphoxema · · Score: 1

      How in the Hell is that +5 insightful?

      I can download Ubuntu faster than I can download Windows or OS X (for the same price), I can install it faster, I can boot it faster if I don't have to fscking FSCK, I can install new software for it faster, I can get right to all the things I need to do much faster.

      I've been playing with GNU/Linux for about 10 years, but I've barely touched until Ubuntu came along, and to a lesser extent Slackware 8, I hardly have experience on my side like some people might.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    3. Re:Linux blasphemy by FrozenFOXX · · Score: 1

      Linux is only free if your time is worthless.

      -Don

      Windows is only worth something if banging your head on a desk is worthwhile.

      OS X is only great if you think slavery is great.

      Wow, you know, we could do this all day to OSes we don't like!

      --
      "Just a fox, a whisper."
    4. Re:Linux blasphemy by peragrin · · Score: 1

      well I would say your 50% right. Linux machines on a closed hardware spec does just as well as os x. Especially with agui customized for said device(eeepc)

      Windows would require msft to test things a bit more.

      --
      i thought once I was found, but it was only a dream.
    5. Re:Linux blasphemy by jo42 · · Score: 1

      Cost_of_Linux = Cost_of_Download + Cost_of_Time;
      Cost_of_Windows = Cost_of_Windows + Cost_of_Time;
      Cost_of_Windows > Cost_of_Linux;

    6. Re:Linux blasphemy by BagOBones · · Score: 1

      Sure as everyone just needs the OS installed.

      After the OS is installed you:
      -Spend hours dicking around with the video drivers because you happen to have one of the cards that just doesn't work or have acceleration
      - Figuring out why multi monitor support doesn't work
      - Purchasing a new printer because none of the features on your multifunction scanner/Fax/Printer work
      - Figuring out how to get the extra buttons working on your mouse that has more than 3 buttons.
      - Installing WINE and figuring it out so you can run your productivity software and games

      And on and on and on

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    7. Re:Linux blasphemy by jaavaaguru · · Score: 1

      Not true. I consider my time to be pretty valuable. The last computer I bought from Dell came with Ubuntu Linux and I have spent zero time messing around with it to get things working. It was also cheaper than the same computer with Microsoft Windows.

    8. Re:Linux blasphemy by Aphoxema · · Score: 1

      Huh, I guess I'm one of those very few people who

      -Buy nVidia
      -Only have one monitor
      -Don't use a printer
      -Have a three button scroll mouse, Microsoft no less!
      -At least try out open office, GIMP, Pidgin, dot dot dot

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  66. Looks like some people missed the boat by AnalPerfume · · Score: 1

    We all want more "I'm Rich" apps for the iPhone don't we? ..... At least that's the message I'm reading between the lines from these developers. Sarcasm

  67. Macacca, Jose, and the Haji by Neurotic+Nomad · · Score: 1

    I didn't know that [...] only Indians can be named Haji. Aren't you being racist by assuming that names are tied to race?

    A) Because of the outsourcing of tech jobs to India, the "cheaper Indian tech worker" is a stereotype - especially in tech circles.

    B) Haji is a racial epithet for all people with brown skin or of non-Christian belief. It is a blanket term for "the other" or "them", and is used by US military personnel in Iraq like "gook" was used in Vietnam, "Kraut" in Germany, and the way the "N word" is used in the United States by rednecks: As a way to dehumanize and demoralize.

    I will assume you were ignorant of this second fact, but have a hard time believing you didn't know the first.

    Manufacturing a fictional cheaper coder named Haji for the sake of discussion may not have been willfully bigoted, but to claim that your fictional Haji was anything other than a person with brown skin insults the intelligence of everyone reading this thread.

    Of one thing you are correct: Nationalism and Racism are not (strictly speaking) the same thing. Xenophobia has many shades, but they all divide the world into "us" and "them".

    I don't believe there was any malice in your choice of names. If only you said "If Bob next door can write a app and sell it for $1.99 that you want to write and sell for $29.99...", but you didn't. You used a stereotype and an epithet to create a "them" to compare someone to and got called out on it.

    Man up and move on. Don't dig any deeper.

    1. Re:Macacca, Jose, and the Haji by Anonymous Coward · · Score: 0

      Haji is a racial epithet [youtube.com] for all people with brown skin [myspace.com] or of non-Christian belief.

      Before condemning the original poster for racism, people might want to consider the possibility he didn't know that. I certainly had never heard the term before, and thought it was just a possibly common name in India. This ignorance was due to the fact that Hadji Singh was a Johnny Quest character. According to this wikipedia page, this might actually be the origin of the military slang usage which is relatively new. Those of us not in the military did not necessarily have any knowledge of that usage.

      And before condemning him for using stereotypical indian name, the purpose of that post was to defend outsourcing as simply competition. It wasn't exactly denigrating, it was saying people need to stop complaining about lower priced applications or competition from indian programmers. If you want to compete, you need to sell at a lower price, not force everyone else to up their prices.

  68. Free market by aepervius · · Score: 1

    If people complain his APP is too expensive and don't buy it, maybe he should consider it is the free market telling him he is actually REALLY making his app to expensive for the real demand, and lwoering the price would meet the MARKET demanded price.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  69. Market by aepervius · · Score: 1

    Developer, meet market. Market meet developer. Dear developer, the market only WANT to bear a 5$ price. Maybe it is your fault for having invested too much money without studying the market first.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  70. Why "N word"? by Smuttley · · Score: 1

    You're fine with "gook", "kraut" and "haji" but can't bring yourself to say "nigger"?

    Don't get me wrong. I think racism is despicable, but surely referencing the term like that shouldn't offend anyone.

    1. Re:Why "N word"? by Neurotic+Nomad · · Score: 1

      You're fine with "gook", "kraut" and "haji" but can't bring yourself to say "nigger"?

      Don't get me wrong. I think racism is despicable, but surely referencing the term like that shouldn't offend anyone.

      Excellent question.

      Answer: That one hits too close to home for me to use.

      I'm not black, but I grew up in the racist south. It stings. I didn't type it because I didn't want to offend me.

      Apparently, I'm either thoughtless or callous enough to not care if I offended others - or worse, I fell victim to the /. mindset that this is an all_U.S._all_white_all_male group.

      Mea Culpa. I am an assface.

  71. Victim appreciation day. by Ostracus · · Score: 1

    "Some are suggesting that overpaid developers are the problem and the recession will soon lower the wages and costs for complex apps."

    Will it lower the amount of time it takes to create these complex apps? All else being equal a complex app takes more time and hence it will cost more. But the question being put forth is. Can one charge more to an audience conditioned to believe that everything being offered should be free or 99 cents?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  72. 1992 - amiga emulated macs faster, haha by cheekyboy · · Score: 0, Offtopic

    I loved seeing amigas running macos with a rom, faster than a real mac with async IO patches to the ROM.

    Tho I saw corps using DTP on 286's too in 1989. Slow but worked, support came from one place.

    --
    Liberty freedom are no1, not dicks in suits.
  73. someone else does the testing by cheekyboy · · Score: 1

    Sure 6 weeks dev time, but developers dont do testing, so hire your own $5/hr testers, testing time can equally take as long as or more than dev time.

    You can have 6 weeks dev + 10 weeks testing, or 15 weeks dev + 1 weeks testing, your choice?

    Or go do it all your self.

    --
    Liberty freedom are no1, not dicks in suits.
  74. What a ridiculous whiny post. by Fross · · Score: 1

    TFA is a totally retarded bitch-fest, to put it mildly. The guy states that the first thing they look at when trying to develop an app, is what price range sells the most units, then complains that there aren't large enough margins on it?

    To say nothing of all the other comments he makes such as programmers costing $200 an hour for a several-month project. Yeah right.

    In all honesty, this guy just makes himself look like a huckster, trying to make a fast buck from selling iPhone software at a big profit. That is not what the app store was made for. It was made for people to develop their products and be able to get some money for it, whether it's enough to cover costs, or perhaps make a big profit by releasing something that gets popular. The point is to develop a suite of items for the iPhone, in which it succeeds.

    Personally, I hope people who want to exploit that with the express purpose of jacking up prices to make a lot of money, lose everything. Stop complaining about the lack of price fixing, and start concentrating on making a program WORTH $40 or more. iPhone users are hardly people without disposable incomes, if someone creates an app that is WORTH that much to them, they will certainly pay it. This asshole just seems to want to release the same rubbish at a much higher price, trying to exploit developers to create a profit off their work.

    Though, if you can get $200 an hour off this idiot just to code iPhone apps, I say go for it.

  75. Boo hoo hoooo by Anonymous Coward · · Score: 0

    You can charge anything you want on the Appstore. If you're saying people won't pay what you want for your product, then it means you've missed your target audience. You can't blame Apple if you're an idiot.

  76. Harden The Fuck Up by shplorb · · Score: 1

    Don't cry me a river, harden the fuck up instead.

    This sounds like someone is whining that they have a right to make money no matter what. I don't understand how it could cost upwards of $100/hr to develop something unless that's counting for the labour of more than two or three people.

    I work for one of the largest independent game developers in the world. We haven't done anything on the iPhone yet, but a few guys around the company have in their own time. One sells his for 99c, another bloke sells his for 1.99 and another two sell their game for 4.99. I would say the production standards are ranked according to the price, but you know what? The crappy-looking 99c one that was slapped together in a week has sold thousands of copies and the others haven't. Is it the price or is it the fact that it's the most fun? Probably both, but he also offers a free demo as well, which I'd say is why it's so successful compared to the others.

    iPhone apps are like ideas... there's an abundance of great ones out there, but only the ones with the good marketing to stand out from the crowd will make it. The iPhone is probably also like other mobiles, in that there isn't much money to be made at all by developing apps. If I ever get off my butt and find the motivation to make something for it, I'd be wrapped if it made enough to buy me a new MacBook Pro and LED Cinema Display. Anything else would be awesome, but that's because I already have a day job that I live off.

  77. Who needs apps? by GottliebPins · · Score: 1

    And once all the developers are unemployed or working for minimum wage there won't be anyone who can afford the phone so who needs apps? Problem solved.

  78. Trial versions by sc00ch · · Score: 4, Insightful

    For me its inability for developers to offer trial versions of apps using the App store. I'm not going to pay more than a few bucks for something i cant try before i buy. Screenshots and reviews just dont cut it for me, so how about Apple allows developers to do x Day trials. I'm sure its possible!

    1. Re:Trial versions by FictionPimp · · Score: 3, Interesting

      A good work around for this is already being done. So developers offer a free version and a paid version. IM+ for example. They have a free version with a few key features removed. If you like it you can buy the paid version.

      I didn't like it so I didn't buy it. A few games do the same thing. For example spore.

      I still don't understand the argument however. Are they saying that apple should ban cheap software so they no longer need to compete? Or that people will not consider higher priced software even if there is no cheaper competitor simply because everything else is cheaper? Seems to me they just need to suck it up and compete.

  79. I'd be willing to pay more if... by Anonymous Coward · · Score: 0

    If I had some way to test the application before paying for it. I'm not about to pay lots of money for something blindly...

  80. Portability is the issue by thepacketmaster · · Score: 3, Insightful

    Not many people are going to by a complex application for a platform that they may not choose to keep. Buying for a workstation is one thing, but people change cell phones a lot more than they choose their workstation. Also, the iPhone, for all its hype, has some severe limitations (no Java, no Flash, no cut-and-paste). Add to that the possibility that some new and sexier mobile phone is always around the corner and could have a completely different architecture that won't run these iPhone applications, and that leaves people with the idea that buying an expensive application might be a waste of time and money.

    --

    --

    Luck is just skill you didn't know you had.

  81. Re:It needs open apps no store lock in like Symbia by Ilgaz · · Score: 1

    What they need is slowly learning Symbian C++ (especially after open source) and slowly start to ship their apps in _same quality_ to Symbian. Windows Mobile seems way harder for a Cocoa developer since it is all .NET stuff it seems.

    When some of top quality apps ship of Symbian too, Apple won't be that comfortable with their decisions. A developer may say "So you don't handle the comment abuse? Remove my app from store".

    If they all sit and code iPhone only apps, they give great power to Apple about their products.

  82. Re:Do people really only list apps by lowest price by duggi · · Score: 1

    That is not the marketing strategy of Apple now is it? Apple assures you of a great app, for $1. period. It is the market bully now, its shouting to its developers: this is the rate i'm going to sell you at. And behind apple is the huge crowd of mad iPhone users, constantly wanting to do something more with their iPhone. Lose them, and you lose a chance to make a million bucks. Free market with apple constraints, served on a plate for you.
    Can you see the monster Apple? Microsoft hasn't got balls this big now.

    --
    http://monkeynesianeconomics.blogspot.com/
  83. What restrictions? by BlueBoxSW.com · · Score: 1, Insightful

    I develop for the iPhone. What restrictions are there in iPhone development that I'm missing? Why do people keep saying it is restricted?

    What apps can you create in Android that you can't on the iPhone? I have yet to see any.

    You are not required to release your software for 99 cents or free. You can charge whatever you want. The fact someone may release a similar product for less is called the free market.

    1. Re:What restrictions? by Aphoxema · · Score: 1

      What's sort of the problem with free market in this situation is the developers are arbitrarily deciding what their man-hours are worth, there's no production costs to making software beyond the power it takes to run your computer and keeping yourself fed.

      Then there is quality, but it's hard to judge what quality is sometimes. In manufacturing, it's the precision of drilled holes, the sharpness of edges, how long the product lasts. Software is far, far less permanent, bad products can be made better without buying a new one and good software can always go bad due to bad coding of stuff like ideology.

      I can see the problem here. I don't like paying for every little bit of software I come across, but I still respect the decision for people to charge for their work and someone's willingness to pay for it. I really don't know how I feel about dollar apps undercutting the 'market' massively.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  84. Re:It's UNIX! I Know This! by mc900ftjesus · · Score: 1, Funny

    Ones that want to buy their own hardware at a reasonable price?

  85. New Payment Method by kai6novice · · Score: 1

    I read the article about low price of killer app. I think Apple should come up with additional payment method. Now iPhone App still sell as a "product", there's no "service" App yet. But I think people might not like the idea of "service" app. Therefore I think, we should find the middle ground, call it "lease", you pay a small amount and get a full functional program. Every day you use it, App store deduct a small amount from your account. User should be able to choose the amount range from 1 cent a day to $10 a day. So if the user would like to keep the app, they continue to use it and pay the "lease" amount, until the "lease" has been match the "product" price. There might be some interest involve. So people can test full functional software without paying the premium in front. And developer can still get their portion of the money if the user really like the app and would like to use it and keep it for a while. Of course, if the user decided the app is not good, they can just remove the app, and the app store stop the lease payment... I hope my idea will be applied to app store evey where.

  86. GIMP is not for professional design by Doctor+O · · Score: 1

    You have one good photo editing application -- the GIMP. And it lacks a lot of Photoshops really slick 3rd party plugins and the ability to modify photos in CMYK mode. -- But note that it does do CMYK seps, which is really all you need.

    No, "it does CMYK seps" is actually far from "all you need", it doesn't even touch the surface. How do you do UCR? How do you apply ICC profiles? How do you do e.g. consistent skin tone correction on a huge bunch of widely differently lit fashion shots without trial & error? How do you generate and preflight standards-compliant PDF X/3 with embedded ICC information, and have them printed consistently on whatever offset or digital printing press the printer has?

    Basically: How do you guarantee standards-conform, color-proof output without even knowing where your data will be produced?

    I know that PDF generation isn't the domain of the GIMP, but when we're talking image manipulation, we talk output, and if we talk output, we talk *at least* X/3. Good luck implementing a color proof workflow with the GIMP. If you can do it, let me know how you pull this off. I like Linux and all, but there's a reason why there's Macs everywhere in pre-press. And it's not "ooooh shiny".

    We've got Macs here, but there are Windows shops who deliver high quality output, too. They just tend to have difficulties finding able employees, as the good ones reject fighting with Windows instead of getting stuff done. ;)

    --
    Who is General Failure and why is he reading my hard disk?
    1. Re:GIMP is not for professional design by morgan_greywolf · · Score: 1

      Scribus and GIMP/Seperate+ both support ICC via LCMS for color space profiles. There are tools for GIMP to make PDF X/3s and Scribus supports this out of the box anyway.

  87. Re:It's UNIX! I Know This! by Anonymous Coward · · Score: 0

    ha ha, telling a Linux cult member that OSX has all they want and more is a waste of time. The free and open software argument is nice and all, but it just doesn't make sense for every application, as with everything in life you suffer with such a hardline approach.

    Hardware / vendor lock ins ... nobody cares. Developers don't seem to care either since OSX development tools and documentation are FREE. get it?

    Drink the free kool aid my linux desktop friends... Rick the bearded freak has whipped up a new batch.

  88. Knee-jerk misinterpretation of the original argume by iElucidate · · Score: 4, Insightful

    I think most commenters are missing the primary focus of the author's rant. This is fair, because his letter is laden with subtext that is probably not obvious to people who aren't intimately familiar with the iPhone developer community. I believe that the primary thrust of his argument is not that he should be paid more, or that his apps can't stand on their merits, or that he is no longer in a position to play gatekeeper.

    Rather, his primary complaints seem to be with the Apple-approved and required distribution mechanism for the iPhone, namely their App Store. The App Store severely limits how apps can be sold, promoted, and used. It does not allow for trial software, it does not allow for returns. There is no built-in help system or feedback mechanism. Ratings cannot be challenged. And the "top X apps" is segregated by "free" vs "pay" but not by different levels of pay. Therefore it is much easier to sell more copies of a $0.99 app and climb the charts, displacing potentially far better but more expensive apps that are naturally going to have fewer sales.

    Hockenberry's letter seems aimed at encouraging or nudging in the direction of fixing many of these perceived App Store deficiencies. That is why it is addressed to Steve Jobs, and not to other developers. He isn't saying "stop selling your $0.99 apps," he's saying, give all app developers a fair playing field to encourage innovation and risk-taking.

  89. Yeah, it was killer allright. by jotaeleemeese · · Score: 0, Flamebait

    The company almost went tits up after they failed to grasp that the proprietary nature of their designs was killing them.

    As soon as their grip on digital music goes away, I really don't see how they are going to survive in the long term.

    --
    IANAL but write like a drunk one.
  90. More drivel by Toll_Free · · Score: 0, Troll

    Hard to take something seriously when they claim the spreadsheet is why the mac is so great.

    Wait, the spreadsheet was out before the Lisa. Which is the PREDECESSOR to the Mac.

    Which pretty much makes the rest of the story drivel.

    And, I have to wonder, where are all the F/OSS people now, when Apple Developers are complaining that low cost software is keeping them from selling their high cost software. What about FREE?

    When is someone going to point that out? Awwhh... The POOR POOR apple devs (yeah, that's an oxymoron) not getting paid after screaming for so long that F/OSS is the ONLY way of the future.

    Amazing, the economy falls apart, and LOTS of people advocating F/OSS start bitching about two or three dollars profit.?????

    Just food for thought, and readying myself for troll status.

    --Toll_Free

  91. The free market can only deliver products if.. by Sloppy · · Score: 1

    ..some central controlling authority plans it better, and keeps the most competitive producers out of the market!

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  92. Re:Do people really only list apps by lowest price by tehcyder · · Score: 1

    How many ming vases do I have with jade? I should be able to list them all immediately and include photos.

    Best. Example. Ever.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  93. Afraid of the competition getting a voice by Anonymous Coward · · Score: 0

    This strikes me more that the High priced developers are more afraid than anything else.

    Never before have they had to openly compete with smaller studios or freelance software in an open market place.

    Before it has always been you walk into a software store and look on the shelf for (insert application here) and you only see the high priced developers software, So you pay the high priced developers prices, you don't in many cases even know equivalent cheaper software exists.

    Now they are shaking in their boots because right next to their high priced application is going to be an application that is either considerably cheaper or free that offers the same functionality. They are now forced to deal with direct in your face competition instead of word of mouth within isolated circles of computer savvy people.

    Someone said that High priced developers dedicate thousands and thousands of man hours to a project that (now with direct and open competition) they are asked to sell for ~$5, What they left out is they sell that same application hundreds of thousands if not multiple millions of times. In this case with no other production fees save apple skimming off a % of the sale.

    Developers then seem to threaten the public trying to incite the fear that if apple doesn't step in and set up a minimum pricing scheme for software that the "killer app" will never come. stating that it won't be worth the time to develop it, Sorry but programming is quickly becoming a skill that is picked up by the masses like reading or writing.

    I will assure you that it will come and its going to be at a fair price because its going to be competing with several other "killer apps" In a fair market. So bring your A game because I will also assure you that countless others are going to be bringing their A+ game!

    The last thing I can assure you is that if you make sure that your software is High Quality not just high cost people will be willing to pay a fair price for it so there is really nothing to be afraid about.

  94. Killer App? by greg_barton · · Score: 2, Insightful

    ...the iPhone may never get its killer app like the spreadsheet...

    The app store IS the killer app.

  95. iPhone apps == kryptonite by ElitistWhiner · · Score: 1

    $0.99 apps = Choice .vs. Open source and that is Apple's kryptonite

  96. While the LaserWriter was a good start by crovira · · Score: 1

    it took PostScript on a Linotronic 300 (1,200 dpi resolution printing to silvered paper,) before the Mac took off and slaughtered the old method of getting images from the design to the printing press.)

    Likewise, the Mac is almost ubiquitous in audio (not as much [Audacity runs on anything]), video and movie pre- and post-processing.

    The visual metaphor effectively masks the RPN flow of StackOfOperands -> operation -> resultOnTopOfStack.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  97. There's no problem with AppStore by caywen · · Score: 2, Interesting

    I'm days away from releasing my game on AppStore, and all the while during development, I watched prices plummet. Very disheartening and demotivating. This happens initially with any open market system, and the thing that needs to fundamentally change is not the system, but expectations. Too many iPhone developers go into this thinking they'll be the next Trism and Ocarina. That's fine, but you'll probably also dive deep into disappointment, which turns to anger, and then to finger pointing. Get your expectations straight, and you'll do yourself less emotional damage. Something developers are also missing is how many people out there actually have the right expectations. A lot of devs do their apps because it's cool and they are fascinated with making software, beyond the money aspect. That's where the $.99 toys come from. They are the stones that devs with dollar signs in their eyes are cast upon. Forget trying to make your living on AppStore alone. You'll always hear about the few who made it huge, and the rest of us who are satisfied that we made something cool and where the income is all extra. It sucks, but if you want a higher chance of making it rich, either join a startup with stock options, or be the best. In other words, from here on in, you'll only make your living on AppStore if you are absolutely phenomenal, or phenomenally lucky. Otherwise, be in it for the fun of it.

  98. Re:It's UNIX! I Know This! by Anonymous Coward · · Score: 0

    Who among the code geeks and "techies" would not appreciate a mainstream computer that comes with Bash, Apache, Perl, PHP and Ruby built right in?

    Quite a few of us, judging by the fact that Linux still has users.

    Bash, Apache, Perl, PHP, and Ruby do not a great OS make. You can install all of them on Windows if you want to. The fact that they're preinstalled on OS X gets a big "meh" from code geeks and techies, because we aren't afraid of installing stuff. I've largely forgotten which bits of my current desktop were preinstalled, and which I installed, and which I built from source and hacked a bit to make them work the way I want, and which I wrote myself from scratch.

    And the parts of OS X that we can't get free in Linux aren't much of an attraction. The Finder sucks -- even many OS X advocates agree on that one. The Dock is flashy, but becomes inefficient very quickly if you use more than five programs. Xcode has a terrible, unutterably terrible interface. Time Machine? Meh. What else is there?

  99. why excited? by Gary+W.+Longsine · · Score: 1

    Well, some of my developers have built real stuff on all of the other mobile platforms. They all suck. Despite the issues with figuring out how to make money on it, the iPhone gets a whole lot of stuff right on the technology side. which makes it pretty exciting.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  100. Anonymous Coward by Anonymous Coward · · Score: 0

    The Google gPhone will most likely kill the iPhone. The gPhone is completely open, runs a more complete java vm than j2me, has a real file system and plugs directly into the Eclipse IDE. The learning curve for anyone with Java experience on the gPhone is almost nil, I know I picked one up and was able to put an app on it in a few hours.

    As far as I'm concerned the gPhone has won. Apple and Steve Jobs _have_ to respond by opening up the SDK to Eclipse and non-mac platforms. Yep that's right if you want to develop an app for an iPhone you need an actual mac and the apple development tools. With Google and the gPhone its all open and there is a very good emulator.

    All open-source fanboys should be thanking high-heaven for Google opening up the Android platform.

  101. Someone needs an education in mobile device dev... by Anonymous Coward · · Score: 0

    Sounds like Icon Factory is ENTIRELY clueless wrt developing for small mobile platforms, as in more specifically they are quite obviously WAY overstaffing their iPhone apps, and are likely targetting way more functionality than is necessary, expected, an din many cases even realistic to run on an iphone or other small mobile device.

    As they're not making games, their graphic and other asset costs should be very low, and a single developer SHOULD be able to easily produce and support the product.

    Sounds like the iPhone marketplace is the IDEAL spot for small single part(or full time) developer to release small apps that do some single (or few) functions very well. The guys at TaptapTap seemed to have cottoned to this, while Icon Factory is their poster child clueless "traditional" developer...

  102. arbitrary is as arbitrary does by Gary+W.+Longsine · · Score: 1

    Except that the thread originator was similarly arbitrary which was the whole point. Sarcasm is still dead.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  103. App Store Economics by Bones3D_mac · · Score: 1

    One problem I foresee, is that even if a large number of quality developers suddenly become able to unload iPhone/iPod Touch apps for over $10, the lower quality developers would suddenly rush in to increase their own prices. Once again, the market would return to being flooded with both good and bad quality apps, causing a slowdown in overall sales back to current rates, but at a higher minimum price point. The end result... the lower quality developers benefit more from the market's price increase, while higher quality developers end up reliving the same problem of diminished sales and recognition apart from the rest of the "me too!" crowd.

    --


    8==8 Bones 8==8
  104. Missing the Point by rising_hope · · Score: 2, Interesting

    People pay for good software. People pirate good software, too. Some people pirate good software in order to see if it's worth paying for good software. The iPhone is relatively pirate-free, due to it's DRM system, ensuring that more people are paying for apps than ever before. Unfortunately, without a trial-ware market, developers are forced to make lite versions of products, rather than demo-products that retain full functionality for a limited time, or whatnot. I think this actually creates a worse market for the iPhone, since many aren't willing to pay $20 for something that may or may not be decent. Mobile software, in general, is less complex than desktop version, and therefore, I think it's difficult to price any app higher than $20-30. Additionally, legal or not, many people in families buy one copy of a software program at home, and install several copies. Since this is not possible with the iPhone (at least out of the box), people aren't willing to buy an app for $30-50, and go around and buy another copy for the wife. This is really one of the first devices to feature such as large, DRM-hardware platform for developing software, so what we're really seeing is free-market economics and creative solutions for what will and won't sell. I paid $10 for spore, and it was a waste. I paid $10 for monkey ball, and it was a waste. I paid $15 for a voice dialer that was a waste. And then, a free one from Melodis just came out that was superior and free. It's not that I'm not willing to pay for apps. I've bought plenty of "high dollar" apps, and would have gladly paid more for them. But, the model of buy, even though you can't try, is what bugs me. But, more developers have been doing limited versions of apps, which has put me at ease. EA has a trial version of spore, and had I played that, I'd have gotten bored quickly, and not paid for the full version. But, pacman's one level demo rocked, so I bought it. Same thing with Reign of Swords. My point is, people are a lot more willing than you think to pay for apps; but you have to be willing to give away free demos in order to convince people to pony up for more spendy apps.

  105. Author not too clear on what is in the app store. by Anonymous Coward · · Score: 0

    As far as I know, ringtones are not sold through the app store. This author states that "all that will be left will be ringtones and simple games".

    Blathering idiot. Has the author ever visited the app store? Or found out how to buy a ringtone through itunes?

    Once again, ringtones are not currently purchased through the app store. So concluding that "all that will be left" infers that ringtones are currently in the app store.

    Bad reporting.

  106. in comparsion to the gPhone % by recharged95 · · Score: 2, Insightful
    I wonder what would have happened if they charged for ActiveSync (as an App) similar to the Google Market (i.e. some 3rd party apps, i.e. for MS exchange, go for $30). That would have opened the door.

    iphone apps are pretty much stuck with $0.99 since Apple users are loyal followers such that a. it's the same paradigm as the itunes store (0.99 songs), it's all managed through itunes, and the current thousands of apps are less than $3 so the bar has been set.

  107. Clearly... by roc97007 · · Score: 2, Funny

    Once again, the obvious solution is to forbid developers from working too cheaply. I mean, how can I demand a high price for my complex, quirky app when someone else has the audacity to produce a better app for 99 cents? Sowing "you get what you pay for" FUD only works so far.

    I'm thinking a software developers union. The union bosses would set prices, and consumers would be forbidden from using non-union-approved apps, on penalty of high fines or, you know, getting your kneecaps busted. In no time prices would soar, and we'd all get the full benefit of our efforts. Minus union dues and other applicable fees, of course.

    And another thing. Software development tools have become way too cheap. When any pimple-faced geek can download a complete development environment for free, it gives them the impression that anyone can write useful programs. Compilers, debuggers and editors should be expensive, dammit, just like they were in the old days. And have fiddly license requirements. Software development should hurt so everyone knows why we're getting paid top dollar to do it.

    Consumers? Hell, if they can't afford $79.95 for a fuel efficiency calculator, they can jolly well do without. They should be happy that their phone works as a phone.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  108. HUH? WHAT? by Anonymous Coward · · Score: 0

    "overpaid developers are the problem and the recession will soon lower the wages and costs for complex apps"

    Fuck that. "Overpaid" for what? If you hire my services you will be charged what I am worth to you - not anything less.

    And this economy will not slice my rates down because it doesnt slice my expertise down.

    Problem with programmers isnt "overpaid" ones. Its people in India and China and Vietnam and Estonia that take on work for the hourly equivalent of what I would get paid to work in TARGET or HOME DEPOT!

    Fuck that. Charge what you're worth.

  109. Re:Do people really only list apps by lowest price by OrangeTide · · Score: 1

    Gasp you might have to do your own marketing to sell your $10 iPhone application? Oh the horror. How can Apple put developers in such an impossible position of having to actually push users to use apps themselves through various marketing strategies (some of them free).

    the itunes apps store front page is a dollar store today. it's where developers can pick up free money by pushing cheap junk. If you're not pushing cheap junk, then you'll have to attack the problem old school. Feel free to have free demos that end up on the featured list, and charge $50 for the full version. From my limited understanding of iPhone development and iTunes you can do this.

    --
    “Common sense is not so common.” — Voltaire
  110. it's called competition by glyph42 · · Score: 3, Funny

    I'm sorry, what? Are they complaining that it's hard to make money because there is competition? Hahahahaha. HAHAHAhahahahaha.

    --
    Music speeds up when you yawn, but does not change pitch.
  111. You get what you pay for by Anonymous Coward · · Score: 0

    Rubbish. If anyone comes up with a really useful app I would pay for it. Most of those you have to pay for are crap, so go for the freebies which are sometimes better.

  112. Re:It's UNIX! I Know This! by stewbacca · · Score: 1

    Time Machine, meh? For the average computer user, it is a backup revelation. For those who care about backups, it's worth the price of the OS alone.

    I also keep hearing the "Finder Sucks" argument, but as a non-techie, I've not been persuaded as to WHY it sucks. I can say ONE thing about the finder sucking...it freaks out when a network drive disconnects (like shutting the lid on a laptop). That does suck, but doesn't warrant the epic insults it receives. Perhaps it does suck on a technical level, but on a practical level, it is pretty transparent to most users.

  113. iPhone App price by ResidentSourcerer · · Score: 1

    Provide the functionality, I will buy.

    Yes, II have a fair selection of free/cheap apps on my phone. But the latest one, Omnifocus, at $20 is worth every penny of it's price. I've bought the Mac version ($80) for it too and they sync flawlessly.

    For any of you who are iPhone/iPod touch developers:

    I would pay $100 for a program that allows me to replace my pencil and clipboard with an ipod touch for taking inventory at my tree farm. Contact me for specs if interested.

    --
    Third Career: Tree Farmer Second Career: Computer Geek First Career: Teacher, Outdoor Instructor, Photographer.
  114. Re:It's UNIX! I Know This! by badkarmadayaccount · · Score: 1

    You run OS X on a Mac? N00BZOR!!!11oneelevenone!!11! *ducks*

    --
    I know tobacco is bad for you, so I smoke weed with crack.
  115. But... the simple app is what the iPhone is FOR by Swift2001 · · Score: 1

    I have nothing against a "complex" app on the iPhone. But you're not going to run a 3D renderer on it. You'd be a fool to try. Office for the iPhone? Forget it. Sure, there's a lot of free crap. But there's a lot of "expensive" crap there, too. The kind of apps you need are "where is a good restaurant?" "Let me copy that and transfer it at home." Things like that. Some people may want Omnifocus or something, but MOST WON'T.

    Frankly, the developer in this case sounds like the music industry when their business model turns to crap. Maybe the iPhone is someplace where you have to make the case for why this or that complex app is worth buying another copy of.

  116. The killer app for the iPhone is the iPhone by argent · · Score: 1

    The iPhone doesn't need a killer app. It's not targeting the "laptop replacement" market that full-bore smartphones like Palm and Pocket PC are going after. It's targeting the much bigger "not really a smartphone" market that's looking for a phone, first.

  117. iPhone Apps - Price != Usefulness by DanJ_UK · · Score: 1

    I've spent about £40 - £50 on apps for my iphone and the most expensive ones haven't been the most complex, not by a long shot. They have, however, been the most useful. In fact, some of those simple apps are so simple I could sit and code them myself in a night, but that would work out more expensive for me owing to Apple's initial developer registration fees.

    In such situations it's therefore more cost effective for me to pay that £3 for whichever useful application, saving me time, keeping the developer happy and hopefully giving the developer some financial support to continue making good, useful applications, which in turn keeps me happy.

    I see way too many dev's making iphone apps assuming / blaming a lack of sales on the price tag of the application, at the end of the day if the application is worth the price tag, I, like most people, will buy it if I have a need or want for it.

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    - Dan