I pick 4 "stop browsing porn sites displaying more than 500 full-size images per page". And firefox 1.5 does release the memory associated with a tab when you close the aforementioned tab btw.
The size of the source code is not the in-memory size of the page.
Upon parsing, the whole page is turned into a DOM with quite a bunch of complex objects, the scripts are loaded into memory and executed, loading yet more objects, the CSS has to be parsed and stored and the various properties associated to the DOM.
And when you implement fastback, you have to store not only these, but you may also want to store the current state (frame) of the various JS scripts and routines in order to restore them (this could probably be easy if you were to build a browser on a language implementing continuations, but I don't think any does.)
It doesn't. (or Process Explorer lies when it tells me that Opera is using 160Mb of ram after some surfing, which is roughtly what Firefox also maxes at)
Except that opera also has the fastback feature (it got it before firefox) and is subject to exacly the same memory issue (not accepting to admit it won't change it)
never saw that happen, unless there were dozens of java applets or extremely retarded JS scripts that managed to leak objects everywhere i just can't see how this could happen on an idle firefox.
1. set browser.sessionhistory.max_total_viewers to "0"
2. It does (try opening a huge Fark photohop thread, huge as in multiple hundreds of pictures, see Firefox ramp up to 600 or 700Mb ram consumption, close the fark tab, see firefox' ram usage drop dramatically to regular ram usage levels)
Nintendo is behind the time, while they've been creating just about every new console gameplay element for the last 15 years or so, both hardware-wise (single digital directional pad, rumble, analog stick, shoulder buttons,...) or game-wise?
Fail, Apple is mainly a hardware maker, and has always been. OSX is part of a package that involves Apple hardware, it perfectly makes sense that Apple software runs only on Apple hardware since that's where the bucks come from (iPod is Apple hardware too, btw).
Had Intel built a VoIP application that could only run on Intel hardware, most people would've called fair game, but that's a cheap shot.
How about learning to read? I never said that I could not write secure PHP, I said that PHP was needlessly hard to secure, the language has not been designed with security in mind (truth be told, one would say that it hasn't been designed period) and it is therefore a damn pain to write secure large-scale PHP applications.
There is also a huge gap between languages (or widespread modules features or idioms of the language) helping the writing of secure code, such as Ruby's string having a taintedness flag or Python's DBAPI2, languages that don't go either way, and languages that are just stupid and hard to secure by design.
And PHP is the latter. Globals, magic_quotes, 15 different functions to escape quotes in DB requests (14 of which don't work, or only work when the moon is green and you have red socks), retarded APIs, stupid naming schemes, lack of deprecation of insecure/retarded/out-of-date APIs (sometimes, deprecating whole APIs or modules is GOOD god damn it, if a function is retarded then you get rid of it, even if it breaks code), PHP is full of dumb features that make it hard to write good, secure code.
The most essential rule of PHP security...
on
Essential PHP Security
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· Score: -1, Flamebait
They're using a mere 1/4th of their booth in a video game show (you know, a place where they're supposed to demo the future of the video industry, what else are they going to demo if not the PS3, PS2? no way. This means that they only have the PSP, half their booth for the PSP and 1/4th for some PS2 game doesn't tell "PS3 inc" to me) for their future console and you think it'll be ready to ship in 3 month?
It's a victory for the comman man, not for rights.
France has an extremely wide notion of private copy rights and fair use, and this notion is extremely important to the french. This is a victory for the aforementioned private copy rights, a victory for the rights of the citizens.
Not a victory for the rights of the music lobby indeed.
Then again, only one side ever wins, in america the music lobby wins, in france the citizens lobby wins.
SOE started getting bad reputation when they took over EQ1 and started their trend of ignoring their customers (as far as SOE is concerned, the "customer" is nothing but a cash cow, stuff like customer service or game enjoyment don't exist in the SOE world but in marketroid speak), releasing half baked products or products not done at all, dumbing down the game in ways that had never been done before, basically telling the players to shut the fuck up, stop suggesting improvements and stop asking for bugfixes (because, you know, there is no way the players could know how the game should evolve even though whole communities managed to reach consensus on several issues), and trigger the "milk the suckers" mode (e.g. crank up the release frequency of $30-priced "extensions" from the original 1/year to 1/6 months to 1/3 months)
Because they don't actually give a flying fuck about the customer. They decided that the customer was going to play simplified SWG period.
Notice that they managed to:
Release a paid-for extension a week before releasing the NGE that basically made the whole extension worthless, pissing off 90% of their user base
Release the NGE without any talk with the community and without so much as announcing it beforehand, pissing off 99% of their user base
Make Jedis available as a base class (instead of the player having to work to become a jedi), pissing off every SW fan, and every player who'd spent the best of his 2 previous years trying to get his jedi lightsaber
Ignore bug reports, pre and post NGE
Ignore any and all requests to fix the shortcommings of the game and the instability (and basically impossibility to use) the last two extensions of the game.
Why would they maintain 2 code branches when they don't even maintain one in the first place?
I pick 4 "stop browsing porn sites displaying more than 500 full-size images per page". And firefox 1.5 does release the memory associated with a tab when you close the aforementioned tab btw.
Because it's the default value / it'll set the fastback caching to 2 pages maximum
The size of the source code is not the in-memory size of the page.
Upon parsing, the whole page is turned into a DOM with quite a bunch of complex objects, the scripts are loaded into memory and executed, loading yet more objects, the CSS has to be parsed and stored and the various properties associated to the DOM.
And when you implement fastback, you have to store not only these, but you may also want to store the current state (frame) of the various JS scripts and routines in order to restore them (this could probably be easy if you were to build a browser on a language implementing continuations, but I don't think any does.)
It doesn't. (or Process Explorer lies when it tells me that Opera is using 160Mb of ram after some surfing, which is roughtly what Firefox also maxes at)
Except that opera also has the fastback feature (it got it before firefox) and is subject to exacly the same memory issue (not accepting to admit it won't change it)
never saw that happen, unless there were dozens of java applets or extremely retarded JS scripts that managed to leak objects everywhere i just can't see how this could happen on an idle firefox.
1. set browser.sessionhistory.max_total_viewers to "0"
2. It does (try opening a huge Fark photohop thread, huge as in multiple hundreds of pictures, see Firefox ramp up to 600 or 700Mb ram consumption, close the fark tab, see firefox' ram usage drop dramatically to regular ram usage levels)
Sorry? When I'm using Opera I often see it ramping above 150Mb of ram usage, that's equivalent to Firefox' RAM consumption on my machine.
Yeah right, cause Apple is obviously going to shoot themselves in the head by selling OSX with bundled virus packages.
It'll be over IP, and most people already pay (through the nose) on the volume they send.
Which doesn't, of course, mean that you won't pay additional fees for the IM
Nintendo is behind the time, while they've been creating just about every new console gameplay element for the last 15 years or so, both hardware-wise (single digital directional pad, rumble, analog stick, shoulder buttons, ...) or game-wise?
Fail, Apple is mainly a hardware maker, and has always been. OSX is part of a package that involves Apple hardware, it perfectly makes sense that Apple software runs only on Apple hardware since that's where the bucks come from (iPod is Apple hardware too, btw).
Had Intel built a VoIP application that could only run on Intel hardware, most people would've called fair game, but that's a cheap shot.
Duh, just about everywhere? (do you think anyone could beat sony at the claptrap game? Come on, they're the ones who invented the Emotion Engine)
How about learning to read? I never said that I could not write secure PHP, I said that PHP was needlessly hard to secure, the language has not been designed with security in mind (truth be told, one would say that it hasn't been designed period) and it is therefore a damn pain to write secure large-scale PHP applications.
There is also a huge gap between languages (or widespread modules features or idioms of the language) helping the writing of secure code, such as Ruby's string having a taintedness flag or Python's DBAPI2, languages that don't go either way, and languages that are just stupid and hard to secure by design.
And PHP is the latter. Globals, magic_quotes, 15 different functions to escape quotes in DB requests (14 of which don't work, or only work when the moon is green and you have red socks), retarded APIs, stupid naming schemes, lack of deprecation of insecure/retarded/out-of-date APIs (sometimes, deprecating whole APIs or modules is GOOD god damn it, if a function is retarded then you get rid of it, even if it breaks code), PHP is full of dumb features that make it hard to write good, secure code.
is not to use PHP
Check PSP (lots of features) VS DS (games, and only games).
Did the PSP outsale the DS because of it's extra features? Duh, no, it's been badly beaten by the DS...
Yep, it was, at that time.
pic please
Heh, talk about dreamwalking.
They're using a mere 1/4th of their booth in a video game show (you know, a place where they're supposed to demo the future of the video industry, what else are they going to demo if not the PS3, PS2? no way. This means that they only have the PSP, half their booth for the PSP and 1/4th for some PS2 game doesn't tell "PS3 inc" to me) for their future console and you think it'll be ready to ship in 3 month?
Living in Ponyland, aren't you?
Just so you know, there is a tax on hard drives too (yeah, cause you can, like, store music on them. Soooo tax!)
France has an extremely wide notion of private copy rights and fair use, and this notion is extremely important to the french. This is a victory for the aforementioned private copy rights, a victory for the rights of the citizens.
Not a victory for the rights of the music lobby indeed.
Then again, only one side ever wins, in america the music lobby wins, in france the citizens lobby wins.
Once, winter won after Napoleon burned most of Moscow to the ground.
SOE started getting bad reputation when they took over EQ1 and started their trend of ignoring their customers (as far as SOE is concerned, the "customer" is nothing but a cash cow, stuff like customer service or game enjoyment don't exist in the SOE world but in marketroid speak), releasing half baked products or products not done at all, dumbing down the game in ways that had never been done before, basically telling the players to shut the fuck up, stop suggesting improvements and stop asking for bugfixes (because, you know, there is no way the players could know how the game should evolve even though whole communities managed to reach consensus on several issues), and trigger the "milk the suckers" mode (e.g. crank up the release frequency of $30-priced "extensions" from the original 1/year to 1/6 months to 1/3 months)
Because they don't actually give a flying fuck about the customer. They decided that the customer was going to play simplified SWG period.
Notice that they managed to:
Why would they maintain 2 code branches when they don't even maintain one in the first place?