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Mario All Grown Up?

Reggie Fils-Aime, frequent spokesperson for Nintendo, has a piece extolling the way in which Nintendo will disrupt the videogaming market with the release of the Revolution. His editorial uses the movie industry as a comparison, and likens the systems of Sony and Microsoft to 'flops'. From the article: "Nintendo's counterpunch is disruption. We've determined that the videogame market is ripe for revival--and we're looking to make it happen by reaching out to the millions of players still on the sidelines, including those over the age of 35. Early moves have been promising. Nintendogs, a game that allows people to train virtual puppies, has doubled the typical percentage of female purchasers, selling 1.5 million copies in about four months. Not bad, given that Nintendo DS hardware is in 4 million hands." Yeah, it's just more advertising claptrap, but the levels of hyperbole they're reaching is sort of breathtaking to behold.

188 comments

  1. Sounds Like ... by slashbob22 · · Score: 5, Funny

    .. Mario's been at those mushrooms again.

    --
    Proof by very large bribes. QED.
  2. Claptrap? by the_skywise · · Score: 5, Insightful

    "Yeah, it's just more advertising claptrap"

    In a time where you have other industry elites saying the video game market has topped out (EA), there's no room for growth in MMOG (Richard Garriott), many companies are just going belly up (Atari), Microsoft can't get is product to the street, the PSP is nothing more than a mini-DVD player and one of the major selling points of the PS3 is that it's a HI-DEF DVD player, Nintendo OPENED UP a new market and sold 1.5 million copies of a game to WOMEN in 4 months.

    Claptrap? Nah... I think I'd listen to what the guy has to say.

    1. Re:Claptrap? by belg4mit · · Score: 1

      Tamagotchi don't mess on the carpet.

      --
      Were that I say, pancakes?
    2. Re:Claptrap? by AK__64 · · Score: 2, Interesting

      Great point. Nintendo, in my opinion, has been seeing much less fanboyism and "claptrap" than the rest of the next gen consoles. The Nintendo bigwigs do seem to be off in a world of thier own, but I do honestly think that the Revolution deserves at least some of the so-called hyperbole it's been given, especially since little or none of that has come from the average gamer, who is far more concerned with the pixel counts and the quality of the next sequel than innovation.

    3. Re:Claptrap? by jclast · · Score: 3, Interesting

      Nintendogs is a pretty ideal solution for those of who currently live in an apartment complex that doesn't allow large pets.

      My wife and I have already saved 2 cats (the maximum allowed by our landlord), but large dogs (which seems to be all the local Humane Society has) are out of the question. Even if they weren't disallowed by our lease, I don't think it would be a very nice life to make that dog live in a one bedroom apartment with no yard.

      --
      e2 | LJ
    4. Re:Claptrap? by Carnildo · · Score: 4, Funny
      ...many companies are just going belly up (Atari)...


      Atari goes belly-up on a regular basis. How's this supposed to be news?
      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    5. Re:Claptrap? by Trogre · · Score: 1

      If by next gen consoles, you mean the XBox360, then perhaps you're right, although Nintendo still appears to have a very strong fanboy following.

      But the PS3? Where are the fanboys? Where's the claptrapped hype?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    6. Re:Claptrap? by ajs · · Score: 1

      "those 1.5 million people could have adopted real puppies instead and saved them from being put to sleep." —grimharvest

      Am I the only one who sees the irony there?

    7. Re:Claptrap? by Muramasa · · Score: 0

      Two things,

      I doubt there are 1.5 million puppies in Japanese SPCA's.

      There is no room for that many dogs in Japan. It's crowded enough already. That's why Nintendogs was so popular to begin with. A lot of people would love a dog, but it's just not realistic.

    8. Re:Claptrap? by mgabrys_sf · · Score: 2, Insightful

      That has got to be the most spurious, lame-brain, killjoy, people-can-have-fun-without-guilt-you-hippy-fuck, misplaced liberal passion-play argument I've ever heard. It's akin to observing someone watching a movie about a child, or playing a game that features children - and insisting that they should be adopting a child instead.

      Some call this guilt tranference, or value-projection. I call it: "being a fucking moron".

      I think the solution to the shelter problem is to get more virtual pets into more people's hands to determine if they should be allowed near anything with an actual pulse. Someone else alluded to the same thing - but it's worth repeating.

      The other solution involves food-processing unless you're insistant to foist your western prejudices against asian countries that value cannie stock for meat as well as companionship. You're not going get all mono-cultural on me as well are you?

    9. Re:Claptrap? by masklinn · · Score: 1

      But the PS3? Where are the fanboys? Where's the claptrapped hype?

      Duh, just about everywhere? (do you think anyone could beat sony at the claptrap game? Come on, they're the ones who invented the Emotion Engine)

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    10. Re:Claptrap? by flewp · · Score: 1

      But now 1.5 million people can enjoy their favorite dish from their favorite Korean restaraunt! (Sorry, I couldn't resist)

      --
      WWJD.... for a Klondike bar?
    11. Re:Claptrap? by Nataku564 · · Score: 1

      Heh, funny.

    12. Re:Claptrap? by MrJack5304 · · Score: 1

      Claptrap? See you spelled it all wrong, it's "klaptrap" with a 'K'. What kind of Nintendo fanboy are you?....

      Oh wait, wrong klaptrap... **Goes back to playing Donkey Kong Country**

    13. Re:Claptrap? by steveo777 · · Score: 1
      Frickin halarious.

      Sir, Madam, or Mademoiselle... you have made my morning.

      --
      This sig isn't original enough, it's time to come up with something witty...
    14. Re:Claptrap? by AugstWest · · Score: 1

      No, you're thinking Clapcrap.

    15. Re:Claptrap? by Anonymous Coward · · Score: 0

      I don't see it as being a liberal passion-play arguement.

      Stupid knows no political thought.

    16. Re:Claptrap? by jintxo · · Score: 1

      except by having a nintendog you wouldn't be saving any dogs, heh

      I fail to see having a nintendog could be a replacement for a living being. I mean, the game's probably nice (haven't played) but it's just a gameboy game.

      Cedric

    17. Re:Claptrap? by grimharvest · · Score: 1

      How is this a troll?? It's exactly the point that a lot of people are making these days, that people are entirely too wrapped up in electronic universes these days. Jesus christ, people, just because someone's not raining flowers on Nintendo doesn't make it worth modding down.

  3. But if Nintendo... by Anonymous Coward · · Score: 2, Insightful

    If Nintendo tried to compete with Sony and Microsoft on the same level and with the same features, it would lose. Right now we can just expect familiar game licenses with new and inovative gameplay elements (IE the controller) and updated graphics.

    1. Re:But if Nintendo... by Anonymous Coward · · Score: 0

      And? Isn't that the point -- new gameplay elements being emphasized over "omg the gore is parralax mapped!"?

    2. Re:But if Nintendo... by demeteloaf · · Score: 2

      Meh, to me at least, something with fun gameplay, interesting story, and even some gore is a lot more fun to play than a Mario Party 8 with one or two new features...

      --
      If there's anything more important than my ego around, i want it caught and shot now.
    3. Re:But if Nintendo... by Anonymous Coward · · Score: 0

      Every system has games like that.
      Every system has franchise games that sequel out into oblivion.

    4. Re:But if Nintendo... by Soybean47 · · Score: 2, Insightful

      I think Nintendo's opinion is that if they tried to compete with Sony and Microsoft on the same level and with the same features, everyone would lose, because it's just not a good feature set.

      I'm not saying they're right... it sounds to me like the 360 is doing some pretty good stuff with Live, and I have to assume that Sony has something up their sleeves that just hasn't been mentioned yet (er... at least, hasn't been mentioned on Slashdot, so I haven't heard about it).

      But regardless of the merits of the MS/Sony approach, it's better for the industry and better for consumers if there are different options out there, rather than 3 brands of exactly the same thing.

  4. The growth is all in women and girls by WillAffleckUW · · Score: 3, Insightful

    Which is why Nintendogs is doing so well.

    If game companies don't grok this, they'll be stuck with FPS that noone wants to play.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:The growth is all in women and girls by bigman2003 · · Score: 1

      No, they'll be stuck with an FPS that only attracts their core audience.

      --
      No reason to lie.
    2. Re:The growth is all in women and girls by WillAffleckUW · · Score: 1

      No, they'll be stuck with an FPS that only attracts their core audience.

      That was their core audience.

      If you look at unit sales and profitability, you'll see the audience is shifting.

      Now, I'm not saying that, for example, the move by Nintendo DS to such other areas will be as successful with Nintendo Revolution. I'm not really sure how the markets are shaping up.

      It's possible that US metrics will show FPS to still be dominant, while world metrics may soon show a shift away from that.

      But I do know that the growth, as I said, is highly concentrated, even in the US, in the women and girls markets, whereas the boys and men markets are at or near saturation - and many other articles have pointed this out.

      Mind you, I'm basing some of this on reports by Konami at their annual shareholders meeting [english videocast] and other data that I've read in the Wall Street Journal. I'm not that into gaming as a business, even if I do own and have owned shares in companies in that sphere.

      But, as with all things, gaming changes and moves. Sometimes when you're high on the wave, you can't see the forces at work to cause it to crash - sometimes you can sense it early on though.

      Perhaps we're at that point?

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:The growth is all in women and girls by rjstanford · · Score: 2, Funny

      The growth is all in women and girls

      So that's why Nintendo put the rumble pack into that new wand-shaped controller.

      I keed, I keed...

      --
      You're special forces then? That's great! I just love your olympics!
    4. Re:The growth is all in women and girls by Lord+Kano · · Score: 0, Flamebait

      If game companies don't grok this, they'll be stuck with FPS that noone wants to play.

      And if they see it your way WE'LL be stuck with a bunch of bullshit games about feeling, emotion and color coordination.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:The growth is all in women and girls by Fiver- · · Score: 1

      You're right. Animal Crossing sucked.

    6. Re:The growth is all in women and girls by rmadmin · · Score: 1

      US metrics showing more love for the FPS? NO WAY!!!

      Men, this shit that some sources sling around about America wanting out of fps games, is a crock of bullshit. Americans love to fight, traditionally. All real Americans love the sting and clash of battle over their 5.1 surround sound. You are here today for three reasons. First, because you are here to defend your virtual homes and your virtual loved ones. Second, you are here for your own self respect, because you would not want to be out fragged by a high ping bastard n00b. Third, you are here because you are real men and all real men like to fight. When you, here, everyone of you, were kids, you all admired the champion marble player, the fastest runner, the toughest boxer, the big league ball players, and the All-American football players. Americans love a winner. Americans will not tolerate a loser. Americans despise cowards. Americans play to win all of the time. I wouldn't give a hoot in hell for a man who lost and laughed.

      My point? *shrug* It's open for interpretation

    7. Re:The growth is all in women and girls by rmadmin · · Score: 1

      How many smart investors put all their money on one stock?

      Do you really think game companies are going to put all their apples in one basket?

      More than likely they will diversify. FPS games aren't going away, and the other games aren't going away either. Producing all FPS games would be like all car manufacturers only making one style car.

    8. Re:The growth is all in women and girls by Headcase88 · · Score: 1

      You can really drive the sarcasm home with this link

      "The best of these games is Animal Crossing, a game that we rightfully nominated for our Video Game of the Year award and a game that, in all seriousness, was by far the closest contender with Metroid Prime"

      Not that I'd trust Gamespot, but still.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    9. Re:The growth is all in women and girls by WillAffleckUW · · Score: 1

      Men, this shit that some sources sling around about America wanting out of fps games, is a crock of bullshit. Americans love to fight, traditionally. All real Americans love the sting and clash of battle over their 5.1 surround sound. You are here today for three reasons. First, because you are here to defend your virtual homes and your virtual loved ones. Second, you are here for your own self respect, because you would not want to be out fragged by a high ping bastard n00b. Third, you are here because you are real men and all real men like to fight. When you, here, everyone of you, were kids, you all admired the champion marble player, the fastest runner, the toughest boxer, the big league ball players, and the All-American football players. Americans love a winner. Americans will not tolerate a loser. Americans despise cowards. Americans play to win all of the time. I wouldn't give a hoot in hell for a man who lost and laughed.

      All I know is that a lot of the time I was in the Army, we weren't playing FPS games. We'd play stuff like Mario Kart or Donkey Kong, or Tetris.

      We spent too much time doing FPS. If we wanted to do more FPS, we'd pop on down to the range and shoot off a few mags, or sneak into a paint gun or laser tag game pretending we weren't military and have fun mowing down the newbs.

      --
      -- Tigger warning: This post may contain tiggers! --
    10. Re:The growth is all in women and girls by Altus · · Score: 1


      you know... I love fighting games... I love games where I am blowing things away... but what I dont love is shelling out big money for the latest game that, game play wise, isnt that different from Wolf 3D. Sure, you've got better graphics and lighting and blood effects and maybe a fancy new weapon or two... but in the end your just crawling through levels killing nazis or zombies or zombie nazis...

      Id love to see a fighting game that broke away from this totally and offered the same kind of content in a novel way,Bungie's Oni wasn't bad and there are others that are not just tons of killing but adding in bullet time does not a new game make.

      I think Nintendo's strength is that they have been willing to try new things. Mario 64 changed the way I thought about games the first time I played it. I still think it is a great example of gaming inovation.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  5. advertising claptrap?.... by Chineseyes · · Score: 1, Funny

    Are we talking about prostitution or video games?

    --
    I think the invisible hand of the market has its middle finger extended

    --A wise old fart named SC0RN
  6. will it be open to amature developers? by Anonymous Coward · · Score: 0

    i can never seem to find a reliable answer to this, but i heard that NES was goign to push out an sdk for the revolution? is this true?

    1. Re:will it be open to amature developers? by Nataku564 · · Score: 1

      Doubtful. While PC makers actually price their PCs so that they can make money on that and nothing more, console makers underprice their consoles and make money through the games made for it. A free, open SDK would cut into revenues, and also dillute the quality of games on the console. Not that the current slew of FPS and roster updates are really good, but they are consistent, and generally dont crash the system or kill it dead. Not so if they opened it up like with the PC.

    2. Re:will it be open to amature developers? by Chimp_On_Stilts · · Score: 1

      Then why is the PC not dead from lackluster user made games? The fact of the matter is that, while many amature games are crap, the crap will be avoided by most people. They will find the good stuff and stick with it. The games that crash/kill your console will not achieve many downloads.

      Heck, take a look at the Xbox 1. It has a thriving homebrew scene. Xbox Media Center alone is a reason to buy and mod an Xbox. In fact, its BETTER than the crap on the 360 that is supposed to offer the same functionality. These amatures have produced better code than Microsoft.

      I say fling the console doors wide open.

    3. Re:will it be open to amature developers? by Nataku564 · · Score: 1

      The PC has many other uses. Very few people buy PCs for only gaming. I do, but I realize I am in the minority. You will also notice that the PC game selection is shrinking. People like consoles because they are relatively simple, dedicated appliances that always work. I go out and buy game X, put it on console Y, and I am done. No putzing around with drivers, figuring out if my sound card likes it, or dealing with system errors. I plug it into my TV, and it works.

      I'm not saying that bad titles are the primary cause of the closed nature of SDKs (I would wager the income is), but its definitely something to consider. Especially when one has the company name impressively emblazoned all over the thing, and PR is everything. Its all about perception in the console world.

    4. Re:will it be open to amature developers? by Anonymous Coward · · Score: 0
      console makers underprice their consoles and make money through the games made for it

      No, no, no they don't. Nintendo has never sold a console as a loss.

    5. Re:will it be open to amature developers? by Anonymous Coward · · Score: 0

      That may be true for Microsoft and Sony, but not Nintendo. They post a profit on every hardware sale they make. (And they make a good chunk of the top-shelf games for their system themselves, so they see every dime of profit from, say, the next Zelda. I don't know how much royalty or residuals Sony sees from licensing their SDK to Square-Enix for the next Final Fantasy, but I know it can't be comparable to the heap of money Square would make off the game.)

    6. Re:will it be open to amature developers? by Nataku564 · · Score: 1

      Nintendo doesn't always make profit. They have never posted a loss, but they might not profit from every sale.

    7. Re:will it be open to amature developers? by KDR_11k · · Score: 1

      Profit, yes, but how much? Most likely not enough to keep a company afloat.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:will it be open to amature developers? by justchris · · Score: 1
      The parent doesn't precisely understand how profit is determined in this industry.

      While, strictly speaking, Nintendo does make a profit on each unit sold (IE, the manufacturing cost is less than the price they get selling it to retailers/consumers), for it actually to be considered a profit, they have to make enough revenue to cover the costs of R&D (for a console) or development (for a game). Once they've made back the money they spent, anything after that is profit.

      No console (as far as I know) has ever made a profit in it's first quarter. Nintendo consoles generally make a profit faster because they sell they're consoles for less than it costs to manufacture, and it gets progressively cheaper to manufacture as time goes on.

      --
      just some guy
    9. Re:will it be open to amature developers? by Manmademan · · Score: 1

      Third party development is a way for console manufacturers to make money hand over fist. think of it this way- Square enix has to sink money into development and marketing of the game before they see any revenue. if the game sells poorly, (for instance like psychonauts, beyond good and evil, or advent rising did) they take a loss. in addition, a good chunk of that $50 game is going to retailers and middlemen. Square Enix will *maybe* see 10 dollars of actual profit per game sold after everyone else gets their cut, IF the game does well.

      Sony/Nintendo/Microsoft however- generate revenue on every disc pressed (I forget the exact amount, sorry, but its substantial enough that they can reduce their take on the game, drop it to 19.99 as a greatest hit and still make a profit) without having to do any of this, and make money on the title regardless of how well the game actually sells without spending a dime.

      In addition, even nintendo only has the resources to make 1-3 AAA titles on their platform per year-(excluding the DS/GBA, where development is obviously much cheaper) contrast this with the flood of 3rd party titles available for Ps2/Xbox, and you'll begin to see why strong 3rd party support is a very big deal.

  7. Yah by SmallFurryCreature · · Score: 0, Troll
    Wow, that was indeed a load of crap. Nintendogz did well therefore the PS3 is a flop. WTF?

    Nobody disputes that Nintendo owns the handheld. It has done so for a long time and at the moment the PSP seems to be a good second runner but not replacing the DS. If anything I think the PSP is increasing the market or perhaps people just have both it certainly is not distracting from the DS sales.

    But so what? The gameboy always sold well. It was the 'main' consoles that Nintendo has been having troubles with. So this is like saying, Pokemon GB/GBA sold well so the Playstation 1/2 were a flop.

    Oh and then comes the old sales pitch. Simple. Yes, we are going to reach that part of the market that is to dumb to figure out a lightswitch. Someone should really tell marketing people that there will always be people who claim X is to complex and they will buy X the moment it reaches their level of understanding. Problem is you can't. As long as their are people who are confused by revolving doors or even those who push when it says pull you will have people who can't figure out X.

    Marketing to them is stupid. Why? Because you are insulting the intelligence of everyone else. Don't believe me? How many of you actually like using dumbed down products with zero options to confuse you? Oh don't get me wrong. They are nice at first, when you are still new and unsure of what to do. And then you move on and want more.

    Part of the fun for me in playing a game is learning to play it. I think it is true with any type of game. The basics are simple but as you move on it becomes more and more complex. You can play chess just fine without knowing the more obscure rules like that move where you can switch the king and towers BUT the game will become deeper and more challenging as you learn more.

    Same with other games. Say a FPS. A game with no stances is simpler as it saves 1-2 or even 3 buttons to learn BUT having the option makes the game deeper and more challenging.

    Oh and as for nintendogz attracting females to play and that being the road to success. Sorry but if women were the road to success the PC would be the top console. The Sims and similar games are dominated by women.

    I am not a woman but if I were I would be insulted by this piece. It is effectively saying that women find current games to complex. Taste or a hint they lack the mental capabilities to deal with 12 buttons and 2 joysticks?

    The revolutions success and for that matter the success of all consoles will depend on wether it can reach that 'must buy' state. Usually because it is the console that has the 'must buy' game. Will it? So far Nintendo seems very reluctant to actually show games. Or at least I haven't seen any 'must buy' titles announced yet.

    Simple is another way to say dumbed down. Sure there will be players who moan about the good old days when you had all you need was a joystick with 2 buttons but frankly if they were a real market we would have games that meet their needs. We don't. Or rather we do. Old games.

    Serious Sam was a move to 'old fashioned' gameplay in the FPS genre. It sold well. Apparently not well enough however as it got only a sequell but no clones. Yes it was hailed as a grand return to the good old days, and then people returned to their complex soldier sims with a hundred buttons that are what we expect today.

    Nintendo Revolution may be trying to pull a Apple 1 mouse button move. Even Apple nowadays sells a power mouse with an insane amount of buttons. Simple is good, until you learned it and want more. Fisher Price makes a bright and easy cassette player but I don't see it in to many hifi setups.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Yah by ereshiere · · Score: 1

      Nintendo's new controller seems anything but simple: you actually move your arms around as you would when utilizing a similar tool in real life. On the PS3 and the Xbox you're twiddling your thumbs. (Will this be the Revolution's marketing slogan?)

    2. Re:Yah by DeadMilkman · · Score: 1

      *WHOOOSH*

      the sound of the entire point zooming over your head.

      The point was
      "When was the last time you saw ANY big push in female/non-typical gamer buying a game for Sony anything, or Xbox anything"

      Nintendo isn't saying "OMG LOOK WE CAN SELL GAMES TOO"

      Nintendo IS saying "OMG LOOK THERE ARE CUSTOMERS WITHOUT PENISES! Maybe its time the industry grew up out of its current Frat marketing and develoupment cylce before we no longer can awaken from the hangover of the easy booze (male purchasing dollars)"

    3. Re:Yah by Anonymous Coward · · Score: 0

      dude, learn when to use "too" instead of "to"

    4. Re:Yah by mouse_clicker · · Score: 4, Insightful

      "If anything I think the PSP is increasing the market or perhaps people just have both it certainly is not distracting from the DS sales."

      Not quite- the people buying PSP's are your normal gamers. The people buying DS's are the non-gamers- Nintendo is the one increasing the market. That's why you have the DS selling as many as 600,000 units in a single week and the top selling software charts (especially in Japan) being *dominated) by DS titles, because Nintendo has tapped into a new market.

      "But so what? The gameboy always sold well. It was the 'main' consoles that Nintendo has been having troubles with. So this is like saying, Pokemon GB/GBA sold well so the Playstation 1/2 were a flop."

      Can you read? Alternatively, do you just choose not to? You've missed the point entirely. First of all, the Gameboy is marketed at gamers, nothing disruptive about that. Quite different from the DS, which is marketed to non-gamers as well. Secondly, you assume a direct correlation, which, admittedly, is pretty stupid. I believe the implication being made was that the DS's immense success is proof that a market of non-gamers is out there. Beyond that, I don't think anyone he said the PS3 would be a flop for any reason at all. Did you actually read what he said?

      "Oh and then comes the old sales pitch. Simple. Yes, we are going to reach that part of the market that is to dumb to figure out a lightswitch. Someone should really tell marketing people that there will always be people who claim X is to complex and they will buy X the moment it reaches their level of understanding. Problem is you can't. As long as their are people who are confused by revolving doors or even those who push when it says pull you will have people who can't figure out X."

      Oh wow, your big rebuttal is accusing Nintendo of marketing to retards? You must be completely ignorant- what Reggie and Iwata have been saying all along is that they're trying to draw in people who don't play games period, people who have never felt the urge to pick up a controller. I find it interesting you equate these people with those who can't turn on a light switch or operate a revolving door. That tells me a bit about how you view people not as technologically inclined as yourself.

      "Marketing to them is stupid. Why? Because you are insulting the intelligence of everyone else. Don't believe me? How many of you actually like using dumbed down products with zero options to confuse you? Oh don't get me wrong. They are nice at first, when you are still new and unsure of what to do. And then you move on and want more."

      Again, you're looking this from your perspective. You need to think like a technophobe, where holding a controller with a thousand buttons is daunting. Not everyone wants to sit at their computer for 20 hours straight playing the latest MMO, some people just want to have a few minutes of fun and then go on and do something else. That's why Wario Ware is popular- it only uses one button! Super Monkey Ball uses *no* buttons! Neither does Katamari Damacy. Quit acting like your mindset is the standard, because it's not.

      "Part of the fun for me in playing a game is learning to play it. I think it is true with any type of game. The basics are simple but as you move on it becomes more and more complex. You can play chess just fine without knowing the more obscure rules like that move where you can switch the king and towers BUT the game will become deeper and more challenging as you learn more."

      Then don't buy a DS or Revolution! It's as simple as that! Nintendo's new strategy is quite obviously not your cup of tea, so just refrain from patronizing it. I don't see why you have to assume that since YOU don't like it, NOBODY will, and therefore is a stupid marketing strategy. That's rather egocentric of you.

      "Oh and as for nintendogz attracting females to play and that being the road to success. Sorry but if women were the road to success the PC would be the top console. The Sims and similar games are dominated by women

    5. Re:Yah by Swordsmanus · · Score: 1

      Sup mods, mod this guy up for a well made rebuttal.

    6. Re:Yah by Anonymous Coward · · Score: 0

      "When was the last time you saw ANY big push in female/non-typical gamer buying a game for Sony anything, or Xbox anything"

      About a decade ago, Sony realised there was a big market for non-kiddie gamers. Since then, Microsoft and Sega also decided to takeup the online market. Both were never typical console markets before. Nintendo, in the mean time, decided to stick to kiddies and got left behind. Now they are just playing catch-up.

    7. Re:Yah by Overneath42 · · Score: 1

      I really wish I had mod points to mod this down right now. People like you are exactly representative of the market that Nintendo isn't marketing toward - people who don't understand that there is more to gaming than the same rehashed genres and sequels with ever increasing "features."

      Games don't have to be overly complex affairs. Some of us just don't have time to sit and devote hours of our time to learning and mastering a complex game. I used to be into complex RPGs that required insane amounts of time when I was younger, but these days I just don't have time for that any more. I want something I can pick up and play right away, and which I can comfortably play for half an hour or so and just have fun with.

      That's where Nintendo's strength is - they've figured out that there are a lot of people like me that just want simple, quick, easy-to-access fun.

    8. Re:Yah by sesshomaru · · Score: 1
      I have to say, that I think everyone is missing something about Nintendo's new controller. It's simplicity is deceptive.

      Consider the DS versus the PSP:

      PSP analog stick plus buttons.

      DS, directional pad, plus buttons, plus touch screen, plus microphone. It has an expansion slot, used for the Metroid Prime pinball rumble pack. (I wouldn't be surprised if Nintendo eventually created a gyro controller add-on cartridge, and you can already play WarioWare Twisted on it.)

      It has got a more complex control scheme than a PSP.

      It's got a ton of control options, but the "simple" games, such as Nintendogs, use the touch screen because it is very intuitive (this is why the mouse caught on with PCs).

      But the touch screen itself is a complex piece of technology compared to what came before. However, its complexity is hidden from the user. Does anyone remember Seaman for the Dreamcast? In that game you have a hand you control on screen using the joystick and various buttons. It is a clunky, clumsy control scheme, though the game is still good. Now, imagine Seaman on the DS (or Revolution). The control scheme is the same, but it appears less complex to the user. On the DS, you use your own actual finger or the stylus to tap on the 'glass.' What's really happened is that you've gone from a more primative control to a more sophisticated one.

      Like the DS, the Revolution control will have an expansion slot. The Revolution control will be able to duplicate the function of a Wavebird, and will also be able to do other stuff. Nintendo is attempting to appeal to a wider audience by removing the clunkiness that inhibits current control schemes making it possible to get to the game without fighting the interface.

      I've been playing a lot of Killer 7 lately. When I play it, I think how much better a game it would be if I used a Revolution controller. (That specific example is tailor made, but I also think a more conventional title, Metroid Prime would control better.)

      I don't count Sony out, I'm sure they won't die without a fight. (And if they sense their death approaching, I'm sure they'll try to drag down the video game industry with them, because they are right bastards.)

      --
      "MIT betrayed all of its basic principles."
    9. Re:Yah by smilinggoat · · Score: 2, Insightful

      Part of the fun for me in playing a game is learning to play it. I think it is true with any type of game. The basics are simple but as you move on it becomes more and more complex. You can play chess just fine without knowing the more obscure rules like that move where you can switch the king and towers BUT the game will become deeper and more challenging as you learn more.

      Same with other games. Say a FPS. A game with no stances is simpler as it saves 1-2 or even 3 buttons to learn BUT having the option makes the game deeper and more challenging.


      I disagree. I am a 21-year-old male and I find contemporary console FPS and GTA-like games confusing, over-complicated, difficult to control, and on the whole poorly designed. I don't want to have to remember what a million buttons do. I always get killed because I hit reload instead of shoot. When I sit down with a console at a friend's house to have a casual match, I get my ass kicked because the buttons are too numerous and cumbersome (ok, yeah, I also suck, but give me a n00b bonus, heheh).

      Contrast that with games like Donkey Konga, Mario Party, and PacPix. I have had an insane amount of fun playing those games with friends and alone because I can pick it up, play it within 1 minute, and have a great time. A complex and engrossing story and concept should not imply or require complex controls.

    10. Re:Yah by Anonymous Coward · · Score: 0

      Don't believe me? How many of you actually like using dumbed down products with zero options to confuse you?

      Yeah, I guess you're right... those Ipod thingies with their simplified UI aren't very popular at all, are they?

      Dumbass

    11. Re:Yah by Anonymous Coward · · Score: 0

      Also, check into then and than.

    12. Re:Yah by justchris · · Score: 1
      I think you're missing the point.

      Simple does not, in any way, mean the same thing as dumbed-down.

      For one thing, the Rev controller is actually more complicated than a standard controller. By several orders of magnitude in fact. The only reason it's simpler is because human beings are trained from birth to understand a certain level of 3 dimensional interaction, whereas using an analog joystick and buttons is a non-natural learned behaviour.

      Let me put it this way. Would you rather have a simple game like tetris, using a standard controller. Or a complex game like SOCOM, using the Rev controller? If you choose the first, then you're missing the point. The Rev controller can do anything a regular controller can do, and then some. The difference is that usage of the Rev controller is transparent, so the learning curve is in the game itself, and not in figuring out how to use the controller.

      The new controller is not meant to help hardcore gamers. Hardcore gamers already have 20+ years exeperience in teaching themselves to use a "standard" gamepad. Everyone else, however, has been using their hands to manipulate obejcts in 3 dimensions their entire life (I'd assume hardcore gamers have been doing that as well) so this new control scheme will be more natural. And that is the actual point.

      On the subject of Nintendogs, have you actually played it? I bought the game for my niece, her very first video game, and in helping her with it, it turns out it's a lot more complex than I'd expected. It's easy to use, but that doesn't necessarily translate into being easy to play. The first is a matter of control, the second is a matter of game design.

      --
      just some guy
    13. Re:Yah by MilenCent · · Score: 1

      Oh and then comes the old sales pitch. Simple. Yes, we are going to reach that part of the market that is to dumb to figure out a lightswitch.

      Well, of course it's a sales pitch. The guy's job is to make Nintendo look as good as possible.

      As far as the lightswitch crack goes....

      Look. We each have a limited amount of what I call brainspace. It's the intersection of the sets of available free time, energy and interest. Geeks tend to have more available game-related brainspace than "normal people" because we have more interest in games. Thus, we're willing to use more of the limited pool available it us to understand the workings of a game sufficently well to play it.

      But there are plenty of people without that much brainspace to devote to games. I know plenty of people who have trouble attaching a file to an email message! These people are not stupid: they could discuss the finer points of William Blake or John Milton better than you probably could hope to in your life, but their interests are in a different direction.

      This is the kind of user that Nintendo hopes to attract. Not stupid, just a harder sell. People who think video games are something they'd never enjoy. And they're doing it because, at the moment, practically everyone who is interested in games is already playing them, so the only way to expand the total size of the market is to attract new players.

      But hmm, I thought these things were largely obvious....

    14. Re:Yah by Vo0k · · Score: 1

      Sorry, but the rebuttal isn't "+1 insightful" but "-1 YHBT".

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    15. Re:Yah by Anonymous Coward · · Score: 0

      Little nitpick - the DS appeals a lot to gamers as well, probably more than the PSP does. The PSP's game selection is what gamers have already played (better) on their consoles. I'd say the PSP's prime markets are gadget fans (particularly techo-fashionistas who want to be seen with cool, expensive kit - a home console is useless for that) and the subset of gamers who think graphics are the be-all and end-all. IHMO. YMMV.

  8. Polarizing by hackwrench · · Score: 1

    Every time I enconter the phrase "polarizing (group1) and (group2)" I think that people really need to play with http://en.wikipedia.org/wiki/Polaroid

  9. Wrong numbers for DS sales by dstone · · Score: 4, Informative

    The article says "Not bad, given that Nintendo DS hardware is in 4 million hands."

    Maybe they're talking about just one market (seems unusual though, considering the DS and its games are regionless), but many I've sources claim a DS sales figure of at least 13 million units. Which means it's in around 26 million hands.

    1. Re:Wrong numbers for DS sales by Anonymous Coward · · Score: 0

      I have three arms, you insensitive clod!

    2. Re:Wrong numbers for DS sales by iabervon · · Score: 1

      If the average player plays about 4 hours and 20 minutes a day, it would be in 4 million hands and 11 million pockets at any given time.

    3. Re:Wrong numbers for DS sales by xaque · · Score: 1

      You must be really good at Super Mario 64 DS.

  10. Who says they didn't? by the_skywise · · Score: 1

    Didja ever consider that Nintendogs might be good practice before getting the real thing? (Y'know, before the adopter decides the dog is too much of a hassle and drops it off at the shelter but not before letting it run loose so it makes another litter of 20 puppies?)

    1. Re:Who says they didn't? by Nataku564 · · Score: 2, Interesting

      You know, if there were negative consequences in the game, I could see that ... but, there aren't. You leave your dog alone for a month or two, and it has fleas. A minute later, no fleas, and he seems to have forgotten all about the alone time.

      Your dog can never grow up, never get old, never die, and will never care too much if you dont touch it for years, or not feed it, or replace it with another dog.

    2. Re:Who says they didn't? by Hitto · · Score: 2, Interesting

      And that isn't good because...?
      It's supposed to be exactly that : not expensive, not a burden, just a game.
      YOU are trying to make it some kind of dog-owner training. You are wrong and foolish to do so.
      It's a game geared at little girls, not you, and not "if you treat your virtual dog well enough, I'll buy you a REAL one!" (for cripe's sake I hope you do not have children you said this to)

    3. Re:Who says they didn't? by Nataku564 · · Score: 1, Offtopic

      Please read the post I am replying to, tard.

    4. Re:Who says they didn't? by CastrTroy · · Score: 1

      Yeah, but in Animal Crossing, if you left your town alone too long then weeds would be all over the place, and roaches would infest your house. And all the towns people would be very mad at you. It took more than a couple minutes to clean up the whole mess. You pretty much had to play it every day, and still, it was a very popular game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  11. The market is alive and well by Anonymous Coward · · Score: 1, Insightful

    We've determined that the videogame market is ripe for revival

    How can the market be ripe for revival when it's not even dead? Unless if that was meant to read Nintendo's console market. I have seen no signs of Sony's and Microsoft's consoles suffering from lack of sales.

    1. Re:The market is alive and well by suspected · · Score: 1
      How can the market be ripe for revival when it's not even dead?

      Revival from stagnation

      I have seen no signs of Sony's and Microsoft's consoles suffering from lack of sales

      Microsoft lost money on their xbox and is very likely to lose money on its xbox360

    2. Re:The market is alive and well by tighr · · Score: 1

      I think that in this context, revival was meant to express a desire to bring the market out of monotony. Even with a game like Nintendogs, the video games market has been one rehash after another. Beloved games like GTA are on their fifth sequel, there are 13 Final Fantasy Games, The most anticipated game on the Xbox is Halo 3, and people can't wait to get their hands on an HD quality PS3 so they can buy re-releases of all their favorite DVDS. The market is in need of a revival, which he thinks the new Nintendo controller can deliver. Whether or not Nintendo can deliver fresh content on their new system has yet to be seen, but the least we can do is hope.

    3. Re:The market is alive and well by ral8158 · · Score: 2, Informative

      Would like to point out that there are FAR more than 13 final fantasy games.
      Sure, 1-12, and X2.
      Then Tactics.
      Then Tactics Advance.
      Then all the weird chocobo adventure/Gameboy titles that really sucked.
      All the re-releases, like Final Fantasy Origins and Dawn of Souls and such...
      Don't forget about the tons of new FF7 stuff coming out. (Dirge of Cerebus, Advent Children, w/e else)
      And last and least, Final Fantasy Pong. What? Hasn't come out yet? Well, it will.

    4. Re:The market is alive and well by drinkypoo · · Score: 1

      Besides, the reason you don't see a problem with lack of sales in the Xbox360 is Microsoft's lack of production. There's nothing to see!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:The market is alive and well by barawn · · Score: 1

      How can the market be ripe for revival when it's not even dead?

      The Japanese videogame market has been in decline since 1999. The US videogame market slowed (it might've actually declined, I can't remember) in 2005. Yes, a large portion of this is due to the fact that it was a transitional year, but they've had transitional years before that weren't nearly that bad.

      This isn't the first (or second) time Nintendo's seen this trend.

    6. Re:The market is alive and well by geminidomino · · Score: 1

      .../Gameboy titles that really sucked

      Actually, those were only branded FF to feed sales off the name itself.

      "Final Fantasy Adventure" was actually the first game in the "Secret of Mana" series (Seiken Densetsu). "Final Fantasy Legend 1-3" were actually the SaGa series.

      Still, I have to disagree with them sucking. To this day, I love to pop Final Fantasy Legend II into my SP.

    7. Re:The market is alive and well by xaque · · Score: 1

      That was probably one of the best RPGs I've ever played, on any system. It was just fun, pure and simple.

    8. Re:The market is alive and well by AlexMax2742 · · Score: 1
      The Gamecube was Yamauchi's baby. He really dropped the ball on that thing, and arguably the Nintendo 64 too. Iwata, on the other hand, seems to know when his company is fighting a losing battle, after all, how can he hope to compete when his company has had a history of subpar consoles past the SNES? When the current console generation is about "MY GRAPHICS ARE BETTER THAN YOUR GRAPHICS" dick waving, how can you get ahead, other than creating a bigger, badder console than your compedators, while costing some obscene amount of money?

      So they went off to their only remaining stronghold, the portable market, and created something so goddamn insane that no other company would even consider copying it. Two screens? A touchscreen? How the fuck are you supposed to play a game with THAT? A graphics chip that only looks marginally better than the N64?

      Their insane gamble paid off. The Nintendo DS is now in 13 million hands worldwide, and even prompted an apology on January 5th of this year from Nintendo because the damn thing was SOLD OUT THROUGHOUT JAPAN.

      After the Nintendo DS was annouced, I couldn't figure out how Nintendo was going to use it to pull out of its slump. Now I'm convinced. If they can make a long shot like the DS sucessful, I now have no doubt in my mind that they can do amazing things with the Revolution.

      --
      I'm the guy with the unpopular opinion
    9. Re:The market is alive and well by geminidomino · · Score: 1

      I still remember spending half the summer one year mapping out the monster transformations. Man, those were games that new what to *offer*.

  12. The man does have a point by DeadMilkman · · Score: 5, Insightful

    We (gamers) are being sequeled to death...

    we all know this... Usually we blow it off by casting the shame towards the genre we don't like as much...or point to the fewer and fewer glimmers of originality.

    But this does not stop the truth we all well know.

    Something needs to change.

    Maybe its the publishers, maybe its the develoupment model/cycle.

    Nintendo is trying to change its machine to be able to do something more than push out one polygon/sprite/bit more than its competitors.

    Last time they were our saviors (NES)...maybe..just maybe...they are trying to save us again before the industry REALLY needs it.

    *NOTE: trying to save us does mean they can still fall on their asses trying, not to mention how much money they made last time they *were* right ;)

    1. Re:The man does have a point by jclast · · Score: 1

      Is having many sequels really such a bad thing? It's a safer buy for the consumer. "I liked Sly Cooper, I bet I'll like Sly 2 as well." It makes for easy logic. It's like looking at the box and thinking "I like mech games, maybe I'll give this 'Ring of Red' a go."

      Besides, some of us actually like sequels to our favorite games. That being said, as with any game purchase, research first.

      --
      e2 | LJ
    2. Re:The man does have a point by Tim+Browse · · Score: 1
      We (gamers) are being sequeled to death...

      You mean like with Mario Party 7?

      (Disclaimer: I have nothing against Mario games)

    3. Re:The man does have a point by spiderbitendeath · · Score: 1

      Nah, I think they meant more like Final Fantasy XII. How many times can it really be the Final Fantasy?

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    4. Re:The man does have a point by Locke03 · · Score: 1

      Maybe I'm biased, as the Final Fantasy games are some of my favorites, but they are not really sequels(barring X-2). True, play mechanics and general plot is often very similar between the games and this could use some work but I think for the most part Final Fantasy games have been pretty solid. I always think of the Madden series in light of being sequeled to death, but I am also not a fan of football, much less football games.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    5. Re:The man does have a point by adyus · · Score: 1


      I think what needs to change is gamer attitude. Remember the days when not every Tom, Dick and Harry owned a gaming console, and those who did were a little above the MTV-watching, brainwashed crowd? Unfortunately companies need money to survive, so designing with the discerning gamer in mind is out of the question. I think we need to change consumers' tastes, which is next to impossible. Ergo, gaming is heading for a huge fall, IMHO..

    6. Re:The man does have a point by KDR_11k · · Score: 1

      Yes. That happens when you let Hudson make games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:The man does have a point by ZombieRoboNinja · · Score: 1

      All game companies serve up straight sequels fairly often - not a bad idea, because sometimes a little more of the same gameplay with some new baddies is all you want.

      But beyond the straight-up sequels (Halo 2, Mario Party 2, etc), Nintendo differs a lot from Sony/Microsoft.

      Sony and Microsoft seem to offer up lots of "new" franchises that are just refinements of existing game types.

      Nintendo sticks with the same franchise characters it's been using for decades, but puts them into new game types - e.g. Mario Tennis, Diddy Kong Racing, etc.

    8. Re:The man does have a point by grumbel · · Score: 1

      ### Is having many sequels really such a bad thing?

      There is nothing wrong with a good sequel, the throuble with todays sequels is that they come out far to quickly and change the gamemechanics almost not at all. Looking at SplinterCell1 vs SplinterCell3 its almost the same game, stuff like that shouldn't get released as full price sequel, but as a low-price add-on. Even worse is that there aren't not only sequels, but cloning of game-concepts all over the place, ie. NeedFor Speed Underground started the Pimp-my-Ride way of doing racing games and all of a sudden almost every racing game follows that same trend. So what might have been a fresh idea gets worn out extremly quickly since every game in that genre does the same stuff. The throuble today is that sequels come out faster then many people play through the first incarnation and that sequels are often forced onto a series without good reason. Prince of Persia:SoD for example was a great sequel to an very old series, PoP:Warrior Within on the other end was completly unnecessary, the story from the first part didn't require a sequel and Warrior Within didn't even try to stay true to its predecessor. They should have made it a completly different game instead of riding it under the PoP name. RE4 is another such game, while its a great game, there is absolutly no reasion why it has to be a ResidentEvil game, sure it recycles some characters, but since those characters have pretty much nothing todo with their previous incarnations it could have ended up as a different game as well.

  13. Re:ok by DeadMilkman · · Score: 5, Insightful

    What a bunch of cock and bull

    Adult != blood sex and violence.

    Tell me, seriously, what any console did to attempt to attain "adulthood" besides those three things.

    Show me ONE, ONE 1st party game with a complex plot no pre-teen could understand. Show me growth towards maturity...

    All I saw was a bunch of puberty-like masturbation over big boobs, blood by the gallon, and violence.

    (*Note: While GTA does have blood, boobs, and violence...it actually has a story, setting, and a POINT to using those three in a very provacative way. And it wasn't a 1st party title ;) )

  14. good=disruptive by spoogle · · Score: 4, Insightful
    What they are really saying is that their new work will be disruptive by:
    • making games which are good as opposed to crappy
    • making games which do not follow the same tired old gameplay mechanics

    I was explaining to someone (who does not play games) the other day what computer games are about, and since I like FPSs so much, I was explaining FPSs to her. But I felt kind of embarrased because I don't approve of or particularly like shooting things. Shooting things = tired gameplay mechanic. Violence = tired gameplay mechanic.

    Compare two different concepts for Nintendogs: 1. raise and train cute puppies, 2. shoot lots of cute puppies. I rest my case, QFD.

    Julian

    --
    Prolog rules
    1. Re:good=disruptive by TadZimas · · Score: 0

      You can shoot puppies in Nintendogs? Hot Dog, I need to gets me a DS!

    2. Re:good=disruptive by R3d+M3rcury · · Score: 1

      Concept 3: Raise and train cute puppies to fight and kill other cute puppies. Network it, of course. Best of both worlds!

    3. Re:good=disruptive by wed128 · · Score: 2, Funny

      Concept 4: Drown Puppies. God damn my sick sense of humor.

    4. Re:good=disruptive by KDR_11k · · Score: 1

      Now turn those puppies into wide varieties of monsters, some of which are cute and you got Pokemon which Nintendo is already making big money with...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. Gaming needs shaking up by uzusan · · Score: 3, Insightful

    in these days of gaming that are just re-hashed vesions of previous generation games, we need a bit more innovation. there are a lot of innovative games out there, but they dont seem to be getting the prominence that they deserve. However, most companies seem content to pump out unnecessary-sequel 5, without regards to innovation. it seems even the companies normally renound for innovation are falling under this spell.

    even nintendo itself. they have a lot of great titles, but seem to be increasingly padding it out with rehashes of previous stuff. Im a massive fan of mario, but do i really need another version of super mario bros? a game that was amazing on the nes, but why should i buy it on the DS? or the GBA? sure if they do anything new (like they did with mario kart ds) then ill consider it.

    i would love to play an completely new mario game on the DS, not one that looks like its just a level redesign (from the few leaked shots ive seen so far). maybe im becoming jaded and looking at the gaming past through rose tinted glasses, but to me it seems that the games industry needs a good swift kick up the behind and get its ideas in shape (and give those designers who actually have loads of good ideas a chance).

    --
    Te audire no possum. Musa sapientum fixa est in aure.
    1. Re:Gaming needs shaking up by Bongo+Bill · · Score: 1

      Traditionally, Mario platformers have relied on heavily restructured gameplay functions, offering something new that breaks new ground and makes it a distinct experience. It's not revolutionary per se, but neither is it a rehash.

      Now, Mario Party on the other hand....

      --
      ...but is it art?
    2. Re:Gaming needs shaking up by grumbel · · Score: 1

      ### i would love to play an completely new mario game on the DS, not one that looks like its just a level redesign (from the few leaked shots ive seen so far).

      The NewSuperMarioBros game looks nothing like a simple level redesign, ok some of the items seen there have been probally seen in previous titles, but the gameplay looks much more like SuperMario64 packed into a 2D world combined with tons of YoshiIsland-like pseudo-3D Effekts. I have no idea how the game will turn out in the game, but it definitvly seems to be something quite new, even so there is, as always with Mario game, reuse of elements of the older games. Given that there hasn't been a new Mario game on handhelds for 12 years I am really looking forward to that one, especially since it seems to offer a game dynamic that hasn't been shown in any 2d game before.

    3. Re:Gaming needs shaking up by Altus · · Score: 1


      often they are launch titles designed to show off the capabilities and control style of the new console too.

      you really cant say that Mario 64 is just a re-hash of... well... anything really... but certainly not of super mario bros.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  16. Re:ok by jclast · · Score: 4, Insightful

    They're not just going after the kiddie market. Some of us don't want or need mature-themed games to have a good time.

    I like a good RPG. I've played my share of Final Fantasy and whatnot, but you know what my favorite recent RPG is? Paper Mario. Why? Because it's fun.

    Want a pick up and play sports title? It's certainly not Madden. Heck, my dad bought a GameCube for one game after seeing me play Mario Golf: Toadstool Tour. He hadn't played a game since he and my mom owned a 2600, and he was winning tourneys inside of an hour.

    That being said, the GameCube does have some more mature games, too. Off the top of my head, there's Eternal Darkness, Metal Gear Solid: The Twin Snakes, and Resident Evil 4.

    Take a look at the Nintendo library. The library is age and taste-independant because they aren't going after the "OMG bump mapping!" crowd. They're after the "That was fun, I want that!" crowd.

    Gorier != better. More mature != better. More fun == better.

    --
    e2 | LJ
  17. Re:ok by jclast · · Score: 1

    I think a pre-teen could understand the story, but I thought ICO was very mature and well thought out. It was a first-party title for the PS2 (assuming I remember correctly).

    --
    e2 | LJ
  18. The Princess All Grown Up! by adavies42 · · Score: 2, Funny

    The hell with Mario, I want her!

    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg
    1. Re:The Princess All Grown Up! by Tab+is+on+Slashdot · · Score: 1

      Andy? Is that you?

    2. Re:The Princess All Grown Up! by Anonymous Coward · · Score: 0
    3. Re:The Princess All Grown Up! by Anonymous Coward · · Score: 0

      http://fchan.hentaiplanet.net/mem/
      Not at the moment, but just ask and they will post it really soon. There were threads on this topic and depth of perversion related to the Mushroom Kingdom amazed me. They DO have these pics and they ARE willing to post them.
      Consider yourself warned.

  19. Re:ok by MasaMuneCyrus · · Score: 1

    11 year old demographic? I think not. You've got some issues to do with whilst I go play Mario Kart DS, a game that is clearly made for EVERYONE.

    A barbie game? That's for 11 year olds. Mario's for everyone. Deal with it or begone.

  20. Re:ok by Anonymous Coward · · Score: 0

    >"while the other console and game developers have been avidly going after the adult gamer market."

    What, you mean the immature teenagers who find sex, guns and violence 'mature'? IMHO, adult gamers are 18 year olds with an immature mind who just need to grow up.
    Nintendo aims at everyone; from ages 3 onward and that is a hard thing to do as you cannot please everyone. I think Nintendo described it as 'all access gaming' were anyone can play.
    It just annoys me when people think Nintendo are aiming at children, just because they don't make a game were the main character isn't some generic rage filled smart mouth guy holding a big gun. Nintendo are really trying to change themselves this generation. My final point is this; does the Revolution look like some 'fisher price' toy? Really, it isn't aimed at children, but everyone.

  21. "Non-hard-core gamers" aren't playing anymore by aussersterne · · Score: 5, Insightful

    because gameplay is weak and games are intimidating and hard to use? It's true in my case. More to the point, previously "hardcore" gamers are, I think, being pushed into the "non-hardcore" camp.

    Games are what brought me to the PC from Unix platforms in the late '80s and early '90s (well, games and Linux). I am the ideal market: male, 20s-30s, very technical, able and willing to assemble my own systems and very, shall we say, "intrigued" by ever-faster and sexier hardware.

    For a long time before I started with PC games, I was a rabid text-based adventure and Nethack fan. But the graphics and variety of PC platform games were just too sexy to me and by the mid-to-late'90s, I was what I would consider to be a hardcore gamer: SMP, relentless video card upgrades, lots of RAM, RAID for faster level loads, CD changers to play multi-disc games more smoothly, 21" monitor, etc., moving into console platforms, buying just about every game that came out...

    But it all tapered off somehow. Games would feel less engrossing, or the keyboard learning curve would be so high that I wouldn't play it after I'd bought it. At first, it was just one or two games that I wasn't bothering to complete, but by the time I had the latest 10 or 15 titles in my hands and a system that could play them all, yet I hadn't finished any of them and found myself preferring to do other things instead, I realized that this gaming thing was becoming a worse investment since I didn't seem to be enjoying it as much... and my game buying tapered off.

    In retrospect, though I played a bunch of FPS games all the way through, the games that I find most memorable (and that I still own long after most of my game library has gone the eBay way) are the games that today's "hardcore" gamers ruthlessly mock. I still own Myst, Riven, Zork Nemesis, the Ultima series (including Ultima IX: Ascension), the King's Quest series (including Mask of Eternity), and so on. In short, they're primarily adventure-driven games whose interfaces and schemas are not so complex that one must spend two weeks in "learning curve" mode before actually having any fun.

    I have some friends who still game all the latest titles, but I've tried them and they're just not that entertaining. There's nothing for the imagination there. You simply mindlessly flail about on your keyboard with ultra-complex controls while trying to blast things. Rather than being revealed to you through experience, evidence, and events (as was strongly the case with, for example, Myst or Riven), stories are simply told to you in annoying pages-long sessions of reading or long monologues by animated characters that I don't care about and that punctuate the otherwise mindless action.

    In short, most games aren't fun anymore. The past is full of great games in dead genres. Text- or command-based adventure (i.e. Infocom games, early Sierra games), text-based RPG (Nethack, Rogue, et. al.), graphical adventure (Myst, Riven, Sanitarium, Obsidian, Grim Fandango, a million other amazing titles), action-adventure (Ultima IX: Ascention, Mask of Eternity, Nocturne), action platform/scroller (NOX, Gauntlet, Flashback), strategy (Civilization, Heroes of Might and Magic, Alpha Centauri).

    I can't really think of any FPS, pure role-playing, racing, or sports computer games that are at the top of my list... Yet that's all that's on the market today. Compare to 1997, when the shelves were full of imaginative games in many genres. It's as though the improvement in graphics has pushed the "reality" paradigm to the forefront, leaving no room in the marketplace for "fantasy," which is really the only reason I ever played games to begin with. I want to go to other worlds that don't bear too big a resemblance to mine, and to enjoy myself while I'm there (i.e. it shouldn't feel like work).

    Instead, today's games have a very high learning curve (trying to learn to play one of them feels like being in school, you can't just pick up as you go, and the controls demand full attention, not leisurely

    --
    STOP . AMERICA . NOW
    1. Re:"Non-hard-core gamers" aren't playing anymore by rjstanford · · Score: 1

      To you I have only one thing to say. Well, two things. Alright, three including this declaration, but that's not important. First, well, you pretty much nailed it. Less gratuitous blood (reasonable blood is fine), more action and, dare I say it, thought. Although that's close to saying that music today should have a melody, damn these kids today... You were especially correct about the fact that you used to be able to sit and hang out with friends, casually playing Zelda/Mario/whatever, with moments of interesting (often to all around you) action. Not so any more, for the most part.

      Second, for a stroll down memory lane: http://www.homestarrunner.com/disk4of12.html

      --
      You're special forces then? That's great! I just love your olympics!
    2. Re:"Non-hard-core gamers" aren't playing anymore by Anonymous Coward · · Score: 1, Insightful

      You're just getting old. Games today are better than they've ever been. I'm confident in saying that the DS is the best handheld ever (it has some point and click adventures too if that's your thing). The PS2 and Gamecube between them cover a breathtaking variety of gameplay styles, and do it well. PC gaming hasn't had much of note out recently (apart for MMOs, which I find very dull), but PCs are backwards compatible all the way to Pong and Spacewar so it's hard to say they're getting worse, and the mod scene for some games is incredible.

      (I'm 25, been gaming for about 13 years, and occasionally feel the same choking tendrils of false nostalgia that have a grip on you.)

    3. Re:"Non-hard-core gamers" aren't playing anymore by Blakey+Rat · · Score: 1

      What makes you think it was the industry that changed and not, say, yourself?

      I know, personally, my attitude towards games has changed a lot. I used to be able to play Tribes for 20 hours straight in college. I used to beat every RPG I bought, even the horribly buggy ones, and I bought every RPG I got my hands on.

      Recently, I bought Dungeon Lords, a great RPG in the old-school PC style, and I got about 6-7 hours into it before just stopping. Why? I'm not going to pretend the games changed... is there much difference between Dungeon Lords and (say) Daggerfall? No, not really. But I'm a lot different, and that type of game just doesn't appeal to me as much anymore.

      Anyway, admittedly I didn't read your long-ass post, but I think all you are experiencing is nostalgia.

    4. Re:"Non-hard-core gamers" aren't playing anymore by Malor · · Score: 1

      Considering you didn't read his post, it sounds more like short attention span syndrome to m... ooh, shiny!

    5. Re:"Non-hard-core gamers" aren't playing anymore by grumbel · · Score: 1

      ### but I think all you are experiencing is nostalgia

      There is of course always a bit of nostalgia when talking about games of the past, but things definitvly have changed as well, for most part probally simple because the industrie got a whole lot more 'professional', thus every game has to appeal to the 'target audience' and the little crazy ideas never make it very far if the publisher doesn't think they follow certain 'standard'. This is probally most obvious when looking into the early days of gaming, C64, Amiga and such where there was a wild mix of genres around, today on the other side genres are quite fixed and only few games try to break the barrier and those that do get sequeled and cloned to death (see Prince of Persia, GTA, MetalGear, ResidentEvil, etc). Often those games that actually are innovative are recreations of games from the more or less distant past themself (see previous list). Part of this is certainly due to the technology, which is simply at a stage where there isn't any room left for huge jumps, so I will probally never again stare totally amazed at the screen as I did with AnotherWorld, DonkeyKongCountry or Mario64, but a large part is also simply due to the publishers trying nothing new. Just look at those genres that are popular today, most havn't changed much at all since their inital invention, ie. Doom, Dune, Diablo, sure finetuned here and there, new unit types, but nothing radical different and even the simplest improvments often took years, even as long as decade. In first person shooters for example the player was for a long long time just a floating arm with a gun, only recently some games, such as Riddick, try to fix that issue.

      Another issue which I find very sad when looking at the past games is that a lot of genres simply have been mostly lost and forgotten. Coop play disappread almost completly once 3d was introduced, while it was almost a standard component in the 2d times. Games that require or even allow the use of a joystick are also almost non-existant these days. 2D-Jump'n runs are completly dead on the big consoles and even the handhelds get mostly just recycling ware of the old days. Good stories are seldomly seen these days in games and they almost never blend into the gameplay, but are just cutscenes, while in the past you often had quite good ones, thanks to the adventure genre, but even games that weren't typically story-telling often had them (WingCommander, StrikeCommander, etc.) and not just cutscenes. Strategie games that go bejoint Dune/Warcraft-style are also quite seldom (Syndicate, UFO).

      Of course not all is lost and there are still coming out plenty of good games (Ico, Shadow of the Colossus, Katamari, Yager, Fahrenheit, etc.), but a new FIFA, NeedForSpeed, SplinterCell, etc. titel just can't get me excited at all. Nothing wrong with a good sequel, but if the same series is milked for a decade with each successor only containing minimal improvments over the old one its no wonder that some people start to complain.

      Video games these days just to often feels like "been there done that", while to many nice places of the past got lost and forgotten.

    6. Re:"Non-hard-core gamers" aren't playing anymore by AugstWest · · Score: 1

      I've been gaming since the Atari 2600. Since then I've bought the Intellivision Colecovision, NES, SNES, TG-16, Jaguar (hey, it dropped to $30 at a local game store), PSX, PS2 and an xbox. I've also had a gaming PC since Wolf3D. So I'm into my gaming.

      These days I wander into a game store wish cash in my pocket, look through everything there, and walk out empty-handed. Nothing sounds interesting.

      Maybe I'm just no longer the target market, because I've been there and done that. I'll play every GTA game that comes out, but really, there's been almost nothing new in a long, LONG time.

      If Nintendo can come up with something new and compelling, I'd be interested.

    7. Re:"Non-hard-core gamers" aren't playing anymore by brkello · · Score: 1

      I can see how someone coming from a non-gaming background could have some trouble jumping in and getting all the controls of modern games. But you don't really have that excuse since you were playing for a long time. It is really easy to get in to any game. There are different learning curves for games...but they are still extremely easy to pick up. I mean...if you look online how many idiots there are playing these games...I'd have to assume that the majority of people given the tiniest amount of effort are going to be able to figure things out.

      I don't think games are to blame for you being less hardcore. I think you just grew up/burnt out on games. There are still plenty of games out there to be played that are fun. People bitching about sequels kind of have a point. But some of the greatest games of all time are sequels (see how much people love ff6 and/or ff7). Obviously, you can't count EA in this that just churn out sequel after sequel and offer no real innovation. But other sequels are just fine since they innovate or improve on something that people already find fun.

      It sounds to me like you just like genres that died off. You don't have good twitch reflexes and those types of games don't come naturally to you so it's unfun. I hardly think the game industry is stagnant and boring. If you really think that go pick up Guitar Hero and tell me that there is nothing fun and innovative coming out.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:"Non-hard-core gamers" aren't playing anymore by ginbot462 · · Score: 1

      Wow, you liked Ascension? That's the most remarkable thing in the post.

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    9. Re:"Non-hard-core gamers" aren't playing anymore by jownz · · Score: 1

      I know how you feel. I consider myself a regular gamer but nothing has caught my interest as of late. The last game I completed and loved was Resident Evil 4 -- Did you try this yet?
       
      I have great hope for the future (Zelda - Twilight Princess - GC, New Super Mario Bros. - DS, Elder Scrolls 4 Oblivion - PC, and UT 2007 - PC) But the present kinda stinks!
       
      -- jwz

  22. Re:ok by sedyn · · Score: 1

    Are you suggesting the market of video games that is acceptable for minors to play as the same as the children's market? Or that all of Nintendo's games are like Pokemon? (In my humble opinion, that is a game for kids)

    --
    Am I open minded towards open source, or closed minded towards closed source?
  23. Re: These are not the DS sales you're looking for by WillAffleckUW · · Score: 1

    well, you're probably only counting US titles.

    A lot of people play Mah Jong and Karate games on DS handhelds in Japan, for example, or sports games which are very popular worldwide - with networked DS fantasy sports teams.

    When reading analyses of markets, always ask yourself - which market? US? World? Euro? Japan?

    I normally presume we're talking world market.

    --
    -- Tigger warning: This post may contain tiggers! --
  24. Methinks the lady doth complain too much by Anonymous Coward · · Score: 0

    Nintendogz did well therefore the PS3 is a flop.

    The PS3 is not mentioned in that article. In fact, no Sony system is.

    Maybe you should read the article and realize what the word "flop" was actually being used by the Nintendo rep to describe, instead of just reading the slashdot summary and jumping to conclusions.

    In either case, you misunderstand the point being made in the article, which was: Nintendogs is doing well. That's all. The PS3 and PSP don't need to sell well or badly for the fact that Nintendogs is doing well to be important from Nintendo's perspective.

    Oh and then comes the old sales pitch. Simple. Yes, we are going to reach that part of the market that is to dumb to figure out a lightswitch. ... Problem is you can't.

    Well then it sure is odd that all those Game Boy Advances and iPods are selling so well. I wonder who is buying them.

  25. Not Yah, but stick head in sand by WillAffleckUW · · Score: 4, Interesting

    I don't think it's that women find games too complex, I think it's that they find currently offered games:

    1. too boring (FPS bang bang bleed bleed no challenge after first time);
    2. too involved (takes 30 minutes before it really kicks in, hard to pause, save takes forever);
    3. not group-oriented (sure, you can battle faceless opponents worldwide via wifi, but can you play with your neighbors or coworkers at lunch?);
    4. too action-oriented not cooperative.

    Many studies have shown that most games fail on those counts for women and girls. And last time I checked, they had lots of disposable income to spend on that, instead of on the latest Beach Volleyball game.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Not Yah, but stick head in sand by Ahnteis · · Score: 1

      My non-gamer friends (male and female) who come over regularly to play Gamecube games would agree with you.

      Specifically, favorites are:
      Donkey Conga
      Mario Kart
      Shrek Super Party

      The games are fairly easy to learn (Mario Kart is the hardest), can be played in short spurts (round robin or turn-based), and involve up to 4 players playing together.

      (Checks checklist from parent)
      Yup, seems to fit the bill nicely.

      Now, I personally enjoy more "hardcore" games and so I also own a fairly expensive PC for that purpose. (Well, some components were bought for that purpose. The PC gets a lot of general use too.)

      I don't know if the Revolution will be a hit or not, but I like the direction they're looking. A lot!

    2. Re:Not Yah, but stick head in sand by xtracto · · Score: 1

      I agree with you,

      My girlfriend currently plays something called Puyo Puyo or Puyo Pop on GBA, he also started to play Sims 2 for GBA. We tried Sims 2 for PC one night, we spent a lot of time making the characters and after 30 minutes "playing" the scenario we just stopped and have never tried it again.

      What we have usually played is Mario Kart for the SNES (via zsnes) and I know she is playing Zelda (the one for N64, I think it is Ocarina of Time).

      I like games a lot, unfortunately I do not have a lot of time to play them. The last games I *really* played was Commandos and Hitman. When I was in the university I used to play Age of Empires quite a lot (man, I remember arriving late to some lectures just for palying that).

      I once had an Xbox, I bought it just because Ninja Gaiden was going to be released for it. I played some games (Robotech, Halo, Medal of Honor). But nowadays when I arrive from work I want a game which I can play for 10, 20 or 30 mintues and then stop it where it is.

      The game I am currently playing is called TacticsArena (www.digisonline.com) it is a turn based strategy game pretty much based on chess but, it is a game that I can enjoy in 30 mintues and I do not have to "recall" anything from my previous games.

      I think this is what casual gamers need and girls should be taken as casual gamers. I used to be a hardcore gamer, I even organized Lan Parties to play Unreal tournament and AOE multiplayer. But now, I want a game that distracts me and makes me think. I am hoping that nintendo will give some of that with the Revolution. Thus I might buy the console and get into gaming again after some years.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  26. Re:Claptrap? or virtual dog farm? by WillAffleckUW · · Score: 1

    Probably true. The only problem with this is that if dogs are their thing, those 1.5 million people could have adopted real puppies instead and saved them from being put to sleep.

    Yeah, but you're assuming they want to:

    a. have to clean up after the dog.
    b. want the dog to grow up.
    c. want to keep the same dog.
    d. want to have to drive to the dog park in the pouring rain or snow or the dog gets unruly when they're having to do the laundry and pick up the kids.

    Virtual dogs have none of these problems, plus when you have to do something, you just put them on pause. Plus, if you get bored with your German Shepherd puppy, you can buy the Chihuahua version and you've got four new puppies to play with!

    --
    -- Tigger warning: This post may contain tiggers! --
  27. Mario is still a youngin' by Anonymous Coward · · Score: 1, Informative

    Just listen to the way he talks and is very obvious that he has not grown up.

    He may look like an adult, but he is still a teenager at heart.

    1. Re:Mario is still a youngin' by Anonymous Coward · · Score: 0
    2. Re:Mario is still a youngin' by MorderVonAllem · · Score: 1

      sounds an awful lot like "Thank You Luigi"

      i seriously doubt that an episode with that kind of language would make it past the censors

  28. And I said it, The Sims by SmallFurryCreature · · Score: 1
    Have you ever played it and then gone online to search for user made add-ons? You can't move for the women. And this started years ago when the net was still the domain of males. Oh and it sold a lot more copies then nintendogz and it wasn't part of a bundle.

    No, nintendogz is a nice game and it may have sold to women but frankly if Nintendo is betting their future on this then they are doomed.

    I think you missed both the point of my post AND the original post. It seems to claim that selling 1.5 million games on a handheld is going to doom the PS3 and 360. I claim bullshit. You lap it up.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:And I said it, The Sims by jfftck · · Score: 1

      I like how you do not even listen to what people say. The point is that Nintendo is making games that cover more markets than anyone else, and that is what will kill the others. It is not saying that 1 game will kill the rest, it is saying that the market needs a shift and Nintendo is the first to do that. You really need to learn how to read before you type. (I know that this is Slashdot and all)

      --
      I need a break!
    2. Re:And I said it, The Sims by drinkypoo · · Score: 1

      That's a bunch of bullshit though. Nintendo ain't the first by a long shot. What about games like The Sims and Creatures? Or, for that matter, the female appeal of Black & White? Really, the first computer game to have broad appeal to both genders that I can think of is Tetris, and that was written by a Russkie. Nintendo didn't cause the market shift. The market shifted a long time ago, and people have been valiantly trying to figure out how to catch up since. Some of them, of course, have been steadfastly ignoring reality, and Nintendo is one company that seems to have figured it out finally - but then, the other companies don't do as much in-house game development.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:And I said it, The Sims by rohlfinator · · Score: 1

      It's funny... you cite The Sims as a game that succeeded in appealing to women, yet you claim that if Nintendo focuses on that demographic, they're doomed?

      Maybe you're not aware of this, but The Sims is the number one best selling PC game of all time. And that's just the original game; the expansions and sequels have also been amazingly successful. The Sims, as a complete franchise, has outsold nearly every other series of games, with the only exceptions being the Mario and Pokemon franchises (which are, incidentally, both owned by Nintendo).

      If that's not a lucrative market, I don't know what is.

    4. Re:And I said it, The Sims by Manmademan · · Score: 1

      you're kidding yourself if you think the SIMS or Mario has outsold Madden Football As a Franchise. It's been the top selling game (or VERY close to it) almost every year since 1992, and gets released EVERY year, like clockwork.

    5. Re:And I said it, The Sims by rohlfinator · · Score: 1

      Ok, I overlooked Madden. Madden is neck-and-neck with The Sims, with about 45 million sales as of last August.
      For reference, The Sims franchise had sold 41 million copies as of Sept. 2004. Since that statistic was reported before the release of The Sims 2, it's entirely likely that the franchise has surpassed Madden in sales.

      And you're kidding yourself if you think either of those franchises have come anywhere close to touching Mario in total franchise sales. Mario games make up four of the top five best-selling games of all time. The original Super Mario Bros. alone has sold nearly as many copies as the entire Madden franchise. As of December, the Mario franchise has totaled 184 million sales, with Pokemon following at 143 million sales. The Sims and Madden, while both very successful, have sold an order of magnitude fewer copies than Nintendo's leading franchises.

      As for Madden being the top-selling game each year... it's generally not. Madden 2005 was drastically outsold by both GTA and Halo 2, and other games tend to beat it every year. The problem it has is that while each copy may sell well at its launch, each version dramatically drops in sales after the new one is released. Contrast this with Halo, which sold well in 2001, but continued to top Xbox sales charts until the release of Halo 2 in 2004.

      In an attempt to stay on topic: The Sims is one of the top five most successful franchises in history, which is quite impressive considering that it's a relatively new game. As a game that's targeted toward women (or "non-gamers"), that's even more impressive. Pursuing this market could be Nintendo's best business decision yet. Not only can they open themselves to a large, mostly untapped market, but they may help defeat some of the negative stigma attached to video games by appealing to some of the industry's critics.

  29. Re:ok by sqlrob · · Score: 1

    IMHO, adult gamers are 18 year olds with an immature mind who just need to grow up.

    OK, why?

    Over 18 (well over)
    Pay bills on time
    No credit card debt
    Married
    Employed, shows up to work on time, gets good reviews (and no, not at McDonald's, I'm a senior software engineer)
    Avid reader
    Gamer

    So, other than games, how am I not grown up and immature?

  30. Not quite by idonthack · · Score: 1
    The article you linked to:
    The Japanese gaming company had sold about 4 million Nintendo DS units in North America and more than 5 million in Japan since the game systems U.S. launch in November of 2004.
    Considering Reggie is the spokesman for NOA, it makes sense for him to quote NOA numbers.
    --
    Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  31. Re:ok by C0rinthian · · Score: 4, Insightful

    Nintendo is behind the times... Right...

    How many console staples were first implimented by Nintendo? Just in control schemes: Directional Pad, shoulder buttons, rumble packs, analog sticks, touch screens, and soon motion sensors. Yup, they're a follower all right.

    As for being the 'kiddy console' you can't be further from reality. Nintendo appears to be looking at the big picture, and offering stuff for everyone. Including the 'adult' demographic. Or is Resident Evil as kiddy game? Seems to me that MS and Sony have a bit of tunnel vision on their market. They're aiming at a very specific demographic: The adolescent male. (These are the kids who are old enough to have some income, and young enough to consider 'kiddy' games a threat to their masculinity)

    The rest of us are quite excited to try something new that isn't another WW2 FPS.

  32. Re:ok by C0rinthian · · Score: 2, Insightful

    I think he is referring to the 'adult gamer' demographic that require sex and/or gratuitous violence for a game to be good. The kind of teenagers who feel playing a Mario game would bring their heterosexuality into question.

    The rest of us (who are actually adults) are an entirely different category.

  33. Re:ok by Blakey+Rat · · Score: 1

    Just FYI, Xbox has never really targeted adolescent, it's been for adults from day 1. Of course, teens are going to want to play it, but that's not who Microsoft makes games for and that's not who they market the console to.

    Sony, I think, tries to be all things to all people. I look at it more this way: Nintendo - Family Friendly, Xbox - Adult, Sony - Little of both.

    Of course there are always exceptions to the rule. Spyro the Dragon came out on Xbox, and Resident Evil 4 came out on Gamecube. But for the most part, that's how it lines up.

  34. Re:ok by sqlrob · · Score: 1

    I wonder how big that demographic actually is. Of the people that I know that are gamers, I can think of only one that fits that, and that may be borderline (won't play Wind Waker because of the "kiddie" graphics). Everyone else is happy playing a good game, violent or not.

  35. Re:ok by masklinn · · Score: 0

    Nintendo is behind the time, while they've been creating just about every new console gameplay element for the last 15 years or so, both hardware-wise (single digital directional pad, rumble, analog stick, shoulder buttons, ...) or game-wise?

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  36. Re:ok by C0rinthian · · Score: 1

    Drop in Halo 2 and hop on Xbox Live. You'll HEAR the little bastards. (It's evil)

    Remember, these are basically kids who have very little financial responsibility (High school, still live at home) but probably have some income from a part time job. They have money to burn, and an excess of time. It's a ripe demographic, but I think it's being saturated.

    Also, I think the industry is partially to blame for the excess of 'Adult' titles out there. There is still a general assumption that video games are a kids thing, and the developers want to change that. They want the shake the 'kiddie' label, and the easiest way to make something 'adult' is to add graphic violence and/or boobies. (Keep in mind that this doesn't apply to all developers, it's just a generalization)

  37. Re:ok by sqlrob · · Score: 1

    Not quite what I meant. There are those out there that think violence is the be all and end all of a game. How many adult gamers (not high schoolers) are in that demographic, relatively speaking? In my experience, it's less than 5% of adult gamers that fit that. Of course, this is in people I personally know and interact with offline, so YMMV.

    Less than 20% of games coming out are "M", so I wouldn't call it an excess. An excess of negative publicity for sure.

  38. That old revolution controller video showed.... by NXprime · · Score: 1

    I don't think people realize what kind of games the revolution is going to offer.

    I mean it hinted at a lot of things to come...
    1. Conduct your own orchastra/symphony.
    2. Cook food. Chop up food quickly... ect.
    3. Cool sword fights.
    4. More natural type of baseball bat swing.

    A real revolution? Yup. :) I want to see what this cooking game idea looks like. :)

  39. One Condition by some+guy+on+slashdot · · Score: 1

    Beat Trauma Center: Under the Knife. Then you can come back and tell me that Nintendo's interface designs are for retards, if you really want to. In fact, I defy you to even beat Pac-Pix.

    1. Re:One Condition by xtieburn · · Score: 1

      My pac-men always turn out horribly disfigured. I think all those pills are having an effect on Pacmans offspring.

      Sure shits the ghosts up though.

  40. MOD parent up ! by Acer500 · · Score: 1

    I agree, most people lose sight of that :-)

    There are lots of casual or semi-casual gamers out there that only have time for a short game, or want a fun, not-so-complex game.

    While I love RPGs and complex strategy games, I find myself playing shorter games or distractions - like a sports game for example - most of the time.

    And the GameCube is wonderful for multiplayer. A friend of mine owns all 3 major consoles, but when we gather, if we do play a console, it's a game of Mario Kart / Mario Tennis / Mario Party , or a sports game ( Winning Eleven is all the rage here, and the only non-GameCube game in the list ).

    --
    There are three kinds of lies: lies, damned lies, and statistics.
  41. Right number actually by Anonymous Coward · · Score: 0

    About 4 millions sold in the US (Reggie works at NOA) and each DS in only one hand as the other holds the stylus to pet the Nintendog.

  42. Re:ok by miyako · · Score: 1

    Some of us don't want or need mature-themed games to have a good time.
    I think one of the problems is the degredation of the term "mature". I very much enjoy mature games. The problem is that most people associate "mature" with "lots of blood and blowing shit up". In fact, to me most of these games are very immature because they substitute depth with "shiny, blood, explosions, boobies".

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  43. Re:ok by Nataku564 · · Score: 1

    Most of the control schemes you mention were "invented" before nintendo got to them. Dont get me wrong, Nintendo is my favourite of the big 3, but they dont really invent control schemes. Make them popular, perhaps, but aren't the "first to impliment". If anything, the arcade market is (or, at least, was) the innovator.

  44. Re:ok by FSWKU · · Score: 4, Insightful

    The only example I really think is needed to prove Nintendo's widespread appeal should be quite obvious. Ocarina of Time had something for everyone: A fairly good story, lots of exploring, easy but enjoyable combat (the boss battle in the Shadow Temple was insanely fun), and the game explained enough that the younger crowd could understand what was going on. Ignoring the fact that Navi was the most irritating sidekick known to mankind, the rest of the game was absolutely outstanding from start to finish.

    Moving to a non-Nintendo example of a more "mature" game that didn't require copious amounts of blood would be Freelancer. It was somewhat open ended, also had a decent plot (not the best, but enjoyable), and there was a lot to do between major story points. The game was easy to play without insulting your intelligence, and if you find a good server online, it's actually a lot of fun to get 5 or 6 people together and do some mercenary or trade runs (having to protect the one guy hauling a crapload of moneymaking goods through extremely hostile territory while trusting that whatever friend is hauling the goods isn't gonna do something stupid, like run off and get killed, makes for some intense gameplay).

    Either way, the point remains as the previous poster stated. Games don't have to have gallons of blood, giant breasts, or be horrifically violent to be "mature." Shadow of the Colossus is a mature game more for it's dark atmosphere and moral ambiguity than any amount of violence. Indigo Prophecy (or Fahrenheit to those on the other side of the pond) has elements that would bore younger gamers because there's not enough "action". It all goes to show that too many people equate "mature" games with things that children shouldn't be allowed to see, rather than gameplay that engages the individual on a level where being older and wiser is an advantage.

    --
    "So after all this, you make my case for me. To end this stalemate, you must die..."
  45. Re:ok by ohsoot · · Score: 1

    Just in control schemes: Directional Pad, shoulder buttons, rumble packs, analog sticks, touch screens, and soon motion sensors.

    I recall using a motion sensor controller with the NES back in the 80's.

    Don't forget the POWERGLOVE!

  46. Four generations? by kahanamoku · · Score: 1

    From TFA: "Despite dramatic gains in graphical realism in four generations of console platforms"

    Gen 1: Arari
    Gen 2: Master System / NES
    Gen 3: Genesis / SNES
    Gen 4: Playstation / Dreamcast
    Gen 4.5: N64 - You KNOW it!
    Gen 5: PS2 / Xbox / Gamecube
    Gen 6: Xbox 360 (its out now... aint it?)

    should it be 6 (or perhaps 7 if you count the graphical increases within the N64) generations of console platforms????

    --
    ----- Concentrate on promoting more than demoting.
    1. Re:Four generations? by Anonymous Coward · · Score: 0

      wat?

      Dreamcast was far beyond N64 in technology. At its peak, it had better graphics than launch PS2 games.

      And the origional Playstation belongs beyond the N64. In fact, those three pretty much belong to the same generation: i dare say it should be more along the lines of:

      4. N64, Playstation (in fact, origionally nintendo was working with sony on adding a CDrom drive to the N64 - but nintendo dropped the deal, and sony went on to make the playstation)

      4.5 Dreamcast
      5. PS2/GC/Xbox

      I love nintendo and all, but your memory is skewed.

      Also, the author implied 3D graphics by mentioning 4 generations. Sure the SNES had basic z-plane mode (map of zelda: a link to the past, f-zero), but real 3D didn't show up til the N64. I've seen three leaps in graphics: 1. 2D sprite graphics. 2. Basic polygonal graphics (I include raycasting type engines here, because they still display polygons, even if it's just walls and floors), and now 3. advanced 3D graphics, including advanced shading algorithms such as parallax mapping. Two of those leaps in graphics happened over the last 4 generations, so I can see why the author used that number.

      Sure the polygons were less jaggy on the N64 than the Playstation, but the textures on N64 were blurry and often unrecognizable, while the playstation textures were a pretty consistant jagged.

    2. Re:Four generations? by xtieburn · · Score: 2, Informative

      While I am a blatent Dreamcast fanboy I dont think anyone can dispute that the Dreamcast wupped the crap out of the Playstation and the N64. It took the PS2 two years of its life span to start making games that looked better (and in my most assuredly fanboy opinion never made games as fun.) You dont have to believe my hearsay though just look at its specs. Its easily twice as powerful as the PS probably nearing twice that of the N64.

      Itd should probably be
      .
      .
      Gen 4: Playstation / N64
      Gen 4.5: Dreamcast / (possibly PS2)
      Gen 5: Xbox / Gamecube / (possibly PS2)
      Gen 6: Xbox 360 (its out now... aint it?)

      Probably need a Gen 4.75 for the PS2 or some such. (The N64 technically wupped the PS however Nintendo dropped the ball by keeping cartridges both the Playstation and the Dreamcast utilised textures to impressive effect. The N64 didnt have the room and nearly any head way it gained in power was utilised in making its limited textures not look crappy. The real kick to the nuts being that if Nintendo had stuck with the CD drive they would probably be in Sony's dominant position today, seeing as the playstation was more or less a result of working with Nintendo to get them the CD drive in the first place.)

      Getting back to the topic I believe hes probably talking about the NES, SNES, N64 and Gamecube as the four generations.

    3. Re:Four generations? by MilenCent · · Score: 0

      Incomplete.

      GENERATION ONE: Pre-programmable consoles. For example, dedicated single-game devices like Odyssey.
      GENERATION TWO: The first programmable consoles. The first I know of is Fairchild Channel F, but the Atari 2600 was the overriding success story of this age.
      GENERATION THREE: Mattel Intellivision, Colecovision, Atari 5200. I think Vectrex as well, although that was more like a portable, not included in this list.
      GENERATION FOUR: NES, Sega Master System, Atari 7800.
      GENERATION FIVE: Genesis and Sega CD, Super Nintendo, Turbografx and Turbo Duo. The home Neo-Geo console may also be included here.
      GENERATION SIX: Sega Saturn, Sony Playstation, Nintendo 64.
      GENERATION SEVEN: Sega Dreamcast, Playstation 2, Nintendo Gamecube, Microsoft X-Box.
      GENERATIOn EIGHT: X-Box 360, Playstation 3, Nintendo Revolution, ?.

    4. Re:Four generations? by VGPowerlord · · Score: 1

      I think you meant "Saturn" where you put "Dreamcast." I also agree which what others have already said about the 4.5 level.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Four generations? by KeeperS · · Score: 3, Informative

      Keep in mind that the article was written by the Executing VP of Sales and Marketing for Nintendo of America. He's talking about his company, which has had four generations of home consoles:

      Nintendo
      Super Nintendo
      N64
      Gamecube

    6. Re:Four generations? by kahanamoku · · Score: 1

      Memory not screwed... just Dreamcast-deficient!

      I'll admit to never playing a DC before, thus not knowing where it fit in the scheme of things... and I apologise to all those DC FanBoys out there for the misrepresentation of the console!

      I also missed out on the SegaCD and numerous others... but in context I was just trying to clarify that there were more than 4, which I think you've been able to debunk by clarifying the 3D element!

      --
      ----- Concentrate on promoting more than demoting.
  47. Re:ok by nomadic · · Score: 1

    Well someone beat me to mentioning Ico, which blows away anything Nintendo ever made; Sony's had a couple of other things released through SCE that were good. Sega had Shenmue. Microsoft had Crimson Skies and Halo 1 and 2 (yes, half of you hated it, but it did try for an adult market).

    But why are you limiting it to first party games? This guy was boosting Nintendo as a game developer, not a console developer; I'm judging them as a game developer. There are many, many studios that have released adult-themed games, even if your premise was correct and Sony and Microsoft haven't, why would they care as long as there are third party developers willing to do it?

  48. Re:ok by Kataton · · Score: 1

    Eternal Darkness

  49. They are among us by bi_boy · · Score: 1
    --
    Chicken fried butter sticks? Do ... do you use a fork? - Black Mage, 8-Bit Theater
  50. Re:ok by Anonymous Coward · · Score: 0

    That's funny, because most of the people I know who own XBoxen are under 20. Older gamers tend to use PC setups for the things the XBox offers. If Microsoft is targeting a mature demographic, an all-in-one box sure seems like a weird way to do that.

  51. Re:ok by geminidomino · · Score: 1

    *claps* good answer! /family feud

  52. Re:ok by xtieburn · · Score: 1

    To be fair while Nintendo have made good use of control schemes the games, or at least the games best known have become reeeeeaaaly stagnant.

    Dont get me wrong perhaps the Gamecube has a load of fantastic original titles but as someone who doesnt own a gamecube and am therefore gaining my opinion off the general marketing. The only games I really know for the past Nintendo systems pretty much consist of Mario, Zelda, Metroid and Donkey Kong.

    First game I got with my DS. Mario 64. Most highly rated game on the DS Mario cart.

    Id be willing to put money on the Revolution having not only versions of those four games on it but they will be the most well known and probably highly rated.

    This isnt a bad thing when you consider reeling in the gamers youve always had. I know for a fact that there are very few really poor Mario games. Some are down right brilliant.

    It is a bad thing for what Nintendo are proposing on doing. Taking on new players.

    See my mum (as my usual test subject for those outside the industry.) also doesnt know much about Nintendo consoles and what games does she recognise. Mario, Zelda, Metroid and Donkey Kong. She also knows that she doesnt like playing them in there previous incarnations.

    So while Nintendo might well come up with a brilliant new controller they may well shoot themselves in the foot with the very thing that is written to use it. As technophobes who are skeptical that this controller is going to make console gaming great for them, the normies (as I like to call my parents, family guy refrence ahoy.) will see the same old titles and thatll be enough for them to never even bother picking it up in the first place.

    Then again if they make revolutiondogs theyll definately have the normies interested.

  53. Re:ok by MilenCent · · Score: 1

    Well someone beat me to mentioning Ico, which blows away anything Nintendo ever made...

    Now why'd you have to go and say something like that?

    I'm as likely to sing the praises of Ico as anyone, but "blows away anything Nintendo ever made" is simply not true.

    Ico is a certain kind of game. It has a thoughtful, intelligent outlook, features real characters, and is grand storytelling in a mode that puts the likes of Final Fantasy to shame. And, if you look at it only from those perspectives, perhaps you could say it is better than any of Nintendo's releases.

    But games are more than Ico. For all of Ico's strengths, it is possible to make a great game that is nothing like Ico, in all the ways Ico is great. Robotron: 2084, for example, has no storytelling, no real characters, and is rather simple, but it is a GREAT GAME. Thus, it is possible for Nintendo to make games the equal or surpassing Ico without even challenging it in the ways it is great.

    And it just so happens that Nintendo DOES have a series that carries some elements of Ico: the 3D versions of the Zelda series, Ocarina of Time, Majora's Mask and Wind Waker, each have a surprising thoughtful story, and interesting characterization, in places.

    Having already demonstrated that you don't have to be anything like Ico to be better than it, I won't attempt to pose the question of whether its storytelling is better or worse. (It's probably a little worse, since Zelda games all carry at least a nominal non-linear aspect, which makes it a lot harder to tell a tight story.) But characters in those Zelda games tend to have, in my opinion, a lot more romance in their souls than those in most RPGs, and tend to be a lot more interesting as well.

    (The most interesting character in Wind Waker, by the way, is arguably Ganon, who for the first time is given motivations beyond just wanting to conquer everyone.)

  54. Re:ok by MilenCent · · Score: 0

    While GTA does have blood, boobs, and violence...it actually has a story, setting, and a POINT to using those three in a very provacative way.

    Then why did I always lose interest in the story of the GTA games right around the time I became able to turn it into Crazy Taxi?

  55. Re:ok by VGPowerlord · · Score: 1

    That's a second party title at best, as it was developerd by Silicon Knights, not Nintendo.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  56. I don't know.. by RichiH · · Score: 1

    Personally, i would go for the shooting of puppies

  57. Re:ok by Anonymous Coward · · Score: 0

    Ganon, who for the first time is given motivations beyond just wanting to conquer everyone

    and KATANAS!

  58. Re:ok by Schitzoflink · · Score: 1

    Because you weren't looking for a sandbox title that allows you to stray from the main plot and do whatever you want until you feel like moving on...you wanted something where you were forced to go through the main story and only the main story

    --
    Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
  59. Re:ok by Manmademan · · Score: 1

    yeah, the Powerglove and the U-Force both had motion sensor technology. So did Sega's Activator, IIRC- but that thing never worked well.

    The intellivision had an 8 way D-pad (shaped like a disc) in 1979, long before the NES or the game & watch made use of one. The atari 5200 had analog sticks back in 1982. I've been playing simple but addictive touchscreen games at the bar for half a decade now.

    Nintendo didn't innovate these things, but they DID take these things and adapt them WELL for console use.

  60. Ha ha ha, that is funny by TheSkepticalOptimist · · Score: 1

    Nintendo hopes to gain the 35+ market, their spokesperson says so. ( I think its more they need to capture the 20+ market).

    Then he goes on about Nintendogs, a game squarely marketed for juvenile girls.

    I am all up for the new Revolution, hoping Nintendo will put their money where their mouth is, but I have no doubts that the new Revolution will cater to children with derivative Mario Party titles that will make novel use of the new motion based controller system. Nintendo has not yet focused on adult gaming, and one can only hope that Nintendo is finally realizing that adult gamers are making up a larger market with disposable income.

    To say Sony and Microsoft failed suggest that Nintendo is trying to downplay the fact they have been underdogs in an industry that almost passed them buy. Without catering to an adult market, Nintendo allowed their once near 90% marketshare to slip to less then 20%.

    We will see what Nintendo's goal is with the new Revolution. But I am sure that the first 6 Nintendo titles will be based on a Mario, Luigi, Wario, Kirby, Zelda, Metroid, or Nintendogs franchise. Probably throw in a Resident Evil just to say they are not entirely a G rated company. The rest of the release titles by 3rd party companies will be party based novelty games that make generous use of the remote controller. But, NONE of the games will cater to the adult market.

    The only thing Nintendo has going for them in the Revolution is support for their entire backlibrary (hopefully this feature won't be dropped). Adult players will probably pick up the Revolution for nostalgic reasons, playing old favourites once again.

    Only time will tell if Nintendo has any real plans to cater to the adult marketplace, but I doubt it.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Ha ha ha, that is funny by Caoz · · Score: 1
      I think they have a different concept of what the "adult market" means. Last week I installed a bunch of roms on my xbox, suddently, both my 50 year old father in law and my wife (who had never played xbox games with me) were fighting for the controller to play some classic Super Mario Bros.

      I think Nintendo is going to win this one getting back to basics.

      --
      Eccl 3. It's simple.
    2. Re:Ha ha ha, that is funny by pembo13 · · Score: 1

      So the money girls pay for games is of less value than yours?

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  61. Women, girls and furries by WillAffleckUW · · Score: 1

    You're right. Animal Crossing sucked.

    Actually, I love Animal Crossing. There's just something about being able to talk in Animalese and the parodies of human society are immensely funny.

    Now, I haven't checked out the sequel, I admit.

    --
    -- Tigger warning: This post may contain tiggers! --
  62. OT: Pets and Leases by dmatos · · Score: 1

    Do you live in Ontario? By law, a lease is not allowed to prohibit you from owning pets except under the following conditions:

    1. The pet causes undue damage to the property
    2. The pet can reasonably be considered dangerous
    3. Other residents of the property are allergic to the pet

    Know your rights, and stand up for them. We had a property management company try to tell us that we couldn't have a dishwasher, and that we're not allowed to store flammable substances in our apartment. What a joke.

    --

    It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
    --Scott Adams
    1. Re:OT: Pets and Leases by Wiwi+Jumbo · · Score: 1

      As an apartment dweller in Ontario, and thus a possible neighbor, what flammable substances are you storing??

      --
      Wiwi
      "I trust in my abilities,
      but I want more then they offer"
    2. Re:OT: Pets and Leases by ElleyKitten · · Score: 1

      I don't know about him, but my nail polish remover says it's extremely flammable. There's probably a lot of things in your apartment that are flammable that you don't think of.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    3. Re:OT: Pets and Leases by dmatos · · Score: 1

      Coleman fuel, charcoal briquettes, fondue fuel, butane for our kitchen torch, numerous cleaning products, WD-40, bicycle chain oil . . .

      All properly stored in environments where there is minimal risk of ignition.

      --

      It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
      --Scott Adams
  63. Ocarina of Time by strikethree · · Score: 1

    Ocarina of Time was one of the best games ever made. It had enjoyable mechanics, many places to explore, good puzzles, and an epic storyline. I bought the game "for my son" when he was three years old. My son and I played that game after school/work for hours on end. He loved it intensely and I enjoyed it as well.

    The "eyeball monster" scared the crap out of him, so he handed the controller off to me when he got there, but for the most part, he played the game himself...

    It was Ocarina of Time that got my son interested in reading. He was always asking me to tell him what the words were on the screen, but since I was not always available, it gave him an impetus to learn to read himself. That game is directly responsible for my son being the top reader in his class now.

    The puzzles stimulated his problem skills. He is always the first one in his class with the answer to any problem posed.

    Hm... now I do not remember why I went off on this tangent. I am sure there was a reason, but I do not recall now. Sorry.

    strike

    --
    "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  64. Re:ok by MilenCent · · Score: 1

    Yes, yes, and katanas.

    Wait, didn't his Giant Ultra Mega Pig form in Ocarina of Time have weapons like those?

  65. Re:ok by MilenCent · · Score: 1

    Ah, incorrect sir! It was because I find the sandbox game is a lot more interesting in Grand Theft Auto than the story. Doing my own thing is awesome in those games. Following an annoying narrative about gang warfare or corrupt cops or the pornography industry or the mob or whatever is, to me at least, considerably less awesome.

  66. Re:Clarifier by mgabrys_sf · · Score: 1

    re:"Stupid knows no political thought."

    I've been prone to generalizing the granola set because of my proximity to Berkely. I'll admit it. However - I've yet to see a GOP member tie themselves to a tree or participate in an animal liberation exercise, so for the sake of splitting hairs I'll defend my choice of sterotype in this literary-fart of an instance.

  67. Re:ok by C0rinthian · · Score: 1

    Notice I didn't mention 'invent' anywhere in my post.

    Nintendo made them work really well, and they became standards after that.