It actually is, under MSIE at least. doesn't have any kind of native implementation in MSIE, it's always emulated through ActiveX...
(yes, that is stupid, and nonetheless how it works... or fails)
Even though NVidia's NForce now provides you with a free hardware FW running on every windows box (and probably with linux too)...
And now starts the joy of wondering why you can't sur the pr0n websites when you've got your router's firewall + your MB's firewall + XPSP2's firewall activated at once
It's pretty clear from that statement that they want to kill bittorrent altogether.
The bad thing is that they can try
The good one is that they just can't kill BT-like P2P, it's just too easy to create basic P2P clients...
To kill P2P, they'd have to choke&kill the whole internet thing (which'd be a good thing since the internet thingie is full of bad things like porn and free speech, and unbelievers, and even *gasp* commies)
Would still be much funnier to use Maya calendar system.
These guys had 2 calendars, haab the solar year with 18 months of 20 days and an additionnal 5 days (Uayeb) ANDtzolkin the religious year which is barely understandable (basically, you get 13 day ranks from 1 to 13, then 20 names, and every time a day passes you both increase the rank and go to the next day... 260 days year without any kind of month in it)
The date was spelt xXyY
With x the rank from tzolkin
X the day name from tzolkin
y the day of the month from haab
and Y the name of the month from haab
Using this combo, your calendar (calendar round) is really 18980 days, or 52 solar years
Coins are more expensive to make (both in material and actual money), are bulkier (this more difficult/expensive to ship) and heavy. So no, paper currency isn't likely to go anywhere.
But you feel much much richer with a pocket full of coins than with a pocket full of bills
We know that clock for clock, AMDs are faster than Intels.
For the desktop versions, the last few revisions of Pentium-M chips are quite amazing pieces of (art)work in that field.
One fails to understand why Intel doesn't release desktop versions of the P-M (except for the fact that it'd rape the regular Pentium chips in the very same way A64 currently do)
A well configured Adblock, or a good filter such as Filterset.G (google it, it's the first result) will get you rid of most ads, flash included, and Tools > Adblock > Overlay Flash will add a nice little "block my hairy ass" button to any kind of flash movie or anything...
You can also use the cute FlashBlock extension, that replaces flash with a button without loading it, if you want the flash you click the button, if you don't you leave it as-is...
Nah, if you don't explain and predict facts it's not a theory it's pulling random crap from your ass.
The base of a theory is a set of facts (that the theory must explain/clarify) and a goal of a theory is another set of facts (that a theory is supposed to predict, in order to verify if it holds true or not)
With enough input (from users about misses & false positives) one can build fine tuned adblock filters that will ONLY block the ads you want to get rid of, and not what may look like ads but are not
Filterset.G is that filter
Piercieve is the utter genius and saint who's handling the user feedback
I put an old version on Imageshack (http://img120.exs.cx/img120/2130/filtersetgtxt6jz.gif)
It's not far from a hack, but oh well...
Download the gif, open it with a text editor (even Notepad can read the file, even though it'd be easier with a good text editor, like SciTE or JEdit), get rid of the garbage GIF data, import into Adblock, congrats on being a brand new Filterset.G user
Uh, no, i hate it because i've coded in Java and hated it, but since i didn't code many things in Java before hating it (no big apps or anything really major) i don't consider myself "fluent" in Java.
I know the basis, with a few hours on the Javadoc (which i'm even able to find ! Ain't I impressive) i'd probably be able to code something in Java, but i still don't like the language
Because electronically hosted history is much easier to rewrite (see George Orwell's 1984, conservative biggots and current US govt for "Why should I rewrite history on a regular basis")
Another poster already made a clarification on this. I didn't "mis-speak" I was just a bit obscure with my meaning. Point being, if you code in C/C++ you'll spend a lot of time making the program work correctly. If you write in eg Java or Python you can get the program working correctly in a fraction of the time. This means you can add polish or move on to new stuff.
Point being, you are more productive in other languages as you don't have to mess with the details so much.
One of the very important features of Python (i don't know much about java as i hate that language, but i'd assume it's close even though it'd be tought to be better than Python in that field) is the ease of creating C/C++ modules/extensions to the language.
That's where i'll desagree with whateverparent who said that high level "so called scripting languages" should only be used for prototyping/testing and should be cast aside for final app:
It's well known that ~10% of an application's codebase consumes ~90% of the application's resource needs (source: my ass), high level modular languages with easy ASM/C/C++ integration such as Python therefore allow you to:
Develop the whole application in a fraction of the time you'd need to develop C/C++ version
Using it as a "proof of concept" of the app's viability
Fully test both application and test-cases (including unit tests
Identify performances "roadblocks" modules/parts
Recode these modules in a more efficient language using the already perfect testing tools
You'll use maybe 10% of the "full C/C++ approach" coding time to code the initial java/python/ruby/whatever high-level language you prefer version, 5% or maybe 10% top to recode the performance-critical modules in low-level languages, and you'll get... 99% of the low level version performances for under 20% of the dev time (with less chances of memory leaks and better portability to boot)
The stupid part is that most people don't even realise the ease of embedding low level modules into modern high level languages, and therefore use a "all or nothing approach", either full high level or full low...
Learn how to use your tools guys, low level compiled and high level interpreted language do not oppose themselves, they're complementary and both are necessary to get the best out of your dev teams
The problem is that most people learned graphism on softwares like PSP or Photoshop, very centralized applications with a single monolithic window holding all the informations&options.
Gimp has a nice interface in itself, but when you switch from PSP/Pshop (or to them, as uncle), the softwares are so many worlds apart UI-wise that you're plain and simply lost.
And you therefore consider the new software (whichever it is) to be "a damn load of crap cause i can't find any of the tools/options/boxes of chocolate i'm looking for"
In a nutshell, the interface elements people don't like in The Gimp (when they have issues with the interface) are: all of them, because they're too different from Photoshop/Paint Shop Pro's
Do you have any reason to believe that the power supply that comes with a $40 case is more likely to fail than a more expensive one?
Not that much, but there are some much more important things: high quality PSUs have a much better tension stability (you know, like your core CPU voltage staying where you set it, not yoyoing between 1.2V and 1.5V all the time), leading to a longer computer-components lifetime (the stabler [sp?] your tensions are, the less your components suffer, not even talking about overclocking here), are much more efficient (~$100 PSUs can get over 80% efficiency, or even 90% [check the recent Hiper PSUs], LQ ones are much much less efficient > eat more electricity to waste it as a heater), are often quieter and have better peak power (even if the power they're sold to fit is the same).
Claiming otherwise is as moronic as saying a 1 GHz PC offered nothing different than a pentium 133 gameplay wise.
That wouldn't be moronic, that would be perfectly true.
The ideas make the gameplay, the processing speed makes... well... the perfs
There hasn't been any original gameplay on computers for years, the last ones were invented for computers under 250MHz processing speed, and even then they were mostly "intelligent" rehashes of gameplays created for Ataris or something
And even with consoles, one of the last really original gameplay i saw was Ikaruga, and it was on Dreamcast... (not the most powerful console there was at that time was it?)
No, because you don't have access to any configuration (like images quality settings) while OOo gives you such features in the Export to PDF dialog thingie
You know, there is something about standardized protocols that *may* apply to a protocol that is... well... standardized... such as HTTP
You can have standard protocols and non standard ones you know
On a side note, there are many incompatible non-standard syntaxes of HTML, but not many standard ones
It actually is, under MSIE at least. doesn't have any kind of native implementation in MSIE, it's always emulated through ActiveX...
(yes, that is stupid, and nonetheless how it works... or fails)
Even though NVidia's NForce now provides you with a free hardware FW running on every windows box (and probably with linux too)...
And now starts the joy of wondering why you can't sur the pr0n websites when you've got your router's firewall + your MB's firewall + XPSP2's firewall activated at once
Maybe because that wouldn't be "electronics" anymore if you're not using said electrons?
You know, there are no electronics in quarks manipulation
Exactly, just as software patents help and defent innovation
No it can't, because we still don't understand how the brain(s) work, because the neurons ain't the only thing working in there, ...
The best thing we can do is throw random "computing equivalent" numbers and check if we're there right now
And these random numbers are modified every other morning...
The good one is that they just can't kill BT-like P2P, it's just too easy to create basic P2P clients...
To kill P2P, they'd have to choke&kill the whole internet thing (which'd be a good thing since the internet thingie is full of bad things like porn and free speech, and unbelievers, and even *gasp* commies)
Would still be much funnier to use Maya calendar system.
These guys had 2 calendars, haab the solar year with 18 months of 20 days and an additionnal 5 days (Uayeb) AND tzolkin the religious year which is barely understandable (basically, you get 13 day ranks from 1 to 13, then 20 names, and every time a day passes you both increase the rank and go to the next day... 260 days year without any kind of month in it)
The date was spelt xXyY
With x the rank from tzolkin
X the day name from tzolkin
y the day of the month from haab
and Y the name of the month from haab
Using this combo, your calendar (calendar round) is really 18980 days, or 52 solar years
I've seen 100 notes
I've never seen 200 or 500 notes, but one can undestand that, 500 notes are just plain and simply scary
And good ol' bank card/pin combo is there for a reason
What i like with euros is that they look really nice, quite close to the "old new" franc notes (50, 100, 200 and 500FF) (colors, holograms, transparency built images with parts on both sides of the note)
After selecting this LCD, 1Gb RAM, 160Gb HD and a useable mouse (MX500) plus a CD/DVD burner and the X300SE one standands at $957 rebate included...
Well under $999, yeah, right
One fails to understand why Intel doesn't release desktop versions of the P-M (except for the fact that it'd rape the regular Pentium chips in the very same way A64 currently do)
They're talking about Athlon64 processors (K8)
And even in the Athlon64 family Athlon FX have fully unlocked multipliers
Wanna bet?
A well configured Adblock, or a good filter such as Filterset.G (google it, it's the first result) will get you rid of most ads, flash included, and Tools > Adblock > Overlay Flash will add a nice little "block my hairy ass" button to any kind of flash movie or anything...
You can also use the cute FlashBlock extension, that replaces flash with a button without loading it, if you want the flash you click the button, if you don't you leave it as-is...
Nah, if you don't explain and predict facts it's not a theory it's pulling random crap from your ass.
The base of a theory is a set of facts (that the theory must explain/clarify) and a goal of a theory is another set of facts (that a theory is supposed to predict, in order to verify if it holds true or not)
Regexps allow extremely powerful string-matching expressions like With enough input (from users about misses & false positives) one can build fine tuned adblock filters that will ONLY block the ads you want to get rid of, and not what may look like ads but are not
Filterset.G is that filter
Piercieve is the utter genius and saint who's handling the user feedback
I put an old version on Imageshack (http://img120.exs.cx/img120/2130/filtersetgtxt6jz .gif)
It's not far from a hack, but oh well... Download the gif, open it with a text editor (even Notepad can read the file, even though it'd be easier with a good text editor, like SciTE or JEdit), get rid of the garbage GIF data, import into Adblock, congrats on being a brand new Filterset.G user
Uh, no, i hate it because i've coded in Java and hated it, but since i didn't code many things in Java before hating it (no big apps or anything really major) i don't consider myself "fluent" in Java.
I know the basis, with a few hours on the Javadoc (which i'm even able to find ! Ain't I impressive) i'd probably be able to code something in Java, but i still don't like the language
Is that clearer?
Because electronically hosted history is much easier to rewrite (see George Orwell's 1984, conservative biggots and current US govt for "Why should I rewrite history on a regular basis")
That's where i'll desagree with whateverparent who said that high level "so called scripting languages" should only be used for prototyping/testing and should be cast aside for final app:
It's well known that ~10% of an application's codebase consumes ~90% of the application's resource needs (source: my ass), high level modular languages with easy ASM/C/C++ integration such as Python therefore allow you to:
- Develop the whole application in a fraction of the time you'd need to develop C/C++ version
- Using it as a "proof of concept" of the app's viability
- Fully test both application and test-cases (including unit tests
- Identify performances "roadblocks" modules/parts
- Recode these modules in a more efficient language using the already perfect testing tools
You'll use maybe 10% of the "full C/C++ approach" coding time to code the initial java/python/ruby/whatever high-level language you prefer version, 5% or maybe 10% top to recode the performance-critical modules in low-level languages, and you'll get... 99% of the low level version performances for under 20% of the dev time (with less chances of memory leaks and better portability to boot)The stupid part is that most people don't even realise the ease of embedding low level modules into modern high level languages, and therefore use a "all or nothing approach", either full high level or full low...
Learn how to use your tools guys, low level compiled and high level interpreted language do not oppose themselves, they're complementary and both are necessary to get the best out of your dev teams
The problem is that most people learned graphism on softwares like PSP or Photoshop, very centralized applications with a single monolithic window holding all the informations&options.
Gimp has a nice interface in itself, but when you switch from PSP/Pshop (or to them, as uncle), the softwares are so many worlds apart UI-wise that you're plain and simply lost.
And you therefore consider the new software (whichever it is) to be "a damn load of crap cause i can't find any of the tools/options/boxes of chocolate i'm looking for"
In a nutshell, the interface elements people don't like in The Gimp (when they have issues with the interface) are: all of them, because they're too different from Photoshop/Paint Shop Pro's
Cheap PSUs are the bane of computers.
The ideas make the gameplay, the processing speed makes... well... the perfs
There hasn't been any original gameplay on computers for years, the last ones were invented for computers under 250MHz processing speed, and even then they were mostly "intelligent" rehashes of gameplays created for Ataris or something
And even with consoles, one of the last really original gameplay i saw was Ikaruga, and it was on Dreamcast... (not the most powerful console there was at that time was it?)
Yes it is
No, because you don't have access to any configuration (like images quality settings) while OOo gives you such features in the Export to PDF dialog thingie