Ah, but you see, the problem here is that Qwest sells your number to the telemarketers in the first place. But using their "Telemarketer Blocking Service" all you do is pay them to take your number off the list they sell to the telemarketers.
Ah. Hmm. Well I am using the NVidia binary drivers, which claim support for DRI since the very first 2.4 kernel. I don't know what DRM is. A quick web search didn't help much.
I'm running Slackware 8.0, so neither the kernel nor X has been patched, yet I'm getting an average of 60fps in UT... about the same as Windows got.
I guess am insane.
NVidia has been fairly good about keeping their Linux drives up to speed. I would expect an update on their web site eventually, definitely within a few months. Now if only they'd open that source code.
On another note, can anyone enlighten me as to what the hell happened to the crypto patches? kerneli.org doesn't resolve anymore and the/crypto tree on kernel.org only has patches up to 2.4.3. What's going on here? Has development on the crypto patches stopped? I loved my crypto-enabled kernels!
XFree 4.1 requires a v2.4.10 or v2.4.11 kernel to use DRI/DRM.
There's always the possibility that I could be missing something here, but... either I'm highly insane in you are very wrong. According to my XFree86 log, I'm running version 4.1.0 (Released on June 2, 2001).
Would not this mean that XFree 4.1 was released before there even was a 2.4.10 kernel? My X setup is the same one that came on Slackware 8.0, which ships with Linux kernel version 2.4.5. I've been playing Quake3 and Unreal Tournament on this setup for months now, DRI and all.
It's also worth noting, of course, that a huge quantity of ground troups is not necessary nor desired with today's methods of war-making. If a military wants to attack someone, they don't send in a million marines, they send in a couple dozen bombers. Doing this causes far more damage and and also brings the casualty rate of the attackers (US in this scenario) down to almost zero.
Yeah, there are instances where you need ground troops to do a job. That will probably never go away. But when you want to cause damange, you send in the ships and airplanes and bomb the snot out of whoever you oppose.
In short, we could cause a LOT of damage with far fewer than 40,000 troops.
Yeah, power supplies are pretty simple to build. The downfall is unregulated power supplies is that they're... unregulated. Which means that it's pretty much useless with any circuit that doesn't draw the same amount of current 100% of the time... Which is pretty much every circuit on the face of the earth.:P
I've got a couple of nice books on building regulated power supplies (with other features as well), I just haven't had much of a reason to build one yet.
Air molecules aside, would this help or hinder the cooling of the drive? Would heat from the mechanical elements be dissapated quicker in a vacuum? I know that modern drives get *very* hot inside and the engineers probably do all they can do to make the drive run as cool as possible since almost no one (and no definitely OEMS) considers a hard disk as something that needs to be cooled along with the CPU, video card, etc.
On a similar note, would it be wise to completely seal the unit anyway? I've seen at least two drives that have tiny holes to let air in and out but could never make out just why those holes were there. Couldn't have been for cooling since they were so small. Perhaps just so the pressure inside and out is the same?
It's slowly dawning on me (those Flamebait mods may have helped) that perhaps not everyone read what I wrote as intended. I thought it was pretty clear.
No, you were right on. I, for one, agree 100%. Keep in mind that the Flamebait mods are almost always from those who'd rather drink their tea unsweetened and think of Slashdot as a community rather than what it is: a discussion forum.
Although you didn't do so (which is good), no one should ever have to apologize for their posts. I never have.
Right, for many of us (modem users included, meaning me), downloading a 400k animating gif banner ad and then tossing it into/dev/null completely defeats the purpose of having an anti-ad proxy.
I think it's safe to say that Rodenberry (or whoever designed the rank system on ST) based it upon the US Navy. Being that the Navy is the only service with Ensigns, Admirals, etc.
The other three main branches' ranks are standardised with respect to each other. For example, a Captain is equal to other Captains everywhere but in the Navy. The Navy rank of Captain is a much higher rank (equivalent to Colonel, I think).
Well, I'll take a look if I can, but what I meant by "true 3D" was textured (or even flat-shaded) polygons. The SNES did this through an expensive chip in the cartridge, but the quality was very poor. (At least the games were fun! StarFox, Stunt RaceFX, etc)
The GBA is an actual 32-bit system which *ought* to do polygon-based 3D reasonably well for a handheld based on the specifications I saw. Maybe they just aren't taking advantage of it yet? I dunno. You'd think Nintendo would have released at least one game just to show off the capability as they normally do with their new systems:
SNES: Pilotwings, F-Zero
N64: Mario 64
Oh well. My friend says the Castlevania game rocks and that Square are supposed to be releasing some games for it in the future and that's good enough for me.
I suppose I stand semi-corrected then. I saw the screenshots for offroaders, but the second link just loaded up a news page.
The 3D in offroaders doesn't look like "true 3D" as we know it. It looks more like Mode 7 with some sort of height map added. Which is cool, don't get me wrong, but it's still not *real* 3D.
It looks nifty, but it's nothing that couldn't have been done 10 or more years ago. When I said the GBA doesn't look very advanced, I'm talking in terms of what the technology ought to be able to do today. So far, of all the GBA games I've seen, they hold only a slight advantage graphics-wise over the SNES. They don't resemble what a 32-bit system ought to be able to these days. (Even if it's handheld.)
What the hell? For the record, I've never had my room shake, even briefly. We don't all live in California, buddy.:P
j/k, no terrible flames please.:)
BTW, my PSX takes shocks rather well. If you bump it while it's loading, sometimes it takes a few seconds to recover, but rarely does a PSX game read the disc continuously for something like this to cause a huge problem. Also remember that under most circumstances, you aren't jamming buttons while the disc is being read... you're waiting for the game to load.
The only time I can get a game to crash is to actually reach in and stop the disk from spinning. (No, not a good practice, I know. I've only done it twice.)
Well, provided that he built the whole thing from scratch (doubtful) and that doing so wouldn't violate any of Sony's patents or copyrights (very doubtful), he sure could sell and market the thing any way he pleases.
And even then, I don't think Sony would put up much of a hassle. I mean, it would prompt people to buy more games. IIRC, video game companies sell their consoles at a loss, because they depend on royalties from the games they've licensed for all their profits. Maybe Sony does things differently, but I know this was how Nintendo and Sega used to do their business. This was why Nintendo never put of much of a fight in the late 80's when about a half-dozen or so companies began producing clones of the Famicom.
One of the early suspicions of the Playstation (and even more for the Saturn) were that because so much effort went into creating a 3D console, that the 2D power of the console might be shoddy.
As we know now, this isn't the case. (With either system.) In fact, a good many of my favourite games are 2D. (Final Fantasy Tactics (has a lot of 2D elements), all the Street Fighter games, Caslevania SoTN, etc)
Even today, I would not want a video game console without decent 2D support. Although I am a little disapointed with the GBA, being that that appears to be *all* it supports. Not very "Advance," is it?
It's possible that you've permanently screwed up the chip... this is why I avoid overclocking on any hardware that I actually want to keep for awhile.
My friend was in the same scenario as you. He bought a Celeron 333 and overclocked it to something in the high 400's, which every OC'er was doing in those days. It ran just fine for a few months, but after awhile it would crash randomly and even eventually refused to boot. He ended up lowering the clock back to 333, which worked fine but was dog slow for the types of applications and games being run at the time. (This was about a year ago.) He had to suffer with it for months and months while he saved up to buy a new processor, motherboard, SCSI board, and network card (the latter two were integrated into the Celeron mobo) so that he could have a respectable system again.
The moral? He's permanently sworn off overclocking his production machines.:) (And I got to interject a nice, fulfilling "I told you so.")
What Neal Stephenson proposed in Snow Crash was that when you wanted to do actual computer work, you would enter your 3D office, say hello to your butler, and sit down at your virtual computer.
You don't have to actually replace your CLI or file-managing programs, just include them into the new paradigm.
Besides, who's to say that by the time these full-fledged 3D worlds are popular, that we won't have easier and more powerful ways of moving files around? I imagine that when we do, and the new tools tend to get in the way of some particular task, that they will allow us to somehow go back to the old way of doing things, just in case. Rather like how Mac OS X provides a pretty interface for all its new features, but still allows you to launch a bash shell if you need to fix something by hand.
Finally. I knew it had to be somewhere on this website, I just had to look hard enough...
Insight.
This guy has it right on about multiuser 3D worlds. It's not about the language or program, it's not about the speed of your computer. It's about what you can *do* with it. And with *all* current 3D worlds, you just can't actually do anything useful. (Minus video games, of course. I was a great Quake fanatic back in the day.)
Like most other technology, features, and hardware, video games have been there and done that before anyone else.
I especially like how the user above pictured his idea of the 3D world. My own personal idea is admittedly a bit different... Mine would be closer to that of the Metaverse in Snow Crash by Neal Stephenson. That I could walk down the street, into a coffee shop, read up on the news, and perhaps cut someone's head off over a minor dispute would get me addicted instantly.
Ah, but you see, the problem here is that Qwest sells your number to the telemarketers in the first place. But using their "Telemarketer Blocking Service" all you do is pay them to take your number off the list they sell to the telemarketers.
Once you have updated your
Ah. Hmm. Well I am using the NVidia binary drivers, which claim support for DRI since the very first 2.4 kernel. I don't know what DRM is. A quick web search didn't help much.
I'm running Slackware 8.0, so neither the kernel nor X has been patched, yet I'm getting an average of 60fps in UT... about the same as Windows got.
I guess am insane.
NVidia has been fairly good about keeping their Linux drives up to speed. I would expect an update on their web site eventually, definitely within a few months. Now if only they'd open that source code.
On another note, can anyone enlighten me as to what the hell happened to the crypto patches? kerneli.org doesn't resolve anymore and the
XFree 4.1 requires a v2.4.10 or v2.4.11 kernel to use DRI/DRM.
There's always the possibility that I could be missing something here, but... either I'm highly insane in you are very wrong. According to my XFree86 log, I'm running version 4.1.0 (Released on June 2, 2001).
Would not this mean that XFree 4.1 was released before there even was a 2.4.10 kernel? My X setup is the same one that came on Slackware 8.0, which ships with Linux kernel version 2.4.5. I've been playing Quake3 and Unreal Tournament on this setup for months now, DRI and all.
It's also worth noting, of course, that a huge quantity of ground troups is not necessary nor desired with today's methods of war-making. If a military wants to attack someone, they don't send in a million marines, they send in a couple dozen bombers. Doing this causes far more damage and and also brings the casualty rate of the attackers (US in this scenario) down to almost zero.
Yeah, there are instances where you need ground troops to do a job. That will probably never go away. But when you want to cause damange, you send in the ships and airplanes and bomb the snot out of whoever you oppose.
In short, we could cause a LOT of damage with far fewer than 40,000 troops.
Yeah, power supplies are pretty simple to build. The downfall is unregulated power supplies is that they're... unregulated. Which means that it's pretty much useless with any circuit that doesn't draw the same amount of current 100% of the time... Which is pretty much every circuit on the face of the earth.
I've got a couple of nice books on building regulated power supplies (with other features as well), I just haven't had much of a reason to build one yet.
Air molecules aside, would this help or hinder the cooling of the drive? Would heat from the mechanical elements be dissapated quicker in a vacuum? I know that modern drives get *very* hot inside and the engineers probably do all they can do to make the drive run as cool as possible since almost no one (and no definitely OEMS) considers a hard disk as something that needs to be cooled along with the CPU, video card, etc.
On a similar note, would it be wise to completely seal the unit anyway? I've seen at least two drives that have tiny holes to let air in and out but could never make out just why those holes were there. Couldn't have been for cooling since they were so small. Perhaps just so the pressure inside and out is the same?
It's slowly dawning on me (those Flamebait mods may have helped) that perhaps not everyone read what I wrote as intended. I thought it was pretty clear.
No, you were right on. I, for one, agree 100%. Keep in mind that the Flamebait mods are almost always from those who'd rather drink their tea unsweetened and think of Slashdot as a community rather than what it is: a discussion forum.
Although you didn't do so (which is good), no one should ever have to apologize for their posts. I never have.
Right, for many of us (modem users included, meaning me), downloading a 400k animating gif banner ad and then tossing it into
I think it's safe to say that Rodenberry (or whoever designed the rank system on ST) based it upon the US Navy. Being that the Navy is the only service with Ensigns, Admirals, etc.
The other three main branches' ranks are standardised with respect to each other. For example, a Captain is equal to other Captains everywhere but in the Navy. The Navy rank of Captain is a much higher rank (equivalent to Colonel, I think).
Well, I'll take a look if I can, but what I meant by "true 3D" was textured (or even flat-shaded) polygons. The SNES did this through an expensive chip in the cartridge, but the quality was very poor. (At least the games were fun! StarFox, Stunt RaceFX, etc)
The GBA is an actual 32-bit system which *ought* to do polygon-based 3D reasonably well for a handheld based on the specifications I saw. Maybe they just aren't taking advantage of it yet? I dunno. You'd think Nintendo would have released at least one game just to show off the capability as they normally do with their new systems:
SNES: Pilotwings, F-Zero
N64: Mario 64
Oh well. My friend says the Castlevania game rocks and that Square are supposed to be releasing some games for it in the future and that's good enough for me.
I suppose I stand semi-corrected then. I saw the screenshots for offroaders, but the second link just loaded up a news page.
The 3D in offroaders doesn't look like "true 3D" as we know it. It looks more like Mode 7 with some sort of height map added. Which is cool, don't get me wrong, but it's still not *real* 3D.
It looks nifty, but it's nothing that couldn't have been done 10 or more years ago. When I said the GBA doesn't look very advanced, I'm talking in terms of what the technology ought to be able to do today. So far, of all the GBA games I've seen, they hold only a slight advantage graphics-wise over the SNES. They don't resemble what a 32-bit system ought to be able to these days. (Even if it's handheld.)
or halting every time the room shook even briefly
What the hell? For the record, I've never had my room shake, even briefly. We don't all live in California, buddy.
j/k, no terrible flames please.
BTW, my PSX takes shocks rather well. If you bump it while it's loading, sometimes it takes a few seconds to recover, but rarely does a PSX game read the disc continuously for something like this to cause a huge problem. Also remember that under most circumstances, you aren't jamming buttons while the disc is being read... you're waiting for the game to load.
The only time I can get a game to crash is to actually reach in and stop the disk from spinning. (No, not a good practice, I know. I've only done it twice.)
Wonder what an XBox portable would be like.
Ah, I would wager it looks a lot like that IBM Thinkpad sitting over there at my other desk.
Well, provided that he built the whole thing from scratch (doubtful) and that doing so wouldn't violate any of Sony's patents or copyrights (very doubtful), he sure could sell and market the thing any way he pleases.
And even then, I don't think Sony would put up much of a hassle. I mean, it would prompt people to buy more games. IIRC, video game companies sell their consoles at a loss, because they depend on royalties from the games they've licensed for all their profits. Maybe Sony does things differently, but I know this was how Nintendo and Sega used to do their business. This was why Nintendo never put of much of a fight in the late 80's when about a half-dozen or so companies began producing clones of the Famicom.
The Nomad! I forgot all about that one. I think still want one...
One of the early suspicions of the Playstation (and even more for the Saturn) were that because so much effort went into creating a 3D console, that the 2D power of the console might be shoddy.
As we know now, this isn't the case. (With either system.) In fact, a good many of my favourite games are 2D. (Final Fantasy Tactics (has a lot of 2D elements), all the Street Fighter games, Caslevania SoTN, etc)
Even today, I would not want a video game console without decent 2D support. Although I am a little disapointed with the GBA, being that that appears to be *all* it supports. Not very "Advance," is it?
Actually, you got burned when you bought that processor.
I might have, if I had actually bought it. It was given to me many moons ago by someone whom I can't remember.
Hmm, looks like I'm going to have to retune my "GPL is Dying..." troll.
It's possible that you've permanently screwed up the chip... this is why I avoid overclocking on any hardware that I actually want to keep for awhile.
:) (And I got to interject a nice, fulfilling "I told you so.")
My friend was in the same scenario as you. He bought a Celeron 333 and overclocked it to something in the high 400's, which every OC'er was doing in those days. It ran just fine for a few months, but after awhile it would crash randomly and even eventually refused to boot. He ended up lowering the clock back to 333, which worked fine but was dog slow for the types of applications and games being run at the time. (This was about a year ago.) He had to suffer with it for months and months while he saved up to buy a new processor, motherboard, SCSI board, and network card (the latter two were integrated into the Celeron mobo) so that he could have a respectable system again.
The moral? He's permanently sworn off overclocking his production machines.
Heh, I learned a long time ago never to touch an operating chip when I burned my thumb on an uncooled Cyrix 486 processor.
I'll bet it'll run Quake at 100fps!!1
What Neal Stephenson proposed in Snow Crash was that when you wanted to do actual computer work, you would enter your 3D office, say hello to your butler, and sit down at your virtual computer.
You don't have to actually replace your CLI or file-managing programs, just include them into the new paradigm.
Besides, who's to say that by the time these full-fledged 3D worlds are popular, that we won't have easier and more powerful ways of moving files around? I imagine that when we do, and the new tools tend to get in the way of some particular task, that they will allow us to somehow go back to the old way of doing things, just in case. Rather like how Mac OS X provides a pretty interface for all its new features, but still allows you to launch a bash shell if you need to fix something by hand.
Finally. I knew it had to be somewhere on this website, I just had to look hard enough...
Insight.
This guy has it right on about multiuser 3D worlds. It's not about the language or program, it's not about the speed of your computer. It's about what you can *do* with it. And with *all* current 3D worlds, you just can't actually do anything useful. (Minus video games, of course. I was a great Quake fanatic back in the day.)
Like most other technology, features, and hardware, video games have been there and done that before anyone else.
I especially like how the user above pictured his idea of the 3D world. My own personal idea is admittedly a bit different... Mine would be closer to that of the Metaverse in Snow Crash by Neal Stephenson. That I could walk down the street, into a coffee shop, read up on the news, and perhaps cut someone's head off over a minor dispute would get me addicted instantly.