Slashdot Mirror


User: Mprx

Mprx's activity in the archive.

Stories
0
Comments
586
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 586

  1. Re:Full 'nix for arm? on Ubuntu Mobile Looks At Qt As GNOME Alternative · · Score: 4, Insightful

    Padding makes clicking on the buttons faster, as explained by Fitts's law. I don't want my usability compromised because some people are using impractically small screens.

  2. Re:Display refresh rate? on The Best Gaming PC Money Can Buy · · Score: 1

    If the physics and rendering rate are higher than the refresh rate, you'll get even lower latency in exchange for minor temporal distortion on vertical eye movement and tearing artifacts. Yes, this is very wasteful, but I'm not aware of any game engine that splits the screen into horizontal slices (ideally single lines) and renders them just before the raster hits them, so the wasteful method is the only option.

    Some game engines with fixed physics rate allow camera rotation synced with the rendering, and physics rate can often be increased.

  3. Re:The thing about these machines is on The Best Gaming PC Money Can Buy · · Score: 1

    Motion blur is not an acceptable solution, because real motion blur is modified by eye movement. Artificial motion blur will not look realistic because it will be present even when tracking motion with eye movement. It will produce an artifact very similar to the sample and hold blurring present seen on LCDs. Even measuring eye position can't solve this problem -- there is no getting round the fact that fast motion requires a fast frame rate to avoid artifacts.

  4. Re:The thing about these machines is on The Best Gaming PC Money Can Buy · · Score: 1

    100fps physics with 30fps rendering will be more playable than 30fps physics with 30fps rendering, but nowhere near as good as 100fps physics with 100fps rendering. Find a good CRT and test it for yourself. 30fps is nowhere near enough to adequately represent fast motion.

  5. Re:Display refresh rate? on The Best Gaming PC Money Can Buy · · Score: 1

    In the worst case, the bottom of the screen could be nearly a whole frame delayed compared to no vsync.

    Vsync is also problematic because if the frame drawing time ever goes even slightly above the screen refresh time, frame rate drops by half. Ideally this shouldn't happen, but in practice it's not worth the extra wasted CPU/GPU time to guarantee it never will.

  6. Re:Display refresh rate? on The Best Gaming PC Money Can Buy · · Score: 1

    I use a CRT, at 120Hz.

    Vsync does add latency, because you have to wait for a whole frame to be drawn before you can show it. Without vsync you can display partial frames (tearing). This means the image is inconsistent as a snapshot of a single moment, but because your eyes are only focused on a small part of the screen at a time this doesn't matter, and you can learn to ignore the tearing.

  7. Re:The thing about these machines is on The Best Gaming PC Money Can Buy · · Score: 1

    Note that to test high frame rates fairly you'll need a monitor that can be synchronized refresh rate to frame rate (such as a good CRT) or you could be noticing the differences in tearing or judder rather than the differences in frame rate.

  8. Re:The thing about these machines is on The Best Gaming PC Money Can Buy · · Score: 1

    Virtually all LCDs are locked to 60Hz refresh rate, and will drop or blend frames if you try to input higher frame rates.

  9. Re:Display refresh rate? on The Best Gaming PC Money Can Buy · · Score: 1

    It depends on how much tearing bothers you. I'd rather waste CPU time and tolerate the tearing to get the minimum latency possible.

  10. Re:The thing about these machines is on The Best Gaming PC Money Can Buy · · Score: 4, Informative

    You can easily tell the difference between 100fps and 10000fps by looking at high contrast fast motion. Human eyes don't see in frames, but the point where increasing framerate won't cause any perceptible difference is probably in the thousands of fps.

    Here's a good explanation of the issues of motion reproduction:
    http://www.microsoft.com/whdc/archive/TempRate.mspx

    Whatever temporal sampling rate you choose, it's unlikely to be fast enough
    There is no practical frame rate high enough to properly portray all the motion typically encountered. It is necessary to pick a sensible rate that is slow enough to allow the video signal to be stored, routed around, and of course broadcast.

  11. Re:'Best' is a subjective term on The Best Computer Mice In Every Category · · Score: 1

    The number of single direction swipe gestures you can keep distinct is limited. I use only 4 (cardinal directions) for perfect reliability without having to pay attention to mousing form. And while fast, these gestures are still slower than clicking.

  12. Re:'Best' is a subjective term on The Best Computer Mice In Every Category · · Score: 1

    It doesn't take long to move the mouse to the navigation buttons, but it's still an additional task getting in the way of what you want to do. With side buttons you can instantly go forward or back without any disruption to your train of thought.

  13. Re:What about Best Cheapass Mouse on The Best Computer Mice In Every Category · · Score: 1

    Under $10 - no good mice exist Under $20 - MS Intellimouse Optical 1.1 Under $30 - MS Intellimouse Optical 1.1

  14. Re:Was an OK game on Examining the Beginnings of the RTS Genre · · Score: 2, Interesting

    X-Com is much less fun once you've memorized all enemy routes and spawn points and know how to exploit the AI. Multiplayer is always better, and multiplayer is more fun when you don't have to wait for the other player to finish his turn.

  15. Re:Are you insane? on Time To Discuss Drug Prohibition? · · Score: 3, Interesting

    http://en.wikipedia.org/wiki/Rat_park

    Addiction is about more than just the drug. Addiction causes real harm, but so does prohibition. Without prohibition we are free to address the underlying causes of drug addiction.

  16. Re:Agreed on Why Use Virtual Memory In Modern Systems? · · Score: 1

    Swappiness 0 is not the same as no swap. It will still swap if it really needs to, and you won't get annoying delays when things were swapped out unnecessarily.

  17. Re:rephrasing his question charitably... on Why Use Virtual Memory In Modern Systems? · · Score: 4, Interesting

    It might save 60 seconds, but it's saving the wrong 60 seconds. I'm not going to notice everything being very slightly faster, but I'll notice Firefox being swapped back from disc. I only care how long something takes if I have to wait for it.

    Kernel developers seem to mostly care about benchmarks, and interactive latency is hard to benchmark. This leads to crazy things like Andrew Morton claiming to run swappiness 100 (swappiness 0 is the only acceptable value IMO if you need swap at all). I don't use swap, and with 4GB ram I never need it.

  18. Re:Frame rate on 18% of Consumers Can't Tell HD From SD · · Score: 1

    Because people build hardware that's "good enough" for the majority, and anything better becomes ridiculously expensive or not not available at all. This is why all LCD monitors are still locked at 60Hz, even though humans are capable of seeing the difference up to at least 200Hz. When I played FPSs I'd use 800x600 at 160Hz, which made a big difference to tracking very fast motion, giving me a competitive advantage. For normal desktop use I run 1600x1200@100Hz, and the difference in mouse movement smoothness compared to an LCD is easily noticeable. The distance the mouse cursor jumps between frames is much shorter, so it's easier for the eye to track it. This is especially important with high mouse sensitivity/acceleration. I can also play 720p video at 120Hz, for zero pulldown judder with all common framerates (in practice there is a small amount, because I don't know of any Linux video player that will use the graphics card as the timing source, so I can't get the video perfectly synchronized). All these advantages are important enough to me that I still use the CRT, but they would not be immediately obvious to the untrained viewer.

  19. Re:Are you really THAT important? on Mind Control Delusions and the Web · · Score: 1

    Less important people are *more* likely to be genuinely harassed in this way, as people are much less likely to believe them. Research MK-ULTRA. I see no reason to believe that governments no longer do such things.

  20. Re:Overview Effect on Richard Garriott Quits NCSoft · · Score: 1

    As somebody who's experienced this effect on mushrooms, I can say that even very high dose cannabis will not take you to the same place. There are some similarities, as cannabis is a mild psychedelic, but the cannabis experience is always grounded in physical reality. The "overview effect" is not a "nice place", but not a bad place either. It's a place where such concepts are meaningless. There's no good way to explain it to somebody who has not experienced it.

  21. Re:Only 27 megapixels? on Very Large Telescope Captures New 27-Megapixel Deep Field · · Score: 2, Insightful

    The optics are the limiting factor here. Increasing pixel count wouldn't add any more detail.

  22. Re:BRAVO! on Doctorow On Copyright Reform & Culture · · Score: 2, Insightful

    Lesser known actors will work for cheap/free, cameras are getting cheaper all the time, better cameras will work with natural lighting, CPU time for rendering is dropping in price even faster than the cameras, less time is needed on CGI modeling when you can freely reuse existing models, better 3d tools are improving productivity. Real props aren't getting any cheaper, but they're usually a minor portion of the budget, and rapid fabrication systems could cut costs here in the future.

  23. Re:Professional Advice on How To Verify CD-R Data Retention Over Time? · · Score: 1

    I've once scanned a YUDEN000T02 DVD+R with *zero* parity inner failures, so the outer layer of error correction isn't used at all. Best media I've ever seen.

  24. Re:Sound Quality/Better speakers on Stretchable, Flexible, Transparent Nanotube Speakers · · Score: 1

    Thin film speakers already exist, although the film is held between rigid electrodes:

    http://en.wikipedia.org/wiki/Electrostatic_speaker

    The low mass is an advantage for accurate sound reproduction, but these speakers are impractical in most cases. I expect the nanotube speaker will have similar characteristics.

  25. Re:If it were up to me, yes on $125 Million Settlement In Authors Guild v. Google · · Score: 1

    How can I copy farms?