No company is "forced" to IPO. It's perfectly acceptable to stay private forever. The purpose of an IPO is to raise money for the company by selling stock to the public (at the IPO price). This money fuels marketing and company expansion. However, it means the company gives up control to the public shareholders (represented by the board of directors), and all future actions are accountable to the public shareholders.
HDTV is 16:9 (1.78:1), and this flat panel was clearly designed with HDTV in mind.
Movies originally were 4:3 (which is why TV is 4:3). But there is no standard for movies. Many low and mid priced movies are approx. 1.8:1 Many big budget films are done in 2:1 or 2.3:1
2:1 doesn't work well for TVs or computer monitors, the horizontal is too exaggerated vs vertical for a small screen. 16:9 was picked as a good compromise that minimizes the need for letterboxing of movies.
As to the 1.56:1 aspect ratio of this display, that is assuming square pixels... Are they?
The current Windows 2000 SDK and DDK already have the APIs for Win64 in them... Just read the code, and look for the lines that say: #if defined(_M_IA64)
So who cares if Microsoft's first try at booting up on Merced hardware didn't work? They had it running on the Merced simulator, so presumably either they have a timing bug, or Intel's hardware didn't match spec (normal for first silicon). What matters is what Microsoft does between now any the introduction of real production IA-64 boxes.
If you want to see what Microsoft is doing with the interfaces, just look in the current Windows 2000 SDK and DDK. These have ifdefs for all the interfaces for 64 bit, and the SDK comes with a 64-bit compiler to help with getting ready for porting.
No company is "forced" to IPO. It's perfectly acceptable to stay private forever. The purpose of an IPO is to raise money for the company by selling stock to the public (at the IPO price). This money fuels marketing and company expansion.
However, it means the company gives up control to the public shareholders (represented by the board of directors), and all future actions are accountable to the public shareholders.
HDTV is 16:9 (1.78:1), and this flat panel
was clearly designed with HDTV in mind.
Movies originally were 4:3 (which is why TV
is 4:3). But there is no standard for movies.
Many low and mid priced movies are approx. 1.8:1
Many big budget films are done in 2:1 or 2.3:1
2:1 doesn't work well for TVs or computer monitors, the horizontal is too exaggerated vs vertical for a small screen. 16:9 was picked as a good compromise that minimizes the need for letterboxing of movies.
As to the 1.56:1 aspect ratio of this display, that is assuming square pixels... Are they?
There is no need for 128bit chips, now or ever.
64 bits is enough to address 18 million terabytes.
More than the number of atoms in the earth...
Don't fall into the trap of thinking 64 bits
is twice 32 bits... 33 bits is twice 32 bits, each
bit doubles what you address.
The current Windows 2000 SDK and DDK already
have the APIs for Win64 in them... Just read the code, and look for the lines that say:
#if defined(_M_IA64)
So who cares if Microsoft's first try at booting up on Merced hardware didn't work? They had it running on the Merced simulator, so presumably either they have a timing bug, or Intel's hardware didn't match spec (normal for first silicon). What matters is what Microsoft does between now any the introduction of real production IA-64 boxes.
If you want to see what Microsoft is doing with the interfaces, just look in the current Windows 2000 SDK and DDK. These have ifdefs for all the interfaces for 64 bit, and the SDK comes with a 64-bit compiler to help with getting ready for porting.