Most certainly not. I, along with dozens of gamers (hardcore or not) that I know IRL, have ZERO interest in getting a Wii. The common concensus amung most of us is that the Wii as a poorly named, sub-par gaming system (processor, graphics, etc), with an admittedly novel gimmick (controller). But no matter how novel that controller is, that doesn't overcome it's other weaknesses.
So the magic isn't suddenly "gone". For many of us, it was simply never there to begin with.
P.S. This is not intended as flamebait. It's just an honest opinion that many gamers I know have regarding the Wii.
" We debated how the Wii might be thought of in the English speaking countries. And we came to a conclusion that there is no other choice but to use this short, appealing name."
No matter how they try to spin it, and regardless of its success in the market, "Wii" is still a horrible name for a product. I know some people that will never own one, in part because of its idiotic name. Fortunately for Nintendo their poor name choice doesn't seem to be hurting sales. Otherwise, they'd currently be in a stiff competition with the PS3 to see which game system could occupy more floor & shelf space at retail outlets.
I helped test out that very pictured T3D machine on the lab floor in Chippewa Falls. I helped simulate the chipset for the T3D and wrote diagnostics to test it. I became the resident expert on the "barrier channel" which was a mechanism used for both syncronization and for low bandwidth one-to-all communication.
Of course, being the very first system, 6001's barrier channel had a bunch of issues to resolve. Armed with just a prom-emulator (each cpu used a serial prom to load it's initial bootcode) and a Tektronics O-scope with a couple probes, I managed to come up with some primitive diagnostics written in assembly to let us determine what was going wrong on the barrier channel. IIRC, there were some banks miswired and some delay signals set wrong which were causing the problems. Once we got past that hurdle, the rest of the bring up went fairly smooth.
The next box built, SN6002, went to the Pittsburgh Supercomputing Center, and I was fortunate enough to go on the install trip with it. I really enjoyed all the work I did on the T3D, as I got to work with it from design stage, thru test & bringup and eventually travel out to customer sites.
> but everyone wants a Wii.
Most certainly not. I, along with dozens of gamers (hardcore or not) that I know IRL, have ZERO interest in getting a Wii. The common concensus amung most of us is that the Wii as a poorly named, sub-par gaming system (processor, graphics, etc), with an admittedly novel gimmick (controller). But no matter how novel that controller is, that doesn't overcome it's other weaknesses.
So the magic isn't suddenly "gone". For many of us, it was simply never there to begin with.
P.S. This is not intended as flamebait. It's just an honest opinion that many gamers I know have regarding the Wii.
" We debated how the Wii might be thought of in the English speaking countries. And we came to a conclusion that there is no other choice but to use this short, appealing name." No matter how they try to spin it, and regardless of its success in the market, "Wii" is still a horrible name for a product. I know some people that will never own one, in part because of its idiotic name. Fortunately for Nintendo their poor name choice doesn't seem to be hurting sales. Otherwise, they'd currently be in a stiff competition with the PS3 to see which game system could occupy more floor & shelf space at retail outlets.
Pong 2
All I want for Christmas is an Nvidia AGP 6600 GT.
P.S. I've been very good this year!
I helped test out that very pictured T3D machine on the lab floor in Chippewa Falls. I helped simulate the chipset for the T3D and wrote diagnostics to test it. I became the resident expert on the "barrier channel" which was a mechanism used for both syncronization and for low bandwidth one-to-all communication.
Of course, being the very first system, 6001's barrier channel had a bunch of issues to resolve. Armed with just a prom-emulator (each cpu used a serial prom to load it's initial bootcode) and a Tektronics O-scope with a couple probes, I managed to come up with some primitive diagnostics written in assembly to let us determine what was going wrong on the barrier channel. IIRC, there were some banks miswired and some delay signals set wrong which were causing the problems. Once we got past that hurdle, the rest of the bring up went fairly smooth.
The next box built, SN6002, went to the Pittsburgh Supercomputing Center, and I was fortunate enough to go on the install trip with it. I really enjoyed all the work I did on the T3D, as I got to work with it from design stage, thru test & bringup and eventually travel out to customer sites.