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Sequels We'd All Like To See

Voodoo Extreme has a feature up that's a wishlist for future sequels. They run down some great game franchises that have been off the board for a little while, and wonder out loud about the possibility of new installments. Besides the usual suspects for lists like this (StarCraft, TIE Fighter, Descent, Ultima), they touch on some cult favorites that are ... less likely to show up in modern gaming. From the article: "Planescape Torment 2: The Poop -- Loved by many a forumgoer is Planescape Torment, a Dungeons & Dragons-themed RPG set in the other planes of existence. It was a dark game with evil undertones, but also lighthearted and funny at times. Just think Baldur's Gate with an M rating. The Scoop -- Odds of a sequel are equal to or greater than Elvis coming home on the mothership." Any oldies you'd like to see back on modern systems? While I really like many of the ideas listed here, the LucasArts classics Grim Fandango and Maniac Mansion are the ones I'd most like to see rehashed.

514 comments

  1. A *real* Star Control III by Junta · · Score: 3, Insightful

    An SCIII from Toys for Bob (or whatever they would name it) is high on my list, even after all these years...

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:A *real* Star Control III by LSD-OBS · · Score: 2, Informative

      Yessir. I've just spent the last few days making stupid geeky Star Control icons and trying to remember the locations of all the rainbow worlds. Thank $deity for UQM. Anyway, go sign the petition for a real SCIII if you haven't already.

      Another greatly desired sequel would be Full Throttle II. It keeps getting brought back to life, then canned again. LucasArts made some awesome, fantastic games. Great to see a Sam & Max comeback, but there's plenty more juice to milk out of their old titles.

      --
      Today's weirdness is tomorrow's reason why. -- Hunter S. Thompson
    2. Re:A *real* Star Control III by j-turkey · · Score: 2, Interesting

      Wow, that was the first thing that came to mind. Good FP. The next thing that I'd like to see is another Elite game. Elite IV - MMO :)

      --

      -Turkey

    3. Re:A *real* Star Control III by kv9 · · Score: 1

      The next thing that I'd like to see is another Elite game. Elite IV - MMO :)

      I was thinking the exact thing myself, then I remembered EVE

    4. Re:A *real* Star Control III by Macthorpe · · Score: 1

      EVE Online isn't really the experience that Elite gave me. I don't know why - but it just doesn't feel right.

      I should know too, I beta tested Shiva extensively. I've played it after Kali too but I found interest waned quickly.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    5. Re:A *real* Star Control III by Sarisar · · Score: 1

      In theory Elite 4 is under development now with David Braben, however the bottom line © 2000,2001 Frontier Developments Ltd. All Rights Reserved has me a little worried.

      The main page says Latest news update: 8th June 2006 which is a little better but it looks like it's died in dev. No news on it for years. I think to get your Elite fix the closest game is probably Vegastrike (at least IMHO). Yeah I know we can do OOLite but I like buying new ships!

    6. Re:A *real* Star Control III by Anonymous Coward · · Score: 0

      An SCIII from Toys for Bob (or whatever they would name it) is high on my list, even after all these years...

      Right! Star Control II is the best game. Ever.

      In the case you are not yet familiar with the game, get it from here. It is called "The Ur-Quan Masters" because Accolade owns the original title, otherwise it is the same game (or the 3DO version, if you prefer it).

  2. Roger Wilco by guysmilee · · Score: 2, Interesting

    Space Quest? Where the hell is space quest on that list!!

    1. Re:Roger Wilco by LameAssTheMity · · Score: 0, Offtopic

      You must be confused, the game you're thinking of is Chex Quest

    2. Re:Roger Wilco by cafard · · Score: 1

      Ha! Rex Nebular pwns Roger Wilco.

      --
      This post is awesome.
    3. Re:Roger Wilco by Anonymous Coward · · Score: 0

      Sierra had a Space Quest remake in the works a few years ago. They canned it, like most of their projects end up.

    4. Re:Roger Wilco by FoXDie · · Score: 1

      Yeah this shouldn't be modded down. Chex Quest was an actual game and pretty hilarious too. Considering it came free in a box of Chex cereal it was amazing bang for the buck. I wouldn't mind a "next gen" sequel to it.

    5. Re:Roger Wilco by Politburo · · Score: 1

      They made like 6 Space Quests. Maybe that's why it isn't on the list.

      Hey, where's Ultima?!?

  3. They already did that... by Lord_Slepnir · · Score: 1

    They already made a sequel to Maniac Mansion. It was called "Day of the Tentacle". Very fun game, and there was even an easter egg where you could play the original Maniac Mansion on a computer in one of the character's rooms.

    1. Re:They already did that... by Monkelectric · · Score: 4, Insightful
      I pine for the LucasArts games of old. The Monkey Islands, the Day of the Tentacles, and Grim Fandango which was more art than a videogame.

      Why is it that everything good and full of art, thought and wit must make way for what is base and stupid and vulgar? I pine for charm and subtle humor, for fully developed characters, for well developed plots for the denouement... for story telling and all the other things forgotten.

      Fuck it, I'm going to write a video game and show 'em how it's done.

      --

      Religion is a gateway psychosis. -- Dave Foley

    2. Re:They already did that... by Anonymous Coward · · Score: 0

      Oddly enough, they also made a sequel to Ultima. And then another one. And then another one.

    3. Re:They already did that... by Blondie-Wan · · Score: 4, Interesting
      LucasArts made those wonderful graphic adventures for years, and apparently they did well for a while in the '80s and '90s, but I guess they fell by the wayside as gamers became obsessed with first-person shooters. Grim Fandango won all kinds of acclaim, but sold poorly (under 75k units, IIRC). I was really disappointed; I was hoping for a Mac version, but they don't generally bother with Mac ports of games that sold so few copies on the PC to begin with. :(


      I always wondered why, when LucasArts was seemingly determined to make Star Wars games in just about every other genre imaginable (combat flightsims, first-person, racing games, RTS, platform action, fighting games, etc.), with varying results, they never tried to do one in the one game genre at which the company historically excelled and was well-known for. If they'd done a graphic adventure in the Star Wars universe and had it turn out as well as just about all their other graphic adventures, it could have given a shot in the arm to the whole field of graphic adventures. I always thought it would be cool to have, say, an adventure where you played Han and Chewie shortly before the original trilogy, around the timeframe and in a storyline along the lines of the old Brian Daley novels, or perhaps a semi-comic Droids game where you played Artoo and Threepio; in either of these ideas you could switch from one of the two leads to the other, to use whichever character is more appropriate for a given situation. Seriously, it could've been really cool, but they totally, utterly ignored the SCUMM-style adventures when it came to Star Wars, even though they did all sorts of other things as graphic adventures (everything from licensed games with the other major Lucasfilm property, Indiana Jones, to crazy, inspired stuff like Grim Fandango) at the same time they were doing Star Wars in every other genre. Why?

    4. Re:They already did that... by CastrTroy · · Score: 1

      On the same note, I really liked the Alone in the Dark series. It's amazing how the right mixture of music and sound effects can immerse you in a games, even when they're only using 10 polygons to draw a person. I liked the first two the most, don't think I ever played number 3, and then I started to play 4, but really didn't like it, as the start of the game starts you off with 8 bullets, and 4 dogs attacking you, each of which takes 3 bullets to kill. Games don't really need good graphics, but they need a good story, and good atmosphere. I just checked, and it seems as though they are releasing AITD 5, but I'll have to wait and how close it stays to the original games.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:They already did that... by Dan+East · · Score: 1

      Aww, quit your pining already.

      Dan East

      --
      Better known as 318230.
    6. Re:They already did that... by Cadallin · · Score: 1
      Ummm, Subtle...Yeah. Like blasting Heavy Metal music in order to shake some fake barf off a ceiling.

      Look, I love the Lucas Arts classics as much as anybody, but Subtle or High Art they were not. They had about the same intellectual content as a 1940's Bugs Bunny cartoon, which is admittedly very entertaining, even witty and charming, but thats still a far cry from the ivory towers of literature and haute cinema.

      Although alternatively this does raise an interesting question, at what point does Pop art, like "Superman" or "Bugs Bunny" become legitimate art in the same fashion that Shakespeare did, or even as pulp novels like the works E. R. Burroughs are in the process of doing? Keep in mind that Shakespeare, when he was writing, was writing pretty low-brow trashy stuff, and was decried by moral authorities of the day for "corrupting the youth."

    7. Re:They already did that... by EJSully · · Score: 1

      What exactly defines "legitimate art?"

    8. Re:They already did that... by Cadallin · · Score: 1

      Whatever people think is legitimate.

    9. Re:They already did that... by LarsWestergren · · Score: 4, Informative

      I pine for the LucasArts games of old. The Monkey Islands, the Day of the Tentacles, and Grim Fandango which was more art than a videogame.
      [...]
      I pine for charm and subtle humor, for fully developed characters, for well developed plots for the denouement... for story telling and all the other things forgotten.


      Get Psychonauts. Make all your friends get Psychonauts. Seriously. It's available from Steam if you can't find it in the bargain bins. DON'T just write it off as a platformer. It has all you want of that, and more. FFS, it even has the same creators as the games you mention.

      --

      Being bitter is drinking poison and hoping someone else will die

    10. Re:They already did that... by magical_mystery_meat · · Score: 1

      So let me guess, you're about to say that Bugs Bunny and Citizen Kane are of equal artistic merit?

    11. Re:They already did that... by Anonymous Coward · · Score: 0

      You, sir, are a pompous ass

    12. Re:They already did that... by Anonymous Coward · · Score: 0

      No, Bugs Bunny is much better!!

    13. Re:They already did that... by bckrispi · · Score: 1

      Don't you think Knights of the Old Republic qualifies as a 'graphic adventure'?

      --
      Xenon, where's my money? -Borno
    14. Re:They already did that... by LKM · · Score: 1

      Acknowledging that both are art does not imply that both must be equal.

    15. Re:They already did that... by Anonymous Coward · · Score: 0


      I want another Ultima UNDERWORLD.

    16. Re:They already did that... by Gulthek · · Score: 1

      Not in the least. Not even close. No. God no.

      Lucasarts Graphic Adventure Precepts:
      At no point in the game can you lose or die.
      It is always possible to finish the game.
      97% cerebral, 3% timing based. No reflex puzzle is non-repeatable.

    17. Re:They already did that... by Anonymous Coward · · Score: 0

      It fails the 'adventure' part of adventure game, but I did play a demo of "Star Wars: Droid Works" back in the day, that seemed to be oriented about pick-up-and-thinky-style playing. That children game and the KotOR series are the closest I've seen to a Star Wars Adventure game yet.

    18. Re:They already did that... by jazman_777 · · Score: 1
      Why is it that everything good and full of art, thought and wit must make way for what is base and stupid and vulgar?


      It's the result of a bureaucraized world, mass democratic man, and the free market. The bad drives out the good. It's a world where Boston Sh***y Hall happens.

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    19. Re:They already did that... by magical_mystery_meat · · Score: 1

      Actually, it kind of does. If you assert that something is art, then it must be judged on the same artistic criteria as other works that are judged as art. Since the value of art is subjective anyway, with no authoritative definition of "good" and "bad," it's all really equal. It's when you compare art to entertainment that you end up with inequalities.

    20. Re:They already did that... by Impotent_Emperor · · Score: 1

      I believe in a few LucasArts adventures you could die (Full Throttle and Indiana Jones and the Fate of Atlantis come to mind, though dying was rare and easily recoverable).

    21. Re:They already did that... by Chyeld · · Score: 1

      I second this command. Psychonauts brings me back decades whenever I fire it up.

      But the real reason why Sierra no longer does Graphical Adventures is that no one buys them. There is a reason why Psychonauts can be gotten cheap off of Steam, and it's not because it's only worth that.

    22. Re:They already did that... by LKM · · Score: 1
      If you assert that something is art, then it must be judged on the same artistic criteria as other works that are judged as art

      Exactly. And that means that it's perfectly fine if you don't find them both to be of the same quality, even if both are works of art. Claiming that all art is equal because the quality of art is subjective, thus everything that is not equal to the best pieces of art can't be art, well, that seems a strange argument to make. Not all art is equal. Even if we don't compare between different artists, but look at the pieces done by a single artist: He himself would very likely tell you that some of his pieces are better than others. Does that mean that some pieces are not art? No, it just means that not all art is equal. Of course it's a subjective assessment, and people disagree, but that doesn't turn subjectively worse art into non-art.

      Also, while not all entertainment may be art, most art is entertainment to a certain degree. The distinction is not so clear-cut.

      Is Bugs Bunny art? I don't know. But I own a hand drawn picture of Dagobert Duck, made by Don Rosa. I very much believe this to be art, even if it's no, say, Guernica.

    23. Re:They already did that... by Asmodai · · Score: 1

      Maniac Mansion allowed you to die a lot. :)

      --
      Jeroen Ruigrok/Asmodai
    24. Re:They already did that... by MrNiceguy_KS · · Score: 1
      Technically you could die in Full Throttle, but if you died, the main character would say something to the effect of, "Uh, let me try that again," and return you to just before the death. If I remember right, this only occurred right at the very end of the game. There were two puzzles that if you did the wrong thing, or just waited, the truck you were in would explode.

      I loved the "deaths" in the Monkey Island games. I think it was in the first one where you'd fall off the cliff if you got too close to the edge. "Game Over" would come up on screen, then Guybrush popped back onto the cliff and said "Rubber Tree." In the third, you'd drink a spiked drink and keel over. The undertaker makes some comment about, "I thought you couldn't die in a LucasArts Adventure Game."

      The only LA adventure games I've played where you could actually die was "Indiana Jones and the Last Crusade" and of course, Maniac Mansion. Lots of great ways to die in that one, from the "Do Not Press Under Any Circumstances" button, to radioactive steam, to Green Tentacle jealousy, to my personal favorite, showing the microwaved hamster to Ed.

      --
      Redundancy is good And also good.
    25. Re:They already did that... by Mister+Whirly · · Score: 1

      That's like saying all cars are equal, or all food is equal, or all operating systems are equal. You can judge different types of art for different merits. I wouldn't compare say, a Van Gogh painting and a Frank Miller comic with the same criteria, but they are certainly both art, and certainly both good (in my opinion). But nearly impossible to judge the two on the exact same criteria.

      To me, good art is anything that causes some type of reaction within you - good, bad, disgusted, ecstatic, etc.. Bad art to me is something you experience and then quickly forget about, without really forming any opinions...

      --
      "But this one goes to 11!"
    26. Re:They already did that... by magical_mystery_meat · · Score: 1

      You can judge different types of art for different merits. I wouldn't compare say, a Van Gogh painting and a Frank Miller comic with the same criteria, but they are certainly both art, and certainly both good (in my opinion). But nearly impossible to judge the two on the exact same criteria. That's because they are different art forms. A little common sense is required, too. Nobody would judge Van Gogh's paintings based on the quality of the writing in them (since there is none) but both Van Gogh and Frank Miller have created work that is capable of evoking strong emotional responses, and it is equally valid to call both of them art - although Miller might not have intended to create anything more than entertainment. To me, good art is anything that causes some type of reaction within you - good, bad, disgusted, ecstatic, etc.. Bad art to me is something you experience and then quickly forget about, without really forming any opinions... That's a good way of explaining it IMO. If it does not enrich your life, it's probably not art.

    27. Re:They already did that... by Anonymous Coward · · Score: 0

      And don't forget about Loom. One of the very best of the LucasArts adventures, and it ended on a cliffhanger!

    28. Re:They already did that... by magical_mystery_meat · · Score: 1

      Bah, screwed up the formatting...

      You can judge different types of art for different merits. I wouldn't compare say, a Van Gogh painting and a Frank Miller comic with the same criteria, but they are certainly both art, and certainly both good (in my opinion). But nearly impossible to judge the two on the exact same criteria.

      That's because they are different art forms. A little common sense is required, too. Nobody would judge Van Gogh's paintings based on the quality of the writing in them (since there is none) but both Van Gogh and Frank Miller have created work that is capable of evoking strong emotional responses, and it is equally valid to call both of them art - although Miller might not have intended to create anything more than entertainment.

      To me, good art is anything that causes some type of reaction within you - good, bad, disgusted, ecstatic, etc.. Bad art to me is something you experience and then quickly forget about, without really forming any opinions...

      That's a good way of explaining it IMO. If it does not enrich your life, it's probably not art.

    29. Re:They already did that... by Drooling+Iguana · · Score: 1

      You could also die in the original Monkey Island by staying underwater for more than ten minutes after Shinetop tossed you off the wharf.

      --
      ... I'm addicted to placebos
    30. Re:They already did that... by BytePusher · · Score: 1

      I wouldn't mind also creating such a game. Perhaps there are other ./ers who are interested.

    31. Re:They already did that... by GrumpySimon · · Score: 1

      and don't forget Sam 'n' Max either - they're cheap, and fun and (IMO) hold true to the original Sam'n'Max game.

    32. Re:They already did that... by drsmithy · · Score: 1

      What exactly defines "legitimate art?"

      In general, a work's "articistic merit" is inversely proportional to the number of people who a) like it and b) know what the hell it is.

    33. Re:They already did that... by rhyder128k · · Score: 1

      >>>"Game Over" would come up on screen, then Guybrush popped back onto the cliff and said "Rubber Tree." You've missed the best part. What made that so side-splitting the first time around was the fact that they had cloned the look of the Sierra dialog boxes. The MI team always had another trick up their sleeves.

      --
      Michael Reed, freelance tech writer.
    34. Re:They already did that... by drsmithy · · Score: 1

      In general, a work's "articistic merit" [...]

      Ugh, keyboard dyslexia this week. "Artistic".

    35. Re:They already did that... by EJSully · · Score: 1

      Yes.

  4. the problem with sequels... by east+coast · · Score: 3, Insightful

    My problem with sequels is that it's just way too easy to botch a good thing.

    There's a ton of games I'd like to see either updated editions of or new maps/missions for but at the same time my initial reaction would be somewhere between fear and anxiety.

    And as for updating older games... sometimes it's the nostalgic effect of playing it on the old systems that make it better than what the game really is.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:the problem with sequels... by Irish-DnB · · Score: 1
      sometimes it's the nostalgic effect of playing it on the old systems that make it better than what the game really is.
      Unfortunately for me that would mean spending approx. 25% of my time rewinding and fast forwarding the tape drive on my Amstrad 464. Thank god for emulators.
      --
      If it's too difficult, I can't understand it !
    2. Re:the problem with sequels... by cgenman · · Score: 1

      A lot of sequals inherently lose the magic that made the first so memorable, simply because the first was an original. Final Fantasy 3 was not as amazing of a game to me as Final Fantasy 2, simply because I had played 2 before. Your option when making sequals are:

      Same thing but more... a straightforward path that really only works once or twice, and then only when people are frothing with demand.

      Different thing... Change things around completely. Go side view or something. Dangerous, in that you really only give yourself the normal chance of having a not terrible game. See also: Zelda 2. Castlevania 2. Etc.

      Update the gameplay... Probably the best option. The risk of putting out a stinker when "updating" a game are lower, but the process really only works if there are obvious deficiencies or a platform / technology change allows for more freedom. See also: Castlevania 4.

      That having been said... Sequal games I'd like to see:

      RC Pro Am III
      Worms 5: Back to 2D
      Gargoyle's Quest III
      Secret of Mana III 2: This time we didn't mess it up
      Sector Z II
      Blaster Master 3
      Strider 1:2
      Alien Gun 2
      Zany Golf 2: the burger bites back

    3. Re:the problem with sequels... by Gulthek · · Score: 2, Insightful

      Bionic Commando 2.

    4. Re:the problem with sequels... by Abreu · · Score: 1

      Oh yeah! Mod this up!

      Bionic Commando was such a challenging-but-still-fun game!

      --
      No sig for the moment.
    5. Re:the problem with sequels... by cgenman · · Score: 1

      How did I miss that one? Bionic Commando was one of the most underrated games of the late 80's.

      It would be Bionic Commando 3, though. There was a Game Boy sequal, replete with new terrible art style and same great gameplay.

      If you can find a copy, I recommend picking one up.

    6. Re:the problem with sequels... by KDR_11k · · Score: 1

      Castlevania 4? What's so new about that compared to previous Cv games? You're probably thinking of Symphony of the Night but Castlevania 4 was Super Castlevania.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:the problem with sequels... by cgenman · · Score: 1

      Castlevania 4 was the first castlevania to have 8-directional whipping, whip flailing, rotating playfields, swinging by your whip, etc. It's a great example of sticking with a formula but evolving it based upon the power suddenly available from a system transition. SotN, while a great game (bit easy for my taste), both would have been possible on the SNES and was more of a radical re-envisioning of the series.

  5. Dungeon Keeper by loftwyr · · Score: 4, Interesting

    Dungeon Keeper III: The Apology.

    Dungeon Keeper was a great game with a simple premise. Dungeon Keeper II forgot that adding Mega-3D graphics and a storyline that nobody would care about doesn't make the game better.

    Adding new monsters and more flexibility was needed.

    I wanna explode more chickens!

    1. Re:Dungeon Keeper by crossmr · · Score: 1

      Evil Genius?

    2. Re:Dungeon Keeper by AndroidCat · · Score: 1

      Ooo! Thanks for reminding me to rip the great DK audio tracks to my MP3 player. (A version of the game for the Palm would too recursive: Exploding chickens by slapping my palm on my Palm held in my palm... That's just not right.)

      --
      One line blog. I hear that they're called Twitters now.
    3. Re:Dungeon Keeper by __aaclcg7560 · · Score: 1

      I loved this game. Especially when it comes around to slapping chickens and the chicks. :P

    4. Re:Dungeon Keeper by Anonymous Coward · · Score: 0

      Heh. Dungeon Keeper was a great time waster: good gameplay, but the atmosphere made the game.
      And the audio in general was awesome back then, not just the CD tracks.

      I used to have one of those old AWE32 cards when I got dungeon keeper... you know, the original ones, larger than the freaking motherboard AND with a bunch of bundled audio software that I haven't seen since in a Creative Labs product.

      The point is that you could trivially open and play with the DK sample files using the AWE32 software (they had their AWE-specific files). Then you could map any of them, say, the knight screams from the torture chamber or the chicken noises, to a MIDI instrument and play with that, compose sequences, etc.

      Queue in stupid amounts of time finding disturbing ways to freak out people around the computer at the most inappropriate times. Because you know that if you just leave the camera hovering over the torture chamber and leave, the prisoner's will just run out :-)

    5. Re:Dungeon Keeper by Some_Llama · · Score: 1

      "Dungeon Keeper II forgot that adding Mega-3D graphics and a storyline that nobody would care about doesn't make the game better."

      I disagree, I played both version extensively and the second was definitely a better version, there were a few things I loved from the first version that I missed, but the reworking of the gold vs gold+magic system, new characters, elite creatures, multiplayer with bots, dazed creatures when dropping and of course better graphics (full 3d, not sprites), new traps, new rooms, my pet dungeon?!?! i don't even play the first version anymore.

      I agree they need to revive this game, but i don't see why you couldn't just say that without trying to slam the sequel.

    6. Re:Dungeon Keeper by nuzak · · Score: 1

      DK2 was DK1.5, a nice upgrade and gameplay fix but yeah basically the same game. The real problem is that it crashes every couple minutes on XP. Turning off all the effects (which really is half the game) makes it go a bit longer, but it's still not stable enough. And EA was actually still selling this broken game in an anthology pack less than a year ago.

      I miss Bullfrog.

      --
      Done with slashdot, done with nerds, getting a life.
    7. Re:Dungeon Keeper by FortKnox · · Score: 1

      I loovved playing DK2 in the middle of the night. At like 1 or 2am, the game master would say:
      Due to your late night digilence, you have uncovered a secret gaming tip! GO TO BED!

      Heh... always caught me off guard. Fun game, hard to go back to cause it was soooo buggy, but still damn fun (especially converting fairies and stuff to your side).

      Anywho, my suggestion??

      SYSTEM SHOCK 3!!! The second one is still easily one of my top 3 favorite games of all time.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    8. Re:Dungeon Keeper by zanglang · · Score: 1

      Ah, thanks for the reminder, I've been thinking of doing that for a while too. I took out the CD, dusted it off, left it next to my laptop, but forgot all about it/kept putting it off for weeks. Now if I can find a decent FreeDB entry to tag these unnamed tracks...

    9. Re:Dungeon Keeper by AndroidCat · · Score: 1

      I still have my AWE32 (or is it an AWE64?) but I didn't try playing with the sound too much. Now I'd have to fix the Win98 install on my secondary box...

      Hmm. Developer Keeper. "Okay, I built a cubical farm, a lunch room, an attached fun room and even dropped off t-shirts and pizza. Why aren't my peons coding?" "Your creatures need a washroom." "D'OH!"

      --
      One line blog. I hear that they're called Twitters now.
    10. Re:Dungeon Keeper by AndroidCat · · Score: 1

      Track #5 is scratched, waaaah! The CD surface generally looks like it was attacked by a Dremel tool, but I'll bet it's the big scrape parallel to the tracks wot done it. Time to look into these "CD repair kits" to see if they're any good. (The data should still be there, but the surface needs patched with some kind of goop with the same refractive index as the CD.)

      --
      One line blog. I hear that they're called Twitters now.
  6. Dino Crisis by Xymor · · Score: 1

    I wish we could have more Dino Crisis.
    Dinosaurs > Zombies.

    1. Re:Dino Crisis by elrous0 · · Score: 1
      What about zombie dinosaurs?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  7. Classic games I would love to see more of by master_kaos · · Score: 1

    Grim Fandango 2 Monkey Island 5 Indiana Jones Police Quest Space Quest Kings Quest The Dig 2 AVP 3 Sam and Max 2 (made by lucas arts and not tell tale... I don't like their version that much) ... Probably get the hint that I love adventure games There are probably a few others I would love to see, but nothing comes to mind at the moment

    1. Re:Classic games I would love to see more of by Matchstick · · Score: 2, Informative

      > made by lucas arts and not tell tale

      You did know that Telltale was formed by people who were working on Sam and Max at LucasArts, right?

  8. System Shock 3? by Clazzy · · Score: 4, Insightful

    Enough said? Really, I could think of a few games which would be lovely to have sequels to (DX, KOTOR to name a couple) but sometimes it's better to have an original story than churning out the same thing over and over which is what seems to happen nowadays. Perhaps I'm just too cynical.

    --
    If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    1. Re:System Shock 3? by Luctius · · Score: 1

      System shock 3 will be very unlikely but keep an eye out for http://en.wikipedia.org/wiki/Bioshock

    2. Re:System Shock 3? by LighterShadeOfBlack · · Score: 1

      You're probably already aware but Bioshock is in development which is effectively System Shock 3, or at least as close as you're ever gonna get to it. Due out 2nd half of 2007 apparently.

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    3. Re:System Shock 3? by Clazzy · · Score: 1

      Oh, I have been. It's just a shame it most likely won't run on my laptop.

      --
      If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    4. Re:System Shock 3? by Groghunter · · Score: 1

      Uhm, you do realize that EA announced System shock 3 a few months after Bio Shock was announced, right?

    5. Re:System Shock 3? by Thansal · · Score: 1

      That and a sever lack of SHODAN.

      Afterall, psychotic female AIs are obviously awsome.

      And yah, SS3 was one of the main ones I was sad they didn't list. I know Bioshock is comming out, and I am eagerly awaiting it. However the change of setting is kinda sad (I loved the universe they had created for the SS games). Hopefuly their baddies will be as awsome as The Many, and more hacking/weapon tinkering/body tinkering and other such wonderful customization options.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    6. Re:System Shock 3? by Clazzy · · Score: 2, Interesting

      They renewed the trademark, they never announced System Shock 3 to my knowledge.

      --
      If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    7. Re:System Shock 3? by Anonymous Coward · · Score: 0

      From what Irrational said about the game, my guess is BioShock will be like Deus Ex sequel. It will be a very dumbed down game.

    8. Re:System Shock 3? by Lisandro · · Score: 1

      Link please? I'm dying for a System Shock sequel!

    9. Re:System Shock 3? by Jesterboy · · Score: 2, Insightful

      I concur wholeheartedly; a true System Shock sequel would be wonderful. Bioshock looks good, but it seems to be quite a different experience. I would even settle for a re-hash of the first two; my current system doesn't play nice with either of them, despite trying several emulation solutions like VDMSound and DosBox. -_-

      In the same vein, I would love to see a GOOD Deus Ex sequel/update. Invisible War just seemed to be lacking what made the original so great; the customization, the many approaches to the same situation, the substance abuse...^_^

    10. Re:System Shock 3? by Mister+Whirly · · Score: 1

      You need to download the official patch for System Shock 2:

      http://www.3dgamers.com/games/systemshock2/

      You'll need the file shkpatch.exe, it fixes issues with Windows XP.

      Also to install System Shock under XP you'll need to add
      "-lgntforce" to the setup instruction e.g. -- if that doesn't work try it with "-ntforce"

      d:\setup.exe -lgntforce (or d:\setup.exe -ntforce)

      If you are getting lockups or having problems getting it to run, try these additional steps:

      Add the line "safe_texture_manager", without quotes to the Shock.cfg file.

      Start System Shock 2 and while still on the main menu, goto Task Manager.

      Right-click on the Shock2.exe application and goto Set Affinity. Uncheck everything except for CPU 0.

      Then go here - http://shtup.home.att.net/files/shtup_beta5.zip - and downlaod the graphics upgrade package which will increase polygon counts on models to make things look better.

      Good luck, and enjoy!

      --
      "But this one goes to 11!"
    11. Re:System Shock 3? by Jesterboy · · Score: 1

      Thanks, I'll give this a try. The last time I tried, I did use the patch and got it to run, but it would crash at seemingly random intervals of a couple minutes. I hadn't heard about the command line switches, or the "safe_texture_manager" in the .cfg file though; maybe that will fix the problem. ^_^

      I guess I should give another go at trying to get the first one properly setup as well.

  9. As always by Anonymous Coward · · Score: 0

    Duke Nukem Forever anybody?

    1. Re:As always by AMSRay · · Score: 1

      Thank You!! I kept scrolling down the list thinking "Where's Duke?"

  10. StarCraft, TIE Fighter, Descent by Cyno01 · · Score: 5, Insightful

    Hell, re-release those with modern graphics and upgraded online play (ala Half Life:Source) and they would sell all over again. I still play all three of those games and i cant remember a LAN party i've been to where we didnt get a game of starcraft going. Show me a gamer that doesnt have starcraft tucked away on their system somewhere.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:StarCraft, TIE Fighter, Descent by jackharrer · · Score: 1

      I'm not really a gamer and I have StarCraft. That was a good game. Sometimes we connect through Hamachi and play with my friends now scattered all over the world.

      --

      "an experienced, industrious, ambitious, and often, quite often, picturesque liar" - Mark Twain
    2. Re:StarCraft, TIE Fighter, Descent by TheThiefMaster · · Score: 2, Interesting

      Actually half-life: source doesn't really have updated graphics, just an updated engine, so it still looks awful.

      If it was any good then the Black Mesa mod for Half-life 2 might not still be going.

      Counter-strike source would have been a better example, they actually remade the levels to a modern detail level.

    3. Re:StarCraft, TIE Fighter, Descent by LighterShadeOfBlack · · Score: 1

      Starcraft is indeed still a great game. Although it seems a sequel probably will come out, whch is great news, I think for now Dawn Of War is probably so similar to what I'd expect of Starcraft 2 that I'm not too worried with how long it takes to develop.

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    4. Re:StarCraft, TIE Fighter, Descent by Anonymous Coward · · Score: 0

      Show me a gamer that doesnt have starcraft tucked away on their system somewhere. *Raises hand*
    5. Re:StarCraft, TIE Fighter, Descent by mgiuca · · Score: 1

      Don't get me wrong: I love StarCraft, it was the best RTS ever, and I'd rather see a sequel to StarCraft than another Warcraft, but I've never understood why Warcraft III isn't considered to be as good a game as SC...

      IMO WC3 is the greatest game ever made, with absolutely no competition (including StarCraft, or WoW for that matter) anywhere near it. I find it hard to go back to StarCraft. Why don't people respect WC3 like they do SC?

      (Could one reason be, as someone pointed out, it's much harder to copy and required pretty high-end machines when it was released, so it isn't as popular at LANs?)

    6. Re:StarCraft, TIE Fighter, Descent by Cornflake917 · · Score: 1

      I actually liked Warcraft II and Starcraft better then WC III. To be fair, only played through the single player once a while back on WC III so I'll probably give it another chance. I mean yeah WC III has way better graphics and alot more features, but Starcraft was just plain fucking fun.

    7. Re:StarCraft, TIE Fighter, Descent by Cornflake917 · · Score: 1

      Hell yeah on Decent. It was like on FPS on steroids. You had engines that could move you in all 6 directions. The game forced you to be a ninja in a ship with all the different crazy weapons coming at you.

    8. Re:StarCraft, TIE Fighter, Descent by Jezral · · Score: 1

      Why don't people respect WC3 like they do SC? Personally, WC3 just didn't support battles in the same scale as SC's epic battles. WC3 had 90 "food" where single units take anywhere from 1 to 8 of those. SC had 200 "food" (or 600 if you played Protoss - Mind Control other races' workers).

      Even when making custom maps in WC3, raising the food or hero limit wasn't possible. You had to upset the balance of the game by changing units' requirements to get more units in the game.

      WC3 was simply too small. SC was epic.
    9. Re:StarCraft, TIE Fighter, Descent by sandmaninator · · Score: 1


      WC3 has a bunch of RPG elements (heroes) that are completely superflous and distracting from what is at heart, a RTS game.

      The characters in WC3 are not as distinct as they are in SC and WC2. In WC3 I could not tell the difference between a shamen and an archer.

      I prefer the graphics of SC over WC3. The cutscenes from SC are waaaaaaay better than those from WC3.

      I think the different camera views in WC3 are an entirely useless feature. The 3D-ness of WC3 made it perform poorly on all but the fastest machines (when it came out).

      IMHO SC has very little that could be added to it to make it a better game:
      - Higher resolution and more screen real-estate
      - Better AI for character movement.
      - Smoother in-game animations
      Leave everything else as-is and I will buy it in a heart-beat.
      We need SC 1.1 !!!

    10. Re:StarCraft, TIE Fighter, Descent by hal9000(jr) · · Score: 1

      I used to play Descent until I got motion sick and then it would invade my dreams at night. What a great game. The only thing I didn't like was the BOSS killing. Kind of a stupid concept.

      Move it to the HL2 engine, add internet gaming, and what a blast.

    11. Re:StarCraft, TIE Fighter, Descent by Some_Llama · · Score: 1

      "Even when making custom maps in WC3, raising the food or hero limit wasn't possible."

      Yes it is, you can do either... I have played many a custom multiplayer map that does just this... for example there is a pokemon map where you find, defeat, and then use up to 8 "hero" creatures, for the food limit try "The summoner" where you have a hero whose abilities are summoning, you can summon over and over to the point where there are 500+ units battling.

      Also there are maps where it costs no food no gold, just buildtime for buildings and units.. of course those slow down pretty bad pretty fast ;)

    12. Re:StarCraft, TIE Fighter, Descent by ocbwilg · · Score: 1

      Hell yeah on Decent. It was like on FPS on steroids.

      I agree. But while I never got motion sickness from playing FPS games, I almost always got motion sickness from Descent. Other than that it was an awesome game.

    13. Re:StarCraft, TIE Fighter, Descent by Anonymous Coward · · Score: 0

      Why Warcraft 3 is less popular (and IMO, inferior to) Starcraft:

      Warcraft 3 has much more complexity, but no more depth.

  11. Bard's Tale IV by owlman17 · · Score: 2, Interesting

    And not just a remake. No, the new Bard's Tale isn't enough. Neither is Dragon Wars. We'd like a real Bard's Tale IV after Bard's Tale III: Thief of Fate.

    1. Re:Bard's Tale IV by elrous0 · · Score: 2, Informative
      The new "Bard's Tale" really has absolutely nothing to do with the original (aside from the title and the fact that it's an CRPG). It's a funny game, with a lot of satire, but it's a shame they had to stick it with that name.

      A real Bard's Tale sequel is indeed well overdue.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  12. Shadowrun 2 by mastershake_phd · · Score: 1

    Loved the SNES version. Microsoft has bought the parent company and is planing to turn it into a multiplayer only fps unfortunately.

    1. Re:Shadowrun 2 by static0verdrive · · Score: 1

      (this is not a console war flamestarter) I WAY preferred the Genesis version to the SNES version, and would LOVE a sequel to that. Better yet, a World of Shadowrun (Warcraft MMO-like) would be most fitting for the Shadowrun universe.

      --
      ========
      77 77 77 2e 6d 65 6c 76 69 6e 73 2e 63 6f 6d
    2. Re:Shadowrun 2 by Thansal · · Score: 1

      You have no idea howmuch I would love to see an SR MMO.

      Or even just a CRPG SR (bassed faithfuly off of the books), prefferably with the ability to heavily modify it, and run games simmilar to NWN online. I would rather see somethign like that then a sequal to the SR games for SNES/Gen. However that is probably all because I just love the PNP SR.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:Shadowrun 2 by Mister+Whirly · · Score: 1

      Holy cripes, I had forgotten about Shadowrun...I think I am going to dig out my old Sega when I get home and play it!!

      A sequel to this would be very welcome, but only if the did the gameplay in the same style.

      BTW - if you liked the hacking part of Shadowrun, there is a game called Decker that is almost identical to that portion of the game out for the PC. Check it out - http://www.caro.net/dsi/decker/

      Cheers!

      --
      "But this one goes to 11!"
  13. X-Com! by bakreule · · Score: 2, Interesting

    Xcom doesn't make the list?! Gripe! Complain! And none of that silly water stuff from the sequel. Give me aliens!

    --

    Buses stop at a bus station
    Trains stop at a train station
    On my desk there's a workstation....

    1. Re:X-Com! by hobbes+vs+boyle · · Score: 2, Informative

      Have you checked out UFO: Alien Invasion? It's "heavily inspired by the X-COM series" (and if they say "heavily" they mean it!), supports network gameplay, and is licensed under GPL. And it has no underwater missions :-) http://ufo.myexp.de/ Cheers, hobbes vs boyle

    2. Re:X-Com! by quarterbrain · · Score: 1

      The only reason I came into this thread was to make sure XCom was mentioned. With XCom, Civ, and Fallout, I don't know why people even bothered to make anything else. They should have been busy gaming.

    3. Re:X-Com! by bar-baronic · · Score: 2, Informative

      CENEGA published two XCom inspired games in the past 5 years; UFO: Aftermath and UFO: Aftershock. I've just started playing the Aftershock title in the past couple of weeks. So far the gameplay is very close to XCom with some changes both tactical and strategic. Two improvements I've noticed is the addition of two new (and maybe a third) unit races you can add to your teams and during missions the action is almost real-time if you want. Not so great changes are primarily strategic. Research progresses very slowly through a huge technology tree. New bases are earned, not purchaced. And the economic engine is resource based as an alternative to currency based. I've built up a good supply of savaged weapons without ammunition and no way to "sell" them.

      Torrents are your friend if you want to trial the game.

      And CENEGA announced a third UFO game call Afterlight to hit stores February 9, 2007. This one will not have any underwater missions - they're going to Mars.

    4. Re:X-Com! by Txiasaeia · · Score: 1

      Yeah, one word: Starforce.

      --
      Condemnant quod non intellegunt.
    5. Re:X-Com! by Jesus_666 · · Score: 2, Informative

      Hasbro Interactive was producing three sequels, of which one (X-COM: Genesis) was what the first two games were, with modern technology - ie. that what every X-Com fan was aching for.

      Then Hasbro decided to shut down Hasbro Interactive and sell the rights to X-COM to Infogrames.

      Then Infogrames (now part of Atari) decided to scrap all X-Com projects and produce X-COM: Enforcer. On top of that, Atari doesn't plan to revive the series, despite the unbroken popularity. (Thanks a lot, Atari! I hope you die a horrible death!)

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  14. Klonoa! by sonicbhoc · · Score: 1

    There needs to be a sequel to the PS2 Klonoa games. It would really fit in well with the Wii.

    1. Re:Klonoa! by shadowcabbit · · Score: 1

      So very much yes. The only problem is that the Klonoa games have lent themselves more towards the current handheld systems than the major consoles. More than that, I think you and I are about the only North Americans who are interested in seeing a new Klonoa game; they just sadly didn't sell very well over here.

      Now, that said, I would also really like to see a couple new-IP side-scrollers. Failing that, either a remake/sequel to Mischief Makers or a remake/expanded version of The Goonies II (though that's really more in the Metroid/Castlevania genre, so, no real shortage there).

      --
      "Why Subscribe?" Good question...
    2. Re:Klonoa! by ziggy_co · · Score: 1

      I love the klonoa games... so that makes it three of us. I just dig the gameplay and all the pretty colors. The most recent PS2 game was gorgeous.

  15. Ob by Bastard+of+Subhumani · · Score: 5, Funny

    I liked Duke Nukem, any chance of a follow-up?

    --
    Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
  16. Skies of Arcadia by RyoShin · · Score: 3, Interesting

    Skies of Arcadia (and Legends) is one of the best RPGs I've ever played, as well as one of the best games. While it had its faults (blocky graphics, even on the 'Cube, bad voice acting, high encounter rate), it was a very fun RPG with a pretty good story that focused mainly on pirates. One of the best things, though, was the Airship battles.

    I'd love to see a sequel to this game; however, it should be set in the same world but involve different characters (referencing the past characters or having them show up once or twice is alright). It might also be a good basis for an MMO.

    1. Re:Skies of Arcadia by Anonymous Coward · · Score: 0

      Yes please. SOA is the reason why I keep the Dreamcast in repair (well, that and Rez, but that's between me and my homemade controller attachment).

    2. Re:Skies of Arcadia by CronoCloud · · Score: 1

      What I want to know is why the heck it got ported to the system that isn't known for having rabid RPGG fans, the Gamecube, instead of the system with hordes of RPG fans, the PS2.

    3. Re:Skies of Arcadia by arodland · · Score: 1

      Agreed. If done well, an SoA sequel would rock. Or, since they did a fairly good job of setting up history in the original, a prequel.

  17. Sequels by Anonymous Coward · · Score: 1, Insightful

    ... because there's nothing like a good sequel to force the game industry to be more creative.

    1. Re:Sequels by fyrie · · Score: 1

      I tend to think you are right here, especially since the game had multiple endings. I would love to see another game in the same setting though.

    2. Re:Sequels by elrous0 · · Score: 2, Funny
      I'm sorry, I live in Hollywood and work in the game industry. I am unfamiliar with this word "original." Is it a type of food like "oriental?"

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Sequels by fyrie · · Score: 1

      Oops... This was supposed to go under the Torment post down the page.

    4. Re:Sequels by nuzak · · Score: 1

      Multiple endings in Torment? There may have been multiple options for TTO (I actually ended up with the non-combat one the first time I played, though chain-casting level 9 spells made fighting just as easy) but the ultimate end is always the same ... and it pretty much puts to bed any idea of a sequel.

      Another game set in Sigil might be all right, but replaying originality as a formula is not only bound to disappoint, it can actually remove a lot of the shine from the original (ya hear me, George Lucas?)

      --
      Done with slashdot, done with nerds, getting a life.
    5. Re:Sequels by 7Prime · · Score: 1

      Actually, though I know you're being facetious and flippent, there is a lot of truth to that. Unlike the film industry, sequels are very often more innovative than their originals. I think this is due to the fact that game designers are very scared of crashing and burning on the first go-around, but once they have an established series, they feel more freed up to try more unorthodox things. I think this tends to be a little more the case on the console end of things (recently, I've seen a swath of PC game sequels that are simply toned-down versions of their originals). But aside from a few outliers, I'd have to say that most of the innovation in the video game industry comes out of sequels.

      In any case, I think we can agree that The Sequel works a lot better in video games than it does in film. For one thing, you must ask what it means to be "a sequel". In cinema, a sequal is a continuation of the film: story, characters, setting all remain constant, to a degree. In games, many times, one or more of these elements does not have to be the same, in fact, some series (Final Fantasy for example), these elements are consistantly always different. A video game series, in a way, becomes more of a subgenre than a series of connected works. The musical analog is that of a "song cycle", in which each work is a separate and individual entity, though through some sort of common theme, all works are related.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:Sequels by fyrie · · Score: 1

      Maybe my memory is flaky, but I thought you got a different cut scene depending on certain choices you've made.

  18. Fallout by Chemisor · · Score: 5, Insightful

    Fallout was unquestionably the best PC game ever made.

    1. Re:Fallout by Anonymous Coward · · Score: 0

      orly

    2. Re:Fallout by Science+Cat · · Score: 1

      Amen and pass the chain gun!

    3. Re:Fallout by elrous0 · · Score: 1
      *I* would question that.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Fallout by soccerisgod · · Score: 0, Troll

      They are making a sequal and believe me, you don't want that.

      'cause... Bethesda is making it.

      --
      If a train station is a place where a train stops, what's a workstation?
    5. Re:Fallout by Anonymous Coward · · Score: 0

      You know there is a Fallout 2, right? It was a better game than the original. Fallout already has an excellent sequel so it doesn't belong on a list of sequels we'd like to see.

    6. Re:Fallout by Chemisor · · Score: 1

      > there is a Fallout 2, right? It was a better game than the original.

      Yes and no. Fallout 2 was pretty darn good and I certainly enjoyed it. However, it just doesn't have the same atmosphere. There's a lot more joking around and ridiculousness (exploding outhouse anyone?), which IMO somewhat detracts from the story. That said, the game engine was better and the world was larger, so I suppose those things made up for whatever atmospheric deficiencies it has.

    7. Re:Fallout by Trails · · Score: 3, Insightful

      Then by the same token, neither Descent, TIE Fighter, Maniac Mansion, Monkey Island, etc... belong on that list.

      I would like to see a Fallout sequel. Bethesda has the ip rights, but there hasn't been much movement yet that's visible to consumers. They might do a good job, they certainly did well with elder scrolls.

    8. Re:Fallout by JRaven · · Score: 1
      You know there is a Fallout 2, right? It was a better game than the original.
      That's seriously debateable. Fallout 2 went in for much more, let's say, "juvenile" humor. And the last portion of the game (specifically San Francisco) seemed almost unfinished. A lot of folks were disappointed with Fallout 2.
    9. Re:Fallout by drinkypoo · · Score: 2, Insightful

      What bothered me about it is that when you got towards the end the difficulty jumped to about three times what it had been before all of a sudden. One moment I was the undisputed king of all I ran into and the next I was getting spread thinly across the walls. It felt to me like they made the beginning and end of the game, then started filling it in from the point right after the opening, and never quite joined up to the ending.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Fallout by cerenyx · · Score: 1

      Definitely. Someone needs to devote less attention to tricked-out 3D graphics a la Morrowind/Oblivion and just give us storyline, attitude, and PipBoys.

    11. Re:Fallout by Faw · · Score: 2, Funny

      Yes, coolest ending for a game ever.

      Those ungrateful Vault 13 bastards...

    12. Re:Fallout by mcsestretch · · Score: 0

      2nded. I always wondered how they'd explain how they got the part for the water purification system without you coming back. "Oh, uh, he died. We found this one in the storage locker." Great ending though. I'll admit that I didn't see it coming.

    13. Re:Fallout by Itchyeyes · · Score: 2, Insightful

      Yeah, cause they did such a shitty job with Oblivion huh? And spare me that "it won't really be a true sequel" crap. If nothing else it'll be better than those half-ass spin-offs. I'll take a sequel from Bethesda over nothing any day, because that's exactly what we were getting before Bethesda bought the license.

    14. Re:Fallout by dkoster · · Score: 1

      I've been a big fan of the Fallout series. And I do hear they've got "something in the works"

      I'd also like to see something done with the System Shock title.

      Star Control. Nuff said.

      Also, there was this game I played obsessively on the Atari ST. I think it was called Sundog, or something like that. You carried cargo to different systems, each system had different prices in their market (if they had a market). You could upgrade your ship and its weapons with different parts. You'd be attacked and go into a 1st person shooter mode. Very advanced for it's day. I'd like to see that in today's market.

    15. Re:Fallout by Creepy+Crawler · · Score: 1

      Actually, look at nwnprc.netgamers.co.uk .

      They know what s hardcoded and not, and broke most "hardcoding". Thing is, there's still things that COULD be done, that arent possible with the current engine.

      And lastly, if you dont have PrC installed onto neverwinter nights, well, you'll most liokely sink 1000+ hours with it ;-D 100+ classes, real epic magic, true shapeshifter, loads of spells, PSIONICS ;-D

      --
    16. Re:Fallout by Darby · · Score: 0, Troll

      Yeah, cause they did such a shitty job with Oblivion huh?

      Exactly. I assume you were being sarcastic, I'm not. I think Oblivion absolutely sucked. Pretty graphics, everything else sucked.
      YMMV

    17. Re:Fallout by Faw · · Score: 1

      I didn't saw it coming either. After all the crap I had to go through, fighting so many mutants, losing Dogmeat (I reloaded so many times to keep him alive), and they did that to me?? Jerks. At least they all died eventually. :)

      I didn't mind losing that stupid bad luck dog in Fallout 2...

    18. Re:Fallout by Emetophobe · · Score: 1
      Fallout was unquestionably the best PC game ever made.
      I don't know about best PC game, but it was definitely the best post-apocalyptic RPG I ever played. Fallout 3 has been in developement for a while... http://www.google.ca/search?hl=en&q=Fallout+3&btnG =Google+Search&meta= (Looking forward to it)
    19. Re:Fallout by Emetophobe · · Score: 1

      Funny that you mention System Shock, because a "spiritual successor" to System Shock is currently being developed, it's called Bio Shock. http://en.wikipedia.org/wiki/Bioshock

    20. Re:Fallout by Anonymous Coward · · Score: 0

      I think Oblivion was a great game- I enjoyed it a bunch, but I don't think Bethesda really understands the fundamental mechanics of a good RPG.

      Specifically, the character leveling system, enemy leveling system, loot, and watered-down combat system were awful in Oblivion. Just look at how imbalanced the birthsigns in Oblivion are- and its not like those were a recent addition to the series.

      I don't really trust Bethesda enough to do a decent interpretation of Fallout's SPECIAL, skill, and targeting system- I see them stubbornly sticking to their same tired mechanics instead.

  19. Freespace by SNR+monkey · · Score: 1

    While they were talking about Descent ('both' of them?? I seem to remember at least 3 (unless they meant 2 sequels?)), I couldn't help thinking about (Descent) Freespace and Freespace 2. I wouldn't mind having a Freespace 3, the first two were awesome.

    1. Re:Freespace by Goaway · · Score: 1

      Man, Freespace was the absolutely worst space sim I've ever tried to play. Ridiculous physics, ridiculous gameplay, and a completely and utterly ridiculous plot. Well, start of a plot. I didn't get past a couple of missions before uninstalling it in disgust and never playing it again.

    2. Re:Freespace by robson · · Score: 1

      I didn't get past a couple of missions before uninstalling it in disgust and never playing it again.

      I think this may disqualify you from properly evaluating the entirety of the game, much less its sequel.

    3. Re:Freespace by Goaway · · Score: 1

      If it's so bad you can't even finish more than a handful missions before becoming disgusted, that's a pretty good indication the game design is fundamentally flawed.

      Hey, maybe it gets better, but I doubt they would suddenly changed the idiotic physics model in the middle of the game, or suddenly hired competent writers.

    4. Re:Freespace by Control+Group · · Score: 1

      Ridiculous physics? Compared to what?

      It was an arcade space fighter game, not a Newtonian physics simulator. It followed the same rules as X-Wing, TIE Fighter, Wing Commander *, and various other lesser-known games of the same genre.

      If that's not a genre you like, that is, of course, fine - but singling out FreeSpace as differently worse really isn't legit.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    5. Re:Freespace by Goaway · · Score: 1

      Compared to other stuff I've played, like Frontier and Independence War. Actually, having ridiculous physics is fine, if you play it right - Wing Commander did, it never pretended to be in any way realistic. Freespace rubbed your nose in it with stuff like speed readouts that maxed out at speeds lower than fighter jets from the 1960s could do.

    6. Re:Freespace by brouski · · Score: 1

      Criticizing Freespace would be kind of like panning The Godfather or Apocalypse Now. It just makes you look like a nincompoop.

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    7. Re:Freespace by Goaway · · Score: 1

      So you disagree that flying "spaceships" that move slower than atmospheric fighter jets, and a plot that absolutely tramples all over anyone's suspension of disbelief is ridiculous?

    8. Re:Freespace by Cornflake917 · · Score: 1

      Hey, maybe it gets better, but I doubt they would suddenly changed the idiotic physics model in the middle of the game, or suddenly hired competent writers.

      What space-sim doesn't have an idiotic or inaccurate physics model? If the physics model is accurate, the combat would actually be pretty annoying and boring. Having no max speed in space means players will go to fast and over shoot things, take 3 minutes to slow down again, and then make another pass at insane speeds. If you played Ace of Angels, you would know what I'm talking.

      Seriously, what space sim besides the one I mentioned has a signficantly different physics model from freespace?

    9. Re:Freespace by Goaway · · Score: 1

      I enjoyed Frontier and Independence War a lot.

      Not that there is anything wrong as such with a ridiculous physics model, as long as you play it right. Freespace, however, acts like it was realistic. It even has a speed readout that shows you that your spaceship is actually moving slower than a mid-twentieth-century fighter jet. That a buzzkill right there.

    10. Re:Freespace by Gulthek · · Score: 1

      Wow. You get a buzzkill because the numbers on a display don't match to what you want them to match?

      I never noticed the speed indicator, but I did notice that Freespace was strongly inspired by both Wing Commander and Tie Fighter. I noticed the capital ship fights where you fought against massive carriers that dwarfed your tiny fighter (one ship literally took five minutes to fly end to end). I noticed the fun squad combat control and inventive missions (stealth ship with no weapons flying in the heart of the alien armada, nerve wracking!).

    11. Re:Freespace by nuzak · · Score: 1

      You're really bent out of shape about that speed readout thing aren't you? I don't think it's even there in FS2, or if it was I never noticed it.

      Shame that Volition doesn't seem to have the, uh, volition to make a Freespace 3 and resolve the whole plot. But maybe that's what makes it Freespace, where narrowly escaping complete annihilation for now is what passes for victory -- game endings by Terry Gilliam. But space combat sims are pretty much dead these days, and no one is really buying fancy joysticks to play them either.

      --
      Done with slashdot, done with nerds, getting a life.
    12. Re:Freespace by NormalVisual · · Score: 1

      At least it kept the speed readout consistent with the displayed graphics. I love the fact that when playing "TIE Fighter", you can be running at full throttle and it still takes 10 seconds or so to fly the length of a star destroyer. That works out to about 350 mph. How would any of these things ever be able to be in close proximity to a planet without falling to the ground?

      Just being able to survive sharp turns at an assumed speed of thousands of miles per hour takes quite a willingness to discard physics altogether, so I pretty much discard any notion of accuracy and just concentrate on having fun. :-)

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    13. Re:Freespace by Goaway · · Score: 1

      You're really bent out of shape about that speed readout thing aren't you?

      Yes, yes I am. Because it so well represents the stupid design - trying to be realistic by giving you readouts and stuff, but failing to actually be realistic in any way. Its only purpose seems to be to explain to you that they got it all wrong.

    14. Re:Freespace by Goaway · · Score: 1

      Wow. You get a buzzkill because the numbers on a display don't match to what you want them to match?

      Well, yeah, I can suspend disbelief, but only as long as you don't start putting numbers on the screen that tell me that the events depicted are ridiculous.

  20. The Restaurant at the End of the Universe. by Rob+T+Firefly · · Score: 1

    *sheds just one more tear*

  21. This Time, He's Really Really Immortal + Anguished by FhnuZoag · · Score: 4, Insightful

    Pleeeease don't make a Planescape Torment sequel. Sure, make another game set in the Planescape multiverse. But a sequel to Torment can only be a rape of a fine game's memory. The game had a fine ending, a great ending. Don't ruin it by tacking something on.

  22. Leisure Suit Larry by Anonymous Coward · · Score: 0

    The closest thing to seducing real girls for all slashdot readers.

    1. Re:Leisure Suit Larry by Xentor · · Score: 1, Offtopic

      They made another Leisure Suit Larry, but they did it without Al Lowe. Because of that, I refuse to play it.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    2. Re:Leisure Suit Larry by SScorpio · · Score: 1

      Good choice. It's nothing other than a collection of mini games that aren't fun. There is some humorous writing. But the main game is broken and it doesn't like up to the Leisure Suit Larry name.

  23. The Poop? by devnullkac · · Score: 2, Funny

    I've never heard of the original, but Planescape Torment 2: The Poop sounds like a winner to me.

    --
    What do you mean they cut the power? How can they cut the power, man? They're animals!
    1. Re:The Poop? by sharkey · · Score: 1

      I hear the tin-box collector's edition includes a limited-edition silk-screened roll of Charmin.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  24. E.T. 2 by fyrie · · Score: 2, Funny

    What?

    1. Re:E.T. 2 by hamburger+lady · · Score: 4, Funny

      Custer's Revenge II: The Revenge of Custer's Revenge

      --

      ---
      Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
    2. Re:E.T. 2 by Ray+Radlein · · Score: 1

      That is the best name not involving the words "Electric Boogaloo" that I have ever heard for a sequel.

  25. Sequels by heptapod · · Score: 1

    Why not create something original rather than beating a dead horse? As cool as sequels may sound, most tend to spoil the experience of the original game.

  26. Dungeon Keeper-Baster Assault. by Anonymous Coward · · Score: 0

    "I wanna explode more chickens!"

    Alright! Alright! Let's leave the kinky stuff at home.

  27. Master of Magic II by Usekh · · Score: 5, Insightful

    Anyone else remember that game? man Master of Orion got 3 sequels. It deserves at least one.

    1. Re:Master of Magic II by Homr+Zodyssey · · Score: 1

      I was gonna suggest this one if noone else did. MoM was an awesome game. I bought this game on 3.5" floppies for DOS. Its the only game I ever wanted to play past the life of its medium...those darned floppies went bad before the game got stale for me. Fortunately I found a copy of it on an abandonware site. I have to play it in DOSShell though. It requires Expanded memory...ugh! I really wish someone would make a modern version designed for modern OSes.

    2. Re:Master of Magic II by i+kan+reed · · Score: 1

      You could not be more right, all the fun of CIV plus strategic combat and fantasy elements, win!

    3. Re:Master of Magic II by coder111 · · Score: 1

      I second this. MOM was a very fine game. What I would like to see, is a RPG game set in MoM world where all the factions are controlled by computer, and you act as a single hero. You could recruit some army, go explore ruins, sack enemy towns, level up, get new EQ, etc. While the world would realisticaly respond to your actions, i.e. you sack enemy town- it doesn't produce more troops in that area, and after a while your faction sends some settlers over there, etc.

      Such game would take a darn good AI though. Oh, and it could be MMORPG too, many heroes fighting for their own factions in a dynamically generated world. Quests and storyline would be very difficult to implement though.

      --Coder

    4. Re:Master of Magic II by Anonymous+Curmudgeon · · Score: 1

      Master of Magic inspired a number of other games. For example, you'll find quite a few of MoM's features in Age of Wonders.

    5. Re:Master of Magic II by Peter+Mork · · Score: 1

      For some reason, I thought Age of Wonders was a sequel. I guess it's just a close derivative.

    6. Re:Master of Magic II by Reapy · · Score: 1

      I saw some people mention age of wonders and age of wonders II shadow magic, which are about as close to MoM gameplay as you are going to find.

      But, there may be some hope. I seem to recall reading the developer log over at galciv2.com where he was mentioning that stardock was trying to acquire rights to "a certain fantasy themed game similar to moo" or some other abstract way of putting it. But basically they were trying to grab the MoM licenses for a sequel.

      If there is anybody out there right now to do this sequel, stardock is the one. Check out galciv2 if you have not, it is basically what you wanted MOO 3 to be, minus your favorite races. They definitely understand the elements that made moo and mom to be the hits that they were.

    7. Re:Master of Magic II by Jaysyn · · Score: 1

      Stardock, the makers of Galactic Civilizations, have been trying to get the rights to remake that game for a while...

      --
      There is a war going on for your mind.
    8. Re:Master of Magic II by meringuoid · · Score: 2, Interesting
      Master of Magic. Oh, how easily abused it was. But how very much fun lay in creating the most munchkin unit imaginable.

      Like taking thirteen Death books and just summoning Wraiths from the first turn. Or casting Flight on warships and using them to attack on land. Or Halfling Slingers with adamantium bullets, Flame Blade, Giant Strength, Heroism during a Crusade for a Warlord wizard plus blessing effects from Torin and an Archangel for about a billion damage a turn. Or abusing the wizard skills system to create a wizard who can scrap magic items and get more mana out than it took to create them. Or an invisible flying Malleus the Magician with the kind of stat-boosting artefacts that Celebrimbor himself would fear to forge. Or giving Jaer the Wind Mage the Pathfinding spell plus every speed boost you possibly can and using him to ship entire armies across vast oceans in a single turn...

      So many memories. So many obscene mutilations of the rules. The time I nuked the crap out of Ariel's last city, corrupted her whole land, inflicted both the curses of Famine and Plague, and then left the last few huddled survivors to suffer in misery and terror beneath my Eternal Night while I pursued my great aim of capturing every magic node on both worlds... that's still a warm and happy thought to this day.

      --
      Real Daleks don't climb stairs - they level the building.
    9. Re:Master of Magic II by Proto23 · · Score: 1

      YES YES YES Lets start a grassrootgroup to get Master of Magic II

    10. Re:Master of Magic II by kjart · · Score: 1

      Or giving Jaer the Wind Mage the Pathfinding spell plus every speed boost you possibly can and using him to ship entire armies across vast oceans in a single turn...

      Ahh, Jaer - how I remember you. There were certainly better heroes (death knight anyone?) but nothing beats the air-taxi.

      I've actually been playing it again recently and it's still fun, despite the (numerous) flaws. Godbless dosbox and home of the underdogs.

    11. Re:Master of Magic II by Anonymous Coward · · Score: 0

      BEST TBS EVER!

      XP's lack of EMS support forced me to download DosBox just so I could play it... a version that used more screen real-estate and with updated controls would be great... I don't even care if they update the graphics...

      -Tom

    12. Re:Master of Magic II by Anonymous Coward · · Score: 0

      Oh, and I've played Age of Wonders and Age of Wonders: Shadow Magic... close, but no cigar

      AoW had a more "campaign" based format; unfortunately, you could abuse that and build up your heroes to god-like status by reducing your enemy to one city and then just leveling up your heroes... it got kind of boring after that...

      -Tom

  28. Sequels to fix things? by iainl · · Score: 1

    I'm sure we can all list games that we love that either don't have sequels yet (Rez would top my list), or the ones where there are sequels, but they break the purity of the original (Super Monkey Ball).

    What I'd be interested is in taking games that were almost brilliant, but stuffed up by silly flaws that were usually the limitations of the original platform. Something like G-Police with a useable draw distance, more Dino Crisis but with a camera that didn't make me want to brutally beat the developers around the head with a rolling pin, or Midtown Madness with traffic in multiplayer and a car that handles better.

    On the other hand, I would love a third Syndicate...

    --
    "I Know You Are But What Am I?"
    1. Re:Sequels to fix things? by MrNaz · · Score: 1

      More Syndicate now! One of the best games I have EVER played, and definitely one of my most enduring favorites.

      --
      I hate printers.
  29. A new Wing Commander game by taxman_10m · · Score: 3, Insightful

    I loved the Wing Commander series and was very disappointed when they decided to go lite on the movie parts with the last game. The world needs more Kilrathi.

    1. Re:A new Wing Commander game by Anonymous Coward · · Score: 0

      na....but more freelancer would be WAAAAY cool. perhaps even with some kind of real story, not this lackluster-pulled-ouf-of-some-programmer's-ass-pie ce of illogical bullshit they had there. and yes, i know that freelancer is, itself, a sequel.

    2. Re:A new Wing Commander game by LoveGoblin · · Score: 1
      Agreed. And we're not alone: check out the Wing Commander Saga. It's a (so far incomplete) fan-made Wing Commander game using an updated version of the Freespace 2 engine.

      The space sim isn't dead - you just need to know where to look. :)

    3. Re:A new Wing Commander game by raddan · · Score: 1

      I remember drooling over the graphics for the original Wing Commander in some computer magazine... c. 1988, I think? Unfortunately, I did not own a machine powerful enough to play this game-- nor could I contemplate such a purchase on my meager allowance. My father thought I should just be happy with the 286 we had in posession. "Use the turbo button if you want it to go faster!", he would say. Yay, 12 MHz instead of 10!

      I did manage to spring for the real AdLib sound card, though. What a difference!

  30. Random Games I Liked by Atlantic+Wall · · Score: 2, Insightful

    Last Express 2: A sequel to the Win 95/98 game made by smoking car productions. First game was set on orient express just before the assaination of Archduke Ferdinand. Great story and gameplay. Duke Nukem anyone???

    --
    To Hell with the Queen of England!
    1. Re:Random Games I Liked by KirkH · · Score: 1
      Last Express


      Amen. What a great game that was. It's my wife's all-time favorite video game, so it gets extra points from me for that. I'm not sure if you could make a true sequel to it, but another game in the same vein by the same producer/designer/team would be fantastic. I believe Jordan Mechner made the game... same guy that did the original Prince of Persia titles.
  31. Anyone Remeber Master of Magic? by Mystex · · Score: 2, Interesting

    There's one I'd like to see redone. Loved building up a special forces team of heros equiped with the best magical items I could buy or build and using them to help me conquer the world.

  32. Tyrian by Xentor · · Score: 2, Interesting

    How about a version of Tyrian that'll work on a modern machine? Such a simple game, but so well-made...

    There was a version, Tyrian 2000, that'd work on a Win9x box, but not on 2k/XP/EvilVista.

    Am I the only one that remembers this little classic? Am I the only one who yearns to play with Zica Lasers and Banana Bombs!?!?

    --
    "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    1. Re:Tyrian by Thansal · · Score: 1

      Dosbox WILL get tyrian upand runnign on win2K *I can't say anythign for other OSes), and it really is not that hard.

      And yah, Tyrian is awsome. Admitedly I think I spent more time blowing up my friends with the tank game (destruct) that was also included :D

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:Tyrian by Novus · · Score: 1

      Assuming "modern" means 2003 or later, DOSBox should help you out (for both Tyrian and Tyrian 2000, which is still a DOS program despite its Windows installer!).

      In fact, it's quite hard to find DOS games that don't run on DOSBox.

    3. Re:Tyrian by Xentor · · Score: 1

      Nah, it's in that gray area where it's too old to run natively, but new enough that the low-level vid and sound code runs too slowly in DOSBox. I can get it to run fast + silent or slow with sound.

      I spent days trying to get it to work right in that... *sigh*.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    4. Re:Tyrian by Novus · · Score: 1

      Tyrian is a bit tricky, but doable. Gameplay (at Pentium detail, General MIDI music, Sound Blaster effects) is fine on my 1.8 GHz Athlon XP (running DOSBox 0.65 on Linux) with the dynamic CPU core at about 70000 cycles. Unfortunately, you have to turn the CPU cycles way down for the menus to work properly (7000 cycles on my machine; there's something weird with their idle loop!). Turning the graphics detail in Tyrian down to "Low" circumvents this problem entirely.

    5. Re:Tyrian by cafard · · Score: 1

      In fact, it's quite hard to find DOS games that don't run on DOSBox.

      Give a try at Archon Ultra...

      --
      This post is awesome.
  33. DNFII by trainsnpep · · Score: 1

    Duke Nukem Forever II.

    --
    --<Mike>--
    1. Re:DNFII by EnsilZah · · Score: 1

      And it should be named Duke Nukem Forever and Ever: OMG Ponies!

  34. 2 Oldies but goodies from SNES I'd like to see... by dispatch · · Score: 1

    ...would be Rock 'N Roll Racin' - "OUCH! WOAAAAAH! TARQUIN IS IN ANOTHER TIME ZONE!!" and E.V.O. which if they did it right could be effin sweet!

    --
    There's no place like ALT+HOME
  35. No way: Wing Commander Privateer by halivar · · Score: 2, Informative

    And I don't mean "Privateer 2: The Random Game We Grafted Onto The Franchise."

    I mean a real, honest-to-God Wing Commander Privateer sequel.

    1. Re:No way: Wing Commander Privateer by DrCode · · Score: 2

      I agree. The original Privateer was one of the best games ever made, with much more challenging combat than any of the later Wing Commander games.

    2. Re:No way: Wing Commander Privateer by magical_mystery_meat · · Score: 1

      Freelancer was the spiritual successor to Privateer. No replay value though.

    3. Re:No way: Wing Commander Privateer by AbRASiON · · Score: 1

      Mod this chap up, Privateer 2 was mediocre at best, Priv1 however oh Priv1 how I loved thee!
      (Yes, I know Epic or whatever that AGE OLD game is was larger and theoretically better but Privateer was good simple fun)

  36. Moo! by Coffee+Warlord · · Score: 1

    How about a Master of Orion sequel (okay, 2 was fun, but most of us know about the fiasco that was 3) that doesn't suck?

    Failing that...Colonization 2 and Master of Magic 2. Please. Purty please.

    1. Re:Moo! by Txiasaeia · · Score: 1

      Yeah, what he said! Those three games (MOO, MOM, and Colonization), along with Civ1 and the Mars scenario for Civ2, sucked more of my life away than university. I'm still fricking pissed about SimTex folding before they released their mecha strategy game... uh, MechLords, I think it was supposed to be called. I sent Chips & Bits some $30 USD for a preorder of the game. Dammit. I'm going to go cry in a corner now.

      --
      Condemnant quod non intellegunt.
    2. Re:Moo! by KermodeBear · · Score: 1

      I'll admit that when I first bought MOO3 I wasn't all that impressed; But, the more I played it, the more I liked it. Even though the AI is a bit weird, I prefer it over the first and the second at this point.

      The thing most people seemed to hate was the development plans. Getting used to development plans takes time and they never were explained well in the manual, but after some online research I found some very in depth explanations. Micromanagement is, to me, a chore and being able to use the dev plans lets me play the game. But, if you so choose, you can still tweak every little thing.

      --
      Love sees no species.
  37. Speedball offcourse by big+ben+bullet · · Score: 1


    No question about it:
    Speedball 3 !!!
    And with multiplayer this time ;-)

    Also... I remember playing a game 'The Creed' in the late nineties. You had a top down/perspective view of a character ('Syndicate'-style) in a futuristic urban setting. I really liked that game but haven't been able to find anything about it since...

  38. Re:This Time, He's Really Really Immortal + Anguis by tbannist · · Score: 1

    That's true, the sequel definitely should not revolve around the main character from Torment. But then that begs the question, how do you adopt the immortal mechanic without making it seems a trite replay?

    --
    Fanatically anti-fanatical
  39. Prequels? by AxminsterLeuven · · Score: 1

    How about a prequel to Pacman?
    Pacman Begins

    1. Re:Prequels? by Malc · · Score: 1

      I was thinking more like a prequel to Pong. It might be text only though, but it could use the ASCII bell character for sounds. That would really push these modern new-fangled compootahs.

  40. Wing Commander: Privateer by NotNormal · · Score: 1

    Am I the only one who has love for Privateer?

    --
    ~ Normality is merely the achievement of the mediocre...
    1. Re:Wing Commander: Privateer by J-Doggqx · · Score: 1

      You are certainly not the only one that loves Privateer. The original though where you weren't escorting the entire time. I spent at least two summers on Privateer in High School and I've never played a space game since that wasn't ruined because it couldn't match up.

      You mean I can't just fly from here to there without auto piloting? Why can't I manually keep my ship flying toward the way point I set while taking pot shots at the pirates I'm out runnig from the rear gun point? You mean I can't put a Steltek Gun on my ship!? LAME!

      I've played Privateer: Remake, but it seems to be missing something. The trade points aren't the same as what I remember (and having run those for days at a time, I'm pretty sure I'm not making all of them up.)

      --
      END OF LINE
  41. Excuse me. . . by AcidLacedPenguiN · · Score: 1

    . . . But wasn't it just a few weeks to about 3 years ago when EVERYONE was entirely pissed off that all the game developers were only making sequels? Why this sudden change of heart, "Wait, now we need MORE sequels!!!!11"?

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  42. No TIE Fighter sequel (prequel) please. by LighterShadeOfBlack · · Score: 1

    You just know it'd be from the prequel trilogy and let's face it that's a recipe for tripe no matter which way you spin it. Even if it wasn't a cheap cash-in on the licence it'd still be based on a set of films and vehicles which hold no interest for me whatsoever. That's one game series that's best left buried.

    --
    Spelling mistakes, grammatical errors, and stupid comments are intentional.
  43. Screw the games - I want Spaceballs 2 by tomhudson · · Score: 0, Offtopic

    After all, in Spaceballs, we WERE promised "Spaceballs 2 - The Search for More Money".

    How many games out there gave us such great lines as:

    • "We're not doing it for the money ... we're doing it for a shitload of money!"
    • "Gee, sorry, it has a mind of its own!"
    • "Stop looking at my cans."
    • "Oh no. She's a drewish princess."
    • "1 2 3 4 5! Icredible! I have the same combination on my luggage."
    • "Why didn't somebody tell me my ass was so big?"
    • "Scotty beamed me twice last night."
    • "Check, please!!!"
    • "They've gone plaid!"
    • "They must be jamming our radar!" "Mmmm - raspberry. Only one person would dare give me the raspberry!"
    • "No sir, this is Mr. Coffee!"
    • "Sir, No sir, I didn't see you playing with your dolls!"
    • "I'm surrounded by assholes!"
    • "Are you chicken, colonel?"
    • "That makes us nothing, which is what you'll be soon."
    • "Selfdestruct in 10 seconds - 9 - 8 - 6 - " "hey what happend to 7?!?" "Just joking ... - 6 - 5 - 4 - 3 - 2 - 1 Have a nice day!"
    • "Spaceballs? There goes the planet."
    1. Re:Screw the games - I want Spaceballs 2 by bckrispi · · Score: 1

      -1 Botching memorable quotes.

      --
      Xenon, where's my money? -Borno
  44. A *proper* Krondor sequel! by cbrichar · · Score: 0
    What I wouldn't give for another Feist-inspired Krondor game.


    Betrayal at Krondor had an incredibly rich and complex storyline, due in large part to the creators keeping true to the source material - the books of Raymond E. Feist. (It was apparently a widely-held myth that Feist contributed directly to the game). Add a full orchestral soundtrack, amazingly lifelike characters (for its day) and a large element of exploratory freedom, and the result was a mature and intelligent game that I played through dozens of times, and still think about from time to time.

    And sequels did come out. We had Betrayal in Antara, poorly received by fans who wanted to travel back to Midkemia and be greeted with a mature plotline and instead were thrust into a cartoony adventure game. We had Return to Krondor, which took away a tried and true interface, as well as a large amount of gameplay freedom. Both "sequels" failed to capture the spirit of adventure that captivated so many of us in the original title.

    I wanna' go back to Midkemia.

  45. rehash by buff3r · · Score: 1

    I'd have to agree that *most* of the time, digging up old games for sequels is a bad idea but there are just some games I can't get enough of. I would definitely play a sequel to the original "Pirates Gold", especially if had some immersive 3D elements to it.

    --
    buff3r
    1. Re:rehash by dthulson · · Score: 1

      Have you seen that Sid Meier has an updated version of Pirates! with nice 3d graphics?

    2. Re:rehash by buff3r · · Score: 1

      I neglected to mention that but yes, I have and I thought it could've been done better.

      --
      buff3r
  46. Some of us old-schoolers are still waiting for... by Kalendraf · · Score: 5, Funny

    Pong 2

  47. Alex Kidd by InsaneLampshade · · Score: 1

    Wouldn't mind seeing a new Alex Kidd game for one of the handheld systems. Alex Kidd in Miracle World was far better than anything Sonic related.

  48. Speedball 2100 exists by Rastignac · · Score: 1

    Speedball Arena has been cancelled but Speedball 2100 does exist.
    See http://fr.wikipedia.org/wiki/Bitmap_Brothers for more infos.

    --
    -- Rastignac was here.
    1. Re:Speedball 2100 exists by pzs · · Score: 1

      Oh, come on though. We need a *proper* sequel, not just the same game with slightly different graphics. I'm talking about:

      - Different races of player - think enormous trolls, flying fairies, monsters that can teleport.

      - Power-ups - weapons, spells, remote controlled ball add-ons.

      - Different pitches - a swamp world where you can get eaten by things in the water; gadget world with tons more of those bouncing domes and other things; Moon world, where the gravity is lower.

      - Different play options. Include the one from the original, but you could also play as first person.

      - Online multiplayer. You could have your own team with your mates, playing a player each, or join in spontaneous games.

      I would love to play this game, but it's the sort of thing that needs to be done by a big software house. You would need the finishing touches and variety of graphics that only big money can bring. Unless somebody wants to do the graphics for me and I'll write the code ;)

      Peter

  49. Chips Challenge by RPGonAS400 · · Score: 1
    The last game I really got into was Chips Challenge from the MicroSoft Entertainment Packs. I finished all 149 levels and the bonus level. I would like more levels and the ability to pause or save games at a certain point rather than having to go back to the beginning every time.

    I bet there are lots more that really liked this game also. It was my kids favorite also back from the days of Win 3.1 and one of these days I will find my old copies and put it on my current PCs.

  50. Jedi Knight III by Chimera512 · · Score: 1

    Given the recently released proof of concept Lucas arts visuals we got a little while back, I'd love to see any sort of "guy with a lightsaber (why isn't that in firefox's spell checker) + force powers in the E.U." game. (as far as I'm concerned Jedi Academy was Jedi Knight 2.5 except without an interesting main character, I don't think I ever finished it.)

    Lucas Arts, please pull yourself out of the gutter and release something worth playing. I don't want to play through a movie.

    1. Re:Jedi Knight III by nomadic · · Score: 1

      Given the recently released proof of concept Lucas arts visuals we got a little while back, I'd love to see any sort of "guy with a lightsaber (why isn't that in firefox's spell checker) + force powers in the E.U."

      The European Union? What, he's supposed to fight his way through Belgium?

  51. No bullfrog games? No X-com? Crappy list. by *weasel · · Score: 5, Interesting

    What, are these guys new to gaming?

    How about Syndicate, or Magic Carpet, or Dungeon Keeper, or Theme hospital?
    How about xcom? (a real sequel, thanks.)

    How about Alternate Reality the Wilderness, or the Arena, or the Palace?

    --
    // "Can't clowns and pirates just -try- to get along?"
  52. Bring back Werdna by Anonymous Coward · · Score: 0

    Wizardy.

  53. Games I would like to see sequals to by jonwil · · Score: 1

    1.Sentinel Worlds: Future Magic (great little game, any game with a similar style and gameplay would be great IMO). Unlikely that there would ever be a direct sequal but a game with the same gameplay style (but done with full modern 3D graphics) could certainly be done. No clue who actually owns the rights to this.

    2.Transport Tycoon 2. Picture something like Rollercoaster Tycoon 3 where you can actually get a drivers (or passengers) eye view from any vehicle on your network.
    If they do it, they gotta keep the candy level, that was fun :)
    I dont see this happening anytime soon given where Chris Sawyer is. And where Rollercoaster Tycoon 3 is (dead with no sign of any future relases at all).

    3.Space Quest . Basicly a game that takes all the good gameplay stuff from Space Quest 1 and 2 (including the fact that for 99% of the game every action you took was either a correct action to take or ended your game, there were no places where you could take a particular action, get further in the game and find that the earlier action was not the right one and that you couldnt go back and redo it) and makes it 3D.
    Probobly unlikely to happen, the days of "type what you want to do" adventure games are long gone.

    4.C&C Renegade. My favorite FPS. Given that EA owns the rights and is doing nothing with them, its unlikely any official renegade related items will be appearing anytime soon. But Red Alert: A Path Beyond from http://www.apathbeyond.com/ its a pretty good substitute for Renegade 2.

    and 5.Ghostbusters. Not strictly a sequal per se but I would LOVE to see a ghostbusters game done on a modern 3D engine (using things like pixel and vertex shaders to make the ghosts look cool). Would have to have all the things from the movies though (like the ecto-1 as a cadilac ambulence and like the classic Ray Parker Jr theme song). Probobly wont happen given that Sony (who own ghostbusters) seem to be doing nothing with the IP.

    I also aggree with several in that article like Diablo III (picture a Diablo game done in Oblivion style first person, now THAT would KICK ASS)

    1. Re:Games I would like to see sequals to by cyxxon · · Score: 1

      A new Ghostbusters game is in the making, and a gameplay video was released already. It is currently in hiatus due to IP negotiations, but from all I heard it looks good... check Bluesnews, I think it was even linked yesterday or the day before.

    2. Re:Games I would like to see sequals to by Vraylle · · Score: 1

      2.Transport Tycoon 2

      Doesn't the game Locomotion qualify?

      --
      Mutant Freaks of Nature: "Frighteningly Addictive"
    3. Re:Games I would like to see sequals to by Cylix · · Score: 1

      It doesn't really look like it's going to be very true to the original. Merely they just tacked on a poor ghost busters theme.

      Assumming they fix all the problems we have seen with the early release it should be something worth playing.

      Right now, it looks like a bad mod.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
  54. Guardian Legend! by Anonymous Coward · · Score: 0

    The Guardian Legend 2. The original on NES was an excellent mix of shoot 'em ups and Zelda-like exploring, and I can still play it to this day. I'd love to see an updated version.

  55. Moar by Eideewt · · Score: 1

    Commander Keen! Thief!

    All in all, this is a good list. Hits some of my favorites like Descent and Fallout.

  56. GIANTS! by Thansal · · Score: 1

    No one has brought it up, but my favorite game on that list is probably Giants: Citizen Kabuto. The game play was exelent, each storyline having a very original play style (that counts ALOT to me), the commedy from the natives as well as other friendlys and baddies also made everything always worth checkign out.

    If a sequal to Giants came out I would be a very happy camper.

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    1. Re:GIANTS! by Anonymous Coward · · Score: 0

      My God, I'd completely forgotten about that game.

      Yeah, it was pretty neat, and I wouldn't mind a sequel.

  57. Making your own video games by PIPBoy3000 · · Score: 1

    I've actually been doing just that, working on a module for Neverwinter Nights 2. It's tremendous fun, frustration, and can easily suck up huge volumes of time. On the plus side, you can add quirky humor, characters that interact the way you want, and plot twists that would be avoided in a mass-market game.

    There's other game creation resources out there, in addition to modding the big name games (e.g. Unreal Tournament, HalfLife, etc.). Give it a try!

  58. The Poop by vjmurphy · · Score: 1

    "Planescape Torment 2: The Poop"

    I would buy a game with that subtitle sight unseen.

    --
    Vincent J. Murphy
    Spandex Justice
  59. Frontier by sodar · · Score: 1

    I would welcome another sequel to Elite/Frontier series, but no chance, i guess.
    For those who want to play Frontier: First Encounters on modern pc: jjFFE download page

    1. Re:Frontier by InverseParadox · · Score: 1
      This was my own first thought. The games were well beyond me when I first played them (at something between the ages of eight and fourteen), but what I could handle of them was undeniably fun; I've never quite gotten them working in the modern day, but I look back on them with at least as much fondness as I do Pirates!.

      ...and since we've already had a modern sequel to that one...

      --
      -- The Wanderer
  60. Autoduel by oneiros27 · · Score: 1

    As Fallout and X-Com have already been mentioned, I'd next have to go with Autoduel, based on the Steve Jackson Games' Car Wars.

    Yes, it was a little cheesy top-down type game, but before the MechWarrior series was Crescent Hawk's Revenge

    You could do Car Wars / Autoduel as an open-ended environment, where you could elect to participate in the autoduel circuit, a courier running jobs, looks for wrecks to scrounge, a go criminal and create wrecks to scrounge, or go vigilante and wait for people to try to create wrecks and shoot them. With today's improved computers, you might be able to make it massively multiplayer, and have caravans and whole posses of criminals lying in wait to ambush people.

    --
    Build it, and they will come^Hplain.
  61. Short Circuit 3 by MrP-(at+work) · · Score: 1
    --
    [an error occurred while processing this directive]
  62. Deus Ex? by crossmr · · Score: 3, Informative

    You know, one that doesn't suck so goddam much.

    1. Re:Deus Ex? by Anonymous Coward · · Score: 0

      yep i want one of these. since then every game has seemed very linear. I still play deus ex and I think I do it a different way every time.

      sequel was okish but too much bloody loading to get around maps. possibly because it was developed for xbox simultaneously. also the engine is damn slow, half life 2 runs lovely on this laptop, dx2 feels clunky.

    2. Re:Deus Ex? by Anonymous Coward · · Score: 0

      Yeah, I'd also like a decent Deus Ex sequel. And PC/Xbox issues completely aside, my biggest complaint with the game was the story. All those characters you met and saved the lives of in the first game because they were reasonable people dedicating their lives to a good cause? Well, now they're all totally insane assholes who want to bring back the things they were fighting against. I can't imagine why that's not satisfying to play.

    3. Re:Deus Ex? by Cervantes · · Score: 1

      Amen. The 1/2 half of Deus Ex was one of the best games ever. I thought the second half got a bit linear, and DX2... well, it missed the boat. I only got to try a bit of DX Multiplayer, but daaaaamn...

      What made DX great was that you could go about the same task multiple ways, and the coders made efforts to make this happen, and it was great. The first few times on the first level on DX I never even realized you could storm the front door and kill everyone... I always snuck around the back, jumped up the crates to the walkway, through the air duct, and into the top level, and then snipered my way down. It fit so well with my preferred method that I didnt even think about doing it a different way. One day, when hell freezes over and I work for BioWare, I'll make a game that shares that level of open-concept gameplay.

      --
      If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
    4. Re:Deus Ex? by muridae · · Score: 1

      Have you tried the texture and model packs available for dx2? It's still slow, but it stops looking so clunky.

    5. Re:Deus Ex? by Jesus_666 · · Score: 1

      Who cares about graphics? The problem was that they made DX2 too arcade-y. The much inferior inventory, the removable upgrades... DX2 just wasn't as good as DX1, graphics aside.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    6. Re:Deus Ex? by EpsCylonB · · Score: 1

      Seconded, Deus Ex is one of the best games ever, the second is really not that bad, but it pales in comparison to the original.

  63. Nethack... the return of the Amulet! by Anonymous Coward · · Score: 0

    Ahhh, I can see it now. The greatest ASCII game with ANSI screen controls! Our Rogue-ish hero/heroine returns to the tunnels of Yendor to return the Amulet that was stolen after the rightful owners filed multiple lawsuits in multiple countries and TV newreporters actually discovered the real owner *IS* the Dragon on level 29
    All Monsters will run away, you cannot buy anything from any stores and you will likely die of hunger on level 15

    TDz.

  64. Three more by MonkeyOfRage · · Score: 1

    System Shock 3. Jagged Alliance 3. A real Deus Ex sequel (Ion Storm just had to be kidding with that last one).

  65. Shenmue 3. by Ant+P. · · Score: 4, Interesting

    Might as well finish the series given that they've spent more than $20 million to make the first two.

    1. Re:Shenmue 3. by SlashdotOgre · · Score: 1
      I agree, they ought to finish Shenmue, but that's just the tip of the iceberg for Sega series I'd love to see brought back. In addition to Shenmue I'd like to see sequels to:

      NiGHTS: Into Dreams (esp. for the Wii -- perfect platform for it)

      Skies of Arcadia 2

      Panzer Dragoon Saga (either a remake or a sequel), in fact any new PD game would be great

      Lunar, I know there's one for the DS, but I've only heard bad things

      Shadowrun (an upate or sequel of the Genesis version)

      Shining Force 4 (or a full English remake of SF3 with all three scenarios)

      Kid Chameleon 2

      Vectorman 3

      --
      Sadly, PS/2 was yet another victim of USB, which doesn't care what you plug into it, the electrical slut.
  66. More obscure, but I had fun... by stungod · · Score: 1

    I would love to see a sequel to Jet Set Radio Future on a next-gen console. I really love JSRF and its earlier Jet Grind Radio sibling...good music, cool graphic style, and just a lot of fun. Apparently, I'm somewhat alone in this.

    Also, how about a new Donkey Kong game? I guess we're not getting a good one, since Rare got absorbed, but I can dream can't I?

    1. Re:More obscure, but I had fun... by ziggy_co · · Score: 1

      I too loved these games, but sadly I doubt there will ever be sequels. JSRF was just such an amazing game with a great soundtrack. I played through the game a few times just because it was so stylish. I may have to break it out sometime soon!

  67. They are not being made by alexhard · · Score: 1

    They are not being made simply because it's pretty much impossible to recreate so good games..I mean seriously, is there anyone out there that thinks today's Blizzard could create something that's worth the StarCraft name? No way..

    --
    Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    1. Re:They are not being made by Some_Llama · · Score: 1

      ".I mean seriously, is there anyone out there that thinks today's Blizzard could create something that's worth the StarCraft name? No way.."

      WoW? Worth More?

  68. Carmageddon by British · · Score: 1

    I'm gonna get flak for this, but I wouldn't mind another carmageddon sequel. Sure, once you look at the premise of the game, there really isn't anything to it. Competitor cars wander off, and al you basically do is run over people to keep your timer up, and casually hit checkpoints.

    I still would like to see one with a modern graphics engine(maybe base it off of GTA?), and make the missions OPTIONAL. The missions were overdone in Carmageddon TDR, and frankly, weren't that fun. Carmageddon 2's missions were alright, and it had much more fluid gameplay. TDR couldn't even do 5x combos(the game didn't register it fast enough).

    It would make a great stress reliever, and with updated graphics and more resources, I bet the game would be a blast.

    1. Re:Carmageddon by aphxtwn · · Score: 1

      I liked the old games, too... at the time Carmageddon 2 was a little too demanding for the rig I had at the time, but yeah. Loved the granite car powerup and then crush the other cars. That and the thing where you can stop instantly (grippy tires or something?). I would ram a car stop and watch the car just fly away.

    2. Re:Carmageddon by Roland · · Score: 1



      OMG I was totally thinking this yesterday, so ,more specifically, carmageddon on the Wii would be cool.

      --
      whee -Me
    3. Re:Carmageddon by SuperQ · · Score: 1

      What I want is a new version of Team Fortress so I can run around and smack people as a medic again. :)

    4. Re:Carmageddon by Roland · · Score: 1


      Hey, that's coming with Hl2 ep2.

      --
      whee -Me
  69. Jet Force Gemini - most underrated game ever by Sciros · · Score: 1

    What really deserves another go is Jet Force Gemini (Rare-developed 3rd person shooter for N64). The game was insanely well designed, with a soundtrack that rivals some of the best ever. Sadly no-one played it and it dropped to $20 within a couple of months of release. And even then no-one played it!

    Anyone who has played it would agree that it was an amazing title, just very poorly marketed. I would love to see a good developer (Rare? maybe...) take a stab at a sequel. And they should bring back the same guy to do the music.

    --
    I like basketball!!1!
    1. Re:Jet Force Gemini - most underrated game ever by Anonymous Coward · · Score: 0

      That was an awesome game, I loved how it had co-op -- something not too common in FPS games at that point in time (Perfect Dark is the only other one that comes to mind for the N64)

      Sure, you couldn't do too much with the robot (who we aptly called Wally.. wasn't his real name Floyd?) outside of aiming and shooting, but it beat playing alone.

    2. Re:Jet Force Gemini - most underrated game ever by Anonymous Coward · · Score: 0

      Umm... hello. Golden Eye? It's only one of the biggest games everyone raves about on the N64. I personally hated it though.

    3. Re:Jet Force Gemini - most underrated game ever by Tim_sama · · Score: 0

      You read my mind. I LOVE that game. I wish I had modpoints so I mod you up. I just hope it doesn't get Perfect Dark Zeroed if they do make a sequel.

  70. Okay, I'll bite. by UncleRage · · Score: 2, Interesting

    How about a sequal/remake of Below the Root?
    Maybe a true sequel (read, not FPS) for the Castle Wolfenstein's? Good stealth game here.

    For that matter, there's a slew of older 8/16 bit games from the 80's & early 90's that are dying for a facelift. Might give us a break from yet another FPS,RTS,RPG.

    --
    #SickNotWeak
    1. Re:Okay, I'll bite. by magical_mystery_meat · · Score: 1

      hmm.. a stealth-action wolfenstein, in the style of, say, Splinter Cell? sounds fun to me. The only problem you'd have with it today is the saturation of the market with WWII themed games.

  71. Mario Kart! by crhylove · · Score: 1

    The ultimate sequel that myself and all of my friends want is a version of Mario Kart with improved graphics, levels, and etc.

    One based on the n64 version, as we've all roundly agreed that Double Dash sucks.

    Now if we could have it on PC, with AA, Ansio, and at 1280x1024, with 8 person internet play, well.... that'd be even better! :D

    rhY

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
    1. Re:Mario Kart! by confu2000 · · Score: 1

      You mean like Mario Kart DS?

    2. Re:Mario Kart! by crhylove · · Score: 1

      Right, but plus having it on a big screen. My ancient eyes can't see that little fucker.

      --
      I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  72. Vengeance by Neovanglist · · Score: 3, Interesting

    There WAS the now-defunct Planescape: Vengeance, a fine example of the modding community coming to the rescue (see http://addoncz.jinak.cz/web/?page=inthum_e and http://games.slashdot.org/article.pl?sid=04/10/07/ 1351216). I've been playing with IE modding myself, and an abundance of tools makes it not TOO difficult - perhaps if enough people got together a sequel wouldn't be so crazy?

  73. More... by Mondoz · · Score: 1

    Wizards and Warriors
    A top-view Gauntlet
    A real sequel to Actraiser

    --
    /sig
  74. Colony Wars by thatguywhoiam · · Score: 1
    (I'm sorta throwing my hat in with the Wing Commander folks in essence.)

    Where have all the space games gone?

    All I want is a cockpit-view starfighter type thing where I can attack huge capital ships in an online multiplayer setting. It doesn't even have to be a Massive one, just me and a few friends with headsets doing strafing runs. That would be great fun.

    It seems like, apart from the odd star wars franchise game, the whole 'starfighter' thing has become passé in games... even though we finally have online consoles that are perfect for it... Colony Wars had great art direction and an interesting, BSG-like (branching) plotline... loved it. Good ol' Psygnosis.

    --
    If Jesus wants me it knows where to find me.
    1. Re:Colony Wars by drinkypoo · · Score: 1
      All I want is a cockpit-view starfighter type thing where I can attack huge capital ships in an online multiplayer setting. It doesn't even have to be a Massive one, just me and a few friends with headsets doing strafing runs. That would be great fun.

      You want Freespace 2. It has capital ships, network play, and a mission editor. The source code is open and there is an effort to improve the game. You can get freespace 2 from HOTU.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Colony Wars by muridae · · Score: 1
      I've heard that EVE online is pretty much the closest around. I haven't played it though.

      In the same vein, X3 multiplayer would be nice. Think Colony War meets a wide open free form universe like Elder Scrolls. And the latest release of it no longer has StarForce copy protection.

  75. Crusader/Master of Orion by ProfBooty · · Score: 1

    Yes there already was a sequel, Crusader: No regret, but a continuation of the story would be nice. The graphics still look great for a 10 year old game.

    Another Master of Orion game would be fun too.

    Another privateer closer to the original would be fun.

    Bring back more origin games!

    --
    Bring back the old version of slashdot.
    1. Re:Crusader/Master of Orion by Kemanorel · · Score: 1

      There was this from about 3 years ago. Should still run on most systems... especially the Mac version. Much love for MoO. Wouldn't mind another Master of Magic and a very hearty second for a new Crusader.

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    2. Re:Crusader/Master of Orion by ShadowsHawk · · Score: 1

      I love Crusader, but I'm afraid of what they would do to it. I always enjoyed the fact that it was 3rd person. It seemed to enhance the detachment of the character.

  76. Time for a license by Brunellus · · Score: 1

    There are some legal ducks to be put in a row first. The UQM team hasn't decided what license the actual game *content* is released under, which would affect anyone attempting legitimate Ur-Quan Masters sequel.

    A Creative Commons license that permits derivative works would probably do well enough. The problem then becomes determining what the definitive canon/timeline for the UQM universe is. Certainly anything that involves the authors of the original game will be "canon," but since the content would permit derivative work, I'd be interested to know what else emerges.

  77. Below the Root. by suso · · Score: 1

    How about a sequal/remake of Below the Root?

    Oooo ooo oo. I've wanted that too. It could be really awesome if done right. There is a level of UT2004 that reminds me of Below the Root and what a remake might be like. Just make sure its generally non-violent like the first one. It could set a good example of how games can be non-violent, but still a lot of fun.

    1. Re:Below the Root. by Trails · · Score: 1

      This was my first computer game. I got it when I was six. I still have it tooin all its bootable 5.25 disk glory.

      So if I go jumping around in Darnassus, does that count as a sequel?

    2. Re:Below the Root. by Anonymous Coward · · Score: 0

      The only real difference is, there's no one in Darnassus.

  78. LSL? by LoudMusic · · Score: 1

    Leisure Suite Larry? It's been two over two years!

    --
    No sig for you. YOU GET NO SIG!
  79. Re:The Poop on the Wii? by Telepathetic+Man · · Score: 1

    I guessing it would be an exclusive sequel for the Wii?

    --
    Just because you can, does not mean you should.
  80. Homeworld by kjs3 · · Score: 1

    Man, I loved Homeworld & HW:Cataclysm. HW:2 had issues, but I still really, really liked it. Great stories, intuitive & innovative interface, fantastic graphics. Wish there would be a Homeworld 3 to move the story along.

    1. Re:Homeworld by Presence2 · · Score: 1

      Agree - HW2 is *still* on my PC's today just to pass time when my net is down in single player quick skirmish's.. LOVE this game. There's still an active Mod community for it even.

  81. Zork Grand Inquisitor sequels by brian0918 · · Score: 3, Interesting

    Activision holds the license to one of the greatest franchises of all time: Zork. Back when Zork Grand Inquisitor came out (1996?), they had planned it to be the first in a trilogy (much to the excitement of fans). Since then, they've done nothing. You can't even find any results for the work "zork" on their site anymore (they used to have a nice interactive site to promote ZGI). They're just sitting on the license and doing nothing with it.

    Bastards.

    1. Re:Zork Grand Inquisitor sequels by Joe+U · · Score: 1

      ZGI had a lot of potential. But the game felt rushed at the end.

      I think they were under pressure to ship and rushed the game. Too bad, I would love to see a new Zork.

  82. American McGee's Alice by lhouk281 · · Score: 1

    Now that the long-awaited movie adaptation of the game finally seems to be moving forward, wouldn't it be great if they made a sequel? Or for that matter, just adapting the original game for the XBox 360 and/or PS3?

  83. Sequels and updates I'd like to see by Russ+Steffen · · Score: 5, Interesting
    • A proper update to Elite and/or Frontier
    • A better sequel to 1998's Battlezone. Heck, just update the graphics and let it run on a modern PC and I'd be happy
    • Baldur's Gate III, Icewind Dale III
    • Another Max Payne installment
    • An updated Alpha Centauri: Alien Crossfire that will run stably on a modern PC
    Oh, yeah, and I want a pony too....
    1. Re:Sequels and updates I'd like to see by kieran · · Score: 1

      Elite -> Frontier -> EVE Online. Any other update would be redundant.

    2. Re:Sequels and updates I'd like to see by jafuser · · Score: 1

      EVE Online is a good game for hardcore MMORPGers, but I wish you could enter the atmosphere of planets and land on them, seamlessly, as in Frontier. I also like how Frontier had an seemingly-endless universe, presumably generated by a procedural algorithm.

      I still have an EVE account, but haven't signed in lately.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  84. Bring back Crush Crumble and Chomp! by maynard · · Score: 2, Interesting

    Ahhh, so many fine memories. Crush Crumble and Chomp let you - the gamer - become a movie monster like Godzilla, run around a city destroying stuff, and eat people to sate hunger. As a kid, I loved that game. Funny story, back in 1981 or so I was caught playing CCC on a school Apple II. The teacher, and then the principal, were mortified by the premise of the game. They contacted my parents and demanded that I never bring it back to school again.

    I wonder how they would feel about Gears of War today?

  85. Clive Barker's Undying by Varmint01 · · Score: 1

    Undying was a brilliant, brilliant game, and I would LOVE to see a sequel. It created an atmosphere of Lovecraft-style terror better than any game has ever done.

    Plus, the ending of the game set it up specifically to have a sequel.

    1. Re:Clive Barker's Undying by El+Gigante+de+Justic · · Score: 1

      Unfortunately it didn't sell very well, so there's basically no chance of a sequel, but there is another game with Clive Barker's name on it slated to come out late this year. Clive Barker's Jericho

  86. Chrono Trigger? by Durrill · · Score: 1

    I'm surprised that no one has spoken of Chrono Trigger.

    Chrono Cross is NOT a sequel. When I first played that game, I went totally into WTF mode. I was convinced that it was NOT the Chrono Trigger 2 that us fans were hoping for. Many of my friends and I would appreciate a Chrono Trigger sequel where it stars a majority of the main cast with Magus being a must show. They did it with Kingdom Hearts 2, they just made the main cast a few years older.

    If we could see a next-gen Chrono Trigger in the same time traveling, future altering, world saving with fifteen different endings, RPG sequel (*takes a breath*) I for one would be quite pleased.

    --
    If i wanted to hear bullshit, i'd go to church.
    1. Re:Chrono Trigger? by Rycross · · Score: 1

      It was a sequel in that they kinda-sorta tied it to the first one at the end, even though it seemed like they threw the Schala connection in as an afterthought. They also gave some hints about what happened to the main cast. Lucca dies in a fire, Marle's kingdom is conquered, and since she and Crono end up tying the knot, its up in the air whether they get killed or run out of the kingdom. Frog and Ayla are from different times, so they're dead for sure. Robo gets integrated into Prometheus as a safeguard by Lucca.

      In general, I was really dissapointed with the game, since they threw out a lot of what made the first game great. It would be nice if they could either throw out Cross as canon and try again, somehow work out a new sequel dealing with Crono/Marle/Magus, or spin off an alternate-universe sort of thing.

    2. Re:Chrono Trigger? by ProppaT · · Score: 3, Insightful

      Square has a tendancy to do that and polarize fans.

      Personally, I thought Chrono Cross was brilliant and like it better than Chrono Trigger. Then again, I also loved Legend of Mana which remains to be one of my top 5 favorite Playstation games of all time. I like it much better than the SD2 and 3, but it's also a completely different game. Then again, FFVII totally changed the FF series around and many people (not me) declare it the best of the series.

      People get really upset when you change up something they love. I think Square's problem is that they try to sell games based solely on IP instead of creating new IP when they have new ideas.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    3. Re:Chrono Trigger? by RyoShin · · Score: 1

      While we're talking about Square RPGs, why not bring back Super Mario RPG? One of the best damn games for the SNES, and I still play it on emulators from time to time. (It's reportedly making an appearance on the VC, too.)

      Don't get me wrong, Paper Mario is a fun game (and Superstar Saga is supposed to be good, from what I've read), but it just didn't have the same charm that SMRPG did.

      It looks like Square(/Enix) and Nintendo are making up, so the possibility exists. Hell, combine the two and have Square develop the next Mario RPG and include Paper mario characters.

      Mainly, I demand more Geno.

    4. Re:Chrono Trigger? by ProppaT · · Score: 1

      I think you'll like Superstar Saga, check it out.

      Square recently did Mario Hoops 3 on 3, so you can't rule out them doing a true sequel to SMRPG. Honestly though, if Nintendo just gave me Mother 3 I'd be more than happy for a while....

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  87. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  88. Metal Arms... by MasterPoof · · Score: 0

    Metal Arms: Glitch in the System by Swinging Ape Studios, brilliant/hilarious dialog, and a surprisingly good game to boot. The ending left you begging for a sequel, but there will probably never be one. But as for sequels that "might" actually get made : Starcraft 2 baby.

    --
    Using GNU/Linux -- Windows-free zone!
  89. Ob-Total-Annihilation-Plug by drinkypoo · · Score: 1

    I don't have starcraft, or even warcraft 2 any more (and yes it works fine with windows IPX last I checked, games are the only thing keeping IPX alive in this age) because Total Annihilation is the best. RTS. game. ever. And one of the really beautiful things about it is that it really takes full advantage of the hardware. We used to play with 250 units per player and the game would struggle on a P2-266 (which is what I had) and wouldn't really hit its stride until you got about 400MHz. Today, with multiple-GHz systems, you can play with a thousand units per person (a configurable value in the ini file) and have the game still be smooth at all times.

    TotalA is cheap and excellent and it runs flawlessly on modern machines and on Windows XP. Cedega says the compatibility is four out of five stars as well, so it may be accessible to Linux users. It doesn't require any 3D support, so it might even work okay in virtualization if the video speed is good enough...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Ob-Total-Annihilation-Plug by Macthorpe · · Score: 2, Interesting

      Forget virtualisation!

      If you want TA updated, try TA Spring, now just Spring. It also has a Linux version for those of you who want it.

      Also, Supreme Commander. Same game, different name, more units, better graphics, bigger maps :D

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    2. Re:Ob-Total-Annihilation-Plug by fprintf · · Score: 1

      Holy smokes my son (11 years old) and myself love Total Annihilation. Of all the games (20+ at this point) we have only Need For Speed gets more game play. I bought this game for $10 in the bargain bin at Circuit City many years ago for my 400mhz computer and it is great. There are probably tons of options we have not yet explored since we prefer playing against the AI.

      --
      This post brought to you by your friendly neighborhood MBA.
    3. Re:Ob-Total-Annihilation-Plug by GotenXiao · · Score: 1

      I run TA on Linux, under Wine and under VMware. Under wine, it's fantastic, but lacks networking support. Under VMware it's almost as smooth, but has networking (but has serious issues with lots of units on screen at once - I like playing with the 5k unit patch).

      --
      Goten Xiao
    4. Re:Ob-Total-Annihilation-Plug by 0xdeadbeef · · Score: 1

      Hell yeah. TA has a purity and simplicity that is completely lacking in the RTS games that followed. That it scales flawlessly with your processor and the size of your screen is just icing on the cake.

    5. Re:Ob-Total-Annihilation-Plug by LardBrattish · · Score: 1
      Must... Get... TA back out of storage.

      I agree, best RTS ever - no exceptions. I could go on about the unit AI & emergent gameplay forever.

      I have high hopes for supreme commander but it might have lost it's mojo trying to eff around with 3D & Black & White style zooming. Chris Taylor deserves my support so I'll buy it regardless.

      What I'd like to see (whether or not it would sell...) is an upgrade of TA with similar graphics just better resolution.

      Tech upgrades like Starcraft.

      And a programmable unit AI using a java-like language so you could write your own from scratch, improve on the default AI or download a top player's AIs from the net. Obviously if you have 1000 lines of code for each tank it'll slow down your system but if you have tight intelligent code (especially on builder units) it could be a lifesaver - imagine the "if you've been idle for more than (n) seconds then (do something)" construct & imagine what you could achieve with that...

      Online play would be a test of AI programming AND RTS skill.

      Single player would be a way to test your AI strategies. Flash tanks with a custom AI to seek & destroy enemy bases...

      I would literally kill for an RTS that gave me that.

      --
      What are you listening to? (http://megamanic.blogetery.com/)
    6. Re:Ob-Total-Annihilation-Plug by TaGirl_Keri · · Score: 0

      TA2 = Supreme Commander. Both by Chris Taylor. It went gold yesterday. Release date US is 20 Feb and 22 FEb UK. Probably about 25th Feb in Kiwi. Mine is pre-ordered. Gas Powered Games & THQ

      --
      My fav units are dead Mavs
  90. Planescape Torment deserves a better description. by ghastlygray · · Score: 5, Informative
    For those who aren't familiar with it, Planescape Torment deserves a better description that "The Poop" of TFA. I got to know this wonderful game because of Ernst Adams, who devoted an entire column to ruminations about it (and its connection with the philosophical theme of Death). Adams' column is still the best introduction to Planescape Torment. Here is a link and a quote.
    http://www.gamasutra.com/features/designers_notebo ok/20000519/index.htm

    But what's most interesting about Planescape: Torment, and what most deserves our attention as designers, is its setting, its characters and its plot. The phrase "fantasy role-playing game," of course, immediately conjures up images of a group of Tolkienesque characters marching through the forest in search of dragons. Planescape is blessedly free of these stereotypes - I've played for several hours now and there's not an elf or dwarf in sight, nor, for that matter, a forest. The designers of the Planescape universe have at long last abandoned Northern European mythology and devised something perhaps richer, definitely darker, and altogether fresher. If Baldur's Gate is a lager, Planescape is a homemade stout.

    The story centers around a nameless, immortal character who is searching for his forgotten past. It uses the hackneyed "amnesia" device to explain why he doesn't seem to know anything about the world he lives in, but I have to say that it's handled at least as well in Planescape: Torment as in any book or game I've seen it in. Our hero is seeking the information that will explain, and then end, his immortality and allow him at last to die permanently. At least that's what I think he's looking for; motives and morals in Planescape are nothing if not ambiguous.
  91. Ultima 10 by fullmetal55 · · Score: 1

    9 was just a dream, a proper ending to the series is well deserved. I always thought a quest to re-unite Sosaria would make a great bookend for the series. afterall the stranger split sosaria into 4 worlds, he should bring it back together now that he's the avatar!

  92. WoW 2!!!! by Cornflake917 · · Score: 1

    heh jk

    I seriously will celebrate the day they announce Starcraft 2. I somehow doubt that it will top Starcraft, being that alot of the designers of that game left blizzard. But I really got into the story and I would like to see a continuation of it.

  93. Master Of Magic 2 by Pond823 · · Score: 1

    It's VGA and yet it's still the most playable fantasty strategy game I've ever run across. In fact all they'd have to do is update the GUI and I'd buy it with the same game engine.

    1. Re:Master Of Magic 2 by Roger+W+Moore · · Score: 1

      I'd second that. However if you want a quick fix while you are waiting try the Fall from Heaven mod for Civ4 - its the closest to MoM I've seen.

  94. Shadow Warrior by Clever7Devil · · Score: 1

    On the subject of old FPS that I'd like to see a sequel for.

    Shadow Warrior. The world needs more ultra-violent perverted ninjas.

    --
    "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
  95. Good old Descent by GreenEnvy22 · · Score: 1

    I was such a hardcore Descent 1/2/3 player when I was younger, I loved those games. I still play Descent3 from time to time. It's the only game I travelled thousands of miles to attend LAN's for, and the only game I ever won prizes for at Lan parties. There was a Descent mod in the works using the Doom3 engine, I'm not sure how it turned out though. Between a Descent and a Starcraft sequel, I'd be happy for years

  96. Super Sprint by KnarfO · · Score: 1

    The Atari racing game that was top-down oriented, and had 3-players at a shot on the same track.

    http://www.fraserking.co.uk/arcade/screenshots/sup er-sprint-3.png

    Heck, just port it to GameCube/Wii please!!

    --


    "Creativity is allowing ones self to make mistakes. Art is knowing which ones to keep" - Scott Adams
  97. Earthbound, Rise of the Triad by dj_atrophy · · Score: 1

    If they ever came out with another Earthbound, another ROTT (funnest FPS of all time IMO), or another good (2D) worms game, I could die a happy man...

    1. Re:Earthbound, Rise of the Triad by Rycross · · Score: 1

      They came out with an Earthbound sequel in Japan, called Mother 3 (Earthbound is Mother 2 in Japan). Its available for the GBA, which isn't region encoded, if you know Japanese. There's also a translation project ongoing for it.

  98. Re:Shenmue voice acting by Anonymous Coward · · Score: 0

    Well, what can you tell me about the day of the incident?

  99. I'd love to see a modern version of Elite. by Richard+Steiner · · Score: 1

    And have the game bounce back and forth between the more traditional Elite starship context and maybe an FPS-like interface for wandering around on each starbase. Or planet.

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  100. Re:Screw the games - I want History of the World 2 by KnarfO · · Score: 1

    Mel owes us HOWPt2 first...

    "Hitler...on Ice!"

    --


    "Creativity is allowing ones self to make mistakes. Art is knowing which ones to keep" - Scott Adams
  101. Marble Madness 2 by _Pablo · · Score: 2, Interesting

    Marble Madness 2 - perhaps not the existing Marble Man version but a nice genuine update to it on the Wii would be nice.

    --
    $2B OR NOT $2B = $FF
  102. Good Games by WARBYRD · · Score: 1

    I would love to see a AVP III, Blood III, Instead of a Descent IV I would rather see a Freespace III-IV, I really loced the first two but the second one had the best of everything. Let's continue with the list: Diablo III I played the first two of these also and they were a lot of fun, hope blizzard makes another one. Half-Life III - Half-Life II wasn't that fun for me, though it had nice eye candy and okay storyline, I liked the episode 1 better. Another Interstate game would be nice, never played the first one but I like the idea behind it. I wish the people at rockstar would do that to there cars. NOLF III - I did't really like NOLF II, NOLF I was a great and funny game, even though the second game didn't live up to the hipe I would like to see another one. Ultima series I never played all of them, only Ultima IX: Ascension which I got confused in the end and started to fly around looking for the special cave, but never found it and gave up. I would like to see Ultima X non-multiplayer. Unreal III would be really fun and cool, though Unreal II wasn't amazing at all, I loved the first one so hopefully the it will keep living. Ah! Wing Commander series, I love it, I thought they made a Wing Commander V with Prophecy but I guess I'm wrong, I thought they would be moving onto VI. Well whichever way you look at what happened to V as a farce, I would like to see the series continue. What I don't understand about Duke Nukem Forever is why there wasting so much time on releasing it, just finish it up already, the game is so old now, no one really cares how cool the storyline is or the graphics are, they could of made 3 other Duke Nukem Forever Sequels the time its taken to just make one and release it. Well that my take on it..

    --
    UT99 - WARBYRD - Clans are for posers.
  103. Just working down VE's list by Anonymous Coward · · Score: 0

    Thoughts on each of the sequels they're asking for, as they appear in the list:

    AVP3: Yes please (ish). While I'd like to see this, what I'd really like to see is a pure Aliens game, with no silly Predator attached. I can't believe nobody's done this on the Doom 3 engine, frankly. Fortunately, the Sega news here does sound very promising.

    Anachronox 2: Eh... Anachronox was ok-ish, but frankly, its only real distinguisihng factor was that it was the kind of game you normally saw on the consoles from Japanese developers, but on the PC and from a US developer. A sequel or remake now would just get lost in the crowd, whatever platform it was on, unless they had the kind of budget to compete with the likes of Square-Enix.

    Baldur's Gate 3: YES. Definitely. NWN2 came close in places to being a spiritual successor, but still fell short. The Aurora engine just makes every area look too copy-and-paste created. Bioware should throw out the DM client and the toolkit and develop a proper, dedicated sequel to BG2. I often felt that the Throne of Bhaal expansion felt very rushed and compacted. I wouldn't mind seein a BG3 that continued the plot from the end of SoA and fleshed it out properly.

    Blood 3: meh, you can keep it as far as I'm concerned. Never liked the first two much.

    Dark Age of Camelot 2: Because medieval/fantasy themed MMORPGs are in such short supply these days? Yeah, right.

    Descent 3: Yeah, this would be decent. I don't see why it needs to be so unlikely, as well. Back in the old days, a big issue for this genre was that very few people had the control hardware needed to play the game properly. However, I re-played Descent 2 again recently using a dualshock 2 connected to the PC and it was just fine. A console-based sequel would work great.

    Diablo 3: No thanks. The genre's been done to death already. I suspect this one will happen, though.

    Duke Nukem Forever: It's 99% likely that even if this does ever shuffle out the doors, it's going to be hideous. There's a 1% chance that it will rock and that every cynic who's made fun of the game over the last... oooh... decade and a bit (?) will end up looking stupid. I'd really like it to succeed, as I much preferred DN3D to the original Quake. Sadly, I'm not holding my breath.

    Fallout 3: Would be nice, but I'd like to see a slightly slicker combat system than the old games had if they're going to resurrect this. Don't get me wrong, they were good games, but they've dated quite badly next to titles like Baldur's Gate 2.

    Giants: Citizen Kabuto 2: No comment. Never played the first one. Didn't look my kind of thing.

    Half-Life 3: Don't get me wrong, I loved the first game, but HL2 left me fairly cold and the episodic stuff just makes my skin crawl. If Valve abandoned Steam, got some proper writers in to do the plot and actually gave Gordon some dialogue, I would be interested.

    Interstate: No comment, never played the original.

    No One Lives Forever 3: Unless you're prepared to fix the hideous restricted-saving system that ruined the first title, I'm not even prepared to listen here. I don't really see what NOLF has to set it apart from other series. Far Cry has done it all much better.

    Planescape Torment 2: Yeah, this would be nice. It'd probably need to be done with an entirely fresh plot and cast, though, given where the first game ended up.

    Serious Sam 2: Meh, the second game isn't that old yet. I loved the first game and "The Second Encounter", but SS2 left me cold. I'm not sure how eager I'd be to start another game in the series now.

    Shadow Warrior 2: No comment, never played the original.

    SHOGO 2: No thanks. Really, really didn't like the original.

    Starcraft 2: Ugh... probably the most overhyped game of all time. I never saw the appeal in this game, given there seemed to be a lot of better RTS offerings around at the time (eg. Total Annihilation). Warcraft 3 finally drew me into the Blizzard camp, largely thanks to its Heroes system, but I've never been

    1. Re:Just working down VE's list by M0b1u5 · · Score: 2, Informative
      Descent 3: Yeah, this would be decent. I don't see why it needs to be so unlikely, as well.
      Well, just go and spend $4.99 and buy the thing then. It was released in April of 1999. :P

      You weren't much of a fan really were you? It is Descent 4 which has tried three times to get off the ground, but they have been cancelled each time. Volition's Descent 4 turned into the useless and annoying "Red Faction" and the fan-written Descent 4 stumbled over legal issues and team stupidity... Currently the rights belong to Matt Toschlog (Ex-Outrage owner).

      Currently there's TWO Descent clones in the works: Into Cerberon is the "Descent into Doom" project using the Doom ]|[ engine. It looks damn good too. Current release is 0.03 "Coal" and if it supportede a Joystick I'd actually install it. But Descent without a joystick is like sex without penetration.

      The other one is "Core Decision" by www.highoctanesoftware.com - but the new web site is not yet operational. They are both on schedule for a release date later this year.
      --
      How many escape pods are there? "NONE,SIR!" You counted them? "TWICE, SIR!"
    2. Re:Just working down VE's list by Anonymous Coward · · Score: 0

      Hey, cool down there. I typoed there, that's all. Played Descent 3, although didn't like it anything like as much as the second game. The outdoor environments just felt tacky and it lacked the tightly designed feel of the first two games.

      Besides, the "you weren't much of a fan" thing just kind of... makes you sound kinda like an arse.

  104. LSD trip??? by darqit · · Score: 1

    Anyone remember murder death kill or MDK. Now there's some demented acid trip gameplay which should be revived. Right up to the little helper dog and the crazed professor. Graphics today should able to make it playable without getting sick to your stomach. Gimme some more parachutin' helmet sniper funhouse style action

    1. Re:LSD trip??? by Some_Llama · · Score: 1

      BTW, there was a sequel to MDK, MDK2.. my son has been playing it recently... I believe that this is the one you are referring to as the first one didn't have the dog?

  105. Re:why we don't want that to happen by Psykechan · · Score: 1

    Skies of Arcadia is a wonderful game. Seriously. I bought the GC version even after I owned the DC version just to show support for the game. A sequel may be ill advised though.

    After looking at Sega's recent track record of whoring Sonic out for crappy game after crappy game and other mediocre sequels like Phantasy Star Universe and Super Monkey Ball: Banana Blitz, I just don't think that today's Sega is capable of producing a great game let alone one that is worthy of the SoA name. Hell, judging from Sonic Genesis on the GBA and the Sega Ages line for the PS2 I'd even be afriad of a remake.

    On that note, NiGHTS is one of my favorite game; well deserving of a (good) sequel. I am certainly not hoping for Sega to annouonce that they are working on it though.

  106. Giants: Citizen Kabuto by nevermore94 · · Score: 1

    One splendedly unique and unfortunately forgotten game that I would love to see a sequel to is Giants: Citizen Kabuto. This game had more variety and fun game play then any other game I have ever played. 3 completely different types of characters to play, RTS like base building, FPS combat, flying around with jetpacks, turboing around as reaper, driving a jetski on some of the best water of the time, and let us not forget eating Smarties and rampaging as a giant monster. With some updated graphics and network play, this game could truly be great once again.

    Raven

    --
    Nevermore.
  107. Panzer Dragoon Saga by ProppaT · · Score: 1

    That's really all I have to say. Panzer Dragoon Saga is one of the most breathtaking gaming experiences ever. I'm one of the few people fortunate enough to have played it and I'd love to see a sequel or even a next gen remake of the original. That game pushed the Sega Saturn to it's limits. Everything about the game was beautiful, the voice acting and music incredible, and the battle system was truely innovative. They really did everything right with that one.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:Panzer Dragoon Saga by Anonymous Coward · · Score: 0

      When I saw this story, this was the first game that came to my mind. I remember the awe that came over me after flying the dragon in the first canyon, and it never left throughout the entire game.

      I would buy whatever hardware was necessary to play a sequel to Panzer Dragoon Saga.

  108. My pics by garylian · · Score: 1

    The problem with sequels these days is that studios tend to rush them out unfinished. They want to score the bucks, but they tend to write half-assed plots.

    Having said that, I'd love to see the following:

    Wizardry 9, a sequel to the orignal concept without any futuristic crap in it.

    Fallout 3, 'nough said.

    Ultima 10, with single player party of 4 setup. (Ultima III is still the best of the series!)

    Baldur's Gate 3, Icewind Dale 3: As others have stated NWN2 was damn good, but those seemed better.

    Sacred 2, which is in the works. Just, fix the bugs this time, guys!. The game rocked, when it worked.

    1. Re:My pics by nuzak · · Score: 1

      > Wizardry 9, a sequel to the orignal concept without any futuristic crap in it.

      Wizardry had "futuristic crap" in it from the very first installment. It wouldn't be wizardry without it.

      > Ultima 10, with single player party of 4 setup. (Ultima III is still the best of the series!)

      Not a chance. Ultima IV had a story far broader and compelling in the end, and Ultima VII (all the parts) was a rather different kind of game but also just masterful. Then again after they made the jumping easier, I actually liked U8 for the visual style and the moral ambiguity (it was high time Ultima got some). U9 doesn't exist, some buggy, primitive, and slow physics engine demo took that name without making it an actual game.

      --
      Done with slashdot, done with nerds, getting a life.
  109. Re:Some of us old-schoolers are still waiting for. by Robber+Baron · · Score: 1

    I'm trying to remember a game from the mid to late 70s. It was a space battle game, with graphics similar to Asteroids, and there was a rocket looking ship and a saucer type thing that usually wasted you really quickly.

    --

    You're using her as bait, Master!

  110. GB/NES games? by LKM · · Score: 1

    I see lots of PC games here (and I agree with most - Grim Fandango 2 would be awesome, but I'd even buy the first version if it came out as a DS game or something), and lots of newer console games (Psychonauts!), but very few older games. There were tons of games on the NES/GameBoy/SNES which should get sequels. Kid Icarus, for example... I also think the DS needs a Metroid side scroller along the lines of the two Castlevania games.

    Maybe Nintendo is using the VC to gauge interest in old franchises? If so, Urban Champion probably ain't getting a sequel anytime soon :-)

  111. Bruce Campbell reference by Wubby · · Score: 1

    OK, I have a huge problem with this reference:
    (FTA)

    "Duke's wisecracks made him almost as popular as Bruce Campbell in "Evil Dead." Bruce isn't so popular today, but for whatever reason people haven't forgotten about Duke yet."

    I am a big fan of Bruce Campbell, as I am sure many fellow slashdotters are. Since 1996, when the last DK game was release, Bruce has been in (according to IMDB) no fewer than 49 movies, tv shows, or video games. Not so popular? In the 10 years after "Evil Dead" (1981 - 1991) he was only seen 14 times. I think that suggests that his popularity has grown quite a bit since then. Even if you are suggesting his popularity peaked at "Army of Darkness" (1992), you would be mistaken.

    Ask your average Joe about Duke Nukem you MIGHT get a "Oh yeah, I remember that. Wants that just rip on Doom?" Your luck to find a copy in a bargain bin today. I would think more people would know who Bruce Campbell. Hell, he's been in 9 video games. That is three times as many as Duke Nukem has.

    Don't fuck with the Bruce!

    --
    Sig
    Appended to the end of comments you post. 120 chars
  112. Ascendancy by aphxtwn · · Score: 1

    That was one of my favorite games, but I wish there was a newer one...

    1. Re:Ascendancy by ShadowsHawk · · Score: 1

      Agreed. I spent many, many hour wriggling treaties and smashing enemies.

  113. Full Throttle by herbapet · · Score: 0

    One of my favorite Lucas Arts games. Just oh so much fun.

    Please?

    --
    Beer.
  114. NERF ARENA BLAST by Sfing_ter · · Score: 1

    what a fun game! i still fire it up and play even though it's base on the unreal tournament engine the play is not horrible and it gives you some cool modding capabilities. there are people out there who have extended it and added a plethora of maps, but an engine update would be nice.

    --
    A computer once beat me at chess, but it was no match for me at kick boxing. Emo Philips
  115. Populous: The Beginning by joeflies · · Score: 2, Interesting

    Yes, I know that it's not a true blue Populous game, and it plays like warcraft-lite. But I still find this game incredibly fun because the god powers are integrated into the game play with your shaman, not set outside of the field of play that acts upon the people. The strategies that involve sculpting the geography are a great deal of fun.

    For a game that came out in 1998 with online play, it still lives on today with homebrew folks working on it. Too bad it hasn't had a true blue sequel though

  116. Syndicate by aphxtwn · · Score: 1

    I thought Syndicate was a fun one - I only played the original and non of the subsequent sequels. I wouldn't mind picking up an updated version of that.

  117. X-Com by Remillard · · Score: 1

    ... and don't do anything drastic with the storyline. I would like to see just X-Com 1 redone with modern technologically appropriate graphics. No FPS. No crazy "one city on earth" business.

    I might accept some tinkering to morale with individualized leaders, but that's it. Minor dinking only.

  118. Hexen III by IdleTime · · Score: 1

    I loved playing Hexen II, I still have the game and i would have loved to see a Hexen III.
    Any other Hexen fans?

    --
    If you mod me down, I *will* introduce you to my sister!
  119. YES! AUTODUEL! by ulatekh · · Score: 1

    Autoduel is still my single favorite video game of all time. It was a free-roamer, way before GTA, and the flexibility it offered with car design is still unmatched in my experience.

    Auto Assault is also made by Lord British and Origin Systems (the makers of Autoduel), but was a MMORPG. I don't want to play MMORPGs. If they re-sold Auto Assault with a deep single-player experience, I'd be in gamer heaven.

    --
    "Once we've identified and embraced our sickness, we'll have strength...and that's when we get dangerous." - John Waters
  120. BG&E by Ubisoft by sherriw · · Score: 1

    Beyond Good and Evil by Ubisoft. Fantastic game. Also, Eternal Darkness by Silicon Knights. Whew... loved those two!

    1. Re:BG&E by Ubisoft by Anonymous Coward · · Score: 0

      Yes! I was looking to see if anyone would mention this game, very good game indeed and I would love to see a sequel.

  121. Shadow of Destiny by Steve001 · · Score: 1

    I'd like to see a sequel to "Shadow Of Destiny," a game for the PS2, but a sequel in the form of same basic premise (a character trying to prevent his/her death after being killed) but a new story.

    One of the best things about the game was the story, which pulled you in and made you want to play the game to the end. If a sequel is done, it needs to have that too. It also have very good graphics for the time (a review mentioned that the graphics during the game plan were about as good as those during the cut scenes).

  122. Blaster Master (NES) and Ultima Underworld by aphxtwn · · Score: 1

    I always thought the tank was sweet in Blaster Master - one of my fav. NES games. Ultima Underworld was fun, but I guess Oblivion/Morrowind have the same basic interface. I liked the idea of characters who get thirsty or hungry and having to eat. I think you also had to sleep...

  123. Speedball by hairykrishna · · Score: 1
    I want them to finish the new speedball game.

    Also, an updated smash TV would be amazing

    --
    "Physics is to math as sex is to masturbation." -R. Feynman
  124. Re:No bullfrog games? No X-com? Crappy list. by kieran · · Score: 1

    Syndicate! Seriously! I need that back SO BAD.

  125. Black Crypt 2 by cog_nate · · Score: 1

    The original Black Crypt was about as great as they came in the Amiga days. Do a sequel, Raven!

    I'd still like to see a PC port of the original game, too. One of the developers was working on it and there was a demo, but I don't think the full version has been released or even finished yet.

  126. Total Annihilation by 16K+Ram+Pack · · Score: 1

    And no, not kingdoms

    1. Re:Total Annihilation by DataSurge · · Score: 1

      Gets my vote. Nothing current has the gameplay freedom.

    2. Re:Total Annihilation by Creepy+Crawler · · Score: 1

      Total Annihilation? Bleh. Go play Total Annihilation Spring ;-D

      --
    3. Re:Total Annihilation by CommunistHamster · · Score: 1
      Supreme Commander comes out in February. Its team is headed by Chris Taylor, who also headed SupCom. He said he wants it to be the spiritual successor to TA (he can't make a true sequel because Atari are sitting on the license)

      I've played the Beta version, and it's exactly like TA, only with a zoom and bigger units/maps/unitlimit/graphics. Of course, It'll be better in a year or 3 when the 3rd party mods have been released and the game is patched, and a PC good enough to run it on all-full settings is cheap enough.

  127. Syndicate! by Macthorpe · · Score: 1

    I haven't seen Syndicate mentioned. If it has, sorry but it was fantastic.

    A decent 3D update of Syndicate with an easier to use interface would absolutely rock my socks off.

    (And no, not Syndicate Wars. That was awful, but I don't know why.)

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    1. Re:Syndicate! by MrNaz · · Score: 1

      I agree! Please please please make another Syndicate someone!

      --
      I hate printers.
    2. Re:Syndicate! by Cocoshimmy · · Score: 1

      Being a fan of syndicate myself, I too hope for a syndicate sequel. However, arguably, there are similar games out there right now such as Hitman. It's not as futuristic, but in both games you are working for an agency who sends you on missions to kill.

  128. Daikatana by Anonymous Coward · · Score: 0

    Cause I'm still waiting to be John Romero's Bitch?

  129. half of Microprose's catalog II by hurfy · · Score: 2, Interesting

    How about a new stealth fighter or tank platoon with all the depth of the originals? Just incredible what they got that old 286 to do :)

  130. Arcanum 2 by GoatVomit · · Score: 1

    Arcanum 2 - The Revenge of the Brothel Sheep

    1. Re:Arcanum 2 by MidVicious · · Score: 2, Interesting

      The sad part is, we're probably the only two people on Slashdot that "gets" this.

      That and the fact that Arcanum was possibly one of the most underrated RPG's to come out next to Divine Divinity. The intro alone spoke eons of awesomeness. And the conflict between technology and magic was fantastic and extremely diverse.

      Quite frankly I'd hail this game as much as everyone hails Fallout. Steampunk anyone?

    2. Re:Arcanum 2 by True+Vox · · Score: 1

      It WAS a great game. I'd love to see another. I've never played Divine Divinity, but I do remember thinking it looked good when I read about it.

      --
      "Gratuitous complexity is akin to chaos" - True Vox
  131. Two oldies: Shufflepuck Cafe, Toejam & Earl by Anonymous Coward · · Score: 0

    First off, Shufflepuck Cafe was the coolest game I ever saw on a Mac. I also have a fond spot in my heart for the Mac version of Ancient Art of War.

    The other deserves more than just a remake, it needs a new soundtrack to boot. The Adventures of Toejam & Earl. I can still hum the melody to that one.

  132. Fallout by digitalhermit · · Score: 1

    I personally would like to see a Fallout IV that picks up after Fallout II. I know nothing about game engines, but it seems that the NWN Single Player engine could be converted/re-skinned for a Fallout IV. Considering that I spent $30 on NWN and have already logged a hundred hours playing (and still not finished), then I'd be happy to pay $100 for FalloutIV.

  133. Re:No bullfrog games? No X-com? Crappy list. by Hoplite3 · · Score: 3, Insightful

    An excellent list. I'm a big fan of X-Com (UFO: Enemy Unknown in Europe), but the publisher never understood what made it a great game. They said, "Oh, people like killing aliens!" so they made shooters, fliers, etc all themed around the same thing.

    What X-Com had going for it was a great tactical combat system. It was fire-tested in the team's previous Laser Squad Nemesis game, and worked great here. Plus, the marriage of the tactical battle game to the strategic research game kept the whole thing fresh. Throw in a little stat-building (what the kids these days call "RPG elements"), and you had a fun and varied game. The fact that you shot sectoids wasn't really important.

    I think the other thing that hurt X-Com (and lots of other games from this era) was the craze to have 3D, real-time, and realism. You can find old reviews still online. It's amazing to see these great games slighted for not including the buzzwords of the time. When the publishers commissioned sequels, they had to implement buzzwords even if they didn't fit with the game.

    Also, the notion of having a "hot property" blinds producers. They'll just recombine window-dressings from games, discarding the mechanics that made the games fun. It's a poisonous idea, and it's everywhere.

    --
    Use the Firehose to mod down Second Life stories!
  134. Redline by Accolade by belligerent0001 · · Score: 0

    Redline, if anyone remembers, was a tremendous FPS circa '98. It had alot of athe features taht modern FPS's are just now incorporating. The graphics were outstanding for the time and aren't too shabby now. I really don't know why the game wasn't more popular and why they (Accolade) didn't follow up with it.

    --
    "...a civilian some of the time, a soldier part of the time and a patriot all of the time." -Brig. Gen. James Drain
  135. Legacy of Kain by gsn · · Score: 1

    They made me buy every damned game even that turd blood omen 2, and then they just stop with defiance. Finish the bloody series so I can kill the elder god and be happy.

    And I second Wing Commander (many thanks to the poster who pointed me towards wing commander saga) and Duke Nukem. Actually it would also be nice to have a shadow warrior sequel - that game was funny as hell.

    --
    Reality must take precedence over public relations, for nature cannot be fooled.
    1. Re:Legacy of Kain by MadUndergrad · · Score: 1

      Um.... don't you kill the Elder God at the end of Defiance? Or do I need to play it again?

    2. Re:Legacy of Kain by gsn · · Score: 1

      You don't kill him - just give him a good whacking, so that he can live to fight in a sequel which never happened.

      --
      Reality must take precedence over public relations, for nature cannot be fooled.
  136. Re:No bullfrog games? No X-com? Crappy list. by rafg · · Score: 5, Informative

    It might not be an official X-Com sequel, but Laser Squad Nemesis is a really good spiritual successor by the same designers, with more of a multiplayer focus.

  137. Mail Order Monsters by mangamuscle · · Score: 1

    If there is a game that would benefit tons with nowadays 3D graphics, sound, lan multiplayer, etc. is this one. It boogles the mind that neither Electronic Arts nor a third party has not attempted a remake in over 20 years O_O

  138. Goonies III by mzs · · Score: 1

    Seriously, the arcade game in the 80's was great and so was Goonies II on the NES. A new 2D platformer with a Cyndi Lauper soundtrack would be golden.

  139. Gabriel Knight by Liquid+Len · · Score: 1

    http://en.wikipedia.org/wiki/Gabriel_Knight
    Gabriel Knight (by Sierra). I've spent quite a few hours on these. The puzzles were pretty tricky. Amazingly (or not), the version I enjoyed most was the first one. Despite much simpler graphisms, it had a great atmosphere. The second one was not very good, IMHO. I liked the scenario of the third one, although my machine at the time at a hard time coping with the 3D rendering...
    Still, I'd buy a sequel without any hesitation.

  140. The 7th Guest by Anonymous Coward · · Score: 0

    Because I'm not holding my breath for The 13th Doll...

  141. Star Command by Vidar+Leathershod · · Score: 1

    Star Command was a great SSI game, CGA/EGA, loads of fun. They should bring it back. You have to use moslo (a slow down utility) or similar to run it now. Has a great storyline that can easily be expanded. Speaking of, there is also the Starflight 3 project, which has been in development for years, and really needs to be finished. Those two games were excellent.

    --
    The brains of a chicken, coupled with the claws of two eagles, may well hatch the eggs of our destruction.
  142. One word: by freeweed · · Score: 1

    Rampage. They even mention it in your Wikipedia link.

    The new one for the Wii is actually pretty fun, and it's cheaper than the rest of the Wii library.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  143. Mirror of website with Images by McFly69 · · Score: 1
    --



    NO! NO! Please don't mod me, I'm too young to die a troll. *click* Oh the pain, the pain...
  144. Sid Meier's Alpha Centauri by ckotchey · · Score: 2, Interesting

    Enough with the Civ follow-ons! Time for Alpha Centauri 2!

    1. Re:Sid Meier's Alpha Centauri by True+Vox · · Score: 1

      I would KILL for a good AC sequel. I can think of no game that I would look forward to more. I'd go so far as to say that I'd PAY for the damn thing (up to and including $80 for a game as good quality as the original). Hell, I bought the Linux version just to support it, not that I had any intention of running it (I use wintendo for games :D).

      --
      "Gratuitous complexity is akin to chaos" - True Vox
    2. Re:Sid Meier's Alpha Centauri by dkf · · Score: 1

      Oh, I would adore getting hold of SMAC2. I fear I'd be in danger of losing several years of sleep if I did, but it would be worth every nervous breakdown coming from it!

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    3. Re:Sid Meier's Alpha Centauri by anzha · · Score: 1

      Or make something in the same vein. AC would be a bit difficult to follow-up with, given the story's ending, but that doesn't mean that there couldn't have been a second ship to say, Tau Ceti, with a different outcome.

      --
      Do you know why the road less traveled by is littered with the bones of the unwary?
    4. Re:Sid Meier's Alpha Centauri by hjo3 · · Score: 1

      Yes, yes! SMAC is my favorite game of all time. I'd even be content with (read: willing to pay $60 for) a new version that just updated the graphics to something more like Civ IV (or even Civ III -- just having more than 256 colors and some higher resolutions would be nice).

      But what I'd truly love to see is a civ-like game that carried on from the "transcendence" ending to SMAC -- something where the entire solar system, now a hive-mind made up of millions of separate entities, engaged in the 4E (Explore, Expand, Exploit, Exterminate) race. Imagine battling OTHER hive-mind systems for control of energy-rich primordial black holes and uninhabited terrestrial worlds. "World wonders" or "secret projects" could be replaced with feats of mega-engineering: Ringworlds, dyson spheres, O'Neill cylinders, planetary rosettes, etc.

      A SMAC-like game on another kind of world would be neat too... how about one where you build settlements in the oceans under Europa's icy surface? You could give the world different map layers (sea floor, ice underside, ice topside), throw in some alien sea monsters, whatever. Ooh, or how about setting it out in the Kuiper belt -- you could build cities on asteroids and comets and make your own modular space stations.

      Anyway, another SMACish game has tons of potential. I could go on and on.

    5. Re:Sid Meier's Alpha Centauri by FhnuZoag · · Score: 1

      Or maybe AC2: Return to Earth...

    6. Re:Sid Meier's Alpha Centauri by b00fhead · · Score: 1

      You do realise they made an expansion pack for SMAC called Alien Crossfire, right? And it worked on Linux! Yay!

  145. Maniac Mansion DOES Have a Sequel by machineghost · · Score: 0, Redundant

    There IS a sequel to Maniac Mansion; it's called "Day of the Tentacle" (and you can actually play the original Maniac Mansion on a computer inside it).

  146. how about.... by Gone84 · · Score: 1

    Yar's Revenge . True atari greatness

  147. Crusader: No Remorse by Anonymous Coward · · Score: 0

    This was one of the most fun games to play... 3rd person perspective and they had (for the time) explicit death scenes that were funny. One weapon you shot lit the person on fire and they ran around in circles... fun times.

    If only EA had not swallowed Origin we would have had an actual sequel to Crusader: No Remorse. Yes, there was No Regret but that was not really a sequel. It was like half the number of levels... I remember an article in Computer Gaming World back in 96 or 97 about how they were going to have a full sequel out in a year (this was right as No Regret came out).

  148. Zero Wing by blindd0t · · Score: 1

    If it where to have the same style of game-play except with a Wii controller, some better graphics, new challenges and weapons, and the same old poor translations with some voice-overs, it would prove to be very entertaining!

  149. Re:No bullfrog games? No X-com? Crappy list. by Faw · · Score: 1

    Try Silent Storm, its very similar to X-COM, except it's set in WW2, with lasers, and mechs.

  150. The one game I KNOW will never be made.. by saboola · · Score: 1

    Madden 2008?

  151. Little Big Adventure 2 by 787style · · Score: 1

    Twinsen's Oddessy (yes, it was a sequel) was a great game. I'd love another one. Aside from gameplay, it had some of the best music I've heard in a game.

    1. Re:Little Big Adventure 2 by getnate · · Score: 1

      Ditto

  152. X-Com and Oni by IdahoEv · · Score: 1

    Definitely X-Com. Bring us back to that intensely creepy, suspenseful ambience that it had.

    Another game I'd like to see sequeled ... or perhaps finished in the first place is Oni, which was a brilliant concept by Bungie that was short-circuited in the mix when Bungie was bought by M$. The primary trouble was that they had to kill multiplayer because it cannot handle any kind of lag at all, but also they never quite finished the single-player levels, cutting several of them out at the last minute. Even so, it was an exhilarating game to play, with a hand-to-hand combat system that actually *worked* and a third-person shooter combined into one seamless experience. Plus a protagonist who was much cooler and sexier than Lara Croft. :-)

    --
    I stole this sig from someone cleverer than me.
  153. X-Com: UFO Defense by Dionysos+Taltos · · Score: 1
    X-Com: UFO Defense

    Either a sequel or a remake. The sequel at the time (X-Com: Terror from the Deep) wasn't an improvement. They used the same engine and even had the same broken difficulty setting. I think I'd rather see a remake with improvements.

  154. Lemmings! and Full Throttle by jadiepoo · · Score: 1

    Darn, I miss that game.

    I'd really love to see another Full Throttle. If they can do a "redo" of Doom to Doom 3, I'd buy Deus Ex again - as long as they keep the gameplay as is, we can all forget Deus Ex 2.

    Since Lucasarts ditched Sam and Max, are you guys still happy with the "mini" games released?

    I'd ask for a sequel to System Shock 2 but I still never finished the game yet. Too darn spooky

    It's also a pity X-Wing vs Tie Fighter (and Alliance) were pretty much overlooked during their time. Now with voice chat and 64+ player capabilities, wouldn't it be awesome for them to revamp their engines and just rerelease those?

    1. Re:Lemmings! and Full Throttle by Ray+Radlein · · Score: 1
      I'd love to see a straight remake of Lemmings that included the Amiga's two-player mode. Many is the hour I've whiled away listening to my wife and her mother play PvP Lemmings deathmatches in the living room (heck, I've got my oldest Amiga hooked up to our entertainment center downstairs just for Lemmings).

      When I passed on reports that Lemmings 2 was among the launch titles for the PS3's online gaming service, I practically had to stop my wife from getting in line right that instant.

  155. Lest we forget Duke Nuke'm??? by belligerent0001 · · Score: 0

    I have yet to see Duke Nuke'm mentioned...so there...now it's mentioned

    --
    "...a civilian some of the time, a soldier part of the time and a patriot all of the time." -Brig. Gen. James Drain
  156. Planescape Sequels... by Anthony+Boyd · · Score: 1

    ...or at least, new games in that setting:

    http://www.roguedao.com/

  157. Tron by Icephreak1 · · Score: 1

    Good frickin' lord -- nobody mentioned anything about a Tron sequel?

    - IP

  158. Re:This Time, He's Really Really Immortal + Anguis by humungusfungus · · Score: 1

    I agree. Screw sequels.

    However, a *remake* of Torment that only updated the graphics + engine would be sweet.

    I would buy Torment again (in a heartbeat) if they revamped the engine and left the story completely untouched. Same goes for Fallout, for that matter.

    --
    No sig.
  159. Wasteland by Dionysos+Taltos · · Score: 1
    By and large, you are absolutely correct. Because it is so uncommon, I'd like to highlight one example of an older game being updated quite successfully.

    Wasteland. One of the coolest RPGs ever, was successfully updated by InterPlay when they later released "Fallout". So I'd love to see an update to the Fallout line. I think there's something about post-apocalyptic games which intrigues my fancy.

    1. Re:Wasteland by Mister+Whirly · · Score: 2, Interesting

      I second this. Played Wasteland in the 80s and instantly loved Fallout when it was released. Fallout 2 was good also, but Fallout Tactics was basically only combat and none of the RPG elements that made it fun to begin with. I don't think I even made it past the first 5 scenarios...

      Also on my list:

      Blood 3
      System Shock 3
      Thief 4
      No One Lives Forever 3
      Starcraft 2
      Rise of Nations 2
      Shadow Warrior 2 (You want to wash wang or watch Wang wash wang?)
      Any updated version of Wing Commander

      --
      "But this one goes to 11!"
    2. Re:Wasteland by east+coast · · Score: 1

      Are you guys talking about the Wasteland that was done in a format simular to the early (C=64) Bard's Tale games? Yeah, that was a good game.

      I love Thief. Love it like it was my own child. But with the downturn in the third of the series I'd rather not see them continue it. I hate to be a cynic about it but the new engine lost something in the translation for me. Maybe I'll go back and play it again and see if I feel better about it now.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:Wasteland by GrumpySimon · · Score: 1

      Yeah, that same engine ruined Deus Ex 2 in the same way. Rather than having the feeling that you could just go anywhere and do anything, you were quickly shown that you only had a very small playing field and there was very little incentive to explore and try different approaches.

    4. Re:Wasteland by Dionysos+Taltos · · Score: 1

      I believe so. Here's the wiki entry ... http://en.wikipedia.org/wiki/Wasteland_(computer_g ame)/

    5. Re:Wasteland by Dionysos+Taltos · · Score: 1
      Wasteland

      correct link

  160. Two words by CajunElder · · Score: 0, Troll

    Astro Tit

    --
    A treat to eat, in a puppet that's neat!
  161. Space Sims by WhoBeDaPlaya · · Score: 1

    Usual suspects?!?! Bring back space flight sims, esp. Freespace and Starlancer/Freelancer.

    1. Re:Space Sims by darkgemini · · Score: 1

      Check out Darkstar One. It's kinda like next-gen Freelancer. Works nicely, looks amazing, and the flight system WORKS...

    2. Re:Space Sims by kjart · · Score: 1

      Usual suspects?!?! Bring back space flight sims, esp. Freespace and Starlancer/Freelancer.

      Yeah, hence the TIE Fighter. That game was amazing, though the Freespaces were quite good as well.

  162. Jumpman 2! by dickeya · · Score: 1

    I don't believe this sequel was ever completed. I guess Jumpman Jr. will be the end of the bloodline. :(

  163. Jagged Alliance series by bxbaser · · Score: 1

    Without so many tanks.

    1. Re:Jagged Alliance series by lonechicken · · Score: 1

      Uh, tanks? I don't remember that. I guess it's been a while.

      Jagged Alliance Unfinished Business is currently what I'm playing right now... on my core 2 duo with 2 GB RAM and an early 2006 high end ATI card. Yeah, great use of that hardware. The JA series is at the top of my list, and I'm surprised it's not mentioned as much as other favorites StarCon, XCom and MoM.

  164. Phantasy Star by ChibiOne · · Score: 1

    'nuff said. But give me none of the PSOnline stuff. I want a good 'ol classic RPG game, with characters' names and an actual story. A return to the Algol Star System would be "most excellent".

  165. WHAT, there's NOTHING wrong with sequels!! by kibbylow · · Score: 2, Funny

    No way! The last 5 sequels I purchased were great! Madden 2002, Madden 2003, Madden 2004, Madden 2005, Madden 2006...

    Money well spent :)

    1. Re:WHAT, there's NOTHING wrong with sequels!! by giarcgood · · Score: 1

      No way! The last 5 sequels I purchased were great! Madden 2002, Madden 2003, Madden 2004, Madden 2005, Madden 2006...

      You are in for a great next purchase then. Madden 2007 rules!

  166. Bushido Blade 3? by saviorsloth · · Score: 1

    I was amazed that square didn't make a bushido blade 3 for the ps2. with its array of selectable weapons and fairly realistic damage system (you can get wounded, but 1 good whack with a sword can easily kill you) i always thought that bushido blade was one of the most innovative fighting franchises around.
    i think it's certainly time now, especially if they made it for the Wii and decided to go all out and do a better job of capturing sword swings than current Wii games [at least from what i've heard.... i still haven't played the Wii :'( ]

  167. Bard's Tale by pete.com · · Score: 1

    or Zork

  168. Interstate 76 by Zaphod-AVA · · Score: 2, Insightful

    I'd like to see a modernization of Interstate 76.

    Modern graphics, updated multiplayer, classic game play would be fine. Ideally adding a Car Wars like pricing system to spice up muliplayer dueling would be perfect.

    I76 was a fantastic game, with a good story, immersive game engine style cut scenes, original funk sound track, and deep game play.

    The dual challenge of designing a good car, and learning to drive it well kept me playing it for years. The game play stands the test of time, but the graphics are dated, and it's extremely difficult to get it to run on modern computers, or network past modern firewalls.

    Sadly, Activision destroyed the franchise with a pair of sequels that were rushed out the door with buggy gameplay, and many undelivered promises.

  169. Be careful what you wish for... (thief 3!) by 7grain · · Score: 1

    ...or you may get it. And be seriously disappointed!

    I stopped wishing for a sequel to Grim Fandango about halfway through Thief: Deadly Shadows (the 3rd installment of that series). Deadly Shadows was a perfect example of tarnishing a great series... I would remember The first two games more fondly if I didn't have to think about the watered-down 3rd installment, and its compromises for the Xbox platform. A new Grim would most certainly not deliver the great experience that the original did, because a) the original creators are all off doing other things now, b) expectations of graphics quality have changed over 10 years and they'd try to make it look hyper-realistic, c) (insert your own reasons here, I'm no game design expert). You can't recreate magic, it just has to happen. :-)

    Instead, of pining for a sequel, I'm instead looking forward to sharing these games with my kids when they're a little older. My daughter loves Thief and is now competent enough to play it herself on the easiest level. Same with the original Half-Life. This is very satisfying for me, to see these games again through her eyes. That may not mean much to you youngsters out there, but some day you may find yourself sharing "Halo" or some other modern classic with your kids. So keep those old installation CDs around!

    Cheers.

  170. Deep Rising II by JoshDM · · Score: 1

    I'd like to see a sequel to this. Not "Lost".

  171. Space Sims Extinct by thebroken · · Score: 1

    While Descent 4 made the list, I would rather have a Descent Freespace III. That series was godly beyond measure. It did so many things right. Probably the best space simulation game ever. The dog-fights were intense. The capital ships were awesome, and after they added Beam Weapons, it was even more godly. Please, someone revive this dead genre. Please :(

  172. Re:This Time, He's Really Really Immortal + Anguis by Anonymous Coward · · Score: 0

    I think a *great* sequel to Torment would be to play the other characters of the party, and your mission is to save the Nameless One from the war.

  173. Cave Story by Anonymous Coward · · Score: 0

    I rather enjoyed Cave Story, but eh, probably too new.

  174. Ugradeable game engines by 313373_bot · · Score: 0

    Today there expansion packs with additional content for many popular games. I would really enjoy if you could buy also upgraded engines for your classics: things like support for new graphics, sound, etc. Compatibility with new hardware (without emulation or similar) would be the priority - new artwork and extra content would be nice, but not necessary. And for a reasonable price.

    That said, TIE Fighter FTW!

    --
    ^[:q!
  175. Hello Kitty Island Adventure II by dangitman · · Score: 1

    Now with ponies.

    --
    ... and then they built the supercollider.
  176. Some good games by zratchet · · Score: 1

    SimAnt, SimCopter, M.U.L.E., Oregon Trail (MMO!), Age of Empires 1 and 2 with modern engines, Starcraft, Xwing

  177. Hey SEGA, adapt "Rocket Jockey" to the Wii by JoshDM · · Score: 1

    SegaSoft owns "Rocket Jockey", which had an amazing Dick Dale surf guitar soundtrack and a Fallout-esque atmosphere. It was a FANTASTIC combat sport game that had elements of sports, racing, and demolition derby.

    Even adopting a GTA feel to this game would make it the #1 game for many. And a Wiimote as a controller? That's genius.

    Do you hear me people? ROCKET JOCKEY.

  178. SunDog II !! by Anonymous Coward · · Score: 0

    SunDog was a game that was only 200k in size for the Apple //e... but it had more features than most space exploration/trading games of today!

  179. River City Ransom 2 by e2ka · · Score: 1

    Use a GTA3-like engine, but keep the cheesy 50's theme and with its old-school brawlin' (no guns or cars). Keep the malls with lots to choose from and the character stats. Also, lame dialog is a must! More gangs and bosses than the original. Multiplayer with combiation attacks was also something that made RCR special. And somehow, try to fit Abobo in there.

    I don't see how this game couldn't be a hit.

    1. Re:River City Ransom 2 by True+Vox · · Score: 1

      YES!!! I would love an (english) RCR sequel! There was a Japanese one, but it has never been translated that I'm aware of. It was for the SNES, I had the rom for a while.

      --
      "Gratuitous complexity is akin to chaos" - True Vox
  180. Freespace 3! by mrloafbot · · Score: 1

    Freespace was one of the coolest games ever.. and 2 was kept everything that was cool about 1 only more of it.. more ships more aliens.. what was not too love? Espcially since there are no good space ship games any more, come on they would be so cool now. I want my Freespace 3!

  181. Dragon Wars by JoshDM · · Score: 1

    Thank you for remembering that game. I always touted it as a "sequel" of sorts to others.

  182. FFVII by simondm · · Score: 1

    Final Fantasy VII tells possibly one of the best stories ever in PC games and whats more tells it very damn well. IMO this is the best of the Final Fantasies and it absolutely deserves a (playable) sequel. What's more the final ending leaves quite a lot of possibilities open for a sequel, however, unfortunately, advent children has kind of ruined any extension of the storyline now (although it did have some kick-ass fight scenes). Due to this I believe a modern remake with better translation and better graphics would be heaven on Earth and would hopefully bring this great game to many new gamers. Maybe it could turn a whole new generation of western console gamers onto RPGs like it did the first time (already hardcore gamers excluded).

  183. Starflight by raddan · · Score: 1

    Starflight II: Trade Routes of the Cloud Nebula is one of my all-time favorite games, and arguably better than the original. There was even a version made for Sega Genesis, IIRC (I had the Mac versions). I know that there have been some half-hearted attempts from fans to make another sequel, but they're obviously more caught up in dreaming about the ultimate sequel than actually doing any work. The original designers may be a bunch of old guys by now, but it would be great to have them on board with some younger programmers. They really understood how to make a great, open-ended game. If Sid Meier can still do it, these guys should be able to.

    The versions of Starflight that I owned were EA titles. EA, if you're looking for a ground-breaking subject for future video games, look into your own back catalog!

    1. Re:Starflight by GreggBz · · Score: 1
      I know that there have been some half-hearted attempts from fans to make another sequel, but they're obviously more caught up in dreaming about the ultimate sequel than actually doing any work.


      That stings a little. I work when I can spare time away from 50 hours a week of system administration. I've probably spent more time working on Outerspace then I spent ohh... I don't know, studying in college. I've personally written about 100 pages of source code, composed a few dozen species profiles, collaborated on the plot with the other developer, had music contributed by a semi-professional composer, created about 1/2 dozen 3d meshes and various other forms of art and maintained the website. (those meshes are enormously time consuming.) I've never written a game before, this is my first.

      Anyway, check out http://www.outerspacecrew.net/
      If you'd like to contribute, visit the forums and let me know. We could use the help.
    2. Re:Starflight by subnomine · · Score: 1

      Absolutely! I played the first one, not the second, even though it came highly recommended; I didn't seem to have the time.
      Starflight came on two floppies; I mean the kind that bend! It had something like 400 planets with terrain. The universe felt massive and yet played on an IBM XT with no hard drive. Genius! I hope one of the authors reads this so I can thank them for a game I enjoyed greatly.
      I would like to play Starflight II if it is possible... DOSBox? I may have the disks zipped but not the original decoder.

    3. Re:Starflight by raddan · · Score: 1

      Hey, cool. Your project is not the one I had in mind. I've never seen this one before. Sorry, dude!

      I was thinking about the the other one, which I've kept an eye on since I was in college. By no means did I mean to bash your hard work! Starflight fans are few and far between... so I should probably be a little nicer :^)

      Thanks for the link. I'll have a look at it when I have some free time.

  184. Looks like a fan... by JoshDM · · Score: 1

    ...has taken up the belt. The fan-site. Good luck to him.

  185. Chaos Overlords by daemon_mf · · Score: 0

    Chaos Overlords just BEGGED for a bigger, more ambitious remake. I've never spent so much time toying with something in my life. Except, well.. you know.. thoughts of world domination.

  186. Sequels I'd love to see (didn't RTFTwentyPageA) by hansamurai · · Score: 1

    Beyond Good and Evil 2 (overly underrated, need to play more of this brilliance)
    Shenmue 3 (so obvious, need to finish off the story)
    Alpha Centauri 2 (inspired by a previous post and Civ games have nearly run their course, more space and fantasy!)
    Chrono Trigger 2 (a real Chrono Trigger sequel, with Crono, Marle, etc.)
    Suikoden II 2 (kinda like FFX-2, direct sequel, same characters, etc.)

    If I ever played even one of those games, I would be a very happy man. I'm already generally a happy man but this would just top it all off.

  187. Descent - Freespace by 3choTh1s · · Score: 1

    Descent was a good game, but the makers went on to make Freespace. All around a better game. And then there was the sequel, Freespace 2. And it was FANTASTIC. I can only imagine what they could do with what we have today. I really really want another sequel to it. Give it half as good a story as the first 2 and it could revitalize the space combat sim genre.

  188. Another Syndicate by dave562 · · Score: 1

    Unfortunately since Bullfrog was purchased by EA, I'm pretty sure that franchise is deader than a doornail. =(

    1. Re:Another Syndicate by MrNaz · · Score: 1

      The loss of Bullfrog was a sad day. Those guys were, in my books, the best game designers the world has ever seen, with more original ideas and new concepts than any other development crew. I would LOVE another Syndicate, but I don't think it's going to happen.

      --
      I hate printers.
  189. Anachronox bullshit in TFA by El_Muerte_TDS · · Score: 1

    First of all, Anachronox was Tom Hall's game. Romero was working on his game (Daikatana) while Tom was working on Anachronox. So Romero had little to do with it. Anachronox wasn't rushed (much), they took 4 years to develop the game (and it was actually quite large compared to most games). But ofcourse after what happened to Daikatana the publisher got scared, hence the bad sales.
    The chance for a sequel is low because the rights are locked in at the publisher. Tom Hall wants to create a sequel, and would have if he got hold on the rights. Releasing it on a handheld is retarted, did the writer even play the game?

  190. Re:No bullfrog games? No X-com? Crappy list. by Anonymous Coward · · Score: 0

    I had thought that the Alternate Reality series was hastily wrapped up with `The Dungeon'? Those games/times are sadly missed.

  191. Re:No bullfrog games? No X-com? Crappy list. by Eli+Gottlieb · · Score: 1

    Didn't Magic Carpet have a sequel or two? I think it was called "Magic Carpet: Hidden Worlds".

    Anyway, I'd love to see it updated! When I stick the old CD into my modern computer (after a DOS boot-disk, of course), it runs so fast I can't play.

  192. Masters of Orion 3! by DarthVain · · Score: 1

    Oh wait....nevermind.

    First and last game I ever pre-ordered...

  193. Re:No bullfrog games? No X-com? Crappy list. by A_Non_Moose · · Score: 1

    How about Syndicate

    Technically, it did have 1 and a half sequels: American Revolt and Wars.

    Revolt was an add-on and "new release" on a CD (wow, who'd have thunk it?) instead/in place of floppies.

    Wars, IIRC, was overtaxing for most machines because of its use of a little thing called DirectX (3 or 4)
    and lacked the steady balance of the original/S:AR. That killed it for a lot of ppl (and machines).

    Great series, IMO, The original's reactor and escort (fricking lasers *everywhere*) missions were
    fantastic, yet frustrating. American Revolt's missions were all long'ish and required skill, tactics
    and some luck (Colorado territories started with incoming air strike--and music-- and enemy agents while the screen fades in from black. The Monty Python strategy of "RUN AWAY" worked best).

    My submissions:

    Max Payne 2.5: The rise and fall of max payne.
    More of a remake, really, of the first one done with MP2's engine.
    If there was a MP3 (heh) the vilianess from MP1 could be resurrected via cloning, on highest difficulty
    in MP2, Mona lives and the "Dead Man Walking" concept could be used as a device for final level(s).
    The "V" drug could be used as "reverse" bullet time or a drain.

    Descent: D3 was a love-hate. Looked good, played great, sounded fantastic and plays smoothly on today's
    hardware. Sadly, its OpenGL and Direct3D/DX were never quite right. You'd get HOM (hall of mirrors) or
    stuck inside walls on occasion (or both). Official and unofficial updates helped, but not much.
    And the "rubber ceiling" was an interesting trade-off for outdoor scenes.

    Heretic 1 or 2: yeah it had a sequel, and by some extents Heretic3 would be Oblivion-esque, but the lightning
    and phoenix bows + hellstaff + power up enhancement in combination with melee attacks (and masochistic chicken
    practice) just yields a vicious "this is gonna be fun" grin, everytime.
    Sadly, the game has a 25% or less success rate under XP, but works flawlessly under 2K.
    Smarter ppl than I can't seem to find how/why this is. So it is "Try your luck" or install 2K.
    (SIGH!)

    One that *REALLY* needs a sequel is Hi-Octane. Other than NFS2 and FlatOut1, no other driving game has
    held my attention so well. It, sadly, never got video acceleration of any kind (that I know of) and
    would have been PERFECT for it. If it had even 1/3 of the eye candy of Pod Racer, it would put PR
    to shame because of the fun factor.

    BattleZone: Besides asteroids, tron (tank + cycles ='s bliss), and the atari 2600's tank game, BZ had
    been fed so many quarters it was frightening. I was a non-believer when this came to the PC in a
    different incarnation. Using two flight-sticks couldn't be done easily, and one stick was always
    the 'should turn or slide be the hat/left or right/twist/key'. 10% of the time I'd forget during
    critical moments.

    Otherwise, the game was smooth, slick, innovative and genre crossing.
    That crossing was something that even an over-caffinated multi-tasker would have a hard time
    keeping up with. Bean counting/collecting and fire fights don't mix easily, and between RPG-ness and
    FPS-ness, one was the awful bitter to the otherwise sweet game.

    I recall a BZ2, but for the life of me they both blend into each other, but I recall both needing
    a "can't deal with this now" feature/time shifting or slowing to pause between RM/FPS'ing.

    Amazing how much money is being ungained by companies unwilling to remake our favorites (sam and max is back, IIRC, and only took about a decade'ish?).

    HL1 under 2's engine would have brought tears of joy to gamer's eyes. (buuuut nooooo! {sulk} ).

    Proving, a lot of "us" would be willing to "Play it again, Sam" (my arstechnica thread ref).

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  194. What I'd like to see. by Easty1 · · Score: 0

    SID MEIER'S ALPHA CENTAURI 2. I think I'd probably cream my pants if they announced it.

  195. I want to see Alien vs Predator for the... by PotatoHead · · Score: 1

    Atari Jaguar see a remake / sequel.

    This game was just great. Scary visuals and excellent sound. I liked the sense of exploration the most. Moving throughout the game, looking for the cards, finding weapons, etc... was a lot of fun. The beauty of it was one did not need a manual. Just go poking around the game and you find stuff that suggests a greater story. Accessing the little computers and reading the stories of the dead crew for clues to the endgame was a nice touch as well.

    Playing through as the different characters was a lot of fun as well. Each had their own strengths and made essentially three games with the same map.

    It's a shame this wonderful interpetation of the AvP theme has not made it to more modern machines.

    Yes, we have AvP games, but none are like this one.

    1. Re:I want to see Alien vs Predator for the... by markjl · · Score: 1

      I second the motion, but have you played the AvP series on the PCs? They have most of the same elements.

      --
      My opinions are my own, but you may share them!
  196. System Shock 3 by uNople · · Score: 1

    Please... System Shock 3. The only problem is that it's never being made. Bioshock is, but I doubt it's got SHODAN in it, and she's the coolest baddie ever.

  197. Going out on a limb... by Richard+Steiner · · Score: 1

    How about Rescue Raiders using the TA:Spring engine?

    PacMan the FPS. You versus the dots (go get 'em!).

    A good modern Pinball Construction Set?

    Rocky's Boots? :-)

    A modern Stellar 7. I used to play that for hours.

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  198. A game I played when I was a kid by Drooling+Iguana · · Score: 1

    I remember playing an old game for the NES when I was a kid where you played as a little blue robot who fought other little robots and took their weapons after he killed them. Someone should make a sequel to that.

    --
    ... I'm addicted to placebos
  199. Re:No bullfrog games? No X-com? Crappy list. by Emetophobe · · Score: 2, Interesting

    EA purchased Bullfrog around 1995, ever since then Bullfrog has been dead IMO. Yet another great game company swallowed and killed by EA...

  200. Vampire the masqerade: bloodlines and Hitman by Ender77 · · Score: 1

    One of the best games made on the HL2 engine that was overlooked because HL2 was released the same day. yes the game was buggy as hell and the developers that made it broke up, not to mention the White Wolf rpg universe it is based on has ended. However, the game was awesome. Anybody who has not played it needs to find themselves a copy (probably find it for $5 in a bargain bin somewhere) and PLAY IT. If they make a sequel it will probably be set in the new game universe of vampire requiem, Which is fine by me since the rules actually give it a lot more freedom with the story.

    I also would like to see another Hitman game but, I would like to see it made for the WII. The possibilities of the WII controller on a Hitman game makes me squirm with anticipation.

    1. Re:Vampire the masqerade: bloodlines and Hitman by Cocoshimmy · · Score: 1

      It would be a really, really great idea to port Hitman to the Wii. Imaging being able to: strangle your enemy with the nunchuck and wi-mote, savagely beat him with a baton/baseball bat/lead pipe, pistol whipping him, shoving a meathook in his throat, hitting him with an axe, stabbing him, slitting his throat, etc.

      Wow...im starting to drool.

  201. Beyond Good & Evil 2 by tabby · · Score: 1

    I know its only fairly recent but it was one of the better games of that year, nicely swept under the carpet by those who need lots of blood & explosions in their games.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  202. Re:This Time, He's Really Really Immortal + Anguis by Petrushka · · Score: 1

    Absolutely right. The story's finished, already. Another IE game set in the planes, I could see (and be interested in), but not about the same character.

    On a similar note, what this nonsense about wanting a Baldur's Gate 3? We already had the third part of the trilogy; it was called "Throne of Bhaal". It wasn't as good or as long as the first two parts, but it certainly finished the story too.

    In fact, I can't think of any games I'm longing to see a sequel -- or prequel -- to. I guess I'd be interested in a prequel to Undying, or a sequel to Full Throttle, but I'm scratching my head for ideas here.

  203. Battlezone 3 - Martian Re-colonization by studly · · Score: 1

    If anyone out there remembers the original Battlezone game from Activision, then they remember also the great game play, the fantastic plot and the complex, yet elegant interface. The game combined simulation, first person shooter play, strategy and planning all in one great game. I'm still looking for the expansion packs (The Red Odyssey). A new sequel that faithfully recreates and updates the original Battlezone game would be incredible and would be an instant hit. If that game received half of the exposure of some of the sad games on the market today, we would not be able to keep them on the shelves.

    --
    Ididn'tdoitnobodysawmedoityoucan'tproveanything!
    1. Re:Battlezone 3 - Martian Re-colonization by Mr.+Goodprobe · · Score: 1

      If you want the Red Oddysey expansion, I have it. Man, I love the original Battlezone. BZ2 just didn't feel the same. Don't get me wrong, it's a good Battlezone *type* game. Pandemic took a wee bit of heat IIRC. I'll try to recheck this thread to see if you're interested in Red Oddysey. Very cool BZ expansion, with the same feel as BZ. Quite hard, too, but worth it.

    2. Re:Battlezone 3 - Martian Re-colonization by studly · · Score: 1

      Absolutely I'm interested. Let me know how much you want for it and we'll work out the details. Thanks.

      --
      Ididn'tdoitnobodysawmedoityoucan'tproveanything!
  204. Re:Some of us old-schoolers are still waiting for. by jim3e8 · · Score: 1

    And PS1 owners will find it in Pong: The Next Level.

  205. Jumping Jack Flash by Anonymous Coward · · Score: 0

    I would really love to see a sequel to this Sinclair Spectrum classic.
    Perhaps in sequel the lines would be colored differently?

  206. Metal Arms: Glitch in the System by WiiVault · · Score: 1

    This game was released by Vivendi in the middle of the last gens life-cycle for all 3 consoles (GC,PS2,XB). It was one of the most creative and high-value purchises I ever made. It was a 3rd person shooter with a great camera, and decent graphics coupled with about 50 hours of gameplay across literally TONS of environments. The multiplayer was also incredible and very Halo-like. What made the game great was the humor in the cut scenes and the length of the playtime. It was a great game- 3 times longer lasting single player than most shooters. Every last bit of it was incredible.

  207. Xenosaga IV! by Arivia · · Score: 1

    Seriously. I know it *just* ended, but half the ending was devoted to the devs going "sequel plz", and providing some very good hooks to justify it. I can't bear the last scene being the series' ending. It feels way too wrong.

    --
    The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  208. Wing Commander Anecdote by Anonymous Coward · · Score: 0

    My playwriting professor in college did voice work for the (1999) Wing Commander movie. For extra credit, we were told to rent the movie and write a 1 page essay on why it was so goddamn awful.

  209. Please... NOT THIS by Steeltoe · · Score: 1

    Please, do not make sequels of these games. Ive stopped gaming and am now happily enjoying yoga and meditation. My life is now complete and perfect, please, please dont botch it for me now!

    Ultima Underworld I & II
    Star Control I & II
    Another World

    Best games ever. If they ever come in a decent sequel, I will have to start playing again :(

  210. Re:This Time, He's Really Really Immortal + Anguis by king-manic · · Score: 1

    That's true, the sequel definitely should not revolve around the main character from Torment. But then that begs the question, how do you adopt the immortal mechanic without making it seems a trite replay?

    With a universe as odd as planescape, immortality wouldn't be a unique feature to characters. Besides even coping out and havign some demigod with a vested interest revive ya could work too. I manage to grin through torment without needing to die. I enjoyed it a lot just due to having charisma and wisdom play a critical roll as opposed to most DND VG's which becoem power player scenarios. optimizing STr, dex, con.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  211. Terrible writing by hjo3 · · Score: 1

    Who wrote this article? It reads like it was written by a hurried high school student...

    "Blizzard North may be history, but Diablo remains to be one of the biggest RPG properties in existence."

    "The game still has a regularly Planet site, believe it or not."

  212. Seconded by SanityInAnarchy · · Score: 1

    I realize that was sarcasm, but I actually liked Duke 3D, and I still prefer it to Doom for some good old-fashioned Deathmatching. The Devastator is just fun.

    No matter how late, no matter how much it sucks, I will be playing Duke Nukem Forever. The only question is whether I'll drop $50-60 on launch day (or pre-order) or whether I'll wait a few months and buy it for $20 off Steam or something.

    I mean, come on -- Duke Nukem is one game that it should not be hard to make a good sequel to.

    --
    Don't thank God, thank a doctor!
  213. Re:No bullfrog games? No X-com? Crappy list. by MrNaz · · Score: 1

    Syndicate and XCom are my two biggest agreements there, although I agree with all of them.

    Syndicate and XCom are two of my favorite games of all time, and I really wish they'd stop screwing around with the XCom franchise and make a real sequel not some BS totally different game with the same name.

    And yes, the loss of Bullfrog was a sad day. Those guys were, in my books, the best game designers the world has ever seen, with more original ideas and new concepts than any other development crew.

    --
    I hate printers.
  214. The original Quake...... by Kernel+Kurtz · · Score: 1

    Quake, with its early GL patches for my old Rendition card, was the game that really made me appreciate 3D gaming. Sure, there have been sequels for both Quake and Doom, but they all have space-based, futuristic themes.

    The original with its dungeons and grottos and cathedrals had a much creepier ambience that I would like to see re-done with the modern rendering engines and graphics chips. I guess I'll keep my fingers crossed for Quake 5...........

  215. Re:Some of us old-schoolers are still waiting for. by schweini · · Score: 1
  216. Advance Wars 4 by 3on3 · · Score: 1

    Nuff' said.

  217. Re:No bullfrog games? No X-com? Crappy list. by quiddity · · Score: 1

    Talking of the Bullfrog era, how about Bitmap Brothers? I'm still hoping for Speedball Arena.

    I'll also add my voice to the requests for Descent and Dungeon Keeper.

    The rest of my gaming memories are best left to the haze, as I discover each time I try MAME or abandonware...

    --
    .
    . hmmm
  218. Descent was truly 3D, unlike most FPS by tylernt · · Score: 1

    The thing that always made Descent stand out was the ability to move in the Z axis and control roll. This made it far more challenging and interesting, IMHO. I wish there were more games that broke out of the strafe-jump mold like Descent.

    --
    DRM 'manages access' in the same way that a prison 'manages freedom'
  219. Betrayal at Krondor. by flupps · · Score: 1

    Betrayal at Krondor has to be one of the most unique gameplay RPGs out there, especially when it was created.
    It was such a big world, and the storyline was pretty set, but everything in the world changed for each chapter that you played through, you could literaly spend weeks on side quests (not like Daggerfall when you could feel it was generated, here you had hand-made sidequests that only 1-3% of the players playing the game would even see).
    It did have a semi-sequel in Betrayal at Antara, but it was different people developing (if I remember correctly, didn't find any resources about this), and definitely didn't have the same feel in any elements.

    I've been tempted to go back and play it, but it has some flaws that quickly become annoying (you have to stop to turn, etc) - but it was a great game when it came out.
    I'd play it again in an instant with just a slightly different engine, same storyline and magic system.

  220. Carmegeddon by Anonymous Coward · · Score: 0

    Carmegeddon is the greatest game ever made, maybe not but another sequel would still be great.

  221. Battlezone by Degrees · · Score: 1
    I really liked BattleZone and BattleZone2. Although it was essentially a FPS, it had strategy components akin to C&C. And the multiplayer deathmatches were gobs of fun.

    --
    "The most sensible request of government we make is not, "Do something!" But "Quit it!"
  222. Mechwarrior!!! by Anonymous Coward · · Score: 0

    MW 5
    ONI
    NOLF 3

  223. MMO Privateer, at that. Powers-that-be, hear me! by Corf · · Score: 1
    ...Jumpgate came awfully close, but I'd really like to see a large-scale universe based on the Privateer world. Pirate? Confed? Militia? Take missions, don't take missions, offer some dude $1000000 credits for his Steltek gun, trade in tobacco and hope you don't get scanned, form guilds of like-minded people...

    Imagine a FLEET of a couple dozen Galaxy-class crusing down the spaceways - maybe with some Draymans if you've really got some money - holds full of cargo, actual players manning the turrets, with eight or ten Centurions running escort.
    Think about how sweet it would be to run your own trading post, along with a dozen of your online buddies, and get filthy stinkin' rich... but occasionally have to climb into a turret or Orion to defend your claim on the base.
    If you really want to have some fun, go join the Church of Man and swarm the hell out of Confed patrols. Tough to get rich, but you sure will stay on your toes!

    man. the possibilities were ENDLESS. :(

    --
    The pain was excruciating and the scarring is likely permanent, but that just means it's working.
  224. neo-nectaris by quintessencesluglord · · Score: 1

    Hands down the best combat system I have ever played (surround and support bonuses made it a tactical delight), but the AI was flakey, and the game could have been the basis for so much more.

    How about customizable tanks, or a larger context for the battles (a la Civ)? Multi-player and naval battles. Nukes and resources. Whatever. Just give one more try at an impossible map, or random maps. Something where placement matters just as much as production.

  225. Re:No bullfrog games? No X-com? Crappy list. by Anonymous Coward · · Score: 0

    No, no it's not. It's fucking chess with aliens.

    Shut up and go play chess.

  226. Oldies? You want oldies? by gridsleep · · Score: 1

    New versions of Tempest and Battlezone that run properly in XP. Now, THAT was GAMING. And how about a spinner controller for USB that does what it's supposed to do? What's so difficult about a rheostat or digital ticker, folks? You used to do it for ball mice all the time. Get with it.

  227. Legend of Dragoon by Seahawker101 · · Score: 1

    It's one of my fav's from the original playstation. Hopefully they'll either remake it or make a sequel/prequel for it. A prequel would be good if it was set during the Dragon Campaign, showing everything that the humans had to do in order to free themselves from the tyranny of the Winglies. It would make for an excellent game, just give it free roam instead of having to travel on a set course. I have always enjoyed playing it (and still do) more than FF7, even though it's supposed to be on of the greatest RPG's of all time.

    --
    Nothing inspires forgiveness quite like revenge.---Scott Adams
  228. Stunt Car Racer by giarcgood · · Score: 1

    Even if nothing else, just add internet play and bring the pc graphics up to Amiga level. If a couple of tracks could be added that are just as good as the original two, that would be good.

  229. SS3 aka Bioshock is on its way. by Madsy · · Score: 1

    Irrational Games are making a sequel named Bioshock. It will be published by Take 2 Interactive. http://www.bioshock-online.com/

  230. Watch me destroy your hopes with three words.. by Madsy · · Score: 1

    "EA bought Bullfrog." It has been a part of EA since 1995, and dimished as a company in 2004. It's a part of EA UK now. http://en.wikipedia.org/wiki/Bullfrog_Productions

  231. Re:MMO Privateer, at that. Powers-that-be, hear me by stardude82 · · Score: 1

    Origin is dead. Chris Roberts is too busy making big block busters.. who knew after Wing Commander: The Movie. They totally killed the series with Prophesy and Privateer 2. If you are a WC fan try playing X3: Reunion its a lot like privateer and pretty. Got good reviews and its cheep off Steam. /Good to see there are still WC fans around. Privateer was da poop. //Lucas Arts can suck it! I want my Loom 2 and MI 5!

  232. Uhm by Anonymous Coward · · Score: 0

    Uhm, Maniac Mansion was rehashed. It was called Day of the Tentacle, and it was one darned good game, just like its predecessor.

    Anyway, what I would like to see done is the Chrono Trigger remake project that a group attempted a while back. It was called Chrono Trigger: Resurrection and absolutely amazing things were done to take the game 3D in a way that actually WORKED (hard to imagine I know -- most games end up loosing all of the game's real value when they go 3D.) What was probably most surprising, though, was the fact that the whole project had a kind of refined look to it that made the whole game look and feel like a professional project all along -- as if it may have even had a real budget complete with paid professionals working on it rather than a group of very patient fans. Normally fan projects like that result in a visual/audio quality that has just a "cheap" feel to them. All I can say is that most of the screenshots just look absolutely stunning and even I wouldn't mind playing Chrono Trigger like that.

    The project looked to be getting very close to being able to release a beta. All the basics were in place with the engine more or less complete and a fair bit of story in place.

    Unfortunately, with the project so close to early release stages, Square had to kill it. I don't remember the exact words, but the plain and simple gist of it was "you're developing something based directly on a game we made (the fact that it is no longer for sale even in its PSX reincarnation is ignored here) and we demand that you cease." What bugs me about this is that, instead of killing off such an incredible project that could not have done anything other than foster more interest in the Square name, all they had to do was just try to work out a deal with the authors where they buy the rights to it (or maybe even acquire them for free) and then sell it. People would have bought it. Heck, I have next to no money and hardly ever buy any games since I just can't afford it, but I'd buy that one if it were being sold.

    I don't have a URL for the project, but, if anyone is curious, just google for it. They left the site up in its final state including a forum last I checked, so you can find out all the little details on what happened withjust a little quick skimming. I recommend that you avoid the trailer and screenshots though since the only thing that can really achieve is making you all the more dissapointed that you'll never really see it.

  233. Re:This Time, He's Really Really Immortal + Anguis by tbannist · · Score: 1

    That was one of the coolest features, the only other game I've seen it done well in was Fallout. In both games intelligence had a big effect on what you could say, and charisma had a big effect on how people reacted to what you said.

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    Fanatically anti-fanatical
  234. Re:No bullfrog games? No X-com? Crappy list. by Anonymous Coward · · Score: 0

    Magic carpet is still a fun game its graphics were years ahead of any other game 3D wise. I even have magic carpet II runing under XP, though getting sound emulator to work is touch and go it was my faveroute game .. until I got descent.

    I would give my right arm for a Magic carpet III... I once tried emailing Bullfrog about it but never heard back.

  235. Re:No bullfrog games? No X-com? Crappy list. by *weasel · · Score: 1

    It was, the Wilderness, Arena and Palace were the planned sequels that never got made.

    =/

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    // "Can't clowns and pirates just -try- to get along?"
  236. My wishlist by MaXimillion · · Score: 1

    First of all, a proper successor for Master of Orion 2. That was an awesome TBS, easy to figure out, difficult to master, and not too heavy. MoO 3 just plain sucked compared to 2. Then we have Heroes of Might and Magic 3. Now, there's been two sequels, but to me 3 is still by far the best of the bunch, and I'd love to see a sequel that takes the working, balanced game, updates it to today's standards, and adds new stuff. Already mentioned in few posts, Sid Meier's Alpha Centauri was in my opinion by far the best Civilization game, even if it wasn't under the same name. A sequel would be a must-buy for me. Also, it wouldn't hurt to get a Fallout 3 that's actually like the original games, intead of an Oblivion clone as bethesda seems to be planning.

  237. Re:StarCraft, TIE Fighter, (but esp.) Descent by Duggeek · · Score: 1

    Alas... no selling is going to happen here. Already there are open-source engines (but not content) for the first two installments.

    • Descent 1 & 2 playable in OpenGL as D2X-XL http://descent2.de/ and...
    • A new movement dedicated to updating graphics and engine, but retaining the same features—and limitations—as the originals: DXX Rebirth http://www.dxx-rebirth.de/ )

    I was able to grab the 3-disc compendium ("Definitive Collection") with original content, contest-winner levels and the D2 "Vertigo" levels all in one set. It's never really been put away. I've wondered if there are any new copies of D3 left? [checks eBay...] yep.

    If Blizzard can do for SC what Ensemble did for AoE, and keep an interesting campaign, I'll buy it!

    Didn't anyone remember the D3D patch for XvT? That was the first, and IMO most-awesome sim' for SW-themed games.

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    This post © Copyrite Duggeek, all rights reversed.
  238. Re:Some of us old-schoolers are still waiting for. by Anonymous Coward · · Score: 0
    Computer space.

    Try KLOV for details.

    -cmh

  239. Redneck Rampage by mannd · · Score: 1

    Cheerleaders, bikers, vixens, toilet monsters, whorehouses, and trailerparks, all updated to modern graphics...Would be great!

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    Sig expected Real Soon Now.