Granted, that's a pretty high resolution by most people's standards, but take into account that it's being projected onto a 30 ft or larger screen, and it seems (to me) that it's not a high enough resolution.
Someone once mentioned to me that the frames that Pixar renders out for it's films are something on the order of 4000 x Something resolution, which sounds a bit more comperable to film.
Well, your computer would only have to generate a maximum of say, 1600x1200 resolution frames.
To put something on a film, which is projected on a 40-100ft (diagonal) screen, you need something on the order of 4000dpi images. (not sure what that works out to in pixels, as the aspect ratio is different between computer and film)
Either way that's a heck of a lot more pixels.
Plus, a lot of advancement has been made in 'shortcutting' to better-looking graphics. Jurassic Park probably used a lot more polygons than they would take to do the same job nowadays. You have pixel shaders, normal mapping, and a slew of other things that can be done in real-time now.
Granted, there will probably be a disernable(sp?) difference to the trained eye, but that's just a fallacy of being educated in the art of the polygon.:)
As a man, I can't say this with any true degree of certainty, but if you want to know what truely brings women into the gaming scene, it's not neccessarily the games so much as the people playing them.
All the girls I know that play games (some of them geeks, some not) like to play any game that involves social interaction. Either with friends they know in RL, or on another continent. And if they can meet new people that they can then meet in RL, they're even more into it. Game design, plot, and story as always play a significant role. Being able to meet people and either Role Play with them, or just get to know them, ask how they and their friends are doing on a daily/weekly basis however, plays a much more central role for women than men.
More girls I know play MMOs or the yahoo table games than anything else.
As has been stated before, in response to numerous posts that throw numbers around like you did, stuff it.
I know that this doesn't garuntee you a perfect gaming experience. But common... For the amount of money they are making
No it dosent. They're making more money because they have more customers, which means they will have more people to take care of.
Work out the cost of paying X number of developers' salary for 3+ years, server hardware, bandwidth, customer service, and numerous other expenses that I'm probably not aware of, and THEN you can THINK about demanding perfect customer care.
The fact that Blizzard has sold even close to 600,000 copies is a testament to 1) how high quality their games are, and 2) how well they've done customer service in the past. You think people would keep buying their games if they didn't try their hardest to take care of everyone?
Now contemplate that for a few minutes, before you slip back into your self-centered instant-gratification mindset.
Granted, that's a pretty high resolution by most people's standards, but take into account that it's being projected onto a 30 ft or larger screen, and it seems (to me) that it's not a high enough resolution.
Someone once mentioned to me that the frames that Pixar renders out for it's films are something on the order of 4000 x Something resolution, which sounds a bit more comperable to film.
Well, your computer would only have to generate a maximum of say, 1600x1200 resolution frames. To put something on a film, which is projected on a 40-100ft (diagonal) screen, you need something on the order of 4000dpi images. (not sure what that works out to in pixels, as the aspect ratio is different between computer and film) Either way that's a heck of a lot more pixels. Plus, a lot of advancement has been made in 'shortcutting' to better-looking graphics. Jurassic Park probably used a lot more polygons than they would take to do the same job nowadays. You have pixel shaders, normal mapping, and a slew of other things that can be done in real-time now. Granted, there will probably be a disernable(sp?) difference to the trained eye, but that's just a fallacy of being educated in the art of the polygon. :)
All the girls I know that play games (some of them geeks, some not) like to play any game that involves social interaction. Either with friends they know in RL, or on another continent. And if they can meet new people that they can then meet in RL, they're even more into it. Game design, plot, and story as always play a significant role. Being able to meet people and either Role Play with them, or just get to know them, ask how they and their friends are doing on a daily/weekly basis however, plays a much more central role for women than men.
More girls I know play MMOs or the yahoo table games than anything else.
As has been stated before, in response to numerous posts that throw numbers around like you did, stuff it. I know that this doesn't garuntee you a perfect gaming experience. But common... For the amount of money they are making No it dosent. They're making more money because they have more customers, which means they will have more people to take care of. Work out the cost of paying X number of developers' salary for 3+ years, server hardware, bandwidth, customer service, and numerous other expenses that I'm probably not aware of, and THEN you can THINK about demanding perfect customer care. The fact that Blizzard has sold even close to 600,000 copies is a testament to 1) how high quality their games are, and 2) how well they've done customer service in the past. You think people would keep buying their games if they didn't try their hardest to take care of everyone? Now contemplate that for a few minutes, before you slip back into your self-centered instant-gratification mindset.