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World of Warcraft Shatters Sales Records

Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "

526 comments

  1. Did it shatter by Anonymous Coward · · Score: 0

    All the bitorent records and nntp records too?

    1. Re:Did it shatter by NetNifty · · Score: 1

      Probably not, as pirating an online play only game isn't exactly going to be that popular (I assume Blizzard uses a white-list of keys, like Mythic do with DAoC).

    2. Re:Did it shatter by ryepup · · Score: 2, Insightful

      I think he's referring to Blizzard's official updater using BitTorrent, not pirating the game. More info

    3. Re:Did it shatter by NetNifty · · Score: 1

      Well he mentioned newsgroups (nntp) so I assumed he meant pirating.

    4. Re:Did it shatter by Cromac · · Score: 1

      The beta was available via NNTP as well, he could have been refering to that. I don't know if you can still use that version and just by a CD key yet or not.

    5. Re:Did it shatter by vspazv · · Score: 1

      If they used anything close to a decent bittorrent client implementation it might have. As it is they want you to allow 120 incoming ports through your firewall when a decent client only needs one.

      You'd think that with all of the time and effort they spent on the game they could have designed the update system a little better.

  2. Where's the linux client by Trigun · · Score: 2, Funny

    I'll make it 600,001!

    (Do you think that's enough incentive?)

    1. Re:Where's the linux client by Anonymous Coward · · Score: 0

      It was just two or three guys with a couple of hundred thousand characters already cheating.

    2. Re:Where's the linux client by Anonymous Coward · · Score: 0

      We did not provide a Linux©-client because the userbase of Linux© is known to mainly consist of thieves and communists who do not pay for our software.

      This is what has been observed in our BattleNet®-servers.

    3. Re:Where's the linux client by Anonymous Coward · · Score: 0

      We did not provide a Linux©-client because the userbase of Linux© is known to mainly consist of thieves and communists who do not pay for our software.

      This is what has been observed in our BattleNet®-servers.


      We are writing to inform you that you are using the term Thieves® without our express permission. As you may know, we have trademarked this term, along with Dragon® and Dungeon®, and hold a parent on the color Red®. You may expect to hear from our lawyers® soon.

      Sincerely,
      Management, TSR® Inc.

  3. Unbelievable by killmister · · Score: 1

    That it can beat Counter-Strike !

    --
    MySQL Error 1040: Can't return sig, Too many connections!
    1. Re:Unbelievable by JPriest · · Score: 2, Informative

      Counter strike is not a MMORPG

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    2. Re:Unbelievable by Anonymous Coward · · Score: 0

      And that there are still a large number of people on back order in Australia at least.

  4. Why is this news? by Anubis333 · · Score: 1, Insightful

    It outsold and shattered all records in a rather new game genre..?

    1. Re:Why is this news? by jspectre · · Score: 2, Insightful

      mmorg's are new? did you just land on our planet here? i've been on muds for 13 years or so.

      --

      abcdefghijklmnopqrstuvwxyz

    2. Re:Why is this news? by StevenHenderson · · Score: 1
      It outsold and shattered all records in a rather new game genre..?

      Because this means that it beat Everquest (and all subsequent clones), which is a fucking HUGE success.

    3. Re:Why is this news? by albn · · Score: 2, Insightful

      I am pretty surprised at this article with the other online games that have an insane following like Final Fantasy, Everquest or StarCraft, one would think those or other games would have sold more.

      Also, the data is obscure because I do not know as compares to what: Games in general, in a certain amount ot time, etc.

      Oh well, congrats to Blizzard.

      --
      Some call me Howie Feltersnatch
    4. Re:Why is this news? by tesmako · · Score: 1
      Compared to other MMORPG's in concurrent users. So while it does then probably beat Everquest in that category it is no match in numbers to the Final Fantasy games (40 million units, FF7 alone sold 9 million) and Starcraft (3.5 million units).

      The statistics are in no way comparable though, with MMORPG's being subscription services and everything.

    5. Re:Why is this news? by albn · · Score: 1

      Thank you for the information. "Final Fantasy games (40 million units, FF7 alone sold 9 million) and Starcraft (3.5 million units)." That makes sense because I have never seen such frenzy and obsessions on some of these games. In fact, I think many would remember EverQuest being called "EverCrack" because some people would spend days at a time on it... then again, I also remember spending days at a time on MUD clients doing RPG's :D

      --
      Some call me Howie Feltersnatch
    6. Re:Why is this news? by Anonymous Coward · · Score: 0

      You know, there are people who have a life.

    7. Re:Why is this news? by Anonymous Coward · · Score: 0

      do you have the stats for the first 8-9 weeks? that I the time that WoW has been around / active IIRC

    8. Re:Why is this news? by tesmako · · Score: 1

      As I said one should not really look at these statistics as much of a guide since they are so different games. For reference however Final Fantasy X sold 2.1 million copies on its first day. Very hard to beat the FF games when it comes to raw sales.

    9. Re:Why is this news? by Anonymous Coward · · Score: 0

      New game genre? Welcome to 1997 ... oh wait. You can now crawl out from under the rock you have been living the last 7 years.

    10. Re:Why is this news? by Lurgen · · Score: 3, Interesting

      This isn't a new genre - Everquest, Ultima Online, Diablo (no servers, but still MMORPG), There, Star Wars Galaxies, EQ2, and many more have been here first. If you want to get technical, I was playing MMORPGs well over 10 years ago in the form of MUDs.

      EQ was considered revolutionary at the time, with piles of Slashdot articles talking about the addictive nature of the game, the scale of the world, the ugly UI yet immersive gameplay... this is nothing new.

      As an interesting thing to note, Blizzard doesn't need to make stuff like this up just now. You can't get a hold of World of Warcraft in the stores for love nor money in many cities, and it's plain to see they're struggling under the load of players. More people jumped into this game than anybody anticipated, and Blizzard are usually pretty good at figuring out this sort of stuff. My guess is they're as shocked as we all are. I'm even thinking Blizzard deliberately controlled the release of copies of the game so the player load arrived gradually instead of all at once.

    11. Re:Why is this news? by FinestLittleSpace · · Score: 1

      he does! on WOW as nobleSwordsman34.

    12. Re:Why is this news? by Anonymous Coward · · Score: 0

      ...but they don't post AC on /. do they?

    13. Re:Why is this news? by jspectre · · Score: 1

      why can't one play games and have a life? the two aren't mutually exclusive. i don't play games all day and i don't spend all day running around out of the house either. i played muds in college and didn't flunk out, i hold a steady, very well paying job, have a significant other, spend time with family and friends, and lately have enjoyed running around in WoW (which IS damn fun).

      sorry if you can't manage to play games and have a life away from a computer, but not much of a challenge for me.

      --

      abcdefghijklmnopqrstuvwxyz

    14. Re:Why is this news? by ildon · · Score: 1

      I don't believe they intended to control the number of copies released until after they got the initial hit and saw their servers couldn't handle it. I believe they are currently restricting the number of copies available while they try to get their servers and GM numbers up to speed.

  5. wow by Zlib+pt · · Score: 0

    What does the "*" mean ? 600.000 were sold to the stores ? What if half of them its still in the game shelves ?

    1. Re:wow by Anonymous Coward · · Score: 0

      You're pretty bright**, if only you had scrolled down.

      *Based on internal company records and reports from key distribution partners in North America.

      ** Sarcasm.

    2. Re:wow by bn_me · · Score: 1

      Except the news last week that people were rather pissed over the fact that Blizzard wouldn't be sending copies to retailers to re-stock until they fixed the issue with their servers (some servers are overloaded). Apparently, on various forums around the net, peole are complaining about not even receiving their copy yet, even when they pre-ordered the game.

    3. Re:wow by Anonymous Coward · · Score: 1, Informative

      WoW is completely sold out across the country. That means ~599000 have been sold to customers. That makes WoW the most successful MMORPG in North American history. When the European launch happens WoW will shatter the subscriber records held by Lineage The Bloodpledge. Expect over 2 million active subscribers by the end of the year.

  6. The stories, they are coming fast today by Anonymous Coward · · Score: 0

    To bad they are pretty devoid of interesting content.

    1. Re:The stories, they are coming fast today by Anonymous Coward · · Score: 0

      too bad you can't use proper grammar

    2. Re:The stories, they are coming fast today by Anonymous Coward · · Score: 0

      Too bad you are so brainless the only thing you can be is a grammar troll.

  7. Zerg rush. by 1019 · · Score: 2, Informative

    "...has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period..."

    All of them hacking and slashing mindlessly their way through Diab^H^H^H^H World of Warcraft.

    --
    shame on us / for all we have done / and all we ever were / just zeroes and ones
    1. Re:Zerg rush. by Anonymous Coward · · Score: 0

      This brings to mind that credit card commercial...i forget what credit card it was.

  8. Sh-sh-shattered by ackthpt · · Score: 1
    My brains be battered.

    Do we believe Blizzard on this?

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Sh-sh-shattered by mszeto · · Score: 1

      I've had a few friends that have wanted to join me in playing this game (yes, it's quite good). They can't find it anywhere. Obviously supply is better in the US, but in Canada it's quite hard to find

      Future Shop

      Best Buy

    2. Re:Sh-sh-shattered by codeguy007 · · Score: 1

      It's on the shelves here in Edmonton.

    3. Re:Sh-sh-shattered by AceCaseOR · · Score: 1

      Sold out in three... two... one...

      --
      Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
    4. Re:Sh-sh-shattered by Mondoz · · Score: 1

      I've seen it in the Auction House in IronForge.

      --
      /sig
  9. Shattered records by bynary · · Score: 3, Interesting

    I just love it when these new "records" are shattered. Saying that a new game sold more than an old game is like saying "The world now has more people in that ever. This shatters the all-time record set yesterday."

    --
    http://www.bynarystudio.com
    1. Re:Shattered records by wankledot · · Score: 2
      Much like "more people voted for Bush than any other president in history!"

      They don't bother to mention that the #2 vote-getter in history was the person he was running against. When more people play/vote on he whole the number of people playing/voting for any one item goes up. Who would have thought!

      --
      My sig is blank, I typed this by hand.
    2. Re:Shattered records by kwerle · · Score: 3, Informative

      Worth noting that EQ2 was released just a few weeks before. An established brand that already did MMO, and that it was the most popular one for some time. So, yes, it is worth noting.

    3. Re:Shattered records by Pofy · · Score: 1

      Was EQ2 a world wide release, or limited like WoW too? The numbers for WoW should rise a lot when they release it in Europe and Korea (or is it allready released in Korea?)

    4. Re:Shattered records by Anonymous Coward · · Score: 0

      Bush won. Get over it. MoveOn(.org)

    5. Re:Shattered records by scot4875 · · Score: 1, Insightful

      The difference here is that Bush/Gore 2000 weren't competing for the same votes as Bush/Kerry 2004 -- wheras Everquest 1 and 2 ARE in the same market as WoW. So WoW, a newcomer, is shattering records held by established brands in a crowded market.

      In other words, WoW is expanding the market in a major way.

      --Jeremy

      --
      Jesus was a liberal
    6. Re:Shattered records by blunte · · Score: 0

      It's truly sad that so many people are so stuck on the fact that Bush won another election.

      They use every breath as a vehicle to point out that their guy should have won, or that the guy who did win (Bush), shouldn't have.

      This is a story about a freaking game. Get over your Kerry loss.

      --
      .sigs are for post^Hers.
    7. Re:Shattered records by wankledot · · Score: 1

      That's funny, I don't recall saying anything good or bad about bush winning. I was simply pointing out the ridiculousness of some statistics.

      --
      My sig is blank, I typed this by hand.
    8. Re:Shattered records by Tony+Hoyle · · Score: 1

      EQ2 was worldwide. I bought it as I didn't expect to be able to get WOW for a while. Played it for 3 days and binned it (grind city! kill rat... sell rat... zzzz)

      Eventually I imported WOW and am playing on the US servers... it's a really good game. There's a bit of grinding (since you have to level to do the quests or go to new areas) but it's nowhere near as bad as any other RPG I've played.

    9. Re:Shattered records by qw(name) · · Score: 1
      WoW is expanding the market in a major way.
      I don't really like the direction these kinds of games are taking us. We initially have to pay above average prices for the game and then are restricted where we can play the game. What happened to good 'ole host your own server games? IMO, this is not a good precedent at all.
    10. Re:Shattered records by Anonymous Coward · · Score: 0

      It's truly sad that so many people are so stuck on the fact that Bush won another election.

      Another? 2004 makes it one...

    11. Re:Shattered records by Anonymous Coward · · Score: 0

      Oh please. He wasn't complaining about Bush wining, he was complaining about misleading use of statistics.

    12. Re:Shattered records by Anonymous Coward · · Score: 0

      Bush won. Get over it. MoveOn(.org)

      More like Bush won get ready to take it up the ass. Get ready for the dollar to drop another 50% vs the Euro and atleast 75% verses the Renminbi (RMB) --Chinese currancy. Get ready for health care only for corperate excutives and gas/heating oil to go up an other 40% when Iraq falls to shit. And for a bank failure that causes the government to run out of bank insurnace funds -- do to the massive national debt. A debt we have no reason to run except Bush want to give back to his rich friends. In short a new great depression all becuase of the dumbest man ever to be in the Whitehouse.

    13. Re:Shattered records by Anonymous Coward · · Score: 0

      Does it follow that more people also voted for Kerry than any other President in history?

    14. Re:Shattered records by hyfe · · Score: 1
      Sorry. Can't resist.

      Currency
      Corporate
      Insurance
      Due to the massive
      Bush wanted to
      Because

      I mean, parent seems moderatly informed about whats going on, how the fuck can he be so bad at spelling/expressing himself?

      signed; a thouroughly confused norwegian.

      --
      "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
    15. Re:Shattered records by Pofy · · Score: 2, Interesting

      Yes, one can call it some grinding, but then, killing once you explore new areas is hardly grinding, and and very often found myself having to just kill to level so I could do new quests. Usually there were alternatives, like visiting completely new areas.

      I am the type who like to do all quests though, even if I am way above in level to get anything out of it. I actually like to see the story that is many times told through the quest series and such, gives a background to each area, what has happened there.

      Despite livig in Europe, I was able to play all beta (but had very little time all fall) and I think they have added many new quests and even lower level areas have been polished and worked on to have more of things in them, so even if there were some gaps of levels were you had very little in the quest way, I think that should be gone now with very little grinding actually needed, as long as one is willing to travell arround.

    16. Re:Shattered records by 0111+1110 · · Score: 1

      There's a bit of grinding (since you have to level to do the quests or go to new areas) but it's nowhere near as bad as any other RPG I've played.

      I take it that you haven't played many then? This game is all about grinding. You can do "quests" if you want but it's just more grinding in the context of doing a job for someone. I have a real job. What do I need a virtual one for?

      The game has nice artwork. Great art design. Other than that I don't see anything particularly special about it. If you liked Diablo II then you will love this, but if you hated Diablo II you won't find this (Diablo III) all that different.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    17. Re:Shattered records by Anonymous Coward · · Score: 0

      Seriously, you need to calm down.

      There is no way a mmorpg can exist without pay-to-play and maintain even decent quality. You'll notice that bnet for WC3 is free, because it doesn't require the same amount of resources to run.

      This is just another mmorpg, not a precedent... mmorpgs other than WoW have been out for a while and yet we still have things like bnet.

    18. Re:Shattered records by Bobartig · · Score: 1

      Despite the evils of monthly subscriptions and such, MMO's offer a gaming experience impossible via "host your own", such as the highly detailed worlds with constantly updated content, with thousands of players to interract with.

      But more importantly, I don't see this as any sort of precedent at all. We've known for decades that chatrooms, MUD's are highly addictive. All they've done is taken these existing mediums, put them in a gorgeous package, and make them consumer accessable (i.e. no need for telnet clients and command prompts).

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    19. Re:Shattered records by Anonymous Coward · · Score: 0

      Does it follow that more people also voted for Kerry than any other President in history?

      Kerry is not a President.

      He has received more votes than any President in history, except for the one he was running against.

      He also received more votes than any other Presidential election loser.

      His name will proudly resonate for generations along with great non-president losers like Dewey, Stevenson, Humphrey, McGovern, Goldwater, Mondale, Dukakis and Dole.

      I omit Vice President Al Gore, because Senator Kerry stepped down with real class after losing a close and well-fought campaign, so it would be unfair to lump him in with that fucking disgrace of a sore loser.

    20. Re:Shattered records by Sebadude · · Score: 1

      Spelling! And I thought you were telling some sort of clever joke with e-o-an-ue-ed-au. No wonder I couldn't figure it out.

      I am thoroughly disappointed.

      --
      Eh.
    21. Re:Shattered records by Dachannien · · Score: 1

      You have to admit, though, that Bush was the biggest reason for the high turnout in 2004.

    22. Re:Shattered records by Fringex · · Score: 1

      Not really worth noting that when EQ2 was released, many people yawned. As for the most popular one for some time... you mean three weeks. Because three weeks later WoW was released and EQ2 flopped.

  10. Call me jaded, but... by StevenHenderson · · Score: 1, Funny
    Step 1: Develop solid game idea and use the namesake to start a franchise
    Step 2: Bring online to introduce monthly fee
    Step 3: Profit

    Yes, I know I am supposed to have a "???" in there...

    1. Re:Call me jaded, but... by Anonymous Coward · · Score: 0

      Somebody give this guy a phd in economics

    2. Re:Call me jaded, but... by temojen · · Score: 1

      Doesn't sound jaded to me... it just sounds like a good business plan (needs some fleshing out).

    3. Re:Call me jaded, but... by Scherf · · Score: 3, Insightful

      You Forgot the crucial step: Have a track record of developing excellent games and supporting them forever.
      Seriously, there are a lot of people who would buy any game from Blizzard without even having heard anything about it before (including me), because they know they will get an almost perfect gaming experience.
      I bet there are a lot of people among the 600.000 that have never before payed a monthly fee for any game (including me, as soon as it's released in Germany).

    4. Re:Call me jaded, but... by tommyth · · Score: 1
      Yes, I know I am supposed to have a "???" in there...

      Yup, right after the phrase "Charge people full price ($50) in addition to the online fee"

    5. Re:Call me jaded, but... by HybridJeff · · Score: 1

      Thats me on both counts. Anly Blizzard game I would buy on sight, and ive never played a MMORPG before (unless you include Diablo 2 in that area).

    6. Re:Call me jaded, but... by maxpublic · · Score: 1

      Anly Blizzard game I would buy on sight

      True for me until Blizzard decided they'd start suing anyone who made better server software for their games than they did, even if the software was free. Guess some people forgot that little tidbit, eh? Doesn't matter so long as you get your dose of gaming crack?

      Blizzard hasn't gotten a dime from me since then, and will never get a dime from me again. There's such a thing as protecting one's business interests, and then there's acting like a jealous bitch. The bitch can go whore herself out to someone with less taste.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    7. Re:Call me jaded, but... by HybridJeff · · Score: 1

      The thing is, lots of people buy their games specifically because of the online component (battle.net). I know lots of people who would simply download all of blizzards games instead of purchasing them if they diddnt need a valid cd key to play on battle.net. So I dont really blame them for trying to make the official option the only option.

  11. The world breathes easier by Anonymous Coward · · Score: 0

    ...knowing that many geeks were at home during the holidays parked in front of their computers, instead of out in public stinking up the outdoors with their unshowered masses.

    1. Re:The world breathes easier by Anonymous Coward · · Score: 0

      sounds like you were home all alone being bitter. poor you.

    2. Re:The world breathes easier by Anonymous Coward · · Score: 0

      because living is defined by what the beer commercial, mtv & marketers deem is cool.

    3. Re:The world breathes easier by Anonymous Coward · · Score: 0

      Given that they deem a healthy sex life as cool, why would you argue?

  12. From the article... by Anonymous Coward · · Score: 0

    rewarding continuing subscribers with new experiences

    Shouldn't get geeks' hopes up like that...

  13. Units? by Anonymous Coward · · Score: 0

    World of Warcraft® has sold through more than 600,000* units

    * - 8-bit units (octets, bytes) of program.

  14. One of my pet peeves by antifoidulus · · Score: 2, Interesting

    when people use a * without qualifying what the * means, now I am going to go crazy trying to figure it out!

    1. Re:One of my pet peeves by funny-jack · · Score: 4, Informative

      I hate to say it--wait, no, I don't. RTFA:

      *Based on internal company records and reports from key distribution partners in North America.

      --
      You probably shouldn't click this.
    2. Re:One of my pet peeves by Anonymous Coward · · Score: 0

      *Based on internal company records and reports from key distribution partners in North America.

    3. Re:One of my pet peeves by bynary · · Score: 1

      You didn't read the whole thing, did you (yes, I know, this is /.)?

      *Based on internal company records and reports from key distribution partners in North America.

      --
      http://www.bynarystudio.com
    4. Re:One of my pet peeves by StevenHenderson · · Score: 1
      when people use a * without qualifying what the * means, now I am going to go crazy trying to figure it out!

      You could always try following the article link...

      But, shhhh, don't tell anyone. It will be our little secret...BUHAHAHA

    5. Re:One of my pet peeves by taustin · · Score: 1

      It means whoever wrote - or more likely copied and pasted - the article is an idiot.

    6. Re:One of my pet peeves by DroopyStonx · · Score: 1

      Um, wait. So what you're saying is: we're actually supposed to READ these articles?!

      You're talking loco... and I like it.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    7. Re:One of my pet peeves by mzwaterski · · Score: 1

      Fair enough comment, but when people are posting excerpts they could do a little better than copy and paste. Its not hard to actually include the one sentence explanation of the asterisk in the article summary.

  15. 600,000*???? by American+AC+in+Paris · · Score: 4, Funny
    600,000* units! Wow!

    That could be 600,000,600,000,600,000,600,000,600,000,600,000 units--or even more! Simply astounding!

    (Of course, it could also be no units sold...)

    --

    Obliteracy: Words with explosions

    1. Re:600,000*???? by kjeldor · · Score: 1

      (Of course, it could also be no units sold...)

      Not really. No matter what * is equal to, it will always be a positive number. Unless of course you're counting -infinity to be a number.

    2. Re:600,000*???? by KaiserZoze_860 · · Score: 1

      The * is explained at the end of the release:
      *Based on internal company records and reports from key distribution partners in North America.

      I would take this to mean that they pressed 1,000,000 units and have 400K left. I really don't want to see that many people trying to log on and ruin my gameing experiance...

      -KS

    3. Re:600,000*???? by American+AC+in+Paris · · Score: 1
      Close--the * quantifier in a regular expression means "zero or more instances of the previous pattern". It's the + quantifier that means "one or more instances of the previous pattern".

      (Though I readily admit to cheating by adding extra commas. I should have put "600,000600,000600,000600,000" -- but that looks like poo and isn't as funny.)

      --

      Obliteracy: Words with explosions

    4. Re:600,000*???? by Anonymous Coward · · Score: 0

      600,000/600,000

    5. Re:600,000*???? by daveo0331 · · Score: 1

      But it's 600,000* and not (600,000)*. So it could be 60,000 or 600,000 or 6 trillion, etc. (I'm also cheating with the commas, of course).

      --
      Remember the days when Republicans were the party of fiscal responsibility?
    6. Re:600,000*???? by bugnuts · · Score: 1

      According to my computer, I get
      bash: 600,000*: command not found

      So, I'm going with the no units.

      Likewise,
      $ units 600,000
      reveals "no table". Of course there's no table in a MMORPG... there's no pen or paper either!

    7. Re:600,000*???? by American+AC+in+Paris · · Score: 1

      Heh. There's a reason there aren't many funny geeks--we're too freakin' pedantic to let a decent joke stand...

      --

      Obliteracy: Words with explosions

    8. Re:600,000*???? by _xeno_ · · Score: 1

      I dunno, that's what makes the Futurama commentary so funny - listening to the writers and producers nitpick their own jokes.

      --
      You are in a maze of twisty little relative jumps, all alike.
    9. Re:600,000*???? by whereiswaldo · · Score: 1

      According to my computer, I get
      bash: 600,000*: command not found


      Maybe it's a regular expression... in which case 600,00000000000000.... (infinite)

      What's with the (R) in the story? Must've been posted by their legal department. :)

  16. Mac and PC by QueenOfSwords · · Score: 2, Insightful

    Hopefully the hybrid PC/Mac CD helped things along and other developers take note.

    --
    -- INTX Grouch. http://www.midnightblue.net
    1. Re:Mac and PC by bluesangria · · Score: 1

      I know it did for me. When I couldn't find WoW in any of the standard stores (just after Christmas) like Circuit City, MicroCenter, Best Buy, etc. I finally found 4 little copies in the Apple Store. Hah! Guess no one actually expected a popular game to be immediately available for the Mac. :P

    2. Re:Mac and PC by MrRage · · Score: 1

      They've been releasing PC/Mac versions like this for quite a while and it hasn't made a difference in the number of Mac games. Don't get your hopes up.

    3. Re:Mac and PC by SpookyFish · · Score: 1

      The question is, how many of these players are using a Mac?

      Don't get me wrong, bravo for Blizzard, but developers won't really take note without that info.

      It would be an interesting statistic, not only for Mac development but Linux as well.. Does the classic theory hold true that, despite the small installed base, the dearth of available games means that a far larger % of the base will purchase the game?

    4. Re:Mac and PC by Anonymous Coward · · Score: 0

      The question is, how many of these players are using a Mac?


      I the people I regularly play with, about half (4-5) play on a Mac, including myself and my husband.

    5. Re:Mac and PC by akac · · Score: 1

      You must be a flamebait. Firefox for Mac is Firefox. Either you're too sucked into the crap that is IE and can't see straight, or something.

      There I go - answering flamebait.

    6. Re:Mac and PC by Amiasian · · Score: 1

      Here. 'nuff said.

    7. Re:Mac and PC by Anonymous Coward · · Score: 0

      Mac WoW player here.

      The theory certainly holds in the MMORPG market, because few of them release for mac, and EQ1 made it so mac users couldn't play on the regular servers with PC users. Blizzard faces almost no competition in this niche.

    8. Re:Mac and PC by xxxJonBoyxxx · · Score: 1

      You foolish mortal. There are plenty of differences between Firefox for Windows, Firefox for Linux and Firefox for Mac. (Especially in the Javascript/Java realm or things-having-to-do-with-files relams.)

      It's up to developers like me to hide them from end users like you...and I get pissed having to keep adding kludges.

      (BTW, IE for the Mac is too broken to care about either, so suck it.)

    9. Re:Mac and PC by xxxJonBoyxxx · · Score: 1

      Onmi looks cute...but not free. I want a FREE browser for Mac which isn't full of Java/Javascript/Filesystem bugs...

  17. No * without footnote, thanks. by Anonymous Coward · · Score: 0

    You get a C-.

    1. Re:No * without footnote, thanks. by Robmonster · · Score: 1

      So do you for not reading the article....

      *Based on internal company records and reports from key distribution partners in North America.

      --
      I have no sig yet I must scream.
  18. Anyone know by Timesprout · · Score: 2, Interesting

    How this compares to the sales or HL2 or Doom3?

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Anyone know by bay43270 · · Score: 4, Informative

      How this compares to the sales or HL2 or Doom3?

      A quick google search shows that Halo 2 sold 2.38 million units in its first 24 hours

    2. Re:Anyone know by Warped1 · · Score: 1

      He probably meant Half Life 2 ... another PC title. It's a better comparison since they're on the same platform.

      (Unless HL2 had a console rollout simultaneously)

    3. Re:Anyone know by MattW · · Score: 1

      Halo 2 sold over 2M copies its first day, and as of 12/3/04 had already sold over 5M copies.

      GTA: Vice City holds the sales record for console games at around 13M copies.

      The original Half-life sold over 10M copies... I'm betting a huge amount of that was driven by Counterstrike.

      It's unknown, I think, exactly how many copies of HL2 have been sold, but Valve said over 2M copies JUST over Steam, not counting boxs in stores. I'd say that means conservatively 4M+ copies now, if not more, especially given the rave reviews.

      Doom 3 came in way behind in sales overall in 2004; I read an article saying Activision planned to ship between 700k and 800k copies to retailers by end of September.

      There's a UK list of top titles here, and HL2 isn't on the list, but I'll bet that's because of the number sold directly via Steam.

      That said, none of those games come with a monthly fee, and that's a huge, huge, huge difference. Those games may produce an xpak or something, but that's it. The MMO will drag the cost of *3* AAA titles out of the players after a year's play. Given that most MMOs use numbers between 20k and 100k to be cash-flow positive, it's safe to say that WoW is achieving a huge, huge victory here. Plus, by critical accounts, it's a better game than EQ2, so people who had to pick one may trickle over to WoW... probably in greater numbers than the other way around. And it is likely to have excellent retention if the rave reviews are justified.

      Personally, I'm still playing City of Heroes when I can find the time; I've been very happy how they continue to dump out new content without waiting for expansion packs to sell it instead.

    4. Re:Anyone know by Traa · · Score: 3, Insightful

      Don't know how it compares to the sales of HL2 of Doom3. But here is my quicky take on how the game stacks up against said FPS's.

      Doom3:
      + Finished the singleplayer in ~1 week
      + Neat graphics (I create 3D graphics hardware..'neat' is only barely a compliment)
      + The only game of the 3 that was scary. Really scary. In a paranoid kind of way.
      + 20 hours of gameplay for $49.95
      - Can't imaging ever touching this game again now that I am done.
      - No interesting multiplayer.
      - Unbelievable resource hog.

      HL2:
      + Finished the single player in ~3 weeks
      + Awesome graphics 'abilities'
      + Really neat physics
      + Decent AI
      + 60 hours gameplay for $49.95
      - Hardly any interesting multiplayer yet.
      - Gameplay wasn't refreshing enough to keep me promoting it beyond 'technologically advanced engine'.

      WoW:
      + Started playing from day 1. Have not stopped.
      ++ Though technologically not as advanced, the graphics in WoW are by far the best of the 3 games. 3 words: content, content, content. After two months I still find new areas where I just stop and look around for a while with my mouth hanging open. That good.
      +++ 200+ hours gameplay for $49.95 + ~$14/month.
      - Real Life (tm) takes a hit. Seriously, if you can't afford getting addicted, you should just not get this game yet.

    5. Re:Anyone know by dogbowl · · Score: 1

      GTA: Vice City holds the sales record for console games at around 13M copies

      Maybe the record for this generation, but certainly not the all-time record. Super Mario Brothers on the NES sold upwards of 40 million copies.

      --

      These pretzels are making me thirsty.
    6. Re:Anyone know by BTWR · · Score: 1
      GTA: Vice City holds the sales record for console games at around 13M copies.

      This generation, maybe. But super mario brothers 3 still is the best selling console game ever at 40 million+ units sold. Even without bundling it, it sold 17.28 million.

    7. Re:Anyone know by TrancePhreak · · Score: 1

      HL2 took me 3 weeks to finish but that was roughly 20 hours in total. DOOM 3 was the same. Also, the graphicsl in DOOM 3 are much more astonishing, HL2 has that dated look. The lighting is messed up in areas, etc. (For example, look at DOOM 3's light, and then look at HL2's. There are areas that remain completely dark in HL2.) The AI for HL2 has been picked apart alot, so I will only say that it is pretty bad. Hold a paint can and be invincible and invisible to the enemies.

      --

      -]Phreak Out[-
    8. Re:Anyone know by dogbowl · · Score: 1

      dude, thats really wierd. We posted nearly the same exact response at the same exact time.

      are you my evil twin brother or something?

      --

      These pretzels are making me thirsty.
    9. Re:Anyone know by Richard+Whittaker · · Score: 1

      Those games aren't even int he same genre, neither do they generate a monthly revenue stream.

    10. Re:Anyone know by BTWR · · Score: 2, Funny

      oooooooooooooooooooooooooooooooooooo (waves hands around in a "spooky" manner)

    11. Re:Anyone know by BagOBones · · Score: 1
      (For example, look at DOOM 3's light, and then look at HL2's. There are areas that remain completely dark in HL2.)


      Wait? What part of Doom was has light.. The whole game seemed to be about stumbling around in the dark with a flash light that could not be used at the same time as my gun, while demons popped out of impossible hidden closest every time I picked up ammo or health.
      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    12. Re:Anyone know by antoy · · Score: 1

      Hold a paint can and be invincible and invisible to the enemies.

      Sounds like you hit a bug or two there. That's not the way it goes.

    13. Re:Anyone know by will_die · · Score: 1

      HL2 had over 2 mill in sales at the time it went into release. And was the best selling game of November 2004.
      The number of actual sales is not really known because of the sales from steam.

    14. Re:Anyone know by shokk · · Score: 2, Funny

      Yeah, I guess you can consider an XBox Live subscription free if you ignore the money you exchanged for it.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
    15. Re:Anyone know by Anonymous Coward · · Score: 0

      Halo 2 == Console Game > 5e6 potential buyers )
      HL2/Doom3/Next FPS from Hell 1e6

      As a % of it's potential market,
      WoW is waxing Halo's Xbox-only ass...

    16. Re:Anyone know by TrancePhreak · · Score: 1

      Watch the nofrag video and be amazed. Some of this stuff is so crazy you wouldn't think to try it because it's too broken for such a highly hyped game.

      --

      -]Phreak Out[-
    17. Re:Anyone know by Anonymous Coward · · Score: 0

      Uh.. what kind of graphics hardware do you develop exactly? HL2 graphics look WAY worse than D3's. The only thing that sets HL2 apart from Quake fucking 3 (which came out in like 1999) are high poly counts and some fancy water effects, prolly made with hardware executed shaders for the modern gfx cards. The lighting and overall image quality looks quite dated. I havn't played WoW, i've only looked over the shoulder of someone else playing it on a laptop, and i wasn't impressed. But maybe it looks better on a decent gaming system.

      Having said that hl2 is a 10x better game than D3, but DEFINETELY NOT because of the gfx.

    18. Re:Anyone know by Anonymous Coward · · Score: 0

      Apples and oranges anyone?

      Seriously, in case you missed it Halo 2 doesnt have a subscription, and for most Xbox users Xbox Live is still vestigal [sic]. It's like comparing television sales with Cable TV uptake. Different markets with a similiar device. Instantly WoW has the largest subscriber base of any MMORPG, and thats not counting the word of mouth factor that will spread the next few days.

      For what is still technically a niche in gaming, WoW just took home a lot of green. Goes to prove that a good brand name and a habbit for not fucking up the project is going to go far.

    19. Re:Anyone know by bar-agent · · Score: 1

      I don't mind telling you that I'm scared.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    20. Re:Anyone know by antoy · · Score: 1

      I humbly apologize. I figured out that the AI wasn't all that great, yeah, but the can o' paint thing was way over the line.

      Still a very very fun game, spoiled by a half-assed (or half finished) AI and hitbox code. I'm glad i didn't run into such things while playing, and I understand people being bitter about it. It simply ruins the game!

    21. Re:Anyone know by Maserati · · Score: 1

      Not counting the Cost of the XBox Live subscription fee makes just as much sense as not counting what your ISP charges you: lots.

      I've never heard that Microsoft is giving developers a cut of the XBox Live revenue. If they are, maybe you could count it.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    22. Re:Anyone know by SirBruce · · Score: 1

      Ruth Bader Ginsburg!

    23. Re:Anyone know by rhuntley12 · · Score: 1

      Could I add my 2C about WoW?

      +Played it a little bit on roomates PC in beta
      --I don't like the graphics. They look like crap, don't know how they are even in the same page as the other two games. Could be a personal thing
      ++Didn't spend the money at release because I used roomates account for a little bit
      ---Not spending numerous hours which had already done in previous MMORPG's to see nothing new

      This is just my opinion, I can't understand how people see this game as the second coming, when It's really nothing new. I seriously don't think this game would have taken off if it wasn't made by Blizzard.

      My roomate grabbed me and had me watch some raid him and some people were doing, Velious expansion in first Everquest appeared tons better. Meanwhile I went back to my game where a huge PvP battle was going on.

    24. Re:Anyone know by HybridJeff · · Score: 1
      Maybe the record for this generation, but certainly not the all-time record. Super Mario Brothers on the NES Diddnt evrey NES come with a copy of Super Mario Brothers/Duckhunt? That might explaint the huge sale numbers, evreyone who bought an NES automatically bought SMB.

      That said, I know more people who've played Mario and Mario III than any other videogame ive ever heard of.

    25. Re:Anyone know by Jace+of+Fuse! · · Score: 1

      I wouldn't trust those figures.

      Halo 2 sold around 2 million units over the course of 2 years, since many stores have been taking pre-orders for the game since it's announcement, and here locally NOBODY was able to pick up the game without a preorder.

      Therefore, a good portion (perhaps most) of those 2.38 million units were ALREADY BOUGHT before the release.

      Compare that to WoW, which almost no store was pushing preorders for, and which almost nobody around here can get because none of the stores have it in stock.

      In fact, I have been looking for WoW since it's release and only saw it one time. I didn't buy it because I took it for granted it would be there later on. (It wasn't).

      I'm about ready to just break down and buy it online.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    26. Re:Anyone know by wheany · · Score: 1

      Yeah, that was pretty eye-opening, but I haven't seen a game whose AI can't be exploited. There is always some trick that makes the enemy do something really stupid.

  19. Server stability by blackeye · · Score: 0

    Perhaps even Blizzard didn't realize how popular this game was going to become. In fact, our friends at PA are complaining about this and other problems today.

  20. Thank the mac users by Teese · · Score: 4, Funny

    All 10 of us helped shatter the record! If this isn't proof enough of why games should be simultaneously released for mac and pc's users then I don't know what is.

    (yes this is a joke, don't worry about it. All mac users, I know there are more than 10 of you out there. and PC users, I know that the pitiful amount of macusers in the game didn't make much of a difference in sales numbers)

    --
    "I'm a Genius!"*


    *Not an actual Genius
    1. Re:Thank the mac users by QueenOfSwords · · Score: 1

      Honestly I don't even do MMORPGs but the fact that this is a quality simultaneous release has piqued my interest.
      Now if you'll excuse me I'll get back to playing Halo. It just came out!

      --
      -- INTX Grouch. http://www.midnightblue.net
    2. Re:Thank the mac users by patonw · · Score: 1

      The game store I went to was sold out the day after WoW was released and I was only able to get my fix because Blizzard made it a Mac/PC hybrid game and so the Apple Store carried it. Nowadays I usually play on my PC because I've fscked up my Powerbook's keyboard from pounding on it too much.

    3. Re:Thank the mac users by SpiffyMarc · · Score: 5, Insightful

      I'll toss my hat in the ring. I decided early on, before I knew much about World of Warcraft, that it would be the MMORPG that I played, if I played any, because Blizzard was doing a hybrid Mac/PC version with release for both on the same day.

      As a Mac user, I am a member of a vocal minority, and I felt like it's my duty to reward companies who take this kind of a proactive stance for my platform of choice. :-)

    4. Re:Thank the mac users by Anonymous Coward · · Score: 0

      Dude, just get a sturdy USB keyboard and plug it into your Powerbook. It works just great, along with any USB gajillion button mouse you want.

    5. Re:Thank the mac users by BrookHarty · · Score: 1

      Lots of people I know who are hard core unix junkies have OSX machines now. And warcraft3/world of warcraft is one of the most popular games on OSX.

      BTW, I had to use my Mac to play WoW before the first patch. When the CPU fix in Patch 1, the mac ran without crashs.

      I'm rather pissed they didnt release the ATI 800 gfx cards for the g4s, its twice as fast as a 9800.

    6. Re:Thank the mac users by Bombcar · · Score: 2, Insightful

      Actually, the Mac users can make a big difference. If one group of people has one mac user, then they're likely to pick the game they all can play, in this case, WoW.

    7. Re:Thank the mac users by QuantumG · · Score: 1

      Wow, you sound like an Amiga user. Do you shun free software cause it drives commercial development away from your platform too?

      --
      How we know is more important than what we know.
    8. Re:Thank the mac users by 47Ronin · · Score: 1

      I'm rather pissed they didnt release the ATI 800 gfx cards for the g4s, its twice as fast as a 9800.

      ATI's RADEON® X800 XT Single Slot Graphics Solution for the Mac Powers Apple 30-inch Display

      --
      Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
    9. Re:Thank the mac users by bocee · · Score: 1

      As a mac user, I've decided the same thing. However, what other choices do we have?

      --john

    10. Re:Thank the mac users by Drakino · · Score: 1

      Shadowbane was another MMO released on a hybrid disc day one. Though it was pretty crappy, and only the recent expansion is bring it up to kinda crappy. The player controlled world was a nice concept, but lacked any way of holding people responsible for their actions. The devs couldn't fix over used exploits, and gold duping ruined the economy very quickly. GM events died early on (though the GM events I attended managed to keep Shadowbane in high praise by me for a while).

      WoW on the other hand has impressed me day one, has had less launch issues then SB with quite literially 10 times the players day one alone, and has content everywhere. The holiday patch was amazing for how much stuff it actually added to the world.

      The fact that I can play on my Powerbook or PC is awesome, though I learned with SB, playing in bed is a bad idea. Fell asleep once and woke up to my party asking what happened, and my corpse on the ground.

    11. Re:Thank the mac users by Hythlodaeus · · Score: 1

      Shadowbane was a MMOG with a hybrid release well before WoW.

      --
      For great justice.
    12. Re:Thank the mac users by Rinikusu · · Score: 1

      I was pretty torn when EQ2 came out, wondering if I should wait for WoW or go ahead with EQ2. I have an x86 Wintel PC as my desktop, and a G4 800 iBook that I take with me during the week. After having researched Sony's pitiful "support' for EQ with no mac port in sight for EQ2, I decided to go and and try WoW, even though both of my computers are "below" the minimum specs. The installer is cute enough to tell you this, btw, and still allows you to install.

      And the game still runs GREAT on both of my computers.

      Blizzard certainly did the right thing with this and I wish other companies would do the same.

      --
      If you were me, you'd be good lookin'. - six string samurai
    13. Re:Thank the mac users by Anonymous Coward · · Score: 0

      Also a special thanks should go out to the 10 residents of New Zealand, who pitched in and brought a copy... without you, this would not have been the success it is today

    14. Re:Thank the mac users by FurryFeet · · Score: 1

      iAs a Mac user, I am a member of a vocal minority, and I felt like it's my duty to reward companies who take this kind of a proactive stance for my platform of choice. :-)

      Plus, of course, it's not like you had a choice... /me ducks for cover

    15. Re:Thank the mac users by Psykechan · · Score: 1

      I've played every Blizzard game since their S&S days and WoW is the first of their games I've played exclusively on the Mac.

      I also have to say that I wouldn't be playing it right now if it wasn't a Mac/PC hybrid game.

      Way to go Blizzard! I certainly think it's worth the slight extra effort to bring games to a decent sized audience.

  21. WoW is brilliant by hsmith · · Score: 4, Insightful

    not only do they get 600,000 people buying the game, they have a constant revenue stream coming in every month of what $15/user?

    that works out to be a lot of cash over a year, brilliant!

    1. Re:WoW is brilliant by Anonymous Coward · · Score: 0

      How about a Guiness to celebrate!

      Brillent!

    2. Re:WoW is brilliant by Swamii · · Score: 3, Funny

      600,000 users * $15 per user * 12 months = 108,000,000

      say it with me, more than <pinky at corner of mouth> ONE HUNDRED MILLION DOLLARS

      --
      Tech, life, family, faith: Give me a visit
    3. Re:WoW is brilliant by Dutchmaan · · Score: 1

      I would say a solid $75M per year, plenty of cash to expand their team to create what Diablo 3? Starcraft 3? Warcraft 4? WoW 2? ..or something completely original..

      I don't care what it is, I'm a huge Blizzard fanboy and proud of it! As long as they stay true to their formula for making games fun and polishing them to a radiant sheen, they'll continue to get my money.

      IMHO Blizzard is to PC gaming what Bungie was to mac gaming (before the MS/Halo transition)

    4. Re:WoW is brilliant by NDPTAL85 · · Score: 1

      Blizzard is to the PC AND Mac gaming communities what Bungie was. The ever talented folks at Blizzard always release dual platform games on the first release.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    5. Re:WoW is brilliant by Anonymous Coward · · Score: 0

      "How about a Guiness to celebrate!

      Brillent!
      "

      That's impressive, you managed to misspell 'brilliant' even though it was spelled correctly in the subject of your post.

      Brillent!

      Well, you also managed to misspell Guinness, so I guess we shouldn't have expected much, eh?

    6. Re:WoW is brilliant by Dutchmaan · · Score: 1

      Very true, but I've always considered Blizzard to be a PC game developer who was very supportive of the mac and Bungie as a mac developer who was very supportive of the PC.. ..but yes, I agree with your point.

    7. Re:WoW is brilliant by Seumas · · Score: 2, Insightful

      has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "

      200,000 simultaneous players sounds like a lot, until you remember that it's split up over 88 servers. 2,500 players per server is not a record. Wake me up when you have a game that manages to have all 200,000 concurrent players participating in the same exact instance of the same exact universe.

      Also, remember that most of those 600,000 people will not stick with the game. For many, it will be frustrating or they'll get bored after leveling one or two characters up. I say 300,000 subscribers by the end of 2005.

    8. Re:WoW is brilliant by IdleTime · · Score: 1

      They want me to pay $15 a month and on top of that, shell out $50 bucks just to get the game???

      If they want my money on a regular basis like that, they better give me the game for free and a few days of free gaming before I even start considering it. Is there any game company that do this? I.e free game plus a few free days before signing up? I think they could make a lot more money that way.

      --
      If you mod me down, I *will* introduce you to my sister!
    9. Re:WoW is brilliant by Anonymous Coward · · Score: 0

      Not quite. I, for one, quit after about 2 weeks. No subscription fees from me. There wasn't any incentive game-wise to work with other people, and the people I did party didn't help (I couldn't hardly get them to speak to me. Might as well have been NPCs.) It didn't have any plot, of course, so it wasn't much good as a single-player game.

      The lucky part was that my DSL went out a couple days later, and has been out ever since, so I wouldn't have been able to play anyway. Good timing, I guess.

    10. Re:WoW is brilliant by captain_craptacular · · Score: 1

      The ever talented folks at Blizzard always release dual platform games on the first release.

      Define always. I distinctly remember breaking down and buying my first PC largely because, despite promise after promise, Starcraft was not released for the mac until much later than the PC version.

      --
      They who would give up an essential liberty for temporary security, deserve neither liberty nor security
    11. Re:WoW is brilliant by aztektum · · Score: 1
      600,000 users * $15 per user * 12 months = 108,000,000

      and that's on top of the ~30 million (figuring at 49.99 a pop) for the box. Looking to be a pretty good year for Blizzard so far.

      I'd much rather have seen the release of a Starcraft MMO rather than Yet Another Fantasy MMO, but such is life.

      --
      :: aztek ::
      No sig for you!!
    12. Re:WoW is brilliant by Aadain2001 · · Score: 1

      Well, Blizzard is one of the few MMORPG companies I've used that actually does honor their one month of free gaming you get when you purchase the game. Now, you will still have to pay for the game since it's costs them a fair amount of money to produce all those CDs (and DVDs in the case of the collector's edition), game manuals, boxes, shipping to distributors, etc. It's not an obscene amount considering the quality of all the above named materials and the game itself. But maybe for the future they could look at something similar (but better) to Steam for distribution. Wait, even HL2 cost around $50 through Steam and I didn't get any physical product... hmmm, maybe Blizzard isn't acting like the money grubbing bastards that you are tagging them as. :-P

      --
      Space for rent, inquire within
    13. Re:WoW is brilliant by QuantumG · · Score: 1

      You best hope that that one world is very very big (in which case you'd just use region based load balancing and it would be like they were all in seperate worlds anyways) cause otherwise you're just gunna have 200,000 people having no fun what-so-ever. Hell, 2,500 players on a single server best be a damn big world too.

      --
      How we know is more important than what we know.
    14. Re:WoW is brilliant by k_187 · · Score: 1

      yes, but their last 4 releases have come out on mac and windows at the same time in the same box. Which is pretty good. not to mention that having a mac version puts them ahead of 90% of developers anyway.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    15. Re:WoW is brilliant by llefler · · Score: 1

      I would say a solid $75M per year, plenty of cash to expand their team to create what Diablo 3? Starcraft 3? Warcraft 4? WoW 2? ..or something completely original..

      I never understood the desire to create sequels to MMORPGs. I mean, it worked so well for Microsoft/Turbine. (AC2) I have to wonder how many EQ2 players were EQ players a couple months ago. It seems like it would be much better to just add monthly content to their existing game. (I don't care for expansion packs either) Focus on monthly revenue, every 3 months the players essentially pay for the game again, and you don't have to give the retailer a cut.

      If they really feel the need to create additional MMORPGs, branch out into other genres.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    16. Re:WoW is brilliant by Chandon+Seldon · · Score: 1

      Forcing the customer to invest $50 in the game up front causes more immediate customer loyalty.

      If you've spent $50, you'll be a lot less likely to take your free month, get bored of the game, and then not pay the monthly fee. They'll need to support way less leecher players who never intend to pay on their servers.

      The only model that I've seen suggested that doesn't screw up the game developer and still "seems fair" is the "first four even months free" model, where after paying for months 1,3,5,7 you get months 2,4,6,8 free.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    17. Re:WoW is brilliant by mog007 · · Score: 1

      I'd much rather have seen the release of a Starcraft MMO rather than Yet Another Fantasy MMO, but such is life.

      You sir, are my hero.

    18. Re:WoW is brilliant by Suppafly · · Score: 1

      actually, if you pay for several months at a time, you can pay as low as $12.99 per month

    19. Re:WoW is brilliant by Coward,+Anonymous · · Score: 1

      Anarchy Online is offering free client download and a free one-year subscription if you sign up by January 15th.

    20. Re:WoW is brilliant by ymgve · · Score: 1

      You mean, back in 2005? Battle.net is STILL free.

      World of Warcraft is not part of it.

    21. Re:WoW is brilliant by Kris_J · · Score: 1
      Given that there are only two islands and that you can run through almost every zone in a day -- and it only takes about four hours to go from the northern to southern tips, excluding monster encounters, I'd say this is a very small world indeed. Add to that the fact that there are only two major cities with the highly desirable Auction House (with one neutral AH just north of the middle of nowhere), 200,000 concurrent players would result in your PC needing to manage roughly 50,000 people every time you wanted to auction off that cool thing you just found but can't use.

      This obviously won't scale. And it's disappointing that the solution appears to be more and more parallel worlds, when the point is to be playing with heaps of other people. It's not like you can pick your server at the beginning of the session either, you have to commit when you create your character.

    22. Re:WoW is brilliant by Fulcrum+of+Evil · · Score: 1

      If you've spent $50, you'll be a lot less likely to take your free month, get bored of the game, and then not pay the monthly fee. They'll need to support way less leecher players who never intend to pay on their servers.

      What are you talking about? Everybody on a game server has already paid - for WoW, it's $50. First-monthers may not bring in additional revenue, but they do pay the bills.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    23. Re:WoW is brilliant by Sir_Real · · Score: 1

      That's not all. Many people have two accounts. One for a fully leveled tag along whose only task is casting buffs on their other account, the tank or combat character.

    24. Re:WoW is brilliant by bar-agent · · Score: 1

      StarCraft: Ghost. They need to finish StarCraft: Ghost, dammit!

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    25. Re:WoW is brilliant by Anonymous Coward · · Score: 0

      Asheron's Call 2 offers a free trial download and period. However, it's still Asheron's Call 2, which some people like but personally I didn't.

    26. Re:WoW is brilliant by QuantumG · · Score: 1

      Well technical issues aside (we could talk about cool technical solutions to this problem all day long) I hate having to deal with 10 simultanious players let alone 2,500 (let alone 200,000). Mind you, maybe if you knew you were going to have 50,000 people in a single world from the start you could design your game so that it's actually fun to have that many people around.

      --
      How we know is more important than what we know.
    27. Re:WoW is brilliant by Inconnux · · Score: 2, Insightful

      My guess is that when the next 'big thing' mmorpg comes along over half of these subscribers will cancel their accounts. Something ive observed is that most people who play these games jump from game to game. EQ1 had such a large user base because when it came out it was almost the only game in town. I remember when city of heroes came out, the servers were bogged down, now theyre pretty sparcely populated. Most people quit after a couple of months. I remember when EQ1 had exact numbers of people on each server, funny when i started to notice fewer people playing, this feature was taken away...


      personally ive played many of these games and they are almost all the same, simplistic and boring after a couple of months.

    28. Re:WoW is brilliant by cgenman · · Score: 1

      At some point your existing architecture gets so crufty that you need to throw it out in order to continue. The method of throwing it out in the past has been to release sequals, which the designers hoped would replace the original. As you point out, AC1 still has more players than AC2 by a pretty healthy margin, and in fact is getting another expansion pack.

      Nobody designs content with an upwards migration path in mind... How would a designer 7 years ago know that they needed to include a blank normal map in all models? Besides, a lot of what goes into a sequal is removing the content and design ideas that didn't work. These make more direct transitions difficult... It's tought to make old content work with a brand spanking new engine, especially when the old programmers have already left.

      I agree with the sentiment, though, and I'd agree with the rule. Don't release a sequal to a popular MMPORPG. Update it. Expand it. Hell, massively rework it, and jimmy your existing subscribers to your revamped universe. But don't release a sequal.

      In 7 years Blizzard will prove me wrong, I hope.

    29. Re:WoW is brilliant by nuggetman · · Score: 1

      What are you talking about? Everybody on a game server has already paid - for WoW, it's $50. First-monthers may not bring in additional revenue, but they do pay the bills.

      That's his point. He was justifying paying $50 up front for the game with the reason that people won't juts download it and play for a month.

      --
      ...and that's all there is to it.
    30. Re:WoW is brilliant by NathanBFH · · Score: 1

      I was looking for exactly that as well. I want to play WoW, but I can't justify the $50 for a game I can only play if I pay each month. So I found Second Life. It's less game, more simulation, but you might find it interesting. Free download, free trial. www.secondlife.com.

    31. Re:WoW is brilliant by IdleTime · · Score: 1

      With the amount of shitty games that is on the market, I, for one, refuse to drop $50 in their pockets for a game I maybe play for a few hours. And esp when i have to sign up for $15 a month without really knowing how the playing experience will be.

      Come up with a better business model, and I may consider it. For a moment, put aside all the stuff about Phantom, I never think the console will come on the market, but their idea is actually no bad. Downloadable games, pay a single monthly fee for access to X number of games. Better than forking out $50 bucks for a lousy game that you will never play for any amount of time.

      Since I'm not a "hardcore gamer", I usually buy second hand games, maybe a couple of weeks after the release, for as little as 1/3 of the store price. Why pay full price?

      --
      If you mod me down, I *will* introduce you to my sister!
    32. Re:WoW is brilliant by Kris_J · · Score: 1

      Unfortunately many areas in WoW appear to be built assuming that more than one person will be doing them at any given time. Even if you're not teaming up, a fully spawned zone where you have to surgically kill one thing at a time turns into a deadly swam fest if the thing you're beating up on decides to run off to its friends just before you kill it. Caves that respawn when you're trying to get out don't help either. You really need other players to be causing a bit of chaos in what would otherwise be a disturbingly even distribution of enemies. It is so much of a joy to be able to leapfrog through a crowd with another player, rather than grind through it by yourself.

    33. Re:WoW is brilliant by Maserati · · Score: 1

      And by the way, there is a pretty good manual, small but decently thick.

      And there are maps in the back people, look at them guys.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    34. Re:WoW is brilliant by SnowZero · · Score: 1

      On the other hand I don't recall Bungie suing open source projects for (1) writing a compatible game server (bnetd), and (2) making a feature equivalent game to WC2 that ran on modern platforms (Freecraft).

      I really enjoyed WC2, just to have them piss on me later for wanting to play something similar on Linux (because it could load WC's artwork, clearly Freecraft was a *threat* to their then 8 year old game...)

      Blizzard is no Bungie. Blizzard may have decent products, but this is far outstripped by their competetive sense to destroy all competitors by any means.

    35. Re:WoW is brilliant by Anonymous Coward · · Score: 0

      Diablo 3?

      I thought this was Diablo III.

    36. Re:WoW is brilliant by nuggetman · · Score: 1

      With the amount of shitty games that is on the market, I, for one, refuse to drop $50 in their pockets for a game I maybe play for a few hours. And esp when i have to sign up for $15 a month without really knowing how the playing experience will be.


      Your credit card is not even charged until after your free month expires. If you don't like it, cancel your account and put the game on eBay - the low supplies are causing prices to reach upwards of $80 for even just a serial number. if you dont like it you could theoretically make $30.

      if you refuse to pay $50 for a game you may play for a few hours, than just dont, because then you're obviously not a big gamer anyway if you only play your games for a few hours. theres a billion people who do the same thing who dont need to come on to slashdot and post about how they're chosing to not play.

      --
      ...and that's all there is to it.
    37. Re:WoW is brilliant by llefler · · Score: 1

      At some point your existing architecture gets so crufty that you need to throw it out in order to continue.

      I'd put it that at some point the developers think the architecture is crufty and want to replace it. Maintenance programming sucks, even when it's your own code. I've used the excuse that it's easier to start over than redesign an app, and if the business model supports it, fine. There is a certain 'stickiness' to MMORPGs. Players don't leave because they don't want to lose their toons. So you use a business model that throws that away?

      FWIW, AC has the ability to clean up a lot of old problems since they push a new client every month. (And BTW, their monthly props distribution makes WoW 'downloader' look extremely amatuerish) Right now they are in the process of rolling out a new authentication and launcher system. It's just no fun disciplining yourself to upgrade through small steps. But since AC2 sucked so bad, they're having to do now what they should have been doing 2 years ago. Now they are so far behind the industry that I doubt they can catch up.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    38. Re:WoW is brilliant by natx808 · · Score: 1

      These games have about a 1 year shelf life IMHO.

      A good friend of mine has gone from EQ -> SWG -> COH -> WOW -> and now he plays EQ II.

      If your not bored of it after a year, by that time something new and better will be out. If you stay, your favorite MMORPG slowly becomes a ghost town as your friends leave and people start asking the devs if they can have Dustweed schematics to fill the empty towns with.

    39. Re:WoW is brilliant by maxpublic · · Score: 0, Troll

      Sounds like a fucking rip-off to me. And probably why despite all the hype a good many gamers are avoiding this nonsense. "Oh yes, that sounds fine - $50 bucks up front, plus another $180 over the next year *for a single game*."

      Riiight. No group of players is *that* interesting to hack up monsters with. Especially when most of their sentences are littered with 'leet speak and "dude!".

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    40. Re:WoW is brilliant by Chandon+Seldon · · Score: 1

      If you're actually going to play the MMORPG seriously, the first year cost is pretty cheap.

      Let's say a minimally serious player is planning on averaging 1.5 hours per day on the game. That's about 550 hours spent playing for the year (or more than 10 times what a good long single player game gets you total). The cost is about 40 cents/hour.

      Compare that to most other forms of entertainment:
      Movies at a theater: $4/hour.
      Rented movies: $2/hour.
      Cable TV (average 1.5 hours/day): About $1/hour.
      A 50 hour single player video game: $1/hour.

      I mean, it's no "Counter-Strike for a year" at 10 cents/hour, but it's still a pretty good deal comparitively.

      If you only plan on playing it for 20 or 30 hours, you can probably do that in your free month - comes out the same as any other game with the added bonus that you can pay for more game time.

      The only time that MMORPGs are a really bad deal is if you don't have the time for them - in which case I'd recommend some nice fun Kotor II.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    41. Re:WoW is brilliant by Balsamic+Moon · · Score: 1

      So sad the things companies do when they.just.cant.let.go....

  22. So I should expect patches now? by asoap · · Score: 4, Interesting
    600,000 * $15 a month = $9,000,000 a month in monthly services charges. With that much money, there should be no reason that I repeatedly run into server problems, such as lag, or having the server kick me for no reason.

    I know that this doesn't garuntee you a perfect gaming experience. But common... For the amount of money they are making, I shouldn't be running into simple problems, such as my character drowning while I'm out of the water, because the server decides to take a nap.

    --
    Treat me like a marketing stat, and I'll treat your movie like a series of ones and zeros
    1. Re:So I should expect patches now? by BagOBones · · Score: 1

      The time from launch, to balancing server load is not instant.

      Considering this game has broken nearly every record its a wonder there servers are even running.

      I play on a high population server but not on one of the super over crowded PVP ones. I haven't seen a login queue other than the first week and the lag is only bad in zones like Ironforge.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    2. Re:So I should expect patches now? by Tridus · · Score: 1

      $9 million doesn't translate into instnatly fixing server problems. Rolling out enough new hardware to handle everybody is something that takes a bit of time, since in the real world we don't have an army of Gnomes to handle it. :)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:So I should expect patches now? by geekoid · · Score: 1

      and yet, you still pay every month.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:So I should expect patches now? by Chyeld · · Score: 1

      How about this for a reason, 200,000 cocurrent users.

    5. Re:So I should expect patches now? by Omnicrola · · Score: 1

      As has been stated before, in response to numerous posts that throw numbers around like you did, stuff it. I know that this doesn't garuntee you a perfect gaming experience. But common... For the amount of money they are making No it dosent. They're making more money because they have more customers, which means they will have more people to take care of. Work out the cost of paying X number of developers' salary for 3+ years, server hardware, bandwidth, customer service, and numerous other expenses that I'm probably not aware of, and THEN you can THINK about demanding perfect customer care. The fact that Blizzard has sold even close to 600,000 copies is a testament to 1) how high quality their games are, and 2) how well they've done customer service in the past. You think people would keep buying their games if they didn't try their hardest to take care of everyone? Now contemplate that for a few minutes, before you slip back into your self-centered instant-gratification mindset.

    6. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      That is so true. There is no support for this game and it's totally NOT like Blizzard to do that. AND things that were perfectly fine BEFORE are now SCREWED because they want TO CUT COSTS... Like 9'000'000$US wasn't enough. There used to be server maintenances for every time zones (US at least) and now they are all PST TIME. So maintenance STARTS when you get up EST. They could do the updates earlier PST witch would make updates earlier EST to! But no. They WONT SPEND THAT MUCH MONEY FOR CUSTOMERS!!! THEY'RE NOT WORTH THAT! The game is now such a success that they don't HAVE TO GIVE A DAMN ABOUT US ANYMORE!

      F*** THEM! And they have 1-800 for people CLOSER TO THEM THAN I AM AND I HAVE TO PAY LONG DISTANCE!!! This is just screwed... I've never seen such a failure of common sense from Blizzard before. And SERVER PROBLEMS are MORE REGULAR THAN MAINTENANCE!

      And the CONSTANT LAG! It as become part of the game... can't have them separated anymore... And why are they so slow to fix everything. Especially when I see patches come out screwing things up... not fixing what needs to be fixed.

      The game is good.

      mv /home/support /dev/null

      And don't bother asking a comment from Blizzard on this... they never give it.

      Oh and I'm tired of hearing thanks for my patience... cuz I've got none left...

      Rhope

    7. Re:So I should expect patches now? by Quarters · · Score: 1
      No, that is 600,000 units $50 + 1 month of free play.

      The conversion rate from the free month to the paid subscription is never 100%. 30-50% is a more reasonable expectation.

    8. Re:So I should expect patches now? by cleverhandle · · Score: 2, Interesting

      I'll be interested to see how this plays out over the next few months. On one hand, it does seem like quite a rip-off. But on the other hand, I understand that business is business and that's no execs are going to be devoting serious man-hours to maintaining a free online service when people have already paid their money.

      $15 feels a little steep to me, but I would have gladly paid $5 or $10 per month for Bliz to maintain BNet for Diablo 2, rather than let the prepubescent dupers and spammers turn it into the cesspool it's become. When you're talking about playing a game for months or years rather than buying something new for ~$50 every month or so, that monthly cost doesn't seem quite so bad.

      Still, as you said, they had better do a damn good job of it now - money is certainly no longer an excuse.

    9. Re:So I should expect patches now? by llefler · · Score: 3, Informative

      Everytime I mention bugs or lag, I get told that they don't exist. This is from the fanbois of course, you get no response from Blizzard. The bugs must not exist.

      Having played since launch, I've had the pleasure of experiencing all the problems. Fortunately, I picked one of the servers added a couple days after launch, so despite having a high population, I haven't seen a queue since November. Even so, bugs that require you to log out before you can stand up and needing to travel through IF from time to time has got me wondering if I shouldn't just stop playing for a few months. I moved my subscription back to monthly, and I think if at least some of the smaller (but extremely annoying, like mining) bugs aren't fixed, I'll just unsubscribe for a while. I have plenty of work I can do around the house to keep busy...

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    10. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      Every time a new MMO comes out and we get the first reports of the subscription numbers, someone inevitably makes this argument. But what exactly are you basing your 30-50% number on? There is nothing historically that would suggest a mass exodus after the free month. Just look at SirBruce's charts. Do you see any games where the population spikes in the first month and then plummets to 30% immediately afterwards? I sure don't. The fact is, the boxed game costs roughly $50, so the first month is not really free. If anything it's the most expensive month of all. People who have shelled out the money for it are people with a genuine interest in the game and only a particularly bad experience will drive them away after only one month. Additionally, there are still new people coming in, so there will be plenty of fresh blood to replace the few that leave.

    11. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      Diablo 2 is no comparison to WoW in content or multiplayer enjoyment.

    12. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      he fact that Blizzard has sold even close to 600,000 copies is a testament to 1) how high quality their games are, and 2) how well they've done customer service in the past.

      Yeah, because everyone knows that sales equals quality.

    13. Re:So I should expect patches now? by Mr.+Arbusto · · Score: 1

      No, the 50 bucks to buy the game should help with new hardware deployment (I know to deploy hardware in a data center like that is a long process with their uptime demands but seriously, Ironforge is not a fun place on Blackhand (I know Blackhand is one of the higher use (1000 in ironforge at one time last week))

    14. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      Money doesn't solve all problems. The staggering sales figures are a huge hurdle as far as server demand goes. Give them some time. All the local stores are sold out of the game. They probably didn't expect such huge demand. If you paid $500 I could see your point, but it's not THAT much money to demand perfect service when things go like this. When I learned the servers were full, I wasn't surprised though I was disappointed too. I'm happy to wait for them to increase capacity.

    15. Re:So I should expect patches now? by BlakeLupa · · Score: 1

      I read that Blizzard was surprised at how few people who bought Diablo 2 and Warcraft 3 actually played it on line. It was around 15% I think. (As usual I forget where I read it.) I don't have WoW yet so I don't know if it has a good single player mode. I guess Blizzard has no motivation to make good single player modes any more. Maybe only on line player are expected to buy it. Ten to fifteen dollars a month sounds like a lot to me. I'd like to know what kind of load the game puts on a server what they use for a server and their bandwidth I'm renting out, before I commit to a monthly fee. D2 x-pack had multiple game crashing bugs two years after its release. Who could for get all the wonderful character deaths from the potion drop exception! It doesn't give me a good feeling about bug fixes for WoW.

    16. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      You're a fucking retard. Go away.

    17. Re:So I should expect patches now? by rhuntley12 · · Score: 1

      But some of those 600,000 I'm sure have cancelled. And then there are the people who actually pay for 6 months or a year and don't play that long.(I'll take the $10 hit if I end up playing that game for 6 months..)

    18. Re:So I should expect patches now? by mobets · · Score: 1

      Guess you didn't get the memo... The only single player in this game is when you ignore the rest of the people around you and go off on your own. The entire game is online. The server loads are probobly masive. It doesn't seem to use much bandwith, a few K per client.

      --

      It was me, I did it, I moved your cheese
    19. Re:So I should expect patches now? by will_die · · Score: 1

      Except based on what other MMORPGs have hinted about in various articles only about 1/3 of that will be profit. Also that will take a while more since they still have to pay off loans,etc from initial development.
      They already have a live team of people making changes and a team working on expansion packs. Even with this huge success I would not expect that to be increased, after all the investors and blizzards owners want the money.

    20. Re:So I should expect patches now? by Rayonic · · Score: 1

      An alternate fix to the mining bug is to find another mining spot and mine it. The game will acknowledge that you've finally stopped mining, and get you out of loot mode.

      Fun fact, when doing this, I've sometimes got the message that I've looted -1 Copper. (the money, I think)

    21. Re:So I should expect patches now? by llefler · · Score: 1

      An alternate fix to the mining bug is to find another mining spot and mine it. The game will acknowledge that you've finally stopped mining, and get you out of loot mode.

      That doesn't work for me. I also can't loot any mob that I kill. I have heard some people carry crab shells with them to open when they have the problem, but since my inventory is pretty full I haven't tried that one yet.

      In my opinion, if they have time to dick around with name filters, they can put some effort into fixing some really annoying bugs.

      Something else I have found is the degrees of rotation are limited. I don't like having to zig-zag back and forth roads because the turn increments are too high. I don't remember that problem during beta, and it's definately no where near this severe in Asheron's Call.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    22. Re:So I should expect patches now? by jandrese · · Score: 1

      Maybe it has something to do with Battle.net being chock full of asshats?

      --

      I read the internet for the articles.
    23. Re:So I should expect patches now? by tx_mgm · · Score: 1

      $9,000,000 a month in monthly services charges. With that much money, there should be no reason that I repeatedly run into server problems, such as lag, or having the server kick me for no reason.

      Keep in mind there are already almost 100 servers active that the 600,000 players are spread out across (and I would bet they're going to add more). This would work out to roughly 9,000 dollars per server.
      For 24/7 support, including monitoring, administration, and the inevitable hardware failures...along with the moderator/GM staff, this number is less of the huge profit you are speaking of. Granted, that's a respectable budget, but you also have to factor in content development (which is the most important piece). Just becaususe Blizzard's revenue will be astronomical on the game it doesn't mean you won't be bothered by common annoyances like lag and disconnects.

      just sayin'

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    24. Re:So I should expect patches now? by asoap · · Score: 1
      Ugh..

      $9,000,000 / 100 != $9,000

      $9,000,000 / 100 = $90,000

      That is a very nice budget. Even with hardware failures. I understand that you can't expect everything to be perfect, but now they have the money. So money is no longer an excuse.

      --
      Treat me like a marketing stat, and I'll treat your movie like a series of ones and zeros
    25. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      That's 90,000. Nice math skills, dingleberry.

    26. Re:So I should expect patches now? by tx_mgm · · Score: 1

      Oops. Don't I feel stupid now.
      Yeah, I guess there really is no excuse on Blizzard's part then.
      I got nothing.
      Carry on, slashdotters. Nothing to see here. (except maybe a sleep-deprived moron who doesn't know when to avoid simple mathematics)

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    27. Re:So I should expect patches now? by Anonymous Coward · · Score: 0

      Guess you didn't get the memo... The only single player in this game...

      Dude, when you have to read a memos before you can play it time to quit gaming :-P

    28. Re:So I should expect patches now? by smcn · · Score: 1

      "With that much money, there should be no reason that I repeatedly run into server problems"

      Yeah, because Blizzard has a special vending machine in which they're supposed to place all of their cash for each month so it can magically upgrade their server infastructure, hire more GMs and the like... They just didn't do it this month.

    29. Re:So I should expect patches now? by Rayonic · · Score: 1

      > Something else I have found is the degrees of rotation are limited. I don't like having to zig-zag back and forth roads because the turn increments are too high. I don't remember that problem during beta, and it's definately no where near this severe in Asheron's Call.

      Huh? Try adjusting your mouse sensitivity.

    30. Re:So I should expect patches now? by llefler · · Score: 1

      I don't use my mouse to turn. And I've checked it on my desktop machine as well, it's not limited to my laptop. Plus, I've had other player verify that they experience the same problem.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  23. Concurrent, not simultaneous! by Toby+The+Economist · · Score: 0, Offtopic

    > achieving over 200,000 simultaneous players

    Concurrent, NOT simultaneous!

    Simultaneous refers to events which occur at the same instant in time and then are over - you twist your ankle as you step off the bus.

    Concurrent refers to ongoing events occuring during the same time period.

    --
    Toby

    1. Re:Concurrent, not simultaneous! by PseudoSchizo · · Score: 0
      Oh god, what would we do without you people? :)

      Ben 'Jammin

      --
      Proud Rememberer of the BBS Days.
    2. Re:Concurrent, not simultaneous! by Anonymous Coward · · Score: 0

      Where's the (-1, Anal Retentive) mod?

  24. Shattered lives by MasterJeff · · Score: 3, Insightful

    Drugs of the future here today. Many people can moderate themselves but it is sad how many lives get destroyed by MMORPG's.

    1. Re:Shattered lives by Anonymous Coward · · Score: 0

      The real name should be Warcrack.

    2. Re:Shattered lives by Anonymous Coward · · Score: 0

      Nothing like a useless, broad generalization to make a /. thread complete...

      I go to the library and see so many people ADDICTED TO READING.

      I watch more than 1 hour of TV a day, BOY I NEED AND INTERVENTION.

      I play a video game online and meet and talk to people, BOY DO I HAVE A PROBLEM.

      Do you go to Church every week, YOU'RE ADDICTED TO CHURCH!

    3. Re:Shattered lives by brkello · · Score: 1

      And how many would that be? I'm just asking, because I don't think that it is all that much. How many lives are ruined because they can't stop playing counter-strike? I guess it is hard for me to feel too sorry for the individuals...I think if they didn't have this addiction, they would have something else...whatever, alcohol, drugs, martha stewart shows... Yeah, I know these things are designed to be fun and addicting...but really, place the blame on the individuals. I mean, the couple who's baby died in the car because they were so excited to play EQ...those people are screwed up. Might the baby have survived if MMORPG were never invented...maybe...but I think more likely they are crappy parents. I guess you really didn't assess who is to blame...and it is sad lives get destroyed...but I think alcohol destroys many many more lives than MMORPG. It's sad, but some people are messed up and can't deal with reality...MMORPG is one of the more benign ways people cope with that. (and yes, I played a MMORPG in the past for awhile and I quit because it was sucking up too much time).

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Shattered lives by Anonymous Coward · · Score: 1, Insightful

      It beats heroin or booze.

    5. Re:Shattered lives by Anonymous Coward · · Score: 0

      I pointlessly respond to ACs, while reading Slashdot at -1.

      I NEED HELP!!!

      (But seriously - good point ;)

    6. Re:Shattered lives by Anonymous Coward · · Score: 0

      I'm addicted to banking. Every day, I make two deposits to the Federal Reserve... Sometimes I run out of bank notes, so I yell through the door asking for some brother to hand me some more of that Charmin Ultra.

      I hear bannana leaves make better for enscribing promisory notes, but I'm a Charmin guy.

    7. Re:Shattered lives by shineyboy · · Score: 1

      Surely you mean it's sad how many people get addicted to MMORPGs and ruin their own lives?

      Just like fast food doesn't make people fat. It takes the consent of the user to make bad things happen.

      In any case, the game slows down your XP gain rate if you play for too long, so that's a built-in incentive NOT to play it obsessively.

    8. Re:Shattered lives by Anonymous Coward · · Score: 0

      are you fucking serious?

    9. Re:Shattered lives by Anonymous Coward · · Score: 0

      MMORGSs? It's not the games you should be blaming as addictive, it's the online communities.

      Don't believe me? go to an IRC party.

      WoW is just another mildly addictive online community.

      (Disclosure Lvl24 Druid)

  25. WOW is Addictive by DRAGONWEEZEL · · Score: 1

    I love it! and am happy to say that I was one of the first to purchase a retail copy.
    The game has been an added joy for me, and (once you regulate how much time you alot to play it each day) it is easy to jump in do a few things, and jump out. I love that. The only complaint is that party size is capped @ 5 instead of 7 or 8

    ---LSONE wuz here...---

    --
    How much is your data worth? Back it up now.
    1. Re:WOW is Addictive by DRAGONWEEZEL · · Score: 1

      oh yeah...
      LSONE is a lvl 28 Female Gnome Mage on the Draenor Server. Her professions are Herbalism and Enchanting. Secondary skills include 3rd Teir Fishing, 2nd teir (3rd Ready) First Aid, and 2nd teir (3rd ready)Cooking.

      Selling Glowing weapons enchantments for 45 s &
      Shield +30 armor for 50s and Cloak +20 armor for 40 S
      Selling Herbs in lots, and by bounty(You tell me what you need, I will get it for you within my ability)
      Mail me for details

      Lsone

      --
      How much is your data worth? Back it up now.
    2. Re:WOW is Addictive by Mondoz · · Score: 1

      Hey, that bounty idea is a good one.
      How is it working out for ya?

      I'm on Mylagos, so I won't steal any of your customers. ;)

      I'm loving alchemy... I'm frequently making 'gardening' runs to make pots for my guild. Selling herbs by bounty sounds like a very cool idea.

      How do you advertise this?

      --
      /sig
    3. Re:WOW is Addictive by llefler · · Score: 1

      Come on, we know that all you do is log in to see the female elves dance.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    4. Re:WOW is Addictive by iwan-nl · · Score: 1
      How do you advertise this?

      Apparently he advertises on /.

      --
      I'm trying to improve my English. Please correct me on any spelling/grammar errors in this post.
    5. Re:WOW is Addictive by DRAGONWEEZEL · · Score: 1

      Trade channel in ironforge is the most popular way to advertise goods...

      I have a few "regular" customers who are higher lvl than me, they pay well and send me on "HERB QUESTS" Liferoot, and Gravemoss can pay big $

      --
      How much is your data worth? Back it up now.
    6. Re:WOW is Addictive by DRAGONWEEZEL · · Score: 1

      I can't lie about that... this is true 8')

      --
      How much is your data worth? Back it up now.
    7. Re:WOW is Addictive by halowolf · · Score: 1

      Ahh yes and on opening day, there was a whole forest of them to see for us Night Elves...

    8. Re:WOW is Addictive by Macgrrl · · Score: 1

      One of the 'jokes' the female NE character has is about you hanging around with your mates to watch us dance. One of the others is about male NE's using the Emerald Dream as merely an excuse not to call...

      In fact the female NE jokes are all fairly lame and angsty about male/female relationships. Hmmm...

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    9. Re:WOW is Addictive by Mondoz · · Score: 1

      Good ideas! Gravemoss? Really? Very interesting..

      --
      /sig
  26. Don't. No, really, don't. by Anonymous Coward · · Score: 0

    World of Warcraft is good. Too good, and too immersive. It never ends. It seems addictive. How many students are going to fail out of school, employees fail at work, and family members fail out of relationships on account of this game?

    If you have an even remotely addictive personality (I do), best not to start...

  27. It's a great game by ShortedOut · · Score: 1

    There's no doubt about it, this is a great MMORPG.

    I've played DAoC, UO, AC, AO, as well as text based MUD's back in the early 90's.

    This is by far the most complete game upon release.

    I like the cartoonish graphics. They're well done, and that's all I really ask.

    Where WoW succeeds is that you don't feel like you're on any kind of treadmill. They are perhaps the first MMORPG to get the questing system right.

    At any rate, WoW deserves it, it's the best MMORPG on the market today.

  28. Avaliablity by Dufftron+9000 · · Score: 1

    Does this mean they are selling it again? I am under the impression that it is hard to come by currently. Last I checked you can't even get it from Blizzard.

    1. Re:Avaliablity by fearanddread · · Score: 1

      They were out over the weekend but are in stock again. Hurry before they are gone again.

  29. Sold out. by Skidge · · Score: 1

    As for some anecdotal evidence towards this, I went out to buy WoW this weekend it was sold out at a number of places. Of course, anecdotal evidence doesn't mean squat, but it was annoying nonetheless.

    1. Re:Sold out. by Detritus · · Score: 1

      I couldn't find it in any of the local stores. I ended up ordering it direct from Blizzard.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:Sold out. by Anonymous Coward · · Score: 0

      Amazingly Gamestop had the Collector's Edition and standard edition in stock two weeks ago. Of course, they both sold out quickly, and luckily I was able to get a copy of the CE for $80. One happy camper here.

    3. Re:Sold out. by kaedemichi255 · · Score: 1

      You can always get it at Amazon. Availability: Usually ships within 1 to 2 weeks.

    4. Re:Sold out. by shaka999 · · Score: 1

      Three of my friends and me recently went through hell trying to find copies. They are sold out everywhere. Its only by luck that I was in a store when a shipement came in.

      From what I've read Blizzard cut back production because they could bring on support staff and servers quickly enough to support the number of copies sold. They do have an issue with responding to issues in a timely manner right now. Hopefully as they train service reps and people drop out the response time will get better.

      --
      One should not theorize before one has data. -Sherlock Holmes-
    5. Re:Sold out. by Skidge · · Score: 1

      Yeah, but, "Availability: Usually ships within 1 to 2 weeks," and my guest account runs out in 2 days. Oh well, maybe it will give me an excuse to stop playing and save my soul.

  30. Divorces Shatter All-time Record by krbvroc1 · · Score: 4, Funny

    Hundreds of thousands of WOW Widows have filed for divorce.

    In other news, eHarmony is offering a new 'replace my mate' match service; online gamesplayers are banned from signing up for the service.

    1. Re:Divorces Shatter All-time Record by Anonymous Coward · · Score: 0

      >> eHarmony is offering a new 'replace my mate' match service; online gamesplayers are banned from signing up for the service.

      Why would they be banned? For some people, a lifetime companion means someone they can always group with. Find them and match them up!

    2. Re:Divorces Shatter All-time Record by mal3 · · Score: 2, Funny

      On that same subject I was in a Wendy's the other day and 2 girls walked in who were roughly 18-23. Not unattractive, but not supermodels either. I overheard part of their conversation which went something like "I wanna be a night elf Druid", "I wanna be a Tauren shaman", etc.

      --
      Non gratis rodentus anus
    3. Re:Divorces Shatter All-time Record by Anonymous Coward · · Score: 0

      What about husbands? I got my wife into it, but I came home today to see 8 characters >level 20...

    4. Re:Divorces Shatter All-time Record by Anonymous Coward · · Score: 0


      You're assuming that hundreds of thousands of WoW player have wives. Or girlfriends. Or have ever been with a girl in any way....

    5. Re:Divorces Shatter All-time Record by falconed · · Score: 1

      So... the actual number of female players is double the estimate.

      --
      USE='clever' emerge -u sig
    6. Re:Divorces Shatter All-time Record by Alex+Blume · · Score: 1

      My wife is playing WOW, and she has NEVER played any sort of FPS or MMORPG in her life. Usually just played the puzzle type games (Zuma, Bookworm, etc).

      So if you're wife is nagging you about spending too much time playing WOW, just get her addicted too!

  31. A friendly reminder. by Sheetrock · · Score: 4, Informative

    Have we forgotten already? Money talks, you know.

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:A friendly reminder. by NeoSkandranon · · Score: 4, Insightful

      It's not that we forgot, we just don't care.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    2. Re:A friendly reminder. by NDPTAL85 · · Score: 2, Interesting

      Hahahh its sad that you the first person to even point out the two-faced nature of Slashdotters in this thread. This really should have been a first or near first post issue.

      Fortunately with me there is no moral qualm since I never thought Blizzard was in the wrong on the Bnetd case to begin with.

      (goes and loads up WarCraft III)

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    3. Re:A friendly reminder. by krbvroc1 · · Score: 3, Insightful

      Give most people a fun game, killer app, or something free and all of a sudden privacy, rights, and legalities vaporize.

    4. Re:A friendly reminder. by Anonymous Coward · · Score: 1

      Not all of us have forgotten. As much fun as WoW looks to be, I'm spending my time playing other games, because I will not buy another blizzard product until they issue a public apology.

    5. Re:A friendly reminder. by cephyn · · Score: 1

      so in otherwords, never.

      --
      Moo.
    6. Re:A friendly reminder. by br00tus · · Score: 1
      I used to run a game site which was a little like Geocities - anyone could make a web page for their game's clan or guild or what have you. Of course, this means I gave up some control of content, although I did erase stuff (not only for legal reasons, but for bandwidth/disk space reasons) not related to this if it wasn't legal or took up too much disk space or bandwidth if I noticed it.

      Anyhow I received one legal letter while running this medium-sized site - from Blizzard. Someone had posted a utility to edit maps in Starcraft or something like that. I wasn't sure if this was actually illegal, but I couldn't afford to get sued, so of course I took it down. I understand they are sue-happy like that.

    7. Re:A friendly reminder. by That's+Unpossible! · · Score: 2, Interesting

      It's not that they vaporize, it's that

      1. Some people don't know about the problem.

      2. Some people know about the problems but don't care enough about them to outweigh the benefit of the game (to them).

      3. Some people know about the problems, care enough about it, but are too few in numbers to make a difference.

      In other words, market forces.

      --
      Ironically, the word ironically is often used incorrectly.
    8. Re:A friendly reminder. by Bruha · · Score: 1

      I have to apologise for modding you as flaimbait..

      I was browsing at 5 and saw that and was "How the hell did you get up here" /. needs a way to see things in context or I just need to quit being lazy :)

      However my posting will fix your score..

    9. Re:A friendly reminder. by bugnuts · · Score: 1

      Within days of the stresstest back in october, people were making up their own game servers.

      Considering MMORPGs are based primarily on monthly fees (with very few exceptions), illicit server software is a direct threat. This is especially significant when you consider that the bulk of those that would play on a private server also do not need to buy the game in the first place since it's distributed over torrent, so they wouldn't even get the $50 for the initial purchase.

      In addition, analysis (or allowing analysis) of the network protocol violates the TOS directly. But the law places the burden of prosecution on Blizzard.

      Just like RIAA going after music pirates, I have little complaint of their methods. I have no sympathy for RIAA because they pretty much screw the artists and are a bunch of leeching thugs, but there was no other way to stop p2p sharing (other than *gasp* embrace it).

      But the methods are sound, if distasteful.

    10. Re:A friendly reminder. by base3 · · Score: 1

      Pretty much, yeah. And he's not the only one. The DMCA-wielding jackbooted thugs at Blizzard will never see a dime of my money.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    11. Re:A friendly reminder. by Sir_Real · · Score: 1

      I didn't forget, I just remembered that I live on a planet where no one cares, and me caring won't matter, but me playing a game can make me not care about not caring.

    12. Re:A friendly reminder. by Anonymous Coward · · Score: 0

      Have we forgotten already?

      Forgotten what? That Blizzard is a company out to make asstons of money? No. Havnen't forgotten that.

      I did forget that we're supposed to boycott every company that does anything we remotely disagree with. I forgot that the day I decided to participate in modern society.

      You have to pick your battles, and frankly, I don't think bnetd is really worth fighting over.

    13. Re:A friendly reminder. by EllisDees · · Score: 1

      Yes, it does. I stopped buying Blizzard games the second I heard this, and will never do so again. I don't care if they produce a game so good it's literally better than sex, they are not getting any more of my money. They have no right to stop independent developers from making their own version of a server for their game clients.

      There are so many sheep on Slashdot, you could make a fortune with a pair of shears.

      "Ooh! Shiny!"

      --
      -- Give me ambiguity or give me something else!
    14. Re:A friendly reminder. by kiddygrinder · · Score: 1

      For anybody who misses bnetd, search around for pvpgn. Open Source software is seldom easy to kill.

      --
      This is a joke. I am joking. Joke joke joke.
    15. Re:A friendly reminder. by Anonymous Coward · · Score: 0

      To keep yourself from buying games is a "battle"? Wow, I thought I was a game addict....

      (I'd complain about the equation of "joining modern society" to "buying stuff", but that's a little too true.)

    16. Re:A friendly reminder. by festers · · Score: 1

      Yeah, because we all know the people who were pissed about bnetd are the exact same people gushing over WoW. :rolls eyes:

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    17. Re:A friendly reminder. by cephyn · · Score: 1

      Well, WoW sold out 600,000 copies anyway. Big surprise, no justice in the world, right?

      --
      Moo.
    18. Re:A friendly reminder. by Anonymous Coward · · Score: 0

      Who knows how many more they might have sold?

    19. Re:A friendly reminder. by Anonymous Coward · · Score: 0

      Pretty much, yeah. And he's not the only one. The DMCA-wielding jackbooted thugs at Blizzard will never see a dime of my money.

      It's fortunate that you seem the type that would never have given them a dime anyways. Jackboots lol. You should develope a sense of perspective. Someday your going to encouter real jack booted thugs and realize what an ass you are.

    20. Re:A friendly reminder. by cephyn · · Score: 1

      0.

      600,000 is all they made for now. They've stopped because the servers are so crunched right now. They're having a 16 hour downtime on thursday so that they can upgrade their equipment to, hopefully, handle the load.

      --
      Moo.
    21. Re:A friendly reminder. by Tim+C · · Score: 1

      Well, while I realise that there is no "voice of slashdot" as such, if you look at the articles about Blizzard/Vivendi going after the bnetd guys, I think you'll see that all/almost all the highly-rated comments comdemn it.

      Meanwhile, on articles about WoW, there is maybe one or two highly-rated posts reminding people about the bnetd case, one or two critical of problems, and the rest saying how great it is.

      Of course it's possible to hate them for bnetd but love the game, but "vote with your money" is something of a slashdot mantra. Funny to see it's so rarely applied to something that's actually cool.

    22. Re:A friendly reminder. by Anonymous Coward · · Score: 0

      Someday, your balls will drop, too. What's your point?

    23. Re:A friendly reminder. by Anonymous Coward · · Score: 0

      Artificial scarcity to keep up the hype doesn't count. One doesn't "sell out" of software. As we're often reminded by those who claim the bnetd suit was about copyright infringement and not raw control, it's infinitely copyable. Didn't anyone tell Blizzard that?

    24. Re:A friendly reminder. by cephyn · · Score: 1

      Is it artificial scarcity? No. Remember, since the user connects to the servers, there is a resource issue. Right now, Blizz is struggling to support 600,000 users. That is not artificial -- that's real.

      Once they upgrade and add new hardware, they will open the bottleneck and then they will release more copies. Which will sell.

      It's not a matter of "how soon we forget" its a matter of "look how little most people care about the bnetd issue"

      --
      Moo.
    25. Re:A friendly reminder. by Anonymous Coward · · Score: 0

      I'm sure they have enough money for more server capacity. As you're saying, they're raking it in. It is indeed sad that so few care about freedom. Perhaps someday they'll wish they had.

  32. Re:Cock your mother like an ape by Anonymous Coward · · Score: 0

    I find your particular brand of trolling most amusing and your penisbird is certainly the best rendered one I've seen tonight.

    Well done sir.

  33. Impressive! by Telastyn · · Score: 2, Insightful

    Not the sales numbers [though they are certainly nice] or the concurrency numbers [though they are certainly a good explination for the reported server instability] but put the two together... If 1/3 of your reported playerbase is actually playing rather than doing anything else in the world, that's a pretty good sign that it's a good/addictive game.

  34. Sold out everywhere? by DeadlyBattleRobot · · Score: 1

    The game has been sold out in my area for weeks and I have heard that Blizzard may be holding back further shipments since their game servers are at full capacity. Anyone know more about this?

    Driving around town to the various stores looking for the game is a strange real world counterpart to a quest in the game. You mission is go search for this box and bring it back to the computer. I've met other people at the stores also looking for WoW, usually staring at an empty slot on the shelf, "yeah, it's supposed to be right here".

    I wonder what a sociologist would have to say about a game where probably 99 percent of players are young males, but half the characters in the game seem to be female.

    1. Re:Sold out everywhere? by lscotte · · Score: 3, Funny

      Driving around town to the various stores looking for the game is a strange real world counterpart to a quest in the game. You mission is go search for this box and bring it back to the computer. I've met other people at the stores also looking for WoW, usually staring at an empty slot on the shelf, "yeah, it's supposed to be right here".

      You just have to wait long enough for the game box to respawn on the store shelves. Usually it only takes a few minutes. Did you also talk to the guy at the store with the big yellow "!" over his head first?

      --
      This post is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
    2. Re:Sold out everywhere? by GooRoo · · Score: 1
      Said DeadlyBattleRobot:
      I wonder what a sociologist would have to say about a game where probably 99 percent of players are young males, but half the characters in the game seem to be female.
      I think it says that 50% of the young males prefer to stare at a female for hours and hours while playing. :)
    3. Re:Sold out everywhere? by treke · · Score: 1

      order online from Blizzard. I did it last week and it supposedly shipped this week. From one of their press releases:

      . To accommodate the increasing number of players eager to join World of Warcraft, Blizzard will be bringing several new servers online. After a short and successful testing period to ensure server stability, the company also plans to release additional units to retail outlets nationwide.


      From the sounds of it everyone is sold out and Blizzard isn't going to send out more retail copies for a while. If you really want it, their online store is probably your best bet for now.

    4. Re:Sold out everywhere? by aftk2 · · Score: 1

      Hmm, that's strange - it's an instanced store, so you shouldn't meet any other players looking for WoW.

      Oh wait..

      --
      concrete5: a cms made for marketing, but strong enough for geeks.
    5. Re:Sold out everywhere? by Macgrrl · · Score: 1

      Try an AppleStore, apparently some people have seen stock there.

      While you're there, you might want to check out a shiny new Apple. :)

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    6. Re:Sold out everywhere? by Macgrrl · · Score: 1

      I wonder what a sociologist would have to say about a game where probably 99 percent of players are young males, but half the characters in the game seem to be female.

      I know quite a few women players, mostly through the guild I"m a member of. Quite a few are former EQ widows.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    7. Re:Sold out everywhere? by Maserati · · Score: 1

      Honestly, if I'm going to be staring at the back of an avatar for hours on end, I'd prefer it to be a female character.

      Sadly, the male orc warrior is more fun to play than the more scenic human female warlock. The female orcs just don't work for me, so it was a tossup.

      You ! There, in the Commonwealth, yes you in the back ! Be quiet sir !

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  35. Hmmm... Impressive, yet I thought it was more. by Derekloffin · · Score: 1

    I was hearing talk of several million in sales of WoW. Is this just not considering the regions they made up the rest of the sales, or was this another case where they talk about sales to retailers rather than customers?

  36. guess I won't be playing tonight... by Kevon · · Score: 1

    Thanks a lot for /.ing blizzard! You bastards!!!

    jk - it's not slashdotted right now anyway.

  37. Step 4:??? by Anonymous Coward · · Score: 0

    Step 4: ???

    (thus making a high-concept attack on corporate greed and profit as purpose)

  38. Re:Cock your mother like an ape by Anonymous Coward · · Score: 0

    No joke! One of the better prepared trolls I've seen in ages. Of course lately, it doesn't seem to take much as the trolls are getting lazier and lazier. This one even got the FP which is rare these days. Too bad they're all half-way retarded anyway.

  39. Shanda Regularly Gets ~1m+ Concurrent Players by meehawl · · Score: 1

    US-derived MMOGs are really quite niche. The largest MMOG company in the world, Shanda, regularly gets ~1m concurrent players for some of its games... and it hosts several. Shanda's MMOGs currently peak at around ~1.4m concurrent each, with around ~900K average.

    Disclaimer: I used to work for Zona, an MMOG middleware company that was purchased by Shanda. You want to scale over a million concurrent players comfortably with no server dropout and speedy player updates, you're gonna need something like Terazona.

    --

    Da Blog
    1. Re:Shanda Regularly Gets ~1m+ Concurrent Players by Quikah · · Score: 1

      Ugg, the shanda website is godawful slow right now. I hope their game server aren't this slow.

      --
      Q.
  40. Been playing it on linux for almost a month... by Shazow · · Score: 4, Informative
    I've been playing it on linux for almost a month, using WineX. Works great. It crashes occasionally but I'm betting that's my videocard's drivers' fault (ATI victim here). Otherwise, no lag what-so-ever.

    Highly recommended.

    - shazow

    1. Re:Been playing it on linux for almost a month... by Naffer · · Score: 1

      No, that's blizzard's fault. It crashes occasionally for most windows users too.

    2. Re:Been playing it on linux for almost a month... by DudemanX · · Score: 1

      It crashes occasionally on WinXP with an nvidia card too, so you're not really any worse off than anyone else. As for having no lag though, you must not stop by the auction house too often.

    3. Re:Been playing it on linux for almost a month... by temojen · · Score: 1

      Did you install under linux, or did you have to dual-boot to get it installed?

    4. Re:Been playing it on linux for almost a month... by RadioActiveLamb · · Score: 1

      Bumping the RAM from 512MB to 1GB eliminated all the lag when flying into Iron Forge and visiting the auction house. I highly recommend more RAM.

      --
      Tag line, copyright 2004 RadioActiveLamb
    5. Re:Been playing it on linux for almost a month... by Aadain2001 · · Score: 2, Informative

      For me (Linux, Cedega, and WoW user) I was easily able to install and run WoW with Cedega on Fedora Core 3. Needed to make a few changes to my system to get good performance, but it's pretty easy to do. The installation program will error out at the very end of installation, but that didn't effect the game at all.

      --
      Space for rent, inquire within
    6. Re:Been playing it on linux for almost a month... by The+Analog+Kid · · Score: 1

      or get into large PVP battles. Yesterday, I was in Menithril and all of a sudden a huge group of horde come marching in about 50+. They ranged from lvl 14-60 and the delay that was cause by it was atleast 30 seconds. Blizzard did a fine job on this game, but this lag needs to be fixed, especially if they are planning these PVP battlegrounds.

    7. Re:Been playing it on linux for almost a month... by temojen · · Score: 1

      what changes?

    8. Re:Been playing it on linux for almost a month... by PierceLabs · · Score: 2, Informative

      And Mac users too. There is also a problem that Blizzard won't acknowledge where upon accepting quests the client/server pair send packets that reset cable/dsl modems disconnecting you from the internet.

    9. Re:Been playing it on linux for almost a month... by Aadain2001 · · Score: 2, Informative
      Basic stuff you have to do to run Windows games under FC3: turn off prelinking (easy), turn on legacy VA memory layout (easy) and disable exec-shield (easy).

      The other changes were like using version 6111 of the nvidia drivers instead of 6629 (performance issues), enabling SBA and Fast Writes, etc, all to improve card performance (which benifits all games!). Also had to use openGL instead of D3D rendering in the game (adding -opengl switch to launcher) to increase FPS again.

      There is only really one bug with WoW under Cedega and openGL: you can't have the minimap open when you go into a building or dungeon. The screen goes blank when you do and you have to kill the game at the command line. You can bypass this by running the game in D3D, but then it runs slower. I choose to just remember to close my minimap before going into buildings or dungeons.

      --
      Space for rent, inquire within
    10. Re:Been playing it on linux for almost a month... by Breakfast+Pants · · Score: 1

      Yeah my brother had that problem. Power cycling our shitty ass wireless router completely fixed it. You aren't running over a Netgear router are you? My brother was, and they are awful. Torrents would crash it like no ones business. I think there is a problem with their NAT tables as power cycles tend to fix it for long periods of time.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    11. Re:Been playing it on linux for almost a month... by bernywork · · Score: 1

      Given that the signals for the cable modem work in a COMPLETELY different signal space that is on a completely different level to TCP/IP, that has to be impossible.

      Also DSL modems work completely different again, it's impossible to have a TCP/IP signal mess with this stuff.

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    12. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 0

      Yeah, I'd be willing to bet that they're using a very noisy, multi-port login method that wreaks havoc with the NAT tables of most cheap DSL/cable combo-routers out there.

    13. Re:Been playing it on linux for almost a month... by k_187 · · Score: 1

      I saw on the forums that they're supposed to get rid of that with the next patch. Now when they're going to push the patch is a very different question.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    14. Re:Been playing it on linux for almost a month... by blunte · · Score: 1

      No actually it crashes because the current client version sucks!

      The previous client version, and the ones dating back to closed beta, were more stable and faster.

      The current client version is total crap.

      --
      .sigs are for post^Hers.
    15. Re:Been playing it on linux for almost a month... by halowolf · · Score: 1
      I have had this problem as well. Not a chance to fight, regroup or flee, one minute you are alive and well, then there is an awful pause, and then you are dead.

      I'm sure this is a property that many players take advantage of when raiding.

    16. Re:Been playing it on linux for almost a month... by bugnuts · · Score: 1

      *blasts a 2600 hz tone into the keyboard*

      watch it, or I'll send you a +++ATH0 {~{~{~{~{~{{{{{{DxDxDxDx
      CARRIER LOST

    17. Re:Been playing it on linux for almost a month... by Shazow · · Score: 2, Informative

      I installed it from under linux. No real trouble.

      - shazow

    18. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 0

      Hush now, you are creating a bad rep for other mac users.

    19. Re:Been playing it on linux for almost a month... by PierceLabs · · Score: 1

      Actually no. Your cable modem can be told to update via remote commands from yoru cable company (as well as other things). When it crashes, take a look at your cable modem log and see if it says its trying to perform a remote update with no matching response from the cable company.

    20. Re:Been playing it on linux for almost a month... by nuggetman · · Score: 5, Funny

      Basic stuff you have to do to run Windows games under FC3: turn off prelinking (easy), turn on legacy VA memory layout (easy) and disable exec-shield (easy).

      The other changes were like using version 6111 of the nvidia drivers instead of 6629 (performance issues), enabling SBA and Fast Writes, etc, all to improve card performance (which benifits all games!). Also had to use openGL instead of D3D rendering in the game (adding -opengl switch to launcher) to increase FPS again.


      sheesh, is that all? god, it's a wonder desktop linux hasn't taken the gaming world by storm!

      --
      ...and that's all there is to it.
    21. Re:Been playing it on linux for almost a month... by Quikah · · Score: 1

      Bah, that is pretty weak, there was a 120+ alliance raid on xroads this weekend on Malygos server. Now that is some good lag. Once enough people were kicked off and left the area it got to a managable lag free battle of about 40-60 Alliance and 40-60 Horde.

      --
      Q.
    22. Re:Been playing it on linux for almost a month... by CK2004PA · · Score: 0

      Easy solution if your router is far away from the puter. Plug it into an X10 module, hit the remote or use home control software, and presto you never have to leave the PC!

      --
      "I believe today that my conduct is in accordance with the will of the Almighty Creator"-Adolf Hitler or George W Bush?
    23. Re:Been playing it on linux for almost a month... by bernywork · · Score: 1

      With what I know of cable segments, the only way to send a kill or reboot command to a cable modem is to send a command to the cable modem on a completely different subnet. (which the end user doesn't have access to any ability to route to)

      I know that some of the motorola cable modems have the ability to reboot from a web interface and can be looked at from a web interface, but commands to these usually get sent to a private IP address such as a 10 address.

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    24. Re:Been playing it on linux for almost a month... by SycoCowz · · Score: 1

      I have the same problem, with a Netgear WGR614v3 802.11g router. Sometimes happens on quest completion, not just accept quest. Going upstairs to power cycle it is a real pain. Bit Torrent is impossible, it cuts out within 2 minutes.

    25. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 1, Informative

      Err, no. Cable modems require a DOCSIS interface to link into core functions like updates and status information. Games Do NOT utlize nor have the capacity to access those functions and shut or mis-direct firmware updates to DOCSIS clients. Only your cable provider can remotely Access these systems through the connected network on an encrpyted level.

      Games like World of war Craft only send and recieve packet data to and from the the server and client applications, which ARE not in any way linked to DOCSIS interfaces and command sets.

      The game CANNOT power cycle your modem or send DOCSIS commands to the modem.

      Yes it is absoutley possible to hack your own modems DOCSIS interface however that is pretty pointless as your co would notice it and re-update your firmware. Games however do not send hardware specific packet data. The data is a stream that is a constant link between only the active client and server.

      If your modem is power cycling you should contact your service provider, as they may be the actual cause of the cycling.

      As for routers power cycling in these instances. It may or may not be a firmware issue. Some new routers will shut themself off and or power cycle them self if they are being flooded. IE bittorents really do require open/fowarded/ ports or application triggers to effectivly function properly as do most games. In most cases its a safety function not a glitch in the firmware.

    26. Re:Been playing it on linux for almost a month... by Upaut · · Score: 2, Interesting

      It took me three days to get Everquest working on my linux box.

      I gave up after three days trying to get the EQ2 beta to work.

      I got World of Warcraft to work in three Hours.
      Now, as those that know me can attest, I am horribly inept in linux. I just screw around with it because I like trying to learn new things (and I hate Microsoft with a passion). So I am not, *ahem* "1337", like many of you slashdot readers, but come on, if it took me a fraction of the time to figure out how to install it on my Mandrake box (with wineX), Blizzard is doing something very right.

      --
      3 degrees of separation from Vladimir Putin
    27. Re:Been playing it on linux for almost a month... by Aadain2001 · · Score: 1

      Well, when you consider that most of those issues are solved with single commands and the whole procedure is very well documented on the internet and cedega's forums, it's not much harder than solving performance issues on Windows.

      --
      Space for rent, inquire within
    28. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 0

      Keep telling yourself that. One day it will be true.

    29. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 0

      It took only three hours for you to install it!?!?? That's incredible! Why aren't developers lining up in droves to port their games to Linux? Spread the word!!!

    30. Re:Been playing it on linux for almost a month... by instanto · · Score: 1

      Sad to see that they have so many lag issues. I experienced lag on the euro pvp server yesterday at prime-time because of soo many people logged in.

      What is worse is that games such as Wish had no issues with lag even with a _lot_ of players involved in battling hundreds of goblins in a close proximity area... [and they canned it].

      Have Blizzard even adressed the issue with lag in the game? We reported it, and reported it again and again during the US Beta.. and it still made it to launch.. and the European Final Beta running now also has the problems. WHat is the point of running a beta test if they are not going to fix the issues that appear..

      --
      // instant - "I for one welcome our new Decaff Coffee-Flavoured-Coffee Overlords"
    31. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 0

      Three hours is not that bad, it took me 1½ hours to install and patch on Windows. =)

    32. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 0

      That's right folks. It's a feature!

    33. Re:Been playing it on linux for almost a month... by pfurlong · · Score: 1

      Can I moderate the parent post as -1 (Ignorant)?

      Your applications will not reboot your cable or DSL modem. It may overwhelm it to the point that the modem stops passing traffic, but it won't reset it.

      And yes, I do know what I'm talking about. I've worked for a DSL provider AND a cable Internet provider.

    34. Re:Been playing it on linux for almost a month... by arkanes · · Score: 1

      I agree, except in my case I bumped from 256 to 768. There's hiccups and slowdown as I move into heavily populated areas like Ironforge, but it never actually stops or slideshows like it did before.

    35. Re:Been playing it on linux for almost a month... by mitch0 · · Score: 1

      If it were actually _ported_ to linux, the installation would take just as long as on Windows... What he talks about is an ugly hack to let the game run under linux, but I'm sure you know that and just wanted to be witty.

      What I don't really get is why don't these companies release a linux version (even a non-supported-use-at-your-own-peril version would be better than doing it the hard way via these emulation layers). In this particular case the porting shouldn't be that hard either, since it already runs on MacOS X / OpenGL. Usually it's being DirectX only that's preventing an easy native linux port.

      cheers,
      mitch

      --
      // "If human beings don't keep exercising their lips,
      // their brains start working." -- Ford Prefect
    36. Re:Been playing it on linux for almost a month... by PierceLabs · · Score: 1

      Well all I can tell you is what is in the log of the cable modem each and every time this happens. There are a variety of people experiencing this problem

      http://forums.worldofwarcraft.com/thread.aspx?FN =w ow-tech-support&T=15173&P=9

      with a variety of different hardware, router, and OS configs. The only thing that seems to be common across them all is a LARGE portion of people experiencing the problem are using Comcast and Motorola cable modems.

    37. Re:Been playing it on linux for almost a month... by Shazow · · Score: 1

      Indeed.

      They may have not made a native port, but at least they made an effort to make our lives (the linux users') a bit easier.

      Much appreciated.

      - shazow

    38. Re:Been playing it on linux for almost a month... by DarKry · · Score: 1

      Believe it or not Linux is useful for things other than gaming.

    39. Re:Been playing it on linux for almost a month... by sandwiches · · Score: 1

      I'm still waiting for you to tell us what is in your modem's log.

    40. Re:Been playing it on linux for almost a month... by Anonymous Coward · · Score: 0

      That's much easier than playing Linux games under Windows, isn't it ?

  41. It'd be interesting... by ameoba · · Score: 1

    It'd be interesting to see how many units they would've sold had there been copies on store shelves to buy. Over Xmas holidays, I went out with my sister to pick up a copy to feed her addiction and none of the stores in town carried it. The clerks we talked to said that they'd been out of stock since the beginning of December. This is not an entirely isolated incident - I've read about many similar situations in various onlin forums.

    I could understand the game selling out hours after a shipment coming in if it's as popular as they say. What I can't understand is the product being unavailable for a month.

    --
    my sig's at the bottom of the page.
    1. Re:It'd be interesting... by Chyeld · · Score: 1

      They have indicated that they are delaying restocking stores till they have ensured that the next batch of sales can be handled by the server.

      Understandably, people W/O the game are upset. And those of us with it are happy.

      Sorry, I'd rather a smaller player base than having to deal with the lag fest I've seen with other games which cashed in on their greed rather than worry about customer service.

  42. Pissed off users by schmobag · · Score: 3, Insightful

    Despite the success, not all is well in the WoW. Some of those 600,000 users are pretty pissed about some employees inappropriately using their influence in-game.

    1. Re:Pissed off users by Anonymous Coward · · Score: 0

      WOW, those people need lives.

      what a bunch of social retards.

    2. Re:Pissed off users by Anonymous Coward · · Score: 1, Informative

      Blizzard did handle it fairly well:
      http://forums.worldofwarcraft.com/thread.as px?fn=w ow-general&t=746186&p=1&tmp=1#post746186

    3. Re:Pissed off users by Lukey+Boy · · Score: 1

      You can subtract one from your total there - I personally couldn't give a fuck about these idiots and their guild "politics". In fact, I doubt most people care about that "event".

    4. Re:Pissed off users by glowimperial · · Score: 1

      This kind of thing can happen in any work environment where the public is dealt with.

      I am in a large guild and one of our players does work for Blizzard, in some capacity involving WoW. He is extremely close lipped about the things he should be, and for good reason. I imagine that 99% of Blizzards WoW employees are equally mindful of their position.

    5. Re:Pissed off users by schmobag · · Score: 1

      It sounds like your friend is handling it correctly. I'm not against employees playing the game. In fact, I think they should play it, so they can be more in tune with their customers' needs. The problem only comes when people blur the line between employee and player, put their guilds' interests ahead of customers', and ruin everyone else's fun.

    6. Re:Pissed off users by Anonymous Coward · · Score: 0

      What did they do apart from deleting the thread? (I don't play the game. I am just curious)

  43. cost of rollout by jaxon6 · · Score: 1

    200,000 concurrent users. That really sets the bar high for potential competitors. I wonder what the cost of infrastructure is? What kind of admin setup do they have? How many systems are providing this resource?

    Will all new mmorpg networks need similarly-scaled backends? If so, that puts the genre safely in the hands of large corporations. sigh.

    --
    Do you see the sig? Do you have it in your sights? Why yes, Miss Moneypenny...
    1. Re:cost of rollout by affliction · · Score: 1

      Will all new mmorpg networks need similarly-scaled backends? If so, that puts the genre safely in the hands of large corporations. sigh.

      I don't believe thats the case at all. Sure, a company like Blizzard has to build a system capable of handling 200000 players in the first week. But a smaller company with a game thats not hyped should have a bit of time to ramp up their capacity. As people continue to sign up, they can continue to add machines and can afford to do so.

  44. Wait for the longevity though... by NeedleSurfer · · Score: 2, Informative

    I've been playin the game constantly recently, I'm hooked, totaly but there are several flaws that will make me stop playing soon, I feel it.

    1-Each and every map has a quest serie that goes a little something like this: get a lady ingredient for a pie, find a guys tools, ((kill x monsters of this type, bring x items of this type) x 6), kill the Bosses (3), go in far away land to retrieve item or give item to someone -- repeat

    2-Although common to uncommon mineral (I can't speak for other ressources yet) is fair and balanced considering the amount needed to construct items as your profession evolve, the uncommon to rare ratio is ultimately ridiculous. It took me 3 days to get 6 silver ore which were needed by countless recipes of which the effect is totaly disproportionnal of the work you put in finding the ressources for its construction.

    3-The profession and skills and talent system is extremely unrewarding, it take so much time to get 1% bonus in two-hand weapon damage, very ridiculous, by the time you can build a bomb that does x damage it barely removes a hint on the health bar of the creature it targets and so on...

    All in all what makes this game exquisite isnt the gameplay in itself, the single move battle system and capacity to walk trough others are perfect example of that, but the sheer pleasure that you have in discovering the lands and realizing missions with others, plus the game is very well designed as far as encouraging people to be nice and helpfull to one another and just that is worth a lot in my opinion. It won't keep me paying for more than 1-2 maybe 3 month though, so I don't believe the game longevity will be that impressive.

    1. Re:Wait for the longevity though... by Anonymous Coward · · Score: 0
      2-Although common to uncommon mineral (I can't speak for other ressources yet) is fair and balanced considering the amount needed to construct items as your profession evolve, the uncommon to rare ratio is ultimately ridiculous. It took me 3 days to get 6 silver ore which were needed by countless recipes of which the effect is totaly disproportionnal of the work you put in finding the ressources for its construction.


      stranglekelp is the same way. You will find that it spawns semi reliably in certain places. Also im assuming you are looking for ore in higher lvl areas? of course the newbie areas ( under 30) arent going to have much silver. Did you try in wetlands? what about the salt flats?
    2. Re:Wait for the longevity though... by Anonymous Coward · · Score: 0

      > 1-Each and every map has a quest serie that goes a little something like this: get a lady ingredient for a pie, find a guys tools, ((kill x monsters of this type, bring x items of this type) x 6), kill the Bosses (3), go in far away land to retrieve item or give item to someone -- repeat

      Well, there are only so many different types of quests you can work into a game like this. Whenever I'm feeling bored or overwhelmed with quests, I just drop what I'm doing and go do something else. Some fun things:

      -- Visit exotic (and dangerous) locations. Exploring can be fun, and you'll often stumble across nice mining/herbalism spots.

      -- Engage in the PvP system somehow (note: this will be even more fun when PvP Battlegrounds are implemented)

      -- Help people out. It's strangely satisfying.

      -- Determine yourself to get some hard-to-get doodad. If you're a Hunter, try to tame a rare beast, perhaps deep inside the opposing faction's lands. Or maybe try to get a complete armor set at the Auction House.

      Basically, what I'm saying is that not all the "quests" you can enjoy in the game have to come from NPCs.

    3. Re:Wait for the longevity though... by EngineeringMarvel · · Score: 1

      I have a few suggestions for you that might help you enjoy the game more. First, try a different proffession. I started with mining/blacksmithing with my first toon and I agree, the proffession was not rewarding enough. So with my second toon, I tried herbalism and alchemy. Now this proffesion has been extremly rewarding. You really get to make useful potions that you can use or sell. My friends are doing leathercrafting, which they seem to be also thorougly enjoying right now.

      The reptition you speak of about questing can be put against any MMORPG. All leveling has some sort of repitition. Keep in mind that WoW was made to be a PvP game, not a PvE. You are suppose to reach level 60 within a reasonable amount of time so you can start doing more PvP. Try a raid sometime, I think you will enjoy it.

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
    4. Re:Wait for the longevity though... by ect5150 · · Score: 1

      Not to worry! Its Blizzard! They will change EVERYTHING in the first point release. Then change everything AGAIN in the next. Then they will promise the next release for 2 years, and change everything AGAIN!

      What?! You weren't there for all that thru Diablo 2?

      --
      I have never let my schooling interfere with my education.
    5. Re:Wait for the longevity though... by cgori · · Score: 1

      1. That quest cycle goes away after about lvl 20 or so. The lvl 30+ quests start to become a little different.

      2. You were in the knee of the mining curve. It's horrible around silver. It gets better at iron/mithril again (though it looks like truesilver might be another knee in the curve).

      Oh, and helpful advice: Keep all your moss agate, it's ridiculously more valuable than you first realize.

      3. What you say is basically true, there are some problems with the usefulness of the talents (I'm assuming you are playing a melee class, particularly if you are playing warrior like me). You are almost better served by farming mobs and hitting the AH for better gear.

      (for what it's worth, I'm level 38 warrior on PvE server, smithing (180) and mining (200), I've already been good for 4 months of subscription for Blizz since I'm on the 3-at-a-time plan, and wouldn't be surprised if that stretches to 7)

      (I also haven't slept well in a month because of this game...)

    6. Re:Wait for the longevity though... by Anonymous Coward · · Score: 0

      Not to mention Warcraft 3.

    7. Re:Wait for the longevity though... by bar-agent · · Score: 1

      the single move battle system

      If you mean there are no combos or ultra-kill kind of attacks, try playing a rogue.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  45. Re:Don't. No, really, don't. by Auraveda · · Score: 1

    Actually, while very fun, I find it considerably less addictive and time consuming than other MMORPGs that I've played. This is a good thing.

  46. Re:Cock your mother like an ape by Anonymous Coward · · Score: 0

    And the use of the word "arse" signifies a British troll. Bravo! We used to rule the world don't you know.

    Now we rule slashdot at -1.

    Kudos to you ascii penisbird sir.

  47. Comic book guy by VirexEye · · Score: 1

    Best... skinner box... ever

  48. Probably not... by Anonymous Coward · · Score: 0

    The Tsunami wiped out like over a percent of the population. I'd be really surprised if we caught up already.

    1. Re:Probably not... by coyotecult · · Score: 1

      apprx. 6,000,000,000 * .01 = 60,000,000 Tsunami toll -- will maybe reach 150,000? You must have failed math. That's about 2.5e-05, so while it was a huge tragedy, it hardly even made a dent.

    2. Re:Probably not... by Anonymous Coward · · Score: 0
      Oops. Saddest part is that math was even my major (at a US school, of course). I was playing with th e numbers in our head and skipped a zero.

      thankfully I'm in marketing now.

      (not joking)

    3. Re:Probably not... by Anonymous Coward · · Score: 0
      uh... actually I skipped 5 zeros. duh.

      maybe I'll change my excuse to "not enough to drink".

  49. Some things that helped by Dark+Paladin · · Score: 5, Interesting

    I have a copy of WoW, and it's probably the first MMRPG that I've played that I've enjoyed. I tried Ultima when it came out, Anarchy later, and some others - but WoW has me.

    Why?

    1. Attention to detail. Ever played a game and thought "You know, this would be better if I could do X"? Well, here it is. X is 99% of the time right in WoW. Chat - easy. Macros - simple. Able to compare what you have with what you want to buy - just hover the mouse over the item.

    2. Mac/PC compatible. I know, I know - Mac's only include 4% of the "new computers sold" base or some such. But I know several Unix geeks who got Macs just so they could play some games on them (as opposed to Linux, which is even less native ports than for the Mac). So after the kids are in bed, I can sit in the living room with my Powerbook and play the same game my friends are playing in my living room.

    3. Performance: you don't need a brand spanking new computer to play. It helps, of course, but I know a guy with a 867 Mhz Powerbook who plays without missing anything.

    4. Ease for newbies and oldies alike: Even on PvP servers, you can be a newbie and be fine. Do you lose money for dying? No. Experience? No. Just inconvience (and maybe a little equipment damage, but that's easily repaired). Once Blizzard has the true battle areas in place to stage "wars", there will be a place for those who want to kill other people to head off to.

    If you're an oldie, there's lots to do as well. Elite dungeons that you share with your direct friends, not everybody and their brother (so you don't have to worry about waiting forever for some particular monster to respawn - your group and your group alone will get the chance to get him in your custom dungeon).

    Most of the time the game is as hard as you want it to be. I usually challenge creatures 2-3 levels above me, where it's "hard but fair". I like that it's pretty fair. If I fail, it's because I wasn't watching what I was doing, not because some arbitrary bit got flipped that said it was my day to die.

    Is it perfect? No - I do wish they'd let clerics wear leather (especially as their attacks are underpowered, which is why I switched to a Hunter), and the respawn is almost too fast (there's been a few times I'd died because I was fighting a monster, got it down to 99% dead, then a new monster spawn right on top of me and killed me before I could run off - would be nice to have a 10 second countdown before they started attacking), but otherwise, it's close enough to perfect to make it the only MMRPG that I'll play.

    Now, if you'll excuse me, I need go hunt some wolves so I can learn to make Lean Wolf Steaks....

    1. Re:Some things that helped by brianconnolly · · Score: 1

      well damn, that's a nice little list of what makes this game playable (almost makes me want to play it myself). do you have any reason as to why my roommate hasn't left his room in what seems to be two months? wouldn't this be construed as a "con"? he sits in the dark leveling his paladin like there's no tomorrow. i guess it's kind of hard to have an idea of what "tomorrow" is when you go to bed at 4:00 a.m. and it's already the next day.

    2. Re:Some things that helped by Dark+Paladin · · Score: 2, Funny

      Probably because he's someone with an addictive personality, and has no life.

      I have a job, wife, three kids, bills, and training, so I have to budget my time. So, I just remove the time I'd spend watching TV and play instead.

      Sounds like your friend needs an intervention. And I'm being mostly serious on that - get the man a damned life.

    3. Re:Some things that helped by brianconnolly · · Score: 0

      well he goes to school and work and such... but every night his door is slightly ajar and the only light emitting is the blue-glow of his crt and i can hear the faint screams of enemies dying. don't get me wrong here, it's no better than what i do all day in my room (read /. and other sites, irc and im, read books, listen to records) but i do it in a fully lit area that isn't littered with food remnants and dirty clothes. i guess it just comes down to the aesthetic of the situation: 1) slightly overweight guy slumped over with no shirt on playing WoW in the dark. 2) skinny guy wearing a complete outfit of clothes sitting up in a chair reading a book.

    4. Re:Some things that helped by _Sprocket_ · · Score: 1


      2. Mac/PC compatible. I know, I know - Mac's only include 4% of the "new computers sold" base or some such. But I know several Unix geeks who got Macs just so they could play some games on them (as opposed to Linux, which is even less native ports than for the Mac). So after the kids are in bed, I can sit in the living room with my Powerbook and play the same game my friends are playing in my living room.

      3. Performance: you don't need a brand spanking new computer to play. It helps, of course, but I know a guy with a 867 Mhz Powerbook who plays without missing anything.


      WoW works rather nicely under Cedega (formerly WineX). It's not flawless as a native client (for example, my copies of NWN, UT2k4, AA, ET). But with a few minor clitches aside, it is very playable. I seem to remember a message somewhere noting that it also works well with the WineX release of Cedega.

    5. Re:Some things that helped by Anonymous Coward · · Score: 0

      jesus christ man, not everyone that plays these games is like that.

      and forget "addictive personality" bullshit -- the guy is just deluded. deluded into thinking that anything he 'gets' is going to make his life better, without realizing that it's all him that makes his life.

    6. Re:Some things that helped by patonw · · Score: 1

      If you're dissatisfied with the priest class because they're underarmored you outta give the druid class a try. In normal form they're a little more armored than a priest (about even with hunters and rogues) and can heal just as well. Then real fun begins when you decide you're tired of healing and being ravaged by even leveled enemies and switch to bear form which gives you just a little less armor than someone wearing chainmail. The damage output for the druid is on the low end but the different forms allow you to take on different roles depending on what is needed. That makes the druid rather versatile without being overpowered. I've played several other classes like the hunter, paladin and mage and I can say the druid is the most fun to play if you're not the type that prefers pressing the same exact sequence of buttons for every encounter. The only real drawback of the druid is having to buy and carry around seperate sets of armor to be effective in each role. That is, if you're healing you need high intellect and spirit while if you're meleeing you need high strength and stamina.

    7. Re:Some things that helped by kiddygrinder · · Score: 1

      Priests get easier if you spec shadow at the start then re-spec later on, with shadow form and the armor spell almost always on my priest has the equivilent of about 1800 armor

      --
      This is a joke. I am joking. Joke joke joke.
    8. Re:Some things that helped by Anonymous Coward · · Score: 1, Informative

      Mac EverQuest has a couple strikes against it in comparison with WoW: it didn't ship until years later, and the server base segregates the PC players from the Mac players - there is a single Mac server IIRC. Neither of these is the case with WoW.

    9. Re:Some things that helped by Hinhule · · Score: 0

      Your points are valid and powergamers/oldies will probably be happier if they wait a couple of months for battlefields and more high end raid content to be added.

      However level 60 isn't meant to be only for the leet in this game, Blizzard wants normal people to be able to become max level without it taking them years. They want people to be able to sit down for just an hour or 2 and feel they have made some progress. I'm pretty sure they want people to think "hmm I've made level 60 I wonder what that other class is like I have got to try that too".

      High end content is coming, but Blizzard concentrated on making a game that lots of people could enjoy before adding the stuff for the "junkies".

    10. Re:Some things that helped by Anonymous Coward · · Score: 0

      I'm loving the humor of the game. I finding it refreshing with all the "easter eggs" I see. Seems to show the devs had a good time making it.

      Downtime limited to about 24 secs if you carry food and drink.

      Blizzard just seemed to get rid of some of the most annoying things I've come to expect out of these games. Guess I sound like a fanboy, I do recognize it's not perfect but it's the best mmorpg I've played to date, and if you count betas thats a lot.

      " got it down to 99% dead, then a new monster spawn right on top of me and killed me before I could run off - would be nice to have a 10 second countdown before they started attacking), "

      total luck and spot dependent. Some spawns are meant to continously spawn (for instance some of the grab xxx from a camp quests)...some you'll wipe the camp, med up, go grab somthing from the kitchen and come back before one spawns again. ...and to all the perfect strangers sending my warlock tells for ports, much less in zones where you can see /who is less than 3...get bent. Although the next time I'm in the Writhing Deep of Feralas and a below level 10 asks for one he may just get it if I have 2 people handy to complete the ceremony.

    11. Re:Some things that helped by Anonymous Coward · · Score: 0

      As someone else began to mention, the Everquest MAC client is horrible. Why would you even bring it up? It came out MUCH later, it has its own server, there is absolutely zero support for the client now (with all its infinite crashes).

      Where's the Mac client for Everquest 2? Who cares if an old game has a failing Mac client? ATITD's mac client was also just released and runs very poorly. They say that it is in their alpha version.

      The difference is that Blizzard developed for both platforms simultaneously and released for both platforms on the same day. Also Blizzard actively supports both platforms, both are flawless, and (imagine this!) users of both client can play on the same server! (joy!)

    12. Re:Some things that helped by Anonymous Coward · · Score: 0

      I know it's hard for some people to accept, but there are no clerics in WoW, only priests. Who ever heard of a "man of the cloth" wearing dungarees?

  50. Re:Don't. No, really, don't. by mal3 · · Score: 1

    Unless you have 3 roommates who also play. In that case it's one big competition to level fastest.

    --
    Non gratis rodentus anus
  51. Re:The Linux revolution is dying by Anonymous Coward · · Score: 0

    I support this comment and wish to subscribe to your newsletter.

  52. Good, but couldn't they do better? by stratjakt · · Score: 1

    They really need to change the business model with MMOGs.

    Give me the entire game as a free download (or nominal charge to ship it), with a couple days of free access. Then, once I'm hooked, I'll start paying.

    I would never have tried XBox Live if not for a free trial offer. Now that I'm hooked on Halo 2 and Burnout 3, I'm paying.

    WoW would cost me what, 70 bucks for the game, and another 20 or so to play for a month? That's me going 90 bucks out of pocket for a game, hell a whole genre of gaming, that I don't know if I'd like or completely hate.

    Good for them for doing so well with it, but I can't be alone, they could have ridiculously huge subscriber bases if they make the first hit free.

    Every drug dealer worth his weight knows how well this works.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Good, but couldn't they do better? by ARRRLovin · · Score: 2, Insightful

      They have 600,000 reasons not to change.

      --
      -Randy
    2. Re:Good, but couldn't they do better? by brianconnolly · · Score: 1

      every (and i mean every) MMORPG released has a free month-long trial and WoW is no exception. moreover, the standard edition of the game is only 49.99.

    3. Re:Good, but couldn't they do better? by pdawson · · Score: 1
      WoW would cost me what, 70 bucks for the game, and another 20 or so to play for a month? That's me going 90 bucks out of pocket for a game, hell a whole genre of gaming, that I don't know if I'd like or completely hate.


      Try about $50-60 for the game, with the first month free, so a total of $50 or so, not $90 or so.
    4. Re:Good, but couldn't they do better? by Chyeld · · Score: 1

      Try 50 bucks for the game and a free month, making it almost half your estimate.

      I don't mind them charging for the game when it just came out. They need some way to recoup some of the development costs and pay for the servers during the start.

      I do however expect them to make the game downloadable with a free trial once it's matured. Sell the expansion packs if need be but make the original game accessable or if I wasn't in at the start I'll never pick it up.

    5. Re:Good, but couldn't they do better? by ostermei · · Score: 1
      WoW would cost me what, 70 bucks for the game, and another 20 or so to play for a month? That's me going 90 bucks out of pocket for a game, hell a whole genre of gaming, that I don't know if I'd like or completely hate.


      I'm not sure where you're getting your numbers from, but you're completely off-base. The game itself is only $50 ($49.99, but who's counting) from Blizzard themselves, including a one month free trial in that price. You could probably even find it cheaper elsewhere online if you dig around enough. The monthly charges (beginning after said free trial) vary depending on how many months you're purchasing. You can buy a single month at a time for $14.99, 3 months at $41.97 (13.99/month), or 6 months at $77.94 ($12.99/month). As you can see, this is nowhere near the $20 you're saying.

      So instead of the $90 you're quoting for a month of play, you'd only spend $50. After that free month, if you don't like it... cancel. Try to get your facts straight before flying off the handle (oh wait, this is /. ;)
      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    6. Re:Good, but couldn't they do better? by AndreyF · · Score: 1

      The problem with this is that the retention rate goes to Everyone is going to try it, some people are even going to reinstall it and play a little of every kind of charachter. Newbie spots will be swarmed with non-paying players and ruin the game for the people that are actually dishing out $15/month.

    7. Re:Good, but couldn't they do better? by SnappleMaster · · Score: 1

      It's $50 to play for one "free" month, plus the extension period for server issues. Not $90, unless you're paying in Canadian pesos.

      New math... love it!

      --
      Be happy. Nothing else matters.
    8. Re:Good, but couldn't they do better? by Zelxyb · · Score: 1

      That's why I played on my friend's 10-day guest account that was included with his game. He had both a DVD and the cds so we didn't even have to be in the same state.

    9. Re:Good, but couldn't they do better? by skt · · Score: 1

      I agree with you there, I always have thought that these kinds of games should treat the software client as a commodity, and offer it free of charge.. possibly over something like bit-torrent, as they were testing through the beta phase. I'm cheap I know and I don't even like these kinds of games, but it does look overpriced as an outside observer. The client is worthless without the server component and service charge anyway, so why not just give the client away? People that wanted a printed manual, physical media, and a nice box could still pay a nominal fee in a retail store. The service charge per month is probably reasonable, but the initial cost always surprises me.

    10. Re:Good, but couldn't they do better? by crashfrog · · Score: 1

      They really need to change the business model with MMOGs.

      Yeah, and cars, too. Why should I have to both buy the car and pay for the gas? It's bullshit!

      Give me the entire game as a free download (or nominal charge to ship it), with a couple days of free access.

      Find somebody who bought the collector's edition and get the free 10-day preview that came with it.

      WoW would cost me what

      50 for the game, 15 a month. (US $)

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
    11. Re:Good, but couldn't they do better? by Anonymous Coward · · Score: 0

      Last time I checked, Canada used Dollars, and they were nearing par with the US dollar for the first time in 15 Years.

      And I thought I'd never say anything good about Bush. Go hard, Bush! Pretty soon, Trudeau's Legacy will be yours:)

    12. Re:Good, but couldn't they do better? by will_die · · Score: 1

      This happens but usally a few months after release when box sales have slowwed down. After all why give it away when people will pay.
      Right now you can download the engine and play for between 3 weeks to a year for free for games such as AC2, star wars galaxies, and Anarchy online.
      also you could wait for guild wars, they are not going to charge a monthly fee but are going to sell the game at regular prices and continually sell expansion boxes.

  53. Guild Wars by twoes00 · · Score: 2, Informative

    I gave WoW a try during its final open beta and liked it just enough... However, once the Guild Wars world preview event came along, I was instantly hooked! I played the GW E3 Event and enjoyed it, but the WPE really displayed the game's potential. Not only is it free of monthly charges, but it takes away the whole "grinding" concept of MMORPGs. Its quite difficult to describe it, but it seems like the most (dare I say) innovating games of the year. www.guildwars.com

    1. Re:Guild Wars by Anonymous Coward · · Score: 0

      I'll agree with this. I've found Guild Wars a lot more interesting to play, eventough I've only taken part in a few beta-events so far. The graphics are unbelieveable (more realistic look'n feel, than the cartoonish WoW graphics), sort of remind me of FarCry landscapes.
      I think Guild Wars is going to be a huge success, because of it's one-off pay model: You only need to buy the game once, no monthly fees.
      I'm pretty sure there are quite a few WoW players who will switch after paying the World Of Warcrafts monthly fees for a while.

  54. No wonder by Frank+Grimes · · Score: 1

    No wonder I couldn't find a copy of the game today.

    --
    CfkRAp1041vYQVbFY1aIwA== RV/hBCLKKcSTP5UFK3kqsg==
  55. There would have been even more sold if... by 5n3ak3rp1mp · · Score: 1, Funny

    ... elves and humans got a Gnome or Dwarf-tossing ability at lvl30... so many times I saw a cute gnome and wanted to select it and do a /toss or maybe even a /pat on the head... alas

    I keed, I keed (lectrick, lvl29 elven hunter in zul'jin)

    1. Re:There would have been even more sold if... by Macgrrl · · Score: 1

      I play an NE Druid and got my Cat form last night. I was runing back through Aldrassil and saw another of those limited edition Panda cub pets running around. I really wanted to be able to play with it, but all I could do was jump up and down on it. :)

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:There would have been even more sold if... by 5n3ak3rp1mp · · Score: 1

      The pandas are limited edition too? I thought it was only the zergling and something else, but not a panda. it's just ornamental, in any event. I bought an owl, what a waste of money- Takes up a precious bag slot and does nothing.

      But wait... you are a gal... who likes Macs... and plays WoW.

      Please email me =) prefix@webmail.com
      where "prefix" equals Peters' boss' last name in the movie Office Space, and "webmail" = a famous webmail service run by Google. =)

    3. Re:There would have been even more sold if... by Macgrrl · · Score: 1

      I'll have to ask my husband about that. ;P

      We hang out on Proudmoore and are in the Podargus Guild.

      cheers

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  56. Now if they could just get their servers lag free. by Anonymous Coward · · Score: 0

    The game is awsome, but the lag is INSANE some times,thats if the servers dont crash. Specially when level 40's go into opposing lowbie towns to try and start something(or kill off NPCs).

    As for their community, my understanding of the forums is "people bitch and whine on their forums and the community leaders go around locking threads and serving gallons of STFU.

    But the game play and content makes up for it, hey remember city of heroes? ... no? oh well guess it was too .. lacking post lvl 50.

  57. Um asterisk? by kaedemichi255 · · Score: 4, Insightful

    Um what's the asterisk for? If you're gonna post an article and simply copy + paste the article text into your submission, at the very least re-read it and make sure it makes sense. I wish I could mod an entire submission DOWN...

    1. Re:Um asterisk? by Froboz23 · · Score: 1

      After RTFA, the astrerisk is at the bottom:

      *Based on internal company records and reports from key distribution partners in North America.

      It would look less suspicious if they just stated this in the same paragraph of the text, and didn't use the asterisk.

      --
      Take off every Sig. For great justice.
  58. 200,000 online at once? by Sialagogue · · Score: 1

    To put that in perspective, that makes their virtual world slightly larger in population than Madison, Wisconsin.

    And the weather's probably better, too.

    Weird.

    --
    The only acceptable defense of scientific results is to say that they were the product of the Scientific Method.
    1. Re:200,000 online at once? by Anonymous Coward · · Score: 0

      Interesting comparison - Madison is often referred to as "82 square miles surrounded by reality". Perhaps that's where you go when you play the game? http://www.psalm40.org/madison.html

    2. Re:200,000 online at once? by xxxJonBoyxxx · · Score: 1

      I dunno, I work in Madison. Fairies? Check. Dwarves? Check. Orcs? Not unless you count Vikings fans.

  59. Re:What about this version? by Anonymous Coward · · Score: 0

    No I vote for the previous one, the bellend is more rounded and more authentic looking

  60. the gift that keeps on taking? by Anonymous Coward · · Score: 0

    i received this game as a christmas gift, but exchanged it for doom3. let's see what that got me:

    a) a game that runs on linux
    b) a $20 refund because doom3 was much cheaper
    c) savings of the $15/month warcraft subscription fee.

    i came out on top, and some other lucky fool got my returned copy.

    enjoy!

  61. WoW may be brilliant, but Blizzard are evil by Anonymous Coward · · Score: 0
    1. Re:WoW may be brilliant, but Blizzard are evil by SnowZero · · Score: 1

      Don't forget Freecraft. Yes, they are bastards.

  62. Daboo? by Froboz23 · · Score: 1

    Zug zug!!!

    --
    Take off every Sig. For great justice.
    1. Re:Daboo? by azav · · Score: 1

      Gloor duk!

      --
      - Zav - Imagine a Beowulf cluster of insensitive clods...
  63. 600k people got this game, by sharkb8 · · Score: 1

    And 599,999 of 'em are on my server YELLING FOR DIRECTIONS or asking for a "loan".

  64. WooHoo... by Anonymous Coward · · Score: 0

    What a landmark. Today people are all experiencing the same mediocracy in the largest group ever! This is not only a landmark for overly-expensive trendy games but also for sheep everywhere. Trust us our 4 legged brethren, you are not alone.

  65. Blizzard vs. Bnetd by bonch · · Score: 2, Funny

    Wow, 600,000. So, I take it we're all over the Bnetd fiasco then?

    1. Re:Blizzard vs. Bnetd by Anonymous Coward · · Score: 0

      Not all of us. Some of us won't be buying another Blizzard product again, just like we won't be shopping at Amazon. In a capitalist country where corporations get the rights of individuals, the only way to really punish a corporation is to withold money.

    2. Re:Blizzard vs. Bnetd by ColMustard · · Score: 1

      Right... and now Blizzard is feeling the pain.

      --
      Moof.
    3. Re:Blizzard vs. Bnetd by CountBrass · · Score: 0

      BNET was never a "fiasco". If you object to playing closed-source games then you don't play any Blizzard games and there's no need to have something like bnetd. If you don' object to closed source games then you use BattleNet, end of story.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    4. Re:Blizzard vs. Bnetd by CountBrass · · Score: 1
      Holy crap another fucktard's been let lose with the mod stick. HOW CAN AN UNMODERATED POST BE "OVERRATED" YOU FUCKING MORON!

      If you don't have the balls/brains to decide why a post is "bad" then you should take your computer back to the store for a full refund: you can tell them CountBrass told you you're not old enough to own one yet.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    5. Re:Blizzard vs. Bnetd by Anonymous Coward · · Score: 0

      A couple of my friends and I were going to buy it. I'm not a lawyer but I do know I do not like my choices being removed - so I chose not to buy their stuff.
      I wonder how many people have no idea about this connection. I hope everyone here trys to make sure it gets brought back up.
      http://www.eff.org/news/archives/2005_01.php# 00221 1

  66. Monthly Fee by Anonymous Coward · · Score: 0

    halo 2, of course, is a game that does not charge a monthly fee.

    1. Re:Monthly Fee by Anonymous Coward · · Score: 0

      Warcraft need to operate for 8 months to equal the revenue that Halo2 produced in 24 hours. It's a strange comparison. On one hand you have Halo2 that shrink wraps a game and has a bigger audience. On the other side you have Warcraft which has ongoing maintenance costs and a smaller market. Warcraft will probably outperform Halo2 over the course of a few years but which would you rather be? The guy that has to maintain a product every month and collect membership fees or the one that sells all their product in one day, cashes a check and gets to move onto the next venture?

  67. Q: Legacy support available in 2010 ?? by Anonymous Coward · · Score: 0

    Anybody else concernced that the proliferation of online-only games will lead us to a never ending cycle of forced os and machine upgrades along with a 2-3 year life cycle for games?

    Will there be an end to non-online games?

    1. Re:Q: Legacy support available in 2010 ?? by natx808 · · Score: 1

      Dude where ya been, forced upgrades for PC games in general have been driving the gaming &hardware industry for the last 7 years or so. Don't think there will be an end to non-online games any time soon. But where the console has 2 joysticks the PC has mainly focussed around a single user experience... so online play is the option for multiplayer.

  68. $49USD vs $80AUD, bloody fraudsters by cheekyboy · · Score: 1

    Why are retail games in usa usually 25% higher in price than currency converter australian released games? Now dont give me tax (we have FTA now) and the originals are probably made in singapore any way, shipipng costs are trivial $1500 per 10 tonne container. Dont give me local taxes/gst as excuses, since they are not added ontop of the USA retail price, but the wholesaler price which is about 30% below USA retail, so thats $34USD, add GST and shipping and margin and we should have 70 AUD max.

    If you want to get around shipping, send a master to AU and press 30000 copies.

    --
    Liberty freedom are no1, not dicks in suits.
  69. EQII vs Wow by shaka999 · · Score: 2, Interesting

    I bought EQII first. After quickly getting bored I managed to find a copy of Wow (no small task).

    Wow pretty much creams EQII in every way. The only people I've heard differ are hard-core EQ players. Many people do like the EQII graphics better but personally i like the more cartoonish Wow look.

    --
    One should not theorize before one has data. -Sherlock Holmes-
  70. no piracy does not equal cheaper games... by cheekyboy · · Score: 1

    Since when does guranteed NO PIRACY ever equal cheaper games? They like to lie to us and say piracy causes high prices, but when its impossible to pirate, you still get high prices... I smell a rotton mafia fish here.

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:no piracy does not equal cheaper games... by Anonymous Coward · · Score: 0

      Maybe in some cases, but WOW really is a masterpiece, and I'd rather a masterpiece than a discount. The world is so intricate and so detailed--I can't even begin to imagine how much it cost them to build...

  71. Lag by Talahaski · · Score: 1

    Although I enjoy the game a lot, since your mentioning the number of sales and players online, the server and lag issues (due to way more people than expected) should also be mentioned.

    It appears that they sold way more than they were prepared to handle, and have a lot of work to get thier support staff and servers up to par to handle the load.

    I also believe they will have trouble holding the number of subscribers for more than 6 months. Seeing as many people have already maxed out thier character.

  72. Its because it is a very fun game by Timmy+D+Programmer · · Score: 1

    Which is worth saying. Because It's hard to make a mmorpg that doesnt suck.

    --


    (If at first you don't succeed, do it different next time!)
  73. yeee by temojen · · Score: 1

    What's "legacy VA memory layout" and "exec-shield" is that some trademarkey way of saying you have an Athlon64?

    Does prelinking have to be off for the whole system, or just the game executables?

    1. Re:yeee by Aadain2001 · · Score: 1
      First, prelinking must be completely turned off. It's really not that hard to do and RedHat even tells you how to do it.

      I don't really know what legacy VA memory layout is, but I know you have to have it enabled no matter what CPU you have (I have a P4, not an AMD chip). Do some google searching on it and exec-shield if you what to know what they are. I do know that exec-shield is a kernel level protection from having data memory bein executed as instruction memory (if I remember correctly). It gets in the way of the Windows binary memory layout, so that's why it has to be turned off.

      Cedega is NOT an emulator, that is why these neet new protection schemes interfere with the games. Cedega is a mapper, so it uses the Linux OS to actually run the game and only maps the Windows API calls to equivalent Linux API calls (and D3D to openGL). That's why prelinking and exec-shield interfere with the games and must be turned off.

      --
      Space for rent, inquire within
  74. Well... by Blue-Footed+Boobie · · Score: 1
    Assuming there will always be a static 200,000 online a month (I know), that would equal right around 2.9mil a month gross. Plus the initial $50 cost of the game.

    Hot damn, I wish I was a Blizzard Exec.

    --
    DAMN YOU OCTODOG! DAMN YOU TO HELL!
  75. Death Penalty by dmh20002 · · Score: 1

    If WOW holds up, it also shatters the tired MMORPG design rule that says there needs to be a harsh penalty for death. Everquest pioneered this and others just tweaked it, seemingly never questioning it.
    WOW is much more fun without the agony of experience loss by death. The death penalty probably led many to stop playing other games, because it is so demoralizing.

  76. WoW shatters several MMO myths, too by keath_milligan · · Score: 5, Insightful

    In addition to sales and concurrency records, Blizzard is also shattering several long-held MMORPG industry myths - including a few of SOE's favorite sacred cows:

    Myth #1 - an MMORPG must include numerous "time sinks"; long periods of unrewarding time spent with little or no character progression.

    In the series of interviews recently posted where Raph Koster conspicuously omits any mention of WoW, you can almost hear his exasperated sighs as he laments the lack of opportunity to socialize in newer games because the action is so fast. If you want to chat, log into a chat system. Most of the rest of us would like to spend our limited gaming hours killing things and having fun, not waiting for shuttles or running around endlessly looking for things to fight.

    Myth #2 - character death in an MMORPG must be a harsh, demoralizing experience.

    Go read some of the discussions on this in SOE's forums. It's pretty amazing to think that a software company can entertain a serious discussion regarding intentionally "punishing" their users/players.

    Myth #3 - MMOG design must be driven by a philosophy that is inherently different than conventional games [insert lots of grandiose game theory and virtual world talk here].

    Bullshit. I'm sure Raph Koster is a brilliant guy and he has a lot of interesting ideas, but at some point you need to pull your head out of the clouds and remember that above all else, a game has to be fun to play.

    Myth #4 - any new MMORPG must feature a complex, impossible-to-balance skill-based (non) "class" system.

    Again, bullshit. WoW's simple, single-track class system is easy to understand and is well-balanced for both PVE and PVP (the usual nerf-calling notwithstanding).

    Myth #5 - the fantasy MMORPG market is "saturated".

    This seems to be the industry's favorite crutch - the notion that everyone who will ever play an MMOG is already playing one and that the "long, hard grind" model (EQ, DAoC, SWG, etc.) is the only kind of game those players want. Again, bullshit. WoW is cracking the market wide open and bringing a flood of new players who have never before touched an MMOG. To be fair here though, I think this one is at least partially true, the market *is* saturated when it comes to EQ-style treadmills.

    Where other MMOs have seen subscription numbers flat-line after release (SWG, DAoC) or decline (AC), expect to see WoW break new records in the future. This isn't just because of the legions of D2 players migrating over or the Warcraft name - those things help, but they're not the whole story. With WoW, their first and only entry into the market, Blizzards "gets' what the others don't: a successful game is not about lofty "game theory" or grand visions, it's simply about having fun.

    The writing is on the wall: fun is in, the grind is out.

    1. Re:WoW shatters several MMO myths, too by Anonymous Coward · · Score: 0

      Wait 1 year. People will be saying the same thing about WoW that they have said about every other MMORPG.

    2. Re:WoW shatters several MMO myths, too by QuantumG · · Score: 0

      Myth #1 - an MMORPG must include numerous "time sinks"; long periods of unrewarding time spent with little or no character progression.

      You mean like travelling? If you don't have travel time you don't have a big world. If you don't have a big world you don't have a realistic economy. If you don't have a realistic economy you eventually have to manually intervene and correct for inflation. Players who have their gold "stolen" by the live team quit shortly after. Without oldbies your game has no history and feels empty to newbies. Without newbies your game dies.

      Myth #2 - character death in an MMORPG must be a harsh, demoralizing experience.

      Well actually "character death" is perminate. That's what death is. If it isn't perminate it isn't death. Maybe you should use the term "wuss slap" instead of death. In which case, why is the game wuss slapping you? Cause you can't play and the game is trying to teach you how to play by telling you when you've screwed up. Going back to your spawn point with your entire inventory and kit intact teaches you nothing. You'll just run out into the woods and get killed by that same mob again and again. Then you'll probably bitch that the game is too hard and quit.

      Myth #3 - MMOG design must be driven by a philosophy that is inherently different than conventional games [insert lots of grandiose game theory and virtual world talk here].

      You know what is fun to do in a MMORPG? Run around a kill other players, steal their stuff, block them when they try to go into doorways, talk about Jerry Sienfeld when they're trying to roleplay, etc. Griefing is a HELL of a lot of fun. If that's what MMORPGs are about (fun) then why do we all get so terribly upset when people behave like this? Because MMORPGs are not about fun, they're about experimenting with identity and a whole bunch of other stuff that I'm sure you think is bullshit. When a MMORPG is just about "fun", the game quickly gets old and players quit.

      Myth #4 - any new MMORPG must feature a complex, impossible-to-balance skill-based (non) "class" system.

      Yep, and that's why so many people get bored with doing all this 'barbarian' fighting, would really like to give the 'sorcerer' fighting a go, but are so attached to their character that they can't stand to start another. So instead they struggle on as a 'barbarian' hoping desperately that things will get better and they'll grow to like the 'barbarian' fighting style, but they never do, and because they can't reconcile their desire to be a sorcerer with their desire not to have to go through the early level treadmill again, they quit.

      Myth #5 - the fantasy MMORPG market is "saturated".

      Wow, one I agree with. There's millions and millions of people with computers that don't play MMORPGs. Some of us don't like the fee structure, some of us just don't like the fantasy theme (and think the space themed ones are two dimensional action games with no roleplaying). Claiming the market is saturated at this point is like Henry Ford claiming that the Model-T was the last car anyone will ever need to design.

      --
      How we know is more important than what we know.
    3. Re:WoW shatters several MMO myths, too by Anonymous Coward · · Score: 0

      The game has been out a monthand people are still using their free month. Believe it or not, people gushed about EQ on release and it broke all current records and still going after 5 years. The thing is all these so called faults are what keep people playing/paying.

      I really don't see WoW getting bigger and in fact I expect them to have a lot less in a year. It will still be a sucessful niche mmorpg like the half dozen ones already with 200K+ subs.

    4. Re:WoW shatters several MMO myths, too by Synn · · Score: 1

      People sure don't seem to be gushing about EQ2 and it came out at the same time WoW did.

      The simple truth is that the guy is right, WoW is shattering a lot of long held silly beliefs about how MMORPGs should be designed.

    5. Re:WoW shatters several MMO myths, too by Jaeph · · Score: 1

      "Myth #4 - any new MMORPG must feature a complex, impossible-to-balance skill-based (non) "class" system.

      Again, bullshit. WoW's simple, single-track class system is easy to understand and is well-balanced for both PVE and PVP (the usual nerf-calling notwithstanding)."

      You setup a strawman. What is needed is a way to customize my warrior vs your warrior. Whether it's classes with talents (wow) or classes with skills (SWG) or whatever is immaterial.

      What WoW seems to have done well thus far is giving us just enough to make us feel different, while still keeping everybody in rough balance. "Rough" is in the eye of the beholder, but I don't see them reworking most of their classes and the combat system like SWG had to do.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    6. Re:WoW shatters several MMO myths, too by Anonymous Coward · · Score: 0

      Hey, retard, it's spelled "permanent". Get your mommy to buy you a dictionary.

    7. Re:WoW shatters several MMO myths, too by QuantumG · · Score: 1

      To think that a game that has been out for a month can say ANYTHING about how an MMORPG should be designed is nothing but brain dead.

      --
      How we know is more important than what we know.
    8. Re:WoW shatters several MMO myths, too by Anonymous Coward · · Score: 0

      I know several people who were in the beta of Wow. The beta was basically the completed game. They all played serveral months and even though it was free, they stopped.

      One month in they loved it. After a couple months, they tired of it.

  77. Hold on a Second, It's Not Free Anymore?!?! by Anonymous Coward · · Score: 0

    I haven't played StarCraft in a while, but if Battle.net asks for money the next time I sign on, I'm going to be majorly ticked off.

  78. Not really directly comparable by Sycraft-fu · · Score: 1

    People don't rush in to MMORPGs as fast, usually. You cannot play them without paying a monthly fee, they have no standalone version. Ok well that means that they have to continue to be fun online. I'm not going to pay a recurring game that I don't find continually fun to the level required to justify the monthly cost.

    So people are often a little slower to commit to a world since it is a commitment of sorts. It's not like a shooter that you just pickup and go. It's about character development and learning the world and so on.

    Also many people are simply unwilling to pay a recurring charge to play a game. They will pay one times costs, but not subscription charges.

    So it's not that useful to compare directly against non-subscription games. Those will certianly have more unit sales, but potentially much less profit. As noted, at current player levels Blizzard will gross about $100 million/year. Even with all the support costs (and they are extensive) it's still a lot of profit.

    1. Re:Not really directly comparable by 0111+1110 · · Score: 1

      Many good games don't have much replay value, and yet people still buy them without feeling ripped off.

      I bought a copy of WoW. I am currently playing it, but I have absolutely no intention of continuing past the first 30 days which are included in the game cost.

      If I enjoyed the game more, I would certainly be willing to pay the $15/month. Unfortunately it is just Diablo III with much better graphics. That is the game style. Kill monsters, rinse, repeat, ad nauseum. While fun at first it gets old pretty fast, at least for me.

      The "quests" or tasks or jobs or whatever you want to call them working as a fedex delivery man, hitman, or the like is no replacement for an exciting plot. There is no plot. Just lots of running around killing monsters (many of whom are very similar to one another).

      The goal if there is one is just to level up and keep killing tougher and tougher monsters who look much the same as the easier ones except for the names above their heads.

      I don't think it would be impossible for Blizzard to add some kind of huge dungeon (or "instance") that would be like another self-contained story driven game in its own right, but I don't think that's going to happen. Sandbox play that relies on players keeping themselves busy killing each other is far more profitable.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:Not really directly comparable by nuggetman · · Score: 1

      I don't think it would be impossible for Blizzard to add some kind of huge dungeon (or "instance") that would be like another self-contained story driven game in its own right,

      There are several dungeons scattered throughout the world .... gnomergan and the stockades for example, you just need to find them. spend some time walking around exploring and finding new stuff instead of just questing. you dont HAVE to do quests straight off. walk around and level. hang out in town. check out an auction. learn flight paths and take a gryphon ride.

      --
      ...and that's all there is to it.
    3. Re:Not really directly comparable by Bi()hazard · · Score: 1

      add some kind of huge dungeon (or "instance") that would be like another self-contained story

      So, basically you want them to make it even more like Diablo 2 than it already is?

    4. Re:Not really directly comparable by maxpublic · · Score: 1

      Seems to me they're catering to the younger crowd, the twitch and power gamers who think something's horribly wrong with a game if they actually have to exercise a few brain cells. Diablo II gamers, moving on to a prettier version of the same ol' same ol' that's been around for years.

      Which means that most of this money isn't coming from the gamers but their parents, who probably console themselves with the idea that at least it's better than having their kids shoot heroin.

      Here's the thing: the vast majority of gaming dollars - the vast majority - comes from the over-25 crowd. These folks are *not* twitch gamers and as a whole don't have a great deal of interest in spending all of their gaming time seeing how much adrenalin they can sweat out of their bodies in a single sitting. So if WoW is doing this well with the little kiddies, just how well would an MMORPG that actually required some thought and rewarded wit do? And did away with stupid concepts like levels to turn the kiddies off and keep them from developing an interest in the game, so the little assholes wouldn't jump in and ruin it for everyone else with their 'phat uber l33t' nonsense?

      Some day some company's gonna get a clue, realize that the over-25 MMORPG market is mostly untapped, and do a game that'll appeal to the people with the real spending power. Some day.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    5. Re:Not really directly comparable by 0111+1110 · · Score: 1

      Please reread my post. Those dungeons do not have interesting or significant storylines. WoW is not a story-driven game. Period. It's about killing monsters or performing tasks which are mainly about killing monsters. It can't be all things to all people. I figured my awareness of the term "instances" would tip you off that I know about them.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    6. Re:Not really directly comparable by 0111+1110 · · Score: 1

      Go play Planescape:Torment and then get back to me. That is the kind of deep storyline that I am talking about. I was merely suggesting a way that Blizzard could make a game within a game. The fact that such a game within a game would likely cost more than their entire WoW budget to date may put them off though. In addition to the fact that they could just make an entirely new game instead...

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  79. wow fanbois can fuck themselves by Anonymous Coward · · Score: 0

    get off it, who really gives a FUCK anyway?

    now get your hand out of your pants and go outside and see the sunshine, smell a flower, speak to a foreign being(ie. a woman).

  80. Press Release?! by Anonymous Coward · · Score: 0

    A story based upon a press release by a company, this has got to be biased.

  81. Stuff doesn't happen over night by Sycraft-fu · · Score: 1

    A large part of their problem seems to be bandwidth related. Well, that's fixable, but not immediatly. When you are buying huge lines it takes a lot of time. It can take over a month for a new OC line to get up and running, longer if it's a direct fibre run and not through the telco.

    As for bugs, you likewise have to be careful when fixing them. In a complex environment like that, it's easy to make things worse if you rush a fix. I've seen that happen many times, a patch is rushed out that fixes some problems, but introduces new ones because proper time wasn't spent fixing it.

    Basically I say give it at least 2 months. That's adiquate time to secure higher bandwidth, scale up server clusters, and iron out bugs. If you feel there hasn't been any progress 2 months from now, then I'd say it's time to cancel your account since they clearly don't care. However this soon in the game with a subscrbier base this big, you can't expect everything to be perfectly smooth.

    Also throwing money at the problem won't help with the bugs in the code. You don't get good code done just by throwing more programmers at it. Good code takes time, and there's not a lot that can be done to speed it up.

    1. Re:Stuff doesn't happen over night by asoap · · Score: 1
      Yes, you are right, I absoluetely agree.

      It would be nice to know though that they are working on it. Or that they have the full staff that originally programmed it working on it. I hope that they haven't switched to some other group to do mantienance or something.

      Regardless you are right. I must admit that I wrote the previous message while remembering problems that I've expereinced with the game. So I was definately writing with a bit of venom.

      If things do not shape up in a couple of months, I do intend to cancel my account.

      --
      Treat me like a marketing stat, and I'll treat your movie like a series of ones and zeros
    2. Re:Stuff doesn't happen over night by subsoniq · · Score: 1

      A large part of their problem seems to be bandwidth related. Well, that's fixable

      I disagree, I play on a medium populated server and while most of the realm is lag free I run into certain areas that have severe lag (30 second lag time or more), yet my ping bar shows no more than 220 MSec ping times, same as any other area. It's no fun to hit a lagged area where it will take 30+ seconds for my keyed commands to hit the server while it only takes me 15 seconds to get ganked to death by mobs, but it's damn annoying when I hit one of those areas and see absolutely no other players about (the usuall suspect with lag, i.e. IronForge bank and AuctionHouse areas). This tells me they have a scalability problem on the back end, and I doubt it's a hardware issue. I wonder what database system they're using, maybe they bought into the whole Oracle mystique.

    3. Re:Stuff doesn't happen over night by MourningBlade · · Score: 1

      It would be nice to know though that they are working on it. Or that they have the full staff that originally programmed it working on it. I hope that they haven't switched to some other group to do mantienance or something.

      Yes, it would be nice. Actually, I would like to know what sorts of issues they're seeing (causes of, etc). I'm a sysadmin, and the prospect of getting the lowdown on what you face with that kind of massive direct-to-external-customer realtime load intrigues me.

      I can understand why they don't do it, but it would be nice to hear what's going on, rather than "we're busy working on it."

      Ah well, maybe in the news rags.

    4. Re:Stuff doesn't happen over night by EastCoastSurfer · · Score: 1

      I'm a sysadmin, and the prospect of getting the lowdown on what you face with that kind of massive direct-to-external-customer realtime load intrigues me.

      Same here. From a technical standpoint it would interesting to see how they split their sever software across clusters etc... I know DAoC released their basic configuration one time. IIRC, each server a user saw was a small cluster of linux servers serving up different parts of the world.

    5. Re:Stuff doesn't happen over night by cbeaudry · · Score: 1

      Though I agree there are massive lag problems in populated servers and areas, for the populated areas lag can be cut in half and more by having the proper amount of RAM. 512mb in this case just doesnt cut it, in large areas like Ironforge or Orgrimar you will experience the situations you mentioned. Uping that to 1g or halfway beteween 512-1g ram, will fix or help TREMENDOUSLY.

    6. Re:Stuff doesn't happen over night by Rallion · · Score: 1

      Reps on the forums have stated that most of the trouble seems to come from problems with the software. They won't tell what those problems are, of course, but I assume that fixing them is a primary purpose of the all-day downtime coming on Thursday. It had better be.

  82. Anyone Know Where To Get A Copy? by notcreative · · Score: 1

    I held off buying this when it came out for the same reasons that I never tried crack, but lately I've decided that I don't really have anything to do this year. Now I can't find a copy anywhere, except maybe ebay. Anyone know of an online merchant that still has these in stock? Or someone in the Portland area that might have them?

  83. Worldwide numbers from an independent source? by sethstorm · · Score: 1

    Well, I'm wondering where they get their numbers, since if you count worldwide users, doesnt Lineage II still beat them? Then again, Blizzard doesnt care to do a worldwide launch, but that's their loss. Much like their misuse of soulbound items and other interference with the game economy is a loss.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  84. Indeed by Anonymous Coward · · Score: 0

    No time to say much... must... upgrade... abilities...

    Thanks Blizzard for a GREAT game!

  85. Some web developer you are! by Anonymous Coward · · Score: 0

    Try Safari, FireFox... OmniWeb (Safari's engine though, but innovative!)... great browsers... I use Safari. I'm a web developer too and I develop on my Mac and my code works cross-platform. The only notable but poor browser is Internet Explorer, it's standards support is next to non-existant... not to mention the awesome security holes.

  86. No, there are not 200,000 concurrent players by bugnuts · · Score: 4, Interesting

    Anyone that played from the beginning knows damn well there aren't that many concurrent players, unless you count those:
    Waiting in the queue to login
    Disconnected and unable to logout
    Stuck doing a search in the auction house
    Stuck waiting the insane time to extract an item from your mail
    Running around a continent with no mobs or gryphons
    etc.

    Yes, I'm being overly-sarcastic, but there is a real hint of truth. In all fairness, Blizzard has solved the bulk of the problems they had at launch... and they even extended subscriptions three days and a fourth later for the downtime. I just happen to be on a "lemon" server that was undergoing horrid lag and restarts for weeks. I would've changed servers if I didn't run a guild with nearly 200 unique accounts in it!

    WoW doesn't do a whole lot new for MMORPGs, but it has taken many elements from different games and done them right. Huge number of quests that have lots of fun NPC interaction, mobs to grind if you like, cool items (almost as good as AC), immersive graphics with an attention to detail, great sound, a great intro movie, large world, seamless movement between most zones, nice crafting system comparable to horizons, decent pvp (can't block other players, though -- you walk right through), etc.

    A couple of new things are the fog of war, gryphons (kind of new, as they show the "real" server as you fly -- you can see fights and monsters, and not just a picture of you moving), and an extensible user interface (missing a desired function? you can program it yourself in a "real" language).

    In conclusion, WoW had a rocky start. It wasn't as bad as some games (AO and SWG were pretty horrid) and it wasn't as good as some (AC and CoH were great). It was kind of crappy, in fact. But they quickly announced that billing wouldn't even start because of the downtime, and they kicked ass on fixing the biggest issues on a live system with 200,000 whiny folks complaining about it. And then there was me, not whining of course. :-)

    1. Re:No, there are not 200,000 concurrent players by Joel+from+Sydney · · Score: 1

      I just happen to be on a "lemon" server that was undergoing horrid lag and restarts for weeks.

      I'm gunna take a wild guess and suggest you're on Blackrock ;)

  87. Blizzard's World by SmoothDime · · Score: 1

    $13 a month. WOW. Why are they turning us into such slaves. Blizzard is my Daddy.

    1. Re:Blizzard's World by Maul · · Score: 1

      If you don't like the monthly fee, don't play the game. Pretty easy, wasn't it?

      --

      "You spoony bard!" -Tellah

  88. And in Java no less.... by Anonymous Coward · · Score: 0
    From the Zona web site:

    The infrastructure consists of servers written in Java and a custom messaging server written in C connecting C++ clients to the Java servers.

    -- ac at home

  89. He says the truth. by Anonymous Coward · · Score: 0

    I was one of them, with Diablo2 (classic-mode). I played that game no less than 6 hours a day. I have no friends, can't take a shower without losing track of time (60 minute shouwers people), have vericose veins, sporatic blood pressure, no high-school diploma, lesbian pornography addiction, read Slashdot.org every day, can't get a job through Monster.com or anywhere else. And my magic-find palading never found much rare; the best I got was what I wore: 1 119 damage rare ancient sword and 900 defense rare ornate plate armor. I forced myself to withdraw from the game and haven't played Diablo2 for about two full years. All I can do is put time, the Lord, between that nonsense. I started to get back the urge and visited the Warcraft III product launch at Fry's Electronics in Fountain Valley California and was among the first of four-hundred addicts at the front door ---- I couldn't believe my eyes --- parents bought their children Blizzard's drug for their urges.

    I've took-up reading the Holy Bible and completed it reading twice. I would rather be addicted to anything but video games. There is something verry sinister about pleasurable entertainment -- it secretly robs you of your life. Fuck you BLIZZARD! GET OUT OF THE WHORE, LANTINGA! FUCK YOU BEHEMOTH CINEMATIC ENGINEER AND BATTLE.NET PROGRAMMER! FUCK YOU!!

  90. Re:$49USD vs $80AUD, bloody fraudsters by Joel+from+Sydney · · Score: 1

    Mate, we're already getting screwed by having to play on US servers (mostly on Blackrock!). When they won't go to the expense of providing us a proper place to play the game, why on earth would they lower prices?

  91. MMORPGs create jobs by Anonymous Coward · · Score: 0

    Someone has to support problems in game for bugs that arise.

    Here's some numbers

    600,000 users
    $30M Initial sales
    $108M annualized revenue

    Now the flip side:
    10% of the installed base calls in on the same day (glitch in-game)

    That's 60,000 calls.
    If a person takes 5 minutes to handle the call, that's 96 calls/day full-time.
    Over 625 full-time shifts would be needed to answer those calls on that day.

    Even if a person had only 60 seconds to handle the call, it would still require at least 100 people staffed.

    Bottom line - since no product is perfect, there will always be jobs in support.

  92. Really? by DAldredge · · Score: 1

    http://forums.worldofwarcraft.com/board.aspx?fn=wo w-tech-support

    Quite a lot of posters and blizzard reps have talked about the lag and all the other issues you pointed out in the above forum.

    1. Re:Really? by Anonymous Coward · · Score: 0

      Commas are your friend... Learn to use them, Jackass!

  93. Where can I find a copy? by Anonymous Coward · · Score: 0

    I've been trying to buy a copy of this game since Dec 29th. Every store in the Seattle, WA area is sold out, as are all the online retailers. sales@blizzard.com won't sell me a copy and doesn't know when more copies will be shipped.

    Ebay auctions for just a CD-Keys (no media) are going for over $80.

    Anyone know when/where more copies are coming out?

  94. Nice try Blizzard but your claims are far fetched by devhen · · Score: 1

    "[World of Warcraft] has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period."

    Um... this is just plain wrong. "Shattered" concurrency records with over 200,000?! The page linked below shows that Valve's Counter-Strike has reached a maximum concurrent user mark of 214,074. So, at over 200,000 concurrent users, WoWC has at best "met" or "slightly beat" Counter-Strike's record. Not "shattered".

    See for yourself:

    http://www.steampowered.com/status/status.html

  95. Sold Out - Try an Apple Computer Store by Anonymous Coward · · Score: 0

    Sold Out - Try an Apple Computer Store. The boxes are hybrid, the CDs work on PCs and Macs. If you find a box please pick me up an iPod mini to show your gratitude. Thank you.

  96. Re:Nice try Blizzard but your claims are far fetch by devhen · · Score: 1

    I realize now that they may have been referring only to MMORPGs and I guess Counter-Strike might not qualify as one. A bit misleading.

  97. Sold Out: Try an Apple Computer Store. by Anonymous Coward · · Score: 0

    Sold Out: Try an Apple Computer Store. The boxes are hybrid, the CDs work on PCs and Macs. If you find a box please pick me up an iPod mini to show your gratitude. Thank you.

  98. Apparently he advertises on /. by DRAGONWEEZEL · · Score: 1

    yeah, and on trade channel in ironforge

    --
    How much is your data worth? Back it up now.
  99. Yes I have though of it. by asoap · · Score: 1
    Yes I have thought about it. If you'll notice that I never mentioned the original cost of the game either. I know I didn't take into acount x,y,z factors, but I think we can both agree that with 600,000 units sold, the original cost of the game, and the monthly service fee that Blizzard is making a shit load of money. Even if they are making something like 5 million a month. You can't honsetly believe that it costs them 5 million a MONTH to keep that game running. I play the game, and I AM happy with it, even if it disconnects a couple of times every time I play it. Or you get to a point where everyone in the game is in the general chat complaining about how the server just isn't responding. The whole server runs into minute(s) long lag times. My point is that they are making a lot of money, and there product does have problems, and as a paying customer I expect them to fix them.

    Now you go sit in the corner and contemplate that for a few minutes before you slip back into your willy nilly bitchy feely mindset.

    --
    Treat me like a marketing stat, and I'll treat your movie like a series of ones and zeros
  100. good to know by MattW · · Score: 1

    That's sort of amazing... seems like that's probably due to the lack of fragmentation. Back when I got the original NES, I seem to recall the only competition being the TurboGrafx (sp?) console. I think Sega released theirs a bit later along with the original Sonic the Hedgehog game that made it sell like hotcakes.

    I think the 13M number may be wrong too - that may be North American, because I see numbers of 20M too for GTA: Vice City. I wonder if the 40M was worldwide and included Japanese sales? I'm skeptical there were 40M consoles in the US way back when. IIRC correctly, I saw console numbers recently and there were about 9M xboxes out and 20-something million (~23, I think) PS2s. But there were 40M NESes back then? But I bet the original NES was widely adopted in Japan.

    And yet Tetris pwnz them all!! :D

  101. If only Steam sold WoW by MattW · · Score: 1

    I'd have bought WoW already if I could just d/l it. I was at Target tonight, and they were sold out. Oh, well.

  102. The First Hit Is Free by meehawl · · Score: 1

    Give me the entire game as a free download (or nominal charge to ship it), with a couple days of free access. Then, once I'm hooked, I'll start paying.

    That's how they do it in Korea and especially China, the largest MMOG market in the world. China manages to support several dozen huge online games that dwarf anything available in the US, and manages this even without much of a credit card infrastructure, relying on point-of-sale prepaid time cards.

    --

    Da Blog
    1. Re:The First Hit Is Free by Maserati · · Score: 1

      Well, you see unofficial copies of the WoW client on popular torrent tracker sites. It's a 2.7 GB download. That might have something to do with why you can't d/l the client.

      Also, I've heard rumors and speculation that Blizzard is managing the supply of retail copies to hold the server load down. I know a lot of people who have friends who want to get into the game but can't get a copy. I know you miss your friends, but just stop and think about the lag first.

      I'm sure they'll get another cluster up and tuned eventually.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  103. Blizzard uses BitTorrent! by Moxulu · · Score: 1

    Seems like Blizzard has adopted the BitTorrent protocol for distributing large files. If you are intersested in downloading their 'cinematic trailer' http://www.worldofwarcraft.com/trailer/ of World of Warcraft you first download an application that starts a BitTorrent-like download of the film itself.

    1. Re:Blizzard uses BitTorrent! by nuggetman · · Score: 1

      Blizzards implementation of bittorrent for the final beta in the US sucked ass and i really hope it has since changed.

      rather than trying to get the most possible thoroughput and upload what it could, it would try to match up and down speeds. I was behind a university firewall at the time, with bandwidth throttling in place, so I wound up getting about 1k/sec up and 5k/sec down for a 4 gig game.

      --
      ...and that's all there is to it.
    2. Re:Blizzard uses BitTorrent! by InvisiBill · · Score: 1

      I don't think they've changed it. Their tech support board is still full of people complaining that they can't download patches at more than a crawl. And unless you forward the 20 "standard" BitTorrent ports on your router, you're still going to get lower download speeds.

      Since there are multiple PCs here, and no way to specify in the patcher what ports to use, I actually rip the .torrent out of the patcher, and download it with my existing, already-configured BT client. I benefit from and assist those using the patcher, while avoiding most of its downfalls. http://www.wowtorrents.de.vu/ hosts the .torrent files, so you don't have to rip them out yourself. http://forums.freddyshouse.com/showthread.php?t=34 931 explains the process if you'd rather do it yourself.

    3. Re:Blizzard uses BitTorrent! by Anonymous Coward · · Score: 0

      The only change I've noticed is that now when I select "disable sharing with peers" I download at 32 KB/s. During the beta it was 1 KB/s IF YOU WERE LUCKY. Their download patcher is as crappy as ever but at least 32K is tolerable.

  104. 1 in 3? by null+etc. · · Score: 1
    They say World of Warcraft® has sold through more than 600,000 units to customers in North America, Australia, and New Zealand...

    ...also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period.

    Let me get this straight... 1 out of 3 WoW players were playing simultaneously at some point? Despite the time zone difference between USA and New Zealand?

    Am I the only one that finds that hard to believe?

    1. Re:1 in 3? by will_die · · Score: 1

      Since this refers to first month sales and the included month of server usage not really.
      During the first 2 months of a MMORPG release the servers usally are really crowded, after that is tends to die down for a couple of reasons including, people don't like the game and quit, they go back to thier old game, the initial "new game" factor is over, or a new game is released and they spend time on that.

  105. Re:Don't. No, really, don't. by Anonymous Coward · · Score: 0

    You'll all just hit 60 in no time.

    Of course, then it's one big competition to kill each other and the enemy faction fastest.

  106. How much of this is marketing hype? by the_Bionic_lemming · · Score: 1

    Only 200,000 players at one time? How does this compare with say Doom 3 sales, and the amount of folks like myself that are playing solo with no desire to join online? Are there less than 200,000 folks worldwide playing at one time? Or is this another article that is trying to convince me I need to pay for a game that I need to rent monthly to play online?

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  107. I like to thank the Apple Store. by peeon · · Score: 1

    Everywhere else had WoW out of stock even compusa, best buy, ebgames, and gamestop...but the single store in downtown Chicago gave me a glimmer of hope when I called them. I went to the store...there was like 5 on the shelf. Swiped. Thank goodness for the hybrid.

  108. WoW appropriate on Steam by runlvl0 · · Score: 1


    Tell me about it! There is not a copy of WoW to be had within a hundred miles of Austin, and I can't imagine paying ~$100 on eBay for "serial number by email, media and packaging by mail when we get around to it" just to play it today.

    As much of a pain in the rear as Steam is - intrusive, must check with the Steam servers every time I want to play a game, worry that when Valve goes under, EA won't maintain servers - this is one case where it would actually be appropriate. After all, this is just a piece of client software for a server-based game: why can't I just download it and give Blizzard my credit card number to play the game?

    --

    Carthago delenda est!
    1. Re:WoW appropriate on Steam by Swanktastic · · Score: 1

      After all, this is just a piece of client software for a server-based game: why can't I just download it and give Blizzard my credit card number to play the game?

      With all the complaints about server uptime, Blizzard has said they're not going to release more boxes to the public until they feel they're ready to handle more customers.

  109. That's monthly, look at the startup though! by Mustang+Matt · · Score: 1

    600,000*$50/game = $30,000,000.00

    I wonder what development costs were. I'd guess well over $100,000,000.00. Some people probably spent more than $50/game on the collectors edition which was $80.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  110. Semi ironic that the login servers are down by Mustang+Matt · · Score: 1

    I guess this posting on slashdot caused another 600,000 to sign up and their login servers can't handle it.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:Semi ironic that the login servers are down by 0111+1110 · · Score: 1

      Yup. The servers have been slashdotted, somehow. This press release story/advertisement probably just reminded lots of /.ers to log in at the same time flooding the already fragile servers.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  111. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  112. Re:The Linux revolution is dying by Anonymous Coward · · Score: 0

    The sad thing is this troll is mostly right on. Slashdot is way too saturated with linux fanboys obsessed with bashing Microsoft's (admittedly many) faults while ignoring anything they might do well by coming up with excuses why it isn't relevant. Slashdot is an embarrassment for linux because of all the 133t fanboys.

  113. Let's get this straight, again by Anonymous Coward · · Score: 0

    Cedega is not an emulator: it doesn't emulate x86 hardware.

    Cedega is an emulator: it emulates Windows software.

    Any "emulator" is also a "mapper".

    (Why yes, I've read the terminological semi-bullshit on their website.)

  114. It could have been more. by DrStrangeLug · · Score: 1

    But the european players are expressly forbidden from playing it.

    Yes, that's right - they don't want our custom until they "localise" the UK version. Fine. I'm making damn sure I /bug every instance of american spelling then.

  115. Blizzard, right? by Anonymous Coward · · Score: 0

    Just checking... We are on about Blizzard here, the guys that lost the plot after Diablo? The guys who have great big ideas and never, no matter how many times they patch it, ever, get it right?
    Has anyone taken a look at battle.net recently and considered just HOW many iterations of balance fixing and bug replacing one of the biggest games manufacturers on earth has had to release over the years?
    Okay. Just my two penn'orth.
    I would like to point out, that I am still playing LOD and FT, still thrashing away at BW. I love Blizzard. They try things that other companies wouln't, but their QA sucks farts from dead pigeons.

  116. Boring by Picticon · · Score: 1

    Sure, it was fun for the first few weeks. But you realize there is nothing to look forward to after you reach the end. Went back to Dark Ages of Camelot. As did most of the people that had left DAoC for WoW. They are trickling back.

  117. Where's the next delivery from the publisher? by hotdip · · Score: 1

    maybe i'm just one of the unlucky few, but i didn't get this game for x-mas. at the moment all the retailers are sold out and i have to wait for the next delivery...or pay way too much on eBay.

    the reatilers i've been in touch with are expecting to get deliveries by next week, but there doesn't seem to be any official news to confirm it. i'll just have to wait and see.

  118. FEH!! by Gridpoet · · Score: 1

    Can you say bandwagon?

    I knew that you could!

    --

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    This is MY galaxy...go find your OWN!

  119. no excuse by Scudsucker · · Score: 1

    Yes there are some side affects of having 200,000 users on at the same time that you can't predict from even a lengthly beta period, but this isn't Blizzard's first MMOG, and they aren't a poor startup company. There is no excuse for having overloaded servers or not having enough bandwidth, because buying servers and OC3's is chump change when you are going to be getting over $100 million a year in subscriber fees and your parent company is Vivendi.