The America's Army staff reads all posts in the forums everyday! We get lots of good ideas from the AA:O playing public.
And, if you play through all the levels, you will find that the bad guys are of a variety of racial backgrounds and are not a majority of any particular race or nationality. I do believe that they all have beards and wear old Soviet-style BDUs.
Racism, in general, is not tolerated by me personally, by my team or by the US government.
Michael Zyda, Director
The MOVES Institute
http://movesinstitute.org
America's Army has 1.3M registered players, with 800K of them having completed Basic Combat Training in the game. We see about 500K missions played everyday, with 600K on Saturdays/Sundays, about 40,000 hours of game play per day. If you compute that at minimum wage, it is about $100M lost per year due to AA:O game play.
So, yes, America's Army is still played and we add new missions about every 40 days.
Michael Zyda, Director
The MOVES Institute
http://movesinstitute.org
The development of the America's Army game cost about $7M. if it had been developed in a company instead of the MOVES Institute, it would have cost $15M to develop.
The project actually has the potential to SAVE the US Army from $700M to $4B PER YEAR in recruiting and strategic communication costs. We will know the savings over time. It provides a more immersive experience than say a single TV commercial, which costs about the same to produce and get played.
At the moment, America's Army has approximately 1.3M registered players, with 800K of those players having completed Basic Combat Training in the game. The game has won several awards and is fun to play! So go to http://americasarmy.com and downlaod!
We will be at E3 once again this year so stop on by!
Michael Zyda, Director The MOVES Institute http://movesinstitute.org
The America's Army videogame suite, Operations and Soldiers, were built completely by the MOVES Institute, not by Epic Games. We licensed the Epic Games engine for Operations. For more information on the games and imagery from E3, see http://movesinstitute.org
The MOVES Institute, part of the Naval Postgraduate School, has a complete videogame R&D laboratory. Check out our web site at http://movesinstitute.org Look under Projects on that page and see what we are doing. See you all at E3!
We plan on multiple 3D virtual channels operating in parallel. Each VR channel will have its own content and our customers will be able to smoothly transition between channels via environment selection off of our web presence. There will be entertainment channels, where complex, multiplayer 3D worlds are navigated in adventure fashion. There will be e-commerce channels and 3D storefronts. The 3D storefronts will allow our customers to examine and purchase products in full 3D. Our virtual storefronts will have the ability to be staffed by knowledgeable clerks able to answer questions via an audio channel inside of the virtual environment. Virtual community channels will be available depending on the synchronicity of customer interests. Our customers will be able to homestead in our virtual communities. They will be able to meet with their friends in virtual space for interest area discussions or just chat. Our customers will be able to create their own corner of the virtual space they desire to occupy. We will have virtual education channels where our customers will be able to attend lecturers and presentations in virtual space. Imagine virtual tours of historic sites by educated docents. -- Excerpt from our doc to the VCs
The NPSNET Research Group has integrated three generations of locomotion devices into its NPSNET-IV virtual environment, the I-port, the Treadport and the Omni Directional Treadmill. Details and pictures of these three systems are available on the NPSNET web site http://www.npsnet.org/~npsnet and in the text "Networked Virtual Environments - Design and Implementation" by Sandeep Singhal and Michael Zyda http://www.npsnet.org/zyda/NVEBook/Book.html mz
The right way to plan graduate school is NOT to pick a school and try to fit in but rather to pick the professor/project you wish to work with and then choose the school where s/he/it is.
The America's Army staff reads all posts in the forums everyday! We get lots of good ideas from the AA:O playing public.
And, if you play through all the levels, you will find that the bad guys are of a variety of racial backgrounds and are not a majority of any particular race or nationality. I do believe that they all have beards and wear old Soviet-style BDUs.
Racism, in general, is not tolerated by me personally, by my team or by the US government.
Michael Zyda, Director
The MOVES Institute
http://movesinstitute.org
America's Army has 1.3M registered players, with 800K of them having completed Basic Combat Training in the game. We see about 500K missions played everyday, with 600K on Saturdays/Sundays, about 40,000 hours of game play per day. If you compute that at minimum wage, it is about $100M lost per year due to AA:O game play.
So, yes, America's Army is still played and we add new missions about every 40 days.
Michael Zyda, Director
The MOVES Institute
http://movesinstitute.org
Read http://americasarmy.com for information about the America's Army tournaments! We do all these things as time progresses.
Michael Zyda, Director
The MOVES Institute
http://movesinstitute.org
I believe most of our team reads slashdot everyday, including myself.
Michael Zyda
Director, The MOVES Institute
The development of the America's Army game cost about $7M. if it had been developed in a company instead of the MOVES Institute, it would have cost $15M to develop.
The project actually has the potential to SAVE the US Army from $700M to $4B PER YEAR in recruiting and strategic communication costs. We will know the savings over time. It provides a more immersive experience than say a single TV commercial, which costs about the same to produce and get played.
At the moment, America's Army has approximately 1.3M registered players, with 800K of those players having completed Basic Combat Training in the game. The game has won several awards and is fun to play! So go to http://americasarmy.com and downlaod!
We will be at E3 once again this year so stop on by!
Michael Zyda, Director
The MOVES Institute
http://movesinstitute.org
The America's Army videogame suite, Operations and Soldiers, were built completely by the MOVES Institute, not by Epic Games. We licensed the Epic Games engine for Operations. For more information on the games and imagery from E3, see http://movesinstitute.org
Michael Zyda
The MOVES Institute, part of the Naval Postgraduate School, has a complete videogame R&D laboratory. Check out our web site at http://movesinstitute.org Look under Projects on that page and see what we are doing. See you all at E3!
We plan on multiple 3D virtual channels operating in parallel. Each VR channel will have its own content and our customers will be able to smoothly transition between channels via environment selection off of our web presence. There will be entertainment channels, where complex, multiplayer 3D worlds are navigated in adventure fashion. There will be e-commerce channels and 3D storefronts. The 3D storefronts will allow our customers to examine and purchase products in full 3D. Our virtual storefronts will have the ability to be staffed by knowledgeable clerks able to answer questions via an audio channel inside of the virtual environment. Virtual community channels will be available depending on the synchronicity of customer interests. Our customers will be able to homestead in our virtual communities. They will be able to meet with their friends in virtual space for interest area discussions or just chat. Our customers will be able to create their own corner of the virtual space they desire to occupy. We will have virtual education channels where our customers will be able to attend lecturers and presentations in virtual space. Imagine virtual tours of historic sites by educated docents. -- Excerpt from our doc to the VCs
The NPSNET Research Group has integrated three generations of locomotion devices into its NPSNET-IV virtual environment, the I-port, the Treadport and the Omni Directional Treadmill. Details and pictures of these three systems are available on the NPSNET web site http://www.npsnet.org/~npsnet and in the text "Networked Virtual Environments - Design and Implementation" by Sandeep Singhal and Michael Zyda http://www.npsnet.org/zyda/NVEBook/Book.html mz
The right way to plan graduate school is NOT to pick a school and try to fit in but rather to pick the professor/project you wish to work with and then choose the school where s/he/it is.