If that is the case, you can rely on current gen 3D graphics, which already does size, perspective, and motion parallax to an extent. And with the inwards camera, they can also do head tracking, which adds another avenue to simulate 3D (some DSi games already does this).
"not to mention that with a touchscreen system you have to block part of the screen (possibly critical parts) to play"
That is a problem of game design itself and has nothing to do with the hardware. It is entirely possible to design a game on the DS (and subsequent versions) which also covers critical parts of the screen.
I'd say, if we assume the laws of conservation of energy are true:
1) Decreasing mass would release energy, increasing mass would require energy. 1a) Exception: decreasing 1 mass type would lead to an increase of the other, hence not changing the total amount of energy in the system. 2) The energy stored by any mess would remain equal, so decreasing the inertial mass of a moving object would lead to an increase of speed, and vice versa. 3) It is possible/likely that specific forms of energy would be handled/stored by specific forms of mass. (e.g. Kinetic handled by inertial mass, electo-magnetic by gravitic mass). Conversion of energy would take into account the different ratio of inertial and gravitic mass.
This should handily prevent any perpetual motion issues.
Terrible latency would only affect the MMO if it is real-time. I know there has been very little turn-based MMOs outside of web-based ones, but they do exist.
JJ (the sequel to 3-D WorldRunner), also for the NES, "requires special 3-D glasses whose left and right lenses switch on and off for every scan of the TV to give a perfect 3-D effect." Sound familiar?
However, holograms aren't the solution either, since they've a limited distance before images would get cut off by real-world objects. The only real solution would still be stereoscopic imaging (or equivalent) coupled with both head and eyeball tracking. We've 2 parts of the solution publicly available and mass-producible.
I'd think a system which delivers separate images to each eye is sufficiently 3D, but I'll admit it's just schematics. Still, this is more of to go with the stereoscopic technology which many TV makers are trying to sell these days.
Also, a nitpick: I wouldn't call the PC an "older platform", since it is essentially an evergreen, evolving platform. Probably more suitable to use "generations", which technically would go all the way back to the NES days... (and the Virtual Boy for a dedicated console, for that matter)
But we're talking about real 3D graphics, not those fake simulations on a 2D image.
Of cause, how to implement this 3D without it being a mere add-on is the question. For some reason, I'd think Nintendo would do it better, seeing their extensive forays into worlds which implements 3D environments in a not-just-2D-planes-stacked-on-top-of-one-another manner.
Existing games which I'd think would benefit from 3D:
Flight sims (like X-Wing vs Tie Fighter) Atmospheric games (like Shadow of the Collosus) 3D platformers (in the vein of Super Mario 64)
Considering that there is a LOT of redirects with porn websites, I don't think counting URLs alone is accurate.
If that is the case, you can rely on current gen 3D graphics, which already does size, perspective, and motion parallax to an extent. And with the inwards camera, they can also do head tracking, which adds another avenue to simulate 3D (some DSi games already does this).
"not to mention that with a touchscreen system you have to block part of the screen (possibly critical parts) to play"
That is a problem of game design itself and has nothing to do with the hardware. It is entirely possible to design a game on the DS (and subsequent versions) which also covers critical parts of the screen.
Technically they're still correct, our calendars started counting from 1 instead of 0 for no apparent reason.
Was more thinking of split screen gaming, so people can stop looking over each other's shoulders..
You aren't the only one who think Move is goofy.
http://www.penny-arcade.com/comic/2010/3/24/
It however comes out to a 90% chance for all other possibilities other than the current case, in which "if the other side won" is a subset of.
Of cause, if the other side won, it's still only 90% chance. I don't think 9 times the chance is sufficient to say that no tampering was involved.
What sort of intelligent life would cause oil pollution?
If gravitational and inertial mass is separate, what mass is represented in that famous equation?
I do not see how Conservation of energy and the equivalence principle are related. Please elaborate..
I'd say, if we assume the laws of conservation of energy are true:
1) Decreasing mass would release energy, increasing mass would require energy.
1a) Exception: decreasing 1 mass type would lead to an increase of the other, hence not changing the total amount of energy in the system.
2) The energy stored by any mess would remain equal, so decreasing the inertial mass of a moving object would lead to an increase of speed, and vice versa.
3) It is possible/likely that specific forms of energy would be handled/stored by specific forms of mass. (e.g. Kinetic handled by inertial mass, electo-magnetic by gravitic mass). Conversion of energy would take into account the different ratio of inertial and gravitic mass.
This should handily prevent any perpetual motion issues.
Terrible latency would only affect the MMO if it is real-time. I know there has been very little turn-based MMOs outside of web-based ones, but they do exist.
JJ (the sequel to 3-D WorldRunner), also for the NES, "requires special 3-D glasses whose left and right lenses switch on and off for every scan of the TV to give a perfect 3-D effect." Sound familiar?
http://en.wikipedia.org/wiki/JJ_(video_game)
Also, since Square has experience with these stereoscopic stuff, I won't be supriced to see FFVII: 3D edition sometime soon.
Think of it this way. Without episodic content, we wouldn't have HL2 yet.
Or paying to drink shit for that matter.
http://en.wikipedia.org/wiki/Civet_coffee
Can we get the ACTA declassified?
However, holograms aren't the solution either, since they've a limited distance before images would get cut off by real-world objects. The only real solution would still be stereoscopic imaging (or equivalent) coupled with both head and eyeball tracking. We've 2 parts of the solution publicly available and mass-producible.
Actually, all the demos of gameplay I've seen using the 3D technology (not counting FMV and trailer) has always been car racing.
I'd think a system which delivers separate images to each eye is sufficiently 3D, but I'll admit it's just schematics. Still, this is more of to go with the stereoscopic technology which many TV makers are trying to sell these days.
Also, a nitpick: I wouldn't call the PC an "older platform", since it is essentially an evergreen, evolving platform. Probably more suitable to use "generations", which technically would go all the way back to the NES days... (and the Virtual Boy for a dedicated console, for that matter)
Other than it being essentially monochrome because of the 3D technology being used at that point in time?
But we're talking about real 3D graphics, not those fake simulations on a 2D image.
Of cause, how to implement this 3D without it being a mere add-on is the question. For some reason, I'd think Nintendo would do it better, seeing their extensive forays into worlds which implements 3D environments in a not-just-2D-planes-stacked-on-top-of-one-another manner.
Existing games which I'd think would benefit from 3D:
Flight sims (like X-Wing vs Tie Fighter)
Atmospheric games (like Shadow of the Collosus)
3D platformers (in the vein of Super Mario 64)
Which would make it confusing when Windows Mobile 7 is released..
I'm 100% sure you can create a 3rd party ad network for Chrome, or Android OS. The bigger question is why one would want to reinvent the wheel.
No goods were stolen though. But are you forbidden to take photos, which would be the closest equivalent?