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Sony To Launch First 3D PS3 Games On Friday

Stoobalou writes "Sony plans to show off the first 3D PlayStation 3 games in the UK on 10 June, with a retail launch on 11 June. If you were wondering why Sony is shutting down half the PSN today for maintenance, then wonder no more. We reckon the company's simply gearing up for the launch of the PlayStation 3's first stereoscopic 3D games. Unfortunately, many game developers are seemingly indifferent to the 3D revolution at the moment. In fact, EA CEO John Riccitiello reckons that it's going to be a good three years before 3D becomes a standard gaming feature. Riccitiello explained that there's a big difference between converting a game to run in 3D mode and properly developing it to take full advantage of the extra dimension."

151 comments

  1. Sony reserves the right by TouchAndGo · · Score: 5, Insightful

    to revoke this PS3 feature based on their whims

    1. Re:Sony reserves the right by poetmatt · · Score: 1

      I suspect they'll revoke it based on the performance requirements, citing their whims.

      3d by nvidia seems to require twice the graphics performance to hit 60fps - aka you have to do 120FPS and alternate it between each eye.

      PS3 at this point is old hardware, to push it further with 3d will probably necessitate a hardware upgrade (PS4).

    2. Re:Sony reserves the right by Anonymous Coward · · Score: 0

      Frankly, even if they didn't "reserve" that right, SONY would just do whatever the hell they felt like doing.
      SONY doesn't belong in an open market.

    3. Re:Sony reserves the right by 222 · · Score: 1

      If it compromises the integrity of the console, and allows piracy on the platform, I would pretty much expect them to.

    4. Re:Sony reserves the right by Anonymous Coward · · Score: 0

      Screw that. They sold it as having the ability to run an OS. If they didn't like the direction that the aftermarket crowd was taking it, then they are obliged to supply the OtherOS themselves. Their actions are theft.

    5. Re:Sony reserves the right by N0Man74 · · Score: 1

      That's assuming that they maintain 60 fps for each eye. It's far more likely that they'd drop down the FPS to 30 per eye, and still maintain 60 overall.

      Honestly, 30 fps per eye probably isn't the end of the world... though I think you'd perceive a darker picture than normal.

    6. Re:Sony reserves the right by theguitarizt · · Score: 1

      They haven't already issued a statement saying this feature won't be removed from older consoles? I guess we'll wait for the PS3:2D for them to say that.

  2. It's a shame by pinkushun · · Score: 2, Funny

    It's a shame there are no YouTube videos of this 3D game in action.

    1. Re:It's a shame by mweather · · Score: 1

      I'm sure there will be, considering Youtube supports stereoscopic video.

    2. Re:It's a shame by GrumblyStuff · · Score: 1

      What is this game? TFA is kaput at the moment but you'd think the name of it would be mentioned at least....

    3. Re:It's a shame by gravos · · Score: 1

      You can use the cross-eye method for viewing stereo videos on youtube.

    4. Re:It's a shame by GNious · · Score: 1

      WipEout HD, Super Stardust HD, Pain, and a demo of MotorStorm: Pacific Rift

    5. Re:It's a shame by Anonymous Coward · · Score: 0

      http://gizmodo.com/5318548/youtube-experiments-with-3d-video-supports-multiple-headache-technologies

  3. About time! I'm tired of 2D platformers by noidentity · · Score: 4, Funny

    It's about time they start using their 3D graphics hardware. I'm pretty tired of 2D platformers. You can only take so many Castlevania Symphony of the Night sequels. I'd been wondering if the system could even DO polygons and 3D stuff, given the total absence of 3D games. I just don't see how Sony has done so well with a 2D-only system.

    1. Re:About time! I'm tired of 2D platformers by Andtalath · · Score: 0, Redundant

      No, you haven't.
      You've played games with a 3d world locked in by a 2d interface.

      Doom would be 2,3d, quake would be 2,6d and now, finally, comes 2,9d.

      Full 3D will also require multiple screens or bent screens.

    2. Re:About time! I'm tired of 2D platformers by noidentity · · Score: 1

      There are plenty of people with sight in only one eye who will testify that they see the same 3D world us two-eye-sighted people do. Two displays is just two 2D interfaces, in your terms.

    3. Re:About time! I'm tired of 2D platformers by Barny · · Score: 2, Funny

      Bleh, I will wait till 4.5D when they are bringing out more classes and such, I bet they will have a whole new set of books to buy too.

      Wait, what were we talking about again?

      --
      ...
      /me sighs
    4. Re:About time! I'm tired of 2D platformers by somersault · · Score: 1

      They see the same world we do, but from only one point of view which means that they have no in-built sense of depth. Do you honestly believe a person with only one eye can perceive depth the same as a normal sighted person?

      Of course 2 displays are just two 2D interfaces. Two cameras (or eyes) on the other hand, enable a new way to interpret the world around you in what some would call "2.5D".

      --
      which is totally what she said
    5. Re:About time! I'm tired of 2D platformers by xaxa · · Score: 1

      You can get a sense of depth with a single camera/eye by moving around -- perspective changes as you move.

      I have two eyes though, so I don't know what people with only one eye actually do. But a friend's university project used a single, moving camera to construct a 3D scene -- I think it worked best indoors, as the software was looking for straight lines and right-angles.

    6. Re:About time! I'm tired of 2D platformers by Lumpy · · Score: 2, Interesting

      Do you honestly believe a person with only one eye can perceive depth the same as a normal sighted person?

      Yes. I've seen it.

      One eyed archer. He looks downrange and moves his head side to side. and can tell me the range to target. Same as the two eyed people can.

      --
      Do not look at laser with remaining good eye.
    7. Re:About time! I'm tired of 2D platformers by Anonymous Coward · · Score: 0

      That fact that I got right away out of context that makes me sad...

      *rolls d20 to determine next emotion*

    8. Re:About time! I'm tired of 2D platformers by insufflate10mg · · Score: 0

      Right because of PARALLAX, not stereoscopy.

    9. Re:About time! I'm tired of 2D platformers by somersault · · Score: 1

      Yeah I tried going one eyes earlier and you can tell depth with side to side movement, but that's not exactly efficient when you're doing something like driving for example... then again I can drive fine on 2D computer games so driving with one eye for real probably wouldn't be much different..

      --
      which is totally what she said
    10. Re:About time! I'm tired of 2D platformers by poetmatt · · Score: 0, Redundant

      hahahaha what? http://en.wikipedia.org/wiki/Parallax says that it involves stereoscopy or two viewpoints.

      Parallax is an apparent displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines.

      Nobody talked about the guy moving around, especially considering archery.

    11. Re:About time! I'm tired of 2D platformers by Anonymous Coward · · Score: 0

      I have two eyes though, so I don't know what people with only one eye actually do.

      If only there were some way to find out... like closing one of your eyes or wearing an eye patch.

      You could advance science and sport the pirate look that chicks dig.

    12. Re:About time! I'm tired of 2D platformers by Anonymous Coward · · Score: 0

      If you have to move your head from side to side to get some sense of depth, then its not the same as two eyed people

    13. Re:About time! I'm tired of 2D platformers by elrous0 · · Score: 1

      It may not be efficient, but it's a pretty cool dance move.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    14. Re:About time! I'm tired of 2D platformers by Barny · · Score: 1

      *watched you roll a 1*

      Looks like you have to go Emo now, thats -4int and -8cha

      --
      ...
      /me sighs
    15. Re:About time! I'm tired of 2D platformers by HalAtWork · · Score: 1

      You can only take so many Castlevania Symphony of the Night sequels

      I actually wish there were more... and I would love to see a true high definition sequel or remake of Symphony of the Night (the planned Harmony of Despair actually recycles sprites from the standard def games and the DS games, so it is not true high def).

    16. Re:About time! I'm tired of 2D platformers by Yvan256 · · Score: 2, Funny

      If only there were some way to find out... like closing one of your eyes or wearing an eye patch.

      There's also the fork method, but it's permanent.

    17. Re:About time! I'm tired of 2D platformers by Dishevel · · Score: 1

      *watched you roll a 1*

      Looks like you have to go Emo now, thats -4int and -8cha

      Lose 1pt of blood per day as well.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    18. Re:About time! I'm tired of 2D platformers by MikeBabcock · · Score: 1

      Moving your head gives you more than one perspective. Same effect.

      --
      - Michael T. Babcock (Yes, I blog)
    19. Re:About time! I'm tired of 2D platformers by jdgeorge · · Score: 1

      Hmmm. I highly recommend reading the post you're answering before posting a response. I'm estimating that it could more than double your perceived IQ.

      Good luck, carry on.

    20. Re:About time! I'm tired of 2D platformers by Anonymous Coward · · Score: 0

      Indeed. Hold two pens out at about half your arms length, close one eye, and try to touch the ends together quickly.
       
      Hmm, inserting an i into pens makes this a whole different conversation.

    21. Re:About time! I'm tired of 2D platformers by bertoelcon · · Score: 1

      Be careful what you wish for, have you played Castlevania 64? That 3rd dimension doesn't always end well.

      --
      Anything can be found funny, from a certain point of view.
    22. Re:About time! I'm tired of 2D platformers by TimToady · · Score: 2, Interesting

      Sorry, that's bogus. I spent 14 years blind in one eye, in the middle of my life. Yes, there are many tricks that you can use to compensate for lack of binocular vision, and I learned most of 'em, but it is not the same, and I missed my stereoscopic vision terribly. I was fortunate to get my stereo vision back with a cornea transplant, and have never taken it for granted since. Integrating a 2d video signal over time is much harder work for your brain than the relatively instant and effortless 3d awareness that binocular vision can provide when stereo fusion is achieved. If it's not there, it's just not there, and there's only so much you can do to compensate.

    23. Re:About time! I'm tired of 2D platformers by noidentity · · Score: 1

      Yeah, I hated making that joke post, because I love 2D platformers, especially SoTN.

    24. Re:About time! I'm tired of 2D platformers by noidentity · · Score: 0

      Even a single eye takes in multiple viewpoints. The evidence is that it can determine distance via focusing. Now, if you had a pinhole eye, yeah, it would only be viewing the scene from one point.

  4. First 3D games? by dangitman · · Score: 2, Funny

    Sony plans to show off the first 3D PlayStation 3 games in the UK on 10 June

    That's weird. I've had 3D games on my PS3 for years. Even had them on the PS2 as well.

    --
    ... and then they built the supercollider.
    1. Re:First 3D games? by Psaakyrn · · Score: 2, Funny

      But we're talking about real 3D graphics, not those fake simulations on a 2D image.

      Of cause, how to implement this 3D without it being a mere add-on is the question. For some reason, I'd think Nintendo would do it better, seeing their extensive forays into worlds which implements 3D environments in a not-just-2D-planes-stacked-on-top-of-one-another manner.

      Existing games which I'd think would benefit from 3D:

      Flight sims (like X-Wing vs Tie Fighter)
      Atmospheric games (like Shadow of the Collosus)
      3D platformers (in the vein of Super Mario 64)

    2. Re:First 3D games? by Anonymous Coward · · Score: 0

      I had them on my 32X.

    3. Re:First 3D games? by dangitman · · Score: 3, Informative

      But we're talking about real 3D graphics, not those fake simulations on a 2D image.

      You mean, Sony has implemented holography? I don't think so. They are talking about stereoscopic imaging, which is pretty much a slightly advanced "fake simulation on a 2D image," hardly "real 3D graphics." Anyway, "3D graphics" has been a term used to describe 3D perspective renderings on a 2D plane for decades.

      Even then, it's still not the first stereoscopic gaming on the PS3 - for example, G-Force used red-blue anaglyph stereography on the PS3 and Xbox, and there were many other stereoscopic games on older platforms such as the PS2 and PC.

      --
      ... and then they built the supercollider.
    4. Re:First 3D games? by Psaakyrn · · Score: 1

      I'd think a system which delivers separate images to each eye is sufficiently 3D, but I'll admit it's just schematics. Still, this is more of to go with the stereoscopic technology which many TV makers are trying to sell these days.

      Also, a nitpick: I wouldn't call the PC an "older platform", since it is essentially an evergreen, evolving platform. Probably more suitable to use "generations", which technically would go all the way back to the NES days... (and the Virtual Boy for a dedicated console, for that matter)

    5. Re:First 3D games? by Anonymous Coward · · Score: 0

      God I can't wait to play X-Wing vs. Tie Fighter in 3D. I've dreamed about this day for so long.

    6. Re:First 3D games? by Barny · · Score: 1

      PC has supported multiple types of stereo vision for quite a while now (from the old days of taping a piece of cardboard to the middle of your screen and resting your head against it, to colour glasses to the newer shutter glasses systems).

      As for your "fake simulation on a 2D image" is like calling video a "fake simulation of moving pictures using still frames", technically its correct, but if its enough to fool the eyes, its very much the real deal :)

      --
      ...
      /me sighs
    7. Re:First 3D games? by Merls+the+Sneaky · · Score: 2, Insightful

      As for your "fake simulation on a 2D image" is like calling video a "fake simulation of moving pictures using still frames", technically its correct, but if its enough to fool the eyes, its very much the real deal :)

      Only if you have two functional eyes. Non- depth perception 3D is perfectly acceptable to use with only one eye. New polarised glasses do nothing for those with only one eye, if games start going in the direction of requiring depth perception of the type requiring two eyes, that just fucks up gaming for them. Sure they could still enjoy a movie but playing a game where they have to interact at $distance?

    8. Re:First 3D games? by xtracto · · Score: 2, Interesting

      Bah! as always, Sony keeps imitating Nintendo. I played 3D games in the original NES almost a quarter of a century ago.
      That's REAL 3D games ... as real as what GP called real (using some type of glasses)

      Now, regarding holographic games, I remember playing such an arcade game around 1991

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    9. Re:First 3D games? by gblackwo · · Score: 1

      I don't see how a game could rely on depth perception to the disadvantage of a one eyed person any more than those people are already at a disadvantage in real life. Unless your idea of a game is, guess how many meters away this pole is...

    10. Re:First 3D games? by Lumpy · · Score: 1

      News flash: It's still fake.

      Another news flash. It's gonna suck unless you own a TV capable of it or a 120hz tv that really IS 120hz and not all marketing hype like most of the sets that touted it were.

      I.E. Displays 120hz! but wont accept a signal that is 120hz refresh rate....

      --
      Do not look at laser with remaining good eye.
    11. Re:First 3D games? by Lumpy · · Score: 1

      shutter glasses systems have been around for PC 3d far longer than the cardboard and 2 color glasses. It's not new.

      I had a set from Sega that plugged into the printer port back in 1995....

      They sucked then.... They suck now. Until you can eliminate the glasses it will continue to suck.

      --
      Do not look at laser with remaining good eye.
    12. Re:First 3D games? by Lumpy · · Score: 1

      Yup just like how one eyed people cant aim and fire a gun, or shoot archery, target practice....

      Oh wait, they do. lack of 3d does not hamper them at all as they learn to adapt. and the cheesy 3d we will get with video games will not affect gameplay.. it's only going to be put in as a "by golly" effect and nothing more.

      --
      Do not look at laser with remaining good eye.
    13. Re:First 3D games? by Per+Wigren · · Score: 1

      Head tracking is also an option. Skip to 2:28 if you are impatient. It only works for one person at a time though...

      --
      My other account has a 3-digit UID.
    14. Re:First 3D games? by Pawnn · · Score: 1

      Rad Racer for NES FTW!

    15. Re:First 3D games? by protektor · · Score: 1

      Time Traveler wasn't holographic. It just used a cute trick with a curved mirror and a regular monitor of mostly black background video to make you think it was holographic. It wasn't even close to holographic. They even sell a similar "holographic" trick science kit in most gift shops at museums and science centers.

      http://www.chinaberry.com/prod.cfm/pgc/11900/sbc/11907/inv/16066/tid/628021801?zmam=7946946&zmas=2&zmac=40&zmap=16066

      There is a company that sells one of those kits that is just a set of mirrors that fakes out your eye to make you think it is hologram when it isn't.

      The black backgrounds in Time Traveler are what help to sell the trick, other than the special mirrors. If the background in the videos had been full multiple color backgrounds then the trick would not have worked.

    16. Re:First 3D games? by Barny · · Score: 1

      Cardboard... I was playing a modified version of mechwarrior 1 on my 286 with cardboard down the middle of the screen ;)

      --
      ...
      /me sighs
    17. Re:First 3D games? by IndustrialComplex · · Score: 1

      Only if you have two functional eyes. Non- depth perception 3D is perfectly acceptable to use with only one eye. New polarised glasses do nothing for those with only one eye, if games start going in the direction of requiring depth perception of the type requiring two eyes, that just fucks up gaming for them. Sure they could still enjoy a movie but playing a game where they have to interact at $distance?

      Just like switching from monochrome displays destroyed gaming for me due to my colorblindness.

      Granted, I'd much prefer that game designers don't do fucking retarded interfaces in which choices are presented as viable by shifting the color from a light grey to a light green.

      But somehow I managed to beat Freespace2. (Though that game and it's ship loadout screen will forever be my example of the worst interface for colorblind people in the history of interfaces. It was like they took the damned color pallete straight from the Ishihara test, and to this day, is the only scenario where I actually saw that pallete used in real life and was impacted by my colorblindess)

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    18. Re:First 3D games? by GNious · · Score: 1

      This could still be achieved - have some kind of indicator of size (beer bottle or similar) in the scene, and then use a camera to change perspective as the player moves her head around the room. This should work...

    19. Re:First 3D games? by Anonymous Coward · · Score: 0

      Not to mention 3D World Runner for the NES. It had red-blue 3D back in 1987.

    20. Re:First 3D games? by MikeBabcock · · Score: 1

      Gotta agree with 'not the first': Invicible Tiger has been out a while now (pretty good too).

      Notably on the PC I had Descent with full 3D enabled by 3dfx and shutter glasses many many moons ago.

      --
      - Michael T. Babcock (Yes, I blog)
    21. Re:First 3D games? by Tacvek · · Score: 1

      There are many types of 3D.

      One that we all know, is 3D projection on a 2D surface. This is what most games currently use.

      There is Volumetric 3D. This permits the display of any 3D object that fits within the confines of the display area. Such an image can be viewd from any angle. Think of say of 3D array of highly translucent LEDs. Better methods do exist though, such as at least one that uses pulsed lasers to create individual spheres of plasma suspended in the air.

      There is stereoscopic, non-immersive 3D. We should all be familiar with this too, and this is what is currently all the rage. This usually requires special glasses, although there are a few other techniques that can be used. (Unless otherwise noted, none of the rest of these require special glasses.)

      We have monoscopic semi-immersive 3D. This exists when there is a 2D screen, where the image changes based on the angle you view the screen from, providing a "window" into 3d scene. This often uses head-tracking technology. The effect would only work for a single viewer at a time.

      There is also steroscopic semi-immersive 3D. This is similar to the previous, except that the each eye sees a different image, so one gets both the stereoscopic effect and the immersion effect. This could require special glasses, but it is also entirely possible to do without that. Again this effect would only work for a single viewer at a time.

      There are more variations on the above, allowing for an arbitrary but fixed maximum number of viewers.

      There is omniscopic semi-immersive 3D. This has the immersion effect (moving the head gives different views), and the stereoscopic effect. Furthermore omniscopic semi-immersive 3D would work in theory for an infinite number of viewers (but the laws of physics do get in the way of achieving that). Holograms can produce this type of image.

      Finally we get to full-immersion 3D. This is technology that requires a headset that tracks your head's movement. You can move or rotate you head in any fashion (except for the real world, which has this kind of 3D without a headset), and see the same results as you would intuitively expect based on your experience in the real world. This could be done either monoscopically, or stereoscopically, but in practice, this is almost always done stereoscopically, since if you are going to produce an expensive headset, you might as well spend the bit extra to make it stereoscopic.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    22. Re:First 3D games? by j00r0m4nc3r · · Score: 1

      I don't think so

      Why not?

    23. Re:First 3D games? by Anonymous Coward · · Score: 0

      Like pushing select on Rad Racer?

    24. Re:First 3D games? by Merls+the+Sneaky · · Score: 1

      Yes but it's not how current 3D works. Current 3D is using stereoscopic vision to judge distance and not vectoring and other abilities the brain uses to judge distance when vision is impaired to only one eye. 3D perception is often slower in those individuals as well.

    25. Re:First 3D games? by Merls+the+Sneaky · · Score: 1

      If the developers had included a single user with color blindness in their QA testing they could have avoided it. Bad QA IMO.

  5. Cross-Media by Lord_of_the_nerf · · Score: 2, Funny

    Does this mean the producers of Clash of the Titans can rush in some crappy 3D DLC to go with their crappy rushed movie 3D as well?

  6. I reserve the right by Anonymous Coward · · Score: 0

    to misuse the subject line too.

    1. Re:I reserve the right by Niubi · · Score: 0

      to namecheck DubLi!

  7. Late to the niche market by some time by Anonymous Coward · · Score: 2, Informative

    the 3-D adventures of world-runner (by square) on the NES already had this feature, just press Select button.

    And IIRC, it wasn't the only game on the NES to showcase 3-D.

    And does anyone wonder why it's been mostly forgotten?

    1. Re:Late to the niche market by some time by Psaakyrn · · Score: 1

      Other than it being essentially monochrome because of the 3D technology being used at that point in time?

  8. 3D by Anonymous Coward · · Score: 0

    We aren't cut out for 3D, we only have 2 x 2D. Hype :P

  9. Knowing Sony by $RANDOMLUSER · · Score: 3, Funny

    It'll be a 3D side scroller. With a rootkit.

    --
    No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    1. Re:Knowing Sony by Psaakyrn · · Score: 1

      Actually, all the demos of gameplay I've seen using the 3D technology (not counting FMV and trailer) has always been car racing.

    2. Re:Knowing Sony by elrous0 · · Score: 1

      And Japan will get it about a year before everyone else.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Knowing Sony by Anonymous Coward · · Score: 0

      Yeah, but we figure out how to use that rootkit effectively, then SONY will remove the feature.
      Honestly, who is naive enough to give SONY any money these days?
      I'd rather not have this tech, than have SONY in the marketplace. Someone else will bring it to the market niche.

  10. Fulltime wearer of Glasses by Anonymous Coward · · Score: 1

    Until they develop 3D that doesn't require wearing special glasses, I for one have absolutely no interest in this technology.

    1. Re:Fulltime wearer of Glasses by LingNoi · · Score: 2

      I'm with you. It's the same as 3D movies which I also hate as does my girlfriend. It adds nothing to the experience, is annoying and just costs more.

    2. Re:Fulltime wearer of Glasses by NoZart · · Score: 1

      Yeah, but for gaming it can add a new - uhm - dimension.

      Not just visually, it can change the way we play a little. People have already commented that playing Racing Games in stereo changes the way how you approach turns. I myself tried stereoscopic Q3 a few years back and found that it was a bit easier to calculate trajectories of grenades.

    3. Re:Fulltime wearer of Glasses by Trogre · · Score: 1

      Yes, just like colour film and stereo sound.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    4. Re:Fulltime wearer of Glasses by Merls+the+Sneaky · · Score: 1, Troll

      So if you're one eyes Sony just put you at a disadvantage in racing games. Another reason to hate sony I guess.

    5. Re:Fulltime wearer of Glasses by LingNoi · · Score: 3, Insightful

      Wearing things on your face for 2 hours is a completely different matter to colour or stereo sound. It's also extra annoying if you already have to wear glasses anyway.

      The only reason they're making everything 3D is so people can't cam it anyway, stop making it sound like it's some kind of breakthrough in technology when it only exists to charge you extra.

    6. Re:Fulltime wearer of Glasses by Firethorn · · Score: 1

      The only reason they're making everything 3D is so people can't cam it anyway,

      What do you mean can't cam it? All you need is the appropriate polarized lens. Well, two cams and the polarized lenses if you want to get the 3D effect. Probably takea a lot of post processing at that point, but you could do it.

      Personally, I figure they're making things 3D as a gimmick to get people to go to the theater.

      Between bigger widescreen TVs and blue-ray, they were losing a lot of their business to people willing to wait to watch it on their 'home theater'. $3k for a 3D capable LCD TV is still quite a price leap for most people.

      --
      I don't read AC A human right
    7. Re:Fulltime wearer of Glasses by protektor · · Score: 1

      All you need is a 120+hz/120+fps video camera to make sure it actually catches ever frame that is put up on the screen and your fine. The cycle your glasses at the correct 60hz or whatever, and you will see the exact same thing as what everyone else in the theater saw. So no it isn't hard in theory to still cam a 3D film. The problem is, if you can find a camera that records enough fps to do it. I have no idea how many fps most camcorders do these days.

    8. Re:Fulltime wearer of Glasses by MikeBabcock · · Score: 1

      Yeah, you're at a disadvantage in a shooter if you don't have 3D sound too, because I can hear where you're coming from faster than you can tell where I am.

      --
      - Michael T. Babcock (Yes, I blog)
    9. Re:Fulltime wearer of Glasses by Grimbleton · · Score: 1

      Who was responsible for the urine in your cereal?

    10. Re:Fulltime wearer of Glasses by Trogre · · Score: 1

      The only reason they're making everything 3D is so people can't cam it anyway, stop making it sound like it's some kind of breakthrough in technology when it only exists to charge you extra.

      [citation needed]

      Can't cam it, are you kidding? All one needs to do is put one polarizing lens (from say a pair of 3D glasses) in front of a camera lens and you have no problem.

      The 3D (stereoscopic) movies I've seen, where done well at least, have provided a much more immersive environment than their 2D counterparts. This is *exactly* what stereo sound, and later surround sound, did for theatres. Of course they'll milk it to charge you extra, but the same happened with DVDs when they came out, and is happening now with Blu-Ray: it's new so you pay more for it.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  11. YOu got them on a 2D television... by aepervius · · Score: 2, Interesting

    Those game used a trick to make your brain think stuff looked in 3D when in reality they are all flat. Now they want to gear up to be able to send *stereoscopic* signal to a TV, which is another trick to make your brain seeing a 3D image by sending two different image to the right and left eye. This is theoretically better than the trick 3D we have on 2D TV since actually the eyes are really seeing different perspective. In other word Sony climb up on the 3D TV bandwagon.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:YOu got them on a 2D television... by dangitman · · Score: 1

      Those game used a trick to make your brain think stuff looked in 3D when in reality they are all flat. Now they want to gear up to be able to send *stereoscopic* signal to a TV, which is another trick to make your brain seeing a 3D image by sending two different image to the right and left eye.

      But as I noted in my previous post up-thread, this is definitely not the first stereoscopic imaging in PS3 games. There are PS3 and PS2 games that used stereography via red-blue anaglyph.

      --
      ... and then they built the supercollider.
    2. Re:YOu got them on a 2D television... by mweather · · Score: 1

      In other word Sony climb up on the 3D TV bandwagon.

      Weren't they the first ones to sell 3D TVs?

    3. Re:YOu got them on a 2D television... by iainl · · Score: 1

      Actually, Samsung got their one to market about a month before. In the UK, at least - I'm not sure which came out first internationally.

      --
      "I Know You Are But What Am I?"
  12. Didn't notice the maintenance by Anonymous Coward · · Score: 0

    Haven't been on PSN since they made me choose between PSN and Other OS.

  13. the first 3D games by mogness · · Score: 4, Informative
    From a different source, the first 3d games will be

    * WipEout HD (full game): Experience the adrenalin rush of navigating the twists and turns of futuristic racetracks at breathtaking speeds like never before.
    * Super Stardust HD (full game): Experience asteroids fly past you as you navigate the deadly battleground — only a battle on a cosmic level will save the indigenous life below from destruction.
    * PAIN: The stereoscopic 3D content will include the Downtown area and tutorial along with three modes, including two new modes created specifically with stereoscopic 3D in mind, Alien Toss and Ice Breaker.
    * MotorStorm Pacific Rift (demo): MotorStorm Pacific Rift in stereoscopic 3D puts you in the driver’s seat of a buggy for a one track, single player race around the deadly Kanaloa Bay for a dangerously real battle against ruthless opponents.

    I haven't been a fan of the whole 3D TV thing, but I could really get into 3D video games. For that, I'd wear the silly glasses.

    --
    that's teh shizzle bizzle
    1. Re:the first 3D games by Anonymous Coward · · Score: 0

      3D-TVs are far too small for watching movies (or do I just think that because I'm used to 3D only from theaters? Do I have to sit closer to the TV? What at first appears like a huge TV, seems far too small as soon as you put the 3D glasses on. It's like looking through a tiny window and feels not so much as immersion, but still just as watching), but for games this could be more interesting. Wipeout in 3D just has to be awesome...

    2. Re:the first 3D games by Anonymous Coward · · Score: 0

      I'm not sure stereoscopic vision will add much, but damn, now I want to play Wipeout in a CAVE.

    3. Re:the first 3D games by RivenAleem · · Score: 1

      Wip3out in a piranha played at highest speed setting from inside the cockpit was already pretty shit-yer-pants scary at times. I remember when I was playing it comfortably on tracks I knew very well you could see my brother sitting beside me flinching left to right as I turned corners.

      In 3-D it is going to be pretty extreme. I'll have to put in another order for adult diapers.

    4. Re:the first 3D games by protektor · · Score: 1

      I never got the point of 3D anything, games or movies using shutter glasses/colored glasses. The effect isn't of things flying out of the TV/screen it has always been more of a depth of the TV/Screen appearing to be deeper, rather than flat. Like you could stick your hand in to the TV, rather than something leaping out of it.

      The ONLY time I ever really got the point of 3D was when I used to go to a local arcade that had those Virtuality 1000/2000/3000 systems that Edison Brothers had for the US. We had one of the test arcades here that had all the Virtuality gaming systems here. So I got to play all the stuff and even a few games that it seems were never officially released to the general public (other arcades).

      Those were the only games I ever got the use of real 3D, because they were using 2 displays that were several inches from your eye, and covered most of your field of vision, and blacked out everything else so you didn't really notice that it wasn't 100% of your FOV. Or at least I never really noticed in the middle of game that it wasn't 100% of my FOV.

    5. Re:the first 3D games by MozeeToby · · Score: 1

      Honestly, 3D gaming actually sounds appealing in a way that 3D movies simply don't to me. Only problem? Everyone not playing will either have to leave the room or put up with the very, very annoying flickering coming from the TV. I don't see my wife being real thrilled about that, and I don't see any realistic way to remedy the situation.

    6. Re:the first 3D games by Monkeedude1212 · · Score: 1

      They've been around for a while. LINK

  14. Tired of false advertisting by xororand · · Score: 2, Insightful

    Stereoscopic imaging is not real 3D. It doesn't allow you to change the focal point. That's why stereoscopy is fatiguing. Also, you can't change your point of view. Yes, there are some kludgy workarounds like head-tracking or displays that work like lenticular images. Still, it's not the same as real 3D.

    Fighting this word abuse is an uphill battle that probably can't be won. Hacking isn't cracking either. Gotta go, have to shoo some kids off my lawn.

    1. Re:Tired of false advertisting by Psaakyrn · · Score: 2, Insightful

      However, holograms aren't the solution either, since they've a limited distance before images would get cut off by real-world objects. The only real solution would still be stereoscopic imaging (or equivalent) coupled with both head and eyeball tracking. We've 2 parts of the solution publicly available and mass-producible.

    2. Re:Tired of false advertisting by NoZart · · Score: 2, Funny

      Maybe because "Fake depth perception gaming" is just such a mouthful ;-)

    3. Re:Tired of false advertisting by TheVelvetFlamebait · · Score: 1

      Tired of false advertising

      So, I suppose, every time you hear of a 3D movie/television/game, there's some confusion. You hold out hope that they are referring to real 3D, but every time, you are crushed and disappointed. False advertising only occurs when there is some kind of fraud being perpetrated, that is, when the advertisement exploits some confusion about what is being sold. If everyone knows what they're talking about (and, for practical purposes, everyone does), then it's not a fraudulent advertisement; it's a marketing term.

      Besides, if you have a look at the link provided by the guy posting above you, you'll see that Sony refers everywhere to "Stereoscopic 3D", rather than "Real 3D", so I think you'll find that the advertising is far from fraudulent, even by your standards.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    4. Re:Tired of false advertisting by Anonymous Coward · · Score: 0

      combine with Head Tracking ?

      N ...

    5. Re:Tired of false advertisting by ashvin213 · · Score: 1

      The only solution to real 3D gaming is direct Retinal Projection. One step Better, wire your brain like in Matrix.

    6. Re:Tired of false advertisting by L4t3r4lu5 · · Score: 2, Insightful

      Further, piracy is not stealing.

      Good luck getting either of these changed. Public view is already skewed, and it's only a matter of time before common use dictates a change in definition in the dictionary.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    7. Re:Tired of false advertisting by ProzacPatient · · Score: 1

      Meh. That hologram you linked to on engadget looks impractical and not very scalable because it requires a mirror rotating at high speeds. Its nothing like this.
      Yes, it is primitive but its the closest thing to what we've seen in science fiction yet. Hopefully they will expand on this and improve on its resolution.

    8. Re:Tired of false advertisting by Anonymous Coward · · Score: 0

      You're complaint is like complaining about "hi-fi" stereo not being true dimensional aural sound. SO WHAT? It's a step toward "true" 3D just like stereo was a step toward 5.1 surround, etc.

      Give it a few years (or couple decades) and our console will all have "Natal" style cameras with object detection, meaning that the console will in real-time adjust visual depth perspective based on the user's position. We WILL have the illusion of "seeing around" things, to some degree. (Im just not sure how they will pull this off when there are multiple players, but obviously it's feasible soon for single players).

  15. Well they have. by alexandre_ganso · · Score: 1

    It is exactly what we were gaming for years. The gimmick of adding perspective and focus to an image is as far as we can get to 3d in a flat screen. As long as both eyes receive the same image, of course.

    The only new thing here is that they are trying to sell these so-called 3d screens. And you know what is their innovation? It's called interleaving. They show one image for each eye, with the old pal flicker.

    Try attaching a 3d blu-ray to a 2d tv set. You will see both images, one after the other. Both with half the original resolution.

    No, thanks. My current tv is good enough. I don't need to split its image and get a headache just for sony to release a new 3d hd screen in five years, with less flickering.

    1. Re:Well they have. by NoZart · · Score: 1

      huh?
      Whats interleaving got to do with it?

      The 3DTVs sold around here (=Austria) rely on shutterglasses.
      You run your TV in 200 Hz, and show one frame for the left and then one for the right eye and shutter accordingly. Wouldn't interleaving defy the whole concept?

      Also 100Hz per eye is not exactly PAL flicker anymore.

    2. Re:Well they have. by iainl · · Score: 1

      They do, but the discs are delivering 960x1080 frames, rather than doubling the bandwidth requirements.

      --
      "I Know You Are But What Am I?"
  16. This makes no sense by Zouden · · Score: 3, Insightful

    "If you were wondering why Sony is shutting down half the PSN today for maintenance, then wonder no more. We reckon the company's simply gearing up for the launch of the PlayStation 3's first stereoscopic 3D games."

    I don't see how graphics-rendering technology requires an overhaul of the network. The third dimension doesn't require more bandwidth.

    --
    "A week in the lab saves an hour in the library"
    1. Re:This makes no sense by bky1701 · · Score: 2, Funny

      Don't be silly. It requires the bandwidth used now, times the square root of it.

      Just wait until comcast hears about this!

    2. Re:This makes no sense by DrXym · · Score: 2, Interesting

      More likely server maintenance is for something coming up in E3. Perhaps the PSN+ service or whatever. Or maybe they just choose to do major maintenance at this time of year because it's quieter so it's less disruptive.

    3. Re:This makes no sense by L4t3r4lu5 · · Score: 1

      Nerds exhibit sunlight-evading behaviour. You'd think that winter would be the time to do maintenance, as the opportunity to avoid sunlight while outside is much more long lived.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:This makes no sense by tepples · · Score: 1

      The third dimension doesn't require more bandwidth.

      A 3D movie or a 3D FMV in a video game needs more network bandwidth to store the motion vectors from the left-eye view to the right-eye view for each frame. A 3D video game needs more bandwidth to and from video memory for two frame buffers, and it needs more bandwidth on the HDMI cable to transmit both left and right eye images.

    5. Re:This makes no sense by Anonymous Coward · · Score: 0

      I don't see how graphics-rendering technology requires an overhaul of the network. The third dimension doesn't require more bandwidth.

      Really? I though this was to add bandheight to the bandwidth and network length we already have so we'd have 3D?

  17. Oh effing great! by Opportunist · · Score: 1, Interesting

    Do we now get the same kind of games that we have in movies? I.e. completely content-free, riding entirely on the "IN 3D!!!" ticket?

    Are we going to get games that HAVE to use that 3D feature whether it makes sense or not, as it's been done far too many times with whatever gimmicky new technology was the fad of the day, from the advent of easy three dimensional rendering (in all seriousness, did we really want to have that "free 3D movement" in SimCity-ish strategy games?), to the Wii controller that made sense in maybe 10% of the games that tried to use it as the input device?

    I hope and pray that they manage to keep the feature sensible and it doesn't get abused as the latest fad gimmick to replace content.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Oh effing great! by Anonymous Coward · · Score: 0

      the Wii controller that made sense in maybe 10% of the games that tried to use it as the input device?

      Did the Wii ship with a more appropriate controller? No? Then all games for the Wii must use that controller appropriate or not. Even I see that and I don't own a Wii nor want one.

  18. Whats the main difference by Z80a · · Score: 1

    Between this new 3D glasses tech, and the Sega Master System 3D glasses?

    Besides the fact it runs on twice the frame rate and the lack of wire of course.

    1. Re:Whats the main difference by arkane1234 · · Score: 1

      Not much information is out there about the segascope 3d glasses.
      Since I didn't care to own that stuff due to the price and the lack of lifespan, you'll have to figure that one out.

      --
      -- This space for lease, low setup fee, inquire within!
  19. Avatar... by Anonymous Coward · · Score: 0

    ...the game is in Stereo 3D. Had it for months, looks amazing on the 46" JVC 3D TV we have in the office...

  20. how much will this cost? by richman555 · · Score: 1

    Well as long as I don't have to buy another flatscreen TV for this.... has anyone noticed 3D TVs cost upwards of $3,000? Add a 3D blue ray player for another $350.... I think 3D in gaming can be cool.... the price is just outrageous.

    1. Re:how much will this cost? by gblackwo · · Score: 1

      just get a ps3, 299.

    2. Re:how much will this cost? by DrXym · · Score: 1

      The price will drop. In a few years every midrange TV & blu ray player will boast 3D support and chances are the technology will be more stable and full featured by then too.

    3. Re:how much will this cost? by arkane1234 · · Score: 1

      CD and DVD was pricey when it first came out also.
      It's a niche market, right now.

      --
      -- This space for lease, low setup fee, inquire within!
  21. 10 years later... by Anonymous Coward · · Score: 0

    yawn. I was playing quake 2 and 3 on pc with nvidia lcd shutter glasses 10 years ago.

  22. Screwing the elderly by Anonymous Coward · · Score: 0

    Well, you see, Sony has done it again, and proved they just don't get it.
    Nintendo has managed to build a system which appeals to everyone from aged 2 to 102 with the Wii.

    Why? Because its accessible.

    Guess what? If people start developing games that NEED 3d, then they are going to lose a significant portion of the population that can't see 3d images, a lot of those folks over 70 who don't have full vision in both eyes... anyone who might have any sort of vision problems that prevents them from seeing in 3D will not be able to play games that are specifically designed for 3D.

    1. Re:Screwing the elderly by Z80a · · Score: 1

      Nintendo 3DS?

  23. so.... by Charliemopps · · Score: 1

    Has Sony forgotten that stereoscopic glasses dim the image by 50%, cut the frame rate in half, and give most users a massive headache? Then there's the point that anyone without glasses can't look anywhere in the direction of the TV without getting vertigo. This has fail written all over it.

  24. Because it didn't work well by Sycraft-fu · · Score: 1

    The problem that past stereoscopic stuff has had is that it was based on the red/blue anaglyph techniques which suck. Even at the best of times, it still messes with colour and doesn't give all that convincing an image. So while it was toyed with, it was never really used much. Also games had to be specially designed to do the 3D. Since they were just sprite based, you had to take the time to implement whatever 3D effects you wanted in a game.

    The new 3D technology does it with high speed shuttering. Each eye is shown 60 fps, out of phase with the other eye, so 120fps total. Net effect is a slight loss in brightness but no colour or other problems. Works pretty well. Also essentially all games are 3D now. They all use the 3D rendering of the GPU/console. Because of this, because they are storing Z data anyhow, there's little to no change that needs to be made to make them work with shutter glasses. Occasionally there's one that has problems, but by and large they all work out of the box.

    nVidia played around with it some back in the CRT days, but the problem was refresh rate. You needed insanely high refresh (100Hz absolute minimum, 120Hz realistically) to eliminate the appearance of flicker and few monitors could handle it. Also video cards got easily over loaded by having to produce double the number of frames.

    Now however video cards are more powerful, and some LCDs can pull 120Hz, so it is more feasible.

    All in all I still think it is likely to be a passing fad because it still requires glasses, and requires them for all viewers. If I'm watching a 3D movie or playing a 3D game, anyone who comes in to the room is going to see a blurry mess on the TV unless they also wear glasses. Makes it less usable in many situations.

    We'll see though, it is for sure better than anything in the past.

    1. Re:Because it didn't work well by Psaakyrn · · Score: 1

      JJ (the sequel to 3-D WorldRunner), also for the NES, "requires special 3-D glasses whose left and right lenses switch on and off for every scan of the TV to give a perfect 3-D effect." Sound familiar?

      http://en.wikipedia.org/wiki/JJ_(video_game)

      Also, since Square has experience with these stereoscopic stuff, I won't be supriced to see FFVII: 3D edition sometime soon.

  25. Virtual Boy by British · · Score: 4, Funny

    Now PSN can release the Virtual Boy back catalog! Everyone's been clamoring for that!

    1. Re:Virtual Boy by tepples · · Score: 1

      Now PSN can release the Virtual Boy back catalog! Everyone's been clamoring for that!

      Did Virtual Boy even have notable third-party games? Ports and emulations from Virtual Boy are more likely to happen on the successor to the Nintendo DS, expected to incorporate a parallax-barrier autostereoscopic display.

  26. Big deal... by RemoWilliams84 · · Score: 1

    So they upped the bust size of the Dead Or Alive chicks from double D to triple D? I mean thats great and everything, but do you really need to shut down the psn and get your network ready for triple D's?

    --
    "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    1. Re:Big deal... by Anonymous Coward · · Score: 0

      Dead Or Alive is not available for PS3.
      Not that it's missed, it's mediocre at best

  27. wtf by Anonymous Coward · · Score: 0

    Pirate original quake 3 game data.
    Install ioquake.
    Open console and write /r_anaglyphmode 1
    Equip super awesome 3d glasses from beer four pack.
    ???
    Profit!

  28. 3D is a fun option by geekzapoppin · · Score: 0

    I don't think even the content providers or hardware manufacturers think of 3D as an "all-or-nothing" situation. The truth is that, for all of the people for whom current 3D tech doesn't work or simply those who don't care for it, there are a great many who enjoy the extra kick that WELL-DONE 3D can bring to entertainment. Like any extra layer that is added to original content, it can be utilized poorly. 3D is far-more-complicated to successfully implement than the majority of content providers realize. The down side is that, if it's done exceptionally poorly, it can cause people to puke. We're currently in a learning phase when it comes to 3D. Yes, stereoscopy has been around since the 1800s. However, it has just reached the point whereby moving images can be shown with next to no distracting flicker, improved polarization technology, and relatively inexpensive hardware. That's why I think 3D has the potential to be around for a while, as opposed to the brief spurts we had in the 1950s and 1980s. Yes, I'm a fan. I'm also a realist in that I know that 3D isn't effective or proper for every form of visual entertainment. I think it has great potential for gaming and am excited to see how it is used. I think it can be fantastic for films where a primary aspect is visual impact. That said, there is never a need for MY DINNER WITH ANDRÉ: 3D or SOLITARE: EXTREME 3D. Content providers know that, as well. Sure, we'll see plenty of releases that have 3D tacked on for no other reason than the money men insist upon it or the creators of the content are incompetent. Eventually, though, I think things will settle down and 3D will find its place as an option for those who wish to take advantage of it. I don't think it will ever be pushed as a complete alternative to 2D, nor do I think we'll see games or films released solely in 3D, unless the structure of the game or the nature of the film demands it. There are far-too-many potential customers who aren't fans of 3D. The content providers know this. They aren't about to alienate such a large potential source of income. I think 2D and 3D can live together quite happily together. There is always the chance that any number of factors such as bad marketing, a glut of awful content, high cost, or Pokémon seizures could sink 3D in the home. I just don't think it should be automatically dismissed by those who dislike it. It will be interesting to see how it pans out.

  29. Meh. by moxley · · Score: 1

    Meh. Meh says it all.

  30. Que? by pudge · · Score: 1

    Unfortunately, many game developers are seemingly indifferent to the 3D revolution at the moment

    Why is that unfortunate?

    Like most gamers, I couldn't care less about 3D.

  31. Golf Channel by tepples · · Score: 1

    Unless your idea of a game is, guess how many meters away this pole is

    They have a whole channel on cable TV about such a game.

  32. Will 3D really catch on? by Anomalyx · · Score: 1

    I have a feeling that 3D is catching on in the consumer world a whole lot slower than big corporations are thinking it is (or they know it and are just trying to make it sound popular so more people will buy = profit). Personally, I don't care to pay tons more for a technology that (in my opinion) doesn't add anything real to gameplay (just changing the graphical effect) and makes my eyes/head hurt after 2 straight minutes of gameplay instead of 2 hours

    --
    No, there is no "-1 I'LL NEVER ADMIT BEING WRONG!!!" mod.
  33. Framerate issues by illumin8 · · Score: 1

    The main problem with 3D stereoscopic gaming is that current console hardware can't push the polygons required for it. With stereoscopic 3D, you need a 120 hz. TV. Your console needs to put out 120 fps so that the TV can send 60 fps * 2 (60fps to each eye). When most console games now are struggling to push 30 fps, what makes you think they can get to 120 on the same hardware?

    This means the quality of the 3D games will be abysmal. Developers have no choice but to put out dumbed down games if they want to target 3D. Give it about 5 years and another console generation and we might have something worth playing. Or, try it on PC. Either way, it's at least one console generation away from mainstream adoption.

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
    1. Re:Framerate issues by Eponymous+Coward · · Score: 1

      What do you mean by "dumbed down"? Are you talking about the polygon count? That's the only thing I can think of that would really matter and IMHO, the polygon count isn't all that important.

      My favorite PS3 games right now are Little Big Planet and Mod Nation Racers and both are mediocre from a graphics point of view (720p).

      ec

  34. Same with sound by Anonymous Coward · · Score: 0

    We aren't cut out for stereo, we only have 2 x mono. Hype :P

  35. These are not the first 3D PS3 Games by ALeavitt · · Score: 1

    These aren't even the first PS3 games to support stereoscopic 3D with 3D-capable TVs. That honor goes to Invincible Tiger: The Legend of Han Tao, an entirely forgettable side-scrolling beat-em-up.

    --
    This sig has been stolen. Return it to its original user for a reward.
  36. I am SO jealous!!! by Anonymous Coward · · Score: 0

    ... of the 10 or 20 people who will get to play these games in stereoscopic 3D.

  37. Seriously? Mods need to grow up... by N0Man74 · · Score: 0, Troll

    It's trolling to say that people will mod you for making a joke about this (when I actually was modded troll for doing the exact same thing as this poster)? And yet he got modded insightful...

  38. Other OS by Anonymous Coward · · Score: 0

    Still haven't updated and I won't.

    Normally I would have been an early adopter for something like this. I have lots of money Sony, you won't get a penny more from me.

  39. Mr. PAIN? by hduff · · Score: 1

    TFA mentions "Mr. Pain" as one of the 3D PS3 games. I hope they mean PAIN, a PS3-only game. PAIN and Burnout Paradise are the two reasons I purchased a PS3. I already have a 120Hz TV, so I guess it"s just the glasses and the 3D version of the game?

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert