Portal would essentially be, as surmised, similar to Cube, as a sci-fi survival horror. The main reason why it would work is because the survival horror aspects of the game is deliberately toned down, but does give one an understanding of how one would think and adept in a similar situation. In addition, Portal has always been more about the atmosphere than story regardless, which is somewhat easier to translate into a linear format.
Considering how people claim Google would likely develop into Skynet, I wouldn't be surprised if out future robotic overlords comes equipped with Android OS..
Then again, if you write based on the world instead of the game itself, are you really writing based on the game? Likewise, there are good Star Wars movies and good Star wars games (and granted, bad examples of both too), but in the end, most of them aren't about each other.
I think the biggest issue is pacing: most games are paced slower than movies and reuse set-pieces (and for good reason: so that material can be reused, both to "train" the player, and to provide sequential challenges). This however doesn't translate well into the non-interactive medium, with the exception of pure action sequences and/or quicktime events.
And for notes: games which I think would translate well into movies:
Mirror's Edge: The starting sequence is similar to the Matrix (original), and the plot essence is also somewhat similar. Portal: Mainly because of the mood evoked, but interestingly, the movie would likely be placed into a survival-horror genre. Heavy Rain: For obvious reasons: it is the evolution of the Interactive Movie genre of videogames, though some trickery may need to be involved to not duplicate the game and stand as a creative original. (possibly by showing a different point of view given in the game)
Interestingly, it also shows the price point people are willing to buy games. I don't know what is the usual price second-hand sales are usually sold at (being in one of those countries which does NOT have a significant second hand sale market), but I'd think publishers would have a lot more profit selling goods at 2nd hand prices.
Of cause there's the point of packaging, but that's what online distribution is for.
Not exactly true. Some classes and races can only be obtained by paying.
Fine, only 1 of each, but there's a reason why Monks are the most common splash class, and Warforged sorcerers/wizards are considered overpowered compared to sorcerers/wizards of any other race.
Alternatively, there can come a time where we no longer "own" our computers, only license them. Then, during idle-times, the companies owning the license can justifiably use your system to do other computing-intensive processes.
Or better yet, do the same, except always have a subsection of your computing processes relegated to said computing processes (such as mission-critical services like emergency broadcasts and tracking). For that note, there are plenty of reasons why to diversify and spread out computing as opposed to putting it in a single central location.
Calling your bluff. Which major gaming companies or politicians have stated that they are or were aware that such studies are bogus, and yet have used said studies to justify their claims previously?
By the same argument, I'm almost 100% sure the industry lose a lot more potential profit from second hand sales and/or rentals, since without them, technically people would have bought the games first-hand... right?
1) Farming resources: resources spawns at nodes in a first come, first serve basis. 2) AH sniping: I don't think they've fixed this issue yet (they didn't the last time I played.) Bots do it better naturally. 3) PvP: Bots have better reflexes. Speedhacks also allows much faster travel, an obvious advantage in battles where travelling is an issue.
Also note: some of the ongoing challenges is to make a bot which plays like a human. There has been major strides in the FPS instances, where they actually have to tune the bot to make it more human-like (aka not perfect, simulating emotions, using "your mom" insults...)
On hindsight, I don't think that's a requirement, AFAIK WoW minimum age is not the legal adult age (rational enough to make moral choices, and be held responsible for ones own actions).
Agreed on Half Life 2, semi-agreed on Portal.
Portal would essentially be, as surmised, similar to Cube, as a sci-fi survival horror. The main reason why it would work is because the survival horror aspects of the game is deliberately toned down, but does give one an understanding of how one would think and adept in a similar situation. In addition, Portal has always been more about the atmosphere than story regardless, which is somewhat easier to translate into a linear format.
Billboard Ad for vegetarians: We don't stink!
Considering how people claim Google would likely develop into Skynet, I wouldn't be surprised if out future robotic overlords comes equipped with Android OS..
I'm guessing they named the company as such in hopes of getting a headline like this.
Then again, if you write based on the world instead of the game itself, are you really writing based on the game? Likewise, there are good Star Wars movies and good Star wars games (and granted, bad examples of both too), but in the end, most of them aren't about each other.
I think the biggest issue is pacing: most games are paced slower than movies and reuse set-pieces (and for good reason: so that material can be reused, both to "train" the player, and to provide sequential challenges). This however doesn't translate well into the non-interactive medium, with the exception of pure action sequences and/or quicktime events.
And for notes: games which I think would translate well into movies:
Mirror's Edge: The starting sequence is similar to the Matrix (original), and the plot essence is also somewhat similar.
Portal: Mainly because of the mood evoked, but interestingly, the movie would likely be placed into a survival-horror genre.
Heavy Rain: For obvious reasons: it is the evolution of the Interactive Movie genre of videogames, though some trickery may need to be involved to not duplicate the game and stand as a creative original. (possibly by showing a different point of view given in the game)
PORTAL
And anyone has any further information regarding this?
http://www.thestar.com/business/article/735096--geist-record-industry-faces-liability-over-infringement
What activity can't you drink beer while performing, discounting the nagging legal issues?
And yet humans are still there...
Going to disagree with that, but unfortunately, they've already decided nuclear warfare is not the answer.
Come on, it's fun! It's like trolling, except no one complains!
Even if it does, Japan is but one market. One has to take the other markets into consideration.
Interestingly, it also shows the price point people are willing to buy games. I don't know what is the usual price second-hand sales are usually sold at (being in one of those countries which does NOT have a significant second hand sale market), but I'd think publishers would have a lot more profit selling goods at 2nd hand prices.
Of cause there's the point of packaging, but that's what online distribution is for.
Not exactly true. Some classes and races can only be obtained by paying.
Fine, only 1 of each, but there's a reason why Monks are the most common splash class, and Warforged sorcerers/wizards are considered overpowered compared to sorcerers/wizards of any other race.
Alternatively, there can come a time where we no longer "own" our computers, only license them. Then, during idle-times, the companies owning the license can justifiably use your system to do other computing-intensive processes.
Or better yet, do the same, except always have a subsection of your computing processes relegated to said computing processes (such as mission-critical services like emergency broadcasts and tracking). For that note, there are plenty of reasons why to diversify and spread out computing as opposed to putting it in a single central location.
Calling your bluff. Which major gaming companies or politicians have stated that they are or were aware that such studies are bogus, and yet have used said studies to justify their claims previously?
More benefits of being that small island in the middle of everywhere: we had this years ago.
Of cause, being "Not in America", latency in gaming is still horrible. Bah humbug.
By the same argument, I'm almost 100% sure the industry lose a lot more potential profit from second hand sales and/or rentals, since without them, technically people would have bought the games first-hand... right?
How much did the industry lose in paying for these studies?
1) Farming resources: resources spawns at nodes in a first come, first serve basis.
2) AH sniping: I don't think they've fixed this issue yet (they didn't the last time I played.) Bots do it better naturally.
3) PvP: Bots have better reflexes. Speedhacks also allows much faster travel, an obvious advantage in battles where travelling is an issue.
I think that answers your 3 questions.
Also note: some of the ongoing challenges is to make a bot which plays like a human. There has been major strides in the FPS instances, where they actually have to tune the bot to make it more human-like (aka not perfect, simulating emotions, using "your mom" insults...)
Chess is a bad game?
The copyright violation is from how they bypass the anti-hack security via creating another copy of the game client.
Which admittedly is a separate issue.
It depends on your definition of cheating. Blizzard gets to define it, and the majority of subscribers accept that definition.
Also, there is an autorun button last I played, so that is not a valid comparison regardless.
On hindsight, I don't think that's a requirement, AFAIK WoW minimum age is not the legal adult age (rational enough to make moral choices, and be held responsible for ones own actions).