I play lots of tabletop games, but I regularly come back to play "Hacker" with a group of other nerds. Although it is a few years old (early 90s, IIRC), it still doesn't feel outdated.
http://www.sjgames.com/hacker/
Most fun played with 5 or 6 players, IMHO. Depending on how you set the goal, the game can be over as fast as 60 minutes or a whole evening/night can be spent. Prepare to use a BIG table for the latter...
And never underestimate the fun of a good old game of chess...
Oh how I hate(d) those FPS where you could save your current game everywhere and as often as you'd like. They just didn't make sense. Just save, get around next corner and if you survive, save again. Booooring as hell. I just could'n stand playing Doom for more than a few minutes.
Marathon had the concept of "places" (well, terminals) where you could save and nowhere else. THIS MADE SENSE! Many times you just couldn't go back to these places. This was AWESOME!
I remember wandering through new levels, having not been able to save for the last 20 or 30 minutes... not knowing where the next save game terminal ist and having only a short red indicator of the remaining armour. The next hit will kill you and you have to play from the last terminal again... and again... until you manage to do it right. Your heart is beating as you look around the corner. What will you see? An enimy? Someone firing at you? A save game terminal? A recharging terminal? Oh man, my hartreate was constantly high...
They just don't make games like that anymore.
I play lots of tabletop games, but I regularly come back to play "Hacker" with a group of other nerds. Although it is a few years old (early 90s, IIRC), it still doesn't feel outdated.
...
...
http://www.sjgames.com/hacker/
Most fun played with 5 or 6 players, IMHO. Depending on how you set the goal, the game can be over as fast as 60 minutes or a whole evening/night can be spent. Prepare to use a BIG table for the latter
And never underestimate the fun of a good old game of chess
Herwig
Unintuitively, nonetheless.
Oh how I hate(d) those FPS where you could save your current game everywhere and as often as you'd like. They just didn't make sense. Just save, get around next corner and if you survive, save again. Booooring as hell. I just could'n stand playing Doom for more than a few minutes. Marathon had the concept of "places" (well, terminals) where you could save and nowhere else. THIS MADE SENSE! Many times you just couldn't go back to these places. This was AWESOME! I remember wandering through new levels, having not been able to save for the last 20 or 30 minutes ... not knowing where the next save game terminal ist and having only a short red indicator of the remaining armour. The next hit will kill you and you have to play from the last terminal again ... and again ... until you manage to do it right. Your heart is beating as you look around the corner. What will you see? An enimy? Someone firing at you? A save game terminal? A recharging terminal? Oh man, my hartreate was constantly high ...
They just don't make games like that anymore.
This is the final proof ... there IS water on the mars! Can there be a better evidence?