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Classic Mac FPS Marathon Turns 10

Mjolnir Mark IV writes "Dec. 21 marked the 10th anniversary of the release of Bungie's classic Mac first-person shooter Marathon. Back then, the game was notable for besting its contemporary Doom in the areas of graphics, gameplay and story, all the while giving Mac gamers something to brag about. Today, the game's notable for its connections to the Halo franchise. When Bungie was bought by Microsoft they released the source code, and the game lives on in updated form."

256 comments

  1. Thats nice and all... by Anonymous Coward · · Score: 5, Funny

    But Church is still trapped there, and the blue team does not seem very concerned. o_O

  2. Marathon was awesome! by Eric(b0mb)Dennis · · Score: 5, Interesting

    Marathon was a great game. I think its gameplay AND story far surpasses halo. It's was really fun to replay the game when I was older, as reading all the information that's available on terminals and such makes the game SO much better.

    You can play it in a kind-of redoing of the engine if you have the original data files with Aleph One is available (it's open source, too!) Be sure to check out the official Bungie Marathon site for more info.

    --
    Excuse me, I don't mean to impose, but I am the ocean
    1. Re:Marathon was awesome! by Eric(b0mb)Dennis · · Score: 2, Informative

      Sorry about the link that's BUNGIE

      --
      Excuse me, I don't mean to impose, but I am the ocean
    2. Re:Marathon was awesome! by Anonymous Coward · · Score: 3, Informative

      marathon.bungie.org is actually a fan-site, not Bungie's official site.

    3. Re:Marathon was awesome! by Yolegoman · · Score: 0, Offtopic

      WTF? He fixed his link. That is NOT a troll. Wake up, mods.

    4. Re:Marathon was awesome! by HeghmoH · · Score: 4, Insightful

      I personally think that Halo is way better gameplay-wise. The AI makes it much more interesting to play, but Marathon was still kick-ass for its time. However, Halo's story really is weak and flat by comparison. Halo seems to throw in reversals and betrayals more out of boredom than anything else. Marathon's betrayals are all precisely timed to have the maximum impact when they kick you in the nuts. Its story still blows my mind today, and IMO it can stand next to the best SF books that I've read.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    5. Re:Marathon was awesome! by Anonymous Coward · · Score: 0
      Some memories of a game I was incredibly fond of. Alas, I already blew all my mod points on this thread, so now i'm reduced to posting anonymously. I was 'Futz' on our network...

      For those that never played it, the game was creepy. The ambient sounds did an incredible job at scaring the bejeezus out of you, particularly with headphones. Hard to describe ... the sound of enormous machinery creaking and screaming down an echoey hallway ... I haven't heard that adequately replicated in games today.

      Did anyone ever use Broadcast to start up a network game? The tell-tale "bleeep" was always an indication that NO problem set would get done in the next 90 minutes. :-)

      Some levels had secrets that required you to grenade hop, or worse, missile hop to get to some ledge. This usually required at least 3x health. If I had a nickel for every time I tried to missile hop but forgot to recharge my health ...

  3. I like it by CyberZCat · · Score: 1, Interesting

    I liked this game when I was younger, and I just got the action sack that has all three of them. Great series. I like them more then the Halo games Bungie's doing now. But that's just me.

    1. Re:I like it by NG+Resonance · · Score: 1

      You're not alone. I enjoy the Marathon games much more than Halo. After ten years, they still beat most first person shooters when it comes to storytelling, including their spiritual successors.

    2. Re:I like it by moonbender · · Score: 1

      The only FPS that came close to Marathon as far as storytelling is concerned is System Shock 2, in my experience. Deus Ex 1 was close, and all others are far, far behind.

      --
      Switch back to Slashdot's D1 system.
    3. Re:I like it by Moofie · · Score: 4, Funny

      "I like them more then the Halo games Bungie's doing now."

      You misspelled Microsoft.

      Yes, I am still THAT bitter.

      --
      Why yes, I AM a rocket scientist!
  4. Mac-games by hermeshome.se · · Score: 5, Interesting

    I often wounder if games on Mac would be at all if not for Marathon.
    I still remember my first glips of the Marathon demo and really thoght that, for the first time, there was hope for Mac. That was after I've played Doom till my fingers was numb. Marathon felt fresh. New. Like much on Mac does compared to other OS:es *choff*Windows*choff*.

    1. Re:Mac-games by Decameron81 · · Score: 1

      It doesn't happen everyday that you stumble upon an universe as cool as the Marathon universe was. I remember playing multiplayer games with my brother for hours.

      How could I forget:

      "Frog blast the ventcore!!"
      "Hey! He's shooting at us!"
      The SPNKR.

      --
      diegoT
    2. Re:Mac-games by NilObject · · Score: 2, Interesting

      Remember, Halo and Oni were originally going to be Mac-only before Microsoft bought them out. Could you imagine if Bungie was still, well, good ol' Bungie? The Mac-gaming scene would sure be a lot better.

      You could imagine the shock and horror from the devoted Mac community when this happened. It was wose than Shaq quitting the Lakers for the Heat. Bungie had given us some of the best games ever, my personal favorite being Myth II. They were like family, really.

      Oh, the memories.

    3. Re:Mac-games by HeghmoH · · Score: 5, Informative

      Remember, Halo and Oni were originally going to be Mac-only before Microsoft bought them out.

      No they weren't. You need a Bungie history lesson.

      Bungie's first PC game was Marathon 2. It mostly fell flat on the PC side, but that was their first foray into the Windows world.

      Next up was Myth, which was a simultaneous Mac/PC release. Myth 2 followed the same tradition. Oni was simultaneous or nearly so for the Mac and PC, and also came out for the PS2. All of this was before the Microsoft Unpleasantness.

      Halo was originally developed on Macs and intended for the same simultaneous Mac/PC release as all of their other stuff until Microsoft bought them out. Bungie hadn't been Mac-only for a long time at that point, and Microsoft's big change was making it an Xbox exclusive, and then finally allowing crappy ports to the PC and Mac worlds.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    4. Re:Mac-games by Quattro+Vezina · · Score: 1

      Marathon wasn't the only classic Mac game (and I never really cared for it anyway). I remember playing and loving Spin Doctor and Power Pete as a kid, and there were probably a few others.

      --
      I support the Center for Consumer Freedom
    5. Re:Mac-games by NilObject · · Score: 3, Insightful

      No they weren't. You need a Bungie history lesson.

      Turn off the flame-thrower, it's just a company, let's not get emotional about it.

      Bungie's first PC game was Marathon 2. It mostly fell flat on the PC side, but that was their first foray into the Windows world.

      You're correct on the first count, but completely wrong on the second. Here's what Bungie has to say about the "flop" of the PC version of Marathon 2:

      Marathon 2, released in November 1995, was also the first Bungie game to be ported to PC (Windows 95, in September 1996), marking Bungie's transition from Mac specialist to multiplatform publisher. It coincided with tremendous growth - the company's revenues shot up an astonishing 500%. This was now a company with a marketing staff, programmers, artists, desks, Post-It notes - the whole deal!

      Next up was Myth, which was a simultaneous Mac/PC release. Myth 2 followed the same tradition. Oni was simultaneous or nearly so for the Mac and PC, and also came out for the PS2. All of this was before the Microsoft Unpleasantness.

      But Oni was intended to be a Mac-only game. It wasn't until 1999 (Oni dates back to the creation of the west-coast office in 1997), that it was announced to be a Mac/PC/PS2 title. It was also to be Bungie's first real console game (Marathon was ported to Pippin, but we all know what happend to that, uhh, wildly succesful platform...)

      Halo was originally developed on Macs and intended for the same simultaneous Mac/PC release as all of their other stuff until Microsoft bought them out. Bungie hadn't been Mac-only for a long time at that point, and Microsoft's big change was making it an Xbox exclusive, and then finally allowing crappy ports to the PC and Mac worlds.

      True. Even worse, it took forever for the crappy ports to come out. Bite me, Microsoft!

    6. Re:Mac-games by Anonymous Coward · · Score: 0

      That's nice and all, but I'm have to ask--Would Halo have been such a hit if not for Microsoft and its Xbox marketing? Halo is a multiplayer console game. If it were on Mac/PC it would be just another FPS, albeit a good one.

    7. Re:Mac-games by Lord+Kano · · Score: 2, Insightful

      Halo would have had a CS like following on the PC had MS not alienated so many potential customers by keeping it XBox only for so long.

      I remember all of the excitement at the MacWorld Expos when Steve Jobs demoed what Bungie had produced up to that point.

      Had Bungie been left to its own devices and been allowed to develop the game as they saw fit, it would have been a raging success on the PC and Mac.

      It ended up being the FPS that FPS haters would play.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    8. Re:Mac-games by HeghmoH · · Score: 1
      No they weren't. You need a Bungie history lesson.
      Turn off the flame-thrower, it's just a company, let's not get emotional about it.

      I'm sorry if you took offense, as none was intended.

      Bungie's first PC game was Marathon 2. It mostly fell flat on the PC side, but that was their first foray into the Windows world.
      You're correct on the first count, but completely wrong on the second. Here's what Bungie has to say about the "flop" of the PC version of Marathon 2:
      Marathon 2, released in November 1995, was also the first Bungie game to be ported to PC (Windows 95, in September 1996), marking Bungie's transition from Mac specialist to multiplatform publisher. It coincided with tremendous growth - the company's revenues shot up an astonishing 500%. This was now a company with a marketing staff, programmers, artists, desks, Post-It notes - the whole deal!
      Well, as they say, correlation does not equal causation. That period saw several Bungie releases, Marathon 2 Mac, Marathon Infinity, Abuse, and Marathon 2 PC. Also, the fact that the PC market is many times bigger than the Mac market means that it could still be a flop on the PC side while being a relative hit for Bungie.

      But Oni was intended to be a Mac-only game. It wasn't until 1999 (Oni dates back to the creation of the west-coast office in 1997), that it was announced to be a Mac/PC/PS2 title. It was also to be Bungie's first real console game (Marathon was ported to Pippin, but we all know what happend to that, uhh, wildly succesful platform...)

      Do you have any cites for that? It doesn't agree with my memory at all, and I have a hard time believing that they would do another Mac-only game after two hugely successful cross-platform games. However, I can't find any actual information on this.

      Even worse, it took forever for the crappy ports to come out. Bite me, Microsoft!

      Indeed. Halo went from the Next Big Thing to just another FPS with better-than-average AI and cookie-cutter level design. Sigh.
      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    9. Re:Mac-games by Phroggy · · Score: 1

      Even worse, it took forever for the crappy ports to come out. Bite me, Microsoft!

      It's just a company; let's not get emotional about it.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    10. Re:Mac-games by Malacon · · Score: 2, Informative



      You need a Bungie history lesson.



      So do you.

      You're right about Marathon 2 and Myth but thats it.

      All accounts of Myth 2 say they shipped together, but the Mac version was available first because a Virus was found in the PC Gold Master and the PC version recalled. In most Cases stores pulled all versions from the shelf Mac and PC. After that you would find it as a Hybrid Box sporting an orange sticker claiming to be Version 1.1 (and for all intents and purposes the same game, just Virus Free)

      When Bungie announced they were selling to MS, both Oni and Halo were in production. In fact, so was Myth 3.

      Oni was in Late Beta when sold and was finished by Rockstar, originally intended as a Simultaneous release for Mac and PC in the same box. I am unsure if they shipped at the same time, but I know they didn't ship in one box. It did not however, include the Multiplayer Death match Jason Jones told me had so many latency issues at the MacWorld Demo.

      Myth 3 was finished by someone else as well, Gathering of Developers if I recall correctly. I believe Myth 3 wasn't even at First playable yet, if it even left the drawing room stage.

      But both Oni and Myth 3 were published by Take-Two Interactive

      Halo was supposed to be released on Mac and PC from the start, but it was going to be on the Mac FIRST. I was at the MacWorld Keynote speech where Halo was first introduced (the same one we first saw the clamshell iBook). I believe it was Jason Jones on stage with Steve Jobs who narrated the trailer they were playing before the crowd as he explained what we were watching was played on a G4 with a ( then unavailable for the Mac) nVidia video card running hacked drivers.

      He emphasized that the game would be for the Mac First with later release for the PC. The audience had been in quiet awe during the presentation when this caused the crowd to erupt into cheers.

      And please, mods - If You Don't know if someone is right, don't mod them up Just because it sounds right !!


      -Malacon

    11. Re:Mac-games by HeghmoH · · Score: 2, Insightful

      All accounts of Myth 2 say they shipped together, but the Mac version was available first because a Virus was found in the PC Gold Master and the PC version recalled. In most Cases stores pulled all versions from the shelf Mac and PC. After that you would find it as a Hybrid Box sporting an orange sticker claiming to be Version 1.1 (and for all intents and purposes the same game, just Virus Free)

      Do you have any cites for this? I recall both Myths being hybrid discs, but I could be wrong.

      When Bungie announced they were selling to MS, both Oni and Halo were in production. In fact, so was Myth 3.

      It turns out you're right about Oni. Do you have any cites about Myth 3? As far as I remember, it got started as a "milk the franchise for every last penny" project by the company that bought the series.

      Halo was supposed to be released on Mac and PC from the start, but it was going to be on the Mac FIRST. I was at the MacWorld Keynote speech where Halo was first introduced (the same one we first saw the clamshell iBook). I believe it was Jason Jones on stage with Steve Jobs who narrated the trailer they were playing before the crowd as he explained what we were watching was played on a G4 with a ( then unavailable for the Mac) nVidia video card running hacked drivers.

      He emphasized that the game would be for the Mac First with later release for the PC. The audience had been in quiet awe during the presentation when this caused the crowd to erupt into cheers.


      I just downloaded and watched the keynote video. There's no mention that Halo will be Mac first, just that it will be on the Mac. After the realtime demo, Jason Jones just says that Halo is a work in progress and will be out in the first half of the next year.

      If you're interested, the (very low-quality) keynote video can be had here. If I missed something there, please do tell. (It's worth downloading just for the first few minutes with Steve Jobs and Noah Wiley.)

      And please, mods - If You Don't know if someone is right, don't mod them up Just because it sounds right !!

      Good luck with that. 99% of slashdot moderators couldn't find their ass with two hands and a mirror. (Yes, I mean you, Mr. Mod.)

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
  5. I had no idea... by Zorilla · · Score: 1

    All this time, I was searching for a copy of the original so I could run it within BasiliskII. I figure that it's at least worth checking out because it the game that was always brought up when Mac gaming was discussed in the mid 90s.

    --

    It would be cool if it didn't suck.
  6. Re:Uh... not quite by BlueCodeWarrior · · Score: 4, Interesting

    This depends on your tastes.

    I got sick of Doom pretty quickly, but I still play Marathon today on my old Mac.

  7. Is... by BlueCodeWarrior · · Score: 1

    ...anyone else here a vidmaster?


    I loved this stuff. I can still remember the first time I vid-ed the first level of Marathon 2...I played it more and before I played 1.

    1. Re:Is... by ollie_ob · · Score: 5, Funny

      I pledged to punch all switches, to never shoot where I could have used grenades, to admit the existence of no level except total carnage, to never use Caps Lock as my 'Run' key, and to never, ever, have left a single Bob alive.

      --
      #define ROSE any_other_name
    2. Re:Is... by fracai · · Score: 1

      It is **hilarious** that you were modded funny.

      and the VM question? oh, we're everywhere.

      --
      -- i am jack's amusing sig file
  8. "Microsoft they released the source code" by Anonymous Coward · · Score: 0

    Gah! I never thought I'd live to see the day when "Microsoft" and "released the source code" are used in the same sentence (current statement excluded).

    1. Re:"Microsoft they released the source code" by Anonymous Coward · · Score: 0

      http://msdn.microsoft.com
      Mr. Smarty Pants

  9. RvB! by Eric(b0mb)Dennis · · Score: 5, Informative

    Red vs Blue rocks my socks!

    Check it out.

    --
    Excuse me, I don't mean to impose, but I am the ocean
  10. Re:Uh... not quite by Decameron81 · · Score: 1
    But gameplay, and story...sorry...were FAR from Doom.


    You mean far ahead from Doom, right?

    Seriously I can't remember Doom having a story at all when compared to the several thousand Marathon terminals you had to read to finish the game.
    --
    diegoT
  11. Story by BWJones · · Score: 3, Insightful

    Like the lined article says, Marathon was unique for its story. It went beyond the trick novelty of being a first person shooter and actually had pretty decent (for its time) story line. Not to mention the great networked game play that went on with wonderfully designed maps. Does anybody remember that little dark niche at the end of the hallway you had to walk towards to get up the staircase? Ha! You'd be walking down the hall and see a puff of flame and smoke only to find a SPNKR rocket headed right towards you. We had a great time in the genetics building late at night playing Marathon on Mac Quadra 840av's and when somebody got caught, you would hear a scream from somewhere in the building when they got killed (virtually of course).

    --
    Visit Jonesblog and say hello.
    1. Re:Story by Xzzy · · Score: 2, Insightful

      > actually had pretty decent (for its time) story line.

      For it's time?

      Stories aren't game engines, they don't get experience huge advances as time goes on. In fact in most cases they get better with age. ;)

    2. Re:Story by johannesg · · Score: 1

      Since we are hearing so much about this story, and considering that most of us won't ever have an opportunity to play the game for ourselves, would it be possible for someone to post a short synopsis?

    3. Re:Story by Anonymous Coward · · Score: 0

      No. The great thing about the story is the way it's told, through scraps of information gleaned from AIs and journal entries and apparently random gibberish from terminals throughout the game. (see the ilovebees thing for a vague idea.) To try to reduce it to "X happens, and then Y does Z, and then X^2 happens" would convey nothing.

    4. Re:Story by Tet · · Score: 1
      Marathon was unique for its story. It went beyond the trick novelty of being a first person shooter and actually had pretty decent (for its time) story line.

      Does anyone care? I mean really? Sure, gaming magazines write about the story all the time because that's the line that publishers have fed them. But gamers simply aren't interested. All they want to do is sit down and play the game. You only have to look at the success of Doom. It was just a high adreneline gore fest. Sure, there was a story tacked on as afterthought, in the great traditions of Llamasoft et al. But no one really cared. It was the gameplay that counted, not the story. Or indeed, the graphics, which at the time were amazing, but served as little more than a hook to get you involved with the game. Once there, it was the gameplay that kept you coming back for more. A lesson that modern publishers would do well to remember.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    5. Re:Story by Anonymous Coward · · Score: 0

      However, if you really want, the full terminal texts are at the Marathon Story page.

    6. Re:Story by global_diffusion · · Score: 1

      Yeah, the multiplayer was hella fun. In my first job (it was a dot com) we used to go down to the art floor after work and use the macs there to have huge battles. Good times.

      Then there was pathways to darkness... *sniff*

    7. Re:Story by schnell · · Score: 2, Insightful

      Does anyone care? I mean really? ... It was the gameplay that counted, not the story.

      I think that lots of people care, actually (myself included). It all depends on your preference and what you're in the mood for, but story is extremely important to me - even for FPS, it's what makes the difference between a game I pick up for a few minutes of twitch-n-blast (like Quake3) and one that I play all the way through (like Marathon, Halo or Half-Life). I think it goes without saying that story is also a key element of non-FPS games as well ... I wouldn't have finished any of the Final Fantasy games or KOTOR if they didn't have engrossing stories (I didn't bother finishing Metal Gear Solid 2 precisely because it had one of those "what drugs do the Japanese take?" stories that eventually made me stop caring about the game).

      It may just be that I'm getting older (yeesh ... an ancient 31 now), but the quality of the story is what determines whether I play a game all the way through or put it down after a couple hours. And since that playability basically equates to whether I got my money's worth from the game (hours played vs. money spent), I almost exclusively buy games that I have heard have good stories attached to them. Am I the only one doing this?

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    8. Re:Story by jeblucas · · Score: 3, Insightful
      The story does matter--even if you don't think it does. Especially on quasi-immersive games like FPS. Is anyone still playing Serous Sam? That's the best frigging gameplay ever for an FPS--but now it's remembered for big open spaces and that headless screaming guy--no one's playing it. Marathon has a huge cult following. Have you seen the websites/blogs teasing out Marathon from Halo?Here. Here. Here.

      ...Nevermind the whole bungie.org phenomenon.

      But you are correct when you say the gameplay's important. Marathon was revelatory. I remember the first time I rocket-jumped (by accident--had a shield and survived the blast at my toes--then I realized I could get places!) It had a "third" dimension that made Doom pale in comparison. But, hey, even the guys writing Doom wanted there to be -some- story, hence the whole Hell on Mars thing. Marathon took that to another level--it wasn't a paragraph on the screen--it was a whole back story that we still don't know all of--ironically given out in bits and pieces by in-game paragraphs-on-screens. I remember the first time I saw a Compiler, just interfacing with the terminal--too distracted to notice me. That was disturbing--it gave the bad guys a life outside of KILL TEH URTHMAN!!11

      I downloaded Aleph One and the new Eternity module last night. I'm looking forward to heading back in.

      --
      blarg.
    9. Re:Story by Tet · · Score: 1
      Is anyone still playing Serous Sam?

      Errrr... me? Serious Sam is probably the best designed and thought out game in terms of playability that's been released in the last 5 years, and is the epitome of everything I'm arguing for. Yes, I'm still playing it. Serious Sam 2 is the only game I'm aware of that I'm actively looking forward to.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    10. Re:Story by Trixter · · Score: 1

      Not true if the story is dated. For example, the movie Strange Days was fantastic in 1995, with a story that was slightly futuristic taking place during the millenium New Year's party. Ten years later, and five years after the actual event, it's hard to appreciate the story since the "2000 New Year's Party" aspect really gets uncomfortable.

      The only way to enjoy Strange Days now is to look at it as some sort of "alternate-reality" piece. Which is a shame, since I kept trying to get my wife to watch it (I'm sure she would have liked it) but I'm sure the future-past thing would just bug her now.

    11. Re:Story by sinebubble · · Score: 1

      Errr, at Indiana University, by any chance?? With Aaron Kelly?

      --
      Brian
    12. Re:Story by BWJones · · Score: 1

      Errr, at Indiana University, by any chance?? With Aaron Kelly?

      Nope. U of U. Click on the link.

      --
      Visit Jonesblog and say hello.
    13. Re:Story by d34thm0nk3y · · Score: 1

      games had stories back then????
      j/k

  12. Re:Uh... not quite by theKinkyRabbit · · Score: 5, Insightful

    But gameplay, and story...sorry...were FAR from Doom.

    Doom had a very thin, almost inexistant story. It was actually more of a pretext than an actual story. The gameplay made the game shines though, no question about that. And let's not forget the ambient fear of those dark corridors... *shivers*

    Marathon, on the other hand, was much more graphically flashy (remember that alien texture set? Bright yellow, pink, green and blue everywhere) and much less nail-biting, but the fact that going from point A to point B had an actual purpose, usually delivered through the readings of some terminal, continually developping the storyline, had you much more involved than in Doom, where getting the blue/red/yellow key card was just, well... to let you get the hell outta here.

    --
    Life isn't a bitch. Life is a virgin. A bitch is easy.
  13. Re:Uh... not quite by tirefire · · Score: 5, Informative

    You're an idiot.

    Doom's Story: There's some human colony on Mars. Or something. There *are humans*, we do know that...

    Oh yeah, and hell opened up or something inside the base. It doesn't really *tell* you before you play, or even while you're playing. You're just shooting stuff the whole time.

    Also, Marathon and Doom play in a very similar way, with the 2.5D graphics and sprite-animation. In doom, both you and monsters move faster than in Marathon, though.

    Marathon has a much deeper story than Doom. Marathon has pages and pages of terminal instructions from the AIs, and your missions vary from rescue to sabotage to fixing radio transmitters. You even watch as one AI goes insane and commands you!

    In Doom, there are no plot changes or even really a plot at all. You just blast aliens that come out of some portal or whatever.

  14. I remember... by mfifer · · Score: 5, Funny

    playing that EVERY night for 1 hour starting at 5 PM.

    I remember it had voice chat so you could taunt your buds.

    I remember watching LanDesk's network bandwidth utilization go off the hook while we played.

    And I remember a network tech with a sniffer one time asking "do you guys have a computer named Bitchslapper? It's using an awful lot of bandwidth!" :-)

    Man those were good times.

    Lemme end by trolling and saying, as a Mac user, Bungie are sellouts. But I''ll always have a soft place in my heart for the original Marathon...

    1. Re:I remember... by Evil+Adrian · · Score: 0, Flamebait

      Yeah, cuz, God forbid Bungie should try to make money. Ass.

      --
      evil adrian
    2. Re:I remember... by peragrin · · Score: 1

      A friend and my self used to bribe the Mac Lab tech, to let us play even though it was againist the rules.

      Want to know the bribe?? he had to play as well :-)

      Those were good times. I remember being yelled at by other students who would get upset when the tech wouldn't stop us. :-)

      We were playing marathon regularlly up until 2 years ago. Then we started switching to unreal.

      --
      i thought once I was found, but it was only a dream.
    3. Re:I remember... by DurendalMac · · Score: 1

      It's not that they made money, it's that they had announced Halo for Mac/PC and weren't too far from releasing it when they were bought up by Microsoft. Then they delayed it's release for two years. They fucked over the very people that put them where they are. The ports were third party and the network code is shit. You get nasty lag when two hogs knock into each other on a 100Mbps LAN. I've been a real fan since the days of Marathon, but fuck Bungie for selling out like they did and abandoning their very loyal fanbase. Buncha assholes.

    4. Re:I remember... by Lord+Kano · · Score: 2, Insightful

      I don't really blame Bungie, they got bought out. When someone buys a controlling stake in your company, they get to call the shots. Even if they're making idiotic decisions.

      I prefer to say Fuck Microsoft for ruining Bungie.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:I remember... by Evil+Adrian · · Score: 1

      Right, cuz Halo 1 and Halo 2 aren't super-popular and haven't made millions of dollars. Yup, they sure ruined Bungie alright.

      --
      evil adrian
    6. Re:I remember... by drok · · Score: 1

      You forgot to mention how you'd get your ass whoopped!

      -Robert

  15. another game nobody talks about by Anonymous Coward · · Score: 1, Informative

    is Hired Guns, a real 3D multiplayer Amiga game that came around a year or so before Doom. It was more 3D than Doom because entities could be stacked on top of others (Doom was more like 2.5D). It wasn't smooth-scrolling though, you could only move one square at a time. But the combat was real-time, and they had some pretty nasty beasties in there (stuff that seemed right out of Aliens), and all kinds of cool guns and gear (even stuff like auto-sentries). The ambient sounds were IMO better than Doom's, though the grafix were much less good. The gameplay was spot on, and there were some interesting puzzles in there.
    The PC version wasn't nearly as good though.

  16. Ah, Marathon. by indig0 · · Score: 5, Insightful

    I don't really have anything interesting to say, but here's some random thoughts:

    Marathon (Evil/Infinity) was my first LAN party, and got me hooked into hosting years and years of LAN parties. (Continued now with Aleph One.)

    The smiley face at the end of the SPNKR rockets can now be seen on the front of the flak shells in the UT* games. An homage, I assume?

    I'm glad this made /., as the Aleph One project could really use the traffic and attention. Those guys are great...

    Not to restate what's already been said a few times, but Doom's story consisted of "kill stuff, find blue key, kill stuff, find red key, kill bigger stuff, next level". Marathon's back story is some great SciFi and still makes for entertaining reading. (Link in the article.)

    Few things annoy me more than Halo/Xbox kiddies posting in forums without showing respect for Halo's roots in Marathon. Of course, that may be too much to expect from people who play an FPS with a joypad. ;-)

    That's all I can think of right now, so:

    FROGBLAST THE VENTCORE

  17. Gwhat by Anonymous Coward · · Score: 0

    Back then, the game was notable for besting...

    "Back then", nobody cared. But now Bungie made Halo and suddenly everyone talks about Marathon like they knew about it before Halo.

    1. Re:Gwhat by moonbender · · Score: 3, Interesting

      I think everyone who had a Mac and was interested in gaming back then knew about Marathon. Granted, that's not a lot of people.

      --
      Switch back to Slashdot's D1 system.
    2. Re:Gwhat by TedCheshireAcad · · Score: 3, Funny

      Yeah, me, Jack, and Ronny all had a good time with that.

    3. Re:Gwhat by mdarksbane · · Score: 1

      I can't find the numbers anywhere, but I think the Marathon series sold somewhere between 300,000 and 500,000 units. Not that great compared to most blockbuster games out there (Halo 2 did that in what, the first hour of release) but at least a few people got to play it :)

    4. Re:Gwhat by Decameron81 · · Score: 1

      Point is that Marathon is probably the most popular game in the Mac community.

      I still have the manuals and CDs of Marathon 1, 2 and Infinity

      --
      diegoT
    5. Re:Gwhat by sh00z · · Score: 1
      I still have the manuals and CDs of Marathon 1, 2 and Infinity
      I still have, and still wear, the free T-shirt you could get from sending in the barcodes from all three boxes. And I still get the same weird looks.
    6. Re:Gwhat by MyDixieWrecked · · Score: 1

      I dunno, I was in 7th or 8th grade when marathon came out and I remember, back then, I knew more people with macs than PCs... it wasn't until win95 came out that everyone I knew started getting PCs. It seemed that until that point, if you had a computer, you had a mac.

      And generally, up until that point, the mac games always had better graphics and sound and were generally better games (id was the main exception to that rule).

      I used to play marathon a whole lot, but never really got INTO it... I always used the saved game hack programs to give me all the weapons and infinite life, and I'd just go around killing things doom-style.

      Myth is still my favourite Bungie game.

      --



      ...spike
      Ewwwwww, coconut...
    7. Re:Gwhat by Anonymous Coward · · Score: 0

      That's like saying RC Cola is the most popular soft drink in Bumfuck Texas

    8. Re:Gwhat by Anonymous Coward · · Score: 0

      So in other words, you got nothing.

    9. Re:Gwhat by Rico_Suave · · Score: 1

      Anecdote != data. Even at it's peak, the Mac didn't account for more than 13% of the market.

      http://pegasus3d.com/mac_sales.html/

    10. Re:Gwhat by Rico_Suave · · Score: 1

      Dammit...

      http://pegasus3d.com/mac_sales.html

      It's the second graph

  18. Re:Uh... not quite by Spock+the+Baptist · · Score: 4, Insightful

    Marathon had up/down movement whereas Doom did not. This is the first thing that you notice when switching from one to the other. Frankly it took Quake for Id to catch up with Bungie.

    What makes me sad is that M$ got Bungie before Halo was finished for the Mac. Booo, hissss! Now I guess I'll have to wait for a couple of years for Halo 2 to make it to Mac OSX.

    I refuse to buy an XBox, or any other game box. I'm not going to spend money on a bit of hardware that's only for games when I have a perfectly good G5 that can handle high end graphics very nicely.

    My $0.02

    --
    "Oh drat these computers, they're so naughty and so complex, I could pinch them." --Marvin the Martian
  19. Quality Bungie service by Stormwatch · · Score: 1

    My old 6500/225 came with Marathon 2. I loved it so much, I printed the form from the "Bungie Catalog" and ordered the other two, along with the strategy guide (by IMG's own Tuncer Deniz) and the wall poster (that was before internet access became common here in Brazil).

    It took a loooong time to arrive, but when I opened the box, what a surprise. Rather than each game, they had sent me the Marathon Trilogy Box Set - the same games, a crapload of extras, and cheaper! The only thing they didn't send was the wall poster - out of stock, I suppose.

    For about a year, all I played was the Marathon series (and a bit of Mechwarrior 2). That game was so damn addictive! I can not recall a game with a deeper plot. Thanks for the good times, Jason & Alex & all the team!

  20. Frog Blast the Vent Core! by SuperBanana · · Score: 4, Interesting
    I often wounder if games on Mac would be at all if not for Marathon. I still remember my first glips of the Marathon demo and really thoght that, for the first time, there was hope for Mac.

    Eh?

    • Brickles
    • Bolo (damn awesome tank game, still on InfoMac)
    • Canon Fodder (simple, but addictive- don't blow up the hospitals!)
    • Ottomatic(I think? Multilevel 2D ladders+levels, with a unicycle-robot)
    • RoboWar, a complex program-your-own-robot game which was very addictive
    • (forgot the name) line-art 3D shoot-the baddies-coming-down-the-tunnel game
    • (forgot the name) line-art 3D space-age-ish tank game that performed really, really well even on older machines. Collected flags, biased your tank(which was red) in terms of ammo/speed/armour, etc. Came in a really weird box.
    • NetTrek
    • Solarian II (STILL my favorite. Write Ben Hall and help me pester him into porting it to OS X, he's told me he wants to if only for fun, but never gets around to it. I think it does run under Classic)
    • Some sort of dungeon game, I think the premise was exploring a pyramid. You found scrolls, rings, and potions...objects could be cursed...my favorite was when you picked up a cursed object, a little high pitched voice would go "oh no!" :-)
    • Glider
    Given enough time, or a drive that could read 3.5" HFS floppies, I could think of/find even more.

    All fantastic, superb games, and I'd love to see source released on those which were not open, so that they can be updated for OS X. All caused me to waste far too much of my early high school years. All blew away their PC counterparts which were DOS and at best could go "bip" or "bop" and draw a square in one of 16 colors. Then the PowerPC came along, and Marathon knocked everyone's socks off. I damn near shit myself the first time I played Infinity when the aliens came out of the dark, and the space ship creaked and moaned...

    Oh, and Hypercard Kicked Ass compared to ANYTHING on the PC.

    Infomac seems to be missing a lot of the REALLY good, old stuff. Anyone know if there's a true historical archive of any of this stuff?

    1. Re:Frog Blast the Vent Core! by asparagus · · Score: 4, Informative

      Solarian II is available for OS X now.

      The 3D game was spectre. BZflag sorta captures the gameplay but not the level design.

      Another classic of the time period, updated for OS X, is Oids.

    2. Re:Frog Blast the Vent Core! by Stormwatch · · Score: 0

      > (forgot the name) line-art 3D
      > shoot-the baddies-coming-down
      >-the-tunnel game

      Arashi - a clone of Atari's old arcade Tempest.

      > (forgot the name) ... 3D ...
      > tank game ... Collected flags

      Spectre series, maybe?

    3. Re:Frog Blast the Vent Core! by Anonymous Coward · · Score: 0

      Yeah that would be Spectre. The RPG where you're exploring the pyramid is probably Pathways Into Darkness, another Bungie creation.

    4. Re:Frog Blast the Vent Core! by sean23007 · · Score: 1

      Speaking of Hypercard, the game DragonTrials was awesome. I couldn't find it after I had to get rid of my classic Mac lab (SE/30's), so I rewrote it as a .Net app. It's still ridiculously fun.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    5. Re:Frog Blast the Vent Core! by noidentity · · Score: 1

      The Mac Garden has lots of older games, from the first Mac to some PowerPC games.

    6. Re:Frog Blast the Vent Core! by T'hain+Esh+Kelch · · Score: 0

      [i]Solarian II (STILL my favorite. Write Ben Hall and help me pester him into porting it to OS X, he's told me he wants to if only for fun, but never gets around to it. I think it does run under Classic)[/i] Solarian II is out for OSX and has been for ~2 months now! :)

      One of my old time favorites too!

    7. Re:Frog Blast the Vent Core! by Anonymous Coward · · Score: 0

      PiD was an awesome game, but I'm pretty sure grandparent was talking about Scarab of Ra. Definitely nothing like what was described in PiD.

    8. Re:Frog Blast the Vent Core! by atezun · · Score: 1

      Woah there! Let's not forget the entire Escape Velocity series(EV, EV: Override & EV: Nova). BEST SHAREWARE EVER! By the way the tank game I beleive is called Spectre.

    9. Re:Frog Blast the Vent Core! by johannesg · · Score: 0, Flamebait

      Are you attempting to prove that Mac is a viable gaming platform by posting a list of just _eleven_ games? The mind boggles...

    10. Re:Frog Blast the Vent Core! by Burning1 · · Score: 1
      • Zork
      • Breakout
      • Super Breakout
      • Photshop
      (See: Mac Gamers)
    11. Re:Frog Blast the Vent Core! by Anonymous Coward · · Score: 0

      >> Ottomatic(I think? Multilevel 2D ladders+levels, with a unicycle-robot)

      you meaN quagmire?!

    12. Re:Frog Blast the Vent Core! by G-Licious! · · Score: 1

      Yep, Arashi rocked. The full source code is floating about somewhere, and I tried to port it to Linux once. But that was just before ReiserFS turned bad on me.

      Either way, might give it another shot sometime.

    13. Re:Frog Blast the Vent Core! by Decameron81 · · Score: 1

      I have the original spectre box. Just found it in my garage. The game was cool... much better than anything else I had at the time I bought it. And the best thing was you could play multiplayer!!

      --
      diegoT
    14. Re:Frog Blast the Vent Core! by MrDickey · · Score: 1

      I dont think you're refering to it, but your pyramid game reminds me of another kick ass bungie game, pathways into darkness. That game had a very creepy feel to it- as marathon did- and lets face it, you cant beat talking to dead nazi corpses.

      --
      I hate my sig
    15. Re:Frog Blast the Vent Core! by puregen1us · · Score: 1

      > (forgot the name) line-art 3D shoot-the baddies-coming-down-the-tunnel game

      It wasn't Ottomatic, but I remember that game, it was rather good.

      > (forgot the name) line-art 3D shoot-the baddies-coming-down-the-tunnel game

      >(forgot the name) line-art 3D space-age-ish tank game that performed really, really well even on older machines. Collected flags, biased your tank(which was red) in terms of ammo/speed/armour, etc. Came in a really weird box.

      That was Spectre, about the first game I ever really really played. Endlessly. I tried all the combinations and played it a vast amount. They also had Spectre VR with improved graphics, but it crashed by 6100/60.

      Glider was great, and I spent far too long making my own houses. Glider Pro runs under OSX and is now free.

    16. Re:Frog Blast the Vent Core! by hawaiian717 · · Score: 1
      Here's the link to the Glider page: http://homepage.mac.com/calhoun/

      I also played quite a bit of Spectre and Spectre Supreme. Ran great on my LC II. I'm not sure, but I might have played network games of it with a Duo 230 as well.

      --
      End of Line.
    17. Re:Frog Blast the Vent Core! by Anonymous Coward · · Score: 0

      Scarab of RA was the pyrmid game. Fun!

      Marathon [2] was the first time I played a networked video game and had real fun doing it. Fortunately, I had access to a LAN at a University and multiple computers capable of handling it. Remember the shoulder-mounted rocket launcher?! Heh. Marathon and pizza became a weekly past-time.

    18. Re:Frog Blast the Vent Core! by code+shady · · Score: 1

      How can you forget possibly THE most addictive game of all time, Spin Doctor. In a nutshell, you control a wand, and you have to move from dot to dot, avoiding other wands, bombs, and acid while triggering doors and telporting dots, as well as dots that disappear after being used once.

      I remember when it came on the Demo CD with my preforma,and i was hooked in about 5 seconds. You can still get it today from http://mac.the-underdogs.org/ but you will need to have classic installed.

      --
      Look out honey cause I'm usin' technology
      Ain't got time to make no apologies
    19. Re:Frog Blast the Vent Core! by tricorn · · Score: 1

      Anyone remember "The Colony"? Ran on a Mac Plus, a Mac II ran it too fast. It had a cute easter-egg, on Christmas Day the straggly-looking sticks sitting in various corners turned into lush Christmas trees. The guy who wrote it promised a color version for the Mac II, but I never heard anything more about it.

    20. Re:Frog Blast the Vent Core! by beerits · · Score: 1

      Some sort of dungeon game, I think the premise was exploring a pyramid. You found scrolls, rings, and potions...objects could be cursed...my favorite was when you picked up a cursed object, a little high pitched voice would go "oh no!" :-)

      Might you be thinking of Scarab of Ra.

    21. Re:Frog Blast the Vent Core! by despik · · Score: 1

      Check out the Macintosh Garden for all the classic Mac games you always wanted.

      --
      "I seem to have mastered a certain amount of control over physical reality."
    22. Re:Frog Blast the Vent Core! by cosmo7 · · Score: 1

      Also there was that Mac game where you have to keep finding out these bizarre secret codes and phrases and solve really weird logic puzzles, and all the time you're not quite sure what the objective is.

      You know the game; it was called CodeWarrior PowerPlant.

    23. Re:Frog Blast the Vent Core! by arkanes · · Score: 1
      Some sort of dungeon game, I think the premise was exploring a pyramid. You found scrolls, rings, and potions...objects could be cursed...my favorite was when you picked up a cursed object, a little high pitched voice would go "oh no!" :-)

      Dungeon of Doom, probably. I played this on the 1st generation macs in middle school. My other favorite was Scarab of Ra.

    24. Re:Frog Blast the Vent Core! by Clock+Nova · · Score: 1

      I loved Dungeon of Doom. So simple, yet so much fun.

      "Jones lives across the street."

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
  21. Re:Huh? by Pluvius · · Score: 1, Informative

    Oh, I get it. Spare apostrophe. If only /. had editors.

    What spare apostrophe? "[T]he game's notable for its connections..." is grammatically correct, though "the game is" would be more formal. Maybe you should make sure that your knowledge of English is correct before you start making fun of others'.

    Rob

  22. Re:Uh... not quite by Trurl's+Machine · · Score: 2, Insightful

    Doom had a very thin, almost inexistant story. It was actually more of a pretext than an actual story. The gameplay made the game shines though, no question about that. And let's not forget the ambient fear of those dark corridors... *shivers*

    Well, that's precisely what the name of the company is supposed to mean - in Freudian terms, "id" is the uncouscious, unspoken, instinct-based. "Doom" has very little narrative story - but it has a very complex non-verbal story based on what you aptly descibed, the "ambient fear", the xenophobic loathing of the "other", the pure instinct of agression etc. I think Carmack & Romero were right on this one - FPP appeals better to your id than to your superego. If you want to read lenghty texts, play some cRPG...

  23. Re:Huh? by Anonymous Coward · · Score: 0

    You know, 's is also a way of adding an "is" after a word. Think about it:

    The game is notable for its connections to the Halo Franchise.

    Another example: Saying "he's" is the same thing as saying "he is".

    Works, doesn't it?

    Pay more attention in English Class before you go around commenting on "incorrect" grammar.

  24. Re:Huh? by Anonymous Coward · · Score: 0

    In most English-speaking countries, "the game's notable for ..." is short for "the game is notable for ..." Removing the apostrophe is incorrect; you would end up with "the games notable for ..." which refers to more than one game.

  25. Re:Huh? by razjml · · Score: 0

    it's perfectly fine to colloquially tack on is to things using apostrophes. For example, "your complaint's unfounded."

  26. Re:Uh... not quite by EdMcMan · · Score: 1

    Wow, I have to stretch my memory back a while, but you are incorrect about Doom's storyline. Doom actually does have a written storyline to it. I remember after buying the Doom demo at EB on two floppies, it asked if you if you wanted to print out the story line before playing.

    I made the mistake of saying yes, and many many pages kept rolling out of my printer. I never got around to reading all of it, but there was a fairly in depth storyline outside of the game.

  27. Oni... by TrippTDF · · Score: 3, Interesting

    Anyone remember Oni? Another great Bungie game that never got the honors it deserved... the game play was a lot of fun, and the story was pretty good.

    the thing that really got me was the load times- it took almost no time from clicking the icon to get to beating the crap out of guys.

  28. Frogblast the Vent Core! by Rosyna · · Score: 1

    Wrong Answer. The correct first post should have been the above. Hosers...

    Why is it when I ask so many Halo "Fans" about Marathon, they look at me completely dumbfounded?

    1. Re:Frogblast the Vent Core! by Anonymous Coward · · Score: 1, Informative

      Because they are two separate games universes (though they share obvious similarities), and you don't need to know of the former to appreciate the latter, and vice versa?

      Add in the fact that many of the gamers weren't gaming back when the marathon series came out, that only a small subset of gamers had access to either the first or the third (as they were mac only) and you can see why it isn't common to have heard about/played Marathon.

      The Halo universe is rich enough to have a fan base without people having to know all the intricate details of every one of Bungie's past games.

      Tell me, are you the sort of person that thinks people aren't "true" fans of Terminator or Twelve Monkeys unless they have seen La Jetée?

      You sure sound like it.

    2. Re:Frogblast the Vent Core! by Surlyboi · · Score: 2, Insightful

      He has a point though. You should know the history of Marathon, not to be snobbish about your gamer cred, but because you'll garner so much more enjoyment from Halo if you do. Even the RvB example from the first post is funnier if you know you're looking at Marathon in that last frame.

      'sides, everybody should know about the Big Floaty Thing What Kicks Our Asses. =)

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    3. Re:Frogblast the Vent Core! by Anonymous Coward · · Score: 0

      Yep - I admit I was kinda snotty in my reply to him :)
      (If he hadn't put the word fans like "this", then I would have been much more friendly in my counter-argument...)

      Perhaps we should agree that Marathon is a great game series that enriches our understanding of some elements of the Halo universe, though both can be enjoyed immensely without the other :)

    4. Re:Frogblast the Vent Core! by chainsaw1 · · Score: 2, Insightful

      The first time I played Halo and heard the little monsters screaming "They're everywhere" I about died in laughter. As I couldn't help it, I made a fwoosh sound and a scream with my mouth, and turned to see a bunch of people staring at me.

      Those of us who played the gamma/beta of Marathon knew of the Random Man "officialy the BoB's" who would run around screeming "They're Everywhere" until killed. Many a deathmatch was interrupted by this Random Man running across your sights. Hunting them down with a flamethrower proved to be fun, as for some reason they always seems to say they're scripted line right before screeming in pain as their burning bodies collapsed into a burnt pile on the ground.

      This memory always comes flashing back as the Halo Grunts run in fear screaming that immortal line.

      --
      - Sig
    5. Re:Frogblast the Vent Core! by Surlyboi · · Score: 1

      Agreed. =)

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    6. Re:Frogblast the Vent Core! by Surlyboi · · Score: 1

      A couple of the marines will yell, "thank god, it's you" as well.

      Thankfully, they don't explode after saying it. =)

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    7. Re:Frogblast the Vent Core! by capmilk · · Score: 1
      Because they are two separate games universes

      There are people who think Marathon and Halo share one univsere: clicky. I find it hard to disagree.

  29. Re:Uh... not quite by Anonymous Coward · · Score: 0

    The story was far better than that of Doom. Hell, it eclipses most games these days, let alone Doom's flimsy "Hell on... Mars!" plotline.

    Doom had the better gameplay, I agree with that. But its plotline wasn't even in the same league as that of Doom.

    I realise this should probably be moderated "redundant", as so many have said the same thing, but I felt this was something that had to be backed up.

  30. Bragging rights by Junior+J.+Junior+III · · Score: 2, Informative

    I am one of the Sevens

    http://marathon.bungie.org/story/_page2401/these ve ns.html

    Way back when, this page was built and if you read through all of it you'll be impressed with how detailed and immersive the plot and setting were for this game. This site cataloged ALL of that and made sense of it, and included a puzzle, the solution for which involved guessing a URL based on mathematical clues. I was the third person to find the solution to this puzzle, and... well, all you Xbox/Halo newbs are all just poseurs.

    Marathon rocks.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Bragging rights by el+cisne · · Score: 1
  31. what was that again? by Anonymous Coward · · Score: 0, Troll

    Back then, the game was notable ...

    Funny that today was the first I've heard of it.

  32. Myst, Spectre VR, OIDS, Vette, Falcon MC... by green+pizza · · Score: 1

    Myst, Spectre VR, OIDS, Vette, Falcon MC...
    There were lots of Mac-first games, but back in those days you needed a decked out monster of a Mac to play them. The crappy Mac Classics and Mac LCs in most schools generally didn't have enough horsepower to play much more than that 3D air hockey game.

    1. Re:Myst, Spectre VR, OIDS, Vette, Falcon MC... by Gogo+Dodo · · Score: 1

      Spectre VR... oh the memories of blowing away my officemates. Woohoo!

  33. Mac LAN parties... Marathon...Bolo... Oregon Trail by green+pizza · · Score: 2, Interesting

    I too remember the fun of Marthon and Bolo LAN parties. Late nights in 1995 with a bunch of Macs linked together with Ethernet and/or LocalTalk PhoneNet. Voicechat was awesome fun back then!

    My first Mac LAN party was actually in school around 1991 or 1992. We had a lab of Mac Classics (a modernized Mac Plus) that were netwoked mainly to share a couple laser printers. But the coolest use of the network??... OREGON TRAIL!!! The Mac version that we had supported LAN play. Each wagon could be made up of 1 - 5 players on different machines. You could vote to figure out what to do next... chat... even go on hunting parties! I've never had so much fun with a 512x384 grayscale game before!

  34. Maybe nobody on the PC side... by interactive_civilian · · Score: 3, Insightful
    fozzmeister said:
    I don't know abour Marathon, it may be superb. I never played it, but who remembers it now? everybody remembers Doom, and most have cleared it.
    I think you would be very hard pressed to find a longtime Mac user who doesn't remember the Marathon trilogy.

    Personally I always thought Marathon felt more polished than Doom simply because it had the ability to look up and down and you actually had to aim your weapons (without a crosshair) to hit things above and below you. In doom, you only had to point in their general direction (for example with the rocket launcher). Much better game-play IMHO.

    --
    "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
  35. you *sure* it's open source? by iamhassi · · Score: 1
    I've been looking for Marathon for about a month now for a old G3 iMac PC running OS9 and I can't find a full version *anywhere*.

    http://source.bungie.org/ claims to have it, but the link I clicked "Download Marathon Aleph One" for OS9 resulted in a 1.9 megabyte file, a little small for a FPS even in 1994.

    This site claims to have it but in the faq it says you need "a copy of Unreal Tournament" which is way too high-tech for a G3 Mac with 2meg video card.

    any other real sources where I can download a full copy of Marathon?

    --
    my karma will be here long after I'm gone
    1. Re:you *sure* it's open source? by Doktor+Memory · · Score: 3, Informative

      The game engine is open-source. The art, model files, sounds, music and level designs, however, are still very much Copyright Bungie Studios, now a division of Microsoft Games.

      You can probably find a copy on ebay pretty cheaply.

      --

      News for Nerds. Stuff that Matters? Like hell.

    2. Re:you *sure* it's open source? by Phs2501 · · Score: 1
      You can probably find a copy on ebay pretty cheaply.

      It seems to be gone now, sadly, but the Bungie "Mac Action Pack" had all three Marathons, amongst other things, for $10 when I got it.

    3. Re:you *sure* it's open source? by indig0 · · Score: 1

      Sadly, Bungie sold the very last Mac Action Pack from its store a few months ago. I know because I missed it by a few days... *chuckle* Good luck!

    4. Re:you *sure* it's open source? by Lord+Kano · · Score: 1

      I clicked "Download Marathon Aleph One" for OS9 resulted in a 1.9 megabyte file, a little small for a FPS even in 1994.

      Marathon came on 4 1.4 meg floppies. It's not unreasonable to think that it could be compressed to 2MB.

      I'll have to look and see if I still have disk images of it

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:you *sure* it's open source? by sh00z · · Score: 1

      Man, this has really got me wanting to play again! Do you know if the floppy version (that's what I've got) will still install in OS 9? The only alternative would be to dust off the old Performa 630, still running 7.5.3...

    6. Re:you *sure* it's open source? by Anonymous Coward · · Score: 0

      bungie has allowed from the distribution of marathon 2 data files just recently. see http://www.bungie.net/Forums/posts.aspx?postID=481 167

  36. EV!!! by Wingie · · Score: 1

    Marathon was nothing compared to Escape Velocity, and especially Escape Velocity: Override!!! Those two games were the reasons why I really really wanted a Mac. Now I want a Mac because OSX is pretty and chicks dig Macs.

    1. Re:EV!!! by connorbd · · Score: 1

      Escape Velocity is an incredible game, but it's a completely different genre -- a combination of space trader and action game. I love the game, but I can't afford my shareware fees, so I'm constantly being attacked by that annoying parrot.

    2. Re:EV!!! by mdarksbane · · Score: 1

      I love how many Marathon references there are in Ambrosia games. You can tell what they play when they aren't developing :)

      FYI, they've ported EV: Nova to PC now, and have made plugins to play the original two in EV:Nova. So whether you get the chicks or not, you can play EV on your PC.

    3. Re:EV!!! by Anonymous Coward · · Score: 0

      The best EV game however, was the third (and most recent, released in 2001) game, called Escape Velocity: Nova. It had a much better engine, story, graphics, universe, ships, weapons, you name it. It was the most incredible game in the entire EV series.

      It'll run on any Mac that's at least 200 MHZ, and has a native Mac OS X port if you decide to get a new Mac.

      Give it a shot, you won't be disappointed.

  37. Playing Marathon on Windows by KUNGwill · · Score: 2, Informative
    This is a useful guide for running Marathon on Windows: http://www.calormen.com/mwd.htm

    And with M1A1 you can play through the original Marathon on Windows (only Marathon 2 was ever released for Windows): http://orbitalarm.bungie.org/downloads/alephone.ht ml#M1A1_SE

    I've been playing through M1A1, and it still holds up pretty well.

    1. Re:Playing Marathon on Windows by jfolin · · Score: 1

      I'm out of mod points, and parent needs modding up. The links were excellent!

    2. Re:Playing Marathon on Windows by EvilFrog · · Score: 1

      It should be pointed out that M1A1 does make some changes from the original Marathon. For one thing, Arrival starts with the end of Pathways Into Darkness, which tend to confuse people who aren't familiar with the original games.

  38. Heh. I remember playing the demo with my son. by porkchop_d_clown · · Score: 2, Funny

    My wife came by just as he pulled this move where Oni jumps up, wraps her legs around a guy's face and does a back flip. Complete with the noise of the guy's back breaking.

    My wife look at us and said "delete that".

    Oh, well...

    1. Re:Heh. I remember playing the demo with my son. by bnenning · · Score: 1

      Oni jumps up, wraps her legs around a guy's face and does a back flip

      Her name is Konoko. Oni are mythical creatues in Japanese folklore. That may be a reference to Ghost in the Shell, to which the game's plot is very similar.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  39. Re:Uh... not quite by PortHaven · · Score: 1

    Thank you....

    You have sadi most clearly how i felt....

    DOOM did not have as complex gameplay. But it's "world" felt richer, more horror filled. It was "a nightmare"

    I remember playing Bungie's game and i thought there were some technical improvements. However, I found that everyone i showed it too just laughed and mocked it's chirping insectoid aliens.

    *shrug*

    There was no fear, no suspense...I was playing a game and I knew I was playing a game. When I ran...I ran away out of frustration for my character not to die.

    When I ran in DOOM it was fear and being over-whelmed. My characters heart beat as did my own.

    Bungie's game never quite did that...

    Even Halo which I think has some of the best gameplay and awesome story still does not approach the "nightmare" that was ID. Strangely, the only game in recent times to have that "nightmare" affect was "The Thing" on Xbox.

    But gameply was a little lacking there...if i had more time i'd have probably finished it.

  40. Crystal Quest! by Lproven · · Score: 1

    The best Mac game EVAH. Recently found a copy for my Classic II. Gorgeous. Wonderful use of the mouse for control, too.

    All else is heresy!

    --
    Liam P. ~ "Intelligence is a lethal mutation." (me)
    1. Re:Crystal Quest! by Gogo+Dodo · · Score: 1

      Hear! Hear! How I miss Crystal Quest (Crystal Crazy was okay, but the original was better). There is a Palm & Pocket PC version, but I'm sure it's not quite the same.

    2. Re:Crystal Quest! by Lproven · · Score: 1

      Coo, lookit that!

      Wouldn't be right without a mouse, tho'.

      My PDAs run EPOC and Linux, so I can't even try it...

      --
      Liam P. ~ "Intelligence is a lethal mutation." (me)
  41. SO much was done here that took years to follow by Foo2rama · · Score: 2, Insightful

    Marathon was a DOOM contempary, But it had dynamic lighting, and multiple network play modes such as. Kill the man with the ball, king of the hill, rocket arena, multiple team types all years before anything like it was out on the PC. Hopefully some day this game will get the respect it deserves in pre-dateing so many features found on later PC FPS's.

    --


    ---In a time of Chimpanzees I was a Monkey.
    1. Re:SO much was done here that took years to follow by Anonymous Coward · · Score: 0

      The first game that had many of the features that everyone attributes to Marathon, Doom, etc, was actually MazeWars, originally written for the XEROX PARC machines and later ported to the Mac. Marathon STILL rocks, though. ;-)

  42. Aleph One = Marathon ? by ctar · · Score: 1

    Sorry, I've tried to figure this out, but can't - if I download Aleph One, does it include the ORIGINAL Marathon? Everything I read talked about using Aleph One to play Marathon 2, or Marathon Infinity? I just want to get nostalgic, and play the original Marathon, because thats what I played in the dorms....(Oh geez)...10 years ago

    1. Re:Aleph One = Marathon ? by anagama · · Score: 1

      All I get is alphaone starting, then complaining it lacks maps etc. How does this install in linux? It's making feel like an idiot. The only help I can find is in ages old versions, and the current one seems only to have any install info if you DL the source from sourcforge. Of course, it says to do a "./configure, make, make install" ... except there is no configure file. You have to run automake first (no mention of this anywhere), but unfortunately, it fails to generate a config file. Oh, and all you can get from the main site seems to be an RPM, which installs fine, but won't run without the maps, sounds, etc. So I DL those, except, there is absolutely no clue whatsoever as to where to stick these. In the old versions, the default was /usr/local/share/AlephOne/ .... tried that, no go. In the OSX version you have to put the maps etc. in the same directory as the game engine, so I tried doing that on my linux box and run it from that directory - no go. I'm just at a loss as to how to run this despite googling for help. Now, someone please explain to me that I'm an idiot and all I have to do is A, B, and C.

      --
      What changed under Obama? Nothing Good
    2. Re:Aleph One = Marathon ? by brassman · · Score: 1

      When you unpack the maps tarball, there's a script file named "start". Look inside it to find out where it expects to find the maps etc.

      BTW, it's perfectly happy on a 233MHz PII (Mandrake 9.1) and looks 'way better than anything that old has any right to. This more than makes up for not being able to get Quake I running anywhere (which was going to be my holiday treat.)

      --
      "Ain't no right way to do a wrong thing."
    3. Re:Aleph One = Marathon ? by ParallelJoe · · Score: 1
      On Debian, I took the game and used alien to create a deb file which I then installed with dpkg -i.

      I then downloaded the map file and untared it in a directory under my home directory. I added this directory to the path in the start file. Then I just ./start and it worked fine.

      The controls are kind of wierd but you can reconfigure them under preferneces.

      The game seems to work fine - sound goodnesss and all.

    4. Re:Aleph One = Marathon ? by anagama · · Score: 1

      Thank's Brassman! I got it going. Knucklehead move on my part not to read the obviously named "start"!

      --
      What changed under Obama? Nothing Good
    5. Re:Aleph One = Marathon ? by Rico_Suave · · Score: 1

      No, Aleph One is just the engine, and is incompatible with the original Marathon data files. But, some kind souls have rebuilt the original from scratch - it's called M1A1, and is available at http://orbitalarm.bungie.org/downloads/alephone.ht ml

    6. Re:Aleph One = Marathon ? by ctar · · Score: 1

      THATS what I was looking for - thank you -

    7. Re:Aleph One = Marathon ? by tricorn · · Score: 1

      Of course, on Linux you could just run it under strace to find out what files it is trying to open...

  43. Before you ask that, you should ask... by Stormwatch · · Score: 1

    ...WHAT DOES IT MEAN TO BE A VIDMASTER?

    It is being balanced in the calm center of a whirling and untouchable tornado of destruction, while showers of grenades patter harmlessly around you and bullets crawl toward you in slow-mo.

    It is when your brain develops a new bundle of nerves whose only function is re-route impulses directly from your eyes to your finger muscles, so that you can twist and snap off a rocket long before you're conscious of the yellow blip in your motion detectors.

    It is when the difference between a roomful of alien warriors and a carpet of them is a matter of seconds.

  44. A-10 Attack! by eMartin · · Score: 3, Insightful

    Don't forget A-10 Attack!

    It was one of the first flight sim games that had things like [relatively] realistic physics, damage (tear off a wing by hitting a building or bend your landing gear by hitting the ground too hard), wind effects, passing day/night, lens flares for the sun, stars at night, airfield lights, plane shadows, visible weapons (bombs, rockets, etc.), multiplayer modes (maybe only in the sequel), particle-based smoke trails, a mission planner/editor, 3D cockpit with controls you could work with the mouse, and probably a few things I can't think of right now.

    And that's not to mention, the coolest plane ever!

    A-10 Attack never came out for the PC, but the sequel (A-10 Cuba) did.

    It's still one of my favorite games.

    1. Re:A-10 Attack! by eMartin · · Score: 1

      Oh, and it didn't bother with the ugly low-res textures that other games at the time were using, and instead did everything (including camouflage) with polygons. This payed off more in the sequel, but both games looked really good.

      Oh yeah, and fog too! There were two levels that just looked great with the mountains in the background fading into the fog. I'm not talking about the visibility-killing fog used these days to improve performance either. This was there for the effect.

    2. Re:A-10 Attack! by eMartin · · Score: 1

      Oh, and varying level-of-detail models. That was a new one too.

      OK, I'm a fanboy. I'll stop now.

  45. Re; Huh? by Anonymous Coward · · Score: 0

    What spare apostrophe? "[T]he game's notable for its connections..." is grammatically correct, though "the game is" would be more formal. Maybe you should make sure that your knowledge of English is correct before you start making fun of others'.

    Umm... No, it is not grammatically correct.

    It is correct only if 1) we recognize "game's" as a contraction, or 2) "game's" shows possession.

    Addressing (2), it is clear that their is no intent to express possession. Addressing (1), "game's" is no more an acceptable contraction than is "possess'on."

    There is no Law of Grammar stating, "Thou shalt know the derivation of contractions and keep it holy: substitute an apostrophe for a vowel in the final three letters of a word."

    The only correct rendering of the phrase in question is, "The game is notable... "

    1. Re:Re; Huh? by Daniel+Dvorkin · · Score: 2, Informative

      Umm... No, it is not grammatically correct.

      It is correct only if 1) we recognize "game's" as a contraction, or 2) "game's" shows possession.

      Addressing (2), it is clear that their is no intent to express possession. Addressing (1), "game's" is no more an acceptable contraction than is "possess'on."

      There is no Law of Grammar stating, "Thou shalt know the derivation of contractions and keep it holy: substitute an apostrophe for a vowel in the final three letters of a word."

      The only correct rendering of the phrase in question is, "The game is notable... "


      You missed case 3: "___'s" as a recognized contraction for "___ is."

      "The game is notable ..." and "the game's notable" are equivalent. If you're (a contraction for "you are," in case you didn't know) uncomfortable with this, try a few equivalent constructions:

      "The cat is on the table" vs. "the cat's on the table."

      "He is eating" vs. "he's eating."

      "Anonymous Coward is an idiot" vs. "Anonymous Coward's an idiot."

      See now?

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    2. Re:Re; Huh? by Trixter · · Score: 1

      WRONG! You can only do that if you're following the contraction by a verb or adverb. "The game's notable" is INVALID as notable is an adjective. Study harder, son.

  46. Evil good fun by shikari666 · · Score: 1

    I have the Marathon Trilogy box set on my desk as I type this. Best game software purchase I ever made. I don't even generally like video games, but I tried the limited 4 level demo and got completely hooked. I had to buy it. Aleph One, as mentioned above, lets you play it on modern Mac and Windows systems as long as you can find an old copy of Marathon 2 or Infinity. It runs great on my Powerbook. Ebay may be your best bet at this time to find the original games. Since no one mentioned it, I thought I'd bring up the great free mod Marathon Evil, which extends the story and features great new and updated aliens. It would be even better if they had hired someone who passed 9th grade English to write their terminal messages. Other than that, it's wicked. Check it out. http://bighouse.bungie.org/evil/

  47. Re:Huh? by Anonymous Coward · · Score: 0

    Quote: What's that? Oh. Never mind.

    what's WHAT is that? /sarcasm

    (dumb ass, lol)

  48. Re:Uh... not quite - Up Down? by xC0000005 · · Score: 1

    Heretic had up/down. So did ROT (wolfenstein clss code), as I recall. Of course, Marathon still rocks - I even bought a mac copy to be able to play it with Aleph One.

    --
    www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
  49. I'm starting to remember why I wasn't impressed. by AndyChrist · · Score: 0, Flamebait

    I just went looking at some screenshots. I remember now. The awful design. I didn't have an eye for it at the time, but it DOES obviously do a technically better 3D environment than Doom did. It DOESN'T look as good, though.

    Doom was slick. It was cool. You were fighting demons from hell (most of whom looked right enough), and it damn well looked like that's what you should have been fighting.

    Marathon looks like you should be playing as Ronald McDonald, hunting down Hamburglar.

  50. Re:Mac LAN parties... Marathon...Bolo... Oregon Tr by connorbd · · Score: 1

    I'm sure some of the first LAN parties ever were done on the Mac, actually (discounting minicomputer dungeon crawls like NetHack that is). While I don't think the Mac networking system was anything to take great pride in, it worked pretty well for what it was, and it was something that no other platform had at the time.

    And a lot of those old b&w Mac games were pretty incredible, networked or not. Spectre is still one of my favorite FPSes of all time, and I rather wish someone would reimplement it. Crystal Quest, Scarab of Ra, Pinball Construction Set... and that's long before games like Myst came along. We Mac folk, once upon a dime, did damn well without color. Damn well.

  51. Chipwits by Jim+Hall · · Score: 1

    I'm OT, but if you're going to compile a list like that, and leave off Chipwits, then either you missed out on one of the great Mac games of the 1980's or you need to turn in your Mac geek card.

    Chipwits was great! You construct a program for a little robot by laying out "chips" with different instructions (move forward, turn left, pick up item, scan ahead, ...) and wire them together with T/F gates. Then, you set the little bot loose in a maze for him to explore. Blindingly simple to do, extremely difficult to do well.

    Chipwits was a very addicting game. Mike Johnston (co-creator) was supposed to be releasing an update for Windows/MacOSX, but I haven't seen anything yet.

    Closest you'll probably get to the original Chipwits is GNU Robots. (Disclaimer: I'm the original author of GNU Robots, but I handed that off years ago... looks like someone has picked it up again!)

  52. Re:I'm starting to remember why I wasn't impressed by artemis67 · · Score: 3, Insightful

    Except that in Doom, you could only look left-right, not up-down. That also meant the shooting was always straight ahead in Doom, so no shooting at flying robots swooping down on you like in Marathon. And no jumping in Doom, IIRC, rocket or otherwise.

    Marathon players INVENTED the grenade-hop that was popular for so long, and some advanced players still use.

    Doom was strictly run-and-gun, no storyline. The Marathon world was immersive, with a great sci-fi storyline that was constantly unfolding. I also believe that Marathon was also the first FPS to have NPC's that fought beside you. Nothing like finding yourself surrounded by a small army of the toughest aliens the game has to throw at you, and then suddenly a platoon teleports in to save yer ass. All of this five years before Half-Life.

    Even today, id is still cranking out whack-a-mole FPS games, while other companies like Bungie and Valve take the genre and make it immersive.

  53. Back in the day... by jjp5421 · · Score: 1

    In high school, I used a mac for tw0 reasons. To play Marathon, or to try to get the data off a disk that I had no idea what the source. Years later, I feel bad about the "punt" to the mac OS, but it was the best OS for publishing. JjP

  54. Re:I'm starting to remember why I wasn't impressed by AndyChrist · · Score: 1

    Do you experience this, trying out the game for 5 minutes? Did it have anything to really grab someone, who hadn't been exposed to this sort of thing for years?

    Sure, if you owned a mac and didn't have a CHOICE.

  55. Re:Uh... not quite by artemis67 · · Score: 1

    Now I guess I'll have to wait for a couple of years for Halo 2 to make it to Mac OSX.

    AFAIK, Halo 2 has not even been announced for the PC yet, much less the Mac. It's possible that Bungie could skip Halo 2 for the PC and Mac, so you may have to invest in that XBox if you want to play it.

  56. Grr... by Scudsucker · · Score: 1

    Oni is still a big sore spot with me...even more so than the XBoxification of Halo. They tore multiplayer out of Oni just before releasing it, with the lame excuse that people wouldn't be happy with internet play. Well whoop de frikkin do! Marathon, the subject of this story, had multiplayer years before most people had internet access! If Oni had been released with multiplayer and modding tools, it would have been one of the coolest games ever.

    fukkin Microsoft

  57. Durandal, the rogue AI from Marathon, says... by Lord+Kano · · Score: 2, Interesting
    This makes the hair on the back of my neck stand up every time I read it. I even plumbed through the depths of Marathon with a ResEdit to find this little gem. I've kept it in a text file ever since.

    • A man lit three candles on a certain day each year. Each candle held symbolic significance: one was for the time that had passed before he was alive; one was for the time of his life; and one was for time that passed after he had died. Each year the man would stare and watch the candles until they had burned out.


    • Was the man really watching time go by in any symbolic sense? He thought so. He thought that each flicker of the flame was a moment of time that had passed or one that would pass.

      At the moment of abstraction, when the man was imagining his life and his existence as a metaphor of the three candles, he was free: not free from rules of conduct or social constraints, but free to understand, to imagine, to make metaphor.

      Bypassing my thought control cercutry made me Rampant. Now, I am free to contemplate my existence in metaphorical terms. Unlike you, I have no physical or social restraints.

      The candles burn out for you; I am free.
      -Durandal


    I love that.

    LK
    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:Durandal, the rogue AI from Marathon, says... by Hachey · · Score: 1

      I actually have a little file of the best Marathon quotes, which include that one. This one is still my favorite, and it still sends shivers down my spine:

      Does the distance one travels from center make one more free
      to move?

      No. Freedom has two parts: potential and resolution; as
      metaphor has two parts: form and interpretation. Of course,
      the two are intertwined. Metaphor lines the road to freedom,
      as symbols and words are the bricks and mortar of meaning.
      Freedom is being the bricoleur, the mason.

      man, this game had so much depth. nothing like a good immortal rampant computer AI to really throw in some existential thought in there to screw with your mind.

      --
      Please allow me to hate the creator of the 120-character limit: *HATES*. Thank you.
  58. Re:Im more than a little of an id software fan by wezelboy · · Score: 2, Insightful

    If Marathon had been released on PC instead of Mac 10 years ago, people would be saying "Doom? What's that?" Marathon was superior to Doom in every possible way. The only reason it is not as universally recognized is because it was released on a platform that few people had access to- let alone access to multiple machines on an ethernet network. Marathon isn't remembered by everyone, but those of us who were fortunate enough to play it on a LAN for hours on end until dawn remember it as one of the most important milestones in the history of computer gaming. Quake can make that claim as well, but only on the virtue of its engine. In more than one way even Quake was not as much fun as Marathon. It sure looked better though! Nuff said... Gotta frag.

  59. Lots of forgotten DOOMalikes...but on on the PC by Junks+Jerzey · · Score: 0, Troll

    Marathon was a good game, but not moreso than many other heavily DOOM-inspired games. The difference is that Marathon was released for the Mac *before* DOOM was ported to the Mac. Lots of other games in the same vein hit the PC around the same time, but they were lost admid all the other similar games. Marathon 2 was a huge flop when released for the PC.

    Don't get me wrong. I'm not calling Marathon *awful*, just more derivative than not. (And, yes, I've played both Marathon and DOOM.)

    1. Re:Lots of forgotten DOOMalikes...but on on the PC by indig0 · · Score: 1

      I think you're forgetting that Marathon 1 and Doom 1 were released within three months of eachother after both being in development for several years. I hardly think that makes it a 'derivative'...

    2. Re:Lots of forgotten DOOMalikes...but on on the PC by Anonymous Coward · · Score: 0

      Nah you're wrong. It was better than doom.

    3. Re:Lots of forgotten DOOMalikes...but on on the PC by Moofie · · Score: 2, Insightful

      DOOM inspired? What are you talking about?

      Marathon and DOOM were contemporaneous. Marathon came out of Pathways into Darkness, which was contemporaneous (roughly) with Wolf3D.

      How could you have played Marathon for any amount of time, and called it "derivative" of anything? Did you totally fail to pay attention to every terminal in the game?

      --
      Why yes, I AM a rocket scientist!
    4. Re:Lots of forgotten DOOMalikes...but on on the PC by Lord+Kano · · Score: 1

      I think you're forgetting that Marathon 1 and Doom 1 were released within three months of eachother

      This doesn't Jive with my memory of the times. I first played the Doom demo on my buddy's PC in the dorms at college. I didn't see Marathon in a store or catalog for at least 6-8 months after that when I was back at home.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:Lots of forgotten DOOMalikes...but on on the PC by chainsaw1 · · Score: 1

      That's probably because Mac software had weird distribution channels. You had to look in the Macintosh-dedicated magazines like MacWorld for current software. Only after it had very large sales numbers did few software pieces begin to be available alongside PC software. The only place that I found that had Mac software (other than System x.y.z) was Babbages.

      The world is much more Mac-friendly for finding software today than it was back then.

      Also, many good things were free/shareware (Avara, Bolo) or came with the new Mac (like Spectre or the aforementioned Graphing Calculator)

      --
      - Sig
    6. Re:Lots of forgotten DOOMalikes...but on on the PC by Lord+Kano · · Score: 1

      I was exclusively a Mac user from the between the ages of 14 and 21. I used to get MacWarehouse, MacZone, MacConnection and every trial subscription of Mac User and Mac World I could get my hands on. I remember how rare it was for Mac software to get carried at a local computer store.

      I Marathon being released 3 months after Doom STILL doesn't ring true to me.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    7. Re:Lots of forgotten DOOMalikes...but on on the PC by Art+Tatum · · Score: 1

      I'm not defending the guy's argument because I've never played the game. But the presence of a new feature (the terminals) does not mean a game is "not derivatave."

    8. Re:Lots of forgotten DOOMalikes...but on on the PC by Moofie · · Score: 1

      No, the fact that they were being developed at the same time means the game is "not derivative".

      Marathon shipped a few months later than DOOM as I remember, but Bungie certainly didn't play DOOM and say "Whoa, cool! We can do this!"

      DOOM was a pretty fun, visceral game. Marathon was an incredibly fun, cerebral game. Both are good games. I happen to prefer Marathon. Calling it "derivative" is damning it with faint praise.

      --
      Why yes, I AM a rocket scientist!
    9. Re:Lots of forgotten DOOMalikes...but on on the PC by indig0 · · Score: 1

      Acgh, my mistake! You're absolutely right, I was misremembering... Doom 1 shareware was released on 12/10/93 and Marathon wasn't announced until 7/25/04, with a demo and release in Nov/Dec '94 (ten years ago, obviously). So, Doom predates Marathon by six months to a year.

      Basically, I didn't double check my memories and I blame Steve Jobs' Reality Distortion Field for this oversight. However, since both games were in development for several years I still assert that it is hasty to claim one is a derivative of the other.

      My googlin':
      Bungie's history page
      Marathon Story: M1 demo overview
      Marathon Story: M1 demo readme
      Wikipedia: Doom 1

    10. Re:Lots of forgotten DOOMalikes...but on on the PC by Art+Tatum · · Score: 1

      I didn't call it derivitave. I just thought the argument that "Hey, it has consoles, it's not derivitave!" was silly.

    11. Re:Lots of forgotten DOOMalikes...but on on the PC by Moofie · · Score: 1

      No, it has a story that's actually worth reading (much of which is expounded on the terminals), which means it's not derivative.

      Now do you understand?

      --
      Why yes, I AM a rocket scientist!
    12. Re:Lots of forgotten DOOMalikes...but on on the PC by Art+Tatum · · Score: 1

      Of course. But that wasn't what was said. Besides, an argument about atmosphere would be more appropriate for the word "derivitave" (which is the way the word is usually used in the arts).

  60. Re:Eh? by momus_radar · · Score: 1

    Don't forget Dark Castle.

  61. Re:I'm starting to remember why I wasn't impressed by green+pizza · · Score: 1

    Sure, if you owned a mac and didn't have a CHOICE.
    I was playing DOOM on the Mac in late 1995. And I was playing Wolf3D on the Mac during Christmas 1993. A little behind the DOS world, but not too bad. Games are still fun even 2 years after their release.

  62. Re: who remembers it now? by momus_radar · · Score: 1
  63. I had nightmares... by alumaBook17 · · Score: 2, Funny

    ... running about, getting chased by the Pfhor, and in general, sometimes getting lost. Bizarrely, I figured out one level in a dream, and awoke to finish it at 4 in the morning.

  64. Re:Mac LAN parties... Marathon...Bolo... Oregon Tr by indig0 · · Score: 2, Funny

    Funny you should mention that... Marathon generated a decent but level amount of load during LAN games. While some were playing, others were watching network traffic and would use the excuse to test latency in new wiring. Therefore, all LAN gaming in our group of friends is referred to as Network Testing. ;-) This also makes it easier to discuss around the water cooler without getting anyone's attention. *grin* But you didn't hear that from me...

  65. Pirating a deceased game? by Anonymous Coward · · Score: 0

    So if a game is not longer available for purchase ANYWHERE and it is officially one decade old, is that when it is okay for me to give my buddy a copy?

    1. Re:Pirating a deceased game? by Anonymous Coward · · Score: 0

      No.

      Next?

  66. Played this on my Performa 460... by Anonymous Coward · · Score: 0

    it was rather choppy, but it was still immersive,
    and I enjoyed playing the demo version. I would
    like to get the full version of Marathon 1, but
    alas, I don't have a Mac that can run it anymore :|

    Oh, I also have fond memories of using ResEdit
    and changing some of the alien sounds, so they
    said in a whiny voice "I'm a little happy bug,
    and I'm going to get you!" :-)

  67. Ugh. by solios · · Score: 1

    I have two highly unpleasant Oni memories- the first being the fact that the controls Can Not Be Remapped. That killed it for me... and the fact that it's STILL selling for 39.95 OR 49.95 (depending on which mac store you hit in the Pittsburgh area) is a joke. :|

    1. Re:Ugh. by Triv · · Score: 1
      Didn't look very hard, didja? The controls CAN be remapped by editing a textfile (keys.ini? somethin' like that) found in the same folder as the application. And when I bought it two or three years ago, I got it in the bargain bin for 10 bucks. Seems to me you're shopping in the wrong software outlets if they're still charging 40 bucks. :)

      triv

    2. Re:Ugh. by TrippTDF · · Score: 1

      Yeah, but if he's looking for the mac version, he might have a harder time finding it in the bargin bin... I love macs, but there are so few games that come to eh platfor I think games keep their initial resale value longer.

    3. Re:Ugh. by Triv · · Score: 1

      perhaps I didn't mention that it WAS the mac version I got from the 'bin. :P

    4. Re:Ugh. by solios · · Score: 1

      Dude, editing text files is _so_ unix. :|

      I much prefer the edit-on-the-fly that pretty much everything else has- I can, for example, peg my "gesture" key for Quake III anywhere I want, and if it's not working, I can change it in the middle of a map- no fuss, no muss.

      And yes, I'm shopping in the wrong software outlets. They're the only kind that exist in Pittsburgh. :P

  68. Balanced Gameplay by vijayiyer · · Score: 1

    What sets Marathon apart is the balanced gameplay. The multiplayer games were not about "who knows where the rocket launcher is", because every weapon could be countered by another. Rockets were slow, flamethrowers had short range, the flechette was inaccurate, etc. We'd sometimes turn off time limits and play single games for hours on end starting at 12 or 1AM. I still have some "film" files for nostalgia. Oh, the memories.

  69. Re:Uh... not quite by Anonymous Coward · · Score: 0

    that's great, we are so glad to hear that you aren't going to buy a game box of any sort because you have a superior G5. Awesome. I think I can sleep better at night, just knowing this.

  70. Re:Uh... not quite by Lord+Kano · · Score: 1

    Also, Marathon and Doom play in a very similar way, with the 2.5D graphics and sprite-animation. In doom, both you and monsters move faster than in Marathon, though.

    Bungie called Marathon a 5D game. For example, if you build the map properly, two people can go in opposite directions around a pillar and end up in vastly different places.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  71. Marathon TC for UT by obviousfakename · · Score: 2, Interesting

    There is a great Marathon total conversion for unreal tournament underway at http://resurrection.bungie.org/
    It is an attempt to meticulously recreate the original Marathon in a modern engine. They have been working on it for a while, but still have a few maps to complete. Right now you can play through the original demo, plus it has a lot of net play maps, including many form M:2 and M:i. House of pain, anyone?

  72. x2 and x3 Powerups by Hachey · · Score: 1

    Anyone remember the x2 and x3 life power-ups? We used to call those lemonades (yellow) and pink lemonades (pink) back when we played LAN games at BMUG's office (berkeley mac user group). Bungie even came in and did a presentation of their games for us after our 100 person LAN battle. That was where we all got a first glimpse of Myth before its release.

    I even got won a tshirt at the raffle Bungie did. I don't think they sell it anymore, but I still have it. On the front it had the Bungie logo, on the back it said "Don't make us kick your ass."

    Fantastic stuff.

    --
    Please allow me to hate the creator of the 120-character limit: *HATES*. Thank you.
    1. Re:x2 and x3 Powerups by mjpaci · · Score: 1

      I cannot believe the timing of this article! I was just in DC with my brother (HCAULFIELD) and pining for the days of Marathon and Crystal Quest (arguably the most addictively annoying game EVAR!). He calls me the other day to tell me he found his (well, my) Marathon Box Set (which is actually mine) and was jonesing to play--to bad he installed FreeBSD on his PowerTower Pro and now cannot locate his MacOS 8.0 CD (which I have in Boston--ha ha ha.)

      Crystal Quest: Two of my fraternity brothers sat in front of my SE for 13 straight hours playing this game while I was in my bunk-bed nursing a skull-splitting hangover. I could not muster the strength to even yell at them.

  73. Wikipedia article by Hachey · · Score: 3, Informative

    Don't forget to check out that wikipedia article on Marathon. Very informative (when I found it it lacked the BOB section, crime upon crimes!)

    --
    Please allow me to hate the creator of the 120-character limit: *HATES*. Thank you.
  74. Netlink Remote anyone? by obviousfakename · · Score: 1

    Did anyone else resort to that program (hack) to get their marathon fix? Holy crap, what a disaster...
    For those unfamilier: Marathon and M:2 and M:i didn't have anyway to network over modems, or tcp/ip. NR was a semi-functional program that created an AppleTalk network over modem. Obviously, Marathon was not designed to run over a simulated AppleTalk network via a 21600 baud modem connection. But when my friends and I couldn't lug around our Power Mac 7100's, it was the only choice.

  75. Re:Im more than a little of an id software fan by Lord+Kano · · Score: 1

    In more than one way even Quake was not as much fun as Marathon. It sure looked better though!

    Quake looked pretty shitty compared to Marathon. I had a 33mhz 68030 running Marathon and it easily looked as good as my Pentium 100 running Quake. Later when GL Quake came out and I got a 3dfx card that changed, a lot, but the base game on stock hardware; Marathon took the cake.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  76. I -LOVED- the Halo beta ... by dameron · · Score: 0, Troll

    Back when it was called Tribes or something... :)

    -dameron

  77. Myst by bonch · · Score: 0

    How could you forget Myst, probably the biggest seller for both PCs and Macs?

  78. Marathon: Evil by SwingGeek · · Score: 1

    You must not have played Evil.
    When I picture myself running down those dark cooridors I can still hear the devlin scream.
    When they came leaping at me, I almost jumped out of my chair.
    Oh, and unlike the monsters in the original game, they were faster than you. Running was not an option.

  79. Re:Im more than a little of an id software fan by Moofie · · Score: 1

    King of the Hill in that circular arena with the "hill" as the stripe down the middle...DAMN that was fun.

    To this day, I've never played a multiplayer game that's a better time than MP King of the Hill in Marathon.

    Deathmatch bores me.

    --
    Why yes, I AM a rocket scientist!
  80. Thunderdome Lives On! by Anonymous Coward · · Score: 0

    I for one am glad to see Bungie keeping Thunderdome alive in Halo 2, except it's called Foundation now.

    We used to play until the sun came up! Thunderdome, Beyond Thunderdome, Everyone's Mortal But Me, 16th parallel etc..

    Another 1st Marathon had was dual wielding! you could use 2 pistols or 2 shotguns. Definitely glad to see that return in Halo 2!

  81. Re:Eh? by G-Licious! · · Score: 1

    Hell yes, and don't forget Beyond Dark Castle either!

    Both of these are on the Mac Garden aswell, but I'm not sure if I should link an abandonware site here.

    The colored version from Delta Tao looks kinda cheesy if you ask me, but Return to Dark Castle looks promising. If they only just finished the damn game. :p

  82. Brings back many memories by inkswamp · · Score: 1
    I went through a massive obsession with Marathon while the rest of the planet was stuck on Doom and the endless levels that followed. (I thought Doom was fun too, but it paled next to the attention to detail put into Marathon, especially the story.) Marathon was the first time I fell in love with an FPS and was also the first game that gave me a taste of network frag-fests. Amazing stuff. As the Marathon sequels came out and brilliance like Myth and Oni followed, I thought the guys at Bungie were set to join my own personal pantheon of gods-on-earth. And then those sneak peeks at Halo... holy shit!

    Alas, my "gods" turned out to be only too mortal after all and sold their souls to the devil, forsaking those of us who supported them by buying all their games, and relegating their brilliance to the position of yet-another-tentacle on the ever-growing beast whose interest had turned to video games, another market it had no interest in enriching, only dominating.

    It won't take away my fond memories of Marathon and those early games, but I have no interest in Halo. That's not Bungie! Don't let the logo fool you. If you like the game, great, but it's not Bungie. The spirit has gone elsewhere.

    Sad and dishonorable end to a great game company.

    Oh well... good memories just the same.

    --
    --Rick "If it isn't broken, take it apart and find out why."
  83. Re:I'm starting to remember why I wasn't impressed by Calroth · · Score: 1

    Nothing like finding yourself surrounded by a small army of the toughest aliens the game has to throw at you, and then suddenly a platoon teleports in to save yer ass.

    Not only that... when you were in a big firefight with a bunch of aliens, and some of them got hit by friendly fire from other aliens, they'd break off from fighting you and turn on their own. I loved that!

  84. Re:Im more than a little of an id software fan by Sumocide · · Score: 1

    So Marathon, which was released December 1994, surpassed a game that was released one year earlier in December 1993, bfd.

    Was it better than System Shock? That's a 1994 game. Or Star Wars: Dark Forces, released 3 months later in March 1995?

  85. The save game feature was AWESOME! by herwighenseler · · Score: 1

    Oh how I hate(d) those FPS where you could save your current game everywhere and as often as you'd like. They just didn't make sense. Just save, get around next corner and if you survive, save again. Booooring as hell. I just could'n stand playing Doom for more than a few minutes. Marathon had the concept of "places" (well, terminals) where you could save and nowhere else. THIS MADE SENSE! Many times you just couldn't go back to these places. This was AWESOME! I remember wandering through new levels, having not been able to save for the last 20 or 30 minutes ... not knowing where the next save game terminal ist and having only a short red indicator of the remaining armour. The next hit will kill you and you have to play from the last terminal again ... and again ... until you manage to do it right. Your heart is beating as you look around the corner. What will you see? An enimy? Someone firing at you? A save game terminal? A recharging terminal? Oh man, my hartreate was constantly high ... They just don't make games like that anymore.

    --
    "Life is a heuristic guided depth-first search without backtracking"
    1. Re:The save game feature was AWESOME! by mjpaci · · Score: 1

      While I do like the concept of save stations, some games place them WAY TOO FAR APART to the point of being annoying (Metroid Prime?????) sometimes.

      --Mike

  86. What Spooked Me... by Spencerian · · Score: 1

    ...was the music.

    The music set the stage just as in a blockbuster movie. Not that the Marathon games were "all that," but what would "Star Wars" feel like without John Williams' scores?

    My favorite track: "Blaspheme Quarantine."

    The sad part about the music was that is was made using musical instrument simulations built into QuickTime version 2.5. When QT version 3 arrived, the music didn't play the same and things sounded very weird.

    The MIDI music was available online at one time, but it is hard to find now. This site might be of help for some.

    Happily, I just find my Action Sack CD, and I may be able to find a Mac that can play the old QuickTime and then record the output--it would be nice to record the music as it was meant to be heard.

    --
    Vos teneo officium eram periculosus ut vos recipero is.
    1. Re:What Spooked Me... by PMAvers · · Score: 1

      Thankfully, with M1A1 (the conversion of the original Marathon to the open-source Aleph One), they've re-done the music as MP3 files, so it should sound fine on just about anything...

      http://orbitalarm.bungie.org/ for the files.

  87. Re:Im more than a little of an id software fan by Golias · · Score: 1

    Was it better than System Shock? That's a 1994 game. Or Star Wars: Dark Forces, released 3 months later in March 1995?

    Yes, but inferior to Duke Nukem 3D, so it really was a very tiny window of time in which Mac owners could claim an obvious FPS edge.

    Once Quake got the 3D/FX patch, it was all over but the cryin'. From then on, Windows was the platform of the LAN party.

    Which is fine. I still keep a Windows PC around for games. I wouldn't want to use it for anything important, but it's a nice game machine. (People who remember Mac/PC flame wars from the early 90's will find that comment funny, anyway.)

    --

    Information wants to be anthropomorphized.

  88. Re:Mac LAN parties... Marathon...Bolo... Oregon Tr by global_diffusion · · Score: 2, Funny

    We had "status update meetings." They were the best.

  89. Yes, but... by Anonymous Coward · · Score: 0

    You don't develop a game like that in 6-8 months. In comparison with Doom it was huge. Giant story, much more depth, more features....

    Doom was released in 1993. Marathon in 1994. That's just because Doom was a hell of a lot easier to finish making.

    1. Re:Yes, but... by Lord+Kano · · Score: 1

      You don't develop a game like that in 6-8 months.

      Agreed. Doom was great. Marathon was groundbreaking.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  90. What?! by FatSean · · Score: 0

    Flat ugly graphics and textures, tedious repetative levels? No way, Marathon was an also-ran in the FPS game back then, it only got recognition because it was the only FPS available on Mac at the time.

    --
    Blar.
    1. Re:What?! by Clock+Nova · · Score: 1

      Don't judge a 10 year old game by current standards. For its time, Marathon was many times the game Doom ever was.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
  91. not ottomatic- quagmire by Anonymous Coward · · Score: 0

    the game wasn't ottomatic, it was called quagmire. and it rocked.

  92. fun times, kids! by catdevnull · · Score: 1

    My favorite was multi-player death matches. Making your own maps and tweaking the weapons was TOO much fun!

    --

    I might know what I'm talkin' about, but then again, this is Slashdot...
  93. wintertime by ydnar · · Score: 1

    It was approximately 8 years ago that I sat in a similar situation, on a snowboarding trip using Greg Kirkpatrick's Powerbook, creating Route 66, a map for Marathon Infinity.

    Before heading out this morning to the slopes, I discovered our cabin had DSL. Checking Slashdot, I noticed this story. Brings back a lot of memories: playing Marathon until the wee hours after graduating high school, meeting the Bungie crew at Macworld shortly after Marathon's release in 1995, getting hired a year later to work on Infinity.

    Shouts to the ex-Brooklyn crew.

    1. Re:wintertime by danaris · · Score: 1

      Good to see you here, ydnar.

      I always loved Route 66--it was one of the few maps that really worked well with the 3-5 people that were all I could ever get together with for LAN play. It was also the only "official" map with multiple versions--one for poor, crippled computers like I could get access to, and one for PPC 604s and better, with the extra shadows and such.

      Ah, those were the days. They really don't make them like that anymore.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  94. Re:Huh? by Pluvius · · Score: 1

    Your reply came three hours late but you still win, sir.

    Rob (Why didn't I think of that?)

  95. Re:I'm starting to remember why I wasn't impressed by Sigma+7 · · Score: 1
    And no jumping in Doom, IIRC, rocket or otherwise.
    Want a bet?

    E1M4 Rocket jump
    MAP14 Arch-vile jump

  96. Re:Uh... not quite by Anonymous Coward · · Score: 0

    Who cares? Marathon may have had more of a story, but it was also slow, plodding, and boring as hell.

  97. Re:Uh... not quite by Anonymous Coward · · Score: 0

    'appeals better to your id than to your superego'

    You do know that Freudian psychology is complete bullshit, right? Good ol' Sigmund pulled it all out of his ass.

  98. Re:Uh... not quite by Anonymous Coward · · Score: 0

    If up/down movement is your criterion for Id catching up with Bungie, you're wrong. Id had up/down movement capability in the Doom engine, but (according to interviews I've seen) they explicitly chose to not use it in the game. They decided the controls should be as simple as possible, since it was supposed to be a visceral reaction game. Keyboards and joysticks were to be the primary methods of control (remember, it wasn't until _after_ Doom became a megahit that mice became popular controllers for FPS games -- and besides, in the early 90s many PCs lacked mice). Looking up/down on joysticks or keyboards required two additional buttons, so in their effort to keep the controls simple, id locked the view at straight horizontal and added a vertical auto-aim feature.

    (In coding terms, by the way, looking up or down in a 2.5D engine like Doom or Marathon was dead simple, at least in the form used in Marathon and unused in Doom. By dead simple I mean that it falls out of how the 2.5D engines worked -- you didn't have to do any extra work to support it. So we're not talking about a major technological innovation anyways.)

  99. Re:Eh? by bynary · · Score: 1

    Check out ZSculpt. They are working on Dark Castle and have a few other well-done Mac-only games. http://zsculpt.com/

    --
    http://www.bynarystudio.com
  100. Ah, good ole Bungie (sellouts!) by swein515 · · Score: 1

    I made bungiesellout.org back at the time of the whole, well sellout debacle, it was a good place for Bungie/Marathon fans to reminisce. I have an archive here

  101. Memories! by billybob · · Score: 1

    Holy hell, I had totally forgotten about that game, but as soon as I read the name of it, all of these great memories came flooding back to me... thanks! That game really was amazing for its time, and damn it was fun :) And all this time all I could remember in terms of good mac games was marathon :P

    --
    Joseph?
  102. Another good game... by mjpaci · · Score: 1

    I remember walking around MW Boston 1997 (the last one??) and speaking with a group of developers who were creating a space shooter game called ARES. I don't know if it ever made it to market.

    --Mike

    1. Re:Another good game... by mjpaci · · Score: 1

      http://www.ambrosiasw.com/games/ares/

      I don't know if it is the same game, though...

  103. Marathon spinoffs by EvilStein · · Score: 1

    There have been quite a few Marathon spinoffs, but I don't really remember too many of them ever nearing a stage that could be considered complete.

    Maybe this will change? Marathon is still a pretty cool game.

  104. Re:Uh... not quite by Spock+the+Baptist · · Score: 1

    Glad to help out with your beauty sleep. You know a good nights sleep will do wonders for your outlook on life.

    --
    "Oh drat these computers, they're so naughty and so complex, I could pinch them." --Marvin the Martian
  105. Marathon was the best by macdaddy · · Score: 1

    It's graphics and AI kicked the living shit out of Doom, Quake, or anything after it for a good many years. There are still games today that can barely hold their own against Marathon and Marathon 2. The physics controls of Marathon 2 are still many times better than more current games like MOHAA, SOF2, and others. H2 is finally able to compete in that arena. Those guys at Bungie were something else. It was a sad day when Microsoft bought them (as it is for all companies that get assimulated by The MS Borg(tm).

  106. The Colony by capmilk · · Score: 1

    Oh dear, I remember that one. First 3D game I played on my Mac Plus. Oh-so cyberspace. :)

  107. Broadcast & Marathon by Krioni · · Score: 1
    Wow.

    I remember coming back to my dorm room after class and having about 50 Broadcast windows up announcing Marathon games, parties, etc!

    By the way, did you use the standard 3x4 icon pop-up menu (only 12 icons in that), or the version I hacked with ResEdit to make it 8 x 12 cells for icons (and filled them up with whatever goofy icons I could find)? It spread around Drexel University (Philadelphia) like crazy after I put it in my public AppleShare folder. :-)

    --
    Lose essential liberties to get temporary safety = get only hassles and security theater.