First of all, a lot of the problems people encounter in CSS are simply misunderstandings because of strange browser implementations. Nothing will help you more than actually reading the background materials and understanding what each piece of terminology really means. Once you grasp the overall concepts you will find that browser compatibility isn't just a lofty ideal.
Oh and to center you just put text-align:center on the container and margin:0 auto;text-align:left on the element you wish to center. It's really not that tough;)
Having said all that, how in the world do you explain the lack of proper clearing? I think, at this point, it is obvious to anyone that has ever implemented a holly hack(usually not a good idea, btw) or a fixer class that an element should be able to clear the floating of elements within itself. This lack of internal clearing is one of the most obviously missing pieces from the CSS system. And so my question is, how could smart people forget to put something so necessary into the framework?(I hope there is a cool story involving some sort of conspiracy.)
Just wanted to offer my support for the fact that Arabic hackers are way ahead of their western brethren on this one. The combination of Falafel and Shwarma, or the Shawafel as it is sometimes called is absolutely awesome.
Just as a bit of related info. I had the chance to really delve into the xbox a few weeks ago at a sneak preview. While I found some of the xbox menus and instructions to be non-intuitive, I was able to play for 4-5 hours straight on at least 5 different machines and never saw a crash on any game, that's including PGR. In fact, they even had an in-house network setup for playing on xbox live which also worked fine.
Now that could easily be meaningless since it is not exactly a real world environment or a suitably long testing time frame, but I wonder if either something changed before launch or the problem has to do with some specfic configuration. Did anyone else out there that played it previous to launch notice anything peculiar?
I want to ask the one burning question that I and almost every other "real" WOW player wants to know. Why is there so little communication between Blizzard and their customers? The class representatives barely ever post on the forums(except for Caydiem of course, beloved by druids everywhere), and many times in the past when they do post they are just plain wrong about game related topics.
Of all the hardcore players I know that is wihtout a doubt everyone's biggest problem, even causing people to leave the game. So what's the deal, how can you have 3.5 million people paying a monthly fee, but the company cannot afford even a bare minimum level of communication and support regarding the game. To top it off, the WOW site is woefully behind the times, contains virtually no hard facts about gameplay, and even relies on website such as Tbot to catalogue game information.
I loooove Blizzard games, from Diablo to Warcraft to WOW but why the slap in the face? You could easily pay for 1 person per class to do nothing but play and post advice/comments/upcoming changes, or field an army of volunteers if you needed them, so whats the big deal?
First of all, a lot of the problems people encounter in CSS are simply misunderstandings because of strange browser implementations. Nothing will help you more than actually reading the background materials and understanding what each piece of terminology really means. Once you grasp the overall concepts you will find that browser compatibility isn't just a lofty ideal.
;)
Oh and to center you just put text-align:center on the container and margin:0 auto;text-align:left on the element you wish to center. It's really not that tough
Having said all that, how in the world do you explain the lack of proper clearing? I think, at this point, it is obvious to anyone that has ever implemented a holly hack(usually not a good idea, btw) or a fixer class that an element should be able to clear the floating of elements within itself. This lack of internal clearing is one of the most obviously missing pieces from the CSS system. And so my question is, how could smart people forget to put something so necessary into the framework?(I hope there is a cool story involving some sort of conspiracy.)
Just wanted to offer my support for the fact that Arabic hackers are way ahead of their western brethren on this one. The combination of Falafel and Shwarma, or the Shawafel as it is sometimes called is absolutely awesome.
Just as a bit of related info. I had the chance to really delve into the xbox a few weeks ago at a sneak preview. While I found some of the xbox menus and instructions to be non-intuitive, I was able to play for 4-5 hours straight on at least 5 different machines and never saw a crash on any game, that's including PGR. In fact, they even had an in-house network setup for playing on xbox live which also worked fine.
Now that could easily be meaningless since it is not exactly a real world environment or a suitably long testing time frame, but I wonder if either something changed before launch or the problem has to do with some specfic configuration. Did anyone else out there that played it previous to launch notice anything peculiar?
I want to ask the one burning question that I and almost every other "real" WOW player wants to know. Why is there so little communication between Blizzard and their customers? The class representatives barely ever post on the forums(except for Caydiem of course, beloved by druids everywhere), and many times in the past when they do post they are just plain wrong about game related topics.
Of all the hardcore players I know that is wihtout a doubt everyone's biggest problem, even causing people to leave the game. So what's the deal, how can you have 3.5 million people paying a monthly fee, but the company cannot afford even a bare minimum level of communication and support regarding the game. To top it off, the WOW site is woefully behind the times, contains virtually no hard facts about gameplay, and even relies on website such as Tbot to catalogue game information.
I loooove Blizzard games, from Diablo to Warcraft to WOW but why the slap in the face? You could easily pay for 1 person per class to do nothing but play and post advice/comments/upcoming changes, or field an army of volunteers if you needed them, so whats the big deal?
Paper + fire = secure