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10 Million Nintendo DS Units Sold Since Launch

DS Gamer writes "Nintendo has announced that worldwide sales of their twin-screen handheld console the Nintendo DS have reached the 10 million mark since its launch in the United States during late November 2004. The vast majority of sales have been in the United States (4 million) and Japan (5 million) where the DS became the fastest selling games machine of all time. From the Reuters article: 'It is on the upswing of its life cycle," Perrin Kaplan, Nintendo of America's vice president of marketing, told Reuters in a telephone interview. She declined to give a sales forecast but said the Japan-based company would provide additional information during its upcoming quarterly financial report. Kaplan added that Nintendo's seven-week-old Wi-Fi Connection wireless gaming service has had more than 550,000 unique visitors globally.'" Commentary is available on Forbes and Gamespot.

406 comments

  1. Nice... by Demanche · · Score: 1, Funny

    Is the wi-fi access free or fee-based?

    --
    Mod me down im a newf (wiki)
    1. Re:Nice... by TheSpoom · · Score: 4, Informative

      Free, with a game that supports it.

      Official Site

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    2. Re:Nice... by ScislaC · · Score: 1

      free

    3. Re:Nice... by HarvardFrankenstein · · Score: 1

      Nintendo doesn't charge for access to the service, however if a third party wishes to charge for access to their game specifically, they are at liberty to do so.

    4. Re:Nice... by PhotoBoy · · Score: 2, Informative

      Depends where in the world you are. If you're in the US I believe there's free access to be had at any McDonalds. Unlike Xbox Live you don't pay any subscription fee to use the service, the only cost would be your internet connection (unless of course you want to play in McDonalds).

    5. Re:Nice... by winterlong · · Score: 3, Informative

      definitely free as long as you can pick up the wi-fi. apparently my sister lives near someone (or place) that has wi-fi, my daughter and my niece use it in their house all the time....

    6. Re:Nice... by toms1234 · · Score: 1

      That's partially right. McDonald's does offer free hotspots, but youc an also connect through most wireless routers installed at home.

    7. Re:Nice... by Anonymous Coward · · Score: 0

      apparently my sister lives near someone (or place) that has wi-fi

      Let me guess, New York City!

    8. Re:Nice... by radish · · Score: 1

      It's free, just like the PSP's wifi.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    9. Re:Nice... by Anonymous Coward · · Score: 0

      even if you only have a wired broadband connection, you can buy a usb adaptor for about $20 bucks that creates a wireless connection for the DS

    10. Re:Nice... by PhotoBoy · · Score: 1

      Yeah, I meant that when I said "Unlike Xbox Live you don't pay any subscription fee to use the service, the only cost would be your internet connection", however on re-reading it I didn't word that very clearly. :)

    11. Re:Nice... by InsaneProcessor · · Score: 1, Informative

      Both of my boys played online throughout an entire large mall last Monday. Any Wi-Fi hotspot with unsecured 802.11b seems to work.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    12. Re:Nice... by poot_rootbeer · · Score: 1

      If you're in the US I believe there's free access to be had at any McDonalds.

      Not ANY McDonald's; I believe there's only about 6000 or so with Nintendo Wifi deployed (which is still nothing to sneeze at).

      http://www.nintendowifi.com/ has a search feature you can use to locate compatible hotspots near you.

    13. Re:Nice... by kohaku · · Score: 1

      'Kaplan added that Nintendo's seven-week-old Wi-Fi Connection wireless gaming service has had more than 550,000 unique visitors globally.'

      funny... I can never seem to get 4 players on Mario Kart...

    14. Re:Nice... by Anonymous Coward · · Score: 0

      To be fair, Xbox Live! is far, far better than the NDS offering.

    15. Re:Nice... by Meagermanx · · Score: 1

      More like $35, if you're talking First Party.

    16. Re:Nice... by Anonymous Coward · · Score: 0

      Can you go into McDonalds and use the PSP WiFi for free, like with the DS?

    17. Re:Nice... by winterlong · · Score: 1

      close...philadelphia! (but you're right...a major city, near a bunch of universities...so there's a shock).

  2. As opposed to shipped by HarvardFrankenstein · · Score: 3, Insightful

    It's good to see them stating sales rather than shipments, unlike Sony, which likes to brag about how many units have been shipped out of their factories but not about how many have actually left the store. That said, I'm a big Nintendo fan, and even I feel inclined to take these numbers as being slightly exagerated, if only by rounding up. Still, this is very, very nice to hear. Perhaps there is room in this industry for innovation after all.

    1. Re:As opposed to shipped by Threni · · Score: 0, Flamebait

      > Sony, which likes to brag about how many units have been shipped out of their factories but
      > not about how many have actually left the store.

      What's the difference (in units) and for how long is there a difference? Does this difference get larger every month?

      > That said, I'm a big Nintendo fan

      Exactly, it's something of a fanboy argument, given that ultimately every unit will get sold.

    2. Re:As opposed to shipped by NDPTAL85 · · Score: 4, Insightful

      No its not a fanboy argument, because you don't know every unit has sold....until it sells. Its quite possible that some portion of the shipments will never be sold and sales of the Sony PSP haven't been exactly fantastic.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    3. Re:As opposed to shipped by Anonymous Coward · · Score: 0

      I agree. I've been a Nintendo fan for years as they always create innovative features and titles that are more fun to play than anything I've seen on the other systems. It's great to see that as they step out on another limb with the Revolution, they have the DS to back them up financially.

    4. Re:As opposed to shipped by Anonymous Coward · · Score: 0

      Exactly, it's something of a fanboy argument, given that ultimately every unit will get sold.

      Shipment != Sale. On what voodoo economic magic do you base this statement?

    5. Re:As opposed to shipped by BushCheney08 · · Score: 1

      By this reasoning, Pac-Man and ET were the most popular and best-selling Atari 2600 games ever produced. I think most of us know what the truth is about those two, though.

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    6. Re:As opposed to shipped by gormanly · · Score: 3, Informative

      Exactly right.

      To illustrate, according to this Kotaku story, Microsoft shipped 159,000 Xbox 360's to Japan, but only sold 42,000 of them in the first few days.

    7. Re:As opposed to shipped by Threni · · Score: 1

      > It's quite possible that some portion of the shipments will never be sold and sales of the
      > Sony PSP haven't been exactly fantastic.

      Some tiny portion, in the future, at the end of its commercial lifetime, which will then be sold cheap to someone prepared to sell them for a few bucks. At the moment the difference is irrelevant. If they're being made then they're being sold.

    8. Re:As opposed to shipped by MaestroSartori · · Score: 1, Insightful

      Disclaimer: I work for Sony :)

      Many sales figures given as statistics are sales-to-retailers, rather than sales-to-the-public. In other words, it's entirely possible that there havent been 10 million DS units sold to the public, but rather are sitting in stores or warehouses waiting to be sold onwards. The article doesn't say which figure they're using, I've no idea which it is, but it's always worth bearing in mind.

      I'm reminded of the game State of Emergency, which sold in vast numbers... to retailers only, because it was a bit rubbish and hardly anyone bought it. The most returned game in history, so I'm told... ;)

    9. Re:As opposed to shipped by Threni · · Score: 1

      > By this reasoning, Pac-Man and ET were the most popular and best-selling Atari 2600 games ever
      > produced. I think most of us know what the truth is about those two, though.

      I had Pacman for my Atari console and it was a great game - I've never understood this irrational hatred for it. I don't remember it (the hatred) at the time - it's something I've only become aware of recently "thanks" to Slashdot. I was also a big fan of arcade Pacman. The only problem I had with the Atari version was that the carefully studied maps and routes didn't work on it (because the layout was different).

      I won't argue with you about ET, however!

    10. Re:As opposed to shipped by BushCheney08 · · Score: 2, Insightful

      While I admit that the 2600 version of PacMan was halfway decent for the time (especially considering the hardware, etc), the point was that they manufactured more cartridges than there were even machines that could play it.

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    11. Re:As opposed to shipped by richman555 · · Score: 1

      Personally, I know 3 people who own a Nintendo DS and noone that actually owns a PSP. I think that is proof enough to me along with the fact that EB never stocks enough DS games as they are always "out" of new DS titles. I am sure some folks bought PSP, I just don't know them yet.

    12. Re:As opposed to shipped by Threni · · Score: 1

      > the point was that they manufactured more cartridges than there were even machines that could
      > play it.

      Ok, well assuming this is true, how often does it happen? Does it happen often enough that using `units shipped to (rather than by) retail` is misleading? Surely when there is a discrepancy then it can be adjusted for at the time, and it's just fanboys who hope the manufacturer of the rival system will not be able to sell all the units shipped? Doesn't seem to me to be enough of a reason to change the metrics used, especially where the former is faster and easier to obtain/calculate.

    13. Re:As opposed to shipped by Loco3KGT · · Score: 0, Troll

      funny. I don't know anyone with any xbox 360 but Microsoft claims they sold well.

      --
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    14. Re:As opposed to shipped by StevoJ · · Score: 1

      It's kind of weird, but I know more people that (want/own) a PSP than (want/own) a DS, but more people that actually own a DS than people that actually own a PSP.

      --
      That didn't really make sense. But I'm going to post it anyway.
    15. Re:As opposed to shipped by CheechWizz · · Score: 1
      I think the parent meant ms. Pacman, which came out in '82, same as E.T., and also sold miserably.
      The port has to be one of the worst arcade conversions and isn't even in the same league as PacMan that came out in '81.

      Both were expected to be huge successes and were produced in enormous numbers only to end up sitting in an atari warehouse. There's rumors that certain roads in New Mexico (I think it was new mexico anyway) are paved with the molten cartridges. Doubt that's true but in a retro gaming store over here in Amsterdam you get a new, sealed copy of the game for free if you buy a used 2600 there.

    16. Re:As opposed to shipped by dogbowl · · Score: 5, Informative

      no, that number is exactly the amount that have been sold to consumers. The article doesn't state it, but the Nintendo press release that the article was written from does:

      "It's important to note that these strong figures represent Nintendo hand-held units and games that consumers have purchased and are now enjoying at home or wherever they like to play."

      seems like a nice little jab to Sony and their "shipped" figures.

      --

      These pretzels are making me thirsty.
    17. Re:As opposed to shipped by jank1887 · · Score: 1

      actually, it is the preferred accounting number to use. It seems more like an anti-fanboy trying to find some way to stick the fanboy argument into the mix, and failing miserably under the pressure of rational and compelling argument.

    18. Re:As opposed to shipped by Anonymous Coward · · Score: 0
      Disclaimer: I work for Sony :)
      And you dare to say that at /. with a smile?!

      j/k
    19. Re:As opposed to shipped by HarvardFrankenstein · · Score: 1
      The word used in the press release was "sold," but it's definitely possible that they are only referring to shipped units, despite quoting the number sold. Then again, would they lie?

      Okay, maybe. Can we just assume that they aren't lying, though? Please? *frowny*

    20. Re:As opposed to shipped by databyss · · Score: 1

      Fanboyism aside, it's a common fact known to manufacturing companies that you never sell everything you make.

      It's common fact to retailers that you never sell all that you buy (except in special cases).

      So yes, shipped vs sold to customers is generally a very misleading number with a discrepancy that can vary wildly. A.K.A. shipped is a bogus number. You can't even figure out how many were built from that number.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    21. Re:As opposed to shipped by reybrujo · · Score: 1
      According to a Gamasutra article, http://www.gamasutra.com/php-bin/news_index.php?st ory=7668 , Reggie Fils-Aime stated that
      It's important to note that these strong figures represent Nintendo hand-held units and games that consumers have purchased and are now enjoying at home or wherever they like to play.
    22. Re:As opposed to shipped by dogbowl · · Score: 1

      Halfway decent??

      It was a huge dog turd. There was nothing redeming about it. The closest it came to matching the original pac-man was the picture on the outside of the box. Now, Atari did redeem themselves with the 2600 Ms Pac-man, but their original ... godawful!

      --

      These pretzels are making me thirsty.
    23. Re:As opposed to shipped by RyoShin · · Score: 1

      As I recall, the same thing was said about the PSP when Sony released their "week of release" sales numbers. :)

    24. Re:As opposed to shipped by Anonymous Coward · · Score: 0

      Its quite possible that some portion of the shipments will never be sold and sales of the Sony PSP haven't been exactly fantastic.

      Just going by the Forbes article (which doesn't state exactly what each company means by "sold"), 4 mil DS's were sold in the US for 2005 and 3.2 mil PSP's were sold in 2005. Taking into account that the PSP launched in Mar, so is missing two months of sales, you end up with a rate of about 330K/month for the DS and 320K/month for the PSP. So if you consider PSP sales as not fantastic, then the same must be said for the DS (unless you consider 10K/month a significant difference, which it isn't in this case).

    25. Re:As opposed to shipped by Acius · · Score: 1

      > The most returned game in history, so I'm told... ;)

      Really? Did it actually beat this one? That'd be one for the history books.

      --
      Acius the unfamous
    26. Re:As opposed to shipped by NDPTAL85 · · Score: 1

      Unless the contracts between the retailers and Microsoft include buy-backs.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    27. Re:As opposed to shipped by BushCheney08 · · Score: 1

      Hey man! I was 6 gawdammit! >: O

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    28. Re:As opposed to shipped by xtieburn · · Score: 1

      'Exactly, it's something of a fanboy argument, given that ultimately every unit will get sold'

      Not really, sales occur over a period of time. If Sony gives figures showing theyve sold twice as many PSP units as Nintendo this can have an effect on the retailers and buyers essentially gaining the company a lot more confidence in there product.

      In reality this confidence may be ill placed as Nintendo have sold twice as many units to actual customers rather than just shops.

      How your company appears at any given time is very important (Just look at the amount of investment the Phantom has managed to pull in based on looks alone.) this isnt really a bad thing its just a marketing tactic.

      So yeah Sony may sell all of them eventually but bandying around those figures as if they sold them in a month rather than a year puts a nice bit of spin on how good the product is.

    29. Re:As opposed to shipped by NDPTAL85 · · Score: 1

      I mean't unless the contracts between the retailers and Sony include buy-backs.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    30. Re:As opposed to shipped by Anonymous Coward · · Score: 0

      I'm pretty sure either 2600 Pac Man or 2600 E.T. holds the record for most returned game.

    31. Re:As opposed to shipped by HarvardFrankenstein · · Score: 1

      Nice catch. I didn't spot that. Love that Regginator.

    32. Re:As opposed to shipped by mausmalone · · Score: 1

      MS is the king of this... counting units shipped both from the factory and after refurbishing. So slightly defective first-gen X-Boxes were actually counted twice.

      Even still I'd bet that the difference between units shipped and units sold for the X-Box is minimal after 4 years, but might be more significant for the PSP (if they count the same way).

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    33. Re:As opposed to shipped by Anonymous Coward · · Score: 0

      All I know is that it was a royal pain to get my hands on 2 DS units this Xmas compared to the pile upon piles of PSP's I saw in the stores.

      This also compared to the fact that I can buy 2 DS's for each PSP as well as games sypically range from $19.95 to $39.99 compared to the $39.95 to $59.95 for the PSP.

      being able to buy a movie and watch it on it is not really that enticing for me to pay a hefty premium.

      Sonly really lost out on this round.

    34. Re:As opposed to shipped by poot_rootbeer · · Score: 1

      If they're being made then they're being sold.

      One would hope. But one can never be sure, especially not in the videogame industry.

      I'm sure some Atari exec was crowing about how many copies of "E.T. The Extra-Terrestrial" were shipping, back in 1982...

    35. Re:As opposed to shipped by badasscat · · Score: 2, Informative

      Some tiny portion, in the future, at the end of its commercial lifetime, which will then be sold cheap to someone prepared to sell them for a few bucks. At the moment the difference is irrelevant. If they're being made then they're being sold.

      Nope. Stores can and do ship back unsold merchandise to manufacturers in exchange for credits that they can then use to purchase other merchandise from the same manufacturer. That merchandise then generally gets moved around to other retailers who actually want it, but not always. Sometimes it just sits in a warehouse for years. If it does get shipped to another retailer, it gets counted twice in the "shipped" number (because it was, in fact, shipped twice).

      Whenever you see a "shipped" number (or "sold to retailers" which is the same thing), then you can be assured that the company is at the very least hedging against the next quarter's numbers. If there's a wide disparity between "shipped" and "sold", they will quote "shipped", which basically just puts off the bad news for a quarter or two when that low demand starts being reflected in shipments too.

      You can see that happening with the PSP now. The PSP was outselling the DS initially - at least according to Sony's "shipment" reports. But now, it's the other way around, and the disparity is growing. Nintendo has sold 4 million DS's in the US, and while Sony has basically stopped putting out releases, NPD says they've sold 2.5 million PSP's. 600,000 of those - nearly 25% - were during the launch week (compared to 400,000 DS's - or 10% of that system's US total).

      In Japan, which gets weekly sales numbers published publicly, the disparity is even larger, and the DS is currently outselling the PSP by four to one. (For the week of December 18, Nintendo sold 408,000 DS's, while Sony sold 95,000 PSP's.)

      So "shipped" vs. "sold" definitely does mean something. It's a sign that at best, a manufacturer is not confident in its sell-through numbers and is trying (usually in vain) to prop up public interest and make the system sound more popular than it is. Eventually, though, you will see even "shipped" numbers start to drop, as retailers stop placing orders for new units and even return unsold merchandise. That's usually the point when the press releases start to dry up too.

    36. Re:As opposed to shipped by poot_rootbeer · · Score: 2, Informative

      actually, it [units shipped] is the preferred accounting number to use.

      Sure, if what you want to measure is the amount of money made by the manufacturer. (And with Sony and Microsoft, that metric tends to be negative when discussing console hardware.)

      On the other hand, if what you want to measure is the popularity of a console, a more valuable metric is to look at how many consoles are actually owned by the gaming populace. As a bonus, retail sales are relatively easy to quantify and audit.

      Perhaps an even MORE valuable metric would be to look at how gamers spend their time playing those consoles, but that can't be measured as accurately as sales can. I did see an interesting survey about the current generation of home consoles a while back though, which suggested that about 40% of gamers' time was spent on Xbox, while PS2 and Gamecube were around 10%. If true, this would suggest that even if equal numbers of Xboxen and PS2s were sold, the MS offering is actually a much more successful product.

    37. Re:As opposed to shipped by Anonymous Coward · · Score: 0

      Except this. Keep in mind the PSP sold really well out of the hole, but now the sales are dwindling compared to the DS if the trend continues the DS will eventually take a huge lead of the PSP in the US.

      Also don't forget the DS launched last year and so the huge launch numbers don't appear in the sales for this year like they do for the PSP.

      If the DS launched this year like the PSP you would have another 1 million DS's sold this year (give or take? can't remember how much it sold last year)

      This year (2006) we'll get a more even playing ground.

    38. Re:As opposed to shipped by PeelBoy · · Score: 2

      Are you listening to your self?

      If all the units shipped were sold then I wouldn't be able to go into a store and find a PSP.

      There is no shortage of PSP's. I can go into any store and find one.

      If you want to play this game why don't we take a look at how many DS units have shipped instead of comparing DS Sold vs PSP Shipped.

      It's pretty stupid to assume that just because something ships that it's going to be sold. Eventually it'll probably be sold, but if it takes 5 years you wouldn't be making anymore shipments anytime soon now would you.

      Units shipped is pointless I'd rather see how many people are actually buying the fucking thing.

    39. Re:As opposed to shipped by Total_Wimp · · Score: 1

      You can see that happening with the PSP now. The PSP was outselling the DS initially - at least according to Sony's "shipment" reports. But now, it's the other way around, and the disparity is growing. Nintendo has sold 4 million DS's in the US, and while Sony has basically stopped putting out releases, NPD says they've sold 2.5 million PSP's. 600,000 of those - nearly 25% - were during the launch week (compared to 400,000 DS's - or 10% of that system's US total).

      This is misleading. The numbers for the PSP in the US reported in the Gamespot article are as of Dec 1 and they're either 2.7 or 3 million depending on your source. Dec 1 sales basically don't count a huge chunk of the holiday sales period. The Nintendo numbers, on the other hand, do count this holiday sales period plus last years holiday sales period. It's quite conceivable that after Sony gets its numbers in for Dec, that it will actually be ahead of Nintendo in North America.

      Although I don't trust Sony's claim that they'll double their units sold during the holiday period, I do know that holiday periods are huge for video games. Getting a quarter of your sales in December is well within the realm of possibility.

      TW

    40. Re:As opposed to shipped by Bloomy · · Score: 1
      This is misleading. The numbers for the PSP in the US reported in the Gamespot article are as of Dec 1 and they're either 2.7 or 3 million depending on your source.

      Yup, it's misleading, but that 2.5 million number was also from the Gamespot article. 3 million through Nov. from Sony via Reuters, 2.7 million through 12/1 from Seattle Post-Intelligencer and 2.5 million through Nov. from NPD Funworld.

      Also interesting is the math used in the Gamespot article, or whoever the original source for the sales numbers is. They credit NoA's VP with saying "more than 3 million DSs were sold in the US in 2005", with 1.2 million in 2004. That would mean over 4 million were sold in the US, not "nearly 4 million" that the Gamespot subtitle and first paragraph state. Reuters didn't mention 2005 sales, just 2004 and total, and Forbes was a little more vague with "about" 3 million in 2005 and "about" 4 million total.

    41. Re:As opposed to shipped by Babbster · · Score: 1

      "Godawful"? I think you might be understating the case. Believe it or not, Atari 2600 Pac-Man, with the combination of horrible audio and painful visuals, actually caused me to become nauseated. To this day I'm not sure if the greatest contribution to this came from the miserable flicker, that horrible chomping sound or just an intense reaction to how far from the real thing it was.

    42. Re:As opposed to shipped by Anonymous Coward · · Score: 0

      Magic fanboy voodoo

    43. Re:As opposed to shipped by justchris · · Score: 1
      Nintendo has always used actual sales numbers instead of shipped numbers. As a company, they prefer to deal in real world numbers so they can plan accordingly. Specifically, I know this isn't an exaggeration. I forget the name of the agency, but there is one in Japan that keeps track of retail sales for games and games systems, and updates it every week.


      Last week the DS sold over 500,000 units. The week before it sold over 400,000 units. The week before that, it sold about 100,000 units, which means the DS sold 1 million systems in the last three weeks. This is according to independent sales data, not data from Nintendo itself. According to the same source, Nintendo had sold 4.53 million DS units by the end of November 2005. So this means they've sold at least 5.53 million units up to last week, so they've actually rounded down in this case.


      Why do I know all this? Most gaming sites are blocked where I work, so I have nothing better to do than research statistics and figures.

      --
      just some guy
    44. Re:As opposed to shipped by ninjakoala · · Score: 1

      I believe this actually is in units sold as opposed to units shipped - it certainly fits with the Japanese sales statistics. Sony likes to mention the number of shipped units, but this number is somewhat lower than what I've seen from Sony recently, which suggests it may also be sold units. Well, let's hope it is for Sony's sake :-)

      --
      Against the grain
  3. Doing the math by ewg · · Score: 4, Funny

    That's 20 million screens!

    And I'll bet 30 million lost styl-i by now...

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    org.slashdot.post.SignatureNotFoundException: ewg
    1. Re:Doing the math by stunt_penguin · · Score: 1

      Yes, but how many divorces?

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    2. Re:Doing the math by Enigma_Man · · Score: 1

      I've had mine for more than a year now, still with the original stylus, though I am thinking of using one of the 4 new ones I have, just so I don't scratch the touchscreen.

      --
      Nothing says "unprofessional job" like wrinkles in your duct tape.
    3. Re:Doing the math by Call+Me+Black+Cloud · · Score: 1


      You'd probably win that bet. Santa brought 2 new DSs to our house Christmas day, which means 4 new styluses. By the end of Christmas day we were down to 3. Fortunately we're still holding at 3...

  4. Mario Kart DS by flynt · · Score: 1, Interesting

    The online Mario Kart DS mode is incredibly fun and addictive. That in my mind is reason enough to own a DS.

    1. Re:Mario Kart DS by iainl · · Score: 1

      It sounds it. I'm really enjoying single-player Mario Kart at the moment. But the Wifi doesn't want to play with my router, so I've not got it working online, sadly - Nintendo decided not to support WPA, and my attempts at changing all the local network stuff over to WEP failed horribly so I gave up.

      Yes, I am useless.

      --
      "I Know You Are But What Am I?"
    2. Re:Mario Kart DS by lowrydr310 · · Score: 1
      I just set up a friend's PSP to use his wireless access point that I configured. First, the PSP doesn't do 802.11G, it only does B, so I had to set the router to use B and G. For a while, I wasn't able to configure it because the older PSP firmware only supported WEP, but there's now an upgrade that supports WPA.

      Unfortunately, one of the games we tried to play online doesn't like WPA. The PSP can access the router just fine and the internal browser works, however the game itself won't use that connection. That particular configured connection is grayed out, where two other connections that use WEP work just fine.

    3. Re:Mario Kart DS by geminidomino · · Score: 4, Informative

      I almost picked it up until I heard that you could only race, no battle mode over WiFi.

      That was definitely a "WTF were they thinking?" moment.

    4. Re:Mario Kart DS by flynt · · Score: 1

      Battle mode?!

      You heathen. :)

    5. Re:Mario Kart DS by geminidomino · · Score: 2, Funny

      Hey man, I spent the better part of highschool holed up in my room with my two best friends and my brother, beating the shit out of each other with turtle shells and banana peels. ;)

      I want to share this bonding ritual with strangers all over the world (and pwn them!)

    6. Re:Mario Kart DS by iainl · · Score: 2, Informative

      Ah, so on that particular game the PSP is as bad as the DS, then. Which also is WEP (or open) only, 802.11b.

      Oh well. Thanks for the warning - I'd been told that the PSP worked just fine with WPA.

      --
      "I Know You Are But What Am I?"
    7. Re:Mario Kart DS by Firehawke · · Score: 3, Informative

      No battle mode over the internet, but there's still battle mode for local adhoc connections.

    8. Re:Mario Kart DS by geminidomino · · Score: 1

      True, but neither of my brothers has a DS, and said friends are now 1300mi away in my home state. *nostaligic depressed sigh*

    9. Re:Mario Kart DS by Anonymous Coward · · Score: 2, Funny

      Hey man, I spent the better part of highschool holed up in my room with my two best friends and my brother, beating the shit out of each other with turtle shells and banana peels. ;)

      Wow. Your parents should have bought you a Nintendo or something.

    10. Re:Mario Kart DS by Anonymous Coward · · Score: 0

      Omg. Mod parent up. That's frickin hilarious.

    11. Re:Mario Kart DS by swerk · · Score: 1

      I thought the lack of online battle mode was a bit of a bum deal too, at first. It's actually a pretty hard problem technically, as even a small amount of lag could seriously hurt a twitch game like Mario Kart's battle mode. But beyond that, I've got to hand it to Mario Kart DS's online mode: it is absolutely ridiculous how easy it is to get going.

      Choose the online mode, tweak which opponents you want to be hooked up with if you care to, and boom, you're lining up a match. A minute later, everybody's picking their characters and voting on tracks.

      For every mode and option Nintendo could have added besides a straight-up set of four races, they would have divided the speed and painlessness of hooking up and going. They could have piled on more status monitors and features to see what the estimated wait time to jump into game type XYZ would be, but then suddenly the magic of this ridiculously-easy and quick setup starts to fade away.

      So, "WTF were they thinking?" They were thinking that players don't enjoy moments of "WTF does this mean?" and "WTF am I waiting for?", and they put together one super-polished online mode. At the expense of rich features? Yeah, I suppose. But it's hella fun, and local matchups are better than ever if you're a Battle Mode fanatic.

    12. Re:Mario Kart DS by Krush3r · · Score: 1
      I almost picked it up until I heard that you could only race, no battle mode over WiFi. That was definitely a "WTF were they thinking?" moment.

      I had the same moment. I even looked through the manual to make sure I didn't overlook some kind of mode option.

  5. Signal/Noise by Eohl · · Score: 4, Interesting

    For my money, the Nintendo DS has had the best signal to noise ratio, with regards to the quality of the games, of any system in its first year since the Dreamcast. Probably even better. I've been absolutely astonished at how often I keep coming back to this little guy, especially considering how dismal it was at launch. The games are really coming at a good pace now...it is hard for a guy with a WoW addiction to keep up.

    1. Re:Signal/Noise by smf.ack · · Score: 1

      Haha no kidding!! I love the new Castlevania and Mario Kart but I tear myself out of Arathi Basin and Molten Core long enough to play them!! Ah well, maybe when I got exhaulted with AB... lol.

    2. Re:Signal/Noise by TheMightyMightyMoleM · · Score: 1

      The Castlevania DS definately stole me away from WoW for at least two weeks. It was so similar SotN, IMO THE best game on the PS1, I could hardly put it down. And damnit, no one plays AB on my server it's a damned WSG love-fest *shakes fist in anger at Warsong Outrider recruiters* p.s. Buff Mages!!!1111oneoneone

    3. Re:Signal/Noise by starwed · · Score: 1

      This is an area where the DS's "inferior" graphics may actually help. Money and development time can be spent on gameplay instead of art resources.

    4. Re:Signal/Noise by Juanvaldes · · Score: 1

      I play Mario Kart or Advance Wars while waiting for people to show up for MC. During long pulls, wipe recovery or other downtime (damn AV queue). People still play WSG on your server? Damn only A[V|B] on bonechewer. Also i'm a mage and we got love this patch ;)

    5. Re:Signal/Noise by TheMightyMightyMoleM · · Score: 1

      On Shadowsong, there are at least 5 (level 60) WSG instances up during peak hours. I actually saw one AB instance up last night and I think that has to do with the fact that we can now queue mutliple BGs at time.

  6. I was thinking about a PSP... by Sinryc · · Score: 1

    However now with all the great DS games... Im so confused! >. I want a media player, but I also want a game machine!

    --
    Yay, I have a sig.
    1. Re:I was thinking about a PSP... by Yahweh+Doesn't+Exist · · Score: 2, Insightful

      get a DS and an iPod with video.

      just say no to the Sony rape machine.

    2. Re:I was thinking about a PSP... by Anonymous Coward · · Score: 0

      For games, what do you like? The PSP and DS lineup is pretty different. Do you like Nintendo type games, Mario RPGS, side scrollers, and Kart racing? The DS is for you. If you like sports games or GTA, the DS is not for you. However, I beg you, don't get a PSP in hopes of a media machine. I assume you are talking about movies and not music here. If it's music you want, you don't want a PSP. You'll be buying very expensive memory sticks that aren't even able to hold much. Honestly, get an iPod or whatever player Creative has out, you'll be much happier for music. If it's video you're after, the UMD's you'll be buying are 20 bucks a crack! That may not seem like much, but why would you buy that over a DVD? I don't know where the PSP really fits in in the media player world, but I really don't like it as a music or movie player. Sure the screen looks great, but if you're not buying it for games, I'd look elsewhere.

    3. Re:I was thinking about a PSP... by stunt_penguin · · Score: 2, Interesting

      It just occurred to me that having 2 screens and one touch sensitive one is an excellent way of avoiding someone creating a PSP emulator of the DS. Clever Nintento :)

      Maybe someone can create one for my Sony Ericsson P910i, which has a tall touch sentsitive screen. ;)

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    4. Re:I was thinking about a PSP... by leather_helmet · · Score: 1

      Go with the DS - MUCH better titles available - and as someone mentioned in a previous post, Mario Kart DS is reason alone to purchase it
      I have both PSP and DS - Without a doubt I play the DS a lot more - I was excited when I purchased the PSP but it just wasnt 'fun' - it looked cool though ;)

    5. Re:I was thinking about a PSP... by Sinryc · · Score: 1

      Yea, but see, I wanted a friddgen' Media machine and an emulation machine. Maybe Ill just get the new GP32X. :-( Ill probabbly get a DS. Lots cheaper too. If theres one thing Nintendo knows, its how to make a portable.

      --
      Yay, I have a sig.
    6. Re:I was thinking about a PSP... by iainl · · Score: 1

      In which case, you'd be looking at two PSPs anyway - you can't make one play both emulation software and the latest games and media, because Sony keep fixing all the kernel holes that the emu writers exploit to run their own code on the machine.

      --
      "I Know You Are But What Am I?"
    7. Re:I was thinking about a PSP... by Tainek · · Score: 2, Informative
      If you want to play media files on a nintendo DS , your going to need one of these: These
      Got mine When they first came out, just need to bung your mp3's/Movies onto the flash (CF or SD models). sound quality is a just a little tinny, but no worse than the Ipods.

      They also have 32 Megabytes of on-board ram, making these a dream for homebrew.

      Its no real suprise to see the DS fly off shelves, a touch screen has been badly needed for handhelds for a long time, and the two screens, once you're used to them, you cant go back to using a single screened handheld again.

      I predict the same when the Nintendo Revolution hits the scene.

    8. Re:I was thinking about a PSP... by leather_helmet · · Score: 1

      Good point regarding the emulation - It is definitely a cool feature though if you upgrade the firmware etc., you have to wait for a new homebrew hack - it lost its novelty after a few weeks for me - When I simply want to spend 30min to 1hr playing fun games, I pick up my DS

    9. Re:I was thinking about a PSP... by CableModemSniper · · Score: 1

      Emulation + Media, yeah you really do want a GP2X. Go buy one. (Disclaimer: Animal Crossing is slowly sucking my life away as we speak.)

      --
      Why not fork?
    10. Re:I was thinking about a PSP... by Sinryc · · Score: 1

      I was really thinking about it. I always wanted to get the original but I never did... Maybe I should get the new one... Hrm.

      --
      Yay, I have a sig.
    11. Re:I was thinking about a PSP... by arakon · · Score: 1

      I have one, I used it maybe 3 or four times with a NES emulator, and some game I bought called "Little Wizards" or something like that. Nothing ever came out that was any fun for it. Which is why I won't be getting the GPX2,I like playing nice games on my portables. I save all my technical dicking around for my PCs at home. Besides, just about every game I am interested in emulating I have on original hardware already. :) Nintendo also seems to like pushing out classics for their new systems, milking a premium from them, which is fine by me, I can get classics at a much lower price that way. Every re-release drops the ass-end out of prices on Ebay.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    12. Re:I was thinking about a PSP... by computechnica · · Score: 1

      Just say no to the Apple Rape Machine
      Get a DS and a 7-inch DVD player or a Palm Tungsten E2 with an SD slot

    13. Re:I was thinking about a PSP... by Anonymous Coward · · Score: 0

      And if you're just thinking about MP3s, there's the much cheaper GBA Movie Player. I just got one for Christmas and its become my favorite new toy. You can play homebrew from it too, with few software tweaks. The only real downside is that you have to convert your music and movies to their special format.

    14. Re:I was thinking about a PSP... by Hott+of+the+World · · Score: 2, Interesting

      If he doesn't care much about the quality of the picture.. Gameboy Movie Player

      Buy a $10 card-reader and a $50 gigabyte (hell, buy two) compact flash card, and you've got 3 movies, lots of music (as long as you don't care too much about the quality of that music) customizable interfaces, e-reader, image viewer, AND a NES emulator (kinda sucks, only supports roms under 200k) for your Nintendo GBA/DS.

      The player comes with DVD ripping software and converter for Movies, images, and music. But if you're lazy like me...

      GBA film, a Chinese DVD to GBA format site. Has a ton of movies to peruse, Most have subtitles, but the American native ones are in the original english.

      Switching from Movies to Old school Mario to new school Mario Kart DS have made those long flights almost bearable.

      --
      | - | - |
    15. Re:I was thinking about a PSP... by Anonymous Coward · · Score: 0

      If history is any indication, the more functions a device tries to cram in, the worse it is overall. Just look at the 32X's/Jaguar's "3D" graphics, the PS2's DVD playback, the XBox360...

      Besides, Nintendo haven't gone out of their way to stop people messing with the hardware yet.

    16. Re:I was thinking about a PSP... by real_smiff · · Score: 1

      say no to carrying around dvds. get an Archos AV5x0 (disclaimer: i have one and love it) and the DS (i don't have, waiting for less plasticky v2) for games. it's the geek solution.

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

    17. Re:I was thinking about a PSP... by tepples · · Score: 1

      AND a NES emulator (kinda sucks, only supports roms under 200k)

      PocketNES for GBA Movie Player has been updated to support almost all NES ROMs up to 768 KB (Kirby's Adventure). It uses the NES ROM file on the CF card essentially as a swap file.

    18. Re:I was thinking about a PSP... by PeelBoy · · Score: 0, Troll

      Get a new iPod.

      It does everything the PSP can do, better (except games).

      It's only ~$50 more. Try buying 30 gigs of DUO cards for that much.

      Ever try jogging with a PSP? I mean seriously this thing sucks for music.

    19. Re:I was thinking about a PSP... by Hott+of+the+World · · Score: 1

      Well now, we learn something new everyday!

      --
      | - | - |
    20. Re:I was thinking about a PSP... by labratuk · · Score: 1
      just say no to the Sony rape machine.
      And yes to the Apple rape machine.
      --
      Malike Bamiyi wanted my assistance.
    21. Re:I was thinking about a PSP... by dnadig · · Score: 1

      I spent the christmas holiday playing on a DS of my cousins. Yes, its cool, and some of the new games are fun (advance wars in particular) - but when the sales hit after new years, I went out and bought a PSP instead.

      I think there is room in the market for both of them, honestly, and I don't count out any console until its had some substantial time in the market. On purchase I bought Lumines, Mercury, GTA, THUG and Gripshift. Everyone of these is an excellent game - so I have a hard time with the "the games suck." Yes, there aren't a ton of titles, but I like what I see in the pipeline, and it's hard to argue with SOCOM online play.

      Will the DS outsell the PSP on units sold? I would expect them to, the price points are radically different. From a corporate perspective, Sony could likely sell have as many units and make more profit than Nintendo. The licensing for the games works the same way - higher price points can keep the developers happy.

      And I believe the shoe has yet to drop. As the OS releases have shown, the PSP has a LOT under the hood that's yet to be tapped. There's still an IRDA port and a whole pile of internals no one has hacked yet. THe PS3 is launching this year. I expect there to be substantial integration between the two.

      I find it funny that everyone assumes there can be only one winner. That the PS2 "won" the market for consoles, and that now the DS will "win" the handheld market. There's room here for many players.

    22. Re:I was thinking about a PSP... by jeffehobbs · · Score: 1

      ...there goes another $75 (clickclickclick $25 for the GBA Movie Player, $50 for a 1 GB Compact Flash card).

      I think if I didn't read Slashdot I'd have a solid gold house by now.

      ~jeff

    23. Re:I was thinking about a PSP... by topper24hours · · Score: 1

      Agreed, agreed, agreed! Especially if (and I DON'T condone this) you have a 1.5 firmware and have the luxury of playing EVERY single game for free!

    24. Re:I was thinking about a PSP... by typical · · Score: 1

      Two panes on a high-resolution TV monitor, and start buying Wacom stock...

      The two screens were almost certainly because it's less expensive to produce two flawless small screens than one flawless large screen.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    25. Re:I was thinking about a PSP... by justchris · · Score: 1
      Hmmm, interesting idea. I'll have to look that up. It seems to me, game developers stand to make more money designing for the DS than the PSP because games are cheaper to develop on the order of millions of dollars per game. And, believe it or not, the more complex DS games sell for about the same as PSP games. $45 - $50 a pop for the major releases.

      Also, we don't know how much the hardware costs to make for each system. The PSP obviously costs more to make, but how much more is something it'd be good to know. I wonder how much profit each company makes per unit sold, and what the licensing fees for 3rd party developers are.

      --
      just some guy
    26. Re:I was thinking about a PSP... by aliquis · · Score: 1

      Get whatever movie player FOR the nintendo ds then? Like the M3 adapter or the Supercard.

  7. Hopefully this makes up for the Gamecube sales by PIPBoy3000 · · Score: 1

    Unfortunately, the Gamecube hasn't been selling very well lately, so hopefully this makes up for that. I have a soft spot in my heart for Nintendo, who somehow seems less evil than Sony and Microsoft.

    1. Re:Hopefully this makes up for the Gamecube sales by falcon5768 · · Score: 1

      but the Gamecube is still selling for a profit, which has never been the case with either Sony or Microsofts offers.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    2. Re:Hopefully this makes up for the Gamecube sales by dividedsky319 · · Score: 3, Insightful

      There's a reason the Gamecube hasn't been selling well... no good new games for it!

      I enjoy my Gamecube more than my PS2 and Xbox, but even I'll admit that the support for the GC has been dwindling... really the only game on the horizon that looks promising is Zelda.

      And, the Revolution will be coming out hopefully within a few months of Zelda for the GC... the GC is near the end of its life, there's a reason why sales are starting to slow.

    3. Re:Hopefully this makes up for the Gamecube sales by Average_Joe_Sixpack · · Score: 1

      I have a soft spot in my heart for Nintendo, who somehow seems less evil than Sony and Microsoft.

      I don't know about that ... they almost drove Sega into the grave with their 3rd party licensing agreements back in the 80's.

    4. Re:Hopefully this makes up for the Gamecube sales by QuantumPion · · Score: 1
      I have a soft spot in my heart for Nintendo, who somehow seems less evil than Sony and Microsoft.

      Are they really less evil, or is it just a feeling or a image? Maybe just the thought of the super cute green dinosaur Yoshi, or the cartoony-style games just contrasts so strongly with the murdering-thug/action-horror games of the other systems. People complain about EA releasing Madden 2000,2001,2002 ad nauseum, but what version is Mario Party up to now, 7? :)

    5. Re:Hopefully this makes up for the Gamecube sales by dbucowboy · · Score: 1

      Granted the gamecube is several (3 or 4) years old... I don't know of a game system that old that is selling well... On the other hand, if I had enough money to buy the Xbox 360, the most $ version, I would opt to buy the very inexpensive gamecube and load up on games and accessories. However, I understand that the majority of people still want to get the Xbox 360. It's just a matter of preference... and loyalty. I'll be a fan of Nintendo until the day I die... I was raised on the NES for crying out loud... it's a part of me!

      --
      This just in! 3 out of 4 people make up 75% of the population.
    6. Re:Hopefully this makes up for the Gamecube sales by c_forq · · Score: 1

      People complain about EA releasing Madden 2000,2001,2002 ad nauseum, but what version is Mario Party up to now, 7? :)

      One big difference I can think of is Madden is always the same game, and almost always the same teams, while Mario Party revamps the lineup of games in it every time.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    7. Re:Hopefully this makes up for the Gamecube sales by dangitman · · Score: 1
      Nintendo, who somehow seems less evil than Sony and Microsoft.

      That's because of a licensing deal with Google.

      --
      ... and then they built the supercollider.
    8. Re:Hopefully this makes up for the Gamecube sales by mausmalone · · Score: 1

      Gamecube sales fell at a slightly lower rate this year than PS2 sales, and an extremely lower rate than X-Box sales, which hit the floor. It's entirely because the next gen is coming and nobody wants to buy hardware that's almost obsolete. As the PS3 and Revolution launches near, the PS2 and Gamecube sales will plummet. I'd say that the magnitude of decrease in sales is probably related to how soon the next iteration of that company's system is coming out.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    9. Re:Hopefully this makes up for the Gamecube sales by poot_rootbeer · · Score: 1

      they almost drove Sega into the grave with their 3rd party licensing agreements back in the 80's.

      At least some of the blame for Sega's pathetic showing during the 8-bit generation has to go to Sega themselves, for their decision to let Tonka mismanage the distribution for the Master System. And those bland graph-paper cartridge boxes, ugh.

    10. Re:Hopefully this makes up for the Gamecube sales by alvinrod · · Score: 1

      Actually over Christmas their was a bundle (at least in the US anyhow) that included a Gamecube, 2 controllers, Mario Party 7, and a microphone (comes with Mario Party 7) for $99. These things sold out like crazy in my area. I had to check 4 different stores just to finally get my hands on one that someone had already reserved but had thankfully not picked up.

      Nintendo probably didn't make any money at all on these, or might have even lost a small amount, but they probably moved a few hundred thousand GameCubes across NA. Maybe there were similar deals in Japan and Europe. I don't know about consumer trends there, but I wouldn't be surprised to see that Nintendo moved large volumes there as well.

    11. Re:Hopefully this makes up for the Gamecube sales by Anonymous Coward · · Score: 0

      In Australia they had similar deals, for example they were selling Gamecubes with Pokemon XD for AU$99 (US$74).

      I've also seen plenty of cheap games lately, I got Metroid Prime 2 and Pikmin 2 for AU$20 (US$15) each, and most other games are half price right now.

    12. Re:Hopefully this makes up for the Gamecube sales by Anonymous Coward · · Score: 0

      I think the new game boy coming out soon will be able to play gamecube discs, it's just speculation but gamecube discs are small, there would already be a large library of games for it, there compatible with the rev so it would have a built in new game boy player, extend the life of the gamecube and nintendo have said it will be about as powerful as the gamecube.

    13. Re:Hopefully this makes up for the Gamecube sales by shadow0_0 · · Score: 1

      Agreed. This situation is even worse in Australia. One interesting thing though, GCN version of the same game is generally cheaper for some unknown reasons, e.g. Need For Speed:Most Wanted is $AUD20 cheaper than on the PS2 version.

    14. Re:Hopefully this makes up for the Gamecube sales by aliquis · · Score: 1

      Still it has sold almost as good as the Xbox and we don't hear "xbox are dying".

    15. Re:Hopefully this makes up for the Gamecube sales by Lord+Maud'Dib · · Score: 1

      Where's this? I usually find it the other way around. New releases for GC are in teh high $90 range and some stay there for quite a while.

    16. Re:Hopefully this makes up for the Gamecube sales by shadow0_0 · · Score: 1

      Sydney, Australia

  8. And with good reason by dividedsky319 · · Score: 3, Informative

    I got a DS for Christmas, and I've been very very happy with it.

    When it first came out, I wasn't really interested in it... the dual screens seemed like they were pointless, and I didn't think a touch screen would work well in games.

    Well, after playing Castlevania: Dawn of Sorrow for a few weeks, as well as Mario Kart, Animal Crossing and Nintendogs, I'm sold... Nintendo knew what they were doing. The game developers are really taking advantage of what Nintendo offered them. I never thought having two screens would be so convenient.

    And the future looks bright for the DS in the area of upcoming games...

    In addition, the number of amazing games for the DS gives me great hope for the Revolution. Nintendo is doing something different again, and the fact that so many developers (not just Nintendo) have embraced the hardware of the DS leads me to believe they'll do the same for the Revolution and its controller.

    1. Re:And with good reason by hansamurai · · Score: 1

      When I first saw the system, the only thing I could think of was GIMMICK! And I played Super Mario 64 DS and it was nothing special. Fast forward to a few months ago when I borrowed a DS and the game Trauma Center and I instantly fell in love. I think the last few months have been really, really good for the system. Besides Trauma Center (which is actually my Game of the Year), there's Castlevania, Phoenix Wright, and Kirby, all games I've played a lot of and are really good.

    2. Re:And with good reason by angst7 · · Score: 1

      I couldn't agree more. A buddy of mine got a DS about 6 months ago and at the time I mocked him for it. Especially when he expressed interest in Nintendogs. Fast forward to December 25th. I open a gift from my wife, and it's a DS, only now I'm thrilled, because I got her one for Christmas too (although neither asked the other for one). Two days later I bought Nintendogs out of jealousy from watching her play the copy I bought her.

      That, coupled with the amazingly fun and convenient wireless play on Mario Kart DS, and this system has me. I'm looking forward to the Revolution now, after originally expecting to go with the PS3 when it's released.

      Nintendo is doing very good things.

      --
      StrategyTalk.com, PC Game Forums
    3. Re:And with good reason by pope1 · · Score: 1

      I don't suppose we have any Yu-Gi-Oh gamers in the crowd? Nightmare Troubadore for Nintendo DS is *the* best Yu-Gi-Oh video game Konami has released to date. They built the game around the hardware, and you can tell. Using the stylus to sort and create decks is easy, and fun. Using it to work the radar isn't as fun (the d-pad works great for that chore), but still very cool. Having two views of the field while you play, and selecting a card on one screen to see its stats in full view on another, is also great.

      --
      /* * pope1 */
  9. Nintendo Wi-Fi by TheSpoom · · Score: 3, Informative

    I got a DS for Christmas, and while the system is great (I've been playing Mario and Luigi: Partners in Time, good game, at least as good as the last Mario and Luigi), I was disappointed that there was no wi-fi connectivity outside of games. I mean, if the games connect to my wireless router and hotspots anyway, how hard would it have been to include a wireless browser in the interface outside of games?

    I've heard about people trying to reverse engineer the Nintendo Wi-Fi Connection so that this is possible, but I really think they should have included this in the first place. It would have had so many uses.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Nintendo Wi-Fi by TheSpoom · · Score: 2, Insightful

      It should be noted that I exclude Pictochat in this, because that's very limited. I can't, for example, check my messages with it.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Nintendo Wi-Fi by HarvardFrankenstein · · Score: 2, Informative
      Nintendo's mantra in terms of online connectivity right now is "simplicity". You turn the game on, hit a few buttons, and you're set. More functionality doesn't necessarily equate to more complexity, but more often than not, it does. I think that might be their reasoning behind leaving out the browser.

      Still, they're bound to revamp the DS at some point or another. Who knows? Might get your browser after all.

    3. Re:Nintendo Wi-Fi by Anonymous Coward · · Score: 0

      Pictochat may not work for you but my two kids love it! Nintendo was dead on with the ability to send pictures.

    4. Re:Nintendo Wi-Fi by Anonymous Coward · · Score: 2, Interesting

      It could simply be that the Wifi wasn't ready by the time the system launched and so they went with what they could do, Pictochat. That would be understandable. I do agree though that a built-in browser would be awesome. The touch screen could be used for the keyboard as well as clicking on links and such. Perhaps the top screen could show a zoomed-out view of the entire page while the bottom screen showed a 100% size view of a certain portion of it, with the ability to drag that portion with the touchscreen (like Google Maps). It could be quite interesting.

      As for the reverse engineering that you are talking about, I presume you are talking about Stephen Stair - http://www.akkit.org/dswifi/index.html
      I believe that he currently has UDP/IP functioning and is working on getting TCP/IP to fuction correctly. Already people have made some simple applications for what is currently available, such as a program that transmits a file to the compact flash cards of several hardware products used for DS homebrew (Game Boy Advance Movie Player and the Supercard among others). There is also a (rather useless) program that replaces the keyboard when using mIRC, letting you type (but not receive) text into the channel from your DS. I believe there's also a program that allows chat between a PC and the DS. It's all rather interesting, and only time will tell how more advanced these programs will get. Hopefully, once TCP/IP is figured out correctly, a simple web browser can be created.

      I also believe that there is a company that is creating an instant messenger cartridge for the DS. More info can be found at http://nintendoinsider.com/site/EEkuFAyluAHuhWnZnZ .php

    5. Re:Nintendo Wi-Fi by akzeac · · Score: 1

      I've heard about people trying to reverse engineer the Nintendo Wi-Fi Connection so that this is possible, but I really think they should have included this in the first place. It would have had so many uses.

      Well, they're half there, there are even programs to scan networks or upload stuff to your DS.

      A browser would be give some trouble, given that there are only 4 MB RAM, you have a resolution of 2 x 256 x 192 and only 66 Mhz; a ported version of Links may do but you will *not* see a Firefox.

    6. Re:Nintendo Wi-Fi by Guppy06 · · Score: 2, Informative

      If you want a handheld multimedia web browser, go get a handheld multimedia web browser. Nintendo make game consoles.

      "how hard would it have been to include a wireless browser in the interface outside of games?"

      An IP stack does not a web browser make. They'd have to pay a licensing fee for the browser, which would likely cost about as much as a game. If it was built-in to the unit, that'd increase the price of the unit. And even then there's going to be issues with website compatability (as there was with the Dreamcast browser).

    7. Re:Nintendo Wi-Fi by Hackie_Chan · · Score: 1

      I mean, if the games connect to my wireless router and hotspots anyway, how hard would it have been to include a wireless browser in the interface outside of games?
       
      The answer to that is "four megabytes of ram".

      --

      What's so bad about being lazy? What if there was a war and nobody showed up?
    8. Re:Nintendo Wi-Fi by FriedTurkey · · Score: 1

      The answer to that is "four megabytes of ram".

      Hey I am surfing with Netscape on my 486 with "four megabytes of ram" just fine. It comes with a popup blocker because it doesn't have no crappy JavaScript support. Just try to render the HTML BLINK tag with your fancy new browsers. No longer supported eh? Does your cool new browser have a world spinning with a big "N" when it loads a page?? No? Netscape forever!!!

    9. Re:Nintendo Wi-Fi by timeOday · · Score: 1

      Couldn't the browser itself be "just another cartridge" that you can plug in to the system? Is there something in the firmware of the DS that only allows connections to nintendo.com or something?

    10. Re:Nintendo Wi-Fi by poot_rootbeer · · Score: 1

      how hard would it have been to include a wireless browser in the interface outside of games?

      Not very hard. (My own personal wishlist item for the DS workbench is to be able to return to the main screen after configuring something without having to power cycle. There must be something about the boot process that I'm not aware of that prevented them from doing this.)

      Keep in mind though, the DS is still a games console, and a LOT of its users are children. Nintendo is smart enough to realize that offering children unrestricted access to the World Wide Web could be a very bad idea -- if I had a 10-year-old I wouldn't want him using his DS to look at porn sites, and neither would you. And some form of restricted web access would have a similar number of problems.

      I'd love to see Nintendo or one of its licensees release a Web Browser "game" cartridge for the DS, so that parents and non-parents alike can enable or disable web browsing from the device as they wish. There's already versions of Opera running on other ARM-based devices...

    11. Re:Nintendo Wi-Fi by aywwts4 · · Score: 1

      I just hope if they make one it goes in GBA slot, and not the DS slot, Since I never use the bottom one, and would also never want to remove a browser.

      --
      Web Developers: Celebrate to our roots! Animated Gifs and Tiled Backgrounds, dont let our history die!
    12. Re:Nintendo Wi-Fi by HarvardFrankenstein · · Score: 1

      I'm sure it's doable, but parent is referring more to a built-in browser, I believe.

    13. Re:Nintendo Wi-Fi by damsa · · Score: 1

      Also that would enable them to add more ram to the system to enable the DS to run more complex websites.

    14. Re:Nintendo Wi-Fi by TheSpoom · · Score: 1

      The question there would be whether or not Nintendo would license such a browser for use; if it were not licensed, it would not run without the use of an expensive (and arguably illegal) flash cart.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    15. Re:Nintendo Wi-Fi by Anonymous Coward · · Score: 0

      They won't.

      You can't execute code in DS mode from the GBA slot.

    16. Re:Nintendo Wi-Fi by aliquis · · Score: 1

      Doesn't the DS had 4MB of ram or something? Do you know how hard is it to create a decent browser? How good would the interface be anyway? Who would be so stupid they surfed the web on their nds?

      Just silly and stupid to make it, goes for psp to.

  10. And people are already counting them out... by DwarfGoanna · · Score: 4, Insightful
    I really think this is a harbinger of how the Revolution is going to do in the next gen console "war". How many people screamed gimmick and added up specs and features when it came to the DS vs PSP? Is it the same people doing it now for the consoles? I'm glad Nintendo is doing interesting stuff, and its nice to see the market reward them for it. I fully expect the Rev to whip up on the competition by selling fun in a neat little box, while the gamerz fanboys drool over blood spatters that are 13% more realistic and crow about shit that I couldn't care less about unless it adds up to that nebulous quality, fun.


    You know, kinda like what happened with these handhelds. =)

    --

    "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

    1. Re:And people are already counting them out... by trogdor8667 · · Score: 2, Interesting

      Nintendo, to me, has always focused more on fun, entertaining games for the entire family; mo other system has these fun games such as Mario Kart and Animal Crossing. Sony and Microsoft focus on the realistic and violence aspects moreso, leading to a system for more mature audiences. The thing is, Nintendo gets most of these games too. So, in the long run, any Nintendo system seems like a sure-bet for a better system. I'd take Mario Kart any day over Project Gotham Racing. Why? Because to me, its a whole lot more fun.

    2. Re:And people are already counting them out... by thaerin · · Score: 1

      I really think this is a harbinger of how the Revolution is going to do in the next gen console "war".

      I've been thinking the same thing here as of late and certainly hope it's true. The younger gaming crowd seems to be more interested in the technical specs behind a console because it's the latest and greatest and they're all about "keeping up with the Jones'" and impressing friends. Those who've been around since the initial inception and launch of the NES know that Nintendo seems to divert more of their attention towards fun and excitement versus eye candy being the sole saving grace for a title. Sure, there's some fun titles to be had on the newer consoles, but they just don't seem to have the same staying power when it comes to the multiplayer world. I've spent untold amounts of time playing Mario Kart with friends until the wee hours of the morning. I can't recall a single title on the Xbox where we weren't so bored with it after 4 hours of play that we'd turn it off and fire up some Bomberman or Mario Kart. You just can't beat the classics.

      --
      If big boobed women work at Hooters do one legged women work at IHOP?
    3. Re:And people are already counting them out... by Anonymous Coward · · Score: 0

      I really think this is a harbinger of how the Revolution is going to do in the next gen console "war"

      I doubt it. Handhelds are a completely different beast than consoles, and the DS isn't selling because of innovation, it's selling because it's the only reasonably priced 3D handheld with good third party support.

    4. Re:And people are already counting them out... by Lehk228 · · Score: 1

      if you haven't played Super Smash Bro's Melee RUN to the nearest game store and buy it. get 4 to 8 people over and start playing.... hope you don't have to work tomorrow.

      --
      Snowden and Manning are heroes.
    5. Re:And people are already counting them out... by poot_rootbeer · · Score: 2, Insightful

      The younger gaming crowd seems to be more interested in the technical specs behind a console because it's the latest and greatest

      And then there's the YOUNGEST gaming crowd, which doesn't care about your gaming system unless they can play Pokemon/Digimon/Yu-Gi-Oh/Megaman.EXE Battle Network on it.

      I expect some gamers' tastes will change as they get older, giving Sony and Microsoft a stream of new customers, but I expect at least as many to remain loyal to Nintendo. If I were to give the game companies grades on their long-term strategies I'd give Sony a C, Microsoft a C+ (C#?), and Nintendo an A.

    6. Re:And people are already counting them out... by Anonymous Coward · · Score: 0

      it's hard to say, the psp has very few launch titles, but in a few months decent psp titles will start rolling out, maybe the hardware price will come down, and in terms of next gen cosnoles sony will be the 'big' one to get again, even if it has lack luster launch titles...

    7. Re:And people are already counting them out... by SilentChris · · Score: 0, Flamebait

      Except that this is the same stories Nintendo fanboys come up with every console launch -- Revolution being no exception. The Gamecube was not successful. The N64 was not successful. The SNES was successful, but certainly took a beating from the Genesis. The NES was widely successful because Nintendo dared launch a console when no one else would.

      Nintendo has owned the handheld market. The handheld market is not the same as the console market. MS and Sony "get it" -- people do want some kind of convergence in the living room. All the people who complain when custom soundtracks aren't enabled in an Xbox game are proof of this. Ditto everyone who originally scoffed at MS's HDTV pitch then realized how good it looks.

      There's some damn fine games on every console. Nintendo having a special controller isn't going to make them any more successful than they were the Gamecube Wavebird, N64 Rumble Pak, etc.

      What's going to happen, and Nintendo fans do not want to admit this, is that Nintendo is going to become a software company. Like Sega, they will publish for other companies' consoles. They'll continue to make handhelds, because they're good at this, but the war for the living room is going to be between Sony and MS. After this generation, there will only be 2 hardware manufacturers.

    8. Re:And people are already counting them out... by Control+Group · · Score: 1

      While SSBM is an excellent game, it's just flat-out not as good as the original SSB is. The graphics, of course, are prettier (which has a downside, though, in that many times it's too difficult to track what's going on, even on a 65" screen), and it's got some cool game modes and options that SSB didn't have...but the gameplay itself just isn't as good. SSB hit exactly the right balance point between simple to learn and complex enough to have staying power.

      I devoutly wish that SSBM had been exactly the same as SSB, but with bonus boards, extra characters, and nicer gfx. The new game options would have been neat, but I would gladly trade those for the old gameplay.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    9. Re:And people are already counting them out... by dogbowl · · Score: 2, Interesting

      I think it depends on what your definition of "successful" is.

      If you were to base it on net profits, then Nintendo is the one and only successful video game company compared to Sony, MSFT, Sega, Nokia...

      Now, if you were to consider the definition based on the mindset of the dorks down at EbGames, then I would agree with you.

      --

      These pretzels are making me thirsty.
    10. Re:And people are already counting them out... by Gilzors · · Score: 1

      The GC and N64 were successful-just not at the range of the other consoles. Just because they weren't #1 doesn't mean they were a failure. They must have done well enough to have more coming.

    11. Re:And people are already counting them out... by walmartshopper67 · · Score: 1
      The Nintendo Revolution will be a major threat to both Sony and Microsoft. Nintendo is busting out its smartest move yet, from nintendo.com:
      Revolution will play all of your favorite Nintendo GameCube games, and deliver downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
      The NES. Enough said.
    12. Re:And people are already counting them out... by justchris · · Score: 1
      I'm sorry, you're saying that a console (the n64) which sold 10 million more systems than the Xbox, and made more profit for the company that developed it than Microsoft lost on the Xbox, was a failure?

      So do you also consider the Xbox, which only outsold it's nearest competitor, the gamecube, by 3 million units, when the market leader outsold the 2 combined by about 30 million units, a failure?

      Just so you know, that's 32 million n64's sold over the course of it's lifetime. 22 million Xbox's sold over the course of it's lifetime. 19 million GCN's sold over the course of it's lifetime. And 71 million PS2's shipped over the course of it's liftime.

      I can see the argument that the gamecube might be a failure (even though Nintendo still consistenly makes money on what is nearly a dead console), but again, the n64 made Nintendo more money than Microsoft lost on the Xbox.

      Nintendo will not become a software only company until they start to lose money, and they have billions of dollars worth of liquid assets to chew through before they're in any danger, and a handheld market that at this point could subsidize the console market through it's entire lifecycle even if the Revolution is the second Nintendo console to lose money (the first being the Virtual Boy).

      --
      just some guy
    13. Re:And people are already counting them out... by aliquis · · Score: 1

      Make that:

      it's selling ... it's the only reasonably priced ... with good third party support.

      Good games are all/most of it, price matters, but 3D? On the NDS? yeah right.. "sort of" 3D maybe ;)

  11. Er, better article by PIPBoy3000 · · Score: 1

    I'm an idiot. The article I linked in the above post was way too old.

    Try this article, which makes it look more promising.

  12. Selling more in Japan? by Stu+L+Tissimus · · Score: 0

    Is it just me, or is it sorta strange that the DS has sold more units in Japan than in the States? Japan's population is around 125 million, while the US is set to hit 300 million people in 2006. Those numbers really say something about Nintendo's image in the States...

    Ah, well, whatever. I'm very happy with my DS.

    --
    A wise man once said, "wtf h4x."
    1. Re:Selling more in Japan? by Bagels · · Score: 3, Informative

      Not really. Japan had at least two major hits (the brain training games) that haven't yet hit the US. Those drove hardware sales a lot, and they nailed a new demographic (adult casual gamer) that neither the PSP nor the DS have really done much for yet in the States. That might change when the brain training games are released here this year, and it might not - depends on how well they translate, I suppose. (I seem to remember that at least some parts of them involved drawing/memorizing kanji, which wouldn't appeal much to the US crowd).

      --
      --- Bwah?
    2. Re:Selling more in Japan? by dimension6 · · Score: 1

      Agree with the above post. Two other points: Japanese don't use computers as much as Americans do (hence, less PC gaming), and Japanese females play video games much more than American females do (that's a significant chunk of the population...).

    3. Re:Selling more in Japan? by Babbster · · Score: 1
      It's not strange at all. Japan has had a few of the big system-selling games longer. For example, Nintendogs was released in Japan in April while the US had to wait until August for their version. So, if someone in the US would "normally" buy Nintendogs and a DS six months after that game's release then they still haven't made their purchase; the same person in Japan bought their system and game in October.

      This gap is different for different games (for example, the Japanese and US versions of Mario Kart and Animal Crossing were within weeks of each other) but that element does play a role in the overall sales gap. The gap will narrow, disappear and then go in the other direction, more in line with the population factor you mention, as the system grows older.

      It's also worth noting that Japan has a higher population density than the US and the local WiFi features are probably much easier to experience and enjoy in Japan. I know that if I had to ride a crowded train every day, I'd have bought a DS much sooner (before the games with Internet connectivity) if only for the chance that I might get some multiplayer going with other people with similar habits and tastes. :)

  13. Is that so. by millennial · · Score: 3, Funny

    And yet I can't find a single person over the age of 18 that has one. Other than... me...

    --
    I am scientifically inaccurate.
    1. Re:Is that so. by Madpony · · Score: 1
      I'm 27 and my wife and I each own a DS!

      I also have a friend in his 30s with a DS, and another friend in his late-20s with a PSP. The guy with the PSP hasn't touched it in several months. He's a real hype-boy so he's playing his XBox 360 now.

      After Gamecube, I figured that the Revolution would be another dismal failure. But now, after the DS, I'm not so sure. I seem to be getting more excited about the Revolution as time moves forward.

    2. Re:Is that so. by TheSpoom · · Score: 1

      I'm 21 (22 in two weeks) and I have one.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    3. Re:Is that so. by hattig · · Score: 1

      I don't think the GameCube was a failure, it just didn't achieve what it could have achieved. I don't know if it was a marketing failure, or Nintendo's image amongst gamers that was the issue.

      Certainly each console was sold for a profit I'm sure. Also according to another link on this page, 170 million GameCube games have been sold, for the 20m consoles that were sold. That's 8.5 games per console - not too shabby, again especially as they again are all pure profit, whereas for the XBox the first 5 games or so purchased merely paid off the console's loss leader pricing...

    4. Re:Is that so. by PhoenixFlare · · Score: 1

      I'm 24, and i'm planning to buy one as soon as I can spare the cash.

      Maybe you just don't happen to have friends interested in it, or maybe they bought into the whole "OMG Nintendo is teh kiddie!!!1" stereotype. Not that anecdotal evidence like this means much, though.

    5. Re:Is that so. by GweeDo · · Score: 3, Informative

      At WiTendoFi.com we have a growing user base that is a real mix of ages. I run the site and am 24 years old. We have plent of 20+ users there (and 20- of course).

    6. Re:Is that so. by Anonymous Coward · · Score: 0

      I'm almost 31, and I have one. Currently playing MarioKart and Trauma Center: Under the Knife. It's like the old 'Operation' game on crack!!

    7. Re:Is that so. by Anonymous Coward · · Score: 0

      I have managed to convince my sister, two friends, another couple, and their daughter (under 18), and a family friend's son (also under 18) to get a DS. Most people I know who have one are over the age of 18.

    8. Re:Is that so. by CableModemSniper · · Score: 1

      I have one (21), and three of my friends have 'em (21, 21, 21). Of course 21 is just "barely" over 18.

      --
      Why not fork?
    9. Re:Is that so. by geminidomino · · Score: 1

      I passed 18 some years ago, and I have one. ;) You're not alone!

    10. Re:Is that so. by Anonymous Coward · · Score: 0

      I am 37 ... I have one. I also purchased 7 DS units for various members of my family for Christas (including my 63 year old Dad), and we spent many hours of the 26th December playing 7-player Mario Kart DS using the WiFi download option from a single cart ... and we all really enjoyed it.

      Excellent. Well done Ninetendo.

    11. Re:Is that so. by hypervinetest45 · · Score: 0

      I own one, and I have noticed that people DO seem to associate the NDS audience with a far younger crowd.

      Case in point: When my brother stopped off at Best Buy to pick up my NDS, he decided to ask about available game titles. A blue shirt promptly asked, "And how old is the child?" At which he laughed and replied, "27."

      And yeah, I still ended up getting 'Mario Kart DS'. It's the best in the Kart series yet (barring Mario Kart Arcade GP).

    12. Re:Is that so. by FuzzzyLogik · · Score: 1

      I have one.. i'm 23.


      I own 3 games for it and i've had it for less than a month. Meteos, Partner's In Time, and Mario Kart. All totally awesome games. I sold my GBA SP on ebay to help pay for it. I waited until i knew there were going to be good games. Particularly interested in New Super Mario Bros, Super Princess Peach, Super Monkey Ball Touch & Roll, and a few others. Partner's In Time was the reason i bought it though, i loved Superstar Saga so much I just couldn't live without the sequel.


    13. Re:Is that so. by glucoseboy · · Score: 1

      37, picked up a DS as my Xmas present to myself. Very happy with it. MKR is addictively fun. (gamer since the Atari VCS days, have too many consoles to count, much to my wife's chagrin. Yes, I'm married, have two kids, house, mortgage, and don't live with my parents) ;-)

    14. Re:Is that so. by Anonymous Coward · · Score: 0

      I'm 32 and lovin' my DS. I also have a PSP, but I use it exclusively as a video player. None of the games on it are original or interesting except Lumines, and I like Meteos better anyway. Meanwhile the quality just doesn't stop on the DS - Mario Kart is *insanely* fun, and props also to Kirby, Castlevania, Trauma Center, Sonic Rush, and all the rest.

    15. Re:Is that so. by jcostantino · · Score: 1
      I'm 29, just bought one for an early birthday present (couldn't wait two months). This is the most fantastic little game machine I've played in a long time! Granted, "long time" means "Atari Lynx." The PSP, as nice as it is, just doesn't work for me. As weird as using the touch screen to control a character is, that slide-knob on the PSP is even more alien.

      My only gripes are that there isn't a way to adjust the brightness and the top and bottom screens are too far apart.

      PS: Playing Mario Kart through the internet is EXTREMELY cool!

      --
      Reviews with a twist! http://www.sardonicbastard.com
    16. Re:Is that so. by mausmalone · · Score: 1

      Funny that, I don't know anyone under 18 who has one. And that includes almost everyone I know.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    17. Re:Is that so. by oscarmv · · Score: 2, Funny

      I have the solution for your case. In your moment of maximum desperation at your loneliness, just shout "OUENDAAAAAAAN"

      (kudos to anyone who gets it. Game of the year AFAIC).

    18. Re:Is that so. by Anonymous Coward · · Score: 0

      On the flip side I don't know a single person under the age of 23 that owns a DS.

      Infact my roommates 12 year old son makes fun of me for playing Mario Kart DS because it's for kids.

      Time to get some new friends.. you know.. the kind that aren't still in Jr. High?

    19. Re:Is that so. by JPyun · · Score: 1

      Dude, you run WiTendoFi.com? That's awesome.

    20. Re:Is that so. by Dark+Paladin · · Score: 1

      I just ordered a copy - should be here by next week!

    21. Re:Is that so. by PKFC · · Score: 1

      omg new friend! :P I'm currently trying to save the violinist from a bad case of the runs on Cheerleader mode... Those Cheer Gals are hot :P The game has definately held my attention for a loooong time and some of it's moments even had me tearing up except when I sucked so bad stuff happened :(/:P

    22. Re:Is that so. by Anonymous Coward · · Score: 0
      Strange. I have one and I'm 27. My dad (in his mid 50s) just got his own DS a week ago to play Wario Ware Touched.

      I don't know how the hell Nintendo did it, but I never thought I'd see him take an interest in video games.

    23. Re:Is that so. by justchris · · Score: 1

      You know, that's weird, cause, thinking back, I've not actually met anyone under the age of 20 who owns one. I'm sure there are people who have them, of various ages, but I've never seen them. I don't use public transportation though, so that might affect it.

      --
      just some guy
  14. Since when is 4 greater than 5 ? by Anonymous Coward · · Score: 1, Insightful

    "The vast majority of sales have been in the United States (4 million) and Japan (5 million) where the DS became the fastest selling games machine of all time." so the US is superor somehow. I know , im trolling but Japan shoul come first cause 5 is more than 4 where I come from ;)

    1. Re:Since when is 4 greater than 5 ? by HarvardFrankenstein · · Score: 1

      I think they meant this: "The vast majority of sales have been in {the United States (4 million)} and {Japan (5 million) where the DS became the fastest selling games machine of all time}."

    2. Re:Since when is 4 greater than 5 ? by Guppy06 · · Score: 1
      Let me adjust the statement so that it makes more sense:
      The vast majority of sales have been in the United States (4 million) and Japan (5 million), compared to the 1 million units sold in Europe and the rest of the world
      90% is the "vast majority" they were talking about, as 50% isn't a majority at all.
    3. Re:Since when is 4 greater than 5 ? by m50d · · Score: 1

      Did you get lost and think you were on K5? The US counts for more than the rest of the world put together around here. If it's not US, slashdot doesn't care.

      --
      I am trolling
  15. Journalism by mypalmike · · Score: 5, Funny

    Forbes:
    "With more than five million units sold in Japan since its December 2004 regional launch, the DS has become the fastest-selling gaming machine in the country's history. Japanese gamers have also bought more than a million copies of four different titles within one year of the system's launch: Nintendogs--a game where users play with, train, pet, and wash a virtual dog, Animal Crossing, Wild World, Brain Age, and Brain Flex."
    - Chris Noon

    Gamespot:
    "With more than 5 million units sold in Japan since its December 2004 regional launch, the DS has become the fastest-selling gaming machine in Japan's history. In another first, Japanese gamers have scooped up more than a million copies of four different titles within one year of a system's launch: Nintendogs, Animal Crossing: Wild World, Brain Age, and Brain Flex."
    - Tim Surette

    --
    There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    1. Re:Journalism by pryonic · · Score: 1

      And i bet they're both just cut and pasted from a press release ;) Hell, it could even be an automated process to replace key words and phrases with synonyms!

      --
      Never underestimate the power of stupid people in large groups.
    2. Re:Journalism by Anonymous Coward · · Score: 0

      Slashdot:
      "With literally more than five million units sold in Japan since it's December 2004 regional lunch, the DoS has become the fastest-selling gaming machine in the countries history except AllPeers. Japanese gamers have also brought more than a billion copies of different titles within one year of the system is launch: Nitendoes, Animal Crossing, Wild World, Brain Age, and Brain Flex." I don't want to troll but the DS sucks.
      - CmdTaco

    3. Re:Journalism by NilObject · · Score: 3, Insightful

      This is much more common than what you might think. 90% of news articles these days are actually just recycled press releases. Companies, organizations, nutbags, and other misfits push out a press release to thousands of "news organizations," who then recycle much of the release verbatim, and then release it as "news".

      The downside is that 90% of news is of low quality with no investigation or questioning ever occuring during the writing of the article.

      The updside is that, if you know how to work the system, you can get massive coverage for your comany/organization/sex toy shop.

    4. Re:Journalism by cortana · · Score: 1

      More about this phenomenon: http://www.paulgraham.com/submarine.html

    5. Re:Journalism by Anonymous Coward · · Score: 0

      Blame Gamespot. The video game 'infotainment' industry (magazines, strategy guides, websites, etc.) is filled with plagiarists who will shamelessly rip off any source needed to make a deadline and get their pay. These people are not in it for the love of games, or the love of writing.

      I have dealt with more assholes who fess up to copying and then do some token gesture of offering a job that never materializes. This is an international thing, it happens in the UK all the time as well.

      I never buy game mags, strategy books, or subscribe to website content. I will not support an industry that makes it's business through stealing the hard work of others.

  16. Final Fantasy 4 by Myria · · Score: 1

    Final Fantasy 4 on the DS is great. Being able to play GBA games on a lighted screen without the buttons being scrunched is always a Good Thing (tm).

    Of course, FF4 GBA has tons of bugs. Berserk is buggy, slowing down your character to the point of uselessness. The airship flying is choppy (which is dumb because the GBA has better mode 7 than the SNES did). The "darkness" debuff does nothing. Worst of all, do things in the wrong order on the menu screen and your saves will be erased. (Yes that bug is in the American release too.)

    Melissa

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:Final Fantasy 4 by voice_of_all_reason · · Score: 1

      your saves will be erased

      Babelfish cannot effectively translate japanese, and I do not see any other mention of this phenomenon on google. Can you explain?

    2. Re:Final Fantasy 4 by MS-06FZ · · Score: 1

      The GBA actually doesn't have mode 7 at all. Rather, features of mode 7 are imitated by using the CPU to change the projection of a layer at each scanline.

      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    3. Re:Final Fantasy 4 by walmartshopper67 · · Score: 1

      There could be worse bugs. FFIV is great. I wonder why Square-Enix has so many problems porting games - FF Anthology... Wouldn't it be better though if the DS played original GB games. mmmm....complete backwards compatability....

    4. Re:Final Fantasy 4 by patio11 · · Score: 1
      Sure. This is a rough translation:
      We've been able to confirm the following issue with FFIV for the GBA, released December 15th. The issue and resolution are described below. Our apologies to our customers for any trouble this may have caused. Conditions for appearance of the issue: If you satisfy the following four conditions the game will freeze and there is a very small chance of the saved data being cleared. 1) You have between 1 and 4 party members 2) You've just selected Item on the Menu screen. 3) Using the formation command (don't know what its called in the US version off the top of my head, you know, the one where you can swap people around), you move a party member to an empty space 4) You again select the Item command. Resolution for the issue: Don't satisfy the above four conditions. Alternatively, after using the formation command (as described in #3) either immediately save or view the monster bestiary before using the item screen, or exit out of the menu system before using the item screen. If you do any of these the problem will not happen to you. We promise to be more careful in the future, sorry, if you have any questions, yadda yadda.
    5. Re:Final Fantasy 4 by voice_of_all_reason · · Score: 1

      Much obliged. Thankfully, I'm already in post-game, so it doesn't apply to me, but this is still a pretty big bug to get through QC. Maybe Square's japanese offices need less hentai manga and more work done.

  17. Important point by the+computer+guy+nex · · Score: 0

    "And yet I can't find a single person over the age of 18 that has one. Other than... me..."

    Which is an important point. Playstation and Xbox tend to sell more games per unit sold due to the audience. This statistic may be skewed.

    The average PS3/360 user will be early/mid20's middle/upper class males with more money to spend than the average Revolution/NDS owner.

  18. Great games + innovation + easy online = owned! by GweeDo · · Score: 1

    The DS is simply a great gaming system. It doesn't try and be everything to everyone. It just does its job wonderfully. If you are looking to find people to play on the WiFi games be sure to try out WiTenDoFi.com. It is a really great way to quickly find people to play and more.

  19. DS simply has better games than the competition by leather_helmet · · Score: 5, Interesting

    ...And better developer support

    I have developed games for the GBA, DS & have access to a PSP dev kit for which we have not developed a game yet

    From the development point of view, NOA is a lot easier to deal with throughout the whole process (concept submission, feedback, testing & final approval) - Sony on the other hand almost makes the developer feel like they are doing them a favor by letting them develop for the PSP - the whole process is overly convoluted and a major pain in the ass...

    1. Re:DS simply has better games than the competition by CODiNE · · Score: 1

      Yet another way Nintendo is like Apple.

      --
      Cwm, fjord-bank glyphs vext quiz
  20. Pirated ROMs by ventivent · · Score: 1

    No one wants to say it, but one factor that I think may account for increased Nintendo DS and GBA sales is the availability of flash backup cartridges and pirated ROMs. I don't advocate this, but why pay $40 for a game that can be downloaded for free in under 5 minutes? With the Sony PSP, hackers were just happy to get a web browser working on it.

    I had a Sony PSP for 7 months, and recently sold it after completing the only two good games available for it. I waited and waited, but no more good games were released.

    1. Re:Pirated ROMs by tgibbs · · Score: 2, Insightful

      No one wants to say it, but one factor that I think may account for increased Nintendo DS and GBA sales is the availability of flash backup cartridges and pirated ROMs.

      Pirates like to tell themselves that "everybody is doing it," but I'd be amazed if even 1% of DS buyers are playing such pirated games. This isn't something that unsophisticated users can simply trade across the internet like mp3's by simply firing up LimeWire, so it is likely to remain confined to a tiny minority of hackers.

    2. Re:Pirated ROMs by valkraider · · Score: 1

      Dude, the process to set up your DS to use the flash cards is about as complicated as launching a space shuttle, and only costs marginally less..

      I'll just buy the $30 games and be done with it.

    3. Re:Pirated ROMs by Hitto · · Score: 1

      You're wrong. I own a flashcart and a passme, which allows me to run GBA and DS homebrews. I'll admit that more than once, I have played pirated games thanks to this wonderful combo, but I *wanted* to give the developpers the money they deserve for Mario Kart, Mario 64 DS, Kirby, Warioware, Advance Wars, Bomberman, Yoshi, and Lost in Blue.

      There are some things I will pirate shamelessly, other things I simply RESPECT. Playing a Nintendo game, you can feel a team of people worked hard to make it fun, and nearly-flawless. Not thinking "Let's add some blood and the ad campaign will feature naked babes, this is gonna sell SO HARD!"

    4. Re:Pirated ROMs by Anonymous Coward · · Score: 0

      ### Dude, the process to set up your DS to use the flash cards is about as complicated as launching a space shuttle, and only costs marginally less..

      No, it actually isn't, its pretty much click&play with the right flashcard.

    5. Re:Pirated ROMs by Anonymous Coward · · Score: 0

      not to mention that it's rather expensive just to get homebrew working on the DS. There aren't very many ways to use commercial roms on the DS, and the few ways that work are complicated and even more expensive (I'm talking something like $200 for the Neoflash kit, which I belive only works on the old DS firmware). Not to mention the fact that DS emulators don't work with commercial games (yet), which makes it very difficult to pirate DS games at all.

    6. Re:Pirated ROMs by cno3 · · Score: 1

      With 7 DS titles set to go or having gone platinum (having sold over 1 million copies) in Japan, I seriously doubt that flash carts are the reason for high DS console sales. See http://game-science.com/news/001285.php

    7. Re:Pirated ROMs by Anonymous Coward · · Score: 0

      Maybe it has something to do with the fact that the price point for DS games is around $30 new, beating out every other console on price including the PSP. Seriously... Remember what Tycho said about Mario Kart DS?

      I could go on, but the reality is that the game itself is like thirty-five Goddamn dollars, and it's as near a sure thing as there is in this pastime.

      Could it be that somehow Nintendo has hit the market sweet spot where every title they make will sell?

    8. Re:Pirated ROMs by pixelate · · Score: 1

      With the Sony PSP, hackers were just happy to get a web browser working on it.

      are you insane? the PSP has much greater problems with piracy of official games. i don't know how a) you think piracy of DS games is common, with the hoops you have to jump through and b) you had the PSP for 7 months and clearly an interest in this sort of thing and yet totally missed the MASSIVE homebrew scene that goes way beyond a browser (up to and including piracy).

    9. Re:Pirated ROMs by Anonymous Coward · · Score: 0

      ### I'm talking something like $200 for the Neoflash kit

      Supercard and Superpass is around 50$-80$, you also need an SD or CF card in addition which is around 20$, depending on how much memory you want, still not exactly cheap, but a lot less then $200 Neoflashkit. It also works with almost all commercial DS games out there, for GBA it however isn't that good.

    10. Re:Pirated ROMs by Anonymous Coward · · Score: 0

      1. download pirate game.

      2. insert flash card into burner.

      3. Play game.

      4. Profit!!

      Although I am not sure this is totally related to sales of the console as there is just as much piracy on the PSP as well.

      I own PSP + DS. Personally DS just doesn't compare to the PSP.

    11. Re:Pirated ROMs by valkraider · · Score: 1

      I like how two anonymous cowards post to tell me I'm wrong.

      OK, I'll admit - I was exaggerating. But it is *not* easy, and it is *not* something that most people want to do.

      You either have to use a passthrough device every time, or just once to flash your DS firmware... And the passthrough device you have to use varies based on which version of firmware your DS has. And you have to have a ROM image of one of your DS games all set up, and then you have to have the GBA Flash Card reader.

      The process is far from straight forward and easy - especially for the average Game Boy customer.

      Nintendo DS HomeBrew

      Check out the PassMe2 with M3 and Supercard reviews. You mean to tell me that it is an easy simple painless process?

      A lot of money and a lot of hassle - especially for non-hackers.

      Not that it isn't possible - just not worth *my* time. Dude $30 for a game I will play for > 100 hours? Thats a good deal. $10 for a ticket to a movie? Not a good deal. See? I have no problem with the $30 for the game... If it is still too much, just buy used. I just paid $5 for a used SSX Tricky (I know, like 3 years old) on my GameCube. I have spent easily 50 enjoyable hours so far playing that game. That is 10 hours PER DOLLAR.

      And I didn't have to hack anything, change any firmware, or stand on one leg while touching my knose with my right hand and powering on the gamecube with my left.

  21. Good Thing by symbolic · · Score: 2, Insightful

    Everyone seemed to have been predicting the demise of Nintendo, or at least becoming relegated to the status of a second-rate gaming hardware company. With two giants in close proximity (Sony and Microsoft), it's good to see that at least some semblance of balance will continue for a while longer.

  22. 4 million in US, 5 million in Japan, 0 in Greece by Ucklak · · Score: 3, Funny

    I think Game Boys are illegal in Greece
    http://news.com.com/2100-1040-956357.html

    --
    if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
  23. If only DS could be a little better looking.... by xsong · · Score: 1

    I will buy DS if it is not that ugly... I believe Nintendo will release an upgrade version of DS, as GBASP and GBA Micro.

    1. Re:If only DS could be a little better looking.... by TheWickedKingJeremy · · Score: 3, Funny

      I will buy DS if it is not that ugly...

      ... Let me make a wild guess here. You were a Backstreet Boys fan. Their earlier stuff moved you... you laughed, you cried. Yet, as the years went by and as their popularity grew, your love for them cooled. Was their work compromised by fame or money? You weren't quite sure... but you were ready to move on, and weren't going to wait to find out.

      Now, you're a Black Eyed Peas fan, and you're not looking back.

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
    2. Re:If only DS could be a little better looking.... by ClamIAm · · Score: 1
      I will buy DS if it is not that ugly

      It isn't.

    3. Re:If only DS could be a little better looking.... by swerk · · Score: 1

      You're right, Nintendo is supposedly already preparing a made-over version of the DS. And it only seems natural given their history of miniaturizing and tweaking their systems, handhelds especially.

      It must be a matter of taste, 'cause I think the current DS is a pretty slick-looking. For folks with tiny hands I can imagine it might be a little cumbersome, but it feels just right to me. To each his own. I'll probably grab an upgraded unit when they roll out too, so my wife and I can both have one. :^) She can have the "new hotness" version, I'm quite happy with my DS as it is.

    4. Re:If only DS could be a little better looking.... by xsong · · Score: 1

      Ok, maybe I shouldn't use the word "Ugly". I also think their new ideas for the new handheld console is great. But I'll wait, till they release a better looking replacement

    5. Re:If only DS could be a little better looking.... by ClamIAm · · Score: 1

      Um, I'm just sort of curious, why do you think it's ugly? I personally think it's not OMG SEXY or anything, but I don't think it looks bad.

  24. Starcraft DS? by dalmiroy2k · · Score: 1

    Any news/rumour about Starcraft DS?
    Warcraft or C&C would also be cool.

    1. Re:Starcraft DS? by leather_helmet · · Score: 1

      Rumor only - it was floated around that Blizzard was going to port WC3 to a portable platform - I believe one of the developers mentioned how they were excited about the possibilities in the handheld market (no platform was explicitly stated though)

    2. Re:Starcraft DS? by vexx0 · · Score: 0

      I believe they're releasing an Age of Empires game for the DS. Not my faforite RTS (Starcraft) but maby it will pave the way for more(Starcraft).

    3. Re:Starcraft DS? by Anonymous Coward · · Score: 0

      Unfortunately AoE is going to be a turn based game. Still, you can but hope :)

  25. Re:Maybe you hang around the wrong crowd by Psykechan · · Score: 1

    I'm 32 and I have friends in their thirties that own DS's. One even purchased a Gamecube for GC animal crossing after playing the DS one.

  26. I love my DS but.. by dubiousx99 · · Score: 1

    It hurts my hand to play it, especially when games use the shoulder buttons. Maybe I'm just developing a case of carpal tunnel.

    1. Re:I love my DS but.. by ScislaC · · Score: 1

      Y'know, I've played a number of games on the DS with no cramps or anything whatsoever... that is until Mario Kart. It takes less than 10 mins of playing for the pain to start. The main difference between how the games are played? Shoulder buttons. I really do think you're onto something with that.

    2. Re:I love my DS but.. by Anonymous Coward · · Score: 0

      I can't play mine for longer than half an hour without a quick break otherwise my fingers start to ache and go numb. I will buy a Nintendo DS SP if they make one.

      Mario Kart DS over Christmas left my hands in a nice state to provide amusement while attempting to eat.

    3. Re:I love my DS but.. by kohaku · · Score: 1

      You think playing Mario Kart is painful?

      try playing for more than 10 minutes on GTA: Liberty City on PSP... it's AGONY i tell you! that twiddly joystick... *why* did they put it right down there....

    4. Re:I love my DS but.. by M.C.+Hampster · · Score: 1

      I've noticed this too.

      However, the solution seems to be to have the DS resting on something. Don't hold it up with your hands with your pinkies along the bottom. When I rest the DS on something, whether it is my lap, or a pillow when I'm laying in bed, I have no problems.

      --
      Forget the whales - save the babies.
    5. Re:I love my DS but.. by cornface · · Score: 1

      Just tossing my agreement in.

      It has pretty much ruined the DS for me. Glad to see I'm not alone.

    6. Re:I love my DS but.. by Anonymous Coward · · Score: 0

      I can't jack-off after I play the DS for 30 minutes...

    7. Re:I love my DS but.. by justchris · · Score: 1

      The only game I have a problem with is Mario Kart, specifically because it requires you to use the shoulder buttons regularly while at the same time using the face buttons. Using one or the other, or switching back and forth between them normally, causes no problems. But holding down A, and trying to press R at the same time makes all the muscles in my hand cramp.

      --
      just some guy
  27. Hardware update? by Mercano · · Score: 1

    Back in November, the Inquirer et al. ran a story that hinted at an upcoming hardware revamp for the DS. I've been putting off getting the system since. (Osborn syndrome) Anyone heard anything since?

    --
    #include <signature.h>
    1. Re:Hardware update? by Anonymous Coward · · Score: 0

      It's spelled Osbourne Effect. You can also spell it like this.

  28. nail right on the head... by YesIAmAScript · · Score: 1

    Yep. Honestly, GC has had a poor lineup of new games lately. Yeah, Mario Strikers is supposed to be good. And i think there was another Mario Party in there somewhere. But really, the GC has had little worth buying come out since Resident Evil 4 (which was a LONG time ago now). It doesn't even get many ports anymore.

    It isn't odd for a platform to slow down at the end of its lifespan (although perhaps this is a bit extreme), and I'm sure things will be different when Revolution comes. I can't wait to get one.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:nail right on the head... by scabb · · Score: 1

      The new Fire Emblem game comes highly recommended from me. I'm still waiting for Paper Mario 2, Tales of Symphonia and the Prince of Persia games to become cheap enough for my consumption. Maybe Batallion Wars too. I agree though, complete drought at the moment. We'll get Zelda, and then the GC will die.

  29. Untrue by brunes69 · · Score: 1

    Anyone who has kids knows you are far more likely to be spending money on them than yourself. It is the nature of the beast.

    Basically, your above statement would only be true if the majority of the middle class had no children. If that was the case the entire economy would be due to crash in about 10 years. (It is totally *not* true, although there *are* indeed fewer children being born in the middle class than ever before, there are *still* lots of em).

  30. I think it's an important difference... by YesIAmAScript · · Score: 4, Informative

    You're right, it's probably less important with console hardware than software. But still, going by sell-through numbers is important. It prevents channel stuffing, for starters. You can stuff the channel (load up retailers with equipment) at the end of quarters so as to bring next quarters sales into this quarter. When you do this, it creates a misleading impression, especially because next quarter's true sales can't even begin until you sell off last quarter's stuffed stock.

    Sometimes companies have been known to stuff the channel and take the product back in the next quarter! It's just a scam. Going by sell-through eliminates this.

    Additionally note that going by shipped units also makes it possible to do other shenanigans like add new retailers to "increase sales". If you add a new retailer, you can count their shipments to fill inventory as sales, even if the units never sell at all. So you can again manipulate sales numbers, or at least the timing of them.

    Additionally, you can update your model to get more sales (shipments). If they announced the new PSP with 802.11g or 15% longer battery life or something, they could make it a new model, and the retailers all have to order the new one to put it on the shelves, even if the old ones never sold. Eventually retailers do get tired of this, but they can do it occasionally to jump up the numbers.

    Given that the name of the game in video games is to get an installed base out there to attract developers and make royalties from software sold, all these tricks can make the difference between success and failure for a console and so are likely employed by every company to varying degrees.

    So it's great to be able to try to null those tricks out as much as possible. For example, with the Xbox 360 launch in Japan.

    --
    http://lkml.org/lkml/2005/8/20/95
  31. Article by valkraider · · Score: 1

    The article (for those who read it) said:

    The company's Game Boy Advance SP, the newest version of Nintendo's popular hand-held system, sold 4.6 million units in North America in 2005, compared with 7.6 million in 2004.

    The GBA Micro is newer than the GBA SP.

    Both are darn cool as well.

    Also, chalk another > 20 year old DS owner here... Not a kiddy system IMO...

    1. Re:Article by Anonymous Coward · · Score: 0

      the article said:

      "the newest version of Nintendo's popular hand-held system"

      NOT: the newest version of Nintendo's Game Boy System.

      So they are correct if by "popular hand-held system" they mean the GB Advance.

    2. Re:Article by valkraider · · Score: 1

      The GameBoy Micro *is* a GameBoy Advance.

  32. No WPA Support Yet by Milican · · Score: 4, Insightful

    "WEP Key is a security setting for your router. WEP is the only security that is compatible with the Nintendo DS Wi-Fi Connection. You will need to set your router for WEP security -- or remove security on your router -- to use the Nintendo DS at this access point." Nintendo

    I wish they supported WPA. WEP sucks and no security is not a good option for home use.

    JOhn

    1. Re:No WPA Support Yet by Anonymous Coward · · Score: 0

      While I wish they would support WPA, WEP isn't totally unusable and is still better than nothing (but not much).

      Here's how I did it...

      1) Record MAC addresses of systems connected and of the DS
      2) Set up WEP with the largest key possible
      3) Filter by MAC and only allow the previously connected systems + DS

      In other words, use WEP as if you don't trust it to keep anything out. Use MAC filtering to enforce your policies. And keep your MAC list to a minimum so someone doesn't have as good a chance of spoofing an allowed address and breaking your WEP and getting into your stuff.

      I would LOVE to go back to WPA though. It's so much easier to set up, and more secure to top it off.

    2. Re:No WPA Support Yet by Cyclone66 · · Score: 1

      This isn't really secure. A valid MAC address can be sniffed and then cloned onto another card.

    3. Re:No WPA Support Yet by glucoseboy · · Score: 1

      Just set up an unsecured access point "outside" your WPA one. Heck, 802.11b routers are very cheap now. Just be careful with the setup topology. see. grc.com for details.

    4. Re:No WPA Support Yet by killmenow · · Score: 1
      You want secure Wi-Fi in your home? Here's how I do it:

      1. Keep WAP signal inside your home.

      I guess I'm lucky my house is built the way it is (don't ask me how it's done...I don't know) but I place my WAP in my basement. I get signal in all the important places in my home. But I can't get a signal outside for the life of me. Maybe my house is a big farady cage.

      I think I could maybe buy an external antenna for the WAP and that would help, but why bother? The only advantage would be that I could surf on my back patio. Which, come to think of it, I can already do thanks to my neighbors who must've put their WAP on their roof.
    5. Re:No WPA Support Yet by Anonymous Coward · · Score: 0

      I agree. I was almost heart-broken when I discovered that WEP was the only way to use the DS in its wireless mode. no WPA = one very big hole that nintendo are now forcing all their consumers to create :-(

      especially with all the hardwork that the vendors have been putting in to get people to move to at LEAST WPA (WPA2 is now the one they are pushing towards).

      myself. I set up a second wireless point that only used WEP and only allows the known MAC address of my DS's (yes, a couple of them). This network is outside my home wired and my home wireless network. I know the WEP is insecure, i know that mac filtering is insecure (though this appears to be the way their USB network adapter works :-( ) so i also have a kismet install checking on my wireless. traffic on this network is limited by iptables. I dont mind if other DS owners join in the fun ;-)

      I mean, I can set this up... but how the hell could Jo Public handle this? she wouldnt. she's have what WAS a fairly secure network with easy plug and play belkin or netgear WPA setup turned into yet another public access point. :-(

    6. Re:No WPA Support Yet by killmenow · · Score: 1

      fuck!

      s/farady/faraday/

      And I previewed that too.

    7. Re:No WPA Support Yet by Phantasmo · · Score: 2, Informative

      Buy the USB adaptor. It only accepts connections from approved Nintendo systems (i.e. you have to authorize each unit on your computer).

      --

      The US Army: promoting democracy through unquestioned obedience
    8. Re:No WPA Support Yet by Anonymous Coward · · Score: 0

      It is quite possible that whatever the walls of your basement are made off (lead-reinforced concrete perhaps?) works like a shield for the Wireless access, thus directing your wireless usage in one direction (up). IANA Physician, but it sounds like a plausible theory.

      Thanks, you just gave me a great idea for a new product. :)

    9. Re:No WPA Support Yet by Abcd1234 · · Score: 1

      no WPA = one very big hole that nintendo are now forcing all their consumers to create :-(

      What hole? The LAN can be protected by a firewall (any decent AP has one built in). OTA transmissions can be encrypted using transport-layer protocols (which you should be doing anyway... please tell me you aren't sending sensitive data in the clear over the internet). So about the only thing left to worry about is bandwidth theft. Well, WEP is sufficient for stopping most people, and for more hard-core folks, they'll go somewhere else... the gigabytes of data that are needed to be sniffed in order to exploit WEP doesn't make it worth the trouble.

    10. Re:No WPA Support Yet by m50d · · Score: 1

      No security is fine. The typical home user isn't running any services so they're at no risk of a system compromise, and someone leaching your 'net connection for a bit isn't a real problem - and if it is becoming one, you can quite easily find them and tell them to stop, given it's your home.

      --
      I am trolling
    11. Re:No WPA Support Yet by Milican · · Score: 1

      Good idea! I had wondered if this was possible, but never tried it. The story you are talking about is titled NAT Router Security Solutions. Very cool! Now I just need to find a sale on routers...

      JOhn

  33. Europe? by BenjyD · · Score: 2, Interesting

    4 million in Japan and 5 million in the US leaves just 1 million sales in the rest of the world, presumably mostly in Europe. In terms of market size, Europe is pretty big, I wonder why the DS sales are so much lower?

    1. Re:Europe? by Fred+Or+Alive · · Score: 1

      Perhaps partly becuase North America and Japan got it in late 2004. Nintendo showed how much they love Europe by delaying it to March, so less time to get sales (we got the PSP in September...). Plus Europe has never been as much of a Nintendo loving area.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:Europe? by Dance_Dance_Karnov · · Score: 1

      in the gamespot article i read they said they only had numbers from june to go on.

    3. Re:Europe? by ClamIAm · · Score: 1

      I think you'd have to look at the overall market share for videogames in all markets, specifically handheld games. If the Europe's share of Gameboy sales has always been 8% or something, it's absolutely normal. That said, the numbers do seem odd.

    4. Re:Europe? by oscarmv · · Score: 1

      I'd chalk it to, among other things, the fact that almost all the good games got released a lot later (if they have at all so far).

    5. Re:Europe? by volvis · · Score: 1

      We don't have any numbers on DS sales from the past six months. The DS sold over one million copies during its first three months (March-June), but after that we have no data. However I do know that the combined sales in the UK and Scandinavia already make over a million units, so it's safe to say that the figure will be higher when the sales come in.

    6. Re:Europe? by Anonymous Coward · · Score: 0

      The number for Europe is old, dating back to June. Nintendo doesn't have any more recent data for Europe, and they aren't going to claim any sales they're not absolutely sure of.

      By the way, it's 5 million in Japan (much closer to 6 now) and 4 million in the US.

      The actual global sales numbers are probably at least 11 million and possibly more than 12 million. Nintendo can be certain of at least 10 million, so that is what they are claiming.

    7. Re:Europe? by Kusunose · · Score: 1

      Nintendo Europe corrected the figure to 'approximately 13 million', stating 'it has sold almost 3.5 million of the devices to European consumers'. http://news.moneycentral.msn.com/provider/provider article.asp?Feed=AP&Date=20060105&ID=5393359

  34. Re:The Game Biz Back On Track by Anonymous Coward · · Score: 0

    Posting AC since I already modded this story.

    It seems there is a serious infestation of Microsoft astroturfers here on Slashdot. This story has nothing to do with Microsoft, but any comments with anything remotely negative towards Microsoft is getting mod-bombed down below zero.

    This has to be some sort of organized effort, no one or two random Xbox fans have enough mod points to do the mass carpet bombing of console threads that has been going on here for the last few months.

  35. PoS? by EmagGeek · · Score: 1

    I have two neices, 8 and 10. They each got a DS for Christmas with Nintendogs. One thing that is majorly annoying with the multiplayer, at least on the dogs, is that it is not concurrent. The slave DS just makes a second dog having the parameters from the master DS, but that's the end of it. The dog that lives on the master is doing completely different things on the two DSes. I wonder if this is also true for other collaborative, multiplayer games. Do you just play the same game that the master DS is playing, but in a completely different context, or do you actually get to interact with other players?

    1. Re:PoS? by Anonymous Coward · · Score: 0

      It sounds like you are using the multiplayer incorrectly (though I do not know much about Nintendogs). Many DS games have a "demo" option, which alows another DS to play a gimped version of the game. You may want to read the manual about what type of multiplayer the particular game supports.

    2. Re:PoS? by HarvardFrankenstein · · Score: 1

      You actually interact in other games. Nintendogs is the only game (that I know of) that implements multiplayer that way.

    3. Re:PoS? by Zigg · · Score: 2, Informative

      Nintendogs' Bark Mode is peculiar to the game (although other games are adding similar functionality, like Animal Crossing: Wild World's Tag Mode). It's designed to be started, the lid of the DS closed, and put in your pocket while you walk through busy streets -- and had great success in Japan to this effect. Basically, it's designed to let your dog find other dogs without requiring either player to stop what they're doing.

      Most DS multiplayer games are in fact true concurrent multiplayer, like Meteos (best puzzle game ever), Mario Kart, etc. Animal Crossing's main multiplayer mode is also concurrent and online with Wi-Fi Connection to boot.

  36. Anecdotal Evidence by Rocketship+Underpant · · Score: 4, Interesting

    Here in Japan (Nagoya), I see DSes everywhere. Toy stores and department stores have big DS (and Gameboy) sections, but I've yet to notice any PSPs, though I suppose they must be tucked away somewhere. I also see a lot of kids carrying around DSes, but again, I've never even seen a PSP here. I did see a PSP subway ad once.

    --
    He who lights his taper at mine, receives light without darkening me.
    1. Re:Anecdotal Evidence by Anonymous Coward · · Score: 0

      I'm absolute loving this stuff. Every time I hear this kind of comment, I get a warm fuzzy feeling inside. With the DS at a fraction of the cost of the PSP, it makes a lot of sense too. Add in the Mario factor, and you have what is likely to be Sony's first major games machine setback, which has me extremely pleased.

    2. Re:Anecdotal Evidence by cowscows · · Score: 1

      Just a bit to add, in the stores here in the US, there's often a big PSP section with a lot of games and movies, but no demo unit to try out. Even in stores that exclusively sell games. I don't frequent those stores, but I stop a couple of them maybe once a month or so (usually to pick up a DS game), and I've never actually seen a PSP sitting out somewhere where I can try it.

      Even if I've got the money, I'm not about to drop $250 on a handheld that I haven't, you know, held in my hand before. There are little DS kiosks in every store, and while some of them have been scratched up and smashed and whatnot, they still tell me more about what I might by then the little PSP pamphlets tacked up on the wall.

      Put out some demo units Sony. Put an extra piece of plexiglass over the screen on the kiosk or something if you must, but show us your wares if you want us to buy them.

      --

      One time I threw a brick at a duck.

    3. Re:Anecdotal Evidence by Horizon_99 · · Score: 1

      Was in Hiroshima for the holidays and decided to get a DS. To my dismay, they were *sold out* at every major electronic store I went! (Yamada denki, Deo Deo, etc)

      I think Nintendo's holiday sales figures will be huge in Japan.

      (there were plenty of PSPs thought...)

    4. Re:Anecdotal Evidence by aliquis · · Score: 1

      Lucky you. The article seems to suggest there have been sold 1 million units in "other" parts of the world, mostly Europe I guess. And here the NDS sections are minimal, and the PSP are hyped, or atleast where the first 2 weeks. Now I've seen quite a few Nintendo ads on TV (king kong and harry potter for nds), I haven't been looking in a store lately but I think for some reason people here buy/look at specs and not fun, people consider the gamecube to be crap because "it's made for children" aswell, and probably the xbox sells around as good as the ps2 (because you can chip it, if the modchips have never arived it would have failed so hard.)

      I still haven't bought a NDS, don't know if I should, got myself a gamecube like 2 months ago but I haven't played much, don't really see the use of playing games, sad fact.

      One reason NDS does so bad in Europe is probably that Nintendo doesn't let us have everything you guys get, and the few titles we get we get way later. Piracy solves this thought, but not for Nintendo, they should really think over this.

    5. Re:Anecdotal Evidence by Total_Wimp · · Score: 1

      They have an official demo unit in the EB Games near where I live. Since I actually own a PSP, I've never felt a need to try it out, but it looks like it's a pretty good demo.

      I'd like to leave a comment on the PSP vs DS/fanboy vs. fanboy fight to the finish thing going on here on Slashdot. From _my_ anecdotal evidence, it doesn't appear to exist in the real world. My daughter is an officer in her high school's anime club. Many of the members of the club are constantly over at our house. The members of the club are some of the most console crazy people you can imagine. It seems every one of them owns a PS2 and a Gamecube.

      Virtually all of these folks own an SP and a couple of them own a DS. Not a single one of them owns a PSP. "Great," you may be saying, "Total_Wimp is proving the point that DSs are more popular." Well, no, not exactly. Even though they all own Nintendo gear, every single one of them lusts after my PSP and a couple of them ask to play it every time they come over. They own the DS, but they absolutely don't dislike the PSP.

      My amature evaluation of the situation is that it's a pure cost issue. The DS outsells the PSP not because the PSP sucks, but because the DS is good enough and the PSP costs so much more. It's the same reason there are more Hondas on the road than Mercedes. Hondas are good cars and they're within the reach of far more people. But most all of those people would be driving a Mercedes if they felt they could afford it.

      TW

    6. Re:Anecdotal Evidence by ninjakoala · · Score: 1

      I think numbers will look somewhat better once the Christmas sales in Europe are added. It took Nintendo some time to get Nintendogs out here, but Mario Kart was also released recently and it looks like it has been a solid seller. The 1 million units number is based on numbers from June or July if I recall correctly. The UK has been particularly starved by Nintendo and local stores around here have a rather meagre selection as well. You have to go to a store like EB Games to find a decent number of titles on sale - in toy stores (where Nintendo usually resides around here) they only have the launch titles. Around here the DS is about as well marketed as the Dreamcast was, but it does seem to do rather well anyway - no thanks to the local distributors.

      To put this into perspective, the DS sold one million units in the two weeks leading up to Christmas in Japan.

      --
      Against the grain
    7. Re:Anecdotal Evidence by aliquis · · Score: 1

      Yeah, when i RTFA i saw that the europe numbers where from june, so probably it isn't as bad as expected and they are well above 10 million in total.

    8. Re:Anecdotal Evidence by catprog · · Score: 1

      from http://www.ferrago.com/portal/cluster/631108 (down at the moment) 04/12/05 11/12/05 18/12/05 25/12/05 01/01/06 DS 176,958 29,9278 408,770 597,628 390,181 PSP 92,121 86,403 95,689 161,332 110,741 PS2 33,042 45,893 55,342 97,475 78,646 GBA 15,094 26,772 33,946 55,931 27,679 GC 6,494 12,212 17,849 36,646 12,579 Xbox 360 43,970 8,623 5,674 12,300 Xbox 149 164 182 141 121

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    9. Re:Anecdotal Evidence by catprog · · Score: 1
      try again

      04/12/05 11/12/05 18/12/05 25/12/05 01/01/06

      DS 176,958 29,9278 408,770 597,628 390,181
      PSP 92,121 86,403 95,689 161,332 110,741

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
  37. Um there are many 18+ year olds with the system by Anonymous Coward · · Score: 0

    I am 24 and I own the system . Play animal crossign wild world online and ask the age of anybody who comes to your town. You will find that most of them are older.

    I have about 7 people on my friends list and they are all over 21 actually.

  38. Yeah. Erm.. Dream on. by Flaming+Death · · Score: 3, Informative

    Erm. Huh?
    You have developed for NDS and GBA but not PSP, and are saying the PSP development cycle is difficult. what the?
    Having developed on both, and knowing many coders who have developed on both, the general consensus is that Nintendos support is horrendous. Their devkits - erm.. half assed at best (did you even have a GBA Nintendo devkit? - they are slower to use than the USB Carts!!!). And the NDS systems are really no better. Then if you want to talk about features the DS and GBA are sorely missing many many things that devvers have been asking to put on their ARM chips for YEARS!!.. an FPU for example - if you are a Nintendo developer, visit their forums, and read the _huge_ list of people asking for this (btw ARM chips with FPU are not much costlier either!!).

    Then there is the VRAM issues, the DMA issues.. man.. talk about a complete mess. And everyone thought theyd clean it up with the DS.. bzzzt. Even the damn 3D is an utter pain.. two sets of normals?? come on!! After spending a single day devving on PSP.. I was hooked. We ported our code in just a couple of days.. and the huge amount of extra resources we now have, means our systems can have many extra features added.. how the heck can you say that is bad? ..

    Console.. and handheld wise, the DS is a horrible dinosaur of hardware (dont get me started on IPC..) and shows how much Nintendo listen to their developers. Also, since I changed my IDE to code::blocks (I develop PC, PSP, DS all from the one IDE now.. its nice) I dont have to deal with the el-stupido metrowerks anymore (although I did like their debugger.. but their IDE sucks to hell).

    As for submission and feedback etc.. I really dont think you have done many games before at all. Nintendo simply give you a tick or a cross, if you pass or fail. With a nice doc explaining.. what silly bit of crap they didnt like. Sony are NO different in their QA.. its exactly the same.. detailed report.. about some obscure text siting in the wrong spot.

    Also, you NEVER submit concept submissions to Nintnedo unless you are a tier 1 developer - which is a handfull of the top of the line developers, and they actually get to write their own rules for QA.. I have seen so many breeches of the QA docs in the 1st tier games.. but its because they can. As a 3rd party developer, you go through a publisher, and guess what, you dont deal with Nintendo at all, or Sony. You simply get their reports and thats it. The publisher does all the submission, feedback, testing and approvals with Nintendo.

    1. Re:Yeah. Erm.. Dream on. by Anonymous Coward · · Score: 0

      "Also, since I changed my IDE to code::blocks (I develop PC, PSP, DS all from the one IDE now.. its nice) I dont have to deal with the el-stupido metrowerks anymore (although I did like their debugger.. but their IDE sucks to hell)."

      You're an idiot.

    2. Re:Yeah. Erm.. Dream on. by Anonymous Coward · · Score: 0
      So you must be kind of pissed to see that the PSP is a market failure when it goes up against the DS, then. Have you ever considered that it's Nintendo who knows what they're doing? And you that's wrong?

      Thank you.

  39. Purpose, Control, Etc. by PhYrE2k2 · · Score: 3, Insightful

    The first thing I thought of when you said that was the headline: Outraged parents demand parental controls. Think about this for a second? You are taking a gaming machine that you can trust your kids to drive around and jump on evil snails to kill them and opening up the potential for anything- porn, news, viruses, scripting, java, etc. Why would you do that as Nintendo? It's a parental control nightmare and a security nightmare.

    The second argument is why would you go outside its intended purpose? It's a gaming handheld machine with a few buttons and a touch-screen. You'd have be bring in typing (keyboard) for URLs, viewing of various image formats, scripting, and other joyous necessities (ever tried turning off javascript and surfing... you won't get far). If someone wants the web, they have a cell phone and a computer.

    If I recall correctly, isn't chat built in though?

    -M

    --

    when you see the word 'Linux', drink!
    1. Re:Purpose, Control, Etc. by Anonymous Coward · · Score: 0
      Outraged parents demand parental controls. Think about this for a second??

      I thought for a second and decided that outraged parents are morons if they demand Nintendo help parent their children. Do you think kids with a DS don't already have a computer and access to the internet ANYWAYS, and are already bombarded with your deadly list of java, scripting and porn?

    2. Re:Purpose, Control, Etc. by Bongo+Bill · · Score: 1
      If I recall correctly, isn't chat built in though?

      The chat doesn't support any sort of Internet connection, merely ad-hoc wireless. I can understand why Nintendo would be reluctant to include that level of Wi-Fi support for Pictochat, however; there's good money to be made from selling messaging software.

      --
      ...but is it art?
    3. Re:Purpose, Control, Etc. by TheSpoom · · Score: 1

      The first thing I did when I got a cell phone a year ago was try connecting it to my home server (Apache running on a 233MMX box running then Win2K Advanced Server, now Gentoo Linux) to figure out how it worked. I learned WML and the inner workings of WAP (which led me to figure out some interesting ways around cell phone "DRM").

      Basically, what I'm saying is that I'm a tinkerer, and the more options a device gives me, the better. A simple web browser would have gone a long way and probably would have doubled my use of the DS (considering that then, I could effectively use it as a digital planner and portable, around-the-house internet device), and I figure a few Slashdotters are thinking the same thing.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  40. Annoucment @ E3 in May 2006 by leather_helmet · · Score: 1

    If you can wait till then, there will be an update

  41. Price point by NoNeeeed · · Score: 4, Insightful

    Something that a lot of people missed when the DS and PSP were introduced, was the price point.

    Taking a look at Argos (major UK retailer, the kind of place many people buy these things from)...

    * PSP : 180GBP
    * Nintendo DS : 90GBP

    PSP games start at 30GBP and go up to 35. DS games start at 15 and go up to 30.

    The DS is not selling to the kind of people who will put down 200quid for a graphics card just to play the latest blood-fest, it sells to the huge number of casual gamers who want something fun. For the price of a PSP you can buy a DS and three games.

    The DS also sells to parents buying presents and I imagine it did a hell of a lot better over christmas than the PSP.

    This is exactly what happened with the original gameboy. When I was a kid I, and most of my friends had gameboys. They may not have been colour like the Sega Gamegear or Atari Lynx, but our parents could afford them, the batteries lasted an age, and the games were fantastic. Colour would have been great, but it wasn't worth the money (and the power drain)

    Sheer brute force power is not everything when it comes to these sorts of machines. Nintendo understands this. The handheld market is not just a portable version of the mainstream. It is a whole other beast.

  42. Heh - Sony shill in the house! by leather_helmet · · Score: 1

    I have developed several titles for GBA & DS - we can argue all day about which system has better specs and hardware but at the end of the day, as a developer/publisher I/we definitely prefer dealing with NOA than Sony -

    All that aside you made a good point in regards to IDE - I am still using metrowerks ;) Been using it for quite some time, so havent really tried anything else

    IMO, the whole development process and dealing with account managers etc. is a lot more amiable with NOA as opposed to Sony

    I assume you are a 3rd party dev? As we do concept submissions for all NOA titles we have developed/published

    I do suppose other developers may have a different story, but in our studio we prefer dealing with NOA

    1. Re:Heh - Sony shill in the house! by Anonymous Coward · · Score: 0
      The guy has a point -- how can you compare development with NOA vs. Sony when you say you haven't developed for Sony?

      Or at least that was the implication. If you've developed on a Sony other than PSP you should say so, otherwise why should anyone listen to your comparison?

  43. New Input = Non-traditional Gamers by jerbucket · · Score: 2, Insightful
    I just got back from a winter vacation with 3 female non-gamers and I can tell you the Train your brain game was a huge hit among us. I was wondering how my sister, mom and girlfriend who never before would have given any game a second look were so addicted to this game - I honestly didn't get any time in on Advance Wars DS because my DS was constantly being used by one of them at all times.

    My opinion is the stylus. I think - just like the Nintendo Revolution is aimed at non-gamers by giving them a more familiar control (the remote control thingy) the stylus allows non-gamers a more simple interface (a pen in this case). The funny thing is when the DS first came out it was the stylus that made me overlook the device for many months - I had dismissed it as gimmicky. Well, between train your brain and the kick-ass game "under the knife" I am a firm believer that the stylus has allowed totally new genres of games to be created.

    The final result, both my sister and my girlfriend kicked my ass in the math and memory games. My all time best score for 20 math problems was 17 seconds, where my sister had 15 seconds, and my girlfriend had 14 seconds. My mom came in with a respectable 28 seconds. So for all those years the three constantly derided me for being a gamer they finally got a taste of the addictive nature of games. :)

  44. It's b/c developers have been diverted to the Rev! by Anonymous Coward · · Score: 0

    Several months ago, when a Nintendo rep was asked about the slow GCN release schedule, he/she told the journalist that many developers were instead using the GameCube-based kits to get a jump on developing games for the Revolution.

    Given a choice between developing for a machine whose time is almost up, and developing for a new machine with seemingly huge potential, I'd take the latter as well. Once those NDAs are lifted, don't be surprised if the list of games is better-than-expected.

    I can imagine the dialogue now.. {initiate dream sequence}

    Nintendo Fan: "Ubisoft, where ya been? No releases for a while - what's up?"

    Ubi: "Well.. you did see our E3 booth, right? The Revolution games there? We were making those instead of GCN games. We hope you understand."

  45. And it ain't stopping... by RyoShin · · Score: 2, Interesting

    The DS's numbers are impressive, but we aren't anywhere close to the peak of the system.

    Great games like Mario Kart, Animal Crossing, and Nintendogs, and some interesting titles like Pheonix Wright: Ace Attorney and XX-XY, have shown consumers that the touch screen is not a gimmick. If I recall correctly, NiFi already has half a million users, and that's after a month of NiFi. By comparison, doesn't XBox Live have a little over a million after at least a year?

    There are still hot games coming to the DS to spur sales, too. The Pokemon series has consecutively been a hot seller, oftening bumping hardware unit sales with its release. Pokemon Diamond and Pearl, the first regular RPG entries to the series on the DS, is due out sometime this year. It has been confirmed that these games will use NiFi to trade Pokemon, chat, and, most importantly, battle. The trade-and-battle theme of Pokemon has screamed for MMO features, and the DS is the first machine equipped and ready to take the charge. (This will be the game that gets me to buy a DS.)

    If Pokemon is not your thing, you're not out of luck. Metroid Prime: Hunters, the much delayed multiplayer FPS, might be right up your alley. The Metroid Prime series has had strong sales, and when this game finally releases, it's going to boost sales (sorry for the pun) once again. (I'm uncertain, but I believe part of the delay was to add NiFi to MP:H).

    And remember, we're still waiting for a Zelda game. While one has been confirmed in process, no details have been released. Did someone say Twilight Princess followup?

    It's successes like this that allow Nintendo to go to the edge with new ideas like the Revolution.

    Disclaimer: Yes, I am a fanboy, and my rantings may be taken as such.

    1. Re:And it ain't stopping... by Anonymous Coward · · Score: 0

      Just so you know:
      NiFi is what we call Nintendo's wireless protocol within range of other DSes (non-wifi).

      http://www.darkain.com/nintendo_ds/nifi.php has a good description.

      And yes, the delay to Metroid Hunters was to add wifi into the game, I believe that was confirmed by a recent Nintendo Power article on the game, or something.

    2. Re:And it ain't stopping... by Lumpy · · Score: 1

      Metroid Prime: Hunters, the much delayed multiplayer FPS, might be right up your alley. The Metroid Prime series has had strong sales, and when this game finally releases, it's going to boost sales (sorry for the pun) once again.

      no it's not. I've been playing a beta as a tester and the controls suck. you have to doubletap the screen to jump making jumping from platform to platform a major PITA when you are trying to fire at something while running.

      Honestly I think that this title will flop because of the nasty control settings and no way to map the controls differently.

      --
      Do not look at laser with remaining good eye.
    3. Re:And it ain't stopping... by poot_rootbeer · · Score: 1

      Honestly I think that this title will flop because of the nasty control settings and no way to map the controls differently.

      Funny, when I played the MP:H demo at a store kiosk last year, there were multiple control schemes to choose from. Have they taken that option out since?

    4. Re:And it ain't stopping... by Abcd1234 · · Score: 1

      That's funny. I had the exact opposite impression... strange, it's almost like a... whaddayacallit... personal preference. That would be why they offer multiple control schemes.

    5. Re:And it ain't stopping... by justchris · · Score: 1

      So they took out the extra 2 control schemes they offered in the demo you got if you bought one of the original release DSs? That seems kinda odd. Did they give any reason for it?

      --
      just some guy
    6. Re:And it ain't stopping... by Lumpy · · Score: 1

      It may be because of beta. I did notice that with several PS2 games I have beta tested that after release my gripes were already taken care of. I will email the beta team and ask.

      --
      Do not look at laser with remaining good eye.
  46. Battle-mode = lag-sensitive by MS-06FZ · · Score: 5, Insightful

    Most likely they didn't want to do battle mode over IP because it'd be a lot more sensitive to lag issues than race mode.

    Consider: there's not -too- much in race mode that matters, apart from whether your opponent is in front of you, or behind. If you see lag in race mode, most likely it'll mean your opponent's position jumps around (or even that they fall off the track, and mysteriously reappear on it without losing time) - but at a very basic level, the needs of the race are met, in that the relationship between how long it's taking you to get around the track, and how long it's taking them to get around the track is maintained. Every time you get a sync packet from an opponent everything's right with the world again. As for powerups, usually in race mode if you're in a position where you can effectively use a powerup, it won't be too sensitive to lag unless the two players are really right on top of each other. (Drafting doesn't work too well in a laggy game, of course, and in that situation it's tough to say whether a banana peel or other weapon dropped behind the lead player will hit the trailing player...) I guess you could say that while powerups still work in a laggy game, the "combat" aspects of the race mode are those which suffer the most from the lag.

    Battle-mode is, of course, completely combat-oriented. The game isn't oriented around a circuit in which there is an "ahead" and "behind", rather everyone's free to race around and try to fire weapons at each other. It could still work but given that the relationship between players' positions is much less consistent than in a race, and since the entire battle game revolves around powerups and direct kart-to-kart interactions, it would be harder to give a good battle game experience than it is to give a good race experience.

    I love the online race mode, too - it's sort of frustrating sometimes that you can't communicate with your opponents over the link, but other times it's not. It keeps people focused on the game itself rather than all the bickering that often goes with other online games in between rounds. I'm glad they allow the custom emblems, though - it gives people who want to be a jackass an opportunity to do so, but also allows personalization. Really, though, given the potential for abuse I'm surprised they did it at all.

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    1. Re:Battle-mode = lag-sensitive by InfiniteVoid · · Score: 1

      I never have mod points when I want them. :~(

      Anyway, I agree that's probably the reason for the lack of battle mode over the internet. I've raced some people on laggy connections, and they jump all over the place. I'd hate having to try to run them down in battle mode.

    2. Re:Battle-mode = lag-sensitive by minus9 · · Score: 1

      "it's sort of frustrating sometimes that you can't communicate with your opponents over the link"

      I can usually guess what an opponent is shouting when you hit them with a red shell and take the race on the finishing straight. :-)

    3. Re:Battle-mode = lag-sensitive by MS-06FZ · · Score: 1

      Yeah... And when someone beats me by a full half-lap and then stops at the finish line so they can cross it in reverse as soon as I come near enough to see them, I know what the message is there, too. (My preferred response in this case is to drive around the course wrong-way until I meet them on the other side, when possible.)

      I was just commenting that on the one hand, I sort of miss the sort of chatty interaction between rounds of games like Amplitude - though, on the other hand, in some ways the game is just plain better off as a result. Not only does this mean you don't have to listen to people being jerks or whatever, but I also feel like the chatting etiquette, congratulating the winner, talking about what level would be best to play next, etc. - it sort of gets in the way of the actual gameplay. Having the game without chat options sort of accelerates that, people just move along to the next match for as long as they have a decent game going.

      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    4. Re:Battle-mode = lag-sensitive by AvitarX · · Score: 1

      I don't buy it.

      Is it so much bandwidth to track a few cars? All the weapons can be calculated both sides and just cheat checked.

      Is it really so much more data than Duke Nukem 3d (9600 bps)?

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  47. Nintendo's success. by MaWeiTao · · Score: 2, Informative

    Not to take anything from this, but I can't help but think that a significant part of Nintendo's success with the DS is due to the fact that the PSP turned out to be an utter failure. The expectations were a lot higher for the PSP and Sony failed to deliver. The DS struggled initially, there's wasn't much compelling for the DS at the start and I think people were still hoping for something good on the PSP. There's nothing but crap on that system while the DS has Nintendo's expertise in gaming supporting it. Nintendo made some sound decisions, going for a lower pricepoint and producing a relatively rugged system, unlike the fragile PSP. It's portability isn't hindered by slow, delicate optical media.

    On the other hand, if Sony had put together a strong library of games I think the DS would have had some serious competition. Instead it looks like they considered the PSP to be nothing more than a portable PS2, so instead of producing unique titles for the console they resorted to porting games people had already played. It didn't help that EA was responsible for much of the console's library.

    I certainly don't think it's the dual screen that made the DS successful. The console's success is due to Nintendo's impressive ability to know what's fun. If you want good gameplay you can't really go wrong with Nintendo. I still see the dual screen as a gimmick, but Nintendo has used it to great effect, even if many of their games aren't much more than glorified flash games, the likes of which we've played for years.

    Nintendo understands that gameplay is the core of any game. Gameplay makes a game good, not ansiotropic filtered, pixel shaded, bloom-lit nonsense. I think consumers have been spoiled by developers touting cutting edge graphics in games. While there's a lot of crap out there, there are also some great games available with impressive graphics, so it isn't like people can't have both. This is going to be detrimental for the Revolution. I doubt it's unique controller, which a competitor could easily replicate, is going to provide any kind of advantage. Nintendo will likely make good use of it, but if other developers can't be bothered or have to do too much downgrading to get their games to run on the Revolution that system is likely to suffer the same fate as the Gamecube.

    Within Nintendo's own sphere of games there isn't much variety, and worse yet, I think they're over-using their properties. How many more times can they reuse the Mario, Zelda and Metroid characters? They're playing it safe by sticking to characters everyone knows. It's time for the to get adventurous and come up with some new characters.

    I have some satisfaction in seeing Sony get screwed, but I don't think Nintendo's success is necessarily due to some great innovation on their part.

    1. Re:Nintendo's success. by Angelox · · Score: 1

      Very well said, but I don't think consumers are spoiled by the developers with their BS graphics, It's more like they are blinded by it; they don't really know what a good game is anymore.

    2. Re:Nintendo's success. by Control+Group · · Score: 1

      How many more times can they reuse the Mario, Zelda and Metroid characters?

      As many as it takes to get people to stop buying them. Which, if I'm any indication, is probably a good, long time. I bought the GC when Legend of Zelda: Windwaker came out, and I'll buy the Revolution when Legend of Zelda: The Spatula Of Tomorrow comes out.

      What you're asking seems, to me, to be similar to "how many more times can they reuse the same Coca-Cola logo," or "how many more times can McDonald's call it a Mc-something?" The characters are just brands, they've got nothing to do with whether the game is adventurous or not. Really, what gameplay similarities does Metroid share with Metroid Prime? Or Legend of Zelda with Windwaker? There are common themes, of course, and a similar atmosphere, but the important part, the gameplay, is quite different.

      Nintendo has managed to do what all companies want to: create brands that have a following, and they (pretty much) do a good job of making sure that the stuff they slap those brands on meets the demands of the brand loyal.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    3. Re:Nintendo's success. by cornface · · Score: 1

      Very well said, but I don't think consumers are spoiled by the developers with their BS graphics, It's more like they are blinded by it; they don't really know what a good game is anymore.

      It's possible that different people have a different idea of what a fun game is.

      It's even possible that your opinion isn't in the majority.

      Naaaaaaah.

    4. Re:Nintendo's success. by 2008 · · Score: 1

      Is Mario even a 'character'? As far as the Mario games I've played go, his entire personality can be expressed as a desire to say "It'sa me, Mario!" and collect stars and coins. When I accidentally drown him or something, I don't feel sorry (or laugh).
      He's just a label which means 'Nintendo says this is a good platform/kart/tennis game', and a way to save some effort making player models. Fair enough by me.

      --
      I quit!
    5. Re:Nintendo's success. by MaWeiTao · · Score: 1

      Well, the Coca Cola or McDonalds brands are more like the Nintendo brand than Mario or Zelda. Those are just properties like Diet Coke or Big Macs. You don't expect the corporate identity to change all that often, especially if it's a strong one.

      As for the properties themselves, it really depends on the market. With foods you don't really expect something to change. Gaming properties, however, to tend to play themselves out, especially if they start appearing in all kinds of games, even those unrelated to the source material.

      Nintendo has generally done a better job than most by continuing to make strong games. But it's like a pop song played 20 times a day. What people thought was catchy the first few times becomes grating after a while.

    6. Re:Nintendo's success. by Control+Group · · Score: 1

      Nintendo has generally done a better job than most by continuing to make strong games.

      And that's the key. It's not that gaming properties inherently have a shorter lifespan, it's that, generally, the companies owning them allow the quality of the product to slip until the image is ruined.

      Zelda, for example, isn't like the same pop song, it's like the same pop band. A given song may wear out, but as long as the band keeps putting out music that meets some standards set by the fans, they'll keep their following. Some bands last longer than others, because they keep putting out albums that meet their fans' expectations. Similarly, some game properties last longer than others for the same reason.

      Now, it might be harder with games, because the bar is always being raised (technologically, if nothing else), but it's the same fundamental idea.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    7. Re:Nintendo's success. by AscendantOat · · Score: 1
      if other developers...have to do too much downgrading to get their games to run on the Revolution that system is likely to suffer the same fate as the Gamecube.

      Far from developers dumbing down for it, Gamecube was powerful enough that Nintendo wanted ports from the PS2 to be graphically enhanced. This generation, cross-platform games have to be playable at HD resolution on the 360 and PS3. Hollywood (Revolution's GPU) won't have trouble running such games at standard TV resolution.

      On the CPU side, each of the consoles is a bottleneck for cross-platform games.

      PS3 will have the worst general-purpose multi-threading performance, since it has a single PPE core compared to 360's three and Revolution's two.

      XBox 360 will be the weakest in physics operations, assuming the PS3's SPE units can be used for physics. Revolution, with its dedicated physics processor, will be in the top spot.

      Revolution will have the worst single-threaded performance, assuming it uses the same PPE units as 360 and PS3. This is likely given Revolution's low price point and small form factor. However, if it's instead based on PowerPC 970, it would have the best single-threaded performance of the three.
    8. Re:Nintendo's success. by justchris · · Score: 1
      I have to disagree with you.

      Not about the PSP thing. Part of the reason the DS is doing so well is definitely because the PSP was such a dissapointment. I don't know how many stories I've heard of people trading in their PSP and picking up a DS. A good strong game lineup would definitely have increased the PSP's marketshare.

      That being said, you have played the games on the DS right? It took it a while, but it has a very strong game lineup, starting about June of 2005 (at least in the US, the strong lineup started in April 2005 for Japan). That means the PSP had a period of about 5-7 months to produce games of equal or greater quality to what the DS has to offer. This should not have been a difficult task, and yet it has not come to pass.

      An important thing to note though, as far as the strength of the library is concerned, the majority of the system selling games available on the DS were developed by Nintendo 1st or 2nd parties (Nintendogs, Kirby Canvas Curse, Advance Wars, Mario Kart, Animal Crossing Wild World, Brain Training, Mario & Luigi). The rare exceptions being Phoenix Wright (Capcom), Trauma Center (Atlus), Castlevania: Dawn of Sorrow (Konami), Feel the Magic (Sega) and Meteos (Q Entertainment). By no stretch of the imagination does Sony have the 1st party talent that Nintendo has, so that may explain some of it. Also, as to your other point, about developers being unwilling to downgrade their games to run on the Revolution. Remember the GC was a more powerful console than the PS2, and that never stopped anyone from downgrading games (most notably Resident Evil 4) to run on the PS2. Most developers don't care about how powerful the hardware is. What they care about is how many copies of the game they can sell. As long as the Revolution is capable of playing the games at all, developers will willingly do whatever they need to to put their games on Rev, so long as there are enough Revs in households to warrant it.

      --
      just some guy
    9. Re:Nintendo's success. by AntiDragon · · Score: 1

      Just one remark:

      The rest of your comment not withstanding (plenty of points to digest there), I think you underestimate the potential of a novel controller method. Yes, it could be duplicated by the other consoles but you have to remember - *all* Revolutions will have this controller.

      Historically, peripherals on consoles don't do too well. Why is a developer going to make a game require a specific peripheral when they can't guarantee everyone will have it? You have x number of consoles to sell too but only a few of them will have SuperWidgityControllerDooDad which drastically reduces your potential market on that platform.

      So while I somewhat agree with you (Nintendo's success is as much due to the others messing up as to their own quality of games/consoles), don't be so quick to discount the potential of breaking the mould (I dislike the word "innovation" - it's been abused far to much recently...).

      --
      "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
  48. WiFi user amount is a little off by Anonymous Coward · · Score: 0

    Ok, I admit. I padded the WiFi user amount by an extra 2 users.

    My first DS I bought on Black Friday had a nice blue dead pixel on the bottom screen. I returned it.
    My second DS had a red dead pixel in the middle of the top screen. I returned it.
    My third DS has a greeen dead pixel in the middle of the bottom screen. I still have it because I wanted to actually get a chance to play the damn thing.
    I went online with all three of those DS's and 2 have since been returned as defective to Target.

    So there you have it, I personally padded the number by 2!

  49. wrong by Anonymous Coward · · Score: 0

    A new GBA SP just came out after the GBA Micro. The new GBA SP has a back lit lcd (like the gba micro and ds) instead of the front lit lcd in the old gba sp.

    1. Re:wrong by valkraider · · Score: 1

      Changing an internal component does not make it a whole new model. It is still a GameBoy Advance SP, just now the screen is brighter.

      When they went from the GameBoy to the GameBoy Pocket - that was a whole new model. When they went from GameBoy to GameBoy Color - THAT was a whole new model. When they went from GameBoy Color to GameBoy Advance, that was a whole new model. When they went from GBA to GBA SP, that was whole new mode. And finally, GameBoy Advance SP to GameBoy Micro is a whole new model.

      GBA SP with less bright screen to GBA SP with more bright screen ? Not new model.... (just now the boxes say in a little starburst "Now with brighter screen!")

  50. Well by Sv-Manowar · · Score: 1

    It's good to still see Nintendo doing well after chasing the audience of gamers they want instead of the broadest market possible, perhaps this will point to a more fun generation of games from them focusing on the user experience rather than trying to keep up with Sony and MS

  51. Re:Pirated ROMs and GP32 by MS-06FZ · · Score: 1

    No one wants to say it, but one factor that I think may account for increased Nintendo DS and GBA sales is the availability of flash backup cartridges and pirated ROMs.

    By that logic the Gamepark 32 should have outsold the GBA, by virtue of its ability to play GBA, SNES, NES, etc. ROMs via emulation on normal, off-the-shelf (SD) flash media.

    The GBA is easy enough to homebrew or pirate - just get a flashcart from a seller willing to sell it. The DS is a little more involved. First you need to get past the unit's security while in DS mode, using modified game code to shift execution off to the ROM locations of the GBA slot. From there you can run DS code from the GBA slot, but to actually make it convenient you'd then also have to re-flash your unit's ROM while holding the internal ROM protect jumper closed...

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  52. Yeah, but does it play MP3s? by TheDoctorWho · · Score: 1

    The answer is of course no. The PSP pricepoint is what's selling DS's. Not too mention Nins success in the handheld market. Keep in mind nin fanboys, the DS doing well says nothing about Revolution sales.

    1. Re:Yeah, but does it play MP3s? by LordJezo · · Score: 1

      Actually, the DS is selling well because of the games.

      I am not a Nintendo fanboi but a gamer. There are loads of things I want to play on the DS. The only thing that almost interests me on the PSP is Lumines. It's the same with everyone else I know too. The DS has the games we all want to play. I don't know a single person with any interest in a PSP, all it's got going for it is its sex factor.. and it's load times.

    2. Re:Yeah, but does it play MP3s? by saboola · · Score: 1

      Does your washing machine make pizza? Does your television cut your lawn? My PSP plays MP3's, and does so, poorly. With it's limited one gig memory stick, (which I paid 150 bucks for, thanks sony) it makes an awful media device. With it's poor selection of games, it also makes an awful gaming device. I have a DS, which for sometime collected dust. Fortunately though my DS (might I remind you, a game platform) has games coming out for it, and I am thrilled. I will leave MP3's to my ipod, which also was designed for its purpose and does it well.

    3. Re:Yeah, but does it play MP3s? by Xerxus · · Score: 1

      You can turn the DS into a movie/music player with the "Movie Player", a third party peripheral. Costs about 25 US and uses Compact Flash cards.

      Nintendo also has an official MP3/Video player out in Japan, but it seems to be discontinued.

    4. Re:Yeah, but does it play MP3s? by Bongo+Bill · · Score: 1
      It may well be taken as a parallel for the Revolution, because there's really only two differences between the two platforms. Both of them have a much lower price point than the competition, both of them will be sold at a profit (so that hardware sales can be used to subsidize first-party development), both of them are attractive to developers, and both of them feature an intuitive, non-technical, and most importantly unique input system to appeal to non-traditional gamers and non-gamers.

      The only differences are that the DS is a follow-up to the most wildly successful game hardware of all time (the Game Boy) whereas the Revolution succeeds the poor-selling Gamecube, and the Revolution is a home console rather than a portable platform.

      The only real question is whether these differences are important enough to make or break a console.

      --
      ...but is it art?
    5. Re:Yeah, but does it play MP3s? by Suddenly_Dead · · Score: 1

      I've got one for homebrew DS development, but the sound quality of the player itself (and of the homebrew DS players) is horrible. It's all scratchy and hissy sounding.

      That said, I don't know anyone who would actually use their PSP as an MP3 player. The price of memory sticks, the size compared the dedicated MP3 players, and the quicker to use interfaces of dedicated MP3 players just make it a pain. The games are what should sell it, and what do sell the DS.

    6. Re:Yeah, but does it play MP3s? by supersheepboy · · Score: 1

      Good point. Neither does the DS doing well says nothing about sales unrelated to the subject.

  53. Price-wise by lattyware · · Score: 2, Interesting

    Alot of people ague to me that 'Yes, the DS may have good games, but the PSP can play DVDs!' which annoys me as, if you buy a DS you can afford to buy a small travel DVD player with built in screen, that will play DVDs, unlike the PSP, which only plays UMDs. People don't seem to realise that the PSP is a little small to fit a DVD in. I even have GBAMP, 2 x 512 compact flash cards and FlashMe and am using moonshell to watch video and listen to music on my DS. And with Advance Wars and Mario Kart. It's a much better console games-wise. The PSP has only two advantages. Better Screen, Better Graphics. And, To be honest, I like having two screens without any dead pixels, and with the gameplay of the DS, I don't care about the graphics either.

    --
    -- Lattyware (www.lattyware.co.uk)
  54. Re:The Game Biz Back On Track by Metroid72 · · Score: 1

    I think that the problem after being a Videogame industry consumer and enthusiast is that gamers don't really know how to debate about these kinds of stories.

    You can debate about the quality of the games or
    You can debate about the financial welfare of a company(*)

    People just usually mix them.. person X might say, "Nintendo is for kids" then person Y replies, "But they're making money" - this is when you detect an argument that will go south.

    It is true that nintendo is the most profitable of the videogame companies, but also the one that is selling less (IN THE US) in the TV console market - GC development support is lacking due to the current multiplatform development model. That doesn't mean that GC users aren't getting more utility for their games than their Xbox or PS2 counterparts.

    After many years of Fanboyism, I realized that the best is owning all consoles and picking the best games. However, once you work, a wife/gf, and kids, time is a premium, so I stick to what Nintendo has to offer and just rent a system whenever something special comes out for another console.

    Oh well... now flame on!

    (*)Note that I didn't mention the debate about the capabilities of consoles because that is basically irrelevant. That is why Sony and Microsoft's strategy is to generalize (media center), rather than specialize (videogame console). Nintendo knows this, and sticks to their core competencies- MS and Sony know that fighting nintendo there would be infeasible over time because they'll have to concede too much potential profit to the developers to encourage them to develop for their consoles.

  55. poor xbox 360 by aplusjimages · · Score: 1

    Poor xbox 360 got beat out by DS for holiday shopping in Japan. Very little people want the xbox 360 in Japan so much that they are lowering the prices.

    --
    Can I bum a sig?
  56. +1 Funny by Anonymous Coward · · Score: 0

    Ain't that the truth!

  57. a great system by Roadmaster · · Score: 2, Informative

    Well, I bought a Nintendo DS with the sole purpose of playing Nintendogs; the game itself is awesome, it has us drooling and really, really impressed, and is topic for another discussion. The console itself has a great design, I'm quite impressed with the features, specs, design and ergonomics. I then bought Mario Kart DS and I now think that online play is the DS's killer app; it's tremendously fun to duke it out online with people, and I can only imagine how much fun it would be to play with people on a LAN setup. I decided to steer away from Nintendo after I hated my N64, but the NDS just won me over again.

    1. Re:a great system by ClamIAm · · Score: 1
      Well, I bought a Nintendo DS with the sole purpose of playing Nintendogs; the game itself is awesome, it has us drooling

      Cerberus, is that you?

    2. Re:a great system by Roadmaster · · Score: 1

      WOOF! no, I'm not Cerberus but I guess that helps make my point; a lot of people have bought DS's in order to play nintendogs and I don't think many have been disappointed.

  58. Nintendo demographic. by Viewsonic · · Score: 4, Insightful
    The most Nintendo buyers were stated to be 17-35 for the Gamecube. I would suspect that for the DS it may be a bit on the lower end simply because of the price of the system and the games themselves. I've seen coworkers buy them without hesitation for their kids because the prices are simply reasonable. You look at the PSP and the games all run $50, and the movies are more expensive than their DVD counterparts somehow.

    I do know a lot of people in their 30s who also own a DS, and they bought it from word of mouth and actually having played one. Hopefully the way the DS is selling is a preview of what is to come with the Revolution. I look at the PSP and XBox360 and I just am not excited. Sure, they have some amazing hardware. Blazing processors, awesome widescreen goodness. But the games... The gameplay.. It's just the same thing in a newer package. With the DS i'm drawing jumps for Kirby to launch off of to finish the level! I'm drawing spirals to have him avoid being hit! I haven't had this much fun since the 2600.

    1. Re:Nintendo demographic. by Gulthek · · Score: 1

      The Kirby game is crack in a cartridge I swear. So awesome.

  59. And in other news... by OSS_ilation · · Score: 1

    Millions of PSP owners are now scrambling to find a DS emulator.

  60. You think I can get a trade-in for my PSP? by British · · Score: 1

    I bought a PSP several months ago, a used one with 1.5. I admit, I haven't been playing it as much as I thought I would be. Only have Burnout for it, but 99% of my playtime is with console emulators.

    You think I could trade it in at gamestop or something for a new DS? I want access to cheap games, and the GBA seems to have plenty, while there isn't bupkis for the PSP commercially.

    1. Re:You think I can get a trade-in for my PSP? by Anonymous Coward · · Score: 0

      I traded in my PSP for a reserve on the xbox 360. I think I got well over $200 US for the unit and a couple of crappy games. When I didn't get my xbox, I canceled my reserve and bought a DS with no regrets.

  61. But it's portable! by tepples · · Score: 1

    Besides, just about every game I am interested in emulating I have on original hardware already. :)

    Can you practically take your Super NES, television set, and 2-hour battery with you on the bus or train? This is the advantage of an open system such as GP2X or a semi-open system such as Nintendo DS (even the new v4 that needs a PassMe2 to flash it).

    1. Re:But it's portable! by arakon · · Score: 1

      No, I can't take my SNES with me, but I can take all the re-releases on GBA. they usually run smoother, have a little nicer graphics and most importantly they are "LEGAL" for me to have/use in every sense of the word (no gray area risk of prosecution) and I like showing my vote with cash about what games I like so they can make more games of a similar type. I like 2D adventure games a lot more than those damn 3d ones that everyone is touting now, what better way to show support for a genre than "BUY" it rather than "scab" it?

      Yeah I know the whole media transfer issue, if I own the original i can emulate just fine legally... but c'mon who the hell uses roms/emus and OWNS a hard copy of the games they are playing? I'd wager VERY VERY few. Just another example of click-thru piracy for most people ( no insult to the 10 people who do it legally).

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
  62. Import plug. by oscarmv · · Score: 1

    I'll use the chance to plug the game that has been keeping me awake since Xmas: Osu! Tatakae! Ouendan! is a great Japanese rythm game that is unfortunately impossible to localize (without redoing half of it). Still you don't need to know a word of Japanese to enjoy it nor to crack yourself up at its hilarious antics. But those are just icing on the cake of an extremely addictive game that puts the hardware to great use.

  63. Feasibility of web on DS vs. phone and laptop by tepples · · Score: 1

    You'd have be bring in typing (keyboard) for URLs

    Pictochat manages to incorporate a touch keyboard, or somebody could make a gesture recognition system similar to Palm's Graffiti.

    viewing of various image formats, scripting, and other joyous necessities

    Which were implemented on my 1995 Mac with a 75 MHz processor and 8 MB of RAM. Though the DS has only 4 MB of RAM, the DS's OS is also much more lightweight.

    ever tried turning off javascript and surfing... you won't get far

    Thanks to governments' accessibility initiatives, you might be surprised at how far you can still get in Lynx or w3m. Most of the web that you'd want to read in a mobile environment (news sites, blogs, forums, references, etc) follows the HTML page model, not the AJAX app model.

    If someone wants the web, they have a cell phone

    Too expensive per month. Most devices sold as mobile phones speak only GSM-family or CDMA-family protocols over monopoly-licensed and leased spectrum, not Wi-Fi over unlicensed spectrum.

    and a computer.

    A notebook computer is much more expensive to purchase and much larger than a Nintendo DS system, even one modded to take homebrew (which effectively doubles the price to $260).

  64. What is a failure? by tepples · · Score: 1

    After Gamecube, I figured that the Revolution would be another dismal failure.

    How was the Nintendo GameCube console a failure? Last time I checked, it was the PS2 and the Xbox that failed to turn consistent profits for their makers.

  65. Sony PSP by AgentCharlieBrown · · Score: 1

    Do you think that any other factor besides price is the reason why Nintendo is selling more than Sony PSP?

    1. Re:Sony PSP by cornface · · Score: 1

      Do you think that any other factor besides price is the reason why Nintendo is selling more than Sony PSP?

      Well, for what it's worth, the Gamecube isn't outselling the Playstation 2.

      I'm about to sell my DS. Some of the games are fun but the large size and anti-ergonomic design keep me from playing it very often.

    2. Re:Sony PSP by unconfused1 · · Score: 1

      Other than PSP being $120 more than the DS...

      * New games for PSP are $50-55. New games for DS are $30-35.

      * Games take a LONG time to load on the PSP. They are available nearly immediately on the DS.

      * The PSP screen has too much motion blur and ghosting for many of the games. DS doesn't really have the same style of games...but games with lots of motion seem just fine on the DS.

      * PSP only has PSP titles available. DS will play either DS or GBA games.

      * WiFi integration with PSP is not as slick as it is with DS, and PSP doesn't have a centralized method of doing more than ad-hoc Wifi gaming easily. Sony has left that in the hands of the game developers, rather than having their own plan.

      * PSP battery life isn't too great. The DS can play for many hours.

      * The DS use of the stylus adds a natural input choice to many games that is superior to just buttons. PSP doesn't have that option.

    3. Re:Sony PSP by unconfused1 · · Score: 1

      But Nintendo has always been a niche player, and that has been a good thing for them. They have exclusive rights to the Zelda, Mario, and Metroid titles, which have always been pretty compelling.

      Nintendo also knows what kind of company they are. While Sony rules the world with the PS2...Microsoft wants to badmouth them both for their carving of the pie. I don't think that Nintendo has any such plans. And that seems like a good move for them...to stick with their legacy, and just make compelling games.

      Frankly...Microsoft has focused on fighting and shooting games primarily. And many of their titles, at the end of the day when I want to have fun, are more frustrating or stressful than they are just plain fun. That is why I appreciate Nintendo. They make relaxed, often 'cute', and fun games. Nintendo is childish...but they are childish on purpose.

    4. Re:Sony PSP by cornface · · Score: 1

      But Nintendo has always been a niche player, and that has been a good thing for them. They have exclusive rights to the Zelda, Mario, and Metroid titles, which have always been pretty compelling.

      If you'd like to ignore reality then sure, Nintendo has always been a niche player. Their niche was originally dominating 80% of the market. The failure of the N64 and the flight of third party support for the Gamecube is what drove them to be a niche player.

      The mantra now is that they just want to make games that are fun and that they aren't really competing with the other consoles. Frankly, they had better make some fun games, because nobody else is making them for their consoles.

      [snip]

      Frankly...Microsoft has focused on fighting and shooting games primarily. And many of their titles, at the end of the day when I want to have fun, are more frustrating or stressful than they are just plain fun. That is why I appreciate Nintendo. They make relaxed, often 'cute', and fun games. Nintendo is childish...but they are childish on purpose.

      Sure, Sony or Microsoft might churn out some bad games. (Although the Jak series is better than any of the Mario games since the SNES days). .Nintendo churns out plenty of stinkers, too.

      The difference is that the Playstation has volume and a huge number of third party developers. There has been practically nothing released on the Gamecube in the last couple of months. There can be 5 bad Playstation games for every 6 released, and they would still be on top of Nintendo.

    5. Re:Sony PSP by Benedick · · Score: 1
      There are many reasons to choose the DS over the PSP. Others have already pointed out the more, better games angle. That is, of course, what a gaming system is all about. The point about backward-compatibility with hundreds of cheap GBA games has also already been made. I have a couple of other items, though.

      Game mechanic variety. At the risk of stating the obvious, the DS has two screens. It has a touch screen. It has WiFi. It has a microphone. I'm not sure any one game makes use of all these features, but many make use of one, two, or three. That means that when I get tired of using the stylus on Meteos and Advance Wars, I switch to a dual screen game like Sonic Rush or Metroid Prime Pinball. Then I switch to a WiFi game like Mario Kart DS. Then I switch to a game that uses the mic like Phoenix Wright or (if I had it) Nintendogs. With all these different mechanics, there is a huge amount of variety between the games. So not only are they good, they are different from each other.

      The Bad Sony Factor. Whether you got screwed by a dead-end format (8mm, MiniDisc), had your computer messed by nasty DRM hidden on a CD, or (like me) are truly ticked at a Sony DVD player that refuses to recognize CD-R disks, Sony has shown themselves to be a rather ugly piece of work. Nintendo has been known to pull a few nasty tricks of their own, but nobody (including the behemoth in Redmond) goes out of their way to harm their customers like Sony.

      I'm an adult gamer and I could afford to buy the PSP if I wanted one. I don't. Instead I have a DS and a nice library of highly-rated games for it.

      And now a plea to any developers listening. Please, the DS is made for it, bring me a hack-and-slash RPG Diablo-type game for my DS!

    6. Re:Sony PSP by unconfused1 · · Score: 1

      Yeah...those are good points.

      Honestly if I were to buy my game systems all over again...I probably would have just gotten a PS2 and been done with it (I don't own a PS2). But, I do so enjoy the Zelda and Mario titles. For certain, I wouldn't have gotten an Xbox though.

      All that aside, with the thread being about the PSP....I do love my Nintendo DS, and am very happy that I did not get a PSP. I watch my friends with PSPs struggle with load times and battery life.

  66. Mode Se7en by tepples · · Score: 1

    The GBA actually doesn't have mode 7 at all. Rather, features of mode 7 are imitated by using the CPU to change the projection of a layer at each scanline.

    Which by the way is exactly how the Super NES did mode 7 as well. Mode 7 is just affine-textured quads as wide as the screen and either as tall as the screen (Actraiser transitions and Cameltry/On the Ball gameplay) or as tall as one scanline (gameplay in F-Zero, Pilotwings, Super Mario Kart, etc.).

    Useful Super NES graphics modes: three traditional layers, or one mode 7 layer. Useful GBA graphics modes: four traditional layers, or one mode 7 layer and two traditional layers, or two mode 7 layers.

  67. Luminous? by tepples · · Score: 1

    The only thing that almost interests me on the PSP is Lumines.

    You can drop even that now.

  68. DVD on Memory Stick by tepples · · Score: 1

    People don't seem to realise that the PSP is a little small to fit a DVD in.

    I think they're talking about ripping a DVD (possibly breaking the DMCA or foreign counterpart in the process), transcoding it down to 300 MB, and sticking it on a 1000 MB Memory Stick PRO Duo card. The PSP advocates like to hype up the fact that the PSP with three fair-used movies fits into a trouser pocket better than a portable DVD player does.

    1. Re:DVD on Memory Stick by forgotten_my_nick · · Score: 1

      You can buy software over the counter that will rip a DVD for you to your memory stick (not to mention free download). Or at least you can buy it in Ireland.

      Oh and the latest OS for the PSP now has RSS feeds. This means it will read podcasts (will stream video + audio). It also supports LocationFree so you can stream via your own hardware to the device. Comes within Wifi built in, you don't have to buy it as a seperate game/kit. Local store rents UMDs. Battery life is excellent and the graphics are fantastic.

      Even has a browser (although still needs work imho). They modified the text entry system so its faster although the DS wins wins out with the chicken pecking keyboard.

      I have a DS and a PSP. The DS is sitting in a cupboard. It has some novelty but it feels and plays like a second rate system in comparison to the PSP. The PSP has way too many features to keep me interested.

  69. Anybody know a good price I can get for an NDS? by Yhippa · · Score: 1

    I just got the GB Micro and I love it but these wireless games look too good to pass up!

    1. Re:Anybody know a good price I can get for an NDS? by damsa · · Score: 1

      Ecost has refurbished Dses for 99 bucks. Not sure if they still have them.

  70. slow service not enough players by speculatrix · · Score: 1
    funny... I can never seem to get 4 players on Mario Kart...

    my nephew had one for Christmas and the wireless servers weren't amazing - slow and not enough players... I consoled (pun intended, sorry) him that the service was new and likely to be flooded with all the new consoles sold over xmas, and it would probably get better.

    mind you, it probably didn't help that we were borrowing bandwidth off a neighbour's open access point (which half the street seems to be abusing from what kismet told me from the client list :-) [yes, I did contact their ISP to tell them]

    1. Re:slow service not enough players by Anonymous Coward · · Score: 0

      Fast enough for my taste. Now if the 6 yr olds would stop disconnecting when I start handing them the shell.

      And yeah, it could be theft that's causing the lack of speed.

    2. Re:slow service not enough players by Meagermanx · · Score: 1

      I loved the wireless play, except they could have really used game rooms and more maps. All the best ones aren't there, there's no battle mode, and, really, they could have used the microphone for chatting or something.

    3. Re:slow service not enough players by fabs64 · · Score: 1

      quite likely a christmas day rush style thing, we didn't get a wireless AP at home till around 4 days after and haven't had any real troubles.

  71. Fanboyism by lattyware · · Score: 1

    I used to be very much a nintendo fanboy, until I realised it was alot better to just go with consoles you like, rather than a company you like. But I still found myself liking Nintendo. I do have an Xbox (non-360) and it's good. But all I have it for is a) Halo and b) Modding. In terms of games, my DS and gamecube have been alot better, but the Xbox was a beauty to mod. And Halo is a very good game. I think that Nintendo tend to be better, but alot of people complain of me being a nintendo fanboy now, even though I'm not. Genuinly nintendo seem to be a better company. I also have a dust covered PS2. But recently Gamecube games have been lacking, in fact, most games have been lacking, except for the DS.

    --
    -- Lattyware (www.lattyware.co.uk)
    1. Re:Fanboyism by Anonymous Coward · · Score: 0

      I'm with you on the non fanboyism - I think all the consoles have their sweet points, I own an xbox, ps2, gamecube, and ds.

      But it certainly saddens me to hear you say your PS2 is covered in dust. In my opinion, the past year has produced some of the best titles in years, if not a decade.

      God of War and Shadow of the Colossus are the two best games of this generation - not to mention Socom 3 - which despite a handful of glitches - offers the best online gameplay of any console or PC. Sony crack.

    2. Re:Fanboyism by justchris · · Score: 1
      I was about to ask if you had a PS2. While I love my gamecube and all the games for it (I have nearly 40 now), there are still a lot of games on the PS2 that are more than worthwhile. I've got about 50 PS2 games so far, with plans to get more. Unfortunately the only game coming out for the GC I have any interest in at the moment is Twilight Princess. It seems to be a dying system, while PS2 still has Kingdom Hearts II, FFXII and a host of other games planned for it.

      On the other hand, I still end up spending more time with my DS than with my PS2 lately, so I guess I'm not one to talk.

      --
      just some guy
  72. Re:ALL GAMERS ARE FAGGOTS, MOST FAGGOTS ARE GAMERS by VoodooWolf · · Score: 0, Flamebait

    hey sexual asspussy wat kind of crap is that huh? this is not the place for psychos like u so kindly take ur views to some junkyard on the internet and spare slashdot.. got it??

  73. Re:4 million in US, 5 million in Japan, 0 in Greec by Anonymous Coward · · Score: 0

    Actually if you read to comments that have been posted on that article it seems that the story is a load of bull.

  74. Games? by Demon-Xanth · · Score: 1

    Look at the PSP's list of games worth getting, then look at the DS's.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
  75. Another Code? by codeTurtle · · Score: 1

    I own a DS (chalk me up in the over 20 category) and I absolutely adore it. The sheer inventiveness of the use of it's native features like the microphone, dual screens and clamshell like opening mechanism are what do it for me. Anyone who's played Another Code: Two Memories (although I believe it was called a number of different things) will recognise this; opening and closing the DS to emulate stamping, reflecting the screens against each other to see a hidden message..

    Plus the fact that there are plenty of games, even better ones on the horizon, and that they're all cheap. No, it doesn't play movies or music, but I have an iPod, I don't need another MP3 player - I'd rather have a well rounded gaming system. Which the DS is.

    But then I'm probably classified as a screaming fangirl so take it with a pinch of salt ;)

    1. Re:Another Code? by justchris · · Score: 1

      Hey, now that sounds pretty sweet. I'd read reviews for Another Code which had said it was rather disappointing. No one I know picked it up, so I hadn't had a chance to try it out, but it sounds like a lot more fun than I'd heard. I may get that, since Phoenix Wright seems to have disappeared from every store in the city.

      --
      just some guy
    2. Re:Another Code? by codeTurtle · · Score: 1

      It's a tad short (maybe six hours of play time) but it's so well done it's worth the investment. And it really does showcase the capabilities of the DS.

  76. I can't buy it for GBA/DS/PSP even if I want to by tepples · · Score: 1

    I can take all the re-releases on GBA.

    I have an authentic Super NES cartridge of On the Ball by Taito on my lap as I submit this. Please link to an online store where I can buy the GBA re-release of the same title.

    I like 2D adventure games a lot more than those damn 3d ones that everyone is touting now, what better way to show support for a genre than "BUY" it rather than "scab" it?

    2D adventures? A friend has a copy of Maniac Mansion by Lucasarts for PC. Please link to an online store where I can buy the re-release for GBA, Nintendo DS, or PSP.

    After searching and failing to find the links I asked for, now you know one reason why people turn to emulation: their favorite titles have not been officially re-released for any handheld system.

    and most importantly they are "LEGAL" for me to have/use in every sense of the word

    If you buy a copier, then private space-shifting of ROMs is certainly covered under existing fair use exemptions, which the United States, many European countries, and now Australia have recognized in statute and/or judicially.

    1. Re:I can't buy it for GBA/DS/PSP even if I want to by arakon · · Score: 1
      I have an authentic Super NES cartridge of On the Ball by Taito on my lap as I submit this. Please link to an online store where I can buy the GBA re-release of the same title.


      The point wasn't that EVERY game was re-released. Obviously not every title that EVER came out is going to get a re-release. If you are one of the 10 people who actully only have the roms for the games you own, then good for you. You are a MINORITY.

      After searching and failing to find the links I asked for, now you know one reason why people turn to emulation: their favorite titles have not been officially re-released for any handheld system.


        PS most people don't turn to emulation for that one game they own for their atari 2600 that they have to now play on the way to work or school in a bus. They turn to it cause is a great way to get a lot of free games from the internet without buying them. Also I'm willing to bet the number of people who actually use emulators use them on their home PCs which offer a lot more flexibility for emulating newer hardware, not on portable systems. Its hard to get real numbers based on its illegal, under the counter nature, but I'll never bet on the good nature of man to do the right thing if he thinks he can get away with doing the wrong.

      If you buy a copier, then private space-shifting of ROMs is certainly covered under existing fair use exemptions, which the United States, many European countries, and now Australia have recognized in statute and/or judicially.


      Last time I checked ROM copiers cost a lot and weren't particularly available down at radio shack. Also I do believe I've already addressed this issue in the previous post. In fact read the second paragraph of my previous post again. NOw again. NOW again. Now tell me that I didn't just say the same thing you ranted about?

      I'm not attacking your right to use emulators, buddy. I just stated my opinion that I want a portable game machine that "Just works", not have to dick around with settings and incompatibilities. And I was posting as an "OWNER" (yes that's right I have experience with the previous machine) about my dislike of always having to mess with it to get it to run. Things run slow or choppy, just don't run, or crash the unit for a hard reset without notice. I'm sorry things like that tend to piss me off while I am playing a game.

      If you feel dealing with all that so you can play Pong, ET, and your "friend's" copy of Maniac Mansion, then by all means this is the machine for YOU! For those of us who like to enjoy their free time because it seems everyone else where you work wants to make your life living hell, then this is not the machine for you.
      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
  77. Re:ALL GAMERS ARE FAGGOTS, MOST FAGGOTS ARE GAMERS by Anonymous Coward · · Score: 0

    ROFL SEXUAL ASSPUSSY!!

    Sign me up for one of those please!

  78. Re:Yeah, it can. But games are more important. by JackAxe · · Score: 1

    It can also play videos with the same add-on, but that's not why I bought a DS, nor is it a selling point. (I'll leave it up to you to find out how a DS can play music and video.)

    I own a DS and love it and I will eventually buy a PSP, but "not" for music playback. (I tried Sony for music and compared to Apple's iPod, their products are atrocious. ATRAC3 is Satan's spawn.)

    It's not the price, it's the poor selection of games for PSP and a few other factors that make the DS a much better game machine and why it's not selling as well. Give me a game worth buying and my love for portables will have me owning a PSP. But even then, it will never replace my DS.

  79. You know, from what I've heard by Daimando · · Score: 0

    The DS cost less than the Game Boy Advance to develop for.

    If anyone has the costs of the GBA and DS development, feel free to print them up.

    1. Re:You know, from what I've heard by schnipschnap · · Score: 1
      Actually, that is untrue. Early versions of the NDS firmware (up to September 2005, approximately, and recently someone has guessed that a Christmas-DS has a 95% chance of having the new firmware), made possible a hack called ~"WiFiMe", that allowed you to upload something similar to a software PassMe (the PassMe should have enabled you to upload in form of a cart (see below) software, if you've got an original NDS cart to, which provided the headers) solution (the original PassMe can relatively easily be built by yourself, and can be bought for approximately 15 Dollars alternatively, also, the newer firmware requires a slightly different PassMe device which is available under the name Pass(Me?)2). All of these solutions need either a flash card (EZ Cart for example). These are expensive, and I bought one in China once, and it didn't work well (and it was my first dwell into the new generation of EEPROM, leaving an erroneously negative image of this technology in my mind). These carts are also needed when you want to upload "unofficial" software onto the GBA unless it fits into 256 Kbits (IIRC, can be checked easily (this is the RAM-size)). If the software fits, it can be uploaded to the GBA with a cable that goes into a PC parallel port and goes into the link cable jack of the GBA. This cable can be made by oneself inexpensively, but can also be bought for a low price. It can't be used at all to upload DS or GBA software, as the connector is now (solely) a jack where t3h p0w3r goes in (although the registers are there (as of checking the libnds source code from 28-12-2005, very new of the newest)). One other way of getting software onto the DS is to flash the firmware (called FlashMe), and yet another is a hack of GBAMP (an MP3 player for GBA/DS, mentioned (although not necessarily namely) elsewhere in this discussion).
      To sum it up: developing on the DS is fscking expensive and difficult, on the GBA it's not.

      PS: I got a DS for Christmas! And I don't know of a real way of knowing whether I've got the new firmware or not. And the emulators currently are not very good.

      For more information see the forums

  80. Games = Buy a Nintendo DS by Anonymous Coward · · Score: 0

    Gamers are the primary audience of portable gaming systems regardless of what market analrapists claim. Gamers do not want to pay $300 for a portable movie player that can play a handful of crappy games or pay $30 to watch Spiderman 2 on the train. Gamers that prefer a greater and better game library will buy the GBA or DS.

  81. PSPs definitely seem not to sell over there! by dimension6 · · Score: 1

    They actually sell PSPs at 7-Elevens in Japan. I asked my girlfriend (who works part-time at one) about this, and she said she never sold any PSPs in 1 and half years...

  82. The PSP.... by jotaeleemeese · · Score: 1

    .... allows you to browse the Internet using WiFi...

    --
    IANAL but write like a drunk one.
    1. Re:The PSP.... by Guppy06 · · Score: 1

      ".... allows you to browse the Internet using WiFi..."

      It also costs almost twice as much as the DS ($250 compared to $130), easily covering the browser licensing fees I mentioned.

      As I said before, Nintendo makes game systems. If you want something else, buy something else. If you want a PSP, get a PSP, just don't expect Animal Crossing.

  83. lol by Ayanami+Rei · · Score: 1

    Sexual Asspussy has been around before here you figured out how to type this site name into the address bar properly.
    I think u are the one who needs to take ur ass elsewhere to a board where someone gives a shit.
    On second thought, maybe you should report him to AOL.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  84. LOGGED IN FP! by Ayanami+Rei · · Score: 1

    You win it!

    PS - what happened to your sig? I liked the hiragana.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  85. One of the next 10 million here... by analog_line · · Score: 1

    I got a DS with Christmas money and 6 games (one of them being the Mario Kart that came with the system). Meteos, Advance Wars: DS, Puyo Pop, Bomberman, and Zookeeper. They're so addictive I've been playing less and less World of Warcraft and more of the DS games. Nintendo very much has a winner on their hands with this. I can't wait for the Revolution to come out with all kind of crazy neat things to do with the DS as a controller.

  86. Babelian by Myria · · Score: 1

    I was about to type up the translation when I hit refresh and saw your post.

    I amaze my friends a lot because I can translate Japanese message posts. They think I know Japanese. Nope, I just know how to read the letters (kana). The language I *really* know is Babelian (and no not FF4's Babel). A lot of people complain how Babelfish doesn't work with Japanese. I understand it just fine, so all I'm doing is reordering some words so my friends can understand it... I use the ability to read kana to fix up the many English words in kana that Babelfish doesn't know.

    Melissa

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  87. CPUs in the DS and GBA by gorzek · · Score: 1

    The problem with that was cramming a Z80 processor into it. The GBA has a Z80 and an ARM7. The DS has an ARM9 (for DS games) and an ARM7 (for GBA games.) The Z80 is what runs Gameboy and Gameboy Color games. It could be they just couldn't fit a Z80 in there at a reasonable cost in terms of materials and R&D. Or Nintendo just wanted to obsolete the old games, since they no longer make money from them, and have no incentive to prop up sales of used GB/GBC games.

  88. Minority stole my bike! by tepples · · Score: 1

    If you are one of the 10 people who actully only have the roms for the games you own, [and you want a re-release on a newer platform,] You are a MINORITY.

    Oh great. Now the "information wants to be free" crowd will start phrasing the arguments for copyright rollback in terms of civil rights for minorities.

    Last time I checked ROM copiers cost a lot

    They're not always expensive. You can get a GBA ROM copier for about $20 if you own a GBA, GBA SP, or Game Boy Player. The "MBV2" or "Flash2Advance Linker" comes as a cable where one end connects to the PC and the other end connects to the GBA's serial port. I'd imagine that now that the NES patents have expired, mass production might become available for NES copiers.

    and weren't particularly available down at radio shack.

    Matter of fact, anybody who has soldered before can build an XBOO cable (similar to MBV2) out of a DB25 connector, a GBC link cable, and a few resistors and diodes, all parts available at a local RadioShack store.

    If you feel dealing with all that so you can play Pong, ET, and your "friend's" copy of Maniac Mansion

    Where did Enemy Territory come into this discussion? ;)

  89. The Good Thing by SomeOtherGuy · · Score: 1

    They great thing about video game systems is that despite all of the hype at launch -- in the end, they either sink or swim based on the quality (and in some ways quantity) of games produced for them. With the Dreamcasr being the exception -- it crashed even with quality games.

    I don't follow the handheld market much since the SP. Based on the hype for the PSP, and the success of the PS2 -- I thought that it was sure to have play for a while -- but it is pretty evident of late that it is hurting. Some of it seems to be lack of quality games, and some of it seems to be a good ole' fasioned ass whoopin from the "underdog" DS that seemed to be at deaths door when the PSP launched. All it took was 3 or 4 good games for the DS to rise from the ashes (it seems).

    --
    (+1 Funny) only if I laugh out loud.