Slashdot Mirror


MS Seeks Entrance Fee to XBox Accessory Market

pwnage writes "According to CNET, Microsoft's newest licensing model for the next-generation XBox will effectively lock out 3rd-party accessory manufacturers who don't enroll in Microsoft's licensing and royalty program. The new console will employ hardware security mechanisms to ensure that only products created by developers willing to fork over cash to Microsoft can connect to and work with the console. Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?"

385 comments

  1. Just Imagine by denissmith · · Score: 5, Funny

    Imagine the possibilities! Sony, and Samsung and RCA and Toshiba and (everyone else) can charge Hollywood studios to be able to play their Movies on my TV, DVD and VCR. DRM we can truly love! But the irony would be sweet.

    --
    I have nothing to hide. So, why are you spying on me?
    1. Re:Just Imagine by LordPhantom · · Score: 5, Funny

      But why stop there? I think it would be great if -everything- had DRM equivalents. For example: *Gasoline Nanobots - If you want your car to work with OUR gas, you must pay us HOMAGE or our nano-bots will tear apart your precious engines! muwaa haaa haa *Life Presevers - Pay us our monthly "life fee" or your preservers, rafts and other saftey gear will cease to function, courtesy of our "Rights Protection Satelite" *Toilet Paper - Your rear will know fear if you don't pay our fees - talk about an UNSIGHTLY rash. *gah*

    2. Re:Just Imagine by Anonymous Coward · · Score: 1, Insightful
      DRM we can truly love! But the irony would be sweet.

      You understand that those extra fees will just be passed on to you, the consumer, in the form of higher prices?

    3. Re:Just Imagine by Anonymous Coward · · Score: 0

      Erm, your analogy is messed up. All the console makers already charge the content producers a fee to be able to release on their machine. This is more like Ford charging a royalty for every after market part sold for a Ford car.

    4. Re:Just Imagine by Total_Wimp · · Score: 4, Funny

      I hope they do it with the PC too! I want to use only Microsoft licensed keyboards, mice and hard drives. I want the CPUs to be hand-picked by MS and I only want to use MS-approved HD-DVD instead of that yucky Blue-Ray.

      In fact, I don't know what I ever saw in the ability to choose products based on their merits. Having a big brother to help me make these choices will really enhance my life. It's double-plus good.

      TW

    5. Re:Just Imagine by zxnos · · Score: 5, Funny

      umm, just buy a macintosh... :P

      --
      always mosh clockwise
    6. Re:Just Imagine by aichpvee · · Score: 2, Funny

      Not if he wants that "Microsoft Quality" that Just Works(TM).

      --
      The Farewell Tour II
    7. Re:Just Imagine by Mozk · · Score: 1

      If I hadn't have read 1984 a while ago, I wouldn't have seen the reference there.

      Your post would be funny if it were not coming true. Unfortunately it seems like that's where we're heading.

      --
      No existe.
    8. Re:Just Imagine by corngrower · · Score: 2, Interesting

      And I'm going to do something similar with my house. Microsoft will have to pay me to run their XBox. Sony will have to pay me if they want to run their playstation in my house. Dell will have to pay me if they want to run their computer in my home.

    9. Re:Just Imagine by B747SP · · Score: 4, Funny
      umm, just buy a macintosh... :P

      No no, you don't understand. It's OK for Apple to behave this way because OSX is BSD, and (despite that its dying!) BSD is free and open source and full of wholesome goodness.

      (It's only evil if Micro$oft does it!)

      --
      I find your ideas intriguing and I wish to subscribe to your newsletter.
    10. Re:Just Imagine by Daengbo · · Score: 1

      Actually, if MS wants to move into the computer business and lock out all their competitors, as Apple does, I say "Go ahead and do it!"

      The x86-based manufacturing giants like Dell and Acer and whoever wouldn't just fold up shop. They'd find alternative software immediately. The world would become sane and MS would find itself with a normal market share.

      Apple isn't evil for maintaining control of their hardware business, and I think that the GP was being facetious about wanting MS to do it. MS could never leverage their software near-monopoly into a scarily large hardware market share, or they would have done it already.

    11. Re:Just Imagine by Anonymous Coward · · Score: 0

      Good decision!

      Too many "cowboys" were allowed to design mediocre garbage which didn't conform to any standards.
      About time someone grabs them by the bollocks.

      I'm not defending MS, but it's their undisputable right to require certification for their products!

      Commodore amiga done it successfully also - I never knew anyone who had a problem with non-compliant hardware for their Amiga.

      Only reason someone will whinge about the MS decision is the loss of profit! And in this situation not MS are moneygrabbing, but all garbage manufacturers and developers...

      Aka...Connexant, Real Networks, Apple and so on...

    12. Re:Just Imagine by InvalidError · · Score: 1

      The extra costs are passed to consumers who still buy the stuff at the so-inflated prices.

      If prices and restrictions exceed a certain reasonable level, people will think twice before buying stuff. This will shrink the market space, reduce sales, increase price, cause people to think thrice, etc.

      The entertainment industry is doing a mighty fine job setting itself up for suicide, the war against P2P is only a distraction from their internal/legacy issues.

    13. Re:Just Imagine by PriceIke · · Score: 1

      Commodore Amiga! Good analogy. They're doing so well these days.

      As for "all garbage manufacturers and developers" .. that's what the free market is for. It's not up to Microsoft to determine what is "garbage" and what isn't. If it's "garbage" and it sells well, it isn't garbage.

      This is yet another tired cliche example of Microsoft trying to make more money without producing anything new to earn it.

      --
      It's not a lie. It's the truth with lossy compression.
    14. Re:Just Imagine by ltbarcly · · Score: 1

      For the sake of little brothers everywhere I hope they do this.

      I remember many a game of Street Fighter 2 that ended in real violence, not because of the game, but over who had to use the "generic" controller and who got the "real" controller. The difference was noticeable enought to cause fights, and not because of branding. Cheap controllers suck.

    15. Re:Just Imagine by elrous0 · · Score: 1
      (It's only evil if Micro$oft does it!)

      He must have forgotten he was on /. when he posted.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:Just Imagine by emandres · · Score: 1

      Please correct me if I'm wrong, but AFAIK Apple doesn't lock out unapproved hardware, they just don't support or provide drivers for hardware that is not approved. There was some talk of them doing this on the Macintel systems, but I'm pretty sure that got shot down (too lazy to look up the article...)

      --
      The only way to tell the difference between a hamster and a gerbil is that the hamster has more white meat.
    17. Re:Just Imagine by EternityInterface · · Score: 0

      "The truth is everything around me they say
      Everything around me is so complicated
      I'm glad they make these neat summaries"

      --
      the sun is god
    18. Re:Just Imagine by Anonymous Coward · · Score: 0
      OSX is BSD, and (despite that its dying!) BSD is free and open source and full of wholesome goodness.

      BSD died for your sins and was resurrected on the third day to rule at the right hand of Jobs.

  2. No by Anonymous Coward · · Score: 0

    That is all.

  3. I'll take hidden answer #4 by ZakuSage · · Score: 4, Insightful

    It'll probably be more reason for cash straped people will opt for the Nintendo Revolution rather then the more expensive options that are PS3 and X360.

    1. Re:I'll take hidden answer #4 by computerdude33 · · Score: 1

      I'll take the case!

      *buys Revolution*

      --
      computerdude33's stuff: My blog of wonder.
    2. Re:I'll take hidden answer #4 by Skim123 · · Score: 4, Insightful

      Yeah, I don't think most businesses wanting to make an assload of money really are targetting the 'cash strapped' demographic. Rather, they are aiming for the pudgy middleclass, those will money to burn (or at least willing to go seriously into consumer debt to have their toys).

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    3. Re:I'll take hidden answer #4 by Anonymous Coward · · Score: 0

      I agree completely. Some people are still being clouded by their PS2/Xbox fanboyisms, I'm guilty of that myself, owning a PS2 and regretting I didn't get a gamecube instead. It's becoming very clear to me that in the next generation of gaming consoles, Nintendo is once again going to take the lead, and Sony and MS are going to be left in the dust because of:

      - Unreasonable DRM
      - Ridiculously expensive hardware
      - Idiotic vision of what makes a game good - Remember Sony's official statement that they weren't going to release 2D games anymore for the PS2? Bye bye King of Fighters 2002, Hello KOF Maximum Impact :/

      I just really hope that the Revolution has backwards compatibility just like the PS3, that way I can enjoy all the great Cube games I've been missing these past few years.

    4. Re:I'll take hidden answer #4 by Anonymous Coward · · Score: 0

      The problem being that these super expensive boxes are already moving out of middleclass territory. Many people could justify the last round of console purchases b/c they didn't already own a DVD player - but that isn't true this time around.

      I - and I figure myself middle class - held off buying my xbox until the price had come down even with the DVD player aspect. I intend to do the same sort of thing with xbox360. The pricing scheme is still a little up in the air, so it's hard to say what will happen exactly, but my current mode of operation will most likely hold true: I'll buy the platform when it comes down to $150, and I'll buy older games that have come down to ~$30 (excepting a few buzzworthy titles). How will this effect the corporate sales plan?

      I'm down for the MS bashing, but I'm equally down for Sony bashing. Will I go Nintendo? Maybe, if they can produce a variety of games that interest my 30 year old former-hardcore-gamer sensabilities.

    5. Re:I'll take hidden answer #4 by Fussen · · Score: 3, Interesting

      I talked to an employee of a software company that has been around the Revolution's development crew, and I am starting to understand why Nintendo didn't release their controller's specs.

      The phrase "tactile feedback" made my mind go crazy. And here I thought it was going to be some sort of successor to the Power Glove.

      THIS will be Nintendo's contribution to the gaming industry. As microsoft just prevents wang-chung-foo from making ad-hock pieces with security dongles inside their parts, Nintendo actually raises the bar.

      Whether "tactile feedback" or "inspired by the DS" actually is what I imagine, it sure ain't gonna be some sort of banana boomerang.

    6. Re:I'll take hidden answer #4 by Anonymous Coward · · Score: 0

      Nah, the middle class is shrinking... they're targetting the rich. What is left of the middle class is cash-strapped as it is.

    7. Re:I'll take hidden answer #4 by Total_Wimp · · Score: 3, Insightful

      You are very wrong. Companies that target the poor make big bucks. Wal-Mart is an excellent example. There's even a saying to go along with it: "If you want to be rich, sell to the poor. If you want to be poor, sell to the rich."

      The fact is, there are way more poor people than rich. World-wide, there are way more poor people than middle class. Most of those poor people are buying soap, clothes and food. Many of them are buying entertainment too.

      Cash strapped people can and do buy gaming consoles and will pick the lower priced ones when the cost comes down low enough. Sony still makes money off the PS1. It's still making tons of money off the PS2 as well. You can be sure the rich and middle class bought their PS1 or PS2 years ago, meaning a whold lot of that profit is coming from... you got it, cash strapped people that can only just now afford it.

      TW

    8. Re:I'll take hidden answer #4 by dnoyeb · · Score: 2, Insightful

      It just means their accessories and games, etc. will all cost more. MS is stupid if they think this cost wont be passed to the customer, directly.

      Yes MS makes more, but its paid by the customer. And when the customer sees the expense of the whole system its just going to put a sour taste in their mouth.

      I find it always odd why companies don't seem to realize other companies do the same things they do.

    9. Re:I'll take hidden answer #4 by bfizzle · · Score: 1

      M$ knows the costs will be passed to the customer. From the customer right to M$'s pocket. Just wait until the EU ends up with a court trial in their lap... no worries I doubt this will last long.

    10. Re:I'll take hidden answer #4 by Skim123 · · Score: 4, Insightful
      I should have been more specific. Sure, you can make an assload of money selling to the poor, but only if what you're selling can be obtained cheaply (i.e., food, soap, clothes, etc.). Clearly there's a certain cost that Microsoft or Sony (or Nintendo) incur to develop the console, produce it, ship it, market it, etc. That, along with projected sales, tells them what the minimum they could sell it for and break even. And that dollar figure is quite a bit higher than the break even point for buying tomatos and selling them to folks. Sorry, but they can't afford to sell an XBOX for $25, no matter how many 'cash strapped' folks would buy it.

      In any event, why is anyone surprised at the 'high' prices of 'next generation' consoles? For electronics companies the formula is pretty well-established:

      1. Invest serious $$$ into R&D and make a 'next generation' product
      2. Spend big on marketing/advertising
      3. Give it a price tag that may be a bit high, but one that early adopters will happily swallow
      4. Over time lower prices to capture a larger market share
      That's what you see with virtually every electronic toy out there.
      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    11. Re:I'll take hidden answer #4 by ZakuSage · · Score: 1

      No, Nintendo most likely won't take the lead. I'd be willing to bet they'll stay in 3rd place, losing market share even.

      I, for one, won't be buying any console for a while since PS2 games will be so cheap (and most already are) that I can enjoy a ridiculously uncostly gaming habit, putting my money from work into better places (like university...).

      When I do get a console, it'll be a PS3, no question. Call me a bandwagoner if you want, but it, without question, will be the best selling console next gen. This means more games will go to it, those games will become cheaper faster, and it will stand most likely to have more games in the genres I like (RPGs, strategy-rpgs, fighters, and... MGS games).

    12. Re:I'll take hidden answer #4 by Anonymous Coward · · Score: 0

      Wal-Mart is an excellent example.

      IKEA is another.

    13. Re:I'll take hidden answer #4 by amliebsch · · Score: 3, Informative

      Never took an econ course, did you? In a competitive market, price is a function of two things: supply and demand. It is in no way a function of cost. (In a highly competitive market, price approaches actual cost.) Cost is merely a factor in determining whether the market will be entered at all. What Microsoft is doing is eating into the profits of accessory manufacturers, but the manufacturers can't pass that along unless they all collude to do so, because whichever one doesn't will capture most of the market.

      --
      If you don't know where you are going, you will wind up somewhere else.
    14. Re:I'll take hidden answer #4 by Mr.+Flibble · · Score: 4, Insightful

      You are very wrong. Companies that target the poor make big bucks. Wal-Mart is an excellent example. There's even a saying to go along with it: "If you want to be rich, sell to the poor. If you want to be poor, sell to the rich."

      This is a good point, but it is slightly off base. Note, I am not saying that your point is not valid, only that it plays out a little differently than the saying.

      This Excellent Book goes into great detail as to who the rich actually are, and what they actually wear, and what they really buy. I would actually be surprised to find a rich person shopping at high end stores after having read that book. In fact, I would guess you would more likely find them at Wal-Mart doing their shopping. High income earners such as Doctors, Laywers and Accountants generally shop at the "luxury" shops and buy the Ferrari's and Handmade Gucci's. The rich got to be rich by shopping at places like Wal-Mart.

      Now, as to your point, you are entirely correct on the selling... Selling to the masses rather. The economics of scale will benifit you. If you can sell millions of products that retail for $2.50 you are going to make more money than selling a few items that retail for $10,000. Provided you can survive Wal-Marts "supplier squeezing techniqes" you can make a good deal of money selling volumes to them.

      --
      Try to hack my 31337 firewall!
    15. Re:I'll take hidden answer #4 by CastrTroy · · Score: 1

      Nintendo isn't in third right now. It's in second, possibly first, I can't remember. When you look at worldwide sales, nintendo is doing quite well. It's also the only one turning a profit on the actual hardware. Who's in the lead now?

      If people aren't stupid this time around, they will buy a nintendo. Nintendo has better games, better controllers, and offers a much better overall gaming experience. Call me a Nintendo fanboy, I don't care. The gamecube is better than both the XBox and the PS2. It's just that most people, including developers, got scammed by advertisers.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    16. Re:I'll take hidden answer #4 by hellanacho · · Score: 1

      "It'll probably be more reason for cash straped people will opt for the Nintendo Revolution rather then the more expensive options that are PS3 and X360."

      Yeah, because that worked so well for the Gamecube...

    17. Re:I'll take hidden answer #4 by letxa2000 · · Score: 2, Informative
      In a competitive market, price is a function of two things: supply and demand. It is in no way a function of cost. (In a highly competitive market, price approaches actual cost.)

      Huh? First you say that price is a function of supply and demand and that is not a function of cost and then you turn around and say that price approaches actual cost--so obviously price is effected to some degree by cost.

      You are right that the decision for an accessory manufacturer may very well be impacted by the increased cost, but those that do enter the market are not going to price their products below their cost regardless of competition. Most companies aren't like Microsoft where they can sell each unit at a loss. This new "Microsoft tax" is going to raise the prices of accessories as compared to similar accessories on other platforms.

      This move by Microsoft will have two simultaneous effects: 1) Fewer third parties will enter the market. 2) Those that decide to enter the market will be charging a higher price than they otherwise would.

      End result for the consumer: Fewer options and higher prices. Yeah, good idea Microsoft.

    18. Re:I'll take hidden answer #4 by Anonymous Coward · · Score: 0

      Yeah, this is why economists are idiots. Cost is always a factor. Demand can be created by advertising.

    19. Re:I'll take hidden answer #4 by seanismdotcom · · Score: 1

      You are on par about companies targeting poor people to get rich. There are numerous examples of this. Real Estate, Cell Phones, etc. With real estate you can get the higher interest rate and they don't mind it because they are just happy they are able to get a house and you will make a lot more off that. Also with cell phones they are more likely to be late on payments and have late fees. Also they have to pay deposits on activation.

    20. Re:I'll take hidden answer #4 by Anonymous Coward · · Score: 0

      Companies that target the poor make big bucks. Wal-Mart is an excellent example.

      Wal-Mart sells to the average consumer. Not the poor.
      Wal-mart sells almost 50% of the underwear sold in the US. Unless the poor go through a lot more underwear then the rich, I'd say you are wrong. Marketing surveys suggest that consumers as a whole would rather pay $10 for an appliance that lasts 2 years then $50 for one that will last for 20 years. The products sold by mass merchandisers reflect that trend. Sell what the average consumer wants and Wal-Mart does that very well. Clothing is a little different (other then the standard underware and socks). Only like 1/3 of the people that shop at Wal-Mart buy clothes there. They are actually trying to become a little more trendy like Target. Most of this was outlined in last Sundays Washington Post.

    21. Re:I'll take hidden answer #4 by DeadScreenSky · · Score: 1

      Nope, Nintendo is a definite third in the console race. You need to update your info - this has been true for well more than a year now.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    22. Re:I'll take hidden answer #4 by damsa · · Score: 1

      In a competitive market. A seller will sell their stuff equal to marginal cost. Cost being actual costs plus opportunity costs. The selling price is a function of demand and supply rather than actual cost. If the costs is higher than price, then the seller will exit from the market. In a monopoly market, a seller will sell their stuff in excess of marginal cost. A monopoly or cartel markets develop when you increase barriers of entry. So in this case, because accessory makers will need a license it increases the liklihood of cartelization. Meaning that, the manufacturers of accessories may charge a price higher than marginal cost. The difference in the price of the marginal cost and actual price is the monopoly profit and a prima facie evidence of a monopoly.

    23. Re:I'll take hidden answer #4 by Elranzer · · Score: 1, Informative
      THIS will be Nintendo's contribution to the gaming industry.
      As if Nintendo hasn't already done more for the gaming industry than anyone else already?...
      • Revived the near-dead industry from Atari
      • First 4-way directional pad
      • First expandable system (Famicom + Disk System)
      • First game not fixed on one static screen (Super Mario Bros)
      • First battery-save catridge
      • First portable gaming system (Game & Watch)
      • First portable multi-title console (Gameboy)
      • First 4-player games (NES Satellite)
      • First game console gun (Zapper)
      • Idea to include system upgrades right in the game cartridge (Super FX/Star Fox)
      • First analog stick for games (N64)
      • First rumble feature for games (Rumble Pak/Star Fox 64)
      • First system to have 4 controller ports (N64)
      • First backwards-compatible system (Gameboy Color, or Advance if you're picky)
      • First attempt at 3D virtual reality in a console
      • First time to use two sets of d-pads or analog sticks (Virtual Boy)
      • First upgradable RAM for a system (N64/Jump Pak)
      • First writable catridge/flash-memory based console (Gameboy Advance)
      • First handheld-to-console connection
      • First official RF wireless controllers
      • First console with two screens
      I'm sure I'm missing a few. People seem to think whatever new technology Nintendo is going to introduce with the Revolution will make them a niche system rather than "standardized" the way 360 and PS3 are going to be. No doubt it will be something along the lines of their many other firsts which others have adapted. Their track record speaks for themselves, especially since everyone from Sega to Sony has copied them.
    24. Re:I'll take hidden answer #4 by Com2Kid · · Score: 2, Informative
      Now I am a huge Nintendo fanboy, but, umm, not QUITE all of those are accurate:

      First 4-way directional pad


      Hey, look, it is a joystick with out the stick, and with only half the directions!

      Not quite an innovation.

      Nice controllers though. :)

      First portable gaming system (Game & Watch)


      First portable gaming system with LCDs AND a Microprocessor. The key here is those last two, I have seen numerous older systems that used LEDs instead.

      Idea to include system upgrades right in the game cartridge (Super FX/Star Fox)


      Someone correct me if I am wrong, but didn't Sega try this?

      Though this wasn't really anything TOO special, as NES games had Mappers that ended up far far extending the power of the original system.

      First analog stick for games (N64)


      Hey now watch it, all the BBC Micro fans are going to get on you!


      The Vectrex Joystick

      Vectrex Joystick An analog joystick with four buttons.

      http://www.gifford.co.uk/~coredump/gpad.htm

      First system to have 4 controller ports (N64)


      Actually early Atari 5200 SuperSystem modems had that, as did earlier 8bit computers.

      First backwards-compatible system (Gameboy Color, or Advance if you're picky)


      Once again Atari bites ya here.

      First attempt at 3D virtual reality in a console


      Which would that be? Almost EVERYONE has tried that at some point in time or another, if you refer to the Virtual Boy, than I would rather that you didn't. :) Besides, the Virtual Boy wasn't a console, didn't you hear? It was portable! ;)

      Anyways, the main point here is not to insult Nintendo by any means (I own hundreds of Nintendo games, I love the company), but rather, just to note that what we do today is indeed built upon successes of the past.

      That, and not to go and try and reinvent the wheel. If ya ever get hired by a game dev company, study up on your history first before you spend R&D money on something that was already invented. :)
    25. Re:I'll take hidden answer #4 by Fussen · · Score: 1

      "THIS" was referring to this round in the industry's release of hardware, but your list is true to the legacy of Nintendo.

      One item which I particularly was impressed with (in it's day) was the Super FX addition. To have a console, and then one day, buy a game which turbo charged your hardware beyond it's maximum potential simply by putting in the game like every other blew me away.

      I have often thought it would be amazing if you could slide a PCMCIA style card included with the game disc into your machine, which could again accelerate/introduce new technical features that were exclusive to that game.

    26. Re:I'll take hidden answer #4 by tonsofpcs · · Score: 1

      And for the ones you didn't cover, Sega Master System did first. One thing Nintendo did start [I don't think anyone else had done it prior] is the "Lockout" chip required in the game cartridges for them to work with the system (luckily TenGen found out that if they sent power down the right line, it disabled the lockout chip :)

    27. Re:I'll take hidden answer #4 by tuarinn · · Score: 1

      just on a today scale based on googlefight.com - here's how it's going.

      Gamecube - 10,300,000 results

      Xbox - 25,600,000 results

      Playstation 2 - 19,300,000 results

      So the clear winner in this battle is the Xbox, with Playstation 2 coming in a Close 2nd.

      Personally, i the only Nex-Gen console i'm gonna buy right off the bat is the Revolution. Honestly, i don't want to spend the inordinate amounts of money on technology that i won't use as much as a good system. all i need is the next Super Smash Bros. and i'll be just fine.

      And just to tell you, i am a nintendo fanboy. I own the NES, SNES, N64 and Gamecube. I am also a Sony Fanboy, owning both the PS1 and PS2. heck, i'm even a sega fanboy, owning the Genesis, Saturn and Dreamcast. so yeah, just my two cents.

    28. Re:I'll take hidden answer #4 by ArcadeNut · · Score: 2, Informative

      Although I am a fan of Nintendo, some of your list is wrong.

      First game not fixed on one static screen (Super Mario Bros)

      There were lots of games for the Atari 2600 that scrolled.

      Grand Prix
      Barnstroming
      Stampede
      Vanguard

      just to name a few off the top of my head..

      First portable multi-title console (Gameboy)

      The Atari Lynx and the GameBoy were both out in 1989.

      First 4-player games (NES Satellite)

      The Atari 2600 supported 4 players long before that.

      Warlords on the Atari 2600 was a 4 player game.

      First game console gun (Zapper)

      If you mean Light Gun, the Atari 2600 used the Atari XE Light Gun for two games (one un-released)

      Idea to include system upgrades right in the game cartridge (Super FX/Star Fox)

      Again, not the first... Atari 2600 Cartridges could contain upgrades and some did.

      First system to have 4 controller ports (N64)

      Atari 5200 came in two varieties... 2 port and 4 port.

      First backwards-compatible system (Gameboy Color, or Advance if you're picky)

      Atari 7800 could play Atari 2600 and Atari 7800 games.

      First official RF wireless controllers
      Maybe not official (as I don't think they hit the market due to the crash), but the Atari 2600 did have Wireless controllers.

      I won't argue the fact that Nintendo has done a lot for the gaming market, but don't think they were the first in everything.

      --
      Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    29. Re:I'll take hidden answer #4 by Sj0 · · Score: 1

      You forgot one...

      Iron maiden licensing schemes

      Oh Nintendo, you truly are the king of kings.

      --
      It's been a long time.
    30. Re:I'll take hidden answer #4 by Sj0 · · Score: 1

      You've never seen a welfare case spend.

      Poor, in my opinion, is a state of mind as well as a monentary condition.

      --
      It's been a long time.
    31. Re:I'll take hidden answer #4 by Sj0 · · Score: 1

      That's not a fair comparison. The X-box has a thriving underground scene which completely throws the results.

      --
      It's been a long time.
    32. Re:I'll take hidden answer #4 by Eivind · · Score: 1
      Sure, you can make an assload of money selling to the poor, but only if what you're selling can be obtained cheaply (i.e., food, soap, clothes, etc.).

      Or if it offers dream or hopes of escaping pority. Lotteries sell more to the poor than the rich.

    33. Re:I'll take hidden answer #4 by dzfoo · · Score: 1

      Although I do agree that Nintendo has made many contributions to the industry throughout its long and varied lifetime, some of the things you mentioned have not actually been done by them. For instance:

      . I had a "light-gun" on one of those "home computer systems" from Sears, back in the late 70s. I forgot the name, but it played many variations of Pong, that is, a moving block bouncing off squares. The gun was for the "Skeet Shooting" game, which was (you guessed it!) a white block moving across the black screen.

      . There were many games "not fixed on one static screen" back "in the day". Hum, Defender comes to mind. How about Pole Position, Zaxxon, etc? Yes, they are arcade games, but they all had a "home" version for Atari, and I'm sure they came out before the Nintendo.

      . My Commodore64 could be expanded. Heck my Intellivision had the IntelliVoice and IntelliPuter (whatever) adaptors. There was even a music module with a keyboard (which, sadly, I didn't have). I even read that Mattel came out with a CableTV adapter thingy that could download games "on-demand" (YES, "on-demand"!) broadcasted through the cable signal. It was out in the market, it worked, it just was expensive and didn't really took off. Oh! and don't forget the System-Changer module, which allowed it to play Atari 2600 games. I believe that the ColecoVision had the same, but built-in. Both before the Nintendo Famicon.

      . The Commodore=128 was backwards compatible with the C=64. The C=64 was backwards compatible with the Vic=20. Ok, not strictly a "gaming console", then take the Intellivision II, it was backwards compatible with the original Intellivision.

      . As a little kid, I had plenty of portable "gaming systems". They were mostly LCD display games, and were mostly variations of Pac-Man or Space Invaders, but came before the Nintendo Famicon. They were made by Casio or Texas Instruments. How about the (very) popular Atari Football, with the red-LEDs?

      . The First analog stick for games was also not Nintendo's. Keep in mind that "analog sticks" were pretty much the norm before everything turned "digital" at some point, so it was "lo-tech" back then.

      . The Directional Pad? The Intellivision had a 16 position "Control Disk", which worked in exactly the same way as the D-Pad, but not as comfortable.

      . Wireless controllers, I'm afraid, were also there before Nintendo. They were expensive, had very limitted range, and were *BIG* and cumbersome, but they existed.

              I'm not trying to diminish Nintendo's contribution to the gaming industry, just trying to get some facts straight. Also, a lot of the technologies I mentioned weren't invented by Mattel on the Intellivision either; I just happened to have had one when I was a kid ("but da-aaaaaaad... I wanted an Atari!!"), so its one of the frames of reference I have.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    34. Re:I'll take hidden answer #4 by Chris+Mattern · · Score: 1

      > Never took an econ course, did you? In a competitive market, price is a function of two
      > things: supply and demand. It is in no way a function of cost.

      Er, yes, generally it is a function of cost. In most normal cases, cost is a big factor in what the supply curve looks like.

      > (In a highly competitive market, price approaches actual cost.) Cost is merely a factor
      > in determining whether the market will be entered at all.

      Exactly.

                          Chris Mattern

    35. Re:I'll take hidden answer #4 by HRH+King+Lerxst · · Score: 1
      # First analog stick for games (N64)


      The Atari 5200 I had back in 1982 (or was it 83) had analog joysticks, and IIRC, it had four ports for game controllers, too.
      --
      No one got beat up more often than the mimes of the old west!
    36. Re:I'll take hidden answer #4 by xSauronx · · Score: 1
      i agree completely. My ex wife kept us poor the entire time i was with her, showing no restraint in any of her purchases. Food, movies, music, crap on a credit card that didnt get paid off because all she wanted was food, movies, cds and more crap that i cant seem to find now. This was one of the major reasons we split, im keeping the kids now and doing just as well on my salary as we did when both of us paid the bills: just getting by.

      She wasted an enourmous amount of money on crap, and she still does. She lives in an apartment she can barely afford, still eats out, wastes money on cds and movies and booze and just got a *new* car that will, with insurance, run her around 350 a month that im pretty sure she doesnt have...

      I, on the other hand, have a budgeted plan that should clear me of the half of the debt I got left with within a year or so and allow me to start saving up something for a change. I should have gotten rid of her long, long ago. That kind of person is hopeless.

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    37. Re:I'll take hidden answer #4 by CastrTroy · · Score: 1

      looking at these results, you are right, Nintendo is (barely) in third. However, judging by the fact that Nintendo makes money on the sale of their hardware, and when you count in their other game systems that they make like GBA and Nintendo DS, they have quite a large customer base. Needless to say, Playstation is blowing them both out of the water, which comes as quite a surprise to me. Since most people i know own an XBox, or Gamecube, and not a PS2. http://forums.metacritic.com/groupee/forums/a/tpc/ f/367108/m/9780082913/r/6700013913

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    38. Re:I'll take hidden answer #4 by Anonymous Coward · · Score: 0
      Hmm...
      She lives in an apartment she can barely afford, still eats out, wastes money on cds and movies and booze and just got a *new* car that will, with insurance, run her around 350 a month that im pretty sure she doesnt have...

      I hope you've run your credit report recently. You can get copies of it for free using the FACT ACT (see Fact Act - Fair and Accurate Credit Transactions Act.

      I've recently found out that my girlfriend opened two credit accounts using my information without telling me about it (one was to finance a computer, the other was a credit card account). When they do those cute identity theft commercials, they never point out that the protection only works if you are willing to press charges against the person who did the theiving, and that's tough if it is your alcoholic mom or you wastrel son, or the mother of your children.

    39. Re:I'll take hidden answer #4 by Skim123 · · Score: 1
      It seems that one cause of behavior of people like your ex-wife is due to being spoiled as a child. That is, they had their whims satisfied as a child, weren't told "No" enough and came to obtain a false sense of entitlement, failing to shed the mentality of a "me-first" child.

      I think such outcomes are especially likely with divorced children, as one (or both) parents feel very guilty for splitting up the family so to compensate they overindulge the kids - buy them cars when they hit 16, take them on vacations, let them basically live rule-free for the time they have custody, and so on. But as you know kids need rules, boundaries, and - gasp - to be told "No" more often than not.

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    40. Re:I'll take hidden answer #4 by jedidiah · · Score: 1

      Yeah, but selling to the poor requires razor thin margins. If you can sell to the rich successfully, you can have 200% or 400% margins.

      Infact, selling to the more affluent is supposed to be THE new trendy thing in marketing. People that aren't quite rich enough yet to shop in Neiman Marcus are getting sick and tired of the likes of Walmart.

      We may be a shrinking demographic but we're there and and still significant.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    41. Re:I'll take hidden answer #4 by jedidiah · · Score: 1

      It rather depends on what you're shopping for.

      Walmart sells cheap crap, and encourages it's suppliers to make their stuff even cheaper and even crappier.

      More expensive products can actually yield better TCO over time. Fewer items require require less space to warehouse.

      Besides, prices that aren't a part of Walmart's bait-switch style specials are not necessarily any cheaper than the competition down the street.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    42. Re:I'll take hidden answer #4 by FurryFeet · · Score: 1

      Wrong, wrong, wrong. While price is not a direct function of cost, cost does have an impact on price (price should never be less than cost, for instance). If --as you say-- in a competitive market price approaches cost, and you artificially inflate cost... guess what happens to price?

    43. Re:I'll take hidden answer #4 by xSauronx · · Score: 1
      actually, she was dirt poor as a child, her stepfather went from job to job and her mother almost never even tried to work. in fact, when she moved to this area it was to get away from them, he hadnt had a job in 2 years and her mother is on disability because is disgustingly obese.

      based on some reading ive done, and after living with her for over 4 years id also say shes probably got a personality disorder (it used to be called borderline peronality disorder, not sure what its called now) and one of the normal symptoms of the disorder is spending beyond your means regularly, which she started doing as soon as we had a credit card. (this is not the only symptom of the disorder she exhibits) every time shed agree and arrange for us to get out of the debt, shed spend the money on garbage and pay the minimum on the credit card again and again.

      as for the other reply, she has no other cards or accounts currently under my name, and i do keep my credit report in mind :)

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    44. Re:I'll take hidden answer #4 by Skim123 · · Score: 1

      Given this woman's background and behavior, may I inquire as to why you married her in the first place? (Or sired children with her, for that matter?)

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    45. Re:I'll take hidden answer #4 by amliebsch · · Score: 1
      If --as you say-- in a competitive market price approaches cost, and you artificially inflate cost... guess what happens to price?

      It's not your costs you would have to artificially inflate, it's the costs of your competitors. Otherwise, they'll stay in the market, pricing their products below yours, and you'll go out of business.

      --
      If you don't know where you are going, you will wind up somewhere else.
    46. Re:I'll take hidden answer #4 by FurryFeet · · Score: 1

      It's not your costs you would have to artificially inflate, it's the costs of your competitors. Otherwise, they'll stay in the market, pricing their products below yours, and you'll go out of business.

      And that is exactly what MS is trying to do to the companies that compete with it in controllers. Can we agree that is a bad thing?

    47. Re:I'll take hidden answer #4 by ZakuSage · · Score: 1

      In terms of current gen console market share, it's PS2 -> Xbox -> GCN in worldwide numbers. The shear amount of sales of PS2s (92 million, so far) is what's giving it so many titles, and in turn making current titles much, MUCH cheaper. This is by far my favorite thing about owning a PS2, and is why I'll get a PS3, since it will retain it's predecessor's market share lead.

    48. Re:I'll take hidden answer #4 by ZakuSage · · Score: 1

      Uh... not to mention many people call playstation 2 "PS2".

  4. Bad idea by kidfob · · Score: 3, Insightful

    Bad idea for MS. Don't 3rd party accessory companies have a hart time turning a profit as it is? How would paying royalties look like an attractive option. They'll likely just develop for the PS3 or Revolution.

    1. Re:Bad idea by ReverendHoss · · Score: 3, Insightful

      I'm not sure Microsoft would be overly upset if they were the only supplier of controllers, memory cards, etc.

      I really can't think of any accessories that have ever influenced anyone's decision whether or not to buy a console. GBA attaching to a Gamecube, maybe? Gameshark? Eh.

    2. Re:Bad idea by sk8dork · · Score: 0

      i dont know...as for myself, i always buy the genuine microsoft accessories for my xbox as i dont put too much value into the third party devices. maybe this will force some kind of quality regulations on those previously cheapo controllers and other devices? and perhaps that will drive higher sales in them? we'll see.

      --
      ...all cock-blockery aside...
    3. Re:Bad idea by prockcore · · Score: 3, Insightful

      oh no! What will I do? I won't be able to buy a crappy MadCatz controller for the xbox360!

      I don't think it's a bad move on MS's part. 3rd party accessories have always been awful. It's especially frustrating when you want to go buy an xbox live headset and all the 1st party versions are sold out and the only thing left is a really horrible speakerphone made by Bob's Bargain XBox Stuff.

      Crappy 3rd party accessories reflect badly on the console as a whole. A little bit of quality assurance is a good thing.

    4. Re:Bad idea by oringo · · Score: 1

      One of the ways to install linux on the xbox (w/o a modchip) was to purchase a usb adaptor that can connect a usb flash memory to the weird-shaped usb ports on the xbox. By doing this, M$ can eliminate the vendors that provide such hacking tools. Of course, this also allows them to sell the XBOX-only keyboards for $200 a piece (just like how they tricked the public into buying their $30 ethernet cables "specifically designed for xbox") Good-bye xbox, and hello PS3!

    5. Re:Bad idea by TheGavster · · Score: 4, Insightful

      There's always been QA in the form of 'official' accessories. Forcing *everyone* to use the official accessory licensing program just means that those of us willing to accept a crappy headset at a reduced price are out of luck. Preventing a transaction that would otherwise generate a surplus is just bad economics.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    6. Re:Bad idea by fermion · · Score: 1
      Correct me if I am wrong, but isn't the game console the ultimate pay to play, no pun intended, platform? Don't the developer pay for the right to produce games? Doesn't a large share of the profit come from not the sale of the console, but royalties from the sale of games, even though the game console maker did nothing or little to produce the games? And, even though the game console's life depends on the availability of games, this has done little to stop the developers from spending millions, and then paying any fee to those that did not invest in development.

      So, why is hardware any different. In both cases one is paying for right to interface with a machine. This fee is paid on the presumption that if the machine did not exist, there would be no sales, ignoring the fact that if there were no interfacing products the machine would have no market.

      So, I see this hardware locking thing as a given. The irony will be when the XBox model is the MS standard, and everything is closed, the world will be rejoicing at how smart the closed system model is, and how MS invented it, just like we now rejoice at how smart the single vendor concept is.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    7. Re:Bad idea by OS24Ever · · Score: 1

      If you think they're crappy now, wait until they cut out the cost of the license in materials and design...I'm sure they want to stay low cost and this will just make it a higher cost so you have to skimp somewhere.

      Personally I've yet to find a third party controller I like more than the OEM. But then I don't have an xbox. I have this weird thing about letting Microsoft near my TV, they owned my computer for so long...

      --

      As a rock-in-roll Physicist once said, No matter where you go, there you are.

    8. Re:Bad idea by Guspaz · · Score: 2, Interesting

      Very unfortunate if they did (try to charge $200 for a keyboard).

      I am considering buying an xbox 360. The decision hinges on the ability to use it with my unused 19" CRT monitor. It's in excellent condition, but a laptop means I don't use it anymore.

      The 360 is supposed to have VGA out, so that's that.

      But of course, I'm a PC gamer. I was hoping that I'd be able to use a mouse and keyboard to control FPS games on the 360. After all, the 360 has USB ports, so it's theoretically possible if there are standard keyboard/mouse drivers.

      But if devices need to be licensed to work, I can forget about this, because the mouse and keyboard are obviously not licensed.

      And so the situation you describe could very well happen, although we might end up in an even more rediculous situation; we made need an adapter to hook up a keyboard and mouse to the 360, like we do for the current xbox and PS2. This time around, though, the adapters and the keyboards plugged into them will have the same type of connector. So stupid!

    9. Re:Bad idea by dnoyeb · · Score: 1

      And making it even harder for 3rd parties to turn a profit will increase quality!?

      counterintuitive at best.

    10. Re:Bad idea by NanoGator · · Score: 1

      "They'll likely just develop for the PS3 or Revolution."

      Microsoft would love that. Controllers and memory cards tend to have decent profit margins. Sony and Nintendo are well aware of this and would probably follow suit quite happily.

      --
      "Derp de derp."
    11. Re:Bad idea by Anonymous Coward · · Score: 0

      I find it pretty amazing that business practices which would a few years ago have been illegal cartels now actually require everyone's cooperation in the cartel under the law (the DMCA).

      The big business world obviously thinks this is a great thing. What corporation wouldn't want to operate as part of a government-enforced cartel?

      But this is what confuses me: why hasn't the rest of the world -- the vast majority who are outside the cartel -- taken notice? Are they simply too weak in a world where all legislation is bought with campaign contributions?

    12. Re:Bad idea by daspriest · · Score: 0

      That would suck if none of the mice or keyboards here would work.

    13. Re:Bad idea by Guspaz · · Score: 1

      So we're back to the original problem, Microsoft will only allow their own super expensive keyboards to work with the 360.

    14. Re:Bad idea by assassinator42 · · Score: 1

      But there will probably be less products to choose from. What if I want to buy a dance pad or a steering wheel/pedals for the 360? Microsoft doesn't make either of those things.

    15. Re:Bad idea by CronoCloud · · Score: 1

      Why would you need an adapter to plug a keyboard/mouse into a Playstation 2? The PS2 has USB ports so you just plug any USB keyboard/mosue in.

    16. Re:Bad idea by Guspaz · · Score: 1

      No driver support, no support in games.

      There are adapters that let you use mice and keyboards to control any game by emulating a regular controller. They also let you use PS/2 (the connector type) keyboards and mice with the PS2 (the console).

    17. Re:Bad idea by Ringthane · · Score: 1

      TheGavster wrote: "There's always been QA in the form of 'official' accessories. Forcing *everyone* to use the official accessory licensing program just means that those of us willing to accept a crappy headset at a reduced price are out of luck."

            Yeah, but it also means that those of us who might like _alternative_ periperhals (that are not necessarily crappy) not sanctified by M$ are also excluded. When I play Halo with my friends, I play using a mouse/keyboard through an adapter that lets me play like I do all my PC FPS games. M$'s DRM would have likely prevented me from doing that.

      --
      Friends help you move... Real friends help you move bodies...
    18. Re:Bad idea by Anonymous Coward · · Score: 0

      How is that, exactly? They're forcing the companies making accessories to pay them if they want to keep doing it...which they will, if they want to survive on the market.

      Seems like a good business decision to me. They aren't one of the most wealthy corporations in the world for nothing, you know.

    19. Re:Bad idea by Anonymous Coward · · Score: 0

      "Preventing a transaction that would otherwise generate a surplus is just bad economics."

      maybe, maybe not. One of the causes of the video game crash circa 1984 was an extreme surplus of games. That ended up hurting everyone, only a few survived.

    20. Re:Bad idea by ureshii_akuma · · Score: 1

      Actually, from TFA, it sounds like MadCatz is already signed up. It isn't about quality, it is about ponying up the cash. So all you will be able to by is their stuff ^_^

      To give an example of why this is bad ... arguably the best soft-pad for DDR games is the RedOctance Ignition 2.0. Now, RedOctane seems to be a smaller company (they've grown recently and actually have their product in retail stores now, but it used to be only attainable through purchase online). There are plenty of small metal pad makers out there as well. How many of these companies will be able to afford the MS tithe?

      So, we lose the good quality, specialist pad makers, and all we have left is the MadCatz crap? This is good for the consumer how?

    21. Re:Bad idea by FurryFeet · · Score: 1

      Yeah... much better to find out all the first party versions are sold out and you are SOL.

      If you don't want the crappy controller, don't buy it. But I think it should be my choice ("Mmmhh... it's crappy, but it's only 9.99, and I really need it tonight").

    22. Re:Bad idea by runderwo · · Score: 1

      Good business decisions are not necessarily good economics. Many business decisions are designed to interfere with the market in some certain way in order to obtain an artificial advantage. It is supposed to be vigilant consumers and government agencies that watchdog this sort of behavior.

  5. Hopefully including some sort of quality control.. by briankoenig · · Score: 4, Interesting

    Hopefully along with the fee comes a Microsoft quality screening similar to the process that the games go through. Every gamer knows that first party controllers, memory cards, etc hold up better than most third party, and that there is a huge gap in quality between a Logitech controller and some no-name piece of garbage.
    Since Logitech is more likely to pay the fee than a get-rich-quick company making "2x the MEMORY!!" memory cards, hopefully the market will see a big step forwards in the average quality of third party peripherals.

  6. Yeah by 42Penguins · · Score: 0

    Sorry, son, but that's just WRONG.

  7. Companies will pay by UMhydrogen · · Score: 5, Interesting

    I think with the success of the original XBox and the way that things are looking for the XBox 360 companies will fork up the money to do it. Just look at Apple's strategy. It keeps only high quality products being created. This will ensure that the XBox stays a hot product and will also ensure that people aren't exploiting the XBox. I think it's a good move.

    1. Re:Companies will pay by superpulpsicle · · Score: 1

      Last I check, people ask if a console can be hacked to run linux, web browsers, DVR, jukebox etc.

      You make it sound like people don't want to "exploit" these consoles. And that people are happy to be locked in. This is where Sony is more loose.

    2. Re:Companies will pay by Blakey+Rat · · Score: 2, Interesting

      "People on Slashdot" are not the same as "people." Perhaps 0.5% of the people who buy an Xbox are even aware that it *can* be run Linux (and I'm sure less than 5% even know what Linux is.)

      If it increases the quality of peripherals, I'm all for it. My only question is: When can I pre-order a Xbox 360?

    3. Re:Companies will pay by Anonymous Coward · · Score: 1, Informative

      "success of the original XBox"

      You mean the GIANT PUBLIC ASS REAMING by Sony where MS lost five billion dollars just to land in last place?

      Is that the 'success' you were referring to?

      "way that things are looking for the XBox 360"

      Let me guess...all the stuff you read on teamxbox.com says things are going smoothly for the Dreamcast 360.

      The lack of backward compatibility.
      The weak hardware - aka xbox 1.5
      The nightmare to code for hardware - listen to all the developer complaints
      The worse than "Star Wars Holiday Special" MTV unveiling for the Dreamcast 360
      The humiliating E3 demos

      Yeah, things are looking great for MS's Dreamcast 360.

    4. Re:Companies will pay by Anonymous Coward · · Score: 0

      How is Sony looser? Everything they make has some proprietary component/format. Have you ever tried to mod a PS2? It's horrible. Did you notice that right after people started doing things with the PS2 HD the shut it down, and only made a slim PS2 that couldn't use the HD?

    5. Re:Companies will pay by Anonymous Coward · · Score: 0

      Wow, You forgot the obligatory M$.

      Seriously, want to suck Sony's dick some more, Fanny Boy?

    6. Re:Companies will pay by The+Lynxpro · · Score: 1

      "How is Sony looser? Everything they make has some proprietary component/format. Have you ever tried to mod a PS2? It's horrible. Did you notice that right after people started doing things with the PS2 HD the shut it down, and only made a slim PS2 that couldn't use the HD?"

      You can still add a HD to the slimline PS2. Do your research before you post. Its just no longer aesthetically pleasing as it once was because now you have to go externally through USB instead of dropping it into an empty drive bay slot. Actually the hard drive loading software for the external drives actually supports a larger capacity range in hard drives than the software for the internal solution.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    7. Re:Companies will pay by Josuah · · Score: 1

      Um, because Apple cares about making things "insanely great". I don't think Microsoft does. And Apple only does this for their own products. It's their own products that are such high quality. They do not require the CPU upgrade manufacturers to submit to a licensing structure, but businesses that do third-party work for Apple products know that Apple customers do hold quality to a higher standard.

    8. Re:Companies will pay by penguinboy · · Score: 1

      Apple just controls the computer. They don't try to restrict third-party peripherals.

    9. Re:Companies will pay by tepples · · Score: 1

      Its just no longer aesthetically pleasing as it once was because now you have to go externally through USB instead of dropping it into an empty drive bay slot.

      Isn't the USB 1.0 port on the PS2 significantly slower than the DVD-ROM drive, causing longer loading times and skipping music?

    10. Re:Companies will pay by standards · · Score: 1

      Just look at Apple's strategy. It keeps only high quality products being created.

      Apple does not have a "licensed periferal program". Any manufacturer can make a product and have it work with the Mac with no licensing fees involved.

      Apple-related products are of such high quality only because there is a high demand for high-quality products. The fact that Mac OS is based on Unix has nothing to do with it.

    11. Re:Companies will pay by bigtrike · · Score: 1

      You've never owned an Apple built computer have you.

    12. Re:Companies will pay by FurryFeet · · Score: 1

      Yeah, I'm also waiting to preorder 2 Xbox 360s as soon as they're available. Boy, they will be great, and I hear that all the cool guys will have at least two.

      (Psst, Blakey... did you get your check already? Mine is late. Think I should give MS a call?)

    13. Re:Companies will pay by Jabroni_5000_Deluxe · · Score: 1

      Ken Kutaragi posts on slashdot? Who knew?

    14. Re:Companies will pay by Breakfast+Pants · · Score: 1

      Not to mention there is a firewire port on the PS2...

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    15. Re:Companies will pay by Anonymous Coward · · Score: 0

      Wow. You know jack shit.

      First, XBox beat the Gamecube. It got trounced in Japan, but it beeat it so soundly in Europe and America that the numbers are in the XBox's favor. So that means it's second place.

      Second, THERE IS BACKWARD COMPATABILITY. What planet do you fucking live on? It's only been stated a billion god damn times.

      Third, if it's such a nightmare to code for, then why is John Carmack talking about how great it is to code for? All I've heard from devs is that it's a DREAM to code for.

      Fourth: You're not in the target demographic for the MTV unveiling. The target demographic loved it. That's all MS cares about.

      Fifth... compared to what? The PS3's plethora of prerendered crap and one shitty looking interactive demo? Or Nintendo's "We have a small system called the Revolution. Now look at this Gameboy Micro."?

      What dumbass mod modded you up?

  8. This is a good thing. by Anonymous Coward · · Score: 1, Insightful

    Anyone who has looked at the vast majority of 3rd party accessories can tell you that for the most part they are complete trash.

    This will force MadCatz to start putting out quality accessories, and not crappy controllers that break 2 weeks after you buy them.

    All the games released on a system have to go through a quality control process. There's no reason accessories shouldn't have to go through the same thing.

    1. Re:This is a good thing. by Araxen · · Score: 1

      Or this could force Mad Catz to put out even cheaper built stuff to sell below normal MS brand controllers and stuff.

    2. Re:This is a good thing. by Anonymous Coward · · Score: 0

      Then they wouldn't pass the liscencing tests.

    3. Re:This is a good thing. by PeelBoy · · Score: 1

      You get what you pay for.

      I try to buy quality stuff most of the time, but when I need something cheap cheap I like to have that option available to me you know what I mean?

    4. Re:This is a good thing. by vsprintf · · Score: 2, Insightful

      This will force MadCatz to start putting out quality accessories, and not crappy controllers that break 2 weeks after you buy them.

      It won't force MadCatz to do anything except pay money to Microsoft and charge more for their products. If you know their stuff is crap, don't buy it in any case. A MS hologram isn't going to make it any better. If you think otherwise, I suggest you go look at all the dead Compaqs and Emachines with a MS sticker on them.

    5. Re:This is a good thing. by Boogaroo · · Score: 1

      You obviously are a glass half full kinda person.

      Like someone else said, it'll just cost more for the same cheap ass accessory, or they'll just get more crappy. Neither's a very good option.

    6. Re:This is a good thing. by yasth · · Score: 1

      MS's sticker for computers is for compatability, not quality (in other words is it made from stuff on the windows hardware list). A quality sticker can be very helpful, if they bother to do serious testing.

      MS can do serious testing, WHQL tested drivers are slim, reliable, and generally just work. If the MS list is as good well, then the world will be a better place.

      The real problem is that there is no feature point way to say that it is built to actually be used.

      --
      I'd do something interesting, but my server can't handle a slashdotting.
    7. Re:This is a good thing. by vsprintf · · Score: 1

      MS's sticker for computers is for compatability, not quality (in other words is it made from stuff on the windows hardware list). A quality sticker can be very helpful, if they bother to do serious testing.

      And why would you think that an MS sticker on a peripheral would mean anything other than "fees paid"? If the "quality" of approved peripheral products matches the quality of MS software, that's not saying anything.

    8. Re:This is a good thing. by yasth · · Score: 1

      Well MS's software installs cleanly, and generally takes at least 6 months to break, compared to the aftermarket software business they are doing pretty good.

      --
      I'd do something interesting, but my server can't handle a slashdotting.
  9. I don't give a crap by Anonymous Coward · · Score: 0

    I wish Slashdot would quit posting boring articles about Microsoft.

    1. Re:I don't give a crap by Anonymous Coward · · Score: 0

      Never happen, most /.ers have this strange love of Microsoft, on the one hand they whinge about MS products being crappy yet probably use Windows and IE by choice all the time.

      You could always fuck off to Kuro5hin though...

  10. Four words... by Black.Shuck · · Score: 2, Insightful

    ...Nintendo Seal Of Approval.

    How is Microsoft doing things differently?

    1. Re:Four words... by bhtooefr · · Score: 2, Insightful

      There's a difference.

      The Nintendo Seal Of Approval means that that part is tested to work. However, I can buy a noname Gamecube/N64/SNES/NES controller without the NSoA, and it'll probably work.

      However, this will mean that if it isn't an MS certified device (and the DRM isn't cracked), it simply won't work.

    2. Re:Four words... by ivan256 · · Score: 2, Informative

      I think you missed the point here,

      The Seal of Approval was because the courts ruled that it was legal for third parties to make compatable NES cartridges for the original NES even though the third party cartridges circumvented the protections against such a thing. Afterwards Nintendo fought back with marketing claiming anything witout the seal was inferior. Really it just meant that the developer had paid the fees.

      What he's saying is that the protections will be broken and MS will have wasted their effort.

    3. Re:Four words... by Anonymous Coward · · Score: 0

      By doing it a little cheaper; Microsoft charges royalties of approximately $8 per game sold as opposed to Nintendo's $12.

      But you're absolutely right. This is the same licensing model that Nintendo introduced in the early 80s which, arguably, resurrected the video game industry after the big crash by ensuring quality material. It's currently the common model used in the industry and all of the players have implemented the same policies.

    4. Re:Four words... by Anonymous Coward · · Score: 0

      Am i totally off in my own world..

      I thought Nintendo used to secure patents on the interface between the controller and the console to lock third party developers out of creating hardware?

      At least I remember that being the case on the N64 controller. Can anyone correct me?

    5. Re:Four words... by alc6379 · · Score: 1

      If that is the case, it must not have worked... I've got a Mad Catz branded N64 controller that "works" (works as in "so long as the analog stick doesn't get stuck") on my N64. I dust it off every now and then if a visitor wants to play a round or two of GoldenEye

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    6. Re:Four words... by Luigi30 · · Score: 1

      I've got a Power Pad 64 and it's held up a hell of a lot better than any of my Nintendo-made controllers.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    7. Re:Four words... by tepples · · Score: 1

      I've got a Power Pad 64

      Power Pad for N64? What's that for? DDR Disney World Dancing Museum (Japan only)?

    8. Re:Four words... by ivan256 · · Score: 1

      They learned their lesson after the NES fiasco. The trouble is that you're pretty hard pressed to get a controller interface patent these days. Even a patent clerk is going to know that's been done before. Plus there isn't really time left to get a patent if they didn't apply years ago... People would have cleaned house with the third party peripherals between now and when it finally got issued, and good luck suing some chinese controller manufacturer for damages.

    9. Re:Four words... by Luigi30 · · Score: 1

      No, it's a redesigned controller made by I think Interact. Instead of being the 3-sticked abortion the N64 controller was, it moves the stick and Z button to the left side so it's more like a gamepad than a weird-ass joystick.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
  11. Unauthorized peripherals by Wolfier · · Score: 1

    I believe the unstated intention is to outlaw unwanted peripherals.

    Microsoft must already have put Lik Sang in a blacklist.

    1. Re:Unauthorized peripherals by Anonymous Coward · · Score: 0

      Didn't some company sue Lik Sang earlier this month? or am I imagining things...

    2. Re:Unauthorized peripherals by RealmRPGer · · Score: 1

      Yes, I believe Sony, and I believe for the PSP.

  12. Bad move, MS by Cerdic · · Score: 3, Insightful

    This kind of arrogance is often attributed to the downfall of Nintendo (though more so on a software basis). As N came to the top, they got greedy with their control on who could release hardware and also had ridiculous fees for being a developer.

    With this in effect, suddenly hardware is going to be more expensive with less competition. With the PS3 and Xbox having basically the same game lineup, this could be part of keeps Sony at the top (assuming they don't do anything stupid like this).

    --
    Advice for my fellow geeks: before seeking out that threesome you dream of, you might see what a TWOsome is like first.
    1. Re:Bad move, MS by MustardMan · · Score: 1

      The "downfall" of nintendo was more due to their willingness to have a goal for the company OTHER than being "number 1". Nintendo has always been about the kiddie games, and the market isn't there. You would never see Halo (or any other FPS) as a flagship game for the big N. You would be hard-pressed to even be allowed to license GTA for the nintendo. Their company goals are just plain different.

      Nintendo is a profitable company... maybe not as profitable as they could be if they were at the top of the market, but they are still making money. Sometimes being the best isn't always the goal. Sometimes making the most money isn't always the goal. Nintendo makes fun games that you can feel comfortable putting in front of your kids, and a lot of them are even fun for adults too. The market isn't driven by kids anymore, though, it's driven by teens and young adults, and they mostly want splattering blood and dead hookers.

      Not that I'm bashing dead hookers.... well actually I do bash dead hookers, with a baseball bat, or a double sided dildo I picked up in the shower of the police station... but there's room for more than one type of game maker in the market.

      If nintendo is going through such a downfall, why are they still making way more money than you or I will ever see?

    2. Re:Bad move, MS by mpapet · · Score: 1

      I don't know about that.

      Based on my understanding of the market, the developers pay an very high license/fee for the tools to develop on these platforms. I don't see the consumption of console games being harmed by this strategy.

      They can't really do the same thing to hardware guys, so they make them pay a deposit to make sure they turn away small manufacturers and euphamistically "maintain high standards."

      Now, I agree with your more general point that this eliminates some competition, but Microsoft wants to
      1. maintain the monopoly they have.
      2. Create other monopolies if possible.
      3. Extract additional profits.

      Competition doesn't really fit into their plans.

      --
      http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
    3. Re:Bad move, MS by suitepotato · · Score: 1

      This kind of arrogance is often attributed to the downfall of Nintendo (though more so on a software basis). As N came to the top, they got greedy with their control on who could release hardware and also had ridiculous fees for being a developer.

      At first, I thought you were referring to APDA. Easy mistake. Never mind.

      --
      If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
    4. Re:Bad move, MS by sqlrob · · Score: 1

      You would be hard-pressed to even be allowed to license GTA for the nintendo
      GTA?

    5. Re:Bad move, MS by Cerdic · · Score: 1

      At first, I thought you were referring to APDA. Easy mistake. Never mind.

      Ok, stupid question... Would this be the American Parkinson's Disease Assocation or the American Asian People's Disability Alliance?

      --
      Advice for my fellow geeks: before seeking out that threesome you dream of, you might see what a TWOsome is like first.
    6. Re:Bad move, MS by Anonymous Coward · · Score: 0

      Umm, I think you just pulled out the fanboy shield for no real reason.

      The Parent wasn't saying that Nintendo is currently falling, but was referring to Nintendo's downfall- you remember the era of the SNES->N64 vs. Playstation, right? And how the majority ignored Nintendo and went with Sony's console, right?

      This is the downfall he was referring to. Nintendo is a fabulous company, and they make money, sure, but in the 16-bit era of games they were number 1, and strode the earth as GODS. Now, they have settled for 3rd and have built a sound business strategy out of it.

      But if you think that Nintendo -intentionally- gave up the #1 spot and shrunk themselves into their smaller, if fiscally fit form, you are smoking revisionist pipeweed. Nintendo made mistakes and has lived on in spite of them. Sega made mistakes and died for them.

    7. Re:Bad move, MS by Cerdic · · Score: 1

      You would never see Halo (or any other FPS) as a flagship game for the big N.

      Well, isn't Metroid Prime a flagship FPS? Have you played Eternal Darkness? It's not a first person shooter, but it's a mature horror game, better than the Resident Evil games, IMO. I thought the Gamecube was going to be great after this game, but apparently it was just an experiment on Nintendo's part (they effectively cancelled the sequel). In the years since then, I've acquired a PS2 that gets a lot of use, while my Gamecube collects dust.

      If nintendo is going through such a downfall, why are they still making way more money than you or I will ever see?

      They may still be making money, but how does it compare to years prior? They've alienated me (formerly a good customer) and lots of people I know. When enough people get sick of their crap, will the kiddie stuff be enough to keep them in the black? And no, I haven't outgrown Nintendo - they've stepped back. After typing this, I'm going to get back to playing Zelda II: The Adventure of Link. Even the NES and SNES Zeldas felt more mature than Wind Waker. Long ago, Nintendo was about relatively neutral games, not kiddie games.

      --
      Advice for my fellow geeks: before seeking out that threesome you dream of, you might see what a TWOsome is like first.
    8. Re:Bad move, MS by Phudman · · Score: 1
      You would never see Halo (or any other FPS) as a flagship game for the big N.

      So Goldeneye and Perfect Dark weren't FPS games? Not even the about the released Geist?

    9. Re:Bad move, MS by MustardMan · · Score: 1

      They aren't the flagships. They sold a shitload of consoles, but they weren't the ones nintendo pushed. Nintendo pushes things like pikmen, mario sunshine, stuff like that. Yes, nintendo has an M rating available for games. Yes, nintendo does allow a few mature games to be released. But they still don't have anything like GTA, and they still dont make the main selling point of their console be the "kill people" games.

    10. Re:Bad move, MS by MustardMan · · Score: 1

      no fanboy here... i play my xbox much more often than i play my gamecube.

      Did nintendo make mistakes? Of course. Did they lose developers? Yes?

      Would they still be number 1 even if they hadn't done those things? NOPE!

      MS and Sony cater to the more mature audience... this was a market that didn't really exist when nintendo was on top. Nintendo is doing what they always did - make good games for kids. They simple chose to stay within the market they liked, instead of moving into the new ones as they developed. If market research people separated out video games into the late teen and young adult category, versus the younger child category, nintendo would still rule the kiddie games by a landslide. In fact, the only thing that's hurting nintendo in the kiddie game market is the fact that parents let their kids play inappropriate games, and so the kids want to move past the kiddie games at a younger age.

  13. Lexmark Did This by sentanta · · Score: 1

    Didn't they put a chip in their printers, so that anyone who produced a generic version could be sued under the DMCA?

    --
    The Big Yuan - tracking mainland China
    1. Re:Lexmark Did This by vsprintf · · Score: 1

      Lexmark? I believe they lost that case.

    2. Re:Lexmark Did This by lowrydr310 · · Score: 3, Informative
      Lexmark? I believe they lost that case.

      yes, they did!

    3. Re:Lexmark Did This by Breakfast+Pants · · Score: 1

      They lost that case. Just as Sega lost a case a long time ago where their hardware checking for some code and then displaying (and audibly projecting) the "Sega" splashscreen couldn't prevent others (unlicensed third-parties) from passing along this same information to make their games play. Sega had tried to say it was a trademark violation to pass their game off as approved by Sega; that would be true in anycase except one where you explicitly make your hardware only play games approved by Sega. If it had been an optional thing Sega would have won (but who would care if their 3rd party game didn't have the logo).

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  14. Manufacturing costs by volvis · · Score: 2, Insightful

    This would seem like a fair way to cover some of the huge manufacturing costs of these next-gen consoles. Don't know if that's the case in practice though.

    1. Re:Manufacturing costs by ilselu1 · · Score: 1

      Good thought. Don't Game Dev. companies already pay something simmilar?

      --
      -my inner racer is pointing at him and laughing.-
    2. Re:Manufacturing costs by vsprintf · · Score: 1

      This would seem like a fair way to cover some of the huge manufacturing costs of these next-gen consoles.

      What, by charging inflated prices for equipment? I've got a better idea. If console makers want to sell peripherals, they should make sure they have the best product. It's like Sony's PS(2) controllers. I learned my lesson by buying cheaper controllers - they aren't worth the money, so now I buy the real thing. Sony doesn't lose anything.

      The console companies should absolutely not lock out third-party peripherals and addons: Take things like Codebreaker (and that other half-baked Gameshark thing). There is a symbiotic relationship that benefits the console maker, and if the console or game makers kill it, they will have fewer game sales. My reflexes aren't what they were a few decades ago, and there are some game franchises (007, etc.) I won't buy if they don't work with these addons.

      The bottom line is that if there is a market for third-party products, it is because the console makers are not satisfying that market. MS, Sony, et al, need to concern themselves with their core product and ask themselves why they aren't fulfilling their customers' needs - not how to deny their customers what they want.

  15. Universal Remote? by Anonymous Coward · · Score: 0

    IANAL, but this seems very similar to the Skylink vs. Chamberlain case. http://cyberlaw.stanford.edu/packets/vol_1_no_1/00 1496.shtml/

  16. Wow, and? by pantherace · · Score: 2, Insightful
    Microsoft is legally able to do this. However, as with all known technical system protections, given enough time and effort, someone will break it.

    I'm suspecting that after it's broken, either by Xbox-Linux people or by someone else, a company will create a peripheral that uses it. Then I suspect there will be a demand to stop based on the DMCA or similar. A nice long court fight, with either the status quo, or more money for Microsoft via the erosion of the idea that you actually own property. (and continuing with the idea that you can do what you want with your property. They do have court decisions about modchips in their favor.)

    It'll end up like SCO. Endlessly debated, (Label A) then a court will rule, it'll be debated more, goto Label A.

    1. Re:Wow, and? by Anonymous Coward · · Score: 0

      Correct me if I am wrong, but the DMCA actually allow people to attack such DRM for interoperability.

    2. Re:Wow, and? by JediJorgie · · Score: 1

      If they are only looking for *legal* protection, why don't they just make the system ask each device for a specific *password* string. Then for the password, use a passage of previously published material that they own copyright on.

      Making a device that responds with the password would be illegally copying/using a copyrighted work.

      I remember someone suggested that as a SPAM prevention method where every piece of mail has to contain a copyrighted phrase or it is marked as spam.

      Jorgie

    3. Re:Wow, and? by Anonymous Coward · · Score: 0

      Except for the ruling that if a copyrighted phrase or logo is required for interoperability, than said phrase or logo may be used in that place without paying any royalities. Free Karma for the person who wants to find it (It has something to do with Nintendo GameBoy).

    4. Re:Wow, and? by canajin56 · · Score: 1
      Except for the ruling that if a copyrighted phrase or logo is required for interoperability, than said phrase or logo may be used in that place without paying any royalities. Free Karma for the person who wants to find it (It has something to do with Nintendo GameBoy).

      Gameboy? Don't you mean Sega v. Accolade? The Sega Genesis scanned for some copyrighted and trademarked text before it would launch. Accolade made some games that included it, and Sega sued for copyright and trademark violations. The 9th Circuit Court of Appeals ruled against Sega, and set the precident that reverse engineering object code is legal, so long as it is the only way to gain access to some non-copyrighted information. They also ruled that reproducing a portion of copyrighted text for the purpose of compatibility was fair use. They ruled that attempting to use copyright and trademark rules in such a way ran against the spirit of the Copyright Act.

      --
      ASCII stupid question, get a stupid ANSI
    5. Re:Wow, and? by pantherace · · Score: 1
      I never said they should win.

      I did imply it, as I've noticed that there's a trend in the courts to errode the idea that something you buy is yours. (Look at the current Xbox modchip litigation as a close parallel.)

      It's also the perception. Microsoft you may note hasn't gone after the Xbox-Linux project for one major reason: There's no cheating, or anything that really can be played up. However, modchips even using a different bios, 'enable cheating' and piracy. Easily played up to others. Not so easily with the Xbox-Linux people.

  17. Yes, they will pay the crack dealer... by Saeed+al-Sahaf · · Score: 2, Interesting
    Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers?

    No, because the potential pay-off to the 3rd party people is just way to big. They will pay up. But I suspect whatever scheme MS comes up with will be cracked within 72 hours anyway...

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    1. Re:Yes, they will pay the crack dealer... by Shotgun · · Score: 1

      All that needs to be said is:

      Micro-channel

      --
      Aah, change is good. -- Rafiki
      Yeah, but it ain't easy. -- Simba
  18. Missing an option... by ivan256 · · Score: 4, Interesting

    Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill?

    More likely... Manufacturers will circumvent the protections and make compatible items anyway like with the original NES. There's even prior case law from the original NES days, and even the Lexmark case that will help them get away with it.

    1. Re:Missing an option... by glesga_kiss · · Score: 3, Insightful
      More likely... Manufacturers will circumvent the protections and make compatible items anyway like with the original NES.

      That was pre-DMCA however; laws have changed now. If the new xbox was some sort of "trusted computing" device, they could argue that the entire system used the same protection and this was breaking it. Might not be a credible case legally or technically, but the threat can be enough to make some manufacturers back out of the market. It's all risk assesment.

      If they were to sue for some of these more recent laws, it may backfire and have some of the laws repealed/modified when everyone realises how sneaky it is. Which would be nice.

    2. Re:Missing an option... by Anonymous Coward · · Score: 0

      Wrong. Lexmark case was post DMCA. Not only that it's on point and from the highest court in the land.

      Simply put, without Congressional emendment, DMCA can't be used to prevent people from creating "work-alike" peripherals.

    3. Re:Missing an option... by EvilFrog · · Score: 1

      The Lexmark case however ruled that the DMCA does not protect a device that exists purely for copy protection. The encrypted information has to be copyrightable to be protected by the DMCA. A serial number is not copyrightable.

      Now, if Microsoft encrypts the communication between the controller and console, that may be protected by the DMCA, but probably not as long as it's reverse engineered in a legal manner (which is the catch).

    4. Re:Missing an option... by Frank+T.+Lofaro+Jr. · · Score: 1

      M$ could use the DRM key to also encrypt a (copyrighted) picture of Bill Gates.

      Now breaking the DRM allows you to get to the copyrighted content - which could be a DMCA violation, in spite of the Lexmark ruling (since the device/DRM protects something copyrightable, not just a serial #)

      --
      Just because it CAN be done, doesn't mean it should!
    5. Re:Missing an option... by ivan256 · · Score: 1

      The DMCA is a copyright law. You can't copyright a protocol or an interface because it's an invention not a creative work. Microsoft would have to patent the interface to have a case. The Lexmark ruling confirms this. If Microsoft did patent the interface they wouldn't have to bother with the technical lockout.

      The problem is twofold. First that they probably can't get get a patent on a controller interface. It's an understatement to say that's been done before, and if they're trying to keep costs down they're going to use something that's close to off the shelf. The second is that if they did try to patent it they probably wouldn't get the patent issued until well after the end of the usable lifespan of the Xbox 360. (If the current generation is any indication that'll be 2008 sometime... But even if it's 2010, they'd be pushing their luck trying to get a patent issued in any decent period of time before that.)

    6. Re:Missing an option... by bluGill · · Score: 1

      No that can't, see Sega vs. Accolade

      That is they can place a copywritten work that you must place on your device, but but requiring that it be there, they have turned it into something purely functional, and thus not subject to copyright so long as it is only used in that context.

  19. Think Tengen by PhosterPharms · · Score: 3, Informative

    So, for those of you old enough to remember, Nintendo charged exhorbitant licensing fees for anyone who wanted to make NES games. The way that they ensured that companies paid this fee was to build a lockout chip called 10NES into NES cartridges which only Nintendo could make. A few companies, most notably Tengen, reverse-engineered the chip, however, and made some unapproved games. Tengen actually cheated and used Nintendo documents to reverse-engineer the chips and ended up getting sued, but if this licensing fee is too high then what is going to stop accessory makers from reverse-engineering the chips and being done with it?

    1. Re:Think Tengen by ReverendHoss · · Score: 1

      If the licensing fee is too high, then nothing.

      However, there is probably room for a "sweet spot" where the licensing fee is less than the cost of reverse engineering a work-around.

      Heh, of course, then you get into the cost of putting the protection into the peripheral in the first place.

    2. Re:Think Tengen by The+Lynxpro · · Score: 2, Interesting

      "So, for those of you old enough to remember, Nintendo charged exhorbitant licensing fees for anyone who wanted to make NES games. The way that they ensured that companies paid this fee was to build a lockout chip called 10NES into NES cartridges which only Nintendo could make. A few companies, most notably Tengen, reverse-engineered the chip, however, and made some unapproved games. Tengen actually cheated and used Nintendo documents to reverse-engineer the chips and ended up getting sued, but if this licensing fee is too high then what is going to stop accessory makers from reverse-engineering the chips and being done with it?"

      Tengen - aka the home gaming division of arcade maker Atari Games Corporation (now the intellectual property owned by Midway) and not to be confused with Atari Corporation (now back to Atari Inc. and a brand of Infogrames) - sued and lost to Nintendo over that whole incident as well. Tengen manipulated the Patent Office into revealing the digital signature of the NES lockout chip. When Tengen lost, they stopped making games on the NES and switched over to supporting the Sega Genesis. And once Time Warner regained full ownership of the Company, they were also made to cooperate with Atari Corp. and license their title library over for the Atari Lynx. Time Warner at that point owned 100% of Atari Games Corp. (this was around 1991) and 25% of Atari Corp. and they also started distributing EGM as well if memory serves me correctly.

      Atari Games Corp. really despised Nintendo and its lock on "Atari's" market. They were given the go-ahead by their parent company at the time - Namco - to proceed. That was the main motivation. The fact that Nintendo controlled the manufacturing process on third party game cartridges on the NES (in response to Atari Inc.'s failure to control third party quality on the 2600 causing the industry crash) and shorted Tengen lots of cartridges fueled the flames.

      Nintendo one-upped Atari Games by aiding other parties in officially acquiring the rights to Tetris which Atari Games did not officially owned because of Robert Maxwell's bogus rights ownership of the property. Unfortunately, that meant Atari Games could no longer offer its version of Tetris (which was superior) on any platform and handed Nintendo a victory in being able to ship their Tetris with every Gameboy (much to the detriment of the Lynx, the superior handheld). The Tengen NES version of Tetris became quite a collector's item, and saavy stores were selling it for $90 thereafter.

      The better companies to cite (especially legally) in terms of beating the licensing game was...uhm...whoever marketed the Game Genie.
      Galoob? Camerica?

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  20. Making the PC world a better place... by guaigean · · Score: 1

    It's steps like this (by Microsoft and previously Nintendo) that may lead developers to return to the PC development environment. If the console corporations get greedy enough, the console will become a less lucrative platform. If the costs to develop on the platform become higher than supporting the variety of hardware on PC's, then developers will choose the lowest cost alternative. This could mean large studios coming back to PC's with more releases and better titles.

    --
    Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    1. Re:Making the PC world a better place... by Saeed+al-Sahaf · · Score: 4, Insightful
      It's steps like this (by Microsoft and previously Nintendo) that may lead developers to return to the PC development environment.

      You're kidding, right? This is nonsense. Third party makers will pay up, and proliferate. There is no shortage of people willing to pay, and they aren't interested in PC games, they want consoles. If you can't afford one you're probably not the market MS is targeting anyway, and will have to wait for second hand equipment on eBay.

      --
      "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    2. Re:Making the PC world a better place... by hyperm0g · · Score: 1

      Perhaps the entire Xbox product line has been a slow-to-develop plan by Microsoft to bring about the exact scenario outlined herein?

  21. How long.... by dariuscardren · · Score: 0

    How long before people start marketting chips that bypass this or revers engineer the chips that the acessories have and put them in 3rd party equipment.

  22. This is silly by destx · · Score: 1

    If I were developing a super awesome periphal for the new Xbox, I'd be contacting Sony right about now. OH GOD MY FEETS

    1. Re:This is silly by Anonymous Coward · · Score: 0

      Sony is the worse offender in this game. They basically say they have rights to your invention of products in the license agreement for getting the memory stick specs.

    2. Re:This is silly by MSFanBoi · · Score: 1

      You do know that Sony is doing the same thing. In fact they may be going as far as completely killing off 3rd party hardware.

    3. Re:This is silly by destx · · Score: 1

      No, I didn't know that.

  23. I don't understand by defile · · Score: 4, Insightful

    If console manufacturers could legally lock out third party accessories, wouldn't they have done it long ago? Nintendo sued Game Genie over patent violations but still couldn't keep them out of the market.

    How is this any different from Lexmark's ink cartridge fiasco (a case they lost)? "We'll keep doing it in the face of all of this legal precedent that says we can't" doesn't seem like a sound long-term legal strategy.

    1. Re:I don't understand by Anonymous Coward · · Score: 0

      The Nintendo thing was before the DMCA, so it doesn't really count. I'm not saying they are going to be able to get away with it, but it's a whole new argument now.

      Is there a legal precedent that says you can't use these types of lock outs, or is it just that the DMCA doesn't apply to breaking them? I really don't know, is there?

    2. Re:I don't understand by nick_davison · · Score: 2, Insightful

      "We'll keep doing it in the face of all of this legal precedent that says we can't" doesn't seem like a sound long-term legal strategy.

      You've not come across this Microsoft company of which you speak before, have you.

      The same company that sucks up $1m/day fines for monopolistic practices, loses its case in the U.S. and just buys the Bush administration in order to have the government decide, "Pursuing any damages isn't worthwhile, even though we've already won."

      Microsoft knows that with a five year generation per console, they can bury this one in court time for way longer than that, for a fraction of what they can make if they make $5/accessory sold to 30m users, and then meekly promise the courts, "Oh, OK, we see your point - but we stopped selling that console two years ago and our new one uses something different."

    3. Re:I don't understand by nick_davison · · Score: 1

      As Microsoft demonstrated, you just need to buy the right congresscritters.

      Microsoft had lost. The judgment was already in against them. All the government had to do was decide what the punishment was. Did they want to declare "The operating systems business must be separated from the application and web browser business"? Did they want to levy a multi-billion dollar fine? How about $x million per day until Microsoft disentangled Media Player and IE?

      Instead, they contributed heavily to the Republican election campaign in 1999/2000 and, within months of Bush coming to office, the arm of government assigned to this was told that it wasn't in the public interest to keep fighting. Keep fighting? They'd won! Yet enough money to the right campaign and the whole trial was a joke.

      And that was in 2000 when there were the checks and balances in the U.S. constitution were supposed to still work. Right now there's a Republican congress, senate and presidency and as soon as cancer takes one more democratic supreme court judge, the sitting president gets to choose another republican to move the supreme court firmly republican for the lifetime of its members. There are no checks and balances left in the U.S. Maybe in three and a half years? We'll have to wait an see.

      So, as Microsoft demonstrated, whether the U.S. legal system is a 50 ton tank or a 100lb skinny guy who gets sand kicked in his face, all you have to do is buy enough politicians and any judgment the courts hand down is void anyway.

      And that was back when there was at least a two party system to keep the worst of that in check.

  24. Re:Hopefully including some sort of quality contro by Eugene · · Score: 1

    seriously, the impact for US market won't matter much, since most stores only carry name brands, even the *generic* accessories they carry is still big names.

    the international market, and internet resellers will probably take a hit because of this. but I'm sure those company who didn't pay the license fee can come up with some ways to defeat it..

  25. Long Term Effect by Blindman · · Score: 2, Interesting

    Ultimately, this will raise the price of peripherals, and discourage their purchase. As I understand the model, they should try everything possible to get the hardware in your hands so that you will buy more games. Especially for those people that buy accessories at the time of the system purchase, it will give them a lot of reasons to consider whether to buy it at all.

    --
    I don't practice what I preach because I'm not the kind of person that I'm preaching to.
    1. Re:Long Term Effect by vsprintf · · Score: 1

      As I understand the model, they should try everything possible to get the hardware in your hands so that you will buy more games.

      Good thinking, but that's not the way MS thinks. MS has grown a monopolist midset from its PC software business. If they actually try to implement this lock-out scheme, it will be the death-knell of the XBox.

    2. Re:Long Term Effect by Shotgun · · Score: 1

      No. This will mean less shelf space devoted to XBox accessories. Instead of 5 companies buying 5 shelves, there'll be one company buying 2 shelves.

      Less shelf space devoted to XBox will diminish the coolness of owning an XBox. Why buy one if there is only 2 versions of memory cards vs 5 versions of memory cards.

      Less coolness means fewer people buy XBox, which means fewer companies write games or take advantage of special features, which dimishes its coolness, which..

      For more information, see: Micro-channel.

      --
      Aah, change is good. -- Rafiki
      Yeah, but it ain't easy. -- Simba
  26. Ultimate Accessory for female gamers by Anonymous Coward · · Score: 0

    Turn your Xbox into an Sexbox! Obviously not safe for work.

  27. $2 Billion? by Conception · · Score: 1

    So, if Video Games is a two billion dollar market, why is it so hard to make a profit? Companies are continually going under, being bought or selling below cost. Now they are finding new and exciting ways to tax people who make products for their products. Is this market really so silly as to make production more expensive than the product? In what school is this good business?

    It's been said that Microsoft and Sony aren't shooting for control of the video game market, but of a larger market. But I can't help but be reminded of all the web sites that gave out so many promotions and blew through so much money building a name before they got on solid financial ground.

    If anything is on Nintendo's side these days its sound financial policy. But will a crash come for the rest? Who will starve and jump ship first? Or will this segment of the market become a cost of doing business? The dream has to end sometime...doesn't it?

    1. Re:$2 Billion? by Gogo0 · · Score: 1

      I have heard the $2Billion number many times too, but I am wondering the same thing as you.

      Perhaps in the case of the gaming industry, $2Billion refers to how much money they spend making games. Spouting "$2Billion" everywhere is certainly a lot more attractive than talk of Midway, Atari, and other companies that invented video games dieing slow and horrible deaths and then clawing their way out of the grave only to die again...

    2. Re:$2 Billion? by Dunbal · · Score: 1

      why is it so hard to make a profit?

            Ever read the credits for a video game? There's like 3 coders, 5 graphics people, and a zillion administration zombies that have to be paid. Unfortunately all those administration people think their jobs are important and draw a much higher salary than the ones who do the actual work...

      --
      Seven puppies were harmed during the making of this post.
    3. Re:$2 Billion? by mikael · · Score: 1

      So, if Video Games is a two billion dollar market, why is it so hard to make a profit?

      While the market has expanded, the development costs have increased because there is far more artwork to be created, and because the consoles are considerably more powerful.

      For your early console system (Atari 2600), all you needed were a few sprite characters and a map level made from blocks (eg. Combat). All the work could be done by a single programmer (audio, animation, AI, menus).

      2D consoles like SNES/Sega required 3 or 4 artists to paint the artwork for each animated character, backgrounds, a musician for sound effects, one programmer to integrate all of this (and maybe a couple of part-time programmers for the level editor and AI).

      The latest 3D consoles systems require a game engine team (maybe outsourced) costing license fees (alternatively, the company will need one or more game engine programmers, a networking programmer, an audio programmer), and for each title will also require a gameplay programmer, an AI programmer, another programmer to customize the level editor, along with a whole team of artists and animators to build all of the characters, another programmer , along with a couple of musicians for all the sound effects.

      And for all that money spent, there is no guarantee that a game will sell enough units (A really good game sells something like 500,000 units). Many companies are lucky to sell 5000 or more units, simply because there are far more game companies around than there were in the 1980's.
      And if a company fails three titles in a row, they will get dropped off the shelves of the retail stores. Or sometimes a publisher may just decide to focus on a particular genre of games.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  28. M$ by Anonymous Coward · · Score: 0

    Pretty pathetic attempt to recoup a few bucks.

    This will obvioulsy make 3rd party cables and controllers more expensive. More importantly though (because first party controller/cables are usually the best anyway), kill the niche peripheral market. Things like game shark, and other 'game enhancement' devices will probably never be aprroved,and then probably be sued if they are released, since they will have to be reversed engineered to work, ultimately, violating the DMCA.

  29. Unanswered Questions by Stanistani · · Score: 1

    >Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?"

    Tune in tomorrow for another episode of "The Young and the Restless"

  30. All depends on the success of the Xbox360 by ThinkFr33ly · · Score: 2, Interesting

    As far as MS is concerned, it's a win-win.

    It's very unlikely that the accessories for a system will significantly change the sales of that system. With the exception of some fairly serious add-ons (like the Powerglove, Robie, etc), most accessories are just "nice to haves".

    If the Xbox 360 does well then companies will flock to MS and gladly pay the license fee. MS makes lots of money off this program, and most of the companies who would have made accessories to begin with will continue to do so because it will still result in a profit.

    If the Xbox 360 does poorly, then there wouldn't have been very many 3rd party accessories to begin with.

    The only people who lose out in this scenario is small accessories companies who might not be able to afford the cut into their profits, and potentially consumers if these license fees are large enough to cause the accesories to be priced significantly higher.

  31. Re:Hopefully including some sort of quality contro by Samari711 · · Score: 4, Insightful
    Yes, rather than have the free market determine which brand X controllers stay on the market and at what price point, lets have one company control it and keep prices exorbitant!

    I'm not too concerned though, it's going to be the same type of situation as it was with the chips in pinter ink cartridges.
    1)DRM-like scheme locks out competitor
    2)competitor reverse engineers said scheme
    3)???
    4)Profit!!

    MS would be best off not suing under the DMCA, seeing as the SCOTUS was pretty firm in the Lexmark case about the DMCA not extending to interaction between components.

    --

    I never said I was smart, I just said I was smarter than you

  32. Qualty control? by SuperKendall · · Score: 1

    I'm sure the "quality" of one vendors money over another will come to about the same. As long as there is enough "quality" out goes thr product...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  33. Open Standard? by Anonymous Coward · · Score: 0

    Why can't someone create an "open" game system, everyone can build/program to, like the "IBM" PC?

    1. Re:Open Standard? by wtmcgee · · Score: 1

      Because, in my opinion, the greatest asset consoles have are the fact that the developers know exactly what specs they are targeting, thus they can write code that takes advantage of certain features, and more importantly, they know the limits of their targeted platform.

      As soon as an "open" system is unleashed, we'd have dozens of different models, with differnet specs and features. We'd be playing PC games again, having to read the side of the xbox (or whatever) CD case, seeing if our console meets the minimum requirements.

      Console gaming is so popular because anyone can walk into the store and say "i want game x" and KNOW it's going to work on their console.

      --
      *** For a better tommorow, change your life today ***
    2. Re:Open Standard? by lowe0 · · Score: 1

      Because the console manufacturers expect to make their money off of licensing fees like these. An open system would have to sell at a price that would recoup costs and provide a profit.

      See the 3DO, which was somewhat along these lines. It sold for a ridiculous price.

    3. Re:Open Standard? by KillShill · · Score: 1

      yeah... look at those open computers with 1gig of ram and 2-3ghz cpus... i can't even imagine buying one of those for less than 10 grand.

      damn their open nature. if it were only closed i could maybe afford one in my lifetime.

      --
      Science : Proprietary , Knowledge : Open Source
    4. Re:Open Standard? by lowe0 · · Score: 1

      Not ten grand. $3-400. Find me a PC with the same capabilities as the Xbox 360 for $300. I've got a fairly nice PC that cost me $800 or so in parts (not counting monitor, speakers, etc, since those wouldn't be part of a console either) that could keep up with 1st-generation X360 games. Beyond that, it's toast.

      Look, both MS and Sony are projected to lose about $100 per console. They're aiming to reach the 10 million console mark as soon as possible. That's 1 billion dollars. How many companies do you know that are willing to throw away a billion dollars subsidizing something that they can't recoup licensing fees from?

      If you want an open gaming platform, buy a PC. Just don't expect the manufacturer to pick up part of the tab.

    5. Re:Open Standard? by KillShill · · Score: 1

      i also don't expect manufacturers to prevent people from accessing their own bought and paid for hardware. that is what i'm railing against. it is damn immoral! this business model requires them to lock people out of their own devices.

      it should be made illegal to do crap like this, is what i'm saying. and it would be in any decent democracy. get a new business model or stop crippling OUR hardware.

      --
      Science : Proprietary , Knowledge : Open Source
    6. Re:Open Standard? by lowe0 · · Score: 1

      The deal was, you bought it how you saw it.

      Besides, how would you feel if the shoe was on the other foot - if you were trying to sell something, and the government was trying to restrict how you could sell it? I'd be pretty pissed, unless there was some overwhelming reason why it was in the public's best interest (food and medicine, for example). Requiring console manufacturers to make their hardware open will at best force consumers to pay the full cost of the system up front, and at worst reduce competition in the market as companies decide it's no longer worth it to compete.

      As I said before, if you don't like the idea of purchasing a restricted-use machine, don't buy a console - buy a PC. But in exchange for that extra freedom, you lose any subsidies of the manufacturing cost. Personally, I'm willing to make that tradeoff, for something that's just a game machine.

  34. IMHO by WndrBr3d · · Score: 1

    I think this was a decision made by the powers that be, by reviewing where things went wrong with the previous XBox, and how they could avoid taking such a hit in the pocket book this time around.

    Personally, I can't blame them too much. 3rd Party products do cut into their profits. I mean, why would I show someone else how to make my lunch when they're going to be eating half of it?

    This is just Microsoft getting a bigger kick-back from 3rd party products so Microsoft doesn't lose as much money from their sales.

    1. Re:IMHO by vsprintf · · Score: 1

      Personally, I can't blame them too much. 3rd Party products do cut into their profits. I mean, why would I show someone else how to make my lunch when they're going to be eating half of it?

      I haven't seen anyone making third-party consoles. OTOH, if you're trying to sell an 8MB flash memory for $24 like Sony, that's laughable. For that money, you can get a 256MB USB flash drive. Sony doesn't even include a memory card with its console, and that's a very sad joke, especially when it has a history of not being able to keep stores stocked with "peripherals" (like memory cards).

  35. Nintendo wouldn't do something like this by vectorian798 · · Score: 1

    Nintendo has always been a customer-friendly company so I doubt they would do something like that. Anyways, we all know that Xenon and Cell suck - Anandtech had an article on it but that article was mysteriously removed from the website, no doubt because of Sony or MS putting (legal?) pressure on them. Luckily, you can read it here.

    The revolution has a fair amount of features to satisfy us, and we don't have to deal with Sony and MS's shit. Quite possibly, GC is the only one that will deliver on their projected system specs seeing how Sony hyped up Cell just like they did the Emotion Engine back in the day.

    Furthermore, most people don't particularly care about device convergence for a console, as the people who are buying a next-gen console already have something to play their music, movies, etc. The fact that Revolution will use a strange disc format is immaterial. And if you read the interview above, you will see that it has a (most likely) programmable controller so that you can play NES, SNES, N64, and Gamecube games comfortably - and no mention of fckin locking out 3rd parties.

    All my hopes rest on Revolution. Nintendo, you are my only hope!

    1. Re:Nintendo wouldn't do something like this by Saige · · Score: 2, Insightful

      Anyways, we all know that Xenon and Cell suck - Anandtech had an article on it but that article was mysteriously removed from the website, no doubt because of Sony or MS putting (legal?) pressure on them. Luckily, you can read it here.

      Actually, the article was pulled from the site because it was full of inaccuracies, and was just, in general, crap. I've seen the parts about the article regarding the 360 torn apart completely, internally, by people who actually know about and helped create the thing. People who were very upset to see something they've worked on get blasted with repeated falsehoods.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Nintendo wouldn't do something like this by Anonymous Coward · · Score: 0

      As a matter of fact, Nintendo did EXACTLY THAT!

      How does it feel to expouse about something that you know nothing about and get it 100% wrong?

      Next time, do some research before offering up opinion as fact.

      (Hint: You are also way off base WRT that cell article as well)

      I suggest readiong more, being more critical about sensationalist writings, and save the posting for another few years.

    3. Re:Nintendo wouldn't do something like this by DuckofDeath87 · · Score: 1

      I think you missed the point with that "we all know that Xenon and Cell suck" comment.

      It does not matter if the cpu sucks or not. a better cpu does not translate into better games.

      Also, N has said that Revolution's controller will be easy for anyone to play with with out any troubles. So I really doubt that it will be programmable or adjustable. Those sorts of features are helpful to power-gamers, not casual gamers and non-gamers.

      other than that, I agree, N's new system will be the only way. The only reason I would get a ps3 is for a nice linux server. ...Unless of course N really screws up with the revolution... then gaming will probably die soon, for me anyway.

    4. Re:Nintendo wouldn't do something like this by Anonymous Coward · · Score: 0

      You don't have much knowledge of Nintendo's past, do you?

  36. Nintendo had something similar by The+Hobo · · Score: 5, Informative

    The NES "lockout chip"

    Patent 1

    Patent 2
    Disabling the chip

    --
    There is another kind of evil which we must fear most, and that is the indifference of good men. -- Boondock Saints
    1. Re:Nintendo had something similar by MaxCreamer · · Score: 2, Insightful

      The big difference here that you have to mod the Xbox360 to accept non approved controllers which is easy, but which manufacturer would build a controller just to sell to the 1% of the market that would be modding their xboxes.

      M$ have created a classic chicken and egg situation here.

    2. Re:Nintendo had something similar by Anonymous Coward · · Score: 0

      That's not even close to the same thing. That's cartridge lockout preventing unlicensed games from running. What the article here is talking about is a controller lockout that only allows you to use authorized peripherals.

      I don't like this at all. I have a right to hack up any thing I want and connect it to a console, and I'm not about to give that up. Looks like I won't be getting a 360 (doesn't change much, because I wasn't planning on it anyway - 8-bit rules).

  37. Oh yeah, that's a great idea. by stungod · · Score: 2, Interesting

    I guess it's to be expected - let other companies spend years building a business making 3rd-party accessories for consoles, then squeeze them for licensing fees in order to stay in the business.

    I wonder how much it will be? $2? $10? The problem with this kind of deal is that it almost always hurts the little guy more. Logitech isn't going to have to pay nearly as much per-unit as one of the smaller players, so we end up with fewer choices. I would be one thing if we could somehow be guaranteed that MS will make the best controllers out there, but it's not like their track record has been that good.

    So if a developer wants to sell a driving game with a wheel or we want to get the HD version of Dance Dance Revolution (yay) then it's going to cost even more than before.

    Really though, I doubt this is about controllers. More likely it concerns other types of accessories...like mod chips. If they can prove that "unlicensed" mod chip makers are avoiding a standard license fee, they can sue them for those fees to either put them out of business or make it too expensive to make a product. If it's not illegal yet, I'm sure there's a lobbyist somewhere working on it.

    1. Re:Oh yeah, that's a great idea. by Anonymous Coward · · Score: 0

      > then squeeze them for licensing fees in order to stay in the business.

      IBM built a much improved IBM PC and called it the PS/2 range. The MCA bus was far ahead of ISA yet most system builders went to the inferior EISA and eventually PCI. Why did MCA fail to become the dominent system ? - Licensing fees.

      Actually it is not just the fees, but it is that a contract is required. Contracts are what one business uses against another. The contract with MS will control what the company can make and how it can be made and where it can be sold as well as how much they must pay to MS. It may even prevent the company from making non-XBox accessories. It certainly will only allow them a small market and only until MS decides that it wants _all_ their revenue not just a small part of it.

  38. Re:Hopefully including some sort of quality contro by bobsacks · · Score: 1

    When the Xbox fist came out me and my buds picked up a bunch of aftermarket controllers cuz they were about $10 cheaper a piece. After that we never bought anything non-MS branded. The aftermarket controllers were crap. DOA 3 had button sensitive moves, and you could NOT perform the lighter touch moves in the controller. It was so bad that whoever had the 'real' controller won every time.

  39. A prelude to TCPA? by lakerdonald · · Score: 1

    And they said it would be years until Trusted Computing... Not that this really surprises me.

  40. Hmmm? by Civil+Beast · · Score: 1
    "...the move could also be intended "as a way to ensure quality products make it out the door." reasoning that makers willing to pony up a share of the proceeds would be the kind of companies that make more reliable gear.

    Is it just me - or is that the most unreasonable assumption that has ever been purported? This is a ridiculous claim - even for Micro$osft!

    1. Re:Hmmm? by Sj0 · · Score: 1

      I agree. Micro$osft should be ashamed of themselves. I think Microsoft should sue those charlatans!

      --
      It's been a long time.
  41. Grey market adaptors by tacarat · · Score: 2, Interesting

    "The Mad Catz license agreement also puts limits on the type of controllers that third parties can make. Most notably, the add-on products can only be of the corded variety, while Microsoft itself is supporting wireless controllers.
    In addition to the restrictions on wireless products, the Mad Catz contract excludes light guns, memory units, hard drives and cheat cards. Licensed peripherals include game pads, steering wheels, arcade sticks, flight sticks and dance pads.


    So,can we expect DMCA action "Cheat cards"? I'm guessing there will also be adaptors for unlicensed xbox360 controllers at some point. Get them while they're grey market!

    --
    "Common sense will be the death of us all"
  42. Uh... news flash by Anonymous Coward · · Score: 0

    People don't like being overcharged for things. Going "we don't need those poor people, we'll just target the people who don't care HOW much they have to pay" is the exact line of reasoning that's currently keeping the PSP from being anything but a tiny niche product.

    Really... you can target the 10% who will let you name your price, or you can target the 90% with the personal entertainment budget that is something other than "unlimited". Guess which one is more profitable? More specifically, guess which one the PS2 is making all those bajillions of dollars off of now?

  43. It's just supply and demand by RealityProphet · · Score: 4, Insightful

    Moves like these are based solely on the expected demand from consumers for these consoles. If consumers are frothing at the mouth to get their hands on the new xbox 360, then peripheral manufacturers are going to be frothing at the mouth to supply them with whiz-bang accessories. MS wins: a good business decision.

    However, the opposite was true of Nintendo after their fatal decision to stick with cartriges for N64. For years, Nintendo dominated the console market, and for that, they required that all games were authorized by them and I believe even manufactured at one of their own sites. They could do this solely because there was incredible demand for their consoles. When Sony entered the market and support for Nintendo waned, all of a sudden they needed to offer game producers incentives to keep making games for Nintendo consoles.

    The only thing that this sort of decision by Microsoft is saying is that they believe very strongly that their next gaming platform is going to be massively successful. And to me, that isn't really such a bad thing.

  44. Given Sony's History... by pr0t0 · · Score: 5, Informative

    After paying $50+ for the Everquest2 game, then $15 a month for the privelege of actually using the game, then finding out that Sony wanted a piece of the action on items sold in Station Exchange auctions...I got an idea of how Sony treats its customers. I'm sure they are elated that MS took this step, now they can treat 3rd party vendors the same way.

    Am I bitter? Oh, a tad.

    I've since moved to Guildwars. It's possibly the best RPG game I've ever played.

    --
    I'm sorry, but your opinion seems to be wrong.
    1. Re:Given Sony's History... by Anonymous Coward · · Score: 0
      It's possibly the best RPG game I've ever played.
      Not that I'm picky or anything, but "RPG game" = "role-playing game game."
    2. Re:Given Sony's History... by brkello · · Score: 1

      Oh yes, heaven forbid they follow the model that everyone else is...and then charge a fee on an additional service they provide. How dare they treat their customers this way. I mean, the customers don't have any way to protect themselves. Maybe their should be a way where people can choose not to play things they find too expensive. Oh yeah, there is! Just don't buy it...sheesh.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Given Sony's History... by kuzb · · Score: 1

      You might be interested in eve online - You only pay the monthly fee (the game itself is a free download), and if you stop paying, they will hold your character in case you decide to reactivate the account later. Granted, it doesn't actually follow the fantasy theme (it's in space, with ships and such), but it's pretty neat all the same.

      --
      BeauHD. Worst editor since kdawson.
    4. Re:Given Sony's History... by BlueCollarCamel · · Score: 1

      Guild Wars is a great game. He should have gotten a higher score just for that!

      --
      1&1 - Cheap domain and web hosting.
    5. Re:Given Sony's History... by Anonymous Coward · · Score: 0

      too lazy to login.

      you realize that sony has had similar tactics for ages? read up on magic gate. it's a technology they use in most all of their flash storage. ps2 memcards, memsticks, memstick pro/duo etc etc...hence why you can't find a cheap ps2 memcard

    6. Re:Given Sony's History... by Scudsucker · · Score: 1

      And of course the reason why so many companies do this is because not enough people bitch. Sure they can raise the rates to whatever they want, but no reason why people can't complain. First amendment and all that.

    7. Re:Given Sony's History... by rjshields · · Score: 1
      After paying $50+ for the Everquest2...
      You might try Progress Quest instead. It's far more fun and it's free as in beer.
      --
      In this world nothing is certain but death, taxes and flawed car analogies.
    8. Re:Given Sony's History... by Anonymous Coward · · Score: 0

      Go play Final Fantasy XI and pay homage to Square Enix. FFXI > all

  45. memory cards by Anonymous Coward · · Score: 0

    3rd party memory cards are fine, better than official ones usually. No need for MS to get involved here.
    Third party controllers often suck, although I like having the option of buying a $10 dance mat to try DDR and upgrading to a good one if I like it. So maybe it's best if they leave that alone too.

  46. Restraint of Trade - Monopoly by Anonymous Coward · · Score: 0

    Sums it all up

  47. Just. Don't. Buy. One. (or, do) by ScentCone · · Score: 4, Interesting

    If some extremely cool 3rd-party controller/widget maker just doesn't want to get into the MS zone, then they can just focus their ultra-cool talents, superior pricing, and fantastic wonderfulness somewhere else. And then no one will want the walled-off fancy ivory tower product, and that will be that.

    Or not. But the point is, it's a wildly competitive product space. It they can't attract the right 3rd party stuff at a good price, and assure their users that 3rd party stuff is going to be something other than a rip-off, then they'll lose. Let them, or support them. It's a choice - and the choice is X or not X. S or not. N or not.

    If it was my product, I suppose I'd probably also have an interest in not seeing its reputation tainted by someone's experience with a cheesy, ill-behaved, flaky third-party add-on. Because some 10 year old is going to come back from his friend's house talking Dad into buying him a Sony box since the Xbox kept hanging up when they were using the Acme Kick Boxing Motion Sensor Gloves that only cost $10 on eBay.

    --
    Don't disappoint your bird dog. Go to the range.
  48. Not good for the consumer by AustinTSmith · · Score: 1

    This could be an advantageous venture for the software giant, and but not for the consumer.. if he /she is willing to pay a little more.
    2 likely scenarios most likely will play out in paralell.

    (1) Microsoft instates some sort of seal of quality, whereby manufactures who shovel sh*t products will likey be filtered. In exchange for paying this royalty, Microsoft could also provide the manufactures with detailed specs and the companies would invest in differentiating themselves to sell their preimium controllers and niche add ons.

    (2) However - Most probably, the only specs they will be passing out are how to validate the security function, similar to how the serial number works for their OS's - a we all know how well those work. Alternatively, a new under ground market would emerege producing accessories provided at cheaper prices from other countries (e.g. China).

    In either case... the companies manufacturing these accessories are for-profit organizations, they have margins to meet... so the cost will most definetly be passed to the consumer - Yeah that's YOU!

    --
    austintsmith.com
  49. No hobbyists? by argent · · Score: 3, Interesting

    So, hobbyists won't be able to connect custom stuff to the XBox 360?

    I think I'll sit that one out. Not because I want to do it but because amateur hackers thinking up new uses for stuff is a great source of new ideas and gadgets... the more Microsoft locks up their systems, the less they'll have a part in the next generation of inventors.

    1. Re:No hobbyists? by Gogo0 · · Score: 3, Insightful

      Really, did you ever truly believe that MS embraced the hobbyist with the original xbox?

      This tactic not only provides them with more money, but it has a neat side-effect where it creates another hurdle for hobbyists and pirates to have to jump over (or perhaps its the other way around).

      They do not want anyone hacking their console for any reason.

    2. Re:No hobbyists? by argent · · Score: 1

      Really, did you ever truly believe that MS embraced the hobbyist with the original xbox?

      No, of course not. They abandoned the hobbyist back in the '80s.

      It's just that lately they seem to have gone from shoving them around to beating them up.

  50. Re:Hopefully including some sort of quality contro by IdleTime · · Score: 1

    Based on crap like this I can say that I will not buy the Xbox no matter how much better it turns to be than lets say PS/3. There is no way I want to support anything like this. So until Sony does something similar, all my money will go to them.

    --
    If you mod me down, I *will* introduce you to my sister!
  51. Legal precedent against this is alreay established by stuartkahler · · Score: 1

    Unfortunately for MS, the Lexmark decision already stops them from suing (or at least winning) someone for cracking their DRM. The DMCA protections for digital encryption have already been struck down in regard to physical devices. There's no laws stopping the third party use of a game conroller, even if you have to crack encryption on the system. I bet MS is just hoping to keep the competition at bay for the first 6 months while people work to crack the system and get compatible controllers to market.

    It's bad enough that you have to buy all new controllers every time a new console comes out, for each console. This is bull$hit.

  52. Trusted Hardware? by MaxCreamer · · Score: 1

    Forgetting the anti-M$ aspect for a moment (yes, hard for slashdotters), I think that this move is pretty ground breaking. It brings a secure/trusted model to the masses.

    Think about it for the moment, there are very few simple solutions out there currently that can SECURELY* authenticate 2 devices/parties in such a manner.

    Now extend this to the mass market - ship your customer a USB FOB with this functionality. Instant mutual auth.

    * by securely, I mean using hardware based crypto where the costs/effort to break the security far exceed the benefits. Actually, I lie...the banking/payments markets are moving to the EMV standard (chip card). These mass issue and very cheap, yet provide heavy duty security.

    1. Re:Trusted Hardware? by geekoid · · Score: 1

      The move is bone headed and will fail just like every other company that has attempted lock out.

      Now, the technology might be interesting, maybe.

      Now I ahve worked with chip cards, and I do not have your faith in their security.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  53. Microsoft Answers Age-Old Slashdot Question by rtelfairm · · Score: 1

    1. Sell Xbox 360 at a significant loss on each unit.
    2. ???
    3. Profit!

    We finally know what "2. ???" means. Indeed, the headline on news.com's home page is "Profit Plan For Xbox 360."

    Seriously, TFA also reveals other interesting items in Mad Catz Interactive's agreement with Microsoft. But I consider these to be real head-scratchers. Quoting TFA:

    "The Mad Catz license agreement also puts limits on the type of controllers that third parties can make. Most notably, the add-on products can only be of the corded variety, while Microsoft itself is supporting wireless controllers.

    "In addition to the restrictions on wireless products, the Mad Catz contract excludes light guns, memory units, hard drives and cheat cards. Licensed peripherals include game pads, steering wheels, arcade sticks, flight sticks and dance pads."

    My question: if Microsoft intends this new licensing scheme to be a signifcant source of revenue, why would Microsoft prohibit Mad Catz [and others???] from making wireless controllers? Surely Microsoft sees that as a real growth area. Is it just naked anticompetitive behavior from Microsoft? [Gee, I wonder how *this* crowd will answer *that* question? ;)

    Cheers. /me

    1. Re:Microsoft Answers Age-Old Slashdot Question by WillAffleckUW · · Score: 1

      1. Sell Xbox 360 at a significant loss on each unit.
      2. ???
      3. Profit!

      We finally know what "2. ???" means. Indeed, the headline on news.com's home page is "Profit Plan For Xbox 360."


      Um, actually, MSFT could do that for the next decade and still just use the interest on the cash they're sitting on to pay the bills for that.

      It's just that patience may not be a virtue, but that never stopped anyone from doing really dumb things. Heck, just look at certain decisions made at the highest levels in the US ...

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:Microsoft Answers Age-Old Slashdot Question by Anonymous Coward · · Score: 0

      "Um, actually, MSFT could do that for the next decade and still just use the interest on the cash they're sitting on to pay the bills for that."

      It is simply staggering to see just how many stupid fucks like you are out there whenever an Xbox story comes up.

  54. Lexmark Printers by Anonymous Coward · · Score: 0

    I'm not sure how much different this situation is, from say, Lexmark inkjet printers.

    Just something to think about, when next you purchase something that is a controlled consumable (such as a console has become)...

  55. I smell something burning... Wait, it's our market by Anonymous Coward · · Score: 0

    I imagine that the only people who would be happy about this are those fanbois who are going to buy an XBOX360 no matter what. For everyone else, those 3rd party peripherals are going to cost more to make up for the duty paid to M$.

    It will end up being such that only the most hardcore will buy the 360, if everything about it is going to be so expensive. Oddly enough, the majority of video game players are either under 18 or can't afford to buy every system that comes out.

    Thus, the most money will end up in the hands of whoever can provide the most bang for the buck. And it won't be Micro$oft.

    I think ol' Bill has some control issues. Maybe he was beaten as a child.

  56. This is the real reason for the new wireless... by Derekloffin · · Score: 1

    MS tried to tout their use of a new wireless standard as some measure to improve preformance, but I think this clearly shows the real reasoning behind that decision. Using a new standard they have patented forces the 3rd parties to work thru MS, giving them no options.

  57. Good idea by springbox · · Score: 1

    Nothing encourages development on your platform more than strangling the developers with a new licensing scheme

  58. They need to make money somehow... by bahwi · · Score: 1

    These companies need to make money somehow, even if it is Microsoft. The Xbox and PS2 as well as many other modern game consoles have sold for well under cost and have been trying to make money on the games. This sounds like the next logical step.

  59. Myth Of Microsoft's Multi-Billion Dollar Warchest by Anonymous Coward · · Score: 1, Insightful

    Articles like this one should give pause to every idiotic MS/xbox fanboy who has plauged every console discussion across the Net over the past five years with gems of wisdom like these:

    "MS has 50 billion! Losses mean nothing to them!"
    "Bill always gets what he wants!"
    "Bill could just buy X company with pocket change from his couch!"
    "MS never cared about making the xbox profitable - it was only meant to build "

    The xbox project is on its final attempt to stay alive with the 360. The xbox team is lucky MS didn't go ahead with their desire to kill off the project after the first couple of years when it became clear that Sony was leaving them in the dust in sales. Either the 360 can break even at least or more likely turn a real profit or MS is going to kill the whole mess.

    Rushing such underpowered hardware out the door ahead of Sony and Nintendo is the life and death gamble the xbox team is having to make now that the amount of money they have to spend is significantly smaller than with the first xbox design.

    MS's revenue growth has been on a straight line decline over the past five years, along with the stock price. There are still a large number of execs at MS with stock to unload. The xbox fiasco is the number one financial trouble spot for MS right now. With the massive cutting MS has been having to do over the past year, about a billion to a billion and a half each quarter, the xbox project is a giant target to be cut.

    I wouldn't be surprised if the 360 never actually makes it to store shelves in November. And I would say it is even money on the thing getting canceled in the next year or two. Things are just going to badly for the console for things to magically turn around. It is doubtfull the 360 will even be able to hold on to half of the first xbox's installed base.

  60. Modchip? by Anonymous Coward · · Score: 0

    Couldn't this be hacked with a modchip, allowing both unauthorized hardware AND software to run?

    1. Re:Modchip? by myBotPiko · · Score: 1

      Wouldn't this really make modchips for xbox360 illegal?

      Ms could argue that the modchip is an accessory to their console. If that is the case I highly doubt that they will give anyone a licence to manufacture the modchips

    2. Re:Modchip? by Anonymous Coward · · Score: 0

      Interesting you say that, they obviously wouldn't outright license a mod chip manufacturer.

      However, I do not think this will deter any of the modchip manufacturers they have come quite a long way especially in regards to the original XBOX console. If you look at chips available on sites like modwhiz.com you would see all the new chips come with standard LINUX distros on them or as in the case of the Xenium ICE a full fledged operatiing system written from scratch.

      Now as for the licensing issue it is probably more of a concern for brick and mortar type stores like ebstbuy, circuit city, eb games etc.. as for companies like Madcatz to sell their products in these stores they would need the licensing agreement with MS as a requirement to get in there.

      Modchip stores are mostly web based businesses and wouldnt have such requiremenets.

  61. Tune in next week! by Geek+of+Tech · · Score: 4, Funny
    >> Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?

    For some reason this brought Batman to mind. "Will the Caped Crusader be able to free himself or will he be fried, roasted and "bat"tered? Why has the joker broken in to jail? Who is this new stranger? Can Batman's utility belt run Linux?
    Tune in next week, same bat-time, same bat-channel.

    Either pwnage or I watch too much Batman.

    --
    Stop the Slashdot effect! Don't read the articles!
  62. Bad move? Not really by mag46 · · Score: 0
    I don't like that MS is doing this, as it obviously reduces the variety of hardware on the market, but I honestly don't think it's a bad decision from a business perspective.

    I'm willing to bet that not a single consumer has ever made a console purchase based on what 3rd party controllers and memory cards are available for that console. No one is thinking "Xbox has all the games I want to play, but that crappy unknown company that I love doesn't make a cheap, unreliable Xbox controller, which could save me $10...I'm switching to PlayStation!"

    All that can possibly come of this from Microsoft's perspective is that they make more money selling their hardware, they make more money selling licenses to other companies, and they (hopefully) keep the quality of Xbox-compatible hardware up.

  63. MS isn't alone by payndz · · Score: 1
    What, like Microsoft is solely guilty of this kind of lockout? I bought a PS2 last year solely to play GTA:SA on release day (yeah, I'm impatient and shallow, whatever), and in line with my PS1/N64/GameCube experiences I asked for whatever the cheapest memory card was so that I could save my game...

    Only to be told that there were no third-party memory cards available. I had to shell out full price for Sony's own card because, so I was told, Sony had locked out unofficial (and cheaper) alternatives. In other words, they had DRM'd flash memory. Cock-knuckles.

    But hey, I've bought my PS2 games second-hand since then, so Sony's revenue model can kiss my ass.

    --
    You must think in Russian.
  64. Controller not included... by tacarat · · Score: 1

    After all, how many places can you pre-purchase a games system without buying their game&system bundle? This would be the next step, at least for the lower priced system. While this is strictly paranoia fodder, would companies be willing to sacrifice selling what might be niche products (light guns, steering wheels, etc) for more sales within their core markets, which are more than likely basic corded controllers, and a promise from MS to not compete in that area (i.e. Ok, but not great controllers, like the orginal behemoths?) If MS were to make a wireless controller hub/adaptor of some sort to sell at a premium price, would their additional controller sales be worth more than the potential loss of sales from developing, manufacturing and selling their own wireless solution?

    Btw, if this does happen, I'll go down the the Apple store and make mean faces at the Mac Mini...

    --
    "Common sense will be the death of us all"
  65. If true by Sv-Manowar · · Score: 1

    If this is true you can predict some 3rd party manufacturers to go out of business, their profits aren't huge anyway, and licensing and royalties needing to be paid will just drag them down further, I can see a lot more 3rd party accessories being available for the revolution and the PS3, which may enhance the gaming expierence and gain it a better market share.

    Microsoft are playing it down the line here, it's hard to say at this point whether it is a good move or a bad move for them and the Xbox360

  66. BFD by Anonymous Coward · · Score: 0
    So in other words, MS is doing the same thing with their console system that Apple has done on their console system (the Macintosh) for years.

    I don't see Slashdotters whining about Apple driving out third party product creators or Mac-compatible manufacturers, or even COMPANIES SELLING APPLE EQUIPMENT!!! Oh, how DARE they compete with the 'Apple Store'!!

  67. IBM did this once by thirty2bit · · Score: 1

    IBM did this with their PS/2 model PCs. The proprietary Microchannel bus needed to be licensed for manufacturers wanting to make expansion cards. Needless to say it didn't catch on.

    Microsoft should remember this. It was right around the dawn of OS/2, which Microsoft also had a hand in ruining.

  68. Motorola tried this by Evil+Willow · · Score: 1

    Back in the mid to late 90s, Motorola tried this with their batteries for Cell Phones. The phone would check for an identity chip on the battery and lock out any unapproved batteries from the phone. They were forced to remove this 'feature'.

    1. Re:Motorola tried this by Detritus · · Score: 1

      There are legitimate reasons for doing that with certain types of batteries. Charging circuits designed for a specific battery pack may not work properly and safely with other battery packs, especially if the vendor took shortcuts to save a few nickels.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:Motorola tried this by Anonymous Coward · · Score: 0

      Motorola tried to do this in many other ways for many of their products during the late 90s.

      Remember when Nokia introduced replacable covers? So did Motorola - not that you would know because they tried to rigidly control the aftermarket sales of covers. They took the view that any sale of a cover not from them was a loss in a sale. They could not realise that each sale of a cover (even if made by someone else) created the potential for the sale of a phone. Nokia did - and look at the difference it made to the sales of Nokia phones.

      I was part of a project to purchase (and sell on)Motorola radios and we defined an open data interface specifically so that anyone could make a product that would use a motorola radio as its communication medium (taxis, couriers, buses sending position data for example). We created an open interface because we reasoned that each produce created by someone else would need a radio and so we sold a radio.

      Near the radio launch, Motorola invited us to a meeting and unveiled their licencing programme so that all the product developers who wanted to plug their product into our radio would have to sign up to and pay for (fancy words like Partner Programme and Certification and Interface IP and Proprietary design were bandied about). We kept asking how it was that product developers would pay good money to be allowed to plug their equipment into an open interface (we kept saying open interface over and over in the hope that someone would get it).
      Motorola could just not get it into their heads that this was a non-proprietary, open interface and that product designers could plug anything into the radio and that is how we wanted it. There was utter puzzlement in the Motorola Camp as to how we could have possibly have specified an interface that we were not going to charge people for using. The mindset in the Motorola camp was such that they just could not mentally adjust to the fact that giving something away for free was good business. In their minds, anything you did not control you could not charge for and was therefore a lost revenue stream. They extended this to the power and audio interface, so that any accessories could only be sourced from them.

      By contrast we had a similar product made for us by Nokia. They designed it so that third party produced mobile phone accessories would work with it, they never commented on the open data interface and never mentioned licencing programmes.

      Guess which was the best selling radio?

      I am now out of that business, but in the years since I have seen little to convince me that things have changed.

    3. Re:Motorola tried this by Evil+Willow · · Score: 1

      This was exactly Motos official stance on why they did this. They had to take it out, though, because they couldnt lock out outside vendors / accessories companies from making compatible devices.

  69. Locking out devices like Gamesharks by DARKFORCE123 · · Score: 1

    Looks like this could be a move to unlock devices like Gamesharks that have both a software and hardware piece to them.

    Sony and Microsoft have never especially approved of them for single player gaming and using it for online playing is a big NO-NO!

    Of course I hope this new licensing has a positive component to it. For the royalty I would hope that maybe third party accesories would be tested before release. How many people have been burned by third party memory cards in the past?

  70. the "car" analogy by yagu · · Score: 1

    Okay, just shoot me now, but I'm tossing out the car analogy again here.

    Wouldn't this tactic by Microsoft be analogous to some car manufacturer requiring anyone wanting to make add-ons for their car pay some licensing fee? For example, VW might require anyone making floor mats for their Beetle to pay a licensing fee before they could do so. Or, Honda may charge Panasonic if Panasonic wanted to make a CD/Receiver in-dash player add-on for the Accord.

    Seems perfectly legal (I guess), but, sheesh! , it seems childish and greedy.... oh, wait... Microsoft... ummmm, never mind.

    1. Re:the "car" analogy by geekoid · · Score: 3, Informative

      "Seems perfectly legal"

      it's not. Auto makers tried to this very thing, so did printer manufactures, and a hos of other companies.
      All of which failed in court. So as soon as someone make an item that gets around the security(and they will) it won't matter any more.

      Or someone will sue as anti competitive, and they will win.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:the "car" analogy by The+Lynxpro · · Score: 1

      "Wouldn't this tactic by Microsoft be analogous to some car manufacturer requiring anyone wanting to make add-ons for their car pay some licensing fee? For example, VW might require anyone making floor mats for their Beetle to pay a licensing fee before they could do so. Or, Honda may charge Panasonic if Panasonic wanted to make a CD/Receiver in-dash player add-on for the Accord."

      Funny. As a Beetle owner, I had the great pleasure of being informed by VW today that they essentially consider K&N branded air filters to void their standard/extended warranty. They stated if any damage is caused by an aftermarket filter, then it voids the warranty. They implied that if the car is taken into service for some other deal and the dealership notices an aftermarket air filter installed, they can void the warranty.

      To me, it sounds like bullshit and completely illegal in California. Because the implication is that if there is a non VW air filter installed - say if a non dealer shop does it - then the warranty is null and void, meaning that the company requires service to be done only at their dealerships for such a trivial item.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    3. Re:the "car" analogy by Frank+T.+Lofaro+Jr. · · Score: 1

      Then M$ will pay to have a DMCA 2 passed, and say copyright infringers are terrorists which will get a lot of legislators to go along with it.

      --
      Just because it CAN be done, doesn't mean it should!
    4. Re:the "car" analogy by Anonymous Coward · · Score: 0

      Did Atari vs Activision not ban this sort of thing?

      While it's true the Honda and Toyota have taken steps to make sure you only buy your rice from them, this sort of rubbish is always circumvented.

      The asian company of your choice will have it cracked in a matter of days from release.

  71. Re:Hopefully including some sort of quality contro by Anonymous Coward · · Score: 0

    This is exactly what I was thinking. A lot of third party stuff is utter crap. I just hope that this wont prevent companies from making the odd stuff like the Steel Battalion controller.

    And to those whining about too much control like what caused Nintendos downfall, look at what absolutely NO control got Atari with their 2600. So where is the line to be drawn?

  72. Re:Just. Don't. Buy. One. (or, do) by samdu · · Score: 1

    not seeing its reputation tainted by someone's experience with a cheesy, ill-behaved, flaky third-party add-on. Because some 10 year old is going to come back from his friend's house talking Dad into buying him a Sony box since the Xbox kept hanging up when they were using the Acme Kick Boxing Motion Sensor Gloves that only cost $10 on eBay.

    Chances are that 10 year old will know that the AKBMSGs are not an original product (don't have the Certified X-Box logo) and not hold it against the system. I know that I've bought crappy 3rd party controllers. All it did was drive me back to first party or Logitech controllers. Never had an impact on my impressions of a given system.

  73. Should be a warning to game devs. by incom · · Score: 2, Insightful

    This should be a warning to any game developers and publishers of the type of control MS plans to enduce if they get significant control over the console market. If you thought the restriction and high liscensing fees of the snes were bad, imagine what a console monopoly by MS would yeild.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  74. Sony embraces linux.... by Savet+Hegar · · Score: 1

    Black Rhino Linux
    Official PS2 Linux kit

    I doubt the HD exclusion in the slim consoles was a result of people modding, but rather a marketing decision or a way to produce the consoles more cheaply.

    --
    Mod points are pointless when you browse at -1.
  75. Re:Hopefully including some sort of quality contro by Anonymous Coward · · Score: 0

    Don't give Sony all your money.

    You should keep some for beer and hookers!

  76. Re:Hopefully including some sort of quality contro by Kenshin · · Score: 1

    Oh fuck, here comes the "teh free market!" rhetoric.

    The free market is retarded alot of the time, and buys $30 DVD players that break down in three months.

    --

    Does it make you happy you're so strange?

  77. guild wars is terrible by Anonymous Coward · · Score: 0

    Just a note for fellow readers: don't buy guild wars. Spend the extra cash and buy WoW. Guild wars is truly one of the WORST MMORPG's I've ever played.
    Terrible item selection.
    Laughable character variation.
    Boring and monotonous fighting.
    Very repetative creature encounters.
    Tons of useless spells and abilities.
    Broken health system.
    Incredibly low level cap.

    And the fact that they label it MMORPG is even a joke. It's more like Diablo II with a 3D rendered chat room (it's just you and your party whenever you leave a city, hardly a mmorpg).

    DO NOT BUY GUILD WARS! It will be a complete waste of your hard earned money!

    And on the MS tax, I don't think it will hurt the business necessarily as a whole, but instead one more stone on top of the growing pile the little guys have to carry around.

    1. Re:guild wars is terrible by realityfighter · · Score: 1

      That's odd...I have fun playing it.

      I guess Guild Wars is to other MMOs what Paper Mario is to other console RPGs. The entire experience is more distilled, simplified, and elegant. (In fact, I think the leveling system was partly inspired by the Mario RPGs). The focus is on action that feels more pointed and survivalish. That does not make it a bad game.

      It seems like the parent is just too hopped up on MMO conventions - a lot of things that matter in other games just don't matter in this one, and vice versa. I dunno. Like I said, I play and enjoy it.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  78. Re:Hopefully including some sort of quality contro by pavon · · Score: 1

    MS would be best off not suing under the DMCA, seeing as the SCOTUS was pretty firm in the Lexmark case about the DMCA not extending to interaction between components.

    Yeah if they are smart they will sue them over patent infringement:

    1) Create new "Trusted Computing" DRM system, and patent the algorithms.
    2) Reject any devices / software that do not use the DRM system, and sue any who uses it without licencing it.
    3) Profit!!

    Instant DCMA-like legal leverage, without the limitations of proving copyright infringement. That's how the video/codec industry has worked for years, and they have never been overturned in court. Yes it is anti-competitive but that's what patents are all about - government granted monopolies.

  79. king bathgates-a-um by Anonymous Coward · · Score: 0

    king bill will be blythe, when you gotta tithe,

    you better be lithe,

    to get out of his way when he goes superthithe.

  80. King Bill? by Anonymous Coward · · Score: 0

    The sad thing was, when I saw it say "King Bill" I thought it said "Kill Bill" (must've been thinking of the movie).

    What's weirder is that that seemed to make more sense. *boggle*

  81. Business works differently by CSHARP123 · · Score: 1

    Lots of comments here are MS is shooting themselves in the foot and other things like that. This kind of requirement will often be made by existing peripherals manufacturers as this will help them be the only/or a small set of competition for that console. To be that privileged manufacturers they are ready to shell out some money to MS. The only time it gets backfired is when MS becomes greedy and signs up so many that each of these peripherals will have a lot of competition

  82. Keep going, greedy fucktards! by Anonymous Coward · · Score: 0

    Next up, charge licensing fees to even utter the name "XBox 360"-- you know, like the NFL did with the Super Bowl. Don't tell me you haven't noticed that everyone referring to it in a commercial has to call it "the big game"!

    Come on, Microsoft! Milk it for every fucking dime you can!

  83. Re:Hopefully including some sort of quality contro by OldSchoolNapster · · Score: 1

    I'm not too thrilled about this scheme either, but these third party controllers really do tend to suck big time. I don't own an xbox, but I do own an xbox controller. Years of using friends' cheap, crappy 3rd party controllers convinced me to get a real MS controller. While I'm sure MS doesn't mind the extra income coming in from this plan, another major benefit to them is that less people will have negative experiences with their product at their cheapskate friends' apartments.

    You claim that this will "keep prices exhorbidant", but can you identify a better controller at a better price right now? Considering that this doesn't effect the current xbox if your claims are accurate there should definately be such a controller. Keep in mind this is more about quality than features. I don't need a rapid fire button as much as I need the thumbsticks to point where they should.

  84. If by "embraces" you mean.... by Anonymous Coward · · Score: 0

    If by "embraces" you mean "includes an intentionally crippled Linux distro to increase sales of their overpriced hard drives" then yeah, they embrace Linux.

  85. Not really. by Anonymous Coward · · Score: 0

    I mean, the NES lockout chip was to block unlicenced rom images from loading. MS already has that, as does Sony, etc. Otherwise burnt discs would work fine in your console.

    OTOH, there is no functional equivalent lockout chip for the accesories. No protocol of any game controller has a handshake and auth scheme.

  86. Re:Myth Of Microsoft's Multi-Billion Dollar Warche by ThinkFr33ly · · Score: 1
    The xbox team is lucky MS didn't go ahead with their desire to kill off the project after the first couple of years when it became clear that Sony was leaving them in the dust in sales.


    Got anything to back up these claims? I never heard MS wanted to kill Xbox like this. I'm pretty sure they understood it would be an uphill battle.

    Rushing such underpowered hardware out the door ahead of Sony and Nintendo is the life and death gamble the xbox team is having to make now that the amount of money they have to spend is significantly smaller than with the first xbox design.


    Underpowred? Hardly.. The Xbox 360 is quite equally matched against what Sony has annouced for the PS3, not the mention the fact it will be out MONTHS ahead of Sony's system. If Microsoft learned anything from the Xbox its that its extremely difficult to dethrone a system that has been on the market for a few months.

    As far as the size, most people just don't care. The only complaint I had against the first Xbox was that you couldn't stack anything on top of it. That was annoying.

    MS's revenue growth has been on a straight line decline over the past five years, along with the stock price.


    Really? That's funny, because this pretty graph says otherwise. Microsoft has split their stock over the past few years, which was responsible for one large drop. And of course there was the anti-trust case. Aside from that there has been a fairly steady upward creep for the past few years.

    As far as revenue growth, try our friend google before you make completely unfounded statements in an attempt to make a point.

    I wouldn't be surprised if the 360 never actually makes it to store shelves in November. And I would say it is even money on the thing getting canceled in the next year or two.


    Well, based on the fact that this conclusion appears to be based on complete figments of your imagination, I hope you don't mind if take it with a grain of salt.
  87. That's not the market that is retarded. by pavon · · Score: 1

    That is the consumer.

    I'll take the free market and the ability to choose a crappy product vs. a good one, thank you very much. If you really want it, you can have the centrally mandated product that is guaranteed to cost exorbitant amounts, and has no guarantee of quality.

    1. Re:That's not the market that is retarded. by Anonymous Coward · · Score: 0

      so the free market works, but only if you can control the nature of the participants.

      interesting.

    2. Re:That's not the market that is retarded. by R.D.Olivaw · · Score: 1
      "so the free market works, but only if you can control the nature of the participants."

      You can say pretty much the same about democracy. Yes, let the people vote with their money and if they're stupid enough to buy the crappy product because they couldn't take the time to educate themselves about it before buying then it's their problem. We don't need benevolent dictators neither in politics nor in economics.

    3. Re:That's not the market that is retarded. by Kenshin · · Score: 1

      Would you be fine with $3000 deathtrap cars on the road?

      --

      Does it make you happy you're so strange?

    4. Re:That's not the market that is retarded. by R.D.Olivaw · · Score: 1

      Amazing quantum leap!
      We were talking about substandard console peripherals. Something that will probably break in a few months or maybe have a response lag. That does not mean we cannot make sure they are not a public hazard. You make it sound as if I said console periferals that give users electic shocks were alright. In any case it wouldn't be Microsoft's job to make sure that 3rd party periferals are safe to use (unless they want to display an 'approved' label or something similar).

  88. Sweet I got my next product by geekoid · · Score: 1

    A home kist to convert wired controllers into cordless controllers.

    I mean really, not that difficult.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  89. Re:Hopefully including some sort of quality contro by earnest+murderer · · Score: 2, Insightful

    Their "Windows Certification" program has certainly shown that a barrier to entry rarely produces a "better" product. Just a product with a logo on it's box. I've owned a lot of Logitech gear and their high end stuff is certainly decent enough. Their low end however, is as craptacular as any other.

    --
    Platform advocacy is like choosing a favorite severely developmentally disabled child.
  90. Re:Myth Of Microsoft's Multi-Billion Dollar Warche by Anonymous Coward · · Score: 0

    MS's revenue growth use to be in the 20s. It has fallen all the way down to less than ten percent recently. Somewhere in the seven to eight percent recently. It is why the stock topped out about five years ago and has been a fairly steady decline ever since. It is also why MS had to give back the majority of their cash reserves to shareholders recently. MS is no longer a growth company.

    I don't know if MS planned on killing of the first xbox or the other stuff you appear to be flaming, if you can't get something as basic, and publicly known, as MS's growth rate right...

  91. Wherever there is a lockout... by Anonymous Coward · · Score: 0

    ...there will be a break-in.

  92. Generic DVD Remotes by ghost1911 · · Score: 1

    This makes me think of the generic DVD remotes for the original Xbox. Non-ms remotes generally sold for around $5 while the MS ones (the only official ones) sold at around $30. I'd believe that MS was trying to recoup some of their losses on the original console by selling the remote...

    Anyways, Microsoft is most likely trying to create a further way to recoup potential losses on their console from restricted features or yet-to-be-announced add-ons for their console (Blu-ray DVD / HD-DVD drives) or other "dumb" add-ons that they may be using to recoup some of their losses on the console overhead.

    Well, anyways, this is bad news because this could totally discourage some 3rd party manufacturers from releasing their controllers for the 360 [Arcade @ home controller!]. Oh well, whatever measures they take will just get hacked eventually, they're using bluetooth, right?

    --
    .: 2+2 = PI SQRT(1+N) :. All together now, what is n?
    1. Re:Generic DVD Remotes by Detritus · · Score: 1

      The DVD remotes were expensive because that was how Microsoft handled paying the license fees for making a DVD player. Rather than include the cost in the base system, they included it in the cost of the remote.

      --
      Mea navis aericumbens anguillis abundat
  93. Re:Hopefully including some sort of quality contro by rm999 · · Score: 1

    My 30 dollar DVD player works better than my 90 dollar DVD player and takes up less space. It has served me well for more than a year now. I think I'll hold on to it, thank you very much.

  94. Umm.... by BobSutan · · Score: 1

    When did reverse engineering die in this country?

    --
    "On a scale from 1 to 10, people are stupid"
  95. RedOctane/Cobalt Flux Dance Pads SOL? by tepp · · Score: 1

    What about items that MS does not sell, such as dance pads for Dance Dance Revolution?

    Currently, you can get a high quality dance pad from RedOctane (200$ for the metal afterburner, arcade quality pad), or you can get one from Cobalt Flux for 300$ (better construction some say).

    But you can't get a high quality metal pad from Microsoft. I dont' think they even SELL any pads at all... Konami and Mad Catz sell the cheapies.

    Since RedOctane and Cobalt Flux are relatively small operations, they won't be able to afford the high tithing costs to get an "approved" controler?

    --
    Tepp
  96. isn't MS already making enough money by Anonymous Coward · · Score: 0

    whats wrong with MS, why do they have to bring other thrid party manufacturers down?

    I guess this will end up hurting them in the long run

  97. I bought it i own it by timmarhy · · Score: 1, Redundant

    if i buy an xbox, are they seriously contending i cant' do as i please with the hardware. if i want to strap a vibrator shaped controller to my xbox, what fucking business is it of microsofts. how can this seriously be allowed, are consumer watch dogs and competition agencies totaly blind and defanged? lexmark i believe tried this exact same rubbish with their printer carts, got sued and lost.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:I bought it i own it by KillShill · · Score: 2, Insightful

      welcome to the console business.

      where the big monied 'holes can do anything they want at the expense of the customers.

      what? you had a foolish notion that you owned the hardware you paid money for?

      silly capitalist, ownership is for corporations.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:I bought it i own it by NewStarRising · · Score: 1

      It is not so much about what you can do in the privacy of your own home, but what you can sell in the open market, and what you can say about its compatibility with another company's product.
      If you want to sell your vibrating xbox controller, you will either have to apply to MS for a licence or not put "XBOX" on the product.

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
  98. What do you think Trusted Computing is for? by Prototerm · · Score: 1

    Microsoft is just showing their future plans for Windows. This is the whole purpose behind the Trusted Computing initiative: collect a toll from every software and hardware company that wants to sell something that works with Windows.

    Violators will be hit with the DMCA, or patent violations, or both.

    Pretty much what Apple's planning to do with their Macintel!

    --
    "My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
  99. Coleco by Impy+the+Impiuos+Imp · · Score: 1

    Didn't Colecovision try this, and lose in court that 3rd party developers could develop?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  100. Re:Hopefully including some sort of quality contro by bk4u · · Score: 1

    Some of the crappiest controllers that I have used were the "Halo 2 Preview" controller that came in the bundled package. It was made by Microsoft. I don't think there's going to be much of a quality check.

    --
    Remember kids, with great power comes great opportunity to abuse that power
  101. Re:Hopefully including some sort of quality contro by Da+Fokka · · Score: 1

    I'm not too concerned though, it's going to be the same type of situation as it was with the chips in pinter ink cartridges.
    1)DRM-like scheme locks out competitor
    2)competitor reverse engineers said scheme
    3)???
    4)Profit!!

    Funny thing; in a world without litigation your analysis would've made a lot of sense.

  102. Microsofts BETA MAX by Anonymous Coward · · Score: 0

    Wow. They sure are good at finding ways to squeeze aevery cent out of all their products.

    I hope manufacturers of thrid party tools stop making products for the x-box. Why pay to make a product for the x-box when Sony will let you make it for free. You know Sony isnt going to make another BETA MAX mistake. Looks like Microsoft is going to learn the hard way.

  103. Re:Myth Of Microsoft's Multi-Billion Dollar Warche by KillShill · · Score: 1

    there is nothing underpowered about the 360. yeah ms sucks (along with sony and nintendo) but their hardware is sound (minus the crippling drm [anti-customer feature] ).

    in fact, the 360 gpu is significantly more powerful than the rsx. it does 4x anti-aliasing for free (for adjusted values of free). what good is 1080p when it's aliased or having the gpu do a lot more work getting AA on top of the other graphic loads. multiprocessing is basically buzzword checkbox feature... try programming those memory starved units (256k!) to do useful things... easily.

    emotion engine, mark 2.

    nintendo and ms have had easy to program computers yet they have a lot less market share. so obviously ease of programming isn't that important to gamers, not should it be. but developers need to be concerned. exotic chips just for the sake of exotic (as if we can call simd units exotic) is of no use to developers. it's 50% hype and 50% simd.

    none of the next gen consoles can even hold a candle to a mid range computer, let alone an sli dual core high end computer. the fact that pc's have no crippling drm in them (yet) is the crucial factor for me and many others. we don't like being dictated to; how and when we may use our hardware or how and when we use our programs (within constraints) etc etc.

    --
    Science : Proprietary , Knowledge : Open Source
  104. Personally it doesn't matter to me by Control-Z · · Score: 1


        I didn't buy an Xbox and don't plan on buying a 360. But I would think that having to get a license to make perephrials for the 360 will defintely stifle what's available for it. When you're already an underdog maybe that's not the best move.

  105. Re:Myth Of Microsoft's Multi-Billion Dollar Warche by cornface · · Score: 0

    Really? That's funny, because this pretty graph says otherwise. Microsoft has split their stock over the past few years, which was responsible for one large drop. And of course there was the anti-trust case. Aside from that there has been a fairly steady upward creep for the past few years.

    Your graph is a bit misleading. Why don't you try this pretty graph?

    Compare any five year stretch of their history with the 2000-2005 period. It's a fairly dramatic shift.

  106. Imagine if... by grozzie2 · · Score: 1
    Just imagine if a car manufacturer tried to prevent you from putting any brand of tires on the car you pleased, even threatening to void the warranty if you bought tires from a third party. There should be a law against such things, oh wait..... there is....

  107. So who's going to market the Licensed NetBSD mod? by SA+Stevens · · Score: 1

    Since it's not an Intel-based X Box, the sanctioned mod will be NetBSD.

  108. Designed for Windows... by HockeyPuck · · Score: 1

    How is this any different than MSFTs "Designed for Windows" http://www.microsoft.com/winlogo/default.mspx program?

    This type of program was started with win95 so that you knew that a piece or hardware/software was tested/supported by MSFT. Personally, i think it would have increased the quality of the devices out there... and its an easy buck for MSFT to make

    1. Re:Designed for Windows... by cranos · · Score: 1

      It's different in that you don't need to be "Microsoft Approved" to be able to run your software on the OS whereas this - AFAIK - involved non compliant hardware being blocked from use.

  109. Re:Just. Don't. Buy. One. (or, do) by tshak · · Score: 1

    If some extremely cool 3rd-party controller/widget maker just doesn't want to get into the MS zone, then they can just focus their ultra-cool talents, superior pricing, and fantastic wonderfulness somewhere else.

    Great point. Furtheremore, the extremely cool controller/wedget maker is most likely not going to be affected by this as they're probably all about making licensed products. It's the knock-off-will-break-in-six-months-more-expensive- than-the-real-thing-in-the-long-run Chineese made products that we'll be seeing less of. Darn.

    --

    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  110. Quality Control or Absolute Control? by kubevubin · · Score: 4, Interesting

    You know, I feel as though this is more of a quality control issue than what many people are considering it. The number of peripherals released for anything that garners even a decent amount of popularity is nothing short of disgusting. For instance, I work at CompUSA, and I must say that I cringe every single time I have to stock a new iPod accessory. Some of the iPod accessories that I've seen lately are nothing short of pathetic. Example: Today, I came across an accessory that turns a car's cup holder into an iPod holder. Lame. Seriously, I hope that this works in Microsoft's favor. Maybe these developers will think twice before releasing several variations of what is, essentially, the same damn controller. Now, if there's no sense of quality control, though, I think this will ultimately only lead to more expensive throw-away peripherals, rather than dirt-cheap ones. Let's hope for the best. I really hope that Pelican (one of my favorite third party peripheral developers) brings their quality products to the 360.

    1. Re:Quality Control or Absolute Control? by Moofie · · Score: 2, Insightful

      Yeah, we can't have the market deciding which products should win and which ones should lose. Let's just have Microsoft do all the hard thinking for us!

      If you don't want an accessory that turns a cup holder into an iPod holder, don't buy one. (Me, I think it would have been a very handy thing to have in my Miata...would have worked beautifully...)

      --
      Why yes, I AM a rocket scientist!
    2. Re:Quality Control or Absolute Control? by benbean · · Score: 3, Insightful

      if it was a quality control issue they wouldn't allow third-parties to release crappy bug-ridden games either.

      --
      It's a Unix system - I know this.
    3. Re:Quality Control or Absolute Control? by benbean · · Score: 3, Insightful

      I bought a couple of Logitech Precision Xbox controllers to replace my broken original Microsoft ones, and you know, I think they're better designed and better built, and were less than half the price. IMHO of course.

      Third-party products aren't always going to be cheap tat. It'd still be nice for the consumer to have the choice.

      --
      It's a Unix system - I know this.
    4. Re:Quality Control or Absolute Control? by AvitarX · · Score: 1

      Well, MS doesn;t want people to try out the system at a friends and think the controlers are shit. The market will then choose some other system because the controllers arn't the teh suk. If I was in control of accessories for something I made I would never let the shit that is 3rd party controllers be released.

      I have nothing against an iPod cup holder, but if it was an iPod battery that only had a 30second lifespan and I barrowed your iPod and couldn't hear a whole song I would assume iPods suck and not buy one, so a 3rd party accessory can damage the reputation of the main company.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    5. Re:Quality Control or Absolute Control? by Sj0 · · Score: 1

      I think Microsoft is wholly responsible for people thinking xbox controllers are shit(and huge).

      In fact, it was the peripheral makers who first tried to fix this problem somewhat.

      That said, the person at Microsoft that decided to make EVERY button on the controller except start and back analog should win a prize for "most useless expensive feature in a game console controller".

      --
      It's been a long time.
    6. Re:Quality Control or Absolute Control? by Breakfast+Pants · · Score: 1

      PS2 did it before them, so whoever did it there should take that prize.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    7. Re:Quality Control or Absolute Control? by ingvar · · Score: 1

      I think (but have not confirmed) that the up/dowbn/left/right on the normal PS2 controller are still digital.

    8. Re:Quality Control or Absolute Control? by radish · · Score: 1

      The Logitech Precision wireless are by far the best wireless controllers for the Xbox, likewise the PS2 versions.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    9. Re:Quality Control or Absolute Control? by radish · · Score: 1

      Example: Today, I came across an accessory that turns a car's cup holder into an iPod holder. Lame
      That's (a) not new - I bought one over a year ago and (b) not lame - it's extremely useful. Sure, it may not appeal to you, but guess what - you don't represent the world.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    10. Re:Quality Control or Absolute Control? by mcvos · · Score: 1

      Actually, aren't those 3rd party iPod batteries actually cheaper and better than the official Apple iPod batteries?

      Same thing with controllers. If the official version sucks, I'd like to be able to buy a better version from another company. If the official version is good, it doesn't make sense to replace it with a bad one. Companies who create crappy parts for their products also create the demand for better 3rd party replacement parts.

      mcv.

    11. Re:Quality Control or Absolute Control? by Moofie · · Score: 1

      Yeah, because nobody tried the MS first-party controller and thought it was shit.

      I completely fail to see the correlation between MS's "Seal of Approval" and a quality product. There certainly isn't such a correlation with software...

      --
      Why yes, I AM a rocket scientist!
    12. Re:Quality Control or Absolute Control? by AvitarX · · Score: 1

      I can only speak of my expieriance with the DC and GC.

      the DC one I purchased sucked and failed to center properly after about 3 weeks.

      The GC one I baught took 2 months and a button broke and it failed to center.

      I am a casual gamer and the 1st party controlers I buy last years.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  111. Recoup Marketing Expenses, Protect the Brand by numbsafari · · Score: 1

    While I think it is valid to debate whether this is a wise move for MS considering that cheap accessories may actually attract more customers to their platform, I think this is definitely within MS right.

    Consider: MS spends a fortune marketing the XBOX brand. They spend a lot of money getting people to want the platform. Then, these other companies come along and feed off of that expense. What MS is doing in this case is saying "Hey, if you're going to benefit from using our Brand, then you're going to have to pay up."

    What's interesting is that Intel has had a slightly different approach. They actually (at least in the past) subsidized the marketing efforts of the PC manufacturers in exchange for some control over the representational quality and positioning of their (Intel's) brand.

  112. looks like they found another way to lose money by Locutus · · Score: 2, Insightful

    all this is going to do is reduce the number of hardware options for the product, raise the price of the accessories, and reduce sales. Add this to the added( +$10 ) per game MSFT is requiring and it all adds up to a win for Sony.

    It's kinda strange that they are doing this considering for the life of Windows CE, they've been willing to lose ~$1 billion per year and haven't resorted to this kind of extortion from its WinCE cohorts. Then again, WinCE is a software product and Xbox 180 is hardware. And expensive hardware at that.

    I just loved how they are not only requiring accessory vendors to pay MSFT, but they also must sign an agreement to NOT develope certain accessories. For instance, nobody but MSFT can build wireless accessories. Good luck with that.

    LoB

    --
    "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
  113. Already Done for the Games by Flamesplash · · Score: 1

    From all the pre XBOX release stuff I saw it was my understanding that they did this for their games too. The idea being you don't end up with 40 billion crappy PS1 like games like you see decomposing in bargain bins.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
  114. Re:Hopefully including some sort of quality contro by Knetzar · · Score: 1

    hmm...I think I'd rather have a $30 DVD play that breaks in 3 months, instead of my $80 one that broke after 6 months.

  115. Hmmm... by Anonymous Coward · · Score: 0

    I have always been someone who only buys the manufacturer's own accessories. Ever since that non-Sony memory card I bought for my old PS, I told myself to never trust other brand stuff. Except maybe Logitech...

  116. How this ties into a copyrighted work by tepples · · Score: 1

    You can't copyright a protocol or an interface because it's an invention not a creative work.

    In order to be authorized to start the copyrighted Xbox 360 game, you have to press the start button on the authorized controller. An unauthorized controller makes access to the game unauthorized.

    1. Re:How this ties into a copyrighted work by Anonymous Coward · · Score: 0

      And, to finish this thought, the Lexmark case said that you precisely cannot do this.

  117. Winners and Losers by kubevubin · · Score: 1

    Actually, Microsoft still isn't deciding who wins or loses. Just wait and see: The third-party peripheral developers will start charging more for their shoddy product that are nowhere near as durable as official products. Maybe then those third-party peripheral developers will put some thought into their products.
    Personally, I only buy official peripherals, with the exception of maybe Pelican.

    1. Re:Winners and Losers by Basehart · · Score: 1

      What about your porn collection? Is it all "official" too, or do you have some "unnofficial" stuff in there?

    2. Re:Winners and Losers by Sj0 · · Score: 1

      We're all very impressed.

      Oh...Nevermind. False alarm.

      --
      It's been a long time.
  118. Re:Hopefully including some sort of quality contro by Belial6 · · Score: 2, Interesting

    I'm thinking that this will hand a "legitimate use" excuse to the mod chip makers.

  119. Re:Just. Don't. Buy. One. (or, do) by Anonymous Coward · · Score: 0

    Great point. Furtheremore, the extremely cool controller/wedget maker is most likely not going to be affected by this as they're probably all about making licensed products. It's the knock-off-will-break-in-six-months-more-expensive- than-the-real-thing-in-the-long-run Chineese made products that we'll be seeing less of. Darn

    What about the niche accessories that are not licensed by the "big" 3rd party manufacturers like Logitech? For example, converters that allow to use a controller designed for a different console will probably never be officially licensed from first party companies, for obvious reasons.

    Anyone serious 2D Xbox fighting game fan knows that the default Xbox controller sucks for that genre. So you go to Chinatown and pick up a PS2/Saturn-to-Xbox controller adapter or order it online. That probably won't be an option with the Xbox 360, will it?

    (Oh, and the officially licensed "Street Fighter" fighting game controllers by Nubytech are terrible; they are worse than the normal controller and much worse than a PS2 controller).

  120. Re:Hopefully including some sort of quality contro by quarkscat · · Score: 2, Interesting

    "MS would be best off not suing under the DMCA, seeing as the SCOTUS was pretty firm in the Lexmark case about the DMCA not extending to interaction between components."

    Interesting thought, but wrong IMHO. The DMCA is protected not only by DRM these days, but also by the US PAtriot Act. Microsoft doesn't need to sue someone who sets up a website that publishes DRM cracks any more. The same C&D letter to the website administrator can now be CCed to the DoJ, who will use criminal "conspiracy to commit" charges (or worse). The current regime in power is in lockstep with the **AA in regarding copyright violators to be (practically speaking) "terrorists".

  121. I wouldn't mind this at all by RyuuzakiTetsuya · · Score: 1

    Since I'm a consumer, now if I was a hardware vendor... That'd piss me off.

    As a consumer, I'd get right pissed if they charged for the license, but the stuff still didn't work right despite going through a QA session.

    --
    Non impediti ratione cogitationus.
    1. Re:I wouldn't mind this at all by NewStarRising · · Score: 1

      You will be being charged for the licence every time you buy a 3rd party accessory.
      The companies producing the accessories will factor the licence cost into their retail prices.
      Whether the accessories will work properly or not is yet to be seen.

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
  122. Microsoft is Desperate for Control and Revenue by Anonymous Coward · · Score: 3, Insightful

    I disagree that it's about quality control.

    Ever since the beginning of the nineties, Microsoft has been working to change the commodity PC into a Windows-only platform. What used to be commodity PC hardware interfaces, have gradually been replaced by complex, undocumented protocols requiring proprietary, vendor-specific drivers.

    And Microsoft was succeeding in their decommoditization scheme... until Linux came along.

    Now, Linux has an even wider range of hardware support than Windows. The only place where Windows still has a lead is in the latest hardware releases from a shrinking number of companies still willing to partner with Microsoft. Those companies include NVidia and ATI, who, case in point, were convinced to stop supporting Linux Open Source drivers when Microsoft offered to make them partners in the XBox.

    It's not only Linux. Apple and Sun have also released PC-based versions of their operating systems. As a result, commodity PC hardware is back in vogue, and Microsoft is losing control.

    Microsoft is desperate to get that control back. Otherwise, without the means to sabotage and block their competition, Microsoft might actually have to start to compete. That prospect scares Bill Gates, who knows that Microsoft has lost every fair competition it has faced, and has always found it necessary to resort to unethical, and even illegal means in order to prevail.

    The XBox was one of Microsoft's strategies for regaining that control. But it hasn't given them enough control, apparently, so they're making it even tighter.

    The other purpose of this step is to increase revenue. It's not that Microsoft is going broke, however, again thanks to competition from Linux and other Open Source software (Apache, OpenOffice, etc.), Microsoft's revenue has been shrinking, or at least growing more slowly. It is getting harder and harder for Microsoft to hide this trend, and, once the markets notice, Microsoft's stock price could take a huge hit.

    Hence, this move comes as no surprise to me, and I expect to see more schemes from Microsoft aimed at gaining income, and raising the barriers to compatibility.

  123. Next you know... by Anonymous Coward · · Score: 0

    They'll be doing the same with software companies. You'll have to pay Microsoft to write programs for Windows.

  124. huh? by Scudsucker · · Score: 1

    For years, Nintendo dominated the console market, and for that, they required that all games were authorized by them and I believe even manufactured at one of their own sites. They could do this solely because there was incredible demand for their consoles. When Sony entered the market and support for Nintendo waned, all of a sudden they needed to offer game producers incentives to keep making games for Nintendo consoles.

    You do know that Sony makes their money by collecting license fees on games released for the Playstation? And thus all PS2 games require authorization by Sony?

  125. I dissagree with the principle, but not practice by ZeusAndHades · · Score: 1

    Sure, this keeps some third party accessories, controllers, memory cards, etc. from being produced, but is this really a bad thing? Seriously, the third party stuff usually sucks badly. The controllers don't work as well, the memory cards eat your saves... need I go on? The only possible problem is that it gives Microsoft a monopoly on this stuff. The upside is that the third parties that are willing to pay up may be able to keep Microsofts prices in check, which is all I really care about anyway... I'm not going to buy an off brand controller. Plus, they still have to compete with Sony, which made a strong case for the PS3 at E3, so prices aren't going to get too crazy regardless.

    --
    -=Zeus=And=Hades=-
  126. marketshare vs profits by Scudsucker · · Score: 1

    Too many geeks think success is measured by marketshare when it's really measured by profits. Apple Computer is a good example of this - they might not have high marketshare, but who else aside from Apple and Dell have shown consistent profits throughout the dot com bubble/burst?

    Nintendo engineers their consoles so they wouldn't take a loss on the hardware, whereas Sony takes a big loss on the hardware at launch and makes it up with license fees on games. Sony might make more cash in the long run, but I think Nintendo's approach is more stable - a bad launch would hurt them less than it would Sony.

  127. If this comes to pass... by IllogicalStudent · · Score: 1

    ...It'll be disabled via the Modchip that'll be released 2 weeks after the console's debut. Guaranteed(TM).

    --
    But Maaa! Everyone else has a .sig !
  128. Microsoft Lock In by jonfr · · Score: 1

    This is typical Microsoft style lock in, soon pepole will see this in Windows too. Oh, wait. They already have.

  129. Guild Wars isn't a MMORPG. by Anonymous Coward · · Score: 0

    There is nothing MMO about it except being in town, which is really nothing more than being in a lounge. When you go outside you are alone - that is the antithesis of MMORPG.

    Guild Wars is a PvP game with RPG and group PvE elements. The entire concept of Guild Wars is PvP. You are supposed to customize your character like a pokemon pet and go battle. It's a game. In fact, the dev's don't like people grinding or farming and take steps to prevent it.

  130. AAARRRRGGGHH!!!!!! by Anonymous Coward · · Score: 0

    I'm sick of cool hardware being released, only to have this locked down, money centric, human drama crap foisted on to it! We need to release a console that allows *total* freedom of what is made for it.

  131. Unabashed ad hominem attack... by haakondahl · · Score: 1

    Okay, mod me how you will, but I couldn't help noting that Mr. Oh fuck, here comes the "teh free market!" rhetoric is apparently broadcasting from the moon. Sorry, moonbat. It had to be said. And your post was hurtin' anyway.

    --
    Don't trust anyone under thirty.
  132. Crazy... by TheNetAvenger · · Score: 1

    Ok, this has got to be one of the most insane posts, and ignorant perceptions of what the MS licensing entails.

    Companies like Nintendo, Sony, and Atari have been doing this for YEARS. And this story is acting like Microsoft is the first one, and the big bully for doing it. It is called quality assurance.

    This is done with MOST platform games, they must carry the 'official' licensing from Sony or Nintendo or Microsoft. This is also done with many accessories.

    And this story is new how?

    Even in 1983 Intellivision only allowed 'licensed' games to be played on their system. And when a company went ahead and produced a couple of titles like 'mousetrap' that were not licensed, Intellivision came out with the Intellivision II, and it specifically would not play any 'unlicensed' titles, leaving customers with 'mousetrap' unable to play the game.

    The person with this post and the hype that is once again making Microsoft 'evil' absolutely has no knowledge of the industry and it frankly showing what level of stupidity people will go to 'create' a story, when it is just business as usual that almost all companies in these markets work under.

    1. Re:Crazy... by Vegeta99 · · Score: 1

      RTFA. NOT games. Accessories. It took me less than 20 seconds to read your comment, hit reply, and tell you that.

    2. Re:Crazy... by TheNetAvenger · · Score: 1

      RTFA. NOT games. Accessories. It took me less than 20 seconds to read your comment, hit reply, and tell you that.

      And because I used games as an ANALOGY, you seem to think that there is always a difference in peripheral licensing and game licensing? They are of the same ilk. If the company is wanting full quality control of peripherals, JUST LIKE OTHER COMPANIES DO FOR GAMES, means this is not news, as peripherals have ALSO BEEN licensed and required approval for other platforms before.

      I'm so glad you could read my post so fast and yet not comprehend anything out of it... Next you will demonstrate your amazing ability of how you cannot count to 10...

      How about next time you, RTFP...

  133. Re:Hopefully including some sort of quality contro by dzfoo · · Score: 1

    ...as it was with the chips in pinter ink cartridges.

    You misspelled "Pink Panther" (Panther Pink?). He, he, he.

          -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
  134. I can't see the problem by Anonymous Coward · · Score: 0

    This is *exact* same model that MS and every console company has used with 3rd party software developers since the dawn of time.

    Games are still being made and sold.

    Move along...

  135. Google this: "Carterphone decision" by windowpain · · Score: 1

    It may not be a perfect analogy but given Microsoft's history of antitrust problems it may be food for thought.

    --
    Insert witty sig here.
  136. There goes innovation by arock99 · · Score: 1

    Some of the best innovation out there is from a startup coming out of nowhere...I think this will take away some of the innovation that might otherwise come out of it... Just Microsoft trying to have more control over everything and trying to ensure their system is that much harder to mod..of course that will just be a matter of time like always

  137. Tengen by ProfBooty · · Score: 1

    AS i recall, Tengen's game's lacked the Nintendo seal of approval/quality.

    Games worked just fine though.

    --
    Bring back the old version of slashdot.
  138. Royalty Program by brokenarmsgordon · · Score: 1

    I'll readily support anything that keeps Madcatz out of the market.

  139. 3rd party controllers by uid0mako · · Score: 1

    For the current xbox, you can get third party controllers that can give you an automatic advantage over your competitors. As an example, some people use turbo controllers in Halo 2 online so they can shoot various weapons as fast as possible without having to pull the trigger. Maybe MS is doing this to keep the playing field level for gamers???

  140. The next Mac by ducttapekz · · Score: 1

    Isn't that why mac has such a small share of the PC market? The didn't let anyone else make hardware for their systems.

  141. Microsoft ISNT The first here. by kinglink · · Score: 1

    Sony was making their ps2 memory cards, and if you notice almost no one else made them? why there when the flood of 3rd party parts for the PSX? complete loss in sales. So Sony used a special encryption, and became basically the only maker of the Memory cards.

    However it was a pretty much exclusive deal, they did their own thing. they didn't tell people to buy into their product. Microsoft is getting into the area Nintendo was in with the "seal of approval" that they had back on the NES days. And btw those who don't know? there was counterfiet seals back then and Nintendo tried to prosecute (Don't know the end results)

    Microsoft is just getting into dirty water, where if they actually try to learn from the past they'd know it's not the type of think that they should get into.

  142. Incorrect on so many counts by freeweed · · Score: 1

    Ugh. Several others have pointed out your mistakes, let me take it further with what I can pull off the top of my head:

    * First 4-way directional pad

    First GOOD 4-way directional pad. The Intellivision had a pad years before the NES/Game & Watch.

    * First expandable system (Famicom + Disk System)

    Many pre-NES systems were expandable. Intellivoice is one example, but a better example is the Supercharger (might have the name wrong) for the original Atari 2600. Basically, a tape drive that allowed you to hold larger and more complex games. A lot closer to the functionality the Famicom offered with the FDS. Note also that only Japan ever got the FDS.

    * First game not fixed on one static screen (Super Mario Bros)

    Many, MANY Atari games had scrolling screens.

    * First battery-save catridge

    Nope. I have at least one 2600 game that did this. Didn't save more than a handful of bytes, mind you, but it was battery-backed.

    * First portable gaming system (Game & Watch)

    Nonsense. Portable, electronic, digital games have been around since the mid 70s.

    * First portable multi-title console (Gameboy)

    Again, nonsense. I have one from about 1982 or so. Predates the Gameboy by 7 years, roughly. Didn't sell worth a damn though, so you've probably never heard of it :)

    * First 4-player games (NES Satellite)

    At least one Atari system allowed for 4 player games, and in fact the original VCS did if you allow for paddle games like Warlords.

    * First game console gun (Zapper)

    HAHAHAHA. Virtually every PONG type system had a gun accessory, in fact the very first home console system, the Odyssey, had one. This was in 1972.

    * Idea to include system upgrades right in the game cartridge (Super FX/Star Fox)

    Many 2600 games did this, with RAM expansions that the system could use.

    * First analog stick for games (N64)

    Analog sticks were present on the Atari 5200. They sucked, but they existed. Contrary to what another posted claimed, however, the vast majority (read: everything else except paddles) of controllers were all digital.

    * First backwards-compatible system (Gameboy Color, or Advance if you're picky)

    The Atari 7800 could play 2600 games long before the original Gameboy even came out. Also the Sega Genesis predates the Gameboy Colour. Oh, to the poster who said that the Intellivision 2 could play Intellivision games: they were the EXACT SAME CONSOLE in a different case. Of course they could! However, even this wasn't perfect - some 3rd party titles like Donkey Kong wouldn't play due to a primitive lockout scheme.

    * First attempt at 3D virtual reality in a console

    The Sega Master System had (still unbeaten today) awesome 3D LCD glasses, around 1996. The Virtual Boy was nearly a decade later.

    * First writable catridge/flash-memory based console (Gameboy Advance)

    Huh? If you mean the flash carts people use to pirate games, first, I had one for my original Gameboy. Also, they existed for nearly every other system in one form or another, going back to the original Atari.

    * First handheld-to-console connection

    This always struck me as a silly gimick, and I'm a die-hard Nintendo fan. I've never seen the point of a GBA on a Gamecube, although I guess if you really like Tingle... :)

    I think you're either a bit young, or you forget your history. Nintendo has brought a lot of these innovations to the masses, but they didn't pioneer nearly any of it. Most ideas were tried and passed over - a lot of video game innovation is w

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  143. Or Universal v. Reimerdes by tepples · · Score: 1

    the Lexmark case said that you precisely cannot do this.

    Lexmark v. Static Control was ultimately about printing your own copyrighted literary or pictorial work. Requiring Start to be pressed on an authorized controller would be about protecting Microsoft's copyrighted audiovisual work and those of other licensed game publishers. This seems more like what little DVD CSS circumvention case law exists (Universal v. Reimerdes) than Lexmark.

  144. Logic error by freeweed · · Score: 1

    The rich got to be rich by shopping at places like Wal-Mart.

    Commom falacy. I'm amazed I've never seen this one listed in those lists of incorrect reasoning/urban legends, as I see it parroted pretty much daily by people who don't seem to understand math.

    The rich got to be rich by making and/or inheriting a ton of money. They STAY rich by not wasting it all, and for some, that means going to Wal-Mart.

    However, you're not going to become rich by shopping at Wal-Mart if you're making $10/hour. Period.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Logic error by Mr.+Flibble · · Score: 1

      Commom falacy. I'm amazed I've never seen this one listed in those lists of incorrect reasoning/urban legends, as I see it parroted pretty much daily by people who don't seem to understand math.

      Well, perhaps you should read the book look at the statistics and judge from there. For "common fallacy" the authors of the book certanly seem to have a good deal of support for their position.

      --
      Try to hack my 31337 firewall!
  145. this is crap by akhomerun · · Score: 1, Insightful

    this is reallly retarded, some of the best console accessories are unlicenced hacks. and you know what, they harm no one, they allow extra features and make the hardware more appealing

    for example, take the GBA movie player. it's completely unlicensed, and is basically a hack with homebrew code. however, it gives the GBA or DS the same multimedia capabilities as the PSP for a cheaper price. obviously, there's no real reason for Nintendo to want to shut down unlicensed third parties beause products like this make Nintendo's consoles more appealing

    or take the PSP. people know that you can hack it with a web browser an emulators, and they are more likely to buy one knowing that they won't have a hard time getting third party hacks that take advantage of the powerful hardware to do something besides play games and overpriced UMD movies.

    this is just more MS bullshit trying to squeeze as much money as possible with unneccesary fees. it's just like the stupid LOGO testing crap. microsoft tells you that non-LOGO tested drivers can completely destroy your computer and kill your entire family and rape your daughter when all it means is that small companies can't afford to spooge out money to the microsoft behemoth.

  146. Can MSFT use Cash to pay for xBox by WillAffleckUW · · Score: 1

    "Um, actually, MSFT could do that for the next decade and still just use the interest on the cash they're sitting on to pay the bills for that."

    It is simply staggering to see just how many stupid fucks like you are out there whenever an Xbox story comes up.

    I own an xBox and have shares in MSFT - I'm entitled to point out facts when it's relevant. Just as you are to post anonymously in reply, as you did.

    I for one welcome our new Martian masters.

    --
    -- Tigger warning: This post may contain tiggers! --
  147. Past examples by truthsearch · · Score: 1

    In case anyone needs a refresher or summary of Microsoft's other anti-competitive practices:

    http://www.msversus.org/node/68

  148. echoes of MCA (not to be confused with DMCA) by caldodge · · Score: 1

    IBM tried this with Micro Channel Architecture devices.
    I hope this plan works as well for Microsoft as it did for IBM.
    See here for details.

  149. Microsoft using security to keep them out? by jbrandv · · Score: 1

    Ha Ha Ha. This is going to be hacked so fast.
    Given their track record on securing their software I give it 5 minutes after release.

  150. No 1394 on PStwo by tepples · · Score: 1

    Not to mention there is a firewire port on the PS2

    Which was removed from the PStwo along with the IDE port.