Seriously, the same could be said for all the players who devoted a year or two of their lives to EQ1 (or who still play). As far as I've seen the game industry has not been hurt by them too badly.
Then again, WoW is a fresher exscuse as to why the game industry is hurting as blaming the pirates seems to be losing its momentum (see Hollywoods losing battle)
As an ex-player of both EQ1, EQ2, and WoW I believe that the competition that WoW adds to the MMORPG industry is extremely healthy and that those people who play this type of game genre do not typically fit the target audience that most single-player games tailor themselves to.
The authentication key is used when the person who originally bought the game created their own account. The key is then linked to the account.
When reading section 3B of the WoW EULA, specifically the part that you mention "users the ability to transfer the physical property and "all of your rights and obligations under the License Agreement" I would argue that it is the sellers responsibility to give you the account information they used to register the games authentication key with. Then you may change the billing/contact/password information within that account using blizzards account maintenance page.
At least, this is how i have always heard of transferring ownership of MMORPG accounts in the past.
I think this same idea can be applied to virii and operating systems. Specifically why there are not many virii written for Linux enviroments as there are for Windows enviroments. People say linux is more secure, and that is true to a certain extent, but I believe the bigger reason is exposure. The larger the group of people who start using linux and Firefox (I use both), the more tempting a target they become to virus or spyware writers. This is why there are few virii for the mac world, why write a virus when its only going to effect 4.5% of the PC market share??
Then again, WoW is a fresher exscuse as to why the game industry is hurting as blaming the pirates seems to be losing its momentum (see Hollywoods losing battle)
As an ex-player of both EQ1, EQ2, and WoW I believe that the competition that WoW adds to the MMORPG industry is extremely healthy and that those people who play this type of game genre do not typically fit the target audience that most single-player games tailor themselves to.
The authentication key is used when the person who originally bought the game created their own account. The key is then linked to the account.
When reading section 3B of the WoW EULA, specifically the part that you mention "users the ability to transfer the physical property and "all of your rights and obligations under the License Agreement" I would argue that it is the sellers responsibility to give you the account information they used to register the games authentication key with. Then you may change the billing/contact/password information within that account using blizzards account maintenance page.
At least, this is how i have always heard of transferring ownership of MMORPG accounts in the past.
I think this same idea can be applied to virii and operating systems. Specifically why there are not many virii written for Linux enviroments as there are for Windows enviroments. People say linux is more secure, and that is true to a certain extent, but I believe the bigger reason is exposure. The larger the group of people who start using linux and Firefox (I use both), the more tempting a target they become to virus or spyware writers. This is why there are few virii for the mac world, why write a virus when its only going to effect 4.5% of the PC market share??