WoW Helping or Hurting the Industry?
alstor writes "The New York Times has an interesting story about the success of World of Warcraft, and whether it is hurting or helping the gaming industry; this goes along with an earlier post on an article from CNN. From the Times article: 'WoW is now the 800-pound gorilla in the room. I think it also applies to the single-player games. If some kid is paying $15 a month on top of the initial $50 investment and is devoting so many hours a week to it, are they really going to go out and buy the next Need for Speed or whatever? There is a real fear that this game, with its incredible time investment, will really cut into game-buying across the industry.' What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?"
I don't believe WoW is the 800-pound gorilla yet, because there are still ways to serve the market.
One request that has often been asked but hardly answered is the free-game-with-subscription model.
While almost all pay-$50-then-$15-monthly gamers may have been attracted to WoW, there must be even more gamers who are only willing to invest in a game which allows them to pay-as-they-play. Is any leading publisher willing to take a risk of no initial income and bank on the monthly subscription?
So I think WoW is in a way helping the industry to identify this subscription-based market, but if the rest of the industry is trying to do the same thing, they are likely to be a distanced also-run.
Rock that crushes, Paper & Scissors that don't matter.
...from my own experience, it would be a gold standard against which other games would be measured, for better or for worse.
The graphics in WOW are pretty intense and I know many people including myself who bought a new computer just to improve their WOW experience. Also, Blizzard is releasing new content every month or so that requires even more graphics power. So the trend will mostly likely be for subscribers to buy new hardware quite often.
:).
The interesting thing is that WOW supports MAC very well. Granted the graphics I heard are not as good as on a PC (I don't see a difference). I saw people buy MACs because their main game now was on MAC and they didn't see a need anymore to stay on PC.
Playing WOW on a 30 inch Apple wide screen LCD is pretty nice
Elnino - Destromath.
It is not enough to have a good mind. The main thing is to use it well. - Rene Descartes (1637)
This too will pass.
But I'm too busy playing Capture the Flag in Warsong Gulch.
Death to the Horde!
[*] But a salute to the talented Horde on Cenaurion Circle from Art of Battle.
Yes, it probably is. Since I started WoWing I haven't been playing as many other games and definitely not buying any. It doesn't help that there haven't been many games that have been released lately that interest me. Eventually I'll grow tired of WoW and the next new big games that interests me will come along and I'll stop. But until then I won't be spending my money on other games.
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
We need an Equalization of Opportunity in Video Games Act.
Can't post...must gain level!
Whatever man, I spelled it write!
There's always going to be the people NOT playing WoW, and those people are always going to number in the tens of millions. So, no, it's not really going to hurt the industry, unless they become like Hollywood and put out crap.
Show this to your friends and family that don't know what a real hacker is
Amazing, no comments, I guess everyone is logged onto WoW or something.
Bad for the industry?
Fords and Chevys last longer because Hondas lasted longer first.
as everything you have in the future will be rented, paid on a monthly basis by direct bank transfers to the corporation
you will own nothing*
*offer only applicable to those earning less than 5 million dollars per year (offshore accounts only)
I've been in game since November on the Bronzebeard server (Aramova). I've had times of burn-out in WoW, as many people have. They are now starting to turn out some good end-game content, but for a very long time there was really little to do but grind the same instances over and over.
Subscriber base is going to die off shortly, and pickup other games, around the Christmas season, but when WoW2 hits, we'll have this all over again, cause Blizzard has done MMO right, and everyone knows it.
WoW at this point is the iPod of MMORPG's, something really amazing is going to be needed to unseat it.
--
Even though there have been seemingly thousands of 'Need for Speed (tm)' titles, I always find myself coming back for more. Somehow, they keep adding features and making great improvements to the game engine. Although I'm a car nut and may not 'fit the mold' of your typical WoW player - i myself stear clear of games that require hours of investment, as I have a girlfriend and she would be f*cking pissed... so no WoW for me :(
I remember looking so forward to the first Zelda 64 game, but could only stay in the living room for a couple of hours before I went back to my 12hour days of starcraft/broodwar play. I see how WOW's appeal to a wider audience may be behind this.
I don't think it is an issue because as thousands join, thousands of us quit.
WoW is a boring game when you get to the higher levels, and it is at it's heart just another game of "grind to spend time".
In the short term it might have an effect, but in the long-term it will just be a bump in the road.
"To strive, to seek, to find, and not to yield." - Tennyson
If its taking customers from other games, it will challenge other game makers to top them.
Now, hopefully this $50.00 initial investment doesnt catch on w/other game manufacturers b/c Im not game for that.
As far as I'm concerned, WoW has taken away my urge to play most other games. I still play GTA if I wanna shoot some people, but generally all I play is WoW. Many of my friends are the same way. I'm sure eventually WoW will lose some of its appeal, but until then, you can find me in Azeroth.
that's my word, holla...
last time i checked, video games were meant to entertain...am i right? so if WoW can draw people to commit time to their game, then someone at Blizzard must be doin a good job... WoW isnt the only "time consuming" game either...any one here seen the average playtime for Final Fantasy X? approx 70 hrs...for full completion that is..
The game industry is already hurting. There's so much lack of innovation in games due to stupid software patents (camera views, etc.)
As long as this doesn't become the next Evercrack, why should I really care whether or not it's hurting an industry that's hurting itself to begin with? If anything, I'd tend to think Electronic Arts is hurting the industry more because of their exclusive deal with the NFL.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Maybe, if the games industry would make games worth playing ( instead of the affore mentioned sequels and the like ), people would buy them.
Just a thought. However, name a game that has the same level of enjoyment as Sam and Max. Or Grim Fandago.
Or wing commander. Xcom.
Just to name a few. Everyone lately seems overly obsessed with graphics, completely ignoring the plot and gameplay in some cases.
Mod me down with all of your hatred and your journey towards the dark side will be complete!
Bogtha Bogtha Bogtha
WOW has a limited lifespan - the next MMORPG that comes out will draw off significant numbers of users.
I already got bored with it, after only about 6 months. The endgame experience once you hit 60 is kind of repetitive with the same old, same old instances, reminds me a lot of Diablo 2 doing Act 5 runs constantly to get drops. After weeks or months of that - *yawn*.
They can release content as fast as they can write it, any kind of new game will trounce their ass in the short term.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
Speaking as a kid who grew up playing Nintendo (the original one you had to blow on to make the cartridges work) I say that the amount of time spent playing WoW and PS2 and watching DVDs and so on is going to have a serious impact on child development including aspects of:
- social interaction
- physical activity
- addiction
- valuing human or animal life
- respect for authority / oposite sex / themselves
Just like ice cream and candy, video games should not be something chilren should be allowed to binge their bodies and minds on.
I only came here to do two things; kick some ass, and drink some beer...looks like we're almost out of beer.
It's very simple, if you can't imagine people paying an additional $15 to play your game, guess what, offer a cheaper and better alternative!
I for one am in the category of people who would like to play some of these games just a bit, and don't have the time to spend so many hours on this. However, if they would drop these montlhly payment schemes or charge a much lower fee, they would attract a lot of people.
Intead of doing that, we get an article saying how this game doesn't let other games compete in the market. Geez!
- sigs are for wimps.
i know it's a bit offtopic, but the enxt need for speed... i can't imagine anyone would buy it... since underground the series is completely fucked up... all it has is a big name and a lot of advertising....
whichh probably also leads to the answer, just advertise enough to make people think it's a good game and you'll sell a lot of copies, we all know that's how it works....
Heh.
What are those? ;-)
Seriously though, I don't really play anything else anymore. I'd really like to buy a PSP, but I know I won't play it enough right now to justify the cost. So in that sense I'd say WoW is hurting the market, but damn, Blizzard has to be doing really nice right about now.
any single player games in the last three years but instead have bought a copy of almost every MMORPG game that has come out on the market looking for the next UO. For me the game is secondary to interacting with the people online and as such for me this type of game will always have a special place for me.
The social aspect is also a big draw, in that I have quite a few friends who are likewise addicted to WoW, so I can log in and chat with them as well. Single-players or XBox Live games just aren't as good at that aspect.
I will never play WoW let alone buy it. No, not because I don't like the game or because I don't think it would be fun. It's because I don't have the time to invest in a game of this type. I like playing games where I can start up, play, have fun for a little while, then quit.
I'm sure there are a ton of people out there like me, which means other games still have a good chance.
The Zero cost game on subscription model suffers from a distribution problem for boxes. The distribution model would have to be by online download only.
But how cool would that be? Make an entertaining Flash Ad with a built in link to sign up right away.
It's not like these games don't require hours of downloads when you first connect anyway.
....but I'm about to run to Scholomance. Sorry!
Last time I checked, my favorite MUD character had logged almost 2 months of time online over the years. That is months total, 24 hours a day, 7 days a week.
This investment had no impact on how many games I bought. Is there some difference between my MUD experience and that of WoW?
Trying to use sarcasm in text-based forums does not work.
Comment removed based on user account deletion
WoW is successful because it is a "blizzardized" mmorpg. I think many would agree that most people who play WOW wouldn't have played other MMORPGs, but because of the polishing ability that Blizzard has, they have opened it up to more people than even possible for MMORPGs before. Over time, these people will get tired of it as WoW is too simple to keep playing like EQ, EQ2, or even SWG. Given time, the people will grow tired of WoW, even with the expansion packs.
I don't want nor need yet another monthly bill. I'll spend my 50 once, and enjoy the game I now OWN, and can play whenever and for however long I want.
In ten years, if I want to boot up and play WoW, I may be SOL, even though I made such a huge investment into the game and the hardware to run it. On the reverse, if I want to play a game like Dungeon Siege or Morrowind 10 years from now, I will be able to play it. (With a bit of luck and some old winXP emulators)
This is not the winning model, but I'm sure it seems nice for blizzard fans now...
People get bored and move on, at least most. A select few will stick to a single game like that and play for huge amounts of time each day every day for years, but for the most part people not only get totally bored and move on to a whole new game entirely after a while, but they get bored on a day-to-day basis and play other games just for variety. It may be an 800lb gorilla right now, but it will grow old and die, or more likely, be unceremoniously butchered by the -next- 800lb gorilla to come along. Aside from that, you also have to recognize that while MMORPGs are growing in popularity, the people that play them still are not such a huge target audience that a game company would go broke simply by failing to market to them altogether.
Unpleasantries.
Who gives a rat's ass? Western society is entirely too addicted to cheap plastic crap and flashy distractions. Y'all need to get off your collective asses and do something worthwhile.
I play WoW about 15 hours a week, Deathwing server FTW. But I still find time to play alot of other XBOX and PC games.
More or less you've played one MMORPG then you have played them all. All they are are a time and money sink. This is what cuts into the industry, Not enought cool stuff in any game out at the moment, and nor with there be I guessing anytime soon.
While WOW was the best offering out there at the moment, after you've played it to 60 in a month, and then turned around and played all the new addon's they blizzard created, it's just the same ole boring game that will continue to suck time and money away from people who like to "grind".
I just let me subscription run out (6 months) and won't be going back anytime soon. The battlegrounds were a nice added feature but with the same "maps" each time it gets utterly boring quick, and still results in a mob running around killing things to get points, until one side can't take it any more and thus loses. The capture the flag battleground are too stale and boring to play any more than a handfull of times so while interesting it's still not any fun for more than an additional month, and the new dungeons or regular dungeons are just sad. You go back and back and back just to grind for the ultra weapons, then when youget em, there is nothing to do. Their professions are a joke and utterly useless.
what is needed are MMORPG's more like the pen and paper RPG's. Until a company creates something along those lines no MMORPG will be anything more than a money and time sink which will eventually "suck the industry" in upon itself
It was asked about Ultima Online, it was asked about Everquest, it was asked about Everquest 2, it was aked about Star Wars Galaxies. There is always going to be a game that will have a large portion of the MMO player. Its just WOW that has captured it.
Might not be the first time that there's a generation clash, but definitely an amusing one - check out postings #3 & #5 to get a good laugh: http://forums.worldofwarcraft.com/thread.aspx?fn=w ow-realm-cenarioncircle&t=145812&p=1&tmp=1#post145 812
Seriously: WoW is currently one of a kind for merging virtual and effective reality; no matter what, this is the stuff the future is made of.
WoW is helping the gaming industry CONSUMERS. Blizzard is an awesome game company, their games consistently deliver on quality, originality, and run on Mac or PC. If you have one of the non-subscription games you can play for free forever on battlenet. If you have one of their subscription games, like WoW, they are honerable to do things like stop shipping the game when server issues appear, while the resolve them. Compare this to the MMORPGs chummed out by Sony, licensing pop-culture elements and deploying bug-riddled games at increasingly higher monthly fees. When a good company like Blizzard releases a good title and it is a commercial success, it tells the people of the gaming industry that good quality service and high-quality products are important to the consumer.
What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?
I would write some stuff in response to this question but I don't have time.. my guild is grouping up for another Ragnaros raid attempt.
Personally I don't play WOW or any other MMORPGs. I have a hard time believing that the majority of my friends who are into racing games or even FPS games are going to jump ship to MMORPGs any time soon. I have no doubt there are people who will play WoW instead of other single player games. I doubt it will affect the many need for speed / colin mcrae rallyers ffrom purchasing the latest installment though. Perhaps the biggest problem is the decline in good quality single player games on PC that aren't just console ports that have been released on XBOX/PS2 6 months earlier that accounts for poor software sales for PC.
I never got into WoW because I'm cheap, but I got into Guild Wars... and I've passed on buying at least 3 games that I can think of off the top of my head. I'm a college student, and my gaming time availability is rationed carefully. I can only imagine that it's worse for everyone paying the monthly fee for WoW.
Someone needs to kick blizzard in the buns and get them to port this to linux.
True to some extent. But certainly not because of just WoW.
This has been true for me for five years now. Since i started Asherons Call (and Motor City online when it existed) i bought 75% fewer games. Just this last year has my purchasing starting going back up somewhat.
But there are still fewer subscription-based MMORPG gamers than not i would think thus limiting the effect a lot. Not to mention it not affecting some genres at all.
The reality of this is, there are so many other ppl out there who are not playing WoW.
I for one am not playing WoW because I would need to upgrade my comp and then invest a lot of time etc.
So I buy other games that will take me less time to relieve stress.
Just because a bunch of ppl subscribe to X paper, doesn't mean some other ppl don't buy Y paper.
Now I'm in school fulltime with a lot going on, and I just can't bring myself to log on. My guild is probably pissed at me, but doing high end instances which take 4 hours a pop is just too much for me.
Am I the only one that got tired of WoW because it started to feel like a job that you didn't get paid for, but were paying for?
I want a game where I can play a few hours a week, and still get something out of it. Things just take too long in the high level game in WoW!
The companies that make videogames will now be forced to make better games with a more intense storyline. Give me a good, single-player game any day of the week. MMORPGs aren't any fun, that's why the Nintendo fanboys like myself love the fun, single-player games that are overly original, as well as the 2-4 player games for playing with people you actually know IRL.
How many of those accounts are gold farmers paid $0.05/hour? Or secondary accounts? There are families with 5 copies of the game. Blizzard needs to invest in endgame content QUICKLY before they loose all those subscribers. After you hit 60, the game just sucks. Plus, there is still too much grinding for me.
-nick
It is keeping the really strange people inside.
RTFA again for the best results.
The hard core wow addicts I know have cut their video game spending considerably.
Now they are spending all their disposable income on Doomhammer gold from ebay.
they helped open up the market for businesses renting out games :)
(if you mod this -1 troll, you're damn right ;) )
I played Diablo and Diablo II, so I got enough of blizzard
fool me once....
If you think WoW is having an effect on the people buying games, you should see the effect it has on the people MAKING them. As a long-time game programmer, i can tell you that almost every single person i've worked with in the past year has been a WoW addict. Artists, coders, managers and testers... I'm convinced that World of Warcraft is nothing more than a conspiracy by Blizzard to destroy the productivity of every other game company on the planet, leading to their total world domination.
;-D )
(And I, for one, welcome our frosty new overlords.
Um... do I ask 13 year old boys about hedge funds? Who is this guy and why is his laughably out of touch opinion anchoring this article? It's like some talking head in 1890 going "this whole electricity thing is a fad. A few electric lights here, an automatic phonograph there. It will fade after the novelty factor wears off."
Seriously, how out of touch can you be with the growth of online gaming? Someone should show this idiot his quote in 10 years.
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
WOW is the latest fad, nothing more. People will get bored and relise they spent 3-4 times the money of one game on it and yet still have to pay to play it if they want to start up again.
I like muppets.
Blizzard is an amazing company and there can be no doubt they have a great product. So, why should we WORRY about what other companies see as competition. This is the time for them to start creating better products. If they cannot compete, they will fail. That is the very basis of a society that is capitolistic. Only the best will survive. Don't get me wrong, I don't feel like ever paying monthly for an MMORPG. I'll stick to my Battlefield 2, which is free. And, although EA is hitting some hard times, I think this game is unbelievable. Why would I want to pay $15/month when I can go out and get a game to play for free? The answer to the problem with WoW is build a better game. If it is free monthly, all the better. If not, just make sure it is better. Force the industry to come out with games that are worth my $50.
One company overcharging and cheating people out of money causing other companies to lose profits and/or go out of business...
Hmm...
Where Have I seen that before????
<overrated>Insert Sig Here</overrated>
it is giving the industry more time to polish and refine the turds they are intending to fob off on gamers as the next hit.
I positively hate when someone passes off anecdotal data as a definite trend, so I want to say right off the bat that I am only talking about my own experiences.
I played UO when it first came out eight years ago, and since then, I have not picked up any of the big MMORPGs. Every single one has raised my interest, and I always wish I could live in some alternate reality where I could spend 4 or 5 hours devoted to this game without it affecting my free time. If that could be done, sign me up.
However, it is an itch that needs to be scratched. The interaction, the big worlds, the sense of accomplishment you receive when you can slay previously tough creatures in two swoops... I simply need to have it. But there's no way I could be good at the game and play 10 hours per week on it. Even that is asking a lot.
So, what happens? I buy (or pick up again) Morrowind. Or I get into YoHoHo Puzzle Pirates for a couple of months. Now the itch is appearing again so I bought Champions of Norrath for the PS2. In a few days/weeks, I'll get tired of it, and I will have only spent under $20 and a couple of hours per week on it (save marathon 4 hour sessions when I can sneak them in). I never need to get the MMORPG because I can satisfy some or most of those needs through other games that don't require such a large investment of time and money.
Who knows if the net effect is good or bad. My guess is that it's good. If Doom/Quake wasn't so addictive, we wouldn't have such a proliferation of First Person Shooters now. For the most part, I think what is good for one game is good for gaming in general.
Small potatoes make the steak look bigger.
It isn't like MMOs didn't exist before this.
It also isn't like Blizzard hasn't ever made a game before that was so absorbing that people just stopped playing anything else.
I don't see any examples of World of Warcraft hurting "the market". What I see in this article is examples of poor game developers, being hurt by capitalism. If Need for Speed is bad enough that spending $12 on WoW makes Need for Speed not worth buying, then the problem here is that need for speed wasn't good enough to be worth $12 to that person. The reason why Matrix Online got "downsized from nine virtual "realms" to three" is because Matrix Online sucks. Notice in the article that NCSoft, who actually makes good games and is competent enough to compete in a fair market, doesn't seem at all worried?
There are a number of developments in video games lately that I would describe as bad for the health of the video game market. World of Warcraft is not one.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
As of late, my obsession if Battlefield 2. I bought battlefield to pull me away from the redundancy of WoW. WoW is an incredibly fun game to play, but when you hit max level, which can be done in just a couple of weeks, you end up doing the same thing every day. My roommate raids Molten Core all day long and I don't know how he does it.
Simply put, WoW can't and isn't fulfilling all gamers' needs. It will need to look out for RFO (Rising Forces Online) in the near future which shows a lot of promise in gameplay and simplicity.
In all actuality, I reactivated both of my Lineage 2 accounts because (to me) WoW wasn't satisfying enough on the PvP side of the game.
For now, strap me in an F-35B and I'll dogfight with anyone in the sky.
World of Warcraft is simply the most popular MMORPG right now. This same article could have been written about Everquest 1 a few years ago.
EQ arguably sucked even more time than WoW, and other PC games were still sold. There are many gamers who don't like the MMO thing and will continue to buy other games and consoles.
Eventually, someone will make a WoW-killer in the MMORPG arena. It may take a few years, but it'll happen.
"You spoony bard!" -Tellah
But i would rather pop an imaginary cap in some tangos @ss, while running around like a madman with a few squadmembers, than have to spend hundreds of thousands of hours on one particular game. there are too many way to cool gamesout there to only spend time on one. I play WoW, but no nearly as much as I play BF2, and not nearly as much as i'll spend playing the good old Raven Shield. Just as others have stated, each genre has its following. I don't think there will ever be a shortage of people willing to invest their time in other genres than the MMORPGs. Just look at the BF2 servers out there.
w00t
I will never buy any game that requires me to pay a monthly fee on top of an initial purchase fee. I don't really know if I'll ever play a game that requires a monthly fee, period, even without an initial purchase fee. With no initial purchase fee I might be more persuaded, but it's still unlikely. I don't care how good your game supposedly is, you won't be seeing my money. I've spoken with friends about this in the past, and the vast majority of them feel the same way I do. A monthly fee is bad enough, but also asking for an initial purchase fee, that's just insanity. If I buy a game, I should be able to play it. If I buy a game and can't play it because I can't (say I don't have a CC) pay a monthly fee, wtf sense does that make? You got my $60 or whatever already, but it was for nothing because I can't play the game. Now, if I can pay a monthly fee (say I do have a CC) but I have no idea if the game's going to be any good, well, paying that monthly fee once to see how it is might be a good idea for me. It'll be cheap, and it'll let me decide whether or not I want to continue playing the game. But there's no way in hell I'm going to buy a game for $60 and then pay a $15 fee on top of that just to see if I want to keep paying $15/month. As far as I'm concerned, any company that wants a monthly fee from me to play a game shouldn't be charging me a single cent for the initial purchase. That should be free, since it's useless without paying the monthly fee. If your game is SO good then you should be glad to risk having some people only pay you one monthly fee in hopes of the majority of them sticking around to pay monthly fees on an on-going basis.
Who cares about the "industry". It's survival of the fittest, and if they make a game that is so good that it takes away from all the other games, then it won, at least until the next big game comes around.
Good for them if they steal all the available money it means they are successful, and hopefully an extinction phase in the gaming industry will produce stronger, more focussed games instead of 1000 different FPS or RTS games.
From my experience in video game retail, I would say it isn't going to be a direct impact from games like World of Warcraft that adjust the buying habits of consumers. The biggest impact will be stores like GameStop, GameCrazy, EBGames, and some of the older stores from the past that have merged with GameStop over the years. Their Trade-In programs, while convenient, are slowly sapping the libraries from players and into retailers warehouses. For example, I recently shipped nearly sixty copies of GTA: III to a warehouse because of an abundant overstock. Considering the store I work in has only been open less than a year, I was quite surprised to see I had 60 copies of overstock for any game.
Now I know that I'm getting kind of off topic and trade-ins are a completely different tangent, but the trends in buying vs trade-ins are very relevent. Consumers are becoming less and less likely to purchase a NEW game over a Used Game, they are also becoming more and more prone to spending less money out of pocket to pay for something. So I believe we'll see a small impact from subscription games. I mean $15 a month, if someone buys 12 games a year, is only about 3 games per year. Though, as compared, the biggest impact will be from consumers running out of trade in values. It may sound a little far fetched, but I have been seeing a lot more people who are unwilling to pay more than thirty dollars out of their pocket when they have rising gas prices and costs of living to deal with as well. So when someone can trade in three games they already own to pay less than $10 for that spiffy new game they want, they'll do it. The question I pose, though, is what happens when they realize the trade ratio is about 3 to 1, and eventually they either wont have games to trade, or will be stuck paying 30+ dollars per game again.
Most of the people I know who play video games (myself included) rarely have the time needed to devote to RPGs. We work. We have social lives and sig-others to worry about. We are more likely to buy games that multiple people can play together on a Friday night before we head out to a bar. Mario Party is great, as is Burnout. Things like that.
-- bearclaw
I can only speak from my own personal experience...I used to buy at least one game a month. Then I got into Dark Age of Camelot early on in its launch. I didn't buy another game for a year and half after that. I even convinced myself that being completely addicted to DAoC was a good thing--at only $12.95 a month, I was saving a bundle in not having to buy new games. -wolftattoo
So, you're telling me that having quality in an industry undermines it?
I suppose it depends on who you're "helping" or "hurting".
Is WoW hurting other game developer's pocket book? I'm certain.
Is this a bad thing? I don't know: all I can say is the only person my heart bleeds for is the indie developer who's trying to break into this market. But for the EA's of the world? Heaven's no!
- - - -
KickingDragon
And yet I checked on Wikipedia for Lineage (a game my friend raves about) and it says:
Could it be that this person is a bit too much US centric? Actually the article did mention that WoW had over 1.5 million subscribers in China. Perhaps this is just an oversight they made.
"Injustice anywhere is a threat to justice everywhere." - Martin Luther King, Jr.
I got so turned off by the customer-hostile DRM in Half-Life2 I haven't bothered to look at a game since. So why should I care if WoW crashed the entire industry?
I started WoW in January. Dropped in May, due to horrendous performance on the server I was on (Stormrage). There was just so much annoying lag when they released the PvP system with the Battlegrounds, and I was trapped in an area of the game and couldn't even stay logged in long enough to move my character to a less-crowded location in the world.
But... I jonesed for the game. Badly. And I signed back on about two weeks ago, much happier with the server performance, quickly leveling my main up another six levels in that time -- which is great for a casual gamer such as myself.
The game is addictive. It does require a solid time investment. If you're single, I can see where you can be a casual gamer on WoW and still have time for all sorts of games (as well as other activities).
But not if you want to rule in PvP. Certainly not if you want to hit level 60 and then experience all the end-game content, since the game DEMANDS that you collaborate with other real players and team to accomplish some nigh-impossible bosses.
And forget about any other game if you have a job, wife, kids, dog, off-line life.
My XBox gaming is non-existant. I bought a PSP, and so far because there's been no games released since Lumines, so the PSP has been nothing short of a waste -- a filler on airplanes while I wait to log-in at the hotel to play more WoW.
When there's a shinier object than WoW, I may divert my attention to it. Until then -- FOR THE HORDE!!!!!
(Grimloch, lvl 30, Stormrage)
--- -a- "I'd love to change the world, but it'd be easier if the universe exposed its API."
I heard bad stories about the response time of their tech support (in and out game). I never had to contact them myself so I always thought that this was an overreaction of the unlucky gamer.
Now I see the time it takes to answer a slashdot interview.
If Blizzard keeps doing this then people will switch over to the next big thing(TM).
I know I played years of CounterStrike without buying a new game, now it is WoW.
Anything new? no.
What power has law where only money rules.
From TFA: "I don't think there are four million people in the world who really want to play online games every month," said Michael Pachter, a research analyst for Wedbush Morgan, a securities firm. ". . . eventually it will come back to the mean, maybe a million subscribers." . . . "It may continue to grow in China,. . . but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense."
You gotta love a guy who, when smacked over the head with 4000000 subscribers worth of evidence, can still find it in himself to deny reality. This is a guy with a very healthy imagination.
"We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
Granted that I've never played the game, but I don't see how it will seriously hurt other areas of the gaming industry. It may create a bit of a monopoly in the MMORPG field but it's not going to affect the guy who never plays MMORPGs. WoW isn't going to appeal to the guy who is big on the latest racing game or foot-ball game.
I still buy games because I can pay a one-time fee and I've got the game forever. Fifty bucks is fifty bucks whether you pay it once or over six months. I'm just pickey enough to borrow it from a friend before I buy it myself.
I still love Donkey Kong, PacMan, and Space Invaders.
Plus, why in the hell would I pay $15 just to pay a game that I've already bought?
I see another bubble about to burst here.
I don't believe that WoW will harm the industry significantly. It is simply leading the migration to a different style of gaming. Single player games are dying off and MMORPGs are the new thing. Pretty soon every game maker will be making MMORPGs exclusively and the competition for players will stay just as intense as it always has been.
Gaming is like cycles. Many people are in a cycle with WoW. After WoW, they might go to another MMORPG, or consoles or regular PC games, a combination of it all or take a break.
In any case, what WoW is doing is nothing new, in terms of pricing. SWG, EQ, UO, and others have been doing it since the beginning. A game comes, it gets popular and it dwindles. This is a normal process. It would be good if the article stated the examples that I did. There's nothing really new here. The many thing that is changing is the number of people playing games online in general.
As long as I get one of those sexy new enchants from Zul Gurub . . .
http://digg.com/gaming/Dave_Chapelle_Loves_World_o f_Warcraft
It must be good!
Canceled my EVE Online accounts this weekend. Both accounts represent hundreds of hours of... something. Not sure if its work or play, but its a hell of a lot of time. Past MMOG engagements include DAOC and PlanetSide. Both equally large time sinks, PlanetSide being the most fun until they ruined it.
I'm done with MMOG. I appear to have the ability to quit these things cold-turkey after sufficient suffering. I know others can't.
Downloaded Wolfenstein, Enemy Territory. The bugs apparent in the 1.x releases are gone. There are plenty of very active servers. No exp bar to watch; you're uber the instant you start playing. Log off and you're done. Only way it becomes a time sink is when you attempt to develop content.
There you go; living proof MMOGs won't ruin the non-MMOG market.
No, you can't have my stuff.
Lurking at the bottom of the gravity well, getting old
1. I wish I had your free time. 2. You need new hobbies. 3. Go outside.
The gaming industry will continue to exist. What won't exist are the current software houses, not because of WoW but because it's the nature of the beast. Ten years ago Sierra, Dynamix, Interplay, and others were the kings of the gaming hill. Now, they're just fond memories.
In the online community Everquest is fading, DAoC is fading, even City of Heroes is fading. All the supposed "hot! hot!" games enjoy popularity for a while then fade away. WoW will do this too.
As for the original question, WoW has little or nothing to do with the revenue streams flowing into other game developers. The purported "fear" of WoW cutting into game-buying is the sound of marketers quaking (pun not intended) because they promised management and shareholders 15-20% revenue increases based on publication of such scintillating games as "50 Cent: Bulletproof", and the revenue flow is just not happening. WoW is a convenient scapegoat.
As others have said, good games, not good marketing, draws the dollars. The recording industry is learning a similar lesson, as is Hollywood. It just happens to be gaming's turn.
In some aspects I think WoW is targetted at the adult market because I would think most kids wouldn't be able to afford it and I doubt most parents are willing to shell out $15/month for a game unless they are playing it themselves.
As as former WoW player and a somewhat current Warcraft 3 player, I can say that the attitudes and chat on WoW is leaps and bounds more mature than WC3.
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
Personally now I dip into Guildwars, HL2 and the occassional demo (and have had a lot of satisfaction from my nacent Mamebox with an x-arcade stick ) but MMORPGs...seen it all before! And THAT is what will happen with all those millions of WoW subscribers down the line - they will try (hopefully) other games in the genre but eventually it just wont be fun anymore...
Anyways Im just hoping that this interest in RPGs means Oblivion gets some better sales - these days I cant wait to play games without ****** n00bs KSing from me ;)
The amazing thing that I have seen in WoW is the difference between the graphics on a low end machine (my gf has an old dell P3 800MHz) and the high end machines (I have a brand new machine I put together for BF2, complete with 2 gigs of ram and that nice 500 dollar graphics card I've always wanted). It looks good on her machine, and even runs well. On my machine it is one of the prettiest games I've ever seen. They don't go for realism, they go for effect. And they do it very successfully. The fact that it runs on both machines is great as well. And it even runs on my Mac (something which Blizzard has been smart enough to do for every release they've done).
A couple of thoughts ....
.. solid PvP should have been there at day 1 ..., (hey it is Warcraft right?), ... but EQ2 was chucked out the door similar to Star Wars Galaxies. Sony is more worried about keeping the subscription teat lactating than producing something revolutionary and polished. (Of course, one need merely look to other genres like the movie and music biz to know that very few of the big names are doing more than churning out crap these days.)
The folks at Sony (Raph, etc.) are responsible for their own problems with EQ2. They rushed to get that game out the door as close as they could to WoW, even though WoW was much farther along in testing. If they hadn't made hasty decisions in order to try to contain the "virtually" certain EQ exodus to WoW, and instead had invested that time on producing a truly innovative game, they could have won back mindshare from WoW when it hit its inevitable "fallout" with players: the (similarly rushed) launch of "battlegrounds".
Now I'm not saying WoW wasn't rushed too,
Now, on the topic of WoW, I played it to the "uber" end of the game, as I did with EQ for many years, so I know what I'm saying when I say that WoW was a rather big disappointment for me. I've been playing MUDs since 1990, and writing them since 1992, so I feel I have a good idea with what has been done and what remains to be done in this repackaged world of distributed MUDs with 3d graphics and perty textures. In short, WoW was disappointing in its inability to deliver a good mechanism for player-created content.
So basically WoW delivers an experience of "EQ like it should have been" (gosh I thought that a lot playing the game), but it was hardly revolutionary. Once you've explored the content in these games, it is up to you to make the content, or simply to get used to doing the same thing again and again. Its not so easy to build games "on the game", and the games that are there just become a treadmill for the powerlevelers. (E.g. battlegrounds "flag cap" trading.)
Now, I realize that many people will never hit the top levels of these games, and they may enjoy the journey, never "see it all" or even come close, and certainly try the game from the shoes of multiple classes. More power to them. Personally, I think I'd find that boring after awhile too. After all, there is only so much variety the game can deliver with their quest and combat engines.
Now back to what remains to be done... I think that's clear to me. Way back in the days of Diku and LPMUD, when players got to a certain point in the game they became "gods" or "wizards" and contributed content. With LPMUD (or MudOS) and some other dynamic engines, players could actually contribute code! (And yes as a Java developer for the last 10 years I know damn well about the inherent security risks and how to mitigate them.)
I want a fantasy (or scifi, or spy, or whatever) MMORPG that lets me contribute content and code to a dynamic world. I guarantee you a game like that will be innovative because the players will make it that way. And there are ways to keep balance, manage exploits, etc.; if you don't think so, go and look at the text MUDs that have been dealing with this for 15+ years. This is not just another "oh gosh he wants dynamic content, its too hard to do!" post -- like I said, go look at the numerous text MUDs that have been working on these issues for a decade or more. (And yes, I am personally working on my own solutions to these problems, "for the good of open source" (tm). Links to sourceforge project in my profile when I put it there).
Now before anyone links "Second Life" and such, let me remind you that those "games" are hollow in not having the cool backstory and "out of the box" content that something like WoW delivers. You need both, really, and I think running around buying jet packs and clothes in second life sounds as exciting as playing Sims Online, and we've seen how that is going.
(1) gamers that play one game
(2) gamers that play more than one game
Seriously, I knew some EQ players that only played EQ, and that was it. I know other people that play one game, and never buy new games because they have their one game.
For those of us that play more than one game, a game like WoW, no matter how good, is not going to keep us from buying other games, because we like to play all kinds of games, and aren't going to just want to play a good MMORPG, we want to pay some FPSes, some RTSes, maybe even some TBSes. Hell, sometimes we want to play on a PC and sometimes you can't beat sitting on the couch with a GC/PS2/xBox controller.
The game industry should quit worrying about the best way to milk gamers (up-front v. subscription) and worry instead about producing quality games.
If you want my money, forget about the subscriptions. Make a good game, and lower the cost of said game (or give me a raise).
I for one cannot remain entertained playing onyl one game. I do play WoW, and I do play it a lot (well by my standards at least) but it's not the only one by far.
Games are my primary entertainment, I do not find TV or movies as much entertainment/hr or entertainment/dollar. I do watch TV and movies sometimes, but not nearly as much as I game.
Well, I find that WoW only inrests me so much. After playing it for a few hours on one night, I'm not really that inclined to play it again the next night, I want something different. I do frequently replay old games I still have, but I like new stuff. Currently, I'm eyeing KOTOR 2, it looks fun and I reall could go for some single player RPG.
So my bet? WoW may have a slight negative impact, but not a huge one. Please don't forget that a minority of gamers play it. There are still tons of gamers that don't do the MMORPG thing. EVen those of us that do, many play other games as well.
Everquest didn't kill the gaming industry. Neither will WoW.
For instance, a lot of people used to watch Star Trek. Yoyos, pet rocks, WoW...
Slashdot: Where nerds gather to pool their ignorance
"Look, Matrix Online is good, but it's like being in the early 90's and trying to put a fighting game up against Mortal Kombat or Street Fighter; it's just not going to happen. There are a lot of other online games that are just sucking wind right now because so many people are playing WOW."
You know what, it was possible to put a fighter game against Street Fighter and Mortal Kombat, it was Ultima Fighter. But aside from that, Mortal Kombat was put up against Street Fighter and did just fine. It's not like you can't have more than one title out there... if one game is taking in all the bucks, it's because it's a better game. In the same way that we all laud Google for putting out a better product and swallowing up the market share, we should be lauding any game that does so well that it's competitors feel small and unloved.
That being said, a multi-player game is a different situation from an arcade game. With a multi-player game, it's not going to be fun if there's no-one else playing. I don't really see how the MMPORG's even get started, who wants to be the first one playing? Who even wants to be in the first thousand? I don't know.
So maybe online games are in a different position than real world games. I don't know.
There's no point to this post.
--
RumorsDaily
I haven't played online poker, xbox, or any other computer games since I picked up WoW 2 months ago...
From TFA: "I don't think there are four million people in the world who really want to play online games every month," said Michael Pachter, a research analyst for Wedbush Morgan, a securities firm . . . ". . . eventually it will come back to the mean, maybe a million subscribers."
Yeah, it will drop to ~1 million. Should happen right about the time that the other 3 million subscribers start playing the Next Big Thing(tm).
Meanwhile, Blizzard is earning over $500M per year (never mind the article's math, which assumes subscription fees are equal in all countries).
"We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
Then again, WoW is a fresher exscuse as to why the game industry is hurting as blaming the pirates seems to be losing its momentum (see Hollywoods losing battle)
As an ex-player of both EQ1, EQ2, and WoW I believe that the competition that WoW adds to the MMORPG industry is extremely healthy and that those people who play this type of game genre do not typically fit the target audience that most single-player games tailor themselves to.
What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?
Its the current "hot shit" or flavor of the month, which means once the bulk of the players get through the game and get bored they'll quit. From what I've seen the Hardcore players are bored with PVE and the PVP.
Because it's blizzard and it's warcraft WoW got the attention of people who dont know/care about MMORPGs.
Will the rest of the industry suffer? YES, but hey the gaming industry is going the way of Hollywood. And its quite obvious that you can only make SOO many sequals.(although hollywood is limping on sequals)
The Solution is simple. Make Better(as in Fun to play) games. And dont be like EA
WoW is still lacking in some areas. I've been playing it for a month. I have also played Saga of Ryzom for a few months, Anachy Online for two weeks, EVE for a month, and just had a few hours in Everquest II last night.
MMO games are going through a similar transformation that the internet went through back in the late 80s. There are a few MUD's I'm sure that would be fantastic and mature games if they simply had some cool glowing graphics effects and mouse clicky button things.
It's the success of WoW that will inspire a much higher standard in the genre in future. I'm personally interested to see what D&D Online will conduce. I have a feeling (it's in my right knee) that D&D Online and some other up and coming new releases will steal some of WoW's gamers away, but only if they "get it right".
I have another feeling the intial release date of some of the up and coming MMOG's will be set back to address the new issues that WoW has introduced.
MMORPGs are designed to take up huge splurges of time. A PC/Console game doesn't require an ongoing subscription so they don't have to slow everything down to make people continue to spend their dollars on something just to get their latest epic gear upgrade, etc.
Another advantage PC/Console games have is no lag, no server downtimes, no idiotic kiddies that attack your level 12 character with their level 60 just so they can laugh at you.
What it does mean though is a change in the thought process for games developers. I'm sure that this has already been happening for a little while, at least.
Are there any dev's who want to comment?
-JB
"I love deadlines. I love the "whooshing" sound they make as they pass by." - Douglas Adams.
What this really comes down to is that now that the media has found a great new target in computer/console games, and they've beaten down Grand Theft Auto (which I personally despise, but find the reaction to it in the mainstream silly), they need a new target!
World of Warcraft! OMG, they make billionz of bucks, they let you spend time playing a game, shoot - Blizzard will probably be accused of causing Katrina because the levy workers were busy playing it or something.
Every video game, EVERY ONE, is a fad. I happen to love WoW. That won't last. Nothing in the gaming industry does, nor should it.
Check out this quote in the last paragraph of page 2:
"It may continue to grow in China," Mr. Pachter added, "but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense."
What he's saying then, is that Chinese people have no sense of accomplishment, yet Americans and Europeans do? My my what a complete dolt. By that same token, can we also say the same about Americans and football?
This guy is pulling rabbits out of his ass. It'd be great if there were websites that tracked these industry "insiders" and their predictions, making them accountable for the trash that come out of their mouths.
I was going to play my violin for the games industry but it's so small I lost it. Oh well.
:)
The next article will be: "School is back in and it is costing kids time to play games, up to 6 hours a day! And this doesn't even include other activities - like sports! Is that going to impact the sales of games?"
To be honest as a post-college working stiff, I like the fact that after 10 pm on weeknights the WoW servers are quiet and tolerable
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
WoW is good for the industry extremely good. Do you remember when Bill Gates explained that his software was half-working, not working as marketed and absolutely not stable because progamming an OS was hard, a huge job into which errors would be made (I really don't feel to go trough the web for a link to this story... sry)?
remember?
The fucking judge agreed so now its common practice to market stuff you just don't deliver, to ship non-working product, to sell extremely low quality product very expensively to consummers (in computing of course, where bad products are the norm). WoW is bringing that mentality to gaming. WoW is the single most despicable product to have hit my computer in years. Their servers are constantly down, the amount of bugs in the game is stagerring, dupe and exploit are used by wise-ass no-life players and Blizzard does nothing about it. This game is an EXTREMELY bad product. The game in itself is a load of fun, for real, leveling a character by making him run trough spots of creatures that look like they were painted on the landscape using a cloning tool, who aimlessly move about with no other purpose than being killed, is fun, experiencing great adventures trough a series of one paragraph text with multiple english errors which are fed to you each 15-20 creature killed is a blast, I'm sarcastic but this game truly is fun, for real, I especially like to PVP in the battleground, its just that you have to experience the rest of the game to fight in battleground, anyways, I challenge anyone here to spend 5 minute in the game without encountering at least one bug (creature placing themselves over you, they litteraly go trough you, you stand in the middle of them while the fight go on, so you have problem selecting yourself and it constantly tells you you are facing the wrong way, etc., telling you you are too far from a creature when you are hugging it, creatures dispearing after a stun just to see them reappear amidst their mob friend who will gladfully all jump on you... and so on and so forth), just that, 5 min.
Wow is a benediction to all game company, it is the new standard for whats acceptable as far as mediocrity goes in gaming, if hordes of morons can pay 15$ per month for that...
...I bought it just recently, already at lvl 11 of 20 max. Hitting max isn't the goal. What I like about it is the co-op with my friends. You can't be a one man tank, I could easily be beaten up by a group of level 3-4 monsters. And for the strong monsters, you *need* the cooperation.
Live today, because you never know what tomorrow brings
I don't know about the rest of you, but I can't stand MMORPG's after a certain period of time. Of course, all of them are fun at the beginning, but I've found that the fun degenerates over time. Every time. WoW is no exception.
However, I've been playing my GBA and DS games forever, and haven't gotten bored of them yet. I just feel that MMORPG get "too same" after a while. I'm sure the single player games get boring after a while too, but it's easy to switch. What's stopping me from putting in a new CD/Cartridge in?
Games like WoW are a little harder to quit for me because I've spent so much time building up a character, and quitting makes me feel like I've wasted a lot of time and money.
But then, I'm not a heavy gamer, either.
I think the real question is will the success of WoW affect the piracy rate of games? =)
There's no way to play on Blizzard's servers without paying the monthly fee, and I know quite a few WoW players where WoW was one of their few legitimate purchases in a LONG time... and since they've started, they haven't bothered downloading any other "gamez"
Kormac
Boo hoo! We can't make a game that's better than out competitors! Let's complain about it! This is absolutely ridiculous. It should be obvious to anyone - especially people making games - that going to a monthly pay model with masively multi-player games will decrease the amount of games purchased, since people only use 1 or 2 monthly services of the same type, be it phone, gas, electric, car insurance, and internet. Did they suddenly think people are going to subscribe to 30 different game services?
Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
If you don't adapt from the old you die
Nuff Said'
What kids are missing out on isn't other games; what they're missing out on is stuff like physical exercise, sports, and face to face interpersonal communications (i.e. real playtime with real people). Humans, and especially kids, are NOT meant to sit in a chair and stare at a computer all day long.
as a Java developer for the last 10 years
aha, so that's where the mythical "10 years of experience of Java" developer they ask for in job postings is! Wasting his time on MUDs!
Maybe they should make a fallout three... Because it wasn't broken, so don't fix it. *a hem: Tactics*
I would have to add the Fallout series to the list of single player games with replayability. Well, Fallout 1 and 2, Fallout Tactics has too narrow a storyline and becomes somewhat redundant during replay.
The thing is, once you get enough single player games its easy for them all to be replayable. With as many PC games as I've collected over the years, I have a rather large library that I can cycle through. I've managed to play largely-linear games like the Myst series over and over again simply by putting it down for a year or two and then revisiting later. Perhaps I'm alone in this though.
Fully licensed blockchain psychiatrist
Did UO reduce sales of single player games or keep people from playing other online games? Didn't for me, I played UO, AC, EQ, DAoC, CoH, EQ2 and now WoW. I still buy the occasional strategy game that is worth a shit (few and far between in my opinion).
I can't see any truth to the idea that WoW is stifiling the gaming industry. WOTC didn't stifle the gaming market the way everyone said it would with Magic, in fact, the open gaming license helped a lot of small time publishers put out good product that people felt comfortable purchasing
Maybe that's a bad analogy, but I can't think a big player in the game hurts everyone else (I actually think Microsoft has done a lot of good to the PC industry buy making computers main stream.
Does windows suck? Yeah, parts of it do.
Are there some outstadning open source alternatives? Definately.
Why?
Because pc's are common enough that just about anyone can go download a distro or development kit and write their own shit if they don't like what they see out there.
amen.
This article has recently been linked from Slashdot. Please keep an eye on the page history for errors or vandalism.
This is a pretty silly, vastly oversimplified analysis. Yes, World of Warcraft is very poular. And yes, MMOs create a certain mindset where some players feel like they're not getting their money's worth if they're not playing as often as possible. But that hardly means that other games will seriously suffer. As for the Need for Speed example, duh, yes people will consider playing Need for Speed over World or Warcraft, because they're totally different games!
Even people who like MMORPGs and have an investment in a particular one which they like very much will still want to play other kinds of games. Come on, guys, be serious.
I awoke at approx. 1630 local time. :P /. :D
Start work, security as 1830
Get home 0700
Play Wow
Realise I don't have enough rest XP built up
Logout and check
Ooooh, something about WoW
Wish I had the time to spend all that time playing games.
... I'm lucky if I get a couple of hours of gaming time a week, and by that time all I want to play is something extremely violent and gory. If I get too engrossed in a game I risk not getting enough sleep or getting into work late, which isn't good. I hardly ever watch TV, or have the time to read either. I do spend too much time online though, that's my vice I suppose.
But instead I have to go and earn money, socialise in the real world, keep the house 'girl friendly', sleep
As somone else may have pointed out, the problem in the game industry is internal. Game quality has fallen, and in the MMO frenzy things like AI have been pushed to the side. I'd figure that the MMO scene is the catalyst for the problems in the game publishing world. Though it is also just a harbinger of change. After all, why create a game that you sell once for $50.00 when you can get $50.00 and a monthly stipend to boot.
Another consultant who stuck it out.
"We are the Priests, of the Temples of Syrinx..."
This quote from the Times article just killed me. "It may continue to grow in China," Mr. Pachter added, "but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense." Is this guy clueless or is it just me? What does a multi-billion industy have to do to get a little respect?
What do movies and TV do for people again? In games, we get the story, some escape, and we get a sense of accomplishment too. So what is Mr. Pachter trying to say?
I say stay tuned, keep playing and ignore Wedbush Morgan. They have no imagination.
When a Ball Dreams, It Dreams it's a Frisbee.
Why do I need Blizzard's permission to implement a server of a protocol?
Yeah, I remember a few years ago when EverQuest killed the game industry because of the monthly cost and time investment. As a result, there have been no innovative games since and the industry is dying.
Can I take my tongue out of my cheek now?
I don't see how a popular, engrossing game can harm the industry as a whole. It's like saying Star Wars harms the movie industry, because Star Wars fans spend so much time enjoying the films. While it is true some gamers might spend time on WoW that would otherwise be diverted to other games, you also have to consider that WoW will entice more people to become gamers, and to give up non-game activities to play WoW.
With regards to MMORPGS in particular, WoW's dominance is a natural consequence of the network effect. All else being equal, people will prefer an MMORPGS with more players to one with fewer players. It's the same as in the operating system industry - people lament the lack of innovative alternatives to Windows and OSX, but they aren't willing to deal with the consequences of using a "minority" OS (e.g. lack of drivers and software). Game designers might lament their inability to crack WoW's market share, but that's just how things are.
Game companies like to pretend like an EULA is a legally binding contract but it's not, at least not yet, and we want to keep it that way. With a real contract, there's an exchange, and that exchange is agreed upon beforehand. Like my bank and I agreed that they'd give me money to buy a house, and I'd pay it back on a regular basis, with intrest. Also contracts are open to negotiation, since it's prior to the execution of the transation, the sides can bargain. The other side doesn't have to accept what you want, but they have to consider it. Finally, there's a signature, a real proof that that you agreed and (in theory) read and understand the terms.
EULAs are all ex post facto. You have already done the exchange, money for goods, you get home, open the box, and all of a sudden they try to hit you with a contract. No, wrong answer. Teh sale is completed, you don't get to dictate terms to me. I mean what if I don't agree? Espically given taht stores don't accept returns on unopened software.
I mean look at it this way, what if I put a blatantly silly term in there like "By buying this product you agree to pay me $1000 per month for a period of 10 years." Obviously that's stupid, however it's a clause that could be in a real enforcable contract. Nobody would say it should be enforcable for a peice of software who's box you happened to open, however.
There's also just some common sense to it. People should not be required to read and understand a 10 page dense legal text to buy a simple consumer good. A toaster maker doesn't expect you to read a 10 page EULA for a $50 toaster, why should a $50 video game be any different? I mean hell, the lease I signed at my previous apartment was, literally, shorter than a normal EULA, and easier to understand, and this was an important document about matters of thousands of dollars and the place I was living.
Just because it's written in an EULA doesn't make it legally enforcable and SHOULDN'T make it legally enforcable. We do not want a world where peopel can spring supprise contracts on you after you've already bought something.
No wonder the game is wildly successful! Blizzard did their homework and discovered the younger MMORPG crowd is attention deficient. My subscription ends this month. Flame on...
Blog: http://richardrandomrants.blogspot.com/
Let me see... If I bought WoW and played it for a year, I would have spent 230 dollars on it. That's way too much! I'd rather buy other games instead. A game that charges $15 a month is not a game I want to play.
Heck, it was even in the comic strip Foxtrot this morning.
.... those are getting really out of tune, IMHO.
Me, I'm busy playing Sims 2: University. Yeah, I work at a university and I play a game about being at a university.
Now that is strange.
One would be better off asking why the success of Nintendogs, WoW, and Sims and so on isn't causing the industry to question why it keeps cranking out money-losing FPS games
-- Tigger warning: This post may contain tiggers! --
EA not so long ago was consuming other companys in borg like style, pumping out stupid games and still making a killing. And now they want me to cry them a river when someone is handing their own ass to them? when will these retards learn you don't have any kind of RIGHT to make money, you have to EARN IT.
If you mod me down, I will become more powerful than you can imagine....
I am paying for WoW. And they are right, I don't feel inclined to buy the latest game out there. But the reason is not because of WoW. It's because the inudstry is crapping out a million shitty games. Need For Speed heh, If I had to play that game I'd be in need for speed too.
-MightyGiant
I have a feeling this "research analyst for Wedbush Morgan" has never played a video game in his life.
Mod Parent Up
As somone else may have pointed out, the problem in the game industry is internal. Game quality has fallen, and in the MMO frenzy things like AI have been pushed to the side.
The other trend is to money-losing FPS MMO games. I'm not saying it's not a great recruiting tool for the Army (and I spent seven years doing it for real), but the falling game quality is highly correlated with that.
We need better stories and more balanced and progressive gameplay, not extra tech chrome.
-- Tigger warning: This post may contain tiggers! --
Exactly my thoughts as well. I barely have enough time with my day to day life to find half an hour here or there to play a video game, and then I think i'd nearly rather do something else, although i do enjoy the occaisonal game now and then. I've found my g/f's Nintendo DS is perfect for this kind of thing. Pick up and play for 5 or 10 minutes at a time is my kinda thing. Plus I'd rather play a game that requires skill, rather than enormous amounts of time to get anywhere.
Personally, in the the year and half since I started playing Eve-Online (http://www.eve-online.com/ the only games that I've spent money on have been for PS2 or XBox. For PC gaming, Eve has satisfied all my gaming needs. I can jump for a quick half hour of missions or mining, or spend hours involved with team operations. The only other PC based games that I go to now and then is Flight Simulator or Empire Earth. And Eve is updated enough to keep it challenging and interesting.
TheTiminator
I've been playing it recently, and I'm really impressed with just about every aspect of it. Apparently it isn't selling very well despite critical acclaim...very sad.
Yeah, I have a webcomic...
Really should be called EUWEs ... End User Wallet Extractors.
The higher the technology, the sharper that two-edged sword.
Even if there are a lot of wow players, people often play more than one game, so there is nothing to worry for game makers.
I am a D&D geek. The online MMORPGs simply never appealed to me. I am a computer gamer though, eagerly awaiting the fall release of Civilization IV. So, am I an anomaly or a member of the uncounted majority of non-MMORPG computer gamers?
I strongly feel it's something the industry can ignore. WoW can only absorb players attention so long as it's the best alternative out there. Without regard to the time investment, the majority of players would immediately drop the game if something better came along that offered an experience more like what they're searching for.
Mind you, I'm not a WoW player, I was an EverQuest 2 player, but it's the same dynamic. As soon as Guild Wars came out, I dropped EverQuest 2 because Guild Wars appealed to me more. I think it's a mistake to talk about, and view it, in terms of an "investment". It's better viewed as "renting entertainment".
The simple fact is, as great and addictive as these games are, they've only scratched the surface of the possibilities. We don't play them because we're invested, we play them because there isn't a superior alternative. We play WoW for the same reason people played Pong; because that's all there was. But when Pac-Man came out, no one took a stand against it because they had invested too much time in Pong already.
To pro-actively handle a counter argument, that in MMOs you accumulate virtual goods which differs it from the Pong scenario, I disagree. Even with Pong you had accumulated something, actual experience in the game controls, but we were all willing to give it up to play the newer games.
Blizzard is a single entity, and ought to be treated as such in standard American English.
e.g. "Blizzard is hurting the industry", not "Blizzard are hurting the industry".
You sound like a redneck hick.
WoW is a game that appeals to a lot of people who would not otherwise play computer games regularly, myself included. It gets people in the habit of gaming and interested in what else the gaming world might have to offer. Since I started playing WoW I've bought three other MMOs and one other computer role-playing game. In the end I still prefer to play WoW, but that is because it's a better game than City of Heroes or EQ2 (for me at least).
Any game that demonstrates the ability to draw people outside of the traditional gaming industry will inspire investors to start making games to interest those new groups.
Ultimately, the reason I don't play many other games is because they don't tend to hold my interest - that's the fault of the game designer, not WoW. Show me another game that can hold my interest with the broad choices of things to do, great graphics and music, and interaction with a large number of other players, and I'll go play that game too. (But I'd prefer that you wouldn't - my wife is peeved enough at me as it is =P)
I have ADD. I discovered gaming well after I developed ADD, which was in 2nd grade. I wish I'd discovered gaming earlier, as I strongly believe that watching television with commercial breaks 4 times every half hour had a profound impact on the development of my young brain. My parents thought video games would be bad for my development. When I discovered them by way of my exploration of computers, I found that I finally had a good excuse to concentrate on something for hours on end. Books couldn't do this, since the books in the elementary school library took me less than an hour to read each. I'd read 4 Boxcar Children books in a single night. Only video games could get me focused on something long enough to really block out distractions. This is often thought of as a bad thing, as a sign of addiction, but for someone with ADD, it's very therapeutic. I have no idea if it's therapeutic for the ADD itself, but it's a stress relief like none other, which is quite critical when you're the smartest kid in the class and you can't write more than two lines on your homework in 6 hours, and nobody knows why. (ADD without hyperactivity didn't exist in DSM-III, and DSM-IV wasn't out when they first tested me)
I was never addicted to gaming, but it was certainly my default. When in doubt, I played games. My parents thought it negatively impacted my schoolwork, because I was gaming while I was behind on my work. Of course, it wasn't really a choice between gaming and doing my homework, but rather a choice between gaming and sitting in front of the homework all night, maybe managing to write a few lines, if I was lucky. Of course, as I got older, I found other things to be doing with my time. Suddenly there were books long enough that I could only read one in a night. As I and my friends reached driving age, my well-meaning parents' ability to keep me at home when I was behind on my homework (which was pretty much all of the time) was sharply curtailed. There were friends to hang out with for hours learning about industrial music from. Girlfriends to spend hours on end with... ummm... talking... Having a default focus when I needed to settle down was no longer healthy.
Since then, I've never played a game for more than two weeks before putting it down for a long time or forever. A couple times a year I'll pick something up, usually something with a coherent single-player campaign, play it through, and then I'm done. As wonderful as gaming is to help me refocus, once I'm refocused, I want to do something else useful with that refreshed mental discipline, since it's so hard for me to come by, and there are so many things that need it.
There's no failure quite as dissatisfying as a complete and total solution to the wrong problem.
I've stoped buying a lot of games, since games I buy now are a waste of money... I play an MMO (I don't play WoW, it's a good game, but invested too much time in FFXI) in my gaming time, so the only non MMO gaming I play now is stuff that I can pick up and play for 5-10 minutes here or there. But I don't think it will be the death of non MMO gaming... just like I'm sure FPS's like Doom took big chunks of profit from regular gaming, WoW and others will do the same, but just as we still have a lot of non FPS games, we will still have a lot of non MMO games.
I got WoW last November.
/played than I'd care to admit. It's saved me a lot of money. I've been cooking more and therefore eating better (eating out takes more time than cooking a good meal typically does) and spending less. All in all, WoW is saving me a lot of money.
I haven't purchased another game since. I reinstalled and played HalfLife 2 for awhile, but that's about it. I've only played WoW. I have two characters (level 50 druid, level 60 warlock) with more time
Will I switch games? Probably not. I've got a time investement in WoW. I've got a social investment in my guild. Heck, I found out a guildie was local to me and appropriate for a job and got him hired for our helpdesk because I knew he was a straightforward easy to work with person based on my WoW experiences with him.
Will I play a single player game again? I've got a PSP for when I'm on the road. So, not bloody likely. I'm looking forward to an expansion, the next patch, and getting my hunter leveled up on a PvP server.
I'm playing WoW right now on my PC while I read this on my Mac Mini.
Am I typical? Dunno, hit the reply button and tell me.
Anyways, enough rambling .. game designers, get to work, and PLEASE go back and look at MUDs that have stood the test of time.
I don't think the designers are the real problem here... Raph, for example, was a long-time MUD geek before he got involved with UO. I think the real problem is those that look at the bottom line...
Sounds like what you'd really dig would be a Neverwinter Nights that has more depth and capability.
Since WoW came out I've purchased two new games. I used to buy that many in a slow month. I look at it as a money saver - for $15 a month I get a lot more gaming in then I ever get out of most games I pay $50 for.
On a related note, Everquest always had the potential to do this, but the horrible sever instability in the first few years of the game meant having to keep other games on hand for all the server downtime.
WoW hurts my wallet and my soul. While I understand the business model that has been implemented in wow and other mmorpg's and even understand why I have to pay for it every month, I still hate it. WoW was the first game that made me take the plunge into monthly payments, and as a consumer I am not satisfied. The game is beautiful and entertaining (one quest that was entirly underwater blew me away), however its still the same thing over and over. I dream of a mmorpg that allows the players to have a greater control of the world they inhabit. Imagine guild generated quests and items. I could continue to gripe about the problems with wow but I have to level.
But the key here is that WoW also has a monthly fee that would have potentially gone to other games. StarCraft only had one expansion, and was never (is never) a monthy fee.
A couple of the developers on an open source project I'm involved in are big-time WoW addicts now. I wonder if there are many devs out there on various projects who now prefer to spend their free time gaming instead of coding?
Seriously, just remake the damn games.
Update the graphics. Move some things behind the scenes (make turn based RPGs pseudo-real time, by not showing the turn changes). Copy all the dialog, maps, etc.
I would love to play some of the RPGs and Simulations (X-Wing/Wing Commander) hits from the 80s/90s on my 2000s system.
Look how well Prince of Persia did and that was a total remake. It would take less people to remake X-Wing, Warcraft I, Balder's Gate, etc. The foundation and structure of a hit game are already there, just replaster the walls and slap some new paint on.
IF's been diouing MUDs since x and they were better" post.
well, I did muds a very long time ago, and they sucked. Do you know why? Player created content. 99.9 % of which suck-diddly-ucked, Flanders.
Look at Biowares player added content..SUCKS. Maybe one out of a thousand moduals is really worth a damn.
OTOH it would allow for yet another giant module re-creation.
The Kruger Dunning explains most post on
Just when I needed them.
I think someone slipped something into my shake.
lets try again:
"I've been doing MUDs since x and they were better" post.
well, I did MUDs a very long time ago, and they sucked. Do you know why? Player created content. 99.9 % of which suck-diddly-ucked, Flanders.
Look at Bioware's player added content..SUCKS. Maybe one out of a thousand modules is really worth a damn.
OTOH it would allow for yet another giant module re-creation.
The Kruger Dunning explains most post on
(Enter Dexter in MegaCorp Games)
Dexter: "Bad news sir."
Balldy: "Just tell me it's not WoW."
Dexter: "Sorry sir. They've logged another 10,000 players. I'm afraid they've cut our user base again."
Balldy: "I'm going to f***ing bury that guy, I have done it before, and I will do it again. I'm going to f***ing kill WoW."
Join the Slashcott! Feb 10 thru Feb 17!
That might be true for American English, but don't try and foist your Yank oddities onto somebody who is actually English. American English differs from proper English in a number of ways, this being one of them.
You sound like an ignorant American.
Bogtha Bogtha Bogtha
I can tell you it seriously damaged me, I can't go outside and deal with jiggly polygons without pinching my helmet.
First I played during the open beta and then I started a new character. I only got to around level 17 when boredom set in though. The game just felt like a chore. Then I tried Guild Wars and after a while that felt like a chore too.
Then I tried Anarchy Online (which you can play for free at the moment) and so far I'm hooked. The storyline is pretty cool and people actually have an effect on it. Plus it has a very social side to it with in-game DJs, parties and so on. It's very hard to get into (steep learning curve), but very rewarding when you figure things out. It's the only game I start on my PC these days. The graphics aren't as great as WoW or GW, but the gameplay and role playing elements are awesome.
Against the grain
Bunch of good-for-nothing video zombies!
This issue is a bit more complicated than you think.
While I don't think contribution of content to the game by the players is a wise idea at all (besides the inherent security risks, few would actually want to contribute to a game they paid for without due acknowledgement, something that a company cannot legally offer if the content actually goes into the game), you do make a very good point. Changing the game every so often will contribute to the game's longevity. By changing, this can mean anything, from new places to explore, new items, new features, to even new mini-games.
Gaming companies have been doing this, to a certain extent. However, they have always released them as expansion packs that people have to buy. This fragments the community, as some people will inevitably buy the expansion, and some will not. Repeated fragmentation will eventually lead to the downfall of the MMORPG, as the player base is really what makes a MMORPG. The key is to force updates on everyone. It is safe to assume that anyone playing something like WOW will have broadband. By periodically releasing patches that add content, this continously freshens the game, keeps it interesting. Somewhat aside, not all new content needs to be done client-side either.
Psychologically, people will tire of a game eventually. That's how it is. And more often than not, they take some of their RL (Real Life) friends with them when they leave. To attract new members into the community, it is important to do a significant name change. Name changes, subtle or not, (and box/title artwork redesigns along with it) after a major patch that changes the game significantly would make the game sound new. There will be a little confusion, but good customer service policies can satisfy the people who bought the same game twice, once under a different name.
Finally, there are several drawbacks to long-running MMO games, especially MMORPG's, that will also prevent the attraction of new players. Uber-high level l33t characters might bully the n00bs and discourage them from playing. People might also want to go back, and be discouraged by the need to rebuilt their character from the ground up. Items of great rarity or very rare unique items might already have been found, leaving the newer gamers with no hope of ever getting any prized item. There are many ways to fix these, especially if the game is continuously getting updated with new content or features for the latter issue.
Oh yes, as for money, well, a new release of a game or an expansion will create a quick infusion of a large amount of money. However, putting money into maintaining a fanbase is nowhere as risky or as expensive as completely redesigning a game from the ground up. In fact, if done right, it could almost be like releasing a new game every so often, but with the same graphics and sound engines (with a few bug fixes and internal updates perhaps), and with the added advantage that new gamers get all the features of the old game, and old gamers get to keep whatever they've built up.
Anyway, it's a little off topic, but these are my thoughts on how to make a MMORPG last for a long time. As I'm typing this last bit, I have in my head Highlander. In the end, there can be only one...
"If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
Should BLizzard be able to force you to do what they want with the game you have purchased?
Sure they can put it into there EULA, but that does NOT make it so.
I acn sell hammer and make you sign a piece of paper saying you will only use it with 10 penny nails. If I tried to get a court to stop you from using it on panel nails, I'd be laughed out of court.
The Kruger Dunning explains most post on
To me the only serious competitor to WoW is NWN, but then I'm an old skool RPG geek (AD&D PnP steez)
WoW, kick butt on the graphics front
NWN, allows you to create your own content and the community that has evolved surrounding this is amazing!
WoW: buy the game and sell and little of your soul every month for subscription to their servers
NWN: Buy the game and get free access to any of hundereds of FREE servers worldwide
You seem like a dedicated gamer, and I have had great fun playing with "real" gamers. The reason why EQ and City of Heroes blew it is because they drove away all the good gamers.I've heard this first hand about EQ, and observed it myself on COH. Haven't played WOW yet, but from what understand, they haven't missed a step. As for COH, it has now mostly a bunch of idiots that dont have the first conception of team play. In short they are mostly a lot of wining babies, and will get flamed for this, plenty of them are stupid broads. How do I know they are girls/ women? Because they seem more interested in making a connection, like exchanging phone numbers or email addresses. And most of them have problems that you could really care less about. After all the game is suppose to be to have fun, not play Psychiatrist. Wonder if the Sims has a psychology character?
Sierra On-Line didn't do it themselves.
But Anonymous Game Developers (formerly known as Tierra), a group of highly motivated fans, are working to make one.
They already made 256 color remake of King's Quest I (Sierra did only remake the old AGI [160x200 16col] to SCI 16color. No 256 point'n'click color) and King's Quest II+ (with additional content, hence the +). Both game are available free for Download.
Note though, that these remakes don't use Sierra's old SCI engine, but with Adventure Game Studio engine. Therefor, you won't be able to play them on whatever hardware you want with FreeSCI, you only have a less versatile binary-only interpreter for Windows and Linux.
Sierra did also 256 color remakes of Larry 1, Space Quest 1 and Police Quest 1.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
I'm posting anonymously because I don't want to get anyone in trouble, but... from what I hear (from people on the team, no less), most of the Need for Speed developers play WoW and take great pride in their level 60s :)
Typical European collectivist mindset at work, subtly working its way into the language itself.
The United States is the dominant superpower on the planet, and this site is owned and operated by a US entity. It is not unreasonable to expect standard American English to be adopted as the standard form of communication in such a forum.
You also may want to consider brushing your teeth on occasion, while you're at it.
On average I purchase about eight games a year. Roughly one every six weeks or so.
Between November 2004 and May 2005 I played WoW. I didn't buy a single title in that time. Infact didn't do much beyond keep my seat warm. I invested just over 1100 hours of my life into WoW which I enjoyed for the most part but grew bored and quit.
Since I have quit I have already purchased two games and there are a few titles coming up that I will buy as well.
As a Mac user I have always been impressed with Blizzard. Some of the greatest games of all time and all available as dual format Windows/Mac.
Congratulations on their WOW success.
"Cut into buying across the industry" ?
Huh?
Is it just me or isn't there some terrible assumption here?
Since when has "cutting into buying" been something to worry about???
Do we complain about Ipods "cutting into buying across the industry" ??
Did I miss the sign which says "donate to EA"?
Real fear? They're scared? That people wont buy their game? Why? Because your game is NOT as good as WoW?
Is the industry admitting that their products are not competitive?
And this fear, is being reported as "helping or hurting the industry"?
Wow, it sounds like I'm reading the painful part of an Ann Rand novel. ?
Is it just me, or is this being reported in the same tone and style used to report "threats"?
A real fear we might bungle up laying gas pipes.
A real fear that WoW will cut into buying across the industry.
How are we tolerating such reporting?!
Interesting post, but I'm guessing most people just want to play the game and don't want to bother making a game themselves. You're certainly in the minority.
Also, the Java language wasn't release to the world ten years ago, you liar.
Being #1 MMORPG of the world may be not impressive at all. It's due to the great success of the WoW series instead of the game being the best game ever. Others like ragnarok online were much more impressive since they got their fame from scratch. MMORPGs are around for some time already... I really think WoW online is much more like a fever and will not last long, like most games do.
Aside from losing sleep, I also have missed out on about 4 or 5 FPS games I normally would buy that have come out since WoW. Maybe the clearance bin will have 'em when I finally escape...
I havent purchased any new games in the past 6 months simply because I have spent my limited gaming time on WoW and don't have the time to try new games. (havent seen anything that great anyhow.)
And three more cheers for Blizzard and their continued support for the Mac Platform!
I did this with Starcraft, with Diablo 2, with Warcraft 3.
Moral? Blizzard makes fantastic games that people want to play.
Burn them!
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PGP Key ID 0xCB8FF658
I believe that WoW has turned into the 800lbs gorilla. I am a retired player, and this game is absolutely amazing. The addiction is an avalanche. You begin playing for free, and the beginning area is very nicely set up. Quests build and story line develops. By then you have played for your free month, and you have been leveling fast so you pay for another 6 months. Now that you have forked out nearly 150 bucks for the game and playing time you feel obligated to play. You play partly because the game is awesome, and partly because of the expense. Then you get better and better, and the story line gets worse. Quests no longer build up like they did (for players see Deadmines with Van Cleef, and then later on with Scarlet Monestary). The first takes about 6 quests to finally get to the final one, where you take on Van Cleef himself. Then by the time you are in your mid to late 30s you go on to Scarlet Monestary and you get one quest linking to the whole thing. The prediction is by this point you are involved in your character and arn't as worried about story line (true for some, not for me). Once you hit the legendary level 40 you have it all, a mount making pvp a lot easier and more fun, because you have an escape and can catch others with ease. For me (and a friend) this died off at about level 42, where we were then happy with how much pvping we had accomplished and wanted to return to leveling. At this point it took far to long to level (another scheme at making you play for extended lengths of time for little gain). The only way to level at this point was to run instances (dungeons for the non players) and grind (mindless killing). This got old... and for some it may be interesting; for me, my 6 month was almost up and I was exhausted. So for 7 months blizzard made 150 dollars off me alone. Now once one hits level 60 there is a lot more of getting no where fast. My guildie had played a total of 50 ish days (game time)and was still playing. Blizzard is continuing to make money off of him... So all in all for 7 months I purchased no other game... but Blizzard made money throughout. Pick whether its hurting or helping the gaming industry, either way WoW is a big Gorilla, quite possibly a 850 lbs gorilla.
http://en.wikipedia.org/wiki/Java_programming_lang uage
1. Leverage your existing franchise(s)
2. Public Beta=Good.
3. The customer is more important than the publisher.
Last but not least, and this is one that game manufacturers miss all the time: release the game simultaneously on Windows and Mac OS: any game that is multi-player benefits from this.
Some manufacturers get this and their sales and customer loyalty reflect it.
- learn to swim.
I prefer GW's better quality graphics and story and FREE online play.
Yeah yeah, I originally got interested in Java when the first betas showed up on Sun's website in part because I'd seen such interesting things done with another virtual machine, the LPC VM that is part of LPMud. I knew that virtual machines had some solid advantages when it came to server security, and I see that is where Java has planted its roots most deeply.
Or is it the game industry thinks we will mindlessly buy whatever they put out ,unless we are paying a subscription.
Maybe make a good game with some depth.
Remember when you would buy a game and play it for 6 months+.
Want a game to get immersed in.
http://www.supremeruler2010.com/
Yes I know Raph started out with MUDs, but his attitude towards players expressed on his personal website led me to believe he saw them as sheep rather than an important creative resource. I went looking around to tread up on his background after experiencing the horror of Star Wars Galaxies post-launch, and frankly I was unimpressed.
... I won't play another of his games again. Simply not enough "power to the people" and way to crappy an attitude towards the players.
He seemed more worried about analyzing the player community to manipulate it for his ends than harnessing it for the player's ends. Proper respect to him and all for earning a living designing games, but
That's why MUDs were great -- you sank in enough time, you typically got to a point where you could affect the world in a dynamic way; be part of the administration; be a god of some portion of the world. Players actually had some power; they could obtain the ability to affect the game in ways that were typically left to designers.
Now the crafting system in SWG was nice, and I understand about the player housing in SWG and EQ2, but I have yet to see a Sony game that lets players expand the world in ways that text MUDs provided in the early 90s.
It can be done; it can work; but it takes some faith in the players and I don't see that in Raph.
And yeah, I did explore NWN and its scripting system but you have to do memory-snooping to make it a distributed, persistent world. Online games DMing with a group of RL friends is fun and all, but the joy of mudding was meeting strangers and playing with 100s (or 1000s) of people. NWN isn't the game for that.
Fair enough, But how many developers play there own games? Serious question I have only known one person on a development team and his product never saw the light of day because "the game sucked".
Before Java was available in Netscape's browser, you could get it off the Sun website. It ran in a browser supplied by Sun (written, interestingly, in Java). There were a few demo applets, the sorting one is the one I recall. I think it may still be part of the JDKs. An engineer at Control Data showed it to me and I thought, gosh big deal, LPMud has had a VM for a long time.
;)
Then I got asked to write an applet to do calendaring in Java on the client, and the whole time I thought, "gosh this is a buggy crappy client-side GUI toolkit." It did NOT work the same across platforms. AWT was a steaming pile of dung. And funny thing is, it never improved. Enter Swing and now SWT, and Java is finally ready for the client side.
It's funny as a consultant talking to companies about working in Java for 10 years and they are usually highly skeptical. That's ok though, it wasn't worth much back then anyways and the language has changed so much since then, I don't think those extra years of experience are worth anything anyhoo.
(Now if only I'd bought some Sun stock back then and sold it in 2000.
...until I became addicted to World of Warcraft. :)
;))
:)
... *shrugs*.
:D
For at least two years, I tended to rate games by the "Counter-Strike Factor": Is it more fun for me to play this, or would I rather just play Counter-Strike?
KOTOR: Totally more fun than CS. I played it 3 times through straight. That was about the only one, though, that I can think of.
I really enjoyed playing CS, at first, when I had a good server to play on (the "CDMA data" test server someplace in San Diego). Then, condition zero came out and the server disappeared (from 1.6 lists too)... and it was a struggle to find servers that I liked to play on. Playing with strangers isn't much fun.
At first, CS was very hard. The learning curve is VERY steep. Often, skilled players will do so well that it seems that they are cheating. (Sometimes opponents ARE cheating, which sucks.
I was at the point where I was better than most n00bs, but no where NEAR as good as any of the guys on the pro / amateur league circuits. It could be fun, but other times it was a dreary slog of trying to find a server that wasn't either full of cheaters, full of retards, or WAY above my skill level.
WoW seems to require less skill... it's very easy, i hear, to solo to 60. I'm almost there (59!), but play mainly with guildmates. Grouping with others to do hard quests is where the skill and comraderie comes in -- you learn to work well together, etc
If I weren't playing WoW, I'd be playing CS:Source, probably, or Battlefield2. In WoW, though, I seem to have more fun.
Waiting for groups SUCKS. Traveling sucks, in that I sometimes wish I could put on autopilot. However, there are still moments where I am running through a pretty lower level zone (Feralas) and get warm fuzzies.
Is it me, or do the zones seem to get uglier as you level up?
I actually played other games on the PC, and quite a few of them. Since WoW launched, the only other game I've played and beaten was Half Life 2.
;) Until WoW, I'd never been hooked on a game this long.
If that's indeed indicative, than yes, the game industry may have a problem.
you can't beat that! Mac users got a game the same time as PC users and it was done by the same devloper. yea blizzard!
-Xen
I love the XP system in Wolf:ET. It's really cool earning your dual pistols from mastering small arms, or getting faster at difusing landmines if you engineer for a while.
Doesn't subtract from your point however, it takes a few minutes to get promoted, not a few weeks.
Everyone that I know playing WoW is barely cognizant of the outside world anymore - so this survey is biased to say the least because WoW players are simply unavailable at the moment for such mundane things as reading /.
Never really had a chance to play WoW or any other online RPG lately, but from my own experience w/ other MMORPGs such as EQ, DAoC, they were definitely a time and money sink. Couldn't even play both of them effectively simultaneously. Before starting and after stopping playing EQ and DAoC, I was spending more on other games than I was during. Can't really speak for the general gaming population but I think my point is clear enough.
Excellent post.
I agree with everything you said. I do think there is a place for player-created content, but the framework in which it's built needs to be more comprehensive and specialized. You can't expect players (in general) to produce professional-level content, but you can, for instance, give them the tools to provide jobs/quests/missions for other players. You have to give them an in-game motive for doing so, and the kind of economy that allows them to provide the reward. And above all, you need a cutting-edge, friend-of-a-friend reputation system to allow the good stuff to rise to the top, and the abuse/crap to be quickly filtered out.
And, as you said, if you're going to take the time to build such a game, and accumulate good player content, it should be built to last, and updated often without additional cost. Luckily, there are at least a few people who get this, and are doing something about it. I work for a small company with a released (but never done) MMO called Vendetta Online. Check it out
Wow is an 800 lb gorilla for about 20 played days. Then the reality of all MMO's starts to sink in, you can play 40 hours a week every day and still not be able to keep up with your guild, and it gets repetitive.
I think in truth wow will kill the industry for a little longer than any other broad appeal game, but it will lose a lot of fanbase as the population gets up to 60. When Doom3 or HL2 came out was there much point in releasing a game that week if you weren't id or valve? Probably not. But now that school starts to come back (and those of us who played EQ are all too familiar with this), the play time drops out, and when people find they can't manage enough time to keep up with their guild, their friends, whatever they'll play something else.
Of course the other reality is that if you're a 15 year old kid, you aren't going to be buying gold from chinese farmers. But those chinese farmers and seriously wrecking in game economies on all the servers basically, and that gets frustrating fast.
Of course people will look at the industry in november and go "oh no wow has killed the industry!" and garbage like that, because this year hasn't seen a lot of good games. Some to be sure, but we'll see what impact is really has when we get into next year and the newer consoles are out, and there has been a chance for some of the up and comming popular titles to take off. Off the top of my head the only things I can think of that really warranted huge attention since wow came out are Battlefield 2 and GTA which have both been very successful. Could they have been 10 or 15% more successful without WoW? Possibly, but next year I doubt big titles will suffer even that much.
No matter how good a game is, you'll eventually get bored with it (IMHO), but that doesn't mean you're not gonna replay the game again, you might in the future for nostalgic reasons (I know I did replay my old games for those reasons, such as Heroes of Might and Magic series, I always go back to see that giant as-big-as-a-purple-dragon fairy :P)
But we're not talking about single player game here are we? I still think it goes the same for MMORPG, how many people still plays Diablo II over bnet compared to the number of people who played when the game was at its prime?
There's always a higher mountain, sooner or later another title will take WoW's throne, that's my personal opinion.
60 shaman LFG pst
It's already done the worst it can do, by succeeding and giving people the bright idea that it's doing something right, so it should be replicated. And even honored. When it actually kind of sucks, when it comes down to it. This just ain't no way to make a videogame. It's a confused, blobby mess that I see stifling progress and distracting the distractable for a few more years.
-- Aderack. Usually.
And wow, games were still made, and bought! imagine that...
If it's a good game, people will continue to play it, no matter what. Xxx the game "industry". My opinion is, there are way too many basically indistinguishable games, as there are way too many Hollywood "blockbuster"s going around. Either get a genre and do it right this time, or invent something new. Making games or movies have become too industrialized now. They are no longer labors of love. They are simply laborious repetitions.
The numbers playing WoW are impressive, but the game has not even been out a year. When it has been out for 6 or so years, like EQ was before EQ2 and WoW sucked a ton of players away, then we can talk about it being a gorilla. Right now, it's just a noisy chimp.
As many people as join the game each month (and those numbers don't seem to be that high here in the U.S.), there are probably just as many that are leaving for greener pastures.
I suspect that City of Villians will make a dent in the WoW playerbase, as PvP is added to the game. City of Heroes made gameplay more fun for a lot of people. No loot hassles (you don't know when someone else gets an enhancement) and very little game economy. Take those two elements out of a game, and a lot of the complaints you had in WoW (loot arguements, "Chinese" farmers, gold selling, etc) go away.
As a game dev, it's great for the industry! Most of the game devs I know are off playing WoW instead of making a game to compete with mine!
You really should learn more about contract law before you go about spouting off as if you are writing an informed opinion. EULA have been found to be enforcable in many jurisdictions, as long as the End User is required to demonstrate assent. You do have a recourse in EULAs, you can manifest your non-assent to the terms of the contract by returning the software. But as soon as you say, "Yes, I agree to the terms and conditions of the EULA," you are legally bound. And for all the fucking times I read RTFA, you should be ashamed for not RTFC.
Your strawman arguments about terms that are unconscionable would never be enforced, they would simply be stricken from the contract. But that doesn't mean that the portions of the contract that are reasonable, e.g. only being allowed to use one copy, no reverse engineering, would be enforced.
(IANAL, but I took contracts last year, where we covered Click-Wrap Licenses and their enforcability)
Back when I got into computers in elementry school, I'd play all those nice Sierra Adventure games. I kept playing adventure games into high school until the genre died. I miss games like Zork, Lesuire Suit Larry (I have actually played the new one which is pretty funny), Space Quest, Return to Zork, Full Throrrle, etc.
Thanks to ScummVM I've played some of those old games in Linux, but I haven't really been able to keep up with new games in a very long time. I played Counter Strike in college and back when I still had a Windows box and lived in the dorms, I played Tony Hawk (3 I believe) on the Lan.
Since I moved out of the dorms I just kinda quit playing games. The fastest video card I have is in my dieing laptop, a GForce 440 Go and guess what, the laptop runs Linux.
The second fastest card I have is a GForce2. I just don't have time to play games anymore and I don't have the money to spend in buying a better video card and hoping games work under Cedega. I tried playing SimCiy4 and TheSims2 once upon a time on my lappy, and it was fun for a while, but the graphics took their tole on the crappy GForce 4 Go.
My genre died off and now I'm trying to figure out why I'm a computer scientist. I think I wanted to create adventure games, but I wanted to do more of the story part than the programming. I wish I had majored in English or Psychology. Don't get me wrong, I'm a damn good computer scientist, but I hate working in a room filled with cubes.
Sumdog
Have you taken a look at NeverWinter Nights? It really seems to fit the bill your looking for. Not so much "Massive" but some of the "worlds" do have consistant player numbers equal to a midsized MUD. It also has a full construction tool set...
It will be very very interesting to see what they do with NWN2.
I can't really imagine that you DIDN't Try NWN nights though, so I would be interested in hereing your critique.
If you can make it past the first 200 pages of that pile of drivel, you're all set to spend constant hours doing repetitive tasks in WoW.
Why she took that long to explain her "philosophy" when it can be summed up in two sentences is beyond me. Much like leveling up in MMORPGs is beyond me.
Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
...who needs a social life?
thank you purepwnage.com, for helping to expose WoW as the drug it really is.
The quests are rich and interesting. Being a tauren you do get the feel of being in a nomadic people who just decided to settle down but still go on hunts for great beasts. Elven quests are taxing to some but have an interesting story to them. Forsaken are just plain ruthless in some of their quests.
I play on a roleplay server, I find that to be a more rewarding experience then the PvP or PvE crowd. Still the PvP and PvE's are the biggest portion of the population. On my server we have almost a 3:1 ratio Alliance favor but the roleplay community there is strong and standing firm even with an influx of non roleplayers.
I definatly got my moneys worth. The only two things I want from it is dynamic weather and instance housing.
~~ Behold the flying cow with a rail gun! ~~
Good ideas...
YES! GAME DEVELOPERS, LOCATE THYSELVES IN MINNESOTA!
Sorry...I like it here. We know what a "white christmas" is like (and no, you trolls, and, uh, I guess everyone else, I mean SNOW!)
Plus, we've got the U of M, which also happens to be one of the first sourceforge mirrors (GREAT way to test bandwidth on any pipe here in the Twin Cities, by the way)
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
Yeah you're right, I had tried NWN. I even bought it twice, but that's a long story.
NWN shines because it has a fantastic implementation of the AD&D (3rd ed I think) rules; and those rules are good because AD&D is tried and true. Right from the start, NWN is great because they chose a balanced RPG to build on. Great move; wish other MMOs were that wise. (And hey, there are still some great rulesets out there, game designers. Traveller, Gamma World, GURPs, TMNT, and that TSR spy game I can't remember off the top of my head.)
NWN also has some nice building tools, a decent scripting language, and (in my impression), was relatively bug free.
The big problem was, it wasn't designed to support persistent, distributed worlds. So a few clever folks have hacked on programs that snoop the memory and integrate that way. Honeslty, that stuff should have been built in from the start.
NWN took a LONG time to come out. It was anticipated for quite awhile. During that time, Everquest was exploding in popularity. I'm really surprised they didn't at least put the hooks in to support a distributed, persistent world.
But then again, who knows what sort of licensing restrictions they were under from TSR/Wizardsofhtecoast/whomever. Maybe they were specifically not allowed to support an MMO.
Anyways, my critique would just be:
+ for using a solid game system,
+ for supporting scripting,
+ for encouraging live GM intervention,
- for no built in world persistence (DB hooks),
- for no scalable distribution framework,
If NWN2 supports distributed, persistent worlds, with pluggable rulesets... holy crap! Haven't read anything about it though. Here's to hoping...
Well, let's have it then. What is your two-sentence summation of Rand's philosophy?
Ed R.Zahurak
You know, oblivion keeps looking better every day.
It's funny, because it is just history at this point, but Minneapolis was actually quite a tech center for awhile. Control Data was headquartered here in Arden Hills, employed like 60,000 people locally, and they were an IBM-league company for awhile. Most people today are like "Control who?"
;) I think most people on Slashdot know the name Cray.
We also had Cray (now SGI); I knew some cool gamers there; helped run a MUD with them
On top of that, lots of cool MUD stuff happened locally. CDC "Cyber" (yes, that was their brand name, before "Cyberpunk") mainframes, and systems like Plato, were used in some of the first MUDs. Some of that work was done at the U of M. Also one of the developers of MudOS is a TC native.
But this is a cold place, and apparently game companies like it warm. And most of them are too paranoid to let their developers telecommute. (Unless it is from India.) So screw em, I'll work for meself.
The so-called movie ticket 'contract' basically gives them the right to kick me out (without refund) for misconduct and possibly ban me. Also, a movie ticket is a pass to an activity, not a physical item such as a game CD (including the data within).
If blizzard wanted to kick me off bnet for running bnetd, that would be within their rights. Telling me I can't make interoperability software is not, but courts favour the rich.
Mental note from when I become rich and/or powerful. Don't trust the advice of Wedbush Morgan.
Well, let's have it then. What is your two-sentence summation of Rand's philosophy?
I don't know about that guy, but for me I can sum Ayn Rand up in one (long) line:
"Ugly women *can* lead a successful life; they simply need to develop a philosophy that essentially reads 'common sense at the expense of humanity is cool', and write really long novels with that philosophy at the core."
I'm pretty sure that if Ayn Rand was alive today, her favorate game would be "Dnood" for some reason.
If there were more than 2-5 decent games released a year, people would probably play them. As it is, I can blow through most single player games in less than a week and WoW gives me the constant gaming fix.
People hate WoW. But they play it because there's nothing else. FPS games have remained largely stagnant since Half-Life (HL2 and doom were pretty but offered nothing revolutionary) RTS games since WC3...
Give us something better than WoW and people will play it.
Personally I Played WoW a few hours a day from beta through to a few months ago. Made a few level 60 characters, etc. but grew bored with it over time and started playing other games. Games like battlefield 1942, work, girlfriend, and this really great new graphically intense one called "outside".
My name is coaxeus, and I approve this message. In fact, I think it is awesome.
I'm on Thunderlord and I would agree with you that Barren's chat is probably some of the worst, but I tend to get beyond the barrens quite rapidly.
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
I think you have a really insightful point that more and more people are buying used games and trading in old ones.
So a big question in my mind is what does that mean for next gen systems where games are $60? That's starting to got pretty darn expensive. Sure there will be an initial rush but then it seems like a lot of people will wait to buy systems until the bargain titles start to arrive. I'm mulling over doing just that myself (though probably I will break down and get a PS3 with one or two games I hope to last a while).
As far as trading in goes I soured on it after just one use - I traded in a few games and got around $2 each. After that I decided any other game I didn't really want anymore was going to eBay instead.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
fine. You can keep the pager then.
What, there's a game other than Battlefield 2?
"Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
Halo? Yes.
The point is, WoW is worth it. Need for Speed, OTOH, is just Yet Another Piece of EA Crap. Notice how they were up to six or seven before they started calling it "underground"? It's probably getting close to version 10 now, and still, nothing new to make it worth $50.
Halo 2, OTOH, is worth $50, plus whatever an Xbox costs now, even if you only use it for Halo. Plus a TV tuner card or video in line, if you don't have a TV.
Similarly, old as it is, Final Fantasy 10 is still worth the cost of a PS2, plus whatever the game goes for now. Final Fantasy 7 is priceless, although it can probably be had for under $20 and run decently on any PS emulator.
And Half-Life 2, with all of its mods, is a steal at $60 for the Silver Edition.
Would I buy Half-Life 2 if I was already playing WoW? Hell yes. Would I buy Need for Speed Underground Super Happy Drift Mode, if I was already playing WoW? Hell no.
It's not an 800-pound-gorilla (sony), or piracy, or the media, or dumber kids, or games that are too easy, or a lack of ethics (Hot Coffee) that's hurting the industry. It's that crap like EA is still seen as "THE Industry", and good indie and even free games/mods (Natural Selection, for one) are often completely overlooked in the media (Slashdot, IGN, Gamespy) orgy over inane things like hardware and the latest Doom/Quake.
We don't just need good, innovative Indie games -- we have those (Katamari, Natural Selection, Cube) -- we just need more publicity. Maybe even more piracy. Guess why a completely unknown and oddball show originally about "demon magic" is now the #1 Ninja Anime in America (Naruto)? I think the world is better for it.
Don't thank God, thank a doctor!
I can imageine what the slashdot opinion is. Still, I don't have anything against it. It's a nice game, it's no problem that they make money from it for a longer period. All others have to do is make a better, nicer, more addictive game. E.g. take a look at the demo that was given on the GDC (www.gdconf.com) on Spore (I'm not affiliated).
I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
If people aren't buying games because WoW is so good, it just means the other games aren't good enough to buy. Why buy a bad or mediocre game when you've got WoW waiting at home? If developers want people to buy their games, they need to make them good enough to merit time away from Warcraft.
It's hard to strive for greatness when surrounded by the mediocre.
Some day a case based on this will reach up to the supreme court, or some foolish politician will get a bill passed, and this dispute will be solved for good. Until then, both answers are right.
I used up all my sick days, so I'm calling in dead.
WoW seems to have taken the lion's share of the gamers who are willing to pay a monthly fee to keep playing.
Gamers like myself will NOT pay money to keep playing something that we've already bought.
Hell, I'm not mad at Blizzard. It's cool that they've made such a great game. I just will never play it.
Hopefully this lights a fire under the collective ass of the rest of the game development world to get some more competitors into the market.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
I don't think you need to read "Atlas Shrugged" to get the point; I'm pretty sure there are more concise and more entertaining options out there which can explain the same thing (and if there isn't, there should be).
Nonetheless, I agree with you. There is an unsettling theme in modern business where those behind the curve will criticize the winners, crying "foul" whenever somebody does something better and with more success then they do. The obvious answer is to change the way you do things in order to compete, but too many businesses seem unwilling to do that, instead opting to stick their fingers in their ears chanting "no fair!" instead.
I could understand being upset if the front-runner is cheating, using practices of questionable morality to achieve their goals (Personally, I'd put Microsoft in that category). But when you're losing to a company that finds success by producing a superior product which, all things being equal, customers would prefer to purchase and use then they would yours, then you really have no room to complain.
The best current example I can think of deals with all the hub-bub surrounding Google. Now at the top, Google is geting criticism from all sides. But from what I can see their only crimes have been producing products and services which are superior to their competitors while simultaneously developing a revenue stream which doesn't insult or annoy their users.
Of all the complaints I've read about Google, the one that irks me the most is "It's not fair! They have all the best software engineers!" Since when has it been wrong to spend more money on salaries or create an attractive working environment in order to get better employees?
I can't say exactly what the root cause of this dislike for industry leaders is, but I think it goes a little beyond simple jealousy. Modern business, especially the entertainment industry heavily relies on preexisting formulas for direction, knowing that deviation from that formula is likely to lead to failure.
A video game developer, for example, knows that a success of a title is going to rest a great deal on following the rules. The formula says a title has to have graphics which will yield good looking screen shots for game magazines and webpages. While not an absolute necessity, the formula highly encourages a new title be a part of a popular pre-existing game franchise or linked to a successful movie or television show. The formula demands that a game belongs to one of a small number of game genres (like being a first person shooter or a "platform" game, among others). The formula might recommend "dumbing down" a game that is a little too cerebral for their target market; it will never reccomend "smartening it up".
Other attributes, like "entertainment value" or "game play" are incidental. A game's initial success rarely, if ever, relies on these things. A game might be loads of fun but unless it follows the formula it just won't fly. I'm not a game developer, but I can only guess how much the needless frustration gets to them. An exceedingly entertaining game which doesn't follow the formula won't just find it hard to be featured in the gaming press (which seems exclusively concerned with graphics), it will find it difficult to be picked up by a distributer or see the light of day on a store's shelves.
The trick to developing a highly successful game is in finding fun and entertainment within the confines of a deeply restrictive formula. World of Warcraft appears to have done just that. The graphics are pretty good. It's part of the popular Warcraft franchise (In this case, Warcraft is just a name to attract people. You could have the exact same game but call it 'Ogre Fight 1000', and it's likely it wouldn't have had enough early adopters to get the title off the ground.) Finally, it's a part of the increasingly popular MMORPG genre.
Moreover, in addition to having all those necessary attributes, the game is actually fun. Not for me, mind you. I played it for a
The Internet is generally stupid
I just want to point out that the case agianst BnetD was in the 8th Circuit which, as mentioned in an earlier post, does recognize the EULA as valid.
Location, location, location.
I agree with you almost totally. Where I don't, it's really not enough to really get into, it being 2:30 in the morning and all. *grin* So, suffice it to say, "Right On, Brother!"
And don't worry about me being modded flamebait, I'm used to it. *chuckle*
Ed R.Zahurak
You know, oblivion keeps looking better every day.
The "only graphics matter" mentality was mostly pushed by marketting, than ever being a reality among gamers.
Quick, what's the most played online FPS? Well, according to GameSpy, it's _still_ CounterStrike. It half a decade old, and still more people play it than several of the newer games combined. CS, to borrow a MacHall expression, pretty much looked like classic ass at release. Yet it quickly got 1000 times more players than SOF or SOF2 with their photo-realistic gore. It made a _lot_ of people give up on their newer and more photo-realistic games, and go out and buy HL just to play CS.
Quick, which MMO game has more subscribers?
A) EverQuest 2, with its photo-realistic graphics, several shaders used on every pixel, and insane polygon counts, or
B) WoW, whose graphics are frankly cartoonish (not ugly, but cartoonish), lower polycount, and I don't think it even uses shaders for anything but water?
Well, the answer is right in the summary. WoW currently has 10 times more subscribers than EQ2 at its peak. For all its eye candy, many EQ2 players nowadays describe it as "like playing Morrowind, except you meet another player now and then." That's how low the population got.
So no, gamers never really had graphics as the only criterion. Lower graphics quality games with good gameplay routinely outsell crap whose only merit are the graphics.
That only graphics and screenshots matter, was just a publisher's dream that the marketroids tried to push upon us. They _wanted_ us to care only about graphics and shiny weapon models, because that's the _cheap_ part. Spending a year testing and tweaking the gameplay and balance to be just right is much more expensive than photographing a brick wall in higher resolution.
And more importantly graphics were the _guaranteed_ part. Businessmen hate risk. You can just say "ok, I want 1024x1024 textures this time", and get exactly that. Gameplay is still not completely understood yet even by the top league designers. And the rest are even worse. They seem to love repeating mistakes that were already explained all over the place by Will Wright, Brian Reynolds, and other good designers. Yet every year someone comes and repeats one of them, thinking he's the epitome of originality.
So the publishers _really_ wanted us to turn into mindless zombies that buy only for screenshots and hype. But if you look at what actually sold and what didn't, hype and screenshots only did so much.
A polar bear is a cartesian bear after a coordinate transform.
ooh first it was the 800lb gorilla, now it's the 1600lb gorilla!
any bets the next poster is gonna be on about a 3200lb primate? =)
Games like these are a drug, and as soon as I can come up with the most addictive, time-wasting, costly game, I'll be made for life. I've had a few game addictions in my time, there was allot of cable cutting and CD breaking involved, and now I just feel dirty when I sit down to play something, I feel like im wasting my life by spending an hour on something like that. Its good to keep people tied up in game-playing tho, it clears the board for me!
This comment does not represent the views or opinions of the user.
it seems every other week there is some big threat to the content industry, this week it's wow, next week it's piracy, week after that it's pirate ghosts or whatever, bottom line is the execs in these types of companies are very good at coming up with excuses for why they aren't making as much money as they've been telling their boards and shareholders they would.
If you want to compete with WoW, then make something better. Don't whine because noone wants to buy your outrageously priced plastic discs to play the next rehashed title for a couple of weeks before losing interest. Which, really, is the case with most of the stuff that comes out of said industries - it has little or no lasting appeal. Unlike WoW.
-- Buzh
I didnt read the last 500 comments, so I dont know if this was already posted. But, to comment on, if its hurting the gaming industry by kids playing this all the time instead of buying other games like need for speed- well, first of all, need for speed is a crappy game, like a lot of other games. Not, using this specifially, but what I mean, is... is this hurting the industry? no. frankly, I wouldnt buy games like need for speed because they suck. a lot of games suck. WoW is a great game. So, other game companies need to get their ass in gear and make a good game, one that can compete with WoW. So, hopefully companies will realize this, and if they do, yes it will be good for the industry. But, in what ways could it be bad? well, i hope ea does go under. I cant stand to see another madden. Or else Im going to puke.
Martin
I cant see how one mmo could ruin the market. EQ was the same way and there was alot of people still playing other games just as normal. There are thousands that still dont even play mmo's, let alone people that do play them, play other games.
Vivendi owns Blizzard.
Vivendi is publishing 50 Cent: Bulletproof
WOW is out and making money
Therefore, WoW is FUNDING 50 Cent: Bulletproof.
Oh what a twisted world we live in.
First of all, in any other game, I'd say "it's not them, it's you". If you think that a MMO means everyone being there just to shut up and get you xp, and god forbid that they ever dare take a 10 seconds break to talk or exchange email addresses instead of grinding to get you T3H L33T XP... it's you who are in the wrong genre, not them.
If it were any other game, I'd say even nastier things, because in that message you embody everything I despise in MMO player. But it's COH.
And here's the scoop: it's not them, it's (probably) not you, it's COH that turns people into misanthropic sociopaths. I know it turned even me from socializer to avoiding other players. No, let me rephrase that: turned me to hate the very idea of even being in the same square mile as another player.
COH has a thoroughly screwed up balance, and a thoroughly screwed up way of matching instance content to team size. For a few builds (e.g., post-level-30 fire tanks) the only reason to take anyone in the group is to make the game spawn more enemies, while for a lot of others simply being in a group gets you killed. (E.g., try being in an 8 person group as a SR scrapper. No, really. The enemy level goes up and they start hitting through your defenses all the time.)
A lot of other choices are there which again, might benefit one person in the group, but get everyone else wiped out repeatedly. E.g., the difficulty slider. A high level fire tank's auras and burn patches always hit and he has no dodge-based defenses, so higher level enemies just mean more xp. But for others it means a swift death. You can get one-shot by those enemies. (E.g., SR scrappers again or woe to the Blaster that caught any aggro.)
Etc.
I won't go here through the whole mile-long list, but there are a _lot_ of things in COH that seem to be designed just to create conflicts inside a group, or to make it actually harder to finish a mission as a group for some builds. Even if not as such, it actually needs everyone to work _perfectly_ together, have _exactly_ the right build for that group, and make no mistakes ever. Every single mistake in a large group is thrown back in your face and could mean a group wipe. (Which again, tends to create "you all suck, I could have done this alone faster and safer" kind of conflicts.)
For me it had gotten to the point where soloing was what got me good XP, while grouping just got me killed and into XP debt. I started actually avoiding other players because of that.
Try some other game sometimes, e.g., WoW. It might help you get over the misanthropic fit. It sure helped me.
It might help you understand that that pent up frustration isn't really because the COH players are any worse, but it's purely a result of COH's own design faults. The exact same players work _much_ better as a group in WoW (or EQ2 or whatever) than in COH. Unlike COH, I've never regretted taking an extra group member in WoW, or joining a random pickup group. An extra group member in WoW may at most be not much help, but, unlike COH, the game will never turn him/her into a pure liability or "filler".
Also, WoW doesn't make you choose between a pure group build, or a purely solo build, or something piss-poor at both. (Cue the never-ending "healer vs offender" and "tankers without taunt" flame-wars on COH's boards.) That's just another source of conflict just doesn't exist.
Or take kill-stealing, since whining about it was constant theme in COH. In WoW it just isn't a problem, once you realize that other players just can't cost you any xp or loot there. If you've landed a first blow on an NPC, there's _nothing_ another player can cost you there. If they come and kill the NPC for you, eh, you still got the kill, the xp and the loot.
Again, I'm not claiming that people in WoW are smarter or anything. It's just that while Cryptic built a whole bunch of causes for conflict between players in their game, Blizzard's design choices help avoid it.
A polar bear is a cartesian bear after a coordinate transform.
EA Games, I will never buy another game from you, disgusting and disgraceful, BF2 (You call that an Engine) its just so dam UNSTABLE, (great gameplay though).
The current trend goes to say and is reflected by the attitude in industry (Faster Machines means allot more shortcuts hence a boost in productivity and hence the game is built in 2 months) whereas Blizzard has never taken that attitude, on average a game is worked on 2-3 years.
In my view good on them, they deserve it and I hope EA goes out of business. While WoW is on the scene now, I wonder how Diablo III and Starcraft II will be received, will Diablo III be another WoW? I think so for Diablo die hard fans (and there are many including myself).
I don't by games very often lately - I used to.
But WoW definitely is a innovation. It's like many HL2 (railroad storytelling) spread out over a large pane (MMORPG questing), playable by absolute n00bs with sloth reflexes. Add in Blizzards ultra extreme focus on playtesting (remember StarCraft and the 3 factions and how well they played? 2 *years* of playtesting that was!) their experience in "Hamstering Games" (Diablo anyone?) that fact that their games run smooth a easy on old hardware (I'm using a Geforce 4 and WoW looks cooool) which is purpose but also is due to the long playtesting. On top of that comes an interface that my grandma can operate with ease.
Bottom Line:
WoW was the last push MMORPS and online video gaming needed. This is the real thing.
When tablets and wifi become a household comodity, this type of entertainment will take over large portions of mainstream. That's the simple truth.
We suffer more in our imagination than in reality. - Seneca
This is capitalism, remember? If you have a product that beats the shit out of the competitors, the other companies should get their asses moving and present a product that can compete with WoW.
Some people are looking for MMOs, some people aren't. A MMORPG isn't a substitute for a SP RPG, any more than a FPS is a substitute for an adventure game, or than crossword puzzles are a substitute for watching football. Nor viceversa. They're just different genre.
So your experience with WoW is probably typical for someone who's into MMORPGs, but not typical at all for someone who's not interested in that genre.
Will you switch games? Chances are eventually you will. Everything gets old after a while.
Yes, you have a "time investment" in WoW, you have an "investment" in your guild and all, and that's actually what the publishers are banking on. That's what keeps people around long after the game itself has become more boring than watching paint dry and less fun than root canal. The illusion that it's some "investment" or "property" they just have to hang on to, and that they can't just throw away. But eventually even that's not enough any more.
Or at least that's most people do. Most plans by MMORPG makers are made around people staying an average of 6 months in a game. Some stay longer, some leave after the "free" month, but half a year is sorta where the tip of the Gauss curve is.
At any rate, it still doesn't mean much to us who aren't into that genre to start with. It's just another genre, not a replacement for everything else. FPS didn't replace (SP) RPGs, and RTS didn't replace simulations. The same happens with MMOs.
A polar bear is a cartesian bear after a coordinate transform.
Having been in the past an addicted player of Starcraft for years, I thought I'd add my two cents.
I never bought any other game for two or so years. I didn't even feel the urge to try anything new. That game was so good that I spent hours on hours on it. Week after week. For months. Always lingering between 'chobo' and 'gosu', as the strategies of the game evolved, it never ceased being interesting.
Was that good for Blizzard? No. Because I wasn't the only one. They could see the devotion millions (literally) of people showed and they couldn't tap on it. I bet they had really gone crazy. OK, they published an extension, everybody got it, but that was that. And it's a thing that just won't die. (And even Warcraft III, "well, you know, it's OK, but it's not Starcraft." That was a major blow.) Not as popular after its original release (it has been 7 years or so, after all), it still has a strong following. People are asking for Starcraft 2, but only casually.
The new model is good. It's good, because it means that a good game will not only sell more units, but it will also generate revenue for a longer time per unit. Profit is not longer a function of a units, but of units by time. Think profit squared, for a really engaging game.
If they figure out a way to give us Starcraft 2 without our thinking they're ripping us off charging for what was free at Battle.net, I'd expect it any day now. But it's not easy, that's a concept better suited to WoW and the likes.
As I said, just the 2 cents of a former addict.
-m-
Moving the goal posts. Like in the movie industry, you're only as good as your last film. Keep up or drop out.
If you were blocking sigs, you wouldn't have to read this.
Is the real goal of the gaming industry, as implied and self-alleged for decades, really to produce the "perfect game"? After all, what would be the end result of producing the perfect game, in particular one lacking frustrations and having endless replayability?
The result would be an initial surge in sales followed by a slow decline, as fewer and fewer new customers existed. Sure, new children being born might offset the decline, but how much and for how long? There's increasing evidence that global birth rates may be declining even without acts of god or genocidal outbursts.
Nope... the real point of the gaming industry is to produce IMPERFECT games, including new games which continue to repeat mistakes whose lessons should have been learned long ago. Imperfect games leave one frustrated or bored or both, and longing for the Next Big Thing, almost eager to part with $50 at a time for even a vague promise of pardon from one's prison of boredom.
If we want to see a resumption of effort to produce increasingly perfect games, there needs to be a revolution, one which puts design decisions back fully in the hands of the actual game developers, and not in the hands of venture capitalists, whether one calls them that or "game publishers". Likely this revolution will involve the Internet and some form of self-publishing and perhaps development financing coming directly from eager potential players as donations, something analogous to what's predicted for music artists in particular.
The worst thing that can ever happen to a privately-owned company with a carefully crafted long-term mission is to give into monetary pressures to go public and announce an IPO. The IPO represents the beginning of the end for that long-term vision, because the shareholders have no investment in that vision beyond what monetary profit they can receive from it, and a belief that said profit will be forthcoming on a timetable that suits THEIR desires. If the original company goal expressed any altruism, it's a guarantee that the company's new remote masters won't share that altruism.
That is what has happened to game development: the altruism and bliss of creation is gone, replaced by greed and concentration of wealth.
Welcome to progress.
Blizzard makes a product that people like and are willing to invest their time in to play it. If the perspective of the article writer is correct, and for arguments sake, I will, then they made a better product than anyone else out there and they deserve the attention. The argument in the article seems to try to apply a monopolistic slant to WoW (World of Warcraft). How can that be? They simply put out a product, that people want. Perhaps there should be some law against companies making to good a product? If the other companies can't keep up and attract the consumer's attention with their crap, then perhaps they deserve to lose market share. Isn't the article leaning in the direction of calling Blizzard a Microsoft of the Gaming industry? It seems unfair to apply such harsh standards to a company who is simply delivering software that people want to play with. The implication here is that they should be punished or stopped from making something that attracts too much attention away from the rest of the market. Perhaps we should have laws against things that are too good? Secondly, if the cost of the game was too high, then people wouldn't invest the money into buying it or paying the subscription. Apparently that is not the case though, people are spending money on it and investing their time into it. Are they all wrong? I think not. They are having fun, I am sure. People are willing to pay a premium to have good fun and a great distraction to their everyday life. Blizzard happens to consistently deliver that.
BTW-I do not play WoW, and have never purchased the game. I can however understand the attraction. I also believe this will drive other companies to work much harder at making their products more than simply mediocre. We have seen far to much of that in the past years.
I want a fantasy (or scifi, or spy, or whatever) MMORPG that lets me contribute content and code to a dynamic world.
Take a look at Ryzom Ring, which will be a way for players to add to the game (Saga of Ryzom).
Carbon based humanoid in training.
I'm not convinced (yet) that WoW will previal in long term. It's a huge sucess (even financial) for Blizzard/vivendi, no doubt. But I don't think that WoW has the potential to remain the "800 pound gorilla" over the years. Lots of people already leaving (myself included) after only half a year of playing. Remember that games like DaoC, Everquest and Lineage are online for many years already and I don't see WoW to be that strong in 5 years anymore if they do not change the game fundamentally.
...) I was literally shaking on front of my computer. - In WoW I've never experienced this. It doesn't matter if you die or survive. You simply respawn and try again, over and over. You don't lose anything at all (except a laughable amount of money), so there is no real reason for excitenment in a fight.
Don't get me wrong! It's a great game - for casual gamers. But real hardcore gamers will lack the the real challenge:
I've played Tibia (a smaller but very successful mmorpg) for years now. Every time I was facing a really tough situation (a pk trying to kill me, a strong monster,
That's great for casual gamers - but boring for power gamers.
Beside this the community in WoW is crappy. A crowd of anonymous nobodies running around doing the same each and every day. There is no space for "super heroes", people that others will look up to.
Those are 2 core points (among alot of others) I really miss in WoW. I'm convinced that they will keep WoW from staying the "800 pound gorilla".
And throw in some "UCITA, UCITA, UCITA!" for good measure.
Talking about player created content in MMORPG...
http://www.play.net/hj/
The Penny Arcade guys used to be a pretty good indicator of what games were hot or not... now all they talk about and make comics about is WoW. Which is of very little interest to those of us who don't play it...
Still, if even hardcore gamers who's job is based on playing lots of games admit they don't have time to play any other games due to WoW then the original articale has a point. What chance do WoW users who have full time jobs have to play new games?
I don't understand why WoW is being targeted when other games such as Everquest, Shadowbane, Asheron's Call, City of Heroes, and Ultima Online require just as much time commitment from it's players and have been around longer to make a more definitive impact on the sales of other genre games. If these games haven't had a negative inpact on game sales for other genres then I do not understand how World of Warcraft will suddenly change that.
"And how much money do you spend going to a movie theater every month? That is something you don't get to hold on to, are limited by what is immediately available (in the box office) and are required to enjoy on a set schedule."
Then on the other hand, this is called "going to the movies". Big screen, kick-ass audio, lots of people there with you, and generally the feeling of "an event" instead of just an evening at home (be it with or without friends).
To each their own, of course. For me, movies at dedicated theaters happen to have some extra magic.
(I have a DVD player, but no video projector yet. However, when I get my home theater into shape, I probably won't stop going to movies. Like I didn't stop listening to radio after I got broadband and MP3 gear.)
Who on earth modded this down? Sitting for hours in front of a computer is NOT socialising.
I wouldn't be surprised if these kids eventually forgot how to speak and write properly after all the abbreviating and leetspeak they use online.
How many weeks or months have many people spent playing Counterstrike or Q3A or UT2004? The only games I've bought since UT2004 came out were PopCap games for a few friends. Or Civilization I/II/III? Weeks and weeks of my life have disappeared to that trio.
It's not about the monthly fee eating up your game budget. If you're consumed with playing something else, you're not likely to run out and buy a new game.
I'm really picking nits here so I can plug the MUD I play on, but it's a bit of a stretch to say LPMud has a VM; it's more like a P-code interpreter ;)
--
Tsunami
Tsunami -- You can't bring a good wave down!
* Multiplexed Analogue Components (TV transmission)
* MAC (cosmetics)
* Media Access Control, in computer networks. See also MAC address. This meaning is occasionally rendered as "Machine Access Code".
* Mammalian artificial chromosome
* mandatory access control
* Maximum allowable concentration of toxins, e.g. in food or as reference in environmental remediation
* Mean Aerodynamic Chord
* Merchant Aircraft Carrier ships
* Message authentication code, in cryptography
* Metropolitan Airports Commission, operator of airports in the Minneapolis-St. Paul region of Minnesota
* Mid-American Conference, US collegiate sports conference
* Middle Atlantic Conference, US collegiate sports conference, also its parent group, the Middle Atlantic Corporation
* The Midlands Arts Centre, a venue in Birmingham, England
* Military Airlift Command, the predecessor of the Air Mobility Command of the United States Air Force
* Minimum alveolar concentration (Anaesthesia)
* Michigan Agricultural College, usually written "M.A.C.", was the name of Michigan State University from 1909 to 1925.
* Multiply-accumulate, especially in digital signal processor contexts
* MAC times in a computer file system are times of last modification, access, and change of a file.
* Michigan Aerospace Corporation, a company in Ann Arbor, Michigan.
* Moves, Adds and Changes - System administration tasks related to a telephone system. Sometimes referred to as MACD (moves, adds, changes, and disconnects).
* Mobile Advisory Council
* The Archaeology Museum of Catalonia (Museu d'Arqueologia de Catalunya)
* Casamancian Autonomous Movement (Mouvement Autonome Casamançais, a now-defunct political party in Casamance, Senegal)
With the first link, the chain is forged.
WoW to me is no different than Diablo[2] or Baldur's Gate 2: Shadows of Amn. For both of those games (more BG than Diablo) when I was playing them for the hundreds and hundreds and hundreds of hours, I was not playing a single other game. And I still love to go back and play Baldur's Gate 2. Infact if anyone out there knows of a RPG that rivals that one please let me know
As a WoW player (On linux yo!) I realize that some kid is not really playing all that much. From my experience I tend to meet people more in my age braket the early to late 20s. Dont get me wrong one of my game friends is 14, but in my interaction he is the minority. I don't think some kid really has money to buy games. It is some young adult raised on atari and nes who are purchasing these games. Some young adult who has a nice job and makes good money where $50 start-up and $15 a month is a drop in the pond. I dont think the gaming industry even bothers with the 12-17 age braket anymore wheres the money in that? At best one game a month? Bah, in my age bracket we buy atleast 2 while waiting in line for PSPs.
"Time investment"? Let's get serious, here. "Investment" implies some kind of productive return. Time sink is what it is.
It used to seem like Final Fantasy XI was in the same position. Now only one of my friends is still playing it. Plus there's going to be a number of people like myself that find they aren't into that genre of game and will find others to enjoy. Every time id releases a new game, that's the thing to have for a while, no matter what, but then people find other things to enjoy, and the same will happen here.
I think the MMORPG gamers are a different breed. I myself spend WAY too much time gaming, but never got into the MMORPG games. I know people that play them and some are unaware that their computer can do other things, like turn off.
I think there's still many more FPS gamers, and RTS gamers then MMORPG gamers, IMHO
*DrugCheese rants*
WoW's success comes from:
*You can hit the level cap in 400-500 hours play time. Far faster than any other game.
*You dont need a game guide to make your way around and get to the level cap.
*very quick transportation systems
*very easy to have sufficient money for needs.
*long betas to iron out balance and bugs
WoW's game once you hit the level cap is ok, but not spectacular. A nice technical innovation they have is seemless loading of new areas.
Any new game can do well if they match WoW in all of the above keys. And provide more variety for the end game. A better WoW is one that's even faster with less time sinks.
Hey that's pretty good. My summation would be:
Selfishness leads to altruism. Non-Selfishness leads to greed and oppression.
Not sure how that works outside her bizzaro world, but I guess that's why it took her 1500 pages to set up a situation where he system actually works.
Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
Part of the reason I spend so long playing is that I game only 5-10 hrs/wk (compared to 5-10 hrs per day for a MMORPG). But, the other part is that the GTA series is so rich and deep. It's no MMORPG, but the game world is huge for the genre (which is it, an FPS? RPG? Driving game? :-] ). It's fun to jack a car and drive around the city for a while, because you'll always find something new even after playing GTA Vice City for a year. And the game world in the new GTA San Andreas is many times bigger, with lots more stuff, adventures, mini-games, Hot Coffee (!), etc. thrown in.
ACHTUNG! Das computermachine ist nicht fuer gefingerpoken und mittengrabben. Ist nicht fuer gewerken bei das dumpkopfen.
Market saturation is a myth to placate the shareholders. What's actually going on here is that companies have yet to grasp that online games are a different business model from offline games. A crappy licensed game is a sucess if there are a million copies sitting on shelves in players' closets somewhere. That reknowned low level of quality just doesn't cut it anymore if you're expecting your customers to keep paying a monthly fee.
But that's very scary for developers. That would mean that they have to convince whomever is funding them that they're going to have to make a GOOD game. Market saturation, on the other hand? Now there's a good excuse. That's a problem you can throw money at. Our game doesn't suck, it was just released at the wrong time, with a bad ad campaign, or the latest movies were critically panned. It's anyone's fault but the people who made a mediocre game, so clearly future investments in that game studio remain a good idea.
Let me get this straight. Those players' great crime against humanity, and reason enough for you to call them "stupid broads" and "idiots" and claim that they "drove all the good players away" is that:
- they tried to keep in touch with you. Even when they weren't on your team!
- people were even exchanging email addresses!
Well, gee. Dude, let me take back what I've said before. I owe Statesman an apology. It's not COH, it _is_ you, after all. You're just a sad little idiot whiner. The kind that needs to blame others for his own faults and problems, and put others down to mask his own insecurities.
No, I'm not saying you should be social or extroverted. But if you feel insulted and need to lash back just because people were social around you in a MMO, you have problems. Go see a shrink, for your own good. Or get a life. Put down the crack pipe, and join a 12 step program. Whatever gets you back in touch with reality.
As for the whole rant about your "right to free speech" to call people "stupid broads", get a clue, little ignorant. Read that ammendment and see what it actually says. Because it cracks me up to see ignorant idiots like you waving their "right to free speech" around without even knowing what it says.
Here's a clue: like the rest of the constitution it's about your relationship to the government. That's all. It doesn't say anyone should listen to your retarded 13 year old tantrums on private property. And NCSoft's servers or bulletin boards _are_ private property. Unless you're playing on a government-owned server or posting on a government-owned board, you don't have _any_ of those rights.
It's not "political correct bs", it's just that you're a little whiny ignorant low-life. You disgust me profoundly.
A polar bear is a cartesian bear after a coordinate transform.
I play Eve Online and I do not buy or play other games. I used to buy 2-4 new games a month. That number is now 0. This article should be expanded to all MMORPGs. WoW for some reason brings up all these questions...
Exactly why I would pay for archive service - say a buck a month - to keep my characters alive while I do something else.
~Gildas
That explains a lot. Your summation is totally, utterly and completely wrong!
Altruism, the notion that you must sacrifice yourself -- your time, your money, your mind, your best efforts -- to others at no gain to yourself, is absolutely vilified in Rand's philosophy. Non-selfishness IS altruism. Altruism IS self-destruction. Sadly, altruism is the mode and motive of nearly every way of life, government and religion on the face of the Earth. (With the possible exception of LeVey's Satanism, which should be rejected, too, for other reasons which I'll leave up to the reader to figure out.) Sacrifice to society or state for the Common Good. Sacrifice to your fellow man for reasons of faith. As such, no matter which way you go - Red State or Blue, Christian, Muslim or Jew, Commie or supposed Capitalist (there is no true Capitalism in the world, sadly), we submit ourselves willingly to our own eventual destruction.
A more accurate, although still-lacking, summation would be this:
Every man exists for his own sake, not for the sakes of others.
That summation is lacking because it fails to declare reality to be objective and non-contradictory; it fails to declare reason, logical non-contradictory identification of reality, as a man's only means of survival; it only touches on the declaration that a man's pursuit of his own happiness is his highest purpose; it is only by inference that one could conclude from it that voluntary trade -- of best effort for best effort, value for value -- for mutual benefit is the only acceptable basis of any relationship. But if I have to come up with the _best_ possible summation, that's it in a nutshell.
Ed R.Zahurak
You know, oblivion keeps looking better every day.
My God! Maybe someone will have to come up with an original game that doesn't necessarily appeal to the exact same people!
Favorite quote:
"It may continue to grow in China," Mr. Pachter added, "but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense."
I don't know what country Mr. Pachter lives in, but its not the one where people watch this much TV a day, or gamble this much, or blah blah blah...
Don't beleive your own hype, Mr. Pachter.
I'm just sayin'.
s'wut i sed.
I'm probably a perfect example of this. Although my gorrila is EverQuest.
I used to buy a new PC game about every 2 months or so, but since I started playing EverQuest over 2 years ago I have only purchased 1 other game (neverwinter)
sig. "I didn't do it."
User defined content is a double edged sword and requires a really good community to work well. For whatever reason Blizzard has cultivated a horrible online community in WoW. Maybe it's the bnet kiddies, I don't know.
One of my favorite quotes reguarding player created content in WoW: If Blizzard created a "shovel" item, in one week Azeroth would be a giant hole. It's so much easier to destroy or vandalize than to create.
And yeah, I did explore NWN and its scripting system but you have to do memory-snooping to make it a distributed, persistent world. Online games DMing with a group of RL friends is fun and all, but the joy of mudding was meeting strangers and playing with 100s (or 1000s) of people. NWN isn't the game for that.
Actually, you don't have to do memory-snooping to make it distributed or persistent... it was capable of distributed servers out of the box and persistence was added in a pretty early patch.
Still, ultimately it was nice and all but a little too bland. I'm hoping Dragon Age is better, and it looks like it could be.
I'd also like to see something more like LP/MudOs where we can define our own game ruleset instead of being forced to use the one the game came with... someday, I suspect this may actually become a reality but for now I guess I'll just keep wishing in the one hand and leave it at that 'cause I don't want to get my other hand dirty.
Actually, you don't have to do memory-snooping to make it distributed or persistent... it was capable of distributed servers out of the box and persistence was added in a pretty early patch.
You're right, it does let you link servers together through portals, and there's auto-save.
I should have said, "distributed module across multiple server processes" and "database persistence." If those are part of NWN, I missed it.
http://www.nwnx.org/ addresses part of this
MAC Addresss. ;) You meant to say Mac. I am just being a spelling Nazi today.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
C&C RENEGADE rocks, and is free, and has 10x the action comapred to WoW...........
mydogREX RULES 8-)
"Right to free speech only has to do with the government?"
Here's the actual text of the first amendment
"Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for a redress of grievances."
So there you go. It mentions "Congress" and making laws very very clearly. So unless someone gets a law through Congress to prevent you from talking, they are _not_ violating it.
So just as a quick list that I wish more of your kind finally got through their skulls, in no particular order:
- people being offended by your retarded insults and/or ignoring you, are _not_ violating your first amendment rights (unless they're members of the Congress and pass a law for it)
- getting moderated/banned/deleted/etc on a board is _not_ violating your freedom of speech
- getting banned from a game, board, IRC channel or whatever, is _not_ a first amendment violation.
- freedom of press applies to those who own the press (including there newer media, such as forums, boards, IRC, in-game communication, etc.)
- the _only_ one you're guaranteed a right to petition for redress is the government. No more. It doesn't give you the same rights in regard to forum moderators, IRC ops, game support people, other players, etc.
As I've said: learn your rights well, because otherwise you'll lose them, and not even know you had them to start with.
A polar bear is a cartesian bear after a coordinate transform.
Blizzard is Da BOMB when it comes to development!
If Sony, Microsoft or any EA-sucked-in company put half as much effort developing and debugging as Blizzard does, THEY would have good games, too.
I was impressed when I heard Blizzard delayed the release of Diablo 2. It was worth the wait. WoW also had some delays. Again, worth the wait. The servers/connectivity/lag issues were all related to an unanticipated response from customers: too few copies, too few servers and too little bandwidth. That's all been resolved now to support the record number of subscribers.
Every other company could learn a great deal from Blizzard.
For a while I feared that EA would use their muscle to buy out and ruin Blizzard, like they did Origin, Maxis and a dozen other developer companies. Now, I have little fear of that since Blizzard is doing so well. I'll gladly keep paying my $15/month to thwart EA from conquering the computer gaming world.
Well I don't know if the industry is really getting hurt by the face that so many players are playing WoW but I can think of something that may be a serious threat to the industry. I have heard stories about developers, producers, and other members of the game industry playing WoW at work rather then working on the game they have in development. This has gone so far that at some places upper management has had to make IT block the port that WoW runs off of in order to insure there employees aren't playing it at work. This could defiantly lead to a loss of quality in the end product. Now WoW isn't necessarily to blame for this. The developers should have enough dedication and self control to actually work at work.
I know what she alleges her philosophy is, but in practice, when everyone starts acting selfishly, well; when the few super brilliant movers and shakers she cares about start doing so, they create a world where everything is wonderful, even for the masses who can't hope to be as brilliant as those who "can do", since the selfishness of the few elite has given them jobs and all sorts of super-duper technology.
/. with somebody who can type in complete sentences =)
If you read her books in context of her and her personality, her whole philosophy is lashing out at a perceived "injustice"... she feels that her brilliance should be exalted by the world, and since it wasn't, she wrote horrible, horrible books about a magic world where she would have the power to do whatever she wants and rise to the top and spend her days in the company of other "greats."
I also find that a lot of the people who identify with her also feel that. Obviously, I don't know anything about you at all, so please don't think I am holding you to that characterization, but Rand's views play perfectly into the mindset of those who feel THEY should be on top, because those who are on top aren't as "good."
BTW: It's nice to actually have a discussion on
Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
BTW: It's nice to actually have a discussion on /. with somebody who can type in complete sentences =)
;)
:) I reached a lot of objectivism's conclusions long before I ever read Rand. I read The Fountainhead without really seeing much of her philosophy shining through. (Probably because, as my intro to Rand, I tended to skip over the multi-page diatribes. I've tried re-reading it. I still can't.) Atlas Shrugged made the last few pieces of my own personal puzzle "click" for me. I identify myself as being mostly objectivist, deist (and non-contradictorally so, but that's a long story) and perhaps a tinge of buddhism, (I did my homework -- you seem to have an interest in it, yourself. :) ) in that I don't particularly crave much -- not power, not material wealth, not sex, not success -- although I disagree with the buddhist tenet that all life is suffering (or some variation on the word), there's actually some parallels between objectivism and buddhism. (But then, I'll admit I've done very little study of Buddhism except for the little that's on wikipedia. I'm a quick study, however, and that's enough for me to know what I think is wrong with it. I'm not a big fan of Nietzsche either, and I've not read more than 10 words of his. *shrug*) I crave only my own happiness and freedom. I wish to live as much for my own sake and no one else's as I possibly can. I wish to make as few concessions to that as possible.
There's a few of us who can, but we're usually modded flamebait pretty quickly.
If you read her books in context of her and her personality, her whole philosophy is lashing out at a perceived "injustice"... she feels that her brilliance should be exalted by the world, and since it wasn't, she wrote horrible, horrible books about a magic world where she would have the power to do whatever she wants and rise to the top and spend her days in the company of other "greats."
I tend to separate Rand's personality from her philosophy. Rand had a *brilliant* mind, a simply amazing ability to think, and created a wonderful philosophical framework, but had trouble walking the talk -- as I wrote recently in a discussion with another friend of mine, "Rand couldn't practice all of what she preached. In her personal relationships, if you didn't worship her at all costs, you were an outcast. If you didn't agree with her logic, and reach her conclusions, you were an outcast... The people around her had to live for _her_, had to love _her_, many times at the expense of their own happiness and values, which is a stunning major violation of the philosophy" that you live for your own sake, and do *not* sacrifice yourself for the sakes of others. (Wow, if you've never tried it, quoting yourself is _weeeeird_.) Rand's life fails to imitate her art. In her work, characters took time to reach the conclusions they did. In life, people do the same, and no amount of external will can change that. Rand also failed to recognize and/or accept that which she called in her work "errors of mind." She identified them as breaches of morality.
I also find that a lot of the people who identify with her also feel that. Obviously, I don't know anything about you at all, so please don't think I am holding you to that characterization, but Rand's views play perfectly into the mindset of those who feel THEY should be on top, because those who are on top aren't as "good."
I'm self-admittedly tough to pigeonhole.
I will admit to having little patience for mediocrity and a hatred for any infringement of my rights. I will admit to shaking my head at the beliefs of most religions. I think that most people have no idea -- for better or for worse -- their true value. I'm fairly aware of mine, but I do have things here and there yet to sort out.
I know what she alleges her philosophy is, but in practice, when everyone starts acting selfishly, well; when the few super brilliant movers and shakers she c
Ed R.Zahurak
You know, oblivion keeps looking better every day.
Cray's still there, in fact, I attend college in their old headquarters (Brown College, formerly Brown Institute, in Mendota Heights, across the river from MSP Int'l Airport...Cray has an office down the street from the college.
.... stupid group fees)
I seem to remember hearing something about Epic (Unreal fame) being nearby, or having an office here. Although I might be quite wrong with regards to that. *shrugs*
The U of M is still quite large - being a Sourceforge mirror and all. Maybe we need to set up a Minnesota (or just Twin Cities) Slashdot user's group (NOT on meetup.com
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
Well, to be fair, LPMud had a similarly lacking persistence for the majority of it's life... I remember every time I'd log out of the game, the majority of it would reset for me.
Of coz, this was only with the default lib which nobody in their right minds USED, but still...