P.S. Does anyone else like to put their periods outside of quotes because it seems mismatched otherwise? In other words, [sentence]blah is [quote]blah[/sentence][/quote] doesn't seem right.
I do that as well. I read somewhere that the only reason that punctuation marks were placed inside quotation marks was because of some issue with the metal typefacing of olde... okay, I found the link here.
I guess that, deep down, I'm not American grammatically.
Honestly, because Katamari Damacy has that widespread appeal to all gamers, whether they be seasoned collectors who play everything or your mom who's only played Tetris on a Game Boy. The controls can't get simpler -- push those analog sticks where you want to go.
Rez, on the other hand, went straight past quirky into synthaesthetics (or whatever the term was -- it's been a while). The game, however fun and innovative it was, visually and aurally don't have that "this is for everyone" feel. It definitely was lacking something without the trance vibe, that's for sure.
Personally, I'd have made your same argument with Gitarooman, but similar reasons apply there, too. Deep down, I truly believe that the King of all Cosmos and the most excellent soundtrack made KD what it is in the States.
P.S. Does anyone else like to put their periods outside of quotes because it seems mismatched otherwise? In other words, [sentence]blah is [quote]blah[/sentence][/quote] doesn't seem right. I do that as well. I read somewhere that the only reason that punctuation marks were placed inside quotation marks was because of some issue with the metal typefacing of olde... okay, I found the link here. I guess that, deep down, I'm not American grammatically.
Honestly, because Katamari Damacy has that widespread appeal to all gamers, whether they be seasoned collectors who play everything or your mom who's only played Tetris on a Game Boy. The controls can't get simpler -- push those analog sticks where you want to go. Rez, on the other hand, went straight past quirky into synthaesthetics (or whatever the term was -- it's been a while). The game, however fun and innovative it was, visually and aurally don't have that "this is for everyone" feel. It definitely was lacking something without the trance vibe, that's for sure. Personally, I'd have made your same argument with Gitarooman, but similar reasons apply there, too. Deep down, I truly believe that the King of all Cosmos and the most excellent soundtrack made KD what it is in the States.