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2004's Most Creative Games

Gamasutra.com has the first in a new series of opinion gathering articles, where individuals can pipe up with their responses to a question of the week. The first query was "What was the most creative game of 2004?" From the article: "Katamari Damacy, hands down. Unique concept. Unique gameplay. Solid execution. And most important of all, it was _fun_."

82 comments

  1. Amazing by Pan+T.+Hose · · Score: 4, Funny

    I swear I was just about to write about Zero Wing being the most linguistically innovative game ever and at that very moment I saw--and I still see--a banner saying: "Roses are #ff0000, violets are #0000ff, All my base are belong to you" and it really scared me. Amazing, is it not?

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:Amazing by arkanes · · Score: 1

      Violets are actually much closer to #994ae3.

    2. Re:Amazing by Anonymous Coward · · Score: 0

      Except that "#994ae3" doesn't rhyme with "you", whereas "#0000ff" does.

    3. Re:Amazing by mink · · Score: 1

      GEt a copy of Katamari Damacy and check out the engrish in that.
      More funny then Zero Wing because there is more of it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. wow.. by lejerdemayn · · Score: 2

    there were creative games released last year? after all the sequels i thought it had dried up :)

  3. Natural Selection : Beware the fanboy! by eurasian · · Score: 1

    NS, that quite old (2 years now?) Half Life FPS/RTS mod is still the most creative/daunting game out there, imho. Multiplayer FPS/RTS against 2 different sides, one which is ranged, another melee, utlizing different command structures and technology. For multiplayer excitement, nothing beats it. Read more, if you want http://manual.nsguides.org/

    1. Re:Natural Selection : Beware the fanboy! by JNighthawk · · Score: 1

      I want my 1.04 back.

      --
      Wheel in the sky keeps on turnin'.
    2. Re:Natural Selection : Beware the fanboy! by Anonymous Coward · · Score: 0

      Can you play with pre-steam versions of HL? I don't fancy installing it just to play a game I already own...

    3. Re:Natural Selection : Beware the fanboy! by rylin · · Score: 1

      Older.
      I remember working on a system for bookable gaming-servers a few years back (2½ - 3 years, IIRC).
      NS was one of the more popular games, and yeah - it rules!
      There just ain't something quite as nice as having a Onos rampage into a military base, trampling people and structures as you go :)

    4. Re:Natural Selection : Beware the fanboy! by eurasian · · Score: 1

      The current version, IIRC, does not support WON, and there are very few, if any WON NS servers (I suppose they'd run NS vers 2.x and below).

    5. Re:Natural Selection : Beware the fanboy! by pdbogen · · Score: 1

      Natural Selection is enjoyable, but it seems to me that it suffers from an age-old affliction in multi-player games that makes it a bit not fun, and that is this: The rich get richer.

      With equal numbers of players of equal skill, the game is decided in the first minute or two. With a but of luck, you don't need to be as skillful.

      This sort of situation doesn't make the game fun.. At least, it didn't for me, and that's probably why I stopped playing.

    6. Re:Natural Selection : Beware the fanboy! by JNighthawk · · Score: 1

      It didn't used to be that way and with Flayra no longer lead programmer, the game is going back to it's more RTS based roots. The team has been changed and the official direction of the game is now changed.

      --
      Wheel in the sky keeps on turnin'.
    7. Re:Natural Selection : Beware the fanboy! by Anonymous Coward · · Score: 0

      Oh, OK. Thanks.

  4. HalfLife2 by Leroy_Brown242 · · Score: 1

    I'm sad to say, I don't think it'd make the list.

    An awesome game, I loved it. But it wasn't really super creative.

    1. Re:HalfLife2 by stpitner · · Score: 1

      It looks like you have your wish because a number of people in that article agreed with you by also mentioning Half-Life 2. I can't say that it would be my first choice, but it is definitely up there.

    2. Re:HalfLife2 by Anonymous Coward · · Score: 0

      The game itself wasn't that creative, but the player can do some pretty creative things on their own using the physics engine and the gravity gun.

    3. Re:HalfLife2 by Poseidon88 · · Score: 1

      I don't think it tops the list, but it certainly had some creative elements that made for a very fun game. Not least of which is the fact that they didn't just toss in a physics engine and say, "Look, you can knock over the barrels, wheeeeeeeee!" They actually worked to make the physics simulation an integral part of the gameplay by including many puzzles that utilized it as part of the solution.

  5. Creativity, not originality by stpitner · · Score: 4, Interesting

    At first I was questioning a lot of games on that list. A lot of people talked about Half-Life 2, and then I realized that it was creativity we were looking at for 2004, not originality. That one change in word opened the door for all the sequel games that came out last year. No sequel is going to be loaded with originality since it's the second (or third or fourth or bazillionth) rendition of something that has already been done.

    They have a good choice of games in the creativity department though. Too bad I don't have time to play them all!

    1. Re:Creativity, not originality by Anonymous Coward · · Score: 0

      Each word is defined as the other in the dictionary. They appear to mean the same thing. What are you talking about?

    2. Re:Creativity, not originality by stpitner · · Score: 1

      They can be the same thing at times. From a video game standpoint, originality is something that hasn't been done before. When you make something original, it is indeed creative. But, you can be creative with how you implement something (say, a creative way to do a dynasty-team in a baseball game) but it's not original because other games have dynasty teams as well.

      Case in point: Half-Life 2. It's the next version. Game 2 is not original because it was already done in Game 1. Sure there's new stuff to game 2, but that's what makes it creative, not original.

      So you're right in some respect, but there's more to it than that.

  6. Satisfing the Need for Something New by pnice · · Score: 5, Interesting

    I'm a fan of Katamari Damacy and it's nice to see so many people enjoying such a unique game. It makes me wonder why no company has made it their priority to translate and bring over more unique games from Japan for the American gamer to enjoy.

    Fresh Games (the branch of Eidos) did bring over a few special games (Mr Mosquito, Mad Maestro!) but they pretty much stopped there. Maybe the demand just isn't there....or these games were not quality enough.

    Taiko Drum Master for PS2 is a welcome addition as well but it would still be nice to see Vib Ribbon, Vib Ripple, Mojib Ribbon, Beatmania, Guitar Freaks, etc. I know most of those are music/rhythm style games but some of them are great fun and it's a shame they can't be enjoyed by those limited to playing only games without a modchip

    1. Re:Satisfing the Need for Something New by SetupWeasel · · Score: 2, Interesting

      Katamari Damacy was the game of the year.

      It is the killer ap for the video game fan. It is pure fun. How many times does a game come along that has replay value simply because you desparately want to play it again?

      As a die-hard Nintendo fan, I put down the money for a PS2 simply to play this game, and I have no regrets. Games like Katamari Damacy are the reason I play video games.

      God that game is good.

    2. Re:Satisfing the Need for Something New by b1t+r0t · · Score: 1
      I'm hoping that the two-player mode of the sequel doesn't suck as much. That's the only weak part of KD, in that you're competing in a freaking bowl, with nothing but random objects and the chance to pick up your opponent if you were already winning anyhow. A longer time limit for 2-player mode would be nice, too.

      Total coolness could be achieved by having a multi-player LAN mode. (But a KD MMORPG would be going a bit too far.)

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    3. Re:Satisfing the Need for Something New by leland242 · · Score: 1

      "It is the killer ap for the video game fan. It is pure fun. How many times does a game come along that has replay value simply because you desparately want to play it again?"

      That's really it, isn't it. It's fun. You play it again and again for the gameplay - not to admire the flashy graphics or latest effect.

    4. Re:Satisfing the Need for Something New by Anonymous Coward · · Score: 0

      I'm a fan of Katamari Damacy and it's nice to see so many people enjoying such a unique game.

      Damacy sold less copies than "Super Mario 64" did in 2004. There aren't that many people enjoying it.

      It makes me wonder why no company has made it their priority to translate and bring over more unique games from Japan for the American gamer to enjoy.

      QED -- they don't sell.

      Every major video game company except Microsoft is based out of Japan, btw. It's hardly like Katamari Damacy is the first weird Japanese game to be tested on a US market. Every few years someone takes the risk, and for every Street Fighter II or Dance Dance Revolution there are 40 Seamans or Train Conductors or Jumping Flashes or The Last Golems which fail utterly.

      Eccentric Western-made games don't even sell well, which is why the market is dominated by sequels of proven properties. Uniqueness and originality are not the bottom line, especially (as is so often the case with "unique" Japanese games) when those characteristics come at the expense of gameplay. How long could you play Katamari Damacy and remain interested in it, really? It screams "rental" -- and a questionable one at that -- to me.

    5. Re:Satisfing the Need for Something New by mink · · Score: 1

      "How long could you play Katamari Damacy and remain interested in it, really?"

      Since you ask, I could play it untill my eyes bleed. I would gladly pay for more games in the series.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  7. Ironically by antifoidulus · · Score: 1

    the year of the monkey lacked a monkey ball game. Monkeyball 3 was supposed to come out last year, but now release dates for it vary wildly.
    Shame too, since the first 2 monkey ball games were such a blast(if only they hadn't screwed up monkey golf in monkey ball 2)

  8. Re:[tt] Gaming creativity by Anonymous Coward · · Score: 0

    Off-topic - what's with all the '[tt]' things in people's posts? Another Slashdot meme that's passed me by?

  9. H8 2 b a gr4mm3r n4zi by ArmpitMan · · Score: 2, Funny
    But teh proper spelling is "Super Soviet Missile Mastar ".

    Clearly the editors of that article have never seen Alien Hominid's glorious giant, yellow, pixellated "PWNED" superimposed over a dancing Russian; otherwise they would not have made such a grievous "correction" to two of their posted emails.

  10. Re:[tt] Gaming creativity by Anonymous Coward · · Score: 1, Interesting

    Nope - it stands for troll tuesday.

  11. Metal Gear Solid 3: Snake Eater by Xoo · · Score: 3, Interesting

    Katamari Damacy deserves this award. I won't argue with that.

    But take a look at a little gem of a game called Metal Gear Solid 3: Snake Eater that also happened to be released in 2004.

    Kojima's series has always been innovative in each incarnation, but I think this time he and his team outdid themselves.

    Hunting for food, using trapped animals to distract or attack enemies, feeding enemies poisoned food, interrogating guards, holding them hostage, slitting their throats if you are so inclined... not to mention the new camoflague system that allows you to blend into the environment to prevent being seen.

    Playing this game just feels so badass. I've never played anything like it in my life.

    I felt as though this game deserved a mention in this thread, since in my opinion it's one of the more innovative titles to come out in recent memory :-)

    --
    Karma police, arrest this man, he talks in maths....
    1. Re:Metal Gear Solid 3: Snake Eater by Anonymous Coward · · Score: 1, Interesting

      Game scores, over the ages:

      MGS: 10
      MGS2: 9
      MSG3: 7

      Hmm.

      Seems no one else agrees with you.

    2. Re:Metal Gear Solid 3: Snake Eater by DarkAdonis · · Score: 1

      Game scores, over the ages: MGS: 10 MGS2: 9 MSG3: 7 Hmm. Seems no one else agrees with you. Umm, where did you get your numbers from? I got mine from www.gamerankings.com : MGS: 92.7% MGS2: 95.1% MGS3: 91.4% MGS3 is an excellent game that was overlooked by big names such as Grand Theft Auto, Halo 2, Half-Life 2, and World of Warcraft being released at roughly about the same time.

    3. Re:Metal Gear Solid 3: Snake Eater by xenocide2 · · Score: 1

      Either way, its proof that the masses don't know what the hell makes a great game. MGS2 is easily the worst of the lot, and rated the best!?! I suspect that the 3rd has some downwards rating force from those unimpressed with mgs2.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    4. Re:Metal Gear Solid 3: Snake Eater by Anonymous Coward · · Score: 0

      The Metal Gear Solid movies have been so successful that I hear they're going to make a game based on them :-)

    5. Re:Metal Gear Solid 3: Snake Eater by Anonymous Coward · · Score: 0

      Movies? I think you mean radio plays.

    6. Re:Metal Gear Solid 3: Snake Eater by Fred+Or+Alive · · Score: 1

      I take it you've never really listened to radio drama then (try The Hitchhikers Guide To The Galaxy in it's original and best form). They're far better than the stupid codec conversations.

      (Begin anti-MGS2 rant)

      MGS2 put me off even wanting to play a MGS game ever again, the badly structured rather ludicrous plot just killed any will I had to get around the rather bad aiming system (worst actual gameplay bit) and kill the vampire person (I'd already seen the ending anyway). I mean, the cutscenes are very cinematic, but the endless codec converstaions. And no film would ever have the stupid 45 minute cutscene[1] between the last two bosses. It completly breaks any kind of flow or structure. In a James Bond film, they don't stop for ten minutes in the middle of the ending whilst the villain explains the entire plot, then turns it on it's head. A proper action film would be throwing everything at the hero now, without much time to explain anything...

      I wonder if MGS3 is better. But frankly, I don't care.

      [1] OK, about 10 minutes in you have to hit a button radidly to stop someone killing you.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    7. Re:Metal Gear Solid 3: Snake Eater by rpillala · · Score: 1

      What's creative about that? These are all things that you could do in real life, and I've seen movies and whatnot where people do those things. Freeform gameplay isn't creative unless you have to do something that you normally couldn't do in that situation. I haven't really played any Metal Gear games so maybe I'm just missing out on the creativity.

      Everything you're talking about sounds like it makes for a great game, but not creative.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    8. Re:Metal Gear Solid 3: Snake Eater by Anonymous Coward · · Score: 0

      Uh, I never said it was a *good* radio play...

      Just that calling it a movie is giving it too much credit.

      "Look, it's another long sequence of two talking heads explaining the plot for 10 minutes! This is almost as exciting as actually playing a game!"

    9. Re:Metal Gear Solid 3: Snake Eater by Xoo · · Score: 1

      Sure, it may have been done before in the movies and in real life... however, the implementation of such a system has never been done before in a video game.

      Your point doesn't hold up, because filming a scene in a movie, and creating a scenario for interactive gameplay are two very different things.

      Like I said before, Katamari Damacy is the most original game of 2004... if you don't think highly of MGS3, then play that.

      --
      Karma police, arrest this man, he talks in maths....
    10. Re:Metal Gear Solid 3: Snake Eater by wolssiloa · · Score: 1

      In the Commandos series of games, one could use animals (dog) to distract enemies (Nazis), one could poison enemies' drinks with toxic poison, tie up guards temporarily or forever (kill them first), and one could sneak around by avoiding their cone of sight or steal enemy uniforms and dress up as them. There are dozens more possibilities to the gameplay. MGS3 was not that innovative.

  12. yay by OmgTEHMATRICKS · · Score: 2, Funny

    *Rolls up anyone or anything that doesn't agree*

  13. Say what now? by njfuzzy · · Score: 4, Insightful

    Katahada Damahoocha?

    --
    My Photography - http://ian-x.com
    The Deathlings (comic) - http://thedeathlings.com
    1. Re:Say what now? by Jerf · · Score: 1

      Explanation.

      (Not explaining acronyms is one thing...)

    2. Re:Say what now? by njfuzzy · · Score: 1

      I hate having to explain something like this... But I was actually quoting "Penny Arcade", the source that many people first heard about this game through.

      --
      My Photography - http://ian-x.com
      The Deathlings (comic) - http://thedeathlings.com
    3. Re:Say what now? by Jerf · · Score: 1

      Ah, apologies. It's complete impossible to tell that apart from the bitching that has lately come into vogue on slashdot... "Hey, if you're going to post something about HTTP what about explaining the acronym to us?"

  14. Psi-Ops by Thag · · Score: 4, Interesting

    Disclaimer: a friend of mine worked on it.

    Nonetheless, it's a nice game that manages to stand out from the field of paramilitary/commando games.

    You play a soldier with psychic powers ranging from telekinesis, to pyrokinesis, to mind control. You're fighting a clandestine group of Very Bad People who are also dabbling in the same field.

    What saves it from being Metal Gear Psychic is the gameplay and the engine.

    The controls are built around being able to use your psychic powers, and they work really well for that, while being very unlike your standard shooter controls. The levels are generally centered around puzzles that involve using your powers in creative ways. There is a nice balance between puzzles that involve stealth, and out and out combat. And the boss battles rock.

    The engine features a very nice physics engine. When crates and boxes are being thrown around, they hit things and tumble around in a way that just seems right. This really grounds everything in reality, which is good for a game with a fantastic premise.

    At any rate, I liked it, and it got solid reviews. I say give it a rental at the very least.

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
    1. Re:Psi-Ops by Techiegeeks · · Score: 1
      This was actually a fun game. I was playing it for awhile until I ran into a Save Game glitch. I didn't feel like backtracking (short attention span).

      The combat system was good. The bosses were cool (took me awhile to beat the big black guy). And I loved the Ragdoll Physics. And nothing beats using telekinesis to toss the bad guys around.

    2. Re:Psi-Ops by BladesP9 · · Score: 1

      Also had really good music. I bought the version that came with the soundtrack CD as done by the band Cold. "With My Mind" is a great song.

  15. Money is the answer. by PhoenixOne · · Score: 2, Informative
    I don't have exact numbers, but I've been told that most of those games didn't sell very well.

    The critics love them, as do most of the people who actually play them, but they don't have the sales of GTA or Halo.

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:Money is the answer. by mink · · Score: 1

      Not every game will ahve the sales of GTA or HALO.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  16. fruit roll-ups by August_zero · · Score: 1

    I loved Katamari Damacy as soon as I started playing it after hunting it down through almost a dozen game stores. The best part of the game though is the difference in reactions you get between telling someone about how the game works and what it is, versus letting someone actually play the game.

    I described it to about half a dozen people and the usual reactions ranged from "sounds weird" to "is this some stupid animu game?". I bring it over and let someone play it and the usual reaction is "where can I find a copy of this?"

    There is already a Katamari Damacy 2 planned, and while I like the idea of a good game getting a well deserved sequel, but on the other hand part of the coolness of the game was its utter uniqueness.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  17. Alien Hominid vid by Anonymous Coward · · Score: 0

    This vid for Alien Hominid makes it look pretty fun:

    http://www.alienhominid.com.nyud.net:8090/video.ht ml

    Sounds like the devs are good folks too.

    1. Re:Alien Hominid vid by Anonymous Coward · · Score: 0

      I agree. I've been rocking Alien Hominid on the Cube for weeks now, and it's just as good as I remember video games used to be.[/oldmanrant]

  18. So that's what it looks like by mollyhackit · · Score: 4, Funny

    Katamari Damacy - just in case ever wanted to visualize a slashdotting.

  19. Gamecube by caitsith01 · · Score: 1

    Anyone know if there's a gamecube release of KD planned? It seems like a natural Nintendo game, when I first saw it I assumed it was actually on the cube.

    --
    Read Pynchon.
    1. Re:Gamecube by StocDred · · Score: 1
      You know, that isn't the first time I've heard someone say that. Is that what Nintendo's reputation has come to? People see anything vaguely cutesy and/or different and they assume it's a Nintendo product?

      I suppose the ultimate irony is that the answer to your question is No, I don't think a GameCube version has been announced. Seems to be PS2 exclusive, although only for the utilitarian reason that oddball games have a better chance of selling on PS2 purely due to the higher installed user base.

      But while we're making requests, how about a GBA or DS version?

    2. Re:Gamecube by Alkaiser · · Score: 1

      For me, I figured it was coming out on the Gamecube because the graphical style looked very similar to Cubivore.

      --
      Netjak.com independent reviews of domestic & import video ga
    3. Re:Gamecube by Anonymous Coward · · Score: 0

      Nah, because the GameCube controller wouldn't support the back-asswards control scheme it used.

      To move the ball forward, you press both sticks on the DualShock forward. To turn, you rotate both of them.

      Since the C-stick and the analog stick aren't right next to each other, they'd have to implement a sensible control scheme, like using one stick to roll a fucking ball around.

      I have no idea if KD is a good game, but the control is so akward as to ensure that I never played it much past the tutorial.

    4. Re:Gamecube by Anonymous Coward · · Score: 0

      As much as I like Nintendo, I hope it doesn't. I can't imagine using the stylus or that godawful thumb thing in a desperate attempt to try and control the Prince of All Cosmos as he pushes his katamari around. And using the D-Pad would be sacrilage.

      A Katamari Damacy port probably wouldn't suit the GameCube, either. The whole point of the game is that you control it using only the Dual Analogue sticks, which are both right next to each other. The GameCube's sticks are all over the place higgeldy-piggledy in layout, making things feel uneven and not natural.

      That's what I think, anyway. :P

    5. Re:Gamecube by Allison+Geode · · Score: 1

      wow. i thought i was the only one who bought that game! i was so disapointed when i couldn't find the little toys that they advertised in the back of the manual anywhere, would have been great fun to have kicking around my desktop for when i am loading stuff (or should be working...) :-(

    6. Re:Gamecube by raygundan · · Score: 2, Insightful

      There is some truth in that, in both directions. People see oddball, creative, "cutesy" titles like Super Monkey Ball, Pikmin, Animal Crossing, Viewtiful Joe, etc... and think of Nintendo. There are those of us who *like* that sort of thing, and bought gamecubes specifically because of it. And then there's the (larger) crowd that isn't big on that, and avoids the cube like the plague.

      Truth is, the playstation has always had oddball innovative games like this-- Mr. Mosquito, Ico, Parappa the Rapper, ReZ, etc... but people seem to overlook it. I'm sure marketing has done their focus-group homework, but I wonder if titles like this might sell better to 'cube owners than they do to PS2 owners? After all, those of us buying cubes did so in large part *because* of this reputation, accurate or not.

      At the very least, there's a bunch of cube-owning dorks who would buy whatever port they tossed out. I know I'd love a copy, but I'm not buying another console until they get down into clearance territory. I've got more games than I can play already.

    7. Re:Gamecube by fayk · · Score: 1

      Rez was originally a Dreamcast game, so it's (just) a port in that sense. People have been finally realizing in this last year the the Gamecube hardware (game library aside) is quite capable - remember when it first came out how everyone sneered and dismissed it as inferior to the PS2 BECAUSE of said 'kiddie games'? Very few people still hold this opinion, but I'm sure there are still some out there blinded to the various weaknesses of the PS2. I say this as a PS2 owner. And a Cube. And XBox. I'd say the dreamcast was the first recent platform where we really got a lot of the oddball games (though some like Space Channel 5 are likely PaRappa (PS1) influenced)... Seaman anyone?

  20. Morons! by Alkaiser · · Score: 1

    "Karaoke Revolution - unique gameplay accessible to gamers and non-gamers alike. Fun to play and fun to watch, proves that playing games can be a sociable activity."

    "Singstar is also another groundbreaking creative breakthrough. The idea of combining karaoke with actual gameplay (being rated on your performance) is simply brilliant, and deserves to go down in gaming history.
    - Soeren Lund, Deadline Games"

    "EyeToy is equally another game/gadget that open up new avenues of interaction with games. Unfortunately, no-one has come up with the perfect game to exploit the device, but I'm sure it will come.
    - Soeren Lund, Deadline Games"

    First off, addressing the karaoke games. It looks like Soeren Lund is not all too familiar with the world of Karaoke or for that matter outside of Denmark. Karaoke machines had this "creative" brand of gameplay built into the damn machines since the early 90s.

    The people that find karaoke on a console creative, do you find watching DVDs on a console creative?

    Poor Lundie gets the double "Doh!" treatment by following up Singstar with the Eye Toy, and the Eye Toy suite of games which have been around since 1996, released onto the PC as something for early adopters of webcams to use to convince their friends that they weren't going to molest children on AOL with them.

    Anyone ever hear of Deadline Games? Probably a reason for that.

    --
    Netjak.com independent reviews of domestic & import video ga
    1. Re:Morons! by Anonymous Coward · · Score: 0

      Karaoke Revolution et al. are not merely karaoke players. The game actually tracks your pitch (as would a guitar tuner, for example... using much the same software algorithms, one might surmise) and awards points based on how long the proper pitch is held. Thus, singing the song "correctly" will result in a higher score.

      You can't do that at your local Karaoke bar. The in-person live Karaoke is purely a social outlet. There's nothing competitive about it, at least nothing tangibly so. The games actually offer something more. Many folks I know who find karaoke boring have discovered that they love playing KR on the PS2.

    2. Re:Morons! by Alkaiser · · Score: 1

      This sounds to me EXACTLY like what the karaoke machines do. The karaoke machines track your pitch and timing, too, and give you a score. (Honestly, what other non-arbitrary way is there to rate how you're singing?)

      This results in you being able to hum the song in the proper pitch and get a higher score than you would singing it. I'm fairly certain that your local karaoke bar has a setting on the remote to activate this setting (it's generally disabled at every one I've been to recently.) but most people tend not to because:

      1) It's generally way off, due to the methods invovled in scoring the song.

      2) In Japan, you're just supposed to grin and bear the horrid singing of your co-workers, etc, and a bad score being displyaed on the screen would just cause undue embarassment.

      But the scoring system is most definitely there, I've seen a bit on a Japanese variety shows where they locked B-List celebs in different karaoke boxes and the first to record a perfect score of 100 got a prize...it took them the entire day. They also bring singers out every once in a while and have them perform their songs on the karaoke machines in front of the audience, and laugh at the scores they get.

      --
      Netjak.com independent reviews of domestic & import video ga
  21. I'd vote for Katamari Damacy.. by Anonymous Coward · · Score: 0

    ..if it were released in 2004. But it wasn't, it was released in 2003.

    1. Re:I'd vote for Katamari Damacy.. by Fred+Or+Alive · · Score: 1

      Wasn't it released in 2004 in the US? That's the only thing that matters to Americans. ;-)

      Hopefully it'll quailitfy for 2005 as well, I think if it's released in Europe I might just invest in a PS2. Living in Europe sucks sometimes. Actually, when it involves videogames, most of the time. ;-)

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:I'd vote for Katamari Damacy.. by Celorfin+Jr'ent · · Score: 1

      Wasn't it released in 2004 in the US? That's the only thing that matters to Americans. ;-)
      I'm not sure I follow...

      I could care less when a game is released. If it is a fun game with interesting gameplay I'm there.

  22. Marketing for Americans by xtermin8 · · Score: 1

    Its cultural. On the other side of the coin, the Japanese don't get many sports themed games, while games like Madden 200* are bestsellers in the US. Unfortunately most publishers are going for big blockbuster sales, which means less thinking "outside the box."

    1. Re:Marketing for Americans by badasscat · · Score: 1

      Its cultural. On the other side of the coin, the Japanese don't get many sports themed games, while games like Madden 200* are bestsellers in the US.

      Ummm, you might want to check up on that. The Japanese get plenty of sports themed games, both American and Japanese, including Madden.

      The Japanese get pretty much everything. Their tastes are different - they do not like genres such as fps's that much, and they're obviously not that interested in American football - but that doesn't stop publishers from publishing those games there. It's a small country with a very high density of gamers per square mile, so the costs of releasing what would be considered "niche" games is lower there than it is here and it's not difficult to turn a profit.

      It's almost a cliche to say it but game stores there are pretty ridiculous - many of them have entire floors dedicated just to one system. There are many more games released there than there are here. Most of these are "niche" titles, because those games are still profitable.

      In the US, with distribution being more difficult and expensive, niche games don't get as much of a chance. It's not cultural, it's more geographical. Most games in Japan only sell ten thousand or so copies, but that's a profitable game there. Here, you'd probably have to sell around ten-fold more to break even, simply because you're dealing with a much larger area, a much more dispersed customer base, and a much more hodge-podge and regional system of transportation.

  23. The most important thing... by Anonymous Coward · · Score: 0

    "Katamari Damacy, hands down. Unique concept. Unique gameplay. Solid execution. And most important of all, it was _fun_."

    So the most important thing in the most creative game of the year was fun, not uniqueness?

  24. Re:[tt] Gaming creativity by Anonymous Coward · · Score: 0

    Doesn't that make it meta-trolling? Receiving a Troll mod (despite no trollish content in the post -- it was a wry comment on the state of games that would, minus the label, otherwise be accepted as "Funny" or "Insightful") for a post labelled as a troll seems to bear that out.

    Mods, YHBT. You moderated a non-troll post in a knee-jerk reaction. Gratz.

  25. Wrong. by Anonymous Coward · · Score: 0

    The version that won this particular award was the English translation version, which was not released in 2003.

    1. Re:Wrong. by Anonymous Coward · · Score: 0

      They released a Frogger DTV joystick last year also, does that mean Frogger should be eligible? KD is a 2003 game.

  26. Why does Katamari Damancy get all the press? by AlexMax2742 · · Score: 1

    I mean, it's a good game. But it seems that people have been waving it recently as the flagship of underplayed games. Why didn't this happen when...say....Rez was released a few years ago.

    Just sayin...

    --
    I'm the guy with the unpopular opinion
    1. Re:Why does Katamari Damancy get all the press? by umi.z · · Score: 1

      Honestly, because Katamari Damacy has that widespread appeal to all gamers, whether they be seasoned collectors who play everything or your mom who's only played Tetris on a Game Boy. The controls can't get simpler -- push those analog sticks where you want to go. Rez, on the other hand, went straight past quirky into synthaesthetics (or whatever the term was -- it's been a while). The game, however fun and innovative it was, visually and aurally don't have that "this is for everyone" feel. It definitely was lacking something without the trance vibe, that's for sure. Personally, I'd have made your same argument with Gitarooman, but similar reasons apply there, too. Deep down, I truly believe that the King of all Cosmos and the most excellent soundtrack made KD what it is in the States.

    2. Re:Why does Katamari Damancy get all the press? by mink · · Score: 1

      Rez just like Ikaruga got released on 2 consoles, it IMO was hardly overlooked.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    3. Re:Why does Katamari Damancy get all the press? by AlexMax2742 · · Score: 1

      If people can figure out Star Fox, they can figure out Rez

      And for your information, this thread finally made me cave and buy Katamari Damancy yesterday. Fucking awesome awesome AWESOME game. Probably up there with Rez as underrated titles. :)

      --
      I'm the guy with the unpopular opinion
    4. Re:Why does Katamari Damancy get all the press? by Anonymous Coward · · Score: 0

      Honestly, I don't buy the whole "underrated" label for Katamari. Namco took a chance by releasing it in North America, but the price point combined with consumer interest saw strong uptake. Nobody's underrating Katamari; if anything it's just "undervisible" (and word of mouth as well as the Sony demo disc have alleviated the sales dilemma here).

  27. Originality and good gameplay are *tough* by core · · Score: 1

    First of all, originality is in my opinion the only way to be heard above the noise, with virtually everyone doing free or shareware games, most of them of excellent quality, this year, it seems like.

    Then of course when you're original, people don't know that they need or want your game, so you may not have many players even though the game is fun once you actually try it!

    Gameplay for a very original game is even harder, you have no reference point. The gameplay for my debut game as an indie, Garden War is good but I've learned a lot for my next game.. Notably, how to reward the player more often, instead of only when you finish a level, etc., otherwise people rightfully feel that the game is slower paced than, say, arkanoid 30000 :P .. and also what knobs to tweak to increase difficulty progressively.