What about the guys that made the highly successful MMOGs before his came out? MTrek? Nettrek? ect..Not that _he_ isn't deserving, but there are others who are much more deserving of an award; rue visionaries who made the Online Multi-Player Game thing happen when there was nothing else like it- not some guy that just happened to be one of the first 500 or so to jump on a new bandwagon.:P
In the early 80s, Mulit-Trek or just MTrek (a real-time multi-player, player-kill space combat simulator-not a rpg)was created by Tim Wisseman(VGA Planets) and Chuck L. Peterson. Chuck eventually took completely over the game administration. Over the decades, tens of thousands of people have played this game. In 2001, the game was taken offline so Chuck could have more time to pursue his career in gaming design, and is now part of a large gaming firm. In 2003, several of the players actually re-wrote the game from scratch and have created a nearly identical clone of the original version, called JTrek(for JAVA, what the game is written in). The only major differences are much improved connectivity and better online support. If you are looking for a new game and don't want to have to pay anything for it, I promise you will find JTrek very entertaining. There are currently 22 classes of ships with unique characteristics and weapons you can choose from, to do battle with other players and 4 massive quadrants to explore in a fully interactive 3-D environment. http://mtrek.game-host.org or you can TELNET mtrek.game-host.org port-1701
For a show or movie to be successful, it must be a good movie or show; no matter whether its based on real events, a novel, or even a video game. Same goes for video games. I _hate_ star trek. Its a crappy show, always has been- always will be. On the other hand, I love the game MTrek. Its loosely based on star trek, but the gameplay was the main focus of the designers. Rather than cripple the game with being forced to keep true to the ST storyline and timeline, the MTrek creators made building a quality replayable game their top priority. The goal of a game designer shouldn't be to get $$$ by exploiting the fanfare surrounding a show/movie, but rather to create a playable game, which in its own right is entertaining.
http://mtrek.game-host.org/
This lawsuit seems as ridiculous as parents suing McDonalds because their kids get to fat from eating the stuff.*
I have been an online gamer since the early 90s. I started out with text based games. Infact after 12 years, I am still addicted to MTrek
http://mtrek.game-host.org/*
I wouldn't dream of suing the creators of this game for my lost wages, money wasted on failed college classes, or any of the other misfortunes I have suffered over the years as a result of _my own_ addictive personality. I am the one who made the decision to prioritize a game over other more important aspects of my life.*
As I grew older and more mature, I realized I have a problem, but the game isn't it. It is all me. I am also addicted to nicotine and alchohol, but I have learned to control myself and place my responsibilities over the mental need for these vices. I have set limits for myself. I buy one carton of cigarettes a month, and I buy a 12 pack of beer a week. I only play my game until 8:00pm at the latest. That gives me about an hour a day after work, and I don't play it at all on the weekends.*
I realize that if I slip and start playing outside of the limits I have set for myself, I will quickly be drawn back into the game to a point where my work performance would suffer(and of course my commission) and my obligations to my friends and family would be neglected.*
Sadly, many people can not control themselves and the resulting downward spiral is no different than that of a heroine addict. The real question is, "Why have we become a society of whiners and ankle-grubbers who feel that the burgoise owes the less-fortunate for the misfortune they have brought upon themselves?"
For anyone interested, here's a url with screenshots, so you can see what the game looks like these days. http://mtrek.game-host.org/screenshots.php/
What about the guys that made the highly successful MMOGs before his came out? MTrek? Nettrek? ect..Not that _he_ isn't deserving, but there are others who are much more deserving of an award; rue visionaries who made the Online Multi-Player Game thing happen when there was nothing else like it- not some guy that just happened to be one of the first 500 or so to jump on a new bandwagon. :P
In the early 80s, Mulit-Trek or just MTrek (a real-time multi-player, player-kill space combat simulator-not a rpg)was created by Tim Wisseman(VGA Planets) and Chuck L. Peterson. Chuck eventually took completely over the game administration. Over the decades, tens of thousands of people have played this game. In 2001, the game was taken offline so Chuck could have more time to pursue his career in gaming design, and is now part of a large gaming firm. In 2003, several of the players actually re-wrote the game from scratch and have created a nearly identical clone of the original version, called JTrek(for JAVA, what the game is written in). The only major differences are much improved connectivity and better online support. If you are looking for a new game and don't want to have to pay anything for it, I promise you will find JTrek very entertaining. There are currently 22 classes of ships with unique characteristics and weapons you can choose from, to do battle with other players and 4 massive quadrants to explore in a fully interactive 3-D environment. http://mtrek.game-host.org or you can TELNET mtrek.game-host.org port-1701
For a show or movie to be successful, it must be a good movie or show; no matter whether its based on real events, a novel, or even a video game. Same goes for video games. I _hate_ star trek. Its a crappy show, always has been- always will be. On the other hand, I love the game MTrek. Its loosely based on star trek, but the gameplay was the main focus of the designers. Rather than cripple the game with being forced to keep true to the ST storyline and timeline, the MTrek creators made building a quality replayable game their top priority. The goal of a game designer shouldn't be to get $$$ by exploiting the fanfare surrounding a show/movie, but rather to create a playable game, which in its own right is entertaining. http://mtrek.game-host.org/
Really? what's your alias?
I wonder how I could incorporate this feature into my MPOG: http://mtrek.game-host.org/....
http://mtrek.game-host.org/
This lawsuit seems as ridiculous as parents suing McDonalds because their kids get to fat from eating the stuff.* I have been an online gamer since the early 90s. I started out with text based games. Infact after 12 years, I am still addicted to MTrek http://mtrek.game-host.org/* I wouldn't dream of suing the creators of this game for my lost wages, money wasted on failed college classes, or any of the other misfortunes I have suffered over the years as a result of _my own_ addictive personality. I am the one who made the decision to prioritize a game over other more important aspects of my life.* As I grew older and more mature, I realized I have a problem, but the game isn't it. It is all me. I am also addicted to nicotine and alchohol, but I have learned to control myself and place my responsibilities over the mental need for these vices. I have set limits for myself. I buy one carton of cigarettes a month, and I buy a 12 pack of beer a week. I only play my game until 8:00pm at the latest. That gives me about an hour a day after work, and I don't play it at all on the weekends.* I realize that if I slip and start playing outside of the limits I have set for myself, I will quickly be drawn back into the game to a point where my work performance would suffer(and of course my commission) and my obligations to my friends and family would be neglected.* Sadly, many people can not control themselves and the resulting downward spiral is no different than that of a heroine addict. The real question is, "Why have we become a society of whiners and ankle-grubbers who feel that the burgoise owes the less-fortunate for the misfortune they have brought upon themselves?"