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Online Gaming Addictive?

gihan_ripper writes "The BBC has a discussion on the addictive effects of online gaming. Reports come from Liz Woolley of Online Gamers Anonymous, and a gamer, Lynn Hall. Liz blames EverQuest for the 2002 suicide of her son Shawn, noting that game manufacturers hire employees with psychology degrees in order to make their games more addictive."

169 comments

  1. Not as addictive... by brilinux · · Score: 3, Funny

    As obsessively posting to Slashdot!

    1. Re:Not as addictive... by brilinux · · Score: 0, Offtopic

      Especially when I get a first post, though admittedly I ought to be paying attention to my World History class. But it really is addictive.

    2. Re:Not as addictive... by kereira · · Score: 1

      I'm still working on that one.

      --
      I don't not believe there isn't a God.
    3. Re:Not as addictive... by flibuste · · Score: 1

      As obsessively posting to Slashdot!

      I for once welcome our new renaming overlords and ask for this site to be renamed into SlashCrack

      Or maybe I'm being an insensitive clod..Ah well..never mind..In Soviet Russia, THEY rename YOU

  2. Yes. by game+kid · · Score: 1

    Yes, indeed. We, of course cannot forget the online console titles like SOCOM II and--of course--Halo 2 also. They too have lots of replay value (SOCOM at least--haven't touched the Halos), which is precisely the problem if you want to prevent a suicidal spiral like Shawn's.

    --
    You can hold down the "B" button for continuous firing.
    1. Re:Yes. by Liquid_Knives · · Score: 2, Insightful

      the games are just an outlet for his depression...you should be tackling the problem, not the symptoms...just because he played lots of games doesn't mean anything...

    2. Re:Yes. by superpulpsicle · · Score: 1

      This year I tried the line of Sega 2k sports games online, I couldn't believe how addicting it was. In the past, I have become addicted to Wolfenstein and other fps.

      This new PS2 online games addiction is new. On weekdays I find myself staying up till 4am!

  3. Having posted just 2 minutes ago... by game+kid · · Score: 0, Offtopic

    ...about online gaming, I fully agree.

    Hello, my name is Stevie...*takes out napkin*and I'm addicted*sob*...to Slashdot posting...*cries madly*

    --
    You can hold down the "B" button for continuous firing.
    1. Re:Having posted just 2 minutes ago... by ArsonSmith · · Score: 0, Offtopic

      I First started reading slashdot just for the articles. Then I posted once, then twice. soon I was posting 2 or three times a day. It was January 3 2001 when I got my first, first post. It was so exelerating, I have been trying for first post ever sence. I can't help my self.....

      got to reload and check front page sorry.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    2. Re:Having posted just 2 minutes ago... by Pxtl · · Score: 2, Funny

      Slashdot is just the gateway - now I've started doing Fark, and my life is over.

  4. Definately by Yevda · · Score: 2, Insightful

    From my experience... 3+ years on Everquest, Meridian 59 every now and again since 1996, Anarchy Online for ~ 3 months, WoW, EQ2 and numerous others have wasted several years of my late-teenage life....

    It's like a job, except you don't get paid for playing the game... You get hooked and end up playing for 10 hours after school every single day and all weekend..... I can't believe that Everquest ruled my life for 3 years during high school... *sob*

    1. Re:Definately by pezpunk · · Score: 0, Flamebait

      i see. i assume you wish you'd spent that time in remedial spelling classes.

      --
      i could live a little longer in this prison
    2. Re:Definately by Anonymous Coward · · Score: 0

      However, his capitalization is better than your's.

    3. Re:Definately by Anonymous Coward · · Score: 0

      And you certainly carry the day with your punctuation skills.

    4. Re:Definately by Guppy06 · · Score: 3, Insightful

      " I can't believe that Everquest ruled my life for 3 years during high school"

      Trust me, it beats the living heck out of high school ruling your life during high school.

    5. Re:Definately by Anonymous Coward · · Score: 0

      Starting a sentence with 'And'? I bow down before your m4d gr4mm4r sk1LLz.

  5. authors are guilty, too by lambent · · Score: 2, Insightful

    I'm addicted to Stephen King. I compulsively read every new book he writes; I have withdrawal cravings when he doesn't publish for a long time. I know for a fact that he has a vested interest in making his books as alluring and addictive as possible.

    I think I'll go form a support group for victims of his evilness ...

    1. Re:authors are guilty, too by C0rinthian · · Score: 1

      Will there be a separate group for "Dark Tower" enthusiasts?

      I thought he'd NEVER finish that story...

    2. Re:authors are guilty, too by ricewind · · Score: 1
      I have withdrawal cravings when he [Stephen King] doesn't publish for a long time
      Which month was it he didn't publish anything?
  6. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    Um. WoW is like every other MMORPG. It has nothing to do with skill and everything to do with free time. There is nothing skillful about a level 60 beating a level 30. And everyone who plays long enough will be a level 60.

    That is why MMORPGs are dull, boring and uninteresting.

  7. Yup by Reo+Strong · · Score: 4, Insightful

    Just the same as driving fast, having sex, using caffine or tabacco, and gambling are addictive...

    As long as you have the choice to stand your dumb ass up and leave, leave it the hell alone. When did it become OK to have no self control?

    --
    "Never attribute to malice that which can be adequately explained by stupidity." -Anon.
    1. Re:Yup by ALeavitt · · Score: 1

      It became ok to have no self-control when the lawyers took over the country. Now, if anything can conceivably be seen as somebody else's fault, it's a lucrative opportunity to sue. Personal responsibility is passe; now that there's money to be made, self-control is only a barrier to financial success.

      --
      This sig has been stolen. Return it to its original user for a reward.
    2. Re:Yup by Anonymous Coward · · Score: 0

      The whole point of addiction is that people do lose control and their lives become unmanageable. Nobody said that it was ok to have no self control, that is why people go to 12 step programs in the first place, to regain control over their lives.

    3. Re:Yup by Boronx · · Score: 1

      The problem with gaming addiction is that noone empathizes with the addicted, *even among themselves*.

      Even those of us who've never smoked, for instance, can understand how hard it is for someone to stop smoking.

      Mmorpgs addiction is not like caffein or tobacco or driving fast, after all, most people live a life while satisfying their need. It's more like sex and gambling: when you're addicted, it consumes your life and your money. You may hold down a job to keep yourself afloat, but that's it.

      For some reason, these addicitons, which seem to me far worse, are treated with nothing but derision.

  8. I like this part by HarpyG · · Score: 2, Insightful
    It all boils down to whether you have enough willpower to tear yourself away from whatever is keeping you amused.
    People like to blame the game, the developper, the marketing, the government, esrb? i could go on ... In the end your the one sitting in front of the screen and nothing is plugged into you sending addictive molecules to your brain.
    1. Re:I like this part by Guuge · · Score: 1

      People spend too much time assigning blame. There seems to be an unwritten rule stating that the problem ceases to exist when you blame someone. No matter whom you blame, a certain fraction of online gamers are going to get addicted (and yes, it's a real addiction).

      Lynn Hall and Liz Woolley both seem to understand this. They simply state that some gamers have the willpower to stop while others do not. I find it very easy to agree with everything they have to say. To twist their words into a petty blame-game is a tragedy.

  9. It's True by Apreche · · Score: 1, Troll

    Games like WoW are not designed to be artistic masterpieces of gaming wonder. They are designed with one thing in mind. Get you hooked, forever, so they can keep collecting your monthly fee.

    Look at the game mechanic. It's a chat room with fancy graphics, you IRC people know how addictive IRC is already. Next, the game has no difficulty factor. You just click on things, they die, and numbers go up. Quick, easy, repeatable gratification. Combine it with humour and the ability to customize digital thingies, mostly the acquisition of equipment. The model is one which rewards not skill or intelligence, but rewards people playing for longer periods of time. Whoever plays more gets more. To get ahead you've got to keep playing.

    I've been saying this for a long long time. Just read my blog or slashdot journal and you'll see it there. But, um, you guys keep playing and keep playing. You know it's true, so um, why? My prediction is that after we get rid of cigarettes and all the other illegal substances and things MMOs will be next on the list. Don't you have anything better to do with your life other than click on pictures of monsters and increment numbers in a database far away?

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:It's True by mrseigen · · Score: 3, Funny

      Don't you have anything better to do with your life other than click on pictures of monsters and increment numbers in a database far away?

      Don't you have anything better to do than post?

    2. Re:It's True by PromANJ · · Score: 3, Funny

      Ur wrong! MMORPGs r0xx0rz my b0xxorx! I love pressing that attack icon and see the damage come up!
      Screencap http://web.telia.com/~u48508900/wow.gif

      Check out the grass foliage, just some years ago they couldn't do that stuff!!!1 The amazing gfx you can do nowdays with up to 16 colors and a staggering 200x160 resolution makes me wonder what's next!


      Also, here's Doom III as it actually plays and looks, The 'real' Doom III is actually an illusion - HYPE, level 3 (contagious), can only be cast by larger developer entities.
      btw. check out the bevels on the map!
      Screencap http://web.telia.com/~u48508900/doom3.gif

    3. Re:It's True by kaellinn18 · · Score: 5, Insightful

      So what is the point in any game? Don't you have anything better to do with your life than move little circles around on a board (checkers) or try and throw a sphere through a hoop (basketball). I mean, seriously, that's a pretty cynical way to look at the whole thing. When you get down to that level, what's the point in anything? What's the point in life? People play MMOs and other games because they think it's FUN. Your definition of fun may differ from someone else's, but that does not give you the right to belittle what others choose to do. People need to escape the mundane reality they constantly work in to keep themselves alive. If they choose to do it via an MMO, a sport, or a bottle, that's their decision. I really don't see your point here, other than the fact that you don't like to do it.

      --

      --------
      This isn't the sig you're looking for. Move along.
    4. Re:It's True by Anonymous Coward · · Score: 0

      so it's designed to keep people coming back. this is new? this is illegal? next i suppose you'd like to ban soap operas and cliffhanger endings? there's nothing here worthy of your umbrage or scorn. there's no chemical dependence, like with cigarettes or heroin, and there's no game mechanic of punishment for not playing that is akin to what smokers and junkies go through. every user is ultimately totally free to close the app at any time. it just takes the tiniest bit of will power.

      and sure, ultimately, World of Warcraft can be reduced to meaningless machinations, but so can everything else in life. everything from art to entertainment to ambitions to love onward, if you so choose, can be taken apart and reduced to its most crass base components. but if you choose to completely deconstruct everything you encounter that you enjoy, you're going to lead a very magicless life.

      so, you're incapable of or unwilling to lose yourself in the game. well, that doesn't mean you have to look down your nose at people who can still step back and enjoy the diversion.

    5. Re:It's True by Rallion · · Score: 1

      I do it because it's fun.

      I know that's a crazy thing to say in a country where the workweek is 80 hours long, but what can I say? I'm a rebel.

    6. Re:It's True by pezpunk · · Score: 1

      so it's designed to keep people coming back. this is new? this is illegal? next i suppose you'd like to ban soap operas and cliffhanger endings? there's nothing here worthy of your umbrage or scorn. there's no chemical dependence, like with cigarettes or heroin, and there's no game mechanic of punishment for not playing that is akin to what smokers and junkies go through. every user is ultimately totally free to close the app at any time. it just takes the tiniest bit of will power.

      and sure, ultimately, World of Warcraft can be reduced to meaningless machinations, but so can everything else in life. everything from art to entertainment to ambitions to love onward, if you so choose, can be taken apart and reduced to its most crass base components. but if you choose to completely deconstruct everything you encounter that you enjoy, you're going to lead a very magicless life.

      so, you're incapable of or unwilling to lose yourself in the game. well, that doesn't mean you have to look down your nose at people who can still step back and enjoy the diversion.

      --
      i could live a little longer in this prison
    7. Re:It's True by rhettoric · · Score: 1

      I'm with kaellinn18. Your argument is that MMO's are illusory and therefore meaningless. In that regard, I agree with you 100%. However, there isn't one thing in this world that's empiracly meaningful, so I'm not sure your argument gets us anywhere. Is work meaningful? In the great order of the universe, the fact that I was the one that scanned Ms. Delaney's turnips at the cash register is supposed to make me feel better about my existence? please. Is love meaningful? Yeah, I've been in love, I've also had my heart put through a shredder. Doesn't mean I've never loved anyone again, but let's just say I have my doubts about the permanance of meaningful romantic love. I'm sure anyone who has been through a bad breakup can back me up here about how love...that seems so maningful and right, can often be a lot more flimsy than it might seem. is art meaningful? This is a tougher one because who hasn't heard a fantastic song or read a great book that made everythign just seem right. But they, too, are invented. They aren't permanent and they aren't inherently meaningful. Your interaction with them and belief that they are meaningful is what makes them so. So yeah MMO's are not, at their core, meaningful unless I make them that way, and if it works for me, there absolutely isn't anything better I can be doing with my time.

    8. Re:It's True by servognome · · Score: 1

      Games like WoW are not designed to be artistic masterpieces of gaming wonder. They are designed with one thing in mind. Get you hooked, forever, so they can keep collecting your monthly fee.
      Have you ever read on MUD & MMO designs, have you ever played one. Besides the cheap ones that try to cash in (which always fail), most are artistic visions trying to create new worlds. MMOs go a step beyond movies and books to allow you to "exist" freely in the world, rather than observing the events.
      It's a chat room with fancy graphics, you IRC people know how addictive IRC is already
      You prefer games with no social interaction? The appeal of MMOs is it's a shared experience.
      You just click on things, they die, and numbers go up
      You haven't played at high levels have you. While difficulty varies from game to game, some games like EQ require dozens if not hundreds of hours of practice for successful raids. Organizing, and getting 50 players working together takes alot of leadership as well as skill by the individual players.
      Whoever plays more gets more. To get ahead you've got to keep playing
      Why do these games have to be competitions? What makes these games fun is that my enjoyment doesn't have to come at the expense of the enjoyment of others.
      My prediction is that after we get rid of cigarettes and all the other illegal substances and things MMOs will be next on the list
      There are segments of the population that will fall victim to their own addictive tendancies regarding anything that they enjoy. Some people destroy their own bodies by working out too much, while others lose their house for the thrill of gambling.
      Don't you have anything better to do with your life other than click on pictures of monsters and increment numbers in a database far away?
      People also spend their free time kicking a ball around, driving around in circles, and shooting digital pictures of aliens. We enjoy doing lots of different useless stuff, MMOs are no different.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    9. Re:It's True by DerWulf · · Score: 2, Informative

      yeah, only once you fought in an instance with a group composed of your friends (not e-friends mind you) against challenging adversaries (elite ones that, in the middle of battle laugh at your puny weapons and go to fetch an even bigger hammer) you will know the 'skill' in WoW. A group only 'auto-attacking' won't last 5 minutes.

      --

      ___
      No power in the 'verse can stop me
    10. Re:It's True by Anonymous Coward · · Score: 0

      Don't you have the intelligence to attack the argument instead of the person making the argument?

    11. Re:It's True by Anonymous Coward · · Score: 0

      To each his own... some people watch TV for hours on end. It's called 'amusement' and some find it 'relaxing'.

      Or maybe we should examine the mechanics or this so-called television watching phenomena thereby enriching your freshman 'just read about BF Skinner for the first time' mind. People sit for hours on end consuming various snackfoods while being psychologically assaulted by advertising agencies. They click a remote control and are rewarded with colorful moving pictures.

      OH the humanity!

      The horror!

      I predict that after cigarettes and alcohol are outlawed television will be next.

      And this will happen, you know why? Actually it won't but I just wanted a chance to use that condescending ask a question, then answer it yourself in the next sentence thing that you preachy douchebags seem so fond of.

      Don't you have anyhting better to do that intellectually masturbate while incrementing the numbers on the far off /. servers?

      For shame.

  10. Addictive = Fun? by ABaumann · · Score: 5, Funny

    Well, sure. When I like something a lot, I want to do it a lot. (see: sexual intercourse ) So, to some extent, everything fun has to be somewhat addictive.

    And about the hiring someone with a psychology degree to help make games more addictive? Come On! When has anyone heard of someone with a psychology degree getting a job?

    1. Re:Addictive = Fun? by Phisbut · · Score: 1
      Well, sure. When I like something a lot, I want to do it a lot. (see: sexual intercourse ) So, to some extent, everything fun has to be somewhat addictive.

      From the FA (the one about the suicide), according to Dr. J. Michael Faragher, dean of the School of Professional Studies at the Metropolitan State College of Denver and co-director of the Center for Addiction Studies, an activity needs 3 characteristics to be considered addictive:
      - It must by some reasonable definition be harmful
      - the person's behavior is apparently out of control
      - the addict expects the behavior will lead to feelings that are preferred to those felt before indulging in the activity.

      The fun factor is only the third characteristic. If it's harmful, even if it's fun, then it's bad. And if you're out of control, it's even worse. From your example, someone who is addicted to sexual intercourse would simply keep pressuring everyone he meets to have some... that can't be good.

      Games that are fun are ok, games (or anything) that are addictive are a problem.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:Addictive = Fun? by ABaumann · · Score: 1

      But is it the product that's addictive, or the person? Is this a classic case of blaming the inanimate as opposed to the animate?

      I mean, chemical addiction is one thing. But wouldn't addiction not caused by some form of drug be a psychological issue? I mean, addiction could probably be most closely related to depression or ADD/ADHD, as a chemical imbalence in the brain.

      I guess what I'm basically saying is blame the person who cannot control themself.

    3. Re:Addictive = Fun? by HarvardAce · · Score: 1
      But wouldn't addiction not caused by some form of drug be a psychological issue?

      Actually, studies have shown that what you classify as "psychological" addictions cause a very similar chemical reaction in the brain as a physical addiction. The brain is a very powerful thing, and it has been shown that the psychological addictions can be even worse than an actual chemical addiction. I wouldn't be so quick to label those who suffer from these psychological addictions as the problem any more than you would blame someone with a chemical addiction.

      I guess what I'm basically saying is blame the person who cannot control themself.

      I agree...most of the blame should be placed on the person addicted. However, it shouldn't be for actually being addicted, but it should be for letting it get to that point. You can make an argument that a chemical addiction is easier to get, but once it gets to the point of addiction, an alcoholic should have just as much blame as someone addicted to an MMORPG.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    4. Re:Addictive = Fun? by brkello · · Score: 1

      Oh yeah....you start off with a mildly amusing statement..but then you insult people with a psychology degree and make it the best post of the year.

      --
      Support a great indie game: http://www.abaddon360.com
  11. addiction by dreamseason · · Score: 3, Funny

    It's a good thing they aren't hiring Colombian drug lords to make games as addictive as crack!

  12. In My Own Experience, Yes by sqlzealot · · Score: 5, Interesting

    Single player video games are bad enough, being easy escapism from actually having to live. MM games are much worse. Since MM games are based in a live online world, you cannot save your game at any time and return to it just as you left it later. When playing with other people it is socially hard to stop in the middle of a quest, since you will waste your teammates' time in finding a replacement for your group. You are in constant competition with others in your guild, etc to level up. If you fall to far behind you will no longer be able to do quests with your friends. Finally, the way MM games are financed, you pay a flat monthly fee for unlimited usage. Someone who plays 20 hrs a week gets twice as much "game time per dollar" as someone who plays 10 hrs. This provides a further incentive to play as much as you can. Playing World of Warcraft sucked up a huge percentage of my free time. Even after I stopped playing, I still havn't worked up the courage to cancel my account yet because I don't want to lose my character.

    Where's one of those twelve step programs when you need them? "-Hi my name is Greg and I am a WOW addict. -Hi Greg!"

    --
    "Overhead, without any fuss, the stars were going out."
    1. Re:In My Own Experience, Yes by arose · · Score: 1
      Single player video games are bad enough, being easy escapism from actually having to live.
      People should go to the bar to drink and smoke instead of playing those addictive games...
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    2. Re:In My Own Experience, Yes by SetupWeasel · · Score: 1

      My experience has been much different. Real life and even other video games interfere. Maybe this is an actual advantge of having a short attention span. In FFXI I spent about 2-4 weeks playing with the goal of leveling. After that it became little more than an IM for my friends who were hooked.

  13. If it only were that easy.. by Achoi77 · · Score: 2, Insightful
    then we should start a lawsuit against crispy creme donuts for hiring people that come up with delicious donut recipes.

    Even better, McDonald's and their french fries.

    Once again we come up with another irresponsible parent that's looking to lay the blame for the death of their child. Anybody that does not practice any self control (or delegation of it) is making a beeline straight for the darwin awards.

    To be fair, yeah I'm an avid player of (back then) EQ and (as of now) WoW. Yeah, I did play WoW obsessively for the first few months. But it's waned down a lot. I've gotten to the mode of casual playing and truth be told I'm just too busy trying to stay on top of RL to really commit to it. My friend who just moved in the area and is going on interviews for jobs, plays a whole lot more, because he's got the time to at the moment. Sure I'm jealous, but that doesn't drive me over the edge. *sigh*

    1. Re:If it only were that easy.. by SetupWeasel · · Score: 1

      Certain people are simply more apt to become addicted to things. I don't think it's fair to call these people stupid. There is a serious underlying problem, and there is a decent possibility that the parent wouldn't have been able to do that much about it.

      The parent shouldn't be attacking the game for it, but she is likely having problems coping with her tragedy. It is sad all around. Maybe she could get some help.

    2. Re:If it only were that easy.. by trueneutral · · Score: 1

      Why is it sad to be upset about having seeing their son shooting themselves in the head? Also, the reason why she's suing Sony is because Sony won't release information about what happened to her son within the last week of his death due to privacy issues. She just wants to know what happened to him that made him want to commit suicide. I don't think she necessarily is blaming Everquest for her son's death, but rather as an environment in which he lived before his death. Look at it this way. If her son had been living at a friend's house a week before his death, she would want to take a look at the house and ask his friend what had happened.

    3. Re:If it only were that easy.. by Babbster · · Score: 1
      Upon reading the summary, I was all ready to jump all over this mother, but I went crazy and RTFA. The truth is that there's nothing in the article about her wanting to get MMOGs banned, she's not lobbying for warning labels, etc. She simply started a group to hopefully help people who would LIKE to quit playing these games but, for some reason, can't.

      Here's what she said in the Wired article about her son's death: "I think a treatment program needs to be set up for this that's just as accessible as Alcoholics Anonymous, because I didn't have anywhere to go for help." Nothing unreasonable about that, to my mind.

      I was able to stop playing Everquest easily, though for a few months I was playing it A LOT. I'm also able to avoid alcohol despite drinking to excess on occasion. That doesn't mean that there are no alcoholics, just as it doesn't mean that there are no MMOGaholics for whom the addiction gets out of control.

      In short, good for her. Though I think she's probably wrong about the cause of her son's death (he had a bucket of problems according to the Wired article), starting the OGA group is a good thing. She's dealing with her tragedy in a healthy way, probably helping other people along the way. Sounds good to me.

      PS- I don't know about her psychology degree assertion in terms of requirements for developing an online game, but they are clearly designed to make their customers want to keep coming back over and over again. As others have pointed out, anything designed for pleasure like this can lead to addiction.

    4. Re:If it only were that easy.. by snwcrash · · Score: 1

      According to the article the son walked away from a group home for addition. AA only works if people are making it work, maybe a judge can order you to go to rehab and the like, but there would need to be some crime involved. I'm sure people with alcoholic spouses/children etc struggle with getting them to seek help.

      Also, the mother could simply create a support group without hiring a lawyer. She is trying to find something to blame (though untreated depression is the highest cause of suicide).

      --
      Save a life, sign your organ donor card.
    5. Re:If it only were that easy.. by Babbster · · Score: 1
      The Wired article that makes reference to her hiring of [that jerk] Jack Thompson is almost two years old. The BBC article makes no mention whatsoever of any pending litigation, so I don't know that there are any concerns left in that area for her.

      I'll note, too, that forming an organization of the non-profit sort does INDEED call for the services of a lawyer - probably not an A-hole like Thompson but certainly a competent technician who can navigate the treacherous waters of legal paperwork.

      One last thing: If I had a kid who committed suicide, you can bet your ass I'd be looking for "something to blame," especially early in the grieving process. If I thought I could find someone in an EQ log telling my child to "just go kill yourself," for example, I'd want to find out. These things are never black and white, but folks grieving for dead loved ones surely want them to be, and it's not necessarily a character flaw to have that desire.

    6. Re:If it only were that easy.. by hab136 · · Score: 1
      Also, the reason why she's suing Sony is because Sony won't release information about what happened to her son within the last week of his death due to privacy issues. [...] If her son had been living at a friend's house a week before his death, she would want to take a look at the house and ask his friend what had happened.

      And both Sony and the hypothetical friend have the legal right to say "fuck off" to the mom. More, I'd say the obligation to not tell her anything. Why should they care about what the mother wants more than what the son wanted? If the son had wanted her to know, he would have told her. This was a 21 yr old - an adult. He made the decision to keep his family out of his life; people (including the mother) should respect that.

    7. Re:If it only were that easy.. by Anonymous Coward · · Score: 0

      we should start a lawsuit against crispy creme donuts for hiring people that come up with delicious donut recipes

      Well that'd fail miserably. You see they don't have any delicious donut recipies. They don't have any delicious donuts.

      You might do better to sue them for consumer fraud for attemping to convince people that their product actually bears the slightest resemblance to a donut.

      If I was starving I'd be more inclined to eat the box that Crispy Creme "donuts" come in rather than the "donuts."

  14. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 2, Insightful

    Ah, another one of the "if it doesn't take a week to gain a level, it's not an MMORPG" crowd.

    Guess what, an MMORPG is exactly what that says: Massively Multiplayer Online Role Playing Game. I'd say World of Warcraft has that covered. It's massively multiplayer, it's online, and it's a role playing game (by the video game definition).

    But, you are right. World of Warcraft has no staying power. You'll play it for an hour, then get bored and go do something else. Leave it for a couple of weeks, who cares?

    Breeze through to the level cap, and then what? There's no end game.

    Some Blizzard appologist is going to come here and say "PVP" and "Battlegrounds" but any good sized PVP raid starts some mad lag, in the 1-5 seconds variety, and Battlegrounds isn't here yet and will almost certainly have the same problem.

    PVP is geared toward ganking. That's all there is to it. There's no reward for PVP, and there's no penalty. So ultimately people just go around killing whatever once they're at the cap. If you're level 20 and a level 60 comes by, you're dead, because there's no reason not to, and Blizzard says that there's a "war" between the two factions, so why not?

    Oh well - but it is a fun deversion for a couple of months, so it's not a complete waste of money.

  15. yes, let's play the blame game by MORTAR_COMBAT! · · Score: 1

    when a teen kills themselves, many causes are in effect. however none of these causes are the actual decision by the individual to commit suicide. blame the parents? maybe. blame the individual? surely. blame a computer game? are you kidding?

    this is the angry cry of a parent who does not want to face up to the fact that their son decided that life was no longer worth enduring. perhaps there was no fault in the parenting, perhaps they showed love and encouragement. but in general if you don't blame "something" then the parents, rightly or wrongly, are thought to be a part of the problem.

    when, instead of playing the blame game and refusing to face reality, this parent could try to understand what really drove her son's decision to take his own life. but instead she chooses to play the blame game and trod over the memory of her dead son. does it make sense to blame a computer game for the fact that your son did not find life worth living?

    --
    MORTAR COMBAT!
    1. Re:yes, let's play the blame game by truffle · · Score: 1

      Her son wasn't a teen he was an adult (21)

      --

      ---
      I support spreading santorum
  16. Of course it is by Tokah · · Score: 3, Insightful

    People would rather do things they enjoy, then deal with problems which they don't enjoy. In almost every case, people will pick the more pleasant thing over the less pleasant thing. Games are more fun than life, and thus its easy to overdo it. By simply calling all enjoyable things addictive, we're raising a generation of people with no incentive for self control. They don't need to control themselves, they can just blame others.

    1. Re:Of course it is by Guuge · · Score: 1

      Your simplistic psychologization holds no water.

      1) Some enjoyable (non-drug) things are actually addictive.
      2) Most people don't become dangerously addicted, but some do.
      3) Those that do become dangerously addicted typically want help, not excuses.

      By simply calling all enjoyable things addictive, we're raising a generation of people with no incentive for self control. They don't need to control themselves, they can just blame others.

      So, um, you blame society's woes on the definition of 'addictive'? And you see no irony here at all?

  17. Making games addictive.... by Remillard · · Score: 1

    How can they make something more addictive? In the case of computer games, I just don't see how they can make it addictive, let alone make it more addictive.

    I find the game of Go very addictive. Does this mean that 3000-4000 years ago, Chinese philosophers hired fellows from the peasantry who seemed to "just have a good way with people". No. It means that I have a personality that resonates with the game and thus an addictive linkage is formed.

    This case is nonsense. I think her son had a personality that was prone to being addicted to virtual realities and gamespaces, and probably many other issues as well.

    1. Re:Making games addictive.... by HarvardAce · · Score: 1
      I think her son had a personality that was prone to being addicted to virtual realities and gamespaces, and probably many other issues as well.

      I think this is really important to stress. The type of people that get addicted to MMORPGs are the ones who like to detach themselves from the real world, and want to escape it. Which, unsurprisingly, is very similar to someone is suicidal. The problem is that the MMORPG reinforces the suicidal detachment, but that doesn't mean we should blame the MMORPG. In moderation, a MMORPG is a great way to briefly escape the real world and just relax. If you use it to chronically escape the real world, then you are just asking for problems.

      The same can be said for alcohol. I enjoy a beer or two from time to time because it helps me relax and take my mind off all my problems. This, by itself, isn't a bad thing. If I instead drank every day so I could avoid dealing with my problems, then it becomes a dangerous addiction.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
  18. Re:Luckily WoW has no staying power... by blighter · · Score: 4, Insightful
    I don't see the problem with your vision of the hardcore mmo fans leaving for EQ2 while the more casual gamers hang out and enjoy WOW.

    It strikes me as kind of odd to believe that unless you plan to devote your life to a game then you are not a "true" player of the game and have no business having a game in the genre that you can enjoy.

    It's good, I suppose, that you've found something you enjoy so much that you actually want to spend a dozen hours a day doing it, but the fact that others only want to dabble in it shouldn't threaten you and if you don't enjoy games that cater to them, what's wrong with just not playing them?

    In short, I guess I just don't see the problem. It seems like you really wanted to love WOW but found that it just wasn't enough for your outsized involvement in these types of games. Okay, so what? You've found a game in EQ2 that meets with your approval. So WOW isn't for you and EQ2 is. Where's the problem?

  19. I am so bloody tired... by Nice2Cats · · Score: 2, Interesting
    ...of idiot psychologists and media clowns out to get publicity by running around claming that computer games are addictive. Is reading addictive? Just look at the money and time I have spent on Terry Pratchett alone! Are movies addictive? Well, as much as I'm going to hate the next Star Wars film, I'm still going to go. Look at how obsessive people get about football, for Christ's sake. Somebody, somewhere probably killed himself after the Superbowl, too. And women! Women are unbelievably addictive...

    Who funds this crap? And don't they have real science to do? And can't we please, please just have the real news on Slashdot?

    1. Re:I am so bloody tired... by Guuge · · Score: 1

      Who funds this crap?

      This article? The BBC, I presume.

      And don't they have real science to do?

      They're pretty much into journalism, I'm afraid.

      And can't we please, please just have the real news on Slashdot?

      Not a fan of the BBC, I take it. Or maybe you just didn't RTFA.

    2. Re:I am so bloody tired... by Nice2Cats · · Score: 1
      This article? The BBC, I presume.

      In other words, the British taxpayer. This does give me nice, warm feeling, because the charter of the BBC is up for review, if I remember correctly, and from what I have heard, there are Going To Be Changes.

      Good. Maybe they can get back to serious journalism then...

    3. Re:I am so bloody tired... by Anonymous Coward · · Score: 0

      OTOH, all the alternative activities you describe are much more discrete. Online gaming is more continuous.

      Look at books - you reach the end of one, and have to go find another. Same with movies, football games. They all have discrete parts to them with psychological reinforcement of a beginning and end. This helps limit their potentially negative effects.

      Compare this to online gaming, casino gambling (with the lack of clocks etc.), etc. These are continuous endeavours. They can be defined by when your friends are online (for gaming), but as you continue to play you inevitably find yourself with more and more friends that allow you to find someone to play with at any time you want.

      I consider the Internet to be potentially dangerous as well - IRC, Slashdot etc. :)

      I agree that self-will and discipline is the lacking factor in people who get addicted to these things, but you have to agree that for people seeking to escape their lives that continuous types of activity like online gaming are more dangerous than movies.

  20. Afraid for my life... by RootsLINUX · · Score: 3, Interesting

    I have never played or even seen someone play a MMORPG. Yet, I am a huge fan of RPG games, enough so that I've been working on creating my own since June. So why haven't I jumped on the MMORPG bandwagon? Well that's an easy question to answer.

    I'm afraid. I'm terrified that I will become an addict like so many others, and then my performance will degrade at my job, my grades will lower, I'll become less productive, and I'll sleep less. Then when I realize my life has become so horrible and ugly, what will I do? I'll probably start playing the MMORPG *even more* to escape from my reality.

    That scenario is so terribly realistic for me, I'm not even going to take the chance. FFXI will probably be the only FF game I will never play (unless Square-Enix decides to make another FF MMORPG...)

    --
    Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    1. Re:Afraid for my life... by CrazyJim1 · · Score: 2, Interesting

      Your first MMORPG is the worst. You get all caught up in the leveling aspect and wonder,"What wonderous thing can I find next?". Then you eventually learn that all the quests fit a mold:A) Kill X monsters B) Talk to some NPCs C)Find a treasure(which means look up a website on google, so no one does this anymore)

      Late game content is generally PK, and PK is rarely competitive since most games aren't balanced around it. WOW claims their PK is top notch, and it probably is knowing how Blizz balances things. PK is generally more fun if you play Quake or Halo2 or something though.

      MMORPGS have a great way to go still. Theres tons of avenues to take, but they're still stuck on: Leveling Grind. A proper MMORPG doesn't have the fun a pencil and paper RPG can bring you. MMORPG is fun because you can always play it and it has statistics. A pencil and paper RPG has more sense of adventure, and you have impact on the game. MMORPGS are more like an amusement park, you can take roller coaster ride, its fun, but you need to stay on the tracks. Theres other rides to take, but they won't change because you rode them. RPGs let you play the role of a hero, but in MMORPG everyone's a hero. MMORPGs are fun, and I recommend playing one if you haven't already, but if you stop and think about it, theres only so much to experience in them...so far.

      Thats why I'm a video game addict, a person who's also written his own pencil and paper RPG, and a huge Blizzard fan: Yet I'm not playing WOW. I had all my fun in Asheron's Call. A MMORPG that had some action paced elements in it.

    2. Re:Afraid for my life... by HawkingMattress · · Score: 1

      Bah, don't fear. Try it, realize after 10 hours that MMORPGs have absolutly nothing to offer when you compare them to a real p&p rpg, or even to a single player rpg, or even to mario 1, and have a good laugh.
      Seriously, the idea of a MMORPG drove me nuts when it was announced at first. I imagined how i could be and in my mind it was something fantastic, the ultimate game, the game that i couldn't even imagine as a child. I was actually scared, like you, to spend my life on UO so i didn't even tried it. Plus UO seemed to have a lot of problems when you asked to the players. Anyway, a few years latter i tried several of them, and laughed when i realized that those games are at the level 0 of entertainment. They have *nothing* to offer, but quests like "kill ten kobolds and bring me their head" to gain more xps. More xps to level up. Level up to .... have fun ? well...
      Actually i finally tried UO on fan servers after those bad experiences and found out it was the most interesting of all. Probably because the 2d view is "iconic", you don't really see your character, but a sprite which represents your character. so your imagination has to actually work. Same thing when you interact with other characters, it's much more interesting if your avatar can't actually make any smile or whatever, because you have to roleplay them. When you have a panel of 10 differents smiles on your 3d character well, you don't need to roleplay, but everyone looks at you with the same stupid smile and it doesn't mean anything anymore.

    3. Re:Afraid for my life... by GebsBeard · · Score: 1

      I know your pain to some degree. I had a run in with a very old yet extremely addictive text-based mud called Gemstone III way back when it debuted in 1990. Even back then it was the closest thing I'd ever seen to table top gaming. Unfortunately (or fortunately) the game was on GEnie and was billed at $6.00 per hour. Once the credit card meltdown of $350 hit that was the end of my online gaming career once and for all. I literally haven't set foot in an online game since probably 1991. But I know at $15 a month I'd get lost in these new games forever, so I feel for you.

    4. Re:Afraid for my life... by Anonymous Coward · · Score: 0

      I've tried a couple MMO's, but am a much bigger single player RPG fan. What keeps me from getting addicted is the lack of an over-arching plot. World of Warcraft has a history, sure, but where is the world going and can I save the world the same way I can in a single player RPG? That missing element makes all the difference. No matter how many times you kill a monster, they always come back, drop the same or similar items, and the only effect is you getting richer. Items aren't bad in themselves, but in my mind they should only be a means to a greater end - in MMO's they seem to be treated as an end in themselves.

    5. Re:Afraid for my life... by Anonymous Coward · · Score: 0

      I haven't got XBox Live! for exactly the same reason :)

      I've seen how it sucks up the time of my brothers (the addictive aspect is the contact with online friends), and I don't want that to be me.

      In fact, I'm trying to cut back on my Internet access for the same reasons - wasting too much time bouncing between sites like Slashdot, metafilter etc.

      Good luck to you, and good luck to me :)

  21. Everything is addicting if you have no life! by Anonymous Coward · · Score: 0

    Even slashdot message forums can be addicting if that's all you do...

  22. not the game by ShaggyB · · Score: 0

    Sounds to me that this kid used the game as an escape from reality. Did the game make him pull the trigger? NO! He did that all by himself. Is sony to blame for his death? No more than who ever sold him the gun. However, I would like to see online content providers (games , email etc..) start to include some next of kin clause. In the event of your death or you are declared missing etc.. (some extranious condition that can be proved in court) a person that you name on account creation would be given access to your data. There have been numerous cases of situations like this popping up. Undoubtedly more are to come.

  23. o noes! save us from the psychologys! by truffle · · Score: 2, Informative

    "noting that game manufacturers hire employees with psychology degrees in order to make their games more addictive"

    An undergraduate psychology degree doesn't really qualify you to make games 'addictive'.

    There's a big difference between someone with a psychology degree and a psychologist.

    --

    ---
    I support spreading santorum
    1. Re:o noes! save us from the psychologys! by Jerf · · Score: 2, Insightful

      An undergraduate psychology degree doesn't really qualify you to make games 'addictive'.

      I strongly disagree. In fact, I can qualify you in every way that matters in just one sentence: "One of the most addictive reward patterns is intermittent rewards." There you go, apply that with gusto and you can create an addictive game. (I recommend that you also make the game itself good, you need them playing long enough to get addicted.)

      For one of the most pure examples of this I know, check out the Roguelike "Angband" and its various children. (No, really, it's way more addictive than Nethack. Whether or not it is more fun is another question, but based on this standard Angband is almost empirically more addictive.)

      Think about what a "rare" drop means. Think about what the random aspect of almost everything does. Even the social interactions will have intermittent rewards.

      An undergrad degree in psychology is extreme overqualification. You only need a minute or two to read this post, a moment to internalize it, and some practice at applying it, and you're ready to make an addictive game, or an already addictive genre (RPGs) even more addicting.

      (Note that a lot of things are addictive; ultimately, mere addictiveness is not enought to condemn something. It must also interfere with your life. We deal with this sort of thing all the time in some domains, like food, whereas in others it can blindside us... there is no "satiety" built into us for MMORPGs with a physical limit.)

    2. Re:o noes! save us from the psychologys! by JoeD · · Score: 2, Insightful

      The exact quote is even worse:

      "But I do know, however, that some of the game manufacturers do require their game developers to have degrees in psychology to make them even more addictive."

      They REQUIRE their developers to have psychology degrees? I'm sorry, but I'm going to have to call bullshit on that, unless she can tell me exactly which developers those are.

  24. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    Don't worry. Blizzard doesn't care about the casual gamer. They want the hardcore gamer, because they're a very sizable chunk. (I have no idea what the breakdown is between "casual" and "hardcore" in WoW.)

    But it won't matter. In a couple of months or so, they'll start turning it into a true MMORPG. They'll raise the cap to 100, and make 60-100 into a real treadmill. They'll add quests that require extremely rare drops. They'll make large gold sinks.

    Just wait. The hardcore gamer decides how these games are designed. In six months, if you're not hardcore, you'll never be able to make it on a PVP server any more because you'll be ganked and corpse camped by six very bored level 100s.

    It's going to happen, because if it doesn't, all the hardcore people will stop playing. And when that happens, the server population will plummet.

    Blizzard needs the real gamers more than the casual ones.

  25. Re:Stupid parent. by happyfrogcow · · Score: 2, Insightful

    Read the story linking to the 2002 suicide. The "kid" was 21 years old and living in his own apartment.

    that being said, the guy had problems,

    "He'd quit his job and played almost non-stop, eventually being evicted from his apartment and moving in with his mother, before leaving her home and then being put in a group home for addictive behavior."
    ...

    "He was diagnosed with depression and a schizoid personality disorder and put on medication."
    ...

    "Residence in the group home was voluntary, however, and he left. He then rented his own apartment, over his mother's objections, where he resumed non-stop playing."



    It doesn't sound like the game developers fault. His family could have done more, but with the guy being a legal adult, it's hard for the parents to force him to do anything.

  26. This study brought to you by by Photar · · Score: 0

    Duh University.

    Its a good thing that I'm soo indignant to the fact that WoW and most mmorpgs have a monthly fee. Otherwise I'd probably be hopelessly strung out on it. I'm still trying to get over my Starcraft Addiction.

    --
    He who knows not and knows he knows not is a wise man. He who knows not and knows not he knows not is a fool.
  27. Re:Luckily WoW has no staying power... by rhettoric · · Score: 3, Insightful

    What about high-level instances? I'll be honest. I'm probably from the target market so I doubt I count as a "true" MMO gamer, but I'm not convinced by your arguments. I, too, am curious how high level content is going to play out since so much of WoW seems focussed on levelling, but I'm not necessarily disheartened by the fact that I can hit a level cap. To my mind there are two ways MMO's can challenge their users. One is by levelling. i.e. putting rewards in front of the user (skills, hit points, spells etc.) which they can only achieve through gaining experience by killing monsters. The other way is by achievement, i.e. putting reawrds in front of the user (I killed Onyxia! I got the elite warlock gear!) that can only be achievved by large groups of people working cooperatively. The first 60 levels are about the former. The rest of the high level content is about the later. At least that's how I envision it. Do I really want a game that keeps me hooked by just extending the former forever? Note that I do not fall back on PVP and battlegrounds for high end content. Frankly, I can see why a lot of lvl 60s are bored. Unless they have a tight-knit group of guildies to tackle high-end content with, they aren't going to get much out of level 60 at all. If you're not willing to make the switch into something much more cooperative than you aren't going to enjoy WoW at high levels. case closed. Personally, the best times I have had in WoW are when I've been teamed up with guildies and working cooperatively in large groups (whether those groups have been instance raiding or pvp raiding). Again, I'm only level 52, so I can't say for a fact what level 60 is going to be like, but I'm excited to get there so my guild can tackle the more strategic and complex challenges WoW has to offer.

  28. This is news? by rogabean · · Score: 3, Insightful

    Of course online games are addictive. offline games are addictive. People get addicted to things they enjoy. That's not news, it is common sense.

    Blaming a game for someone's death? Well that's taking it a bit far. If someone was unbalanced enough to have a game as a potential trigger, then they should not be playing said game.

    --
    "why don't you just slip into something more comfortable...like a coma!"
    1. Re:This is news? by rpillala · · Score: 1

      I don't disagree with you. How is such a person supposed to know how unbalanced they are? There are plenty who do play these games to excess and probably should not, but even out of those the number of "game induced" suicides is probably tiny. I'm sure there are warning signs for addiction, but killing yourself over it seems unrelated to addiction.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    2. Re:This is news? by nege · · Score: 1

      I agree with you..pretty much anything can be addictive, especially if it is enjoyable. I think what is new here is that we are finding that MMORPGs are especially addictive because they are in fact designed to be. Again, that is nothing new - smoking was designed to be addictive by the tabbaco industry, casions are designed to keep you gambling, etc. The newsworhtyness in the article is just pointing out that the trend in videogames is changing in that they are now being intentionally designed to be addictive.

      On a side note, I played WoW for about 2 months. At first I played about 5-10 hours per week. A month later I was playing 30+ hours a week, and I really started noticing a decline in work performance and personal life balance. I realized I was falling into the addiction trap, so I canceled my account. Anyone can do that - you just have to be a little self-aware, and understand the danger.

      I found TFA's a little weak on content, so here are some way more interesting ones:

      JiveMagazine
      Understanding MMO Addiction

    3. Re:This is news? by White+Roses · · Score: 1
      To almost-quote Dennis Miller, about someone who committed suicide after listening to a song by Judas Priest: "If your kid is going to be influenced by anything a rock song has to say, something was going to get him eventually. A low flying helicopter, a deliquent tax return, something. You can't save everybody. Just try not to be living next to them when they go off. I have that embroidered on a throw pillow in my heavily-fortified rumpus room."

      Which is pretty callous, I know. But let's keep in mind that the game was a factor, nothing more. The mental state was probably already there, dormant, and waiting for a trigger. 15 years ago, it'd probably have been Judas Priest. Then it was Marilyn Manson. Now it's MMORPGs. And yeah, maybe, later in life, it might have been a tax return. I know they make me depressed. I think this is an overblown case of blaming the messenger.

      --
      Do not touch -Willie
  29. Re:Luckily WoW has no staying power... by pezpunk · · Score: 1

    nope, 100% wrong. None of this will happen.

    --
    i could live a little longer in this prison
  30. Ooops! by Anonymous Coward · · Score: 0

    Did anyone read that as "Online Gambling Addictive". I was trying to figure out why the kid who killed himself over Everquest was in that caption.

  31. Talk about stating the obvious. by OmgTEHMATRICKS · · Score: 0

    In other news, gravity makes apples fall, human beings can drown in water, and Michael Jackson is one creepy SOB.

  32. What's next, you ask? by game+kid · · Score: 1
    --
    You can hold down the "B" button for continuous firing.
  33. well... by ultramk · · Score: 1

    I guess I'm just glad someone's hiring the kids with psych degrees. Most of the people I knew who took a lot of psych just liked it because it was easy. But then, most of the people I know aren't working in the field for which they studied.

    I think the use of the word "addiction" in this context cheapens it. When you've known people with psychical addictions--alcohol, drugs, etc.--it's a long stretch to extend that to a video game. Sure, there's gambling, but I think that's kind of an aberration: there's something chemical happening in the brain of those people that makes it a very serious situation.

    I would consider MMOs to be closer to the situation of someone who carries the NYT crossword around with them everywhere... or the guy in my office who spends every available hour golfing. it's a satisfying activity for those people, for one reason or another. In this case it's not generally accepted by society, so it's an "addiction". People don't say that about the old men who spend all their time playing chess.

    That said, there are certain social misfits who are completely unable to approach any endeavor from a point of moderation. But if it wasn't the game, it would be cars, or music, or pot, or model trains, or... who knows? Some people can't do anything as part of a healthy balance.

    m-

    --
    You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  34. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    Dude, didnt you post this exact same crap in the Wow general forums.....are you just copying and pasting this rambling just looking for an audience?

  35. This just in by phoenix.bam! · · Score: 0, Troll

    water is wet.

  36. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    This post is exactly how it is. But EQ2 has more staying power and more polish. WoW fans may not like that point but that's fine, continue playing WoW and enjoy it, nobody is stopping you.

  37. Before the bashing ensues by inkless1 · · Score: 4, Insightful

    I've actually exchanged some emails with Woolley for a past online column I wrote that mentioned her son. So before the normal rabid gaming reaction begins, let me state that she is a very nice and intelligent woman. She suffered a great loss and is trying to make something good out of it.

    That said, I still don't agree with some of her positions. I think she's gotten some bad information from certain psychologists who poorly compare the brain chemistry of someone having a really instense experience to that of crack cocaine - which is simply sensationalist hyperbole.

    As several will note, anything can be addictive. People can form a fetish relationship or obsessive fascination with almost anything - it's not a reason to start banning or regulating everything that fits on a shelf. We should be more worried about mental health in our culture on a general basis. Why is going to a therapist still such a blemish? And of course, who can afford it? Video gaming itself is just a symptom of these kinds of problems. You could try to ban gambling, but that won't really help a gambling addict.

    1. Re:Before the bashing ensues by Dachannien · · Score: 1

      She's avoiding the fact that her son already needed serious psychiatric help, with or without MMOGs as a conduit for his self-destructive actions. It's pretty much the exact same thing with D&D, where various kids who committed suicide and played D&D were also on drugs and/or severely depressed already (yet the supposed connection between suicide and D&D has been shown to be total bunk - and D&D and other pen-and-paper RPGs are on the rise).

      The really sad part is that she herself is in need of psychiatric counseling now as well. By pinning her grief on a game company, she's preventing herself from moving on.

    2. Re:Before the bashing ensues by inkless1 · · Score: 1

      I would agree - and was actually more or less the gist of the column I wrote. But even after landblasting her for it she wrote me a nice email and said she appreciated someone writing about her son in an intelligent way and not degrading him after his death.

      So I don't agree with her - but I do feel sympathy for her and her loss.

    3. Re:Before the bashing ensues by HarvardAce · · Score: 1
      Video gaming itself is just a symptom of these kinds of problems.

      I can't stress this enough. In my view, there are two kinds of addictions to MMORPGs. The one is where a mentally healthy person enjoys the escape a little too much and may get to the point where his/her real life starts to suffer a bit. Usually the addiction isn't too severe, and as soon as the sh*t starts to hit the fan, he/she will realize that the game is affecting real life and will tone down the playing.

      The other addiction is the one you should be really worried about. It is the one where the person is already depressed or detached from the world, and is playing the game because it allows them to escape from the real world even more. These people are often already showing signs of being suicidal. The MMORPG will likely make things worse, but I really believe that the people who exhibit this sort of addiction are already troubled and likely going to find some other addiction if it's not a MMORPG.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    4. Re:Before the bashing ensues by Guuge · · Score: 1

      I haven't seen her position on game banning and regulation (even after searching - do you have links?). All I saw was an idea to place a warning label on MMORPGs stating that they may be addictive.

      She even conceded that "[online gaming] is a great tool that can offer hours of enjoyment, and interaction with the outside world." In a different article, she laments that "if you're an alcoholic or addicted to drugs, there's places you can go for help, but there was no one there for [Shawn]--no one who knew how to help." Obviously, she's aware that gaming can be addictive just like anything else; she appears to want to increase awareness of this phenomenon, and nothing more. Does this outlook not fit perfectly with your call for more scrutiny of our mental health in general?

    5. Re:Before the bashing ensues by inkless1 · · Score: 1

      Does this outlook not fit perfectly with your call for more scrutiny of our mental health in general?

      I realize this is tre late - but to a point, yes. I wouldn't have anything against an Online Anonymous or the like, but I do have something against psychologists spouting babble about how video games alter your brain chemistry similar to crack cocaine, and then selling that to a woman who just lost her child.

  38. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    2 words: cat ass.

    Go back to EQ, grinder. Thank goodness there's another MMO that doesn't cater solely to social misfits who have no life outside the game.

  39. Remember D&D? by Datamonstar · · Score: 1

    Remember when people thought that D&D was evil and the work of the devil? And then it turned out that it was just that these people took the game way way too seriously and were problematic to begin with...
    Yeah, it's a pretty funny concidince that these are practically the same genre. You don't see people still killing themselves over D&D anymore, do you? 'Course it's kinda rare that someone admits to playing the game, since it has such a "geek" stigma, but face it, RPG's are fun to play and some people do them more then they should do other things in "real life." Dosen't matter if it's pen and paper or on the PC/console.
    What about those people who just have to watch Oprah everyday? Some of their lives suck too. Clearly, some other factors should be more to blame than MMORPGs/gaming companies for why people kill themselves and/or destroy their lives.

    --
    The eternal struggle of good vs. evil begins within one's self.
    1. Re:Remember D&D? by Macgrrl · · Score: 1

      *nod*

      I read this article and the first thing I thought of was BADD (Bothered About Dungeons & Dragons), an organisation set up by Patricia Pulling, a mother of a son who committed suicide and who blamed his playing D&D on why he committed suicide.

      Details can be found here, called the Stackpole Report.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  40. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    Two words: "gateway drug".

    Yes, it does cater soley to social misfits who have no life outside the game. You may not be one of them yet, but you will be, and when it happens, you'll find that World of Warcraft is boring as all hell.

  41. No, it's not addictive by Reez · · Score: 1

    I can stop whenever I want.

  42. New virtual items sweatshop from China by taweili · · Score: 0, Offtopic

    Online games are not just addictive, it's also driven by economic factor. WOW Sweatshop in China has caused some concern in the European WOW servers. These are professional traders of virtual items.

  43. Its just video game evolution by CrazyJim1 · · Score: 1

    I was addicted to video games since atari2600. When I find a game I like, I play it for massive hours. I was the first to 1500 wins in Warcraft3. Its just not MMORPGS, its video games in general: They're fun . If you make a game thats fun, MMORPG or otherwise, people will want more from your company, and will buy your next product. The longer you hook a player is directly related to how fun your game is. Seeing how a wide audience is now getting addicted, instead of just a few, people are investigating it. I hope games keep getting more fun... But I fear a possible, impending monoplositic world where you only have a handful of fun games in each genre... But since they're so fun, no one will care there are no other choices. You can only play one video game at a time anyway.

  44. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0
    How to Use Paragraphs

    1. Set dropdown next to "Preview" to "Plain Old Text"
    2. Wonder why the hell HTML still works
    3. Post with paragraphs actually being used instead of a giant block of text

    What about high-level instances?

    I'll be honest. I'm probably from the target market so I doubt I count as a "true" MMO gamer, but I'm not convinced by your arguments.

    I, too, am curious how high level content is going to play out since so much of WoW seems focussed on levelling, but I'm not necessarily disheartened by the fact that I can hit a level cap.

    To my mind there are two ways MMO's can challenge their users. One is by levelling. i.e. putting rewards in front of the user (skills, hit points, spells etc.) which they can only achieve through gaining experience by killing monsters.

    The other way is by achievement, i.e. putting reawrds in front of the user (I killed Onyxia! I got the elite warlock gear!) that can only be achievved by large groups of people working cooperatively.

    The first 60 levels are about the former. The rest of the high level content is about the later. At least that's how I envision it. Do I really want a game that keeps me hooked by just extending the former forever?

    Note that I do not fall back on PVP and battlegrounds for high end content. Frankly, I can see why a lot of level 60s are bored. Unless they have a tight-knit group of guildies to tackle high-end content with, they aren't going to get much out of level 60 at all. If you're not willing to make the switch into something much more cooperative than you aren't going to enjoy WoW at high levels. Case closed.

    Personally, the best times I have had in WoW are when I've been teamed up with guildies and working cooperatively in large groups (whether those groups have been instance raiding or pvp raiding).

    Again, I'm only level 52, so I can't say for a fact what level 60 is going to be like, but I'm excited to get there so my guild can tackle the more strategic and complex challenges WoW has to offer.
  45. Wrong type of Psychologist by DarkGamer20X6 · · Score: 4, Interesting

    From the article:

    I do not believe all online games are inherently bad or evil.

    But I do know, however, that some of the game manufacturers do require their game developers to have degrees in psychology to make them even more addictive.

    Um, no. No they do not. What game developers might do is hire a Psychologist who has studied Human Computer Interaction, a branch of Cognitive Psychology which is concerned with, among other things, the usability of computer software.

    As games become more complex, it becomes necessary to design an interface which is easily used, but not restrictive. Anyone who's played an MMORPG knows the importance of a good HUD. That's what's at hand here; game developers are hiring more Cognitive Psychologists to aid in the design of their game's interface.

    The area of Psychology she's referring to is Psychopathology (i.e., "mental illness"). Psychologists in this realm study addiction... very different from those who study HCI.

    Maybe this is some FUD she picked up from her lawyer, Jack Thompson? (Refer to second article)

  46. Oh my word by Reapman · · Score: 1

    I can understand that she's upset, and I am not going to get into how much EQ was to blame but..

    "...noting that game manufacturers hire employees with psychology degrees in order to make their games more addictive"

    That's such a poor excuse of an argument... Companies hire people with psychology degrees to help with product development / placement all the time... They don't sit in some back room and say "hey how's the best way to get people to play these 24/7 and kill themselves"... in fact these companies don't care how MUCH you play, simply that you pay per month (I've paid for UO for over a year and never played it... yeah thats stupid I know)

    I don't see how this is different then a company making a new widget, and talking with psychologists to see which color they should make the widget to increase sales.

    It's like the violence in videogames thing... ok you want to ban violence in them? Then lets start burning books, cancelling 80% of TV shows, destroying movies etc that don't involve pretty rainbows and cute rabbits. If hiring psychologists are so evil I want all advertising to be stopped too, as I may become addicted to Pepsi.

  47. Re:Stupid parent. by gabebear · · Score: 1

    How was this guy supporting himself? It seems that whoever was enabling him to just sit in his room playing games 24/7 is really responsible. If he had been forced to get a job(or live in the group home) he probably would have gotten over it. Maybe this guy just had gobs of money sitting around to live on, but it doesn't seem like it.

    I guess he didn't have the option to become an EverCrack whore to pay for his adiction. Someone needs to step up and become an EverCrack pimp so these people have a place to go. Hell, you know they don't have any STDs yet, they're all virgins.

  48. Re:Luckily WoW has no staying power... by rhettoric · · Score: 1

    drat!

    usually I add my br's manually but I brain farted...sorry for the trouble

  49. Less addiction and more a burden by mabu · · Score: 1

    I agree with the consensus here that anything can be addictive and it's ludicrous to legislate the concept of saving people from their own obsessive-compulsive tendencies.

    With that being said, I do believe to some degree, in some games, the addictive nature is integrated into the design. It's less that the game itself is addictive as it is the methods to achieve desired goals become "job-like" in their requirements to force people to collaborate.

    Everquest is a good example. The high end game requires that players work as a team and form guilds. The pressure comes when these guilds require their players to routinely show up and participate on a regular schedule. If you aren't consistently online, you risk being removed from the guild or being passed over. As a result, the game becomes less of an addiction and more of an obligation or burden. I find this to be more detrimental than the notion that the games are psychologically addictive.

  50. Re:Luckily WoW has no staying power... by servognome · · Score: 4, Insightful

    This genre is not for the casual, nor the impatient. It really isn't for the younger teens, and it's definitely not for the FPS, RTS, or action gamers. It is for fiends who like to grind away and quest away for years with the goal of creating a truly sick, sick character.
    To say "It's only an MMO if it is hardcore," is pure elitism.
    While you may not have liked the simplicity of WoW, I in fact preferred it over the pure grind of EQ2. I also prefer the atmosphere of WoW which is more quest oriented, tying things back to helping the world, while EQ2 is more focused on just mob killing. Ultimately, the downtime in looking for a group in EQ2 ruined the game for me.
    That's not to say EQ2 was a bad game, I just wasn't the audience for it. The genre can support both casual and hardcore fans. I think what has been proven there is a significant market for both hardcore and casual players, and that no single game is able to adequately capture the needs of both groups.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  51. Must Get Back to Treadmill by vjmurphy · · Score: 2, Funny

    I was going to write a really long, insightful response to the whole MMORPGs are addicting thing, but I've really got to get a team together to take out two archvillains in City of Heroes, get some more crafting levels on my Monk in Everquest 2, help my wife out with an adventure in Everquest, and do a little Realm vs. Realm action in Dark Age of Camelot.

    Anyhow. No, MMORPGs are NOT addictive.

    --
    Vincent J. Murphy
    Spandex Justice
  52. They shouldn't be banned, but... by TRACK-YOUR-POSITION · · Score: 4, Insightful
    As soon as someone mentions the addictive qualities of video games, everyone activates their libertarian defensiveness shield. Which is an understandable response, given the tendency of some governments to ban "addictive" things kids like and old white guys hate. (I'm only a few years from becoming an old white guy myself, but whatever.)

    However, the audience for video games seems to keep getting older and older, and I suspect we'll have video games for quite awhile.

    But ask yourself why you REALLY like to play video games. What's fun about these things? And how do you feel about those reasons?

    Is it because you want to face new challenges, socialize, and observe a new fantasy world? I doubt think anyone can argue these things are unhealthy, in moderation.

    Or is it because you want the sense of accomplishment that comes from the level-up hamster wheel, which rewards you primarily for playing longer rather than playing better? Is it because your seeking an escape from reality?

    (One could argue that these games give us the detachment from self that eastern religions advocate. I suspect otherwise, but that's far too complex to think about here.)

    There was a scene from Minority Report in which someone was spending time in a virtual reality simulation of his peers praising him for receiving an imaginary reward. How much of the attractiveness of these MMORPGs comes from the very same desire for false success?

    Things shouldn't be banned because they are unhealthy, but you shouldn't defend the healthiness of something just because someone is trying to ban it. The worth of an activity is in the eye of the beholder, but you shouldn't discard your own judgment just to spite people you disagree with.

    Free yourself of all prejudice and bitterness, then ask yourself whether a desire for pre-programmed, treadmill success is healthy? Are you a better person after you have finished, or are you just older?

    And, if any games developer happens to come down with an odd case of misplaced utilitarianism in capitalist world, maybe you should ask yourself what effect your game has on people. There are certainly MMOG games that lack any explicit level treadmill. Second Life comes to mind.

    The human desire for fun exists in order to stretch our mental and physical abilities. Yet so many things we call "fun" actually contract these abilities. Worse, things we do to "relax" like watch television or smoke leave us even more stressed out and tired than when we started. The Taoists encourage us to be relaxed and alert, yet so many times we Westerners are entranced by our anxieties. We've grown so used to that state that for "fun" we invent new anxieties to entertain us on our computer and television screens.

    Trying to stop it with lawsuits and laws is laughable, of course. But that does not stop my mourning.

    1. Re:They shouldn't be banned, but... by DerWulf · · Score: 2, Insightful

      this is bullshit. Above what is required for substaining your life every sucess is somewhat 'virtual'. In the same vein you could ask 'Did you really need that plasma tv or is it just the praise of your friends that leads you to enjoy this unsubstantial status symbol'. What is achievment? Well, the only consitant answer is: Whatever a person considers it to be. If a high level in an mmorpg makes me proud nobody can argue with that. Not you, not any doctor nor any politician. To each his own as they say. Defining a purpose for fun is also abitrary and useless. You take your opinion of the matter and try to make an universal law out of it. It doesn't work that way, chap. Fun is in the eye of the beholder. One tries to sleep with as many women as possible, the next tries to ingest every book every written and yet anothers thrill is to kick peoples teeth in. All this is 'fun' (apart from questions of legality) for them. And it still holds true: in the long run we are all dead. In the grand sheme of things, nothing matters. The only meaning that can be derived out of live it what each individual mind assigns to it. As such, no comparison of meaningfulness is valid.

      --

      ___
      No power in the 'verse can stop me
    2. Re:They shouldn't be banned, but... by TRACK-YOUR-POSITION · · Score: 1
      If a high level in an mmorpg makes me proud nobody can argue with that. Not you, not any doctor nor any politician.

      Of course they can argue it. You can argue about anything. I mean, no, I can't argue that it makes you proud. Only you can answer that. However, I can argue that you shouldn't be proud of that. And you can argue that you should. Which is what is happening right here. As David Hume realized, ought and should statements and their negations cannot be derived from is statements.

      But it is logically possible to argue from one "should" statement to another. For example, I can argue that if you believe that people should try to improve themselves mentally and physically, then some classes of video games should not be played. (NOTE: I did not say should be banned, I said should not be played.)

      It is impossible for me to pull an Ayn Rand and try to justify my normative beliefs purely from first principles and observations of the world. (You should be careful--your ethical nihilism may be falling into this trap as well, depending on interpretation.) However, my suspicion is that most people, if they pull their fingers out their ears and stop screaming "la la la you can't tell me what I should do!" might actually discover they agree with enough of my normative premises to agree with my conclusion.

      Hey, I'm not gonna force you to save yourself. But I just had some suggestions as to what products might be harmful to your mind and wasteful of your energies. You might have another notion of wasteful and harmful than I do. In which case, no one is forcing you to read what I have written.

    3. Re:They shouldn't be banned, but... by DerWulf · · Score: 1

      Save from what. That is the question you are argueing. Taking my joys (and I might add liberty if backed by legislation) to save me from an illness I don't suffer actually makes me be worse of. I know you don't want to force people to do anything and that is appreciated. Reasoning like yours is however the main force between mentioned legislation and its sucess depends on wether the majority agrees with your premises. To me, this creates a situation where I need to show that other premises do exist, that are equally valid. There is a case for absolute morals, but computer games are not an appropriate topic to apply the sledge hammer of philosophy to. Warnings about games/gambling/drugs etc. are pretty alarmist considering how few people actually harm themselves with the habit.

      --

      ___
      No power in the 'verse can stop me
    4. Re:They shouldn't be banned, but... by TRACK-YOUR-POSITION · · Score: 1
      Reasoning like yours is however the main force between mentioned legislation and its sucess depends on wether the majority agrees with your premises.

      I appreciate the sentiment, as I too would like to see less government involvement in this sort of thing, especially the war on some drugs.

      But if moral nihilism is all that stands between you and totalitarianism, I think it's a lost cause. What you're talking about is throwing out all concept of "higher" good. It's a popular position to argue for, because it's easy. The conditional nature of normative statements is often implicit, and of course no normative statement can be concluded from objective, physical fact. But I don't think people really internalize the implications of such a view. People have evolved (genetically or memetically) an innate sense of beauty that they apply to all things subconsciously, even though the values of consumerism repeatedly try to stamp it out with commercial propaganda.

      Like putting your thumb over a water hose, the more you try to discourage this sort of thinking, the more the pressure increases in those few places it escapes your grasp. You tell avery Americans all foods are "part of a healthy diet", fine. But that just makes them all the more likely to overreact to drug usage.

      The real way to encourage your objective is to support noninterference, nonviolence, tolerance, pacificism, etc. Point out that legally discouraging things just breeds attitudes like yours.

      Warnings about games/gambling/drugs etc. are pretty alarmist considering how few people actually harm themselves with the habit.

      I disagree. I think games alone, if the individual is not careful, can be incredibly destructive. They target a particularly useful segment of society--the nerd/geek/asperger's segment, and manipulate their love of minutia into a hypnotic treadmill. No one should force these people to discard games, and there are quite a few games that don't try to appeal to false success to aid their addictiveness. But we should encourage players everywhere to take a step back from themselves, and look at what is really motivating them.

      But it goes beyond games, drugs, and gambling. It's also food, television, and consumption in general. Add up the CDC statistics, and you'll find that diet and tobacco vastly outpace any other cause of death in America. But causes of death don't begin to touch it--what about the cause of wasted life? No one collects statistics on who ends up screaming on their death bed at all the opportunities they missed, the dreams unrealized. People are being trained from birth to define their lives in terms of the products they consume, size of their salaries, and their social rank. We refuse to allow ourselves to climb Maslow's Hierarchy of Needs. And it's turning us into diseased automatons leading lives of quiet desperation.

      You are right to oppose legislation of "better" consumption, but there's no reason we have to abandon higher goodness to attain that goal.

    5. Re:They shouldn't be banned, but... by brkello · · Score: 1

      That was the most eloquent piece of garbage I have read in a long time. It is a stretch to say watching TV makes us more stressed and tired. Sure, sitting in front of the television for hours straight and ignoring things that need to be done can cause this, but for normal people it is just a break from the constant moving around we are doing.

      As far as MMO games go, you are criticizing the set up of the leveling tread mill. You claim that we need sit down and analyze how "healthy" this is. That it gives us a false sense of accomplishment that we may lack in our real lives. It's a great argument, because you can look at it and say...yeah, that is a part of why people enjoy it and get sucked in. But compare it to television. It's interactive, it's social, it is a lot more "healthy" than a lot of activities out there. The whole trick is having balance in your life. You can play these games and still be in fantastic shape, have a great social life, and do well at work/school. Some people can't cope, but is it because of the game...or will they find something else (like reading) to escape from reality. I would say the people who have real problems with MMO games are going to be sucked in to something else just as easily. The people who harm themselves or others would have done it anyways because they are depressed and messed up mentally.

      I am not prejudiced or bitter, as it may seem to you (particularly the way I started this post I could understand why you think that). I am angry at you for thinking that you know what's better for other people. Do not mourn for people who do not need it or want it. Do not judge other people's free time when you don't actually delve in to these things and experience them yourself. And if you have (you just use the normal FUD arguments I have seen in past articles), then why don't you try to release your predjudice against this pass time and let people choose for themselves what makes them happy. It does not matter if they achieve happiness from the game or from things in "real" life. You can try to argue that working harder outside of the game would be more lasting and true happiness. But you can't prove that. Some people don't have the social skills/ability to succeed that others have. And if they find happiness anywhere...how can you say this is bad? You can pick out the extreme cases of how it sucks people away, but for the majority of people, they are just fine. This is just like anything else people enjoy to do, it's all about moderation!

      I certainly can't write as persusaviely as you do...which is a shame. But use your gift in a way where you defend people's right to do what they want. That sounds very libertarian...but I promise you I am far from one. I am not saying we all shouldn't take a look at people who have problems with these games...opposite, we should try to help them get out. But when other people come out and say these games should be banned because a minority of people get addicted to them, we have every right to attack them. We aren't "defending the healthiness of something just because they are trying to ban it". We are attacking the fact that it is the person who has them problem, not the game that is causing it. It's like you say it is ok for these people to ban it, but when we defend it, suddenly we are bitter and predjudice. That's why I say your post is bull shit. There are people who are nymphomaniacs. Also, with STDs, sex is extremely dangerous. Why don't we ban sex? More people have died from it than MMORPGs. That's how stupid the argument it is to ban these games as well.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:They shouldn't be banned, but... by brkello · · Score: 1

      Ok, so this isn't on my thread...but it was interesting enough...I had to reply. I looked at Maslow's Hierarchy of Needs...and it made me interested and will read deeper in to it lately. I don't necessarily agree the humans are basically good, but we can ignore that part. It is pretty clear that MMORPG actually provide people with their needs. Once you have gained the physiological and safety level...you can let the MMORPG take over. You join guilds/linkshells and whaver to gain love (you feel needed by people you help and your friends are excted to see you and want to talk to you). You gain esteem as your character progresses. People are impressed by your armor and in game achievements. So it is satisfying those needs. You can argue that they lose that when the game goes away...and it would be much more healthy for them to try to climb the ladder in the real world...but these people achieve self actualization...just its in a game. A lot of the people who are drawn in to a game are people who lack social skills...so they probably get stuck at the love part of the ladder. That's why these games suck them in so hard. It's interesting. Maybe it's unhealthy for them to do this, or maybe this is the only way they would ever become self actualized. The game gives them a chance to feel true happiness...and is that so bad?

      I still am not sure what you want, though. It sounds like you don't want to ban the games, you just don't want people to play them or make them. Maybe you are making a call that for people to be more responsible with their pass time? I'm not sure...I still would say these games, while addictive, are not as bad as you make them out to be and that people can attain self actualization in their real life while playing them. I don't think it is possible to measure "wasted life". And wasted is only to the eye of the beholder. You may look at someone who dedicated their life to playing this type of game and say "he/she must regret all the things they missed out on". But maybe they wouldn't trade that time for the world...since that is the only place they felt accepted and happy. I still think you are being biased...that you need to take a step back and see this as more grey than black and white. That for some people it can be a good thing. You can not look at someone else and tell them they would be happier doing x instead of y. You don't have right, nor do you know if they really would be happier. I think it is best to respect how other people want to spend their pass time, and help the ones where it truly is harmful to them (like an alcoholic).

      As an aside, I really do find your posts interesting. The whole Maslow Ladder...it seems flawed to me though. From what I read, it makes the person who is self actualized be a pacifist. It's the people who are lower on the ladder that do the wicked acts. But I don't agree with that at all...you could say Hitler was self actualized, but he did great acts of evil. I can agree that self actualization makes you reach your full potential...but I don't necessarily belive that it makes you "good".

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:They shouldn't be banned, but... by TRACK-YOUR-POSITION · · Score: 1
      I should clarify that I don't think that all video games playing or even all MMORPGs are unhealthy, or even that any specific MMORPG is unhealthy in all cases. I do think there are "healthier" MMORPGs that might actually result in people expanding their brains as they play them. Second Life's emphasis on creativity, and A Tale in the Desert's focus on socialization come to mind. Even Everquest and the like, if they are played in moderation, is, as you say, healthier than a lot of other things in life. It is definitely NOT okay to ban them, and I apologize if I suggested that it was.

      But so many of these commercial games are designed to not be played in moderation. Especially some of the ones with subscription business models. That doesn't mean they can't be enjoyable, and it doesn't mean they should be banned. But it does mean one should be careful of ones own behavior when you're playing. Try to stand apart from yourself, and ask yourself if this is what you want to be.

      You certainly have no moral obligation to listen to my comments And, not knowing you, I may not have any actual comments about your particular game playing habits. For some people, the happiness they get from killing rats for an hour and gaining a level may be the best they can do in life. But do you really feel it is the best you can do personally?

      The value systems of human beings are Hofstadter-esque strange loops. We can decide how much we value different value systems, and we can decide how much we value those different valuations, and so on, turtles all the way down. I'm not suggesting you pay my value system any credence. But I am suggesting a new way of looking at things and asking for an honest appraisal. That's what these MMORPGs are--new value systems produced by Sony corporation for our enjoyment. Do you value and enjoy their value system--or could there be a way of getting what you want without climbing their treadmill? Maybe yes, maybe no--but the first step is the asking.

      Why do I bother trying to explain a new point of view? Because to some extent our values and behaviors are contagious. Memetic. Social. Whatever word you want to use. Free-will paradoxes and Indra's Net aside, each of our behaviors and expressions ends up influencing everyone else around us. I think any attempt at improving ourselves has to be both collective and non-coercive. The libertarians focus on the latter while the statists focus on the former, but both are necessary and therefore I can't side entirely with either.

    8. Re:They shouldn't be banned, but... by TRACK-YOUR-POSITION · · Score: 1

      I made a lot of pertinent points in the reply, but to focus on the hierarchy...

      I'm not too focused on the particulars on Maslow's hierarchy--indeed, I had to look it up just now. My emphasis was on the hierarchy aspect--that there are short term simple needs and longer term more subjective needs. There are reasons why suicide rates are higher in industrialized countries than poor ones. Once you don't worry about starvation and roving gangs of bandits anymore, there is a danger that you drift into despair if you don't find something fulfilling to do with your new freedom.

      But, just from the brief reading I'm doing now and vague recollections from high school, I think Maslow meant something more specific by self-actualization. It's a improvement of your self specifically, not of your possessions, or your status, or your power, or your fame. That's not to say that MMOGs are incompatible with this. If you're sharpening your problem solving skills, or socializing and cooperating with others, or finding a new creative talent, then you can be reasonably said to be self actualizing. But gaining levels and collecting gold pieces? I'm not sure people so low functioning that this would be considered mind building should use networked computers. Which is why they invented single player console RPGs, though sadly they've shifted in focus away from kids 9 or 10 or so who might find the inventory management and strategies of such games stimulating to older teens and adults as mere escapism.

      As far as what I want to do--well, I'm just making recommendations. However, since I believe that the principles I describe are what underlies our desire for fun, completely discarding them is something a corporations does at its own risk. I think a revolt against "treadmill"-ism is what doomed The Sims Online--a game that might have been a breath of fresh air in MMOGs ended being a parody of the worst aspects of online persistent gaming.

  53. Re:Luckily WoW has no staying power... by JFMulder · · Score: 3, Insightful

    Sure, you could get lvl 60 in no time. I never played the game, but one of my friend plays it (yeah, I know how that sounds) and he's played 16 DAYS (total time, not between when he started and today) and he's only lvl 43 or something. He just plays with his friends, learns his craft and talk with people. We're talking about someone who doesn't have a job here and does this about 8-10 hours a day.

    I can't even begin to think how I could reach that level and enjoy the game as much as he does with a 40 hour work week and have a social life in the meantime. Useless I rushed through the game like you did and miss out on everything that makes the game cool.

  54. Re:Luckily WoW has no staying power... by DAldredge · · Score: 1

    "Ironically...this week blizz has stated that they feel it would be in the game's best interests to hold out BG until that expansion"

    Where did blizzard say thing? I read the WoW forums most everyday and I not see this before.

  55. Re:Luckily WoW has no staying power... by Slime-dogg · · Score: 3, Insightful

    I'm surprised that someone actually modded this tripe insightful. Starting an argument by flaming another group of people, in hopes of avoiding getting flamed is rather trollish.

    In response, I have to say: You are entitled to your opinion. It really has no impact whatsoever upon any other player, and it also does not make you an "expert." The definition of an MMORPG is a world that can handle many player-characters, who play roles. WoW fills that definition rather well. If you don't like the mechanics of WoW, that's fine. You're playing something else.

    I am a hardcore player, but I have a job. I don't like falling behind other players because of the fact that I have a job. Blizzard solved that problem. I don't care that endgame isn't fleshed out yet. I enjoy helping other people get there. I enjoy the high level instances. I enjoy sitting around doing nothing but chat.

    You are just an AC, and in no ways an authority on what or what isn't an MMORPG. There is more to do in the WoW than just grind away and grab loot. That really isn't playing a role at all, it's more like playing an arcade game.

    --
    You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  56. RTFA - Good Intentions? by FiloEleven · · Score: 1

    Look, even though it's a lawsuit, and even though our buddy Jack Thompson is getting in on the action, this lawsuit isn't as ridiculous as you'd be led to believe.

    The kid's mother is trying to find out what (if anything) in-game would cause her son to commit suicide. Sony Online said "no way" when she asked them for information so now she's suing them for it.

    The article doesn't mention cash. If she wants cash as well, then she loses some of my respect. But it appears that this is a case of a grieving parent attempting to find out what would cause her child to take his own life. Parents get blasted for not taking any responsibility and simply blaming games (and they should get blasted), and it's possible that that's the case here, but it appears that she is looking for a real justification and not simply jumping to conclusions.

    1. Re:RTFA - Good Intentions? by geminidomino · · Score: 1

      A few years late tho...

      The "child" was 21 years old.

    2. Re:RTFA - Good Intentions? by kmb · · Score: 1

      That Wired article was dated 2002. Does anyone know what's become of the suit? (Yeah, I could just Google....)

      Seriously, though, if it's not EverQuest, it's Marilyn Manson, it's this, that, and the other. The Wired article explicitly states that the son was diagnosed with depression and a personality disorder. THAT'S what made him kill himself. Depression is a potentially lethal disease. And as other people have stated, he was gaming because he was depressed and unhappy with reality. I seriously doubt it was the other way around. Did EverQuest feed his further withdrawal from healthy real-world interaction? Most likely. Is that Sony's fault? No. If they don't put a breathalyzer on every car ignition, then game makers can't be expected to put personality tests on every computer game.

    3. Re:RTFA - Good Intentions? by Anonymous Coward · · Score: 0

      from http://arago.cprost.sfu.ca/flo/archives/2004_11.ht ml

      After her son's suicide, Liz Woolley considered suing Sony saying Sony is fully aware of the addictiveness of EverQuest and does not issue any type of warning against it.
      "These computer companies hire developers who have degrees in psychology to make the games addictive," she says. "They don't care that they're hurting people. The companies are doing it absolutely on purpose for a profit."
      She eventually decided not to go through with the lawsuit and instead directed her attention to founding a support group on the Internet.

  57. Re:Luckily WoW has no staying power... by DerWulf · · Score: 4, Funny

    This post brought to you by Sony Online Entertainment.

    --

    ___
    No power in the 'verse can stop me
  58. Quote by talaphid · · Score: 1

    "Anything that has the potential to generate significant changes in mood, effect or feeling is potentially addictive to someone, said Faragher[.]"

    Let's go ban some art.

  59. Re:Luckily WoW has no staying power... by sgant · · Score: 2, Insightful

    Not that I usually comment to AC's...but hey, you didn't like the game. There's nothing wrong with you.

    To me, EQ2 is for people that are NOT hardcore gamers...WoW is more hardcore. See, I can pull things out of my ass like anyone else.

    A game is as hardcore or casual as you want to make it. Either one. I think WoW is just as hardcore as any other MMORPG out there on the market, AND it's more fun. But that's my opinion. You're obviously looking for something else.

    EQ2 didn't grab me. Still doesn't grab me. It looks and feels like it was made by a bunch of people punching a time-clock at Sony. There's no passion, there's no vibe to it. It's like Sony threw a bunch of cash at people and said build us a sequel.

    Now, if you think hardcore powergamers are people that grind away for loot then that's just sad. I'm a "hardcore powergamer" that grinded(is that a word...grend, grund my way?) his way through EQ1. I'm sick of grinding. Grinding does NOT equate into a "hardcore game" to me. If that's the definition, then I guess all these years of playing these games I was always a casual gamer.

    But yes, WoW will evolve, as do all these types of games. You and others like you don't like it. Ok...move on. They can't please everyone!

    And please, stop lumping groups of people into one game or another. All people are different. And your argument about a level 60 not having anything to show for with a guy that plays 4 hours a week. Trust me, there are no people that are level 60 that only play 4 hours a week...well, yet. And so what if there are? How is that taking away from your game experience that there is a level 60 out there? There were level 70 people in EQ...did that bug you too? What is this "nothing to show for it"...what do you want to show..a fucking medal?

    And WHERE are you pulling these "non true mmo players" from? WTF...are you THAT elitist?

    Breaking your Anonymous Coward post down, sounds like you're jealous...you wish to be exclusive. You wish to be a level 60 and no one else can touch you...just so you can parade around like it's a fucking accomplishment! WHO CARES?!?! Who cared that someone was level 70 on EQ? Who cares that you're the highest level on EQ2? No one.

    There are ex EQ2 players on wow...there are ex wow players on EQ2...again...BIG FUCKING DEAL!

    I'm not a fanboi (again, is this a fucking word?) of either game. I like one over the other. Will I stick with either? I don't stick with games. I play them until I get bored...then I move on. When it starts to grind again, I move on. If the "hardcore mmo player" is someone that sticks to a game that isn't fun for them anymore and just grinds...then the "hardcore mmo player" is a fucking idiot.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  60. This just in by shoptroll · · Score: 1

    This just in... Air is good for you!

    (Honestly, if gaming wasn't addictive, we wouldn't have things such as MMOs and CCGs)

    --
    Insert Sig Here
  61. No Fear everyone! Microsoft is here to help. by ABaumann · · Score: 0, Offtopic
  62. Re:Luckily WoW has no staying power... by sgant · · Score: 1

    They haven't. I haven't seen anything either..and this would be ALL over the boards if they had said it.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  63. Addictive HA! by darkmayo · · Score: 1

    What joke, they arent addictive at all..

    well back to leveling my Rogue.

    --
    "I am a kernel in the linux army"
  64. Blizzard never deletes characters by wormbin · · Score: 2, Informative

    Even after I stopped playing, I still havn't worked up the courage to cancel my account yet because I don't want to lose my character.

    Blizzard doesn't delete characters from cancelled accounts. You can cancel, not pay for a year, and then reactivate your account and have all your characters still there.

    This is great for hardcore gamers. Cap in a couple months then cancel until a significant content patch comes out.

  65. Don't keep up with the Joneses by Syncdata · · Score: 1

    So why haven't I jumped on the MMORPG bandwagon? Well that's an easy question to answer. I'm afraid. I'm terrified that I will become an addict like so many others

    The problem with MMOs, like so many other things, is the pressure to keep up with the Joneses. The answer, is not to try.

    It is no mistake that I have never belonged to a guild, because the external pressure to level up, etc... erases the benefit of belonging to one.

    I'm playing WOW, and I only team up when I feel like it. If someone should happen upon me and invite me to a group, sure, I'll join. But when the quest is done, so am I. No peer pressure to stay online, no need to try to keep at the same level as my etherious frends, no fuss, no muss.

    I'm not powerleveling either, but I can deal with that. Like anything else, a game only has as much power over you as you let it have.

    --
    "Inattention makes clowns of us all" -Bean
  66. Re:Yup - mod parent up... by Zebano · · Score: 1

    You hit the nail right on the head. I wanted to add that TFA had absolutly no substance, just a few allegations that some people allow themselves to become addicted to MMO's and one person killed himslef because of it... big deal, people become addicted to Meth, coke or any number of other more dangerous substances and kill themselves all the time. When you allow yourself to become dependant on something, you must accept the consequences. Disclamer: This isn't to say MMO's are bad, I spend about 5-10 hours a week playing WOW and I enjoy it immensly. I just know enough not to let it ruin my marriage or friendships (some of which developed through video games).

    --
    You hate your job? There's a support group for that. It's called "everybody" and they meet at the bar. -Drew Carey.
  67. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 1, Insightful

    I bought WoW about 3 weeks after release expecting to find a game that does what it says: caters to the hardcore and casual gamers equally. I played WoW for about 2 months only to find out that this game caters to one kind of player: non-mmo vets looking to get their feet wet in the genre. Don't argue it...it's dead on spot true.
    - You lost your entire credibility right here. Let me clue you in on "hardcore".

    I camped my Vex Thal key back in NeverQuest for over 30 hours + 3 guild raids. That was to get into the "loot" zone, the "endzone" of an expansion. Now, fast forward to WoW, if I want to see Onyxia, I have to do a long line of quests, do raids (estimated 30+ for a raid guild). Now 30+ raids vs 3 for old school EQ is not hard core? Pass the pipe please!

    Now let's see the non raiding part of the game, stuff you can do solo. So let's say I want to craft this badass sword of badassness, let's call it "Arcanite Champion". This sword requires 15 Arcanite Bars. Problem is, Arcane Crystals (which is used by alchemists to make these bars, once every TWO days) are insanely rare. So I will probably spend close to 100+ hours mindlessly farming Rich Thorium Veins in the hope of getting enough Arcane Crystals. Now that's just a start. Next, I have to convince 15 of my friends to come help me kill (statistical drop rate 10%) at least 10 times Goraluk Anvilcrack in Upper Blackrock Spire. Oh wait ... that's a raid. So much for doing stuff solo "casual".

    Let's say, you can BUY those plans in the auction house ... lucky! Now, let's stay you are lucky and have the other rare components for the blade. Well, slight problem, you need the master weaponsmith quest. Dungeon trips again. More time sinks. More "hard core" stuff.

    And of course, I won't even get into "casual gamer" silly details like getting faction for Thorium Brotherhood (100+ raids or dungeon trips), Argent Dawn (days after days after days of mindless undead killing), and of course my favorite ultimate time sink: Invulnerable Mail. Oh and, Crusader enchantment. A whole 7 mobs in the entire huge WoW world can drop this enchantment (not quite true, it's 5, with 2 possible spawns, so not even 7), 1/1000 drop rate. Of course, every casual Joe will rush to this camp! Not hardcore enough?

    Before you spout garbage like "WoW is not for hardcore crowd", how about actually looking into game mechanics, quests, instances, items and general level 60 gameplay more. Being a veteran EQ player, it's way more hardcore than EQ ever will be.

  68. Shawn by swerk · · Score: 5, Interesting

    Shawn was a high school buddy of mine, and it's surreal every time this hits the news.

    We all happened to be gamers, my little posse of guys that didn't fit into the other clicks. Some of us were somewhat popular, some were gossipers, some (like myself) were computer geeks, but one thing we found we had in common was gaming. I'd sneak my N64 into the big projector room by the library so we could play Goldeneye during lunch break. Before the administration became uptight about lab usage, we'd play Quake anytime several of us showed up to school early. We tended not to have the greatest social skills (Shawn maybe being exemplar there) but we got along anyway; we were all decent guys just wanting to get the heck through high school so we could go have our own lives.

    I'm not going to pretend I knew Shawn super-well; sometimes he'd hang out with us and sometimes he wouldn't, but I know his problems didn't come from video games. I have nothing but sympathy and sorrow for his family, but Sony didn't destroy Shawn; he did that himself. At least one guy from our little rag-tag group went on to get addicted to alcohol, too, but that's not the fault of the brewing companies, even if they know full well that alcohol can be addictive, even if they put plenty of research into making the stuff taste good and encourage recurring business. Bigger surgeon general's warnings would not have helped.

    I need to disclaimer all this by saying that I personally haven't developed any self-destructive addictions. I haven't gone through it, so my perspective is void of first-hand experience. That said, I still put the responsibility not to allow some activity (smoking, playing video games, whatever) take over a person's life, on that person. We should avail them to help, and support them in finding help if we see that they are slipping, sure. But what sense does it make to talk about freedom and liberty if we won't also talk about accountibility and responsibility.

    Shawn was a good guy, but I'm not sure he entirely understood that every effect has a cause, that things don't "just happen". His gaming addiction and his suicide were built piece-by-piece, over a long time, including the few years when I knew him. It was obvious he had problems, but it wasn't obvious, or inevitable, that those problems would culminate in the way they did. Every choice he made contributed. Maybe if we'd shot hoops instead of playing Quake, his choices would have been different. Maybe mine would have too, and maybe I would have wound up in some suicidal spiral instead. I find it more plausible that my not having committed suicide is a result of the decisions I made in life, rather than the existance of addictive and/or damaging things in life. Laws don't keep people from getting hooked on crack, and just because nicotine is legal doesn't mean everybody gets addicted to smoking.

    Again, I truly feel for Shawn's family, and the families of everybody who has ever committed suicide, for any reason.

  69. Luckily (to me) they all have sucked... by araczynski · · Score: 0

    ...enough to wean me off the addiction themselves eventually. for example WoW is boring me now after about 5 weeks of average playtime.

    --
    sigs suck
  70. Countersuit by Anonymous+Custard · · Score: 1

    I'm not saying you can stop every suicide by paying more attention. But the mother needs to look the kid's whole world rather than just World of Warcraft to find what may have influenced him to commit suicide.

    Let's say a gang of bullies made a kid's life completely miserable, and the kid's only escape was going home and playing blues songs by BB King on his guitar after school. If his mother takes away his guitar, and the kid kills himself soon after, would you blame the guitar manufacturer for making an "addictive" product? Or BB King for encouraging an "addictive" style of music?

    1. Re:Countersuit by Anonymous Coward · · Score: 0

      But playing guitar by himself is not quite the same as finding an online group of people to whom he can assume a different persona - a fantasy of himself which finds acceptance amongst people that won't judge him like the real world does.

      A guitar disappearing is not quite the same as losing a character he has built up as alternative psyche - a replacement of himself.

      I agree that anything could potentially trigger suicide, but the woman has a definite point that some of these online games do more to facilitate avoidance and depressive or self-destructive behaviours.

    2. Re:Countersuit by Anonymous+Custard · · Score: 1

      Definitely good points; and it's easier to become immersed in a game than music for most people. But I still can't see blaming the game for someone getting too into it - look at the thousands of other players who manage to play the game while still leading normal lives.

      do more to facilitate avoidance and depressive or self-destructive behaviours.

      This isn't a perfect analogy, but Alcoholics have a problem with letting Alcohol take over their lives, even if other factors started them drinking. They need to stay off Alcohol to get well, but they also need to deal with their other problems directly to stay well. The same can be said for video game addicts.

  71. RTFA by JasdonLe · · Score: 1

    The 12-step program is one of the things discussed in the summary! I know it sounds like a joke, bu there really *IS* one now!

    --
    ** A Sketch a Week **
    http://www.sketchplease.com
  72. Quiz - Is Your Gambling Habit Healthy? by Anonymous Coward · · Score: 0

    There's a good article titled "Is Your Gambling Habit Healthy?" at http://www.ch4nce.com/story/2004/10/7/22341/0323

    In general, http://www.ch4nce.com/ has a whole bunch of articles about online gambling, gaming, casinos and stuff like that.

  73. Bad choice of words.. by ChristianBaekkelund · · Score: 1

    There's a decent short article about this in an old issue of Game Developers Magazine: https://www.gamasutra.com/php-bin/store.php?item_i d=287&category=22&book=

    Unfortantely, the article is not readily available on-line. However, if memory serves me, the article pretty much says that the choice of "addictive" is a bad choice of words. That other things that we describe positively don't necessarily have the same negative connotation associated with them.

    Which makes sense. Why not use the word "appealling"(sp?) or "engaging" or any number of other adjectives... I hope in the future the "addictive-ness" of games is left aside for better terminology...

  74. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    Strange you call it that way. Have you actually played EQ2 (I mean as opposed to EQ?)? I had exactly the reverse view. EQ2 seemed more about forming parties and doing quests, WoW more about tearing about on your own trying to get a high killrate. Your comments are true to EQ but I don't think EQ2. Perhaps you were playing very early or something. As a strategy towards advancement just grinding at mobs would be stupid now.

  75. Nope by Guuge · · Score: 1

    As long as you have the choice to stand your dumb ass up and leave, leave it the hell alone. When did it become OK to have no self control?

    Some people have little self-control. You're going to have to live with that fact because there's nothing you can do about it. So whether or not it's "OK" with you is irrelevant.

    devil's advocate: When did it become okay to prey on people with no self-control?

    1. Re:Nope by mattgreen · · Score: 1

      Please don't tell me you are turning one person's string of poor choices and lack of restraint into some sort of 'medical' disorder. Doing so absolves the person of responsibility for their own actions.

      Show me a psychological journal or other primary source that backs up your findings.

  76. R the FA by Guuge · · Score: 1

    May I gently suggest that you RTFA?

    This parent has dedicated a part of her life to helping people in a position similar to her son's. That's actually a very constructive thing to do. Even if obsessive gaming is only a symptom of other problems, she's doing what she can to help others avoid the fate of her son.

    Face it, if this were really an angry parent throwing blame at an easy target then we would see lawsuits, not support communities.

    1. Re:R the FA by Staplerh · · Score: 1

      I did a quick look through of the above Wired article, and found this snippet:

      for 21-year-old Shawn Woolley the game became deadly serious, and his mother is preparing to sue Sony Online Entertainment over his suicide. . . . Because EverQuest figures so prominently in the last days of her son's life, Elizabeth said she plans to sue the company to find out what role it may have played. She also wants to warn players of its potential for addiction.

      I'm not sure if she carried through with the lawsuit, and it does seem that she did have perhaps 'good' motives behind the lawsuit (increased awareness and a measure of closure from discovering if anything did happen within the in-game environment that may have affected her son), but there was certainly talk of a lawsuit from her.

      I agree that she is being constructive, and echo your conclusions.

      --
      "There's no success like failure, and failure's no success at all."
      - Bob Dylan
  77. Re:Luckily WoW has no staying power... by Dehumanizer · · Score: 1

    Try Puzzle Pirates. A veteran can create a new character and, with it, crush an average player with a months-old character on their first battle - or drinking competition.

    --
    The Tlog - a technology blog
  78. My own experience with online game addiction. by jtrek · · Score: 1

    This lawsuit seems as ridiculous as parents suing McDonalds because their kids get to fat from eating the stuff.* I have been an online gamer since the early 90s. I started out with text based games. Infact after 12 years, I am still addicted to MTrek http://mtrek.game-host.org/* I wouldn't dream of suing the creators of this game for my lost wages, money wasted on failed college classes, or any of the other misfortunes I have suffered over the years as a result of _my own_ addictive personality. I am the one who made the decision to prioritize a game over other more important aspects of my life.* As I grew older and more mature, I realized I have a problem, but the game isn't it. It is all me. I am also addicted to nicotine and alchohol, but I have learned to control myself and place my responsibilities over the mental need for these vices. I have set limits for myself. I buy one carton of cigarettes a month, and I buy a 12 pack of beer a week. I only play my game until 8:00pm at the latest. That gives me about an hour a day after work, and I don't play it at all on the weekends.* I realize that if I slip and start playing outside of the limits I have set for myself, I will quickly be drawn back into the game to a point where my work performance would suffer(and of course my commission) and my obligations to my friends and family would be neglected.* Sadly, many people can not control themselves and the resulting downward spiral is no different than that of a heroine addict. The real question is, "Why have we become a society of whiners and ankle-grubbers who feel that the burgoise owes the less-fortunate for the misfortune they have brought upon themselves?"

    --
    no.
    1. Re:My own experience with online game addiction. by Anonymous Coward · · Score: 0

      Yeah, I play Jtrek as well. I don't admit to being an addict.

    2. Re:My own experience with online game addiction. by jtrek · · Score: 1

      Really? what's your alias?

      --
      no.
  79. Re:Luckily WoW has no staying power... by servognome · · Score: 1

    Yes I played EQ2 from launch for 2 months before switching to WoW. Compared to EQ, EQ2 was definately more about questing, but that seemed to give way to the typical EQ single group dungeon crawling, unlike WoW which still is very questy at level 45. It seemed like in EQ2 up until about level 20 there were plenty of quests, past that point it became about party formation to go dungeon crawling, or giant killing (I agree solo grinding in EQ2 is impossibly slow).

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  80. Re:Luckily WoW has no staying power... by C0rinthian · · Score: 1
    WoW more about tearing about on your own trying to get a high killrate.
    If you just grind to advance in WoW then you're seriously gimping your advancement.

    Quest Xp > grind XP.
  81. So is Marijuana by FreyarHunter · · Score: 1

    And they are trying to legalize it. Let the wierdo's play thier version of crack as it isn't actually hurting anyone but themselves.

    Honestly, where's the "Right to be Stupid" act when you need it?

    --
    Empathetic-- 94% You tend to walk in someone else's shoes a hundred miles before pointing a finger.
  82. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    Sorry, but it's right.

    1. Combat system is purely level based. If you're more than three levels lower than a target, it can slaughter you and there's not a damned bit of skill you can use to prevent that. All your attacks will miss and all your abilities will be resisted. This goes for PVP too.

    2. Mobs link like mad, and there's absolutely no way to pull them. This means that a quest involving level 10 monsters may not be completable until level 20, since you won't be able to take on four or five level 10s until that time. Unless you're a mage, the only class with croud control abilities.

    3. Quest and shop NPCs can be killed. This means that more often than not, you'll be unable to complete a quest because some Horde fucktard will have decided that it's more fun to prevent other people from playing the game than playing it himself.

    Not too surprisingly, all the assholes decided to play on the Horde side (given that they are the enemy) and have decided that it's really fun at level 60 to come and clear out towns meant for level 10s. Blizzard says that we should use PVP to take care of the problem, which would be nice if it weren't for the fact that any number of level 10s will never be able to take on a level 60 due to rule #1.

    4. Grouping is next to impossible. Since World of Warcraft can be soloed, everyone solos. In the end, no groups for you.

    5. Hacks out the wazoo. This is a Blizzard game, so "poor security" goes without saying, but they're still trying to ban speedhackers and the like.

    6. Insane server issues. Oops, the servers are down again. Oops, there goes the login server again. Hope you didn't want to play for the next two hours.

    Seriously, WoW is nowhere near as good as people say it is. There's absolutely nothing that's making me continue playing it. The community is all disjoint due to #4, so you never want to come back for other people. The gameplay is so annoying that you'd never want to come back for that. There's no staying power.

    This is going to be Black and White all over again. In a couple of months, all those reviewers that gave WoW rave reviews are going to find themselves apologizing. Just wait and see.

  83. Did I Read the Same FA? by robbway · · Score: 1

    I read the FA, which says nothing bad about Everquest or Online Gaming. Even the referenced old story had Wooley suing for information about the content of Everquest, not to blame them for the suicide--at least, so far. In the FA, Wooley states:

    My son, Shawn, committed suicide as a direct result of being addicted to the EverQuest game.

    She is attributing the addiction, not the game. However, the subtext implies that she's fishing for direct evidence of non-game-like psychological techniques use to influence the players' psyches.

    I think the worst part is the 12-Step concept to "curing" addiction. Okay, so I'm heavily influenced by Penn & Teller's Bullsh!t episode on 12-Steps. It appears the best thing for addiction recovery is understanding the addiction. However, the blame and responsibility is ultimately on the person him/herself.

    The scary part is, I have some of the symptoms of MMORPG addiction on offline, single-player games. Mostly it's the food, sleep, and housekeeping neglect. I need to reevaluate my time management.

    I need another cup of coffee ;)

  84. Re:Luckily WoW has no staying power... by Anonymous Coward · · Score: 0

    "Before you spout garbage like "WoW is not for hardcore crowd", how about actually looking into game mechanics, quests, instances, items and general level 60 gameplay more. Being a veteran EQ player, it's way more hardcore than EQ ever will be"

    The author could possibly have been referring to the previous 59 levels, which occupy 99.99% of the WoW playerbase. There are more then a few quests and tasks to keep them occupied, many of which are excellently thought out and prepared.