Those capacitors are large enough to store enough charge to stop your heart.
All he likely did was bridge pos and neg when touching the board and ZAP!
This is pretty much well-known to anyone with electronics experience. If that kid didn't know WTF was up, he shouldn't have been taking that thing apart without proper supervision.
AA and AF are shit things to concern yourself with.
With those off, every game I play can be maxed out on everything else on my GTX 460, 60+ FPS. Hell, I can almost reach that on my old 9800GTX+
And on a 32" 1080p monitor, sitting 5 feet away, using a GPU with a huge chunk of RAM, you don't need to worry about AA or AF. You're not seeing jaggies unless the models suck.
"I agree that that is not just wrong, but pretty sick"
You kill my chances of having a family, I'm most certainly depriving you of yours. That's the golden rule, motherfucker. Don't like it, get the fuck off this planet, or die and put yourself under the ground so you can serve some use as fertilizer.
"Video ram isn't fully mapped to system addressing space. There's only a 256MB window, as far as I know, per GPU."
No. I've tested this with plenty of GPUs. If you have a 768 meg card (like my GTX460) my physical ram available in 32-bit Windows XP and Windows 7 shows up as 3.25. If I do a half gig, (like my GeForce 7950GT) 3.5 gigs available. A full Gig (my HD5770), 3GB available memory.
Because a GTX 660 likely comes with a starting MINIMUM of 1GB RAM? So on older systems, still running oh 32-bit operating systems, you can actually use ALL available RAM instead of being bottlenecked to just 4GB due to shit PAE?
That's fine. Many other efficient engines operate on the same principle, and just let the factor of time allow for necessary acceleration to a desired speed inside of a null-gravity vacuum.
"In the case of the LED I'd say you are using the mass of the fuel as a propellant, just a very tiny amount of it (mass/energy equivalence and all). A very inefficient type of drive."
Actually, given the near-doubling of efficiency (with some diodes almost hitting ~40% electrical to light output) This could probably make the LED more efficient than conventional thrusters. Photon/ion emissions in a zero-g environment can provide thrust (seen VASMIR?)
"While most GPUs use 8 or 16 lanes, 4 lanes via thunderbolt is viable for compute bound tasks right now."
Not really, seeing as many newer applications are so poorly coded that they need every gigabit of bandwidth possibly available.
We moved from AGP to PCI-E, didn't even saturate the AGP 8X bandwidth, suddenly, everything runs like shit on AGP.
Should have stuck with AGP and let CPUs take up the slack. Even today's newest CPU can't compete with the power of a GPU using the same power/TDP.
All it takes is the right programming.'
I've got an entire research facility running from a Tualatin PIII, including light controls, nutrient buffer controls, nutrient flow controls, nutrient filtration, pH buffering/monitoring, etc. all in real-time, and it ALMOST lags the hardware for controlling 10K+ hydroponics channels and lighting systems.
"There may be some CPU time saved if they can create the command buffer quicker than the binary driver manages, but it's highly unlikely they can create a general solution that makes the GPU time reduce, since they're going to have to send the same commands to the hardware anyway"
Or, they don't have to send the same commands, and have implemented a wrapper that actually works more efficiently than the native graphics code.
In fact, it's this very chip you mention that prevents Raiden II from being emulated at all. It's a specialized coprocessor harking back from the 386/486 era, though this chip isn't Intel-made.
The purpose of this chip was to handle the flight paths of all the bullets flying around, thus relieving the main CPU from having to raster/render all these sprites and the direction they'd go.
Also, this same chip controls the homing plasma cannon beam.
And even then, (depending upon the arcade manager) at higher difficulties the arcade machine would still lag, going from 30FPS to roughly 17-20FPS during a nasty bullet storm.
Those capacitors are large enough to store enough charge to stop your heart.
All he likely did was bridge pos and neg when touching the board and ZAP!
This is pretty much well-known to anyone with electronics experience. If that kid didn't know WTF was up, he shouldn't have been taking that thing apart without proper supervision.
Nope, as the writer has an obvious anti-electric bias and pro-oil stance.
Depends on the rendering method.
In one comment you manage to demonstrate that you've never worked on an SGI machine, before.
Most Ted talks nowdays are rather..... meh. Nothing innovative. No actual products to be made, just talk.
Always random, quite fresh, plenty of replay value, cheap as dirt. Also loaded with tons of references.
no you draw 6 vertices. the triangles are independently rendered.
If they hated said cop, they'd better get the fuck away from them.
Golden Rule. It's that simple, yet you seem to not understand.
AA and AF are shit things to concern yourself with.
With those off, every game I play can be maxed out on everything else on my GTX 460, 60+ FPS. Hell, I can almost reach that on my old 9800GTX+
And on a 32" 1080p monitor, sitting 5 feet away, using a GPU with a huge chunk of RAM, you don't need to worry about AA or AF. You're not seeing jaggies unless the models suck.
I have no axe to grind against Paul. I have an axe to grind against all scumbag politicians and their supporters.
"I agree that that is not just wrong, but pretty sick"
You kill my chances of having a family, I'm most certainly depriving you of yours. That's the golden rule, motherfucker. Don't like it, get the fuck off this planet, or die and put yourself under the ground so you can serve some use as fertilizer.
"My dad killing your kid does not justify you killing me"
Perhaps you should go back to middle school and learn what a 'blood feud' is.
And I've got no mod points for this (not that it mattered since I posted in the convo.)
"It's legit because they are implicitly implying that they represent him."
Hi, welcome to gov't 101. This is a We, the people government. We do represent him, because he's trying to represent us.
He's fucked as a public figure. Our laws fucked him over and so he's whining to a global authority that wishes it could trump our constitution.
This shows exactly how hypocritical Ron Paul truly is, and why nobody took him seriously in *ANY* election.
"Video ram isn't fully mapped to system addressing space. There's only a 256MB window, as far as I know, per GPU."
No. I've tested this with plenty of GPUs. If you have a 768 meg card (like my GTX460) my physical ram available in 32-bit Windows XP and Windows 7 shows up as 3.25. If I do a half gig, (like my GeForce 7950GT) 3.5 gigs available. A full Gig (my HD5770), 3GB available memory.
Because a GTX 660 likely comes with a starting MINIMUM of 1GB RAM? So on older systems, still running oh 32-bit operating systems, you can actually use ALL available RAM instead of being bottlenecked to just 4GB due to shit PAE?
And how much energy was required to produce that equivalent anti-matter?
I have this feeling that as we go higher up and achieve 'better efficiency' we're actually causing greater entropy.
That's fine. Many other efficient engines operate on the same principle, and just let the factor of time allow for necessary acceleration to a desired speed inside of a null-gravity vacuum.
2000 calories = 2.32444444 watt hours
We need roughly the power capacity of one AA Ni-MH to operate ourselves for a day.
An entire city population could likely not power the same city with their wastes.
"In the case of the LED I'd say you are using the mass of the fuel as a propellant, just a very tiny amount of it (mass/energy equivalence and all). A very inefficient type of drive."
Actually, given the near-doubling of efficiency (with some diodes almost hitting ~40% electrical to light output) This could probably make the LED more efficient than conventional thrusters. Photon/ion emissions in a zero-g environment can provide thrust (seen VASMIR?)
hey, look, I get modded down for stating a fact.
http://tinypic.com/player.php?v=2il1ydc&s=7
Got a problem, people?
>mfw models and textures shouldn't be shit on a more modern system like an ARM core.
"I have the serial port set to 9600 8N1 since I read somewhere that is standard... I don't know why it's so slow and unreliable.."
Your ATH string is fucked. Perhaps you should look up some old BBS documentation to get up to speed.
"It's super awesome and plays Duke Nukem 3D way better than plain old DOS..."
FTFY.
"While most GPUs use 8 or 16 lanes, 4 lanes via thunderbolt is viable for compute bound tasks right now."
Not really, seeing as many newer applications are so poorly coded that they need every gigabit of bandwidth possibly available.
We moved from AGP to PCI-E, didn't even saturate the AGP 8X bandwidth, suddenly, everything runs like shit on AGP.
Should have stuck with AGP and let CPUs take up the slack. Even today's newest CPU can't compete with the power of a GPU using the same power/TDP.
All it takes is the right programming.'
I've got an entire research facility running from a Tualatin PIII, including light controls, nutrient buffer controls, nutrient flow controls, nutrient filtration, pH buffering/monitoring, etc. all in real-time, and it ALMOST lags the hardware for controlling 10K+ hydroponics channels and lighting systems.
Learn how to code and utilize hardware, people.
"There may be some CPU time saved if they can create the command buffer quicker than the binary driver manages, but it's highly unlikely they can create a general solution that makes the GPU time reduce, since they're going to have to send the same commands to the hardware anyway"
Or, they don't have to send the same commands, and have implemented a wrapper that actually works more efficiently than the native graphics code.
In fact, it's this very chip you mention that prevents Raiden II from being emulated at all. It's a specialized coprocessor harking back from the 386/486 era, though this chip isn't Intel-made.
The purpose of this chip was to handle the flight paths of all the bullets flying around, thus relieving the main CPU from having to raster/render all these sprites and the direction they'd go.
Also, this same chip controls the homing plasma cannon beam.
And even then, (depending upon the arcade manager) at higher difficulties the arcade machine would still lag, going from 30FPS to roughly 17-20FPS during a nasty bullet storm.