... plus, being in the CIA is serious work, so I'd imagine the maturity level is higher anyways. Surely that would preserve CIA from vandalism... but at the same time, it will (or at least could) deprive them from being playful, which is an integral part of an imaginative and thought-provoking style of web-communication.
My WoW experience is slightly different. Surely I've seen some cases when WoW characters (or rather players behind them) followed those 'unspoken rule' the video is talking about, but in the majority of cases they didn't. The reason is simple, in WoW all the characters are transparent, there is no 'pushing' effect or anything similar. The chars can simply go *through* each other (and they often do).
I am sure you've seen the scenes in the Auction Hall or near mail boxes in all large cities, where literally dozens of chars are standing *on* each other. What social distance! Compared to that, SL does allow some kind of 'physicality' of the contact, which therefore leads to a stronger push to follow the 'social' rules (and stronger punishment for not doing so).
Again, I don't want to say that social rules are not present in WoW; they are; in a way, the message of this video is just too obvious for me. However, it also slightly misses the point by not taking into account the qualities of the 'medium' (which as we know, an essential part of the 'message').
there is no such thing as "+20 agility enchant". there are "+15 agility enchant for 1H weapon" and "+25 agility enchant for 2H weapon". there are also few lesser enchants, with +7 agility highest of them.
... plus, being in the CIA is serious work, so I'd imagine the maturity level is higher anyways. Surely that would preserve CIA from vandalism... but at the same time, it will (or at least could) deprive them from being playful, which is an integral part of an imaginative and thought-provoking style of web-communication.My WoW experience is slightly different. Surely I've seen some cases when WoW characters (or rather players behind them) followed those 'unspoken rule' the video is talking about, but in the majority of cases they didn't. The reason is simple, in WoW all the characters are transparent, there is no 'pushing' effect or anything similar. The chars can simply go *through* each other (and they often do). I am sure you've seen the scenes in the Auction Hall or near mail boxes in all large cities, where literally dozens of chars are standing *on* each other. What social distance! Compared to that, SL does allow some kind of 'physicality' of the contact, which therefore leads to a stronger push to follow the 'social' rules (and stronger punishment for not doing so). Again, I don't want to say that social rules are not present in WoW; they are; in a way, the message of this video is just too obvious for me. However, it also slightly misses the point by not taking into account the qualities of the 'medium' (which as we know, an essential part of the 'message').
there is no such thing as "+20 agility enchant". there are "+15 agility enchant for 1H weapon" and "+25 agility enchant for 2H weapon". there are also few lesser enchants, with +7 agility highest of them.
you mean, "...I will defend to *your* death my right to say it"?
That's not cool. The cool thing these days is Web 3.1415926....
nop. you forgot to mention the new acid colors. the previos primary colors were so nice!