Slashdot Mirror


The Elevator Effect In Second Life

There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.

167 comments

  1. who's hurling the giant phalluses around? by User+956 · · Score: 1, Insightful

    The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world -- such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.

    Well, yeah, you can, as long as you don't get caught, if you know what I mean.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:who's hurling the giant phalluses around? by Lumpy · · Score: 4, Insightful

      I find it entertaining as these reporters are acting like it;s a new thing. It's not. Ever cince the days of Doom this has been observed and documented. Camping, while being a viable attack vector in the real world (called a sniper) is frowned upon so much in game that most all combatants will band together to punish the camper.

      There was a paper published about it back in the 90's. I wonder if anyone can find it out there on the internet. I believe it was "social manifestations in online gaming" or something similar where they already looked at this and even in a game where you are supposed to go around killing each other, certain social rules are still followed or suffer getting punished.

      --
      Do not look at laser with remaining good eye.
    2. Re:who's hurling the giant phalluses around? by Hal_Porter · · Score: 1

      I find it entertaining as these reporters are acting like it;s a new thing. It's not. Ever cince the days of Doom this has been observed and documented. Camping, while being a viable attack vector in the real world (called a sniper) is frowned upon so much in game that most all combatants will band together to punish the camper.

      There was a paper published about it back in the 90's. I wonder if anyone can find it out there on the internet.


      I don't think so. A load of people knew it was coming out, and criticised it heavily on publication, so it's hard to find now.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    3. Re:who's hurling the giant phalluses around? by nine-times · · Score: 1

      Camping, while being a viable attack vector in the real world (called a sniper) is frowned upon so much in game....

      Are you suggesting that being a sniper isn't "frowned upon" in real life? It's just ok to set up somewhere with a rifle and shoot people.

    4. Re:who's hurling the giant phalluses around? by MightyYar · · Score: 3, Funny

      It's totally acceptable. Just set up next to a spawn point and... oh, wait.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    5. Re:who's hurling the giant phalluses around? by Alphager · · Score: 1

      Are you suggesting that being a sniper isn't "frowned upon" in real life? It's just ok to set up somewhere with a rifle and shoot people.

      I don't know how they handle that in you country, but here in germany the police and military sharpshooters are usually in a special team with extra pay.
    6. Re:who's hurling the giant phalluses around? by Servo · · Score: 3, Insightful

      In *real* war, the sniper is also the most hated enemy soldier. And like in Doom or whatever game you're playing, your best bet for survival is to gang up on the sniper to eliminate him/her.

      --
      A slip of the foot you may soon recover, but a slip of the tongue you may never get over. -Benjamin Franklin
    7. Re:who's hurling the giant phalluses around? by mqduck · · Score: 5, Funny

      It's totally acceptable. Just set up next to a spawn point and... oh, wait.

      Dude, are you camping in a maternity ward with a rifle?
      --
      Property is theft.
    8. Re:who's hurling the giant phalluses around? by MightyYar · · Score: 1

      That sounds like a great idea for the kind of Flash-based video game that gets you an invite to appear before congress!

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    9. Re:who's hurling the giant phalluses around? by Old+Wolf · · Score: 1

      There was a paper published about it back in the 90's. I wonder if anyone can find it out there on the internet. I believe it was "social manifestations in online gaming" or something similar where they already looked at this and even in a game where you are supposed to go around killing each other, certain social rules are still followed or suffer getting punished.

      I wish someone would send that paper to those cunty Horde who keep ganking me while I'm questing. To Peterjenning @ Dunemaul, may you have your arms cut off and an itchy anus.

    10. Re:who's hurling the giant phalluses around? by fractoid · · Score: 1

      Ooh, I have a character on Dunemaul! *logs onto phat cow druid and asks peterjenning who he was camping* >;)

      As for TFA, I've noticed that (in WoW, for example) people try not to stand in the middle of other people when in crowded areas such as auction houses and mailboxes.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    11. Re:who's hurling the giant phalluses around? by omega223344 · · Score: 0, Offtopic

      CHARLES CHAPLIN'S The Kid (1921) A Must-See Family Silent Comedy NOW PLAYING 24/7 & FREE ON PUBLIC LIVE CAST www.publiclivevcast.com

    12. Re:who's hurling the giant phalluses around? by Old+Wolf · · Score: 1

      As for TFA, I've noticed that (in WoW, for example) people try not to stand in the middle of other people when in crowded areas such as auction houses and mailboxes.

      For me, that's just because it makes it harder to click the mailbox/auctioneer.

    13. Re:who's hurling the giant phalluses around? by Foo2rama · · Score: 1

      let me go get the whambulance... I wonder how many people you have camped or ganked as last time I checked there was 30% more Alliance on that server... If you do not want it move to a PvE server...

      --


      ---In a time of Chimpanzees I was a Monkey.
    14. Re:who's hurling the giant phalluses around? by Anonymous Coward · · Score: 0

      Same usually goes for enemy pilots. They usually didn't get very friendly receptions when they had to bail out over enemy terrority and were met by civilians.

  2. Yes you can by Timesprout · · Score: 2, Insightful

    you can break all these rules with impunity because there is no real consequence, unlike in actual life.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Yes you can by Anonymous Coward · · Score: 3, Insightful

      Breaking them seems to have the same consequence as in real life, people get annoyed.
      If you would go and stare at some stranger in real life, it's not like he's gonna call he cops or knock you down or something (at least not with regular alcohol-levels).

    2. Re:Yes you can by Timesprout · · Score: 1

      Exactly my point. Please explain how someone getting annoyed in a game relates to someone smacking you in the face with real pain and blood/teeth loss for you.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    3. Re:Yes you can by Urza9814 · · Score: 2, Interesting

      Still damages your in-game reputation, just like it would damage your real-life reputation. As the GP said, someone won't smack you in the face in real life normally. They'll just get pissed, make fun of you, avoid you, and tell other people about it, causing them to do the same. Basically, kill social interaction. How is that NOT possible in a virtual world?

    4. Re:Yes you can by Lumpy · · Score: 4, Interesting

      Problem is , people think that when they are in their car they also can happily break these rules. Even though they know it's not just rude anymore but outright dangerous. Standing-too-close = tailgaiting. you can KILL people with that behaivoir. and honestly, upset the guy in front of you and he can jam on the breaks and teach you a lesson.

      All that studies like this prove is that if you are not close enough to punch the person in the face for their bad behaivoir or to keep them under control, fellow humanity becomes raging jerks. Something that almost all of us old farts learned a while ago.

      --
      Do not look at laser with remaining good eye.
    5. Re:Yes you can by Timesprout · · Score: 2, Insightful

      Basically, kill social interaction. How is that NOT possible in a virtual world
      So no actual consequence as I said earlier and nothing to stop the offender taking the 15 seconds it takes to create another online identity. Devastating, just devastating, no wonder everyone is so polite online.
      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    6. Re:Yes you can by Urza9814 · · Score: 1

      Well, sure, but then he has no reputation, which is still worse than a good one. Benefits of that are even greater in online games than real life, since that's all you have to go by. Plus you can't really get benifits of joining groups when you're making a new identity every day.

    7. Re:Yes you can by MysteriousPreacher · · Score: 1

      Depends on the game. If you have invested a lot of time in a particular character, particularly at end-game level, it's a good idea to maintain a decent reputation. It's true though that there is normally nothing to stop a player acting like a total arse and then creating a new character with a clean slate.

      --
      -- Using the preview button since 2005
    8. Re:Yes you can by Hemogoblin · · Score: 4, Insightful

      You're equating "non-physical" to "non-consequential". Think about that for a minute and you'll realize how silly that conclusion is.

    9. Re:Yes you can by Timesprout · · Score: 1, Insightful

      No I said no 'actual consequence'. Think about that for a minute and you will realize how silly your comment is.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    10. Re:Yes you can by arth1 · · Score: 1

      Yet another car analogy on /. ?

      Anyhow, I'll stop tailgating when people stop putting bumper stickers on their cars. That's inviting tailgating, much like having written text on the chest of your T-shirt is inviting people to stare at your chest. Offline or online.

    11. Re:Yes you can by JasonTik · · Score: 1

      But people don't! That's what's so interesting.

    12. Re:Yes you can by DirtyShaman · · Score: 0, Flamebait

      I actually got in a wreck once for following too close. And you know what? I still do it. Deal with it.

    13. Re:Yes you can by chihowa · · Score: 3, Insightful
      I tapped my brakes when someone was tailgating me once and they rear-ended me. They got a few points on their license and ended up having their license suspended over it (the points for their at-fault accident and the points they had previously added up). Their insurance paid for the damage to my car (probably hiked their rates a bit), which I was getting rid of anyway. Overall, it was a very satisfying experience for me, to see them get screwed by their own carelessness.

      I still do it. I hope to meet you one day.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    14. Re:Yes you can by Talgrath · · Score: 1

      Uhhh...right. Perhaps it's just me, but I really couldn't give a flying fuck what people on the internet think of me; I'll never meet them in real life. I don't necessarily act like an asshole to everyone online, but I certainly couldn't care if someone online is angry at me or annoyed with me.

    15. Re:Yes you can by Kreigaffe · · Score: 2, Interesting

      You deal with it. Just wait till one day when you fail to see, due to your obviously apparent recto-cranial insertion, that the tractor trailer you're tailgating has slowed down quickly. And bam, suddenly you're under the trailer.

      Yeah, you die from that. Enjoy being the asshole that pisses everyone off, doesn't get anywhere any faster, and endangers their own life, all for the sake of being an asshole.

      But hey, you keeps it real. TO THE EXTREME@!@!@!!!12

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    16. Re:Yes you can by soupforare · · Score: 2, Insightful

      Nice. I bet next time someone hits you, you run off the road and get killed. You'll really show them then.
      Driving like an asshole to stop asshole driving doesn't make sense. Trust me, I live in Massachusetts.

      --
      --- Do you believe in the day?
    17. Re:Yes you can by Anonymous Coward · · Score: 1, Insightful

      This is dumb.
      You will die for it when someone rear-ends you quickly and you fly into the other lane some day.

      And I won't care one bit.
      You're endangering not only yourself and the poor fool tailgating you, you're also endangering the person behind them and people in the opposite lane.
      In addition to bikers and everyone else near the road.

      You sir, are an idiot.

    18. Re:Yes you can by BeanThere · · Score: 1

      The one doing the tailgating is the one endangering lives. Tailgating is not just obnoxious, it kills people. What do you propose when someone is, effectively, purposely endangering your life?

    19. Re:Yes you can by StikyPad · · Score: 2, Interesting

      I don't really like having my car damaged and/or dealing with the inconvenience of driving a POS rental with cigarette burns and god-knows-what stains on the seats. It's very rare that I have anyone behind me to begin with, because I'm just not a slow driver, but in the event that I'm on, say, a two lane road with someone in front of me and a tailgater behind me, I tend to just tap the brakes enough to illuminate the brake lights. Usually that works, but if it doesn't, I do the brake hard/accelerate hard combo (if they're far enough away). If that still doesn't work, then I just find somewhere to turn off for a minute to let them pass. As the GP mentioned, he still tailgates, so there's no point in seriously inconveniencing myself just to try to teach someone else a lesson that probably won't work anyway.

    20. Re:Yes you can by sumdumass · · Score: 3, Interesting

      I thought that at one time. Then one night after a function, i was having drinks and a few of the others from the function was there.

      Well, to make a long story short, they started talking about some asshat in an online game they all played and after chiming in, I found out they were talking about me. Or at least a character name I used everyone in a while when I wanted to piss people off.

      I don't think they knew they were talking about me because some words were pointing out that I wouldn't be having a good time if they did. The entire night i had to wonder if they knew who i was or was it just coincidence. I was usually drunk during the times I used that name so i could have done way more then i remembered. I kept thinking they were coming over to start a fight whenever I heard their voice chatting away close to me.

      Anyways, I didn't sweat it much but I never went online just to piss people off after that. The chances of meeting someone from the same game without organizing it is unreal, or at least I thought. I think the only thing that grouped us together outside the game was a charity function I got roped into going to. It wasn't in my town and they weren't in their hometowns. But there we were all together from different parts of the state and had something in common without trying to know it.

    21. Re:Yes you can by sumdumass · · Score: 1

      I usually just slow down about 5 MPH when someone is tailgating me. I also take corners slower then normal. If they don't like it, they can pass me.

      I have noticed that a lot of tailgater's don't realize they are doing it. slowing down is like posting the speed limit at 9 and 1/2 miles per hours instead of 10. Is changes the routine up enough to make you take notice. After a mile or so, if they haven't passed me, they usually back off and we speed back up to the speed limit.

      There have been a few rare occasions were someone was just a raving lunatic and bouncing out of the car with profanities spewing out their mouth. If I have time, I just pull over. I'm big enough that I don't worry about most people. Most of the time they just flip you off as they drive by like they were afraid to pass you you but not afraid to piss you off. The one time someone stopped and was bigger then me, He jumped out yelling something about what my problem was, I just replied the car is acting up and then they try to help diagnose it and make sure you get somewhere safe.

      I suggest everyone do this instead of tapping their breaks. after a few break lights without slowdowns, they tend to get ignored too. This probably mean that if you do end up having to slow down fast, they won't be paying attention.

    22. Re:Yes you can by SL+Baur · · Score: 1

      I really couldn't give a flying fuck what people on the internet think of me; I'll never meet them in real life. That's short-sighted and goes against the long established rule - be kind to the person you're dealing with, you may be interviewing for a job with him soon.

      I'm in my present position because the person who interviewed me googled me.
    23. Re:Yes you can by zcat_NZ · · Score: 1

      Nice to know I'm not the only person who does that, except over here it's about 10kph under the limit. It's a hell of a lot safer than tapping the brakes and in my experience a hell of a lot more effective too.

      --
      455fe10422ca29c4933f95052b792ab2
    24. Re:Yes you can by DohnJoe · · Score: 1

      sorry, but the moderators have decided: you lose!

    25. Re:Yes you can by Anonymous Coward · · Score: 1, Interesting

      If you ever come to the UK, don't try that. Purposefully braking in front of someone like that is commonly referred to as "brake testing" them. You'll end up splitting the insurance costs.

    26. Re:Yes you can by Lumpy · · Score: 0, Troll

      I have a great solution. if you are tailgaiting me, I will NOT change lanes but lift my foot off the gas pedal. your ass will be doing 45mph on the highway for a really long time, or until you decide to act like a mature adult and back off.

      nothing pisses off a speeder/tailgaiter more then by controlling them. and I get huge satisfaction out of watching the immature children behind me wigging out until they realize that if they back off I will speed up and then get over when it is safe.

      Hope to have you behind me some day!

      --
      Do not look at laser with remaining good eye.
    27. Re:Yes you can by Anonymous Coward · · Score: 0

      Tailgating is not just obnoxious, it kills people.
      I agree, and I hate tailgating too. But what you said you did, breaking suddenly and causing a crash, is extremely irresponsible, dangerous, and downright crazy. I hope you don't drive near me or anyone I love.

      What do you propose when someone is, effectively, purposely endangering your life?
      Triple A advises that if someone closely tailgates you, you should slow down *very gradually* until the tailgater backs off.

    28. Re:Yes you can by AndersOSU · · Score: 1

      Teach you to try to explain how lack of social interaction is a punishment to a slashdotter.

    29. Re:Yes you can by Anonymous Coward · · Score: 0

      My usual way of dealing with a tailgater is to gradually drive slower and slower until they give up and go around me and find someone else to follow. This is because I'm basically a nice guy, and I try to behave decently.

      What I *want* to do is rig a button on the dashboard that causes a golfball-sized rock to fire out the back end of the car every time I press it, but I don't do that because it if I did, I'd be almost as bad as the tailgaters, and I prefer to be a nice guy.

    30. Re:Yes you can by kalirion · · Score: 1

      So you just tapped your breaks to toggle the break lights on-off and they rear-ended you on purpose? They got what they deserved then.

      I've heard of people who deliberately break hard (not just tap) so that innocent drivers rear-end them and these bastards can get the car all fixed up and paid for (to condition better than before accident.) Now those deserve to be run off road.

    31. Re:Yes you can by derubergeek · · Score: 1

      The one doing the tailgating is the one endangering lives. Tailgating is not just obnoxious, it kills people. What do you propose when someone is, effectively, purposely endangering your life?

      My life is worth enough to me that I try to avoid people like that. Pulling over to let them pass is pretty darned effective, and the loss of a few minutes of my time is a small price to pay. In the case that I'm on a multilane road, in the rightmost lane, and they refuse to pass, I just put the cruise on. The amount of effort they have to go through to stay close usually encourages them to pass. And I don't have to go through any stress because I've put the car in control of the speed.

      --
      Trust me. This is an inactive account. Regardless of what the /. bean counters might report.
    32. Re:Yes you can by Gatekeyper · · Score: 1

      That is hysterical, so hysterical in fact it reminds me of a recent news story in the Denver area where a man was recently sentenced to life in prison for similar behavior. He did a little more than "tap" his brakes, as I'm sure you do as well. You're just trying to come off as a bit more innocent. Anyway, this dooshbag caused the guy behind him to swerve, losing control of his vehicle, and head into oncoming traffic with highway speeds of 75+ MPH. The brake "tapping" cost 2 people their lives. Of course the dooshbag who initiated the entire thing is the lucky one who gets to live without even an injury. Fortunately he's probably getting rear ended on a daily basis by his good friend and cell mate. It's called karma, it's a bitch, and it will bite you in the ass one day. Keep it up, you'll get yours in the end.

    33. Re:Yes you can by tsdw · · Score: 1

      move over to the other lane. If another lane isn't possible and you really feel as though your life is in danger you can always pull over. Chances are if you are being tailgated it is YOU who are going too slow. Look in your mirror, if you see more than 1 or 2 cars behind you either speed up or move.

    34. Re:Yes you can by Hoi+Polloi · · Score: 1

      If I know I'm going sort of slow (i.e. scenic drive) I'll just move over and invite them to pass. I'll only tap my brakes if I'm going fast already and can't move over. Life is too short to risk an serious accident or get bent out of shape over little crap.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  3. Newsflash by dreamchaser · · Score: 2, Insightful

    Humans have human nature and human psychological responses. Film at 11.

    Slashdot has never had a great signal to noise ratio, but it sure as hell is getting worse by the day. What a useless waste of bytes!

    1. Re:Newsflash by Anonymous Coward · · Score: 0

      I'm sick of people whinging about slashdot on slashdot. If you don't like it, don't use it.

    2. Re:Newsflash by Anonymous Coward · · Score: 0

      I'm sick of people whining about people whining. If you don't like it, don't do it. Why yes I am filled with self-loathing.

    3. Re:Newsflash by MarkByers · · Score: 3, Insightful

      I'm sick of people whinging about people whinging about slashdot on slashdot on Slashdot. If you don't like it, don't use it.

      --
      I'll probably be modded down for this...
    4. Re:Newsflash by linguizic · · Score: 1

      I going to classify this entire thread of conversation as the "cascading vomit effect" or CVE. You see it from time to time on the dot. It's akin to dropping fake puke from the balcony at a movie theater while making a retching sound. That will cause one or two folks to puke, which then dominoes to the rest of the theater patrons and pretty soon everybody in the theater is puking. Let's hope it doesn't get that far here.

      --
      Does this sig remind you of Agatha Christie?
    5. Re:Newsflash by Timesprout · · Score: 4, Funny

      Can you please stop whinging about people whinging about people whinging about slashdot on slashdot. It's just too much.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    6. Re:Newsflash by Anonymous Coward · · Score: 1

      I'd consider this insightful if 'people whinging about people whinging about slashdot' was actually a common occurance, which unlike 'people whinging about slashdot', it is not.

    7. Re:Newsflash by Dachannien · · Score: 1

      Nah, I don't think we're going to have to worry abHUUUUURRKK!!

    8. Re:Newsflash by mlow82 · · Score: 4, Funny

      Can you freaks stop misspelling 'whining'?

    9. Re:Newsflash by Anonymous Coward · · Score: 1, Funny

      Yah, omg, get a cloo. Wee todds.

    10. Re:Newsflash by WhatAmIDoingHere · · Score: 2, Informative

      As soon as you learn how to spell it, sure.

      --
      Not a Twitter sockpuppet... but I wish I was.
    11. Re:Newsflash by hcdejong · · Score: 2, Funny

      My stack just overflowed, you insensitive clod!

    12. Re:Newsflash by Anonymous Coward · · Score: 0

      OMG! Thats gross, why diHUUURRRKK!!

    13. Re:Newsflash by freeweed · · Score: 1

      Thanks Chunk.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    14. Re:Newsflash by MightyYar · · Score: 2, Informative
      Hello fellow American. You might want to check out this site, where they have a definition:

      whinge v., n. To whinge can best be described as to whine. Likewise, someone particularly partial to whinging is known as a whinger or just a whinge. All in the interest of trans-Atlantic harmony, of course.
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    15. Re:Newsflash by Anonymous Coward · · Score: 0

      It's not mispelt, nob. There is another word "whinging" pronounced 'win-jing' which has a similar meaning to "whining". If you don't recognise a word or think it's mispelt then google it to see if you are actually correct before wasting space with false accusations.

    16. Re:Newsflash by Anonymous Coward · · Score: 0

      Sorry but the US not only owns the internet but the English language and all of the oil as well. Now come take back your Queen from her visit here and keep sending fresh troops to Iraq like good employees. Thank you.

      (end satire mode)

  4. Yeah, I get the same feeling here by niceone · · Score: 5, Funny

    I get the same feeling here: I'll post something, and then someone else will post just below me, and it'll be stuck there right next to my post FOREVER.

    Freaks me out.

    1. Re:Yeah, I get the same feeling here by houghi · · Score: 5, Funny

      Sorry.

      --
      Don't fight for your country, if your country does not fight for you.
    2. Re:Yeah, I get the same feeling here by StarfishOne · · Score: 1

      Perhaps you feel more comfortable in a small group instead of being next to a single person? ;)

    3. Re:Yeah, I get the same feeling here by niceone · · Score: 1

      Yeah, that's better.

    4. Re:Yeah, I get the same feeling here by weber · · Score: 1

      You should have someone below you as well :-)

      (we all should)

    5. Re:Yeah, I get the same feeling here by Attrition_cp · · Score: 1

      Maybe so, but I'd rather it be my girlfriend than any of these guys.

      --
      Touched By His Noodley Appendage.
  5. Not really surprising by Anonymous Coward · · Score: 3, Insightful

    SL is not really unique or different to any other aspect of the online world. People in forums giving others volley after volley of abuse for very little reason. If it was in the real world and you had to look someone in the eye you react very differently to the online world where I am sitting at a desk typing on a computer which nobody else knows about. Second life isn't showing some unique symptom here, it is simply a 3D and graphical representation of the same type of behaviour that has been occurring since the online world began back in the BB days.

    1. Re:Not really surprising by Anonymous Coward · · Score: 1, Interesting

      ...that has been occurring since the online world began back in the BB days.

      The online world was fairly civil until AOL got access. This is not a troll. The difference was dramatic. Kinda similar to the effect the Kennedy killing had on the country.

    2. Re:Not really surprising by z-man · · Score: 2, Informative

      Ah yes, the September that never ended (http://en.wikipedia.org/wiki/Eternal_September)

    3. Re:Not really surprising by got2liv4him · · Score: 1, Informative
      --
      King of kings and Lord of lords
    4. Re:Not really surprising by Anonymous Coward · · Score: 0

      Man! that's something! I only posted my personal experience, and I never used Usenet. I honestly had no idea that this was so widespread. That's why I added the "not a troll" comment. Thanks for confirming my suspicions, and it certainly spells out the need for Internet II that excludes AOL entirely.

    5. Re:Not really surprising by iminplaya · · Score: 2, Informative

      Here, Let me help. The other one came up not found, not directly, anyway.

      --
      What?
    6. Re:Not really surprising by got2liv4him · · Score: 0

      sorry... I added a '/' behind the link. I should've previewed. Stuff like that always happens when I try to be sarcastic. I guess I am the Dilbert Scott Adams is talking about.

      --
      King of kings and Lord of lords
    7. Re:Not really surprising by iminplaya · · Score: 1

      There's nothing to apologize for. I simply wanted to make it a bit more convenient. It took me a while to figure out what was different, and I usually add the trailing slash by default myself just out of habit.

      --
      What?
    8. Re:Not really surprising by Anonymous Coward · · Score: 0

      SL is not really unique or different to any other aspect of the online world. People in forums giving others volley after volley of abuse for very little reason... That doesn't happen, you stupid asshole!
  6. To many second life articles by bjourne · · Score: 5, Insightful

    Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days? World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does. It smells fishy.

    For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot. That ten times as funny and definitely more "interesting" than some kind of psychological experiment. :)

    1. Re:To many second life articles by MarkByers · · Score: 1

      That is nothing more than prostitution.

      --
      I'll probably be modded down for this...
    2. Re:To many second life articles by jellomizer · · Score: 1

      Well one is a real scientific experiment and the other is exploiting people for virtual money. Slashdot has a lot of articles in the past for Virtual Money and what there worth is. This is a more of a study of human nature and how it responds to the virtuatl world. WoW unlike second life is based on a fantasy world where some you are dealing with things that are not your species. While second life it is mostly humans you are dealing with.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:To many second life articles by dr.badass · · Score: 2, Insightful

      World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does.

      There just isn't much "new" going on in connection with World of Warcraft. Second Life has considerably more novelty, hence it gets more coverage. Even your example, the whorecraft story, may be "funny", but it isn't new or interesting at all -- does anyone really think that hasn't been going on for ages? Besides, if you're looking for "teh lulz", try Digg or Fark or Reddit instead. Slashdot doesn't really do enough volume to warrant posting every tiny story.

      --
      Don't become a regular here -- you will become retarded.
    4. Re:To many second life articles by Anonymous Coward · · Score: 1, Funny

      For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot.

      The typical Slashdot user would be more excited about such an exchange working the other way around.

    5. Re:To many second life articles by Tribbin · · Score: 4, Interesting

      To me she sounds like a girl who knows exactly what she wants, and what she wants to 'pay' for it.

      (leaving out that they are going to see each other again and obviously both enjoyed 'the transaction')

      Now what's wrong with that?

      --
      If you mod this up, your slashdot background will turn into a beautiful sunset!
    6. Re:To many second life articles by Threni · · Score: 1

      > Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days?

      Because a lot of spotty bedroom boys spend all their time there?

    7. Re:To many second life articles by Anonymous Coward · · Score: 0

      Second life is the beginning of something big

    8. Re:To many second life articles by MarkByers · · Score: 4, Interesting

      > To me she sounds like a girl who knows exactly what she wants, and what she wants to 'pay' for it.

      > Now what's wrong with that?

      I didn't say there is anything "wrong" with it, I just said it was prostitution... which it is. Prostitution is perfectly legal in many countries. You can make up your own mind whether it is wrong or not.

      --
      I'll probably be modded down for this...
    9. Re:To many second life articles by Anonymous Coward · · Score: 0

      slashdot is news for nerds.
      what IS this sex thing she is supposedly offering in return ? must be really cool to be worth 5000 WoWGold. What real-life-buff could be worth so much ? is it a permanent buff or just temporarely ? or is it a fix to this permanent virginity-debuff we all seem to have ?

    10. Re:To many second life articles by Ash-Fox · · Score: 3, Interesting

      Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days? World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does. It smells fishy.
      Warcraft is a MMORPG, Second life is a virtual world/reality. There is a real economy on Second life, real businesses like IBM, AMD etc. exist there and invest money into it. Politicians even go on it and run campaigns (I wonder if that really helps).

      I imagine the fact there is some real world interest in Second life beyond playing a game being one of the main reasons why it keeps popping up on Slashdot.

      For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot.
      Dear God, next we'll find out that people are offering sex on MUDs and MUCKs!
      --
      Change is certain; progress is not obligatory.
    11. Re:To many second life articles by jb.hl.com · · Score: 1

      or is it a fix to this permanent virginity-debuff we all seem to have ?

      I'm sorry, who's this "we"?

      --
      By summer it was all gone...now shesmovedon. --
    12. Re:To many second life articles by the+grace+of+R'hllor · · Score: 1

      "...nothing more than prostitution" you said. That implies a bias: that prostitution is low. It may be unintentional, but there you go.

    13. Re:To many second life articles by Anonymous Coward · · Score: 0

      You obviously misread the meaning of the post.

      By "nothing more than prostitution" the poster intended to convey that prostitution just isn't that big of a deal.

      Just like in real life, in a "virtual" world you have to follow certain social norms. One of those happens to be taking comments in context to get their full meaning.

    14. Re:To many second life articles by Tribbin · · Score: 1

      Yes indeed, selling your body is prostitution.

      But if you don't make the distinction between;

      [a woman who makes money in prostitution because she needs the money or drugs, or one who sells her body against her own will]
      AND
      [someone who wants virtual money to reach a goal in her hobby and would not mind to give her body to a high-ranked fellow gamer]

      then your binary logical statement disturbs me.

      --
      If you mod this up, your slashdot background will turn into a beautiful sunset!
    15. Re:To many second life articles by Anonymous Coward · · Score: 0

      It's our general fascination with the concept of a virtual world. Second life is pretty close to the early views of what that might be. WOW is a game. Try reading some Gibson.

      I'd like you to note that I play none of the above.

    16. Re:To many second life articles by Anonymous Coward · · Score: 0

      Even with all of these seemingly wonderful articles still, no one gives a shit.

    17. Re:To many second life articles by Dynedain · · Score: 1

      For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot.


      Dear God, next we'll find out that people are offering sex on MUDs and MUCKs!


      I don't think you understand.... that was a person offering real sex (advertised through craigs list) in exchange for items in a virtual world.
      --
      I'm out of my mind right now, but feel free to leave a message.....
    18. Re:To many second life articles by Ash-Fox · · Score: 1

      I don't think you understand.... that was a person offering real sex (advertised through craigs list) in exchange for items in a virtual world.
      I understood it, I've still heard of such instances happening a long time ago on MUDs and MUCKs, people offering 'real sex' for virtual things.
      --
      Change is certain; progress is not obligatory.
    19. Re:To many second life articles by Anonymous Coward · · Score: 0

      Your intent would have been clearer if you'd said something along the lines of "nothing more interesting than prostitution"--it can be inferred, but so can the moral-judgement meaning.

    20. Re:To many second life articles by NMerriam · · Score: 3, Interesting

      "...nothing more than prostitution" you said. That implies a bias: that prostitution is low. It may be unintentional, but there you go.


      I interpreted it is meaning it is "nothing more [interesting] than prostitution" -- ie, there's no particularly compelling reason it would be featured on slashdot because there's no novel social or technical thing involved. Perhaps your reading is the one with unintentional bias?
      --
      Recursive: Adj. See Recursive.
    21. Re:To many second life articles by retrogameguy · · Score: 0

      Because in WOW you can't buy a penis.

    22. Re:To many second life articles by brkello · · Score: 2, Interesting

      I honestly don't think people on Slashdot are all that interested in it. I think they astroturf this site. Most people check out Second Life...find it fairly boring and poorly implemented and walk away. People are too busy playing World of Warcraft to care to post articles about WoW. In Second Life, there is real money involved so it makes sense that they try to sucker more people in to it. I think that is why I don't like it. It reeks of the real world. I play games to escape the real world...not enter another one that is run off of greed.

      --
      Support a great indie game: http://www.abaddon360.com
    23. Re:To many second life articles by Ash-Fox · · Score: 2, Insightful

      I honestly don't think people on Slashdot are all that interested in it.
      I can't speak for all, but I know I am -- just not for any business reasons, entertainment mostly.

      Most people check out Second Life...find it fairly boring and poorly implemented and walk away.
      Sources?

      People are too busy playing World of Warcraft to care to post articles about WoW.
      I guess you've never seen all those WoW news&community sites... I have seen quite a few...

      In Second Life, there is real money involved so it makes sense that they try to sucker more people in to it.
      Second life doesn't have to involve money... I certainly don't create all these dog-fighting aircraft for money, nor do I make money off it, nor do I have invest money into making them (and fighting with them later). I also do it because I find it fun.

      It reeks of the real world.
      I disagree, it reeks more of online hype on everything in the majority of places -- I don't hangout in those places.

      I play games to escape the real world...not enter another one that is run off of greed.
      Well, what you have described isn't what I experience on Second life :), but then again, I don't hang out where the majority are either.
      --
      Change is certain; progress is not obligatory.
  7. The Elevator Effect? by Bazman · · Score: 4, Funny

    Can you fart in Second Life now?

    1. Re:The Elevator Effect? by mattjb0010 · · Score: 3, Insightful

      Maybe you should get a first life?

    2. Re:The Elevator Effect? by ozbird · · Score: 1

      I'd be surprised if there wasn't a fart gesture.

    3. Re:The Elevator Effect? by Ash-Fox · · Score: 1

      Maybe you should get a first life?
      Bloody heck, it's just like Second life -- you need money for everything!
      --
      Change is certain; progress is not obligatory.
  8. From my experiences... by Jugalator · · Score: 1

    From about 10 years of experiences of online games...

    The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world

    No... And a "no" to if many people care for that either.
    SL may be "special", cool or whatever, but it's still just a game with awful graphics and a lot of virtual hookers.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:From my experiences... by SmokeyTheBalrog · · Score: 1

      You forgot: "who are all really men."

    2. Re:From my experiences... by Anonymous Coward · · Score: 0

      Don't ruin my fantasies!!! :-P

  9. Some unspoken human rules DO apply by evilsofa · · Score: 5, Funny

    "if some unspoken human rules apply in the virtual world"

    Do you know how annoying it is for a ten foot tall neon pink ogre to jump up and down in front of your face and not stop until you log out?

    My friends do!

    1. Re:Some unspoken human rules DO apply by RealGrouchy · · Score: 1

      Whoa whoa whoa whoa whoa whoa whoa... whoa.

      It said human rules, not ogre rules.

      - RG>

      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  10. Second Life by Anonymous Coward · · Score: 0, Offtopic

    ... is the start of something big. Mark my words.

    This is the "3D-Web" slash "metaverse" slash "cyberspace" that we were all waiting for and dreamt about years ago.

    Welcome to the future!....

    1. Re:Second Life by Shihar · · Score: 3, Insightful

      Second Life is like cyberpunk hell. Want to know what Second Life looks like? Read Snowcrash, then take out anything at all cool about that world. It is one big unending strip mall comprised mostly of casinos, sex shops, and brothels.

      Second Life is in no danger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.

    2. Re:Second Life by kalidasa · · Score: 1

      In other words, just like the Metaverse with no swords?

  11. Obligatory... by Anonymous Coward · · Score: 4, Funny

    I put on my robe and wizard hat.

  12. WoW by delta_avi_delta · · Score: 1

    I'd be interested to see the same experiment undertaken in WoW, where game mechanic feature to follow people are built in. In any case, since the player view is 3rd person, the movements of the avatar don't correspond directly to the view of the player (camera), which should lesson the perception of a social faux-pas, no? Also, I wonder if the delineation into strict sides also lessens the effect - a player may be a stranger, but he's on your side, so to speak.

    1. Re:WoW by Rallion · · Score: 1

      Actually, when playing WoW, I did actually tend to feel a little uncomfortable when another character was standing too close to mine in an open space, third-person camera or not. I could be a rare case, but seeing people move to put a little 'personal space' between themselves and others was not uncommon -- unless that was just my own perception of some mostly random shifting.

    2. Re:WoW by infomagic · · Score: 2, Insightful

      My WoW experience is slightly different. Surely I've seen some cases when WoW characters (or rather players behind them) followed those 'unspoken rule' the video is talking about, but in the majority of cases they didn't. The reason is simple, in WoW all the characters are transparent, there is no 'pushing' effect or anything similar. The chars can simply go *through* each other (and they often do). I am sure you've seen the scenes in the Auction Hall or near mail boxes in all large cities, where literally dozens of chars are standing *on* each other. What social distance! Compared to that, SL does allow some kind of 'physicality' of the contact, which therefore leads to a stronger push to follow the 'social' rules (and stronger punishment for not doing so). Again, I don't want to say that social rules are not present in WoW; they are; in a way, the message of this video is just too obvious for me. However, it also slightly misses the point by not taking into account the qualities of the 'medium' (which as we know, an essential part of the 'message').

    3. Re:WoW by Stevecrox · · Score: 1

      I play Myst Online : Uru Live (yes the name is really long) there is first person and third person views. Human standrads are the same and viewed the same by everyone. Currently avatar collision is turned off (originally as a way to dell with crash issues) its considered the height of bad mannors to run through anouther person, if you do it by accident or are forced to (for example their blocking a path) then its pretty standard that you appologise imediatly.

      Just because its virtual doesn't mean any of us breaks the same social rules as those in real life

    4. Re:WoW by Anonymous Coward · · Score: 0

      I play a druid in WoW and I frequently go around humping other druids, hunter pets, and other players while in my cat or bear forms by repeatedly hitting the sit action. Most players, as soon as they realize what I am doing, immidiately move away from me and either start laughing or freak out and run away. Just like in real life I suppose.

  13. Squeeel Like a Pig !!! Sqqueeeell like a pig! by Anonymous Coward · · Score: 0, Funny

    Squeeel Like a Pig !!! Sqqueeeell like a pig dammit !

  14. an good video? by fastest+fascist · · Score: 1

    I thought it was more of a amazing video!

  15. virtual condoms for sale by freaker_TuC · · Score: 1


    Only 5 gold a piece ; protect yourself now before you get raped ...

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  16. Can't really second that by Opportunist · · Score: 1

    So far I can't say that people had any trouble coming very close to each other in SL.

    Oh. Oh you mean when they're not virtual fucking?

    Hmm... where on SL can THAT be observed?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  17. Re:faggotshit by Anonymous Coward · · Score: 0

    I say, what is this turd, /b/ have nothing interesting to say, throw it out!

    Go back to /b/.

  18. Deja Vu by The+Cisco+Kid · · Score: 1

    Read this article about an even that happened 14 years ago.

    http://en.wikipedia.org/wiki/A_Rape_in_Cyberspace

    1. Re:Deja Vu by Aladrin · · Score: 1

      In other words, instead of saying 'Hey, I'm not doing that!' and logging off, and waiting for the system to be corrected, she stood there and let him voodoo-control her character. While I don't doubt this was traumatic for her, the fact that she was unable to disconnect fantasy from reality is her real problem.

      The system was soon changed to prevent this kind of thing from having the same impact again.

      Second Life doesn't have NEAR the ability to the customize and the only way this could happen was through a hack, which would have much bigger consequences in terms of security for the system.

      Don't let 1 person's inability to separate real life from fiction cloud your mind. (If that was the norm, it might be a different story.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Deja Vu by The+Cisco+Kid · · Score: 1

      Oh I was just pointing out that this wasnt some 'new phenomenon', and that this was an issue once already.

  19. CVE? What's Doctor Who got to do with this? by Chas · · Score: 1

    Charged Vacuum Emboitment?

    Yeah. Second Life is a parallel universe (full of hopelessly mal-adjusted people who can't deal with their first life).

    But SHEESH!

    --


    Chas - The one, the only.
    THANK GOD!!!
  20. Virtual worlds don't make us different... by dusty123 · · Score: 5, Interesting

    The really interesting thing about such virtual, anonymous worlds like Second Life is, that although we *could* be someone else, we decide not to. Newbies in these world often try to be a completely different character, however, over time they get very, very close to their real character.

    I'd say, it's quite simple: In normal life, we chose who we are. Most people have fixed patterns which affect their behavior and therefore their daily life. Over time, these patterns get more and more restricting and make people lose their authenticity.

    So, there's certainly a wish to break out, and that's what these virtual worlds promise us - but changing or breaking patterns can never be done by changing worlds. We see that every day, when people change their jobs, their partners or their homes - after all, most end up the same.

    Even if there's a "Third Life" and a "Fourth Life", maybe hundreds of them, they will in the end be all the same, simply as we are who we are.

    However, if we are shaken up so much, that we have to drop some patterns, or really decide to make a change, this and all other worlds will be different - instantly...

  21. it's both not interesting.. by Anonymous Coward · · Score: 0

    ..but stupid geek stuff, which is notoriously boring. Second Lameness in particular should never get a single article anywhere.

  22. Second LIfe? *yawn* by morari · · Score: 0

    I think I'm tired of hearing about Second Life. It's always something utterly stupid from people who take the "game" way too seriously at that. Furthermore, tt's not even a game! There's nothing to do except chat and buy crap. At least World of Warcraft has endless hacking and slashing to sort of qualify it as a videogame! I mean, really... I had tried Second Life and I stood close to all kinds of people, virtually shoving past. You know why? Because no one really cares! Everyone is too busy running off to purchase a set of fairy wings for their character to care whether some other online persona is "staring" at them.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:Second LIfe? *yawn* by Criterion · · Score: 1

      "There's nothing to do except chat and buy crap."

      Well, unless you like to create, build, script.. that kind of thing... make your own games, explore cool areas, take ballon ride tours of nice areas, skydive and base jump, participate in some of the sci-fi or medieval (or etc..) rpg sims, or racing games (yeah, snail races are a blast :D ), do photo shoots of gorgeous builds, navigate a sailboat through the waterways, explore a sim with historic rocket models and info, own your own gigantic sci-fi battle cruiser. All I can say is, if you've not found anything to do except chat and buy crap then you haven't looked very hard.

      --
      We have enough youth, how about a fountain of SMART?
  23. utterly meaningless study by borgalicious · · Score: 0

    If Second Life modeled the real world in the particulars under study, then the conclusions could be reasonable

    However, since the Second Life avatars are known to be distorted (mean height ~2m), and camera positioning is like every other MMO - stand too close to something and it falls out of view or occludes your view - this study tells us absolutely nothing.

  24. Re: woman offering sex by Ruvim · · Score: 1

    Here is a reason why article about woman offering sex didn't reach Slashdot: there is no such thing as women offering sex in the Slashdot user's universe. As the matter of fact, I expect that the parent post is going to disappear in a fire of matter-antimatter reaction!

  25. In the future or in 2ndL, everyone will be famous by vorlich · · Score: 1, Insightful

    for 15 minutes of server time (minus their own bandwith of course).

    What would really be news about 2ndL would be if anything remotely interesting every occurred there other than the opportunity to fulfil Andy Warhol's prediction.

    2ndL has reached critical popular media mass and is now the bench mark for any pile of crap broadcast or written about a group of idiosyncratic individuals.

    Imagine, if you can, way back in the pre-digital era, what you would have thought if someone claimed to be living a "second life" in the Monopoly Board World where you had your own wee little car and a silver shoe.

    There's a lot more rubbish to be written about 2ndL - when it is involved in murder or is discovered to be a conduit for drugs or when something so unbelievable happens that the word "Circus" will not be strong enough. It hasn't happened yet, but it will.
    It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/

    --
    Posts, MyBio or Sig, may contain satire, sarcasm, bolded nouns be sardonic or even witty & be Church of SD
  26. Re:In the future or in 2ndL, everyone will be famo by Criterion · · Score: 2, Funny

    It never, EVER fails to amuse me when someone on /. says this...

    "It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/"

    --
    We have enough youth, how about a fountain of SMART?
  27. Re:Real Life by guywcole · · Score: 2, Insightful

    Real Life is like soul's hell. Want to know what Real Life looks like? Read [insert religious text here], then take out anything at all cool about that world. It is one big undending strip mall comprised mostly of casinos, sex shops, and brothels.

    Real Life is in no ganger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance as games like Fantasy.

  28. Is It Wrong... by LEX+LETHAL · · Score: 1

    Is it wrong to ask for a video link of a virtual rape in Second Life, even if it's just for academic purposes?

    So can I get the link please?

  29. Did anyone else think... by RealGrouchy · · Score: 1

    When watching that video, I couldn't help but think, "wow, that guy's being a total dick!" ...but I guess that's just me following normal social rules.

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  30. Re:Real Life by Shihar · · Score: 1

    Dude, I don't know where the hell you live, but I can tell you that there is a hell of a lot more in my area then casinos, brothels, and strip malls. Maybe you need to live some place other then Vegas?

  31. more surreal than snowcrash by myowntrueself · · Score: 2, Insightful

    but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.

    The interesting thing is that SL is the only online virtual world (for want of a better term) in which inhabitants can actually make a lasting change in the world which is tangible for other players.

    In There you can introduce new textures or models at an exorbitant cost and at risk of losing $$$ when your texture or model is rejected. Oh and they approve models which cannot be placed in world due to an error in your model (they still charge you for it). But you cannot drop any object other than a vehicle or a PAZ; eg you can't drop clothing on the ground. Nothing is interactive apart from vehicles (sit and ride), chairs (sit), signposts (read and maybe post text). You cannot have a locked door or container which requires possession of another object (eg a key).

    In WoW no changes that the inhabitants make is persistent (except, sometimes, for them). Kill something and it (mostly) respawns. Complete a quest by removing some supposedly unique artifact from some location and for another player the artifact is still there waiting to be picked up. Or, eg, turn someone into a rabbit for a quest and its only you who see the rabbit, not other players who still see the satyr and can talk to it and turn it into a rabbit. It is a truly bizarre, surreal world.

    In SL you can actually create something in the world and leave it there for someone else to find.

    As much as I hate SL, at least it has a sense of persistent interactivity.

    --
    In the free world the media isn't government run; the government is media run.
  32. Ya know, I'd care if there was a Linux client... by WheelDweller · · Score: 1

    But I just have a hard time relating to Windows-centric projects. I've spent decades trying to keep DOS/Windows boxes from getting ravaged by their own insecurity; I'll be dammed if I'll downgrade and put up with all that noise again.

    There's a rumor there is a way to deal with it from Linux, but the process seemed kinda Frankenstien-like...but I have other things to do, if they're going to overlook Linux. I have plenty to do, and plenty I've been putting off.

    --
    --- For a good time mail uce@ftc.gov
  33. Re:Ya know, I'd care if there was a Linux client.. by Anonymous Coward · · Score: 0

    Yeah, really sucks, because right now they have nothing to put at http://secondlife.com/community/linux-alpha.php , which is a totaly waste of an .html file. Please don't look or anything, don't want you to waste your time trying.

    Unpacking an archive and clicking an icon is absolutely impossible to deal with nowadays...

  34. Re:Ya know, I'd care if there was a Linux client.. by Anonymous Coward · · Score: 0

    There is an alpha client for Linux.

  35. What the hell? by Anonymous Coward · · Score: 0

    'Virtual' rape? People need to take a step away from their computer and back into reality if this kind of thing is really having emotional impact on them.

  36. Eye contact shouldn't matter by grumbel · · Score: 1

    Given the state of gaming and how most of them don't even have properly animated eyes, let alone properly player controlled ones, I really doubt that eye contact matters at all currently, especially not in third person camera. I think the reasons why many of the rules still work is simply because we role play a little bit. There is no point in placing your avatars a pixel away from another one when you have plenty of open room, so people end up spacing their characters around more evenly, it simply is the logical thing to do to make the game not look totally stupid. The reason why it still might get uncomfortable to have a avatar close by in an open space is because that avatar didn't end up there by random, the person behind that avatar did that most likely on purpose, so you react to what you guess was the intend of that other person, not the avatar itself. On a crowded place on the other side nobody cares if avatars look at each other, run through each other or do other weird things, since all those things happen at random.

    I think the rules that still apply are not because we identify with the avatar so much, but simply because we know that behind that other avatar is a real person, so we don't want to step on those toes or get annoying when he does on ours. If the avatars ran into each other or not however isn't an issue, we just don't care, because those things just happen in todays games.

    1. Re:Eye contact shouldn't matter by Criterion · · Score: 1

      "Given the state of gaming and how most of them don't even have properly animated eyes, let alone properly player controlled ones, I really doubt that eye contact matters at all currently, especially not in third person camera."

      Just on this portion of your comment.. when you look around in SL, you usually alt-mouse your camera around. You can put the cursor on another av (or object), then alt mouse to zoom there and your av does indeed look where your camera is pointed, and the eyes do properly look where your camera is looking. Same in mouselook (1st person view) so you do indeed have player controlled eyes. If you see someone looking at you, usually that means they are *looking at you* though there is the possibility that they are cammed across the room (or across the sim) looking at something behind you, it can be freaky all the same. Also you have options on the fly of 3rd person, 1st person or your zoomed camera view, so you never know what you end up seeing from different perspectives. Some people run in 3rd person all the time, some in 1st.. it's all up to the individual.

      --
      We have enough youth, how about a fountain of SMART?
  37. The Roller Coaster Effect by Anonymous Coward · · Score: 0

    This psychological study isn't all that interesting. Who cares about virtual characters staring at each other or getting in each other's virtual personal space.

    The interesting study would be the roller coaster effect. You know, that butterfly in the stomach feeling you get when you go through a sudden and sometimes unexpected change in g-force? You can duplicate that feeling in virtual 3D games, although I think it is hard to do it on purpose. It more often happens when your character accidentally or otherwise unexpectedly takes a long fall.

    Let's see some psychologist analyze that!

  38. Re:Ya know, I'd care if there was a Linux client.. by Anonymous Coward · · Score: 0

    Someone already linked to the Linux client in another reply, but you should know that the Second Life server grid is built on Debian GNU/Linux.

    In addition, the client (i.e. viewer), is open source licensed under the GPLv2. AND they have announced they will open source the server grid code as well. Seeing how the grid is built on Debian, it may even become a part of the Debian package repository so any Debian install can become a Second Life grid node with a simple apt-get install second-life-server.

    Granted the code is still coming, but this is fairly exciting news for the GNU/Linux crowd nonetheless. At least I would hardly call this a Microsoft Windows-centric project.

  39. Mooooommmmmmm! by Anonymous Coward · · Score: 0

    Bobby's sitting too close to me!

    Get over it you fucking babies.

  40. Re:Ya know, I'd care if there was a Linux client.. by KillerBob · · Score: 2, Informative

    Points for doing your research. I play SL. And I use Linux exclusively. There's a Linux-native client for SL... and believe it or not, the Linux-native client actually works better than the Windows client as of right now. Fewer known bugs, and some of the known bugs that affect Windows do not exist in the Linux client.

    *shrugs* gotta love it when zealots spout off about shit they don't know about, and don't even bother to lift a finger to confirm their facts first. You're a perfect example of why most people don't take the Linux community seriously. Kindly do a little research before you open your trap next time. And failing that, remember the axiom... 'tis better to remain silent and be thought a fool than to speak and remove all doubt.

    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  41. Re:Ya know, I'd care if there was a Linux client.. by brkello · · Score: 1

    So some random guy on the net was wrong about whether a crappy "game" supported Linux and this is why people don't take the Linux community seriously? I can't take YOU seriously for making such a stupid generalization.

    --
    Support a great indie game: http://www.abaddon360.com
  42. Re:Real Life by Criterion · · Score: 1

    Just as there is a hell of a lot more in SL than casinos, brothels and strip malls. Maybe you need to look somewhere other than the popular places (aka a joke to residents) list?

    --
    We have enough youth, how about a fountain of SMART?
  43. Re:Ya know, I'd care if there was a Linux client.. by Criterion · · Score: 1

    Fact of the matter is that he started a thread called "Ya know, I'd care if there was a Linux client.." which you would think someone would only do if they had at least looked to see if there was one. Most people that use SL are well aware of the Linux client. It's certainly no secret and if he'd done any looking *at all* it would have been painfully obvious that SL is not a "windows centric" platform.

    Hmm.. "game"... please do tell what qualifies something to be called a game? All the games I've played had things like points, goals, quests, levels.. things like that. I'm sorry, but I can't seem to find anything like that in SL (though there are several games available within SL, but they are most certainly *not* SL)... just let me know how I can level my character up to beat the end boss and you'll be my hero forever. ;)

    --
    We have enough youth, how about a fountain of SMART?
  44. Uh, not me by BeanThere · · Score: 1

    I agree, and I hate tailgating too. But what you said you did, breaking suddenly and causing a crash, is extremely irresponsible, dangerous, and downright crazy. I hope you don't drive near me or anyone I love.

    What I said I did? I hope you pay more attention to detail when driving than when following a /. thread and making hostile accusations at strangers. Have a second look.

    Triple A advises that if someone closely tailgates you, you should slow down *very gradually* until the tailgater backs off.

    Funnily enough, that IS what I virtually always do. And it virtually never helps - the tailgaters follow more closely.

    1. Re:Uh, not me by Anonymous Coward · · Score: 0

      One night (about 11:30 pm) I was driving down a local interstate. I was pretty much the only car on the road except for the guy tailgating me. (I'd passed one car, going the other way, in half an hour). I decided to try an experiment. Each time the idiot flashed his lights at me, rather than pass me in the other lane, I slowed down 2MPH. By the time he passed me, blowing his horn and flipping me off on his way by, I was going 35MPH. I'd started the experiment going 83MPH.

    2. Re:Uh, not me by Carnildo · · Score: 1

      Funnily enough, that IS what I virtually always do. And it virtually never helps - the tailgaters follow more closely.


      Eventually, you'll slow down to the point where, although they are still extremely close, it's no longer an unsafe following distance.
      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  45. Virtual Virtual Reality by capnjim · · Score: 1

    Can you play Second Life in Second Life?

  46. Re:Real Life by Anonymous Coward · · Score: 0

    Real Life is in no ganger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance as games like Fantasy.


    Sorry, but mass media seems to accept real life with an astonishing popularity.

    All of my friends and family are subscribers...well, except for Grandpa...but he's hasn`t been much fun to talk to lately, and frankly is beginning to smell funny...
  47. Re:In the future or in 2ndL, everyone will be famo by Hoi+Polloi · · Score: 1

    I'm just confused about your strange use of bolding in your comment.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning