The Elevator Effect In Second Life
There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.
The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world -- such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.
Well, yeah, you can, as long as you don't get caught, if you know what I mean.
The theory of relativity doesn't work right in Arkansas.
you can break all these rules with impunity because there is no real consequence, unlike in actual life.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
Humans have human nature and human psychological responses. Film at 11.
Slashdot has never had a great signal to noise ratio, but it sure as hell is getting worse by the day. What a useless waste of bytes!
I get the same feeling here: I'll post something, and then someone else will post just below me, and it'll be stuck there right next to my post FOREVER.
Freaks me out.
ccalam - acoustic versions of new songs.
SL is not really unique or different to any other aspect of the online world. People in forums giving others volley after volley of abuse for very little reason. If it was in the real world and you had to look someone in the eye you react very differently to the online world where I am sitting at a desk typing on a computer which nobody else knows about. Second life isn't showing some unique symptom here, it is simply a 3D and graphical representation of the same type of behaviour that has been occurring since the online world began back in the BB days.
Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days? World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does. It smells fishy.
:)
For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot. That ten times as funny and definitely more "interesting" than some kind of psychological experiment.
Football Odds
Can you fart in Second Life now?
From about 10 years of experiences of online games...
The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world
No... And a "no" to if many people care for that either.
SL may be "special", cool or whatever, but it's still just a game with awful graphics and a lot of virtual hookers.
Beware: In C++, your friends can see your privates!
"if some unspoken human rules apply in the virtual world"
Do you know how annoying it is for a ten foot tall neon pink ogre to jump up and down in front of your face and not stop until you log out?
My friends do!
... is the start of something big. Mark my words.
This is the "3D-Web" slash "metaverse" slash "cyberspace" that we were all waiting for and dreamt about years ago.
Welcome to the future!....
I put on my robe and wizard hat.
I'd be interested to see the same experiment undertaken in WoW, where game mechanic feature to follow people are built in. In any case, since the player view is 3rd person, the movements of the avatar don't correspond directly to the view of the player (camera), which should lesson the perception of a social faux-pas, no? Also, I wonder if the delineation into strict sides also lessens the effect - a player may be a stranger, but he's on your side, so to speak.
Squeeel Like a Pig !!! Sqqueeeell like a pig dammit !
I thought it was more of a amazing video!
Only 5 gold a piece ; protect yourself now before you get raped
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
So far I can't say that people had any trouble coming very close to each other in SL.
Oh. Oh you mean when they're not virtual fucking?
Hmm... where on SL can THAT be observed?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I say, what is this turd, /b/ have nothing interesting to say, throw it out!
/b/.
Go back to
Read this article about an even that happened 14 years ago.
http://en.wikipedia.org/wiki/A_Rape_in_Cyberspace
Charged Vacuum Emboitment?
Yeah. Second Life is a parallel universe (full of hopelessly mal-adjusted people who can't deal with their first life).
But SHEESH!
Chas - The one, the only.
THANK GOD!!!
The really interesting thing about such virtual, anonymous worlds like Second Life is, that although we *could* be someone else, we decide not to. Newbies in these world often try to be a completely different character, however, over time they get very, very close to their real character.
I'd say, it's quite simple: In normal life, we chose who we are. Most people have fixed patterns which affect their behavior and therefore their daily life. Over time, these patterns get more and more restricting and make people lose their authenticity.
So, there's certainly a wish to break out, and that's what these virtual worlds promise us - but changing or breaking patterns can never be done by changing worlds. We see that every day, when people change their jobs, their partners or their homes - after all, most end up the same.
Even if there's a "Third Life" and a "Fourth Life", maybe hundreds of them, they will in the end be all the same, simply as we are who we are.
However, if we are shaken up so much, that we have to drop some patterns, or really decide to make a change, this and all other worlds will be different - instantly...
..but stupid geek stuff, which is notoriously boring. Second Lameness in particular should never get a single article anywhere.
I think I'm tired of hearing about Second Life. It's always something utterly stupid from people who take the "game" way too seriously at that. Furthermore, tt's not even a game! There's nothing to do except chat and buy crap. At least World of Warcraft has endless hacking and slashing to sort of qualify it as a videogame! I mean, really... I had tried Second Life and I stood close to all kinds of people, virtually shoving past. You know why? Because no one really cares! Everyone is too busy running off to purchase a set of fairy wings for their character to care whether some other online persona is "staring" at them.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
If Second Life modeled the real world in the particulars under study, then the conclusions could be reasonable
However, since the Second Life avatars are known to be distorted (mean height ~2m), and camera positioning is like every other MMO - stand too close to something and it falls out of view or occludes your view - this study tells us absolutely nothing.
Here is a reason why article about woman offering sex didn't reach Slashdot: there is no such thing as women offering sex in the Slashdot user's universe. As the matter of fact, I expect that the parent post is going to disappear in a fire of matter-antimatter reaction!
for 15 minutes of server time (minus their own bandwith of course).
What would really be news about 2ndL would be if anything remotely interesting every occurred there other than the opportunity to fulfil Andy Warhol's prediction.
2ndL has reached critical popular media mass and is now the bench mark for any pile of crap broadcast or written about a group of idiosyncratic individuals.
Imagine, if you can, way back in the pre-digital era, what you would have thought if someone claimed to be living a "second life" in the Monopoly Board World where you had your own wee little car and a silver shoe.
There's a lot more rubbish to be written about 2ndL - when it is involved in murder or is discovered to be a conduit for drugs or when something so unbelievable happens that the word "Circus" will not be strong enough. It hasn't happened yet, but it will.
It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/
Posts, MyBio or Sig, may contain satire, sarcasm, bolded nouns be sardonic or even witty & be Church of SD
It never, EVER fails to amuse me when someone on /. says this...
"It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/"
We have enough youth, how about a fountain of SMART?
Real Life is like soul's hell. Want to know what Real Life looks like? Read [insert religious text here], then take out anything at all cool about that world. It is one big undending strip mall comprised mostly of casinos, sex shops, and brothels.
Real Life is in no ganger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance as games like Fantasy.
Is it wrong to ask for a video link of a virtual rape in Second Life, even if it's just for academic purposes?
So can I get the link please?
When watching that video, I couldn't help but think, "wow, that guy's being a total dick!" ...but I guess that's just me following normal social rules.
- RG>
Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
Dude, I don't know where the hell you live, but I can tell you that there is a hell of a lot more in my area then casinos, brothels, and strip malls. Maybe you need to live some place other then Vegas?
but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.
The interesting thing is that SL is the only online virtual world (for want of a better term) in which inhabitants can actually make a lasting change in the world which is tangible for other players.
In There you can introduce new textures or models at an exorbitant cost and at risk of losing $$$ when your texture or model is rejected. Oh and they approve models which cannot be placed in world due to an error in your model (they still charge you for it). But you cannot drop any object other than a vehicle or a PAZ; eg you can't drop clothing on the ground. Nothing is interactive apart from vehicles (sit and ride), chairs (sit), signposts (read and maybe post text). You cannot have a locked door or container which requires possession of another object (eg a key).
In WoW no changes that the inhabitants make is persistent (except, sometimes, for them). Kill something and it (mostly) respawns. Complete a quest by removing some supposedly unique artifact from some location and for another player the artifact is still there waiting to be picked up. Or, eg, turn someone into a rabbit for a quest and its only you who see the rabbit, not other players who still see the satyr and can talk to it and turn it into a rabbit. It is a truly bizarre, surreal world.
In SL you can actually create something in the world and leave it there for someone else to find.
As much as I hate SL, at least it has a sense of persistent interactivity.
In the free world the media isn't government run; the government is media run.
But I just have a hard time relating to Windows-centric projects. I've spent decades trying to keep DOS/Windows boxes from getting ravaged by their own insecurity; I'll be dammed if I'll downgrade and put up with all that noise again.
There's a rumor there is a way to deal with it from Linux, but the process seemed kinda Frankenstien-like...but I have other things to do, if they're going to overlook Linux. I have plenty to do, and plenty I've been putting off.
--- For a good time mail uce@ftc.gov
Yeah, really sucks, because right now they have nothing to put at http://secondlife.com/community/linux-alpha.php , which is a totaly waste of an .html file. Please don't look or anything, don't want you to waste your time trying.
Unpacking an archive and clicking an icon is absolutely impossible to deal with nowadays...
There is an alpha client for Linux.
'Virtual' rape? People need to take a step away from their computer and back into reality if this kind of thing is really having emotional impact on them.
Given the state of gaming and how most of them don't even have properly animated eyes, let alone properly player controlled ones, I really doubt that eye contact matters at all currently, especially not in third person camera. I think the reasons why many of the rules still work is simply because we role play a little bit. There is no point in placing your avatars a pixel away from another one when you have plenty of open room, so people end up spacing their characters around more evenly, it simply is the logical thing to do to make the game not look totally stupid. The reason why it still might get uncomfortable to have a avatar close by in an open space is because that avatar didn't end up there by random, the person behind that avatar did that most likely on purpose, so you react to what you guess was the intend of that other person, not the avatar itself. On a crowded place on the other side nobody cares if avatars look at each other, run through each other or do other weird things, since all those things happen at random.
I think the rules that still apply are not because we identify with the avatar so much, but simply because we know that behind that other avatar is a real person, so we don't want to step on those toes or get annoying when he does on ours. If the avatars ran into each other or not however isn't an issue, we just don't care, because those things just happen in todays games.
This psychological study isn't all that interesting. Who cares about virtual characters staring at each other or getting in each other's virtual personal space.
The interesting study would be the roller coaster effect. You know, that butterfly in the stomach feeling you get when you go through a sudden and sometimes unexpected change in g-force? You can duplicate that feeling in virtual 3D games, although I think it is hard to do it on purpose. It more often happens when your character accidentally or otherwise unexpectedly takes a long fall.
Let's see some psychologist analyze that!
Someone already linked to the Linux client in another reply, but you should know that the Second Life server grid is built on Debian GNU/Linux.
In addition, the client (i.e. viewer), is open source licensed under the GPLv2. AND they have announced they will open source the server grid code as well. Seeing how the grid is built on Debian, it may even become a part of the Debian package repository so any Debian install can become a Second Life grid node with a simple apt-get install second-life-server.
Granted the code is still coming, but this is fairly exciting news for the GNU/Linux crowd nonetheless. At least I would hardly call this a Microsoft Windows-centric project.
Bobby's sitting too close to me!
Get over it you fucking babies.
Points for doing your research. I play SL. And I use Linux exclusively. There's a Linux-native client for SL... and believe it or not, the Linux-native client actually works better than the Windows client as of right now. Fewer known bugs, and some of the known bugs that affect Windows do not exist in the Linux client.
*shrugs* gotta love it when zealots spout off about shit they don't know about, and don't even bother to lift a finger to confirm their facts first. You're a perfect example of why most people don't take the Linux community seriously. Kindly do a little research before you open your trap next time. And failing that, remember the axiom... 'tis better to remain silent and be thought a fool than to speak and remove all doubt.
If you believe everything you read, you'd better not read. - Japanese proverb
So some random guy on the net was wrong about whether a crappy "game" supported Linux and this is why people don't take the Linux community seriously? I can't take YOU seriously for making such a stupid generalization.
Support a great indie game: http://www.abaddon360.com
Just as there is a hell of a lot more in SL than casinos, brothels and strip malls. Maybe you need to look somewhere other than the popular places (aka a joke to residents) list?
We have enough youth, how about a fountain of SMART?
Fact of the matter is that he started a thread called "Ya know, I'd care if there was a Linux client.." which you would think someone would only do if they had at least looked to see if there was one. Most people that use SL are well aware of the Linux client. It's certainly no secret and if he'd done any looking *at all* it would have been painfully obvious that SL is not a "windows centric" platform.
;)
Hmm.. "game"... please do tell what qualifies something to be called a game? All the games I've played had things like points, goals, quests, levels.. things like that. I'm sorry, but I can't seem to find anything like that in SL (though there are several games available within SL, but they are most certainly *not* SL)... just let me know how I can level my character up to beat the end boss and you'll be my hero forever.
We have enough youth, how about a fountain of SMART?
I agree, and I hate tailgating too. But what you said you did, breaking suddenly and causing a crash, is extremely irresponsible, dangerous, and downright crazy. I hope you don't drive near me or anyone I love.
What I said I did? I hope you pay more attention to detail when driving than when following a /. thread and making hostile accusations at strangers. Have a second look.
Triple A advises that if someone closely tailgates you, you should slow down *very gradually* until the tailgater backs off.
Funnily enough, that IS what I virtually always do. And it virtually never helps - the tailgaters follow more closely.
Can you play Second Life in Second Life?
Sorry, but mass media seems to accept real life with an astonishing popularity.
All of my friends and family are subscribers...well, except for Grandpa...but he's hasn`t been much fun to talk to lately, and frankly is beginning to smell funny...
I'm just confused about your strange use of bolding in your comment.
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning