The value of a social network is in the users. Myspace was the indisputed king of social networks, and drove people away. Facebook replaced them.
Personally, I don't want or care about a dislike button. I'm pointing out that Facebook is constantly going in the opposite direction of what users want. Sooner or later, they will drive people away and someone else will replace Facebook, just as Facebook replaced Myspace.
With MLB.TV you can get every MLB game online for $99 a year. I bought the audio package with my Red Sox Nation membership, so I can listen to every game on my phone/radio/computer. I believe the NBA has a similiar package for watching every NBA game over the internet.
My college football team allows me to watch Husker games online, but the broadcast isn't all that great.
Exult is an engine designed first and foremost to run Ultima 7, though it can be used to make new games from scratch.
It has more features, better graphics and just as low of an entry point for game design.
Exult has lots of little "immersion" features, such as the ability to smelt ore and smith your own weapon, making cloth and then cutting into bandages, sheering sheep, baking bread, etc.
These little immersion features might help bring people into the world and appreciate the story even more.
That's only after they worked for years putting in 80 hour weeks trying to make a rushed release date with the vague notion of promotion hanging over their heads.
For some people this really is a great alternative to cable.
It might even be better for networks. Fox said they make more money from Hulu on Simpsons episodes than they do from airing them on TV. And that was before this subscription revenue model existed.
If it wasn't for sports, I'd consider canceling cable/sattelite and just watching content via the internet.
To each their own. I love the Mass Effect and Dragon Age stories. I went out and bought the Dragon Age novels because I liked the story so much.
You suggest Dragon Age doesn't have side quests, background stories, etc. I don't know what to tell you. Every companion has a fully-fleshed out background. I enjoyed finding them out. The world has tons of background info found in in-game books. Even better, these get stored in a compendium so you can read them at your leisure without having to carry all the in-game books.
As for lengthy dungeons, Jeff Vogel (who you're praising here) uses lengthier dungeons and less dialog then Dragon Age. Do you even know what you're talking about here?
I loved his old Scorched Earth website. I love his Poo Bomb book. I like his games. I also don't think it is a sin to reuse what works and focus on story when making RPGs, but would it kill him to take another existing engine and use it?
Since he obviously pulls from Ultima games, why not use Exult or GemRB for instance?
I bought ATI because they are working with the OSS community to improve the OSS drivers. They're providing hundreds of pages of technical documents and specs.
Sadly, I've run into problems with video drivers with both ATI and Nvidia on both Windows and Linux. Either video drivers are notoriously difficult (more so than any other piece of hardware) or neither company can write good drivers.
He missed the message. The internet is full of haters and he isn't providing a dislike button.
If I like a song on Pandora, it can link to my Facebook profile. Great, I can spam my wall and annoy my friends even more!
Facebook is the single most popular site on the world, in spite of itself. All they do is piss off their users. Some day it will blow up in their face when someone launches something better.
Didn't Valve post job listings two years ago looking for people to port Steam and Source to Mac and Linux? Wasn't that the biggest and most important clue that they intend to do these ports?
The Mac port became official. Should we be surprised there are hints they are working on the Linux port?
With the Mac OS port, it isn't just the Steam client, but also the Source engine. All the Source-engine games are ported. With a Linux port, expect to see all the Source titles avaiable. Will every Steam game be available in Linux? No, but it would be a new channel for commercial Linux games to be sold.
You don't need to license Wine as it is freely available for redistribution under the GPL. When Sierra/Vivendi re-released many of their classic adventure games, they came bundled with Dosbox to make the games work. They didn't have to license Dosbox, as it is GPL. They could simply redistribute it.
I thought Google's Eric Schmidt was still on Apple's board. I wonder if he knew this was coming in advance, given that Google just bought a chip maker yesterday.
Creative Suite is the definitive set of tools for professionals. If you want to run Creative Suite, you will do what it takes to run Creative Suite, because it is a requirement for your job.
You're also suggesting that 40% of Creative Suite users run Macs. I think that is a massive exaggeration given that Creative Suite runs just as fine on Windows as Macs these days. Even worse, when Apple was transitioning over to Intel chips, the Creative Suite was designed for the PPC and had to run through Rosetta on Macs, and ran like shit for a while. Creative Suite ran BETTER on Windows.
And in case you missed it, lots of special effects companies are moving to Linux for a reason. Audio and video editing benefits strongly from a RT kernel.
And Adobe doesn't have to cease their Apple port by creating a Linux port. However, making a Linux port sends a clear message to Apple. and could create a migration of Mac+Creative Suite users over to Linux.
I have a Radeon HD 5770. I tried the Windows beta of Flash that offloads rendering to the GPU, and I got all kinds of artifacts and video corruption. I had to roll back to the old Flash.
My video card isn't running hot, and I never get artifacts when gaming with the card.
Flash is the number one cause of browser crash reports on both Mac and Windows. But because out of process plugins is somewhat of a new development, many people just blame the browser for Flash.
Even when Flash isn't crashing, it eats up ridiculous resources for displaying video compared to the alternatives (Windows Media Player, Quicktime Player, pure HTML5, etc).
I'd tell you to stop talking shit, but you're an AC troll.
Red Hat is usually more expensive than Windows, and Red Hat customers sure enjoy paying for it.
The graphics, video and web professionals who currently pay $2,800 for the full Adobe Creative Suite also don't mind paying a fortune for Mac hardware.
By porting the Creative Suite, you're encouraging those customers to move from Apple (who seems to be very anti-Adobe right now) over to Linux.
The existing Linux desktop users who are used to free software likely won't buy Creative Suite licenses, but that doesn't mean no one will buy them.
Google tried to keep Yahoo afloat by infusing them with cash. Microsoft was trying to buy Yahoo out. The US government said they'd approve Microsoft buying out Yahoo (removing a competitor from the market) but would not allow Google to ally with Yahoo, which was an attempt to preserve competition in the market.
Now that Microsoft powers Yahoo search, we basically have two search giants.
Google only has 67% market share in search. It seems those in the know prefer Google (as they should, as blind studies routinely show Google offers the best results). But many people who have Yahoo accounts keep Yahoo as their search page, and use Yahoo search. Those who have always used Internet Explorer often use Microsoft's search engine (through its various permutations) because they don't know alternatives exist.
Microsoft is the one with 90% market share in their markets, not Google, and yet Microsoft keeps calling Google an evil monopoly.
Yahoo and Microsoft bundle search with advertising. Yahoo and Microsoft censor search results in China. Yahoo and Microsoft have handed over your private search data to the government. Microsoft just got a new patent to sell you private data to the highest bidder.
Microsoft has a history of anti-competitive behavior, and a paper trail of internal documents showing that is their company strategy.
Google meanwhile keeps opening up software and standards, allowing their rivals to use them. For instance, people have cited their data center efficiency as a competetive advantage. So Google offered up their power supply plans to the world for free, hoping to reduce energy usage.
Google has 67% market share. Microsoft is making massive strides there by taking over Yahoo's search. Microsoft also uses their OS and browser to push their search engine.
Which company needs to be looked at for anti-competitive practices here?
It doesn't cost Cox that much to provide the service. They're dropping it basically because no one needs it, except for piracy and such. This is more of a move to cover their asses in the wake of the ACTA treaty.
The value of a social network is in the users. Myspace was the indisputed king of social networks, and drove people away. Facebook replaced them.
Personally, I don't want or care about a dislike button. I'm pointing out that Facebook is constantly going in the opposite direction of what users want. Sooner or later, they will drive people away and someone else will replace Facebook, just as Facebook replaced Myspace.
I suspect that most people who buy the MLB.TV package are doing so to only watch their favorite team.
Where is it starting up, because I want onboard.
On that I agree. I prefer the Morrowind/Oblivion approach where food gives a small stamina refill, but isn't necessary for survival.
With MLB.TV you can get every MLB game online for $99 a year. I bought the audio package with my Red Sox Nation membership, so I can listen to every game on my phone/radio/computer. I believe the NBA has a similiar package for watching every NBA game over the internet.
My college football team allows me to watch Husker games online, but the broadcast isn't all that great.
I'm shocked the NFL is behind the times on this.
Exult is an engine designed first and foremost to run Ultima 7, though it can be used to make new games from scratch.
It has more features, better graphics and just as low of an entry point for game design.
Exult has lots of little "immersion" features, such as the ability to smelt ore and smith your own weapon, making cloth and then cutting into bandages, sheering sheep, baking bread, etc.
These little immersion features might help bring people into the world and appreciate the story even more.
They have free demos. Check them out and decide for yourself.
That's only after they worked for years putting in 80 hour weeks trying to make a rushed release date with the vague notion of promotion hanging over their heads.
For some people this really is a great alternative to cable.
It might even be better for networks. Fox said they make more money from Hulu on Simpsons episodes than they do from airing them on TV. And that was before this subscription revenue model existed.
If it wasn't for sports, I'd consider canceling cable/sattelite and just watching content via the internet.
To each their own. I love the Mass Effect and Dragon Age stories. I went out and bought the Dragon Age novels because I liked the story so much.
You suggest Dragon Age doesn't have side quests, background stories, etc. I don't know what to tell you. Every companion has a fully-fleshed out background. I enjoyed finding them out. The world has tons of background info found in in-game books. Even better, these get stored in a compendium so you can read them at your leisure without having to carry all the in-game books.
As for lengthy dungeons, Jeff Vogel (who you're praising here) uses lengthier dungeons and less dialog then Dragon Age. Do you even know what you're talking about here?
I loved his old Scorched Earth website. I love his Poo Bomb book. I like his games. I also don't think it is a sin to reuse what works and focus on story when making RPGs, but would it kill him to take another existing engine and use it?
Since he obviously pulls from Ultima games, why not use Exult or GemRB for instance?
I bought ATI because they are working with the OSS community to improve the OSS drivers. They're providing hundreds of pages of technical documents and specs.
Sadly, I've run into problems with video drivers with both ATI and Nvidia on both Windows and Linux. Either video drivers are notoriously difficult (more so than any other piece of hardware) or neither company can write good drivers.
He missed the message. The internet is full of haters and he isn't providing a dislike button.
If I like a song on Pandora, it can link to my Facebook profile. Great, I can spam my wall and annoy my friends even more!
Facebook is the single most popular site on the world, in spite of itself. All they do is piss off their users. Some day it will blow up in their face when someone launches something better.
Didn't Valve post job listings two years ago looking for people to port Steam and Source to Mac and Linux? Wasn't that the biggest and most important clue that they intend to do these ports?
The Mac port became official. Should we be surprised there are hints they are working on the Linux port?
With the Mac OS port, it isn't just the Steam client, but also the Source engine. All the Source-engine games are ported. With a Linux port, expect to see all the Source titles avaiable. Will every Steam game be available in Linux? No, but it would be a new channel for commercial Linux games to be sold.
That is always a step in the right direction.
You don't need to license Wine as it is freely available for redistribution under the GPL. When Sierra/Vivendi re-released many of their classic adventure games, they came bundled with Dosbox to make the games work. They didn't have to license Dosbox, as it is GPL. They could simply redistribute it.
I thought Google's Eric Schmidt was still on Apple's board. I wonder if he knew this was coming in advance, given that Google just bought a chip maker yesterday.
Creative Suite is the definitive set of tools for professionals. If you want to run Creative Suite, you will do what it takes to run Creative Suite, because it is a requirement for your job.
You're also suggesting that 40% of Creative Suite users run Macs. I think that is a massive exaggeration given that Creative Suite runs just as fine on Windows as Macs these days. Even worse, when Apple was transitioning over to Intel chips, the Creative Suite was designed for the PPC and had to run through Rosetta on Macs, and ran like shit for a while. Creative Suite ran BETTER on Windows.
And in case you missed it, lots of special effects companies are moving to Linux for a reason. Audio and video editing benefits strongly from a RT kernel.
And Adobe doesn't have to cease their Apple port by creating a Linux port. However, making a Linux port sends a clear message to Apple. and could create a migration of Mac+Creative Suite users over to Linux.
I have a Radeon HD 5770. I tried the Windows beta of Flash that offloads rendering to the GPU, and I got all kinds of artifacts and video corruption. I had to roll back to the old Flash.
My video card isn't running hot, and I never get artifacts when gaming with the card.
So yeah, sure that is 23582305836 times better.
Flash is the number one cause of browser crash reports on both Mac and Windows. But because out of process plugins is somewhat of a new development, many people just blame the browser for Flash.
Even when Flash isn't crashing, it eats up ridiculous resources for displaying video compared to the alternatives (Windows Media Player, Quicktime Player, pure HTML5, etc).
I'd tell you to stop talking shit, but you're an AC troll.
Which consumers are you referring to?
Red Hat is usually more expensive than Windows, and Red Hat customers sure enjoy paying for it.
The graphics, video and web professionals who currently pay $2,800 for the full Adobe Creative Suite also don't mind paying a fortune for Mac hardware.
By porting the Creative Suite, you're encouraging those customers to move from Apple (who seems to be very anti-Adobe right now) over to Linux.
The existing Linux desktop users who are used to free software likely won't buy Creative Suite licenses, but that doesn't mean no one will buy them.
Google tried to keep Yahoo afloat by infusing them with cash. Microsoft was trying to buy Yahoo out. The US government said they'd approve Microsoft buying out Yahoo (removing a competitor from the market) but would not allow Google to ally with Yahoo, which was an attempt to preserve competition in the market.
Now that Microsoft powers Yahoo search, we basically have two search giants.
Google only has 67% market share in search. It seems those in the know prefer Google (as they should, as blind studies routinely show Google offers the best results). But many people who have Yahoo accounts keep Yahoo as their search page, and use Yahoo search. Those who have always used Internet Explorer often use Microsoft's search engine (through its various permutations) because they don't know alternatives exist.
Microsoft is the one with 90% market share in their markets, not Google, and yet Microsoft keeps calling Google an evil monopoly.
Yahoo and Microsoft bundle search with advertising.
Yahoo and Microsoft censor search results in China.
Yahoo and Microsoft have handed over your private search data to the government.
Microsoft just got a new patent to sell you private data to the highest bidder.
Microsoft has a history of anti-competitive behavior, and a paper trail of internal documents showing that is their company strategy.
Google meanwhile keeps opening up software and standards, allowing their rivals to use them. For instance, people have cited their data center efficiency as a competetive advantage. So Google offered up their power supply plans to the world for free, hoping to reduce energy usage.
Google has 67% market share. Microsoft is making massive strides there by taking over Yahoo's search. Microsoft also uses their OS and browser to push their search engine.
Which company needs to be looked at for anti-competitive practices here?
Bingo.
It doesn't cost Cox that much to provide the service. They're dropping it basically because no one needs it, except for piracy and such. This is more of a move to cover their asses in the wake of the ACTA treaty.