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Adobe Stops Development For iPhone

adeelarshad82 writes "Adobe's principal product manager Mike Chambers announced that Adobe is no longer investing in iPhone-based Flash development. The move comes after Apple put out a new draft of its iPhone developer program license, which banned private APIs and required apps to be written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine. According to Chambers, Adobe will still provide the ability to target the iPhone and iPad in Flash CS5, but the company is not currently planning any additional investments in that feature." Daring Fireball points out approvingly Apple's rebuttal to the claim that Flash is an open format, however convenient it might be for iPad owners. Related: The new app policy seems to be inconsistently enforced. Reader wilsonthecat writes "Novell have released a new press release in response to Apple's announcement that none-C/C++/Objective-C based iPhone application development breaks their SDK terms. The press release names several apps that have made it past app review process since the new Apple SDK agreement."

497 comments

  1. Adobe also said... by InsertWittyNameHere · · Score: 5, Funny

    "Despite what their Facebook status says, we broke up with Apple first."

    1. Re:Adobe also said... by happy_place · · Score: 1, Offtopic

      The ability to play flash games that are on facebook from your iPhone is a huge draw for a lot of folks. In the last couple weeks, I've chatted with folks that play such games, and all of them based their purchase of the iPhone based upon their ability to play their facebook games 24/7 (at any hour of the day). Flash is big right now, for that reason. With Android and other phone systems starting to catchup technologically, this move could be a bigger deal than Apple thinks.

      --
      http://www.beanleafpress.com
    2. Re:Adobe also said... by Monkeedude1212 · · Score: 1

      I was never really into Farmville and Mafia wars, but I don't think they use flash.

      I mean, I know there are lots of games that DO use flash on Facebook, but the biggest ones I can recall don't. Maybe jetman or whatever it was called.

    3. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Wait, what?

      The iPhone has never supported Flash.

      And unfortunately, with about 9 million iPhones sold in Apple's most recent financial quarter (3 months), it is going to be pretty hard to ignore the platform--with or without Flash.

    4. Re:Adobe also said... by mujadaddy · · Score: 2, Informative

      I was never really into Farmville and Mafia wars, but I don't think they use flash.

      My wife and her 5 fake accounts beg to differ. Farmville is a Flashbeast.

      --
      Populus vult decipi, ergo decipiatur...
      "Force shits upon Reason's back." - Poor Richard's Almanac
    5. Re:Adobe also said... by Nadaka · · Score: 1

      Farmville is definitely a flash game. I had to install flash for farmville when I was trying to get my fiance to use Ubuntu in an ultimately vain attempt at preventing a virus box from being on my network.

    6. Re:Adobe also said... by Just+Some+Guy · · Score: 2, Interesting

      In the last couple weeks, I've chatted with folks that play such games, and all of them based their purchase of the iPhone based upon their ability to play their facebook games 24/7 (at any hour of the day).

      Your friends are poor researchers because the iPhone and iPod Touch have never supported Flash. That's why the iPad flap was always so funny to me. It could be summarized as "Adobe is angry that Apple won't start supporting an app that it's never supported on its other portable platforms".

      --
      Dewey, what part of this looks like authorities should be involved?
    7. Re:Adobe also said... by jDeepbeep · · Score: 3, Funny

      "Despite what their Facebook status says, we broke up with Apple first."

      LIKE

      --
      Reply to That ||
    8. Re:Adobe also said... by Bakkster · · Score: 1

      In the last couple weeks, I've chatted with folks that play such games, and all of them based their purchase of the iPhone based upon their ability to play their facebook games 24/7 (at any hour of the day).

      Your friends are poor researchers because the iPhone and iPod Touch have never supported Flash.

      I knew they would be bad researchers when I heard they wanted to play Facebook games 24/7.

      ...he says while posting to Slashdot...

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    9. Re:Adobe also said... by e2d2 · · Score: 1

      Not sure about mafia wars, maybe in a few places it uses flash but that is mainly HTML-based. If flash is used there it's for eye candy and not functionality.

      Farmville is fill-blown flash. Cafe World and others from Zynga use Flash. Zynga really is the big flash game developer on facebook. They rely on it a lot.

    10. Re:Adobe also said... by Monkeedude1212 · · Score: 1

      Huh, I stand mistaken. I seem to recall it very html based click this link click that link when I tried it like 2 or 3 years ago.

    11. Re:Adobe also said... by ShadowRangerRIT · · Score: 1

      I think the original source of frustration was that it was unclear whether the iPad would be a tablet Mac, a souped up iPod Touch, or just an oversized iPod Touch that has otherwise similar hardware. If it's a tablet Mac, you expect a more open ecosystem, so the lack of Flash was a disappointment. If it's a souped up iPod Touch, you can't expect anything, but one of the justifications for the "no Flash" rule was limited processing power, so they might have allowed it if processing power was the only concern (but even then, it would be unlikely given the history). But when it became clear that it was basically an oversized iPod Touch with just enough of a hardware upgrade to deal with the larger display, I agree, there was no reason to expect them to allow Flash given the existing precedents.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    12. Re:Adobe also said... by Anonymous Coward · · Score: 0

      I was never really into Farmville and Mafia wars, but I don't think they use flash.

      Farmville is all Flash, and Mafia Wars has been adding Flash in bits and pieces recently.

    13. Re:Adobe also said... by The+Archon+V2.0 · · Score: 1

      My wife and her 5 fake accounts beg to differ.

      SIX accounts just for Farmville? My condolences.

    14. Re:Adobe also said... by diamondsw · · Score: 3, Insightful

      This! (Where are mod points when I need them?)

      Apple has always been very clear about not allowing non-native frameworks on the iPhone OS - they've disallowed all interpreted code since the introduction of the first SDK (no Java, Flash, .Net, and so forth). Adobe tried to pull an end run by precompiling the Flash - and Apple said no. Bitchy and controlling perhaps, but not unexpected in the least. Anyone who pinned their hopes or business on this was a fool.

      What I've wondered throughout all of this is what Adobe's executives were doing all this time. Either:
      1) Having discussions with Apple, and ignoring Apple's response ("no"),
      2) Ignoring Apple entirely because they saw no concern with the plan, or
      3) Ignoring Apple because they knew the answer was "no", but thought they could force Apple into a corner.

      No matter how you slice it, Adobe was foolish to pursue this in the first place - Apple is not going to cede control of this platform, for better or worse. In many way's it's similar to Palm's antics last year syncing the Pre with iTunes by masquerading as an iPod. They had to have known it was an extremely risky idea, and instead of doing things the Approved Way, they played a game of brinkmanship with their user base.

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
    15. Re:Adobe also said... by Anonymous Coward · · Score: 0

      breaking bad mod

    16. Re:Adobe also said... by crashumbc · · Score: 1

      In the last couple weeks, I've chatted with folks that play such games, and all of them based their purchase of the iPhone based upon their ability to play their facebook games 24/7 (at any hour of the day).

      Your friends are poor researchers because the iPhone and iPod Touch have never supported Flash. That's why the iPad flap was always so funny to me. It could be summarized as "Adobe is angry that Apple won't start supporting an app that it's never supported on its other portable platforms".

      duh... that's why they bought Apple products...

    17. Re:Adobe also said... by Dr+Herbert+West · · Score: 3, Insightful

      right... because no one has ever designed a Flash app optimized for touch screen. Guh.

    18. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Somehow the guys at Nokia figured it out for the N900 -- you add a "mouse mode" to the browser, then people can actually browse the real web. (Although allowing bluetooth to work so people actually can connect a bluetooth mouse and hack their own support isn't so bad, either...)

      Adding a mouse mode improves ability to use non-flash sites like Google Maps, etc. as well, so don't think it's an ugly crutch to make Flash work. It's a required (and IMO fairly neat) crutch to browse the real web on a touchscreen device, something Apple likes to talk about but obviously doesn't care to implement.

      Not that I'm a big Flash fan in the first place -- I'm rather pleased Apple's not supporting it, as that exerts pressure to make it less popular, while my platform still offers it as a necessary (or at least convenient) evil.

    19. Re:Adobe also said... by murdocj · · Score: 1

      Funny... I was going to say "ONLY six accounts?"

    20. Re:Adobe also said... by Hurricane78 · · Score: 1

      Well, Adobe was only bi-curious anyway, and was a bit shocked by Apple being so openly gay. ;)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    21. Re:Adobe also said... by shmlco · · Score: 1

      It may not need to be. Apparently Farmville is coming to the iPhone and the iPad...

      http://www.tuaw.com/2010/04/21/its-coming-farmville-heading-to-iphone-and-ipad/

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    22. Re:Adobe also said... by beakerMeep · · Score: 1

      Why is it a game a brinkmanship to create a tool to aid in creating native apps? You're logic makes sense up until you apply it to cross compiling native code. Why should I, as a developer, not get a tool to help me render animations?

      --
      meep
    23. Re:Adobe also said... by TrancePhreak · · Score: 1

      4) Adobe spoke with Apple who told them all was well, others in the game (Unity, MonoTouch, etc) had done similar and passed app store verification. Apple then changed the terms, but as usual will only enforce them by playing favorites.

      --

      -]Phreak Out[-
    24. Re:Adobe also said... by beakerMeep · · Score: 4, Interesting

      Yeah, pro-Flash and anti-Apple people talk as though Flash is a stable and established standard component of any mobile platform, and has been for years.

      This, ladies and gents, is the perfect example of a straw man.

      While the rest of what you say is actually very spot on, I think you are forgetting that the implication here is that no one can package technology for anyone else to run on an iPhone. I could never create a library or SDK or what-have-you for you to include in your iphone binary if it has any hinf of interacting with another language at any statge.

      Apple's controlling nature and hatred for Flash is causing significant collateral damage and sets a terrible precedent with regards to respect for developers.

      --
      meep
    25. Re:Adobe also said... by virtualXTC · · Score: 1

      Why is it a game a brinkmanship to create a tool to aid in creating native apps? You're logic makes sense up until you apply it to cross compiling native code. Why should I, as a developer, not get a tool to help me render animations?

      A) Because that tool is inherently buggy and exploitable, and thus a security risk.
      B) Because apple has built it's brand to "just work" and often when flash is ported to a new platform, it "just doesn't work" quite right, which users could confuse with apple software being poorly written.

    26. Re:Adobe also said... by virtualXTC · · Score: 1

      This, ladies and gents, is the perfect example of a straw man. While the rest of what you say is actually very spot on, I think you are forgetting that the implication here is that no one can package technology for anyone else to run on an iPhone. I could never create a library or SDK or what-have-you for you to include in your iphone binary if it has any hinf of interacting with another language at any statge. Apple's controlling nature and hatred for Flash is causing significant collateral damage and sets a terrible precedent with regards to respect for developers.

      If by perfect, you mean valid example of when to use a straw man argument, then I agree; If you bought / develop for an apple product, you should expect to be locked out, nothing they have done prior has indicted a willingness to cooperate or let go of control of their OSes, and it's been this way since the concept of Mac certified software.

      The precedent it sets isn't terrible at all, it's fantastic; develop apps in a way apple can control, continuing to make the phone relatively bug free and easy to support (for the tech unsavvy like my Mom), or, if you need more freedom, switch to Android or MeeGo. This is one aspect where I commend Apple for holding their ground, and would now even consider buying one of their mobile devices if it came with a keyboard.

    27. Re:Adobe also said... by AmigaMMC · · Score: 1
      I was never really into Farmville and Mafia wars, but I don't think they use flash.

      [...]

      Oh but they are... and so are Restaurant City, Pet Society, FishVille, Treasure Island, Hotel City, Treasure Madness, Brain Buddies... etc. Completely Flash (which crashes a lot on Firefox).

    28. Re:Adobe also said... by Ihmhi · · Score: 1

      You might be thinking of Farm Town (the game Zynga copied to make Farmville), which is based in Java (I believe).

    29. Re:Adobe also said... by dfghjk · · Score: 1

      "Apple has always been very clear about not allowing non-native frameworks on the iPhone OS..."

      No, they have not. Apple was always clear on not allowing any technology that could download and execute programs of its own. Never was it about frameworks until now.

      "Bitchy and controlling perhaps, but not unexpected in the least. "

      Yes, but not for the reason you gave.

      "Adobe was foolish to pursue this in the first place - Apple is not going to cede control of this platform, for better or worse."

      See, you understand the real issue. It's curious why you pretended it was something else earlier.

    30. Re:Adobe also said... by rainmouse · · Score: 2, Funny

      Seems to me theres a lot of positive score for the pro Apple posts. Is there a Slashdot moderation app for the iPhone or something?

    31. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Interpreted code is not the same as a framework. Qt is a framework, but it does not produce interpreted code.

    32. Re:Adobe also said... by Just+Some+Guy · · Score: 1, Insightful

      Maybe it's because a lot of us don't especially like either company, but would rather see Apple come out on top of this particular struggle. As anyone as I find Apple's behavior a lot of the time, the idea of a web controlled by Adobe and Flash is a lot scarier (and a lot more plausible) anything I can imagine Apple pulling off.

      --
      Dewey, what part of this looks like authorities should be involved?
    33. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Your friends are retarded, because Facebook games SUCK.

      FTFY.

    34. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Apple doesn't care about huge draws for a lot of people. Apple cares about modeling a lot of people into their vision. When it doesn't work out they will drop the Iphone and it's users like someone put poo in their hands. It's their historic business model, "Become an Appledrone and multiply or we will go on the TNBT (the next big thing) without you."
            This recent development will only hasten the demise as other phones with similar features adopt flash. Too bad for that Appledrone who lost his hotrod Iphone in the bar. Wasn't worth it, was it? Maybe his relatives will get him deprogrammed.

    35. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Sure, I don't like the idea of Adobe controlling the web. But the ends don't justify the means.

    36. Re:Adobe also said... by iluvcapra · · Score: 4, Interesting

      Why should I, as a developer, not get a tool to help me render animations?

      Why should Apple, as a hardware vendor, permit you to commoditize its profitable hardware in order for you to create software that will help sell other hardware vendor's handsets?

      You seem to think all these different vendors give you these tools because they like you or something. Apple gives you tools so you can make apps that make people wanna buy iDevices. Anything you can do that doesn't necessarily drive hardware sales, they're going to fight very hard against. Adobe tries to make its Flash player as cheap and available as possible to drive demand for its authoring products. Anything that makes it possible to author rich web content outside of the Adobe ecosystem they're going to fight very hard against. Thus the two companies find themselves at crossed purposes here.

      Apple doesn't want people to write apps that run on multiple OSs, because it will drive commoditization of the handset hardware. Adobe doesn't want people to be able to create rich web animations with anything but its products, because it will drive commoditization of the authoring software. It's really just that simple.

      --
      Don't blame me, I voted for Baltar.
    37. Re:Adobe also said... by iluvcapra · · Score: 2, Insightful

      The ability to play flash games that are on facebook from your iPhone is a huge draw for a lot of folks.

      The problem is, as far as Apple's concerend, it has the potential to draw people to phones that aren't the iPhone.

      --
      Don't blame me, I voted for Baltar.
    38. Re:Adobe also said... by Anonymous Coward · · Score: 0

      But the ends don't justify the means.

      Well that depends if you are running a deontological or a teleological ethic.

    39. Re:Adobe also said... by lennier · · Score: 2, Insightful

      And that's exactly why I reserve the right to dislike the iPod, iPhone or iPad, on the grounds that I want a _computer_, not a passive propaganda consumption device which disallows the user from programming it.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    40. Re:Adobe also said... by virtualXTC · · Score: 1

      Apple only went gay because Adobe has performance problems.

    41. Re:Adobe also said... by walshy007 · · Score: 1

      This screams "I have altered the deal, pray I do not alter it further"

      and would now even consider buying one of their mobile devices if it came with a keyboard.

      "But what use is a phone if you cannot.. speak" - the iPhone as a phone is absolutely shithouse, no tactile feedback like with buttons, and the pda like functionality leaves a lot to be desired, nice replacement mp3 player though

      The tech unsavvy as you say are not getting any advantage out of this, what the hell do they care what something was written in so long as it functions well and serves the purpose the customer wants.

      Feeding the control freaks by buying their products is an interesting thing to do, but I question whether you've thought of the larger implications.

      it's fantastic; develop apps in a way apple can control, continuing to make the phone relatively bug free and easy to support

      s60 has had an open model for years before the iPhone, and I use plenty of quality apps even without a central store running quality tests on it, let alone severely limiting developer freedom like apple has in the name of 'quality'. Limiting choices does not equate to better quality, time, effort and caring do.

    42. Re:Adobe also said... by prockcore · · Score: 1

      Apple was always clear on not allowing any technology that could download and execute programs of its own.

      Even that they aren't consistent on. Frotz, one of the first iPhone apps, lets you download and run any zMachine game off the internet.. including a BASIC interpreter.

    43. Re:Adobe also said... by prockcore · · Score: 1

      We're not talking about flash on the iphone.. Apple has obviously succeeded in misdirecting the conversation.

      We're talking about making iphone apps using any tools you want. Adobe wants developers to be able to take a flash app, and compile it into a native iphone app... but they aren't the only ones affected by this.

      Unity3D powers a huge number of iPhone games, and it uses C# and Boo for scripting... that violates Apple's new developer agreement. If Apple truly enforced this, most of the games on the iPhone would be pulled down.

    44. Re:Adobe also said... by shutdown+-p+now · · Score: 1

      As anyone as I find Apple's behavior a lot of the time, the idea of a web controlled by Adobe and Flash is a lot scarier (and a lot more plausible) anything I can imagine Apple pulling off.

      You mean, you'd rather pay exorbitant prices for development hardware than for development software?

      'cause aside from that, the only difference I can think of is that Adobe development tools don't come with an NDA.

    45. Re:Adobe also said... by shentino · · Score: 1

      So you're saying that Adobe is a fool for trying to do something other than kiss Apple's butt and walk away with its tail between its legs?

      Apple hates Adobe, and is hell bent on screwing them over scorched earth style no matter what it takes. I think they should answer for that.

      Actually, with me they are. The karma that came back and bit them in the ass is that I will never be a customer of Apple.

    46. Re:Adobe also said... by Lars+T. · · Score: 1

      Why is it a game a brinkmanship to create a tool to aid in creating native apps? You're logic makes sense up until you apply it to cross compiling native code. Why should I, as a developer, not get a tool to help me render animations?

      You are absolutely right - maybe Adobe should create a tool that translates Flash into C code. Yeah right.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    47. Re:Adobe also said... by Lars+T. · · Score: 1

      Adding a mouse mode improves ability to use non-flash sites like Google Maps, etc. as well, so don't think it's an ugly crutch to make Flash work.

      Yeah, you are right, it's obviously better to add a "mouse mode" to support things like Google Maps instead of shipping a native app with things like pinch-to-zoom.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    48. Re:Adobe also said... by TheVelvetFlamebait · · Score: 1

      Uhuh. And nobody ever maintained a discussion with three consecutive posts filled with sarcasm.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    49. Re:Adobe also said... by LongearedBat · · Score: 1

      This policy by Apple will allow Windows Phone 7 an opportunity to regain some of its market share.
      Whether Phone 7 takes that opportunity remains to be seen.

    50. Re:Adobe also said... by pydev · · Score: 1

      That'd bullshit. Apple used to disallow anything that would havd allowed companies to circumvent the app store approval process. But if you used your own abstractions or libraries inside your app, that was your business.

      With 4.0, they try to regulate which languages and libraries you use to. That is a totally different and complete new restriction. Adobe couldn't foresee such a draconian move. What Adobe did was completely within the spirit and intent of Apple's original restrictions. There was no "brinksmanship" involved.

      You are right that Adobe was foolish to attempt to support iPhone. In fact, given Apple's recent history, it is foolish for any serious software house to support any Apple product, because if Apple succeeds at what they are trying to do, we can close down the software industry entirely.

      If Apple is going to try to enforce this policy evenhandedly, they will have to kick out many applications, in particular games. If they apply it selectively to Adobe, they will hopefully get sued for unfair business practices.

    51. Re:Adobe also said... by themigrant · · Score: 1

      That's a bit dramatic. Adobe is simply making the false assumption that the iPhone has to be an open platform as if it's an x86 PC. It's not a PC, it's an iPod Touch with the phone built in. Why does it have to run anything as if Adobe has some kind of license that everyone MUST run their crapware. Geez, Apple has been contributing to WebKit, wtf has Adobe done for anybody with their greed and arrogance.

      --
      --TheMigrant--
    52. Re:Adobe also said... by exomondo · · Score: 1

      A) Because that tool is inherently buggy and exploitable, and thus a security risk.

      Inherently? How so? It's compiling to native code, not running on the flash player. And remember this is not just flash, it's any additional tools like that.

      B) Because apple has built it's brand to "just work" and often when flash is ported to a new platform, it "just doesn't work" quite right, which users could confuse with apple software being poorly written.

      The core issue isn't just flash, infact this issue isn't to do with porting flash, it's any native apps built from any other languages.

    53. Re:Adobe also said... by Hal_Porter · · Score: 1

      Anonymous Coward to Bad Mod : I will break you!

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    54. Re:Adobe also said... by foniksonik · · Score: 1

      I wrote a Flash app optimized for touch. A Panasonic In Flight Entertainment application. Flash was fine to develop in but the performance on the device was pretty abysmal. Just my anecdotal evidence. Embedded Linux w/ Flash 10 swf support. Custom built for this purpose.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    55. Re:Adobe also said... by hmar · · Score: 1

      by posting anonymously?

    56. Re:Adobe also said... by drinkypoo · · Score: 1

      Farmville is not only flash, it's everything wrong with flash games. Under linux it takes a Phenom II 720 to get decent performance out of it, and it still lags pretty hard due to their crap architecture that sends every non-context-menu click to their server. Mafia Wars didn't use any flash when I was playing, just lots of very shitty javascript that brought Firefox 3.5 to its knees. 3.6 might be better but I don't play that one any more. Might as well just run progress quest.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    57. Re:Adobe also said... by nine-times · · Score: 1

      Sorry, but your "strawman" claim is BS. Flash is not a good thing, and I've read (and been in) many discussions where people have literally claimed that Flash is the proper way to handle video distribution because it solves *all* the problems and is fully supported on *every* platform except for iPhoneOS. And that's simply not true.

      If you read my post history, or even the post that you're replying to, I've said multiple times that I disagree with Apple keeping such tight control on application distribution. As an iPhone own (first gen, before there even was an app store), I've made multiple submissions to Apple's suggestion box asking for them to allow people to install whatever applications they want. It's enough that my next phone will probably be an Android phone.

      BUT! That's really not the issue here. The issue is that Adobe is astroturfing, trying subvert web standards and push Flash adoption. They're successfully getting people to argue that Flash is the epitome of what's wrong with Apple's controlling nature. It's not. This is an instance where Apple's controlling behavior is doing everyone a tremendous favor, by damaging Adobe's strangle-hold on video distribution on the web. If you want the epitome of what's wrong with Apple's controlling nature, look instead to the rejection of Google Voice from the App store.

    58. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Apple's controlling nature and hatred for Flash is causing significant collateral damage and sets a terrible precedent with regards to respect for developers.

      Why does everyone keep blaming Apple? Flash is horribly:
      - Memory hungry
      - Processor hungry
      - Proprietary
      - Expensive

      It never ceases to amaze me that the next version of Flash always uses twice the processing power and memory to accomplish the same thing as the previous version. I don't care if every other development environment in the world is killed as a result, as long as Flash dies first.

      Yep... me and Steve Jobs would be pals.

    59. Re:Adobe also said... by synthesizerpatel · · Score: 1

      Apple doesn't want people to write apps that run on multiple OSs, because it will drive commoditization of the handset hardware. Adobe doesn't want people to be able to create rich web animations with anything but its products, because it will drive commoditization of the authoring software. It's really just that simple.

      Except that Apple's offered alternative to Flash is HTML5 and it's open-source WebKit? Javascript and HTML5 is pretty much a Flash killer.

      I was in love with Flex Builder/Flash Builder when it came out, but after seeing recent HTML5 demos the only thing that prevents HTML5/Javascript from blowing Flash out of the water is a good development environment. I _much_ prefer the open standards of WebKit and HTML5 to the closed standard of Flash.

    60. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Why should Apple, as a hardware vendor, permit you to commoditize its profitable hardware in order for you to create software that will help sell other hardware vendor's handsets

      Retarded argument. All they need to do is make their contract "exclusive" just like Nintendo in the 80's. You wanted to publish a game for the NES? The CONTRACT prohibited you from publishing it for any other platform. You don't need technical restrictions when a good lawyer will do just fine.

    61. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Yep, replying to grandparent.. and to that terrible post on the daringfireball...

                1) Flash *does* have open specs -- the older video formats have specs available, newer ones are like normal H.264, the scripting is speced, file format specified, etc. There isn't a full reimplementation of flash out, but gnash is getting there; that's not due to a lack of specs though, just lack of full implementation.

                2) Blackberry has flash. WinMo has flash. There's flash for Nokia Series 60 and Series 40. It *is* a normal part of the environment for smart phones. Also, one point of getting a smartphone is to have a full desktop-like browser experience.

                However, IPhone is not a smart phone due to Steve's own design choices (one part of the definition of a smart phone is the ability to install your own apps onto it -- otherwise, almost every phone Verizon's sold for 10 years would be considered a "smart phone" since they have an app store...) And not having the ability to use Flash is an extension of Steve's restrictedness in turning what could be a smart phone into the world's fanciest non-smartphone. Adobe has had an implementation of flash almost from the start for IPhone, since they already had an ARM port. It is just Apple (Jobs) blocking it from the start.

    62. Re:Adobe also said... by Anonymous Coward · · Score: 0

      Are you some sort of flash fanboi!? Flash sucks, and Adobe smells

    63. Re:Adobe also said... by virtualXTC · · Score: 1

      "But what use is a phone if you cannot.. speak" - the iPhone as a phone is absolutely shithouse, no tactile feedback like with buttons, and the pda like functionality leaves a lot to be desired, nice replacement mp3 player though

      The tech unsavvy as you say are not getting any advantage out of this, what the hell do they care what something was written in so long as it functions well and serves the purpose the customer wants.

      Feeding the control freaks by buying their products is an interesting thing to do, but I question whether you've thought of the larger implications.

      it's fantastic; develop apps in a way apple can control, continuing to make the phone relatively bug free and easy to support

      s60 has had an open model for years before the iPhone, and I use plenty of quality apps even without a central store running quality tests on it, let alone severely limiting developer freedom like apple has in the name of 'quality'. Limiting choices does not equate to better quality, time, effort and caring do.

      Indeed I have thought this though, and I try to stay open-source whenever possible, but when things don't function as they should one must consider alternatives. This was especially the case when the iPhone first came out.

      For instance, syncing (especially a task list) on Android use to absolutely blow. Being a bit ADD, this was extremely detrimental to my productivity. I fought it out, wasteding a ton of time fucking around with my phone trying to find a solution, until about 6 months in I finally found a hack that worked until Google got their act together.

      Currently I'm overloaded and don't have time to deal with BS like this. I recently ordered an N900 and sent it back the same day once I found out it couldn't sync with Outlook 2003 / Zimbra. Moreover, there's no way I'd have time to support my Mother (who can barely send an email) on how to use something that didn't have a consistent interface that wasn't made for the simplest of minds.

      I will admit though, you did call my bluff; what I said was "I'd actually consider" not that I would buy an iDevice. Chances are, especially given the current state of Android, that I would opt not to allow my self to become iLocked.

  2. who cares? by alen · · Score: 0

    apple wants to control their platform. would it be better if Adobe controlled the development for the iphone and Apple had to beg them to make changes to take advantage of new features of new handsets?

    1. Re:who cares? by mea37 · · Score: 1

      I certainly agree - and have argued several times - that Apple has the right to decide what kind of apps they want the iPod and iPad to run. Generally this is my response to OSS philosophers who want to paint any restriction as somehow immoral and inherantly damaging to users' "rights" and "freedom".

      But to say "who cares" is a little much. Anyone who wants to understand the current and prospective feature set of the iPad, iPod, or iPhone - because, I don't know, maybe they are deciding whether to buy one - cares.

      Whether Apple shapes its terms in a way that suits Adobe's Flash initiatives is a business decision for Apple. Whether they do it, negotiate with Adobe over it, or just say "no" is entirely up to them, and I have no standing in telling them how to make that decision (unless I own stock in Apple, I guess). But I still take an interesting in the topic, I still have an opinion of what I think they should do or what I'd like them to do, and the decision they make may influence my actions. So who cares? Apparently I do.

    2. Re:who cares? by samkass · · Score: 4, Informative

      This has nothing to do with the current and prospective feature set of the iPad, iPod Touch, or iPhone. It relates only to the features available to the developers on those systems. This article does not discuss Flash in a browser or embedded web content, but rather Flash as a development environment that can be compiled down to native iPhoneOS binaries. So it really only matters to developers of existing Flash games who want to port their content to the iPhone easily. Given the market share of the App Store in the mobile space, though, my guess is it won't put much of a dent in app availability, and thus not affect end-users at all.

      --
      E pluribus unum
    3. Re:who cares? by Anonymous Coward · · Score: 0

      Now go "take an interesting" or something you illiterate, unfuckable swine.

      So you're saying there's fuckable swine? How take an interesting...

    4. Re:who cares? by Anonymous Coward · · Score: 1, Insightful

      I certainly agree - and have argued several times - that Apple has the right to decide what kind of apps they want the iPod and iPad to run.

      Actually according to law they do not have that right. I realize that fanbois like yourself need to feel justified, but you're spreading FUD.

      The only way possible for Apple to acquire and retain such a right would in fact be to not sell you a glorified telephone. No, in fact, it would only be possible to make your assertion if they leased you the iPhone.

      In my scenario, the only rights you'd be entitled to would be provisioned in the license agreement. In your scenario, a mega-corporation is trampling on my rights to do whatever the flying fuck I want to do with something I own. /pedant

    5. Re:who cares? by aristotle-dude · · Score: 1

      I certainly agree - and have argued several times - that Apple has the right to decide what kind of apps they want the iPod and iPad to run.

      Actually according to law they do not have that right. I realize that fanbois like yourself need to feel justified, but you're spreading FUD.

      Speaking of FUD. Would you care to supply us with a citation proving that statement? Are you a lawyer? Are you telling me that I if I operate a store that I must sell every competing brand in existence besides my store brand? I have yet to see a supermarket that sell every brand of milk available locally for example.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    6. Re:who cares? by mea37 · · Score: 1

      "my guess is it won't put much of a dent in app availability, and thus not affect end-users at all."

      Were there a way to prove the correctness of that assertion, I'd happily bet you over it.

    7. Re:who cares? by rainmouse · · Score: 1

      Yes Apple have every right to market shape as much as they wish with their own product, which is exactly why yesterday, after counting down the last six months of my contract so I could finally get an iPhone, I proudly bought myself an Android phone instead.

    8. Re:who cares? by burris · · Score: 1

      How about if nobody has to beg anyone and consenting adults get to do what they want if they aren't hurting anyone?

    9. Re:who cares? by BasilBrush · · Score: 1

      That's a big if. In reality every internet related activity that is both successful and free become a mess of spam, hate and other anti-social activity.

    10. Re:who cares? by pydev · · Score: 1

      In short, yes, it would be better, because Adobe is less evil than Apple.

    11. Re:who cares? by Anonymous Coward · · Score: 0

      oblig XKCD: http://xkcd.com/37/

    12. Re:who cares? by TENTH+SHOW+JAM · · Score: 1

      Are you telling me that I if I operate a store that I must sell every competing brand in existence besides my store brand? I have yet to see a supermarket that sell every brand of milk available locally for example.

      No, he is not telling you this. He is telling you that having purchased that milk, you may only drink it from the carton. You may not use it as part of a recipe. You may not use it to make cheese with. You may not decant it into a glass first. YOU MAY ONLY DRINK FROM THE CARTON! Not only that, the supermarket may not sell glasses, recipe books or cheese molds. Can you see the difference? If I use my iphone as a hammer, using the convenient "hammer app" written in flash and converted into C, then bully for me.

      --
      A sig is placed here
      To display how futile
      English Haiku is
    13. Re:who cares? by mea37 · · Score: 1

      "Actually according to law they do not have that right"

      Really? I look forward to your legal citation showing that they (1) cannot legally ship the device with an OS only willing to run their approved apps, or (2) cannot legally decide which apps to approve. They are doing both of those thigns, so if you can provide a legal citation I suggest you get this landmark case into court stat! If you can't (hint: you can't) then you're wrong, they do have the legal right to do exactly as I described.

      Oh, perhaps you meant to post this to a discussion about jailbreaking. This isn't a discussion about jailbreaking. This is a discussion about the app approval process and the decisions Apple has made within that process.

      If you want to bring jailbreaking into the conversation... well, Apple isn't preventing those who jailbreak their phones from using Flash. Arguably Adobe is, but frankly I don't blame them; if I were a commercial software vendor I probably wouldn't target a sub-platform that by definition has zero support either.

    14. Re:who cares? by Gilmoure · · Score: 1

      Ah, but anything done that you don't approve of is obviously the work of non-adults. Once they're registered as a non-adult, they'll lose their internet license and won't be able to bother anyone any more.

      --
      I drank what? -- Socrates
    15. Re:who cares? by Gilmoure · · Score: 1

      Tell that to cyber-security. They all hate Adobe.

      --
      I drank what? -- Socrates
  3. Re:Appedot : Suck My Cock, Stuff That Matters by Anonymous Coward · · Score: 0

    That's complete nonsense, Steve Jobs would never be in the same room as a naked female.

  4. Next step... by sm284614 · · Score: 0, Troll

    Adobe discontinue all their software suites for the mac and change their updaters to uninstall everything remotely and everyone is very sad.

    1. Re:Next step... by painandgreed · · Score: 3, Interesting

      Adobe discontinue all their software suites for the mac and change their updaters to uninstall everything remotely and everyone is very sad.

      Next step? It's not like Adobe hasn't already been doing this for years. They canceled Framemaker for Mac despite it being a better seller on the Mac than PC. They killed Premiere but that was after Apple came out with FCP since Premiere on the Mac sucked so bad. Then putting out Lightroom after Apple came out with Aperture. Even Flash. They really haven't done anything with it on the Mac side since they got it from Macromedia. Development has been lagging on the Mac side (and even worse for Linux). Perhaps if Adobe had been paying attention to it and actually supporting it, Apple might not have decided they didn't want it so quickly.

      For that matter, it's not like they have a real copy of Flash for any phone yet, let alone the iPhone. Even if Apple hadn't had prevented it, there's no real garantee it would be anything but vaporware yet. At best, there would be some Lite version that wouldn't do much and whose performance would lag behind even the Linux version of Flash. My suggestion to Adobe is that if they really want Flash as an iApp, then concentrate on the Android OS. Put out a really good version of Flash for that platform, show that it can work, and that it isn't going to be some half assed job, then maybe Apple will reconsider, especially if it becomes a selling point for the Droid.

    2. Re:Next step... by Anonymous Coward · · Score: 0

      Adobe changes their updaters to uninstall everything, and nothing of value is lost.

      ftfy

    3. Re:Next step... by Achromatic1978 · · Score: 1

      They killed Premiere but that was after Apple came out with FCP since Premiere on the Mac sucked so bad. Then putting out Lightroom after Apple came out with Aperture.

      Aperture came out in December 2006. Lightroom was available to the public 6 weeks later, mid January 2007. I think it's a bit of a stretch to claim that Lightroom was a response to Aperture - I somehow think it had been in development for a bit more than a month (indeed, prototypes were in software form in 2003).

    4. Re:Next step... by e2d2 · · Score: 2, Insightful

      You joke but imagine this press release: "Adobe announced today that it's CS suite will no longer support OSX."

      Never gonna happen but man I'd pay to see the jaws drop. OSX has made great progress as far as the software pool it has. But for a while Adobe was keeping them on life support IMHO.

    5. Re:Next step... by painandgreed · · Score: 1

      True enough. It could even be that Aperture was a rushed effort to beat Lightroom out the door, although Aperture isn't anything more than a pro version of iPhoto in concept. The point is that this bit with Flash is not a surprise, especially the amount of intercompany communication that is supposed to be going on between Adobe and Apple. It's not really clear if they are trying to piss off each other or if this is just accepted business.

    6. Re:Next step... by thestudio_bob · · Score: 1

      How dare you inject a rational comment into what is sure to be a emotional and energetic flame war between Apple and Adobe zealots.

      You, my friend, are not welcome here.

      --
      The real Sig captains the Northwestern. This one captains /.
    7. Re:Next step... by Enderandrew · · Score: 1

      Why not go one step further? If they have a working port to OSX, would a Linux port be out of reach? Adobe had no interest in it previously, but with more special effects and graphics shops using Linux, this might be the perfect time for Adobe to start porting their software.

      If Apple wants nothing to do with Adobe, and Microsoft is trying to compete with products like Silverlight, why not give some love to the Google/Linux crowd?

      A full port of the CS5 suite for Linux/Ubuntu would be nice. A basic Photoshop-type app for Android/Chrome netbooks would also be very nice.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    8. Re:Next step... by painandgreed · · Score: 1

      Are you saying I'm an insensitive clod? Well Sir, you must be new here!

    9. Re:Next step... by Anonymous Coward · · Score: 0

      If Flash comes out running (and doing so smoothly) for the Android, it damned well better work as a Linux plugin, 'cause the current one is horrible.

    10. Re:Next step... by nigham · · Score: 1

      For that matter, it's not like they have a real copy of Flash for any phone yet, let alone the iPhone.

      Ahem. My Nokia E71 supports Flash.

      --
      I don't want to read /. I want to go home and re-think my life.
    11. Re:Next step... by onefriedrice · · Score: 1

      especially if it becomes a selling point for the Droid.

      Some selling point. Droid does(tm)... reduce your phone's battery life by 50% as Flash uses 10x more processing time than it should need to animate all those ads in your mobile browser.

      It's time for Flash to just go away. It was a good idea, but Adobe has consistently proven over the past decade that they are incapable of putting out a secure, solid product anymore. It's a shame; they used to be good.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    12. Re:Next step... by CharlyFoxtrot · · Score: 1, Troll

      Don't forget the fact Adobe didn't have an intel version of Photoshop ready until well after the platform switch, basically giving Jobs the finger during a critical transition back when they were holding all the cards.

      For that matter, it's not like they have a real copy of Flash for any phone yet, let alone the iPhone. Even if Apple hadn't had prevented it, there's no real garantee it would be anything but vaporware yet.

      This is a point everybody seems to miss: Adobe don't even have a released version of Flash for Android yet (it's supposedly coming in the second half of this year) nor for Windows Mobile 6.5 or 7. The hottest tech market in years and Adobe botched it badly. The truth is they didn't give a shit about Flash for mobile devices until Apple made them hot again and they didn't have the code to push out there and capitalize on the current controversy and so they have been reduced to whining and begging through the media.

      With (Apple-backed) HTML5 now doing all kinds of cool shit Flash's days are numbered anyway (and about time too).

      --
      If all else fails, immortality can always be assured by spectacular error.
    13. Re:Next step... by Anonymous Coward · · Score: 0

      FFS, this is not about flash on the iPhone. This is about using the flash development tools to make standalone iPhone apps. The tech is built and works and there are good apps on the app store that were built like this. WHY ISNT ADOBE ACTUALLY MAKING THIS CLEAR TO PEOPLE???

    14. Re:Next step... by Reverberant · · Score: 1

      Not very well (I say that as an E71 user).

    15. Re:Next step... by idobi · · Score: 1

      Because the Linux consumer doesn't like to shell out $500-1000 for software when they can use GIMP

    16. Re:Next step... by Anonymous Coward · · Score: 0

      Jaws would drop because that would put adobe out of business. Why would they harm their own customer base. Most people haven't updated their CS version from 2 or 3 adobe stopping development would just keep them on their current versions till an alternative was released. Also any other Adobe customer on any other platform would also know that the rug can be pulled out from under them at anytime. That might make them think twice before investing in Adobe software.

    17. Re:Next step... by dfghjk · · Score: 1

      "Then putting out Lightroom after Apple came out with Aperture."

      How is introducing products an example of cancelling products? You realize Lightroom was in development for years prior to Aperture's release, right?

      I guess if you are saying that Apple is annoyed that Lightroom is better than Aperture, that's probably true.

    18. Re:Next step... by prockcore · · Score: 1

      Don't forget the fact Adobe didn't have an intel version of Photoshop ready until well after the platform switch

      So? iTunes is still a 32-bit Carbon app... a decade after the introduction of Cocoa.

    19. Re:Next step... by Enderandrew · · Score: 1

      Which consumers are you referring to?

      Red Hat is usually more expensive than Windows, and Red Hat customers sure enjoy paying for it.

      The graphics, video and web professionals who currently pay $2,800 for the full Adobe Creative Suite also don't mind paying a fortune for Mac hardware.

      By porting the Creative Suite, you're encouraging those customers to move from Apple (who seems to be very anti-Adobe right now) over to Linux.

      The existing Linux desktop users who are used to free software likely won't buy Creative Suite licenses, but that doesn't mean no one will buy them.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    20. Re:Next step... by idobi · · Score: 1

      Software companies generally follow the installed base. When their internal marketing tells them that existing linux users won't shell out for their software, what makes you think they're going to sink development money into the hope that if they build a linux version, mac customers are going to get a linux machine? Adobe is a public corporation, and they have to answer to their shareholders. How are they going to explain that they're dropping 40% of their revenue because they're pissed at Apple?

    21. Re:Next step... by Anonymous Coward · · Score: 0

      If only they had been Apple. Then they could harm their own customer base and pull the rug out from under developers on their platform as many times as they wanted, and no one would mind.

    22. Re:Next step... by makomk · · Score: 1

      Don't forget the fact Adobe didn't have an intel version of Photoshop ready until well after the platform switch, basically giving Jobs the finger during a critical transition back when they were holding all the cards.

      Rumour has it that the first time Adobe knew that Macs were switching to Intel was when everyone else found out, about six months before the first Intel Macs were released and a year before the last PPC ones were discontinued.

    23. Re:Next step... by Anonymous Coward · · Score: 0

      Riiight.. Windows users can't sleep at night because they fear being ditched by software companies that currently do well selling software for Windoes...

      In production environments, where there is money, it's much easier to go Linux actually. Because most computers are meant to do one thing, and do it good. In such a company a computer is a Photoshop (or at the very least an Adobe CS) box, and the underlying platform doesn't matter much.

    24. Re:Next step... by Enderandrew · · Score: 1

      Creative Suite is the definitive set of tools for professionals. If you want to run Creative Suite, you will do what it takes to run Creative Suite, because it is a requirement for your job.

      You're also suggesting that 40% of Creative Suite users run Macs. I think that is a massive exaggeration given that Creative Suite runs just as fine on Windows as Macs these days. Even worse, when Apple was transitioning over to Intel chips, the Creative Suite was designed for the PPC and had to run through Rosetta on Macs, and ran like shit for a while. Creative Suite ran BETTER on Windows.

      And in case you missed it, lots of special effects companies are moving to Linux for a reason. Audio and video editing benefits strongly from a RT kernel.

      And Adobe doesn't have to cease their Apple port by creating a Linux port. However, making a Linux port sends a clear message to Apple. and could create a migration of Mac+Creative Suite users over to Linux.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    25. Re:Next step... by CharlyFoxtrot · · Score: 1

      So? iTunes is still a 32-bit Carbon app... a decade after the introduction of Cocoa.

      I wasn't talking carbon vs. cocoa but intel vs. powerpc. Photoshop had to run under Rosetta which had an impact on performance. It was a deal breaker for potential switchers and personally know of at least one person who sold his mac because of it. That person didn't believe me when I told him Photoshop was running under an emulator (a testament to how good Rosetta actually is), he just saw that performance was less than he was used to under Windows.

      --
      If all else fails, immortality can always be assured by spectacular error.
    26. Re:Next step... by Gilmoure · · Score: 1

      Wait, Flash isn't available for Android? But, but, everyone's ragging on me for having an iPhone, going on and on about how I only get 1/4 of the web and can't watch porn.

      Android users can't watch porn either?

      --
      I drank what? -- Socrates
    27. Re:Next step... by Gilmoure · · Score: 1

      Adobe on Linux would do a hell of a lot to push folks in to trying it out. Hell, they don't even have to cancel CS on Mac; just give folks another choice besides Windows or Mac.

      Ooh, imagine a distro tuned to Adobe apps/work process!

      --
      I drank what? -- Socrates
    28. Re:Next step... by Anonymous Coward · · Score: 0

      For that matter, it's not like they have a real copy of Flash for any phone yet, let alone the iPhone.

      Really? Not only did the phone I bought months ago (N900) come with Flash 9 and a Flashblocker, but all the phones I've had for the last 5 or 6 years have had Flash (the Nokia Communicator series). Flash runs fine on Maemo and Symbian and the mouse-mode on the N900 is acceptable for things like controlling the playback and volume in YouTube. It seems blinkered to think that Flash can't run on a phone if you've only used an iPhone, just like it seems shortsighted to think that Flash runs badly on PCs, when you mean specifically on a Mac. Most of the world's population of PC and phone users have never seen Apple hardware.

    29. Re:Next step... by mini+me · · Score: 1

      Disney paid who knows how much to developers to bring Photoshop support to Wine so that they could use it in their Linux environment. I am sure they would have preferred to pay $1000 for a native Linux version.

  5. Hallelujah! by rsmith-mac · · Score: 1

    In all seriousness this is the best news I've heard all week. After having put up with Adobe's terrible Flash implementations on the Mac, I'm ecstatic that I won't have to put up with what would have been an even worse iPhone implementation.

    1. Re:Hallelujah! by alen · · Score: 2, Informative

      flash is not speedy on windows either, but the fan starts up on my laptop anytime i access flash content. it's like it's hard coded into the flash client to heat up the CPU and start up the fan

    2. Re:Hallelujah! by squiggleslash · · Score: 1

      You don't have to run it, you know.

      And those of us with any sense run Flashblock, so we can get Flash when we need it, and pretend it doesn't exist at all other times (though the need for tools like FB is somewhat sad. Why exactly should a plug-in run without my asking it to anyway?)

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:Hallelujah! by rsmith-mac · · Score: 1

      You don't have to run it, you know.

      On the Mac? Sure. On the iPhone however this would ultimately lead to a Flash plugin for Safari, at which point you'd be trapped on the animated, audible, CPU-eating hellhole that is the modern Internet without the ability to use Flashblock/AdBlock.

    4. Re:Hallelujah! by squiggleslash · · Score: 1

      You're saying that the alternative to Uncle Steve banning the Flash plug-in is him installing it on everyone's iPhones and forcing it to be switched on at all times?

      There is a happy medium you know.

      Although if "Uncle Steve" thinks like that and thinks everyone will somehow be forced to run Flash the moment it appears in the app-store, it would explain a lot. Not because it explains his logic for banning it, so much as it re-enforces the idea that the man has gone completely cuckoo.

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re:Hallelujah! by tepples · · Score: 4, Informative

      animated, audible, CPU-eating hellhole

      HTML5 authoring tools will bring this to your iPhone.

    6. Re:Hallelujah! by Skuld-Chan · · Score: 1

      I don't understand this - my laptop (2.2 ghz core 2 duo) seems to use around 15% of the cpu watching videos on hulu in HD. At work I tested it with a Dell Optiplex 745 (pizza box style pc) - same thing. Neither machine does the fan speed up or anything.

      Neither of these two machines are all that new - I think the 745 is a 4-5 year old pc.

    7. Re:Hallelujah! by Sulphur · · Score: 0, Offtopic

      If you turn off red and blue, then you get Green Flash.

    8. Re:Hallelujah! by Mordok-DestroyerOfWo · · Score: 2, Interesting

      I'm having trouble with this... This has nothing repeat NOTHING to do with running Flash on an iPhone/Pad. It has everything to do with Adobe building in the capability to compile an ActionScript project to an iWhatever binary. It is about restricting the tools that developers can use and basically locking them into the Apple ecosystem. If you could use one codeset to write an app for the iPhone/Android/WinMo/WebOS then how is the iPhone special? Now developers have to maintain multiple sets, and from an economic standpoint they'll code for the lowest hanging fruit, namely iPhone users who have already proven themselves to be a microtransaction loving force. It's about killing competition by making it harder to cross-develop.

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    9. Re:Hallelujah! by idontgno · · Score: 2, Funny

      without the ability to use Flashblock/AdBlock.

      No problem, just install Firefox.

      Oh, iPhone? never mind.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    10. Re:Hallelujah! by MBCook · · Score: 3, Informative

      Get a Macintosh.

      I have a MacBook Pro, 2.4 GHz, 2 GB of RAM. It's 2 years old, and doesn't support GPU help decoding video (it's a GeForce 8600M GT). Someone at my work was questioning why I think Flash is so evil, today I was able to show them. I watched three videos today. Let's compare the experiences.

      1. Video one was an MPEG-4 720p trailer for Super Mario Galaxy 2, played in QuickTime Player. When it ran, both of my cores were at 15-20% usage, playback was perfectly smooth.
      2. Video two was an MPEG-4 video played through an HTML5 demo (first demo on this page). According to the article, the video is played onto an HTML Canvas, which is then used to draw on another canvas which is displayed. This video, while smaller, took about 10% of one core and 40-50% of another on Safari, with little hit clicking on the video having it explode. The playback was nice and smooth.
      3. Video three was an old video on YouTube. It wasn't very big (maybe 360px high), and used 75-80% of both cores. Playing this causes my laptop to heat up and fans to kick on. It's pathetic.

      Now not all YouTube videos are that bad, for some reason that particular video was just really bad. Many small videos like that will only use 30-50% of both cores. Even smaller videos will have occasional hiccups where it will drop 2 frames. 480p videos will usually use up a good chunk of my CPU (~80%), and 720p videos can drop frames when a lot changes in the scene (like a pan). If I change from Flash to HTML5 video (MPEG4), 720p stuff plays back no problem. OK Go's recent video of a Rube Goldberg machine? My Mac can't play it reliably in Flash at 480p without dropping frames when a lot of action is going on.

      It's not just videos, although that's where I usually run into it. Flash sites with animation just suck down CPU, little games can really heat up my Mac. I think the problem is the way Flash displays things, but that's just a hunch.

      If you know anyone with a Mac (the older the better), go play around with Flash content. It's almost impressive how poorly it performs. Faster and faster Macs help cover it up, but that's no excuse. I'm pretty sure that I could have played Flash content through Parallels at the same or lower CPU usage, but I don't have Parallels installed anymore to test with.

      If Adobe spent any time optimizing Flash on OS X, people wouldn't hate it nearly as much. Apple would still hate it (Steve likes control), but people wouldn't have the "kill it now" attitude.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    11. Re:Hallelujah! by washu_k · · Score: 1

      While Flash does need a lot more optimization and is slow on all platforms, it is mainly Apple's fault it is so slow on OSX. No third party programs can us video acceleration on OSX. Only Quicktime and approved plugins can use hardware acceleration.

      Try running a video in VLC on Windows or Linux and then compare it to VLC on OSX. On OSX it will use a lot more CPU time than the other two. Not as bad as flash, but still way worse than on other OSes. Take a look at the VLC dev forms sometime and you'll see that hardware accel for third parties is impossible on OSX.

      Even third party Quicktime plugins can't use acceleration. Use perrian to add MKV support to quicktime and watch H.264 videos crawl. Repackage that same H.264 stream into a quicktime container and it plays fine.

    12. Re:Hallelujah! by Enderandrew · · Score: 3, Insightful

      Everytime someone complains that Flash is terrible on Linux, I have to remind people that Flash is just terrible on every platform.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    13. Re:Hallelujah! by MBCook · · Score: 1

      That's a red herring. See this post. That only effects H.264, and only on a handful of Macs (although it probably works on the new laptops Apple just released).

      But that doesn't explain my Mac (which lacks video decoding acceleration), non-H.264 video, non-video flash, etc.

      Why are you doing your own video decoding anyway? That's the point of QuickTime, that it does that stuff and optimizes it for you. It's the system component designed for playing media.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    14. Re:Hallelujah! by Anonymous Coward · · Score: 0

      http://developer.apple.com/technologies/mac/audio-and-video.html

      nothing stops 3rd party apps from using core services for this

    15. Re:Hallelujah! by Anonymous Coward · · Score: 0

      well that tends to suggests you are full of shit - flash runs fine on windows, always has done.

      now stop talking shit!

    16. Re:Hallelujah! by washu_k · · Score: 1

      No video acceleration on OSX means no video acceleration AT ALL. No H.264, no MPEG2, no overlays, nothing. Lack of overlay support is what kills performance even on older Macs. All video apps basically have to waste tonnes of CPU just manually moving the pixels around instead of the video card doing it. Overlay support has been around for over 20 years and is critical to smooth video playback but OSX doesn't allow anything to access it.

      As to why apps don't use Quicktime? Maybe because it sucks and even then doesn't work for non approved formats. See my point about perian above. Non official Quicktime plugins or formats don't get accel, even within the Quicktime framework. Since it doesn't work for everything that kind of defeats the point of using VLC in the first place.

      I'm not denying Flash sucks and could be made significantly faster. However, the lack of hardware acceleration on OSX just makes a bad situation much much worse.

    17. Re:Hallelujah! by betterunixthanunix · · Score: 1

      Why bother installing it then? You do not have to put up with it, you can just do what I do, and not use it.

      --
      Palm trees and 8
    18. Re:Hallelujah! by TrancePhreak · · Score: 1

      Try the same thing with Chrome. Safari sucks for plugins, just read about Google's response to help Adobe make it better. FireFox exhibits the same problems, but Chrome & IE actually seem to run plugins much more friendlier.

      --

      -]Phreak Out[-
    19. Re:Hallelujah! by shmlco · · Score: 2, Insightful

      "If you could use one codeset to write an app for the iPhone/Android/WinMo/WebOS then how is the iPhone special?"

      Precisely. It would have the same, boring, least-common-denominator apps as everything else. Further, Apple must now wait for Adobe to integrate changes into Flash to support new features and new hardware, assuming that Adobe ever gets around to doing so at all. And if the iPhone has new capabilities and the rest of the phones on the market do not, do you think Adobe is going to code them in just for Apple? And do so in a timely fashion?

      History has shown otherwise.

      It is, as you say, about competition, and about ensuring that Apple's products have well-designed, tightly-integrated applications, and that it DOESN'T have the same set of cookie-cutter apps running on every other commodity device out there.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    20. Re:Hallelujah! by MBCook · · Score: 1

      Safari on OS X, where it's native software and quite fast. I know it's not that great on Windows, but on OS X it performs excellently.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    21. Re:Hallelujah! by Anonymous Coward · · Score: 2, Insightful

      haha :)

      Humour aside, point me to an IDE that supports the design and development of HTML5-based interactive experiences, with a full tool-chain for designers and developers to import and manuipulate a huge range of content, code and debug applications and deploy on a wide range of devices.

      That's right - there aren't any. And, you can't expect the design community at large to build all of this amazing next-generation content and experiences inside a text editor in javascript. Some people can, sure, but not everyone's a programmer.

      Until alternative IDE's exist for these new emerging standards (yes, that's right, they're not even fully agreed standards yet), whether you're on the love it or hate it side of the Flash debate, it's not going anywhere that fast :)

    22. Re:Hallelujah! by Enderandrew · · Score: 0, Flamebait

      Flash is the number one cause of browser crash reports on both Mac and Windows. But because out of process plugins is somewhat of a new development, many people just blame the browser for Flash.

      Even when Flash isn't crashing, it eats up ridiculous resources for displaying video compared to the alternatives (Windows Media Player, Quicktime Player, pure HTML5, etc).

      I'd tell you to stop talking shit, but you're an AC troll.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    23. Re:Hallelujah! by Anonymous Coward · · Score: 0

      I have to remind people that Flash is just terrible on every platform.

      Indeed. You have to do this, not because it is true, but because it helps you feel better about yourself for choosing to use Linux.

    24. Re:Hallelujah! by Anonymous Coward · · Score: 0

      As bad a Flash is on older CPUs on Mac, QuickTime is just as bad older CPUs on Windows. Pretty much any video player that doesn't output to a video card accelerated renderer performs poorly without a beefy CPU.

      Video overlay output has been around since the dawn of AGP; it's a little old, but it *works*. Bonus if they could hook up with some modern technologies like VMR, DXVA, or Media Foundation. Of course that won't happen because Adobe is either lazy, incompetent, or strangled by middle-management, and Apple doesn't care about anything that doesn't run SteveOS.

    25. Re:Hallelujah! by Xyde · · Score: 1

      OK Go's recent video of a Rube Goldberg machine? My Mac can't play it reliably in Flash at 480p without dropping frames when a lot of action is going on.

      It's busy simulating the even more complicated Rube Goldberg machine that is Flash Player.

    26. Re:Hallelujah! by Anonymous Coward · · Score: 0

      If I can shed some light here, MacOSX doesn't expose any APIs Flash could use to accelerate its video playback.

      Support for Linux video acceleration is on the way, now that there seems to be a clear winner on video acceleration Linux APIs. Then Adobe will be able to point its fingertip at Apple and show why exactly Flash sucks on that platform.

      Anonymous Coward for obvious reasons.

    27. Re:Hallelujah! by drinkypoo · · Score: 1

      Everytime someone complains that Flash is terrible on Linux, I have to remind people that Flash is just terrible on every platform.

      Flash actually uses the GPU to decode H.264 video on Windows, though, so if you have a halfway-decent GPU the Flash Video experience is 23582305836 times better on Windows than on Linux. No, I didn't make that number up by mashing keys, honest, why do you ask? There have been rumors that Adobe will do this on Linux via VDPAU for years, with no results. This would actually be a good time for Adobe to implement Linux Flash Video acceleration, but not via VDPAU, but via whatever will work on OMAP chips. Then you could have accelerated H.264 flash video on Android, which would be an effective way for Adobe to fight Apple on the subject of Flash on phones.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:Hallelujah! by Enderandrew · · Score: 1

      I have a Radeon HD 5770. I tried the Windows beta of Flash that offloads rendering to the GPU, and I got all kinds of artifacts and video corruption. I had to roll back to the old Flash.

      My video card isn't running hot, and I never get artifacts when gaming with the card.

      So yeah, sure that is 23582305836 times better.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    29. Re:Hallelujah! by drinkypoo · · Score: 1

      I am at least 50% likely to be modded down for this but ATI can't code their way out of a nutsack. I have been flopping between AMD and nVidia since there's been a choice, and using AMD since before nVidia was a twinkle, and ATI has never repeat never been competent in the driver department. I had Mach32 PCI drivers causing Windows to fail back in the day, then I had Mach64 drivers doing the same thing. Even with all this said, AMD drivers are generally more stable on Windows, provided you never ever install that Catalyst Control Center abortion. More than once I've had windows blue-screen on boot reliable with that installed, but work "fine" (for some ATI-related value of "fine") with it removed, and having to use a third-party utility like powerstrip to tweak the finer settings of the video card. Every time I try ATI, figuring that surely the drivers will be good enough now, I am disappointed. The single exception has been my Gateway 11" "netbook" with Athlon 64 L110. It has some ATI R2xx GPU that is well-supported by the OSS driver, and it is rock solid under Karmic. Unfortunately, there's no power saving under Karmic (why is this CPU so poorly supported by AMD? I've lose some faith in their CPUs under Linux due to this) and Lucid takes a gigantic shit all over my GPU. I don't know whose fault it is; I'll log into it remotely and update it soon, perhaps with this new xorg patch that I just installed on my Acer netbook.

      My desktop is still on Karmic, for stability, and because I am concerned about my GTS 240 working on Lucid. It took a lot of trouble to get a driver working. nVidia does not appear to be very serious about the Linux drivers either. They continually deliver just enough driver to keep people buying their cards. I have a GTS 240 and support for it is weak at best, if it wasn't so similar to GTS 250 (mostly it's slower and has less pipelines) it probably wouldn't work at all because they don't give two shits about it. It had the best performance:watt ratio in nVidia cards at the time, which is why I bought it. EDID support lags an entire version behind the Windows driver. I could go on, but why bother, the point is, Linux drivers are inferior because less effort is put into them.

      I refuse to buy anything with ATI video until they've got some years of competence behind them. I'm tired of being frustrated. About one GPU in three in the last few years has been ATI and they've always let me down. nVidia also lets me down occasionally, but with ATI it's the law.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:Hallelujah! by Enderandrew · · Score: 1

      I bought ATI because they are working with the OSS community to improve the OSS drivers. They're providing hundreds of pages of technical documents and specs.

      Sadly, I've run into problems with video drivers with both ATI and Nvidia on both Windows and Linux. Either video drivers are notoriously difficult (more so than any other piece of hardware) or neither company can write good drivers.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    31. Re:Hallelujah! by TrancePhreak · · Score: 1

      Safari on OSX sure, but Safari on OSX with plugins (specifically flash) is not so terrific in my experience. Chrome handles it much better, possibly due to their recent desire to work together.

      --

      -]Phreak Out[-
  6. Hilarity by Jaysyn · · Score: 5, Interesting

    It would be very funny if Adobe, just for spite, decided to stop making it's high end graphic design products compatible with Apple hardware. And figured out a way to make them not work via virtualization on Apple hardware as well.

    I know, I know, they are publicly traded & would never cut off that revenue stream.

    --
    There is a war going on for your mind.
    1. Re:Hilarity by dunezone · · Score: 5, Funny

      Never would happen, but that doesn't stop them from putting extra CPU intensive Loops in the Apple builds of the software.

    2. Re:Hilarity by Anonymous Coward · · Score: 0

      They've already long failed to make proper Mac versions.

    3. Re:Hilarity by Anonymous Coward · · Score: 0

      I wonder about that. Macs are supposed to be easy to use, ditto Windows although arguably less so. But Adobe sells professional tools which are difficult to learn and even harder to master. Which would you rather ditch, the OS that's just there in the background, or the program that lets you bring food to the table? I'm not saying an Apple fan would ditch Apple, but they might move their work to PCs (perhaps keeping an iPad to goof off?).

      It might not be a very popular opinion but I think you should choose your tools first and then the platform that supports them rather than the other way around. In a somewhat related issue, when people argue about which console is better, my first thought is "Well, which console has the games you actually want to play?"

    4. Re:Hilarity by drewhk · · Score: 2, Insightful

      "All these people use Adobe software all the time as they're photographers videographers or graphic designers."

      It is even more funny, that many of these designers are designing Flash media.

    5. Re:Hilarity by painandgreed · · Score: 2, Insightful

      It would be very funny if Adobe, just for spite, decided to stop making it's high end graphic design products compatible with Apple hardware. And figured out a way to make them not work via virtualization on Apple hardware as well.

      It would probably work about as well as MS deciding not to develop IE for the Mac any more or Adobe's earlier decision to skip development of Premiere for the Mac. Apple would just buy some company and put out their own version that would not only work but work the way they wanted it to. Apple learned a long time ago to not compete with their own developers, but after that, they also learned that if the developers aren't their own any more, to just do it them selves. Kill your app for the Mac and if Apple decides that it is needed, they will just provide a replacement themselves. If photoshop ever disappears for the Mac, I bet there will be an Apple photo editing suite out fairly quickly. Photoshop has it good because there is no real competition. Apple already has the basics down and RAW editing in Aperture. it would take some work to add in filters, masks, cutting paths, etc, but I imagine they could probably do it.

    6. Re:Hilarity by Anonymous Coward · · Score: 0

      Every night before I go to bed I pray that Adobe will get so ticked off with Apple that they release Creative Suite for Linux.

    7. Re:Hilarity by Achromatic1978 · · Score: 4, Insightful
      I love how you mentioned Aperture and Final Cut, and forgot the three, three-and-a-half elephants in the room, InDesign, which is far and away pretty much the only page layout game in town, Illustrator, Flash (for many graphic designers are required to work extensively, if not exclusively, with Flash, whatever the average Slashdot geek might fume about)... oh, what was that other one you didn't mention... oh yeah...

      Photoshop.

      Yeah, if there was no Photoshop for Mac, millions of designers would ditch the foremost image edit suite in the world for what, exactly? Or would they ditch Mac? "Adobe screwed", indeed... *eyeroll*

    8. Re:Hilarity by whisper_jeff · · Score: 1, Interesting

      Exactly. Look no further than iWork. Microsoft made noise about ceasing Mac development for Office and suddenly Apple had a text editing, spreadsheet, and presentation software suite available. Adobe may think that Apple needs them more than Adobe needs Apple but that's a game of chicken that Adobe would do well to not play. Apple's stared in the face of significantly, dramatically larger software developers than Adobe and didn't flinch...

      And, as someone who's used Final Cut (Apple's answer to Adobe turning their back on Premiere), allow me to say that Apple can and will make a damn fine program when forced to do so. I'd actually _love_ to see them put together a graphics suite, in fact...

    9. Re:Hilarity by Anonymous Coward · · Score: 0

      It would be even funnier if they released them for Linux so those of us on Macs could have a better choice that isn't Windows.

    10. Re:Hilarity by kdogg73 · · Score: 0

      Apple's cash reserves ($41.7B) covers Adobe's market cap (18.38B). If Apple had to, they would buy Adobe with a checkbook. Besides, last I heard, 60% of Adobe's revenue is from Mac OS software. That would be a big plug to pull out of spite.

      --
      Let's face it, most of us are scoffers. But moments before zero hour, it does not pay to take chances.
    11. Re:Hilarity by Anonymous Coward · · Score: 0

      I don't think you really known the depth of Photoshop as a high end tool. It's somewhat more than scrap booking your digital photos.

    12. Re:Hilarity by Anonymous Coward · · Score: 0

      GIMP ;)

    13. Re:Hilarity by Anonymous Coward · · Score: 0

      That's what got them into trouble with Apple in the first place.

    14. Re:Hilarity by Anonymous Coward · · Score: 0

      As a photographer, Aperture and Lightroom are both trainwrecks in terms of workflow. As a former designer, QuarkX is dead; InDesign rules the land. Photoshop is king, from ophthalmologist office to Pixar studios. I'd sooner ditch the OS than Adobe suite. If there was a decent Photoshop replacement out there, I'd switch. Unfortunately, GIMP doesn't offer much support in print publishing and Pantone profiling (yes, I do need it for work).

    15. Re:Hilarity by drewhk · · Score: 1

      Now that would be some amazing turn of events!!

    16. Re:Hilarity by Anonymous Coward · · Score: 0

      Never would happen, but that doesn't stop them from putting extra CPU intensive Loops in the Apple builds of the software.

      I'm pretty sure they do already.

    17. Re:Hilarity by AmberBlackCat · · Score: 1

      I don't think it would be hard for Apple to make a good competitor for Photoshop, especially if it were the only option available for a Mac. Consider how Final Cut Pro compares to Premiere. Although I haven't used the Mac versions, I personally think if they are similar to the Windows versions then the biggest loss there would be Dreamweaver.

    18. Re:Hilarity by Altus · · Score: 1

      Hell, Apple might very well have the clout and cash to buy adobe out right if they wanted to. I don't think they would want to, but they might very well be able to.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    19. Re:Hilarity by Altus · · Score: 1

      Given my familiarity with Adobe and their development practices, I have to say, I don't think you want this as much as you think you do :-).

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    20. Re:Hilarity by Anonymous Coward · · Score: 0

      It would be very funny if Adobe, just for spite, decided to stop making it's high end graphic design products compatible with Apple hardware. And figured out a way to make them not work via virtualization on Apple hardware as well.

      I know, I know, they are publicly traded & would never cut off that revenue stream.

      If they did it 20 years ago there would be no Apple company today.

    21. Re:Hilarity by Chyeld · · Score: 1

      Apple might be able to pull a PDF viewer/writer out of their ass, but I seriously doubt they'd be able to do squat about replacing Photoshop in any sort of meaningful way. The best they'd be able to come up with is to steal Gimp's code and attempt to morph that.

    22. Re:Hilarity by attentat · · Score: 1

      Corel Suite FTW! And by 'W' I mean 'L.'

    23. Re:Hilarity by ADRA · · Score: 1

      Executives at Adobe could make the case that by depreciating the value of Apple PC's & laptops would erode the value of Apple's mobiles devices which is highly likely. Eroding the value of Apple mobile devices means that there is a potentially larger market for any other platform which 'will' most likely run flash. Having the choice of developing for flash, ObjectiveC, Java, C, etc... most existing Flash developers would continue to use Flash in their mobility offerings if they find ObjectiveC as a less enticing option. Ultimately it means that Adobe remains in the mobile development platform game.

      The personal computing market is just so screwed up right now that we're left with:
      1. The PC application development market is stagnating
      2. Device-centric application development which makes 'WORM' development less and less likely
      3. Web based development continues to be the only somewhat reliable Run-On-Any platform
      4. More and more software shops are more likely to sell you a platform than a product
      5. Mobile providers have almost entirely lost control over what runs on phones running on their networks (Yay for this one)
      6. The rise in Device-centric development is causing less and less choice in terms of application development. If you look at PC's, there are tons of platforms and languages to choose from. Apple has one platform / language. Microsoft has a few incompatible platforms with a few(?) languages supported. Nokia... Google... etc... etc...

      --
      Bye!
    24. Re:Hilarity by neuroklinik · · Score: 0

      The best they'd be able to come up with is to steal Gimp's code and attempt to morph that.

      GIMP is open source, covered by the GPL. How, exactly, would it be stealing for Apple to use the GIMP codebase?

    25. Re:Hilarity by Achromatic1978 · · Score: 1
      Yeah, because news of Apple attempting to buy Adobe outright would do absolutely nothing to Adobe's stock price...

      Oh wait.

      And I can see absolutely every investor, institutional or otherwise, being hap-hap-happy about a company pissing away a huge percentage of it's liquidity on the acquisition of a much smaller adjunct.

      And this just in, newsflash: someone else who thinks that "market cap" is the be-all and end-all of "company value", rather than just equity value.

      Sick of the Apple / Google / MSFT fanboys who say "Oh, we could just buy them tomorrow with our checkbook". Witness MSFT and Yahoo, for one recent example.

    26. Re:Hilarity by Anonymous Coward · · Score: 0

      Thanks for that whisper_jeff, always nice to see the foremost apple troll making a contribution!!!!

      And what a surprise, you don't know what you're talking about, again!

      the chances of photoshop, dreamweaver, indesign and illustrator being replaced by apple software is about as likely as you taking an objective stance on a story that involves apple!

    27. Re:Hilarity by slimjim8094 · · Score: 4, Funny

      Which, considering most of the complaints against Gimp are about its user interface, sounds right up Apple's alley.

      But when has Apple ever taken an open-source project, cleaned it up with bugfixes and lots of other improvements, and put a proprietary wrapper around it for ease-of-use?

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    28. Re:Hilarity by DdJ · · Score: 1

      I know, I know, they are publicly traded & would never cut off that revenue stream.

      Forget any consideration of whether or not they'd cut off their revenue stream.

      Go to finance.google.com and do some research on Adobe and Apple.

      Do you see that Adobe's market cap is less than $19 billion?

      Do you know that Apple has a "war chest" of over $40 billion sitting around?

      Basically, Apple could outright buy a controlling interest in Adobe for less than 1/4th of the cash they have in reserve. Less than 25% of the pile of money Apple is just sitting on could buy 51% of Adobe's stock.

      If Adobe made a move like you suggest, and if Apple believed there was the remotest chance they'd be harmed by it... come on, what do you really think would happen?

      Adobe has absolutely no power here beyond rhetoric, publicity, propaganda, whatever you'd like to call it. Now, that power can be very strong, if they use it wisely. Let's see if they do.

    29. Re:Hilarity by whisper_jeff · · Score: 1

      Introduce yourself to Final Cut Pro. Premiere, replaced.

    30. Re:Hilarity by mzs · · Score: 1

      What if they tripled the Apple software prices and used that revenue to fund the development for Linux versions.

    31. Re:Hilarity by 0100010001010011 · · Score: 1

      Who's to say that Apple couldn't step up to the plate with a Photoshop alternative? Prior to Final Cut Pro, another video editing suite was unthinkable. FCP now has around 50% of the market, over all (PC and Mac)

    32. Re:Hilarity by Anonymous Coward · · Score: 0

      or keep their current version? Lots of people using Quark did that. Then another company (ironically Adobe), came up with a different solution that practically ate Quark's lunch. Quark was the *the* defacto standard for the longest time, too.

    33. Re:Hilarity by painandgreed · · Score: 1

      Sure, because making a photo manipulation software to compete with Photoshop would be so much harder than developing film manipulation software like they did to steal the throne away from Premiere. At worst, they'd just buy some other company that had a good product and make it their own. Of course, that's what Adobe does also considering that Pagemaker, Framemaker, Dreamweaver, and Flash were all simply purchased from other companies and not developed in house at Adobe. In fact, Adobe has a bit of a habit of buying stuff and then sitting around on it doing nothing expecting their current domination in the market to carry them past all competition in the future.

    34. Re:Hilarity by Dog-Cow · · Score: 1

      There would also be no Adobe. 20 years ago you had no viable GUI-driven PC except the Mac.

    35. Re:Hilarity by ColdWetDog · · Score: 1

      Your comment about iWork is interesting. It isn't a replacement for Microsoft Office. It's a replacement for Microsoft Works. It is a low end, low featured, shiny set of programs. Keynote is the only program that holds itself up to the competition - Pages and Numbers are just weak (albeit pretty).

      Probably OK for a home business level of 'work' but rather falls down when you try to do anything serious.

      Really, Apple has had quite a lot of problems with their 'pro' software. Slow to update, buggy, poorly documented. Just like everyone else. I think they keep the Unicorns out of the Applications area.

      --
      Faster! Faster! Faster would be better!
    36. Re:Hilarity by znu · · Score: 1

      It would be very funny if Adobe, just for spite, decided to stop making it's high end graphic design products compatible with Apple hardware. And figured out a way to make them not work via virtualization on Apple hardware as well.

      Adobe has had delusions of being a serious platform vendor ever since they merged with Macromedia and got ahold of Flash, but Creative Suite is still most of Adobe's revenue, and a majority of Creative Suite sales are still Mac based. I've seen numbers as high as 75% (see end of article).

      So, yeah, abandoning Mac support, for Adobe, would be about like abandoning Windows support for vendors in most other markets.

      --
      This space unintentionally left unblank.
    37. Re:Hilarity by sextoynazi · · Score: 1

      Just like Flash :(

    38. Re:Hilarity by AVryhof · · Score: 1

      But when has Apple ever taken an open-source project, cleaned it up with bugfixes and lots of other improvements, and put a proprietary wrapper around it for ease-of-use?

      Samba? Webkit? CUPS?

      I wish there was a version of Gimp that had the interface cleaned up. I've tried and tried and just can't seem to get the hang of it....which is a shame because I really want to use it.

      I don't do print production, just web development so CMYK doesn't matter to me....but I want things like Vector masks and shapes. I want to be able to make that web graphic any size without artifacting or jagged edges.

    39. Re:Hilarity by AVryhof · · Score: 2, Interesting

      If Adobe saw the potential in Linux, they could truly be scary.

      Imagine an Ubuntu-based distro with Gnome + AWM + a nice window theme and an optimized version of Bridge as the file manager.

      Sell this all pre-configured as a complete solution that can work on your current Mac or PC out of the box, no additional software needed....or hardware upgrades to buy.

      Then imagine Adobe releasing this and realizing that they can also sell white-box hardware with well-supported Nvidia or ATI Video cards, Plenty of memory + HD and high quality input devices... and their Suite pre-installed, and a lot of designers would snap them right up just to not have to deal with all of the installing and configuring.

      This all being in addition to their current offerings, but ultimately being less of a hassle for the designer who doesn't care about what it's running on as long as it gets the job done well.

    40. Re:Hilarity by alexo · · Score: 3, Funny

      But when has Apple ever taken an open-source project, cleaned it up with bugfixes and lots of other improvements, and put a proprietary wrapper around it for ease-of-use?

      Samba? Webkit? CUPS?

      iWhoosh...

    41. Re:Hilarity by Paradise+Pete · · Score: 1

      Apple would just buy some company and put out their own version that would not only work but work the way they wanted it to.

      Not just *some* company. Adobe's worth about $18B today. Considering that the announcement would cause Adobe stock to drop in half, then Apple would just haul out one of its Big Bags o' Cash and buy the real thing.

    42. Re:Hilarity by Paradise+Pete · · Score: 1

      Yeah, because news of Apple attempting to buy Adobe outright would do absolutely nothing to Adobe's stock price...

      Sure, it would double it. But then it would have already been cut in half by Adobe's announcement, so they get it for the same price.

    43. Re:Hilarity by prockcore · · Score: 1

      Yeah, but they had to buy FCP.. and it was developed by the lead developer of Premiere.

    44. Re:Hilarity by prockcore · · Score: 1

      Consider that Final Cut Pro wasn't created by Apple. It was created by the same guy who made Premiere. Apple bought it from Macromedia.

    45. Re:Hilarity by c_forq · · Score: 1

      And they have a giant pile of cash sitting around. Seriously F'ing giant. There is also the option they could grab Gimp or Krita and clean up the interface (like they did with BSD, Webkit, CUPS, etc, etc, etc).

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    46. Re:Hilarity by Anonymous Coward · · Score: 0

      that scenario would single handedly make every open source software user in the world simultaneous have parades in the streets and pinch themselves to check if they are dreaming if apple would take gimp from boondogle to useful
      (gimp is gpl so they would have to merge back any changes, just like webkit, cups, and zeroconf)

      and the creative software world would blow a gasket as they couldn't decide between apple or adobe
      adobe would be royally fucked if apple pulled that.

    47. Re:Hilarity by ericthughes · · Score: 1

      Maybe Adobe would not consider stopping their support for Apple platforms but they could introduce features in the Windows platform before Apple. Maybe even let Apple languish for a time before updating the Apple platform apps. Adobe would not be cutting off anything just getting even a bit and maybe moving some market share to another platform. It's a thought.

    48. Re:Hilarity by Bing+Tsher+E · · Score: 1

      iWorks is just essentially an updated replacement for Claris Works. Though there are people here probably not old enough to have even heard of it, apparently.

      Apple has had a 'works' type suite for light-duty word processing and spreadsheet use as long as Microsoft has.

    49. Re:Hilarity by Bing+Tsher+E · · Score: 1

      like they did with BSD

      Huh? Apple simply adopted the BSD userland whole-cloth. They didn't prettify it or change it. They had a shitpile single-tasking MacOS and when they finally gave up on writing a new one of their own (after spending countless millions of dollars trying,) they adopted one of the Freenixes instead and began piling their Shiney Stuff on top of it.

    50. Re:Hilarity by Bing+Tsher+E · · Score: 1

      20 years ago you had no viable GUI-driven PC except the Mac.

      Twenty years ago Apple was busy leveraging their legal muscle to prevent the viable non-Apple GUI-driven PCs from succeeding. Don't kid yourself. They lawyered away that problem, it wasn't a move of technical finesse.

    51. Re:Hilarity by Rectal+Prolapse · · Score: 1

      Amiga?

    52. Re:Hilarity by exomondo · · Score: 1

      And they have a giant pile of cash sitting around. Seriously F'ing giant. There is also the option they could grab Gimp or Krita and clean up the interface (like they did with BSD, Webkit, CUPS, etc, etc, etc).

      Since GIMP is GPL'd Apple would really have to buy it if they were to create their own closed version, and I doubt it would be for sale, it isn't the same as BSD (since that's under the BSD license) but would be like CUPS (which they bought) and webkit is open source.

    53. Re:Hilarity by MidnightBrewer · · Score: 1

      Apple's publicly traded, too, but that hasn't stopped them. The thing is, Adobe has jerked Apple around for years, *especially* where the Flash player is concerned. It's slower and buggier on Macs, and Adobe shows little incentive in improving the situation. Couple that with the fact that there have been times in the past where Adobe has stopped development on the Mac at times where they felt like it just wasn't worth the revenue anymore (Premiere), and I have little sympathy left over for them.

      As many people have pointed out, Apple is preventing Adobe from creating some de facto pseudo-programming standard on the iPhone and iPad that both drags the platform down in quality and also locks Apple into having to wait for Adobe's permission to update their own platform. Adobe has already screwed their Mac users over several times in the past by failing to support OSX releases, and when they do get around to fixing the problem, it's often been a paid upgrade to the tune of hundreds, if not thousands, of dollars. As an Adobe customer, even I don't like them. They've got a long row to hoe before they'll get any sympathy from their own customer base, let alone Apple.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    54. Re:Hilarity by Anonymous Coward · · Score: 0

      There would also be no Adobe. 20 years ago you had no viable GUI-driven PC except the Mac.

      This distortion field is starting to make me feel nauseous. 20 years ago was 1990, as far as I can remember everything was GUI, Desqview, XWindows, MS Windows, DR GEM, maybe even OS/2

    55. Re:Hilarity by Anonymous Coward · · Score: 0

      Introduce yourself to steve jobs cock, whisper jeff, and take it right up the pooper you rotten little shill!

    56. Re:Hilarity by Anonymous Coward · · Score: 0

      Err.. one of the biggest selling point of Apple desktops is that they're THE PHOTOSHOP BOX. YMMV but I actually don't know many Mac users who aren't Mac users PRECISELY because of InDesign, Illustrator, Fireworks and especially Photoshop. The only other significant selling point for owning a Mac are audio and video apps but this I beleive is quite a smaller user base (and there are way more Cubase people than Logic people for example). Most people who just want "a computer" simply go for a Windows box.

      Then again, desktop Mac might not be, strategically speaking, an important ground to fight for in the future.

      Still, IMHO Apple is in no way in a posotion of power, rather it's in a position of "lost it's way". It gained some ground on mobile market due to clever marketing tactics but this, HTC suit and other similar actions might easily undo what that clever marketing does, since they make the information about Apple not being the only choice or the obvious choice bubble up, and put Apple in a not so shiny light in the eyes of consumers at general, not just geeks.

    57. Re:Hilarity by Anonymous Coward · · Score: 0

      Lock of CMYK is the biggest complaint. If the program's useless, no one really cares about your UI.

    58. Re:Hilarity by drinkypoo · · Score: 1

      Who's to say that Apple couldn't step up to the plate with a Photoshop alternative?

      If it doesn't support the released body of Photoshop plug-ins, then I'll say it, if you like.

      On Windows, I can run [some] Plug-Ins literally from the Windows 3.1 w/Win32s and NT 3.51 days on Windows XP, and probably later versions too, though I haven't tried. But even on OSX there's years' worth of plug-ins that you have to support. If you could use psplugs in GIMP then [most] Linux users would stop warezing Photoshop.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    59. Re:Hilarity by Anonymous Coward · · Score: 0

      Actually there was an article on Adobe's blog that said they have no plans to remove support for Apple software. That would be doing the exact same thing as Apple is doing by taking their ball and going home w.r.t. to iphone development language clause.

    60. Re:Hilarity by illumin8 · · Score: 1

      Yeah, if there was no Photoshop for Mac, millions of designers would ditch the foremost image edit suite in the world for what, exactly? Or would they ditch Mac? "Adobe screwed", indeed... *eyeroll*

      Actually, I know a lot of designers, and trust me, if Adobe stopped making Photoshop for Mac, they would not abandon Mac for Windows. They love their Macs. In fact, many I know were still using System 9 for years because Adobe refused to port Photoshop to OS X.

      Hey, if you're a working designer and you have to get work out the door on a weekly basis, you don't have time to go buy a Windows 7 PC, learn an entire new workflow, and try to get up and running on a completely new system. You use what works, and if your System 9 software and workflow is working now, why wouldn't it keep working 3 years from now?

      The only people I know that wouldn't do that aren't really using their Macs for a paycheck. They're tech geeks that use Macs as computers first, and graphics editors second. The professional designers I know use their Macs as tools first, and computers second. They could care less if they have to browse the web using IE 5.5 on System 9, arguably the worst browser/OS combination in the world. Sure, it might be painful, but you know what's more painful? Explaining to that magazine that expected a layout for a print run that you can't meet their deadline and have to pass on the several thousand dollar paycheck because you couldn't figure out how to do something in Windows 7 that you used to be able to do on your old Mac.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    61. Re:Hilarity by RazorSharp · · Score: 1

      They don't have to buy GIMP. That code is free. Add some features, clean up the interface, slap an Apple logo on it and it's a viable competitor.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    62. Re:Hilarity by Achromatic1978 · · Score: 1

      A viable open-source competitor, since Apple would have to release the source code to the world.... don't see that happening, do you?

    63. Re:Hilarity by indi0144 · · Score: 1

      May raptor jesus listen to you!

      In the future I foresee your idea or/and something a guy posted above: a full design suite from Apple leaving Windows as it is right now. Since design workflow it's so different compared to other industries I really don't know why they (Adobe and Apple) haven't done something like this already.

      I really hope for the Linux solution, If only Adobe would care.

    64. Re:Hilarity by Anonymous Coward · · Score: 0

      I think the designers would just continue using current versions. But that's the danger of proprietary software. One could've forked it and continued developing for the Mac. They could do something like that if they weren't "designers" with few programming skills.

    65. Re:Hilarity by jam244 · · Score: 1

      I know hundreds of people who've switched from PC

      Hundreds? And you know them? Awesome. Now name them. All 200+ of them.

  7. Title by Anonymous Coward · · Score: 1, Informative

    I think the title should reflect the article and contain "flash development". It is slightly misleading.

  8. I hope by expert464 · · Score: 2, Funny

    I hope Apple is starting to develop their own image editing software.... ..just sayin'

    1. Re:I hope by alen · · Score: 1

      actually the latest rumor is that Apple is going to buy AMD

    2. Re:I hope by billcopc · · Score: 1

      Great, so the cost of a Mac will be cut in half, from not using those horribly cost-prohibitive Xeon chipsets and processors ?

      Or would it go up, because you need three AMD chips to match one Intel's performance ?

      --
      -Billco, Fnarg.com
    3. Re:I hope by drewhk · · Score: 1

      *shivers*

    4. Re:I hope by Anonymous Coward · · Score: 0

      They would cost the same with apple pickpocketing the difference.

    5. Re:I hope by Amouth · · Score: 2, Informative
      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  9. Pretty amusing, actually. by Beelzebud · · Score: 5, Funny

    Seeing one closed off, 'play by our rules or gtfo' company, whining about another closed off 'play by our rules or gtfo' company is golden.

    1. Re:Pretty amusing, actually. by eldavojohn · · Score: 1

      Seeing one closed off, 'play by our rules or gtfo' company, whining about another closed off 'play by our rules or gtfo' company is golden.

      Right, and my personal take is that they both offer very seksi very clean UIs and user experiences. It's probably a pissing match between two companies that are concerned about the being the one who controls the de facto look and feel. Because when you're in control of that situation, you're situated to make a handsome profit. And when you have a proprietary product under the well executed marketing guise of being open then you get to decide who lives and who dies on your platform.

      --
      My work here is dung.
    2. Re:Pretty amusing, actually. by MobyDisk · · Score: 1

      Okay, I'll bite. In what way is Adobe a "play by our rules or gtfo" company?

    3. Re:Pretty amusing, actually. by Anonymous Coward · · Score: 0

      Flash is a proprietary format, and PDF was until about a year before the relevant patents run out, when they *generously* decided they'd make it an open standard

    4. Re:Pretty amusing, actually. by mc9j9 · · Score: 2, Insightful

      What a wonderful world in 2010 where we all love a company that makes proprietary applications running on a proprietary operating system tightly bound to proprietary hardware telling us we can't run any other software that doesn't play by the rules of the master. Makes me miss the days of IBM, at least back then we all knew what was really going on.

    5. Re:Pretty amusing, actually. by tecnico.hitos · · Score: 1

      I don't see what is so amusing. The ones who are actually being hurt are the developers.

      --
      The good, the evil and the vacuum tubes.
    6. Re:Pretty amusing, actually. by MobyDisk · · Score: 1

      PDF was until about a year before the relevant patents run out,

      [citation required]. I can't find anything that says any PDF patents are near expiring. I've used free PDF viewers since the late 90's, so the format has been known for a long time.

      Flash is a proprietary format

      Please define proprietary as you see it. There are multiple authoring tools for Flash, and multiple players for it. For example: most AAA games today use Flash for their UI, and probably ScaleForm as the player.

      Compare that with Apple. I can't think of any other hardware that runs Apple's OS. They sue everyone who tries. I can't think of any other OS's that run on the iPhone... and they now only allow Apple's languages - even if a 3rd-party tool compiles to one of those languages.

      So Apple is proprietary, not Adobe.

  10. Adobe has invoked the anger of Father Steve by elrous0 · · Score: 3, Insightful

    They must be banished from the compound and no believer may ever speak with them again.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Adobe has invoked the anger of Father Steve by Yahma · · Score: 1

      They must be banished from the compound and no believer may ever speak with them again.

      Father Steve, you have spoken your wish. We shall obey..

    2. Re:Adobe has invoked the anger of Father Steve by drewhk · · Score: 1

      "Father Steve, you have spoken your wish. We shall obey.."

      Because We Love Our Jobs!

  11. Objective C? by Anonymous Coward · · Score: 0

    Whats objective C? Why would I care? Is it another dumbed down programming language?

    1. Re:Objective C? by Anonymous Coward · · Score: 0

      Whats objective C? Why would I care? Is it another dumbed down programming language?

      If you have to ask then you probably wouldn't be able to code in it anyway.

      Objective as in Objects
      C as in the 'C' programming language (you know, the one that's just a little bit harder than HTML?)

    2. Re:Objective C? by squiggleslash · · Score: 3, Funny

      It's a rival to Fair and Balanced C. In both languages, you give both sides (C, some half-assed SmallTalk implementation) equal time, regardless of which is actually any good.

      Fair and Balanced C is the version that includes Geraldo Rivera's implementation of Python.

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:Objective C? by billcopc · · Score: 2, Funny

      Sort of. It's a kinda goofy dialect of C with objects tacked on. They borrow some Smalltalk idioms and pepper the mixture with a generous helping of unnecessary brackets and parentheses.

      Personally, I think C++ is just as messy so I call it a draw.

      --
      -Billco, Fnarg.com
    4. Re:Objective C? by joh · · Score: 1

      It's basically good old K&R C with a bit of Smalltalk-inspired object syntax on top of it. It is not as much as dumbed down as rather not dumbed up.

    5. Re:Objective C? by Anonymous Coward · · Score: 0

      Ooooohhh! Aren't WE awesome!

    6. Re:Objective C? by Ungrounded+Lightning · · Score: 1

      It's a kinda goofy dialect of C with objects tacked on. They borrow some Smalltalk idioms and pepper the mixture with a generous helping of unnecessary brackets and parentheses.

      That's fair.

      It's one of the two attempts to do an object-oriented programming extension to C that succeed well enough to go mainstream. I think it actually predates C++ slightly.

      It's heavily influenced by Smalltalk and gets wrong, the Smalltalk way, some stuff that C++ gets right. (In particular: derived class methods override the base class versions of member functions even during construction - blowing up your debugging of the base class constructors. In C++ you don't get the derived-class version until you're up to the derived class constructor. If only C++ had been been consistent during the construction (and destruction) of derived class member variables of object types... B-( ) It also has some useful features C++ does not.

      Jobs used Objective C for the Next and its NextStep OS. These days it's mainly used with Mac OSX (particularly: the Cocoa API) and the iPhone.

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    7. Re:Objective C? by shutdown+-p+now · · Score: 1

      If only C++ had been been consistent during the construction (and destruction) of derived class member variables of object types...

      What do you mean? All objects in C++ have the same construction sequence rules, whether they're auto or static variables, created on heap via "new", or are fields of another object.

    8. Re:Objective C? by shutdown+-p+now · · Score: 1

      Whats objective C? Why would I care? Is it another dumbed down programming language?

      It's an attempt to combine C and Smalltalk syntax and semantics in such a way that people coming from either background hate at least half of the language, because it is completely alien to the other half.

      I mean, didn't you ever dream of a dynamically typed language with pointer arithmetic?

      ~

    9. Re:Objective C? by Anonymous Coward · · Score: 0

      Hah! Does Obj-C have templates? Template specializations? Partial template specializations? Template-parameter templates? Compile-time assertions? Generic metaprogramming?
      How about operator overloading? Functors? Hacked-in lambda abstractions?
      Did the Obj-C revision of the DECADE lose their main features because the only person to fully understand them was the original inventor of the language? (What is "concepts" in C++0x, Alex?)
      A draw is simply inconceivable, C++ is *orders of magnitude* messier than Objective C, messier than most things out there short of INTERCAL of befunge! "Unnecessary brackets and parenthesis ..." Amateurs! ;-)

    10. Re:Objective C? by Ungrounded+Lightning · · Score: 1

      If only C++ had been been consistent during the construction (and destruction) of derived class member variables of object types...

      What do you mean? All objects in C++ have the same construction sequence rules, whether they're auto or static variables, created on heap via "new", or are fields of another object.

      The issue is what happens if a base class constructor exports the "this" pointer and the constructor of a member variable of the derived class (or a function called from the argument to an initializer) does something that causes that pointer to be used to call a virtual function that is overridden in the derived class. Does it get the base or derived version of the member function? (Similarly going down the destruction hierarchy when a member object's destructor causes a virtual function of the partially-destroyed instance to be called.)

      I maintain that during the initialization of the member variables, like that of the base class, the result should be the BASE class version of the overridden function. Member variables and the base class(es) are peers for this purpose. Before the constructor is entered, attempting to use the derived class version means using functionality whose support has not yet been initialized - leading to error. Once you're in the constructor the derived class version of the function and the constructor can interact to handle any issues about what's initialized and what's not. So the switch of what version of the virtual functions that would be called should occur as the step IMMEDIATELY BEFORE the execution of the first user-written statement of the constructor body. (For instance, in a virtual-function-table implementation of the code generator, such as cfront, the storage of the virtual function pointer(s) should occur as the last step before executing the first constructor body statement.)

      The same issue occurs in reverse on the destructor: Immediately after the last statement of the destructor and before the destruction of the members, the class should shift to the base class versions of the virtual member functions.

      This was not an academic issue. Back before the first ANSI standard (when "catch" and "throw" were merely reserved words) a company I worked with attempted to write a hypertext database server using C++. We did our own exception handling and garbage collection for memory management, both of which were badly hosed by the lack of this virtual-function timing semantics. For example: The garbage collector used "smart pointer" member variables, with virtual functions enumerating them and a preprocessor to fill in the virtual function guts for a given level of each class. Much of the work of a class instance occurred during its construction, and a given class might have many members that were also classes - and might allocate and construct a lot of other objects, provoking garbage collection to salvage memory. If the garbage collector got the derived-class version of the member funciton it would follow uninitialized pointers full of heap junk, resulting in total havoc. (Similar havoc could occur with exceptions thrown from constructors, resulting in destructors on unconstructed objects being called.) To avoid this we had to refrain from using member objects with any significant construction/destruction behavior: Instead we used ONLY smartpointers (which could be safely initialized to NULL without provoking garbage collection or exceptions), then allocate the "members" on the heap and point the smart pointers to them during construction. This turned classes that should have been a single heap object into a Smalltalk-style web of separately allocated heap objects strung together by pointers - vastly bloating the memory allocation and garbage collection overhead.

      With a "right" and "wrong" way to do the virtual function selection on both construction and destruction, there are four ways total to do it - one right and three "wrong". I examined the availabl

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    11. Re:Objective C? by Anonymous Coward · · Score: 0

      [quote]IMHO this is where C++ jumped the shark.[/quote]

      If you had blamed your problems on Ronald Reagan you would have got +5 Insightful.

      Instead your interesting peak into history just gets a +2 Meh.

  12. Does anyone care about Flash on the iPhone? by jmcbain · · Score: 1, Troll

    Apple just posted a 90% year-over-year profit increase in their best non-Christmas quarter ever. iPhone sales increased 130% year-over-year. AAPL stock price reached an all-time high today. Of course, these amazing results are without Flash on the iPhone. People (including myself) are enjoying native apps which were written in Objective-C. I don't think any consumer cares about seeing Flash on the iPhone anymore.

    1. Re:Does anyone care about Flash on the iPhone? by Anonymous Coward · · Score: 0

      From what I've read here at Slashdot everything you list is due to the absolute fact that most people are stupid.

      Of course that isn't correct and many people who are plenty intelligent have heard Sladhdot's arguments and are showing, by voting with dollars, that they do not care much at all about software freedom, or walled gardens, or catherdrals or bazaars, or Flash.

    2. Re:Does anyone care about Flash on the iPhone? by balbus000 · · Score: 4, Insightful

      Exactly.

      People don't care about Flash, and they don't care about an open app store. The iPhone does what they want it to do.

      I don't care that I had to mod my original X-Box so that I could run XBMC, watch DVDs without buying the remote, or backup my games to run off the harddrive. At the time of the purchase, I was aware of the features (and limitations) of what I was buying. I have an iPhone and don't want an Android. I use the web browser to look up things randomly, IMDB movies, listen to Pandora, etc. What am I missing out on? If I need anything else, I have a perfectly capable desktop and laptop.

      I'm not trying to flame, can someone answer: What kind of apps do you use on the Android that aren't available on the iPhone, but are so important that you have to use them immediately, and can't wait until you're back on a desktop/laptop? (But of course if you can answer that question, then buy an Android, ignore the iPhone and move on)

    3. Re:Does anyone care about Flash on the iPhone? by _Sprocket_ · · Score: 1

      I'm not trying to flame, can someone answer: What kind of apps do you use on the Android that aren't available on the iPhone, but are so important that you have to use them immediately, and can't wait until you're back on a desktop/laptop? (But of course if you can answer that question, then buy an Android, ignore the iPhone and move on)

      I can't answer your question because I've ignored the iPhone, bought an Android, and moved on.

    4. Re:Does anyone care about Flash on the iPhone? by socsoc · · Score: 1

      I don't understand the troll mod, but I agree with your sentiment. Everyone I know with an iPhone knows it doesn't do Flash and couldn't care less.

    5. Re:Does anyone care about Flash on the iPhone? by e2d2 · · Score: 1

      Just gonna state the obvious - if no one cared about flash on the iphone this wouldn't be a news article and there would be no hub bub.. bub.

      Not that I care, phones are fucking toys. Real men play with whole data centers.

    6. Re:Does anyone care about Flash on the iPhone? by balbus000 · · Score: 1

      Why did this get modded up? I asked a legitimate question, which you are just blowing off. I bought my iPhone before the Android was out, so that was not an option. I just can't think of a reason why I would switch. Maybe when my contract is up, but then just for the novelty. I want to know from the Slashdot community, is there a better reason?

    7. Re:Does anyone care about Flash on the iPhone? by bdenton42 · · Score: 1

      People don't care about Flash, and they don't care about an open app store. The iPhone does what they want it to do.

      People do care but most just see that it doesn't work and write it off as a 'phone' thing and move on.

      Flash doesn't work on my 3G RAZR either, perhaps 25%-ish of the web sites I try to visit don't work at all. It annoys me enough that I won't buy an a SmartPhone of any kind until Flash is working on it. I'm just not going buy something that doesn't work any better than what I already have. And that goes for "The best way to experience the web" as well.

    8. Re:Does anyone care about Flash on the iPhone? by Altus · · Score: 1

      Because clearly he is superior to you and the mods recognize it.

      Try not to worry about it too much, moderation on this site is pretty much just a popularity contest. I think it actually might be worse than it was when it was first introduced, but thats probably just my "Get Off My Lawn" syndrome kicking up.

      To be honest, I don't know anyone with an Android phone. Just about everyone in my office and about a third of my friends have iPhones (the rest have blackberries or dumbphones), but nobody has an Android. I'd be just as curious as you to know what killer apps that platform might have.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    9. Re:Does anyone care about Flash on the iPhone? by Altus · · Score: 2, Informative

      Don't go making the mistake of thinking that anything that happens on Slashdot is relevant to or important in the real world. Some of it might be, but not most of it.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    10. Re:Does anyone care about Flash on the iPhone? by ADRA · · Score: 1

      Native flash on the phones have never been supported, but there are apps today that were developed using flash and transcoded to the platform. You wouldn't know that they were flash, but they are. If someone is stifled from using the tools that help them write amazing apps, then the developer will either write a less than ideal app, the same app but much later, or never develop that app. As a user you'll only really feel the first point and be less impressed with the outcome. The lack of developers (from whatever tool) means there's less of a chance in getting good apps. Apple in its single voice that all flash transcoded applications are crap and they'll have none of them on their devices. I don't program flash or have any interest in ever programming flash for the iPhone, but the fact that Apple and Apple alone can tell me that I can't is just about the biggest insult I can see. Oh, in other news Microsoft is banning Java, Flash, and HTML5 from Windows because they believe that everyone should be using .NET.

      --
      Bye!
    11. Re:Does anyone care about Flash on the iPhone? by _Sprocket_ · · Score: 1

      Why did this get modded up? I asked a legitimate question, which you are just blowing off.

      I didn't get modded up. I come out of the gate with a +1 automagically. And I didn't read your question as legitimate - it sounded rhetorical snarkiness. So I gave a flippant answer (that I thought was amusing).

      I bought my iPhone before the Android was out, so that was not an option. I just can't think of a reason why I would switch. Maybe when my contract is up, but then just for the novelty. I want to know from the Slashdot community, is there a better reason?

      When I first saw the iPhone, I thought it was FINALLY a US phone that gets it. We were getting to jump in to the sort of action that had been happening on the other side of the pond for years. And maybe even one-upping them.

      But the more I dug in to the iPhone, the less thrilled I was with it. Wrong carrier. Tightly controlled market. Grey area for custom images. So I held off on my purchase. When Android came out, I saw promise. If anything, freedom was the killer app. for me. If you don't care about that - I doubt I could sell you on moving away from an iPhone. And I'm sure if I had gotten an iPhone first, I wouldn't be giving an Android device a second look.

      But who knows - maybe someone else can come up with a better killer app nomination than I can.

    12. Re:Does anyone care about Flash on the iPhone? by _Sprocket_ · · Score: 1

      To be honest, I don't know anyone with an Android phone. Just about everyone in my office and about a third of my friends have iPhones (the rest have blackberries or dumbphones), but nobody has an Android. I'd be just as curious as you to know what killer apps that platform might have.

      I don't compare phones that much so I'm not entirely sure what the count would be. But I do see a fair number of iPhones around. Plenty of Blackberries. Even more random "dumb phones." And I know a handful of folks who have Android devices. I even met a manager non-techie who picked up a Droid (who's phone kept saying "Droid" throughout the entire meeting). I was even surprised that my sister has a G1 when I went to see the family over Christmas.

    13. Re:Does anyone care about Flash on the iPhone? by Anonymous Coward · · Score: 0

      I do not own an Android phone (actually, my current phone is a junk feature phone), but I do own an N810 and my next phone will certainly run Maemo/Meego for its flexibility.

      I have used fuse/sshfs on it to play songs from my desktop's music collection directly when I was looking for a specific song that I did not have with me. I have streamed video over SSH as well, but the device does not really have the power to transfer video while playing it without dropping a lot of frames. I have checked out web sites in other browsers by loading them over X from my desktop.

      The specific examples are not all that impressive, but basically with a real fully open handheld, I do not need to really consider not being near my desktop/laptop, as the only real limitation is speed of text entry, speed of running applications in general, and screen size, the first of which could be fixed with a portable keyboard and the second of which could be fixed by buying a more recent device. Screen size is an issue for any handheld at the moment.

    14. Re:Does anyone care about Flash on the iPhone? by sl149q · · Score: 1

      But that was before the dismal performance of the iPad sales. It will take Flash to get those iPad's moving out of the stores and keep those profits moving up. :-)

    15. Re:Does anyone care about Flash on the iPhone? by dfghjk · · Score: 1

      "What kind of apps do you use on the Android that aren't available on the iPhone, but are so important that you have to use them immediately, and can't wait until you're back on a desktop/laptop?"

      One could ask that question of any cellphone. Fact is that smartphones have existed far longer that the iPhone that did everything I had to do immediately. Apple broke no new ground there and there's no iPhone app I absolutely must have that can't be do on an Android.

      There's an assumption that iPhone == iPad regarding customer expectations. I think that is wrong. I don't like lack of flash on the iPhone but I can accept it. I won't accept it on a tablet computer nor will I accept anti-competitive app store practices.

      People do care about flash and they do care about an open app store, just in the right context.

    16. Re:Does anyone care about Flash on the iPhone? by prockcore · · Score: 1

      What kind of apps do you use on the Android that aren't available on the iPhone, but are so important that you have to use them immediately, and can't wait until you're back on a desktop/laptop?

      Google maps with turn-by-turn. Google sky map. There is nothing on the iphone that comes close to the cool factor of Google Sky Map. Hold it up to the sky and it'll tell you which stars and constellations are where you are pointing. Search for "mars" and it'll give an arrow directing you to it.

      I say this as an iPhone owner married to a Droid owner.

    17. Re:Does anyone care about Flash on the iPhone? by poliopteragriseoapte · · Score: 1
      Ah, this is easy.
      • Great integration with Gmail contacts, Gmail.
      • Good integration with Google Voice, Google Talk.
      • A better version of Maps, with innovation at a faster pace.
      • No need to connect it to a PC ever for synching.
      • Ability to download apps without having to connect to a PC.

      The ones above cover 80% of my Android. It's simply much better for what I do often, and not much (if any) worse for what I do rarely.

    18. Re:Does anyone care about Flash on the iPhone? by Anonymous Coward · · Score: 0

      You could be right, but not because they have great alternatives, just due mainly to resignation.

    19. Re:Does anyone care about Flash on the iPhone? by exomondo · · Score: 1

      People don't care about Flash, and they don't care about an open app store. The iPhone does what they want it to do.

      Plenty of people care about flash. If the iphone did what everyone wanted it to do then there would be no jailbreaking, there would be no controversy with the changes to developer agreements. The issue here is that Apple sucked developers into writing apps for their platform based on a set of criteria, then they decided those criteria are now arbitrary through their inconsistent review process. Now they're deciding that it's bad luck if you were developing for their platform and stringently adhered to the developer agreement because we're changing it again and if that affects you then bad luck. No the end user doesn't care about this, but they will and should care about the trickle-down effect that these changes have. How many developers want to develop for a platform that can now have the agreement terms altered at any time? Sure there are thousands of useless ifart-style apps that are so quick and easy to develop that no-one cares about wasted time but if that's what the iphone becomes then that would be a real shame because it's a great platform.

    20. Re:Does anyone care about Flash on the iPhone? by James_Duncan8181 · · Score: 1

      I'd miss Locale a lot - it adjust settings based on location and time. It's very handy to me to always know that my phone is off in the lecture theatre but loud on busy roads, or silent whilst I'm sleeping.

      Aside from that, the notification bar is a killer app for me - I have widgets to add the iphone style number indicator to my email, phone and messaging icons but the little summary in the top bar is unobtrusive and works in whatever app I'm in.

      Oh, good voice dictation and free tethering without worrying that updates will trash my ability to do that. And cyanogen's updates, which improve my phone immeasurably in a few ways - for instance undervolting has given me a 2 day battery life.

      I used to have an iPhone, so it wasn't that I hate Apple. I just chose what was better for me and got a Nexus One.

      --
      "To any truly impartial person, it would be obvious that I am right."
    21. Re:Does anyone care about Flash on the iPhone? by James_Duncan8181 · · Score: 1

      Where off in the lecture theatre==silent in the lecture theatre, to be clear.

      --
      "To any truly impartial person, it would be obvious that I am right."
    22. Re:Does anyone care about Flash on the iPhone? by dunkelfalke · · Score: 1

      Well, if I use the same logic, I might ask you what web page is so important so you need the iPhone in first place and can't wait until you are back on your desktop/laptop to surf the web.
      I use my PDA phone as a mobile computer - as a laptop alternative if you want - not as an appliance, so I'll have stay with Windows Mobile < WM7 for as long as possible.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    23. Re:Does anyone care about Flash on the iPhone? by Anonymous Coward · · Score: 0

      How about an internet radio station app like Pandora that doesn't stop when you start to use another app (be it mail, a game, the browser) ? You'll get that in a few months, while pretty much every other mobile platform out there (WinMo, WebOS, PalmOS?, Android) has had it before for years.

      Oh, and try to play one of the plethora of FB Flash games. ;)

      iPhone's a perfectly capable machine, and people who buy it WILL be happy for it because they will conform to it, rather than the phone conforming to them. I've had at least one person mention that they're mildly annoyed that the ENTER and BackSpace key are next to each other on the iPhone (easy to "fat-finger"). What can they do? They "get use to it after a while". So they're still happy. I mean, your last question by itself proves that: you conform to your device instead of figuring out what you can do with it (or if it can be done better).

      As long as users know what they're getting themselves into, as you seem to be aware. However, it saddens me that most people these days will no longer do any semblance of research when buying an iPhone. It's like the 360's RROD -- if a car had a 20-30% failure rate, it would have been branded a lemon and a large portion of people would never even consider getting one.

    24. Re:Does anyone care about Flash on the iPhone? by Anonymous Coward · · Score: 0

      Ability to download apps without having to connect to a PC.

      Err...you can do that on an iPhone. That's what the little App Store button is for. Sounds to me like you've never used an iPhone; and if that's true, then how do you know that Android has "a better version of maps, with innovation at a faster pace"?

  13. Finally !!!! by Anonymous Coward · · Score: 0

    Maybe Adobe will finally stop bitching and moaning... awesome!

  14. Android... by the_one_wesp · · Score: 3, Funny

    Adobe is instead focusing on other platforms, namely Android. Chambers said he will personally shift "all of my mobile focus" from the iPhone to Android, and that he has a particular interest in Android-based tablets.

    Guess that means we'll be seeing more flash based porn apps?

  15. Monotouch's stance by wilsonthecat · · Score: 2, Insightful

    Found here - namely 4 apps have made it through the app review process that signed the 3.1.3 clause.

  16. Something deeper by Stenchwarrior · · Score: 2, Insightful

    Is there some deep, personal clash going on here? Did Narayen steal Jobs' girlfriend back in college? I can't help but think that enabling Flash on the iPad would only help both Apple and Adobe. I wonder how much business Apple is losing simply because of this lack of integration? (Nevermind no-multi-tasking or no camera or no wide-screen). Why give people one more reason not to buy i?

    --
    Loading...
    1. Re:Something deeper by robus · · Score: 2, Insightful

      I don't think so. I think Apple (and Steve Jobs) are ruthless about killing what they see as legacy tech. And they're pissed at Adobe for dragging their heels in adopting the new Cocoa APIs for UI development.

      I think Apple (rightly or wrongly) have decided their mission is to drag the tech world kicking and screaming into the 21st century.

    2. Re:Something deeper by peragrin · · Score: 1, Insightful

      well to start with Adobe would have to make a special version of flash for the ipad. Since Adobe generally treats anything but the windows version with scorn coming later, and with less features devoting time to keep flash updated on all platforms with reasonable speed requires more developers than adobe is willing to work with.

      if Apple decides to do a processor change under the hood. native apps will port quickly but flash would take a year or so before it becomes ready.

      Given by year end apple will have sold more ipads than all android models together I don't think they are going to lose much. Why Because apple spends as much on the interface to make it usable as they do on the hardware. Android is already fragmenting, with hardware manufactures stopping to allow upgrades at various versions, all of them with different UI's.

      Maybe one day techies will realize that 90% of the population aren't techies, and aren't going to put up with the crap that techies do. Remember people who couldn't program their VCR's can use an iPhone but struggle to use Blackberries.

      --
      i thought once I was found, but it was only a dream.
    3. Re:Something deeper by feepness · · Score: 3, Informative

      I think Apple (rightly or wrongly) have decided their mission is to drag the tech world kicking and screaming into the 21st century.

      ...kicking and screaming into their dedicated storefront you mean.

      This has nothing to do with whether the iPad runs on fusion and unicorn farts or coal fired steam engines. It's about making sure people can't develop any apps or consume any content that will compete with what you can buy in the App store.

    4. Re:Something deeper by Duradin · · Score: 1

      If that is the case I'm surprised Apple hasn't noticed that every iPod and iPhone seems to have this 'Safari' app on it. Connects to this "internet" thing that you can interact with.

    5. Re:Something deeper by feepness · · Score: 2

      If that is the case I'm surprised Apple hasn't noticed that every iPod and iPhone seems to have this 'Safari' app on it. Connects to this "internet" thing that you can interact with.

      And play Flash games or watch Flash videos?

      The internet does not compete with the App Store. Flash does.

    6. Re:Something deeper by _Swank · · Score: 5, Informative

      All your points relate to a completely different issue than what this article is actually about (don't worry, it looks like 99% of the 'techies' posting to this article fail to understand what Adobe actually announced related to Flash and the iPhone).

      In short: THIS IS NOT ABOUT FLASH IN THE BROWSER ON THE IPOD/IPHONE/IPAD.

      Let me repeat: THIS IS NOT ABOUT FLASH IN THE BROWSER ON THE IPOD/IPHONE/IPAD.

      Adobe released a feature that allows you to export an app created in Flash CS5 (not the Flash Player client) as a native iPhone app. This meant you could export an iPhone app that includes ZERO bits of Flash that could then be submitted to Apple's AppStore and appears like every other app.

      What Apple said in the their license is, essentially, you must not use 3rd party tools to create native iPhone Apps. XCode and Objective-C are your options.

      What Adobe said is that they will no longer work on the above feature for the Apple devices. But will work on it for other devices.

      So if you want to create an app that targets the web, the desktop, Android, iPhone, etc. You will be able to target all these platforms with a single code base -- except the iPhone...that you will have to write separately in Objective-C as a completely different code base. Because of Apple's whims.

      Note that, according to the license, this also applies to all other non-Apple tools that can be used to cross-compile to a native iPhone app.

    7. Re:Something deeper by rsborg · · Score: 2, Informative

      Is there some deep, personal clash going on here?

      I'd say, yes, it is personal, but here's the backstory. Here's the lede:

      In 1996 when Apple was seemingly on the ropes, Adobe made a crucial business decision and one that is coming back to bite them in the ass. They declared that their primary development platform would be Windows; subsequently, every new application or major revision of a product was introduced for Windows first and followed months later, sometimes never at all, by a Mac version.

      Personally, it's just business, but Jobs has a long memory, and although I think Adobe made the right decision in 1996, fast-forward 14 years, they haven't adapted. Their business to lose, Apple is ascendant, and Adobe sounds like they're a poor loser. I guess we'll see how Android+Adobe+HTC competes with Apple (since Palm is looking like it's flaming out, and well, Microsoft has been bad at mobile since day one).

      Exciting times.

      --
      Make sure everyone's vote counts: Verified Voting
    8. Re:Something deeper by Duradin · · Score: 2, Insightful

      Where were iPhone users supposed to get their apps before the app store? Would it happen to be the internet via Safari? Yes, yes it was. What can you still find on the internet with Safari? Websites that behave like apps. Does Apple control these web apps? No, no they don't.

      "It's about making sure people can't develop any apps or consume any content that will compete with what you can buy in the App store." So your assertion is a bit off since there does exist some 'apps' and content that compete with the app store and other "Jobs Approved" content that Apple doesn't seem to care much about.

    9. Re:Something deeper by Bogtha · · Score: 2, Interesting

      You're evaluating the situation in relation to short-term sales to end-users, not in relation to the value as a platform. Consider this: one of the biggest disadvantages Apple face is that the vast majority of apps are developed for Windows, not the Mac; and the vast majority of developers are familiar with developing for Windows, not the Mac. Now consider this: the App Store is a huge draw for developers. If developers could build apps for it with Flash, they would just be Flash developers. Instead, they were forced to learn Objective C, Cocoa, Core Foundation, etc. Et voilà, all those developers champing at the bit to develop for the iPhone are now familiar with the language, framework and UI toolkits necessary for Mac development. Apple have just created an army of Mac developers. What do you suppose will happen when the App Store is expanded to the Mac?

      --
      Bogtha Bogtha Bogtha
    10. Re:Something deeper by feepness · · Score: 1

      So your assertion is a bit off since there does exist some 'apps' and content that compete with the app store and other "Jobs Approved" content that Apple doesn't seem to care much about.

      Are there some that mimic the app store? A few probably. But nothing in Safari can imitate a native app. If that were the case there wouldn't be much need for native apps, would there?

      But at the end of the day, if the internet without Flash could do what Flash does, which is provide video and games, then Flash wouldn't exist.

      In removing Flash, Apple effectively kills the vast majority of its entertainment/app competition.

    11. Re:Something deeper by Anonymous Coward · · Score: 0

      I'm looking forward to the oppressive regime of top-down morality that there's no opting out of.

      Honestly, if Apple weren't fucktarded about keeping their shit on lockdown, allowing for outside apps and features, they'd be satisfying everyone.

    12. Re:Something deeper by drewhk · · Score: 1

      Are you able to use the touchscreen features from HTML+JS applications?

    13. Re:Something deeper by diamondsw · · Score: 1

      Allowing Flash cedes control of the development environment, makes it harder for Apple to push adoption of new features, and lessens the product differentiation of the iPhone. And given Adobe's horrendous history of Mac support this past decade, the likelihood of decent Flash performance on the iPhone is miniscule, which further hurts the platform image. And besides all that, it makes for really crappy lowest-common-denominator apps.

      Meanwhile, as Gruber astutely noted: Number of mobile devices with full Flash: Zero. It's not out of beta on any platform, let alone the iPhone.

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
    14. Re:Something deeper by jo_ham · · Score: 1

      Flash doesn't compete with anything on the Mac (or Mac-based devices) except "biggest CPU hog of the century". Maybe if it actually worked a little bit on the desktop it might be suitable for iPhone use, but looking at the performance of the OS X version (which is a good indication of the iPhone version given the similarities of the underlying OSes), Flash on the iPhone would be absurdly slow and power hungry.

      There are other ways to produce apps for the iPhone, in a similar manner to the way flash web apps would work, that don;t involve the store - HTML5, which Apple is promoting.

      Lack of flash on the iPhone is almost entirely a performance thing.

      Although this particular story is about using Flash dev tools to make native apps for the App Store, and giving up on that because the app store rules have changed rather than end user use of flash on the iPhone.

    15. Re:Something deeper by Altus · · Score: 1

      Adobe has had plenty of time to reverse its course on this and had they done that, they probably wouldn't be on Job's shit list right now.

      They weren't the only company to make that decision at the time, but they were one of the only ones that didn't get their act together when the wind started blowing the other way.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    16. Re:Something deeper by tyrione · · Score: 1, Informative

      I don't think so. I think Apple (and Steve Jobs) are ruthless about killing what they see as legacy tech. And they're pissed at Adobe for dragging their heels in adopting the new Cocoa APIs for UI development.

      I think Apple (rightly or wrongly) have decided their mission is to drag the tech world kicking and screaming into the 21st century.

      Let's qualify, the new Cocoa APIs. Adobe was told in 1997 that Carbon was a transition API made for Adobe, Macromedia and Microsoft, primarily, to give them what we said at Apple was a couple of years to migrate to Cocoa APIs. It's been 13 years and they still haven't done it lock, stock and barrel.

      The iPhone OS platform isn't going to be held back like the OS X Cocoa proper platform. End of story.

    17. Re:Something deeper by ADRA · · Score: 2, Funny

      If anyone's going to be developing for a locked in closed platform then Apple would rather have it their own instead of Adobe's. If its a matter of developer mind share, Apple wants more people using their crappy incompatible platform because then people are 'stuck' on Apple hardware.

      Phase 2 -- Support 'iPhoneOS' apps on Mac's
      Phase 3 -- Drop OSX API support for Mac's
      Phase 4 -- Drop iTunes support for Windows and prosecute any and everyone who attempts to
      Phase 5 -- Own the home PC market

      --
      Bye!
    18. Re:Something deeper by Anonymous Coward · · Score: 0

      Amazing! Adobe was told that Carbon was a transition API in 1997 when it didn't EVEN EXIST YET!

      http://en.wikipedia.org/wiki/Carbon_(API)
      http://www.macintouch.com/m10jorg.html

    19. Re:Something deeper by Anonymous Coward · · Score: 0

      Are you high. We are talking about apps for the i(Phone|Pod|Pad|Plug) not Safari on the desktop.

    20. Re:Something deeper by Bing+Tsher+E · · Score: 1

      What do you suppose will happen when the App Store is expanded to the Mac?

      You mean, what do I suppose will happen when it becomes necessary to buy all applications for the Mac from a single Apple-controlled and centralized portal?

      The Mac will die. It's as simple as that.

      People don't want that kind of lock-down.

    21. Re:Something deeper by Xyde · · Score: 0, Troll
      Adobe released a feature that allows you to export an app created in Flash CS5 (not the Flash Player client) as a native iPhone app. This meant you could export an iPhone app that includes ZERO bits of Flash that could then be submitted to Apple's AppStore and appears like every other app.

      Umm, iPhone flash apps are nothing but a statically linked Flash Player binary blob -- you actually believe Flash CS5 is magically translating everything into Cocoa Touch events and native system calls? LOL. Honestly, just stop repeating this lie. How could anyone could be so brazenly disingenuous? The juxtaposition between an engineering fantasy like this vs. the cold hard reality of their demonstrated coding laziness and utter incompetence makes it completely self evident.

    22. Re:Something deeper by mxh83 · · Score: 1

      if Adobe is so upset, they should create their own OS and hardware.
      (good luck with that LOL)

    23. Re:Something deeper by Anonymous Coward · · Score: 0

      ZERO bits of Flash?

      They packaged the Flash movie with a tiny flash player, which was the iphone binary.

      They do this one Windows as well: you can export the Flash movie into an sef-running executable instead of an SWF file, so they receiver doesn't need to install the player.

      They tried this to trick Apple into running interpreted code (what Flash is, graphics + actionscript (e.g. javascript)) on iphone by bundling the player with it. It still would be as inefficient as having a pre-installed player on the phone and just use swf files - it'd just waste more space.

    24. Re:Something deeper by chris.alex.thomas · · Score: 0

      from what I heard and many posters above have repeated is that adobe merely packaged up the flash VM and bytecode into an iphone binary, which is completely different than "that includes ZERO bits of Flash" isn't it?

    25. Re:Something deeper by makomk · · Score: 1

      Umm, iPhone flash apps are nothing but a statically linked Flash Player binary blob -- you actually believe Flash CS5 is magically translating everything into Cocoa Touch events and native system calls?

      iPhone flash apps are compiled down to native ARM code and run directly on the iPhone. The fact they also use a library for portability is no big deal - most cross-platform applications do the same, including a lot of games.

    26. Re:Something deeper by Anonymous Coward · · Score: 0

      Yeah this kind of thing did them great things in late 80s and early 90s. This kind of thinking is exactly why Fuhrer Jobs got fired from his brainchild in the first place.

    27. Re:Something deeper by Anonymous Coward · · Score: 0

      ZERO bits of Flash?

      They packaged the Flash movie with a tiny flash player, which was the iphone binary.

      They do this one Windows as well: you can export the Flash movie into an sef-running executable instead of an SWF file, so they receiver doesn't need to install the player.

      They tried this to trick Apple into running interpreted code (what Flash is, graphics + actionscript (e.g. javascript)) on iphone by bundling the player with it. It still would be as inefficient as having a pre-installed player on the phone and just use swf files - it'd just waste more space.

      Jesus! One last time, it produces native binaries - it is not an interpreter + flash movie. At least read the article summary.

  17. Apple's policy is quite clear by straponego · · Score: 1

    If you make a product that competes with an existing or future Apple product, it will probably not be allowed to run on the iPhone. Most iPhone apps could run as Flash apps, which would cost Apple revenue, and that would delay construction of Steve's interstellar spacecraft (the only rational reason you need $100 billion vs $1 billion, in my mind, is if you intend to leave the planet; if you do anything else with it you're just an asshole).

    I don't see why people are surprised at this. Just stay out of Steve's way and you'll be fine.

    That said, I despise Flash. I don't want Flash on my phone unless I can block it by default.

    1. Re:Apple's policy is quite clear by jo_ham · · Score: 1

      HTML5 does what Flash does, and yet Apple are promoting it strongly. It's not about competition to the app store as much as it's about lousy performance of flash - it really is awful on OS X-based software.

  18. Apple is the lesser of two evils here by AdmiralXyz · · Score: 2, Insightful

    This whole Adobe-Apple thing was conflicting for me for a while: do I cheer Apple on for killing Adobe's standards-busting, lousy-performance (very, very lousy performance) closed-source plugins, or despise them for their policy of locking down their devices (of which Adobe was just one of several innocent bystanders).

    At the end of the day, I've decided to give my grudging approval to what Apple is doing: at least by forcing people into HTML5, they're encouraging the adoption of a fully standards-based internet. And even though people go on and on about Apple banning Flash because it forces people to stay locked into the App Store ecosystem, HTML5 offers many of the same capabilities, and there is not-- yet-- any indication that Apple will restrict Safari in this way. (Of course, if/when they do, then we can start complaining, but not before).

    --
    Dislike the Electoral College? Lobby your state to join the National Popular Vote Interstate Compact.
    1. Re:Apple is the lesser of two evils here by MobyDisk · · Score: 3, Insightful

      by forcing people into HTML5,

      This has nothing to do with HTML5. This is about Adobe compiling Flash to objective-C.

    2. Re:Apple is the lesser of two evils here by mario_grgic · · Score: 3, Interesting

      Except it seems Apple won't be happy until they kill the notion of "general purpose computer" for the masses and each computing "device" sold to the public is a locked down single purpose appliance designed for the consumption of content, all preferably sold by Apple.

      I as someone who makes a living from developing software and who generally loves tinkering with computers hate that vision and can not support Apple moving close to it.

      --
      As the island of our knowledge grows, so does the shore of our ignorance.
    3. Re:Apple is the lesser of two evils here by Skuld-Chan · · Score: 1

      Html-5 is really a convenient scapegoat - if it wasn't that it would be something else, and its not battery life or stability - I think more than one person has put down that myth. The reality is developing applications on html-5 is tricky business still because its still in development, but I'm sure it will get much easier once developer tools arrive and standards are more firmly set.

      The reality here is that Flash, like Java would create an end run around the app-store immediately (and their revenue sharing scheme with developers) - that's it. Flash is actually being used to develop a lot of the same applications that Java has been used for. Its not the best platform to design programs in for sure, but I've seen word processors and video editing tools written in Flash. The tools exist right now to develop pretty much anything you want.

      That C64 emulator that got denied a while back? Easy solution - port it to Flash and distribute it that way. Same with most any other denied app.

      Plus you could use the Flash C compiler to port just about anything to the iPhone if they let Flash on board - including their own app store.

      Last but not least since Apple controls their html5 implementation - maybe they could restrict it so that it wouldn't compete with the app-store. I wouldn't hold that out just yet.

      It'll be interesting to see how it pans out. When Android phones are running the best of the web on html-5, Flash and Java - what then Apple?

    4. Re:Apple is the lesser of two evils here by TheRaven64 · · Score: 1, Interesting

      If they'd been doing this, Apple might not have objected. Unfortunately, they're just bundling the Flash VM in an app with the bytecode for the app. It's a shame, because it's pretty easy to map ActionScript to the Objective-C object model, so compiling it down to native code would be quite easy.

      --
      I am TheRaven on Soylent News
    5. Re:Apple is the lesser of two evils here by rxan · · Score: 1

      Actually it is part of the larger battle. Apple is trying to kill Flash and all other cross-platform development.

    6. Re:Apple is the lesser of two evils here by rxan · · Score: 1

      ...at least by forcing people into HTML5, they're encouraging the adoption of a fully standards-based internet

      But here lies the problem. Apple is one of the main contributors to WebKit. With Flash out of the way they have no onus to improve HTML5 or WebKit. In fact, they have a business responsibility to the AppStore to push back on innovation on the web.

      I know Adobe may control much of the app/video based web right now. But is Apple controlling it any better? Especially when they seek to eliminate innovation on the web? I don't think so.

    7. Re:Apple is the lesser of two evils here by Anonymous Coward · · Score: 0

      the problem is, they didn't. all they did was provide a binary executable package for a generic AIR runtime and a swf. which was against the original sdk license agreement anyway. the new license just made what was implied very explicit.

      this is the major difference between the flash packager and things like mono, which actually do compile properly and maintain parity with the iphone APIs.

    8. Re:Apple is the lesser of two evils here by Anonymous Coward · · Score: 0

      at least by forcing people into HTML5, they're encouraging the adoption of a fully standards-based internet.

      Please stop spreading lies. HTML5 is a great standard, except the "video" tag that fails to define any standards at all. The codec that Apple is pushing for HTML5 video - H.264 - is NOT a free web standard, like all other web standards. It is a patent-encumbered format that select few corporations hold interest in.

      <video>[patented stream]</video>

      is NOT a web standard!

    9. Re:Apple is the lesser of two evils here by Muerte2 · · Score: 1

      Apple doesn't like Flash because it's proprietary Adobe technology and not an open platform? Hello pot meet kettle!

    10. Re:Apple is the lesser of two evils here by ADRA · · Score: 1

      Flash could eventually be cloned and implemented independently to make a 'better' flash than flash, but you can never EVER legally run a non-approved application on Apple hardware. The least of two evils is the one that can be worked around. Buying into apple hardware means that I'm stuck with apple forever. Buying into Adobe Flash means that I'm tied into Adobe's Flash implementation until a better open source flash comes out.

      --
      Bye!
    11. Re:Apple is the lesser of two evils here by Kenja · · Score: 2, Informative

      "because it's pretty easy to map ActionScript to the Objective-C object model"

      Too bad that would now violate Apples updated license agreement. Which is what Adobe (and others) are kinda miffed about.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    12. Re:Apple is the lesser of two evils here by Nemyst · · Score: 1

      Which doesn't matter since Apple also prohibited what you described.

    13. Re:Apple is the lesser of two evils here by Anonymous Coward · · Score: 0

      Do you have evidence of this? The last few questions here: http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#faq seem to indicate that flash apps are being converted to native code.

    14. Re:Apple is the lesser of two evils here by mad.frog · · Score: 2

      Nope. The bytecode isn't included. There's no Interpreter or JIT present in the final app. The Packager actually compiles the SWF directly into native code. (Assets from the SWF are brought along in data form, of course, but all the code bits are cross-compiled.)

    15. Re:Apple is the lesser of two evils here by shutdown+-p+now · · Score: 1

      If they'd been doing this, Apple might not have objected. Unfortunately, they're just bundling the Flash VM in an app with the bytecode for the app.

      Actually, that's not what they're doing at all. They're actually compiling ActionScript to LLVM, and from there to native machine code. Ironic, given that LLVM is itself an Apple project, which is expressedly targeting portability.

    16. Re:Apple is the lesser of two evils here by c_forq · · Score: 1

      they kill the notion of "general purpose computer" for the masses and each computing "device" sold to the public is a locked down single purpose appliance

      Have you entirely missed the iPhone and the iPad? I think the thing the techie crowd is struggling with is the iPhone and iPad represent a paradigm shift, where you do replace "general purpose computer", but instead of with a single purpose device it is a device that becomes whatever you need. When I need a compass my iPhone becomes one, same with music player, e-mail client, calendar, web browser, internet radio player, map, RSS reader, coupon barcodes, ticket receipt, credit card scanner, calculator, I could go on forever. Instead of general purpose it is becoming task specific - and I for one welcome this. I look forward to the day when I can unlock my front door, start my car, read my sales report, than start a phone call all from one device.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    17. Re:Apple is the lesser of two evils here by Anonymous Coward · · Score: 0

      Funny, as someone who also makes a living from developing software, and who also generally loves tinkering with computers, I am *thrilled* with having an ever-increasing selection of toys to play with!

      iPad or Android for me? Duh, both! Registered Apple developer since my iPod Touch (first generation), owner of a Google G1 (yup, first generation too) for which I also develop, eagerly awaiting the release of iPad 3G (developing with the simulator almost since Apple made it available, finding extremely difficult to wait 'til the end of the month to fine-tune my apps and website to run on "the real thing"!) and crossing my fingers that Google's acquisition of what-its-name company formed by ex-iPad engineers means there'll ALSO be a gPad sometime in the future ... What TRUE developer can complain about the very interesting times we happen to be living in???

      Realize that staying out of the Apple platform hurts you as a developer far more than it "hurts" Apple. (I know, Adobe doesn't have that much wisdom, but you don't have to make the same mistakes.) Sure, there are things worth standing on on principle; Flash (or .Net or Mono, or pr0n) on the iWhatever ain't one of them. Grok the platform(s), hack it ('em), enjoy it ('em). If you can, profit! Or open-source it, whatever floats your boat. If in the end you can't, you still had your giggles (plus updated, latest-generation coding skillz and a fresh ready-to-use code base): how is that a bad thing? If you're even half good, tho, I'd be very surprised if you can't at least make a decent leaving out of it.

    18. Re:Apple is the lesser of two evils here by mario_grgic · · Score: 1

      You are making it sound like a general purpose device that is not locked down can't do all those things already, and even more so by giving you more choice of vendors implementations and unthinkably the choice to even implement it yourself if you feel adventurous enough.and get this, in ANY programming language you choose. Wow. This sounds like technology from star trek compared to iPhone or iPad.

      --
      As the island of our knowledge grows, so does the shore of our ignorance.
    19. Re:Apple is the lesser of two evils here by mario_grgic · · Score: 1

      I'm making decent living out of developing software, just not for mobile and definitely not for Apple platforms. I was looking into developing/porting for OS X, but now I won't even remotely consider ever developing anything for it, nor porting existing stuff to it.

      This is sad in a way because even though at work I develop for plethora of platforms (Linux, AIX, Solaris, HPUX and Windows), at home I settled on OS X for my personal needs. But, I'm not so sure about that decision any more. With Apple being so "nice" to developers I think it's time to forget they even exist.

      --
      As the island of our knowledge grows, so does the shore of our ignorance.
    20. Re:Apple is the lesser of two evils here by MobyDisk · · Score: 1

      . Unfortunately, they're just bundling the Flash VM in an app with the bytecode for the app.

      No they aren't. They are compiling the Flash app to Objective-C so it is a totally native app. And Apple is changing their license to forbid it just to spite Adobe developers.

  19. Is there a downside? by Just+Some+Guy · · Score: 3, Insightful

    What would it take to get Adobe to quit infecting all platforms with their overhyped junk? Yes, yes, people love Photoshop. Just imagine that app, though, rewritten with a modern GUI toolkit and brand new underpinnings so that it wasn't a steaming pile. Now realize that it'll never happen because Apple fanboys have nothing on Adobe advocates and Adobe has no reason to spend development money making it better instead of adding shiny new features. (BTW, I'm not a Gimp fan, either - it's fully possible to dislike both apps on their own demerits.)

    While I'm not a huge fan of Jobs, I sincerely thank him for driving a stake into Flash's corrupted heart. Would that the rest of Adobe's hoggish wares die with it.

    --
    Dewey, what part of this looks like authorities should be involved?
    1. Re:Is there a downside? by Anonymous Coward · · Score: 0

      Well Apple already wanted Adobe to completely rewrite Photoshop in Objective C instead of maintaining it in a cross-platform language. They didn't do this, so now Mac gets the worse version.

    2. Re:Is there a downside? by Just+Some+Guy · · Score: 1

      Well Apple already wanted Adobe to completely rewrite Photoshop in Objective C instead of maintaining it in a cross-platform language. They didn't do this, so now Mac gets the worse version.

      Poor, poor Adobe. They only had a decade to port the Photoshop GUI to ObjC, C, or C++ - the languages supported by Cocoa. Again, I'm not a big Apple fan. While they make some neat stuff, they do plenty of screwy things that make me not want to deal with them. Still, it's hard to sympathize in any way with Adobe's positions in this war.

      --
      Dewey, what part of this looks like authorities should be involved?
    3. Re:Is there a downside? by cheesybagel · · Score: 1

      Cocoa is an Objective-C framework. You couldn't mix C++ and Objective-C code in the early tools. Apple only released Objective-C++ years later. Not much later Apple ported Photoshop.

    4. Re:Is there a downside? by vcgodinich · · Score: 1

      It's funny that the people who complain about photoshop aren't the ones seriously using it day-to-day. Yes, the menus are a disaster, but a radical change (Office 2007) will provoke bitching like you have never heard. use photoshop for a month, and the GUI problems fall away, not an excuse, but a fact that the people buying photoshop don't have a problem with the menus.

    5. Re:Is there a downside? by Just+Some+Guy · · Score: 1

      I didn't say a word about changing the interface - I said they should rewrite it in something other than their homegrown junk. Yes, junk: for example, their file dialog is even worse than Gnome's, and I didn't think that was possible.

      You could keep the same buttons and the same menus in the same places with the same shortcuts but do it in a way that didn't suck. Of course, Adobe will never do this because they feel they have the market locked up and wouldn't admit that their stuff is less than perfect.

      --
      Dewey, what part of this looks like authorities should be involved?
    6. Re:Is there a downside? by TrancePhreak · · Score: 1

      You're right. It's not like they have to support other platforms. Let's just dive head over heals into Apple's walled garden!

      --

      -]Phreak Out[-
    7. Re:Is there a downside? by ADRA · · Score: 1

      Flash is (developer) popular because its a DSL (http://en.wikipedia.org/wiki/Domain-specific_language) for graphical designers. It's probably the only and most successful DSL ever made for any domain, period. Love it or hate it, it has a place in the software world. If there are better ways for graphic designers to develop applications then by all means make it and get ready to start printing the money.

      --
      Bye!
    8. Re:Is there a downside? by Anonymous Coward · · Score: 0

      You are clearly someone who doesn't use Adobe products for a living.

    9. Re:Is there a downside? by Anonymous Coward · · Score: 0

      You see, it's not just Photoshop. All the applications in the Creative Suite are tied together through Adobe Bridge, and you can script most functionality through each program's very-similar JavaScript API. This is immensely powerful for production.

      Yes, the GIMP has some scriptability through its Scala and Python APIs but it doesn't share that API with any other tools and isn't tightly integrated with anything else.

      I used to think Photoshop was a bloated POS, but when I actually ended up working in CG/VFX and was charged with developing production pipelines I came to understand the vast power of the Creative Suite.

      Don't get me wrong, there needs to be an open source alternative to the Creative Suite, but Adobe is not doing that bad and I can kind of forgive them for the bloated-ness of their software since it does have so many features.

      I believe the last few iterations of Creative Suite have been developed primarily on Windows and then ported to OS X, so I'm sure the weaker performance on Apple computers isn't making Adobe any more friends at Apple.

      Many smaller studios run pretty much exclusively on the Adobe Creative Suite, (Photoshop, Illustrator, After Effects), and when they decide they want to move towards more high-end tools like Nuke and Maya they get held back on the render farm front by their reliance on After Effects. They have to run the lowest common denominator OS that supports their tools.

    10. Re:Is there a downside? by chris.alex.thomas · · Score: 0

      you mean a modern gui toolkit like GTK+ perhaps?

  20. Daring Fireball by foo+fighter · · Score: 1

    Anyone else think it's hilarious how John Gruber is pouting about Gizmodo and the iPhone 4 leak? It's like he's a six-year-old who was just told by a drunk uncle that Santa and the Tooth Fairy are actually just his parents. "I want my sense of childlike wonder back! **waaaaaaaah!**

    --
    obviously no deficiencies vs. no obvious deficiencies
    1. Re:Daring Fireball by TheRaven64 · · Score: 1

      I laughed at his comment that Apple's claim that flash was closed and proprietary was 'spot on.' It's proprietary, but as you can download the specification for free and implement it I don't think closed is quite the right word.

      --
      I am TheRaven on Soylent News
    2. Re:Daring Fireball by cheesybagel · · Score: 1

      Yes, he is pretty much being an idiot. There are no other good implementations of Flash yet (although there are some partial implementations such as Gnash). However anyone can implement royalty free and the spec is available for free as well. Hard to get more open than that. It used to be there was poor third-party support for PDF as well in the past, but now a lot of other implementations exist. I suspect the same thing will eventually happen with Flash or WebKit getting their own implementations of Flash.

  21. Had almost enough of this by Bullfish · · Score: 1

    It would seem that every time I read an Apple story, it is about Apple fighting with someone to keep their eco-system pure or some sanctimonious blathering about what people want. Down the slashdot page there is a story about the iPhone and porn, or how they will keep your kids pure by withholding porn from the device. Okay... I get it, Apple products are closed entertainment devices. Not PC's (Apple's branding says so)... Fine, no flash, no firefox, no, no, no... Got it... will not buy an Apple product. Like most people, I like the look of some of their stuff, like most people, I won't buy any As for Adobe, Apple has said no flash from the beginning... so give it up. It's lousy on low powered stuff anyway and you better be gearing up for a new product because HTML5 is going to ultimately be the death of flash

    1. Re:Had almost enough of this by jo_ham · · Score: 1

      No Firefox? This is news to me. I'd better uninstall it right away!

    2. Re:Had almost enough of this by TrancePhreak · · Score: 1

      Except Flash is already on low powered devices with much less power than the original iPhone 3G. Flash Lite has been around for a long time, but Apple said they would not accept anything less than Flash, then now say they will not accept that.

      --

      -]Phreak Out[-
  22. Apple: When will it end? by lancejjj · · Score: 1

    This is ominous to the iPhone user. Next I expect to hear that ActiveX and Real will be booted from the iPhone, and then we'll never get anything done. The iPhone simply doesn't support ALL of the web.

    And it doesn't stop there. I bet that MS-Office macros will be considered a programming language, and then will be booted off ot the Mac!

    This is the END! I'm tired of these control games.

  23. This whole battle is missing so many details by mcwop · · Score: 2, Interesting
    This whole battle still has me scratching my head, with all the different theories. My main question is why Adobe has been so late to create a true mobile player that supports touch for newer mobile devices - the ones that actually can access the internet easily. A player that optimizes battery life, and resources. I know version 10.1 is supposed to be this, but I can't really tell if it will deliver. 10.1 also seems to be 1+ years behind schedule. Adobe is the one that owns the player and that onus is on them. Of course, current flash sites cannot be made to work well on any touchscreen device, and this cannot be solved by Apple nor Adobe. I think the latter is a major issue, especially when Jobs wants user experience as a priority.

    Of course, Apple could just be trying to do away with it, hoping HTML 5 takes more hold.

    --

    "I don't think it's selfish, to eat defenseless shellfish." -NOFX

    1. Re:This whole battle is missing so many details by Skuld-Chan · · Score: 1

      HTML-5 may be a double edged sword once better tools arrive and more browsers support it fully. Reason being is many of the things Flash are used for (casual games) would then run on the iPhone - sans any licensing agreement with Apple's store - which I think is the big reason they don't allow application run-times (like Flash or Java) on their platform currently.

    2. Re:This whole battle is missing so many details by FlyingBishop · · Score: 1

      They've been too busy trying to create a true cross-platform desktop player that supports not sucking.

    3. Re:This whole battle is missing so many details by cheesybagel · · Score: 1

      The thing is HTML 5 is no Flash replacement. HTML 5's big feature is support for the video tag. Nice if you want Youtube. However if you want to program a game this is probably not your #1 requirement. Several things have been bandied around as Flash killers in the past including SVG with Javascript. However the fact remains that Flash still is commonly used.

    4. Re:This whole battle is missing so many details by drewhk · · Score: 1

      I think Adobe should open source their player. That would be a smart move, and costs nothing to them -- they do not sell it anyway.

    5. Re:This whole battle is missing so many details by Anonymous Coward · · Score: 0

      I don't think it's 1+ years behind schedule. The iPhone's been out for almost 3 years now (longer if you consider the announcement). Adobe put out a statement saying something like "Adobe and Apple are working closely together to bring Flash to the iPhone." Apple has no obligation to work with them, sure. The fact is it's taken Adobe 3+ years to get a mobile version of Flash up and running.

      Android is much more open than the iPhone and Adobe still hasn't released Flash proper (there's Flash lite, but doesn't play videos and is based on Flash 5/6). Adobe can complain about closed systems all they want, but I'm using an open platform (Android) and still not seeing results after all these years.

    6. Re:This whole battle is missing so many details by ekhben · · Score: 1

      Er, I haven't seen any evidence of that, either...

    7. Re:This whole battle is missing so many details by illumin8 · · Score: 1

      My main question is why Adobe has been so late to create a true mobile player that supports touch for newer mobile devices - the ones that actually can access the internet easily. A player that optimizes battery life, and resources. I know version 10.1 is supposed to be this, but I can't really tell if it will deliver. 10.1 also seems to be 1+ years behind schedule. Adobe is the one that owns the player and that onus is on them.

      Exactly. Adobe has been shouting from the rooftops for the last year or so "iPhone can't do flash." But you know what? Neither can any other smartphone on the market right now. There is a great stat that Gruber @ Daring Fireball likes to throw out there:

      # of iPhones supporting Flash: 0
      # of competing smartphones supporting Flash: 0

      The burden is on Adobe to first develop a version of Flash that can even run on a smartphone, and then prove to Apple that it won't suck battery life and make the phone crash. If Adobe can do that first, and show Flash running on smartphones without sucking, maybe Apple will reconsider. Until then, this is just a lot of hot air and crying from a company like Adobe that abused their monopoly position in browser based plugins for years to hold the market back from technological progress.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  24. And they didn't see this coming? by adamwright · · Score: 2, Funny

    Direct quote from Mike Chambers: "Because this is Flash, it is rather trivial to port games created with Flash that target the iPhone to target other operating systems, such as Android."

    Which pretty much sums up the entire reason for 3.3.1. Did they seriously expect that, going in with this offering, they'd get no pushback from Apple? It's been abundantly clear from day one that the iPhone store is a closed platform, subject to the business ideals of Apple (i.e. make Apple more money). Any sane iPhone developer knew this going in, and really doesn't care (or they'd never have started).

    I suspect the correct way to view the iPhone store is not "A horribly closed environment compared to e.g. Windows/the Web", but "A largely open market compared to the PS3/Wii etc". Closed platforms have existed for eons without the world ending, and they'll continue to exist in the future. The real novelty with the iPhone is it sits in the middle - neither open nor closed. People are freaking out trying to shoehorn it into one camp or the other, when it's just not possible.

    Obligatory side picking: Apple. Just because I will be so very, very glad when I never have to see a Flash ridden site again. Also, because I'm enjoying the irony of the de-facto "Let's take an open environment like the web, and close it up" getting all angry over openness.

    1. Re:And they didn't see this coming? by Anonymous Coward · · Score: 0

      oh great, another useless loser with jobs' cock lodged firmly at the back of his throat.

      ok so now we know you've something missing from your life that leads you to become a dirty little shill for one of the most unpleasant and pathetic firms ever! apart from that it doesn't really shed much light on things does it? cheers for your contribution though fella. jobs would be proud of ya!

    2. Re:And they didn't see this coming? by DaedylusSL · · Score: 1

      I will be so very, very glad when I never have to see a Flash ridden site again.

      Out of curiosity, what does HTML5 have in it that will prevent web developers from making sites that are just as annoying as Flash-based ones? I'm purely an applications developer, not a web developer, but it seems to me that you can stick a whole bunch of video tags on a page and you'll have a site that looks suspiciously like most of the web does now. At least right now I can use FlashBlock in Firefox to keep the useless Flash stuff hidden.

  25. Vote to promote homosexuality in high school by Anonymous Coward · · Score: 0

    Democrat Nov'10

  26. the hard lesson of photoshop and Acrobat by goombah99 · · Score: 4, Informative

    Before apple switched to Intel, they warned developers they ought to stick to the cocoa coding guidelines uber strictly. Those that apps that did were nearly just a recompile away from being native fat binaries for intel/ppc after switch.

    Adobe took over 2 years to release native photoshop and acrobat readers. The only reason those apps even ran was because Apple had purchased the company Rosetta to make an emulator. If no emulator had existed then they would have lost photoshop!! Even then graphic arts folks were not thrilled to be having to retain their PPC computers just to run native.

    You can see why apple would not want to have an adobe flash layer running apps on the iphone. Assuming adobe did not update the flash player for two years, apps would not even run on the platform switch. There might not be a suitable emulator that could run on a resource starved iphone.

    Apple would lose a lot of apps. Consumers would be confused. And Developers would blame apple for the platform switch going so ugly.

    Now is it reasonable to presume that Adobe is not using Xcode to develope their apps? yes. One might even speculate they are using adobe AIR or some other cross platform API since their apps run on many more platforms than xcode supports.

    Why bet the farm on adobe's good will when they screwed apple over photoshop and Acrobat

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:the hard lesson of photoshop and Acrobat by Anonymous Coward · · Score: 1, Insightful

      Of course if Apple weren't so secretive, they could just say they are planning on switching architectures when they make the decision, like a normal company. That way application developers would know what to expect.

    2. Re:the hard lesson of photoshop and Acrobat by e2d2 · · Score: 1

      Adobe screwed Apple over with Photoshop? Do tell. Seriously. I have no clue what you mean but I'm dying to hear the whole story of how their marriage fell apart. They used to be like two peas in a pod.

    3. Re:the hard lesson of photoshop and Acrobat by burris · · Score: 2, Insightful

      I'm sure it has nothing to do with the online video race, for which Apple has been competing with Microsoft and Real for since the beginning. Adobe kicked all their asses because Flash let you customize the look and functionality of your player with a full programming language. Want a big fat button that goes right back to your web site? No problem.

      Looks like Apple still hasn't learned the lesson.

    4. Re:the hard lesson of photoshop and Acrobat by BasilBrush · · Score: 2, Insightful

      Apple promote HTML 5 which also lets you have a custom look and feel to your player, whilst using the built in codecs with hardware acceleration. What was that lesson you had in mind?

    5. Re:the hard lesson of photoshop and Acrobat by StuartHankins · · Score: 2, Informative

      Adobe left Mac versions of PhotoShop lacking new features they offered only on the Windows versions, and dragged their feet offering new Mac versions. What once was a blissful romance soured quickly.

    6. Re:the hard lesson of photoshop and Acrobat by beakerMeep · · Score: 5, Informative
      Every time a Flash story comes out someone pushes this anecdote about cocoa but where's the evidence? You're complaining it took two years to rewrite Photoshop in a completely different language? How many times have you re-written something as complex as Photoshop in the past two years?

      Btw here's what one of the photoshop engineers said about the switch to intel based Macs: http://blogs.adobe.com/scottbyer/2006/03/macintosh_and_t.html

      Here's another quote from the Photoshop Product manager (John Nack) in 2008:

      No one has ever ported an application the size of Photoshop from Carbon to Cocoa (as I mentioned earlier, after 9 years as an Apple product Final Cut Pro remains Carbon-based), so we’re dealing with unknown territory.

      ...

      1) Writers gin up controversy about Apple vs. Adobe, portraying this as a case of some tit-for-tat ("This one time, Steve wouldn't play golf with Shantanu, so Adobe is sulking!"). Oh, come on. This is why Lightroom x64 is a such a nice counterpoint: Adobe's decisions are pragmatic, not ideological. Look, Apple and Adobe share the goal of maximizing Photoshop performance on Mac hardware, and we're working together on all aspects of that story--64-bit included.

      "If it bleeds, it leads," however, and writers looking to drive ad impressions will try to fabricate a grudge match. Please don't let them.

      2) Adobe gets castigated for "dragging its feet" on Cocoa/x64. This charge will be inevitable, I suppose, but I want you to know that we started work on the problem immediately after WWDC '07. We started peeling senior engineers off the CS4 effort, and we'll keep pouring on the muscle in the next cycle. This work comes at the expense of other priorities, but so be it.

      3) We start hearing all about "Cocoa Über Alles"--about how Adobe should have known that Cocoa is the One True Way and should have started the move years ago. Most Mac users don't know Cocoa from Ovaltine, and nor should they: it's just an implementation detail, not a measure of quality. I think Brent Simmons, creator of wonderful Cocoa apps like NetNewsWire, put it most elegantly: "Finder + Cocoa = Finder." That is, rewriting one's app in Cocoa doesn't somehow automatically improve its speed, usability, or feature set.

      I'll also note that Apple's Carbon Web site says, "Carbon is a set of APIs for developing full-featured, high-performance, and reliable applications for Mac OS X... The Carbon APIs are also well-suited to cross-platform development." I don't mention it to detract from Cocoa; I mention it to point out that each approach has its pros and cons, and in hopes that we don't hear all about how Cocoa is clearly the only way to write "real" Mac software.

      Read more here: http://blogs.adobe.com/jnack/2008/04/photoshop_lr_64.html

      This whole cocoa vs carbon drama is stupid. It seems only to suffice as some PR dig from Apple fanboys against Adobe. Or some shit-stirring controversy for tech blogs to get hits or slashdotters to whore karma. Anyone who has used Adobe apps professionally on mac in the past ten years knows at no time were they ever not available on Macs.

      Nobody screwed anybody. It's just what happens when platforms change.

      --
      meep
    7. Re:the hard lesson of photoshop and Acrobat by the+linux+geek · · Score: 1

      They didn't "purchase the company Rosetta." Rosetta was licensed from a company called Transitive that was later bought by IBM. The same technology is used by SGI to run IRIX programs under Linux for Itanium and by IBM to run x86 programs under AIX/POWER.

    8. Re:the hard lesson of photoshop and Acrobat by e2d2 · · Score: 1

      This is juicy stuff. It kind of makes me change my mind a little towards Apple. Adobe has never really been my favorite but when I read a story about their support, or lack of, for OSX when it first came out and their feature-limited versions for that platform. Well it does change the landscape a bit and it starts to make more sense. I'm no fan of Flash but it seems it's more than that. This kind of confirms that.

    9. Re:the hard lesson of photoshop and Acrobat by dave420 · · Score: 1

      Barely any browsers support it, and its video support isn't guaranteed in any browser. Flash is the opposite, and has been that way for years.

    10. Re:the hard lesson of photoshop and Acrobat by exomondo · · Score: 1

      Before apple switched to Intel, they warned developers they ought to stick to the cocoa coding guidelines uber strictly. Those that apps that did were nearly just a recompile away from being native fat binaries for intel/ppc after switch.

      So you're saying we shouldn't do cross-platform because because it might take a while for that abstraction layer to be re-built for the new hardware? That's why hardware manufacturers partner with software platform developers.

      Even if that was the reason, then how do you explain the no-code-generation issue? That would have no problem in the scenario you're suggesting but they banned that too, it's an anti-competitive move, not a technological barrier.

    11. Re:the hard lesson of photoshop and Acrobat by Just+Some+Guy · · Score: 1

      Barely any browsers support it, and its video support isn't guaranteed in any browser.

      Yeah, it's limited to the subset of all browsers that aren't IE (8 and older; 9 claims to support it).

      Flash is the opposite, and has been that way for years.

      Flash is fine if and only if you are using Windows. On any of the other couple of platforms it runs on, it's a CPU-and-battery eating hog that never seems to work quite right. Windows might have a majority market share of desktop systems, but it's on a minority of all common computing devices if you include notebooks and smartphones. As far as I know, pretty much every other platform has at least one HTML5-capable browser. What's a bigger audience, then: people who won't install a browsing platform other than IE6-8 plus Flash, or people who have access to a better browser?

      --
      Dewey, what part of this looks like authorities should be involved?
    12. Re:the hard lesson of photoshop and Acrobat by 1+inch+punch · · Score: 1

      I submit to you something far more complex than Photoshop. Autodesk Maya.

      http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13583877

      Like Adobe, they got burned when the 64-bit Carbon API was scrapped, and it took more than 2 years. But it's here now.

  27. To quote by jvillain · · Score: 4, Insightful

    When your enemies are fighting. Don't interrupt them.

    1. Re:To quote by Anonymous Coward · · Score: 0

      When your enemies are fighting. Don't interrupt them.

      Sun Tzu?

    2. Re:To quote by ittybad · · Score: 1

      Not as effective with Highlander...

      --
      No single raindrop believes it is to blame for the flood.
    3. Re:To quote by Anonymous Coward · · Score: 0

      > When your enemies are fighting. Don't interrupt them.

      What if they start going after civilians? Particularly, developers who wanted to use a non-Apple toolchain and who don't care about Adobe's flash-to-iPhone-binary thing?

      Can we still call BS on that, given that the technical reasons for it are wildly overplayed and the competitive reasons for disallowing it are paramount?

    4. Re:To quote by blindkoala · · Score: 1

      +1

  28. H264 is open ? by Anonymous Coward · · Score: 0

    Now there

  29. Worst title EVER. by Jeian · · Score: 1

    Seriously, "no longer investing in iPhone-based Flash development" is not even close to the same thing as "Adobe Stops Development For iPhone."

  30. H.264 isn't open by Anonymous Coward · · Score: 0

    Daring Fireball Quotes in his post “Someone has it backwards — it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe’s Flash is closed and proprietary,” but H.264 isn't open, 0n February 2, 2010 MPEG LA announced that H.264-encoded Internet Video that is free to end users would continue to be exempt from royalty fees until at least December 31, 2015. However, other fees remain in place and the license terms are updated in 5-year blocks.

    1. Re:H.264 isn't open by Just+Some+Guy · · Score: 1

      Daring Fireball Quotes in his post “Someone has it backwards — it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe’s Flash is closed and proprietary,” but H.264 isn't open,

      Regardless of your take on whether H.264 is open, can we agree that publishing H.264 video with a <video> tag is at least as open as publishing H.264 video wrapped inside a Flash container?

      --
      Dewey, what part of this looks like authorities should be involved?
    2. Re:H.264 isn't open by TheRaven64 · · Score: 1

      In fact, Flash is more open than H.264. You can legally download the spec for Flash and implement it yourself. You can legally download the spec for H.264, but you can only implement it if you buy a license from the MPEG-LA.

      --
      I am TheRaven on Soylent News
    3. Re:H.264 isn't open by Just+Some+Guy · · Score: 1

      But Flash uses H.264 for video, at least on YouTube (which is the biggest Flash object distributor). You could implement Flash right up to the point that it wraps video, at which case you're in the exact same position as if you were trying to play H.264 directly.

      --
      Dewey, what part of this looks like authorities should be involved?
    4. Re:H.264 isn't open by drewhk · · Score: 1
    5. Re:H.264 isn't open by cheesybagel · · Score: 1

      Flash supports other codecs than H.264. Apple seems to think H.264 is the one true codec to rule them all.

    6. Re:H.264 isn't open by Just+Some+Guy · · Score: 1

      Apple seems to think H.264 is the one true codec to rule them all.

      Well, Apple, Microsoft, every BluRay manufacturer, and the other 30+ members of the MPEG-LA H.264 group.

      --
      Dewey, what part of this looks like authorities should be involved?
    7. Re:H.264 isn't open by exomondo · · Score: 1

      Apple seems to think H.264 is the one true codec to rule them all.

      Well, Apple, Microsoft, every BluRay manufacturer, and the other 30+ members of the MPEG-LA H.264 group.

      Bluray supports h.264, vc-1 and mpeg-2, so you're wrong there.

      MS supports many different codecs on their platforms, in the context of phones they support embedded h.264 and wmv, probably others as well, so you're wrong there too.

    8. Re:H.264 isn't open by GrahamCox · · Score: 1

      And the SWF Specs are available freely:

      So what's to stop Adobe, or anyone, writing a native Cocoa Touch app that can open and interpret swf? Am I missing something or isn't that the obvious solution to get Flash on the device?

    9. Re:H.264 isn't open by drewhk · · Score: 1

      I think the most obvious would be for Adobe to open up the Flash Player source code. They earn no money from player installation, they sell the tools for producing swf.

    10. Re:H.264 isn't open by makomk · · Score: 1

      So what's to stop Adobe, or anyone, writing a native Cocoa Touch app that can open and interpret swf?

      The fact that Apple's developer agreement and application approval process would make it impossible for them to release it.

  31. If Microsoft tryed to pull this by Stan92057 · · Score: 2, Informative

    If Microsoft tried to pull this off, lawyers would be tripping over each other to be the first to file an antitrust lawsuit,along with adobe and the slashdot community be up in arms. I really don't understand that because apple is anything but an open company and very much controlling. Is it just because they use open source as there OS that makes whatever they do OK here at slashdot?? To me whatever is wrong is wrong no matter who does it.

    --
    Jack of all trades,master of none
  32. Interesting scenario by dave562 · · Score: 1, Insightful

    It is really interesting to see Adobe and Apple not getting along. For as long as I can remember the primary users of Apple hardware were "creative professionals". All of those users were using Apple because of Photoshop and the various other Adobe tools. Even when Adobe put their tools out for Windows, 99% of the creative professionals preferred to continue using them on Apple hardware. In much the same way that people claim, "I have a Windows box to play games on.", others would claim, "I have a Mac to do creative work on."

    Now that Apple has had some success outside of their previously small, niche market, they seem to be taking a big crap on one of their largest supporters. It is an interesting example of power dynamics in the real world. Apple apparently doesn't lend much weight to their long term relationship, or what Adobe has done for them in the past. It seems to be all about Apple saying, "What have you done for me lately?"

    1. Re:Interesting scenario by je+ne+sais+quoi · · Score: 3, Informative

      Now that Apple has had some success outside of their previously small, niche market, they seem to be taking a big crap on one of their largest supporters. It is an interesting example of power dynamics in the real world. Apple apparently doesn't lend much weight to their long term relationship, or what Adobe has done for them in the past. It seems to be all about Apple saying, "What have you done for me lately?"

      It's because Adobe really hasn't done much for Apple lately. I might be out of the loop because I use gimp for mac full time now, but as far as I know Adobe never actually ported Photoshop to become a cocoa app. This is another bad problem: no 64 bit for macs, only windows. And that's been the Mac user's cross to bear for a long time now, companies like Adobe (or Bungie) that used to focus on the mac platform have made the calculation that when one OS manufacturer owns 90% of the market (MS), even if all of the remaining people buy their products, it's still only 10% of the total base and more sales could be had by focusing on the monopoly OS. In the past Apple had to bend over and take it. Now they don't. As a guy who started using macs in 1997, all I have to say is: Revenge is sweet. I hate flash anyway, slow as molasses.

      --
      Gentlemen! You can't fight in here, this is the war room!
    2. Re:Interesting scenario by diamondsw · · Score: 1

      The answer is that Adobe hasn't done anything for them lately. They have been laggards at adopting major technologies (Mac OS X, Intel, XCode, Cocoa, 64-bit, Grand Central Dispatch, OpenCL - and these are all technologies that would fundamentally improve Adobe's software), Mac versions have been substandard and lacking in features compared to Windows (64-bit Photoshop, for instance, shipped a full suite version ahead on Windows), and Flash has always, always sucked on the Mac - something Adobe's done nothing to improve in the many years they've had it.

      Stop and consider for a moment - what has Adobe done in the last ten years that has been notable? Photoshop/Illustrator have had incremental improvements. If I had an Intel-native version, I could use Photoshop 7 (maybe 5.0 even) happily and without complaint. InDesign came out and has had minor improvements since. Flash was bought and added video support. PDF has become an ever more bloated format with a bloated reader to match. About the only thing we see anymore is ways to leverage more Adobe technology and buy more Adobe products. The only reason Photoshop, Illustrator, and InDesign are still as untouchable as they are is because - at their core - they really are excellent and enormously complicated programs, and the designers that use them require absolute fidelity in their work - 90% won't cut it for that crowd. Sadly, these gems are covered in a huge amount of grime and cruft.

      Adobe has done nothing for Apple in the past decade. I see no reason for Apple to do them any favors either.

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
    3. Re:Interesting scenario by Stele · · Score: 1

      The Mac as you know it today wouldn't EXIST without Photoshop.

      And you can blame Apple for no (until now) 64-bit version of Photoshop. After they promised 64-bit Carbon support, they removed it, and required everyone to rewrite their UIs in Cocoa to get it. Do you have any idea how long it takes to essentially REWRITE a huge amount of Carbon UI code to Cocoa? Adobe has every right to be pissed about this.

      And for the record, Photoshop CS5 (in beta) HAS been rewritten in Cocoa and is 64 bits native.

    4. Re:Interesting scenario by jo_ham · · Score: 1

      It's six of one, half a dozen of the other. Adobe stuck two fingers up at Apple long before Apple started getting pissy about what language you use to write iPhone apps. The creative suite has been a second class citizen for a long time on OS X now, and even with the increase in users of InDesign on OS X, that only happened because Quark was even more shitty about the departure from OS 9.

      Adobe have been treating Apple as a red headed stepchild for a long time now - Flash on OS X *sucks balls*, and their headline Creative Suite is poor, but functional. Premiere was pretty lousy, and was soon abandoned with the release of Final Cut Pro. Perhaps Apple were a little bit cheeky bringing out Aperture just before Adobe brought out Lightroom, but a little bit of competition shouldn't have hurt them, especially with the price of Aperture back then.

      Now, 10.1 beta of the Flash plugin for OS X is a fair bit better - noticeably better than the 10.0 version, so maybe they really were starting to pay a little more attention to Apple, but I fear it will be too little too late. Don;t kid yourself that Adobe was altruistic towards Apple, even in the early days , and especially after the switch to OS X.

    5. Re:Interesting scenario by mad.frog · · Score: 1
    6. Re:Interesting scenario by Anonymous Coward · · Score: 0

      sweet? You're missing features and happy?
      indifferent I could understand, but hapiness just doesn't make sense.

    7. Re:Interesting scenario by SteeldrivingJon · · Score: 1

      "no 64 bit for macs"

      That's going to be fixed in a matter of weeks when Adobe CS5 ships for Mac.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    8. Re:Interesting scenario by Anonymous Coward · · Score: 0

      Name one thing that runs "slow" on Flash and you can prove you are not an Apple zealot. I see lots of Flash apps ( Kongregate.com ) that run just as well as any iPhone App on a variety of platforms like the Wii and net-enabled devices).

  33. APPLE .v. ADOBE old feud by Anonymous Coward · · Score: 0

    This is legacy business, unfinished from the days of NeXTstep, fellas. ADOBE forced Steve Jobs to abandon Display Postscript on the NeXT operating system or pay a very dear royalty price to ADOBE to continue using postscript. Steve Jobs replied " Thank you very much" but " no thanks". The rest is just more of the same ADOBE.v.APPLE business relationship legacy.

  34. Apple slows down innovation on all fronts by rxan · · Score: 2, Insightful

    The only reason Apple is doing this is to keep its store's apps, music, and video selling. If there was Flash, everybody would just play Flash games and stream Flash music and video -- just like they do on PCs.

    But even after all of this grief it will mean nothing. Once web technologies evolve the web will be a foundation for apps, music, and video. Just like with Flash today but under a different name. Apple's store will just be a steaming pile. And for what? A few years of having your customers locked into your content?

    The only result is slowing down innovation of the web. Unless you call moving to an open technology with none of the features 'innovation'. Nice job Apple.

    It wouldn't be a problem if Apple developed an open technology to replace Flash. But they wouldn't do that because it would kill their store.

    1. Re:Apple slows down innovation on all fronts by rdtreefrog · · Score: 1

      Apple is killing innovation by making the mp3 device suddenly a competitive market, or by forcing everyone to re-look at how their cell phone operates, or even by re-introducing the tablet pc into a viable market? I can't say much for their spat with Adobe, but it's unfortunate that Apple is innovating. Are they doing it the open way we would all like, of course not. But their contribution can not be ignored. And for those who complain about iSchmuck being locked down -- don't forget that Nook is android based. You could never tell it from all the crazy things they have allowed you to do on it, but it's there. Compared to that, iOS is fricken BSD.

    2. Re:Apple slows down innovation on all fronts by je+ne+sais+quoi · · Score: 3, Insightful
      Really? REALLY?! You're trying to tell me that flash is innovation on the web?! FLASH!?! Are you high? Your comment is entirely devoid of any reason and sanity. Do you know who developed webkit? It was Apple, they forked konqueror. Now webkit runs half the browsers out there. Safari, which also runs on webkit, is, in their words:

      The first browser to support HTML5 audio and video tags, Safari helps developers create media-rich sites that don't require additional plug-ins.

      From where I sit, html5 is the innovation and the future of the web here, flash is holding innovation up because it's being forced to do things it was never designed to do. Apple is pushing the world forward by releasing us fro relying on a plugin that relies on a single manufacturer, i.e., Adobe.

      --
      Gentlemen! You can't fight in here, this is the war room!
    3. Re:Apple slows down innovation on all fronts by Webz · · Score: 1

      Slowing down the web? Are you serious? The iPhone got us out of that WAP garbage and now people know what real mobile browsing is. And, HTML5 video is on the way. Native playback with native acceleration and native controls!

      I don't know what fantasy land you live in where you don't consider any of this progress.

    4. Re:Apple slows down innovation on all fronts by ThrowAwaySociety · · Score: 1

      Once web technologies evolve the web will be a foundation for apps, music, and video.... ...It wouldn't be a problem if Apple developed an open technology to replace Flash.

      You mean like WebKit?

    5. Re:Apple slows down innovation on all fronts by wnknisely · · Score: 1

      It wouldn't be a problem if Apple developed an open technology to replace Flash. But they wouldn't do that because it would kill their store.

      Ummm. Sproutcore?

      --
      In illa quae ultra sunt
    6. Re:Apple slows down innovation on all fronts by Anonymous Coward · · Score: 0

      Now webkit runs half the browsers out there.

      Got any data or source to back that up, or did you just pull that out of your ass?

      From where I sit, html5 is the innovation and the future of the web here, flash is holding innovation up because it's being forced to do things it was never designed to do. Apple is pushing the world forward by releasing us fro relying on a plugin that relies on a single manufacturer, i.e., Adobe.

      Yes, releasing you from the plugin that is controlled by Adobe, and locking you into a patented video codec that they have a controlling interest in. I don't see how they are doing you any favor, but they seem to have brainwashed you just fine - "innovation" crap and all.

    7. Re:Apple slows down innovation on all fronts by tyrione · · Score: 1

      Really? REALLY?! You're trying to tell me that flash is innovation on the web?! FLASH!?! Are you high? Your comment is entirely devoid of any reason and sanity. Do you know who developed webkit? It was Apple, they forked konqueror. Now webkit runs half the browsers out there. Safari, which also runs on webkit, is, in their words:

      The first browser to support HTML5 audio and video tags, Safari helps developers create media-rich sites that don't require additional plug-ins.

      From where I sit, html5 is the innovation and the future of the web here, flash is holding innovation up because it's being forced to do things it was never designed to do. Apple is pushing the world forward by releasing us fro relying on a plugin that relies on a single manufacturer, i.e., Adobe.

      Actually, they didn't fork Konqueror. They forked KHTML/KJS. During the development of Safari, KDE was slow to roll back any Apple fixes to KHTML/KJS, so Apple created WebKit and moved forward. KDE still won't move to WebKit proper inside it's KPart and is slowly mimicking the code of WebKit/Qt back into KDE 4.4/4.5. Opera has moved away from Qt being required for Opera and Konqueror isn't growing mind share. Yet, Epiphany 2.30 is rollin' right along.

    8. Re:Apple slows down innovation on all fronts by rahvin112 · · Score: 1

      And I thought Firefox and IE8 which collectively have like 80% of web traffic didn't run on Webkit, thank you for correcting me and pointing out that both IE8 and Firefox now both run Webkit (at least in your world). Oh how wrong I was and how enlightened I am now!

      Webkit is a niche product, not only that but you attribute to Apple that which was at least 50% (and probably closer to 80% with apple primarily being involved in performance enhancement) developed by KDE. Sure Apple came in and tweaked and improved a bit but the base of Webkit was written by KDE and Apples small improvements were rolled back into it's predecessor.

    9. Re:Apple slows down innovation on all fronts by rxan · · Score: 1

      WebKit doesn't have all of the features or the efficiency that Flash does with hardware acceleration. In fact HTML5 video is found to be slower than Flash video.

    10. Re:Apple slows down innovation on all fronts by TrancePhreak · · Score: 1

      Phones long before iPhone were not reliant on WAP but real internet. PocketPC phones way back in 2002/2003 for instance. iPhone takes far too much credit for stuff it didn't do. Also, the iPhones run terrible on Edge, which if you have AT&T can be quite often depending on your location.

      --

      -]Phreak Out[-
    11. Re:Apple slows down innovation on all fronts by SashaM · · Score: 1

      Uhh, except that Apple are at the forefront of developing those same new web technologies you're talking about. They are among the first to implement them in their web browser(s). You've just explained exactly why it's unlikely that Apple's reasons are what you say they are.

    12. Re:Apple slows down innovation on all fronts by rxan · · Score: 1

      The web is turning into a foundation for apps and media. With Flash gone Apple has no reason to try and improve WebKit. They have a business responsibility not to improve it in order to keep their store strong. WebKit is far less than Flash right now and I don't know why you think Apple would bother to improve WebKit and endanger their cash cow app/media stores.

      Apple restricts apps on their store now. Why would they ever allow equally-capable web apps on their platform if they couldn't restrict them? Since they control WebKit this could affect not only Apple's platforms but the entire web. Don't you see how dangerous that is? It would be like Google's control over the web except now not "Do No Evil" but "Simply Evil".

    13. Re:Apple slows down innovation on all fronts by Schnapple · · Score: 1

      Now webkit runs half the browsers out there.

      Got any data or source to back that up, or did you just pull that out of your ass?

      I think he was saying that there are six major browsers out there and three of them run WebKit (Safari, Chrome and... Konqueror maybe?) and three of them don't (IE, Firefox, Opera).

    14. Re:Apple slows down innovation on all fronts by rxan · · Score: 1

      Look at the web. It sucks. In case you haven't noticed the web HTML5 can't do what Flash can and is even slower than hardware accelerated Flash. And you're telling me that something with less capabilities is innovation. I don't know what about HTML5 is going to improve your web experience. Your shitty HTML5 pop-ups and interactive ads will be waiting for you when you get there.

    15. Re:Apple slows down innovation on all fronts by pandrijeczko · · Score: 1

      WAP died long before the iPhone came out - check your history, Windows CE and Windows Mobile enabled browsing on phones and devices like Compaq iPaqs as long as 5 or 6 years ago, possibly even longer.

      The iPhone just happens to be a pretty front-end device to use wireless and GPRS services that have been around for years...

      --
      Gentoo Linux - another day, another USE flag.
    16. Re:Apple slows down innovation on all fronts by exomondo · · Score: 1

      Really? REALLY?! You're trying to tell me that flash is innovation on the web?! FLASH!?!

      you're new to the internet aren't you? Back in the mid-late 90's Flash most certainly was innovative, with all it's easy vector animation functionality and such, sure now we have HTML5, SVG and other open standards that can do what flash does but back then the other open technologies just could not produce the same quality and interactivity that flash could. I agree it's long past the time to move on from flash but does that mean that people who created great interactive sites with brilliant vector animations years ago now have to re-write them just so new platforms can view them? Im not a flash dev so i can't say there's no reason to use flash anymore but it certainly seems like the new open technologies are flexible and powerful enough to supersede it.

    17. Re:Apple slows down innovation on all fronts by znu · · Score: 1

      You're playing the ever-popular "assume Apple is doing whatever a generic evil corporation that can't see past next quarter's profits would do, and ignore what Apple is actually doing" game.

      We saw these kind of claims before with the iPod; people who insisted that Apple didn't really want to get rid of DRM; they wanted to keep it, because the lock-in helped sell iPods, and they were just pretending they wanted to kill it so people would hate the record labels instead. But of course Apple really did want to get rid of music DRM, because they understood it annoyed people and the iPod would do just fine without it. And they did get rid of it as soon as the labels would let them. In fact, they reportedly put a fair bit of pressure on the labels to let them get rid of it.

      Apple has already implemented several HTML5 features on the iPhone that make web apps more competitive with native apps, like the ability to save such apps to the home screen, run them full-screen (without browser UI), and (if they use the HTML5 application cache) even run them offline. I can't think of any reason to do this just as part of some program to kill Flash, which has always been totally irrelevant to App Store vs. web apps (because the iPhone has never run Flash).

      They also added access to multitouch events to JavaScript, added some meta tags pages can use to tell iPhones how they should be scaled/scrolled, etc.

      Apple makes a lot more money selling devices than selling apps/music, and the know it. So far, Apple every Apple action has been consistent with Apple actively trying to make the web a first-class platform on iPhone OS devices. They're presumably doing this because they can actually think ahead, they understand that with them or without them the web will emerge as a major applications platform, and they want to be on-board shaping that future and making sure that their platforms don't get left behind.

      --
      This space unintentionally left unblank.
    18. Re:Apple slows down innovation on all fronts by Just+Some+Guy · · Score: 1

      In case you haven't noticed the web HTML5 can't do what Flash can and is even slower than hardware accelerated Flash.

      Simply reading that made me dumber.

      --
      Dewey, what part of this looks like authorities should be involved?
    19. Re:Apple slows down innovation on all fronts by lennier · · Score: 1

      The nice thing to me about Flash (other than it Just Working on Linux) is that with Flashblock I can stop it from doing anything annoying until I want it.

      HTML5 video? Not so much. It runs automatically in my face.

      I guess when HTML5 becomes popular there'll be a 'VideoTagBlock', but for now I find it a usability lose, not a win.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    20. Re:Apple slows down innovation on all fronts by Stan+Vassilev · · Score: 1

      You're trying to tell me that flash is innovation on the web?! FLASH!?! Are you high? Your comment is entirely devoid of any reason and sanity.

      Be fair: Flash did it first, and Flash was a good thing for the web in the past decade.
      However, HTML5 has now covered similar grounds in a more sustainable and future-proof way. Flash is free to go.

    21. Re:Apple slows down innovation on all fronts by Bing+Tsher+E · · Score: 1

      I think he was referring to an enumeration of the number of browsers out there, not how many actual users those browsers have.

      So you partially called him on it.

    22. Re:Apple slows down innovation on all fronts by pandrijeczko · · Score: 1

      From where I sit, html5 is the innovation and the future of the web here, flash is holding innovation up because it's being forced to do things it was never designed to do.

      The second part of the above statement makes no sense whatsoever and seems to be a typical fanboi generalisation.

      Whether or not Flash was originally designed to provide multimedia content on the web, the fact is that that is what it is currently doing and, by virtue of the amount of Flash stuff out there, doing it fairly successfully. If someone else has now come along and said it can be done better in HTML 5 then is that not in itself innovation?

      And if it is not innovation, then this entirely contradicts the fanbois constant ramming down our throats of how innovative Apple actually are because of their contribution to HTML 5.

      So kindly make up your mind as to what it is you are actually saying.

      --
      Gentoo Linux - another day, another USE flag.
    23. Re:Apple slows down innovation on all fronts by mxh83 · · Score: 1

      The only reason Apple is doing this is to keep its store's apps, music, and video selling. If there was Flash, everybody would just play Flash games and stream Flash music and video -- just like they do on PCs./p>

      flash games are CPU eating garbage. flash music and video- just proprietary bullshit terms for 'music' and 'video'.

    24. Re:Apple slows down innovation on all fronts by Anonymous Coward · · Score: 0
    25. Re:Apple slows down innovation on all fronts by makomk · · Score: 1

      During the development of Safari, KDE was slow to roll back any Apple fixes to KHTML/KJS, so Apple created WebKit and moved forward.

      Wrong. Apple presented Webkit to the KHTML/KJS developers as a fait accompli, in the form of an already-completed source tarball with huge changes and no easy way to backport them. Neither the initial Webkit release nor subsequent releases were a compatible replacement for KHTML - in fact, originally they couldn't even compile or run without Apple's proprietary GUI libraries.

  35. I gotta ask by Anonymous Coward · · Score: 0

    Why does Flash so suck much? I mean, with a company as large as Adobe that has had dominance for so long (with flash), you would think they would be working on making it usable so that the flash opposition would die down. Flash sucks so hard on Linux, and it is barely tolerable on Windows 7 (32 bit).

  36. Ya gotta love it... by Anonymous Coward · · Score: 0

    Two arrogant companies that both have the attitude "my way or the highway," now at each other's throats. It doesn't get any better than this...

  37. Yeah! by Anonymous Coward · · Score: 0

    Yeah! Flash is for ads and glitz. Little really useful stuff. Everything Flash can do I can do better with other tools. I dinged Flash a long time ago. The web is a much faster, less resource intensive experience without Flash.

  38. Why do we keep quoting Daring Fireball by PortHaven · · Score: 1

    I have never heard of this blog until recently. I find it's articles merely opinion, and sparse on any substance.

    Furthermore, I label it a cowardly blog, as there is no option to comment upon these posts.

    --

    So let's look at the criticism from Apple. Flash is not an open standard. Well neither the !@#$% is Objective-C. Nor the entire iPhone/iPad development process.

    So let's cut with the BS Steve. This is about two things $$$ & market control. Honestly, Adobe should release Flash Player for jailbroken phones.

    1. Re:Why do we keep quoting Daring Fireball by ittybad · · Score: 1

      At first I thought you were referring to /. ** ducks

      --
      No single raindrop believes it is to blame for the flood.
    2. Re:Why do we keep quoting Daring Fireball by e4g4 · · Score: 1

      Well neither the !@#$% is Objective-C

      What? Last I checked the primary tool for compiling Objective-C is gcc... Cocoa is closed, Objective-C is not.

      --
      The secret to creativity is knowing how to hide your sources. - Albert Einstein
  39. Competition. by MaWeiTao · · Score: 1

    I'm convinced Apple refuses to support Flash because it would essentially undermine the App Store. I don't doubt that there may be other considerations, like security and control, but I'm convinced that's one of the bigger ones. Although, I will acknowledge that in the greater scheme of things it's somewhat irrelevant. On the other hand, I'm sure the advent of the iPad has brought the issue to the forefront what with many consumer likely expecting a user experience more comparable to a laptop, not the iPhone.

    I do find it amusing that my antiquated, 5+ year old Sony tablet can view websites flawlessly where the amazing new iPad can't.

    1. Re:Competition. by ADRA · · Score: 1

      In running flash apps natively within apple hardware, you go it, but regarding the transcoding of flash into ObjectiveC apple doesn't have any philosophical justification to ban them besides the fact that apps transcoded from flash aren't locked tied into Apple's development tools / platform.

      --
      Bye!
  40. Why innovate, where public pouting is an option? by Anonymous Coward · · Score: 0

    'nuf said.

  41. This is different. by weston · · Score: 5, Informative

    Your friends are poor researchers because the iPhone and iPod Touch have never supported Flash. That's why the iPad flap was always so funny to me. It could be summarized as "Adobe is angry that Apple won't start supporting an app that it's never supported on its other portable platforms".

    You don't understand what just happened between Adobe and Apple, then.

    Apple's said plenty of times that it won't support Flash as an interpreter/runtime on the iPhone. I think everybody understood that.

    What happened here is that Adobe took them at their word, and did something totally different: they wrote a compiler which takes content written using CS5 and targets *Apple's* runtime. FLA file in, iPhone Binary out. Not SWF, iPhone Binary. Doesn't need the Flash Player to run. Apple wouldn't have had to do a damn thing to "support" these applications.

    So Apple changed their license terms and banned apps from the store that were created by another toolchain to target Apple's runtime.

    And, for good measure, they also banned apps that are made by targeting Apple's tool chain from another language. So that way, Adobe knows they can't decide to build a version of Flash that takes a FLA file and emits an XCode project that's ready to build.

    Of course, that means you can't do something like write in Scheme that compiles to C, either. Or for that matter, generate any code, really. If you're going to target the iPhone, you'll write all your C, C++, and Objective C code by hand like a real man, buster, and you'll like it.

    1. Re:This is different. by Just+Some+Guy · · Score: 0

      You don't understand what just happened between Adobe and Apple, then.

      I understand exactly what happened; I just don't care. Both are controlling companies that hate the concept of competition, but at least Apple makes stuff that's pleasant to use. Of the two, I can ignore Apple, but Adobe won't rest until they've made every site on the Internet use their technology that runs like crap on my Linux laptop.

      And I still stand by my assertion that buying a iPhone for the explicit purpose of running Flash apps is a fundamentally bad decision.

      --
      Dewey, what part of this looks like authorities should be involved?
    2. Re:This is different. by Anonymous Coward · · Score: 0

      Adobe won't rest until they've made every site on the Internet use their technology that runs like crap on my Linux laptop.

      you're right, flash does run like shit on a linux desktop. But it runs a whole hell of a lot better than an iPhone app.

      And I still stand by my assertion that buying a iPhone for the explicit purpose of running Flash apps is a fundamentally bad decision.

      thank you captain obvious for correcting all the people that didn't argue with this statement for a second.

    3. Re:This is different. by Anonymous Coward · · Score: 0

      actually, air runtime + swf in binary package.

      adobe took the original restriction that apple wouldn't allow an interpreter to run arbitrary bytecode sent to it at a later date. i.e. that you couldn't install a runtime that would allow you to arbitrarily install new swfs inside it, and decided that it would be okay if they installed a copy of an interpreter provided it was restricted to a single executable.

      basically every time you installed another flash written iphone app, you got a copy of the AIR runtime with your swf, compiled into a binary package that from the outside looked like a proper compiled app.

    4. Re:This is different. by Anonymous Coward · · Score: 0

      Actually Objective-C is extremely easy to code in. When I first started using it, it reminded me of the original VB days (in that it is easy to churn out workable crap).

      The only real barrier is that you have to pass the guidelines for coding your app to submit it to the store. If your not submitting to the store (eg. Internal to company or personal) then you don't have to match those guidelines.

    5. Re:This is different. by FredMenace · · Score: 1

      What happened here is that Adobe took them at their word, and did something totally different: they wrote a compiler which takes content written using CS5 and targets *Apple's* runtime. FLA file in, iPhone Binary out. Not SWF, iPhone Binary. Doesn't need the Flash Player to run. Apple wouldn't have had to do a damn thing to "support" these applications.

      Sort of, but not really. That "native" iPhone binary is statically linked to a built-in Flash player and massive runtime library, all of which gets loaded in its entirety whether its needed or not. This has the result of using up lots of memory, slowing down the CPU, and eating up the battery. Plus Flash doesn't run efficiently on anything other than Windows anyway. Flash on OSX is dramatically slower and takes up twice as many CPU cycles to play videos or animations as on Windows running on identical hardware (and by twice as many, I mean like 20-80% of CPU cycles on two cores, just to play a single, non-HD video).

      That's been Steve's biggest beef with Flash, is its poor performance and battery-eating characteristics (on iPhone mainly, but buttressed by its poor performance on Mac), though making the interface work on mobile devices is kind of a challenge too.

    6. Re:This is different. by Hal_Porter · · Score: 2, Interesting

      Plus Flash doesn't run efficiently on anything other than Windows anyway. Flash on OSX is dramatically slower and takes up twice as many CPU cycles to play videos or animations as on Windows running on identical hardware (and by twice as many, I mean like 20-80% of CPU cycles on two cores, just to play a single, non-HD video).

      Well if you listen to Adobe Flash takes more CPU time on the OSX because OSX doesn't provide a suitable API to play hardware accelerated video.

      From what I can tell the reason Windows does is because Microsoft arranges meetings between their engineers and those from important third parties. So most likely hardware acceleration is something that Adobe has been consulted about while the API was being designed. At least thats how DirectX has evolved.

      Seems like if Apple wants third parties to produce software for their platforms - and right now that is actually not clear - they should do the same rather than pushing out APIs and tools they don't want or can't use and then declaring them a Public Enemy for producing code that performs badly.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    7. Re:This is different. by mini+me · · Score: 1

      So that way, Adobe knows they can't decide to build a version of Flash that takes a FLA file and emits an XCode project that's ready to build.

      Actually, the license terms could allow for that. You can write supporting libraries for your iPhone app in any language you want, generated by any tool you want. The catch is that you cannot link to the APIs provided in the SDK. All Adobe, or anyone else, has to do is provide an Objective-C application that provides the necessary bridge between the SDK and the external libraries.

    8. Re:This is different. by mini+me · · Score: 1

      OSX doesn't provide a suitable API to play hardware accelerated video.

      10.6.4 does. The question is: Will Adobe update Flash to take advantage of the new API in a timely fashion or will we be waiting months before usable Flash comes to OS X?

  42. Adobe has been cheating for a while by ThrowAwaySociety · · Score: 1

    Even when Adobe put their tools out for Windows

    What you gloss over is that Adobe has gradually moved from a Mac-only developer, to a primarily Mac developer with some products on Windows, to a primarily Windows developer with some Mac products. Yes, (most of) the current Adobe lineup runs on OS X, but most of it (including Flash Player) are ugly, buggy, and slow.

    Adobe has been screwing Apple's old sorority sister for years. Now Apple is throwing Adobe out of the apartment.

    1. Re:Adobe has been cheating for a while by dave562 · · Score: 1

      It will be interesting to see what happens to the "creative professionals" who use Adobe software. I only support OSX in my environment because all of the designers want to use it. The rest of the network runs Windows and our core applications are all Windows apps that lack alternatives on other platforms. If I were in Microsoft marketing, I would be taking this squabble and running with it. Remember the Apple ads that claimed the best hardware to run Vista on was a Mac? It would be funny to see ads claiming the best platform to run Creative Suite on is Win7 x64... on hardware that costs significantly less, where you don't have to pay for OS service packs.

      Of course the afforementioned creative professionals wouldn't switch platforms unless left without any other alternatives. They'd rather cut off their nose to spite their face. No way could you ever get some hipster graphics designer to run Windows, even if it does run his key apps much faster.

    2. Re:Adobe has been cheating for a while by Anonymous Coward · · Score: 0

      where you don't have to pay for OS service packs.

      Oh god not that again.

      I hate to break it to you but if your PC came with Vista or XP, and you now magically have windows 7 without paying for that "OS service pack" as you like to call it, YOU PIRATED IT, you did NOT get a free upgrade.

      The difference between XP and Vista is only a small version number increase, identical to the different OS X OS versions.

      You don't get to take two identical things and claim one is a new OS and the other is nothing but a 'service pack'

      Posting anon as mac truths always get modded down on slashdot

  43. HTML 5 will start a Javascript revolution....again by judeancodersfront · · Score: 1

    Just like the AJAX revolution but hopefully this one will go farther than a few web apps and a thousand headlines.

    The Javascript revolutionaries will be in big trouble if Adobe actually fixes Flash which will probably happen long before HTML 5 is even close to comparable as an api.

  44. I just came here to add to the 2-man Adobe dogpile by Anonymous Coward · · Score: 0

    that Adobe Photoshop is indeed a steaming POS. The features are decent but the MacOS 8-era interface is worse than horrible. Also agree that GIMP is no better in that regard, though in a different direction. Corel suite is the dark horse in that contest, mostly due to using a sensible, fast interface that uses the OS's own GUI toolkit (for the most part), and doesn't try to make every damn thing a layer just to manipulate it like a brush or an object. Also, Powerclip rocks.

  45. Adobe kept Apple alive during their slump by judeancodersfront · · Score: 1

    There was a period where you only bought a Mac if you were a die-hard fan willing to go any length for the company or a creative professional. Before OS X took off creative professionals were the only business group that Apple could depend on. Without MS Office the Mac was a no-sale for just about every type of professional. Even today there is still a lingering perception among graphic artists that if you are going to run Adobe software you are better off getting a Mac.

    Apple is snubbing one of their oldest partners which isn't wise given how much Adobe software is purchased by OS X users. It wouldn't surprise me at all if their creative suite for OS X jumps in price in the next few years or gets feature delayed.

    1. Re:Adobe kept Apple alive during their slump by Anonymous Coward · · Score: 0

      The slump was FIFTEEN YEARS AGO. They've done nothing but shat on the platform lately.

  46. Why bypass the OS??? by shmlco · · Score: 1

    "No third party programs can us video acceleration on OSX."

    Ummm... more accurate to say that third party programs can't directly access the video hardware (and accelerators). But third-party programs use OpenGL and Core Animation and Quicktime and OpenCL all of the time, and all of those are accelerated.

    And I'm willing to bet that giving Flash direct access to the hardware would have blocked future product development by Apple. Or at least made it much more difficult. Did you notice the discrete GPU switching and battery savings in the new MacBook Pros? That kind of thing is possible only because the OS is between the applications and the hardware allocating and controlling access to physical resources...

    Which is the job of the OS, after all.

    Besides, Flash video is just a red herring, as it still fails to explain why Flash sucks at something as basic as handling simple animation. A few web pages with Flash ads can pull my MBP battery life down by HOURS.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    1. Re:Why bypass the OS??? by MBCook · · Score: 1

      You're right. What I meant was assisted decoding (using the GPU to decode MPEG4), not generic video acceleration (copying memory areas, fast line drawing, etc).

      The new fast video switching thing was something I hadn't even considered in all this, that an interesting point.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Why bypass the OS??? by washu_k · · Score: 5, Informative

      Ummm, third parties, cannot directly access the video hardware on Windows or Linux either, but apps running on them seem to be able to use the provided video APIs just fine.

      Read the up on the problems VLC and others have on OSX. Yes the APIs are there, but they DON'T ACTUALLY WORK!

      Flash, VLC and the rest don't need direct hardware access on OSX, just playback APIs that aren't crippled.

    3. Re:Why bypass the OS??? by Skuld-Chan · · Score: 1

      No-one writes apps that code directly to the video adapter.

      Which is why DirectX has an API for it - that 3rd party developers can access.

      Why Apple doesn't do this is a mystery (oh no its not - they just want to make 3rd party developers look bad).

  47. Sorry Adobe, you screwed yourself by Macka · · Score: 1

    There's a really interesting blog post I read recently that give more detail on the history of the relationship between Adobe and Apple. It walks the timeline from a decision Adobe made in 1996 (the birth of Mac OS X) to drop Apple as their primary development platform and move to Windows. Subsequently, every new application or major revision of an Adobe product was introduced for Windows first and followed months later, sometimes never at all, by a Mac version (I pinched some of that from the article).

    You can read the full story here

    Personally I have no sympathy for Adobe. As someone who now browses using Chrome with the FlashBlock extension installed, and having witnessed first hand the wonderful effect that has had on my laptop battery life, plus the reduced heat under my palms I sincerely hope I never cross paths with them again.

  48. The best reason I've heard for why to stop Adobe.. by Powerbear · · Score: 1

    from doing the Flash to iphone porting.

    Let's say that Adobe is wildly successfull and 10%+ of the available iphone apps are flash converts. ( I could easily see 50K flash ports )

    Then say Apple wants to change the way they do things in OS 5 or 6 which will break all those apps.

    Apple will be at the mercy of Adobe to update their software to work on the new OS or those apps won't work. ( Adobe seems to be on a 2 year release schedule )

    If all the programs are written in Objective C, all Apple needs to do is update the compiler ( which they control ) and all the apps can be ported to the new OS without issue.

  49. We're talking about iPhone apps. by weston · · Score: 5, Insightful

    I understand exactly what happened; I just don't care.

    And in turn, I don't care that you don't care. I do care, however, that you made a post that indicates and propogates misunderstanding about the matter.

      "Adobe is angry that Apple won't start supporting an app that it's never supported on its other portable platforms".

    Perhaps you should stop posting on the topic until you can bring yourself to care enough to make statements that are accurate.

    And I still stand by my assertion that buying a iPhone for the explicit purpose of running Flash apps is a fundamentally bad decision.

    We're not talking about Flash apps. We're talking about iPhone apps.

    1. Re:We're talking about iPhone apps. by mxh83 · · Score: 1

      With adobe tools on your resume, I'd expect no less.

    2. Re:We're talking about iPhone apps. by mea37 · · Score: 1

      "Perhaps you should stop posting on the topic until you can bring yourself to care enough to make statements that are accurate."

      His statement is accurate. You can argue that it's incomplete, but you cannot argue that it's inaccurate. A more complete phrasing would be: Adobe is angry that, in spite of Adobe trying to game the license in a way they thought would cause Apple to start supporting certain apps, Apple still won't start supporting an app that it's never supported on its other portable platforms.

      "We're not talking about Flash apps. We're talking about iPhone apps."

      WHAT??? Apple won't support iPhone apps anymore? I think you must be mista... Oh, you mean they won't support iPhone apps that were written in Flash. If only we had some term to distinguish those from other... Oh, hey we do! They're called "Flash apps", just like an app written in C but compiled to machine code is a "C app" and an app written in Java, whether compiled to bytecode or pre-compiled to machine code, is a Java app.

  50. H.264 isn't "open". by Jane+Q.+Public · · Score: 1

    Actually, the commenter linked to in OP did not get it quite right.

    I did a search of the comments and I did not see anywhere where anyone else mentioned the fact that h.264 is NOT an "open standard".

    Contrary to popular belief, h.264 is proprietary. The "owners" of it are allowing us to use it for now, but there has never been any guarantee -- or even promise -- that it would still be free tomorrow.

    Remember what happened to .gif? There is a very real danger of the same thing happening to h.264, too. If we are going to promote open standards, then we should support FREE and open standards. h.264 is actually no less proprietary than Flash.

    1. Re:H.264 isn't "open". by walshy007 · · Score: 1

      h.264 is actually no less proprietary than Flash.

      Not quite, at least you have full specs for it unlike flash, we have OSS implementations of it, etc. Tell me when gnash can run eveything the latest flash version can (or even a version behind) and then they would be more similar.

    2. Re:H.264 isn't "open". by Jane+Q.+Public · · Score: 1

      We do have full specs for Flash, in the form of Flex. It's all there, and free, believe it or not. I mean, it's still proprietary, but the specs are free for the taking. You can compile Flex and ActionScript applications directly from Open Source tools like Eclipse with a free Flex plugin.

    3. Re:H.264 isn't "open". by walshy007 · · Score: 1

      Flex is an sdk, not a spec. Massive difference, recommend googling it.

      But in another note adobe have released specs for flash, but far from complete ones, the specs they did release were years behind what the gnash team had already reverse engineered.

  51. Are "support" and "allow" synonyms? by Anonymous Coward · · Score: 0

    Guys, can we please just kill the verb "support" now please? Some people think that word means "implement." Some people think it might mean "maintain." Some people think it means "endorse" (that's pretty damn loose, but ok). And for some reason, a lot of people these days think it means "allow."

    Apple usage of the word "support" briefly meant that they would not allow certain things in their own store. That's a very weird and seemingly dishoneset usage, but with the Reality Distortion Field and all that, well, it's not that radical. But now it means they'll ultimately go to court to prevent people from doing something. O
    Once it gets to the second stage, "support" and "allow" are different enough that not even the dumbest most illiterate people could think the two words even remotely mean vaguely similar things.

    So I don't get why people still think they're synonyms. But if people are going to abuse "support" like that, then I think we just need to totally kill the word so that people won't keep talking past each other. The word has so little meaning, that different people can say things that look like complete antonyms, and neither one will be exactly lying (though one will be near illiterate) so they can't quite get called on their bullshit. Once we remove the weasel word "support" from the language, then imagine how Just Some Guy would be able to write the parent post without either lying or admitting that Apple sucks and anyone who would buy their stuff would have to be stupid. It just wouldn't be possible. So, c'mon, for the sake of honest discussion: DEATH TO "SUPPORT!" The word has outlived its usefulness.

  52. thats odd, flash don't work on my G1 either by Nyder · · Score: 1

    oh ya, thats because i won't install it.

    serously i don't need flash games, and i don't need flash ads.

    what else is flash used for?

    --
    Be seeing you...
    1. Re:thats odd, flash don't work on my G1 either by Anonymous Coward · · Score: 0

      sorry to make you look stupid but how about websites and video? you know the kind of things that you find on the web?

      flash is more and more being used to produce advanced applications (e.g. online versions of photoshop and music apps like http://www.audiotool.com/) but they wouldn't be aimed at someone like you, so you probably haven't much experience of them :)

  53. Apple's real plan is... by Anonymous Coward · · Score: 0

    obscured but clever. They are trying to force adobe into stopping design studio products for the mac. This way Apple can look like heroes when they release their latest and greatest competition and corner the market on designers everywhere. If Apple just launches it, they look like the asshole. It's kind of like getting your employee to quit because it doesn't make you look like the ogre.

  54. API hooks by Tokerat · · Score: 1

    So what happens when Apple needs to change an API and it breaks everyone's $6000 CS5 suite and every app that was compiled with it? Do you think the first thing Apple's customers are going to do is write an angry letter to Adobe asking them to please hurry up and correct their linker so that developers and recompile their code and push a new version of their app out to the store as soon as possible?

    No, they're all going to call Apple and be like "WTF MAN I DID THE UPDATE AND MY APPS ARE GONE I WANT YOU TO REFUND ME FOR MY APPZ NOW!!!!". It costs money to take all those pointless phone calls, answer all those pointless emails, and deal with all those pointless BBB filings over something that Apple has no control over because Adobe needs to update CS5 and then developers need to recompile and then upload and then Apple has to re-evaluate and re-release and everyone has to download before things are fixed.

    --
    CAn'T CompreHend SARcaSm?
  55. At last we will know by gmuslera · · Score: 1

    the answer of the old question about what really happens when an unstoppable force meets an immovable object.

  56. Good riddance.... by Savage-Rabbit · · Score: 1, Informative

    And I still stand by my assertion that buying a iPhone for the explicit purpose of running Flash apps is a fundamentally bad decision

    Right you are. I've had an iPod Touch, an iPhone and a whole string of other mobile phones none of whom supported Adobe Flash. As far as I am concerned the absence of Flash is a feature, not a shortcoming.

    --
    Only to idiots, are orders laws.
    -- Henning von Tresckow
  57. Here's a comprehensive plan by weston · · Score: 1

    It would be very funny if Adobe, just for spite, decided to stop making it's high end graphic design products compatible with Apple hardware.

    This would fall squarely under the domain of the old saying about cutting off your nose to spite your face. The fact is, that aspect of the Adobe-Apple relationship is symbiotic. Apple's market has expanded beyond creatives, so it's not as strong a tie as it used to be, but that market is still profitable for both of them.

    The other thing is, Adobe has plenty of other options. Here's what I'd do if I were running the company:

    1) Hit other mobile platforms *hard*. Their public statements suggest they're doing this, but they need to make sure Flash Player 10.1 mobile is tight, doesn't take much longer to come to market, and supports as many features of the desktop runtime as possible.

    2) Target HTML5. Again, they're doing this. But they could be doing more. For example, you may or may not know that an iPhone owner can actually cache an HTML5 app encountered on the web via Mobile Safari to their homescreen for offline use (in fact, this was originally the only blessed method of creating third-party iPhone apps). While this isn't an ideal method of taking advantage of the full capabilities of the device (no way to access geolocation features, accelerometer, and contacts, limited audio API, and you're running interpreted rather than native code), there's no gatekeeper. Particularly since Trudy Muller apparently just publicly reaffirmed Apple's commitment to HTML5, they could have CS5 target that. Heck, they could run their own App Gallery or Store that people visit through Safari. Now that could get interesting. Would Apple stay committed to HTML5 -- or would their QC impulses and control issues override that commitment?

    3) Target OpenGLES/C/XCode. Personally, I think it'd be interesting to see whether Apple is really going to stick to their apparent policy of "originally" written Obj/C/++ code and if they're really going to go after libraries. If CS5 essentially generated a library that could be used in an XCode project, it'd be stepping into a grey area. I have no doubt that Apple has the disposition and capacity to selectively apply the 3.3.1 license clauses to single out Adobe and apps created in that way... but they'd have to at a minimum invest in a program to fingerprint binaries for something like this, or demand source inspection as a condition of approval, and continue to invest in PR to offset the problems here.

    4) Continue to improve Flash as a Content Creation Tool.

    #2 and #3 are risky. Particularly #3, of course -- Apple's at their most capricious as a gatekeeper, but even #2 is. It wouldn't surprise me at all to see Apple remove the ability to save HTML5 apps to the homescreen for offline use if they ever got a whiff of the notion that people would see it as a viable alternative. The PR fallout would be bigger, but ultimately, I think they don't care and won't care as long as they're as competitive as they are right now in the smartphone market. So what does Adobe announce? A strategy that's pretty much #1 and #4. No surprise. I'd love to see 'em go for the gusto, but the fact is that all of these approaches require investment, and nobody wants to put big investments in something that might be pissed down the drain by a capricious partner.

    1. Re:Here's a comprehensive plan by mad.frog · · Score: 1

      there's no gatekeeper yet

      Fixed that for you. (Apple has already moved the goalposts once...)

    2. Re:Here's a comprehensive plan by Bing+Tsher+E · · Score: 1

      Apple's market has expanded beyond creatives, so it's not as strong a tie as it used to be,

      I think what you meant to say is that Apple lost their 'lock' on the mindshare of 'creatives.' The Adobe-heads run Windows now.

      I'm not saying it's a good thing for us, but it's a really bad thing for Apple.

      Their core market now is in consumer electronics.

      That's as close to 'selling sugar water to kids' as you can get. Steve Jobs is the new Sculley.

  58. Half of a good point, but... by weston · · Score: 2, Insightful

    So what happens when Apple needs to change an API and it breaks everyone's $6000 CS5 suite and every app that was compiled with it?

    Apple's changes to its mobile platform are going to break a desktop app?

    Okay, I don't know what you're smoking there, but let's address the idea of concerns about forward direction of the platform and third-party compilers.

    First of all, if we're talking about the APIs, particularly the documented APIs, then Adobe's compiler isn't going to have a problem that every iPhone app is going to have when it's time to move them on. An app built in XCode that relies APIs that go away or change is going to have to be re-built using new APIs as surely as an app built in Flash is.

    If we're talking about changes at the binary level that aren't really about library calls -- opcodes, data alignment and bit/byte order, stuff like that, or even stuff related to how the code executes in the context of the operating system -- then yeah, you have a genuine point. But the thing is, if that's the central concern, then all Apple has to do is require people to build their final binaries with Apple's toolchain. Make it a policy that third-party tools have to use XCode as an intermediate target.

    Of course, as I pointed out, rather than making it a policy, Apple outright bans it as an option. Which would seem to imply this isn't a QC/compatibility issue. It's a control issue.

  59. jobs' swan song? by Anonymous Coward · · Score: 0

    seriously now, this won't be just another apple tv, cube or air, the ipad is a huge blunder and leaving out flash may be acceptable to some iphone users, who are capable of convincing themselves of anything, but allow me to introduce you to the "rest of the world" - these folk just want their websites to work, and like it or not, flash is the defacto standard for web animation.

    ffs its the most distributed piece of software in history!!!! he really has allowed greed and malice to get the better of himself this time, and its beginning to show.

    forget the missing gps, the missing usb, the laughable battery life when compared to ebook readers. only an apple fanboy could buy this stinker.

    even with 100,000 times the number of apple fans on this site it still wouldn't wash with people who just to do what they need to do on the web.

    i reckon this will be jobs' legacy, to take on adobe, google and microsoft and inevitably, to lose badly.

    when jobs was presenting the ipad he looked quite gaunt and unwell to me - i think he knows he's running out of time, and maybe he wants to go down in flames. its looking that way.

  60. Flash is not a GTFO platform. by weston · · Score: 1

    Seeing one closed off, 'play by our rules or gtfo' company, whining about another closed off 'play by our rules or gtfo' company is golden.

    Flash has some particularly closed bits (client-server communication protocols and Sorenson codecs, IIRC), but in general, it's relatively open. SWF has a published (though arguably incomplete) format.

    You could theoretically implement your own version of their runtime, though that's proven difficult, but implementing other tools which target Adobe's runtime is not only allowed, it's been done with MTASC and Ming and a handful of others. And the basic Flex SDK is open source.

    Not to mention that Adobe doesn't insert itself between developers and deployment, and they've done plenty to signal that when the HTML 5 revolution arrives, they're happy to target that as well.

    All in all, they're doing pretty well on the "openness." And they're almost inarguably doing more to reassure the world they're committed to a growing platforms where developers have options than Apple is.

  61. Citation Needed by weston · · Score: 1

    Unfortunately, they're just bundling the Flash VM in an app with the bytecode for the app.

    Do you have a cite for that? While this isn't necessarily incompatible with Adobe's statements that "CS5 build[s] applications for iPhone that are then installed as native applications", this isn't the word on the street (which is that the bytecode doesn't run on a VM but is actually targeted to native code).

  62. CS5 Does, and Apple's policies won't help by weston · · Score: 1

    It's been 13 years and they still haven't done it lock, stock and barrel.

    They did with CS5, and Apple's chosen a curious way to welcome them to the finish line.

    The iPhone OS platform isn't going to be held back like the OS X Cocoa proper platform.

    You know the funny thing is, this may be about a relationship soured by Adobe camping out on Carbon, but it's certainly not about policies that are going to help Apple avoid that problem in the future. The fact is, the deprecated Carbon APIs and aging codebase of today is the blessed API and freshly-updated C/C++ source of yesterday. And today's approved APIs and fresh Obj/C/++ code are tomorrow's deprecated API and legacy codebase. If anybody ever produces something that embodies the killer app for Apple's mobile platform as fully as these media creation and publishing tools did for Apple's Desktop, Apple's insistence on some particular API today isn't going to have an extra ounce of power to move the third party along to another one.

    And then there's the fact that they're apparently prohibiting XCode as an intermediate target, which can't have a thing to do with your argument.

  63. Re:HTML 5 will start a Javascript revolution....ag by thoughtsatthemoment · · Score: 1

    if Adobe actually fixes Flash which will probably happen long before HTML 5 is even close to comparable as an api.

    No if there. Flash has poor performance is because it has no real competitor. You can be sure that bug fixing in Flash will closely following the development of HTML 5.

  64. How immature by cg0190 · · Score: 1

    I went & read his blog & made several comments.
    Nothing rude or inflammatory but direct to the point.
    Result?
    This chambers guy deletes out any pro apple comments from his blog entry.
    Nuff said?

  65. While I'm not an Apple fan, I won't trust Adobe by microbee · · Score: 1

    Adobe is a LAZY company. Full of lazy (if not outright stupid) people that sit on cash cows like Photoshop while at the same time never think about innovations again.

    Where is my 64-bit flash again?

    Why the adobe update prompts me there is an update but after I click OK it just tells me it failed, EVERY f**king TIME?

    For companies like Apple that rely on innovation and delivering products that people actually want (I never bought an Apple product except two ipods as presents, but I can see why people like them), stay away from companies like Adobe. They'll drag you down to hell.

  66. This article is bullcrap. by RocketRabbit · · Score: 1

    "Adobe isn't totally removed from these technologies, however: its Flash Player includes H.264 support, and its AIR technology has built-in HTML and CSS support through inclusion of the WebKit browser on which Apple's Safari is based."

    What a stupid thing to say. Clearly the writer either doesn't understand technology, or is attempting to make nice with Adobe. The tone of the article implies the latter.

  67. Goody! by jackbird · · Score: 1

    That was awfully nice of them... maybe soon they'll stop developing for everything else, too.

  68. the real issue by luther349 · · Score: 0

    there is only 1 reason to have flash on a iphone. and that's so all video sites work. but i don't blame flash for this theirs other formats out there sites can use. html5 being the newest and best and guess what the iphone supports it. but sites keep using the cpu hogging flash dispite the advances in other formats. even sitees that are still using flash like youtube they have iphone versions of there sites. and many sites have free apps to make the iphone work like tv.com point is if a website is eyther to lazy to make a app or have html5 version of the site for the iphone then its not apples or flashes fult.

  69. Fanboy spittle at 3 o'clock by mjwx · · Score: 2, Insightful

    Really? REALLY?! You're trying to tell me that flash is innovation on the web

    Flash is where most of the content is on the web. Like it or not, you have to deal with that. Apple is not going to force all the existing content into HTML 5 so kindly stop with the incoherent fanboy ranting. Content is far more important then innovation, I can list a dozen innovations that went nowhere because they were too incompatible.

    and clean the froth off your keyboard.

    The GP is 100% right, as soon as flash is available on Android handsets people will use Flash for mobile gaming, watching video's and what not. Google doesnt care about this as they dont want (or care if) their customers are beholden to Itunes. Apple on the other hand wants its customers to be beholden to their revenue stream.

    From where I sit, html5 is the innovation and the future of the web here

    A future without a past is not a future. With flash and HTML5 I have the past, present and future of the web, not a limited subset of it.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  70. API control? Really? by QuaveringGrape · · Score: 1
    I really hope I misread that...honestly?

    The move comes after Apple put out a new draft of its iPhone developer program license, which banned private APIs[...]

    This had better mean "Privately developed APIs", not "APIs developed by Apple or included in the SDK". Having never used it I could be wrong, but I'm willing to bet the SDK doesn't include Newton, Bullet, or ODE. What if I want to use Irrlicht to make a game? Does that count as a private API? and if so, are developers expected to create their own engines from scratch?

    I guess this spells doom for Unity3D(they've been proud of their "cross-platform" capabilities, although the devs are oddly disdainful of suggestions that they support Linux) and MonoTouch. Out of a mixture of curiosity and ignorance, what does Apple gain by forcing developers to use their specified programming languages and APIs? It seems to me that attracting varied types of developers only serves to broaden the marketplace, and shouldn't be treated as something to be squashed. Am I missing something here?

    1. Re:API control? Really? by jjohnson · · Score: 1

      After a discussion with an iPhone developer, I think it means "undocumented APIs". You're supposed to stick to the documented APIs as the stable interface to the platform; depending upon undocumented function calls is already grounds for rejection from the app store. Apparently the start of the whole Adobe/Apple schism was that Adobe was using 'private' memory-mapping functions for performance reasons. While this would be fine in a single tasking environment, OS 4.0 for the iPhone will have true multi-tasking, and memory mapping in that situation is apparently horrifically bad.

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  71. HTML5 is the future by anton_kg · · Score: 1

    I see it as a war of two close-source technology with its own policy. Let them fight, we all will be using HTML5 and SVG very soon anyways.

  72. Misleading summary by SteeldrivingJon · · Score: 1

    Adobe isn't ending iPhone development. They'll still produce their own iPhone apps.

    They're just ending development on their Flash recompiler. (Which is kinda silly, I think, as they could probably salvage the work somewhat by modifying it to turn Flash apps into standalone OS X apps.)

    --
    September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  73. Facebook Status by Anonymous Coward · · Score: 0

    Adobe is in a relationship with Google and it's complicated.

  74. Monotouch / Unity arn't like Adobe by Anonymous Coward · · Score: 0

    Well, maybe they're similar in concept (Monotouch compiles to native bytecode, just like Adobe was planning to do).

    However, the philosophies underlying the Monotouch and Adobe approaches are very different. With the CS5 compiler, Adobe was trying to provide an easy way for flash developers to port their flash content originally written somewhere else.

    With Monotouch and Unity3D, most apps written with those tools aren't ports at all but are original,iphone exclusive apps. Check out the monotouch and unity app galleries. Most of the games for iphone aren't ports at all, and the unity games particularly appear to have a higher level of polish that your typical iphone games.

    Monotouch uses the same UI builders and OS widgets that xcode/cocoatouch does. They aren't trying to *hide* the specifics of the platform (with exception of the programming language itself). On the other hand, CS5 was/is all about porting your existing flash apps -- maybe there's some iphone specific piece but for the most past you write to adobe's ui widgets.

  75. Hopefully Apple will support... by Anonymous Coward · · Score: 0

    Hopefully Apple will support open source alternatives.

  76. What motivates apple and it's competitors by Borg453b · · Score: 1

    I found this blog post very insightful: (Why Steve Jobs will never put adobe flash on iPhone OS devices) http://franciscokattan.com/2010/03/07/why-steve-jobs-will-never-put-adobe-flash-on-iphone-os-devices/

    --

    - Mad, ingenous - they've both left you puzzled -
  77. Flash must disapear. It's an outdated 32bit techno by olahaye74 · · Score: 1

    I'm happy that apple refuse non-native apps on the iPhone whatever the reason.
    Using flash or java to create apps is an easy way to make money without taking care of the device specs (thus without taking care of the consumer).
    Just like games that are common to many platforms. they use lowest common denominator. The result is often crap. (not to speak about intermediate layers (flash machine, java machine) that drains batteries.

    As for Adobe, their technology is crap. If they want to prove I'm wrong, then they just have to release the 64bits version of flash. More than 2 years of 64bits BETA version only available for linux... What a shame!
    Today, most sold computers have 64bits processors but are shipped with 32bits windows because of the lack of 64bits flash. what a shame!

    And at last: flash is used 99% if not 100% for Ads. So that is not a big loss for iPhone which has apps for the rare sites that use flash for non-Ads purpose.(more over those apps adds support for iphone sensors like GPS. a native meteo app that 1st look where you sit before querying the weather is far far better than a browser that runs a flash app that ask where do you live to deliver weather).

    As for comparing iPhone OS and androïd regarding native apps (iPhone) and virtual machines apps (androïd:java and flash). Just compare 3D games. both platforms have comparable hardwares, but when it comes to iPhones games, the reactivity, the 3D rendering, the smoothness are lightyears ahead Androïd java/flash games (which, for easy of proting, represent the majority of games).

  78. BBC iPlayer by Anonymous Coward · · Score: 0

    That should be then a there a reason for UK people not to buy any Apple devices.

  79. Why doesn't Adobe by dwightk · · Score: 1

    Why doesn't Adobe create a version of Flash that takes an XCode project and emit an FLA file?

    --
    Like anyone can even know that
  80. Why Steve Jobs decided to ban Flash from iPhone by franciscokattan · · Score: 1

    Although there are certainly some technical issues with Flash in mobile, this was a calculated business decision by Steve Jobs. Technical issues are only excuses by the Apple camp. Apple decided to ban Flash because the Flash Platform would hurt Apple's ability to differentiate its devices. Check out this perspective: http://franciscokattan.com/2010/03/07/why-steve-jobs-will-never-put-adobe-flash-on-iphone-os-devices/ Note also the reasons behind Apple's support for HTML5 in the comment thread (despite the fact that HTML5 would also tend to hurt the iPhone's ability to differentiate). Although I'm a former Adobe mobile employee, this post represents only my personal opinion.

  81. Flash proprietary? What the ??? by Anonymous Coward · · Score: 0

    For a company as paranoid and legally abusive as Apple to make any claim that something that goes on the iPhone, iPad, ad nauseum must not be proprietary would be laughable if it wasn't true.
    Adobe did not port Photoshop, BUT they do have Lightroom which is a fantastic product! I have been using it since Version 1.0, and it is ready to enter version 3 (beta testing now)... and I will upgrade to that one too! If you use a digital camera, esp. one that produces RAW format images, you should not be without Adobe Lightroom!

  82. No Flash on iPad is great for Linux, the Web, iPad by gig · · Score: 1

    I just installed a game onto my iPad from a Linux-based server, run by a developer who created the game on a Linux workstation, using free tools, and wrote it to the open HTML5 API. The game not only runs on iPad, but also iPhone/iPod, other mobiles, and on the desktop: Safari, Chrome, Firefox, Opera, and IE-with-Chrome-Frame. It runs from local storage, doesn't need a Web connection, and on iPhone OS the icon appears on the home screen next to App Store apps. Of course HTML5 apps are not managed by Apple, they have no involvement other than they built the device and the open source WebKit engine. The developer may not even own an Apple device, but he's making great apps for Apple users.

    What Adobe is saying to that developer is: to be more open, buy Windows ($399) and Flash ($599) and recode your game from the open HTML5 API to proprietary Flash API, deploy it as a Flash binary, and it will run in some versions of FlashPlayer on Mac and PC, and no mobiles.

    If you're buying that bullshit, then you don't know WTF you are talking about.

    The iPad is overflowing with video and with games. It's not obvious on a PC, but many, many Flash-based sites are detecting iPad and showing HTML5-based content. So where you may imagine that we're seeing gaping holes, we're not. I watched the CEO of Adobe in a video on the Fox Business Report website explain that iPhone OS users can't see video on the Fox Business Report website because Steve Jobs is a bad man. But I was watching that on my iPhone. The Adobe CEO doesn't get that the Web has been on mobiles for 3 years and there's no FlashPlayer. Websites have adapted already. An Adobe evangelist, the same one who said "screw you, Apple" put together a list of 10 websites iPad users can't view, but when tested, it turned out 8 of the 10 could be viewed not just on iPad but also iPhone. Adobe is just in deep denial about the world's need for Flash.

    So the lack of Flash on iPad has been good for Linux, good for the Web, and good for iPad users.

    And it's not like we have a choice anyway: there is no fucking FlashPlayer for mobiles. It simply doesn't exist. Even if Steve Jobs was a rabid Flash fan, the thing simply does not run on ARM yet. All the Apple bashing Adobe is doing is trademark denial.

  83. CrashDouche, shut up already by Anonymous Coward · · Score: 0

    Was your comment supposed to be intelligent, crashDOUCHE? Clue - it's not, you brainless waste of sperm. Your father would have done better (if you know who he was, but I doubt it as your ho mama probably bopped every man around for a nickel a pop, lol) if he shot his wad on the floor instead of up your stank mama's twat.