Folks, I have some disturbing news for you. The government does not love you. There, I said it.
Things like this and the insane cigarette tax in New York City (over $10 a pack!) are not about your health but about money and control. The government is conditioning you "big brother" style to accept its stifling control over every area of your life.
Immature self-indulgence is more fitting, appealing to the more animalistic (sin) nature of man. Don't need to be a juvenile to be self-indulgent, but being overly self-indulgent is sign of immaturity oft seen in juveniles.
As for actual game designs, it's taken me a long time to figure out what's "fun" and what isn't. The answer? Cheap-ass effects out the wahzoo. Seriously! The difference between a dull game and a fun game may be how adreniline-pumping the explosions look, or how you shake the screen, or perhaps that quirky physics trick that causes the bad guy to go flying after you punched him three times! The more cheap effects you can pack in, the more you can crank up the action and immerse the player. The player will find it "fun" and will keep coming back.
http://www.youtube.com/watch?v=Zxk_WywMTzc
http://www.youtube.com/watch?v=2rea-yBgOSo It's not creepy at all, honest?
Folks, I have some disturbing news for you. The government does not love you. There, I said it. Things like this and the insane cigarette tax in New York City (over $10 a pack!) are not about your health but about money and control. The government is conditioning you "big brother" style to accept its stifling control over every area of your life.
So there's still hope for Dick Cheney?
Immature self-indulgence is more fitting, appealing to the more animalistic (sin) nature of man. Don't need to be a juvenile to be self-indulgent, but being overly self-indulgent is sign of immaturity oft seen in juveniles.
It is when the technology is combined with the increasing 'thoughtcrime' laws that the system becomes Orwellian.
Seems like a really good way to attract hackers to your website.
At least we can all be thankful that Al Gore didn't patent the internet! :p
As for actual game designs, it's taken me a long time to figure out what's "fun" and what isn't. The answer? Cheap-ass effects out the wahzoo. Seriously! The difference between a dull game and a fun game may be how adreniline-pumping the explosions look, or how you shake the screen, or perhaps that quirky physics trick that causes the bad guy to go flying after you punched him three times! The more cheap effects you can pack in, the more you can crank up the action and immerse the player. The player will find it "fun" and will keep coming back.
:D
Tetris anyone?