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On the Advent of Controversial Video Games

eldavojohn writes "At some point in the history of video games, violence became uncomfortably real for censors and some parents. In addition to that, realistic use of narcotics has entered mainstream games. While gamers (of adult age) have by and large won the right to this entertainment, a large amount of games have arisen lately that challenge a different aspect of video games — inappropriate or sensitive topics. We've covered it before on Columbine to Fallujah, but I noticed through GamePolitics recently a large trend in severely controversial video games. Where do you stand on these titles?" Read on for the rest of eldavojohn's thoughts.

First I'd like to discuss the basic complaints many people have over these video games. The phrase "too soon" gets thrown around a lot. But what are the specific complaints about these controversial games? I've tried to divide them up from most serious to not-so-serious attributes (which a controversial game may have one or more of, and which is by no means a comprehensive list):

  • Human life was lost.
  • People who survived the situation or are survivors of victims of the situation still remember it, as it happened less than one generation ago.
  • It spins the situation too much as novelty or entertainment and thus disrespects those involved and/or detracts from the gravity of the situation.
  • It deals with a very real life issue that some people aren't comfortable discussing, such as: race, religion, sexual orientation, slavery, politics, the law, prostitution, drug use, etc.
  • Stuck in a think-of-the-children mentality, the "M" or even "AO" rating does not deter groups and people like Jack Thompson from arguing that it is not appropriate material for minors and therefore should not be distributed. Popularity of a title and great game mechanics may exacerbate this.

I'm going to start with an easy game to discuss: RapeLay — an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States. I don't know why, but Hot Coffee in GTA3 drew far more criticism than the normal killing rampage in that game and games before it. This same phenomena occurs at parties where they play games that a murderer is at the party. Yet, if a rapist was at the party, people would probably be mortified. While the sentencing isn't as harsh, sex offenders are registered and tracked for the rest of their lives while murderers can be released or paroled under good behavior. I see RapeLay as nothing more than a game concentrating on a particular crime — a less serious crime than many I commit in some of the games I play. I've no desire to play it, but people who derive entertainment from that have a right to it. RapeLay is merely another adult game like Dangerous Toys for the Dreamcast.

Nothing could be more recent than making a simulation game where you're a Somali pirate invading other ships. You have an impoverished community with people starving to death and people being taken captive. A player is most likely deriving entertainment from horrible situations on other continents today. This isn't Disney making three Pirates of the Caribbean movies based loosely on a very real and life-threatening situation four hundred years ago. This is completely a function of when it happened. On the other hand, piracy on the water has been a classic platform for games, and if the game is historically accurate, how much different is this than an in depth news article? Keep in mind that this is the same game company that partnered with the History channel to bring you WWII and Vietnam games in the past. I think it is very much arguable that games based on war can be informative if done correctly.

A quick note on a more wide spread release for the Playstation 2 is a game that some Hindu groups say is offensive to their religion. Along the same lines, several online games have depicted Mohammad which is a no-no in Islam causing unrest. These situations are offensive to a small part of the population and — unless done in very disrespectful ways — aren't going to gather much more controversy. They're no Muslim Massacre: The Game of Modern Religious Genocide, but they are reportedly offensive to some groups of people. On the other end are religious games that gain controversy by targeting non-members of that faith. Left Behind: Eternal Forces was controversial because of violence against non-Christian characters in the video game. Video games like Ethnic Cleansing express extreme prejudice and hate towards a particular ethnicity or nationality. Murder and violence are still murder and violence whether you are religiously motivated, racially motivated or have no clear motivation (like GTA). It is difficult to argue that these games should be outlawed while claiming that it's our right to enjoy games like GTA. Is it because these games are used for propaganda or recruitment tools and mainstream games are not? Is it because of a controversial message in the game? If so, I would like to know why this is any more dangerous than murder in video games.

None of these games faced the wide distribution that Six Days in Fallujah was looking at. And that game is now canceled, the deciding factor most likely being that it was a big name publisher with wide distribution channels. Not that the content was any more or less controversial than some of the games Kuma has made about Vietnam and WWII, but it would have had a wider release and been about a present day war that is still in progress. Books written about the Iraq war have to be careful; news about the Iraq war has to be sensitive to families. Games — a form of non-necessary entertainment — have to be even more careful if they want to enjoy popularity and avoid criticism. As a society, we are just not ready to accept games as a dignified medium. Other mediums faced this same barrier and overcame it, and it's good to have these games testing the waters.

In the United States, it's easy to claim freedom-of-speech this and freedom-of-speech that, but the lawsuits will flow from interest groups with money — no rating system will satisfy them. Letting the popularity (or lack thereof) of a title speak for its quality and message is not enough for some people. The general populace do not yet accept games as an art form like books and movies. Entertainment and even edutainment are not seen as appropriate ways to portray current events, and they may not be for a long time.

Where do you stand on controversial video games? Should publishers and developers be able to release whatever they want? Super Columbine RPG? RapeLay? Six Days in Fallujah? Are they protected by free speech? Will games forever be entertainment and therefore never be able to cover current topics? How would you effectively regulate content if I should be able to play a game like GTA but not Six Days in Fallujah? Do these titles hurt the social standing of gamers and gaming as a medium?

343 comments

  1. Adult Gaming? Hah! by AKAImBatman · · Score: 4, Insightful

    I am about to become very unpopular...

    While gamers (of adult age) have by and large won the right to this entertainment

    Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

    Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

    We've covered it before on Columbine to Fallujah, but I noticed through GamePolitics recently a large trend in severely controversial video games.

    The funny part is that the Fallujah game is the type of controversial topic that can use video games for exploring the human condition. Which is exactly why it's blocked while *cough*"adult entertainment"*cough* runs rampant. No one really wants to take a hard look at the unpleasentries that need to change. Books like Mockingbird were once burned for their controversal nature. Let's see if someone has the guts to watch a few of their DVDs burn.

    Ok mods. I've said my piece. Backlash time.

    1. Re:Adult Gaming? Hah! by eldavojohn · · Score: 5, Interesting

      Ok mods. I've said my piece. Backlash time.

      Mod him up. He is a perfect example of the general populace that I failed to embody or present fairly in my piece. This is the current view of games.

      Does anyone play an "adult" video game to explore the human condition. Heck no. It's all about juvenile self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      And there you have it. That barrier must be overcome for video games to be accepted as a dignified medium worthy of serious topics. It's the perception that must be overcome. I challenge game designers and publishers everywhere to break down this barrier. At one point Lolita and Ulysses were nothing more than "juvenile self-indulgence" ...

      --
      My work here is dung.
    2. Re:Adult Gaming? Hah! by PCM2 · · Score: 5, Insightful

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly.

      What?? Hawthorne is annoying as hell, but To Kill a Mockingbird is a great read.

      Agree with the rest of your post, though.

      On a side note, I sometimes think it's a shame that they pick great books to force kids to read in school. Most English teachers seem to be so ill-equipped to make learning enjoyable that they can crush the life out of just about any great literature. I HATED The Catcher in the Rye until I was about twenty-five.

      --
      Breakfast served all day!
    3. Re:Adult Gaming? Hah! by vil3nr0b · · Score: 2, Interesting

      I agree completely. IMHO, what is controversial today gets released tomorrow and it turns out society doesn't collapse with an explosion of rapists, murdering fiends, etc. All this is a lame attempt by the "moral majority" to keep us looking at the past and present through rose-colored glasses. No controversy here...nothing to see...move along.

    4. Re:Adult Gaming? Hah! by PCM2 · · Score: 1

      At one point Lolita and Ulysses were nothing more than "juvenile self-indulgence" ...

      Um, since you bothered to link to Wikipedia, need I say more than "citation needed"?

      --
      Breakfast served all day!
    5. Re:Adult Gaming? Hah! by AKAImBatman · · Score: 1

      You think Scarlet Letter was bad? Try getting stuck with House of Seven Gables as an assignment. Wow, was that ever a chore to read! 0_o

    6. Re:Adult Gaming? Hah! by Moryath · · Score: 5, Insightful

      Y'know, as an interactive medium, games have the ability to show us far more amazing, detailed, and yes, shocking insights into the human condition.

      Consider the various moral choices in Fallout 3. Functionally, the game allows you to decide what you want to be. If you want to be a slaver? It is possible. If you want to, instead, rescue slaves? Very much also possible. They could have made a game that railroads the player into a goody two-shoes mentality, but they left it open, and the play experience (and corresponding rewards/penalties) are as varied as the people and the approach they decide to take. Heck, if you're "too good" in the game, you'll step on some bad guys' toes and get a price on your head - but at the end of the day that's decidedly realistic, there are indeed certain people in the world who don't like it when someone else is "too good" or, by virtue of doing a good deed, gets in the way of their personal profits/goals.

      If there were one change I'd have made to Fallout 3, I'd have included the ability to have lovers/wives/etc. There are enough subplots in the game involving family, enough families, heck the whole Republic of Dave thing, that it would have added another element to the game. The unfortunate problem with this is that American society is prudish and stunted when it comes to sexuality, to the point where what is considered "normal" is actually quite unhealthily repressed.

      As for the rest... well, let's face it. Today, there are parents trying to get rid of video games. In the 80s, it was certain music. In earlier decades, there were parents pissed off about cowboy books. Sometimes, you just have dumbass parents out there, and in groups they can get even worse.

    7. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0, Troll

      To Kill a Mockingbird is just proto-typical white liberal fiction. Poor oppressed, not very bright non-whites are saved by the haloed magnificentness of the white liberal who has condescended to lift up the not very bright non-white people, who could never have done it themselves, because they lack the the ability to do anything without the intervention of the white liberal. It takes a hard look at nothing. It has no greater depth than "my! how amazing and wonderful I am, I the white liberal!" who mostly, in real life, lives as far away as possible from these same non-whites.

    8. Re:Adult Gaming? Hah! by Adrian+Lopez · · Score: 5, Insightful

      "Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds."

      So... no real adult, and certainly no true Scotsman would do such a thing?

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    9. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 4, Insightful

      i agree with all of that except this:

      It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      so, politicians who avail themselves of prostitutes or drugs are still juvenile? the idea of "unsavory sights and sounds" is a very subjective one, free form jazz is unsavory to my ears, but if thats what you like because you're an "adult" am i now somehow excluded from adulthood? you may think a particular place is ugly,somebody may not see i your way, so they're obviously kids (on your lawn probably). this line reeks of self aggrandizement. which by the way is indulging ones own ego. the phrase "real adults" almost made me laugh, you coulda replaced adults with grown-ups there.

    10. Re:Adult Gaming? Hah! by eldavojohn · · Score: 5, Informative

      At one point Lolita and Ulysses were nothing more than "juvenile self-indulgence" ...

      Um, since you bothered to link to Wikipedia, need I say more than "citation needed"?

      On Lolita from Time Magazine:

      First published in France by a pornographic press, this 1955 novel explores the mind of a self-loathing and highly intelligent pedophile named Humbert Humbert, who narrates his life and the obsession that consumes it: his lust for "nymphets" like 12-year-old Dolores Haze. French officials banned it for being "obscene," as did England, Argentina, New Zealand and South Africa. Today, the term "lolita" has come to imply an oversexed teenage siren, although Nabokov, for his part, never intended to create such associations. In fact, he nearly burned the manuscript in disgust, and fought with his publishers over whether an image of a girl should be included on the book's cover.

      Ulysses was banned by the U.S. Customs Court for being "obscene" and pornographic in 1921. It wouldn't be released in the United States until 1933 when that was repealed:

      In United States v. One Book Called Ulysses, U.S. District Judge John M. Woolsey ruled on December 6, 1933 that the book was not pornographic and therefore could not be obscene, a decision that has been called "epoch-making" by Stuart Gilbert. The Second Circuit Court of Appeals affirmed the ruling in 1934.

      Wish I could provide better sources for you but they do show up on the list of historically banned books.

      --
      My work here is dung.
    11. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      You are an intellectual lightweight.

    12. Re:Adult Gaming? Hah! by Quiet_Desperation · · Score: 1

      The unfortunate problem with this is that American society is prudish and stunted when it comes to sexuality, to the point where what is considered "normal" is actually quite unhealthily repressed

      Porn in America is a $500 billion a year industry.

      I made that number up, but I'm sure it's close. :-)

      It's just that the sociopaths who float to the top (much like turds) of the power structure (toilet bowl) play to the prudish minority.

      I also just think a lot of people like to keep sexuality private. Maybe the games could be sold in plain brown wrappers? ;-)

      Consider the various moral choices in Fallout 3.

      I have to admit The Pitt had me scratching my head. In the end, I hated both sides, and I wanted to drag the Megaton bomb to Pittsburgh and reactivate it.

    13. Re:Adult Gaming? Hah! by Trojan35 · · Score: 1

      The problem is that no matter how realistic or how sensitive you make your game to the soldiers who died in WW2/Fallujah/whathaveyou, you're always going to have some kid (or adult) who thinks its fun to shoot his teammates and teabag them. The kids know the obvious - it's a freaking game!

      That said, it's pretty hard to "explore the human condition" when you are forced to include respawns, saves, and letting the user actually choose what he/she wants to do. That's what makes games great, btw. You can find things to do in games that the developers never intended.

    14. Re:Adult Gaming? Hah! by radtea · · Score: 5, Insightful

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

      Speak for yourself.

      You're presenting a false alternative: some of us find the exploration of the human condition hugely entertaining, invigorating, stimulating.

      Expand your horizons and open your mind. You'll find that there's vastly more scope to entertainment than shooting imaginary people in the face (not that doing that isn't also fun.)

      --
      Blasphemy is a human right. Blasphemophobia kills.
    15. Re:Adult Gaming? Hah! by PCM2 · · Score: 4, Insightful

      So you make my own point. These great novels were never considered "juvenile self-indulgence," as you put it. They were considered obscene, which if you know anything about the history of censorship and obscenity law is hardly the same thing.

      For that matter, the publisher who released Lolita in the United States anticipated a lot of controversy, but it never actually happened. While Lolita met with controversy in Britain, in the U.S. it became a bestseller almost immediately upon release, having already been recognized as an exemplary work of art by Nabokov's peers.

      Ulysses, on the other hand, was serialized in literary journals over the course of seven years. That's hardly indicative of juvenalia. Joyce had already been recognized as an important writer before he wrote Ulysses.

      Compare to videogames.

      --
      Breakfast served all day!
    16. Re:Adult Gaming? Hah! by wjousts · · Score: 5, Insightful

      Consider the various moral choices in Fallout 3.

      There were no moral choices in Fallout 3, at least not any interesting ones. You could choose the good path or the evil path and that was it. It's a cliche that really needs to be avoided. Moral choices should not be black and white, it shouldn't be "am I evil or am I good", life is more complicated than that.

      For interesting moral choices, I applaud The Witcher. In that game you had three options, choose one of two sides or remain neutral. None of the choices were "good" or "bad" and it is genuinely difficult to pick a side (or not).

      For me, Fallout 3 missed a huge opportunity.

    17. Re:Adult Gaming? Hah! by sunking2 · · Score: 1

      At $60 a pop and 10s of hours to play, video games are all about entertainment. If they don't entertain they don't sell. This minimizes any insight into any sort of sensetive situation. No matter what choices people make it has to be made fun, whether you decide to be the hero or the villain. If its not fun, you fail. Compare this to movies where people often look for insight into a situation over entertainment. Take for example Schindler's List. People lined up and happily paid ~$10 for a 3 hour cry fest that delved into the human condition and tragedy. And even the most callis people walked out an emotional train wreck (for the most part).

      Now try taking that same thing and making it into a $60 30 hour video game. You'll sell about 10 copies and halfway through people will start shoveling people into the ovens themselves looking for some fun.

      Point is, all media is not equal in story telling. And all people are not good directors, so a build your own story line often fails. There's a reason Spielburg is rich, he's good at what he does.

      Now I'm not anti video game. I simply take them as what they are and don't try to sell them off as anything more than entertainment. Not once in CoD did I think about the ramifications of flame throwing a dude, or shooting a dog.

    18. Re:Adult Gaming? Hah! by Hatta · · Score: 2, Insightful

      Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence

      You haven't played Fahrenheit, have you?

      --
      Give me Classic Slashdot or give me death!
    19. Re:Adult Gaming? Hah! by PGOER · · Score: 1

      This is an old subject. Leisure Suit Larry was a game that every teenage boy with a computer wanted in the early 90's. It didn't generate as much fuss, because not every teenage boy had a computer.

      --
      I am not a nerd, I just play one in real life. My avatar thinks I'm a total loser.
    20. Re:Adult Gaming? Hah! by DrLang21 · · Score: 2, Insightful

      It's fairly obvious that "obscenity" is nothing more than a tool to justify censorship. The concept of banning obscene material really has the same exact purpose that banning "uncomfortable" material has.

      --
      I see the glass as full with a FoS of 2.
    21. Re:Adult Gaming? Hah! by ijakings · · Score: 1

      Did you play The Pitt DLC? It is very much what you were describing, and what more of the game should have been like imo.

    22. Re:Adult Gaming? Hah! by CoreWalker · · Score: 2, Insightful

      I'm a little confused.
      Why is it that "entertainment" and "exploring the human condition" are considered mutually exclusive? There seems to be a tendency to put more cerebral entertainment in a class that is somehow elevated and not "common" entertainment. I believe I read books (fiction and non-fiction), listen to music, watch movies, play video games, and play musical instruments for entertainment value. Those activities also contain differing levels of learning and exploration of the human condition. The idea that entertainment cannot also teach or that intellectual exploration cannot also be entertaining seems a bit short-sighted.

    23. Re:Adult Gaming? Hah! by PCM2 · · Score: 1

      OK, but the argument here is that videogames aren't taken seriously because they're "juvenile entertainment." As the submitter admitted in his post, above, pretty much nobody in our society with the exception of hardcore gamers believes videogames rise to the level of high art. But Lolita and Ulysses were both recognized as literature by a great many people in society at the time of their publication, despite the fact that some people considered them obscene, and they were both products of the "serious literary world," so-called. They were declared obscene because it was felt that the dissemination (no pun intended) of the ideas that they contained was harmful to society. In other words, they were declared obscene because they were taken seriously as literature. I really don't think that's the same thing as when people decry offensive material in videogames, which by and large are marketed to immature minds (I mean that literally, not as a term of disrespect) for the primary purpose of entertainment. I'm not saying I agree with censorship, but I simply don't believe the motives are the same -- and comparing videogames to literature only weakens the argument, because to most people the two are so vastly different. Except, as I noted before, to hardcore gamers.

      --
      Breakfast served all day!
    24. Re:Adult Gaming? Hah! by guruevi · · Score: 1

      People read these books to explore the human condition and take a hard look at where society fails the individual.

      I think that banning said books (and you can pull this through to video games or movies in our time) is telling more about the human conditioning and where society fails in the current stream of time (the current generation) than what those books will tell us about where the human condition or society failed in the past.

      Don't get me wrong, it's a good idea to go back and look at what happened back then. But banning things because of their offensive or realistic nature DESCRIBING certain issues is no better than letting the things happen that were already done in real life or things that keep on happening (like the game on Fallujah, those wars are still ongoing, murder and rape is still a daily issue and the tables on racism seem to have turned (or as one comedian described it: I like being white, I can go back in history to any time period without a problem but I would hate to go forward in time and be white)).

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    25. Re:Adult Gaming? Hah! by DrLang21 · · Score: 0, Troll

      Mod this up. It's novels that are intellectually stimulating that I find entertaining. Novels like Twilight and Harry Potter are just baseless and vulgar. A novel that can actually pose a difficult question or scenario will keep me entertained even when I'm not reading it.

      --
      I see the glass as full with a FoS of 2.
    26. Re:Adult Gaming? Hah! by CyberLord+Seven · · Score: 1
      I got you beat! Try reading "The Love Song of J. Alfred Prufrock" (May have misspelled the name) and analysing it in front of your class. It's a poem about some old bastard worrying about whether or not he will wear his pants cuffed or not. Total loser!

      I had this assignment when I was in high school and I still remember it.

      --
      We have always been at war with Eurasia!
    27. Re:Adult Gaming? Hah! by eldavojohn · · Score: 4, Insightful

      So you make my own point. These great novels were never considered "juvenile self-indulgence," as you put it. They were considered obscene, which if you know anything about the history of censorship and obscenity law is hardly the same thing.

      I used the original post's quote from AKAImBatman, I didn't imply they were ever actually called that.

      I do not mean to say that every video game being frowned upon and banned today would be bad or is a masterpiece in hiding. It is by no means a fair or realistic comparison as novels "grew up" in a different time than video games. What I mean to say is that I'm sure there were trash books back then that were banned and frowned upon and today they are most likely out of print or largely ignored/unkown to the general populace. I am not arguing for RapeLay or Muslim Massacre to appear at Wal-Marts but instead questioning if Six Days in Fallujah could be a Lolita or Ulysses. It's quite possible that if the game is done right, it becomes an epic masterpiece of the realizations of war. Of course it could very well result in me being able to squat over the corpse of a deceased insurgent. I make this argument to say that these games should not be illegal but instead allowed and tollerated.

      For that matter, the publisher who released Lolita in the United States anticipated a lot of controversy, but it never actually happened. While Lolita met with controversy in Britain, in the U.S. it became a bestseller almost immediately upon release, having already been recognized as an exemplary work of art by Nabokov's peers.

      I do not know the history of Lolita, you are probably right. I'm sure poor taste could make Six Days in Fallujah vastly popular in the United States but banned/admonished in the Middle East. I don't understand what your point is. Censorship here, censorship there, what does it matter? I make my argument that all peoples everywhere should allow controversial games and I stand by it. I think Lolita is a good example of why that is.

      Ulysses, on the other hand, was serialized in literary journals over the course of seven years. That's hardly indicative of juvenalia. Joyce had already been recognized as an important writer before he wrote Ulysses.

      It was serialized for seven years until one of the serials had a section with a man masturbating. That hit the news and BAM ... banned. He was recognized as an important writer by some. But he self-imposed his own exile from Ireland and Europe due to censorship and suppresion of his works.

      Compare to videogames.

      Fine. Konami has been publishing very fun and respected titles that have earned them a lot of fame and money for many years. Due to pressure from people who think it's not right, they will not be publishing a risque title.

      Had James Joyce published Hello Kitty's Trip to Ireland instead of the The Dubliners or Ulysses because he was afraid of criticism and wanted to stay within the norm? Well, two of my favorite works would not be around today.

      --
      My work here is dung.
    28. Re:Adult Gaming? Hah! by Bill,+Shooter+of+Bul · · Score: 3, Insightful

      No, no you don't agree. Its pretty clear you didn't understand his post. One painting of a Nude woman is art, while another is Pornography. If you touch controversial topics, you must present them as art, not porn.

      IMHO, I think that's a nearly impossible task in the videogame medium. If you give the user too much freedom, they'll abuse it and not get the art. If you restrict it too much, they aren't really engaged enough to participate in the art.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    29. Re:Adult Gaming? Hah! by Chyeld · · Score: 1

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly.

      I did. I imagine many of the people who picked those books up for reasons other than 10th grade reading assignments also read them for entertainment.

      And I read many of the so called classics for the same purpose. That didn't mean I laughed at the end of many of them, entertainment (for some of us apparently) isn't just about what makes us laugh. But I certainly wasn't looking for the answers to the question of life.

      Honestly, if you are reading fiction, the only insight you should really be looking for is how the author themselves viewed human nature. Because that's really all you are being shown. The worlds are constructed, the situations preset, the outcomes preordained, all to the specification on one (usually) person.

      If I want insightful reading, I'll read an autobiography.

      Games are the same, only normally without the advantage and disadvantage of being tied to just one person's worldview.

    30. Re:Adult Gaming? Hah! by Machtyn · · Score: 5, Interesting

      It's interesting. I didn't think I'd find it so blatant in WoW. However, some of the quests in that game appear to be the basic murder quests.

      NPC: Go kill that guy over there.
      me: Why?
      NPC: He put a rock in my way and made me stub my toe! Idiot! He's [insert race here] and I hate him and he needs to die.

      Of course, some of the better quests incorporate ideals of justice a little better.

      NPC: Go kill that guy over there because he's raping our sheep, burning our girls, and stealing our houses! And even though we're 20 levels above you, we're helpless to do anything about it.

      As you may have guessed, I don't like playing the bad guy. I never want to be in that mindset, it's a dangerous path to start.

    31. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      The words may differ but the intent is the same whether you call something pornographic or "self-indulgent". The ultimate point is that the media in question supposedly has no real value. It is considered mental junk food. The goal is to get someone to support its elimination without regret.

      I suspect Lolita's initial sales were more a result of puerile curiosity than genuine literary interest.

    32. Re:Adult Gaming? Hah! by sfnate · · Score: 2, Interesting

      Sometimes, you just have dumbass parents out there, and in groups they can get even worse.

      As the dumbass parent of a 10 year old child, I feel qualified to say something that will irritate and exasperate all of the game-loving hipsters out there. I think these games that make a glorious (or is it "gorious") spectacle of blood-soaked and gut-choked violence are a plague. As a phenomenon, they suggest to me that something especially barbaric is stirring in our collective unconscious, like maybe the long repressed caveman insisting on his daily blood sacrifice in the absence of any authentic, constructive, or ritualized expression of his instinctive needs. Gore-gamers do what they do in a kind of solipsistic isolation: at a sub-conscious level they are performing the stereotyped routine of your typical serial killer, abstracted from society in a way that makes there mechanized, repetitive behavior seem particularly alien from any values that support life-sustaining activity. Sure, these gamers can form virtual roaming packs of killers--a perversion of community, to cast it negatively--but whatever benefit they get from engaging with other human beings is mitigated by the almost autistic intensity they bring to harvesting the surplus virtual flesh they encounter online. I'm sure there will be no end to the angry assertions that there's no scientist or researcher who can prove a single negative thing about FPS games, but come on, anybody who hasn't been completely assimilated and sucked into the virtual compound can see that the troubling, amoral, nihilistic violence done to people and relationships in these games can't be a positive thing, if only because the vampiric nature of the gamer-game relationship sucks real life energy down a bottomless hole of appetite, and gives nothing back. Except maybe adrenaline and carnival, car-crash thrills.

    33. Re:Adult Gaming? Hah! by MasseKid · · Score: 2, Insightful

      Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      Doesn't matter. NOBODY'S rights ar being infringed because someone chooses to watch smut or play smut or any of that crap. The second you start saying it is ok to ban or censor anything based on your opinions of something you are legislating morality. Which is fine of course, as long as your in the majority.

    34. Re:Adult Gaming? Hah! by funwithBSD · · Score: 3, Interesting

      Quote:

      Compare to videogames.

      I don't know about you, but I use MMORPG's to explore parts of my psyche. In essence, they are a shard of some part of my subconscious that has been identified, detached, and given a name of it's own. It can now go out and play and be "itself" without being, or becoming, a neurosis.

      And some of it is playing an adult version of "Cowboys and Indians" or "Soldiers" knowing full well the horror of those two ideas is now safely tucked away behind pixels.

      (I have noticed that Goldshire is full of people that have not made it past playing "Doctor")

      --
      Never answer an anonymous letter. - Yogi Berra
    35. Re:Adult Gaming? Hah! by TCP-mHz · · Score: 1

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? I have read both of those books for entertainment value. In high school, I was in a theatrical production of To Kill a Mockingbird. Do you think people went to see it for enjoyment or to explore the human condition?

    36. Re:Adult Gaming? Hah! by Duradin · · Score: 5, Insightful

      Go check out an original version of Grimm's Fairy Tales. I can guarantee you it won't be the Disneyfied stuff you're force feeding your kid.

      Go pick (even at random) any historical culture. Look at their myths. Those won't be the Disneyfied crap you're force feeding your kid.

      Go look up the ancient Romans or Greeks, the foundation of Western Civilization. I bet there'd be a lot of stuff you wouldn't let your kid see.

      Other cultures understood that violence was a part of being human.

      They wouldn't go all squeamish when they realized that their big, tasty, burger was made from the carcass of a cute doe-eyed cow.

      They understood that people kill people and that some people like killing people. They knew that there were other people who would like to come and kill the men, rape the women, enslave the children, and take their lands and that those evil people might be just across that wide river.

      They knew that at some point, conditions might force parents to abandon their kids in the woods so that they, the parents, not the kids (who could easily be replaced), would survive.

      So I thank you, dumbass spawner, for continuing the wussification of our culture and for being too cowardly to embrace humanity fully in all its terrible glory.

    37. Re:Adult Gaming? Hah! by hort_wort · · Score: 2, Insightful

      I thought the whole Arefu situation in Fallout 3 had some pretty grey area moral choices, very Witcher worthy.

      *minor quest Spoilers*

      A group of cannibals eat some folks in town, so you go in guns blazing to kill the cannibals so it won't happen again. Pretty simple. But then you find out that they are a group of reformed cannibals, swearing to in the future only drink donated blood. So if you leave them be, they may attract more cannibals to their views, and overall fewer people would be killed. It's a tough call.

      This scene really bothered me, but I feel like I learned to be more tolerant for it. The idea of eating dog meat in the game didn't bother me at all, but probably got to a lot of kids. I'd love to see a public service announcement on tv sometime that shows how to kill a chicken totally uncensored and see what parents do. They'll probably start a class action suit against the tv station, but then go home and serve chicken for dinner.

    38. Re:Adult Gaming? Hah! by MaWeiTao · · Score: 1

      You've described the problem I have with the game industry better than anyone else has thus far.

      Many gamers seem to be extremely immature in their attitudes towards mature games. To them mature seems to be excessive violence or sex and nudity.I can't count the times I've read gamers criticize a violent game because it didn't depict enough blood and gore.

      Certainly, the game industry doesn't help when they pander to this culture. They seem to be a pack of immature dimwits themselves. Women are depicted as nothing but hyper-sexualized, scantily clad tarts. Any act of violence requires cartoonish gushes of blood and the rending of body parts. Crime is depicted as cool and otherwise threats seem to predominantly come in the form, of horrific, shambling hellspawn.

      All that is well and good. I occasionally enjoy such games, but there's a problem when the vast majority of games default back to this crap. But then, can I really fault the industry for going back to this sort of content? It obviously sells.

      But lets face the facts here, what people are looking for out of these games isn't mature themes, it's titillation. There's a thrill to be had in experiencing shocking content. But something that is truly shocking, such as experiencing what actually happened in Fallujah, for example, is unacceptable. The reason being that the end result is that it demands something more of the viewer, it makes them think and it certainly doesn't leave them feeling good. These gamers don't want to come away feeling bad about something. You can't expect much of people who get worked up about seeing a pair of tits in a game.

      And the fact is that mature themes don't necessarily have anything to do with violence. Does every mature game have to be about administering headshots and generally brutalizing people?

      When it comes down to it, I have a hard time taking the gaming industry seriously, not because the potential isn't there for great storytelling, but because very few people actually take advantage. Certainly, most of what comes out of Hollywood is garbage, but every year there are some gems. Even relatively good games are still weak, in my opinion, in terms of storytelling and conveying messages that aren't contrived and overly simplistic.

    39. Re:Adult Gaming? Hah! by lupis42 · · Score: 1

      Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.
      [...]
      The funny part is that the Fallujah game is the type of controversial topic that can use video games for exploring the human condition. Which is exactly why it's blocked while *cough*"adult entertainment"*cough* runs rampant. No one really wants to take a hard look at the unpleasentries that need to change. Books like Mockingbird were once burned for their controversal nature. Let's see if someone has the guts to watch a few of their DVDs burn.

      It is just as possible to explore any given aspect of the human condition through games as it is through TV, film, play, novel, and song. The majority of publicized games do not do this, for the same reason that the majority of blockbuster films do not do this: it doesn't sell that well, and the people who make them like money.
      Even so, it can be hard to draw a line between juvenile and thought provoking. Consider the following question: is Serious Sam art? It certainly isn't exploring the human condition, but it is exploring the concept of the grizzled, beweaponed, musclebound man, and how ludicrous that hero seems today, though his defining characteristics would be immediately familiar to Homer, or Ovid.
      What about Manhunt? I suspect that if the people who think it should be banned forced themselves to play it through, they would have spent much of that time thinking about certain aspects of the human condition. Rapelay? Well, I haven't played it, but merely knowing that it exists allows me to know something about myself: I really believe in freedom of speech. It's made me think about something else too: I believe that a person can play, and enjoy, a game about rape without being a potential rapist, or in any other way a bad person. One's entertainment does not speak to one's character flaws. Of course, now I can't feel superior to all those Halo players.

    40. Re:Adult Gaming? Hah! by Mishotaki · · Score: 3, Interesting

      If there were one change I'd have made to Fallout 3, I'd have included the ability to have lovers/wives/etc. There are enough subplots in the game involving family, enough families, heck the whole Republic of Dave thing, that it would have added another element to the game. The unfortunate problem with this is that American society is prudish and stunted when it comes to sexuality, to the point where what is considered "normal" is actually quite unhealthily repressed.

      The problem here is that the game is in 3D... The previous iteration of Fallout would let you have non-graphical sex with multiple partners as well as homosexual sex, given that the screen go black and there is barely some comments on your "performance" afterwards... nothing much, but at least you knew what happened...

      Now that Fallout is in 3D, having anything close to any sexual relasionship is a big no-no.... why? because americans are scared of sex!

      You complain about all those sex games coming from Japan... yet you fail to see that they have much harsher laws... the simple fact that they can't legally show any genitals in a game/comic/movie makes them much more harsher than us...

      But all you americans see is the sexual content in some games while most of the games with sexual content in Japan actually uses the sex as a reward for your hard-earned gameplay... just look at Katawa Shoujo, the content that is available for now is not even close to pornographic... the part of the game that has been released (for free) contains nothing of sexual nature... yet it WILL contain pornographic images as a reward to the player who will play hours upon hours to form a relationship with a single character or walk the thin line of the "harem" route... but, as for now, you already have multiple hours of story without even a hint of anything sexual... Still, the game is included in the Japanese pornographic dating-sim game genre wich is extremely hard to get in America.. why? because the ESRB rates those games as "Adult Only" like they should be, no retailer will have a single copy available in his store...

      America is scared of censored genitals... just because they imply sex... Even if the average gamer is well over the limit of buying his own porn, he can't buy a game that contains porn because the industry prefers showing mass murdering than scrambled genitals...

      What a bunch of pussies(should that be censored?)

    41. Re:Adult Gaming? Hah! by drinkypoo · · Score: 2, Insightful

      I'd love to see a public service announcement on tv sometime that shows how to kill a chicken totally uncensored and see what parents do. They'll probably start a class action suit against the tv station, but then go home and serve chicken for dinner.

      I have an idea for how to make the world a better place: Before you are allowed to eat meat (after a certain age, perhaps) you need a meat license and to get one you need to either kill and then eat an animal, or take a slaughterhouse tour and see the process from the point when the animal arrives to where the meat rolls out in trucks.

      THIS IS NECESSARY
      THIS IS NECESSARY
      LIFE
      FEEDS ON LIFE
      FEEDS ON LIFE

      Repeat as necessary :D

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    42. Re:Adult Gaming? Hah! by Locke2005 · · Score: 2, Interesting

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment?

      No, I read The Scarlet Letter because it was required for a high school English class. It was a brilliant psychological drama. At the time, I wondered why a nun would assign us a novel so blatantly critical of religion until it dawned on me: it is critical of the Protestant religion, not the Catholic religion. Despite being somewhat dry and difficult to read (as most books written in 1850 would be to us. Try reading Dickens sometime!), I recommend reading The Scarlet Letter.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    43. Re:Adult Gaming? Hah! by compro01 · · Score: 3, Insightful

      I would argue you're reversing the cause-effect chain. All the thing you describe existed long, long, long before videogames were even theorized of. You still find real life analogs to all you describe.

      It's a fundamental part of us, videogames are merely an expression of it, and arguably the best way we have found of expressing it.

      --
      upon the advice of my lawyer, i have no sig at this time
    44. Re:Adult Gaming? Hah! by maxume · · Score: 1

      I fear video games as high art will be extremely dull. I don't mean that in some snobby way that implies I think I am an expert on art, I mean that I see a clear distinction between content where you know what you are getting into on the way in and content that presents more of an intellectual and emotional challenge.

      Simply including drug use or extreme violence, without putting it in a context that shows the protagonist is somehow conflicted will forever condemn these games to my definition of 'low' art (especially when the content is calculated to provoke outrage for marketing reasons). In many cases, that context is going to awfully hard to establish, or it will be weak, making that aspect of the game rather hollow.

      The rape games provide an excellent example of what I am talking about. I simply see no way to empathize or sympathize with rape; it is an act of extreme weakness and arrogance. If you accept that, then you have to accept that someone playing the game is playing it because they want to invoke the emotions surrounding the action, not because they think that relating to the act of rape will help them grow.

      Perhaps my perspective is limiting me here; I enjoy games like Tetris (which is nearly devoid of emotional content) or the Arcade-style death match from Goldeneye a great deal more than I enjoy more involving story/fantasy oriented games.

      --
      Nerd rage is the funniest rage.
    45. Re:Adult Gaming? Hah! by socrplayr813 · · Score: 1

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

      At its most basic definition, entertainment is just a diversion, something that holds a persons' attention in a way that they find enjoyable. The subject matter sometimes has little bearing on the level of enjoyment. True, those books often are assigned in schools for the sole purpose of learning about mankind, but that's not all they are.

      Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence.

      No, maybe we can't explore humanity in games, but there are people who certainly would if there were suitable games out there. I think you probably agree with me on that based on what you said after, but I do have a problem with this:

      Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      If you just mean unsavory stuff for the sake of unsavory stuff, then I suppose I won't disagree with you too strongly. We probably shouldn't parade it around just for the heck of it. However, there is nothing wrong with unsavory imagery and sounds in a game (or anything else) if there is a something more to it. Humanity, and nature in general, is brutal and unsavory. To deny it and cover it up because you don't like it is silly. Personally, I think most people that try do it because they don't like the idea that humanity was once (and mostly still is) a part of nature. They don't like to be reminded of it and so think everyone else should be the same. They're just pictures and sounds. They have no meaning other than what we assign to them.

      Anyway, I believe (and I think you agree) that games are potentially a much more powerful medium than any other form, due to the level of interactivity. I'm reminded of Call of Duty 4. (Yes, call me juvenile if you want.) If I remember right, the game opens with the player stuck in first person mode of a man being dragged to his execution. The player is stuck like that right up until the man's end. I believe the whole scenario was fabricated (and so has little real-world significance), but I was very much affected by that scene. Imagine how powerful that and similar scenes could be with something that has real significance.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    46. Re:Adult Gaming? Hah! by Shadow+of+Eternity · · Score: 3, Insightful

      So because of YOUR obsession with violence and gore, because of YOUR short-sighted inability or willfull ignorance, what YOU are seeing MUST be the truth?

      I think your inability to even speak on this subject without sticking in strings of demeaning slurs and excessive to the point of being misleading references to violence when referring to games and gamers says far more about YOUR failings than those of the people you're speaking of.

      YOUR obsession with gore and demeaning everyone who plays videogames does not make me less of a pacifist than I already am, and it does not make violence any less a terrible yet necessary part of life.

      Come back when you've grown up enough to think objectively about something rather than launching into a slur-filled rant about how evil and sociopathic gamers are.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    47. Re:Adult Gaming? Hah! by hort_wort · · Score: 1

      You probably meant that as a joke, but I think such an idea would actually improve the moral views of the population. Well done. Before we write to Obama though, let me buy some soybean stocks real quick...

    48. Re:Adult Gaming? Hah! by Moryath · · Score: 1

      Give three little boys each a cardboard tube. Two of them will begin smacking each other on the head with it. The gay one will start drawing little flowers on it, before the other two realize what he's doing and start smacking HIM over the head.

      It's life. You say that "something especially barbaric is stirring in our collective unconscious" - DUH. Why do we like seeing explosions, big boom, loud noise? Why do we have a visceral need to stop and stare if there's been a car crash? Why do we enjoy hearing ghost stories around a campfire?

      Humans are omnivores. We eat both plant and animal matter. We evolved with two sometimes-conflicting urges, thereby; the urge to harvest and hoard (gatherer) and the urge to HUNT. We evolved just as much to enjoy munching down some berries as we did to enjoy the thrill of the chase.

      You're damned right we have something "barbaric" in our collective unconscious. We like physical exertion (at least, the ones that haven't turned into blobs on the couch). We play sports. We run and cycle and swim. We lift weights at the gym. Our brains get a kick out of a bit of adrenaline, whether it's from hunting food or dropping down that first steep drop of a roller coaster.

      And yeah, even the couch potatoes have something they can do now. Hell, those of us that aren't couch potatoes can still sit down and enjoy a good game, whether it's the mindless team laser-tag style stuff (Halo, Quake, etc) or the more cerebral/visceral Bioshock style.

      Oh, and by the by - congrats on raising some really gay kids, if you're going to force them to ignore and abhor, rather than understand and accept and live peacefully with, their baser urges.

    49. Re:Adult Gaming? Hah! by Shadow+of+Eternity · · Score: 1

      Mod this up too. It's a perfect example of the fallacy of false choices. Just because The Grapes of Wrath was a literary giant that took a long, hard, and uncomfortable look at the depression doesn't mean that something whose only purpose is to entertain me with fantasy is "baseless and vulgar".

      Not everything needs to be difficult or world-shatteringly profound in order to NOT be a steaming pile, which for the record is exactly what I think those two ARE.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    50. Re:Adult Gaming? Hah! by Trepidity · · Score: 3, Informative

      I agree as far as the majority of games go, but there are some games that do try to use games as a medium for provoking thought and representing ideas, sometimes while still be interesting to play. Chris Crawford's Balance of Power (1985) is a pretty good example, I think, a game about Cold-War brinksmanship that wasn't just a wargame, but also aimed to illustrate some features of the Cold War and brinksmanship through its gameplay.

      More recently, there's been a collection of much smaller games, usually Flash on the web, trying to say something about serious issues. They're mostly smaller because the current niche with the most legs seems to be games that respond in a timely fashion to current events. So, for example, in the wake of the 2006 E Coli spinach scare, an indie game studio came out with Bacteria Salad, a farm-simulation game that makes some points about the tradeoffs in small vs. large farms. And in the wake of the Kerry "don't tase me, bro" incident, another indie designer made a game about how people do, or could, respond to police brutality.

      The book Persuasive Games: The Expressive Power of Videogames (2007) has some decent coverage of the subject, about half an overview of games that already do include some actual expressive content, and half a manifesto of sorts that more games ought to, if the medium wants to have an impact in society besides entertainment.

    51. Re:Adult Gaming? Hah! by DrLang21 · · Score: 1

      Pardon. I intended to say "base and vulgar"

      --
      I see the glass as full with a FoS of 2.
    52. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      In the '80s, my parents were obsessed with Dungeons and Dragons. I'd come home from school to find brochures about the evil of the game, or worse yet a Chick tract explaining that Dungeons and Dragons was a gateway to Satanism.

    53. Re:Adult Gaming? Hah! by Fulminata · · Score: 1

      I haven't played The Witcher, but if there are no "good or bad" choices, then how is it a moral choice? Morality is the determination of what is good and what is not. If all the choices are morally neutral, then there is no moral choice.

      On a more general note, the problem with using shades of gray in a system that awards points for "good and bad" actions, is that what is "neutral" is going to be a very subjective area and ultimately will reflect more on the morality of the developer than the player.

      Take, for example, the use of mind altering substances. Is drinking alcohol morally neutral or an evil act? You're going to find quite a few people who claim the latter. Change alcohol to marijuana or cocaine and that percentage is going to go up significantly.

      What if the game gives you the option to cheat on your taxes (leaving aside for the moment that it would probably be a very boring game)? Some would consider that a "good" action as a rebellion against unfair government oppression, others as a neutral action and yet others as "evil."

      It's much easier to simply stick with moral choices which 90%+ of the population see as black and white.

    54. Re:Adult Gaming? Hah! by Shadow+of+Eternity · · Score: 2, Insightful

      So you're going to generalise the motivations of the entire gaming population AND claim that your way is the superior way AND claim that videogames and intelligent revelations are mutually exclusive just before contradicting yourself?

      CoD5 doesn't explore the ramifications of world war 2, it doesn't explore the significance of what happened politically or even socially. What it does is try to provide you with the opportunity to gain some sort of distant reference point to what the experience of war was. To feel overwhelmed by the sheer scale of the destruction occuring on the eastern front, to realise the desperation of the japanese banzai charges and marine advances.

      What people do or don't get out of a game is entirely up to them. people can just as easily watch a holocaust DOCUMENTARY and sit there going "hee hee boobies" everytime they see the camp prisoners on tape as they can play a videogame and gain an insight into the utter destructiveness of war.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    55. Re:Adult Gaming? Hah! by drinkypoo · · Score: 1

      You'll find that there's vastly more scope to entertainment than shooting imaginary people in the face

      Yeah, you can blow them up grenades and mines and other similar stuff, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    56. Re:Adult Gaming? Hah! by Raelus · · Score: 1

      I consider people who are kneejerkingly against drugs to be "low" people.

      hth

      --
      "It is the stillest words which bring the storm. Thoughts that come with doves' footsteps guide the world."
    57. Re:Adult Gaming? Hah! by ObsessiveMathsFreak · · Score: 5, Insightful

      That barrier must be overcome for video games to be accepted as a dignified medium worthy of serious topics. It's the perception that must be overcome. I challenge game designers and publishers everywhere to break down this barrier. At one point Lolita and Ulysses were nothing more than "juvenile self-indulgence" ...

      Fuck that. The mainstream commentators will never, ever accept video games as a legitimate artistic medium. Ever. Games like "Shadow of the Colossus", "Ico", "Symphony of the Night", "Okami" and others will never be accepted by artistic communities or by the mainstream as being any more culturally, artistically or aesthetically important or "dignified" than "Pong" or "Zombies Ate my Neighbours". Ever.

      Besides, why are looking for the approval of these people anyway? Mainstream artistics regard arrangements of concrete blocks as intellectually stimulating and worthy of acclaim. Most modern artists are wasters who spend their time talking up works that can and have been drawn by 10 years olds into magnificent products of human culture. Three blank paintings do not constitute art. The people who tell you they do, have likely no talent and spend their time and money talking shit and getting high.

      Video game developers are much closer to the true artists of old than all the talentless hacks that call themselves artists nowadays. Why? It's simple. Patronage.

      When Caravaggio painted The Taking of Christ, or Michelangelo carved David, they didn't do it because they were trying to get a Humanities Phd, or impress their circle of bohemian friends. They did it so well because they were paid by Patrons to specifically so they would do it so well. And more to the point they produced such great works because there were a hell of a lot of other great artists who were ready to step up and do the same if they didn't deliver the goods.

      I don't mean to compare video game developers directly to Renaissance artists. But I do mean to say that like Renaissance and other artists before the modern day, developers rely on patronage of their customers to stay in business. There is a lot of competition, and they need to deliver an entertaining, challenging, and yes artistic product if they want to stay in business. This fact alone means that over time, games have stepped up to the plate artistically.

      Show something like Gears of War to a mainstream commentator or art critic, and they will likely deride it as "crass" and "unworthy" without drawing breath. Now actually play the game and experience the mechanics. Look at the vistas and locales on display. Listen to tracks like the "Train Wreck" theme playing. Look at the real talent and effort that has gone into the game, and this is a title that isn't even trying to be overtly artistic. Now tell me that the product as a whole is a lesser artistic work than a painting of a tin of Campbell's soup, or an episode of Lost.

      I'm sure there's a lot of Slashdotters who will queue up to deride the notion that something like "Gears of War", or any video game for that matter, could in any way be considered "artistic" or "dignified". Fine. Go back to reading Nietzsche or Kafka, or watching the Seventh Seal, or whatever else makes you feel intellectually sophisticated. Meanwhile, even crass "action" video games will continue to surpass in quality the majority of what you regard as "art".

      --
      May the Maths Be with you!
    58. Re:Adult Gaming? Hah! by pla · · Score: 3, Insightful

      Take for example Schindler's List. People lined up and happily paid ~$10 for a 3 hour cry fest that delved into the human condition and tragedy. And even the most callis people walked out an emotional train wreck (for the most part).

      No, some of us walked out an hour into it and tried like hell to get a refund.

      But I certainly don't fault anyone who prefers preachy feelgood BS over entertainment... I simply prefer the latter. Life has enough real drama, in the present, without needing to make us all feel guilty about the crimes of our race.

    59. Re:Adult Gaming? Hah! by drinkypoo · · Score: 1

      I absolutely do not mean it as a joke, although I realize the impossibility of any such legislation in our society as it stands today. I've killed a goose (with a hatchet) and a deer (with a knife - it had a broken neck from running into our garden fence already though, I only wish I were that badass otherwise... so far) and eaten (my portion of) both so I already qualify.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    60. Re:Adult Gaming? Hah! by wjousts · · Score: 1

      Actually, I haven't played any of the DLC yet. Stupid MS points. I'm waiting for the whole set on one boxed DVD.

    61. Re:Adult Gaming? Hah! by Anivair · · Score: 2, Informative

      As you may have guessed, I don't like playing the bad guy. I never want to be in that mindset, it's a dangerous path to start.

      Totally. I play a lot of video games and as a result I'm a savage killing machine. Just on the way to work today I killed a few hundred people on the freeway for bonus points. There is no dangerous path. It's fiction, just like killing trolls.

    62. Re:Adult Gaming? Hah! by wjousts · · Score: 1

      I thought the whole Arefu situation in Fallout 3 had some pretty grey area moral choices, very Witcher worthy.

      I'd agree that Arefu was probably the closest it got to being interesting. To a lesser extent Tenpenny towers *warning more spoilers ahead* almost got it right except that the ambiguity introduced in what seems like the "right" path, i.e. getting the residence to accept the ghouls, was a bit of a cop out. Especially since nobody wanted to talk to you about it afterwards.

    63. Re:Adult Gaming? Hah! by cloudkiller · · Score: 1

      Holy crap, the people at Bethesda are working on a Monday? You guys must be behind on your dialogue quota for the month.

      --
      [an error occurred while processing this sig]
    64. Re:Adult Gaming? Hah! by maxume · · Score: 1

      Is that directed at me? My comment refers to the expected public reaction towards a depiction of drug use, not to my personal attitude. I find it eye-rollingly boring as video game content (and I stand by the statement that there is nothing challenging about simply showing it).

      I mean, I think using stuff like cocaine and heroin is pretty stupid, but I don't really give a shit about people who want to do it, I'd rather society find a way to keep them safe (and other people safe from people who use too much and get out of control) that doesn't involve expensive incarceration leading to minimal rehabilitation. A lot of other drugs seem to require even less action from society.

      --
      Nerd rage is the funniest rage.
    65. Re:Adult Gaming? Hah! by ausekilis · · Score: 1

      Does anyone play an "adult" video game to explore the human condition. Heck no. It's all about juvenile self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      And there you have it. That barrier must be overcome for video games to be accepted as a dignified medium worthy of serious topics. It's the perception that must be overcome.

      There is a sad truth to this, however there is also a large gray area. All media (books, comics, movies, TV, radio) have their own shining examples of controversial material. Many of them still have not quite been figured out by US society (likely others). As said in other replies, games are becoming an increasingly powerful medium with which to tell a story and directly involve the player. However, we quickly get into the area where "My rights end where yours begin", so while you may have a great story to tell, once it includes some risque nature to it, someone somewhere will be up in arms about it.

      Consider other media for a moment. We're all aware of Carlin's Seven Words You Can't Say on TV, as well as all the backlash Howard Stern received and his move to satellite radio, a move which also garnered media attention about the content of his radio show.

      The truth of the matter is that these things all reside in a capitalistic society. They wouldn't be made if there weren't some market for them, no matter how obscure or small the market may be. It's true that many juveniles (18-70something) get kicks out of playing GTA, so there's a market for it. Personally I don't care for GTA, so I don't support it by buying a copy (or even downloading one). If you find something offensive in a movie, you don't buy the DVD. If you find something offensive on TV/radio, you change the station. If you find a game offensive, don't buy it. When the market for something becomes small enough, it goes away, just like VHS, just like 8-track, just like VHS.

    66. Re:Adult Gaming? Hah! by Anivair · · Score: 1

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

      umm ... why is that not "entertainment" again? I'm pretty sure that even serious movies are considered "entertainment". Or was I not entertained watching Schindler's List? that's a pretty limited view of the word, all things considered and if entertainment and enlightenment are mutually exclusive, I'd say you might have missed the boat on pretty much every important piece of art ever made. And no, I don't think that GTA expands my understanding of the human condition. Neither does it make me kill people or steal cars. Then again, I know several people who have been moved and educated by video games. Some games are just for fun and some are a storytelling medium. And anything that is a storytelling medium can be used both to entertain and to educate.

    67. Re:Adult Gaming? Hah! by thesandtiger · · Score: 1

      In Fallout 2 you could hire hookers (gay and straight) and get married (gay and straight) and star in a porn film (or be a fluffer if you weren't attractive enough). In many games these days, you can have multiple spouses - Fable 2 actually lets you have group sex! - gay, straight or in-between. Bully gave players the option to be gay. Fallout 3 addresses pedophilia (albeit without actually saying it blatantly).

      Except, in Fallout 2 the relationships were a total joke portion (shotgun marriage or selling your spouse into slavery). In Fable 2 the "relationship" is limited to clicking on a radial menu and occasionally getting bitched at to move to a better house (insert obligatory "but that's real life" joke here, I guess). Bully was I think just a flirt option, though I can't remember well.

      So I don't think it's a culture thing as much as a complexity thing. Modeling relationships in games that the player will care about is *hard*. Making them not completely laughable is even harder - most relationship aspects in games that I've seen tend to be incredibly juvenile or played simply for laughs, and as such just detract from the game experience. I'm actually glad Fallout 3 stayed away from relationships rather than putting in something that would almost certainly not be as interesting or well done as the other story components.

      If you tell the story of the relationship on rails (Final Fantasy), it can be well told but you don't really have options - it's someone else's idea of what a relationship should be. If you let it be a sandbox mode, well, we don't have real AI and so by necessity it'll be less than complex. Far better to spend the time it'd take to develop those aspects on things we can do well.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    68. Re:Adult Gaming? Hah! by lupis42 · · Score: 1

      I still hate the Catcher in the Rye, but the one I *really* hate is the Great Gatsby. On the other hand, I read Moby Dick despite various attempts at discouraging me (mostly people telling me not to read during class, and pay attention to Hawthorne.

    69. Re:Adult Gaming? Hah! by plague3106 · · Score: 5, Insightful

      As the dumbass parent of a 10 year old child, I feel qualified to say something that will irritate and exasperate all of the game-loving hipsters out there. I think these games that make a glorious (or is it "gorious") spectacle of blood-soaked and gut-choked violence are a plague.

      Hmm, well I think people like you are more of a plague, since you clearly fail to grasp that the games you hate aren't meant for your stupid 10 year old. They're rated M for a reason.

      As a phenomenon, they suggest to me that something especially barbaric is stirring in our collective unconscious, like maybe the long repressed caveman insisting on his daily blood sacrifice in the absence of any authentic, constructive, or ritualized expression of his instinctive needs.

      Yes, it's called being human. Humans have violent sides as well as peaceful ones. That's not going to change, and I suggest you learn to accept it. After all, you can't have light without the darkness.

      Gore-gamers do what they do in a kind of solipsistic isolation: at a sub-conscious level they are performing the stereotyped routine of your typical serial killer, abstracted from society in a way that makes there mechanized, repetitive behavior seem particularly alien from any values that support life-sustaining activity. Sure, these gamers can form virtual roaming packs of killers--a perversion of community, to cast it negatively--but whatever benefit they get from engaging with other human beings is mitigated by the almost autistic intensity they bring to harvesting the surplus virtual flesh they encounter online.

      Or they're just people playing a game for entertainment. Resident Evil 5 is gory, but it also makes a point on society. Oh, and making a picture on a TV do something doesn't make you an evil person.

      As far as "roaming pack of killers" goes, where have you been? You act as if war hasn't been around as long as humans have been forming clans.

      I'm sure there will be no end to the angry assertions that there's no scientist or researcher who can prove a single negative thing about FPS games, but come on, anybody who hasn't been completely assimilated and sucked into the virtual compound can see that the troubling, amoral, nihilistic violence done to people and relationships in these games can't be a positive thing, if only because the vampiric nature of the gamer-game relationship sucks real life energy down a bottomless hole of appetite, and gives nothing back. Except maybe adrenaline and carnival, car-crash thrills.

      So, you'll ignore science, even though your life is vastly better for it, and just stick your head in the sand convinced video games are bad. Please do, but leave everyone else out of it. The truth is that there is a large majority of people that play these games you hate, and they live normal lives, and care about their family and friends just like you do. But please, don't let the facts cloud your delusional fantasies.

    70. Re:Adult Gaming? Hah! by ObsessiveMathsFreak · · Score: 1

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

      If that was really the case, then the majority of people who read these books would be better off with a philosophy book which brought forth various examples and debated them rather than a long drawn out affair concerning only one story. The truth is people are reading these books for entertainment, as well as to explore various topics. The two outcomes are not mutually exclusive.

      Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence.

      So it's impossible for "Metal Gear Solid" to advocate an anti-nuclear stance while still being a 3D action game? It's impossible for Vandal Hearts to analyze the outcomes and effects of political revolutions on society while still being a turn based fantasy RPG? It's impossible for any video game to have or deliver any deeper meaning or message than Pong or Super Mario Brothers?

      I take it you're the kind of person who regards "growth" and "fun" as two mutually exclusive activities.

      --
      May the Maths Be with you!
    71. Re:Adult Gaming? Hah! by wjousts · · Score: 1

      I haven't played The Witcher, but if there are no "good or bad" choices, then how is it a moral choice? Morality is the determination of what is good and what is not. If all the choices are morally neutral, then there is no moral choice.

      There is no moral choice when the choice has already been made for you. If it's rescue some slaves or catch slaves yourself, one path is obviously good and one is obviously evil (unless you're a sociopath). There is no determination to be made. In the Witcher you have two factions, both with legitimate arguments for why they are in the right and legitimate arguments for why the other side is wrong and you are stuck in the middle with legitimate reasons to sympathize with either side. You have to decide for yourself which side is more right (or less wrong) or decide that staying neutral is the least worse option. That's what makes it interesting and it's something I'd love to see more of.

      On a more general note, the problem with using shades of gray in a system that awards points for "good and bad" actions, is that what is "neutral" is going to be a very subjective area and ultimately will reflect more on the morality of the developer than the player.

      Which is why giving points for moral choices is stupid and cliched. It's subjective and it should be left up to the player.

      It's much easier to simply stick with moral choices which 90%+ of the population see as black and white.

      Easy? Yes. Interesting? No.

    72. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 1, Interesting

      Fallout 3 offered some very interesting moral choices. Here is one example:

      One of the side quests concerns a tree who has fused with a human. According to him he is in a lot of pain, so the tree/man asks you to kill him as a favour. However, there is a small group of people who worship the tree as their god. And their society seems to work well, so by killing the tree, you risk ruining the society they worked so hard to build. You are offered three choices: Either kill the tree by stabbing his heart (that is what he wants), burning him alive, or denying his request.

      It took me a few days before I had settled on a choice. No other game that I remember had me weighing the pros and cons of a decision as carefully as this sidequest.

      Fallout 3 was, in my opinion, a huge step into the right direction.

    73. Re:Adult Gaming? Hah! by ausekilis · · Score: 1

      gotta learn to re-read... make that second VHS something better, like Zune.

    74. Re:Adult Gaming? Hah! by BitZtream · · Score: 4, Insightful

      I wish the same applied to vegiterians who are vegitarians because they don't want to hurt animals.

      What about the plants? Have they seen the hell that a plant goes through before it gets turned into that nasty ass humus shit? The beans are viable organisms right up until they get turned into paste, but no one cares about planets rights.

      But thats just ignorance at its best. I wish people would realize that life is a cycle, it lives and dies, and as a general rule, we as a species depend entirely on the death of other living organisms to survive. We can not take in raw materials from our environment and process them into energy, we must depend on other organisms and in almost every case the death (in some form) of that organism for our survival.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    75. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      I'm a real adult, but I also play video games in many ways, some being for 'self indulgence' that I first experienced when I was juvenile.

      Your statement is false.

    76. Re:Adult Gaming? Hah! by 7Prime · · Score: 1

      And some of it is playing an adult version of "Cowboys and Indians" or "Soldiers" knowing full well the horror of those two ideas is now safely tucked away behind pixels.

      But that's just it... what makes an MMO any more "adult" than Cowboys & Indians in the first place? Sure C&I may be a perfectly valid form of self-exploration for an 8-year-old, but not for teen or 20-something. The arguement many may have is that many games continue the same types of pre-teen entertainment and exploration for people well into their 20s. Videogames are contributing to a global-wide arrested development, they're saying. Honestly, I can kind of understand their point. I really don't see how an MMO is any different from C&I... great graphics, more realism, more graphic decapitation scenes... but I don't see the maturity.

      And let's face it, Cowboys & Indians isn't exactly the healthiest form of self-exploration for an 8-year-old either: it teaches descrimination and eskews history. But simply because childhood entertainment of the past has been unhealthy doesn't mean we should continue doing it.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    77. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      Aha, but Morals are based on Ethics. And Ethics is quite definitive.

      Thus, if the choice is ethical, it is moral (good). If the choice is unethical, it is immoral (bad).

      Fortunately in Fallout 3 they give you many opportunities to go either way, but contrary to your idea, morality is much closer to True/False than some subjective gradient.

    78. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Ummm... Actually, I read both of those books for pleasure since I liked the style that they were written in...

      As for the games - they are in bad taste, but that is the price we pay for free speech : Sometimes something will be said in bad taste. The best thing to do is ignore it rather than be upset by it.

    79. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Who cares why someone plays an adult video game? It's entertainment. If you don't like it, don't play it. I quite enjoy the digital debauchery in adult games. I wouldn't play one of those Christian themed games, but more power to them with what they want. I'm not a bit of a racist, but I can see the rediculousness of some of these titles, and it can be quite entertaining. In light of all of the PC hogwash jammed down our throats, I'm actually glad games like that exist. If someone takes them seriously, they should just hang themselves.

    80. Re:Adult Gaming? Hah! by Chyeld · · Score: 1

      Most of the problem is due to the confusion of ethics, morality, and the concept of good and evil as being one big mashup. (As you have done)

      For instance many people believe that following God's will is "G"ood and disobeying it is "B"ad.

      If this is the case, then you don't care what is moral or ethical other than if it's against God's will. Remember, Abraham was willing to sacrifice his child to God, and that was "G"ood. The wandering Hebrews were willing to commit genocide on the then current inhabitants of Israel, because that was "G"ood. I doubt anyone would have argued those were ethical or moral choices. Yet people will fall into the trap of attempting to defend them as such by explaining that it was "God's will".

      For most of us the mappings of ethics, morals, and "good vs. evil" are not one to one, or even necessarily parallel. It's entirely possible for an act to be immoral yet ethical, unethical yet good.

      However, because none of us are actually all on the same page in regards to what maps to what, and instead only agree in broad generalities, it's hard to pose choices which expose these intricacies in video games without making a choice of alienating someone.

      As a result, we make a game where the real choice is "Am I a colossus jerk or a goody two shoes". See Fable 2 and Knights of the Old Republic for good examples.

    81. Re:Adult Gaming? Hah! by joocemann · · Score: 3, Insightful

      And so your answer is simple: Be a good parent (by your definition) and do the parenting necessary to make sure your 10 year old is not involved in these video games...

      Something about the level of knowledge you have on the matter tells me you're failing at parenting and pointing at others to feel better about it.

      Has your 10 year old found cocaine yet? What about BDSM? What about the Book of Mormon? What about Hacking? There are a million ways to distort what you wish for your child and the laws wont stop it, you will (but only if you truly care enough to give the parenting).

    82. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      nice post.

    83. Re:Adult Gaming? Hah! by drinkypoo · · Score: 1

      What about the plants? Have they seen the hell that a plant goes through before it gets turned into that nasty ass humus shit?

      If you're eating humus, you're doing something wrong.

      The secret to making edible Hummus is the proper proportion. It's just bean dip, which many people will eat right out of the Frito-Lay can with some MSG corn chips... but they won't eat Hummus. Organic garbanzos generally have the best quality; olive oil is best by far, but right now the only oil which isn't probably totally bogus and contaminated is organics from California. Use a fresh lemon for the juice, the only spice you need is cumin, and I like to make it a little tangier with citric acid which also helps preserve it. Some salt goes in it too. Spicy, salty chips are great dipped in hummus

      .

      The beans are viable organisms right up until they get turned into paste, but no one cares about planets rights.

      Won't someone think of the beans?

      I wish people would realize that life is a cycle, it lives and dies, and as a general rule, we as a species depend entirely on the death of other living organisms to survive.

      Sometimes I wonder if religion is just a way to avoid arguing about the differences between one living thing and another. It's just a basis for drawing the otherwise arbitrary lines...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    84. Re:Adult Gaming? Hah! by socrplayr813 · · Score: 2, Insightful

      I agree that that is generally how people see things, but think about it. What is a book? It's simply a collection of words that tell a story. A movie, same thing with images and sounds. A game simply adds a measure of human interaction into the mix.

      People seem to have forgotten that the point isn't the medium. It's the story underneath. Words were simply the only way to convey a complex story back before radio, tv, etc. High art is an idea, expression in its purest form. It is not bound by the method in which it's communicated. It is only limited because people get locked into the traditional forms. Art has not been allowed to evolve as freely as it should.

      Please note that I'm not about to get up in arms over the game thing. I think it's a bigger issue than just that. We (as a people) get hung up on things because "that's the way it's always been done." The problem is that when we stop changing, that's the beginning of the end for us. I don't believe a stagnation of art forms will cause that, but it's a trend that I find disturbing.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    85. Re:Adult Gaming? Hah! by CyberLord+Seven · · Score: 3, Insightful
      You trying to define literature is like the U. S. Supreme Court trying to define porn. It just does not work.

      Is The Left Hand of Darkness literature or simple sci-fi? Is Beyond Good and Evil* art or just a game for infantile minds?

      Typically for prose we assume every work has plot, theme, and characterization. Plot is easy to define: it is the actions that take place in the work. For a video game it is very easy to see the plot. Characterization may not be well developed in video games but it does exist. Theme is a little more difficult. Harlan Ellison once described theme as the reason a story is written. Avoiding the brain-dead George Lucas reason, "to make money", we are left with something that is a bit more difficult to pin down. Do video games have themes? I would argue yes, but it would be an argument.

      This leaves me to reason that if (and I admit it's a big if) I can find theme in video games, then they are art and completely equivalent to "literature". This means video games can be taken seriously, though we all know that has not happened yet. Perhaps if we allowed them the same freedom to tackle contemporary issues video games would also enjoy the benefit of being taken seriously.

      Art has no limits in terms of media. whether it depicts giant dicks being crammed into asses, beautiful young women posing before a still camera, or the horror/glory of war, art is the expression of a human mind.

      *If you don't think theme exists in video games I strongly urge you to find a copy of Beyond Good and Evil an underappreciated game that went well beyond the gratuitious violence and cheesecake of its contemporaries. It's a damn shame, but you can find a copy for as little as U. S. $5.00.

      --
      We have always been at war with Eurasia!
    86. Re:Adult Gaming? Hah! by sherriw · · Score: 1

      Strange comment. So real adults do nothing with their spare time that is not completely pure and in no way unsavory? Does that include adults who like to tackle eachother in football games, take martial arts lessons, watch horror movies or read trashy novels?

      Last time I checked, I'm a real adult who does a lot of worthwhile things with my time, including reading and learning about intellectually meaningful things. But I also like to blast away at video game mutants once in a while. I don't think it makes me less of an adult, or unsavory in any way, thank you very much.

    87. Re:Adult Gaming? Hah! by enderjsv · · Score: 1

      "But Lolita and Ulysses were both recognized as literature by a great many people in society at the time of their publication, despite the fact that some people considered them obscene."

      But I doubt there was any overlap between the people that considered them obscene and those that found them to be "high art" (a term I personally can't stand, probably made up by insecure artists of one school who felt threatened by the emergence of an original one). I think the OP's point is that there were those who absolutely refused to even consider these works as art because, in their heads, the topics were taboo and obscene.

      Now I question whether this Fallujah game would have any artistic qualities or not (probably not), but the point the OP is making is that some people aren't even willing to consider the artistic qualities of this game because the topic is too taboo or obscene. Sure, it's not the same kind of obscene as what some derived from Lolita, but its obscenity nevertheless. I believe that the OP is simply trying to make the argument that if one could put aside one's preconceived notions of taboo, it's possible to find great art in unsuspected areas. That is the analogy he was drawing to Lolita.

      Incidentally, correct me if I'm wrong, but I almost sensed a bit of your concern wasn't so much with the classification of Lolita as juvenile, but rather your objection to the idea that video games might be compared to literature. I admit, as an avid game player, the industry certainly isn't there yet. But there is hope. Shadow of the Colossus, Braid, Portal and others have let me to believe the potential is there. I doubt the emergence of videogame creation as an artform would have any negative affects on literature. Don't let it concern you.

    88. Re:Adult Gaming? Hah! by 7Prime · · Score: 1

      I actually completely agree with your assesment. Education breeds wisdom, but it also breeds a rense of responsibility.

      It's like my view on gun control. I believe in the right to owning firearms, but I think that you should have to take a class and test in the same way that you take driver's ed and a test to get an auto license. The more you know about something, the more respectfull you are toward that endevour, and the more pride you have in being able to use it.

      Obviously, making a meat-eating license is quite extreme for our society, but the general principal isn't bad.

      In France and Britain, getting a drivers license is about the equivalent of getting an pilot's license in the US. And ya know what? They drive scary as hell! BUT... they get into very few accidents. They know their driving limits much better than we do in the US, but at the same time, they know their exact stopping distance, so they can scare the hell out of pedestrians! In the end, though I'd rather be scared than dead.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    89. Re:Adult Gaming? Hah! by lblack · · Score: 3, Funny

      Aha, but Morals are based on Ethics. And Ethics is quite definitive.

      Man, I wish somebody had explained that ethics are quite definitive back before I spent all that time taking ethics courses. Apparently, my professors neglected to identify that there is broad agreement over what is and is not ethical, and how to determine an ethical course of action. All their silly talk of utilitarianism, pragmatism, stoicism, normative ethics, descriptive ethical systems, subjectivism, objectivism, altruism, ad nauseum, was really just to rack up the credit hours.

      Not very ethical of them, I guess.

    90. Re:Adult Gaming? Hah! by Chyeld · · Score: 3, Interesting

      Yes, currently (till they figure out how to make food inorganicly) life feeds on life. But that doesn't mean all forms of feeding are equal.

      Last I checked, plants (especially lone beans) don't have a brain or a central nervous system capable of feeling pain or terror; regardless of the "oh plants like it when we sing to them" bull there is no sentience in plant life. Contrast that the very real terror cattle experience as they are slaughtered, especially when someone fucks up and doesn't get a clean kill.

      I'm not a vegitarian but the "oh, plants are living too" BS is just that. If someone prefers to not partake in meat, dairy, or egg products because they feel they don't want to be part of the system that causes that sort of torture to living creatures actually capable of feeling terror and reacting to pain, that's their choice. And it's an honorable one as long as they don't spend the rest of their life rubbing it in our faces.

      I wonder how many gungho "I've hunted and killed for food before" bullshiters would still be "carnivores" if they spent a week working in a slaughter house.

    91. Re:Adult Gaming? Hah! by PitaBred · · Score: 1

      In 2004 it was estimated at $10 billion a year, according to CBS

    92. Re:Adult Gaming? Hah! by 7Prime · · Score: 1

      God, you're making me hungry. I fucking love humus. Especially humus with herbs or garlic. Fuckin' yummy!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    93. Re:Adult Gaming? Hah! by Ihmhi · · Score: 1

      What really needs to happen is a game company (or more likely an indie company, or a group of modders) need to stand up and make a truly obscene and insane game.

      Don't hold anything back, and make Hot Coffee look like Lukewarm Earl Grey Tea. Let the ESRB rate it (to A), and put it out on PC.

      The list of adult-related games is shorter than this post. You'll never (legally) get one onto a console. It's going to take someone with a significant investment of time and/or money to release an A-rated game onto PC that doesn't pull any punches and have it make money to make any sort of difference in the way these things work.

      To the console manufacturers, corporations, etc., it's all a cost/benefit analysis. How much will this sexual content make us versus how much will we have to spend when some podunk soccer mom sues us for hurting her children? Until there is an example of an adult game making a shitload and a half of money, we probably won't see 'em anytime soon.

    94. Re:Adult Gaming? Hah! by enderjsv · · Score: 1

      I saw a t-shirt with a picture of Edvard Munch's "The Scream" on the front, with some kind of sarcastic caption added to it. I can't remember it exactly.

      What someone chooses to do with an artistic piece matters little to the underlying artistic quality of it. If one person "doesn't get it," that doesn't negate the possibility that others do. There's freedom in interpretation of all artistic endeavors. I have to disagree with your opinion that presenting a video game as art is a "nearly impossible task." No offense, but I actually find that idea to be a little close-minded and short-sighted. It's exactly the type of opinion that will forever justify treating video games as child's toys, completely vulnerable to the types of censorship that accompanies such treatment. I'd be interested to know the name of last video game you played. It's possible you'd be more optomistic if only you'd play the right games. I suggest "Shadow of the Colossus."

    95. Re:Adult Gaming? Hah! by commodore64_love · · Score: 1, Flamebait

      >>>Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual. Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence.
      >>>

      Even if that's true, it's not your job to dictate morality. If I want to be a depraved individual who rapes whores in GTA while wearing leather and playing with the Rez vibrator gadget, that is MY business, not yours, so get the hell out of my bedroom. Damn dictator.

      BTW the Mockingbird and Huckleberry Finn books were banned. Why? Because of assholes who value Control more than individual liberty. Let these petit-dictators go the same place as Mussolini.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    96. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      Ahhh.. You must have missed the part where they say that the most widely accepted ethical model is from John Rawls' philosophy.

      The last few weeks of the course were the best because it is when they stop giving you ethical models that they punch holes in (utilitarianism, relativisim, etc), and deliver something to actually believe in. Did you show up or drop out?

    97. Re:Adult Gaming? Hah! by 7Prime · · Score: 3, Insightful

      Now try taking that same thing and making it into a $60 30 hour video game. You'll sell about 10 copies and halfway through people will start shoveling people into the ovens themselves looking for some fun.

      That's a really good point. People probably WOULD do that just for the hell of it in that situation. I see way too many people doing incredibly horrible things, watch people screaming and beat them to death baseball bats, and then laugh about it.

      But you know why? Because their usually nothing personal about any of the random NPCs in the game. Most games feed us absolute dirt for interaction with one-dimensional characters and impersonal dialog. The reason why people walked out of Schinler's list a total mess wasn't because of all the killing, it was because of the humanity and the really realistic character portrayals that forced you to feel as if you were actually there and really knew those people. Even if you only saw them for one scene (the bathtub scubber, for instance), the acting and expression just made you really feel for the people involved. Many games just don't take the time to do that.

      But you're right, you can't have a 30 hour game that pummles you with the same kind of emotional forcefullness that a 3 hour movie can, it's just too exhausting. What you can have, though, is a 30 hour game with a few moments, here and there, that demonstrate extreme amounts of humanity and morality, and I GUARENTEE that they will be the highlights of the game that everyone talks about and remembers.

      When you're doing a 2-3 hour feature film to an audience who has already allotted the time to sit through your movie, you can be just about as emotionally exhausting as you wish. But that's a different medium. A game has no difinitive length, and it certainately has no specific play time per sitting. That fundimentally changes the medium. At 30 hours, you must allow for a lot more emotional downtime, and pick your moments as to when to really shine. If you look at it this way, games CAN be effective in their expression. They just have a different pacing.

      I'm totally on-board with video games being an artistic form of expression, but it can't be compared with cinema, because the two have some fundimentally different properties, specifically in their temporality.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    98. Re:Adult Gaming? Hah! by brkello · · Score: 1

      Oh geez. I don't approve of shoving other people's morales down others throat. That goes both ways...making people only be exposed to "appropriate" things or telling people that they should expose their kids for survival state. Yeah, older cultures had to introduce their kids to harsher stuff early. Why? Because their lives sucked and the kids had to grow up faster. We have the luxury of allowing our kids to be kids and not have to deal with all the pain of being an adult until later in life. It isn't "wussification". Times are different. We aren't wusses. We just realize that a lot of things in this world suck, and there is no reason to force our kids to have to deal with those things so they can be "real men" or something.

      I don't even know why you are complaining about "wussification". I mean, you are posting on Slashdot. I think real men are off killing dear with knives and forcing their kids to play violent video games.

      --
      Support a great indie game: http://www.abaddon360.com
    99. Re:Adult Gaming? Hah! by LoRdTAW · · Score: 1

      "Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds."

      Please define "real adult" and how a real adult should be measured.
      I find it sad that some people believe you should loose interest in youthful pleasures as you age. Isn't that what keeps you feeling young and energetic? Are men expected to stop playing youthful sports like basket ball, hockey, soccer etc. because they are are of a certain age? Should a father not enjoy playing games with his children or watching cartoons? Its silly to say something like that.

    100. Re:Adult Gaming? Hah! by Bill,+Shooter+of+Bul · · Score: 1

      I apologize for not making my statement clear enough. I meant its almost impossible to make a video game that deals with a controversial subject in an artistic fashion.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    101. Re:Adult Gaming? Hah! by Hatta · · Score: 2, Funny

      As you may have guessed, I don't like playing the bad guy. I never want to be in that mindset, it's a dangerous path to start.

      As a wise man once said, "Once you start down the dark path, forever will it dominate your destiny, consume you it will."

      --
      Give me Classic Slashdot or give me death!
    102. Re:Adult Gaming? Hah! by Abcd1234 · · Score: 1

      Look at the real talent and effort that has gone into the game, and this is a title that isn't even trying to be overtly artistic. Now tell me that the product as a whole is a lesser artistic work than a painting of a tin of Campbell's soup, or an episode of Lost.

      So first you're comparing games to David, and now you're comparing them to Campbell's soup cans and episodes of Lost? Jebus, talk about lowering the bar.

      Will games look pretty? Sure. Will they sound nice? Yup. Will they contain content that merits anything but the label Pop Art? Maybe. But I'll be surprised if it's any time soon. Hell, it took, what, 50 years for the comic book to reach the level of a artform, and it's still often derided by outsiders as being kids stuff. Compared to that video games are still in their infancy (as witnessed by their often infantile nature).

      Meanwhile, even crass "action" video games will continue to surpass in quality the majority of what you regard as "art".

      ROFL. Define "quality". The plots are a joke compared to a great novel. The music is average pop culture trash, and the artwork is about the same.

      No, games have a *long* way to go before they "surpass" anything. Granted, they've certainly come a long way from the old days. But come on, just a *little* perspective would be nice.

    103. Re:Adult Gaming? Hah! by moderatorrater · · Score: 1

      The mainstream commentators will never, ever accept video games as a legitimate artistic medium. Ever. Games like "Shadow of the Colossus", "Ico", "Symphony of the Night", "Okami" and others will never be accepted by artistic communities or by the mainstream...Video game developers are much closer to the true artists of old than all the talentless hacks that call themselves artists nowadays

      Perhaps we should wait a few hundred years and see if there are "Video Game History" classes that will examine the evolution of the games as an art form. People who have played the games you've mentioned tend to think of them as an art form, as the sort of thing that evokes emotion when you're playing it instead of simply entertaining you. The people who don't acknowledge them as such are those who haven't played them. But that population is shrinking, and in another generation people will widely accept that video games are an art form.

      Can you even imagine having this discussion five years ago? Games as an art form would have been laughed at, and now there are several well written articles on the subject every year. We've already come a long way as a society in accepting games as art, give it another two decades and they'll almost certainly be accepted by society as a whole.

    104. Re:Adult Gaming? Hah! by drinkypoo · · Score: 1

      I'm not a vegitarian but the "oh, plants are living too" BS is just that.

      It's no more and no less bullshit than drawing an arbitrary line between, say, cows and horses and declaring that if you eat one of them you're a patriot and if you eat the other one you're a bad man.

      I wonder how many gungho "I've hunted and killed for food before" bullshiters would still be "carnivores" if they spent a week working in a slaughter house.

      Personally, I'm an omnivore, but whatever floats your boat I guess. I try not to eat slaughterhouse meats, although I do eat sausage. However, I generally only buy adell's or wtfever it's called, or niman ranch. Both are reportedly less humane than they used to be, but at least have a leg up on the usual. As soon as I work my way through nine or ten other chores, I plan to build a chicken coop. (The bee hives came first.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    105. Re:Adult Gaming? Hah! by obarthelemy · · Score: 3, Insightful

      Today's juvenile entertainment is tommorrow's old farts's. Same was true about music...

      It's just a matter of waiting until Supreme Court judges actually play videogames.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    106. Re:Adult Gaming? Hah! by sfnate · · Score: 1

      Go check out an original version of Grimm's Fairy Tales. I can guarantee you it won't be the Disneyfied stuff you're force feeding your kid.

      Oh, I don't know. Disney does explore the darker side of the human psyche from time to time, you know, like murdering pretty girls with poison apples, kidnapping children, etc. I'm no fan of Disney, but I think the company does (or did) have some awareness that children can (and probably should) be exposed to the scarier side of life, albeit in a way that shields them from soul-shattering gore and cruelty. As a parent--you are a parent, I'm sure--one of your jobs (let's call it a "mission," just to synch up with the audience here) is to protect your child. Actually, it's more instinctive than that--you just do it. If a 20 year old wants to play a FPS, okay, fine, I may find it troubling or disturbing, but some people just have a taste for that kind of meat, and who am I to tell them what to do? Right? But when it comes to my kid, and the fact that these games are widely accessible, I'm forced into a real dilemma: what do I think about a 10 year old playing this stuff, over and over, without reflection or critical thinking, just endless killing without remorse? Well--and as a parent, I'm sure you'll have some sympathy--this causes me to wonder about psychic affects in the same way people may have wondered about the physical affects of smoking. Science answered that question--people die from smoking--and yet people continue to smoke. Science and research suggest that FPS may have a deleterious affect on the mental health of children, and suddenly all the fanboys are beside themselves arguing that Big Mommy Science can't tell them what to do. Fair enough. But as a parent I MUST think about these things, in a way that a single 25 year old may not, simply because everybody knows parents are dumbasses (but keep the money coming, Pops).

      So I thank you, dumbass spawner, for continuing the wussification of our culture and for being too cowardly to embrace humanity fully in all its terrible glory.

      Is this the part where you thrust you lop off my head then impale on a stick, to impress upon me the "terrible glory" of humanity. Gee. That would be terrible.

    107. Re:Adult Gaming? Hah! by odourpreventer · · Score: 2, Interesting

      Pretty much nobody in our society with the exception of hardcore gamers believes videogames rise to the level of high art

      Sorry, but you're wrong. For a recent, shining example, take a good look at Braid.

      There's plenty of art in games, even though that's not the selling point. Games provide an experience, which often includes art, either as pictures (Myst), music (Final Fantasy) or story-telling (Thief).

    108. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Clearly you haven't played America's Army, or any commercial title requiring high amount of teamwork to truly succeed (good luck holding a flag in BF2 against a well-coordinated squad).

      Do you truly believe people willingly engage in obedience and discipline in a virtual environment for the sole reason of experiencing glorification of violence?

      Speaking for myself, yes, it gives me a rush to successfully take out a tank with nothing else but a well placed mine or c4 pack. Is it because I am imagining virtual people being shredded to death, burned, or otherwise mutilated inside the vehicle?

      If you think the answer is yes, and it is the predominant answer for the statistical anybody, then I suggest you take a moment and consider what is your psychological problem.

    109. Re:Adult Gaming? Hah! by sfnate · · Score: 1

      Something about the level of knowledge you have on the matter tells me you're failing at parenting and pointing at others to feel better about it.

      What level of knowledge is required before I am allowed to have an opinion? But your first point is right on: good parenting is about communication and intervention, particularly (for example) when a child is about to run into the street. I think the demographic around here probably favors the younger audience, for whom these games are a part of the cultural landscape. I can remember a time before Doom, and in fact when I first saw and played that game, I had misgivings about it. Kind of like Catholic guilt, or existential dread. Look, I'm sure all of you are very well adjusted, productive human beings. The fact that the reaction is so strong to contrarian viewpoints on this issue suggests that there is an emotional component to this, similar to the debate on gun control. In fact, this is just like the gun control debate, except it's over virtual guns! All I will say is that as the distinction between the virtual and real worlds continues to fade, these questions of violence and assault and anger will become increasingly difficult to dismiss with "life is gory, dude, lighten up!" There are some real issues here to discuss and debate. Neither side will win with simplistic or reflexive arguments, but I think it's worth stating an opinion and talking it over.

    110. Re:Adult Gaming? Hah! by woot+account · · Score: 2, Insightful

      Since you seem to be such an expert on the subject, please tell me exactly where the line lies for what does and does not "constitute art." This is the problem with people who like to sit and pontificate about what is or isn't art. It's undefinable. Everything is art, and if you try to define it any other way, you're going to find yourself drawing arbitrary lines in the sand.

    111. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Come back when you've grown up enough to think objectively about something rather than launching into a slur-filled rant about how evil and sociopathic gamers are.

      What's depressing, personally, is that the fact that, having become a parent, he is going to be blinded to objective thinking when it comes to his children; and this will continue until his children come of age, if not for the rest of his life.

    112. Re:Adult Gaming? Hah! by obarthelemy · · Score: 1

      The question is why so many people can empathize with killers, but not with rapists. Is there a deep psychological mechanism at work ? Is it social values ? And if so, are they really internalized, or is it just a superficial discourse ?

      Same thing about drugs.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    113. Re:Adult Gaming? Hah! by panthroman · · Score: 1

      I am a vegetarian.

      What about the plants? Have they seen the hell that a plant goes through before it gets turned into that nasty ass humus shit? The beans are viable organisms right up until they get turned into paste, but no one cares about planets rights.

      Jeremy Bentham said it well: "The question is not Can they reason?, nor Can they talk?, but Can they suffer?" I think capacity for suffering goes something like:
      Humans > cows > fish > bivalves > chickpeas

      But thats just ignorance at its best. I wish people would realize that life is a cycle, it lives and dies, and as a general rule, we as a species depend entirely on the death of other living organisms to survive.

      I have nothing against killing animals qua killing. It's the suffering we inflict that I find reprehensible.

      A slightly stronger argument against vegetarianism is that animals suffer all the time in the wild - lions eat gazelles, foxes eat rabbits. The response is kinda obvious, though: Suffering may be endemic to all complex life, but that doesn't mean it's okay to torture a kitten. Just because the suffering argument is a slippery slope doesn't mean we should allow every reprehensible behavior. And factory farms are pretty awful.

    114. Re:Adult Gaming? Hah! by lblack · · Score: 1

      The last few weeks of the course were the best because it is when they stop giving you ethical models that they punch holes in (utilitarianism, relativisim, etc), and deliver something to actually believe in. Did you show up or drop out?

      I'll assume that by "last few weeks of the course", you mean "last semester of 200-level classes", as that would adequately explain your unfamiliarity with analytical marxism and the limits of liberal egalitarianism, not to mention the adherence to utilitarianism evident in the decision making of corporations and governments.

      It's funny, though, I can't recall anybody suggesting that I was at school to be delivered something to actually believe in. Another tragic ethical violation in my education and upbringing, apparently. They maintained (insidiously) that the purpose of my instruction was to amass knowledge.

    115. Re:Adult Gaming? Hah! by enderjsv · · Score: 2, Interesting

      Well, I'm not quite sure what you mean by this. So, a video game can be artistic, just not about anything controversial? I guess we'd have to first define what you mean by controversial. I know videogames already deal with things like death, war, racism, love, fear, and murder. Hell, all those subjects can be found in Mass Effect, a videogame I'd argue to be quite artistic.

      If videogames are indeed capable of artistic expression, then there should be nothing stopping them from being able to tackle controversial subjects in that artistic manner. It seems strange to me to think that there could be a form of artistic expression unable to do so. Hell, part of what makes something art is it's ability to tackle the controversial as well as the familiar.

      No, I think the argument is whether videogames are or are not capable of artistry. I don't think a compromise would work. It seems faulty to suggest that something can be artistic in one context and not another. That makes the already ambiguous nature of art even more so.

    116. Re:Adult Gaming? Hah! by pregister · · Score: 1

      I wish the same applied to vegiterians who are vegitarians because they don't want to hurt animals.

      What about the plants? Have they seen the hell that a plant goes through before it gets turned into that nasty ass humus shit? The beans are viable organisms right up until they get turned into paste, but no one cares about planets rights.

      Pythagoras?

    117. Re:Adult Gaming? Hah! by jholder · · Score: 1

      I always liked that poem... Eliot is freaking brilliant. "Let us go then, you and I / When the evening is spread out against the sky / Like a patient etherised upon a table..." I do vastly prefer "The Four Quartets" tho, particularly Burnt Norton.

      My best friend in high school liked Prufrock so much, he memorized the entire poem (1100 words) for the fun of it.

      --
      -- John
    118. Re:Adult Gaming? Hah! by CyberLord+Seven · · Score: 1

      My best friend in high school liked Prufrock so much, he memorized the entire poem (1100 words) for the fun of it.

      GAWD, what a masochist!

      --
      We have always been at war with Eurasia!
    119. Re:Adult Gaming? Hah! by Duradin · · Score: 1

      "Actually, it's more instinctive than that--you just do it. "

      Ah, yes. Instinctual parenting. Never mind that annoying rationality. Simply being capable of following biological imperatives means you are above the need for actual thought.

      "Is this the part where you thrust you lop off my head then impale on a stick, to impress upon me the "terrible glory" of humanity. Gee. That would be terrible."

      Terrible. Dreadful. Most formidable. Intense, extreme in degree or extent. It is rather disingenuous to accept only the "good" of humanity. Empathy and atrocity are both integral parts of the human condition and society is only going to become more screwed up until people learn that is a truth which must be accepted.

    120. Re:Adult Gaming? Hah! by Darkness404 · · Score: 1

      It's interesting. I didn't think I'd find it so blatant in WoW. However, some of the quests in that game appear to be the basic murder quests.

      Well of course. When the best part of the game is the combat, they are naturally going to emphasize that the most. The point of WoW is not to make a moral or political statement, it is to be fun so people pay their monthly fees so Blizzard makes a nice profit.

      --
      Taxation is legalized theft, no more, no less.
    121. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      What is the purpose of amassing knowledge without thought, logic, and application? In your studies, I hope you ultimately found a place to understand ethics. The reason so many ethical concepts fail is because they cannot maintain logic in universal application. Simply 'knowing' that doesn't enrich the mind to any greater value unless you use that knowledge to make better decisions, such as finding belief in ethical concepts that do make sense in universal application.

      I take it that you don't believe in Rawlsian ethics, but rest in caution at a point of simply amassing knowledge. Safe, but it does not defend your original point.

      In a more recent example where knowledge without thought has failed, you were talking about a diversity of morals to explore in a video game where morality is variable-- in any ethical concept that I've studied there is the defining line that places an act on the GOOD (ethical) or BAD (unethical) side. It would have benefit you to think before posting about the variety of possible ethics and noting that each possibility is still definitive of Good or Bad. And thus, by thinking, you would not have simply amassed knowledge of a number of 'options' to throw at me, and rather extrapolated the obvious: that in all cases, the player will face decisions of good or bad attribute.

      Even Relativism has rules that place the person on one side of the line or the other.

      Thinking even further into it, would it make any sense to develop a game of ethical concept complexity for the public when most people have little to no understanding of ethics philosophy and simply go with gut feelings and religious doctrine?

    122. Re:Adult Gaming? Hah! by sfnate · · Score: 1
      How many ways do you want to have this? On the one hand you argue that instinct is rightly satisfied through virtual slaughter, then in practically the same breath you suggest that reason trumps instinct in perhaps the most difficult occupation a human being can have. Instinct can serve a parent well, especially when reason is too slow to respond...

      But I can see that you're becoming too agitated to read what I actually wrote, which is, to sum it up, that I think about these things critically, as an attempt to explore the implications of the glorification of violence in this medium.

      Your argument, such as it is, appears to be that we should enthusiastically embrace or celebrate violence, simply because the violent impulse is an inevitable consequence of being human. Sure, okay, but a reasonable human being might ask to what extent should we control our compulsion to kill, or understand and protect ourselves from those things that inspire or trigger violence? That's a reasonable question, I think.

      People who like violent games disconnect them from the debate by saying they're just entertainment, or harmless diversions, or helpful tools for sublimating the violence urge.

      I thing we should bring them into the debate by acknowledging them as a very significant phenomenon. I think the deeper meanings for their popularity are as yet undiscovered by reasonable analysis.

    123. Re:Adult Gaming? Hah! by shermo · · Score: 1

      You actually read the quest text? I just madly click through it all and follow the arrows on my screen.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    124. Re:Adult Gaming? Hah! by Stuntmonkey · · Score: 2, Interesting

      Consider the various moral choices in Fallout 3. Functionally, the game allows you to decide what you want to be. If you want to be a slaver? It is possible. If you want to, instead, rescue slaves? Very much also possible.

      These "moral choices" are very superficial in today's games. There are no real, long-term consequences for behavior, as there is in the real world. In truth, violent people don't get away with it very long. If you do something bad to someone, they remember and tell other people, and your bad reputation spreads. If you drive GTA-style in a typical city you'll be shut down very quickly. Even in wartime there are codes of conduct; if you shoot your buddy, or an innocent bystander, there are big consequences. Games today don't represent any of these nuances. You shoot a bad guy, and all the rest just keep doing what they were doing. You shoot a good guy, and nothing much happens. I would never advocate for outlawing or banning anything, and I don't particularly fault game developers for giving people what they want. That said, I don't think the end product is very instructive for kids. Adults can see these games for what they are -- escapist action with no connection to reality -- but a very young kid doesn't yet have the context to see that.

      With regard to "protecting the children", there is an interesting (to me) difference between European and American perceptions. European children's literature is much more willing to touch on darker themes than its American counterpart; authors like Roald Dahl, J.K. Rowling, Philip Pullman, and the brothers Grimm address things you'd almost never see in any American kids books. As a parent I feel this is fine, however, since these works usually illustrate something true about the consequences of behavior, both good and bad. Bad things happen in Willy Wonka's chocolate factory, when the kids are greedy or mean.

      Back on games, I think there is a coming backlash from consumers who are getting bored with the typical shooters. I like shooters as much as the next guy, but why do 95% of the top titles have to follow this formula? I used to buy a lot of X-Box games, until I realized they're all basically the same game (Portal excluded). Even things as basic as the color palette; why are all games so dark (literally)?

    125. Re:Adult Gaming? Hah! by StikyPad · · Score: 2, Interesting

      Thanks for defining real adults for us, who are only interested in a work because of its social value. Clearly anyone who would want to subject themselves to any "unsavory" sights or sounds has not matured past the stage of adolescence. Hopefully you can define unsavory for us, so that we can all fully appreciate your insight and wisdom.

      That said, many "adult" games are filled with biting social and political commentary. For example, GTA IV, a game which is commonly considered to appeal to connoisseurs of "unsavory" sights and sounds, places front and center the cognitive dissonances that abound in American culture; violence (destruction) = ok; sex (creation) = not ok. It mocks commercialism and consumerism while exploiting and depending on them for its own existence.

      The song Priutt-Igoe is (ironically or appropriately) played on a radio station hosted by a computer. It was written for the soundtrack of, and thus is a direct reference to, a film called Koyaanisqatsi, but to discover that, you'd have to first discover how to obtain song names, which is not quite a straightforward process (and does not involve shooting anyone). The name of the song is an homage to, and the sequence in the film, are of the demolition of the Pruitt-Igoe projects, and not coincidentally, one of the missions involves infiltrating buildings in the projects, which is a clear nod toward the failure of "urban renewal." The Pruitt-Igoe buildings were designed by Japanese architect Minoru Yamasaki, who was quoted as lamenting, "I never thought people were that destructive." And yet, the development may well have worked in Japan, where society and culture impart a much higher regard for the respect of others, whereas in the west we focus on the respect of self. And in fact, many Japanese live in apartments that make the projects look like penthouse suites, but social order is well maintained. It could be argued that the projects were not a failing of architecture, or its residence, but of the society in which they live. And given the fact that urban sprawl is predominantly implicated in one of our biggest energy crises -- transportation -- it makes me question whether we are taking the right approach in seeking to reduce population density in order to increase the quality of life of assisted housing residents. Clearly it's easier to change our architecture than to change our culture, but what if the latter is the only way to achieve lasting resolution?

      That's just one of the many threads that can be teased out of the game. But of course, when you need a break from all of the waxing philosophical, you can also bang hookers and practice head shots on unsuspecting civilians; an unsavory practice which I enjoy from time to time. But then, I guess I'm not a real adult.

    126. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      What I meant was that you obviously have plenty of knowledge about violent video games -- and from that I inferred that your 10 year old is playing them -- and from your own definition of what is BAD for kids, you're failing as a parent.

      If all of your experience w/ violent/bad/gory video games is of your own experience and not for your child, then ignore the inference. (Another side discussion that I will try to avoid is how all that you have observed and played has not impacted your own life and actions. Kids call their parents hypocritical when they find these things out.)

      Back to the main point...
      What you're suggesting is limits to freedoms that have very little to no impact on you or your child's life. Should I bring up Rambo/Terminator/Star Trek? Ok.. back on point... PARENTING is *THE* answer here, not some supporting element, not some option. And I'm not talking about the parent that says a bit, feeds the kid, and drops them off at school on time. I'm talking about the parenting where you stay in contact with their interests, follow their development, and spend a lot of your time with them --- all the while teaching (aka TRAINING) them to be good, thoughtful, and able individuals.

      Like I was saying, banning a type of game won't keep it from your kids' eyes. Banning hasn't kept coke, porn, guns, racism, and a thousand other bad ideas away, so I doubt video games will be the first place it works.

      Every safe choice I made was based on a foundation that my parents gave me through solid parenting.

      Sure, we could all get strapped into the matrix and fed a 24/7 stream of disney movies with a feed tube of only the most ideal perfect foods for our bodies... But what is life without freedom? What is life without choices?

      You have the power to choose, and you also have the power to teach/parent your child to make decisions you feel may be important. But contrary to that power, your approach desires to limit freedoms and choices of others out of convenience, not because it is invariably wrong.

      What if I feel your religion confuses and scams people? What if someone else feels your house makes the neighborhood look ugly? And honestly, what if you decided to have a beer? That evil ethanol, those detrimental religions, those property values!!! Freedom is amazing, and drawing the lines for limitations is a very difficult task. So difficult that people have had revolutions over limitations...

      So step back and really think about how far you want to push a limit to a freedom that does not have any notable impact on you. Think about how much 'life' you have been able to experience while the getting was good, before the nanny-ist movement has(and will) perpetuated limits on your freedoms. Think about how you didn't kill anyone with a pistol today, even though it was legal. Think about how to teach your child not to do so. And when he/she is 18 years old, you'd better hope you did a good job because he/she will hit autopilot and there is NOTHING you can do about it.

      I'm a parent of a 4 year old child, I play GTA4, L4D, Fallout 3, COD4 .... you name it. She may play some violent video games before she is 18. But, just as my father taught me when I saw Robocop and Aliens before I was 10, I will teach her how to respect others, how to protect life, and how to enjoy entertainment for what it is.

      Blowing some noobs' heads off doesn't trivialize and diminish the seriousness of murder/war; rather it simply makes my success in our competitive game look really cool. Now, a main character shooting up heroin... that would be kinda messed up and disgusting. Allow that into my home? No. Tell those making the game what to do? No. Everyone wins.

    127. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      As a professional artist who has the education and introspection to appreciate and appropriately critque both classical representative and modern abstract art may I be the first to say " Please go fuck yourself, you self important longwinded assbag."
      Thanks

    128. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      read what I wrote, but also refer to this post regarding a similar topic.

      http://slashdot.org/comments.pl?sid=1227031&cid=27885105

    129. Re:Adult Gaming? Hah! by 5c11 · · Score: 1

      Go check out an original version of Grimm's Fairy Tales. I can guarantee you it won't be the Disneyfied stuff you're force feeding your kid. [...] Other cultures understood that violence was a part of being human.

      Not necessarily the best of your examples... from what I remember out of my Folklore class, the Brothers Grimm actually added in a lot of that violence to replace all the sex they took out. Violence was deemed much more acceptable for children. Earlier versions of Kinder- und Hausmärchen are much racier.

      Not as much depth as my Folklore prof. went into, but there's at least brief mention of it here: http://en.wikipedia.org/wiki/Grimm's_Fairy_Tales

    130. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      If there were one change I'd have made to Fallout 3, I'd have included the ability to have lovers/wives/etc.

      You need to install some mods.

    131. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Are you trolling? I could be shooting blue squares if it was intellectually challenging. (Oh wait, I do, it's called Tetris.)

      In all the FPS communities I've played in, people who actually tried to associate the game with some sort of bizarre killing ritual were considered outcasts and psychopaths. The majority of the people that I know who play games play them to challenge and improve themselves, just like any other sport or hobby.

      Posting AC because I'm feeding a fucking troll.

    132. Re:Adult Gaming? Hah! by m50d · · Score: 1
      Last I checked, plants (especially lone beans) don't have a brain or a central nervous system capable of feeling pain or terror;

      I'd love to see your complete theory of life, then. Plants remain still quite poorly understood; they live at a different rate from us, so it's hard to notice.

      Contrast that the very real terror cattle experience as they are slaughtered, especially when someone fucks up and doesn't get a clean kill.

      Why are you so sure that's any more real? Because the way they act looks more like the way humans do?

      it's an honorable one as long as they don't spend the rest of their life rubbing it in our faces.

      Isn't that just what the poster up above was doing? (And quit saying "torture", words have meanings.)

      --
      I am trolling
    133. Re:Adult Gaming? Hah! by funwithBSD · · Score: 1

      Ah... but when I grew up, NOT playing C&I (or whatever the equivalent is in a culture) was deemed abnormal. (I am pushing 40... away, mostly)

      C&I, and that is all PVP is, is no less valid than Tribes and Quake. Is that a bad thing? you seem to think so, but I am not sure. Getting aggression out on unharmable pixels is better than beating the SO.

      MMO's are what you make them. The players are the content, and if all you do is crush heads you are missing the part that value.

      As Tolkien pointed out, (and yes, I play LOTRO) he had written the "tree" and he hoped others would write the "leaves".

      I am quite sure he would be dismayed his readers embraced technology to write the leaves. But we do. =)

      --
      Never answer an anonymous letter. - Yogi Berra
    134. Re:Adult Gaming? Hah! by NickW1234 · · Score: 2, Insightful
      The thing about art is that you don't get it unless you get it.

      While most games these days are far from what I'd consider "art", there is the occasional one that does things just right and has an unexpected emotional impact.

      The whole problem with censorship is that not everyone's grabbed by the same things, and what you gloss over as "pop culture trash" might actually mean something to me.

      Many of these controversial games are just trash, but who's to decide?

    135. Re:Adult Gaming? Hah! by jdavidb · · Score: 1

      That barrier must be overcome for video games to be accepted as a dignified medium worthy of serious topics.

      I'm confused. What planet do you come from where other people get to decide if you are allowed to exercise your rights based on how dignified and serious the medium is? It seems that the real obstacle is people like you, who give any dignity to the idea that "free speech" only means some speech.

      I'm a fundamentalist Christian, and I fully respect the rights of people to engage in speech and activities which are abhorrent to my religion. Why is it people like me get a bad rap for not respecting people's rights, when the truth seems to be that rights-violators run in every group and are in the majority in all groups in the population?

    136. Re:Adult Gaming? Hah! by Bill,+Shooter+of+Bul · · Score: 1

      Well, I would say that there is a difference between the atmosphere of a game being artistic ( ie, the breathtaking visuals, music, etc) and the plot achieving an profound statement on the human condition in the same vein as Hawthorne or Harper Lee.

      As I said before, the more you script the outcome the more movie like it becomes ( with your character reduced to killing monsters or collecting gold). The more freedom you give a player, the less you can control the statement you were trying to achieve.

      Characters in plays or movies all work together to create the end result. You can identify with one while watching, but not influence their actions. If you give control to the user odds are they are going to screw up the end, because people are stupid even when they aren't playing a video game.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    137. Re:Adult Gaming? Hah! by PCM2 · · Score: 1

      Drifting completely off-topic now, I re-read The Great Gatsby just this year and I thought it was a very good book indeed. I didn't totally hate that one when I read in school, either, though. I've also read Moby-Dick, and while I enjoyed that, too, I thought it was a little overrated. It reads pretty much like one of Melville's longer short works with a primitive treatise on whaling interspersed between the chapters that actually drive the plot forward, and the characters aren't much to speak of, either. I remember that the chapter all about how great it is to eat clam chowder made me hungry, though! ;-)

      --
      Breakfast served all day!
    138. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Science and research suggest that FPS may have a deleterious affect on the mental health of children,

      Sorry, but science...at least ACTUAL science, says no such thing. The most "damning" evidence I have ever seen demonstrates that there is a correlation between the amount of violent video gaming and poor behavior in school. Unfortunately, correlation is not causation. It is equally plausible to me that poorly behaved kids are attracted to violent video games.

      That being said, why is this an issue for a 10 year old? As a parent, I find the ESRB ratings easily protective enough. There are virtually no T rated games that I would find objectionable to a 12 year old, and very few of the M rated games that I would want a child of mine playing before they were 16.

      P.S. Paragraphs make your thoughts much easier to read and digest.

    139. Re:Adult Gaming? Hah! by enderjsv · · Score: 2, Interesting

      I see nothing wrong with a scripted outcome in a video game, and I don't think it detracts from the game at all. There's this misconception that video games, in their truest form, should be like "choose your own adventure" books, with branching paths, alternate endings and random elements. I disagree.

      I like to use movies as analogy to illustrate a point. Movies often use music to heighten the emotional significance of a given scene. In fact, I don't believe I've ever seen a movie that didn't use music in some fashion or another. It's become such a part of the movie experience that I usually don't even notice the music is playing. It's like white noise, but it's effective.

      Does this mean that movies are cheating? After all, shouldn't a movie be able to stand on its own merits without the necessity of music to lean on? Most movie buffs would call that ridiculous, and I would agree. Music, whilst an art form unto itself, is also part of the make-up of any given movie, not an addition to it. The music is as much a part of the movie as the characters, the dialogue, the lighting or whatever.

      The same could be said for the cinematic portions of a videogame. Like music, the cinematic portions are part of the game. They're not additions to it. A videogame is a rich tapestry of all kinds of art forms melted into one. In that way, there's nothing stopping a game from giving the player certain gameplay elements and freedoms whilst still directing the user towards an ultimate narrative through the use of cinematic devices out of the player's control. Quite to the contrary of some people's beliefs, those devices aren't at the expense of the gameplay experience, they're for the benefit of it.

    140. Re:Adult Gaming? Hah! by maxume · · Score: 1

      I think a lot of video games are more space invaders than they are murder fantasy, so I'm not sure how much empathizing is really going on. I'm sure that there are people who derive a great deal of satisfaction from imagining that they are killing, but I see those people in the same light as the people who are using software to act out rape fantasies.

      I really don't think it is ridiculous to compare a lot of violent video games to tag; emotionally, they are often quite similar, even if tagging is a graphic depiction of violence in one of them.

      I'm not really opposed to edgy content, I'm just spelling out a reason that I don't think it will be taken particularly seriously, namely that it will often simply be gratuitous.

      As far as the drugs, using it in the video game isn't going to hold a candle to the real thing so I don't think it will ever be interesting to most people (I mean, "Oh man, sweet, you activated weed mode" is about the best they are going to do as far as engagement).

      --
      Nerd rage is the funniest rage.
    141. Re:Adult Gaming? Hah! by zxaos · · Score: 1

      I'd characterize that as largely true with one notable exception - the second DLC pack (The Pitt) offered a pretty ambiguous moral choice that didn't result in positive or negative karma for either of the two main possible outcomes. The choice was definitely not clear-cut, and contained lots of room for interpretation as to what the morally "better" choice was. I have been sitting and working on programming while watching a friend play that content for the first time, and he sat in the pause screen for a good ten minutes thinking about all of the outcomes. Even after he had decided, he felt guilty about the choice he made. Upon discussion, he said he also would have felt guilty but for different reasons for the other choice. You're largely right, but not categorically so.

    142. Re:Adult Gaming? Hah! by hanako · · Score: 1
      Dating sims aren't necessarily porn. Plenty of them are not. It's just that many of them, if they're PC games in Japan, contain some adult content. Many SHOOT EM UP games contain adult content if they're PC games in Japan.

      ... for that matter, Katawa Shoujo isn't a dating sim. Nor is it hard to get hold of. Nor does being on the shelf matter, since it isn't being sold. And even if it were being sold, lacking adult content wouldn't make it that much easier to get it sold on US shelves because the US doesn't have the same sort of doujinsoft tradition.

      Yes, it's weird that American videogames are all yay-violence boo-sex, but your comment is rambly and doesn't entirely make sense. :)

    143. Re:Adult Gaming? Hah! by fractoid · · Score: 3, Insightful

      About 70% of the quests in the game follow the same formula of "Kill this guy, because I want you to." What really, really annoys me is the ones, like the long quest chain in New Hearthglen, where the first few quests have you massacring the entire population of the town in question about 5 times over, destroying their defenses, torturing their head interrogator for information, and mind-controlling then killing their leaders... and then you have to figure out what their 'grand attack plans' are? You should just be able to tell the questgiver "look, EVERYBODY'S DEAD, DAVE" and he should say "oh, OK, there's no-one left to HAVE plans, here's a beer".

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    144. Re:Adult Gaming? Hah! by fractoid · · Score: 1

      I like you.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    145. Re:Adult Gaming? Hah! by fractoid · · Score: 1

      The thing about art is that you don't get it unless you get it.

      Yeah, and only wise people can see the Emperor's new clothes.

      Admit it, the art world contains an incredible amount of pretension and wank. Creating an artwork (in ANY medium) that touches the human soul and helps us learn more about ourselves? Sure, that's a worthy pursuit. Buying the biggest canvas you can afford, then drinking all your paint at once and vomiting on the canvas, then lastly spending the next year trying to convince people that the resulting chunderstorm is somehow significant? That's not worth beans, no matter what label you put on it or how intellectually arrogant you are.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    146. Re:Adult Gaming? Hah! by Whammo_777 · · Score: 1

      Immature self-indulgence is more fitting, appealing to the more animalistic (sin) nature of man. Don't need to be a juvenile to be self-indulgent, but being overly self-indulgent is sign of immaturity oft seen in juveniles.

    147. Re:Adult Gaming? Hah! by trytoguess · · Score: 1

      Yes I've seen humus (and much much worse) being made on T.V, it's called "Food Network." Hell, I've seen live seafood killed and dismembered in that same channel. The issue here is not all life is equal. Not that we're all part of the great (omnivorous) circle of life.

    148. Re:Adult Gaming? Hah! by fractoid · · Score: 2, Interesting

      It's no more and no less bullshit than drawing an arbitrary line between, say, cows and horses and declaring that if you eat one of them you're a patriot and if you eat the other one you're a bad man.

      As a vegetarian, I wholeheartedly agree. I never understood why people happily eat lamb chops and yet are horrified at the thought of moggy chow mein, and downright disgusted at eating roast cavies (and I had a pet guinea pig when I was a kid, those things are born and bred to be food)... anyway they're all animals, aren't they? I can understand an aversion to human flesh for health reasons but other than that... it's meat, why draw distinctions?

      As for plants vs animals, there's clearly orders of magnitude of difference in complexity between a sheaf of wheat and a cow. I simply see no reason to cause more entropy than I have to in order to eat (plus I don't like the taste, and the idea of consuming another creature's flesh is kinda icky to me - but hey, whatever floats your boat.) If I could get purely synthetic food I'd probably be happy with it (mi goreng is pretty close :P ), and likewise if it were a choice between me or a cow, I'm sorry but when I get hungry enough the cow goes. Until there's a real need for me to eat it, however, I'll leave it alone.

      I always hear about preachy vegetarians but honestly, I've never met one. I *have* met a whole load of meat-eaters who refuse to accept that I simply don't want to eat meat, and generally it takes them an hour or two to give up trying to convince me that I'm wrong and a bad person for not being exactly like them. It's not me that raises the topic either, unless I'm asking whether there's meat in the noodle salad. I figure diet is a personal choice, I wish more non-vegetarians could figure that out. :/

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    149. Re:Adult Gaming? Hah! by fractoid · · Score: 1

      Neither of those arguments are against vegetarianism. They're merely defenses against arguments FOR vegetarianism. I've never heard an argument against vegetarianism that didn't boil down to either "meat is a dietary requirement" (bzzt, I've been vegetarian for 27 years now and I'm nice and healthy tyvm) or "but meat is so tasty" (so go ahead, I'm not stopping you but that doesn't mean I have to follow suit).

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    150. Re:Adult Gaming? Hah! by fractoid · · Score: 1

      The god of the old testament was a right sod bastard. The new one is a bit more hands off, which is probably good for all of us. I don't think either are particularly consistent or objectively benificent.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    151. Re:Adult Gaming? Hah! by cyberfin · · Score: 1

      Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      Oh, so your path is the correct one? You obviously know what adulthood is? I'm a father of two, I pay my bills and house, do chores around the house (more than my wife actually, as our youngest is
      Anyway. I enjoy the escapism that a good book gives me. And trust me there are a few out there that I wouldn't keep on the bottom shelf. I love the escapism that a good movie (no comments) gives me. But there is no rival to the experience that a well coded game with a strong script will give you.

      Remember the movie censoring in the 40's? Same s**t. Different media. Different decade.

      I think some of those old censoring farts should wake up and chase the people who let their 9 year old kids play with games rate +18.

      I've said.

      --
      "I'm taking this loop off." - Jack O'Neill
    152. Re:Adult Gaming? Hah! by bob.appleyard · · Score: 1

      +1 informative

      --
      How dare you be so modest!! You conceited bastard!!
    153. Re:Adult Gaming? Hah! by PyroMosh · · Score: 2, Interesting

      I believe you misunderstand what his or her post was saying.

      They are not saying that games are or are not art. They are saying that practically nobody believes them to be art. Which I agree with, even though I think games can be art.

      There is a disconnect though that is not often recognized. Not every picture, book, film, or game is art. Though I agree that games as a medium are no less valid than literature or film.

      I do take exception to the premise of the author of the article. The submitter seems to believe that controversial games are something new.

      Atari's Missile Command was originally called Armageddon, and was to take place using real Californian cities. These were both changed due to Atari believing that it would make the game to controversial. This was 30 years ago.

      Then you have Custar's Revenge on the 2600, NARC on the NES, Night Trap on Sega CD, Mortal Kombat in the arcade, and later on consoles, and a whole host of other games just off the top of my head that were controversial. I wouldn't call most of them art though.

      Somewhere along the line though, little gems started popping up. They were rare exceptions at first. Some would say they still are, but there were some games with compelling stories. Interactive narratives. Real fiction that was worth immersing one's self in.

      Then those games became more frequent. And now, you have games with worth while stories, and worth while concepts, and publishers are less fearful of them, and game producers *want* to produce games like that...

      It's slow going, but it is coming. Lolita, and Saving Private Ryan are certainly not entertainment. But they are important. Six Days in Faluja could have been too. I'm not sure it would have been, but I am sure it could have been if handled right.

      One last point: I've never heard of half of these. And not that I'm some kind of authority or anything, but when you point out games or mods that were made by one person in an afternoon because they though it would be funny, it's hardly some trend. That's like saying that every blog post, or pamphlet put out by some self-publishing nut is evidence of a trend in literature. Games like Muslim Massacre: The Game of Modern Religious Genocide only get *any* attention because they are offensive. If they weren't, you would never notice them at all, like most silly flash games, or small indie games.

      Should publishers and developers be able to release whatever they want? Super Columbine RPG? RapeLay? Six Days in Fallujah? Are they protected by free speech? Will games forever be entertainment and therefore never be able to cover current topics? How would you effectively regulate content if I should be able to play a game like GTA but not Six Days in Fallujah? Do these titles hurt the social standing of gamers and gaming as a medium?

      Should publishers and developers be able to release whatever they want? Yes. Including Super Columbine RPG, and RapeLay, etc. They can with books now. They can with Films now, and there is remarkably little market (though some) for the truly tasteless like that. I hate to use this tired cliche, but this is one instance where the market (with a little help from public opinion) will sort things out for itself. Sure we can and probably should rate things, and keep minors away from the most offensive stuff. But beyond that? Free reign I say.

      Absolutely current topics are fair game. But they need to be treated the way Saving Private Ryan treats them, not the way Full Metal Jacket does, or publishers need to be prepared to face the consequences. Oh, and of course this is a new media, so publishers have to face the real risk that early on, people won't understand (particularly non-gamers) and they'll face the consequences, even if they do everything right!

    154. Re:Adult Gaming? Hah! by williamhb · · Score: 1

      Go check out an original version of Grimm's Fairy Tales. I can guarantee you it won't be the Disneyfied stuff you're force feeding your kid. Go pick (even at random) any historical culture. Look at their myths. Those won't be the Disneyfied crap you're force feeding your kid. Go look up the ancient Romans or Greeks, the foundation of Western Civilization. I bet there'd be a lot of stuff you wouldn't let your kid see.

      There are many things that I would let my son see that I would not let him be. Seeing that bullying and victimisation occur, and that unfortunately there are people in the world who enjoy being nasty, yes at some point he needs to see that. But being a bully and getting enjoyment from inflicting violence on defenseless victims without any possibility of facing consequences (because the player is the person outside the game holding the controller, not the pixellated on-screen figure), no.

    155. Re:Adult Gaming? Hah! by celtic_hackr · · Score: 2, Informative

      The problem here is many of these games are cover highly mature content, which I as a parent am free to prevent my child from having in the house. I am free to not allow my child to visit houses where these games are. Free to discipline my child for obtaining and playing these games against my wishes. Free to turn the channel on movies based on these games. Free to block shows containing this content.

      However, my child will still be bombarded with the violent commercials these video games and movies advertise. Commercials I can only react to after the fact, or record all our TV use and strip out the commercials. Not to mention that there are a great many people who are bad parents and allow their children to play these games and watch these shows. Which means I now have to police every aspect of my child's life, because I never know where the next GMAXII may show up. At least most "normal" porn depicts a useful and necessary function in life. While some might say reducing the excess population is also useful. I'd have to vote that one down. Sex is necessary to preserve the species (well, maybe not anymore due to technology). Death will come to everyone eventually, and thus killing isn't necessary. Hmm, maybe we should just get rid of both, and then there wouldn't be any more need for controversy? Nahhhhhh.

    156. Re:Adult Gaming? Hah! by NickW1234 · · Score: 1
      But the point isn't that all video games are art, but that nobody can decide fairly which are and aren't.

      Screw censorship, and just let them stand on their own merit.

    157. Re:Adult Gaming? Hah! by fractoid · · Score: 1

      Hmm... OK, fair enough. I can go with that. And I agree with your conclusion (if I understand it correctly) - let them be published, and history will judge 'em.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    158. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Some of the best art IS participatory - my uncle (an artist by trade) made these sand sculptures once on the beach. There was the beautiful woman, and some number of men watching her. Then, we watched as passers-by became part of the art, as they became part of the scene (watching the woman and the men watching her)...

      Not all art is 'internal' - staring at a picture and asking yourself how you feel about it. Dance, reading poetry, live video, it can all be participatory art.

      Do not put art in a tiny box - it can be much bigger than you think at first glance.

    159. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      BDSM? What's wrong with Black dragon scale mail?

    160. Re:Adult Gaming? Hah! by joocemann · · Score: 1

      you know its dirty filthy material, the lot of em!

      (lol)

    161. Re:Adult Gaming? Hah! by iainl · · Score: 1

      As the parent of a four-year-old, I'm capable of both having copies of nearly every GTA game ever released back to the original PC one, and yet ensure he doesn't watch them because they aren't suitable for him.

      I also have an internet connection that access all manner of hideous stuff, a shelf full of horror movies and, even more seriously, power tools, kitchen knives, bleach and God only knows what else he could do himself an injury with.

      Am I somehow alone in thinking this is just another part of my job as a parent?

      --
      "I Know You Are But What Am I?"
    162. Re:Adult Gaming? Hah! by JWallyR · · Score: 1

      so, politicians who avail themselves of prostitutes or drugs are still juvenile?

      In short, yes. Relying on drugs as a replacement for a fulfilling life is the refuge of an immature mind, as is the use of a prostitute as a surrogate for sex in the context of a meaningful relationship.

      I'm not sure if you were *trying* to give a perfect example of what the GP was talking about, but you did a bang-up job!

    163. Re:Adult Gaming? Hah! by Jedi+Alec · · Score: 1

      But that's just it... what makes an MMO any more "adult" than Cowboys & Indians in the first place?

      As an avid EVE player, I see plenty of adult activities ingame. I see managers getting bossed around by a 20 year old who's still in school, drill sergeants taking orders from housewives, etc. People invest serious time and effort into achieving certain goals, with the very real possibility of another group of people then showing up and turning the first group's accomplishment into a bunch of shiny pixels depicting an explosion.

      Is it all a big waste of time? Perhaps, but then again so is sitting in front of a tv several hours every evening. And it's a lot more fun to sit around chatting, playing and sharing interests with people from the other side of the globe. Playing cowboys and indians is a lot more fun if the other guy is an actual indian. Now if only we could get the whole thing with those damn timezones sorted out :/

      --

      People replying to my sig annoy me. That's why I change it all the time.
    164. Re:Adult Gaming? Hah! by Uberbah · · Score: 1

      Not necessarily the best of your examples...

      It was a perfect example. Like in the original Cinderella, where the sisters were chopping off parts of their feet to get them to fit in the slipper.

      from what I remember out of my Folklore class, the Brothers Grimm actually added in a lot of that violence to replace all the sex they took out. Violence was deemed much more acceptable for children

      And this is a counter-argument how, exactly?

    165. Re:Adult Gaming? Hah! by Uberbah · · Score: 1

      Disney does explore the darker side of the human psyche from time to time, you know, like murdering pretty girls with poison apples, kidnapping children, etc.

      Not even. That's basic storytelling - if Disney wanted to "explore the darker side of the human psyche", they would have left in Cinderella the part where the sisters started chopping of parts of their feet to fit in the slipper.

    166. Re:Adult Gaming? Hah! by KingBenny · · Score: 0

      It is a video 'game' as in ...euh... 'game' ... if it's supposed to be anything serious it will more likely be called a 'si-mu-la-tion', as in 'simulation'. Games are for fun, gore has always been present since pixels got smaller than 1cm and did you know that youth was fucked up according to olde writing on olde walls since before 3000bc ? This is more about free speech and freedom of expression imo. And if you can't tell the difference between violence on a screen and violence in real life ... you have probably never tried to face 10 people at once cos ... if you would have done that, you would know that getting the shit kicked out of you hurts more in real life than it does in a videogame. If you're afraid your children will go out in the street and start shooting people because of a game, then you should probably be neutered so you can't have any children because you obviously don't know how to raise them in a world that is filled to the brim with violence. I have another secret for you ... how many videogames did Osama's followers play in Afghanistan before they got their first gun ? I'm more afraid of this moral majority creating a generation of absolute panzies than i'm afraid of kids freaking out (because i'm pretty sure it's NOT the games, but the world they inherit from the hippie-generation that fucked up) and yea, i do like Erik Cartman and i'm a sucker for Greg House xD

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    167. Re:Adult Gaming? Hah! by vuffi_raa · · Score: 1

      Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      I have to say though, that it really depends on the context, if you play a game that is exploring a psychological condition it usually isn't real life based, you can take something like resistance or bioshock or call of duty world at war and see a lot of real writing and deep psychological impact and thought when playing them just as you would a good science fiction horror or thriller novel and to shake that off because you are shooting people or such would just be ignorant and non-informed.
      On the other hand as well when you are playing games like saints row, postal or bad day LA it really is satire (Whether or not you liked the game play in bad day LA I laughed all of the way through it) which is also valid- the only real complaint comes in the form of games like GTA that fit somewhere between the 2 too serious to be satire and too watered down of a story to be psychological (though GTA IV did appear to be more "cinematic" than the earliers). The developers do still have to be given credit for what they are doing and it really isn't fair to pigeonhole all games as being "juvenille self-indulgence" any more than to say that because there are some movies that try and fail to do this that all movies are "juvenille self-indulgence"

    168. Re:Adult Gaming? Hah! by Bill,+Shooter+of+Bul · · Score: 1

      No, it wasn't participatory. The artist still had control of the scene to shape it through his eyes. You're correct that you can create art by participating. Obviously anyone can type words, or apply paint to canvas. But there are some that do it a lot better than others. Video games will either produce paint by numbers art, or generate art at the level of an untrained sculptor on their first project.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    169. Re:Adult Gaming? Hah! by CyberLord+Seven · · Score: 1
      I understand and sympathize. I too am a parent. My son in now an adult but I went through your predicament back in the 1980s and 1990s. I do not have a problem with nudity or sex. I hated the constant exposure to gratuitous violence. It was everywhere!

      My solution was to discuss these things with him. I even went so far as to ask him why he thought the Empire was bad in Star Wars and not the Rebellion. Turns out he could not give me a good answer. His answer was something along the lines of "they kill people". When I told him Obi-Wan killed people as demonstrated in the Cantina scene, and that the stormtroopers were police keeping order, he mumbled a few words in defense of his position.

      Long story short, I finally got him to start questioning what he was seeing so I did not always have to be present. Transfering values is every parents job. And to add to that difficulty you have to do this within the environment you live in. Sorry, that's the way it is. That's the way it has always been, from ancient Babylon, through KMET, through the Roman Empire, throughout human history. You don't get to choose the environment; you just get to choose the method.

      --
      We have always been at war with Eurasia!
    170. Re:Adult Gaming? Hah! by Shadow99_1 · · Score: 1

      As a kid I lived on a farm, one where you went out and killed the chicken for dinner that night. It's as close to working at a slaughter house as most people get & frankly I'm a die hard carnivore. I don't hve a problem killing something else (plant or animal) to sustain myself. I abhor unneeded cruelty, but killing animals for food doesn't need to be terribly cruel.

      --
      we are all invisible unless we choose otherwise
    171. Re:Adult Gaming? Hah! by KDR_11k · · Score: 1

      Information provides entertainment. It releases some happyness hormone AFAIK. Reading about the human condition triggers a feeling of happiness as you learn additional information. Just because a subject isn't fun up front doesn't mean humans don't derive enjoyment from it even though they may not describe it as "fun" per se.

      As for serious people ("real" adults is a No True Scotsman) wanting to explore the human condition, I have this feeling that authors of books, no matter how deep their prose, aren't more qualified in analyzing that than any other guy. It may sound sophisticated when it's coming in a literary wrapper but the core thoughts are still coming from a human like any other who most likely just got a random idea about people with little real data to back it up. It may be more convincing wrapped in art but it's still just an idea from a random layman and likely to be wrong, over-simplified and whatnot.

      The funny part is that the Fallujah game is the type of controversial topic that can use video games for exploring the human condition. Which is exactly why it's blocked while *cough*"adult entertainment"*cough* runs rampant.

      Sounds like it successfully explored the human condition then.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    172. Re:Adult Gaming? Hah! by KDR_11k · · Score: 1

      He said games that rise to the level of high art (what a vague term...), not a game tied to some high art to float it. Braid is a nice puzzle game and a collection of tedious texts written with the rule "if it's confusing it's art" that get thrown at you for no appreciable reason except to make you believe you're going after some "princess" (which seems to be the sidescrolling platformer story equivalent of "it doesn't matter why you're doing this, just get moving!") and to show you that one nice sequence. Sure, the sequence was good but it had little relation to the rest of the game and would not have suffered significantly if the rest of the game was simply cut away. Outside of that one part Braid was a game with some art ducttaped to it, the game was not an integral part of the art nor was the art an integral part of the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    173. Re:Adult Gaming? Hah! by 5c11 · · Score: 1

      Ah... I didn't say it was a counter-argument at all, merely a possibly flawed example.

      If much of the violence in the Brothers Grimm is "artificial", if you will - added in by some early-19th century Germans* who didn't want children reading about sex - and not actually part of the original folktales, it doesn't entirely mesh with the whole argument that violent media is a natural part of human culture. I'm not saying that that isn't the case, in fact it obviously is, I'm saying that the violence in Grimm could possibly be seen as more of a reflection of 19th century German mores than any universal truth and that his other examples (mythology, etc) were a bit better. I'm also saying that, as someone with a lit degree, it's not that often that I can come up with anything interesting to say on slashdot. :)

      Oh, and the sisters chopping off their toes bit is brilliant, I have no idea why anyone would ever cut that out, authentic or not.

      * The whole "children love violence" thing was seemingly big in 19th century Germany (for more fun, check out Der Struwwelpeter some time).

    174. Re:Adult Gaming? Hah! by KDR_11k · · Score: 1

      Or they generate their art through the interaction, by utilizing the rules structure to deliver their message rather than spelling it out as part of some dialogue. If Ayn Rand wanted to make a game that promotes Objectivism it'd be a simulation that shows the superiority of the ideology (or fails to if it turns out the message is incompatible with reality).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    175. Re:Adult Gaming? Hah! by KDR_11k · · Score: 1

      That's only because people are no longer used to seeing it. Before the slaughterhouses it was commonplace for people to kill animals for food. If you make this experience more common again it might lead to a reduction at first but people adapt, after all humans have done it before.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    176. Re:Adult Gaming? Hah! by drinkypoo · · Score: 1

      I would submit that you're failing to get SOMETHING and that you won't know you're missing it until it's too late. But I don't have any particular emotional investment in seeing that you get it. Here's some food for thought, though: there are no vegetarian indigenous peoples anywhere in the world. Any culture that was vegetarian is dead now. Oh sure, some cultures have vegetarian elements, but they are fringe. We evolved to eat a hunter-gatherer diet, and our gross physical evolution has slowed to a virtual standstill since because we preserve our throwbacks in most societies.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    177. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 0

      Learn to spell "vegetarian" before you try writing about them. Fuckwit.

    178. Re:Adult Gaming? Hah! by Wamellx · · Score: 1

      The problem that I see is that literature has almost always been recognized as a sophisticated form of entertainment and a proper way to convey deep messages. When video games first started to become popular, they were marketed towards kids, and games such as Donkey Kong and Super Mario Bros.(No matter how unbelievably awesome those titles may be) haven't helped to change the general populous' opinion on video games. It's kind of hard to portray the human status through 8-bit. Now that graphics and the overall detail of video games are improving, publishers can use games to portray the same messages as books can. Even though video games are becoming mediums close to being on-par with books for conveying messages, they are still portrayed by the public to still be "juvenile self-indulgence". It also doesn't help that even M rated games are marketed to 12-18 year olds. I think I've said enough.

      --
      O RLY!?!
    179. Re:Adult Gaming? Hah! by Benwick · · Score: 1

      Go beat the straw man for a while...

      There's plenty of academic, philosophical, and artistic critique of video games out there. The field changes so quickly for technological reasons that the articles (when focusing on a particular game or games) suffer from rapid obsolescence. Nevertheless they exist.

      Interactive fiction (e.g. text adventures, remember Infocom?) was a hot topic in the academic world in the early 1980s. As the consumption of video games has increased, so has the academic analysis/criticism. I'm not going to provide a bibliography here since Google, Lexis/Nexis, etc. will make it fairly easy.

      Your ignorance of something is not proof of its nonexistence.

    180. Re:Adult Gaming? Hah! by Bill,+Shooter+of+Bul · · Score: 1

      Sounds like you're on the same wave length. Now that seems sort of difficult right? Ok, on top of that, make it enjoyable enough that people will want to pay for the experience, and convince a publisher to support it.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    181. Re:Adult Gaming? Hah! by Meski · · Score: 1

      I am about to become very unpopular...

      So do people only post here to become popular?

      While gamers (of adult age) have by and large won the right to this entertainment

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

      Not those books, I recall reading them at school, and disliking them eventually. Why? Because I finished reading them the day I got them, and was then forced to wait weeks for the next book. Teachers got pissed if I read my own stuff. But I still read a lot of books, adult or otherwise today, for relaxation after a day's work. Juvenile self indulgence? Maybe so. I'm not after exloring the human condition.

      Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      We've covered it before on Columbine to Fallujah, but I noticed through GamePolitics recently a large trend in severely controversial video games.

      The funny part is that the Fallujah game is the type of controversial topic that can use video games for exploring the human condition. Which is exactly why it's blocked while *cough*"adult entertainment"*cough* runs rampant. No one really wants to take a hard look at the unpleasentries that need to change. Books like Mockingbird were once burned for their controversal nature. Let's see if someone has the guts to watch a few of their DVDs burn.

      Do you mean their as in the authors of the DVDs, or the owners^H licensees of the DVDs? If the latter, I've dropped a few DVDs through a shredder. Some games I keep playing. WoW still has its claws in me.

      Ok mods. I've said my piece. Backlash time.

      Backlash? You got Insightful, so far.

    182. Re:Adult Gaming? Hah! by Meski · · Score: 1

      It's fairly obvious that "obscenity" is nothing more than a tool to justify censorship. The concept of banning obscene material really has the same exact purpose that banning "uncomfortable" material has.

      Google "Henson + art + censorship" sometime. Confected outrage gone mad.

    183. Re:Adult Gaming? Hah! by thesandtiger · · Score: 1

      Actually, Japan's laws in re: sex are neither more nor less harsh than those in the US, simply different. Over there it's illegal to show genitalia, but their child porn laws are often rather laxly enforced (if at all); over here we show giant gaping orifices no problem, but if someone is even accused of possibly having ever thought about maybe considering looking at a slightly lascivious photo of a possibly under-age person, they're pretty much fucked for life.

      Also, Fable II (a rather beautifully rendered 3d game) allows you to have sex (albeit in the Fallout 2 black screen with commentary way) with any number or gender of partners. It's not the 3d.

      As I said in another post, I think a large portion of the reason you don't see more relationships in games - and I don't just mean sex - is that it's really damn hard to portray a realistic relationship in a gaming format and allow the players to have any kind of meaningful choices to make about the relationships. Sure, in a game that is played on rails the designers can tell you a story with some gameplay elements in it that are based on the idea that the player's character is forming a relationship, but it's completely close ended (or at best there will be 2-3 different endings, but they're all scripted). In games where you have open-ended/sandbox play, how exactly do you make an NPC relationship compelling for a player without human-level AI?

      Currently, in most open ended games the relationships are handled by basically a series of mini-games. Buy the object of your desire a present (but you have to figure out the right present) or do something for them that they need done, or any number of activities that don't engage the emotions of the player at all - that don't get the player invested - it's just dumb. In almost all of those kinds of games I go out of my way to do absurd shit that is a complete bastardization of the intended experience. For example, in Fable 2, my goal was to have my character seduce as many straight women as possible to make them switch teams. Then, when I managed to do it, and we got married and had a baby (sperm donor is assumed, I guess?) and she started demanding a bigger/better house, I killed her with a fireball and had my child taken away by the guards. Oh, I paid a fine of 1000 gold or so and they let me off the hook for killing her. After that, I amassed a large fortune (something like 10-20 million gold) and then proceeded to serially marry and then murder every single NPC I could find, and simply paid a fine each time. Funny, I guess, but not remotely satisfying as a game element, not in the way that things like having to make moral choices in some games can be. I'd rather the designers spend their time making the parts of the games they are good at, rather than giving me some incredibly lame attempt at a relationship sim.

      Besides, if I want a relationship, I can get a boyfriend. If I want to set off a nuke killing a bunch of innocent townspeople in exchange for an apartment in the wasteland, I have to play Fallout. Or, I guess, find a boyfriend who's got really neat toys.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    184. Re:Adult Gaming? Hah! by fractoid · · Score: 1

      I would concede that I'm missing one thing (the "taste of meaty meaty goodness" which my friends rave about, but which I never particularly liked), but nutrition-wise I seem to be doing quite alright. :) I can't find any actual dietary need that's only obtainable from meat products. Enough vegetarians live long and healthy lives that I think we can rule out a physiological requirement for a meat-based diet.

      As for your lack of exclusively vegetarian cultures, I'm not sure what cultures you're referring to that died out - I don't think I've heard of an exclusively vegetarian historical culture (although Buddhism, alive and well as the world's 4th largest religion, does strongly discourage eating meat especially for monks).

      Regardless, a balanced vegetarian diet is at least as healthy as a balanced meat-based diet. I don't think that's realistically disputable given the weight of medical evidence for (most meat gives you cancer sooner or later) and against (none really, slightly harder to get iron and protein I guess) vegetarianism.

      I'm not saying everyone should be vegetarian... I'm just saying stop trying to talk me into eating steak when I don't like or want steak.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    185. Re:Adult Gaming? Hah! by drinkypoo · · Score: 1

      As for your lack of exclusively vegetarian cultures, I'm not sure what cultures you're referring to that died out

      No, it's not like that. My very point is that you never heard of one, because either there never was one, or they're so inconsequential as to not even be a footnote.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    186. Re:Adult Gaming? Hah! by fractoid · · Score: 1

      Ah OK, I get ya. Still, "no exclusively vegetarian cultures exist" does not imply "exclusively vegetarian individuals have a disadvantage", other than the disadvantage of not having tasty animals to fall back on if necessary. And that isn't a disadvantage if you consider that vegetarian humans are still omnivores, who choose particular foods, and can generally begin to eat meat if the situation dictates it.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    187. Re:Adult Gaming? Hah! by feandil · · Score: 1

      Use a fresh lemon for the juice, the only spice you need is cumin, and I like to make it a little tangier with citric acid which also helps preserve it

      you add citric acid ? what do you think lemon juice is ? why not add more lemon juice ?

    188. Re:Adult Gaming? Hah! by drinkypoo · · Score: 1

      Adding more lemon juice makes it more lemony. I just want it more tangy. Either way the citric acid is food-derived, it's not like I'm adding MSG or something.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. Point of Clarification by twidarkling · · Score: 5, Informative

    Six Days wasn't cancelled. The developer is still working on it, last I heard. Konami simply decided they wouldn't be the ones publishing it.

    --
    Canada: The US's more awesome sibling.
    1. Re:Point of Clarification by Clovis42 · · Score: 0

      I really hope this is true. If they can actually finish the game then they can always sell it themselves through some form of digital distribution.

      When I heard it was cancelled I was really upset. Games will never advance without mature subjects being addressed. That can't happen when Wal*Mart and EBGames won't sell controversial titles. The forces of the market make it impossible for a real AO game to be sold on the shelves.

      Of course, our saviour is the internet. If a game like this can make money without a major publisher through digital distribution then just about any kind of game can be made and sold. Then we may be able to enter a "golden age" of gaming, and the next generation will laugh at the idea of games not being art.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    2. Re:Point of Clarification by monkey13 · · Score: 2, Informative
      As someone currently working on Six Days in Fallujah I'd definitely say it's not over, however I can't say much else. With all the controversy I really hoped people would wait till they saw what we're making or play a demo of the game before casting judgement.

      I have little doubt that we will ship the game at some point and that people will still have their issues one way or another, regardless of the end product. I'm glad we got people talking on the subject and really hope we can prove that games are a valid medium for more than just sci-fi monsters, criminal activity and cute platformers.

      I also think it's crap personally to lump Six Days in Fallujah with RapeLay and games of a shock jock nature. Since the some of the Marines in the battle approached us on making the title we're not trying to "Cash In" on the losses of others. Contrary to that Fallujah is an honest attempt to make a documentary structured game that still is a game and fun to play. It's very much a fine line but I feel we're doing a very good job of staying honest to the subject matter while making it a compelling experience.

      That's my take on it and I hope I don't get fired for posting about it. I just felt it would be interesting for people to hear from someone on the development side. We all very much believe in the game we're making and wouldn't be doing it if we thought it was either taking advantage of a situation or doing a disservice to those that served and those caught in the conflict.

    3. Re:Point of Clarification by twidarkling · · Score: 1

      I think it would be a huge injustice if you were fired for posting. I hadn't heard of the game until Konami pulled out, unfortunately, but after looking in to it, I'm quite looking forward to it, and I normally detest shooters based on modern times (Rainbow 6, "Modern Warfare," etc). But this game struck me as different. So, when it's released, you've got a guaranteed sale here.

      --
      Canada: The US's more awesome sibling.
  3. I vote with my dollar by davidwr · · Score: 4, Interesting

    Not only do I vote with my dollar, the games a publisher publishes or distributes affects its reputation in the eyes of the buying public.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:I vote with my dollar by Mendoksou · · Score: 2, Insightful

      Exactly. As do we all. This is why discussing the games like RapeLay is kind of a red herring (as the article seems to insinuate, I'm just sick of my friends yapping about it as if it were indicative of mainstream gaming... forgive my rant). Sure, games like that make me want to puke, but who cares? Its a game for sickos made by sickos, it does not reflect on gaming culture as a whole any more than a fetish-indulging book refelcts on the entirety of literature as a whole. The real problem is that people latch on to examples and try to generalize them.

      --
      DISCLAIMER: I am very rarely serious. If the above comment seems asinine makes no sense, it is most likely a bad joke.
  4. Yeah! by Quiet_Desperation · · Score: 4, Funny

    detracts from the gravity of the situation.

    Death to Mario games that glorify the squashing of poor little Goombas! Goomba rights now!

    1. Re:Yeah! by rhathar · · Score: 1

      Zelda games are just trying to explore the modern day prejudice against Keese.

      --
      http://www.chaotickingdoms.com
    2. Re:Yeah! by Tetsujin · · Score: 5, Funny

      detracts from the gravity of the situation.

      Death to Mario games that glorify the squashing of poor little Goombas! Goomba rights now!

      The Kuribo do not respond to their communal slave name "Goombah".

      --
      Bow-ties are cool.
    3. Re:Yeah! by Ihmhi · · Score: 1

      Brownish-Red Power!

      I'd throw up my fist, but apparently goombas don't have any hands. Or arms.

    4. Re:Yeah! by Kingrames · · Score: 1

      Goombah is an Italian term for a very trusted friend. If you interpret it otherwise, that's a result of the bastardization of its true meaning.

      --
      If you can read this, I forgot to post anonymously.
  5. sid216 by Anonymous Coward · · Score: 0

    I feel that "Six Days in Fallujah" should still be released. If done right, this game could be a tool to educate the small minds and willfully blind of the masses of how horrible this conflict is.

    -sid216

    1. Re:sid216 by Talderas · · Score: 1

      I feel that "Six Days in Fallujah" should still be released. If done right, this game could be a tool to educate the small minds and willfully blind of the masses of how horrible this conflict is.

      You could also try reading a book.

      The below link talks about the Battle of Fallujah, as well as specifically about the "House of Death".
      http://www.amazon.com/My-Men-Are-Heroes-Kasal/dp/0696232367

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  6. Why? by Logical+Zebra · · Score: 5, Insightful

    I have long wondered why particular actions are more "taboo" than others in the media. For instance, you can have a heck of a lot of blood and gore in a movie and still get a PG-13 rating, but if you show boobies in a sex scene, you almost automatically get an R.

    Why is that? Is it "for the children"? If so, why are we more tolerant of allowing our kids to see brains scattered all over the set instead of *gasp* sexual intercourse?

    And why is it that violence for the sake of violence (a.k.a. the Grand Theft Auto series) is OK, but violence for/against certain specific causes not OK? It seems to me that there are certain people groups that need to stop being overly sensitive.

    --
    I have a bad feeling about this...
    1. Re:Why? by UnknownSoldier · · Score: 3, Insightful

      It's because America
      a) found violence accept due to a revolution (i.e. the last box in the 4 boxes: the ammo box)
      b) didn't leave their puritan English attitude behind.

      As such, the vocal majority in America are a bunch of prudes that seeing a natural breast instantly becomes labeled as "Nipplegate".

      But yeah, its fucked up.

    2. Re:Why? by Hatta · · Score: 5, Funny

      For instance, you can have a heck of a lot of blood and gore in a movie and still get a PG-13 rating, but if you show boobies in a sex scene, you almost automatically get an R.

      Because America was founded by puritans. People so fucked up and repressed that the British kicked them out.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Why? by LanMan04 · · Score: 1
      --
      With the first link, the chain is forged.
    4. Re:Why? by Anonymous Coward · · Score: 0

      Why do Americans hate freedom so much? Seriously ... this is very much like what happened with comics, of all things ... read up on the history of the Comics Code.

    5. Re:Why? by Anonymous Coward · · Score: 2, Insightful

      American's didn't invent violence and it has nothing to do with the Revolution. World history was soaked in blood and misery long before then. It is inherent in the human psyche.

      America's hypocritical attitude towards sex (and pleasure in general) does seem to stem from fundamentalist religious roots. Puritanical Christians don't have a monopoly on it, they share it with Orthodox Jews and Muslims (for example). There is a fear of people having easy access to pleasure whether it is drugs or sex. Also, since sex is part of everyone, is necessary for the human species, and doesn't require some substance that can be controlled (like drugs) some people are especially obsessed with condemning it.

      Religions like to condemn sex because it provides a source of happiness outside of the church that they can't truly control. Then since it is seen as a bad thing prepubescent children are seen as pure (they aren't) and any exposure of them to sex is seen as an evil corruption. Once they hit puberty then they must be controlled like dangerous criminals.

      Someday folks in the US might be able to admit that bare breasts on TV aren't going to destroy society and kids aren't going to grow up having orgies because they saw some boobs. On the other hand Americans need to develop more mature and responsible attitudes towards sex not unlike the attitudes towards alcohol (binging, etc) too many people have in the US.

    6. Re:Why? by HertzaHaeon · · Score: 1

      Puritanism - the fear that someone, somewhere, is having fun.

    7. Re:Why? by LWATCDR · · Score: 2, Insightful

      I find that an unbalanced view.
      If a movie has too much violence it will get an R. If it has too much Sex it will get an R.
      I don't see them being treated all that different in a movie.
      Take a look at some EU countries. They will ban video games just because they involve WWII.

      Kind of makes me nuts. People saying that a game shouldn't be published isn't censorship. It is free speech. A company not publishing a game because they don't want to bad PR isn't censorship it is a choice.
      Now if the US government passed a lay banning the game then you would have censorship. That isn't happening.
      And as too not publishing RapeLay in the US... Good.
      I don't like games like GTA to start with so I don't buy them. A company deciding that there isn't enough people in the US that would like to play a game where the goal is rape makes me very happy.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    8. Re:Why? by BitZtream · · Score: 1

      a) found violence accept due to a revolution (i.e. the last box in the 4 boxes: the ammo box)

      Except we have plenty of people who whine over violence in video games, which is partially what this article is about, did you read it?

      b) didn't leave their puritan English attitude behind.

      Do you have any idea how small the puritan population was compared to the rest of the countries that poured into the new world at that time? Not really that many.

      But you are correct, we freak out far too much about womens genitals and breasts. Interestingly enough, there seems to be no problem with a man getting raped.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    9. Re:Why? by BitZtream · · Score: 1

      Apparently you didn't take American history in grade school. You might want to take a look back and find out how small the puritan population actaully was.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    10. Re:Why? by x2A · · Score: 1

      "If so, why are we more tolerant of allowing our kids to see brains scattered all over the set instead of *gasp* sexual intercourse?"

      Because people must be protected from being pedophiles, which, if a child finds out anything with regards to sexuality from someone*, is what that makes them, and as becoming a pedophile is a very scary thought, adults need the protection that protecting children gives them.

      (*apologies on the sloppy wording, hope it's still just about clear!)

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    11. Re:Why? by Darkness404 · · Score: 1

      Take a look at some EU countries. They will ban video games just because they involve WWII.

      I wouldn't use the EU as a model for any human rights, and certainly not freedom of speech. They make it illegal to believe certain things, to be part of certain political movements, and seem to be determined to watch your every move.

      --
      Taxation is legalized theft, no more, no less.
    12. Re:Why? by Larryish · · Score: 1

      If you want to play Elite, check out Oolite. It is freeware Elite with some mods.

    13. Re:Why? by Smivs · · Score: 1

      Looks good...many thanks.
      Smivs.

  7. "Moralfags..." by pieterh · · Score: 4, Insightful

    No, I'm not trolling. I'm quoting 4chan when people complain about offensive (and I mean *really offensive) content.

    This is the Conflict. Between those who value freedom even to be insanely offensive, and those who think freedom must be measured by some authority.

    Napster thought that real world laws did not apply to them... remember what happened. For a while, it was explosively popular, then the court cases started, and the business was crushed.

    But today what Napster was offering is 1000x more available.

    Games authors will push the boundaries, every boundary, until they feel resistance, and when there is resistance, there will be a fight. And in every fight the Digital Majority will eventually win. There is just no way a conventional industrial intelligence can beat a digital one.

    The freedom to offend is the same as the freedom to defend.

    1. Re:"Moralfags..." by phantomfive · · Score: 2, Insightful

      The freedom to offend is the same as the freedom to defend.

      This is what I don't get. Why do you WANT to offend? I mean, you have freedom of speech, and if what you say happens to offend, that's cool, but if you're goal is to actually offend someone, you're just being lame. I can offend pretty much anyone on the street by getting in their face and yelling insults at them, but what good does that do? It's just annoying. It's harassment. You should have no right to do that, and actually you don't. If your goal is to offend, you're just a troll.

      --
      Qxe4
    2. Re:"Moralfags..." by geminidomino · · Score: 1

      The freedom to offend is the same as the freedom to defend.

      This is what I don't get. Why do you WANT to offend? I mean, you have freedom of speech, and if what you say happens to offend, that's cool, but if you're goal is to actually offend someone, you're just being lame

      Because what offends you might not offend me, and I should not have my options limited on account of your sensibilities. Thus the publishers should have the freedom to offend you in order to provide entertainment for me.

      Or vice versa.

    3. Re:"Moralfags..." by phantomfive · · Score: 1

      You didn't respond to what I said. If someone's goal is to offend, they're a troll. Offending other people for your own entertainment is not, and should not be, protected. If you want to publish something that is only incidentally offensive to people who will not be consuming it, which is what you are suggesting, that is fine. Currently it is not even illegal.

      But if you are publishing things directly to offend someone else, with the intent to offend someone else, why are you doing that? It's lame.

      --
      Qxe4
    4. Re:"Moralfags..." by PCM2 · · Score: 1

      You didn't respond to what I said. If someone's goal is to offend, they're a troll.

      That's not true. Sometimes it's important to offend intentionally to cast light on the source of the offense. If society is functioning in a certain way because when someone does something outside of the norm it is considered "offensive," it's worth analyzing that. If you can offend, and do it in a public way, it opens up both sides of the debate to public study. Did the offender really do something so awful? Are the mores of the offended really those that we value in our society, or do they only represent one distorted view? Do we pass laws recognizing the views of the offended, or do we need to protect those of the so-called offender?

      The Black Panther Party had an important role in the civil rights movement in the United States, but you bet your ass they started out by offending people. Gandhi offended. Nelson Mandela offended. When Renaissance thinkers stole cadavers for the purpose of dissection and published drawings of the inner workings of the human body, they were doing something so repugnant to most people of the day that they were called ghouls and imprisoned. You see my point.

      --
      Breakfast served all day!
    5. Re:"Moralfags..." by PCM2 · · Score: 1

      BTW -- the obvious counter-argument here is that none of the people I mentioned were really doing what they did explicitly to offend. They all had some higher purpose in mind. But that's what you say. What if someone else -- someone in a position of power -- claims that they don't have any higher purpose? Who gets to decide? The usual argument in favor of "the right to offend" is that no one voice, whether democratically appointed or not, can truly speak for everybody.

      --
      Breakfast served all day!
    6. Re:"Moralfags..." by phantomfive · · Score: 1

      This one is easy: intent is an important part of a lot of our legal system; for example, it makes the difference between manslaughter and murder. We have judges and juries for that. Is it easy to judge? Not always, sometimes people get convicted of first degree murder when it was really just manslaughter. Likewise, if someone's version of 'higher purpose' looks a lot like harassment or libel, they may end up getting sued and losing even when they were technically innocent. This isn't fair, but that's how our judicial system is right now. It is probably impossible to make a fair judicial system.

      As a practical matter, offensiveness as a tool for change is pretty weak. In the best case it will wake some people up, who then go on to actually make the changes. This mainly works when there is something actually offensive in the system, and it isn't YOU being offensive, it's the reality itself that is offensive (pictures of the horror of war, for example). In most cases being offensive will just annoy people and they will stop listening to you. It's more effective to act like a reasonable rational person. If you want to make change, it's better to start making that change yourself, rather than trying to offend people who might otherwise help you.

      --
      Qxe4
    7. Re:"Moralfags..." by pieterh · · Score: 1

      Yes, offending people deliberately is trolling. However, this is a necessary freedom. Here is a short article that explains part of why.

      Artists have often played this role in society. Societies that do not allow "offensive" art rapidly become victim to constrictive social controls. If you ban hardcore porn, it is easy to ban softcore porn, then light erotica, then pictures of nudes, then naked thighs, and finally the naked face.

      Trolls play the important role of forcing the debate on what is tolerated, what is not, and how to keep the offensive stuff out of view, while allowing it to happen. Slashdot is better because it has a moderation system, which exists mainly because of trolls.

      What we've learned, over the years, is that the moderate majority is very good in detecting and punishing trolls by down-ranking them in various ways. Look at Digg and you'll see this in action. Offensive stuff is there, but it's marginalized by common consent, not by top-down authority. And this is right.

      Finally, the freedom to offend is the freedom to defend. This means: the greatest threat to our freedom is tyranny, and the best weapon against that is freedom to communicate. Obviously a communication that opposes a tyranny will be deemed "offensive".

      So I consider trolling to be important as a kind of political statement, equivalent to certain forms of deliberately offensive art.

    8. Re:"Moralfags..." by phantomfive · · Score: 1
      So in other words, when the only tool you have is a hammer, every problem looks like a nail? There are way better ways to defend freedom of speech that to annoy people. Annoying people tends to bring more regulation, and not the good kind. Think of what kind of awesome moderation system we could have if we didn't have to worry about trolls. We could get rid of down mods completely, which are often abused as a form of disagreement.

      Once again, pointing out weaknesses by exploiting them is stupid. I could point out that you have not trained well enough in self defense by punching you in the face, or stabbing you in the stomach. That's just not a good way to go around making your point. There are other ways.

      If you ban hardcore porn, it is easy to ban softcore porn, then light erotica, then pictures of nudes, then naked thighs, and finally the naked face.

      This is a silly slippery slope logical fallacy: never use it again. I will tell you why: Ted Bundy used almost the exact same slope the opposite way: first pictures of nudes, then light erotica, then hardcore porn, then killing one person, then killing a dozen. The fact that he actually did that does not make the argument any more sound.

      Trolling is a lousy kind of political statement. It is the equivalent of saying, "You're wrong!!" only typically more annoying. It may or may not be true, but it is near useless. So we're wrong, so what? Do you have a better idea? Think through the issues and find a solution instead of being annoying. Be productive instead of going around trying to smash stuff down: that is the tactic of the weak.

      This is why I view trolls as annoyances instead of useful.

      --
      Qxe4
    9. Re:"Moralfags..." by Psyborgue · · Score: 1

      The problem to controlling the dialogue is when somebody in power gets to decide what is offensive and say's "you can't say that", it creates a chilling effect where everybody else wonders "can I say this or that". Eventually things polarize, everybody starts to think the same way, and things get very boring indeed (as the open commerce of ideas is compromised). Offense is necessary to create balance and flex rights, online and elsewhere. Without black, there is no white.

      And "slippery slope", logical fallacy or not, fits in this situation. Chilling effects exist, as does the tendency of people in power to not only want to keep power, but increase it. Control over communication is the greatest power there is, and why nobody should have it.

      And Ted bundy's argument wasn't flawed because of the slippery slope, but because most people look at pictures of nudes or even hardcord do not progress down his path. He was looking for a way to excuse what he did by blaming it on something else, just like a drunk driver blames his actions on a nonexistent "disease"

    10. Re:"Moralfags..." by phantomfive · · Score: 1

      And Ted bundy's argument wasn't flawed because of the slippery slope, but because most people look at pictures of nudes or even hardcord do not progress down his path. He was looking for a way to excuse what he did by blaming it on something else, just like a drunk driver blames his actions on a nonexistent "disease"

      Exactly. It's a non-argument. You have to demonstrate that the slippery slope will actually be followed, not that it actually exists.

      Offense is necessary to create balance and flex rights, online and elsewhere.

      Really? You can't think of a way to defend your right to freedom of speech without purposely trying to offend people?

      In the US, you don't have an unlimited right to freedom of speech. Harassment is illegal, as is slander, and these for good reason.

      --
      Qxe4
  8. Free Speech? Of course! by Binty · · Score: 5, Insightful

    Of course every game cited above is protected by the First Amendment. Should the government keep these games off of the shelf? No, of course not. The government should not be the keeper of the public's morals. That is the public's job.

    It does not necessarily follow, however, that those games should be on the shelves. If RapeLay, for example, sat next to Disney Game Du Jure at Toys R Us, parents would rightly complain. Toys R Us would get bad press, and they would pull it for what they would call "bad judgment." And it would be bad judgment, because it would make their customers mad at them. This is essentially a self-correcting problem. Anything that, as a society, we won't tolerate will quickly be forced out of sight where most people won't have to deal with it. Correct me if I'm wrong, but you have to actively search for RapeLay if you want that sort of thing.

    Final point: the accuracy question. Does a controversial video game become more acceptable by being more accurate? The above poster has it dead right: nobody plays games to reflect on the nature of the human condition. Maybe a game could be made to get you to do that. I'm holding out hope that video games could mature into some kind of new art form. So far, though, there hasn't been much more than puerile bang and flash. Accuracy only enhances the literary merit of a work if that accuracy is used to further some artistic objective. I haven't seen any video game with a coherent artistic vision.

  9. stand on these games? by Red+Flayer · · Score: 0

    I noticed through GamePolitics recently a large trend in severely controversial video games. Where do you stand on these titles?"

    Anywhere you want. I typically stand on them in my kitchen, to get an extra couple inches when trying to reach the cookies my wife hid on the top shelf.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  10. Why they censor. by gurps_npc · · Score: 5, Insightful
    Why do people censor?

    Sometimes people lie and claim things like "To protect the children". But you don't see people outlawing drinking in America, which kills more children than video games. Nor do we put speed regulators on cars, preventing speeds above 40 mph.

    The real reason we censor is to MIND CONTROL. Not the silly tin foil hat kind, but the real kind. The ability to affect attitudes. I am talking PR, not scientific rays.

    PR works. You show pictures of the Vietnam war and the war ends.

    The attempt to censor nudity is an attempt to make sex shameful. It is an outright attempt to twist the minds of a population against sex. It's a beg help when it comes to population control as well as STD control. Far better than silly "Abstience only" programs.

    Similarly, the censorship of violence is an attempt to reduce aggression. Not physical aggression, because we are not trying to prevent physical aggression. Censorship of violent media is an attempt to reduce mental aggression. To put it in crass terms - an attempt to wussify people.

    But these are complex social issues that have NOT been well thought out. The censorship resulted from old, conservative movements that are no longer as relevant. The anti-sex taboo was very helpfull back before we had effective birth control, just as the anti-violence taboo was very helpful back before we had an effective police force. It is particularly funny that he same people that are against condoms are in favor of the sex censorship. When you think about it, a condom is really censorship of the actual sex act. You can't even touch your partner with the part you most want to touch. As for aggression, a reduction of aggression would not only reduce violence but it also in police work, in the military, and in busienss.

    The US government was founded on freedom of expression. It has NO business attempting to do any kind of censorship, particular ones that are as ill thought out as the sex based and the violence based.

    --
    excitingthingstodo.blogspot.com
    1. Re:Why they censor. by PCM2 · · Score: 2, Insightful

      The attempt to censor nudity is an attempt to make sex shameful. It is an outright attempt to twist the minds of a population against sex. It's a beg help when it comes to population control as well as STD control. Far better than silly "Abstience only" programs.

      That seems kinda silly. I mean, if fighting future Vietnam wars (as you suggest) is the point of all this mind control, then how are we supposed to do that if people aren't having sex? The rich power elite need to preserve a thriving underclass if they are to maintain their power, not annihilate the human race.

      Consider instead: what better way to "mind control" people, as you put it, than to string 'em along with sex? Sex is everywhere in our society. Advertising is rife with it. You have 12-year-old girls walking around with their thongs hanging out of their jeans. By making sex "taboo" -- so-called -- you actually make it more alluring. It becomes more effective as a tool of mind control.

      Not saying I actually believe this as such, mind you -- but it seems a lot more logical than your conclusion.

      --
      Breakfast served all day!
    2. Re:Why they censor. by Fulcrum+of+Evil · · Score: 1

      But you don't see people outlawing drinking in America, which kills more children than video games. Nor do we put speed regulators on cars, preventing speeds above 40 mph.

      Well, we do actually outlaw drinking for kids. Fat lot of good that does - they still get drunk, but the parents aren't there because it's illegal. I'm not aware of video games killing anyone; not even sure how that would work.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    3. Re:Why they censor. by 2obvious4u · · Score: 1

      "(The US government) has NO business attempting to do any kind of censorship"

      That isn't entirely true. The market is a powerful motivator. We tax alcohol and tobacco.

      If there is something the government wants to "censor" it could just tax it. There should be no jail time or removal of explicit content. There is no reason the government couldn't exert control of materials through taxation.

    4. Re:Why they censor. by drinkypoo · · Score: 1

      The attempt to censor nudity is an attempt to make sex shameful. It is an outright attempt to twist the minds of a population against sex. It's a beg help when it comes to population control as well as STD control. Far better than silly "Abstience only" programs.

      Actually, I think abstinence-only sex "education" programs (it's indoctrination, not education - kids have been told not to fuck before) are extremely effective at making sex shameful. Refusing to even talk about it fits the bill perfectly. The only kind of sex education that belongs in school is the factual kind, though. You can bet that kids who get pregnant because they didn't understand how to avoid it if they DID have sex are going to be pretty fucked up by the whole experience one way or another.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Why they censor. by Anonymous Coward · · Score: 0

      Why do people censor?
      Sometimes people lie and claim things like "To protect the children". But you don't see people outlawing drinking in America, which kills more children than video games. Nor do we put speed regulators on cars, preventing speeds above 40 mph.

      Well, alcohol is outlawed for children, and it was briefly outlawed for everyone else is well. And while speed regulators are not installed on cars, we do have laws regulating speed.

      The point is, whether or not you agree with these things, the people who want to do things "to protect the children" often aren't lying. They genuinely believe that's what they're doing.

      When you think about it, a condom is really censorship of the actual sex act.

      If you think that, then I suspect you're doing it wrong (if at all). Either that or you don't understand what censorship is.

    6. Re:Why they censor. by Harry+Coin · · Score: 1

      Sex is taboo, and wrong.

      It's wrong, UNLESS you are selling something. Not sex, That would be wrong, but something entirely unrelated.

      In other words, sex is not exactly being repressed, but channeled for the highest purpose...making money.

      It's a classic. Take something free. Package it. Sell it. Legislate and agitate against the alternative.

      --
      That's pre 7-11 thinking....
    7. Re:Why they censor. by Anonymous Coward · · Score: 0

      When you think about it, a condom is really censorship of the actual sex act.

      No it usually isn't, since condoms are usually not put on by third party, at least in my case...

    8. Re:Why they censor. by bluntman2008 · · Score: 1

      You seem to be attributing the censorship to those who do the actual censoring, whereas from what I can tell, politicians will simply do what they believe will make them most popular with the largest or safest segments of voters. If they can claim they will provide tough censorship for violence or sex, then that is less parenting that their voters are forced to do. So it seems more like it comes down to human nature. Parents are more interested in policies that allow them to not feel worried for their childrens fragile little minds when they plonk them infront of the TV for 8 hours, than they are about abstract ideas like freedom of expression. And of course politicians are more interested in policies that will get them votes than those which are in the long term best interests of the country, I guess because the kinds of long term effects that strong protection of freedom of expression or respect for particular art forms take more time to emerge than any particular politician is likely to be in office.

  11. Adult gaming? Yes. by GrifterCC · · Score: 4, Insightful

    Spoiler alert.

    The "nuclear bomb" scene in Call of Duty 4 stands out, in my mind, as a moment in a video game (one which otherwise did a middling job of realism) that really wanted to approximate a real experience. You're flying along, la de da, "What the hell?" And suddenly, you're on the ground with no legs, dragging yourself toward nothing, and then you die.

    That's war. Not chucking respawning grenades.

    I was crestfallen when "Six Days in Fallujah" got canceled. If really intelligent people had been on the design team, and collected oral histories from the men and women who were actually there, and built the environments from actual photos (or even a field trip to those sites), SDiF could have been extremely good--no--it could have been transcendent. It was the perfect idea, just waiting for a near-perfect execution.

    1. Re:Adult gaming? Yes. by everynerd · · Score: 1

      And the problem with Six Days in Fallujah is that it would have to be perfect in execution otherwise the game would be a dismal failure. Even as an award-winning piece of perfection, there is only so much of a market for that type of entertainment. For the most part, those who play video games want to have fun when they do, pass time, garner achievements. A game like SDiF would probably not reward the user with those positive responses in order to satisfy the reality of the situation. I can only relate this to watching similar movies. In order for me to watch a movie with shocking and upsetting subject matter like, for instance, Hotel Rwanda, I have to set aside the time to watch the movie, the time to research the events afterwards (regardless of how knowledgeable I am about it), and of course, time to grieve. This movie was by no means a blockbuster, and hardly cracked $30 million worldwide, but it was a critical success. SDiF in order to convey realistically the subject matter would involve a massive amount of resources and budget, which when combined with controversy drummed up by the 'usual suspects' would likely never be returned in sales. And at the end of the day, selling units is the order of business in the gaming industry where there really is no middle ground or cult status for success.

    2. Re:Adult gaming? Yes. by Anonymous Coward · · Score: 0

      I agree completely. That scene in COD 4 made war more real to me then any war movie.

    3. Re:Adult gaming? Yes. by grumbel · · Score: 1

      Expect of course that was it presented was pure fantasy, not reality. CoD is deeply routed in military propaganda, not in actual real wars.

  12. Adolph Hitler had every right... by CyberLord+Seven · · Score: 3, Insightful
    ...to speak. He had the right to write "Mein Kampf". His publisher had the right to print the book. The distributor had the right to distribute it.

    I have the right to ignore it and not read it. I also have the right to voice my opposition to Hitler's policies. That's where my rights end. Unlike Adolph Hitler and Joeseph Goebbels I do not think anyone has the right to ban or burn publications. This argument extends to video games.

    --
    We have always been at war with Eurasia!
    1. Re:Adolph Hitler had every right... by Anonymous Coward · · Score: 0

      ...to speak. He had the right to write "Mein Kampf". His publisher had the right to print the book. The distributor had the right to distribute it.

      I have the right to ignore it and not read it. I also have the right to voice my opposition to Hitler's policies. That's where my rights end. Unlike Adolph Hitler and Joeseph Goebbels I do not think anyone has the right to ban or burn publications. This argument extends to video games.

      Godwin'd.

  13. There are two kinds of people... by castironpigeon · · Score: 3, Insightful

    ...those who mind their own business and those who do not.

    --
    mmmm...forbidden donut
    1. Re:There are two kinds of people... by Anonymous Coward · · Score: 0

      ...those who mind their own business and those who would do it for them.

  14. Controversy for the sake of Popularity by 192939495969798999 · · Score: 3, Interesting

    Aren't most of the games that really stir controversy just in it for the short-term popularity? Thus, can't we expect to see games come out "too soon" that are "too violent", only to just fade away since the actual game itself just isn't that great?

    A strong history exists of controversial games with good gameplay that have outlasted their detractors by a long shot:
    Street Fighter
    Wolfenstein 3D
    Mortal Kombat
    Doom
    GTA
    etc.

    --
    stuff |
    1. Re:Controversy for the sake of Popularity by DarthVain · · Score: 1

      Two that popped into my head were:

      Old school NARC, it was around before Mortal Kombat, and was pretty brutal as I recall. I guess since they are drug users its ok to destroy them...

      Also the Return to Castle Wolfenstein, and Enemy Territory, which were banned in Germany due to "Nazi Content".

      Fast forward to Quake Wars, and you replace Nazi's with space monsters.

      Oh can't we get along and kill quasi Nazi space monster mutants from outer space?

  15. games are a form of speech by Satanboy · · Score: 1

    I might disagree with a games content, but I do believe in the right for anything to be made. It is an art form and should not be censored. The old "I might disagree with what you say but will defend to the death your right to say it" applies here.

    I think the market will self censor games well enough, as we saw with the fallujah game.

    People may have cries of censorship from game companies, but its better than laws being applied. Once a law is made, it's open to interpretation and we will see a lot less chances being taken in the game world.

  16. It's been tried by Roadkills-R-Us · · Score: 1

    There have been several games that have been released to "reflect on the nature of the human condition" or words that mean the same thing. AFAIK, none of them went anywhere to speak of.

  17. RapeLay by VampDuc · · Score: 4, Informative

    Games of this nature have been around for a long time in Japan. They're known as "eroge" or "galge." There's not much difference in the terms, but the games range from just trying to date someone to full-blown rape. The games are generally pornographic in nature, but not always. I (a girl) have played some of these games, not because of the pornography, but because they are games that have subtleties rarely found in other, more violence based games. At their basest, they are simply text-based adventure games with a very narrow set of goals.

  18. A game is an expressive art form by erroneus · · Score: 2, Insightful

    It is every bit as expressive an art form as "the world" is an expressive art form for "god."

    We build things with a variety of interests in mind. Initially, many games were designed increasingly with "realism" in mind. And year and after year, "realism" had improved. But realism isn't the only factor driving game design... just one of them.

    As games become increasingly more involving, the use and expressiveness of games are expanding. Universally, games are an escape for people just as books can be. It enables people to enter other worlds and become other people and play other roles. Initially, people were VERY troubled by "Dungeons and Dragons" because it was very advanced "make believe" and some people, no doubt, took it too far or too seriously. It's not something I ever got involved in, but I recall one freaky guy in Navy technical school who attempted to convince me that a quartz crystal he wore around his neck actually burned him... I found him 'disturbing' to be around.

    Eventually, we will have some sort of brain/mind interface and allow us to not only to experience what it is like to be someone else, but to actually become someone else. Many science fiction movies have been made under these notions. And I am quite certain that if such technologies were to ever come to light, they will be protested and motions to ban them will be made.

    We make our real world in our own image. We make our imaginary worlds in our own image as well, in a wide range of media including books, plays, music, role play, computer games and probably numerous others that don't come to mind.

    What "expressions" should be forbidden? What "ideas" should be forbidden? What "media" should be forbidden? What purposes should be considered noble and what should be considered vile?

    As we seek to pass judgement upon one another, it is quite helpful if we were to actually say what we mean and to understand, if only for ourselves, why we seek to silence others.

    And as to the guy who attempted to convince me that his crystal had supernatural powers? I called him an idiot and asked him not to bother me with his nonsense. I never sought to have his game banned. I recognize that there are LOTS of things I find objectionable. And as a "powerless average guy on the street" I have learned to accept that they exist and do my best to keep objectionable things out of my life. (For example, I program my TV channels to exclude religious content and spanish language content! I don't seek to have religious content and spanish languages BANNED!)

    It would be nice if other people could maintain this sort of sensibility, but unfortunately, some people live in a fantasy world of their own. They find it important to objectify other people, control them, limit them, even kill them while they play their games of war, business and domination. Some people, do INDEED take their games a bit too seriously...

    1. Re:A game is an expressive art form by Anonymous Coward · · Score: 0

      But But. Spanish makes me think of Carmen and Cuban girls, it is an obscene language!! Death to Spanish and all its native speakers!

    2. Re:A game is an expressive art form by Anonymous Coward · · Score: 0

      You went to Navy tech school with Lord British?!

  19. Sacred Cows Make The Best Steaks by Anonymous Coward · · Score: 1, Informative

    I find no subject untouchable. Fuck anyone who disagrees.

  20. Opinion by scubamage · · Score: 0

    I personally don't stand anywhere on these games. To have an opinion that I would push on to others and what they choose to do for entertainment in their spare time would be morally presumptuous. We're all adults, so lets let people do what they enjoy. That's the essence of freedom.

  21. Promote sex, demote violence by EvilToiletPaper · · Score: 2, Insightful

    The American censor board has it backwards

    Most hormone crazed teens are only looking for an outlet for that pent up energy. Tons of violence accompanied by a total demonization of sex can only lead to frustration, couple that with a small arsenal in everyone's basement and you get a columbine

    Promote more love and sex in movies and video games along with free condoms, pills and sex education, I'm sure mindless violence will go down a lot.

  22. Try to censor.. by dpx420 · · Score: 1

    How fortunate that the medium of games is, by it's nature, more than feasible for the hobbyist or non-commercial to contribute to. I'm never really concerned about the Jack Thompsons of the world and those who favour yet more nanny-state laws. Censor what appears on the shelves until you are blue in the face, you will not stop modders and independent developers from releasing their stuff for free.

  23. murder and sex by interkin3tic · · Score: 4, Insightful

    RapeLay â" an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States. I don't know why, but Hot Coffee in GTA3 drew far more criticism than the normal killing rampage in that game and games before it. This same phenomena occurs at parties where they play games that a murderer is at the party. Yet, if a rapist was at the party, people would probably be mortified. While the sentencing isn't as harsh, sex offenders are registered and tracked for the rest of their lives while murderers can be released or paroled under good behavior.

    I think there are a few points here that often get muddled by gamers, leading to confusion and outrage. I don't feel like american parents are more okay with violence than sex. I think parents are more concerned about sex than violence because they think their kids are more likely to engage in sexual behavior that is risky and/or morally repugnant to them. And they're right, they're much more likely to get pregnant than shoot their school up.

    It's still misguided in my opinion. Sex on games isn't going to make your teenager want to have sex, his hormones are. But that's a seperate point, it's not so dumb as "I'm okay with my teen murdering, as long as they don't have premarital sex." At least in most cases.

    There's also a bit of going along with the group. Other parents are more concerned with sheltering their kids from learning about sex than is reasonable or realistic, so those who may start out reasonable start thinking this might be an actual problem. Again, irrational, but hey, we ALL follow the crowd more than we'd like to admit.

    Lastly, the sex offender issue is oversimplifed and muddled to the point of ridiculousness. It again isn't that americans are okay with murder but deathly afraid of sex, we're overly paranoid about both. There's a belief that certain sex offenders have far more recidivism than some violent criminals. That's one of the main rationales for the tracking. I'm not going to say whether or not it's true or justified, only that that is the thinking behind it. The opinion of many lawmakers and groups is that a child molester will always be a child molester and evil, wheras a murderer sent to jail might not do it again. It's also easier to understand and sympathize with the motivations behind some murders than sex offenses. We've all had the urge, to varying degrees, to commit violence. For me, it's whenever someone suggests that censorship works, is needed, and should be done to videogames. (Also whenever Rush gets jacked up on painkillers and starts ranting about potheads, or whenever corporate suits try to put on a hypocritical PR campaign, but that's neither here nor there.)

    So again, it's not that most americans live in fear of sex but are cool with the odd murder. And, not for nothing, even if we were, pointing that out is not going to prevent some moral conservatives with the urge to censor from coming after our games.

  24. this is scientifically tractable by panthroman · · Score: 3, Insightful

    The question is, are the folks who do NOT support "immoral" games adversely affected by their existence?

    My gut reaction is that yes, games like GTA and RapeLay, played mostly by men, contribute to the subjugation of women. But that's just the uninformed gut reaction of a guy who's never played either game. I don't trust it much at all. I'd like some data.

    There are tests that see how quickly you associate terms. They basically work like this:
    1 - A word or person's face will appear on the screen.
    2 - If the word has positive connotations or if the person is white, hit the left button. If the word has negative connotations or the person is black, hit the right button.
    3 - Your reaction time is measured.

    I am, regretfully, faster at reacting when it's good/white vs. bad/black than when it's good/black vs. bad/white. Try it yourself if you like.

    You could do the same thing with RapeLay. One group plays RapeLay, one group doesn't. Choose some associations (e.g. submissive and strong words, male and female faces), test the groups before playing... then right after playing, or 1 week after playing, or one year after playing every day for a month, etc.

    Anyone know of studies like this? Data, even with it's caveats and conditionals, beats the pants off gut reactions.

    1. Re:this is scientifically tractable by cptnapalm · · Score: 2, Informative

      I took that test a ways back. Came out basically the same for both.

      One question about said test, though, it would seem to me that if you are more familiar with one type of face (whites for whites, blacks for blacks) then you would have a faster time of decision with the more familiar than with the less familiar. Just a thought.

      Not gaming data, movie data but has to do with violence in an entertainment form: http://www.nber.org/papers/w13718

      Violent movies with large audiences is good for a reduction in crime during the movie and an even greater reduction later that night.

      I had something derogatory to say about your gut feeling about the "subjugation of women" but opted not to do so for fear of derailing something that might actually be interesting, unlike a flame war (unless it is vi vs emacs).

    2. Re:this is scientifically tractable by geminidomino · · Score: 1

      I don't get it. What's that supposed to measure? Why not just pick one or the other (words or faces) and click based on that rather than confusing yourself?

    3. Re:this is scientifically tractable by Broken+scope · · Score: 1

      I've never understood how GTA was against women.

      --
      You mad
    4. Re:this is scientifically tractable by panthroman · · Score: 1

      Well, imagine it another way. Pick the names of five people you like and five people you don't like.

      Round one. Name of a friend or "good word," hit the left button. Name of a person you don't like or "bad word," hit the right button.

      Round two. Friend/bad word, hit the left button. Jerk/good word, hit the right button.

      I bet dollars to donuts your reaction times are faster on round one. Why? Because the concepts are already grouped together in your head. You just think "good things, left button." Round two is more mentally taxing because you have to remember "good people OR bad words, left button."

    5. Re:this is scientifically tractable by panthroman · · Score: 1

      ...it would seem to me that if you are more familiar with one type of face (whites for whites, blacks for blacks) then you would have a faster time of decision with the more familiar...

      But in both situations (black/bad white/good vs. white/bad black/good), you're being shown the same faces and words. The only difference is which faces are being binned with which words. So I'm not sure how familiarity would skew the results.

      I had something derogatory to say about your gut feeling about the "subjugation of women"...

      So did I! That's why I wrote "that's just the uninformed gut reaction of a guy who's never played either game. I don't trust it much at all." That reaction tells you more about me than about the consequences of these games. That's exactly why I want data.

    6. Re:this is scientifically tractable by cptnapalm · · Score: 1

      "So I'm not sure how familiarity would skew the results."

      Analogy time! Lets assume you know two languages. One is your native (use it all the time, think in it, etc) the other you are familiar with, but its not your native tongue, you don't use it remotely as often and you never think in its terms. When presented with text, your time-to-understand your native language would be faster than with the other. Like I wrote, though, it is just a thought.

      A second consideration is light reflection (bear with me). In my experience, it is easier to see muscle definition on a darker skinned person than on a lighter skinned one. That white bodybuilders are usually as tanned as they can get, I think, lends some credence to this. *If* that is the case, then there is a variation in perception time due to skin tonal differences.

      A third (I'm making these up as I go) is the pretty universal, dark vs. light. As in the light of day (I can see stuff) and the dark of night (I can't see stuff and that stuff wants to eat me). My guess is that black has mostly been viewed as the color of evil due to that. Football teams wearing black are perceived to be more aggressive (http://joeclark.org/basicblack.html). Both metal heads and hip hop people went for black. The SS chose black. So on and so forth.

      Fourthly: Higher testosterone levels tend to produce more masculine faces (http://www.citeulike.org/user/saslow/article/4118080) and more masculine faces tend to be viewed as potentially more aggresive. Blacks (at least American Blacks) have a higher testosterone level than their white countrymen (http://www.ncbi.nlm.nih.gov/pubmed/3455741).

  25. Where do *I* stand? by Grimbleton · · Score: 1

    They're just games, FFS.

  26. Re:So Liberal by twidarkling · · Score: 2, Funny

    You know, this is actually fairly well disguised flamebait. It took me a good 30 seconds to realize they didn't actually mean it. 7/10. Would rage again.

    --
    Canada: The US's more awesome sibling.
  27. Re:Free Speech? Of course! by Irish_Samurai · · Score: 2, Insightful

    The above poster has it dead right: nobody plays games to reflect on the nature of the human condition.

    If a game was made with the intent of doing such a thing, it would get played for that very reason. No one read "To Kill a Mockingbird" or "The Scarlet Letter" because they were looking to "reflect on the nature of the human condition" either. They read them because they were either forced to, we're looking for intellectually stimulating entertainment, or had the book recommended by a source they trust.

    Books read with the intent of "reflecting on the nature of the human condition" are philosophy, sociology, anthropology, medical, and psychology texts. You have to purposefully go for those items too.

    The big mistake is that there is an assumption that the intent of the reader/player is directly linked to the affect on the player/reader. I know that "The Dragonlance Chronicles" had a greater emotional impact on me than "The Scarlet Letter", yet guess which one I read under the auspice of "consuming great literature" (that I was forced to).

    If we want to criticize games for not delivering an emotional and spiritual impact in the same volume and manner as books, you have to compare them on an equal scale. Books have been being written for Thousands of years, video games have been being made for 50 years. In a metaphorical timeline, that's about equivalent to "we just got an alphabet together yesterday".

  28. Not GTA3 by Anonymous Coward · · Score: 0

    Just to point this out, Hot Coffee wasn't for GTA3. It was for San Andreas.

  29. My Career in Virtual Crime by fm6 · · Score: 4, Interesting

    Been playing GTA: Chinatown Wars. I'm only 1/4 of the way through (hey, I know it's been out for a month, but I'm slow) and I've already had $100K in sales of illegal drugs. Getting there, I've killed 500 people, most of them innocent bystanders and a lot of them cops. Who, far from being vindictive when they catch me, simply confiscate my weapons and stash and accept a bribe for letting me go.

    Similarly unrealistic is what happens when I get killed. Quick trip to the hospital and everything's back to normal.

    Will this turn anybody into a criminal? Somehow I doubt it. Unlike most consumers of violent fiction and games, I don't buy the idea that there's no connection between media violence and real-world violence. I've certainly seen the effects on my own personality of growing up in a culture where violence is something you see every time you turn on the boob tube. But let's look at it a little more objectively.

    What kind of media violence turns people violent? Not the gross-out violence you see in video games or Tarentino movies. That kind of violence is only attractive to people whose lives are so screwed up that becoming a gangsta and being gruesumely dead before you're 30 is an improvement over the alternatives. And I doubt that such a lifestyle is made any more violent by exposure to the cartoonish violence in the media.

    The media violence that bothers me is the kind that makes violence innocuous. The hero gets knocked out and wakes up 15 minutes later with nothing worse than a splitting headache — no concussion symptoms such as extreme nausea and neurological impairment. Our plucky band of heroes shoot guns all over the place, and never kill anybody, except maybe the occasional badguy.

    That last one disgusted the summer camp dude who taught me to shoot. The thing he was most concerned with drumming into our heads was that guns are dangerous. This was even more important to him that his strong believe that the 2nd amendment was a last safeguard against communist invasion. Which is pretty damn important.

    The big problem with violence is people having their heads in the sand. And I don't just mean idiots who want to ban everything that even suggests violence. I mean you mister I've-got-a-shotgun-so-my-home-is-secure.

    1. Re:My Career in Virtual Crime by Anonymous Coward · · Score: 2, Interesting

      "The hero gets knocked out and wakes up 15 minutes later with nothing worse than a splitting headache â" no concussion symptoms such as extreme nausea and neurological impairment."

      That always bugs me. As someone who works with people who have brain damage, I get a bit tired of seeing people suffer all sorts of head trauma but then have not neurological signs. I know movies aren't often meant to be realistic but we could have things a little more realistic more often.

    2. Re:My Career in Virtual Crime by X_Bones · · Score: 1

      Similarly unrealistic is what happens when I get killed. Quick trip to the hospital and everything's back to normal. Will this turn anybody into a criminal? Somehow I doubt it.

      [...]

      What kind of media violence turns people violent? [...] the kind that makes violence innocuous. The hero gets knocked out and wakes up 15 minutes later with nothing worse than a splitting headache -- no concussion symptoms such as extreme nausea and neurological impairment.

      How can you argue both of these things at the same time?

    3. Re:My Career in Virtual Crime by fm6 · · Score: 1

      How can I respond to that if you don't tell me why you think my opinions are inconsistent?

      There seems to be a real surge in posts that confuse contradiction with argument. I seem to spend a lot of time explaining the difference lately. Maybe I'll just write a macro that inserts " Monty Python! " and let it go at that.

    4. Re:My Career in Virtual Crime by Anonymous Coward · · Score: 2, Insightful

      That always bugs me. As someone who works with people who have brain damage, I get a bit tired of seeing people suffer all sorts of head trauma but then have not neurological signs. I know movies aren't often meant to be realistic but we could have things a little more realistic more often.

      Movies are unrealistic in every way imaginable. Head trauma is your area of expertise, therefore it's the thing you notice more in movies. Trust me, no matter what your area of expertise, you will find that it's presented unrealistically in movies.

    5. Re:My Career in Virtual Crime by Haoie · · Score: 1

      I think all but the most deluded people know that when you commit a crime and get caught, you don't go to jail for all of 8 seconds.

      Likewise, get shot, and you die, not head to the hospital for a few seconds.

      --
      If each mistake being made is a new one, then progress is being made.
    6. Re:My Career in Virtual Crime by Uberbah · · Score: 1

      You must really hate Smallville then. I made a drinking game for the show, and one of the category is "take a drink if a girl gets knocked unconscious." Add that to kidnapping and 'someone ends up in the hospital', and you have just about every episode of the series. :)

    7. Re:My Career in Virtual Crime by fm6 · · Score: 1

      You mean, like computers making a clickity noise whenever they display something? That's always been lame, but what's really weird is that now most people who go to the movies know it's wrong.

      I have a niece who's a nurse-practitioner. She can't watch "ER" because of all the technical goofs. Yet she's a big fan of "House", which, to my mind, is even more implausible.

    8. Re:My Career in Virtual Crime by fm6 · · Score: 1

      Somehow, I can never find the time to watch TV shows that suck. Thus I rely on people like you to keep me informed about their details.

    9. Re:My Career in Virtual Crime by Uberbah · · Score: 1

      Then save your time and skip Smallville. It's like Star Wars: it has some great moments, but at times it can really, really suck. One bad habit they have is to spend an entire season building up to a single point, only to have a two minute resolution. This season they brought out Doomsday, which arguably was the biggest event in DC comics history. The actual fight & resolution on Smallville took about 30 seconds. No, I'm not kidding.

    10. Re:My Career in Virtual Crime by fm6 · · Score: 1

      I know Smallville sucks. It only took a single episode to convince me of that. You overlooked the sarcasm in my commnet, which relates to your knowing so much about a really, really bad TV show.

    11. Re:My Career in Virtual Crime by Uberbah · · Score: 0, Flamebait

      I know Smallville sucks. It only took a single episode to convince me of that.

      Sorry, next time I'll try to read your mind more clearly.

    12. Re:My Career in Virtual Crime by fm6 · · Score: 1

      Psychic powers not required. It is possible to detect sarcasm by ordinary means.

  30. Why? by Smivs · · Score: 1

    Do these titles hurt the social standing of gamers and gaming as a medium?

    Yes, I think they do. I more or less gave up games when my old C64 conked out and I couldn't play Elite anymore (yes, I know...I'm looking into DOSbox). My point is, this current trend of violent games just makes non-gamers wonder what the f**k is up with 'kids today', even if the 'kids' are adult. Your average Joe probably doesn't know that these games are not for minors, and just sees another example of the world going to hell.
    Also, it must be said, there is enough REAL violence in the world without churning out even more, albeit 'only' virtual violence. Perhaps once in a while a genuinely psychotic individual might find an outlet for their anger or whatever in a game rather than real life, but that argument can be used to justify kiddie porn and all sorts of crap.
    As you've probably guessed these games do nothing for me at all...personally I prefer something more intellectual or thought-provoking... and I'm afraid I do (like so many others) look at some of these games and the people who play them and just ask WHY?

  31. offensive to religion by speedtux · · Score: 3, Insightful

    I really don't care whether it's offensive to your religion. You have a right to practice your religion, you have a right not to be subject to discrimination, but you do not have a right to be protected from offense.

    Quite to the contrary, offending people is a necessary and intrinsic part of political and religious change. Or do you think that the Reformation and Enlightenment happened without offending anybody? Without offending Catholics, we'd still be stuck in the Dark Ages.

    1. Re:offensive to religion by Anonymous Coward · · Score: 0

      Every religion is intolerant and offensive to other religions.

      If you believe your god(s) and religion are right, then by definition all the others are bullshit.

    2. Re:offensive to religion by Anonymous Coward · · Score: 0

      Quite to the contrary, offending people is a necessary and intrinsic part of political and religious change. Or do you think that the Reformation and Enlightenment happened without offending anybody? Without offending Catholics, we'd still be stuck in the Dark Ages.

      Fuck your "Reformation", you are a bigot speedtux, your so called "change" sucks cock, protestants suck cock, Enlightenment was so stupid and overrated, that's progress for you? HAHAHA OH WOW.

      Ask native americans what they would like? Protestantfags killing them and their culture en masse? or Dark ages in europe?

      So do you want change? do you think offending brings progress? Then Fuck yourself in the ass, and if you are not brave enough to do it, sissy boy, let your dad do it for a nice santorum. PROGRESS HAS COME TO TEH INTARNETS!!!1!

      kthxbai

  32. Re:Free Speech? Of course! by 2obvious4u · · Score: 1

    What kind of games did you play? Every game has some sort of message. Final Fantasy games are notorious for pushing Eastern Mysticism.

    The best games are the ones that pull you into the story. Its been years since I played Deus Ex but I recall it having a very strong message at the time.

    What about about Bioshock? I only played the demo, but even in that short narrative a message about Utopia and body augmentation was already being developed.

    There are a lot of games with "a coherent artistic vision" you're just playing the wrong games.

    Although I'll give you that developers could spend a lot more time developing a story/narrative and a lot of games would be improved greatly. Gameplay isn't everything.

  33. Avoiding topics that are too recent by Anonymous Coward · · Score: 0

    I'm glad to hear that it is best to avoid topics that are too recent, and go with settings for games that are several generations, or more, in the past.

    So I guess I won't have any trouble at all with the game I am currently designing, its setting is thousands of years ago.

    I plan to call it "Jesus: Itinerant Preacher."

  34. Opportunity, differentiation, and law by GNUCyberKat · · Score: 1

    I suspect that a lot of the creators/publishers of games that fit into the questionable mold don't really care about what other people or organizations think about their creation. They measure their ability to produce and sell a game based upon market opportunity/demand, differentiation from other products, and what has or has not already been ruled on by the courts.

    You can bet that if the combination adds up to profit and manageable risk, titles will be published. Now if there is enough backlash that it becomes unprofitable or too risky, then they get cancelled. I doubt there is very much gray area here.

  35. More hypocrisy in action by DaveV1.0 · · Score: 1

    Super Columbine RPG == good and should not be censored
    Six days in Fallujah == bad and should be censored.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  36. It is a self-correcting problem by Locke2005 · · Score: 1

    If a game was truly offensive to everyone, nobody would buy it, and creating the game would be economic suicide. Obviously the people paying money for the game DO NOT find it offensive, and those that are offended by it should neither pay for nor play it. So, what is the problem? Claiming that I shouldn't have access to material that YOU find offensive is not just irrational, it goes against the very principles the USA was founded on. Claiming these games "desensitize" people to violence is also insane seeing how nobody objects to CSI and Law and Order. In addition, I watched a movie this weekend where 6 billion humanoids were murdered when their home planet was destroyed... that same movie grossed $72.5 million in it's first weekend, and I don't hear anybody complaining about the genocide depicted in it!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:It is a self-correcting problem by dwye · · Score: 1

      > Claiming these games "desensitize" people to violence is
      > also insane seeing how nobody objects to CSI and Law and Order.

      CSI and "Law and Order" desensitize people to the police. You never see them going after bad cops, or DAs who murder their wives, and almost never after CSIs or cops who railroad defendants because they seemed the most likely suspect (CSI did this once, where the ex-CSI who got Catherine Willows out of stripping and into CSI is shown, decades after, to have railroaded a guilty defendant, rather than wait for another killing by that defendant with better evidence, so at least partial kudos to them). The CSIs never screw up their tests, or skip them as too expensive to run (and those who do are invariably the "bad" CSIs in Administration, or the Sheriff who murdered Warrick last season).

      I do not object to these programs, but I know people who do, for the above reasons.

    2. Re:It is a self-correcting problem by Jedi+Alec · · Score: 1

      What bothers me a lot more is a show like NCIS. As much as I enjoy watching it, it really pisses me off how they glorify things like breaking and entering without a warrant when a situation "calls for it". I haven't watched CSI for a while, but I think I recall similar practices being shown there as well. Law and Order on the other hand regularly shows the bad guys getting off because their rights get in the way of an investigation or a cop going over the line messes up the entire investigation.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  37. It's a friggin' game! by Opportunist · · Score: 1

    I am a mass murderer. I'm also actually a war criminal. Even back in 1987 I used chemical weapons liberally to win a conventional war in Europe against the NATO. And let's not count the thousands if not millions of innocent bystanders I happened to kill when going on killing sprees in various cities all over the globe. I feel no remorse. I feel no guilt. Actually, I feel nothing special about it. Maybe a little joy that I managed to pull it off and win.

    Huh? Yes, in computer games. Are you nuts, suggesting I'd do that in reality? I could get hurt!

    I think the real problem are people who cannot distinguish between a computer game and reality. And I do not mean the people going on real killing sprees. I'm thinking more of certain politicians and people who wish to blame their own problems (and the problems of our teenagers) on games.

    Has anyone ever wondered why those madman shootings happen at schools? Of all the places where teenagers spend a lot of their life, from their home to the mall to public transport, it's 9 out of 10 times in a school. More specifically, their school. Could there, just maybe, be some kind of connection?

    Oh. Sorry. My bad. How dare I even think of blaming the kids that mobbed him and made him an outcast. After all, they were shot by him!

    Wonder why...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:It's a friggin' game! by drinkypoo · · Score: 1

      As a former mama's boy who got incessantly bullied in school from sixth grade until I took the CHSPE and exited high school as a sophomore, I'm pretty surprised that there's not more school shootings.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  38. Apples and oranges? by billius · · Score: 3, Interesting

    I'm going to start with an easy game to discuss: RapeLay â" an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States. I don't know why, but Hot Coffee in GTA3 drew far more criticism than the normal killing rampage in that game and games before it.

    If I remember correctly, the Hot Coffee mod allowed your character in GTA3 to have sex with prostitutes, which is a completely different thing than raping a woman. That's why I disagree with the assumption that our aversion to rape in entertainment has something to do with our culture being prudish/puritanical/etc. For this to be true, it would seem to also follow that societies with a more liberal view of human sexuality (like in Europe, for example) would also have a more lax view on rape in entertainment. However, I seriously doubt that a German or a Swede would somehow be more relaxed about playing a video game with rape involved than an American.

    Rape is a particularly heinous crime because, unlike murder, once the act has been perpetrated the victim's suffering has only just begun. And unlike killing someone, it's never morally justified. There's nothing a woman could do to somehow justify a person raping her. If someone attacks you with a deadly weapon, however, you're well within acceptable moral and legal boundaries to kill that person. We're less averse to violence in games and entertainment because we can take "baby steps" with justifiable violence. Start with "Call of Duty," then move on to GTA and then once you get to Manhunt it doesn't seem all that bad. Hell, even in Manhunt you're only killing people because you're essentially being forced to.

    Don't get me wrong; American moral sensibilities about sex are fucked up, no pun intended. For some strange reason, when we go to see a movie about a guy in a mask stabbing people in the woods, nudity and sex are almost expected but when we go to see a love story, anything but the most white-washed sex scene will offend the audience. It's like the time I watched "Amelie" with my mom. She freaked out that a movie about two people falling in love might actually have some sexual content in it. But rape will always be taboo, as it should be. From what I gather, this isn't an exploration into the tortured psyche of a rapist (like a book or movie on the subject might be), but rather a rape simulator of sorts. Therefore, people are justified in their concern that folks would want to play such a game. Of course the developer has a right to publish the game, just as consumers have the right to boycott and criticize it.

    (sorry for the rambling post, kind of out of it today)

    1. Re:Apples and oranges? by xstream3d · · Score: 1

      While ultra violent and racist games continue to be developed, and the violence and stereotyping mostly left unchecked and/or swept under the rug, sex in videogame is still as controversial as ever. I don't know if this is off topic considering the title of the thread "On the Advent of Controversial Video Games" but as chairperson of the IGDA Sex-SIG I feel somewhat compelled to comment. http://www.igda.org/sex/ [igda.org]

      Even though the average age of gamers is 28+ years and older... its kind of hypocritical that youth can get relatively easy access to this kind of ultra violent and/or seemingly racist content (typically ERSB approved ) that is training and desensitizing another generation of gamers.

      Throw some good old missionary or doggy style sex between a man and a woman and your in hot water. Enough hot water to make a lot of people boil over with antiquated ideas and opinions that games are for kids and they need to be sex needs to be kept out of the game experience period.

      'Hot Coffee' as GTA pulisher Take2 found out... creates more controversy than its worth for mainstream publishers to venture forward. Maybe its teh way they did that matters inthat case but it was quite the controversy for a while.

      Sony's God of War threesome and Bioware's Mass Effect alien lesbian scenes that cut away from the real action but leave pretty much nothing to the imagination about what's going to happen next are posted all over YouTube for anyone to see. These two semi-famous examples haven't landed those publishers in too much hot water so maybe attitudes are changing. After all any under age person who known's how to Google two keywords 'Free Porn' will see more than any virtual sex scene in any RPG game will ever be able to portray.

      That said as Chairperson of the Sex-SIG (with a personal and professional goal of evangelizing Sex in Games), and also as a developer and publisher promoting sex RPGs I have coined the phrase 'Sex is Not the Enemy". We basically sell only online to consenting adults with credit cards who want to see sex in a videogame like environment, and you would be surprised how many do! We feel that letting users play out whatever fantasy the want from straight sex to gay to you name it, is one of the last frontiers in the storytelling required to make games as complete and compelling as Hollywood movies for instance or even a good smut book.

      For a publisher in the sex in videogames niche its a fine line between commerce and artistic merit for the fantasy simulations that gamers want too see and control but we have to do what we have to do to strike a balance between giving what our users want and providing an experience that users will subscribe to from month to month and development costs.

      That said I want to leave a link to a video clip by Daniel Floyd I think summarizes the challenges and controversy about sex in games and the challenges between getting it right from an interactive storytelling experience and creating a game that is commercially viable with all the obstacles a sex game faces.

      http://www.gamerotica.com/video/view/57-video-games-and-sex

      BTW we realize about 50% of gamers think sex in games is a waste of time and lame but with 100's of millions of gamers now in the world the other 50% are demanding it so us and others like Red Light Center, Bonetown etc. will continue to deliver.

      --
      http://www.igda.org/sex/
  39. Controversal Movies made into Games by killmofasta · · Score: 1

    Hey! When is the video game 'The Last Temptation of Christ' coming out? Before Starcraft?

  40. Re:Free Speech? Of course! by Mishotaki · · Score: 1

    If RapeLay, for example, sat next to Disney Game Du Jure at Toys R Us, parents would rightly complain. Toys R Us would get bad press, and they would pull it for what they would call "bad judgment." And it would be bad judgment, because it would make their customers mad at them. This is essentially a self-correcting problem. Anything that, as a society, we won't tolerate will quickly be forced out of sight where most people won't have to deal with it. Correct me if I'm wrong, but you have to actively search for RapeLay if you want that sort of thing.

    If by self-correcting you mean every retain company that offers games physically refuses to sell a game that has a rating of "adult Only" (18+) but still has a copy of every "mature" (17+) game, i think society is very wrong...

    Making every single game that has any sexuality unmarketable is just like making it illegal...

    If people can't buy it, why make it?

  41. Re:Free Speech? Of course! by Binty · · Score: 2, Interesting

    The games you mentioned, especially Deus Ex and Bioshock, make gestures towards art, but don't fulfill their visions.

    Probably the best part of Bioshock is killing Ryan. You've been told throughout the game "Would you kindly" do this or that, and every time you do it. Then "Would you kindly" kill Ryan and the game takes control of your character and makes you! A really interesting comment on the genre of video games and freewill inside of video games. "A man chooses" but does a video game character (or player) choose? Never.

    But even amidst this admittedly very large step towards art, Bioshock is at heart rather hackneyed when compared to serious artistic endeavors. Why do you have to kill everyone? Why is everyone in Rapture so angry? They were all driven insane by their modifications is what the game tells you, but the truth is that it is an FPS and it wouldn't be an FPS if it didn't contain a bunch of people to kill. The parts that you're calling "artistic" are really just window dressing to the FPS mechanics.

    I suppose the response to this might be, "Why is that painting flat? Not in order to better express the artist's message, but because paintings are always flat: that what makes it a painting!" But FPS is not the medium that Bioshock was set in. The medium is an interactive three dimensional world. Until there is a video game that takes advantage of its whole medium to do something with artistic merit, I'll continue to believe that there is no video game with a coherent artistic vision.

  42. Custards Revenge by Anonymous Coward · · Score: 0

    On the Atari 2600 (I believe, its been a while) there was a game called Custards Revenge. In this game you killed Native Americans and raped their women who looked to be tied to cactus's. While the games graphics are horrible, the content was worse than most of the games today. So its nothing new, it just looks more "realistic" now.

  43. Oh Yes... The Puritans... by Greyfox · · Score: 1
    They're still here and they're still a minority. They think they run the Republican party, and they try to portray everyone who's not them as Satan. Did the British kick them out, because to hear them tell it they left so they could find someplace they could practice their religion in peace. It'd be kind of nice if they'd leave again. Maybe we could shoot them in to space or something.

    I can't see the Republican party continuing to function in this manner. Either the puritans will get pissed off and take their marbles home to Sarah Palin and the rest of the party will break off in a different direction or the rest of the party will kick the puritans out. The only thing still holding them together is they know if they do this it'll be decades before they can challenge the Democrats again in the political arena.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Oh Yes... The Puritans... by drinkypoo · · Score: 1

      The only thing still holding them together is they know if they do this it'll be decades before they can challenge the Democrats again in the political arena.

      The truth is that the Republicans minus the Puritans would attract SCADS of current Democrats who were offended by Clinton's improprieties but were even more offended by Bush's. It turns out that your political actions really are more important than the ones involving your penis.

      (Yes, I know the objection is over perjury. We could argue about that all day, but it would be stupid.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Oh Yes... The Puritans... by Anonymous Coward · · Score: 0

      They're still here and they're still a minority. They think they run the Republican party

      Funny you should say that. Remember all that fuss about the church Obama went to for twenty years? The one with Reverend Wright?

      Well, that denomination of Christianity is literally directly descended from the Puritan pilgrims.

      You can't lay this at the feet of just Republicans. Obama literally belonged to a church that can trace back to the Puritans. And he can't weasel his way out of that one - Obama's ties to the church were close enough that the IRS investigated the church. Strangely, under the Obama administration, all charges were dropped...

    3. Re:Oh Yes... The Puritans... by brkello · · Score: 1

      I think your dial must be stuck on Rush Limbaugh and Fox News. Should get that fixed.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Oh Yes... The Puritans... by guyminuslife · · Score: 1

      Most of the more odious Bush policies had nothing to do with puritanism.

      That being said, yes, the Republicans alienate a large population that would otherwise support them by catering to the fundies. But a lot of those fundies might defect if they took out the religious element---it's only recently that the right started monopolizing "moral values." A lot of Republicans would be fairly receptive to Democratic public policy, except for those gosh-darned gays and abortions.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    5. Re:Oh Yes... The Puritans... by Anonymous Coward · · Score: 0

      Yeah, because Obama belonging to a Puritan church would be seen as a bad thing to conservatives.

      Really, it's true, look it up. The church directly descends from the Puritans, which might explain the "God damn America" quote from Wright.

      The point is simple: you can't just blame this on Republicans. The Puritans are alive and well in the US, on both sides of the isle.

      Which is really rather scary and sad at the same time. The "liberal" party in the US literally contains people who belong to the modern-day Puritan church.

      Anyway, if you want a link to the IRS investigation, here you go. And for the Puritan heritage, straight from the church itself.

      Really, these aren't conservative talking points, since if anything, I'd think Obama being connected to Puritanism would be point in support of him from conservatives, but it's a fact that liberals and conservatives alike ignore.

  44. RapeLay? by davidwr · · Score: 1

    Sounds like my dream game starring a now-deceased former Enron executive!

    All things considered, WaterboardLay or BumFightLay would be more appropriate.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  45. The Answer is actually Very Simple.. by joocemann · · Score: 1

    If you don't like it, don't buy it. And if you don't want you or your kids to experience it in any way, play an active parenting role in their lives and enforce their abstinence to use of the material.

    This is not unlike alcohol, tobacco, guns, knives, poisons, pornography, or even simply "INFORMATION".

    Parents can cry and lobby and try to prevent the world from producing things they do not like, but that will have very little impact. Somewhere, somehow, those knives and porn will be made and blackmarketed to your kids' neighborhood... All that pissing and moaning and banning for nothing....

    Be a PARENT. Man up to the job and TEACH your kids, take the extra effort to CARE about them and have a conversation with them daily. They are people too and you will not always have the benefit of standing over their shoulders. If you wish the best for them, give them the best you can.

    Which is the more realistic approach? Attempting to limit free will and hoping it works? Or, teaching your kids values and responsibilities, and respect for their elders' wishes?

    Sure, you can be a shitty/lazy parent and take the easy way out by pushing paper around. But I can almost guarantee you that without proper parenting, your kid will find the games, guns, porn, and drugs despite all that effort you made on paper.

  46. Re:Free Speech? Of course! by guywcole · · Score: 1

    There are artistic games, just as there are artistic books. But the artistic games are hidden under the mountain of mass-marktet games, just as the artistic books are hidden under the mountain of mass-market books.

    A quick Google search (string="artistic video game") turns up a list of the "7 most artistic video games". Note that none of the reviews are "it's fun to shoot people in the face." They focus on the visual style, originality, and story.

    As for the larger question of controversial video games, I ask you to consider what would happen to a classic academic game if digitized. The Prisoner's Dilemma flash game would be called unrealistic, desensitizing people to the real issues of discrimination and injustice in the prison system. The think-of-the-children crowd would scream about how it glorifies prison life and teaches children to betray one another. The sequel would be in 3d, with Hollywood voice actors and writers, and would clearly depict the decapitation of your fellow prisoners, who you beat in online play. The academic and social value of the game wouldn't deter it's controversy, and in many ways would fuel it.

    We can't afford to really inhibit controversial (ideas | books | games) as a whole, because every good (idea | book | game) is at first controversial. Better to teach people to separate the wheat from the chaff and let ideas roam free.

  47. Think about it... by Anonymous Coward · · Score: 0

    Think about it for a second...

    Yes, the U.S. has a First Amendment that guarantees the right to free speech. But with that right comes responsibility. Just because you have a thought doesn't mean you have to broadcast it to everyone within earshot.

  48. Thee letters. by EvilBudMan · · Score: 1

    In the end the will be only one game left.

    WOW

    Now that would really suck. There's your drugs; World or Warcrack?

  49. Don't silence me by mmaniaci · · Score: 1

    Should publishers and developers be able to release whatever they want?

    Yes. When did videogames become something so other-worldly that the first amendment no longer applies? And seriously, if you do not like the games, do not play them (and do not let your kids play them).

    The various interest groups out to get the violent video games pulled are wrong. No group of people (the players and producers of these games) should be singled out and legislated against because they choose to partake in a certain activity. In no way are the acts of playing and creating these games negatively effecting the lives of anyone but the players and creators. A game about Somalia does have the potential to offend a large number of people, but those people should be able to avoid the game as though it were a food allergy. Everyone else can still eat shellfish even though eating it would kill you. Also, just because you realize that it may be offensive doesn't mean that it is your sacred duty is to save the rest of the world from the madness.

    Say the rating system is faulty. Require psychological side effects be printed on the boxes. Just don't you dare take away our freedom to express what we wish to express and how we wish to do so.

    P.S. US = nanny state, and my bottle's been empty for too long.

  50. The question isn't even relevant... by Bones3D_mac · · Score: 1

    Of course you should be able to release any kind of content you want. As long as you a distribution channel and an audience, the content in question shouldn't matter. (Assuming you haven't broken any laws in creating it, like child porn or snuff films.)

    No matter what you create, someone is always going to be pissed off about it. If not for the content, then for their own greed. If there's money to be made off an idea, these folks are going to continually crawl out of the woodwork... either to make money off you through litigation, or to make sure you can't turn a profit if they aren't going to.

    --


    8==8 Bones 8==8
  51. sexual violence vs non-sexual violence by readin · · Score: 1

    The difference between a game where the avatar commits rape and a game where the avatar commits murder is simple. Society recognizes, whether consciously or not, that play is a way of preparing for the future. Boys are naturally drawn to war games because making war effectively has for untold generations been a key element of male survival. So the question then is, which is potentially more acceptable in the future: rape or non-sexual violence?

    Every large society has approved violence. There are cops. There are soldiers. There are situations called "justifiable homicide" or "self-defense". And there is the belief that sometimes even the authorities need to be fought, such as in the American Revolution. A game like GTA may, in the precise details, represent a morally decrepit situation. But the skills that it appears to teaches have the potential for good. Avoiding getting caught by those who pursue you could be a good thing. Defending yourself with a gun when people try to kill you could be a good thing.

    On the other hand, rape is never considered a good thing? Ever here of a situation where a women was violently raped and society today says "regrettable, but necessary"? That is what society says about many of the killings in war, insurrection, and police work. But it never says that about rape.

    And so, while society can understand and perhaps even approve of someone enjoying practicing honing and perfecting their fight or flight reflexes, society does not understand or approve of someone enjoying the practicing of rape.

    --
    I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
  52. So I guess no games... by Schnoogs · · Score: 0

    ...based during WWII, Korea or Vietnam. Those wars match several of the criteria you listed.

  53. You really don't get it by Anonymous Coward · · Score: 0

    The issue is not whether violent/sexual games are good or bad. The question is if it's appropriate for children.

    What type of society do we want to build? A kick-ass mentality or a friendly, helpful mentality?
    Kick-ass can be good in some aspects, but in real life you don't respawn. Kick-ass does not pay off for most people, unless done without violence.

    I am a parent, I do not allow my kids to play games with ratings way above their age. Nether do I think it is appropriate for my 3-year old to watch the news. Unfortunately other parents are not so restrictive. Some are clueless, some just give in to the "I want" mentality.

    The escalating violence in society is most definitely due to media, media in all forms, not just video games.

    If nobody informs you that you can; kick people in the head; put glass in food at super markets that other people will eat; or bring your gun to school and shoot people at random, these phenomenon would be less common.

    Unfortunately the cat is out of the bag.

    I would like some message telling people that doing things depicted in media is wrong - really wrong. Media assumes people know its wrong, most adults know it's wrong, but it's very rarely articulated so that the children and Aspberger types get it.

    Many kids roaming the streets are educated by media, thinking that doing the wrong thing is the right thing.

    "I don't like you - headshot"

    Truly sad.

    1. Re:You really don't get it by Darkness404 · · Score: 1

      The escalating violence in society is most definitely due to media, media in all forms, not just video games.

      What escalating violence? According to the US Department of Justice "Since 1994, violent crime rates have declined, reaching the lowest level ever recorded in 2005." (http://www.ojp.usdoj.gov/bjs/cvict.htm).

      Sure, we get some really creative crazy people that shock us, but crime as a whole has been decreasing.

      If nobody informs you that you can; kick people in the head; put glass in food at super markets that other people will eat; or bring your gun to school and shoot people at random, these phenomenon would be less common.

      ...Or will we just be more shocked? People have wanted to hurt other people since the dawn of time. Just because we have gotten more vigilant and as weapons are no longer needed on a day to day basis to get food or defend us from wild animals and other hazards, people have to resort to different means to killing someone.

      I would like some message telling people that doing things depicted in media is wrong - really wrong. Media assumes people know its wrong, most adults know it's wrong, but it's very rarely articulated so that the children and Aspberger types get it. Many kids roaming the streets are educated by media, thinking that doing the wrong thing is the right thing. "I don't like you - headshot" Truly sad.

      And we all know there were no murders before the evils of cable news and video games? Stuff like this has been happening for ages. Part of it is the lack of knowledge of guns, a generation or two ago, everyone had shot a gun, seen what it did to animals, etc. They were taught from an early age that a gun is not a toy, today though with hunting and stricter gun control laws, kids don't really know anything about them so they don't really know how to handle them.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:You really don't get it by mdwh2 · · Score: 1

      The escalating violence in society is most definitely due to media, media in all forms, not just video games.

      Well, I'm glad that's been settled then. There I was thinking we might need to do some research, but all I had to do was read an anonymous comment on Slashdot.

      Oh, and I'd also like a citation for "escalating violence". Modern times are the least violent in all of recorded history. No, I think it's far more likely that the escalating depiction of violence in the media (by that, I mean the news) spreads the myth that we're more violent today, because we're far more likely to hear about it.

      As for:

      The issue is not whether violent/sexual games are good or bad. The question is if it's appropriate for children.

      I wish that was the question. In many countries, such as the UK, games and other media can be criminalised even for adults, taking the form of the film censors, laws on publication to adults, and now even criminalisation of simple possession of adult material that the Government doesn't like.

    3. Re:You really don't get it by pandrijeczko · · Score: 1

      Exposure to violent games does not automatically turn kids to violence - in the same way that looking at pornographic magazines & movies as me & countless other teenage boys used to do did not turn us into rapists.

      Yes, there's a need for censorship & ratings such that these are used as a guide by parents before exposing kids to them. But the downside of that is that if the kids see something is closed to them, that will make them want it more, especially when marketing people use reverse psychology to deliberately rate products as "adult" so that they will potentially sell more.

      I think you are missing one important fact. Because you personally control what games your kids play, that means you more than likely take an interest in everything else your kids do - that means they get good parenting from you which allows them to separate what they see in video games to what they see in real life. Therefore, they, like most kids today, can separate fact from fiction and grow into entirely balanced adults.

      There possibly needs to be legislation and control over badly behaved kids, but I suggest its better applied to stopping irresponsible people from having kids in the first place, rather than just a rating system on everything.

      --
      Gentoo Linux - another day, another USE flag.
  54. Then stop stereotyping gamers! by Fujisawa+Sensei · · Score: 1

    Lumping gamers together, should be like lumping book buyers together; you can't.

    I mean I could start lumping all Nintendo players together with the pre-pubescent 10 year old running around the house in dirty underwear screaming in a scratch voice: "I want to play Nintendo!"

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.
  55. Re:Free Speech? Of course! by Darkness404 · · Score: 1

    What kind of games did you play? Every game has some sort of message. Final Fantasy games are notorious for pushing Eastern Mysticism.

    Just because a game references something doesn't mean that it is pushing it. By the same equivalence a game where you are in a graveyard with crosses would be pushing Christianity.

    Having played most Final Fantasy games I really haven't seen this "notorious" push towards eastern mysticism. Sure, there are mages, and other "mystic" classes, but its just the setting the world is in.

    --
    Taxation is legalized theft, no more, no less.
  56. Anonymous Coward by Anonymous Coward · · Score: 0

    Perhaps it is not that the games themselves are violent but that they represent a violence already present in our world. Perhaps it is the fact that developers have inspiration from reality to create these things that we should take to heart. Within every little bit of fiction there is a sliver of fact.

  57. Games Imitating Life by Anonymous Coward · · Score: 0

    It seems to me that if we have the stomach do something like Falujah in real life, we should also have the stomach to tolerate a game recreation of the thing we did.

    Conversely, if we don't like seeing a game recreation of something, maybe we should reconsider doing that thing in the first place.

  58. As with anything... by dr00g911 · · Score: 1

    Controversy is a matter of taste.

    If you don't want your kids playing GTA or playing pseudo-realistic war sims, don't buy 'em. Don't play 'em. But don't try and protect me from them either.

    I never really understood, and I'm not sure I will ever understand, what makes some people take up a crusade expressly to abolish ideas that they find offensive that they could just avoid, in turn exposing themselves to a constant stream of something that they obviously can't stand.

    Books, games, metal, hip-hop, homosexuality, religion, porn, weed... hell, even Macs. The list goes on and on. Almost all of of the hot buttons I can think of are often central to a person's identity.

    Stop telling me how to live my life and get on with your own. I may not agree with how you choose to live your life, but I'll be damned if you make my moral choices for me.

    Have your own kids, shield them if you must, and get back to me in 16 years with how well that turns out.

    Think of your own damned children.

  59. Re:Free Speech? Of course! by Anonymous Coward · · Score: 0

    I have to say, there is /some/ progress that is widely ignored. For the most part, unless a game has insanely good gameplay, I get bored easily if it isn't intellectually interesting. Killzone 2 seems to fall into this category.

    However, I purchased GTA4 and I was astounded by the level the game was playing at. Every piece of it was art: The mechanics, the voice acting, the sheer amount of content, the artistry employed in recreating a faux new york city. The plot allowed me to see the ethics of the criminal element, walk in their shoes and see why they do what they do. You're even presented with ambiguous moral choices. If this does not qualify as "examining the human condition" just because its an unpopular segment of society, then you're all hypocrites.

  60. Controversy? by jandersen · · Score: 1

    I am not so sure about the "controversies" - all I know is that I don't care about the so-called "adult entertaintment", because as far as I can see, that is just crap targeted at those in their late teens. What really does interest me is informational literature, like scientific articles, or in-depth analysis, like you often find in science fiction and, amazingly, some fantasy, like Terry Pratchett.

    Anyway, what is needed her is not more legislation - the rules are already too complicated and unreasonable. I think what would be helpful would a thoughtful sort of moral leadership; not the fire-and-brimstone religious nonsense, but a respectful, well-reasoned morality that everybody can subscribe to. What we have now is a sort of moral vacuum, with the sometimes absurd prudishness of the churches on on side and the complete lack of moral of business on the other.

    I don't think young people choose to entertain themselves with crappy adult games simply because they are attracted to them by nature; it is because 1) it is being pushed at them by amoral businesses, and 2) they haven't learned any better.

  61. Meeee-ow by BancBoy · · Score: 1

    Had James Joyce published Hello Kitty's Trip to Ireland instead of the The Dubliners or Ulysses because he was afraid of criticism and wanted to stay within the norm? Well, two of my favorite works would not be around today.

    Thanks to you, I now have a new favorite work and it hasn't even been published yet!

    Hello Kitty's Trip to Ireland!

    Rated M, I trust.

    --
    [UID-HeinzIntel]
  62. There goes your 15 minutes... by BancBoy · · Score: 1

    So first you're comparing games to David, and now you're comparing them to Campbell's soup cans and episodes of Lost? Jebus, talk about lowering the bar.

    The Velvet Underground just called, and they're pissed...

    --
    [UID-HeinzIntel]
  63. Doe-eyed cow ? by Anonymous Coward · · Score: 0

    > a cute doe-eyed cow

    Sorry dude,
    I've got visions of a cow having it's eyeballs gouged out and replaced with those belonging to Bambi.

    Cute isn't the word I'd use :-)

  64. not even by Uberbah · · Score: 1

    If I remember correctly, the Hot Coffee mod allowed your character in GTA3 to have sex with prostitutes, which is a completely different thing than raping a woman.

    It was sex with your in game "girlfriend", which is completely different from even sex with prostitutes, much less sexual assault.

    Rape is a particularly heinous crime because, unlike murder, once the act has been perpetrated the victim's suffering has only just begun.

    And because of societal attitudes towards the protection of women - rape victim == female. You don't see the automatic or continued sympathy for male victims of rape.

    And unlike killing someone, it's never morally justified.

    Never? I remember a woman in the 80's or early 90's who would call an urban radio station anonymously. She had gotten AIDS through sexual contact, and decided the proper thing to do was to have sex with as many men as possible and give them all AIDS. This woman and the stereotypical rapist were made for eachother.

  65. Re: A medium of serious topics? by Anonymous Coward · · Score: 0

    Are you serious? It's a game. Games are for entertainment. I have a hard time understanding how simulated murder, rape, etc. is entertainment.

    If they allowed social experimentation like what happens to populations when all of the surplus corn and rice is converted into ethanol, it might be a learning medium. But then it wouldn't generate nearly the interest and profits.

  66. Sex in Video Games Still Controversial? by xstream3d · · Score: 1

    While ultra violent and racist games continue to be developed, and the violence and stereotyping mostly left unchecked and/or swept under the rug, sex in videogame is still as controversial as ever. I don't know if this is off topic considering the title of the thread "On the Advent of Controversial Video Games" but as chairperson of the IGDA Sex-SIG I feel somewhat compelled to comment. http://www.igda.org/sex/

    Even though the average age of gamers is 28+ years and older... its kind of hypocritical that youth can get relatively easy access to this kind of ultra violent and/or seemingly racist content (typically ERSB approved ) that is training and desensitizing another generation of gamers.

    Throw some good old missionary or doggy style sex between a man and a woman and your in hot water. Enough hot water to make a lot of people boil over with antiquated ideas and opinions that games are for kids and they need to be sex needs to be kept out of the game experience period.

    'Hot Coffee' as GTA pulisher Take2 found out... creates more controversy than its worth for mainstream publishers to venture forward. Maybe its teh way they did that matters inthat case but it was quite the controversy for a while.

    Sony's God of War threesome and Bioware's Mass Effect alien lesbian scenes that cut away from the real action but leave pretty much nothing to the imagination about what's going to happen next are posted all over YouTube for anyone to see. These two semi-famous examples haven't landed those publishers in too much hot water so maybe attitudes are changing. After all any under age person who known's how to Google two keywords 'Free Porn' will see more than any virtual sex scene in any RPG game will ever be able to portray.

    That said as Chairperson of the Sex-SIG (with a personal and professional goal of evangelizing Sex in Games), and also as a developer and publisher promoting sex RPGs I have coined the phrase 'Sex is Not the Enemy". We basically sell only online to consenting adults with credit cards who want to see sex in a videogame like environment, and you would be surprised how many do! We feel that letting users play out whatever fantasy the want from straight sex to gay to you name it, is one of the last frontiers in the storytelling required to make games as complete and compelling as Hollywood movies for instance or even a good smut book.

    For a publisher in the sex in videogames niche its a fine line between commerce and artistic merit for the fantasy simulations that gamers want too see and control but we have to do what we have to do to strike a balance between giving what our users want and providing an experience that users will subscribe to from month to month and development costs.

    That said I want to leave a link to a video clip by Daniel Floyd I think summarizes the challenges and controversy about sex in games and the challenges between getting it right from an interactive storytelling experience and creating a game that is commercially viable with all the obstacles a sex game faces.

    http://www.gamerotica.com/video/view/57-video-games-and-sex

    BTW we realize about 50% of gamers think sex in games is a waste of time and lame but with 100's of millions of gamers now in the world the other 50% are demanding it so us and others like Red Light Center, Bonetown etc. will continue to deliver.

    thXXX

    Brad Abram

    --
    http://www.igda.org/sex/
  67. ONE simple rule: by Hurricane78 · · Score: 1

    "EVERYTHING is allowed, as long as it does not hurt anybody".

    There. Solved all the fuss, the made-up concept of the "controversy" and the whole crap about it.
    That's why games are great. If you want to play being a really sick fuck, go ahead. At least you're not doing it in reality.

    The only problem that can arise, is people who are so retarded, that they think reality is like games.
    But they will then soon find out, that you can not survive a bunch of rockets hitting you, winning a well-earned Darwin award.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  68. It happens on TV anyway by Anonymous Coward · · Score: 0

    What I find mindboggling is that if there's controversial content in games it causes more furor than the same content in other media, especially movies and TV.

  69. Kuribo Power! by Tetsujin · · Score: 1

    Goombah is an Italian term for a very trusted friend. If you interpret it otherwise, that's a result of the bastardization of its true meaning.

    Likewise, there is no reason a young fellow should object to being called boy... :D

    If you were hanging around with some Kuribo and started calling them "Goombah" they'd take that shoe of theirs and put it so far up your ass...

    --
    Bow-ties are cool.
  70. Violence is part of the human mind. by sourICE · · Score: 1

    Violence is part of our world and human psyche whether we like it or not. I do see a reason to stop violence in real life, however in a video it is not meant to be taken seriously and it is just there for the 'fun factor'.

    I don't know why so many people continue trying to push in hopes of removing more and more of our freedoms as Americans. By banning video games and books we are telling the government that we want them to control everything we see and hear.

    Turn on the news, there is far more violence(real violence) than you can find in a video game. Read your history books or go take a trip over to a third world country.

    People are capable of anything and everything no matter what a video game shows them. Hundreds of years ago humans did not need video games to tell them to kill, rape or commit pedophilia but they did.

    This country was founded on freedom and I should be able to do anything I want as long as it isn't harming another individual.

    The simple fact is that video games don't teach us violence, the world does. Stop trying to cut off the fingers when the whole arm is infected. Our world is filled with violence and I don't believe that will ever change because you can never change what a human being is capable of and to do so would make them inhuman.

  71. Sodomizing prison rape - a game like any other? by lpq · · Score: 3, Insightful

    I'm going to start with an easy game to discuss: RapeLay -- an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States.

    Until the word 'rape' brings up images for men as being helpless tied down victims while they are brutally sodomized and mouth-raped with a stick holding open the teeth (assuming the rapist hasn't punched out or removed all the teeth before the mouth-rape), Rape will always be an easier game for men to discuss.

    Once the image of men being reduced to quivering broken-boned receptacles for the machismo-raper's fluids, is firmly ensconced in the minds of all human men, then the topic of what "feels" worse or "is" worse can be rationally and logically discussed on a level playing field. Presuming enough of the males don't immediately seek the solace of suicide to hide their shame.

    I don't know why...

    Maybe then you'll know why. But without a level-victim playing field it's difficult for men, who make most of the laws, enforce most of the laws, and violate the most laws to really judge which is worse (and I'm not claiming one is worse than the other). It's just that for some people, living with the shame of victim-hood can be worse than being killed-in-action. Even though, logically, it wasn't the victim's fault -- that doesn't prevent what can be life-long suffering from, often, untreated PTSD. How much worse is it for those who are told that it was (or is) their fault due to the way they dressed, the fact that they 'flirted', or the fact that they were in the wrong neighborhood at the wrong time.

    Victims of trauma often suffer for years beyond the actual event as triggers cause them to relive aspects of the event. Ask war veterans when they hear a car backfire or or when they awaken from some nightmare with night-sweats. Ask those who lived but were damaged for life, who may now be trying to care for a family, about how "lucky" they felt next to their fellow soldiers who were cut down, but died honorably, and who got posthumous decorations and benefits for their families.

    I don't think you will find universal agreement about who got the better deal -- it very much comes down to the individual, as well as the supportiveness (or lack thereof) after the incident.

    Ideally, everyone would 'get over it'...but tell that to the new crop of soldiers, with exceptionally high numbers coming back with what the army has been deliberately trying to downplay, but is being increasingly recognized as PSTD. Victims of any crime -- but especially ones involving interpersonal violence and violation are very likely to set the stage for PSTD-caused mental damage long after the actual event.

    Yet, if a rapist was at the party, people would probably be mortified. While the sentencing isn't as harsh, sex offenders are registered and tracked for the rest of their lives while murderers can be released or paroled under good behavior.

    About 30 years back, it used to be the other way around. Personally, I think physical castration should be used more often for violent 1st cases, or repeat offenders. But used to be that rape you got off with a few years or probation -- far less punishment than murder, usually. Regardless of the current trends in criminal "justice"[sic] and "rehabilitation"[sic] the sentences and punishments for most crimes under our criminal justice system are out of whack and do little to increase overall safety in the community or the country.

    I see RapeLay as nothing more than a game concentrating on a particular crime -- a less serious crime than many I commit in some of the games I play.

    I might agree with you if the victims (and perps) were equally represented between the sexes -- but it's one crime where overwhelmingly, the the majority of perps are mal