Slashdot Mirror


User: daydr3am3r

daydr3am3r's activity in the archive.

Stories
0
Comments
7
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 7

  1. Re:[Don't] Profit! on No More D&D PDFs, Wizards of the Coast Sues 8 File Sharers · · Score: 1

    According to 2nd edition rules (which are the only ones I'm familiar with),dying at -10 instead of "the norm" 0 hp's was an optional rule. Of course it was convenient and everybody ended up using it. There was even a Dragonlance-specific proficiency that allowed you to stay conscious and active until you reached -10 hp's too, can't remember its name though.

  2. Bad ISPs on Vuze Study Exposes P2P Throttling By Canadian ISP Cogeco · · Score: 5, Informative

    For those who are bored to RTFA and dig through its links, there is a handy Bad ISPs list maintained by the Azureus team.
    That being said, there are many ISPs who also do p2p traffic caching, which is not inherently a bad thing. Certain block lists consider those wrongfully malicious as well.

  3. Actually... on D&D 4th Edition Details Released · · Score: 1

    There's a great deal of info about the new edition on Massawyrm's review, over at AICN (which also took me by surprise on how positive it is). You can find them here and here.
    A third part will be coming as well.

  4. Re:Team Fortress 2 is a perfect example on Do Gamers Enjoy Dying in First-Person-Shooters? · · Score: 1
    It's true that the game's humor and style alleviates if not tips the scales over on the frustration of dying.

    However like stated previously, subconsciously we all take into account on how fair we think we died. Personally, if it took me 2 minutes of game time (a HUGE amount of time given the round's length) to reach the opponents' spawn point with a spy, something that on a crowded server is a feat on itself, only to die while invisible from a totally random demoman grenade...now that's just plain wrong.

  5. I am pretty confident.. on Best Programming Practices For Web Developers · · Score: 3, Insightful

    ..that a vast majority of all we see on what's out there and instantly disregard as bad practices, are the result of pressure from marketing, management, corporate interests, politics, whatever you may call it, applied to a skillful and knowledgeable handful of people that had the mischance of being skilled at their craft, but powerless to make a stand on what is best and more efficient for the actual code and most probably, for the actual target audience. Of course that applies to any product, commercial or otherwise, being created by the ones who have the expertise but controlled by the ones who are considered managerial staff and probably know next to nothing about the product in question. Can you make it great? Perhaps you can. Do you have sufficient time/permission/resources to do that? Well then, that's probably not up to you now, is it?

  6. Re:Hold on there, junior... on Don't Let Your Boss Catch You Reading This · · Score: 1

    I've always liked the idea of a 4 day, 10 hour per day work week. That way it'd be STILL be 40 hours per week, you'd get 3 days off, and you'd just spend 2 extra hours in the office the rest four days. Just like you probably do now.

  7. I never really.. on Futurama Movie Set For November 27 · · Score: 5, Interesting

    ..understood as to why Futurama never really took off to the mainstream as Simpsons did. Especially with the declining quality of the latter and the pretty much consistent high quality of the former. Must be the sci-fi tag that works like a repellant: "Oooh I want gonna laugh you know, but can't, it's sci-fi fer christ's sakes!..."