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D&D 4th Edition Details Released

Wired is reporting that some juicy details of Wizards of the Coast's new 4th edition for Dungeons and Dragons are being leaked on to the web from the D&D Experience in Arlington, VA this week. "Wizards of the Coast, the current custodians of the D&D universe, have been talking about the upcoming fourth edition of the game for months, but they've been fairly cagey about hard details, preferring to tell us more about how elves love footraces than how much damage a fireball does. They're running actual 4e games at D&D Experience, though, and thanks to people with scanners, you can too!"

171 comments

  1. Well fuck by Lifyre · · Score: 5, Funny

    I'm playing what amounts to a beta release of a pen and paper rpg... It's official. I will never get laid.

    --
    I'll meet you at the intersection of "Should be" and "Reality"
    1. Re:Well fuck by imasu · · Score: 5, Funny

      Wait... just checking... are you blogging the experience too? Because that would be a hat trick. (A hat trick is a sports term from a game called hockey, played on ice by the guys that beat us up in high school, to save you from hitting Wikipedia)

    2. Re:Well fuck by edwardpickman · · Score: 4, Funny
      Of coarse you will. Here's a dating site.

      http://www.realdoll.com/

    3. Re:Well fuck by KDR_11k · · Score: 3, Funny

      I only heard of hat tricks in Football. I heard it's kinda like a Killing Spree in Unreal Tournament.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Well fuck by donscarletti · · Score: 4, Informative

      A hat trick is a term from cricket referring to the rare instance of a bowler getting out three consecutive batsmen out on three consecutive balls. From there it spread to other sports (cricket was still widely played in North America when the term came into use, which was also before ice hockey became common). Cricket players don't tend to be violent off the field, although bowling to the batsman's face is considered legal as long as it bounces first.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    5. Re:Well fuck by heffeque · · Score: 0

      Football = soccer in the USA. It's still called football in the rest of the nations of the whole world, just clarifying for USA's public.

    6. Re:Well fuck by Stargoat · · Score: 2, Funny

      Thanks. Never heard of Walter Payton making a hat trick.

      --
      Hoist Number One and Number Six.
    7. Re:Well fuck by heffeque · · Score: 4, Funny

      Never heard of Walter Payton (at all).

    8. Re:Well fuck by LynnwoodRooster · · Score: 0, Redundant

      Don't be silly - you have a Slashdot account, the chances of you ever getting laid were zero before you ever started the game!

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    9. Re:Well fuck by alex4u2nv · · Score: 4, Funny

      Actually, a hat trick is when you pull a rabbit out of a hat.

      *drum rolls* Tada!

    10. Re:Well fuck by MurphyZero · · Score: 3, Funny

      You forget, some people got married BEFORE they got a slashdot account. Those people will get laid once a month just like any other married guy with children.

      --
      Our founding fathers removed the guys in charge. Be American. Vote incumbents out.
    11. Re:Well fuck by Dorceon · · Score: 1

      And the reason it's called a Hat Trick is because the bowler wins a Bowler Hat for accomplishing it.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    12. Re:Well fuck by Looshi · · Score: 1

      Congratulations. I think you out nerded him (thanks for the information though).

    13. Re:Well fuck by Richard_at_work · · Score: 1

      An excellent example is the 1930s Bodyline Series between England and Australia - resulted in several Australian players being badly injured and the tactic is certainly frowned upon today (but not illegal).

    14. Re:Well fuck by LynnwoodRooster · · Score: 2, Funny

      You get laid once a month? You obviously aren't married...

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    15. Re:Well fuck by SacredByte · · Score: 2, Funny

      Congratulations. I think you out gnurded him (thanks for the information though).
      There, I fixed that for you...
    16. Re:Well fuck by kaizokuace · · Score: 1

      cricket btw is a ridiculous sport. I probably invented a similar game when I was 5 by randomly making up shit as a went a long. Haha, jk cricket is actually pretty cool, to play and not to watch though.

      --
      Balderdash!
    17. Re:Well fuck by Altima(BoB) · · Score: 2, Informative

      Except maybe Ireland, where Gaelic Football is just called Football and its English counterpart is called Soccer.

      And since they all stem from the same root game anyway, and are so named because they are played on foot rather than on horseback like Polo, it's a moot point.

      --
      Yup...
    18. Re:Well fuck by MagusSlurpy · · Score: 3, Funny

      played on ice by the guys that beat us up in high school The cheerleaders played hockey?
      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    19. Re:Well fuck by CarpetShark · · Score: 1

      If you think that's funny to most of the single readers here, you've probably never been single for years (or a lifetime) like they have.

    20. Re:Well fuck by Rich0 · · Score: 1

      Cricket is just downright dangerous. I know a guy from the UK who plays often and he has had some really nasty hand injuries from catching the ball incorrectly.

      However, it is also entertaining. Particularly when said fellow took time to explain the whole game to an American audience. We found all kinds of new uses for common vocabulary terms like silly, square leg, off, etc...

    21. Re:Well fuck by MurphyZero · · Score: 1

      Truthfully, it's 3 or 4 times a week but that's just because my two kids take up too much of our time and energy. My wife wanted it at least twice a day before kids, not that she necessarily got it that often. And I am much more of a geek than my wife is.

      --
      Our founding fathers removed the guys in charge. Be American. Vote incumbents out.
  2. Re:Rolling dice by BarneyL · · Score: 1

    You forgot to apply your -1 modifier to the roll. Once corrected you'll find you now have the second post.

  3. Hope they support it by legoburner · · Score: 1

    Well here's hoping they go one better than GW did with dark heresy and support it after it sells out all over the place instead of dissolving the company that makes it immediately after release. *sigh*

    1. Re:Hope they support it by DuckDodgers · · Score: 1

      Fantasy Flight Games bought the license from Games Workshop and intends to publish the rest of the Dark Heresy product line. http://www.fantasyflightgames.com/workshop-sabertooth-faq.html . On the other hand, the reviews I've read of Dark Heresy were not all positive. Great artwork and production values, but oddities around career path (none of the career choice freedom of the Warhammer RPG) and power level (PCs start out as space farm boys and don't get to be Inquisitors and their lethal retinue until they've accumulated massive amounts of experience).

      I'm cautiously pessimistic about these Dungeons and Dragons 4 previews. Dungeons and Dragons hasn't been a quick pick up game since the basic set decades ago. The second edition was too complicated. The third edition simplified and unified the mechanics of the second edition, and then added in feats, attacks of opportunity, monster character levels, challenge ratings, and a host of other things to keep the game painfully complicated. The fourth edition looks like it expands character options further, and while more options are often nice, the last thing third edition needed was added complexity.

      I think I'll stick with simpler games, like Savage Worlds (www.peginc.com) or Spirit of the Century (http://evilhat.wikidot.com/spirit-of-the-century).

    2. Re:Hope they support it by 2short · · Score: 1


      That's GW. They come out with something; when everyone says it's great, they immediately drop it and wander off in another direction.

      This is WoTC. They'll publish dozens of books; everyone will complain how much they suck; they'll sell a zillion copies and make a mint.

  4. Classes by TitusC3v5 · · Score: 4, Insightful

    Even though AD&D was my first PnP experience, I've liked each release less after 2nd Ed. It seems at though every time they try to further the pigeon-holing of classes into certain roles, not unlike MMOs. This edition is no different, even going so far as to actually define these roles - controller, defender, leader, striker (CoH deja vu). As it is, it looks likes D&D is going to remain the system of choice of those who are more interested in flexing the system to make ungodly powerful characters, rather than interesting ones.

    --
    And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    1. Re:Classes by Unoriginal_Nickname · · Score: 5, Insightful

      Apart from, you know, 2nd Edition was a brutal hack-job created as an interim measure only to deprive Gary Gygax of royalties. 2E was riddled with terrible rules (THAC0 being one of the more benign terrible rules). I don't know if you're only looking back on 2E nostalgically or if you've just never run a 3/3.5E campaign before, but the newer rulesets are much much much better. The supplements, however, are not. They don't even try to balance things like Psionics, and creating a character using the book Savage Species is a pretty quick way to create an overpowered character. My suggestion to you is to avoid both of these things, and also to get a better DM because 3E, properly run, should be quite a bit harder (or at least more tactical).

    2. Re:Classes by XorA · · Score: 2, Insightful

      If the promises in the preview books made it into the Players Handbook, this is the least pigeon holed DnD edition ever. As characters can take class features from other classes. So you can have the fighter who can pick locks, or the cleric who can specialise in Katana. I always liked WFRP for its flexibility, and I really hope when DnD 4E is released the promises are kept up and it gets more flexibility.

    3. Re:Classes by owlman17 · · Score: 2, Insightful

      The way I see it, a very rough analogy would be like this: AD&D was like the Win9x series, based on top of OD&D. 2E was like WinME. 3E was like WinXP, and 3.5E was like WinXP SP2. And 4E is Vista. The other superior RPGs, (this is subjective, and can't pinpoint a particular game at the moment) like Linux/Mac/BSD. OSRIC, an open-source, AD&D clone is probably like ReactOS/Wine. I'm still into AD&D 1st Ed. (And yup, still dual-booting into Win98.)

    4. Re:Classes by Unoriginal_Nickname · · Score: 5, Interesting

      I think 4E is more like OSX: It's just as powerful as any other rule set, but everything is hidden from the end user. The equipment is also going to be extremely expensive.

    5. Re:Classes by Kierthos · · Score: 1

      I could have sworn THAC0 was in 1st edition... not that it makes it any less of a bad rule.

      And Psionics would not be overpowered if they would have it be in the new edition from the onset. But, of course, they won't, so when they do add it into 4e six months to a year after 4e launches, it will, once again, be all fucked up. (1st ed. Psionics sucked balls. 2nd ed. Psionics were a weird mix of completely overpowered or completely underpowered, 3rd ed. and 3.5 Psionics were just freaking bizarre AND overpowered.)

      --
      Mr. Hu is not a ninja.
    6. Re:Classes by owlman17 · · Score: 1

      Wish I could mod you up. Hmmm. Didn't think of that. Yeah, pretty much everything's insulated, and this is exactly what a lot of old-school people don't like. Old disliking the new. Nothing new there.

    7. Re:Classes by pokerdad · · Score: 4, Insightful

      Apart from, you know, 2nd Edition was a brutal hack-job created as an interim measure only to deprive Gary Gygax of royalties. 2E was riddled with terrible rules (THAC0 being one of the more benign terrible rules). I don't know if you're only looking back on 2E nostalgically or if you've just never run a 3/3.5E campaign before, but the newer rulesets are much much much better. The supplements, however, are not. They don't even try to balance things like Psionics, and creating a character using the book Savage Species is a pretty quick way to create an overpowered character. My suggestion to you is to avoid both of these things, and also to get a better DM because 3E, properly run, should be quite a bit harder (or at least more tactical).

      THAC0 could have been done better than it was (see 3E), but in 1989 it was a god send. Suddenly there was no need to always have the DMG open to the two page spread that was that the to-hit tables. No more were the unpredictable and illogical entries the riddled the extreme ends of the to-hit table; now a change in AC by 1 always meant the number you needed to roll changed by 1. I honestly doubt that the to-hit system could have been optimized any more than it was, in light of how many people were outraged at the small change ditching the table envoked.

      As for the supplements creating over powered characters - that has always been the way of D&D. Every new edition starts out with a (mostly) fair and balanced ruleset, then the add-ons spin out of control. Eventually they decided to trash everything and release a new edition; rinse repeat.

      I know I'm a bit of a rarity, but I honestly believe that every new edition has been an improvement of the previous. I have many fond memories of every one of them, but I don't equate fond memories to eliquent rules.

    8. Re:Classes by Yosho · · Score: 2, Interesting

      They don't even try to balance things like Psionics, and creating a character using the book Savage Species is a pretty quick way to create an overpowered character. Psionics was broken in 2e, and broken again in 3e, but the 3.5 psionics presented in the Expanded Psionics Handbook is actually one of the more balanced systems in the game. Psions are certainly less broken than clerics, druids, and wizards. If you disagree, it's because you don't understand how the system works. Go to the Psionics message board on WotC's site and post any concerns you have there -- those guys can prove to you mathematically how psions are less powerful than much of the default core material.

      Likewise, a lot of the options in Savage Species seem overpowered at first glance, but you're just having a gut reaction without looking too closely at any of it. The guys at the Character Optimization board will gladly show you how most monsters that have a level adjustment actually suck compared to just playing a human with more class levels.

      Granted, that's not to say that all of the supplements are good. Complete Champion is a pile of crap. All of the old 3e supplements (Sword & Fist, etc.) were fairly bad. Another book that gets a bum rap, though, is the Tome of Battle: Book of Nine Swords, which also provokes a lot of "OMG overpowered!" gut reactions, but again, it's been mathematically shown to be more balanced that plenty of stuff in the core rulebooks.
      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    9. Re:Classes by starwed · · Score: 2, Informative
    10. Re:Classes by Hotawa+Hawk-eye · · Score: 1

      Funny that you should link to a posting on Gleemax that says Psionics is not overpowered, considering what I believe is the origin of the name Gleemax.

    11. Re:Classes by h3llfish · · Score: 1

      I didn't have to have the DMG open to the to-hit tables... at least not in later years. I had (if I remember the name correctly) the Dungeon Master's Shield, which was basically two big cardboard "cheat sheets" that had those tables and a few other common ones. You stood them upright in such a way as to shield the prying eyes of the players from your various secret nefarious doings.

      But as to the substance of your post, I think you're pretty much spot on. The older rules were a tad byzantine for my tastes.

    12. Re:Classes by delong · · Score: 1

      THAC0

      THAC0 predated 2E by several years. It was standard in Dragon magazine before 2E was ever contemplated. IIRC, it was in Unearthed Arcana even.

    13. Re:Classes by kaizokuace · · Score: 1

      THAC0 is all about nostalgia.

      --
      Balderdash!
    14. Re:Classes by True+Vox · · Score: 1

      Hey, honest question here. I'm a fan of D&D, Psionics in particular. Do you feel they're over powered, or under powered? And if you think they're OP, how come? I don't doubt you, I'm just trying to get a leg up in the next campaign I'm in (we tend to run fairly OP campaigns, and I find, as a Psion, that I'm often left in the dust).

      Thanks!

      --
      "Gratuitous complexity is akin to chaos" - True Vox
    15. Re:Classes by Thangodin · · Score: 1

      I actually don't mind specialized characters that do one thing really well. Jack-of-all-trade characters who are masters of none become tedious in an adventure unless the player is very creative, and such creativity works only when the rule system is open ended (detailed rule systems deny everything they do not expressly permit--I actually enjoyed 1st and 2nd ed's gaps for this very reason) and the DM is very flexible. Otherwise the game becomes a litany of can't, won't, miss, fail, and trivial damage, eventually making the player wonder why they bother. Specialized characters are simple characters, and that is precisely what most modules will throw at you, which means they will choose the terms of engagement and you will be left doing something that you suck at. Versatility is good in theory, lousy in practice.

      Don't forget that the limiting factor on any ability is the stat behind it and the in-class out-class distinction, and no one is likely to be good at everything. This is the problem with the Paladin in 3.5--he is a cross-class which mingles two wildly diverse skill sets, requiring him to be heavily penalized, given a normal stat spread, in at least part of his class skills, so he ends up being a weak tank or a weak cleric, or both. Giving the average fighter lock-picking skills may be interesting, but he is not likely to have either the intelligence or the dexterity to do it well, which means you will have effectively pissed those skill points away into something that the party will never use. It is, after all, a party game, not a solo game.

      If you want to make the game more variated, stress role playing and the charisma/intelligence/wisdom abilities. Let the characters gain points in charisma as they gain confidence and have more interesting stories to tell. Low non-essential dump stats can rise because the characters have never stressed these in their training; when they start their careers, they may be out of shape, inexperienced, lack polish and confidence, and the physical types won't know much. But the wizard who has to slog thirty miles a day with a 25 lb pack on her back is going to get in shape whether she likes it or not, the idiot jock fighter is going to have to talk to people and learn about the world, and so on. Then you may get flexible characters. Otherwise the stats will dictate everything. Don't complain that the players always do the same thing if there's nothing else they can expect to succeed at.

      The other problem, of course, is that characters and NPC's have cookie cutter personalities. A foreign or elvish accent appears to be one where they speak without contractions (a convention misconstrued from Tolkien, whose elves, being ancient, spoke in an antiquated dialect.) Would it kill the DM to give halflings an Irish accent, dwarves a Scottish accent, orcs a cockney accent, and foreigners a German or French accent? Even alignment just seems to be the team tag on the NPC's; good vs evil becomes red vs. blue, with alignments having little or no influence on strategies or behaviour. Good NPC's don't help each other out, evils seem to be all too willing to set aside their differences and combine en masse, lawfuls don't work together while chaotics do, and everything devolves into a grey featureless mass I call 'selfish neutral'. A brotherhood of Paladins should be terrifying, because if you mess with one you mess with all, and if you mess with all, you mess with their god. You can get away with violating physical laws in a world of magic (although even magic has its own logic) but the one thing you can never get away with in telling a story is to violate the principle of character. Do that, and all that's left is hack and slash, because the NPC's behave like some weird alien AIs, and role playing is pointless.

      Finally, I'm glad to see, from the character sheets, that passive observation has been entrenched in the rules, but any competent DM should have known that what the character sees and knows from being on the scene would be considerably more than what the pl

    16. Re:Classes by masdog · · Score: 1

      That sounds like my gaming group...almost to a T. The only problem is that we never got far enough into the universe to actually see anything more than hack-and-slash type adventures because the entire group couldn't get together on the DM's schedule. We had an interesting game going, but the group I played with didn't like my character because I tried to roleplay instead of just being a meat-shield.

    17. Re:Classes by Fafnir43 · · Score: 1

      Yay for ad hominem attacks! Seriously, read the post - it makes some good points. I game with a bow ranger, a blood magus (weak prestige class for a wizard), a cleric, a rogue and a half-giant psychic warrior. I'm a warblade. In terms of damage, at around 12th level the psychic warrior is doing less damage than an equivalent level barbarian would, and hitting less often (he has a cleric's BAB), but with a few nifty powers to make up for it. That's not really what I'd call broken. It's possible there might be some broken builds out there that use the XPH, but let's face it - if you know what you're doing, you can make something /horribly/ broken just using Core. (CoDzilla, anyone?) The more important thing is that the average character is non-broken.

      --
      To know recursion, you must first know recursion.
    18. Re:Classes by morari · · Score: 1

      I've always found that to be the problem with Dungeons & Dragons. It's not a game about interesting stories or characters, it's about leveling up and having the best gear. To me, that's boring. I can go do that in any RPG on the PC. Rifts always presented that problem as well, though at least had a slightly more interesting setting. For me, it doesn't get much better than White Wolf's World of Darkness, even the "New WoD". Vampire the Masquerade was always great if you preferred developing characters and twisting plots, and Vampire the Requiem put even more emphasis on that in many ways.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    19. Re:Classes by Saint+Fnordius · · Score: 1

      D&D has its roots in the wargaming scene, evolved out of a fantasy option for a game of medieval combat. A way to add heroes to the skirmishes. Thus the concept of levels, from army ratings of Green, Veteran, Elite and so on. It was a surprise success, and personalities now were getting bolted on to the Level 8 Magic-User that was giving the pikemen fire support...

      D&D was always a game, first and foremost. Not a storytelling aid, but a combat simulator that grew personality options. You are right that the World of Darkness series is better in that direction, but that's geared for a different type of player. Many ur-D&D players tended to enjoy having many decisions made for them by the rules, and were happy to fight and solve puzzles with only the trappings of storytelling. But it was new, and in the late 1970's and early 1980's it was all we had (except for Traveller, and that was harder to find).

      Me, I prefer the middle ground that GURPS offers. Rules with scalable resolution that accommodate both simulation fans and dramatic storytellers, depending on which optional "advanced" ruled you use. Heck, I even have the GURPS adaptations of Vampire: the Masquerade and Mage: the Awakening. You may now scorn me. ;)

    20. Re:Classes by namco · · Score: 1

      Even if the rules are largely unplayable you could just take bits that you do like from the new system and incorporate them into, say 3rd Ed.

      I know of someone that did that for Vampire: The Masquerade, as he didn't like the majority of the new Vampire: Requiem.

      As for the roleplayers, well, no matter how flexible the system for power gaming is, a good rolepler will always roleplay regardless.

      For example (and a poor, but funny one):

      DM: "This is the worlds largest dungeon and the door is here"

      PC: *Thinks*

      PC *Walks to the door and knocks*: "DUNGEON INSPECTION!"

      *Goblin opens the door*

      PC: "We wanna see your traps and treasure"

      Broke the DM's adventure? yes

      Roleplayed? Oh yeah!

    21. Re:Classes by namco · · Score: 1

      Arguably you could say that about vampire. The only difference is that it's not about the best gear, its about the best disciplines.

      Still if you think that about D&D, then you've not found a good enough DM. It's not *just* the game/rules that make a game good, its the way the DM plays it. That is something which is universal in RPGs regardless of the system!

    22. Re:Classes by morari · · Score: 1
      Granted. However, that is also why I mention Requiem, as it makes a lot of the disciplines more socially relevant than they were in Masquerade and seems to promote characterization over hack 'n slash.

      I'm not saying that D&D is a bad game by any means (though the system did ruin Call of Cthulhu for one edition!), just that the system feels too strict to really allow for a natural flow. Given the way most play it (simply to collect items), they might as well be at their PC with Diablo II.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    23. Re:Classes by Dire+Bonobo · · Score: 1

      Psionics is not overpowered.

      It's interesting to actually read your link. For example:

      Myth 13: Psychic Reformation is overpowered
      Answer: Psychic Reformation is one of the most heatedly debated power in the XPH. There are two ways to balance this power if you see it being abused:
      1. Make outside sources to purchase the service from unavailable
      2. Balance the power if the character takes it themselves

      i.e.,: "It's a myth that this is too powerful because you can change the rules to weaken it."

      Last I heard, that was known as the Oberoni Fallacy. And, last I heard, a list of fallacious arguments was less than persuasive.
  5. D&D? by Ristol · · Score: 5, Funny

    D&D? Seriously? What are you, a bunch of geeks? Now, Hackmaster.. THERE's a game!

    --
    What wouldn't Jesus do?!
    1. Re:D&D? by Fieryphoenix · · Score: 1

      I am making a MINT selling them, thanks for asking!

  6. I don't understand the hatred towards D&D. by Anonymous Coward · · Score: 2, Interesting

    A few weeks ago I was at a mall in LA, eating in the food court. One of the stores nearby was a gaming and hobbyist shop, where they had Dungeons & Dragons paraphernalia displayed prominently in the window. A group of geeky-looking guys went in, and came out a few minutes later with a D&D set.

    They sat down in the food court, and started playing. After about 20 minutes or so, a tribe of Latino gangsta scum came over and started taunting them for playing D&D in public. I only overheard a portion of what they were saying, and a lot of it was in horribly broken English that I couldn't figure out for the life of me, but I did hear phrases like "Dungeons & Faggots", and "cacho geek gringo".

    I can understand not liking D&D. I've played it before, and didn't really enjoy it. But the pure hatred towards these players that I witnessed was something else. I found it actually pretty disturbing.

    1. Re:I don't understand the hatred towards D&D. by Dun+Malg · · Score: 1

      Then again, the group I play d&d with consists of 2 guys who have been practicing martial arts for years, a guy who is almost six and a half feet tall and works as a security guard, and a guy who was on the varsity track team. Kinda defies the stereotype there.

      Yeah, the group I play with is similar. Non-nerds grow up and realize that games are fun, plus old-timey nerds develop "defenses" against persecution. I think it happens fairly often as young nerds grow older, though. I was picked on in high school for being a nerd, and that had more than a little to do with my choice to join the Army. I don't get picked on anymore. By anyone. It must be the haircut.
      --
      If a job's not worth doing, it's not worth doing right.
    2. Re:I don't understand the hatred towards D&D. by Kreigaffe · · Score: 2, Funny

      More likely it's the M16, not the haircut.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    3. Re:I don't understand the hatred towards D&D. by Anonymous Coward · · Score: 0

      Then again, the group I play d&d with consists of 2 guys who have been practicing martial arts for years, a guy who is almost six and a half feet tall and works as a security guard, and a guy who was on the varsity track team. Kinda defies the stereotype there.

      Wait, do you live in San Antonio? Because I think you're describing my (our?) D&D group.

    4. Re:I don't understand the hatred towards D&D. by mcvos · · Score: 1

      Then again, the group I play d&d with consists of 2 guys who have been practicing martial arts for years, a guy who is almost six and a half feet tall and works as a security guard, and a guy who was on the varsity track team. Kinda defies the stereotype there.

      Martial arts is not uncommon for geeks, and being over six feet tall is certainly not an obstacle to geekdom. I think an important attribute many geeks have in common is a reduced (to varying degrees) sense of some social subtleties, and that can make you a target for getting picked on.

      In my experience, roleplaying games are a great way to learn to deal with such social subtleties in a safe environment, so perhaps bullies feel threatened by RPGs because they risk losing their victims.

    5. Re:I don't understand the hatred towards D&D. by h4rm0ny · · Score: 1

      Then again, the group I play d&d with consists of 2 guys who have been practicing martial arts for years, a guy who is almost six and a half feet tall and works as a security guard, and a guy who was on the varsity track team. Kinda defies the stereotype there.

      Defies the stereotype, yes (though it's more a stereotype in the USA than in the UK, where it's not so bad). But defies my usual experience? Not so much. I've played role-playing games on and off for over a decade and I'd say at least half of the people I've played with have pursued martial arts to the point where you could reasonably call them a serious martial artist. Of course there is a distinction between practising a martial art and actually being the sort of person who people are wary of hassling, but a high proportion of the people I gamed with were pretty tough looking as well and certainly they played high-status in social situations (clubs and bars and everywhere else).
      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
  7. New rules in the 4th edition by cyofee · · Score: 5, Funny

    1. Cannot base characters off the Ash from the Evil Dead movies.
    2. A one man band is not an appropriate bard instrument.
    3. There is no Dwarven god of heavy artillery.
    4. My 7th Sea character Boudreaux is not the 'Southern' Montaigne.
    5. Not allowed to blow all my skill points on 1pt professional skills.
    6. Synchronized panicking is not a proper battle plan.
    7. Nor is "Kill them all and let God sort them out"
    8. Not allowed to use psychic powers to do the dishes.
    9. How to serve Dragons is not a cookbook.
    10. My monk's lips must be in sync.
    11. Just because my character and I can speak German, doesn't mean the GM can.
    13. Not allowed to berserk for the hell of it, especially during royal masquerades.
    13. Must learn at least one offensive or defensive spell if I'm the sorcerer.
    14. Must not murder canon NPCs in their sleep, no matter how cliche they are.
    15. Ogres are not kosher.
    16. Plan B is not automatically twice as much explosives as Plan A.
    17. I will not beat Tomb of Horrors in less than 10 minutes from memory.
    18. Collateral Damage Man is not an appropriate name for a super hero.
    19. When surrendering I am to hand the sword over HILT first.
    20. Drow are not good eating.
    21. Polka is not appropriate marching music.
    22. No longer allowed to recreate the Death Star Trench Run out of genre.
    23. There is no such thing as a Gnomish Pygmy War Rhino.
    24. Any character who has a sensitivity training center named after him will be taken away.
    25. Even if the rules allow it, I am not allowed to summon 50,000 Blue Whales.
    26. The green elf does not need food badly.
    27. Valley speak has no place in a fantasy setting. Especially if you're the paladin.
    28. I am not to shoot every corpse in the head to make sure they aren't a zombie in Twilight 2000.
    29. The Goddess' of Marriage chosen weapon is not the whip.
    30. I cannot have any gun that requires me to continue the damage code on back.
    31. I am not to kill off all the vampires in the LARP, even if they are terminally stupid.
    32. The backup trap handler is not whoever has the most HP at the time.
    33. I cannot buy any animal in groups of 100 or over.
    34. There is no such skill as 'improvised cooking'
    35. I am not allowed to base any Droid off any character played by Joe Pesci.
    36. I am not allowed to convince the entire party to play R2 units.
    37. I am not allowed to convince the entire party to sit on the same side of the table.
    38. They do not make black market illegal cyberweapons for rodents.
    39. When investigating evil cultists not allowed to just torch the decrepit mansion from the outside.
    40. Dwarves do not have the racial ability 'can lick their eyebrows'
    41. Dwarves do not have the racial ability to hold their breath for 10 minutes.
    42. Dwarves do not have the racial ability 'impromptu kickstand'
    43. Having a big nose adds nothing to my seduction check.
    44. No longer allowed to set nazi propaganda music to a snappy disco beat.
    45. Not allowed to spend all 100 character points on 100 1pt skills.
    46. My character names are not allowed to be double entendres.
    47. Sliver rhymes with silver because the computer frelling says so.
    48. They do not make Nair in wookie sizes.
    49. The elf is restricted to decaf for the rest of the adventure.
    50. Not allowed to blow up the Death Star before that snotty farm kid gets his shot.
    51. Not allowed to use thermodynamic science to asphyxiate the orcs' cave instead of exploring it first.
    52. No longer allowed to use the time machine for booty calls.
    53. My bard does not know how to play Inna Godda Davida on marachas.
    54. Not allowed to start a drow character weighing more than a quarter ton.
    55. Cannot pimp out other party members.
    56. Before facing the dragon, not allowed to glaze the elf.
    57. No matter how well I roll, a squirrel cannot carry a horse and rider at full sprint.
    58. In the middle of a black op I cannot ask a guard to validate parking.
    59. Expended ammun

    1. Re:New rules in the 4th edition by Datamonstar · · Score: 1

      Oh my, how you deserve a +1 funny. And a medal.

      --
      The eternal struggle of good vs. evil begins within one's self.
    2. Re:New rules in the 4th edition by owlman17 · · Score: 3, Informative

      While not quite exact, the list is based on this.

    3. Re:New rules in the 4th edition by MISSBEHAVING · · Score: 1

      holy cow. ok, so when and where do you play? i gotta see this...lol. plhx2 (peace prosperity love leisure and LIKE health and happiness) like why you gotta keep the valleygirl down man? why?

    4. Re:New rules in the 4th edition by 2short · · Score: 1

      Yeah, it's amazing he made up that whole long comment just to entertain us in just minutes after the subject of D&D came up.

    5. Re:New rules in the 4th edition by Yosho · · Score: 1

      It's almost as amazing as all of the other times it's been done in D&D articles.

      Seriously, though, the mods here must be new, because this is oooold.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    6. Re:New rules in the 4th edition by Anonymous Coward · · Score: 0

      Either way I'm thanking you. Your link is easier to bookmark than the comment, and by god I don't have time to read it all now.

    7. Re:New rules in the 4th edition by Anonymous Coward · · Score: 0

      Merely using the discourse particle "like" does not make you a valley girl. Heck, George W. Bush has been known to use "like", and he's about as far from the valley-girl stereotype as you can get while still being (we shall charitably assume) human.

  8. There's a missing tag! by Gewalt · · Score: 0

    I thought for sure I'd see "andnothingofvaluewaslost" on this one.

    --
    Modding Trolls +1 inciteful since 1999
  9. No, I'm not living in a basement by harry666t · · Score: 1

    I'm living in a dungeon

  10. Is this really stil about gaming or... by Anonymous Coward · · Score: 3, Interesting

    Maybe its my age showing, I dunno, but a good 10 - 15 years ago I too was a very enthousiast RPG player, the main interest lied in D&D. However, when looking back and looking at the 4th edition being launched I can't help wonder if this isn't a mere quest for more money and nothing else. Let me explain...

    What I liked best about roleplaying was that you didn't really need much to have fun. You basically needed a good DM to setup a story and who was familiar with the rules, but that didn't have to cost much. When we started out a friend bought the D&D starters kit which had the basic rules, copied them for us and so began our quest. We didn't need much more; the DM setup the whole stories using using a notebook (the paper thing, not a laptop ;)) and that was it. We all had our own dice but we also used to take turns when playing. SO when adding up you didn't really need much money to get the most fun out of the game. And this is what has always fascinated me about D&D, a very well setup game which didn't require tremendous amounts of cash.

    And when the party grew and we wanted more I eventually stumbed upon the D&D Rules Cyclopedia (sorry for the commercial link but its the best I could find). And that was the beginning of the end for us; all of a sudden we had all the rules and every table you could possibly dream of in 1 big ass book. Even better; it even clearly explained how you could expand on the D&D universe to add enhancements of your own. In the end we ended up creating our own imaginary island on which we would live several nice adventures. In the end it wasn't about knowing all the rules or living it strictly as told. We cared about the role playing and the adventuring, nothing else.

    It was also during that time when I got in contact with AD&D 2nd edition. What struck me as odd from the start were the tremendous amounts of books you required to setup a good game, or at least thats how it looked to me. Personally I got completely sucked into Dragonlance. Not so much on playing but reading the stories from Weiss and Hickman. I collected the whole Dragonlance Chronicles and Legends and also many paperbacks with 3rd party stories. Some of those were quite amazing. However, then it suddenly struck me that the whole thing was aimed at a very particular crowd and many stories all centred about a common goal: stopping Takhisis from performing her evil deeds. And all guided by several (many) very strict rules and hints and tips.

    And after checking out dozens of AD&D 2nd edition rule books (not specifically aimed at Dragonlance) I couldn't help wonder about one very simple and basic idea: "Where is the roleplaying in all this?". To me it felt like the whole "RPG experience" was picked up and used to describe a whole different thing. Sure, you had your roleplaying and it wasn't /all/ about rules. But compared to D&D there was much more to gain in AD&D if you at least purchased a basic pack of books in order to know your basics. Was this really only about gaming or....

    Well, its a trend I saw happening throughout the scene. The Dragonlance books I so adored were illustrated mainly by Larry Elmore. An artist who's work I really admired. Its only natural that I bought some of his artbooks ("The art of Dragonlance") which I really enjoyed. But, picture my surprise when I noticed that after a few years (5 or so) they suddenly changed the pictures on the covers. The Elmore pictures were gone and replaced by other stuff. Even the whole TSR logo and approach was different. And it was then and there where I saw that things turned more mainstream (in my experience at least).

    Next you had AD&D 3rd edition (not too long ago iirc, I could be mistaken) and now the next rules have leaked out. And then, to finish up this long story, I cannot help ask myself: "What happened to creating your own story based on existing rules using nothign more but some pieces of paper and your dice". But like I said; it must be my age showing ;-)

    1. Re:Is this really stil about gaming or... by Omestes · · Score: 1

      I was heavily into D&D until high school, then a friend of mine got us all playing Vampire: the Masquerade. It was a much better system for role playing than any D&D source (though I still have fond memories of AD&D), because it was based on "story telling" and not just making the DM a "rule monger".

      We had a couple DMs who took the rules as gospel, and made us roll to see if we tripped every time we ran. Which, needless to say, completely destroyed any narrative thread.

      Though the White Wolf system handles combat badly (3 characters fighting 10 people can take a full session), it manages to keep the story going for the most part. I also like the idea of having one type of dice (this is before the d20 system, or WoTC consolidating 3d dice to be less schizo). The thing that VtM missed was the good stories that D&D had. I always loved Forgotten Realms, Dragonlance always seemed too cliche fantasy for me though. But then again for everything D&D got rigt story-wise, I can always point at Spelljammer, and giggle. But White Wolf's system was supposed to be more open ended, I suppose.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Is this really stil about gaming or... by CronoCloud · · Score: 2, Informative

      Yeah, the Rules Cyclopedia kicks ass. Everything you need, including the skills system presented in the Gazetteers. Even simple easy to use mass-combat and dominion rules in one book. Plus, Classic D&D (the Basic to Master's box sets or this book) is designed to remain balanced even when your characters hit high level.

      Not only that, the book has a short overview of TSR's best and most underrated fantasy world, Mystara. Blows away Greyhawk (Oerth)for comprehensibility, blows away The Realms (Abeir-Toril) for coherence, and even on using "history" to good effect it beats out Dragonlance (Krynn)

    3. Re:Is this really stil about gaming or... by Haeleth · · Score: 1

      looking at the 4th edition being launched I can't help wonder if this isn't a mere quest for more money and nothing else.
      Wow, you're right, and that totally sucks. D&D isn't all about merely questing for money. It's about questing for money and XP.
    4. Re:Is this really stil about gaming or... by SuiteSisterMary · · Score: 1

      "Fuzzteeth's player wants Fuzzteeth to tie his shoelaces. The HoLMeister requires a greymatta check. Fuzzteeth's player rolls snakeeyes. The HoLMeister rules that Fuzzteeth's head explodes."

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Is this really stil about gaming or... by Omestes · · Score: 1

      Thank you for that, its been so long since I even thought of HoL. Perhaps I should get a group together to terrorize the Denny's night staff like when I was young.

      Must remember to bring Twinkies to LARP Wast'ems.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    6. Re:Is this really stil about gaming or... by SuiteSisterMary · · Score: 1

      You're welcome. HoL and Buttery Wholesomeness are some of my prized classic RPG books.

      Good old HoL, where 'Smokin' the Pain Pipe' is a legitimate damage level description and each additional 'really' on a 'really really far' shot adds +1 to the difficulty.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:Is this really stil about gaming or... by Dire+Bonobo · · Score: 1

      What I liked best about roleplaying was that you didn't really need much to have fun. You basically needed a good DM to setup a story and who was familiar with the rules, but that didn't have to cost much.

      You still don't; never did, really.

      D&D required a bunch of boxes, or (much later) the very nice all-in-one Rules Cyclopedia. 1ed and 2ed required 3 books (PHB/DMG/MM), although I've played fun games with fewer. 3ed required the same 3 books. 4ed will apparently require those same three books. I can't see how much has changed in terms of cost.

      Each of those editions had loads of extra books, many of which I own, and none of which were in any way necessary. Sitting on a shelf in front of me are about 25 3.5ed books; if I started a campaign tomorrow I would use exactly 3 of them: the PHB, the DMG, and the MM.

      I've never understood the complaint that there are "too many books" - don't buy the ones you don't want!

      Is this really stil about gaming or...

      To a large extent, it never was. RPG companies are filled with people struggling to make a living, and you'd better believe that putting food on their tables is going to be a factor in their decisions. (Read, for example, Monte Cook's descriptions of working at ICE in the early 90's.)

      These companies are trying to make a game that's fun, but they're also trying to make a profit, and the latter is a necessity to continue doing the former. Don't give them your money if you don't like what they're doing (I stopped buying D&D books a couple years ago), but I don't really see "trying not to go bankrupt" as something to complain about.

      illustrated mainly by Larry Elmore. An artist who's work I really admired.

      That would be because his art is great.

      I've heard D&D moved to different artists in part to differentiate itself from its past and project a new image. Regardless of the reason, it's unfortunate - Elmore's drawings were much more dynamic than those of any other RPG artist I've seen, especially those of his peers (Easley, Brom, Vallejo, etc.), in the sense of capturing the subjects in action, rather than appearing posed and static.

      Personal preference, of course, but anyone who doesn't think he was the best artist D&D had is outright wrong.
  11. Fourth Edition? Really? by Mr.+Bad+Example · · Score: 5, Funny

    Oh, man...I put on my robe and wizard hat.

    1. Re:Fourth Edition? Really? by coopaq · · Score: 1

      Love that one.

      the text reference:
      http://www.albinoblacksheep.com/text/bloodninja

  12. Actually... by daydr3am3r · · Score: 1

    There's a great deal of info about the new edition on Massawyrm's review, over at AICN (which also took me by surprise on how positive it is). You can find them here and here.
    A third part will be coming as well.

    1. Re:Actually... by heptapod · · Score: 1

      Dude, you can buy a positive review from AICN for a nickel, a batch of cupcakes and a randy mare.

  13. D&D sucks by paulatz · · Score: 4, Insightful

    Maybe the subject is a bit rude, but I cannot like D&D any more. It is getting more and more cumbersome and unrealistic, it more of a math problem than a simple canvas on which to build with your fantasy.

    It have been a few years now, since I last did some role playing with my friend, in the last period we had much more fun using a simple set of rules we had developed ourselves than any boxed set

    D&D is especially bad as it started as a simple set of rules, with some original points and, and than evolved to gigantic, while keeping it's original inconsistencies and awkward mechanics.

    Anyway I don't I will have much time to play it again until I retire, and it will take, well.. about 40 years

    --
    this post contain no useful information, no need to mod it down
    1. Re:D&D sucks by night_flyer · · Score: 1

      "It is getting more and more cumbersome and unrealistic"

      Its a game about zombies, dragons, elves, fireballs and magic swords, and you are complaining that its getting more unrealistic?!?

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    2. Re:D&D sucks by vertinox · · Score: 4, Insightful

      Maybe the subject is a bit rude, but I cannot like D&D any more. It is getting more and more cumbersome and unrealistic, it more of a math problem than a simple canvas on which to build with your fantasy.

      I was thinking the same thing about the new rules. I remember at times as a kid in which we would just throw out the rules for simplicity and have a six sided die scale with 1 being you failed horribly at the task and 6 mean you succeeded brilliantly with varying modifiers for success or failure on occasion. It wasn't about playing a game as it was story telling and role playing. Now it seems they just want to take WoW's success and bring it to PnP which is not that great of an idea.

      I was hoping that someday we would see PnP actually go online, but I'm having my doubts.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:D&D sucks by cheesethegreat · · Score: 4, Informative

      [i]I was hoping that someday we would see PnP actually go online, but I'm having my doubts.[/i]

      Yeah, I wonder if that'll ever happen. We'd need forums and bulletin boards,

      If only there were forums or chat rooms where we could play.
      http://forums.gleemax.com/forumdisplay.php?f=278
      http://forums.gleemax.com/forumdisplay.php?f=342
      http://www.onlineroleplay.com/Chat_Rooms_And_IRC/

      Of course, we'd need online dice-rolling programs to do it. Wonder where I could find those?

      http://invisiblecastle.com/
      http://www.aroooo.com/rpg_stuff/dice_roller/

      But that wouldn't be as good as having an electronic online game table sanctioned and run by the publishers themselves.

      http://forums.gleemax.com/showthread.php?t=905805

      You're right. We'll never see PnP go online. But it's nice to dream.

    4. Re:D&D sucks by Jacer · · Score: 1

      adding and subtracting numbers two digit numbers is hard, confirm?

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    5. Re:D&D sucks by 2short · · Score: 1

      Of course, this new edition throws much of the original inconsistencies, awkward mechanics and years of cruft, and replaces them with something intended to be more streamlined. One can argue the degree to which they've succeeded, but basically, your concerns are much of what they've attempted to address.

    6. Re:D&D sucks by 2short · · Score: 1


      You should try Over the Edge; it's rules system is only slightly more complex than what you describe, and it's great.

      Of course, playing the way you describe, you weren't playing D&D. Which is fine if you don't like D&D, but if you don't like D&D, it maty be little surprise that you won't like 4th edition D&D.
      I've played 4th Edition, and can tell you: It isn't WoW brought to the table. It isn't the super-rules-light role playing you describe. It feels to me like D&D, made more fun.

    7. Re:D&D sucks by Blakflag · · Score: 1

      My first game of D&D was played during school recess, using a ROCK as the die.

      --
      *** DRINK MORE COFFEE ***
    8. Re:D&D sucks by apoc.famine · · Score: 1

      If you really want to play some sort of RPG, and have a few friends who feel the same, try Burning Wheel. I'll freely admit that it took me awhile to figure out wtf was going on, as it's a COMPLETELY different system than D&D. The math is limited, the rules are pretty simplified, and much more focus is put on actually playing your character than anything else. In fact, the only way to advance is to role-play your character well. Advancement isn't based on killing things, finding treasure, or completing quests. You can play the most sniveling, weaselly character you want and still advance faster than someone playing a tank, just by playing that character well.

      The game is set up so that it is VERY player driven, with the entire system designed to rely upon character beliefs and goals, and the way they go about pursuing those goals. "Points" are given for attempting to achieve character goals, and playing the character aligned to their stated beliefs. If your character believes that fights should begin with a knife in the back, and you do so, points to you. If your character believes that courtesy is the most important virtue, and proceeds to tells the mayor to go shit in his hat, no points.

      Even more interesting, the base game is a very inexpensive series of 3 books, covering just the rules, and nothing else. There is (last I checked) no official campaign world, which allows you to use whatever you feel like using. I have a friend who uses an entirely home-brew world, and one who ran a pretty sweet campaign based on the Midnight d20 campaign setting.

      If you're truly sick of D&D, I'd recommend it. That, or D&D 4.0... ;-)

      --
      Velociraptor = Distiraptor / Timeraptor
  14. D&D: keeping nerds virgins for 30 years by timmarhy · · Score: 1, Troll
    seriously there is a reason sterotypes exist - because most of the time they are true.

    walk past a D&D shop and you'll see i'm right.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:D&D: keeping nerds virgins for 30 years by edwardpickman · · Score: 4, Funny

      The scary thing is we're talking second generation virgins now.

    2. Re:D&D: keeping nerds virgins for 30 years by amtAddict · · Score: 1

      Not all nerds are virgins, you obviously have never played amtgard...you should check it out.

    3. Re:D&D: keeping nerds virgins for 30 years by Yosho · · Score: 1

      seriously there is a reason sterotypes exist - because most of the time they are true.

      walk past a D&D shop and you'll see i'm right. That's strange, every guy in my D&D group has a girlfriend or is married, with the exception of the guy who just got divorced after being married for ten years...

      As hard as it may be to believe, most people who play D&D are perfectly normal people. Walk into a D&D shop and talk to them rather than just walking past it and you'll see I'm right.
      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    4. Re:D&D: keeping nerds virgins for 30 years by 2short · · Score: 1

      All the D&D players I know are married.

      People who worry what sort of sterotype is associated with a particular hobby are insecure.

      People who mock others based on their assumptions about a geeky sub-culture? That's just sad.

      Doing so on Slashdot? Umm, yeah, sorry that life thing didn't work out for you...

    5. Re:D&D: keeping nerds virgins for 30 years by timmarhy · · Score: 1

      falling for a classic troll is a sign of insecurity. why the fuck do you need to prove anything to me?

      --
      If you mod me down, I will become more powerful than you can imagine....
    6. Re:D&D: keeping nerds virgins for 30 years by 2short · · Score: 1

      So in response to my pointing out you're a jerk and an idiot, you claim you're just pretending to be an idiot, as part of being a jerk? Sorry, but that defense is itself completely idiotic, so my judgment stands.

      Also, find the shift key.

    7. Re:D&D: keeping nerds virgins for 30 years by Shamanarchy · · Score: 1

      I'm sorry, but the term "second-generation virgins" is an oxymoron; at least until we have human cloning.

  15. This begs the question.. by Anonymous Coward · · Score: 0

    Who gives a shit?

  16. This looks... by Paranatural · · Score: 1

    ...Interesting, really. It can accomplish the goals set out to make adventures last longer, without everyone needing to sleep after their first fight. I'm kinda worried that with all this offensive power that PCs would be able to smack down enemies 2 at a time per round with ease, but I've not played yet.

  17. Holy Power Levels Batman!!! by BobMcD · · Score: 4, Informative

    I'm looking at the back of that specific Tiefling Wizard's sheet, and it seems to me that conversion is going right out the window. This 1st level character seems pretty beefy to me, in terms of sheer spell face-meltage. Does 'At-Will' really mean "as much as you want, just so long as it is your turn"?

    Likewise it seems the Fighter gets to throw a 3d10+5 blow once per day. Yes, I typed that right. 8-35 damage, once daily, renews if you miss - AT LEVEL ONE?

    If so, wow. Just wow.

    1. Re:Holy Power Levels Batman!!! by BobMcD · · Score: 4, Informative

      Nevermind! I now see that a kobold now has 27 hit points... So that fighter, once per day, MIGHT get to one-shot a kobold.

      I now officially know nothing about D&D...

    2. Re:Holy Power Levels Batman!!! by Kierthos · · Score: 1

      Yeah, it looks like there's going to be some "previously thought to be ridiculous amounts of damage" thrown around at 1st level. Magic missile as an at-will, doing 2d4+5? Yikes.

      Wonder what the fireball spell is going to look like....

      --
      Mr. Hu is not a ninja.
    3. Re:Holy Power Levels Batman!!! by Wylfing · · Score: 3, Interesting

      See, I actually like it this way. It always bothered me that someone could stand there and take 40 arrows to the chest and keep on fighting. The way it's done in 4e, one arrow from a good marksman is a mortal wound. You need to spend fairly scant resources to keep yourself alive, or think about how you'll cooperate to prevent that marksman from getting his shot off. It's much better, and in the hands of a competent DM, should be far more "cinematic" and fun.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    4. Re:Holy Power Levels Batman!!! by Yosho · · Score: 3, Informative

      Yeah, HP levels are getting inflated again. It happened during the move from 2nd to 3rd ed, so it's no surprise they're doing it again. Remember when elder dragons had on the order of 80 HP or so?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    5. Re:Holy Power Levels Batman!!! by dcollins · · Score: 3, Informative

      Yes. One of the very first things that designers said publicly months ago is that conversions will not be possible to 4E. There's a bit of song-and-dance marketing that "the same idea in your head will now have different mechanics applied".

      This is intentional, because they're trying to break compatibility with last edition's Open Gaming License (inspired by the GPL), and make D&D once again totally proprietary.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    6. Re:Holy Power Levels Batman!!! by Culture20 · · Score: 2, Informative

      Then you'll hate the stats in TFA: Kobolds have 27 HP, and a first level wizard with a 10 Con has 20 HP. Also notice that the wizard heals 5 HP 6 times a day, so now a wizard can take 40 arrows in the chest at first level.

    7. Re:Holy Power Levels Batman!!! by foo+fighter · · Score: 4, Interesting

      Yes. And it sucked. Players and DMs had to be very careful or you'd TPK before anyone got to 2nd level. PCs were so fragile you couldn't role-play because you can't waste emotional energy becoming attached to a character that was probably going to die before the end of the session.

      The solution was building characters that started at level 5, or thereabouts. So 3rd and now 4th edition are just being honest and getting rid of the 1st-4th levels that sucked to play, sucked to DM, and actively encouraged min-maxing and not roleplaying.

      --
      obviously no deficiencies vs. no obvious deficiencies
    8. Re:Holy Power Levels Batman!!! by debrisslider · · Score: 4, Informative

      That's a complete lie. Here's the press release about the OGL for 4th edition. There is a fee for a prerelease OGL, but once the game actually launches it's free. I assume they charge for the extra work getting the documents to the third party takes, and because there'll be an obvious bonus to other publishers due to the PR frenzy at release. And what's so bad about not being compatible? It's an entirely different rules set, designed to play much differently. It's not like there's a dearth of 3rd edition material that hasn't been played by the average group, and campaign settings have always been described in terms of both flavor and mechanics, so if you're really desperate for new ideas you could just steal them from there (or any other gaming company's publications). Also, I'm tired of hearing people complain about having to buy new books. No one is forcing you to upgrade if you really love 3ed that much, and all your REALLY need to play is the player's handbook (plus DMG and Monster Manual, but that's for the DM). I really wish I had ANY hobby as cheap as PNP RPGing can be; you can buy into D&D4e for less than the cost of two semi-recent video games. Buy a couple of supplements a year and you're still way below the threshold for basically any other hobby. There's plenty of fan-generated material you can get for free on the web, you seriously never have to spend more than $30/$90 plus dice ever to play the game.

    9. Re:Holy Power Levels Batman!!! by wolfing · · Score: 1

      Granted, I haven't read a thing about 4e so obviously what I'm about to say has no meaning but...
      A 1st level character with 20 INT???
      LOL I remember when I considered myself lucky if I had a 15 in a stat... 4d6 discard lowest roll rule FTW lol

    10. Re:Holy Power Levels Batman!!! by Anonymous Coward · · Score: 0

      Even if the wizard had all those HP at once, that's only 50 HP. 40 arrows to the chest should be doing at least 120 damage...

    11. Re:Holy Power Levels Batman!!! by Maian · · Score: 1

      I'm pretty sure that in D&D, HP is more than just a measure of physical damage. I know this is inconsistent as hell there, what with healing spells seeming to indicate that HP = life. I've heard that 4th edition is going to try to make this more consistent, so that 40 hit success should not be interpreted as 40 arrows to the chest. Okay, found the quote:

      Mike Mearls:

      Second wind and even healing powers have the obvious outcomes in the game of increasing hit point numbers. The question ultimately is: What do hps represent? If they don't just represent physical damage, and they don't, then even a so-called "healing" power might just be strengthening a targeted character's resolve to fight on--or whatever the players and DM decide it means for the narrative at the time. Evidence for this is easily found in that the warlord has the martial power source, which isn't completely nonmagical, but certainly less magical than other power sources. Nevertheless, the warlord has healing powers, which my players model in the narrative as inspiring words, encouragements, or a "rub some dirt in it and get back in this fight, soldier" order. With the cleric, it's really a "Pelor cure your ills" sort of thing.

      Healing surges, in general, have to be triggered. Second wind is a trigger, usually usable once a fight. Other triggers include healing powers and items, or the proper use of the Heal skill. I don't see any cheese in healing surges within this context, even though everything is more delicious with cheese. Within this cinematic context, they do make sense.

      As for second wind, we've all seen movies and read stories where the hero just won't stay down. Second wind gives a player that kind of control over a PC. What it means in the narrative, once again, is whatever the players and DM decide it means. It's an opportunity to expand the narrative, and not any cheesier than a beat-up action movie hero peeling himself off the pavement and giving the bad guys a few more fives across the lips. D&D aims at that kind of action, and how you imagine the action is up to you.

      The same goes for bloodied, which is a state in which a character shows signs of faltering or injury. I can imagine all kinds of abilities keying off being bloodied or an enemy being bloodied. Some people who have posted here have pointed out just such narrative opportunities, such as the yuan-ti seeing he's got you on the ropes and zealously attacking because of it. And that's really what they are--narrative, or roleplaying if you prefer, opportunities.

      None of the abstractions of the 4e D&D game are outside the realm of imagination's ability to explain in a fun way within the narrative of the game. I can't agree with assertions to the contrary.

    12. Re:Holy Power Levels Batman!!! by Shinmizu · · Score: 1

      So, have they properly buffed housecats to be able to dish out the 20 points necessary to one-shot that wizard as in previous versions?

    13. Re:Holy Power Levels Batman!!! by Anonymous Coward · · Score: 0

      Assuming we're talking a standard longbow here -- an arrow does 1d8 damage, which means an average of 4.5. It crits on a 20, and a crit in 4e just means max damage, so out of 40 arrows, we can expect two crits. That means our total expected damage is 38 * 4.5 + 8 * 2, which comes up to 187. So, yeah, that wizard is dead several times over.

      Of course, standard attacks are rarely the maneuver of choice now; a fighter with that bow will probably have some ability he can use that will deal significantly more damage. So, it will probably still be possible to take out a wizard with two arrows at level one.

    14. Re:Holy Power Levels Batman!!! by ShakaUVM · · Score: 1

      There's nothing incompatible about 3.5 and 4ed, except that it looks like 4ed PCs get a bunch of extra hps at 1st level, and can't full attack, and so will probably have a much lower high end at high levels. But who knows. The preview scans are all for 1st level characters.

    15. Re:Holy Power Levels Batman!!! by Anonymous Coward · · Score: 0

      You can do it now in 3.0 and 3.5. It's called using the point buy system to get an 18 and then applying a +2 racial modifier.

    16. Re:Holy Power Levels Batman!!! by Azghoul · · Score: 1

      Old school first level characters only sucked to play and DM if you sucked as a player and/or DM.

      Some of the greatest adventures in first and second edition where the very low power ones.

    17. Re:Holy Power Levels Batman!!! by sapphire+wyvern · · Score: 1

      From what I've heard, there's no such thing as a "full attack" in 4th Ed - characters do not automatically get multiple attacks as they advance in levels. Presumably multiple attacks would still be available via feats/talents however.

    18. Re:Holy Power Levels Batman!!! by Indiana+Joe · · Score: 1

      Players and DMs had to be very careful or you'd TPK before anyone got to 2nd level.

      Traveler was worse. Characters could die during creation.

      --
      I can't decide if this post is interesting, funny, insightful, or flamebait.
    19. Re:Holy Power Levels Batman!!! by Anonymous Coward · · Score: 0

      Old school first level characters only sucked to play and DM if you sucked as a player and/or DM.
      Yeah, but the majority of players and DMs do suck. And it only takes one sucky person in a group to make the whole experience un-fun.

      Maybe you have a perfect DM and perfect playing partners, in which case you go right on and enjoy your low-level adventures in whichever edition takes your fancy, but many of us who are not blessed with superhuman friends will be rather pleased if 4E makes it harder for other people to spoil our fun by not all being geniuses.
    20. Re:Holy Power Levels Batman!!! by wolfing · · Score: 1

      So that means I'm too old for 4e lol. But still, wouldn't it be like a 50 point buy system from that sheet? a 20 INT, a 14, most other stats 10, that's like hmm... a lot of points to buy

    21. Re:Holy Power Levels Batman!!! by The+Evil+Couch · · Score: 1

      I don't know the racial modifiers for Tiefling under 4th edition, but assuming a +2 to Int and no other modifiers, it's a 31 point build. High-powered, certainly, but not insane. Most current games play somewhere between 25 and 32 points.

    22. Re:Holy Power Levels Batman!!! by LordZardoz · · Score: 1

      No race has negative ability modifiers in 4th edition. So Elves no longer have -2 Con and Dwarves no longer have -2 Cha.

      END COMMUNICATION

    23. Re:Holy Power Levels Batman!!! by Rich0 · · Score: 1

      I have to agree with you there.

      A magic user would have on average 2.5 hps at level 1. A magic user could cast exactly one spell all day. A magic user couldn't wear armor. A goblin with a sword would do an average of 4.5hp damage per hit. Do the math... Even a fighter only had 4.5hp on average - good for one hit (granted, a harder hit with decent armor). You couldn't really play the first few levels because one bad die roll would be the end of you, and the magic users basically just had to hide the whole time and maybe light off a light spell to pass the time.

    24. Re:Holy Power Levels Batman!!! by dcollins · · Score: 1

      Your link is out of date.

      Since that time, WOTC announced that there will be NO OGL for 4E. (A more restrictive license called the GSL will be used, to date the language in that is a secret).
      http://www.enworld.org/showthread.php?t=218031

      The game will not be freely available even after its release. No one will be allowed to make comptaible products without a $5000 licensing fee until at least January, 2009.
      http://www.enworld.org/showthread.php?t=215976

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  18. Re:I hate WotC by Planesdragon · · Score: 3, Insightful

    They simply destroyed DnD. And no, I don't mean 3rd edition or 3.5. I mean dismantling the settings that had no profitable audience and then pushing harder and harder to make it clear that it's always been a purely minature game. There, fixed that for you.

    (There's a reason why AD&D 1st edition had measurements in inches, and everything was described as "rounds" and "turns")
  19. Red & Blue books by Bender0x7D1 · · Score: 2, Interesting

    Give me my red and blue rule books and I'll be off to the Keep on the Borderlands or the Isle of Dread. If I have some time, on the way I'll stop by the Palace of the Silver Princess.

    Sure, the later books filled in a lot of missing material, but the basic and expert sets covered what you needed to start playing and having fun. (I also liked the first edition of AD&D.) If I'm playing a game I don't want to be bogged down in so many details and minutia that I stop having fun. Do I really need to worry about having a sewing kit? I battle orc hordes and packs of bugbears - why should I worry about having spare tabards in my backpack so I look nice for the victory feast?

    Now, a lot of that can be fixed by a good DM, but many start considering the details once they see them in the book. It never would have entered their mind that you need to keep a sewing kit - except that it's in the equipment list, so you should have bought one if you wanted one. Keep things simple. Keep them fun. If I wanted to handle all of the historical details, I'd join a civil war reenactment group. If I wanted to handle all of the details - I'd worry about doing laundry in real life. If I want to role play - I'll start living a second life. With all the new rulebooks, and their inflated prices, it's cheaper to live a double life.

    --
    Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
    1. Re:Red & Blue books by Keebler71 · · Score: 1

      Don't play D&D myself (or rather haven't since the early 80's) but a previous slashdot story linked to this you might find interesting.

      --
      "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  20. What's the CRPG strategy? by nuzak · · Score: 1

    Considering how Temple of Elemental Evil was such a flop, and EA/BioWare is quite happy now with their console franchise and homegrown systems, do they have any licensees left? Not that it gets them any royalties, but does Hasbro Interactive even have anything in the pipe vis a vis the D&D franchise?

    Oh yeah there's a MMO, which I actually managed to forget ... as did the rest of the market.

    --
    Done with slashdot, done with nerds, getting a life.
  21. Re:I hate WotC by mark-t · · Score: 2, Informative

    Actually, it was the various settings that I think were the nail in the coffin for TSR... because not everybody in their market niche would be interested in buying every single campaign setting, they ended up fragmenting their audience to below sustainable thresholds. But it's not Planescape's fault, I still think that was the best campaign setting TSR ever came out with. Long before planescape came along, however, TSR was already in serious trouble.

    When 2nd edition came out, had TSR instead of focusing on campaign settings, instead focused development on adventure modules that are enjoyable and good for one-off adventures that could be played in just a few hours, they really could have kept the gravy train going and probably never been in so much trouble that WotC was able to buy them out. The way this could work (and actually *did* work in the early first edition days when Gygax was still running things) is that people who had not necessarily played before could easily be invited to such a one-off session, where they could try the game with no major commitments and if they liked it, they could easily turn around and go buy their own books (the latter, of course, being where the most profit was, and an easy mechanism for bringing newcomers into the game ensured a continually growing market segment).

    All that said, I'm sticking with first edition. The reason being is that the ruleset is the most manageable... There were less than a dozen rulebooks in total for first edition, and materials are pretty easy to come by cheaply on ebay.

  22. Parent is sooo right! by Qbertino · · Score: 2, Interesting

    Torg, Gurps, Skyrealms of Jorune, Exalted, Runequest, Milleniums End, Harnmaster, Palladium, Everway, etc. ... there are *tons* of RPGs out there that are cheaper, more in-depth, have better material, are more flexible, easyer to understand and better to handle than D&D.

    To make an analogy to the IT world: I see D&D something like the SQL of RPGs. It's ancient, unwieldy, expensive, slow, unneccessary and really crappy by modern standards but for the reason of some undiscovered infinetly raging mass-psychosis people think of it as the prime example in it's field.

    If you're planning on getting into RPG (again) please *do* check out the alternatives of which I listed some above. They deserve to be considered as a RPG gaming system.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Parent is sooo right! by Dun+Malg · · Score: 1

      If you're planning on getting into RPG (again) please *do* check out the alternatives of which I listed some above. They deserve to be considered as a RPG gaming system. Over the years my group has used D&D (various editions), GURPS, Palladium, Deadlands, Runequest, Everway, Merps--- you name it, we probably played it. They run the gamut from absurdly abstracted (Everway) to overly realistic (GURPS). Personally, my favorite was Dealands, but probably only because my first character was a harrowed huckster made under the 1ed. rules (drew 2 jokers for character history to get that harrowed trait!). Currently we're running D&D 3.5e and it's perfectly satisfactory. D20 system is pretty good about staying out of the way of the roleplaying, and everyone is already quite familiar with the D&D world. Frankly, I don't quite get what people's damage with D&D 3e and 3.5e is. Most of the complaints I've read are about how it either a) doesn't prevent bad players from playing badly and abusing the system, or b) how the new edition has buggered some favorite thing (more often than not an exploit favored by bad players!). The system seems to work just fine for a reasonable group of mature players. Perhaps the group I play with is unusual in that regard.
      --
      If a job's not worth doing, it's not worth doing right.
    2. Re:Parent is sooo right! by seebs · · Score: 1

      I've played a few of them, some at some length.

      None of them were even close to as good as D&D is at heroic fantasy.

      They're often pretty good at "realism" for particular values of "realistic", but I don't really find much interest in a game that's built around being just like things I could just go do.

      3.5e remains my favorite RPG, winning out over at least a dozen others I've played often enough that I can run games in them. 4e looks like I'll like it better in some ways and worse in others... But it looks like it has the potential to continue to do the thing D&D is best at: High fantasy, with epic battles.

      Since that's mostly what I like in gaming, I'm sold.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  23. I USED TO PLAY! by Mr.Ballmer · · Score: 0

    The "group" I played with got a little carried away and we killed a Milkman, that's when we decided to stop playing! http://fakesteveballmer.blogspot.com/

  24. Ain't It Cool has a 3-part review by Robotech_Master · · Score: 3, Informative

    There's a glowing playtest review of the game on Ain't It Cool News. Part One, Part Two. Part Three should be posted some time today.

    --
    Editor Emeritus and Senior Writer, TeleRead.org
    1. Re:Ain't It Cool has a 3-part review by Wyrd01 · · Score: 1

      Here is a link to Part 3

      The guy is a bit of a fan boy, but it's easy to get infected by some of what he's saying.

  25. Hallelujah. by uhlume · · Score: 1

    I see we've returned, at long last, to "News for Nerds."

    --
    SIERRA TANGO FOXTROT UNIFORM
  26. Re:I hate WotC by localtoast · · Score: 1

    I agree with you. Table-top experiences should be beyond something you can play on an MMO or MUD. You just need enough rules to be fair. AD&D didn't have any holes that couldn't be solved in-game.

  27. Re:Well *hick* fuck by Anonymous Coward · · Score: 0

    It doesn't count if it's with another guy.

  28. Rules as gospel by wurp · · Score: 1

    Uh, I don't think there's ever been a rule in D&D that said players should roll to see if their characters trip when they run...

    I do agree that people get too obsessed with the rules sometimes (including me). The DM should never disallow the character to do something simply because he can't find the rules for it, and it is OK to make up a simple rule for something if it is not easily covered (or found) in the rules.

    I always at the least ended up with a number of house rules when I ran games.

  29. Re:I hate WotC by noxavior · · Score: 2, Insightful

    While I won't go as far as hating a company which is trying to make more money, I see where you are right. WoTC has changed the D&D way. It used to be about one off adventures, a minimal rulebook environement and a large amount of leeway for the DM.

    Things have changed of course. D&D has grown into the largest system, encompassing many settings with a user base so large they feel they can milk it for profit indefinitely. At the same time, WoW is the hot new thing, a competitor to D&D like none before. Sales of the core books are probably slipping at this point and the 3.5 is unstable, so it's the perfect time to make a new edition.

    However, it seems to me that this edition is likely the Vista of D&D as another ./er pointed out. The features will be there, but it looks to me that a great deal of its design is around "how to make more money from our player base", rather then "how do we make a better game?"

    Oh, and a blind friend of mine discounted the whole 4Th edition when I told him about the visual, computer based enhancements. I just don't see WoTC going out of their way to make a blind friendly online system.

    --
    Karma:This parrot is dead! (and so is the joke.)
  30. Not Quite Here Yet by __aalomb7276 · · Score: 1

    I saw this announced at Gen Con. We'll see what it's like once the Player Handbook is released later this year.

    1. Re:Not Quite Here Yet by Anonymous Coward · · Score: 0

      RTFA. D&D Experience is going on this weekend and they're doing public play-throughs of 4th ed now.

  31. If the DM saved your bacon by Pinky's+Brain · · Score: 1

    What's the point in playing a rules heavy game if the DM is going to fudge every second roll anyway? Might as well play a storytelling game pure and simple.

  32. Little known truth ... by Pinky's+Brain · · Score: 1

    WotC has squads of enforcers who go to nerd's houses and force them to buy and use new rule books!

  33. TL ; DR? by BobSutan · · Score: 1

    It's clear from reading the comments that most of you don't know what you're talking about in regards to 4E. The rules are far more streamlined, although not to the absurdity known as SAGA. The classes are going to be balanced, but roles will be distinct. However, you will still be functional in and out of battle, even if you're bread and butter roles are mitigated for some reason. Also, no more resting for the night because the mage shot his wad at the first encounter (and burned through his spells). Your toons can even heal themselves to a point, so for early levels a cleric isn't even necessary.

    A good glimpse into the 4E world can be found below for what I witnessed and more during the beta:

    Part 1
    http://www.aintitcoolnews.com/node/35776

    Part 2
    http://www.aintitcool.com/node/35799

    Screenshots of the online system
    http://gadgets.boingboing.net/2008/02/25/exclusive-gallery-du.html

    --
    "On a scale from 1 to 10, people are stupid"
  34. That's when you only have one by Curialis · · Score: 1

    Until you have the third child, at which point during the designated day in the month your wife deems appropriate for intercourse, there is not a minute in the day when one of the children is not awake and screaming, "MOM!!!!". That's when you start thinking, "Time to check out that 4th Edition of D&D so I can kill stuff.".

  35. Re:I hate WotC by namco · · Score: 1

    At the same time, WoW is the hot new thing, a competitor to D&D like none before. This is something that WoTC should take into account, there is a BIG difference between MMORPGs and PnP RPGs. If I wanted to I could annoy, NPCs or my fellow PCs alike. I could put explosive devices in the most silly of places, I could even try and blow up the planet with careful planning. Could I do some of the already mentioned in WoW....no (with the exception of fellow PC annoying - Leeroy Jenkins take note!).

    However, on a rules point, there has been *some* good come of the 4th Ed rules, but not in D&D. The new Saga Edition of Star Wars uses these rules and it makes Star Wars far more playable in terms of no pointless feats, like stupid Force Feats, and general faster gameplay thanks to the streamlined rules.

    Maybe, instead of releasing a new rule set for D&D itself as a benchmark, WoTC should upgrade/make better rulesets for other games that need it and leave D&D on 3.5.
  36. You're going the wrong way by Dire+Bonobo · · Score: 1

    Even though AD&D was my first PnP experience, I've liked each release less after 2nd Ed.

    Then you've been moving in the wrong direction; try 1ed instead.

    Seriously, pick up the books second-hand. The rules are a mess, the writing is overly complex, the power balance is shot, everything's scattershot, and the result positively crackles with fun and imagination.

    It's not just me - my sister, for example, has essentially the complete 1ed set - and it's not the RPG I've played first, played most, or even liked most. It's just that the books read like they were written for fun, to be fun, like a kid writing about candy.

    To my eye, the earliest 1ed books have that feel most strongly, and later books (and editions) get more and more polished, and more and more sterile and lifeless. That doesn't mean they're not fun -- I'm a bit of a gearhead, so I certainly have fun playing with 3ed's maze of rules -- but it's a very different style of game. 3ed always felt like it was about making characters; 1ed felt like it was about playing them.

    So, since I consider 2ed much closer to 1ed than to 3ed, I'd honestly recommend picking up those early books, for inspiration if nothing else.
  37. Better = opinion by Dire+Bonobo · · Score: 1

    I don't know if you're only looking back on 2E nostalgically or if you've just never run a 3/3.5E campaign before, but the newer rulesets are much much much better.

    Isn't that a bit of a presumptive statement about someone you've never met?

    The 3ed rules aren't "better"; that's just your opinion. They're different, and so they suit some people (you) more than others (the guy you're responding to, as well as gamers I know personally).

    Many people find the new rules much, much more complex (think about how many AC/Att bonus options you have with Expertise/Power Attack/Dodge/Incorporeal/Flatfooted/Flanking/Charge/...), and simply don't find that fun. To those people, the 3ed rules are far from "better".

    get a better DM because 3E, properly run, should be quite a bit harder (or at least more tactical).

    Or get a game that plays less like a squad-level miniatures game. "More tactical" isn't "better" for everyone.
    1. Re:Better = opinion by Unoriginal_Nickname · · Score: 1

      I was not aware that I was expressing my own personal opinion. Thank you for clarifying that.

  38. Your experience != universal by Dire+Bonobo · · Score: 1

    The solution was building characters that started at level 5, or thereabouts. So 3rd and now 4th edition are just being honest and getting rid of the 1st-4th levels that sucked to play, sucked to DM, and actively encouraged min-maxing and not roleplaying.

    Just pointing out that an awful lot of people didn't have the same experience of (A)D&D that you did. I know plenty of people - myself included - who had lots of fun with 1st-4th-level characters, and by no means found they provided a less enjoyable time than higher levels.

    In all honesty, my experience has been that the details of the game's mechanics are very much secondary when it comes to how much fun a game will be. Indeed, I've found that some people get so sucked in by detailed, polished rules sets (e.g., D&D3ed, GURPS) that their play becomes more mechanical and less fun. (I'm not the only one to observe that, either; Sean Punch, long-time line editor for GURPS, has related stories of exactly the same thing in rec.games.frp.gurps)

    Different strokes for different folks, of course. The rules-heavy/tactical crowd is presumably a more profitable market than the rules-light/story crowd, so I don't begrudge D&D moving heavily in that direction. I'm not even sure it's leaving me behind - I have a foot in both camps. I'm just pointing out that it's not getting better, just different, and there very definitely are gamers (with huge game libraries) who have no interest in the direction D&D has moved.