Halo 3 'Feels' Like Halo 1
1up reports on comments from Bungie, who has come out to say that their next title Halo 3 will 'feel' like the first Halo: Combat Evolved. From the article: "'I have been playing through Campaign mode purely for kicks. Exploring, in fact,' [Frank O'Connor] says. 'There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out.' At the same time, O'Connor is quick to dismiss that Bungie's developing a sandbox, Grand Theft Auto-inspired shooter."
What does a halo feel like? Is it rubbery? Slippery? Does it maybe feel like glass or is it more like taffy? Perhaps like a feather? Oh wait... uh.. wrong forum...
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All I want to know is, did they make the pistol suck less than it does in Halo 2? Because that was a bit disappointing.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
Grab the jeep, run around shooting crap randomly, get the local authorities pissed off, then duck into the nearest Covenant camp for a Deathrace 2000-inspired mowing festival. Presto, new color for the jeep!
;)
"I swear Arbiter, it wasn't me! The guy that did it was in a green jeep, not a red one!"
Besides if you ever get lost, just keep drivin, you'll come back around in a while
"Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
Seriously how many people have complained about the fact that while Halo 2's online was improved, there was little if any true improvement in Halo 2. Yeah you got dual wielding, yeah car jacking but the fact is it's the same game. Even GTA which people bitch about being the same every time has had huge improvements. Vice city got motorcycles and working planes, San andreas was radically bigger, with gang wars. These changed the game itself.
I just can't stand Halo fanboys who act like their game which has had about the same improvements that madden gets in a year is radically different. I can respect a new story, but I'm also expecting changes to the actual gameplay too. Just because Doom 2 didn't have any major improvements doesn't mean that you can get away with the same type of leap nowerdays. I hope Halo 3 does something new, rather then just hanging onto the name, because for my money even Perfect dark zero was more unique than Halo was. If I really wanted the FPS games I'd have stayed with my PC.
And this wasn't meant to offend Halo fans. It's just that people act like Halo is a great series, and it's really hasn't shown anything to prove itself to be that unique. Even Half Life 2 has amazing physics, Doom 3 has the creep factor, Fear had the graphics to kill even the hardiest machine's framerate. Halo didn't have anything that it really called its own.
The graphics are completely different - it's entirely different to any of the previous 23,523 FPS that have been dumped onto the market in recent years!
Halo 3: It feels like a four year old game
Does this mean that the areas feel kind-of original for a little while, and then start feeling like the level designers started cutting and pasting sections in order to make it a longer game? Because that is exacltly how Halo felt to me (and many others).
Am I the only one who didn't like Halo?
I enjoyed the expansive environment for the first hour or so, then it just became annoying. If you miss one thing, then you have to run around making sure you didn't miss a small path that leads to the next area - or you need to perform a perfect jump to get onto a ledge and you aren't sure if you're supposed to jump to it or find a different way up. While I don't claim every game has to be linear, don't hide the route you have to go.
Also, I found a lot of the levels boring and repetative. (Library anyone?) Sure, it's realistic to go through a few levels, get something, and fight your way out - but if I wanted realistic I wouldn't be playing a game. Why not make another way out so the levels are different? Or, if it isn't necessary for gameplay, give an elevator/shuttle/monorail/teleporter/cutscene so I don't have to do the same thing twice!
If I wanted to see cool environments and just "tool around and check things out" I would play the Myst series.
I don't mean this as a troll, but I didn't find Halo to be a game that should be repeated in a sequel. Of course, I haven't played many games where I want a sequel that is very similar to the original - I like diversity in my games. Why should I pay $60 for the same game that has added a few new weapons and enemies and updated the graphics a bit? Why not call the new game what it is - an expansion pack.
Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
Does that mean I run through a room, into another room, and think to myself "Wasn't I just here?".
The only I had with halo was running around with the shotgun to fast deathmetal, with the game set on hard, killing everything in sight.
Halo 3 isn't going to be the only new game this generation with bigger, more open environments. This is because the size of environments was one of the few gameplay elements that was restricted last generation due to hardware limitations. Granted, there were some games like GTA where you had a large area to explore, but they had to make some major graphical sacrifices as a result.
I really enjoyed the original Halo until I got inside to the Zork segments (a maze of twisty little passages all alike) and it became a more boring FPS than Robotica.
If it "feels" like the beach segments than I'm all for it 'cause that felt great. If it "feels" like the cheese grater on my kneecaps that was The Silent Cartographer and everything after, then it's good that I know this now so I can prepare for absolutely no anticipation for this game.
There was one thing and one thing only that stood out about the first Halo game - the stupid shiny green metal effect.
There are easily 20 space marine in bumpy and shiny metal armor games coming out for the 360 between now and the end of next year. Halo will be just another one in the crowd with a larger marketing budget from Microsoft.
Take away that stupid green metal effect and no one would even talking about this dreadfully medicore series. There are fantastic fps games coming out between now and 2007 - on the pc...
I felt that D2 did have minor improvements and was just as fun as Doom1.
Halo didn't have anything that it really called its own.
Halo had a plotline, which IMO is severely lacking in the FPS genre. True, the technical improvements in the game between 1 and 2 were minimal (and in some cases regressed; see my comment about the Magnum, above), but I don't think that's as horrible as you're making it out to be.
If they can continue to refine the gaming experience that people have gotten used to with Halo 1 and 2, I'd take that as a success. I'd rather they continued the plot, refined gameplay, and took basically conservative steps than if they changed something radically for the sake of change, and messed up a good thing. Not every game needs some kind of "hook" that's been cooked up to make it artificially unique: particularly if the appeal of the game is that it's just a really good shooter.
The Halo games at this point are a known quantity; there are other games you can buy if you want something gimmicky (or "innovative," the difference between an innovation and a gimmick being rather difficult to tell without the benefit of hindsight). I think it takes a certain amount of balls to realize when you've got a good thing and should just stop changing it.
With that said, unfortunately I doubt Microsoft will ever let Bungie just stop making new Halo games; they'll flog the franchise as long as they possibly can, until it becomes ridiculous.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
If it feels like the first one, then how has combat evolved at all?
To me, Halo is the peanut butter and jelly sandwich of videogames. Back in the day, it was a great comfort game as playing it with your friends was a blast and it was rather easy to pick up and play. And I played it a lot. Heck, I don't own an Xbox, but I managed to accumulate an obscene amount of game time on it. Now, however, I can't even fire a single shot in Halo without feeling annoyed, flustered, and even a little nauseated. I don't know what happened but now I can't stand to touch the game in any way shape or form.
As for the soundtrack, well...I listen to soundtracks a lot. Heck, I listen to (and play) music a lot; it's why I'm more than half way to my bachelors in music. As such, the praise that is awarded Halo's soundtrack is often misplaced and a bit blown out of proportion. Oh, there's nothing BAD about the music, the music is good, it's just that it's missing A LOT of context as well as a certain...touch. It doesn't feel like the songs were at all loved when they were written, as if a great deal of talent dwindled away because he wasn't THAT interested in the project. The music REALLY hits a brick wall just before it gets past being "catchy" and moving onto being "memorable" (and memorable doesn't mean that it's stuck in your head because you played ten hours of Halo straight last night, that's conditioning).
What is it with companies who show us videos lots of supposed "in-game footage" that turns out to not be in the final product at all? It seems that all they can do with this next-gen "generation" is provide us with some catchy, shiny pre-rendered graphics, throwing a thousand more enemies at us then normal(which seems to be the "new" next-gen theme), and only show us through videos that more then likely over exaggerate what the game will turn out to really be like. Even the claimed in-game stuff can't really be trusted, the graphics might be crap when you actually get the final product(oops, someone doesn't like lots of enemies, can't handle things and has to have popups), and it could have been done on suped-up/non-final development systems. It is passing FMVs as in-game play all over again, stupid Sony for thinking videos are really going to sell...
Oh wait, this is not a PS3 article? Forget that, I WOV HALO, TEH VIDEO FOR 3 WAS THE GREATEST EVER! And we all know that Microsoft is always truthful, and would never lie about in game graphics or sell us pre-rendered stuff(cuz only teh evil $ONY would do that!!).
Halo 3 'Feels' Like Halo 1
Well, good! Because I got fed up with Halo 2 well before the end of the game and have never been back to it since, whereas I played Halo right up to the finish, infuriating as some parts of it were.
I got the impression that all the effort in Halo 2 went into the multiplayer and the single-player game was kind of an 'oh yeah, we need to throw this thing in too'. H1 had an interesting story (in an interesting environment); H2 was just a series of events.
As far as multiplayer goes, I don't have Xbox Live; I don't want Xbox Live. I don't want to drop into a game to have a bunch of fat American teenagers call me a fag in disguised voices. To me, that's not entertainment. (YMMV.) But there seems to be this shift towards making online multiplayer the core of a lot of titles at the expense of the one-player game, and if that's going to be a continuing trend then frankly I'll be keeping my money for things that are actually, y'know, fun. Even by MS's own figures, Xbox Live players are still very much the minority of Xbox owners, so why is 40-50% of the gameplay that people are paying for only available to them?
You must think in Russian.
and include a damn keyboard and mouse with the game?
that think that Halo didn't introduce anything new to FPS
STICKY BOMBS
Still my fav way to take someone out is to charge in weaving, shove a sticky bomb in their face and then run away laughing.
Drunkeness is an electron free version of virtual reality.
So, it's a bit like a crappy looking, boring first-person Streets of Rage with aliens in then?
It has the same problem all console FPS have. Its too slow. I can beat HALO in my sleep. Thus making the first one lackluster. HALO 2 was online, whoopie actually a reason to stay awake. If it is more of the first what reason to I have to buy it, when trying to give myself a challenge (legendary mode) it has FPS sytle in that its an all out blitz of enemies on you, but you can barley keep up. As where in a typical FPS you can out run and gain advantge that way, but no matter what if you aint got the BFG your gonna need alot of ammo. And HALO, while a solid game, just might be out of ammo. As far as to compare to GTA, itis not fair. GTA adds tons of new features everytime so it feels new, but not foreign, and not just some fresh paint on an old fence.
So is there going to be Co-Op mode over a LAN or XBox Live in this one? Because that was seriously lacking in the first two and let's face facts, split-screen gaming sucks. Doom had it over 10 years ago. Doom 3 had it on XBox. Seriously, there is no reason for a game with the budget and backing of Halo 3 to not have this feature. So, how about it, Bungie?
This poo is cold.
Why don't they instead make Halo 3 like Halo was supposed to be, you know the game that they hyped and we all got excited about before MS bought them out and it turned into yet another FPS?
Assorted stuff I do sometimes: Lemuria.org
2006 feels like 1984.
No sig for you! Come back one year!
'There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment
More libraries perhaps?
Most of the people commenting here have very little understanding of the true depth behind the series, as well as the intricacies that made each title its own.
I can tell you that as a member of the competitive, serious Halo community, anyone that's anyone in Halo is glad to hear that Halo 3 will resemble the original. Why?
To put it shortly, because Halo 1 is the *best* console shooter of all time, while Halo 2 is far from it.
The main problem with console shooters is that in the end, you're just taking a PC genre and making it less precise. But, Halo is a completely different animal. Halo's engine basically fit the xbox and its controller perfectly, and it created 2 vastly important things. The first was an immersive environment that made you want to "tool around and check things out" (as the article so accurately notes). The second was the more important factor, and that was a housing for a fully competitive FPS. Halo compensates for the fact that it's played on an xbox by giving a new name to balance, and by re-defining good aim.
Halo's weapon balance was nearly perfect, certainly one of the best to ever grace an FPS. It was based (not on purpose) on the revolutionary fact that every player spawned with the most versatile gun in the game. You'll hear many people say that games like Quakeworld are all about fighting for the right to spawnkill. Halo's shield recovery and starting weapon changed this philosophy and created a game in which every kill was a fair and even battle. But, the aspect of control was still there. To top everything off, the power-ups were placed meticulously such that teams out of control could effectively use camo or the OS to stealthily re-take control, a unique bit of gameplay. So now you might be thinking: "Yea, maybe the game was balanced, but who cares if you're still just flailing around with joysticks in a console shooter? There's still no shooting skill, right?"
Wrong. Here's what Halo did. It instituted magnetism, which meant that your reticle slowed down when it passed over targets. This made it fundamentally easier to aim *at* your opponent - but not to actually hit them. Because of Halo's physics system, whether you were on LAN or XBC (online for those who haven't heard of it) you always had to slightly lead your shots. This created a whole new type of skill. Instead of testing your skill at aiming at your target in general, Halo tested your ability to handle strafing opponents while still slightly leading your shots. This meant sometimes you'd have to constantly keep your reticle in the middle of their short strafe, while other times you had to swing it in front of their long strafes. It was a brilliant idea that brought a huge level of skill to a relatively imprecise control system.
Fast forward to Halo 2. The weapon balance isn't there, because your Battle Rifle is too easy to kill people with in 4 shots (magnetism system has been upped too far, and new "autoaim" has been implemented). Noobs can much more easily aim the potentially skillful starting weapon, and so the shooting skill has largely dissapeared. On top of that, major elements of skilled strategy like grenading powerups and weapons to oneself (another idea specific to Halo 1) and keeping weapons timed on a global timer. Instead the game is far more random, less skill based, and generally not well liked in the competitive community. In addition, even the single player lacks the oomph and the interest qualities that the original Halo brought. Halo 2 is a highly popular and admittedly well done FPS - but it pales in comparison to its older brother.
So when Bungie says Halo 3 feels like Halo CE, anybody who bothers to actually look at the games will be HAPPY.