The biggest (50%+ marked share) ISP in Norway, Telenor, tried something similar some years ago.
There was a monthly quota, somewhat depending on your package/speed (the cheap ones had lower quota. I don't remember the exact number). If you hit the limit, the connection would drop to ISDN speeds. You could then either wait until the next month for the quota (and speed) to reset, or pay some money to add more bytes to your quota for that month.
They also had a tool that measured how much you'd used, and one-click buying of more bytes. By paying some extra money each month, you could get "free" internet usage during the night that didn't count towards the download limit.
It was widely despised, and Telenor's competitors took great advantage of that in their ads (Telenor was pretty much alone in limiting downloads). They were eventually forced to drop their quota system.
Some students from the Guildhall at SMU have been busy making a Neverwinter Nights module called The Hunt.
Haven't tried it yet, but in the process of downloading it (alas, I'm not blessed with a T3).
Shamelessly ripped from NW Vault:
"We had 4.5 months to create, design and develop a Neverwinter Night module with one hour of gameplay. Our team consisted of 7 Level Designers and 3 Artist. Teammates chose a Team Lead, Game Design Lead, Level Design Lead and Art Lead. We then had to create a company name and logo, mission statement and team contract. Several documents were created for direction; Concept, Game Design, and Asset & Development Plan. The focus was to create a module with custom content including custom character models, placeables, storyline and scripts. Milestones were put into place to insure team productivity. Gameplay testing was enforced throughout the project. Once the module was completed we then focused on marketing our module through creating an install executable on a promotional CD, DVD cases including custom art, game info, and a manual. We also produced a minute and a half trailer. To complete the process we then promoted our game at The Guildhall's "Game Exhibition" where we presented our game to the public and industry professionals."
And the game description:
"An ancient forest grows dark with the coming of a looming shadow. Ko, a primal hunter, is a champion of the tribe. He has to find and destroy the source of the shadow to save his world from unending darkness.
The Hunt is a single player, Action/RPG set in an Ancient Period. In this Demo Module, you'll play a tribal hunter who fights beast of legend in order to gain the respect of the Village Elder."
Don't think it has anything to do with your age. At least it shouldn't. My nearly 60 year old mom send more text messages than I do, and I've been using mobile phones and SMS far longer than she has.
The biggest (50%+ marked share) ISP in Norway, Telenor, tried something similar some years ago. There was a monthly quota, somewhat depending on your package/speed (the cheap ones had lower quota. I don't remember the exact number). If you hit the limit, the connection would drop to ISDN speeds. You could then either wait until the next month for the quota (and speed) to reset, or pay some money to add more bytes to your quota for that month. They also had a tool that measured how much you'd used, and one-click buying of more bytes. By paying some extra money each month, you could get "free" internet usage during the night that didn't count towards the download limit. It was widely despised, and Telenor's competitors took great advantage of that in their ads (Telenor was pretty much alone in limiting downloads). They were eventually forced to drop their quota system.
The United States will never relinquish control of the internets.
Bush? Is that you?
Haven't tried it yet, but in the process of downloading it (alas, I'm not blessed with a T3).
Shamelessly ripped from NW Vault:
And the game description: The module can be found here:
http://nwvault.ign.com/View.php?view=Modules.Deta
Requires SoU, HotU and CEP.
Don't think it has anything to do with your age. At least it shouldn't. My nearly 60 year old mom send more text messages than I do, and I've been using mobile phones and SMS far longer than she has.