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Total Conversion HL2 Mod

bbzzdd writes "A comprehensive total conversion of the Half-Life 2 game has been released. Crafted by students from SMU's Guildhall, Eclipse is a beautiful change of pace from the average FPS. From the site: 'You play as a young Sorceress named Violet whose father went missing five years back. After learning the secrets of Telekinesis, you are teleported into Auld-Haven, a lush and fertile land where Violet grew up. Your objective is to return to Violet's home where she last saw her father years ago and dig up any clues to his whereabouts. In the broken down tower of her home you discover a journal left by her father. The journal unlocks a handful of secrets that ultimately leads you on a quest to find the ancient teleportation device - the Standing Stones.'"

205 comments

  1. Bittorent? by Blahbooboo3 · · Score: 0, Flamebait

    Someone please post bittorent for it? The download section is being slashdotted!

    1. Re:Bittorent? by Anonymous Coward · · Score: 0

      A comprehensive total conversion of our web server has been made : Now almost completely made of dashes !

  2. The First? by LFS.Morpheus · · Score: 4, Insightful

    No, the first was Plan of Attack, released over two months ago.

    A total conversion doesn't have change genres, like HL1, CS, TFC, and Natural Selection were also total conversions, and all are FPSs.

    --
    The space unintentionally left unblank.
    1. Re:The First? by kaje103 · · Score: 0

      Who said anything about it being the first?

    2. Re:The First? by Anonymous Coward · · Score: 0

      HL:Source, and CS:Source are not Total Conversions as they reuse game content from HL2. Although I believe that Vampire:Bloodlines (a total conversion I believe) was actually ready prior to the release of HL2 and was released the same day due to contractual obligations.

    3. Re:The First? by antiMStroll · · Score: 1

      From the trailer Eclipse isn't so much a First Person Shooter as a First Person Stone-thrower so FPS still covers it. Looks interesting.

  3. Re:Another Crying Game by PakProtector · · Score: 2, Insightful

    We have something called a 'market economy.' When it costs more to do something than you get back for doing it, say, paying all those programmers to port a game to another operation system as opposed to the number of units you will sell on those platforms, we don't do it.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  4. Re:Another Crying Game by Anonymous Coward · · Score: 1, Funny

    Die capitalist pig!!!

  5. *Spoiler* by mogrify · · Score: 4, Funny

    In order to find the Standing Stones, you have to develop a series of Java applications.

    --
    perl -e 'foreach(values %SIG){$_="IGNORE";}while(){}'
    1. Re:*SPOILER* by Anonymous Coward · · Score: 0

      ....the Standing Stones Yeah, just to let you know you are going to Stonehenge.
      To see our totally rocking Rolling Stones Cover band!

    2. Re:*SPOILER* by Pollardito · · Score: 1

      The problem was there was a Standing Stones monument in danger of being trampled...by dwarves

    3. Re:*SPOILER* by Daengbo · · Score: 1

      I think that's the first TiST quote I've ever seen on Slashdot. Congrads.

    4. Re:*SPOILER* by Anonymous Coward · · Score: 0
      Obviously you haven't noticed how often things go up to eleven around here. ;)

  6. pretty good by udderly · · Score: 3, Informative

    The screenshots look pretty good--and they're not even /.ed yet!

    1. Re:pretty good by Anonymous Coward · · Score: 0

      ...too late.

    2. Re:pretty good by Anonymous Coward · · Score: 0

      I thought they looked pretty blurry. That light bloom effect is really, really over-used.

    3. Re:pretty good by decipher_saint · · Score: 1

      I thought they looked like ass, if a pile of rocks is the most exiting thing to see in this mod I'll pass it by. As an AC already mentioned, too much light bloom (more cowbell perhaps?)

      --
      crazy dynamite monkey
    4. Re:pretty good by Anonymous Coward · · Score: 0

      could just be all the pumpkins... but from the screenshots its how i imagine medievil might look on the HL2 engine

  7. Wow - that was quick ! - slashdot effect ! by bushboy · · Score: 4, Informative

    Managed to get onto the site, 5 minutes later, no longer possible :-

    obligatory google cache link :-

    http://64.233.183.104/search?q=cach...+&hl=en&st ar t=1

    Download links :-

    http://eclipse.gmwalek.com/viewtopic.php?t=21

    http://halflife2.filefront.com/file/;43287

    --
    A slashdotting - you get the stick first and then the carrot !
  8. *SPOILER* by Minced · · Score: 3, Funny
    "The journal unlocks a handful of secrets that ultimately leads you on a quest to find the ancient teleportation device - the Standing Stones.'

    Yeah, just to let you know you are going to Stonehenge.

  9. The Standing Stones by grub · · Score: 1


    Thanks. Now that brings back horrible memories of an Electronic Arts game from the early/mid 80s called "The Standing Stones". A truly terrible, stinky game. Now I'll have to wait another 20 years to have my mind purged of that brutal thing.

    --
    Trolling is a art,
    1. Re:The Standing Stones by MikeDX · · Score: 1

      And another 20 for the smu.edu server to recover the slashdotting!

    2. Re:The Standing Stones by Anonymous Coward · · Score: 0

      It sounds that they ripped the Standing Stones from the game Undying, which also happened to feature things like telekenisis and other sorcery tricks.

  10. bitorrent by dethro · · Score: 5, Informative
    1. Re:bitorrent by EpsCylonB · · Score: 0, Offtopic

      mod parent up

    2. Re:bitorrent by Anonymous Coward · · Score: 0

      I would have if he had posted it AC. Posting a link that anyone can easily find while logged in is nothing but karma whoring and a bit lame.

    3. Re:bitorrent by Anonymous Coward · · Score: 0

      Mod up as "Funny" then... lol

    4. Re:bitorrent by khufure · · Score: 1, Insightful

      A useful link is a useful link. It's good karma to help people. Why is the trend lately to call this karma whoring? It's not like you're making $ for 'karma points' on slashdot.

    5. Re:bitorrent by Kalak · · Score: 1

      I second this. If I'd have spottend this link, I'd have downloaded this instead of setting it up my tracker (see above). Karma in Slashdot should be for adding something useful. This is useful, and should be treated as such. I think I'll put the larger filerush torrent on the link I posted above, so I don't detract from it. (The larger the torrent, the better it is.).

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    6. Re:bitorrent by Anonymous Coward · · Score: 0

      I'm the same guy who you responded to. That's a good argument, and I think you've got a point and have changed my mind, assuming that there is only one post with the link to be modded up. However, given the choice between modding the post up where the guy posted AC and the one where the guy posted logged in, I will always mod up the AC. Why? Because Karma should be deserved, and lots of plus fives were written by folks who put a good amount of thought or contributed to the discussion. They do enough of those and they get their plus two modifier. Just posting a link that can be found by a simple google search defeats this idea that users who actually contribute something get bonus points, in my mind. The same goes for those who post the text of articles.

      People don't like Karma whoring because it makes it way too easy for these folks to get the plus 2 modifier who are just posting a link or copying the text, and it brings down the value of a plus five.

      So yes, karma != money, but on Slashdot, it's valuable and shouldn't be thrown out for crap that can be dug up in ten seconds.

      That's just my opinion, but I understand and respect where you're coming from as well.

  11. DOH - bad link by bushboy · · Score: 2, Informative

    http://64.233.183.104/search?q=cache:nbEeDXhjeqYJ: students.guildhall.smu.edu/eclipse/+&hl=en&start=1

    --
    A slashdotting - you get the stick first and then the carrot !
  12. Not smart. by LilGuy · · Score: 1

    Site is pretty much fscked now. No one will be able to download the game for the next few days until someone can come up with some mirrors.

    --

    You're nothing; like me.
    1. Re:Not smart. by Nick+Harkin · · Score: 2, Informative

      Actually, it seems like people in Europe and Australasia have an advantage, for a change, thanks to filefronts Europe and Australasia only mirrors.

      Here for anyone in those areas.
      http://halflife2.filefront.com/file/;43287#Downloa d

    2. Re:Not smart. by starwed · · Score: 2, Interesting

      I haven't kept up with this, but wasn't Valve going to let modders release their stuff on steam? Or does there have to be money involved for that to happen. :(

  13. third-person? by matt+me · · Score: 1

    I wouldn't argue this mod is a total conversion, but Plan of Attack certainly wasn't, just the first real mod for hl2, still a teamplay FPS. Total conversion refers to HL rally, or before then Snark Racer, or Half-Life Chess, or ZZTetris.

    From the screenshots it looked as if this mod is third-person, which is different from hl2 in which Gordon doesn't even have a player model. Kinda a good thing I guess, cos I wouldn't to see Gordon dressed anything like that. Check out http://students.guildhall.smu.edu/eclipse/screensh ots/gallery_ah05.html (better dressed than Alyx for sure)

    Edit: Ok I think total conversion means shares none of the same story, textures, models etc. No. I don't have a clue. Correct me please.

    1. Re:third-person? by Anonymous Coward · · Score: 0

      > which is different from hl2 in which Gordon doesn't even have a player model.

      Gack ... are there no reflective surfaces whatsoever in HL2?

    2. Re:third-person? by KDR_11k · · Score: 2, Interesting

      No. One of the Valve guys said they didn't place mirrors in HL1 because they wanted the player to imagine Gordon looks like him. It was probably an engine limitation but it was probably a reason not to include mirrors in HL2 (unless the engine can't do it either). They shouldn't have put him on the loading screen and HL2 box then.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:third-person? by LilGuy · · Score: 1

      The water is reflective... 15...14...13...12...11..10..9...8...7...6...5...4. .3...2...1.. ok post.

      --

      You're nothing; like me.
    4. Re:third-person? by niteice · · Score: 1

      However, there was an actual, fully-animated model of Gordon included in the game. Pull down the console and type chase_active 1 or look at models/player.mdl in the PAK. Ironically, it wasn't selectable as a player model for deathmatch.

      --
      ROMANES EUNT DOMUS
    5. Re:third-person? by Fred+Or+Alive · · Score: 1

      And why can't you see Gordon's legs? Halo 2 does it on an Xbox... (Although HL2 includes far more "platforming" than Halo 2, and coding legs that work right for those bits would be far harder I guess)

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    6. Re:third-person? by hunterx11 · · Score: 3, Interesting

      More impressive is the fact that if you stop walking mid-step in Halo 2, your character will actually move slightly as he readjusts into a standing pose. It's a small thing compared to all the bugs Halo 2 shipped with, but we need more things like this in games. Certainly nothing is an funny as the way kneeling characters slide around when they move while crouched in GoldenEye, though :-)

      --
      English is easier said than done.
    7. Re:third-person? by Anonymous Coward · · Score: 0

      HL2 can do mirrors, if a player model exists (TV screen, camera).

    8. Re:third-person? by ildon · · Score: 1

      The biggest qualifier for a total conversion is about having either a completely different story or very different gameplay. Usually it involves replacing all of the models, textures, levels, and sounds, but not necessarily. As long as it could be considered its own game it's a TC.

      The mod he refers to has completely different gameplay and levels, and many many art assets replaced. It's a TC in my book.

  14. Mod Parent Down, Offtopic by Etone · · Score: 0, Offtopic

    Boo hoo, pipe down.

    -e-

  15. HL1? by Anonymous Coward · · Score: 0

    Half-Life 1 was a total conversion? So we're calling new commercial games "conversions" now?

    Also, none of the mods you listed were TC's because they used great amounts of Half-Life content, especially sounds and texturemaps.

  16. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  17. Alice by bobtheowl2 · · Score: 1

    This reminds me alot of American McGee's Alice, that came out a few years back. Of which Rogue Entertainment's site doesn't even appear to exist anymore and EA's site doesn't even give mention too. It looks like the only weapon is the ability to slam objects into each other though.

    1. Re:Alice by SnowCrashed · · Score: 1

      Actually you do get the ability to cast fireballs, but only for about the last 10 minutes of playtime. It's shame, as they are pretty cool to play around with.

    2. Re:Alice by JRock911 · · Score: 1

      I was a tester for Alice.. what a train wreck that whole process was. I've done a LOT of testing in my time and that was by far the crappiest experience ever. You had to write down all the bugs on a pad of paper.. Some bugs were really obscure and hard to reproduce but you had 0 interaction with the development team to say "Hey look, this is screwed up", instead, EA sent some of their goons out to preside over the test. Every other test Ive ever done, you had access to the dev team.. if something was hosed, you grab the person responsible and say "Come look at this" and it gets fixed. As to be expected, EA hosed this game up with their tactics. Needless to say when the game shipped, the majority of the bugs were still there.

  18. Machima, Game Conversions - just awesome by Fox_1 · · Score: 4, Insightful

    I'm a big fan of the new paths opening in game development. Sure to some extent you could always modify games as an end user, but when they started to get beyond simple text based MUDs the programming knowledge required began to increase exponentially. Now that the games are starting to standardize on some standard engines at the core, modifying the game becomes simpler through the use of defined APIs and SDKs. This gives us the hacks (aimbots and ilk) that tend to crop up in Multiplayer games, but it also gives us stuff like this program (Eclipse) which was created in 5 months(!), and it gives us the burgeoning Machima world where people are building animated stories using these game engines.

    --
    The rock, the vulture, and the chain
    1. Re:Machima, Game Conversions - just awesome by Narishma · · Score: 1

      It's "machinima" not "machima".

      --
      Mada mada dane.
    2. Re:Machima, Game Conversions - just awesome by Anonymous Coward · · Score: 0

      And PLEASE NOTE: you do not need Open Source in order to do any of these things. A closed source SDK with a good API is what you need. The people who cry about how they need access to the source code in order to customize software should take note.

    3. Re:Machima, Game Conversions - just awesome by william_w_bush · · Score: 2, Interesting

      yeah uh hi, it also means the craptacular game houses that basically do the same thing but do a worse job have to compete with people who are probably a lot better, and can tweak the game as it goes on, and sell it for free... so look for this to not happen for any game where the designer gets most of their money from engine licensing fees.

      i hate being this cynical, please kill me thx!

      --
      The first rule of USENET is you do not talk about USENET.
  19. News for windows, stuff that sells. by Anonymous Coward · · Score: 0

    Biggest Linux news site on the web? You're reading it.
    Biggest Open Source news site on the web? You're reading it.
    it's a legitimate concern. Off topic, it is not.

    1. Re:News for windows, stuff that sells. by Anonymous Coward · · Score: 0

      if you want games, install windows, dual boot, hell..buy an xbox; I don't give a shit, just stop complaining every time a game is out for win that isn't out for linux.

    2. Re:News for windows, stuff that sells. by Anonymous Coward · · Score: 0

      We don't have Windows. What do you want us to do? Buy it? Buy this POS? I guess you never touched a keyboard in your whole life to say this...

    3. Re:News for windows, stuff that sells. by Anonymous Coward · · Score: 0

      Do what the rest of the lunix zealots do, pirate it.

  20. Fable? by Anonymous Coward · · Score: 0

    This sounds exactly like Fables story. Hopefully someone can do it well...

  21. Yeah but, one big, glaring error by pair-a-noyd · · Score: 4, Funny

    where's the "remove clothes and run nude" button??

    1. Re:Yeah but, one big, glaring error by Anonymous Coward · · Score: 0

      heh you should be asking that in real life too.

    2. Re:Yeah but, one big, glaring error by Anonymous Coward · · Score: 0

      That's alt-f4

    3. Re:Yeah but, one big, glaring error by Anonymous Coward · · Score: 0

      I figured that one out. Now where is the get buddy to post cash for bail button?

    4. Re:Yeah but, one big, glaring error by Council · · Score: 3, Funny

      You jest. But where is the HL2 porn? It's a good physics engine, I'm told, and has realistic people. Or what about all these other photorealistic games I see ads for?

      C'mon, adult industry, use a tenth of the creativity you use in titling your movies and find a way to make a business model for this.

      --
      xkcd.com - a webcomic of mathematics, love, and language.
    5. Re:Yeah but, one big, glaring error by Anonymous Coward · · Score: 0
      where's the "remove clothes and run nude" button??

      Just enter "slashdot" at the prompt.

    6. Re:Yeah but, one big, glaring error by Anonymous Coward · · Score: 0

      Well, you can start with the Nude Alyx skin.

    7. Re:Yeah but, one big, glaring error by Chris+Burke · · Score: 3, Funny

      I saw some Doom 3 porn once.

      Or at least, I think I did. There was lots of moaning, but I couldn't really see anything.

      *ba-dum ching!*

      --

      The enemies of Democracy are
  22. Comment removed by account_deleted · · Score: 1, Informative

    Comment removed based on user account deletion

  23. Objective by zephc · · Score: 3, Funny

    As Violet, you must save your father from a collapsing web server before it's too late.

    Whoops.

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  24. Eclipse by Anonymous Coward · · Score: 0

    Estrogen not included.

  25. I can't even... by game+kid · · Score: 1

    ...access the page in the story. Clearly we did a total conversion to the server (to burnt carbon, of course).

    --
    You can hold down the "B" button for continuous firing.
    1. Re:I can't even... by ikkonoishi · · Score: 1

      Bah why do total conversion to carbon when pure energy is so much easier and cooler looking.

      E=mc^2 all the way baby.

  26. Re:Another Crying Game by LilGuy · · Score: 2, Insightful

    They're not selling it, so the point is moot.

    --

    You're nothing; like me.
  27. Re:Another Crying Game by KDR_11k · · Score: 1

    I think Cuba is the country you'd go to if you want communism in your daily life.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  28. Steam mentioned this game a couple of days ago by rawmule · · Score: 4, Interesting

    Steam's weekly update talked about this and another Source Engine mod done by the students at Guildhall, Samurai Legends (same url, but /samurailegends/, link also dead), a couple of days ago. The samurai game was multiplayer and from the screenshots looked very pretty. I couldn't find the link to the Valve page, but I found the relevant text on a bulletin board:

    "Next Saturday, Valve's CEO and founder, Gabe Newell, will be giving the commencement speech at Southern Methodist University's Guildhall, a university program offering course work in game design. Two groups of students enrolled in the program will be releasing the Source MODs they produced during their term."

  29. For the pretty pictures.. by Neoncow · · Score: 5, Informative
    That we're too lazy to look for..

    Coral Cache

  30. Standard Slashdot Responce... by Anonymous Coward · · Score: 0

    Well, get coding, than!

  31. Fileshack has it by Anonymous Coward · · Score: 4, Informative
  32. Re:Boring by Anonymous Coward · · Score: 0

    Then don't download it. We will decide for ourselves if it's boring or not.

    Jackass.

  33. Torrent Available by Kalak · · Score: 4, Informative
    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    1. Re:Torrent Available by Anonymous Coward · · Score: 0

      sweet, thanks.

  34. Just one Question by fuzzybunny · · Score: 1

    ...How does her top stay up?

    --
    Cole's Law: Thinly sliced cabbage
    1. Re:Just one Question by Anonymous Coward · · Score: 0

      It's held up by her voluminous, yet incredibly firm breasts.

      Duh.

    2. Re:Just one Question by Antimatter3009 · · Score: 4, Funny

      Telekinesis

    3. Re:Just one Question by blincoln · · Score: 1

      ...How does her top stay up?

      You've never seen a bustier or other strapless top before?

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:Just one Question by Greyfox · · Score: 1

      This IS slashdot we're talking about...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  35. Re:Another Crying Game by Omnifarious · · Score: 3, Interesting

    Interesting. That must be why more games get ported to Linux than the Mac, because Linux has a bigger desktop share... Oh, wait...

    This is a pititful excuse by game developers who don't want to change their attitudes or outlooks. All that make your game easily portable requires is dumping all the DirectBlah BS and using an API that doesn't make you Microsoft's whipping boy.

    Heck, if the API is inadequate, you could even add a bit to it for whatever it is you needed and release the changes back. It might make it easier to make games, which would make a bigger market, which would probably make things better for everybody.

    As it is, I tend to buy games from small independents (Garage Games, Guild Software, Introversion Software, the list goes on) instead of the big publishers because the game developers who work for them have minds of their own and tend to make Linux versions of stuff. As opposed to people like you who stick their fingers in their ears and chant 'Marketshare' over and over again.

  36. out of date by Anonymous Coward · · Score: 0

    Games "standardized" on a few main engines (Unreal and Quake 2) 6-7 years ago. And SDK's have been released by the developers of the new games for the same time. These trends have existed for over half a decade, and now you're mentioning them as if they've just started.

    1. Re:out of date by Fox_1 · · Score: 1

      It is relatively recent in the context of computer gaming, which is older then 6-7 years by quite a bit, and 6-7 years ago it was an infant technology so to speak, now it's really evolved to a point where enough tools and scripts and apps exist to make it easily accessible to computer users with minimal programming skills. If this is the first total conversion of the HL2 engine (and I know that is debatable) it seems to indicate that the technology is still maturing. After a while, when you age, 6-7 years isn't such a long time when talking about trends that apply to 30 year old or greater concepts. Lots of trends existed 1/2 a decade ago for 2 or 3 years that don't now, that's what happens to new ideas, they either mature to something stable or die. But I'm sure it's easy to differ from me on this.

      --
      The rock, the vulture, and the chain
  37. Re:Another Crying Game by PakProtector · · Score: 1

    Please don't mistake hatred of communism for realisation of the fact that it's a good form of government for things other than homo sapiens.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  38. Re:Another Crying Game by PakProtector · · Score: 2, Insightful

    This is what it boils down to: There are next to zero sane individuals who will do something without something in return. However, that something can be broadly defined. But for most people, it's something tangible.

    Like money.

    On a note: The Last Game I Bought was NWN or WarCraft 3, whichever came out last. I've started making my own games now. Working on a MUD.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  39. Re:Another Crying Game by UnrefinedLayman · · Score: 2, Interesting
    And if you think a 'market economy' is a 'bad thing,' please, go live in 'Soviet Russia,' where such a thing did not exis- Oh, wait. 'Soviet Russia' ceased to exist because... Wow. Communism doesn't work.
    And it took a very long time for Communism to collapse in Russia. Nevermind that there are other communist countries today, and nevermind that there is perhaps a slight chance that the reason these countries are destitute is because of the seventy year old vendetta the United States, one of the wealthiest countries in the world, has had against communists.

    I love it when people shout out "COMMUNISM DOESN'T WORK!!!" and point at the former Soviet Union, because then I can shout out "CAPITALISM DOESN'T WORK!!!" and point at every single failing capitalist economy and poor-as-fuck country. Let's take a look at one of the countries that has benefited the MOST from capitalism: Haiti.
    In this poorest country in the Western Hemisphere, 80% of the population lives in abject poverty, and natural disasters frequently sweep the nation. Two-thirds of all Haitians depend on the agriculture sector, which consists mainly of small-scale subsistence farming. Following legislative elections in May 2000, fraught with irregularities, international donors - including the US and EU - suspended almost all aid to Haiti. The economy shrank an estimated 1.2% in 2001, 0.9% in 2002, grew 0.4% in 2003, and shrank by 3.5% in 2004. Suspended aid and loan disbursements totaled more than $500 million at the start of 2003. Haiti also suffers from rampant inflation, a lack of investment, and a severe trade deficit. In early 2005 Haiti paid its arrears to the World Bank, paving the way to reengagement with the Bank. The resumption of aid flows from all donors is alleviating but not ending the nation's bitter economic problems. Civil strife in 2004 combined with extensive damage from flooding in southern Haiti in May 2004 and Tropical Storm Jeanne in northwestern Haiti in September 2004 further impoverished Haiti.
    Yeah, capitalism sure works for Haitians.

    What people like you don't seem to realize is that capitalism works GREAT if your country is already rich , but when you're broke as fuck it's the equivalent of being a broke as fuck private citizen in a capitalist economy. Sure, you can become super wealthy, but is it more likely that someone already rich will become richer or someone poor will become richer?

    Gimme a break, you narrow minded tool. Quit your whining about your one-right-way-to-live.
  40. Re:Another Crying Game by Anonymous Coward · · Score: 0

    Jesus was a market economist and he explicitly told us to be more like him. Sell Sell Sell! ANYTHING ELSE IS INSANE. Open the church for a bigger bazar, you think I preach for free?! My life ain't going to pay for itself...

  41. Hmmm. by elgee · · Score: 1

    I get to be a young sorceress named Violet? If I am going to do the transgendered thing, I want to be a real hottie.

    1. Re:Hmmm. by DianeOfTheMoon · · Score: 1

      What, like her?

      --
      Problems are like gifts, it's better to give than to receive
  42. Re:Another Crying Game by Omnifarious · · Score: 1

    I'm not sure if you got the sarcasm... Linux has a desktop marketshare that's roughly equivalent (and quite possibly greater) to the Mac's.

  43. Beautiful, but veryyyy short by SnowCrashed · · Score: 5, Informative

    Very cool concept, and incredibly lush outdoor environments (my 6600GT choked on it at a couple of spots). However, it's only got about an hour of gameplay. Hopefully more will come out of it, the little bit that's there is fun to play.

    1. Re:Beautiful, but veryyyy short by darkgray · · Score: 1

      My Radeon 9600 Pro had it running at around 5fps, so I never bothered to explore the full hour of gameplay, but what I did try out felt more like a technical demonstration than a game. Running around chugging rocks at stuff? Oh well.

      Apart from the hideous performance and lack of actual gameplay, what bothered me most was that there was no jumping animation to speak of. Unless my system is so crappy that the interchanging animation frames were simply dropped, it seems that the game's idea of a jump is to teleport the character two foot above ground, then drop her. Not exactly immersive.

      We also get to enjoy the awesome loading times that the almighty Valve unleashed with Half-Life 2. I didn't even finish their game, since I felt I spent more time waiting for a new level to load than I did playing it.

    2. Re:Beautiful, but veryyyy short by SnowCrashed · · Score: 2, Informative

      You are right about the jumping animation. It's either extremely choppy, or non-existant. Also, especially noticable in the movies, is that the walking animation is a little bit awkward as well.

    3. Re:Beautiful, but veryyyy short by Chyeld · · Score: 2, Interesting

      Just finished playing it. For any of you wondering if it's worth the download. It very much is.

      Beautiful environment, interesting concept, and wonderful soundtrack (I'm hoping to download the soundtrack for later listening after the slashdot effect is over.)

      It was created as a school project, so unfortunately the team indicated they won't be able to continue to develop it after they leave Guildhall, but it's still a wonderful work. I've seen recent professional games which don't match up to what these guys pumped out in just five months of college work.

      For those of you who didn't notice, you can do the last level as a mini-game if you scroll the 'New Game" menu to the end of the chapter list. My best time so far is a minute and twenty seconds.

    4. Re:Beautiful, but veryyyy short by n3bulous · · Score: 1

      Having better hardware helps (AMD 2400/1GB/6800GT). It's a cool little game. Not too difficult on the hardest level, but challenging and telikenesis is a neat angle on the gravity gun.

      This beats most games I've ever seen and it's only a school project. Granted it's built upon HL2, but the art and concept are really good.

      It seems to me that with a little effort, Guildhall could turn out a new game every year or two, publish it for say 20$, and let the money go to alleviate tuition or something...

      --
      "The area of penetration will no doubt be sensitive." ~ Spock
  44. Menzoberanzan by dalutong · · Score: 2, Insightful

    This is probably nostalgia speaking, but I miss games like menzoberanzan -- it had more of a complete story than most of these FPS games have now adays.

    I'll admit, though, that the HLs have had good stories. And the new FFs probably have good stories, though the last one I've played is FFIII on SNES.

    i guess the same has happened in most industries though -- the need to keep up with technology/compete has reduced the depth and quality of the stories.

    and to make this social -- the same has happened in our society. we feel our priority is to be able to compete, so our schools have responded by becoming increasingly vocational.

    it's sad though when survival requires you live a shallower life. it's really making me question whether or not humanity's really progressing...

    --

    What comes first, finding a teacher or becoming a student?
    1. Re:Menzoberanzan by Oracle+of+Bandwidth · · Score: 3, Interesting

      I'd argue we're still apes in caves, our spears are just semi-balistic now, and our caves are above ground.

    2. Re:Menzoberanzan by Anonymous Coward · · Score: 0

      FFX(PS2) was the last FF game I played and it had a fairly decent storyline to go with the excellent graphics.
      I also found Morrowind had a decent storyline and good quality graphics as well.
      Both of them were games that required weeks, if not months of game play in order to progress along the main storyline.

    3. Re:Menzoberanzan by The_reformant · · Score: 1

      If you want to play what is in my opinion the finest story driven game ever created pick up yourself a copy of planescape torment..you can get it for peanuts these days but its well worth playing through

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    4. Re:Menzoberanzan by mink · · Score: 1

      Some people live in caves on wheels that they dont go anywhere in.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  45. Re:Another Crying Game by Anonymous Coward · · Score: 0

    I doubt that will ever happen.

    Just look at the new compile tools source for hl2... they are soo tightly integrated with steam that it will never be something easily ported over. Hell, you can't run them on linux unless you do it through wine.

  46. Let them know! by WidescreenFreak · · Score: 3, Insightful

    Thank you! It's nice to actually see an informed opinion on this mod as opposed to the bullsh*t AC statements about it being "lame" and "gay" from the tards who didn't bother to download it and have nothing better to do apparently.

    I'm looking forward to trying it out myself and at least getting feedback to the team who made it. If they get enough positive responses and suggestions, hopefully they'll do more. Those who do really good and creative mods won't know that their work is appreciated unless we tell them so and as such will probably not make any more under a false impression that no one like what they've done. That would be a shame not only from their standpoint but also from ours since we would no longer get any quality mods from the group.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Let them know! by Anonymous Coward · · Score: 0

      So, you haven't even tried yet either, yet it's fine if you pass judgement on it to say everyone should be thanking these folks? Thing is, it may really just plain suck. If these people need their egos pampered just to make a mod, then they're not going to last long.

  47. Re:Another Crying Game by rpozz · · Score: 2, Informative

    You can run it on Linux with Cedega. There's a bit of a nasty performance hit though.

  48. Re:Another Crying Game by master0ne · · Score: 1

    you could opensource the game under a licence other than the gnu licence so that it still may be sold. how many people are doing to download and compile the source? how many people COULD compile the source (ie know what there doing)? how many people run linux (or bsd or whatever, non windows) where it is much easier to do so? and finally how many people would (even with all these in their favor) prefet to buy the game, to get a valid serial number, so it may get the updates from online aswell as connect to the servers for online play, not to mention the bonus of the magaziene, the company support, and all the other things that can come with a boxed sat (can you say free t-shirt?) it would seem to me that even if the game was opensource, the company wouldnt lose much is any profit off of it, because the linux market is low, not many people know how to compile it, and ontop of that alot of people pride them selves in accualy owning the game (not to mention for online games u need 2 buy a copy to play online)... and then when the linux platform becomes more popular then developers could port their own games if they wish, not needing to make them opensource if they wished (however they would now need to develope for 2 platforms instead of using the linux coder zealots to do it for them for free.... anyway thats just my 0.02 cents. take it for what its worth!

    --
    Noone writes jokes in base 13!
  49. Re:Another Crying Game by Greg_D · · Score: 1

    World history says hi. Anything less than a hundred years is not a very long time. There are a bunch of capitalist countries that are rich by worlwide standards. The only Communist country that comes close is China, and only if you ignore about 90% of the population. And the only reason they come close is because they have enough people to manufacture products for capitalist nations.

    Gimme a break, you small-minded tool. Some of us don't want to be as poor as everyone else.

  50. Re:Another Crying Game by PakProtector · · Score: 1

    Communism does not work for human beings because not enough human beings want to see other people profiting from their hard work. Another reason it doesn't work is not everybody wants to be equal to everyone else.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  51. Re:Another Crying Game by PakProtector · · Score: 2, Funny

    I probably did miss the sarcasm. I'm only compliant with CSS3.0 standard sarcasm tags.

    I'm sorry.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  52. Legal to sell them? by RickPartin · · Score: 1

    I've seen some really good total conversion mods for various games. Sometimes these things are down right commercial quality. Normally these mods are given away for free in hopes of gaining recognition, but is it legal to sell them? I could see $15 unofficial HL2 add-on boxes sitting on a Walmart shelf.

    1. Re:Legal to sell them? by KDR_11k · · Score: 1

      I don't think the SDK permits that but apparently if a mod gains a huge userbase Valve will pick it up. Unfortunately that inspired many modders who don't have a good idea (usually counterstrike clones or something) to start mods that are supposed to look "professional" in order to be picked up by Valve.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Legal to sell them? by Nogami_Saeko · · Score: 2, Informative

      It's not legal to sell them. Valve's license specifically prohibits people from selling anything that's developed with their tools, or interfaces with their software/engine.

      But that said, if it becomes popular (aka CS), I'd imagine they'd work something out.

      I'm still fairly surprised that Valve hasn't picked-up Natural Selection yet. It's far more fun than CS and actually requires real teamwork and strategy.

      Hopefully when NS 3.1 (or NS-Source) comes out, they'll make it available on Steam.

      If you want to try something that's a little more satisfying than the "run around and shoot stuff, round after round in CS", pop over to the Official Site and give it a try (It takes some time to learn how the game works, so reading the manual [the wikipedia entry is pretty good!] will help you look less like a newb).

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    3. Re:Legal to sell them? by Anonymous Coward · · Score: 0

      Could also mention NS's Quake2 equilant Gloom.

    4. Re:Legal to sell them? by Cornflake917 · · Score: 1

      I've played both CS and NS quite a bit. I would agree that the scope of NS's gameplay is much larger. But to say CS doesn't require "real" teamwork and strategy is just wrong.

  53. Re:Another Crying Game by Anonymous Coward · · Score: 0

    You've been hanging out on Slashdot reality distortion field too long. Mac's desktop share is about 100x Linux's share.

  54. World History Translator: by Anonymous Coward · · Score: 0

    "Haitians?! Fuck 'em!"

    PS: Uhh, World History? I dunno if anyone told you this, but overall you are pretty fucken' poor. I wouldn't call attention to yourself on shit like this cuz you come off a prick.

  55. Re:Another Crying Game by Anonymous Coward · · Score: 0

    Jesus was a socialist, and he threw the moneylenders out of the temple.

  56. Re:This thing is so gay by DahGhostfacedFiddlah · · Score: 1

    However, it immmediately shuts up the second you show it to any network executives.

    Everybody loves the Michigan Ra-aaag

  57. Re:Another Crying Game by Nasarius · · Score: 0
    This is a pititful excuse by game developers who don't want to change their attitudes or outlooks. All that make your game easily portable requires is dumping all the DirectBlah BS and using an API that doesn't make you Microsoft's whipping boy.

    Thank you! Writing cross-platform is not difficult, even for applications as big and complex as 3D games, if you do a bit of planning beforehand. Use SDL. Use a video codec that isn't restricted to Windows. That gets you about 95% of the way there.

    --
    LOAD "SIG",8,1
  58. Re:Another Crying Game by The+Ultimate+Fartkno · · Score: 2, Interesting

    No, no it didn't.

    Quake was open-sourced three years after it came out and a full two years after Quake II's engine made the Q1 engine financially obsolete for licensing purposes. Releasing the Q1 code did little "work" for id except earn them a tremendous amount of goodwill from the open-source community. Their only financial benefit came from the licensing fees that came in when the dozens of commercial games developed by the OS community and based on Q1's code were released.

    Don't confuse your rabid hatred of closed-source software with a sense of how to run a profitable business.

  59. the page is just like morrowind.com by capicu · · Score: 0
  60. Re:Another Crying Game by Quino · · Score: 1

    Wow, I disagree -- in fact I'd argue that it's actually a minority of people whose only motivation in life is money. What's more, it's a learned social sickness most prevalent in capitalist countries (the marketers have done wonders in brain washing you, son. They tell you that your self-worth is based on the pile of money you have how expensive your jeans are. Most Americans believe them). What you're describing is a capitalist-consumer state of mind, not a universal truth about the human condition.

    Without calling each other names -- let's just say that you and I have pretty divergent opinions of humanity.

    * An aside: I think there should be an addendum to the "Hitler in an argument" clause, where if anyone points to the downfall of the USSR as proof of the basic merits of a political system they automatically lose the argument. If you think communism is a bad idea (and I'm not saying that it is or isn't), how about a *real* reason, not historical happenstance.

  61. Wow by Mozk · · Score: 1

    Wow.

    I've forgotten how good some coders can be after seeing so much crap.

    This is of high enough quality that it could be a commercial game. Thanks [insert god here] that it's free.

    --
    No existe.
  62. wow.. by Anonymous Coward · · Score: 0

    She is hot.. :D

  63. Re:Another Crying Game by Staats · · Score: 2, Insightful
    You're mistaking the word "developers" for "publishers." (Though you got it in the last paragraph.) Remember developers usually have to ask for money from publishers, who are a cautious lot, not wanting to hand out checks for twenty million dollars unless they're sure they'll get it back... and Linux is most definetly an unproven game platform - why would they allow a developer to spend any time writing for it? If it was my money, I wouldn't.

    On a second note, I don't think the solution to a non Microsoft game API is to take an API, "add a bit" and release it back... do that few times, with a few developers, and you're likely to end up with a mess.

    I also don't know if OpenGL is a valid cross platform API... or maybe it won't be in the future. Microsoft did buy up some of the patents, and while it looks like you're still free of Microsoft control, it sure would make me nervous as a game developer. They could easily bury me in lawsuits, even if they were obviously on made up grounds.

  64. Not so refreshing by Anonymus+Bosch · · Score: 1

    Pity that even an academia produced game persists in keeping gamer female stereotypes alive. Violet's obviously a good friend of Lara's.

    To the ladies out there: when you go adventuring, are high heeled boots, knee high skirts and boob tubes what you like to wear?

    When will games stop trying to appeal to the hormones of 15 year old boys? Honestly, noone's got one hand on the mouse and the other hand on their schlong while playing games.. do they?!
    1. Re:Not so refreshing by swordgeek · · Score: 1

      Hmm. I agree with you in general, but didn't think that her outfit was really that bad. Maybe I've become conditioned.

      Sadly, it sells games far more effectively than such niceties like good code or intelligent game design.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    2. Re:Not so refreshing by Anonymous Coward · · Score: 1, Insightful
      Why waste time making a female model that looks like a man?

      From the screenshots it looks like this mod has a lot of eye-candy, including the main character.

      The female body has more moving parts than the male when not hidden under a thick layer of clothing, so creating a good looking model is more of a challenge and surely much more fun for the artist.. especially when the team consists completely of guys.

      // Insensitive?

    3. Re:Not so refreshing by jimi+the+hippie · · Score: 1

      15 year old boys aren't the only ones with hormones....

    4. Re:Not so refreshing by lunchlady55 · · Score: 1

      When 15 year old boys stop producing hormones.

    5. Re:Not so refreshing by KDR_11k · · Score: 1

      To the ladies out there: when you go adventuring, are high heeled boots, knee high skirts and boob tubes what you like to wear?

      I am pretty sure for the majority the answer is "yes". Most girls I've met prioritize looks over usability.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Not so refreshing by Anonymous Coward · · Score: 0

      Though I shouldn't speak for women, I think that they probably appreciate a certain standard of attractiveness in their game avatars, much like how I appreciate that Gordon Freeman is not a greasy, overweight slob. Though the proportions on female avatars may be somewhat exaggerated to cater to the predominantly male audience, I'm under the impression that it's preferable for both genders to have an attractive avatar than an unattractive one.

  65. sweet! by benjaminchoate · · Score: 1

    Looks awesome! Plus she's got big boobies...

  66. They've also been busy with NWN by Hybrid34 · · Score: 2
    Some students from the Guildhall at SMU have been busy making a Neverwinter Nights module called The Hunt.
    Haven't tried it yet, but in the process of downloading it (alas, I'm not blessed with a T3).

    Shamelessly ripped from NW Vault:
    "We had 4.5 months to create, design and develop a Neverwinter Night module with one hour of gameplay. Our team consisted of 7 Level Designers and 3 Artist. Teammates chose a Team Lead, Game Design Lead, Level Design Lead and Art Lead. We then had to create a company name and logo, mission statement and team contract. Several documents were created for direction; Concept, Game Design, and Asset & Development Plan. The focus was to create a module with custom content including custom character models, placeables, storyline and scripts. Milestones were put into place to insure team productivity. Gameplay testing was enforced throughout the project. Once the module was completed we then focused on marketing our module through creating an install executable on a promotional CD, DVD cases including custom art, game info, and a manual. We also produced a minute and a half trailer. To complete the process we then promoted our game at The Guildhall's "Game Exhibition" where we presented our game to the public and industry professionals."
    And the game description:
    "An ancient forest grows dark with the coming of a looming shadow. Ko, a primal hunter, is a champion of the tribe. He has to find and destroy the source of the shadow to save his world from unending darkness. The Hunt is a single player, Action/RPG set in an Ancient Period. In this Demo Module, you'll play a tribal hunter who fights beast of legend in order to gain the respect of the Village Elder."
    The module can be found here:
    http://nwvault.ign.com/View.php?view=Modules.Detai l&id=4119

    Requires SoU, HotU and CEP.
  67. eD2K Link by Anonymous Coward · · Score: 0
    1. Re:eD2K Link by Anonymous Coward · · Score: 0

      Lets try this again

      ed2k://|file|Eclipse-Setup.exe|239529130|32C69BE 7D 2E78ADED6CA7228C0BCCCAE|p=088BA9D89EF9987D2A626E3D BD1E10CA99FB442203EF2346E3101F5B32BA10BA7501B4F676 F6EE654F01AAB91201F24C63EF35F285A65C66CBF745C60D7C 9E6D7D685E22D0EAF5E0ED625B03F943A3156651A121CD7709 C17B4E7E9A6D65A19D8E9F9FF74F6B404A9CBCD5DA99690BC0 63600F10C646D3754DC94DD87B8F8ECD3610F3C6D233197787 7F8CDD5F96CFABD09B3331F79548D52334FB1521D9B8D0485A 3AC7FD273F489BAFD753EE6A392D31DEBF59DBA1DB706EF781 0147502ADA4ED352FEA27CF0B011902FA785A477FD7DD7D8DE A04A1DC7D42F4FF28C3041FC857E51238C938B4BF1C0B76CCA D822AAC50E6CC6ADC776B6222B5F306F6290AC9183D4762485 262DC605AAB7F2CA62E35E3FA316462CD0E1A6540F2F8AACF3 7056E62B3C08F25A3FC0403F0B3E0B8EE55163160F55CA4DEE 81AD588C1D7462EF32485B80B6AF83AF2C0211CA5665AA20BC E6E171ADAF195C20D2FADBF9B70FFDA55770B420CA5218DC8F 9F79A79FD652F05DB7E2EE5F46345681A7CFCD697ADA22AC53 40E539163C3083D881F18723A9|h=NH2TJRJEX25U2UR625RLW 4WURR6H53JQ|s=http://guildhall.smu.edu/work/Media/ Eclipse-Setup.exe|/

  68. Aso by MegaFur · · Score: 1

    That explains why they were able to develop it in just five months. :-)

    Thank you. I'll probably play it anyway, hardware willing. It looks neat--also short games take less of a time investment than long ones do. If my hardware's good enough, I'll play it, write up my opinion of it on the Eclipse site, thank the students for making the game if it doesn't suck, and move on. Happy day.

    --
    Furry cows moo and decompress.
    1. Re:Aso by WidescreenFreak · · Score: 2, Interesting

      That explains why they were able to develop it in just five months. :-)

      Excactly. This was probably just a first run, no different than what most game companies and even animation studios do - release something small, get feedback, apply the feedback to a larger project. It seems that too many people on /. expect mods like this to be perfect and have everything ready from the start. Man, why doesn't this .04a version have a full storyline! That's freakin' lame! Waiter, reality check, please.

      Now that they have some experience under their collective belt, they should be able to get future mods out with more efficiency. This of course pertains to any mod-maker, not just the Eclipse team.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  69. What are ye doing? by Anonymous Coward · · Score: 0

    Get back to yar chares Solomon, or ye will feel the wrath of this here belt. -Concerned Amish Parent

  70. Re:Another Crying Game by jimi+the+hippie · · Score: 1

    It doesn't work because not everyone is equal to anyone else. Note, it wouldn't work if everyone was equal either. The only way to make everyone equal is not to raise everyone up to a higher level, but to lower everyone to the lowest level. Societies do not advance by lowering people, but rather by people being allowed to raise themselves.

  71. Market economy ... by argent · · Score: 1

    We have something called a 'market economy.'

    IN the US at least we have a mixed economy, because in a pure free market there's a mechanism whereby one actor can establish a positive feedback loop and expand to the limits of their market segment and choke off the competition that's essential to the proper workings of the market. Unfortunately the regulatory mechanism intended to prevent it doesn't work well when the regulators don't understand the market in question.

    THe point is, the reason it doesn't pay to do the port is that the market isn't working right, and many of the mechanisms intended to promote competition and advances in the arts and sciences are actually preventing their development.

    I don't think there's a way to fix it, but at least in the meantime I would recommend taking a less simplistic view of the "market".

    For example, one of the reasons that it's expensive to port a game is that the market leader has managed to make it uneconomical for game developers to use the most sidely used and portable graphics API on their operating system, in favor of one that they control and can use to discourage ports to other platforms. If it wasn't for this barrier to entry it would actually be practical to write a game using components that ran on all current platforms, and so a port to another platform would be a matter of weeks or even days for a small team, rather than a near-reimplementation that can take months.

    1. Re:Market economy ... by _Sharp'r_ · · Score: 1

      "there's a mechanism whereby one actor can establish a positive feedback loop and expand to the limits of their market segment and choke off the competition that's essential to the proper workings of the market"

      Can you give me a few real-life examples of this happening?

      Thanks.

      --
      The party of stupid and the party of evil get together and do something both stupid and evil, then call it bipartisan.
    2. Re:Market economy ... by argent · · Score: 1

      Can you give me a few real-life examples of this happening?

      What, other than the one we're talking about right now where one actor (Microsoft) has expanded to the limit of its market segment (personal computer operating systems) and choked off competition (only Mac OS has any noticable usage, and it's survived by creating a separate market segment where Windows doesn't run)?

      The one where this actor (Microsoft) has leveraged this dominant position to dominate other markets (such as office automation software) even more effectively (Office even dominates the Mac's share of that market segment, and even when their competition gives their software away for free nobody uses it).

      The one where despite this one actor deliberately causing massive problems for users (insert litany of security problems, viruses, design flaws) people simply don't see an alternative being viable, and manage to convince themselves that there can't be an alternative that didn't have these problems (although it's easy to trace each individual change that was introduced to Windows and where the resulting problems started happening).

      There's been examples of monopolies before, of course, this one is just particularly appropriate to this subthread. Especially the way Microsoft took advantage of their monopoly position to deliberately cripple the OpenGL implementation in Windows by limiting it to work only on a single screen, so that games that used multiple displays could only be accelerated if they used DirectX instead. This meant that people who played flight sims had to buy DirectX capable cards and buy software that used DirectX, so that companies that made game libraries had to use DirectX or lose access to that important market segment, and once they're all using DirectX, why bother with OpenGL any more? I suspect that if it wasn't for the tiny amount of competitive pressure that Apple supplies, video card makers wouldn't bother with OpenGL support either... but there's no corresponding contrary pressure for game software, so there's no longer any effective competition to Windows in that market.

      In the absence of the Windows monopoly and Microsoft's ability to abuse it, they wouldn't have been able to effectively exclude the open standard interface (that anyone could implement on any OS, in hardware or software) with one that they controlled and could use to lock games so it wasn't economically practical to port them to other platforms, which further entrenches their monopoly in a positive feedback loop that has let them expand to the limits of the home computer game market and choke off competition.

      And they're trying to use this feedback loop to do the same thing for console gaming.

    3. Re:Market economy ... by _Sharp'r_ · · Score: 1

      Any near monopoly Microsoft has is only due to government enforced IP laws. If those competition restricting laws didn't exist in their current form, Microsoft would become virtually unviable as a business as other companies sprang up to undersell them in making copies of their software. It's an interesting debate as to whether that would be a good or bad thing (I tend to think some sort of major loosening would be a good thing, but stop short of complete removal of IP laws, that's another discussion), but it's certainly not a market that's created the situation.

      So, I'm not sure how you can attribute Microsoft's present position to "market forces". They're a better example of government limiting competition than they are of operating in a market environment.

      Can you give a few examples of your original premise? I am sincerely interested, because I've never been able to find any except a few really limited examples along the local water monopoly line, so some examples based on simply becoming large would be very useful.

      --
      The party of stupid and the party of evil get together and do something both stupid and evil, then call it bipartisan.
    4. Re:Market economy ... by argent · · Score: 1

      Any near monopoly Microsoft has is only due to government enforced IP laws.

      Absent the enforcement of property rights, no market can exist, because nobody could own anything that they did not at that instant hold in their direct posession... whether it be land, physical goods, shares in a cooperative venture such as a corporation, or any other property physical or not. Even a "water monopoly" only exists because it is enforced by a government.

      So there's no point in trying to find examples of a monopoly that one can't trace back to government intervention, because you can't trace back ANY feature of any market - good or bad - that doesn't depend in some way on the ability of government to create and enforce property rights.

      You can argue about the details of property rights, and whether they should be changed... but that's hardly a new debate or one that's restricted in intellectual property. Look at all the restrictions on and variations in real estate, concepts like adverse posession, rights of way, freehold versus leasehold, crown property... all these are part of the same discussion about rights.

      Historically there is an ongoing evolution in property rights as the laws so slowly adjust to the reality of the changing environment. But the market has to operate within the laws that create the environment in which it exists, and monopolies are one of the problems the law has to deal with... and right now it's not doing so well.

  72. Yeah by Anonymous Coward · · Score: 0

    Some of us are late bloomers... :(

  73. Oh boy... by chris_eineke · · Score: 1
    you are teleported into Auld-Haven,

    I am sure I am not the first one to read that as adult-heaven, am I not? :)
    --
    "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
  74. Just double-click the My Counterstrike icon by lullabud · · Score: 1

    It's on the desktop, near the My Computer, My Network Places and My Documents icons.

  75. Re:and they're not even /.ed yet! by bradleyland · · Score: 1

    That's because it's the weekend and no one is at work. Who has time to browse slashdot on their own time?

  76. Re:Another Crying Game by argent · · Score: 1

    And it took a very long time for Communism to collapse in Russia.

    Hopefully it won't take that long for the "Planned Economy" in operating systems run out of Redmond to collapse. If you look at the state of Windows, with its collapsing "health care" system and the use of placebos instead of secure design, the analogy between Redmond and Moscow is very close.

    Game developers are not operating in a free market. They can not pick and choose the best tools to write games with, because it's not economically viable to use any tools that haven't been blessed by Microsoft.

    As for Haiti, its problem isn't a function of whether its economy is capitalist, socialist, mixed, kleptocratic, or anarchist. Its problem is that the United States has been fighting a covert low-grade campaign against it for as long as it's existed.

  77. Re:Another Crying Game by PakProtector · · Score: 1

    Testify. I think it was summed up best at the end of 'Enemy at the Gates.'

    DANILOV:I've been such a fool, Vassili. Man will always be man. There is no new man. We worked so hard to create a society that was equal, where there'd be nothing to envy your neighbour. But there's always something to envy. A smile, a friendship, something you don't have and want to appropriate. In this world, even a Soviet one, there will always be rich and poor. Rich in gifts, poor in gifts. Rich in love, poor in love.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  78. Re:Another Crying Game by chriso11 · · Score: 1

    You know, pure capitalism sucks too. Slave traders were perfectly comfortable under capitalism. Drug dealers too.

    The 'best' system for humanity is a melding - 80% capitalism and 20% communism. Why the capitalism? Because you need a way to pay for everything. Why communism? Because if you keep screwing over the poor people (why do the poor get screwed over? simple - they have nothing to lubricate the process).

    With such a combination, people (usually poor people) don't get screwed over, and there are incentives to make their life better.

    Too much communism, like modern France, and you don't quite have enough to pay for everything necessary.

    Too much capitalism, and you get things like the Great Depression.

    I would say that Canada probably has the closest to ideal balance.

    --
    No, I don't trust in god. He'll have to pay up front, like everybody else.
  79. Yes, genius, LET THEM KNOW EITHER WAY! by WidescreenFreak · · Score: 2, Insightful

    It might very well suck, but at least I plan on giving it a chance to prove itself rather than pass judgements based only on its web site. That's like critiquing an entire book because you read the back cover.

    And I only said that they should be thanked if it's good. So, tell me, genius, if it sucks and you don't tell them, how the hell are they supposed to know WHY you didn't like it and therefore correct what you don't like? Do you think the fact that you think it suck will somehow reverberate through the air thereby subconsciously communicating with them why you didn't like it? Duh! They need feedback either way! Ignoring them because you don't like their mod isn't going to do anyone any good!

    Then again, I should know better than to expect logic from someone who has to post as AC.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Yes, genius, LET THEM KNOW EITHER WAY! by Anonymous Coward · · Score: 0

      no, just use telekinesis to type the commands to fdisk the developers' hard drives while they watch...

  80. Anyone have a link for Eclipse.zip? by insidious777 · · Score: 1

    The installer chokes under cedega, but the Eclipse.zip would probably work. Anyone have a link?

  81. Jumping sound by PylonHead · · Score: 2, Funny

    Just once I'd like to play a game with female lead character that doesn't make my neighbors think I'm watching porn when I press the jump key.

    --
    # (/.);;
    - : float -> float -> float =
    1. Re:Jumping sound by homeobocks · · Score: 1

      Haven't you ever heard a girl jump before?

      --
      MOUNT TAPE U1439 ON B3, NO RING
  82. Re:Another Crying Game by aCapitalist · · Score: 0, Flamebait

    Only on Slashdot, year after year, we get these asshats saying "but real communism hasn't been tried yet."

    Communists are like cockroaches, you gotta keep on exterminating them or they just come back.

  83. Re:Another Crying Game by Ahnteis · · Score: 1

    As I recall, it also turned Quake 1 into a huge cheatfest? That'll put the smackdown on your gaming community. =(

  84. Lore from the Old by Taco_Master · · Score: 1

    If my memory serves me properly, there was once a game called "Cliver Barker's Undying". In that game there were many journals which reviled secrets and the plot also involved the standing stones. Perhaps the makers have played this game of old.

    1. Re:Lore from the Old by Anonymous Coward · · Score: 0

      Awesome game!

  85. Princess Nell? by ManyLostPackets · · Score: 1

    Its a bit foggy, but reminds me of the character in "Diamond age"'s sub-book - the Primer. Don't flame me, Stevenson fans, it's been 10 years since I read it.

  86. Re:Another Crying Game by Anonymous Coward · · Score: 0

    $yourpost =~ s/communism/socialism/gi;

    HTH.

  87. Au: 'got Escape from Woomera working? by ivi · · Score: 1


    So, after Australia began to put would-be asylum-sekers
    into detention centers - WAAAaaayyyy out in the desert...

    A group of [presumably politically active] game-makers
    created a game based on one such prison (Woomera,
    in South Australia).

    Now, it was never clear how to get this free game working

    Somehoe Half-Life was to be installed first...?

    But which of several Half-Life modules or system(s), I don't know...?

    Has anybody got Escape From Woomera to work...?

    If so, How (which specific Half Life engine is needed)?

    TIA

    Game details at: http://escapefromwoomera.org/

    1. Re:Au: 'got Escape from Woomera working? by fostware · · Score: 2, Insightful

      Especially poignant, considering it World Refugee Day today...

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
  88. pshaw! by ignatz72 · · Score: 1

    what kind of OLD TYME conversion won't let you eat the MUSHROOMS?

    I need them to deal with the ugly text in the Journal...

  89. Yeah, it's not very good. by Austaph · · Score: 2, Interesting

    http://img61.echo.cx/img61/5208/eclipse5ra.jpg

    At first I thought 1 FPS was a rounded-up value, as it was more like 0.2 FPS... but I was proved wrong. I figured I could just wait it out, but then I realized it isn't really worth it. I understand it's promotional, but if they'd spent even 15 more minutes developing a storyline (in addition to the 5 they did spend) then I might've actually played it through. Instead I spent 20 minutes in total ignorance of who I was, where I was going, and why I could make objects float in mid air... that is, if I wasn't spending my time waiting.

    Compromising game quality for graphic quality is one thing, but if you're going to go the eye-candy route then do it right and use at least a little discretion, ensuring that the game will actually play on anything other than a particle accellerator. The glow-effect annoyed the hell out of me. I found myself rubbing my eyes and putting my face right against the screen because I thought I was going blind.

    I dunno. I didn't find it very entertaining or challenging, unless you consider suffering through long choppy intro sequences full of faeries and flowers a challenge.

    1. Re:Yeah, it's not very good. by Jacius · · Score: 1

      I'll unfortunately have to agree with you on lack of challenge or entertainment -- you won't find a lot even if you do manage to play through it.

      Spoiler: the whole game involves lifting stuff up and throwing it at your enemies. At least HL2 had some shooting and driving to break it up.

      Physics-based gameplay is one thing, but if that's what they were going for, I don't know what they did a very good job. The boulders bounced like they were made of styrofoam, and all the levels have invisible barriers to stop you from going anywhere except where you're supposed to.

      Plus, the AI on the 'orc' creatures (one of two types of enemies you will face) was such that they literally spent 5-10 seconds standing in one place and growling at me -- long enough for me to levitate and throw a couple boulders at them, which was enough to kill them every time. The AI on the other creature (some sort of fairy) caused them to stand still and not attack unless I moved side-to-side.

      The challenge is practically non-existent. The only time I died was when I hurled a half-dozen boulders at my own head in a fit of boredom. (It worked.)

      And I can't give any points for the main character. The only thing she had for "character development" was Lara Croft-style über-breasts and a corset -- and even with that, you can't make the camera swivel around to view her from the front to properly "enjoy" it. Hmmm... large breasts... skimpy, cliche goth outfit... I'll submit this as evidence that this game was created by horny college geeks! They know* what women should be like: huge breasts, no clothes, no personality, no back-talk! Just sit back and hold still, baby; no need to get yourself excited.

      (* By "know" I meant to say "don't have any idea")

      Fake styrofoam rocks... giant mushrooms... buxom chick with no personality... Maybe the game isn't actually about being a sorceress with telekinetic powers, but about being on the set of a crappy B movie?

      Now to save my post from a Flamebait rating, I'll offer this piece of insight: it's not too bad for 5 months of work by a half-dozen college kids still learning the tricks of the trade. I'd suggest, though, that next time you think to yourself, "I have 5 months to make a game with some of my friends; what type of game should it be?"... the answer is not, "a 3D, story-driven action-adventure game with zero replay value." You just won't be able to produce enough content in 5 months to make it worthwhile.

  90. Re:Another Crying Game by chriso11 · · Score: 1

    Good point.

    --
    No, I don't trust in god. He'll have to pay up front, like everybody else.
  91. Ghost Recon *is* on OSX by Generalisimo+Zang · · Score: 1

    Ghost Recon is much better than Counterstrike.... and it is available on OSX.

  92. At the presentation... by Jerrith · · Score: 1

    I was at the presentation the team that made this gave at The Guildhall @ SMU on Friday. They had a nice 10 minute or so video about the making that went with it, a contest every 30 minutes to give the person who could last longest in survival mode a t-shirt, and a real life model dressed up as Violet, the main character (complete with costume & tattoos) . Given the limited development time, and small programming staff they had, I think they did a great job.

  93. Bad design by Transcendent · · Score: 1

    1st, this thing killed my 6600GT (yea, it's not the best, but c'mon... Doom3 runs better).

    2nd, I didn't like the design because I had no idea where my bounds were. I'd be walking normally then just get stopped by an invisible barrier.

    3rd... I can make a bagillion things float 6 feet above the ground but I can't reposition them / have them follow me around?

    It's a nice idea and all, but the design just got in the way of the fun factor.

  94. Legal to sell them?-Hold'em Fold'em. by Anonymous Coward · · Score: 0

    I've noticed that all the mods out their are for FPS games, and engines. Now when will we see a mod for the RIVEN, or MYST engine?

    1. Re:Legal to sell them?-Hold'em Fold'em. by SScorpio · · Score: 1

      Maybe it would happen if the game companies released SDKs for those engines. Morrowind, Neverwinter Nights, Starcraft, and Warcraft have all had user created mods. But the developers released tools to let the community make mods. There have been mods for games were the developers didn't release SDKs or other toolkits like the X-Wing series of PC games. But those are few compared to what comes out if there is developer support.

    2. Re:Legal to sell them?-Hold'em Fold'em. by C0rinthian · · Score: 1

      Myst has an engine? I thought it was all still images of pre-rendered scenes with FMV overlay.

  95. Re:Another Crying Game by mrchaotica · · Score: 1

    Here's the real question: open-source game engines already exist (Quake2, Cube, etc.). Why don't these mod makers just use them? If I were making a mod I'd rather not tie it to some game people have to buy, if I don't have to...

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  96. EMPORiO? by Lehk228 · · Score: 1

    so will this work with the original EMPORiO release?

    --
    Snowden and Manning are heroes.
  97. ugh by Anonymous Coward · · Score: 0

    Is this the best total conversion there is? After all this time? This does not bode well.

  98. Would the game work if it were longer? by James_Aguilar · · Score: 1

    This mod is a good example of how small games that aren't too ambitious are a good starting point for developers without much experience. There was a slashdot article some time ago about short games (linking to an article of the same topic on Gamasutra). However, I feel obliged to mention that the gameplay is, though cool for a time, overly simplistic and would not hold up very well in a longer game. Can this be adjusted? I don't know. I personally believe that Eclipse's gameplay is something of a gimmick, using the physics, that works very well in its frame, but would not scale. (Any SAMU devs reading this: please don't take it to mean your game sucks; I was awed that mere students could pull this off. I mean all of the criticism as constructively as it can be meant.)

  99. if not capitalism or socialism then what? by wildchild978 · · Score: 1

    or to ask a more direct question - so what whould your self-worth based on?

  100. Re:Another Crying Game by Anonymous Coward · · Score: 0
    * An aside: I think there should be an addendum to the "Hitler in an argument" clause, where if anyone points to the downfall of the USSR as proof of the basic merits of a political system they automatically lose the argument. If you think communism is a bad idea (and I'm not saying that it is or isn't), how about a *real* reason, not historical happenstance.

    Ok...irrelevant troll, but I will bite, because it is an interesting discussion.

    Communism's fatal flaw is the "free rider" syndrome. Simply put, if people see no potential greater reward for more/harder work, they will tend to coast, and let others do the work. Why work harder if you get nothing out of it? It is not laziness; it is rational behavior. As more and more people pick up on this, the system becomes more and more inefficient, until it collapses under its own weight. How to counter this, and encourage people to work? Capitalism (ideally) rewards work with more pay. Communism (ideally) rewards work with a sense of improving the community, of belonging, of ownership of the whole -- even with good old social peer (not governmental) pressure.

    This appear to humanity's better nature works brilliantly in small groups, where most people know each other, and each person's contribution (or lack thereof) is noticeable, and Communism works well on that scale -- think of a monastery, or even the various "communes" that dot the U.S. Even if the person gets no monetary bonus for hard work, the sense of making a difference is itself a wonderful motivating factor, and can keep the entire system going. However, once the social structure becomes large enough, two things occur:

    1. The individual loses a sense of group ownership. This is not something that can be externally imposed, it has to come from within. Some individuals can maintain this; many do not.
    2. The individual and his/her contribution is effectively anonymous, removing both the feeling of "making a difference" and any peer consequences of not pulling one's weight.

    At this point, the individual gains nothing -- no extra money, no extra sense of helping -- from extra work. It is a *very* short step then to becoming a free rider, and the downfall of the system. It is not historical happenstance that Communisim collapsed in the USSR (or Hungary, Poland, Bulgaria, Romania, and so on); it is inevitable in any sufficiently large social unit.

    Does that mean Communism itself is a bad idea? No -- just that, in geek terms, it doesn't scale.

    As an aside to your aside, Captialism is not immune. Capitalism (again, ideally) rewards extra work with extra pay. It is less vulnerable to free riders, because a person receives an immediate, tangible benefit from hard work. When, as happens often in Capitalist countries, an individual worker loses that connection -- he/she no longer feels that work helps him/her get ahead -- there are enough others willing to step in and fill the gap for the often marginal extra pay. It sounds brutal, and it is, but it makes Capitalism less vulnerable to the "free rider" syndrome collapsing the entire system. However, once enough workers feel that hard work does not help their situation -- a state of affairs, one could argue, the United States is fast approaching this century -- that system is as surely doomed as were the Communist Bloc countries at the end of the last century.

  101. Most important patch! by Taulin · · Score: 1

    When is the nude patch coming out for this?

  102. Alas by Snaller · · Score: 2, Interesting

    The page itself is a case of bad design: Thumbnails should be direct links, so people can quickly quick them open in tabs - as opposed to this where there is a javascript on each link which only allows you to open one - and totally leave out browsers who do not have (or have enabled) javascript.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:Alas by Anonymous Coward · · Score: 0

      oh boo hoo !

  103. Even better by Snaller · · Score: 1

    If you don't want to be a victim of their html: http://students.guildhall.smu.edu/eclipse/screensh ots/

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  104. Re:Another Crying Game by argent · · Score: 1

    As an aside to your aside, before I go on, Soviet Russia wasn't a communist economy, it was a centrally planned socialist economy. Communism itself scales so badly that it's never existed outside relatively small worker-owned cooperatives: it requires a market system to actually come into existence. Marx actually seems to have known that, though he saw it as being a successor to a doomed capitalist society rather than something that could grow as an enclave inside one.

    As an aside to your aside, Captialism is not immune. Capitalism (again, ideally) rewards extra work with extra pay. It is less vulnerable to free riders, because a person receives an immediate, tangible benefit from hard work. When, as happens often in Capitalist countries, an individual worker loses that connection -- he/she no longer feels that work helps him/her get ahead -- there are enough others willing to step in and fill the gap for the often marginal extra pay. It sounds brutal, and it is, but it makes Capitalism less vulnerable to the "free rider" syndrome collapsing the entire system. However, once enough workers feel that hard work does not help their situation -- a state of affairs, one could argue, the United States is fast approaching this century -- that system is as surely doomed as were the Communist Bloc countries at the end of the last century.

    One reason this happens is that the large companies that so many people are working for, the ones that are supposed to act as the agents of the market and provide people with the feedback that their hard work is essential to their well-being, have more and more come to resemble centrally planned socialist economies. Workers see so many people acting as free riders in the system and getting away with it because there's no accountability. They see the board of directors and executive officers as so far away and apparently completely unaware of what's actually happening in the company, they keep making the same kinds of decisions they keep hearing about as causing the downfall of Soviet Russia. Which is why they simply feel equally doomed no matter what they do.

  105. boring by fullofangst · · Score: 1

    Boooooooring

    Come on, the lead heroine doesn't even wear sexy clothing. Why even bother unless the loins are stirred.

  106. let's see you do better by {tele}machus_*1 · · Score: 1

    A lot of the comments here are pretty brutal. I can't test the game myself, but from the screenshots it looks darn nice. As a short, concept-driven game I'm not surprised to hear that it's not as great as many commercially produced games. But I hardly think that's a good reason to slam this work.

    The one thing I wonder is how much skill it takes, beyond understanding the engine you're using, to generate effects like glow and shafts of light and such when working with the Source engine. Did these students need to do anything programming-oriented or did they just use a level editor?

  107. Re:Another Crying Game by jimi+the+hippie · · Score: 1

    Thanks for that reference, I just checked my MythTV box and Enemy At The Gates is on later. I'll finally get to see it again :)

  108. Re:Another Crying Game by PakProtector · · Score: 1

    It's a very good movie. Some people complained that it wasn't graphic enough (due to the fact it was about the Siege of Stalingrad), but it is still a very, very good movie.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"