The base of natural logarithms; O! Amazing, you are one and one and one over two! and one over three! and one over four! and all the rest. Raising to the i pi power, and one, you equal zero.
(I haven't written a poem in years. I definitely did something wrong. Pick me apart.)
Maybe this book will interest you. It argues that every story shares essentially the elements that you just listed out, but the retelling of these stories is what's important. It's a good read.
I read somewhere that they tried shooting the second season of the original Twilight Zone in 60 fps video, over 24 fps film, in order to save money. The experiment lasted six episodes, the result being so bad that they eventually ditched the idea and went back to 24 fps. It depends entirely on what mood the movie tries to create. Yes, frame rate matters. No, one isn't always better than the other.
...and ATi launches Crossfire, which is a nuanced multi-GPU solution that is named after the stray bullets that hit innocent bystanders in a gang fight.
Mathworld says affinity is another word for affine transform, which of course doesn't make sense here.
The fact is, he's done more the latter than the former, and I'd like to see anyone argue it. The quote is not that hypocritical.
Sick!
The base
of natural logarithms;
O!
Amazing, you are one and one
and one
over two! and one over three!
and
one over four! and all the rest.
Raising
to the i pi power, and one,
you equal zero.
(I haven't written a poem in years. I definitely did something wrong. Pick me apart.)
Maybe this book will interest you. It argues that every story shares essentially the elements that you just listed out, but the retelling of these stories is what's important. It's a good read.
I read somewhere that they tried shooting the second season of the original Twilight Zone in 60 fps video, over 24 fps film, in order to save money. The experiment lasted six episodes, the result being so bad that they eventually ditched the idea and went back to 24 fps. It depends entirely on what mood the movie tries to create. Yes, frame rate matters. No, one isn't always better than the other.
...and ATi launches Crossfire, which is a nuanced multi-GPU solution that is named after the stray bullets that hit innocent bystanders in a gang fight.